Area dedicata ai simulatori di volo
-
Phant
- Capitano
- Messaggi: 14609
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 17 agosto 2023, 19:54
Digitalcombatsimulator.com ha scritto:
DCS 2.8.8.43489 Open Beta
Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Introducing warehouse management functions for DCS: World Scripting Engine
New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan
- DCS World
Added warehouse management functions to DCS: World Scripting Engine:
- airbase:getWarehouse()
warehouse:getInventory()
Warehouse.getResourceMap()
More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)
WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
ME. Cannot Enter Decimals in Frequency Window - fixed
ME. The triangular target mark from task remains on map after deleting task in some case - fixed
ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
MP. System bar popups on top layer over the role selection window in some cases - fixed
AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
AI aircraft. Helicopter group blocks the airfield in some cases - fixed
AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
AI aircraft. Helicopters can't land on the ship in some cases - fixed
AI aircraft. AI planes do not start from ramp in some cases - fixed
AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
AI aircraft. B-1B. Collision AI with a bomb after release - fixed
AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
Weapons. Torpedo. Will not use improper exhaust effect
Weapons. Torpedo. Added torpedo splash effect
Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
Score system. Player Score SP Missions, Not being registered - fixed
Ground units. Fixed smoking infantry after damage.
Ground units. Fixed crash when trying to select empty storage in the tank.
Ground units. Fixed enemy units will not attack a train.
Ground units. Fixed units getting stuck when attacking.
Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
JTAC. Fixed not mentioning APKWS for 9-line activities
Multicrew. Added role to request query for join
Fixed. Damaged aircraft smoke is not visible from afar.
Fixed. Huge arrow drawings after zooming out in F10 view.
Added functions for airbase control. Airbase.setCoalition and Airbase.autoCaptureIsOn()
- DCS: AH-64D by Eagle Dynamics
Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
- Updated to current state of AH-64D early access
Numerous revisions and improvements
Added cpg ai target store command
Added make ai cpg interface always respect the color scheme for weapons wheel
Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors
Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
Fixed: Freeze when shooting at the pilot - do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew
Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
Fixed: APU exhaust should not have flame effect on start-up
Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
Fixed: Windshield wiper keybinding now working correctly
- DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
Improved: different Mi-8MTV2 features to support multicrew
Fixed: Rear gunner can be mounted without cargo half doors
Fixed: Rare crash which happened when Mi-8MTV2 was damaged
Fixed: Crash that sometime happen at the time of GUV pod jettison
Fixed: Side AI gunner long burst does not work
- DCS: Mi-24P Hind by Eagle Dynamics
Improved: Petrovich AI control over altitude
Two R-60 missiles are fired when trigger safety cover is up
- DCS: Combined Arms by Eagle Dynamics
Fixed. Coodinates displayed in binocular mode are clipped
- DCS: F-16C Viper by Eagle Dynamics
Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
Fixed: ACM/STT track being lost again under specific circumstances
Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
Fixed: WCMD SMS page indicates no wind when it's set in ME
- added loading wind information to SMS and CNTL pages for WCMD type of bombs
fixed "-" for wind direction
fixed wrongly upper status visibility if CNTL page selected
- DCS: F/A-18C by Eagle Dynamics
Fixed: STT from VS range scale bugs
Fixed: ACM/STT track being lost again under specific circumstances
Fixed: HACQ is limited to 5nm if entered from GACQ
Added AN/ARC-210 default FM in 136...155.9975 MHz
- DCS: F-5E Tiger II by Eagle Dynamics
Fixed: Left AIM-9 growls with no power on station - fixed growl when station isn't selected or
External Stores Selector is out of SAFE (AG is selected)
- DCS: A-10C II by Eagle Dynamics
Added. Wheel chocks on cold start
Fixed. Crash with AGM-65E missile
- DCS: F-15E Suite 4+ by RAZBAM Simulations
Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
Fixed: Crash when selecting ACMI pod as OFF Missile
Update: Improvements to basic autopilot feedback control
Update: Inverted RC MPD/MPCD screen selection
Update: Improvements to alt hold feedback control
Update: External Model and LODS
Added: CRS (Course) Autopilot Steer mode enabled
Added: TCN (TACAN) Autopilot Steer mode enabled
Added: Reduction of lights displayed through NVG filters.
Added: Livery Mad Duck IV
Added: Ability to control LGB codes from WSO seat (3D Model).
Added: laser code panel for WSO
Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
Fixed: TACAN will no longer automatically adjust channel when going to AA mode
Fixed: TACAN now initialising into proper initial state
Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
Fixed: ILS not working from a cold start
Fixed: Corrected random floating point error for standby altimeter setting
- DCS: AV-8B N/A by RAZBAM Simulations
Updated: UFC LL Input format
Updated: Flood Lights position default values
Added: Special Options for MPCD Video GAIN/CONTRAST default values
- DCS F-14 Tomcat by Heatblur Simulations
Added SEAD as a task for the Mission Editor.
Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.)
Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED.
Fixed certain shader params in the F-14B cockpit causing very dark panels.
- DCS: JF-17 by Deka Ironwork Simulations
Fixed: HUD TDC position reset issue when moving TDC on HUD
- DCS: SA-342 Gazelle by Polychop Simulations
Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters
- DCS Mirage F1 by Aerges
Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
Increased ILS glidepath sensitivity in the artificial horizon indicator.
Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
Fixed fuselage Belouga bomb drag not being taken into account.
- DCS: C-101 Aviojet by AvioDev
Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).
- DCS: Yak-52 by Eagle Dynamics
Oil cooling improved
- DCS: Black Shark 3 by Eagle Dynamics
PVI-800 confusion about ME fixpoints 3 and 4 - fixed
3D. Fixed the texture with the Vikhr launcher markings
Fixed: NAV mode has North up in some conditions
- Campaigns
Combined Arms: Frontlines Georgia Campaign by ED
- Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed
DCS: UH-1H The Huey Last Show Campaign by SorelRo
- Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
- All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed
F-15C Aggressors BFM Campaign by Maple Flag Missions
- Updated planner with range boundaries and updated range diagrams and kneeboard pages.
Added aircraft threat profiles to briefings.
Minor trigger tweaks to improve game play.
Added gun calls.
Updated practice missions to use both rookie and ace ai settings.
Adjusted AI taxi voice over times.
Updated tanker advanced waypoint settings.
F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
- Updated planner with range boundaries and updated range diagrams and kneeboard pages.
Added aircraft threat profiles to briefings.
Minor trigger tweaks to improve game play.
Added gun and missile calls.
Updated practice missions to use both rookie and ace ai settings.
Adjusted AI taxi voice over times.
Added rookie and random campaigns.
F/A-18C Aggressors BFM Campaign by Maple Flag Missions
- Updated planner with range boundaries and updated range diagrams and kneeboard pages.
Minor trigger tweaks to improve game play.
Added gun calls.
Updated practice missions to use both rookie and ace ai settings.
Adjusted AI taxi voice over times.
Updated tanker advanced waypoint settings.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
Mission 9 Part 2: Way Point 3 call adjusted.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
Spitfire IX The Big Show Campaign by Reflected Simulations
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
DCS: P-47D Wolfpack Campaign от Reflected Simulations
DCS: F-14A Zone 5 Campaign by Reflected Simulations
- Engagement end logic improved
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
- Safety triggers added to a few missions
Bye
Phant
-
Phant
- Capitano
- Messaggi: 14609
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 23 agosto 2023, 0:22
Digitalcombatsimulator.com ha scritto:
DCS 2.8.8.43704 Open Beta
- DCS World
Crash DCS_server.dll - fixed
Crash on trains in some cases - fixed
- DCS: Mosquito FB VI by Eagle Dynamics
Mossie Normandy Railhub mission updated for Normandy 2.0
Bye
Phant
-
Phant
- Capitano
- Messaggi: 14609
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 20 ottobre 2023, 1:53
Digitalcombatsimulator.com ha scritto:
DCS 2.9.0.46801 Open Beta
- New campaigns:
DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
DCS: MAD Black Shark Campaign by Stone Sky
- New aircraft:
Mirage F-1BE addition to DCS: Mirage F-1.
