IL-2 Sturmovik: Great Battles - Dev blog #359
IL-2 Sturmovik: Great Battles - Dev blog #359
At the end of last week, IL-2 series producer Daniel Tuseyev and studio director Albert Zhiltsov took part in a studio podcast. What was planned as an informal conversation on various (and not necessarily game-related) topics turned into a long discussion of the series. Since the conversation was in Russian, we've prepared a summary of the most interesting parts of it. Unfortunately, it's not easy to summarize more than two hours of conversation without missing something interesting, which is why our Dev Blog today is so long - simply click on the topics that interest you.
- Readiness of the new project
- Approach to the damage model in the new project
- Why you need model details
- About the history of the series
- On the problems in AI
- About the Pacific theater
- Radio
- Radars
- The pilot as a separate entity
- Graphics level
- About the dirt
- Break (Albert)
- Whether to ditch bombs
- How a decision is made to create a new airplane
- About support for 3D monitors and other technologies
- About the realism of the game
- Interface
- Transfer of Great Battles airplanes to a new project
- Engineers
- Cooperation
- Burnout
- Our team history
- About our vacancies
Simulatori
- Falcon BMS
- East Mediterranean Front Theater
- IL-2 Sturmovik
- DCS World - Eagle Dynamics
- DCS: F-16C Viper
- DCS: Ka-50 Black Shark
- DCS: A-10C Warthog
- DCS: P-51D Mustang
- DCS: MIG-21BIS
- DCS: F/A-18C Hornet
- DCS: Combined Arms
- Microsoft Flight Simulator
- Altri simulatori
Reparti AMVI
- SMAV
- Comando Squadra Aerea
- Comando Scuole
- Reparto Affari Generali
- Reparto Sperimentale Volo Virtuale
- Gruppo Falcon
- Gruppo Hornet
- Gruppo IL2
- Gruppo Black Shark
- Gruppo Warthog
- Gruppo Radar
- Accademia
- RACSAV
- Vola con AMVI