DCS WORLD: Moduli Eagle Dynamics
- Irpus
- Capitano
- Messaggi: 2041
- Iscritto il: 8 giugno 2006, 1:14
- Simulatore: IL2 Sturmovik
- Località: Avellino\Salerno
Re: Digital Combat Simulator: A-10C Warthog - Black Shark 2
Innanzitutto saluto tutti, visto che è un po' che non mi faccio vivo.
Poi dico la mia su questa novità : in effetti, per quanto mi faccia gola questo aereo, forse lo trovo un po' fuori luogo nel contesto. Certo, potrebbe essere il primo di una serie di aerei della stessa epoca che potrebbe costituire una base, ma a questo punto come spiegare la presenza nello stesso scenario e nello stesso luogo di due mezzi così diversi come un A-10 e un Mustang? Lo scopo dichiarato di DCS dovrebbe essere quello di creare una simulazione di combattimento. E' vero che non hanno detto che debba essere per forza combattimento nell'epoca moderna, ma due aerei come quelli che ho citato possono coesistere solo nell'ambito di un airshow, per forza di cose. Per questo mi sembra un po' stonato come accostamento in ambito combat, al momento. Poi magari, quando cambio il PC e riesco a provarlo, cambio anche idea!
Ciao!!

Poi dico la mia su questa novità : in effetti, per quanto mi faccia gola questo aereo, forse lo trovo un po' fuori luogo nel contesto. Certo, potrebbe essere il primo di una serie di aerei della stessa epoca che potrebbe costituire una base, ma a questo punto come spiegare la presenza nello stesso scenario e nello stesso luogo di due mezzi così diversi come un A-10 e un Mustang? Lo scopo dichiarato di DCS dovrebbe essere quello di creare una simulazione di combattimento. E' vero che non hanno detto che debba essere per forza combattimento nell'epoca moderna, ma due aerei come quelli che ho citato possono coesistere solo nell'ambito di un airshow, per forza di cose. Per questo mi sembra un po' stonato come accostamento in ambito combat, al momento. Poi magari, quando cambio il PC e riesco a provarlo, cambio anche idea!

Ciao!!


Simulatore : Il-2 Sturmovik 1946
Verkauft mein Gewand, ich fahr in Himmel
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- Capitano
- Messaggi: 8010
- Iscritto il: 15 marzo 2003, 11:39
- Simulatore: Falcon4.0
- Località: Dal terrazzo di fronte a Montecarlo
- Contatta:
Re: Digital Combat Simulator: A-10C Warthog - Black Shark 2
irpussssssssssssssssssssssssssssssssssssssssss



Se entri in Df, da qualche parte hai sbagliato.
Simulatori: Open Falcon - Falcon AF Allied Force
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- Primo Aviere Capo
- Messaggi: 8467
- Iscritto il: 4 marzo 2008, 21:55
- Simulatore: DCS: Ka-50 Black Shark
Re: Digital Combat Simulator: A-10C Warthog - Black Shark 2
Re: Digital Combat Simulator: A-10C Warthog - Black Shark 2

ByeWags - Producer ha scritto:
PRE-PURCHASE "DCS: P-51D MUSTANG"
DUXFORD, UK, April 29, 2012 – The Fighter Collection and Eagle Dynamics now offer "DCS: P-51D Mustang" as a digital download pre-purchase for $39.99. Pre-purchase also provides access to pre-release Beta versions of the title.
Pre-purchase "DCS: P-51D Mustang" at:
http://www.digitalcombatsimulator.com/i ... op&lang=en
The Mustang was among the best and most well-known fighters used by the U.S. Army Air Forces during World War II. Possessing excellent range and maneuverability, the P-51 operated primarily as a long-range escort fighter and also as a ground attack fighter-bomber with bombs, rockets, and machine guns. The Mustang served in nearly every combat zone during WWII and proved to be what many consider the most successful fighter in history.
The DCS: P-51D Mustang offers both highly-detailed simulation and easy-to-play "game" mode options for both hardcore and casual gamers. When in simulation mode, this is the most authentic simulation of the P-51D Mustang that has ever been done for the PC. Enjoy both the thrill of flying this warbird and operating its various weapons against a variety of ground and airborne targets.
An interactive training system puts you in the cockpit with an instructor as he walks you step-by-step of learning to fly the Mustang.
A powerful yet easy-to-use mission editor allows you to create your own missions and campaigns. A one-click Mission Generator also allows you to instantly create battles as small or large as you wish.
Fly online with built-in server browser that supports up to 32 players in both head-to-head and cooperative gameplay. Fly online with other DCS aircraft like the Black Shark and the A-10C Warthog.
Features of the DCS: P-51D Mustang:
• Highly detailed six-degrees-of-freedom cockpit. Interact with cockpit controls with your mouse.
• Unmatched flight physics and that allow you to truly feel what it's like to fly this legend.
• Accurate P-51D Mustang model, squadron markings, and weapons.
• Detailed modeling the P-51D Mustang instruments, weapon, engine, radios, fuel, electrical, and hydraulic systems.
• Take part in a Challenge Campaign to test your flying and combat skills.
Install procedure:
1) Ensure all files are in the same folder.
2) Run DCS World_en_1.1.2.0.exe
3) Run P-51D_1.1.2.0.exe
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FONTE: http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
Phant