- DCS World
NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unt (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP
NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP.
NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available.
- Multi-Sampling Anti-Aliasing (MSAA)
Temporal Anti-Aliasing (TAA)
Deep Learning Anti-Aliasing (DLAA)
NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP.
NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators.
NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased.
NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR.
NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes.
NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu.
Improved “spotting dots” added (WIP):
- Increased dot size at high resolutions
Zoom is not affecting dots size
In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\
Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.
NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly.
NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity.
NEW: Added helicopter rotor downwash influence on vegetation.
Voice chat:
- Added realistic voice filters for all radio units
Added realistic sounds at the end of transmission and effects of multipath interference
All options moved to the Audio options page
All controls moved to the Voice Chat page and aircraft pages
Fixed Voice Chat window not opening after changing the mission on the server
Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission
Graphics: Improved helicopter rotor dust effects.
AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed.
AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed
AI Aircraft. Error during radio message when helicopters passing waypoint - fixed
AI Aircraft. AWACS detects bandits and share data with radar off - fixed
AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed
AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed
AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed
AI Aircraft. Fixed. С-47 Only one cargo is unloaded.
AI Aircraft. B-1B ground collision after takeoff in some cases.
AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded.
AI Aircraft. Fixed H-6J drag when bombs hatch.
Ground Units. Fixed - units slide down a slope.
Ground Units. Added reload sound for S-60.
Ground Units. Added belts for KORD and DSHK on pickup.
AI SAM. Fixed missile explodes after launch when the tracking fails.
Fixed: AI Helicopters in certain situations can become indestructible.
GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed
DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed
GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed
GUI Error when using combination for drop down list in dynamic weather window - fixed
MT. Fix labels visibility jittering.
ME. Added the coordinate picker copy button.
Graphic. HUD casting reflections on the water surface - fixed
Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed
B-1B and B-52. Corrected masses of launchers.
Incorrect positioning of the cargo after task Cargo Unload - fixed
MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed
Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed
ME. “No Pylon” payload restriction does not work - fixed
Soil crater is drawn on water surface in certain cases - fixed
MT. Graphics. No ground vehicle dust/snow trail - fixed
GUI. Scale GUI messes with characters alignment - corrected
Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed
ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment.
AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed
Crash on track restart in some cases - fixed
JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed
FLIR. Added radar heating.
Ships. Fixed sound for CV Kuznetsov.
VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders.
MT. Trains jitter when moving - fixed
- DCS Weapons
New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74.
Fixed inaccuracies in several versions of the AIM-9.
Added AIM-9P3 and R-60A missiles.
Fixed R-60 payload drag.
AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provide faster transient process and higher resistance to ECM blinking.
Introduced ejector mechanics for bombs.
F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed
MK-82Y. Huge aiming miss - fixed
Wind correction for CBU-105 WCMD inaccuracy - fixed
Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed
When dropping a CBU-97 from a low altitude, submunitions woul sometimes get stuck in the ground - fixed
BGM-109C. Incorrect name in debriefing - fixed
Kh-29 - missiles got updated FM and realistic autopilot / guidance system.
Increased dispersion of air rockets.
Updated eject/release effect of all air-to-ground weapons in China Asset Pack.
- DCS: F-16C Viper by Eagle Dynamics
Improved Datalink settings. DCS: F-16C Viper | Datalink Update (COMING SOON)
Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023)
Added TDOA for HTS DCS: F-16C Viper | HARM Targeting Update with TDOA (COMING SOON)
Improve CCIP and CCRP modes.
Improve VIP/VRP options, Snowplow mode, and Sighting Point options/Cursor Slew.
Improve Range scale mechanisation in TWS/SAM modes.
Improved FM:
- The characteristic of the displacement of the pressure center during the transition to supersonic has been corrected.
Improved the characteristics of turns at high altitudes. Smoothed the effect of 'bubble' when passing the transonic zone on a turn at high altitude.
G-onsets transition characteristics improved over the entire range of heights and speeds.
Added: Canopy latch hooks animation.
Fixed: TGP model not looking where it is pointing.
Fixed: 90/30 or 30/90 countermeasure count takes out 4 rounds.
Fixed: AG radar is unlikely to track a designated moving target.
Fixed: Snowplow behaviour when on the ground (weight-on-wheels).
Added BDU-50 payloads.
Added Sinai High-Aspect BFM Instant Mission.
Fixed; Offset Aimpoint 1 is set with negative elevation.
Fixed: CCRP TPOD Going into standby will result in an incorrect waypoint.
Fixed: TGP Destroyed but still functional.
Fixed: TGP behaviour when selecting target with HAD.
Fixed: Unlimited weapons creates a hung store scenario.
Fixed: FCR in GM and FZ will blank if beyond gimbal limits.
Fixed: HSD CPL should suspend when SOI.
Fixed: CCRP Toss isn't calculating correctly.
Fixed: MARK "TGP" option is not selectable under some cases.
Fixed: Incorrect ACM Boresight radar azimuth sweep behaviour.
Fixed: AG radar GMT no prolongation is present.
Fixed: Blanking issues on the FCR FZ function.
Fixed: TD Box is appearing in HUD when in STRF sub-mode.
Fixed: RWR continues to signal actual threat warnings during BIT.
Fixed: FIX not working correctly with TGP.
Fixed: SMS page not fully redraw after switching weapon.
Fixed: SEMI and AUTO countermeasures still work if RWR is turned off.
Fixed: CMDS SA and AUTO program execution.
- DCS: F/A-18C by Eagle Dynamics
Improved Datalink settings. DCS: F/A-18C | Datalink Update (COMING SOON)
Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023.)
Improved accuracy in CCIP and AUTO modes.
Improved TWS AUTO Scan priority.
Improved Radar AGE Setting and Functionality.
Added: CV RF alignment via datalink system. You can now align to the carrier (CV) using the datalink.
Fixed: Under wing inboard Nav light can be seen on top of the wing.
Fixed: Light on stabiliser remains in place with damage.
Fixed: Landing gear AOA lights red and amber have a cone protruding.
Fixed: Missile launch AGM-84E with an error on the course.
Fixed: Chaff-Flare count discrepancy.
Fixed: Countermeasure forward on switch strange behaviour.
Fixed: HMD icon for starred track (SA page TUC) freezes in space when SA page is not visible.
Fixed: AG radar GMT mode tracking issues.
Fixed: Weapon selection switch & radar.
Fixed: VS mode AOT zone issue.
Fixed: Exiting ACM mode will change radar settings.
Fixed: A2A Target information in HUD after switching to A2G.
Fixed: STT from VS shows no BRA and Bullseye info on the RDR ATTK page.
Fixed: Fuel dump no longer shows fuel vapour stream.
Fixed: FLIR Switch behaviour.
Fixed: STD HDG option have to be removed when align has progressed to the point when will not reduce align time.
Fixed:TDC slew doesn't work with IRMV, sensor will float away.