Re: Digital Combat Simulator: A-10C Warthog - Black Shark 2

ByeWags - Producer ha scritto:
DCS World
DCS World is a single, unified core for all DCS products to operate within. Rather than separate installations for each DCS products, the single DCS world interface allows the user to access all of their DCS products in a common user interface. DCS world also includes a DCS News service and will allow users to purchase DCS titles through the interface at a later point.
DCS World will be updated as DCS evolves with changes to the rendering system, AI units, AI logics, effects, etc. All aspect of the simulation, outside the flyable aircraft, add-on maps, and other paid-for content.
The current DCS World is still in beta and will evolve over time with new features.
The initial DCS World comes with a free flyable aircraft, the Su-25T (exported from Flaming Cliffs 2).
FONTE: http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
Phant


- Zakk
- Generale di Brigata Aerea
- Messaggi: 10419
- Iscritto il: 8 dicembre 2006, 16:10
- Simulatore: DCS: F-16C Viper
- Località: Olbia
- Contatta:
Re: Digital Combat Simulator: A-10C Warthog - Black Shark 2
Era ora! Sono due anni che dicevo che avrebbero dovuto passare a questo sistema...
Ora vediamo se si decidono a dirci che cosa faranno come prossimo aereo!
Ora vediamo se si decidono a dirci che cosa faranno come prossimo aereo!