- DCS: AH-64D by Eagle Dynamics
Added COMM Presets and Datalink Support
EUFD Preset and Swap buttons re-enabled
Added Laser Warning Receiver DCS: AH-64D Laser Warning System (COMING SOON)
Improve LMC & TSE logic (W.I.P.)
Attitude Hold Adjustments (W.I.P.)
Heading Hold Corrections.
FLT page corrections.
FUEL page corrections.
Fixed: Dead CPG not repaired properly.
Fixed: TADS jittering in TEDAC.
Fixed: Hover mode Acceleration Cue format is switching based on air speed instead of ground speed.
Fixed: ENG page is switching format under wrong conditions.
Fixed: "FUEL XFER FAIL" shows up on a normal cold start.
Fixed: White arrow icon in menu options on MFDs.
Fixed: Waypoints are displayed on TSD in ATK phase when not part of current route or ACQ.
Fixed: No rockets are detected onboard the aircraft at mission start.
Fixed: NO ROCKETS not displayed when rockets are depleted.
Fixed: Text indication corrections for WPN page Rocket symbols.
Fixed: George should not attempt to land on water.
Fixed: RTS selection is not overriding the audio mute function on the COMM panel.
Fixed: EUFD: Dots Error.
Fixed: ASE Threat symbology text size.
Fixed: TADS Field of Regard diagram with aperture error in manual.
Fixed: AGM-114L missile constraints should be 20 degrees for all targets 1000 meters or greater.
Fixed: Keyboard Unit, "T" btn doesn't work with default keyboard binding.
- DCS: A-10C II Tank Killer by Eagle Dynamics
NEW: Ability to set up four members and 12 donors in Mission Editor flight group.
Fixed labels for OSB-19, OSB-20 on the MFD when the TGP is selected in FLIR mode.
Fixed AGM-65E was replaced with AGM-65L in predefined payloads for A-10C II.
Fixed AGM-65L does not remain on set LASER code after power off & on.
Fixed crash in the cockpit caused by missing pointer validity checks.
Fixed the aircraft slides with engine off and in wheel chocks in Syria, Kiryat Shmona.
Fixed Flashlight stops working when the battery is powered off.
Added rules of payload configurations for A-10A, A-10C, A-10C II: loading on STA 5 and 7 is removed when STA 6 is loaded and vice versa.
Added AN/ARC-164 shows a number on the Preset page only.
Added Special Tab Options for Throttle Slew.
Added Axis Controls for Lighting Dials.
Improved the AAR/Indexer & signal lights brightness control.
- DCS: Mi-24P Hind by Eagle Dynamics
Improved: Petrovich AI target detection system realism improvement. Now time spent for target detection is impacted by how many objects are around the target (simulating that target object is harder to detect when it is not in clear field). Feature is WIP we will be adding additional dependencies like target being on road and moving and others into consideration.
Improved: FM behaviour when after stick pull helicopter entering sudden stall is tuned down.
Improved: Engines and APU synchronisation in multicrew.
Improved: Auto Start procedure adjusted.
Fixed: Autopilot desync in multicrew.
Fixed: Uncommanded main gun fire upon selection if fired another weapon earlier in multicrew.
Fixed: Stick is parked when the player switches to the operator's seat when "Simplified AI" is enabled.
Added: VOIP binds for Crew gunner profile.
- DCS: F-5E Tiger II by Eagle Dynamics
Fixed: With wing off still carries payload.
- DCS: F-86F Sabre by Eagle Dynamics
Fixed: Pitch trim nose down does not light up "Take-off position indicator" light.
- DCS: Supercarrier by Eagle Dynamics
SpecOpt Tab. Changed the Title name.
Added possibility to correct INS by cable if CV RF is not available.
Fixed: Pilot puts arm through canopy on launch.
- DCS: Spitfire LF Mk IX by Eagle Dynamics
Updated cockpit textures.
Fixed: Repair Breaks Side Door.
Fixed: Open door disappears.
- DCS: P-51D Mustang by Eagle Dynamics
Fixed canopy handle glitching.
Fixed Incorrect payload available for pylons 5 and 6.
- DCS: FW 190D-9 Dora by Eagle Dynamics
Weather updated in missions.
- DCS Mirage F1 by Aerges
New features:
- Added the new Mirage F1 BE version that includes the following major features:
Full multicrew capability.
Sight repeater.
Gunpods.
Priority control for the following systems: high-lift devices, airbrake, engine emergency regulation, green radio, nav aids, and radar.
Several systems repeaters.
Added AN/ALE-40 programmer clickability and specific view settings for the Mirage F1 single seater (check the flight manual for description).
The horizontal head movement limit is extended to an extra 10 cm when the canopy is open.
Implemented sight test procedure.
Added external CC-420 gun pods to all F1 variants.
Added axis for lights and intercom volume potentiometers.
Engine:
- Adjusted engine flame-out with tail wind or reversed airflow. It may happen on the ground with extreme winds and at high altitudes with out-of-envelope manoeuvres that involve reversed airflow, such as a tailslide. The RPM has to be set high to minimise the phenomenon.
The engine starter button cover is spring loaded now (will close after a time delay).
Flight model:
- Slightly increased high supersonic drag to better reflect acceleration data.
Autostart/Autostop:
- Fixed auto start sequence. Now the throttle is checked/moved to idle in the cabin checks phase, to avoid a hot start chance.
Fixed auto start sequence. The Emergency gyromagnetic compass switch didn't set to On.
Fixed autostop sequence. The Emergency gyromagnetic compass switch didn't set to Off.
Manual and documentation:
- Fixed kneeboard checklist, updated Flight Manual normal checklist and fixed auto-startup; regarding JPT emergency regulator switch, that must be in AUTO at cockpit preparation.
Updated flight manual to include Mirage F1 BE annex and other modifications.
Miscellaneous:
- Corrected slat deployment and retraction routine to have the right slat deflection.
Now it is possible to select both radios for radio transmission on the Radio Selector Panel. Use keyboard or joystick buttons to press and hold more than one knob at once.
Fixed INS alignment error problems in certain conditions: when loading/unloading payloads, with wind/turbulence, MP...
Several 3D model and texture updates.
Fixed brake chute being self-deployed disregarding the handle position, after the aircraft repair is complete.
Fixed several single and quickstart missions (mainly due to missing pre-programmed radio channels or changed radio frequencies in South Atlantic terrain).
Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
Fixed sight camera position (it was not centred with the sight).
Known issues:
- Radio doesn’t work (it can’t be heard) when starting a hot mission. Workaround: cycle the “Function selector” switch, I.e. switch it to OFF (AR) and then back to one of the operating modes: Main (PAL) or Main+Guard (PAL+G).
- DCS: C-101 Aviojet by AvioDev
Radio stations status (yellow indicator) and Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
- DCS: F-15E Suite 4+ by RAZBAM Simulations
3D Models and Textures
- Fixed: Incorrect texture used on exterior pilot.
Fixed: Intake bleeding through.
Fixed "SPARE LIGHTS" work in NVG Filter effect.
Fixed: Emergency Oxy Hose to align during seat height adjustment (Both Seats).
Added: VR Pilot's head shadow in cockpit (First Person/Both Seats).
Added: 494th Panthers 91-324 'El Jefe" Livery.
Added: 492nd Mad Hatters 91-321 "LOKI" Livery.
Added: Cavity maps for Default Cockpit.
Added: More polygons to Engine Nacelles.
Added: Lower end GPU/VRAM option in Special Options settings. (lower image quality)
Updated: Enhanced AO maps for Cockpit.
Updated: Pilot's Hand interaction on Throttle for future animations.
Improved: Internal 3D model material name changes.
Improved: Mirror FOV.
Improved: Flap and Gear Indicator Light.
Avionics
- Added: TFR (requires AAQ-13 Navigation Pod)
Added: modifiable steerpoint MEA in UFC and Mission Editor
Added: Delete steerpoint by selecting "0" steerpoint on UFC
Added: INS based wind estimation
Added: Any waypoint (Routes A/B/C, offsets, base, bullseyes, avoidance, mark, list) can be added in ME
Added: List points can be bound to steer points
Fixed: UFC input works without electric power.
Fixed: markpoints starting at M0
Fixed: active route display on A/G radar map
Fixed: bug where TWS freezes the radar in presence of AoJ returns
Fixed: TWS struggling to convert a HoJ track into full track in some cases
Fixed: Pressing PB1 on SP edit page past last route point
Fixed: Blank steerpoint (zero coordinates) showing on maps and selectable on sensors
Fixed: TSD route switching
Fixed: ASL wrong with INS drift
Fixed: Incorrect ASL behaviour with aircraft roll
Fixed: WSO LANTIRN TGP HOTAS behaviour
Fixed: RWR Volume control not working
Fixed: A/A TACAN distance readout shows two decimals (X.XX) when it should be one (X.X)
Fixed: Missing hyphen in HUD bullseye
Fixed: HSI ground track diamond is cyan, not amber on the MPCD
Fixed: RADALT issues
Fixed: Bad display of radar altimeter height on HUD repeater
Fixed: RP MPL qty should be total, not per station
Fixed: Erratic head movement fighting and not syncing properly in multi-crew for 2nd crewmember
Adjusted: INS drift rate
Updated: ILS volume set to OFF at mission start
Updated: AP roll authority increased from 2 to 5 deg
Improved: AP steering & wind corrections
Improved: BOT aiming
Improved: Radar Altimeter
Added: VOIP radio definitions
Fixed: VOIP Push-To-Talk keybinds for both Pilot and WSO.
Fixed: TFR flyup MC sync
Fixed: CDIP BOT release
Updated: CDIP ballistics
Updated: RPL release
Missions
- Added: LANTIRN targeting pod basics training mission
Added: South Atlantic - Operation SIlent Strike
- DCS: AV-8B N/A by RAZBAM Simulations
Fixed Bomb release MULT logic.
Fixed Rockets firing sequence when using single fire mode.
Fixed AUTO release cue behaviour
Fixed: VOIP Push-To-Talk keybinds
- DCS: M-2000C by RAZBAM Simulations
Fixed BLG-66 BELUGA aiming.
Fixed Damage to SABRE and SERVAL.
- DCS: MB-339 by IndiaFoxtEcho Visual Simulations
Fixed: aircraft explosion while taxing
Fixed: aircraft explosion in some cases while performing aerobatic manoeuvres
Fixed: aircraft wings break too easy during high G turns
Fixed: mission editor special options missing
Fixed: canopy too dark
Updated: Flight Manual
- DCS: JF-17 by Deka Ironwork Simulations
Fixed: LS-6 and GB-6 do not fly to target
Fixed: JF-17 fuel probe weight (thanks to Wyvern for fix)
Fixed: lasercode set in ME not applied for all pylons
Fixed: Axis TDC move too fast in AG radar DBS modes
Fixed: external/cockpit texture norm dds files
Fixed: WMD7 textures
Fixed: WMD7 SP/SLAVE toggle issue
Fixed: trim lights init state
Fixed: should fix FFB input issue
Tweaked: refined CL CD breakpoints
Tweaked: WMD7 can be turned on only under AG master mode per updated info
Updated: WMD7 name to AVIC WMD7 for ME sorted loadout list
- DCS: SA-342 Gazelle by Polychop Simulations
Fixed: Multicrew erratic Viviane and Periscope behaviour
Fixed: Multicrew pilot heads desync
Fixed: Multicrew Viviane and periscope desync
Fixed: Multicrew Hi/Lo FOV anomalies on periscope
Fixed: Rotor flap sound
Fixed: Flight model excessive roll
Fixed: Missing axis / incorrect axis labelling for the radio volume knobs
Fixed: Floating Clip from Pilot 3D model present on Mike variant
Fixed: ALV/CVS lights were washed out
Fixed: Bright periscope at night
Fixed: Player controlled Gazelle did not react to loss of tail section
Fixed: OD Community and Lebanese Air Force liveries were not country specific
Added: Keybinds for nav / strobe lights
Added: Keybinds for handing over controls in multicrew
Added: UHF and VHF AM radio selection bindings
Added: Grey / Green UK Army Air Corps livery by Mispunt
Added: Grey / Green UK Marines livery by Mispunt
Added: Green / Black UK Army Air Corps livery by Mispunt
Added: Green / Black UK Army Air Corps UN livery by Mispunt
Added: Green / Black UK Royal Marines livery by Mispunt
Added: UK Army Air Corps BATUS livery by Mispunt
Added: UK Army Air Corps BATUS Orange livery by Mispunt
- DCS F-14 Tomcat by Heatblur Simulations
Fixed SUU-25 Ejection
Fixed Tomcat Link 4 TDS frequency not aligned with DCS Mission Editor Link 4 frequency setting.
Added SEAD settable as a task for the F-14 (which allows F-14 AI to use TALDs again and fixes Refoger I mission 5 not progressing).
Potential fix for TCS showing black screen for some clients in Multithreading on certain maps.
Fixed various shader rendering and performance issues with the DDD.
- DCS AJS-37 Viggen by Heatblur Simulations
Updated all Swedish Sidewinders to use new Eagle Dynamics Sidewinder implementations.
Fixed RB-04 fuze not always working correctly.
Corrected shimmering on the canopy rim in some lighting situations.
Updated RB-04 explosive power.
- Flaming Cliffs 3 by Eagle Dynamics
Module icon labels "Beta" removed for F-15C, Su-27, Su-33, MiG-29
Su-27/33/MiG-29 IRST sometimes gives launch authorization when it should not - fixed
- WWII Asset Pack by Eagle Dynamics
WWII Assets Pack. B-17G. Added new liveries from the contest.
- Combined Arms by Eagle Dynamics
Added: 2 basic Anti-Aircraft Training missions (Red - Caucasus, Blue - Marianas).
Added "trajectory forecast" for modern SPAAG.
Added the ability for the player to transport infantry.
- DCS: South Atlantic by RAZBAM Simulations
Assets Pack:
- Fixed - ARA Santa Fe Collision Shell
Fixed - ARA Santa Fe LOD disappearing.
South Atlantic Terrain:
- Optimisation across all cities to improve performance
Additional models across the map
Coastline refinement
- DCS: Marianas by Eagle Dynamics
Added New Instant Action Missions for some (more to come) modules including:
- TF-51D
P-47D
Spitfire
F/A-18C
Mosquito
Fw 190D-9
Fw 190A-8
- DCS: The Channel Map by Eagle Dynamics
Fixed hedgerow models wind flexibility
- DCS: Syria Map by Ugra Media
Optimization of night lighting the number of light sources on roads and blocks was reduced.
Optimization of night lighting of objects.
Optimization of city blocks was performed - the number of fences and trees was reduced.
Added destruction models for original objects - terminals of Beirut, Damascus, Aleppo, Gaziantep, Paphos, Nicosia, Adana Hilton, Sheraton Adana, Haifa Tower Panorama, Haifa Tower Sail, Damascus Tower, Limassol Olympic Residence, Platinum Tower Beirut, Sama Beirut, Assad Palace, Haifa cooling tower, as well as Aleppo power station and La Farge factory.