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- Primo Aviere Scelto
- Messaggi: 1975
- Iscritto il: 22 settembre 2011, 13:52
- Simulatore: DCS: A-10C Warthog
- Località: Bolzano
Re: Digital Combat Simulator: A-10C Warthog - Black Shark 2
Se non ho capito male, l'unica cosa positica è il motore centrale di gestione dei moduli DCS (quindi KA-50, A-10, il prossimo combined arms e lo stonato P51) nella gestione sotto l'aspetto dei core del processore per far girare i moduli attuali DCS (speriamo sia possibile utilizzare così il mio esacore e viaggiare con frame da capogiro come sono abituato di solito).
Re: Digital Combat Simulator: A-10C Warthog - Black Shark 2
ByeWags - Producer ha scritto:
Open Beta Patch Change Log
Coming soon...
FEATURES
• Integration into DCS World
• Implemented several measures to prevent network DoS-attacks.
• Implemented initial resource manager.
• Added third-party models: watchtower and corrected power lines pylon.
COMMUNICATIONS
• The easy communication radio menu is now opened with the [\] key.
• The realistic communication radio menu is now opened with the [RAlt - \] key.
A-10C Fixes
• Ground shadow z-fighting when viewed from within the cockpit.
• JTAC's IR pointer misses the target.
• Constantly repeated radio reports from wingmen, particularly after leader landing.
• A-10C flight A-10C takeoff from runway. Wingmen would suddenly "freeze" between air and ground.
• Fuel Quantity Gauge is always on.
• Some buttons became non-clickable when view is zoomed.
• Altimeter ELECT/PNEU switch inoperable.
• JTACs sorted by range in radio menu.
• Several electrical devices in cockpit not working properly.
GENERAL Fixes
• AXIS TUNE button sometimes not being active after assignment.
• Periodic crash when changing gameplay options.
• Mouse cursor sometimes being invisible in game.
• Crash after a collision with a civilian traffic object.
• Crash when a ship is destroyed.
• Possible crash on mission load if civilian traffic is present in the mission.
• Multiplayer chat key stops working.
• "Red" Oliver Hazard Perry more powerful compared to "Blue" assignment.
• Su-33 flight leader doesn't taxi on the deck.
• After starting a mission, setting "BARIC SYSTEM" is reset to "CYCLONE".
• Modifier Switch Function missing.
• MLRS M270. Strange aiming logic.
• BGM-109B Tomahawk. Incorrect flight model.
• MBT Leopard-2. Inaccurate collision model.
• E-3 model that resulted in refueling error.
• Tanks don't open fire when on the move.
• Possible client hang after connect to server.
• MP client slots stay unusable for a long period of time if the previous client timed out.
• Terrain object incorrect water reflections.
• The Tu-160 and Tu-22 landing without landing gear.
• SA-11. After a salvo launch from two launchers, the missiles collide.
• JTAC use of "TERMINATE" communication.
• Simulator hang when a mission contains a Chaparral SAM.
• Tornado IDS. GUI error when the set bombing point is a waypoint actions.
• Possible crash when a SAM missile hits a Su-33.
• Any aircraft assigned to "Bombing Runway" will not attack and simply go to the next waypoint.
• JTACs appearing with the same number in radio list, if there are more than four of them in the mission with the same callsign.
• Missing tunnel entrance texture.
• Nalchik airbase runway defects.
• Mineralnye Vody airbase runway and taxiway problems.
• Tuned AI aircraft refueling behavior.
• Ctrl+S calls SAVE AS dialogue instead of saving file immediately.
• Rockets are removed from fuselage hardpoints of Su-27/30/33/34.
• Minvody airbase, tuned lights on the western edge of runway (RW 12).
• APC and AAA not attacking ships.
• APC MTLB firing sound continues after unit has stopped firing.
• Ships open fire on infantry at distance of 15 km.
• PAPI lights at Batumi were in the wrong position.
• Aircraft shelters' self shading is tuned.
• Increased the explosive mass of Grad rocket warhead to full warhead mass, from 12 to 18.4.
• SA-9 target detection has been adjusted.
• Air defense re-target to priority target.
• LVTP-7 large aiming errors.
• FSG Molniya gun barrel jitter when aiming.
• Multiplayer. Water starts flickering when mission is restarted.
• Adjusted terrain avoidance for some AI aircraft that were wildly over-exaggerating maneuvers, making them unable to fly set course.
• Multiplayer. Possible client not hearing response from Tanker.
• Several minor bugs in Mission Editor.
• Possible situation of SAMs not engaging targets if ships are present in the mission.
• Kuznetsov aircraft carrier deck lighting.
FONTE: http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
Phant


Re: Digital Combat Simulator: A-10C Warthog - Black Shark 2
Wags - Producer ha scritto:
1.1.2.1 Change Log Fixes/Changes:
http://www.digitalcombatsimulator.com/i ... 35&lang=en
• Orange (missing texture) models.
• Crash on destruction of SAM units.
• Disappearance of payloads after game is un-paused game.
• Su-25T training link added.
• New music.
• Manual s added to installer.
• Crash on some missions start.
• Multiplayer login problems.
• Repair aircraft by player request only.
• Control surfaces synchronized over network.
• Improved P-51D cooling system.
• Crash after sinking IFV BMP-3.
• Sound crackling.
• P-51D purchase icon added to DCS: World
FONTE: http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1


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- Primo Aviere Capo
- Messaggi: 8467
- Iscritto il: 4 marzo 2008, 21:55
- Simulatore: DCS: Ka-50 Black Shark
Re: Digital Combat Simulator: A-10C Warthog - Black Shark 2
Upcoming Black Shark 2 Patch Change Log
FEATURES
• Integration into DCS World
• Implemented several measures to prevent network DoS-attacks.
• Implemented initial resource manager.
• Added third-party models: watchtower and corrected power lines pylon.
COMMUNICATIONS
• The easy communication radio menu is now opened with the [\] key.
• The realistic communication radio menu is now opened with the [RAlt - \] key.
Ka-50 Fixes
• Initial collective pitch is corrected.
• Several missing text message from wingmen.
• Wingmen take-off rejection in some cases.
• Buttons and switches could become non-clickable in some cockpit view locations.
• Both engine over-speed failure lights on at mission start.
• Some dials are not affected by lighting conditions.
• Certain wing payloads no longer stay with helicopter after the wing is destroyed.
• Most radio options are greyed-out with easy comms.
GENERAL Fixes
• AXIS TUNE button sometimes not being active after assignment.
• Periodic crash when changing gameplay options.
• Mouse cursor sometimes being invisible in game.
• Crash after a collision with a civilian traffic object.
• Crash when a ship is destroyed.
• Possible crash on mission load if civilian traffic is present in the mission.
• Multiplayer chat key stops working.
• "Red" Oliver Hazard Perry more powerful compared to "Blue" assignment.
• Su-33 flight leader doesn't taxi on the deck.
• After starting a mission, setting "BARIC SYSTEM" is reset to "CYCLONE".
• Modifier Switch Function missing.
• MLRS M270. Strange aiming logic.
• BGM-109B Tomahawk. Incorrect flight model.
• MBT Leopard-2. Inaccurate collision model.
• E-3 model that resulted in refueling error.
• Tanks don't open fire when on the move.
• Possible client hang after connect to server.
• MP client slots stay unusable for a long period of time if the previous client timed out.
• Terrain object incorrect water reflections.
• The Tu-160 and Tu-22 landing without landing gear.
• SA-11. After a salvo launch from two launchers, the missiles collide.
• JTAC use of "TERMINATE" communication.
• Simulator hang when a mission contains a Chaparral SAM.
• Tornado IDS. GUI error when the set bombing point is a waypoint actions.
• Possible crash when a SAM missile hits a Su-33.
• Any aircraft assigned to "Bombing Runway" will not attack and simply go to the next waypoint.
• JTACs appearing with the same number in radio list, if there are more than four of them in the mission with the same callsign.
• Missing tunnel entrance texture.
• Nalchik airbase runway defects.
• Mineralnye Vody airbase runway and taxiway problems.
• Tuned AI aircraft refueling behavior.
• Ctrl+S calls SAVE AS dialogue instead of saving file immediately.
• Rockets are removed from fuselage hardpoints of Su-27/30/33/34.
• Minvody airbase, tuned lights on the western edge of runway (RW 12).
• APC and AAA not attacking ships.
• APC MTLB firing sound continues after unit has stopped firing.
• Ships open fire on infantry at distance of 15 km.
• PAPI lights at Batumi were in the wrong position.
• Aircraft shelters' self shading is tuned.
• Increased the explosive mass of Grad rocket warhead to full warhead mass, from 12 to 18.4.
• SA-9 target detection has been adjusted.
• Air defense re-target to priority target.
• LVTP-7 large aiming errors.
• FSG Molniya gun barrel jitter when aiming.
• Multiplayer. Water starts flickering when mission is restarted.
• Adjusted terrain avoidance for some AI aircraft that were wildly over-exaggerating maneuvers, making them unable to fly set course.
• Multiplayer. Possible client not hearing response from Tanker.
• Several minor bugs in Mission Editor.
• Possible situation of SAMs not engaging targets if ships are present in the mission.
• Kuznetsov aircraft carrier deck lighting.
- Flanker
- Tenente Colonnello
- Messaggi: 3452
- Iscritto il: 4 marzo 2003, 18:33
- Simulatore: DCS: AH-64D
- Località: Roma
Re: Digital Combat Simulator: A-10C Warthog - Black Shark 2


Simulatori: Troppi...
Altro: Arma 3, Total War Saga
-
- Primo Aviere Capo
- Messaggi: 8467
- Iscritto il: 4 marzo 2008, 21:55
- Simulatore: DCS: Ka-50 Black Shark
Re: Digital Combat Simulator: A-10C Warthog - Black Shark 2
https://www.digitalcombatsimulator.com/en/news:
A-10C:
http://www.digitalcombatsimulator.com/i ... 35&lang=en
KA-50:
http://www.digitalcombatsimulator.com/i ... 35&lang=en
A-10C Warthog and Black Shark 2 modules for DCS: World
Friday, 18 May 2012
Open beta of A-10C Warthog and Black Shark 2 modules for DCS: World are released. Links to distributives are located at the bottom of the download pages, right before BitTorrent files.
Please notice, open beta of Black Shark 2 module is of standalone version. Serial numbers of upgrade version don't fit it. Module of Black Shark 2 upgrade version will be released in an independent distributive after release of the final versions of the modules.
A-10C:
http://www.digitalcombatsimulator.com/i ... 35&lang=en
KA-50:
http://www.digitalcombatsimulator.com/i ... 35&lang=en
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- Primo Aviere Scelto
- Messaggi: 1975
- Iscritto il: 22 settembre 2011, 13:52
- Simulatore: DCS: A-10C Warthog
- Località: Bolzano
Re: Digital Combat Simulator: A-10C Warthog - Black Shark 2












'Sta sera scarico visto che sono stanco