Improved scenes of original objects - Limasol Port Terminal, Cyprus Ministry of Finance, Bank of Cyprus, Limasol MyMall, Paphos Kings Avenue Mall, Mall of Cyprus&IKEA, Cyprus Skyscraper, Telecommunications Authority, Larnaca Radisson Blu hotel, Nicosia General Hospital, Nicosia Kykkos Monastery, Nicosia Presidential Palace, Nicosia Selimiye II_Mosque, Adana 01burda, Adana_Park_AVM and a number of others.
Improved scenes of stadiums in Beirut, Tripoli, Damascus, Tartus, Latakia, Adana and Cyprus.
Fixed Deir ez-Zor airfield bugs.
Improved the range of disabling type objects.
3d models optimization.
Fixed civilian traffic FLIR textures.
Removed duplicate objects in Beirut scenes.
Added the name of the city of Arfin.
- Known Issues - Hotfix planned
Objects moving at speed may begin to jitter after some time in mission
Improved spotting - some visual issues may be seen in certain hardware/graphical options combinations - Please report any problems to help us resolve these.
AH-64D Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
AH-64D BDA message via datalink not implemented, please do not attempt to send BDA.
F/A-18C - Possible issue with display of jamming targets on FCR page
Voice Chat - Aircraft control binds will take precedence over room mode PTT bind
Airflow effect on vegetation not fully synchronised in MP
In game scoreboard does not show kills or losses in MP
- Campaigns
DCS: MAD Campaign by Stone Sky
DCS: MAD JF-17 Thunder Campaign by Stone Sky
DCS: MAD AH-64D Campaign by Stone Sky
The Museum Relic Campaign by Apache600
- Mission 7 (both campaigns) - Updated waypoints for AWACS on departure so they don't crash.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
- Mission 1: AI stuck behind the cat if player is coming in for the first recovery sooner than expected – FIXED
Mission 6:
- Mission scoring fixed to make sure the mission is completed after all goals are met.
MIG-21s flying without missiles - FIXED
Mission 7: MIG-21s flying without missiles - FIXED
All missions: Time acceleration reset at crucial events
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
- Formation updates
Realistic escort tactics
Realistic Fighter-bomber comm procedures
Period correct Radio Chanellization
Earth Curvature factored in when contacting Air Sea Rescue
Time acceleration auto reset when something happens
Doc update
P-51D skin updates
Spitfire IX The Big Show Campaign by Reflected Simulations
- Formation updates
Time acceleration auto reset when something happens
P-51D skin updates
Earth Curvature factored in when contacting Air Sea Rescue
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
- Time acceleration auto reset when something happens
P-51D skin updates
DCS: P-47D Wolfpack Campaign by Reflected Simulations
- Formation updates
Realistic escort tactics
Time acceleration auto reset when something happens
P-47 skin updates
P-51D skin updates
More realistic fuel loads
Period correct Radio Chanellization
More realistic radios - Channel A is exclusive to the 56th FG
Earth Curvature factored in when contacting Air Sea Rescue
Weather tweaks
DCS: F-14A Zone 5 Campaign by Reflected Simulations
- Time acceleration auto reset when something happens
AI given unlimited fuel to avoid problems
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
- Time acceleration auto reset when something happens
AI given unlimited fuel to avoid problems
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
- Time acceleration auto reset when something happens
Trigger zone fixes
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
- Formation updates
Time acceleration auto reset when something happens
Earth Curvature factored in when contacting Air Sea Rescue
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
- Time acceleration auto reset when something happens
P-51D skin updates
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
- Time acceleration auto reset when something happens
Earth Curvature factored in when contacting Air Sea Rescue
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
- Time acceleration auto reset when something happens
Gunship model adjusted for the new engine model
F-86F Hunters over the Yalu Campaign by Reflected Simulations
- Time acceleration auto reset when something happens
DCS: F/A-18C Raven One Сampaign by Baltic Dragon
- Fixed issue with double side numbers for all the F-18C squadrons
Updated skins for F-14, E-2C and M-2000C
DCS: MAD AH-64D Campaign by Stone Sky
- Fixed fuel load at cold start in all missions
DCS: UH-1H The Huey Last Show Campaign by SorelRo
- NDB settings adjusted for LZ London on all the missions
Mission 10 cold start fixed
A-10C Tactical Training Qualification Campaign by Maple Flag Missions
- Corrected AI Landing Issue where wingman would collide with the player's aircraft on landing.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
- All missions – A complete overhaul of Enemy Air Defense Leven calculation
All missions – Some inaccurate unit callsigns – FIXED
Old side numbers in one mission - FIXED
DCS: F/A-18C Rising Squall Campaign by INVERTED
- Remade all dialogue audio tracks to address the issue of audio loss caused by ME character garbled conversion - Sorry for this huge problem has affected us for a long time.
Fix lost briefing images - Same reason.
Reset M02, M08, M12 opening animations.
Add the latest ME feature of "unlimited fuel" to relevant AI aircraft.
Modify the hidden "Shortcuts" in M12- make the activation conditions stricter and Differentiate the Checkpoint version from the Initial version.
Replace all NSC version (non supercarriers DLC) carriers with the new CVN-74.
Modified some AI A2A behaviors based on the latest features of ED.
Known issue: Some Chinese dialogue in M10 will become English - fixed in later versions.
Bye
Phant
-
Phant
- Capitano
- Messaggi: 14609
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 26 ottobre 2023, 23:52
Digitalcombatsimulator.com ha scritto:
DCS 2.9.0.47168 Open Beta
- DCS World
ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed
MP. Ships livery does not match livery specified in mission - fixed
AI aircraft. S-3B Tanker. Updated 3d model
Stennis CVN-74 is not available for spawn and landing without the SC module - fixed
MP. Aircraft and missiles in flight "jitter" back and forwards - fixed
AI aircraft. IL-76MD middle section can endure too many hits - fixed
MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed
Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed
Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed
MP. The new rotor wash effect is not visible other clients - fixed
Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed
The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed.
MP. Net protocol changed, so old version servers will not be shown in the server list.
- DCS: F-16C Viper by Eagle Dynamics
Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server.
Fixed: TDOA generates frozen target
Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value).
Fixed: Performing the BIT test will remove lock tones from the RWR
- DCS: F/A-18C by Eagle Dynamics
Added New pilot model from first person (Work in progress). Known issues: The salute command doesn't work when using option Afterburner detent.
Fixed: Jamming Symbology Missing from RDR ATTK Page
Fixed: Crash in missions with more than 1000 units
Fixed: Sensor Control Switch aft inoperable in ACM bore mode
Fixed: External fuel tanks do not MASK ATFLIR correctly
- DCS: AH-64D by Eagle Dynamics
Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
Fixed: Crash on Datalink BDA Send
Fixed; Throttle Levers not syncing in Multicrew
Fixed: Circular pattern appearing in CPG monitor in certain conditions
- DCS: A-10C II Tank Killer by Eagle Dynamics
Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only)
Fixed: SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button)
Fixed: GBU-31/38/54 do not align
- DCS: Mi-24P Hind by Eagle Dynamics
Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like:
- If target moving then detection is faster
If target is on road then detection is faster
If Petrovich already detected this target before and scanning same area again same target will take much less time to detect
Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now.
- DCS: Yak-52 by Eagle Dynamics
Added: LODs to the aircraft
Fixed: too small trigger zone in the take-off training mission
- DCS: Supercarrier by Eagle Dynamics
Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module
- DCS Mirage F1 by Aerges
Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on).
Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each.
The detotalizer will now display correct values during mission progress.
Fixed the radar scan slowing down sometimes.
Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'.
Fixed rear cockpit ladder animation.
Fixed rear cockpit parking brake inputs not working.
Rear cockpit right brake animation is now independent from left brake.
Fixed throttle (C + M or SW)R button that was not moving with throttle.
Fixed ejection seat pin, it now disappears when fully removed).
Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps.
- DCS: SA-342 Gazelle by Polychop Simulations
Fixed: VOIP radio selection
- DCS: C-101 Aviojet by AvioDev
The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched
- DCS: M-2000C by RAZBAM Simulations
Added: IFF Transponder.
Bye
Phant
-
Phant
- Capitano
- Messaggi: 14609
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 16 novembre 2023, 17:13
Digitalcombatsimulator.com ha scritto:
DCS 2.9.1.48111 Open Beta
- Known Issue
Dedicated server performance. We are working hard to locate the cause of the performance issues that are affecting dedicated servers in 2.9. This is our highest priority issue to resolve and we hope to have more information soon.
We would like to thank all the server admins who have been helping us debug the issue and also the closed beta testers and members of the wider community who have joined our Open Beta debug server - The data we have collected is extremely helpful in tracking down the root cause of this issue.
- DCS World
Weapons. Fixed KD-20/KD-63 launch range
Incorrect display of player ping - fixed
AI aircraft. Transport planes. Removed debug geometry in public ST build.
AI aircraft. B-1B. Wing flex adjusted.
AI aircraft. B-1B. Bomb bay doors open too wide for rotary launcher - fixed.
AI aircraft. S-3B. Added new sounds and sounder.
ME. S-3B service ceiling in ME is too low - adjusted.
ME. Beacons list. Combined corresponding pairs together.
SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed.
3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed.
3D model. S-3B updated.
3D model. B-1B updated.
3D model. B-52H. Damage model corrected.
Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025.
Weapons. AIM-9P3 missile added to payloads of some aircraft.
Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg.
GUI. Options. Added maxFPS slider.
Cameras. Reorganised cameras code for better performance.
Crash by switching camera to bomblets - fixed.
FLIR. Cannon round impacts and tracers show as cold - fixed.
Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed.
MP. FARP icons are hidden for first spawned slot - fixed.
Weapons. Sea disappears after the RB-04E missile hits the target - fixed.
Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation.
AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed.
Voice chat
- Fixed: Minimising the widget button does not work in the Radio mode.
Fixed: Problem with connection when some players in the session have their VC turned off
Fixed: Crash on the microphone self-test
- DCS: F/A-18C Hornet by Eagle Dynamics
Added FLIR textures for pilot model
Fixed: Visor animation and self intersections
Fixed: AUTO mode HUD bombing designation accuracy issue
Fixed: Distance to head is tuned at which head is visible
Fixed: Radar cannot exit STT after AACQ and FACQ
Fixed: FLIR pointing to game coordinates (0,0), in CCIP with bombs
Fixed: Bomb Autolase disarms TRIG manual lase capability
Fixed: Wrong reading STN for old missions
Fixed: Cold Start hornet has master light switch ON
Fixed: SA-10 Flat Lid-B TR missing threat ring on SA page
Fixed: SA-10 Flap Lid-B not in the RWR threat library
Fixed: Selected A/A weapon name and number info disappear in TWS
Fixed: OAP entering wrong value when using GRID coords
- DCS: F-16C Viper by Eagle Dynamics
Added TGP masking indications to TGP page (M) and HUD (MASK TGP). Flashing when approaching mask state and solid when masked. This includes fuselage and payload masking. (work in progress)
Fixed: TGP won't stop slewing if no longer SOI
Added New preset template for Thrustmaster Viper TQS Mission Pack
Fixed: HSD in CPL will cause DCS crash when FOV is performed
Fixed: HMCS is shown only with wheels up
Fixed: RWR launch recycle tone issue
Fixed: RWR "U" emitters are always top priority
Fixed: TDOA broken with NTTR terrain
Fixed: HUD symbology bounces about
Fixed: HSD coupled and SOI will scale infinitely
Fixed: DED blanks out fully after removing HTS with SEAD page open
Note: Planned for December update: Add HSD freeze functions, TGP control page, and updated laser spot search and track TGP functions.
- DCS: AH-64D by Eagle Dynamics
Fixed: Frequencies FM1 and FM2 are swapped in ME and module
Fixed: "BR" point is described incorrectly on ABR sub-page
Fixed: Auto waypoint switching is skipping waypoints when using DIR
Fixed: Cursor timeout if on a valid selection
Fixed: PFZ/NFZ multiplayer datalink refinement (instruction video coming)
Fixed: Stabilator position doesn't synchronise in multiplayer
- DCS: Mi-24P Hind by Eagle Dynamics
Added: New pilots models inside and outside of cockpit, new pilots animations
Added: Mi-24P “Revanche” campaign
Improved: Adjusted subtitles for debug messages
Fixed: Moving map and mirrors do not work in MT VR
- DCS: A-10C II Tank Killer by Eagle Dynamics
Fixed: HMCS is disabled in a hot start aircraft
Fixed: UHF repeater digits offset when in preset mode
Fixed: DL TN field can have more than 4 digits
Fixes to usage of left and right mouse buttons on some panels
Added axis to radio volume controls
Added support for “pressed” and “down” commands to set frequency on radios
- DCS: F-86F Sabre by Eagle Dynamics
Fixed: smoke was visible inside cockpit
- DCS: Spitfire LF Mk.IX by Eagle Dynamics
Fixed: wrong booster gauge in the cockpit
Fixed: the compass course ring
Added: separate config files for normal and clipped wings aircraft
- DCS: P-51D Mustang by Eagle Dynamics
Added: separate config files for different aircraft modifications
Removed extra object from LODs
- DCS: Supercarrier by Eagle Dynamics
Fixed: The salute command doesn't work when using option Afterburner detent.
Fixed: MT-DCS. Carrier deck shake due to unknown reasons
Known issues: Controls frozen on 2nd takeoff from a non SC module carrier
- DCS: NS-430 by Eagle Dynamics
Fixed: WPT pages are broken
Fixed: 2D panel is absent in the VR mode (MT only)
- DCS: JF-17 by Deka Ironwork Simulations
Fixed: cannot switch coord east/west hemisphere on UFCP
Fixed: annoying noise in cockpit from throttle detent and light knob
Fixed: UFCP DST CLR didn’t fully clear waypoint data
Fixed: incorrect hydraulic source for some mech devices
Fixed: WMD7 camera position (will not see ball head when look backward)
Adjusted: For WMD7 TDC axis binding, need more TDC input to “unlock” a tracking target (to avoid input device jitter caused unlock)
Known issues:
- [Reported] Datalink broken/unstable
[Reported] JF-17 AI with WMD7 cannot fire laser-guided weapon
- DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Fixed: Z Fighting in the exhaust tube
Fixed: the MB-339 has no lods
Fixed: Blind hood animation is not synchronised between internal and external model
Fixed: AI jettisons canopy when parking
Fixed: luggage and recon pod are displayed as Rockets on the weapon panel
Fixed: canopy does not demist when open
Fixed: COMM1 radio initialisation
Fixed: Anomalous Morse signal heard in cockpit
Fixed: 3D model has no lods
Added: Three position flaps keybinding
Added: Joystick trigger with two detents keybindings
Added: Gunsight Repeater
Added: Guncamera
Added: New Net Animations
Improvement: AI Damage Model
Improvement: Flight manual
- DCS: Christen Eagle II by Magnitude 3 LLC
Engine tuning
Flight model tuning
Added user keyboard command “Show aircraft mass”: aircraft mass in Mission editor is wrong in case of solo flight. However, the flight model works with correct mass. To check the mass in the mission, user can use “show aircraft mass” command (custom keyboard input). This serves to make sure the FM is working with correct aircraft mass regardless of mission editor info.
- DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.7.2.213
3D Models and Textures
- Added: Normal map to Damage textures.
Fixed: Small errors in cockpit textures with scratches.
Changed : Archived/Zipped all Textures and Liveries to reduce Drive space, reducing 10.5GB install to 6.3 GB size.
Avionics
- Added: Smart Weapons Page
Added: Smart Weapons Release HUD
Added: RC ICS switches
Fixed: Radios modulation
Fixed: Radio 2 Manual Modulation
Fixed: Radios VOIP Volume control
Fixed: RC MPD/MPCD scrolling
Fixed: RC HOTAS: TPOD Half Trigger actuating on press.
Fixed: AUTO radio selection
Fixed: ICS switches position at mission start
Fixed: ICS volume control for both seats
Fixed: RWR volume control for both seats
Updated: ICS independent control per seat
Weapons
- Fixed: AN/AAQ-13 NAV POD not boresighted when loaded by ground crew.
Fixed: AI aircraft not recognizing Targeting Pod thus preventing the use of laser guided munitions
Added: JDAMs. NOTE: The weapons are still a work in progress. They are not synchronised for Multi Crew in this release.
- DCS: M-2000C by RAZBAM Simulations
Improved : IFF Mode 2 code is not tied to Mode 3 anymore
Added : IFF Mode 2 code setting in Mission Editor
Added : IFF Mode 2 code in kneeboard
Added : Ground configuration dialog (IFF M2, GBU, Gun & RK burst)
Removed : Weapon ground configuration binds (use dialog instead)
- DCS: Mirage F1 by Aerges
Flight model:
- Corrected roll and yaw issues that caused the inertia to have a much larger role than aero forces (this fixes asymmetrical payload issues as well).
Added wingrock at high angles of attack.
Improved aerodynamic buffet behaviour (including wing buffet). Known issue: wing buffet sometimes happens on the ground.
Improved self-barrel roll behaviour caused by very high angles of attack.
Aircraft systems:
- Fixed Mirage F1 EE right mirror image.
Fixed high sensitivity button input in Mirage F1 BE rear cockpit.
Fixed rear canopy bug that made it still visible in multiplayer after canopy ejection.
Fixed AI ejection not breaking canopy glass.
ILS test can now be performed at frequencies of 108 MHz and 112 MHz.
Corrected airbrake deployment speed.
Axes:
- Added axis commands for lights, radio volumes, countermeasures selector switch and the sight manual gravity depression wheel.
Added axes for VOR-ILS frequency selector.
Added TACAN selection axes.
Miscellaneous:
- Added Mirage F1 BE Single and Quick Start missions for Persian Gulf, Normandy and The Channel maps.
Added kneeboard improvements (better readability and several fixes).
Added F1 BE kneeboard.
- DCS: Black Shark 3 by Eagle Dynamics
Datalink does not work in MP - fixed.
PVI. Wind speed and heading values are incorrect during flight - fixed.
Cockpit. HSI. Manual heading keybind is broken - fixed.
- DCS: Flaming Cliffs 3 by Eagle Dynamics
Su-25. Training Lesson 1. Fixed missed VO.
Su-25. Training Lesson 2. Added additional safety handlers for FlapsUp and GearUp.
Su-25T. Georgian oil campaign improvements.
Su-25T. Corrected field of view in Mercury pod.
Su-25T. Training lessons corrected in order to correspond voiceovers
- DCS: MiG-15bis by Belsimtek
Training mission landing. Corrected marker beacons ringing.
- DCS: South Atlantic by RAZBAM Simulations
Brand new surface mesh which really makes the land pop and look more flowing. The mountains now look more realistic due to the custom mesh.
Fleshed out the Communications network across the map with new models which includes destroyable assets
Added: new Gorse bushes with a more natural palette across the Falkland Islands
Adjusted stand sizes at El Calafate Airfield to accommodate the Hercules
Adjusted the stands at Puerto Natalis to allow for Hercules parking
Adjusted the stands at Shroders to allow for Hercules parking
Replaced all tree maps to improve performance across the whole map with a higher degree of accuracy
Added other local buildings to further enhance the blocks.
Due to high property demand in Rio Grande the local government have erected more affordable housing
Also the industrial area Tres Puentes (Three Bridges) (North of Punta Arenas) has received government funding and has been developed further
New High power distribution system has also been erected across the map to improve power delivery to their customers
Added some addition ground clutter for better immersion when travelling close to the ground
Added more smaller towns across the map
New Normal maps have now been included for the Falklands Islands and further enhanced across the whole map
- DCS: Normandy 2.0 Map by Ugra Media
Added new airfields: Biggin Hill, Manston, Detling, Lympne, Abbeville Drucat, Merville Calonne, Saint-Omer Longuenesse - Wizernes
Fixed parking slots on airfield Kenley
- Campaigns
Spitfire IX The Big Show Campaign by Reflected Simulations
- Mission 4 missing trigger line fixed
P-47D Wolfpack Campaign от Reflected Simulations
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
- Mission 12 adjusted launch order
Takers were given unlimited fuel
F-14 Speed & Angels Campaign от Reflected Simulations
- Mission 11 adjusted launch sequence
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
- Hot Starts Versions Now Available: Missions 1-12 now have Hot Start versions available
General tweaks/fixes: Various tweaks and fixes to most missions plus:
Mission 2 Hot Start. Adjusted WP1 to 18K for all aircraft. Updated kneeboard. Saddle order fixed. Fixed tanker Texaco11.
Mission 4 The Damned: Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success.
Mission 9 Raqqa Convoys. Tanker will RTB 4 mins after mission success.
Mission 11 Chemical Alley. Tanker to stays on station until egress then RTB with player rejoin. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Falcon 21/22 to RTB on player success. RED24 will go weapon hold and RTB on reaching coastline. RED24 launched later.
Mission 12 High Value Targets (TEST). Target Coordinates now pop up on screen + via F10 COMMS menu on request. Red Air now launch when last target has been destroyed. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Tanker orbit until mission success then rtbs with player. AWACS fixed. Orbit until mission success. Added NVG to loadout. Reduced AAA threat near HVT 4. Adjusted time to allow for more daylight.
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
- All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected.
All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo.
All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update.
Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv.
DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims
- All missions - added new data link settings.
Mission 5 - Fixed - Mono crashing as you land at Al Minhad.
Mission 6 - Fixed - Davy engaging SAMs uncommanded.
Mission 7 - Fixed - Striker doesn't fire HARMs.
DCS: F/A-18C Operation Cerberus North Campaign
- All missions - added new data link settings.
DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
- All missions - added new data link settings, unlocked coloured dot labels.
Mission 3 - Rare possibility for player to break comms by missing a step in start up - fixed
Mission 7 - Amended kneeboard error
F/A-18C Serpent’s Head 2 Campaign by Badger633
- Missions 5: Removal of coordinates fixed.
DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon
- All missions
updated radio presets using built-in tool for ME instead of LUA files
updated kneeboards to reflect the new presets
updated units transmitting radio messages to work better with the new ED radio system
Mission 01 - fixed issue with Biff traversing through dirt after landing or not landing at all
Mission 03 - fixed potential problem with Biff starting up too early and crashing into player
Fixed minor problems with messages to player not disappearing after performing certain commands
DCS: F/A-18C Raven One Сampaign by Baltic Dragon
- Added interaction system that get rids of the SPACE BAR and F-10 radio menu and allows player to make choices using HOTAS presses
Updated all missions to work well with new radio system
Updated frequency changing system, SPACE BAR presses will no longer be necessary after switching channel to correct frequency
Updated all missions to work well with the upcoming taxi directors
Updated skins for the Hornets, Tomcats, Hawkeyes, Vikings and Valley Forge
Squashed bugs and added improvements to all the missions
Added some additional voiceovers
Updated Readme File
Bye
Phant
-
Phant
- Capitano
- Messaggi: 14609
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 22 novembre 2023, 19:06
Digitalcombatsimulator.com ha scritto:
DCS 2.9.1.48335 Open Beta
- DCS World
IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed
MP. Net protocol up, old MP version wont see new
Crash when destroying vehicle with Insurgent AK-74 - fixed.
Fixed crash on Lua states created outside of the ED_lua_open() wrapper
Crash GetGeoInfoW DCS_server.dll creating aircraft without 3d model. Added protection against creating aircraft without 3d model.
AI aircraft. B-52 wheel chock_NM texture
AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar
VR. NVG mask in VR covers entire FOV
- DCS: F-16C Viper by Eagle Dynamics
Updated German Flight manual
- DCS: F/A-18C Hornet by Eagle Dynamics
Fixed crash if two tankers added as member
- Campaigns
DCS: MAD Campaign by Stone Sky
- In all missions, the bug with automatic installation of UHF in the Gazelle has been fixed.
Fixed compatibility issues in some missions.
DCS: MAD AH-64D Campaign by Stone Sky
- Added DATALINK function to all missions
Information about setting up DATALINK has been added to the briefing and the document.
DCS: MAD Black Shark Campaign by Stone Sky
- Missions 3 and 11, have been adjusted for players without the Supercarrier module.
Mission 7, the attack scene at the start of the mission has been adjusted.
Bye
Phant
-
Phant
- Capitano
- Messaggi: 14609
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 19 dicembre 2023, 19:22
Digitalcombatsimulator.com ha scritto:
DCS 2.9.2.49629 Open Beta
- New campaign - DCS: P-51D Debden Eagles Campaign by Reflected Simulations
- DCS World
Numerous DCS netcode improvements to functions like TACAN, AI ground unit targeting, radio, datalink, and other improvements to improve server performance. Thanks Closed Beta testers and online communities like Enigma Cold War, Grim Reapers, 4YA, Combat flight, DCAF, JTF-1, Growling Sidewinder, and others for participating in debugging efforts!
Improved procedural grass diversity and shading.
Minor GPU performance improvement by removing redundant clear UAVs. Thanks to _picon.
Fixed incorrect mirrors behaviour in tracks depending on the "Mirrors" option
Voice Chat changes:
- Fixed. 'Helmet' slider in options that doesn't affect VC volume.
Fixed. Sound available in the left channel only during the mic test.
Server list window. Added an icon that indicates if a server has Voice Chat enabled.
AI Aircraft. S-3B Viking pilots stay in the cockpit after ejection - fixed. Corrected fuel capacities. Corrected points of countermeasures dispensers. Corrected damage and collision models. Update of textures.
AI Aircraft. S-3B tanker had trouble refuelling itself. The lights of the D-704 refuelling pod were inaccurate. Updated textures - all fixed.
AI Aircraft. Su-34. Corrected damage model.
AI Aircraft. Pilot doesn't eject after being damaged in some cases - fixed.
AI Aircraft. AI wingmen don't mimic the anti-collision light state of the player - fixed.
AI Aircraft. UH-60. Corrected damage model.
AI Aircraft. AIs could crash into the ground during BFM. This was more frequent on the Nevada map - fixed.
AI Aircraft. Helicopters cannot retrieve cargo from moving ships - fixed.
AI Aircraft. Incorrect flight group behaviour after destruction of flight lead during taxi - fixed.
AI Aircraft. F/A-18C does not attack ground targets that are assigned from the advanced tasks panel as Attack Map Object - fixed.
AI Aircraft. Collision between the second pair AIs in a flight during landing - fixed.
AI Aircraft. AIs will no longer be able to maintain flight with severe damage.
AI Aircraft. Hardcoded AI helicopter gun and gear animations changes. Modders please note. Details on forum.
FLIR. Restored missing shadows.
FLIR. Moon looks more natural in FLIR devices.
Weapons. Cruise missiles could go to orbit without reason - fixed.
Weapons. AGM-84E could accidentally lose control - fixed.
Weapons. AIM-120 missing target when under 50 ft AGL. Adios low-fliers - fixed.
Weapons. Integrated rear-aspect-only AA R-60 (AA-8) air-to-air missile for some soviet aircraft.
Weapons. YJ-62 and YJ-83 ASM do not separate booster and not unfolding wings - fixed.
Weapons. RIM-116 missile guidance system correction.
AI ground. Unit could skip a point if there is too short distance - fixed.
AI ground. Fixed tilting of static units.
AI ground. Tuned mortar accuracy.
AI Ships. Fixed an issue with changing the course of ships at low speed.
Incorrect helicopter parking after landing - fixed bounding boxes.
Revert previous changes for getCategroy() function (subclasses is returning their own category). Now function for subclasses returning first is Object.getCategory() and second is their own category. Also added a new function getCategoryEx which returns the subclasses own category.
Possible crash on track restart - fixed.
ME. GUI Error when trying to remove static object - fixed.
- DCS: F-16C Viper by Eagle Dynamics
Added Control Page and Laser Spot Tracker for TGP.
Added LAU-68 and LAU-131 Rocket Pods.
Added AIM-9P/P3/P5 Sidewinder air-to-air missiles.
Added Freeze function for HSD.
Fixed: Dogfight Mode re-locking.
Fixed: AIM-9 SLAVE mode - seeker does not follow radar LOS until uncaged.
Fixed: AIM-9 not Slaving to Target in Boresight.
Video for the seven above items: DCS: F-16C Viper | December 2023 Update (COMING SOON)
Added warning light for hook down.
Fixed: Pressing Enter when changing the HARM table causes CTD.
Fixed: AIM-9 diamond sizing.
Fixed: T.O. LAND CONFIG light logic on ground.
Fixed: Stores config caution.
Fixed: HMCS Hands-On Blanked Behavior.
Fixed: AG radar is able to maintain and restore target lock in impossible positions.
Fixed: New contact beeps are overlapped by new AA or AG chirp sounds.
Fixed: CCRP/TGP GBU-12 impact position mismatch.
Fixed: ASE size changes back and forth in STT.
Fixed: If overwhelmed by SAM emitters, RWR will no longer prioritise threats.
Fixed: TGP unstows itself in STBY if cursor slew applied.
Fixed: TGP MGC not working.
Fixed: Clock chrono function has swapped hands.
Fixed: Can load 2x training GBU on inner pylons, but not 2xGBU-12.
Fixed: A-G radar FZ partially blanks out when undesignating outside of gimbal limit.
Fixed: Radar changes from GMT to GM mode when changing the master mode.
Fixed: Missiles selectable in A-A/GUN master mode (sound).
Fixed: SMS reports non-AA missiles as "M" with AA missile selected.
Fixed: Ground start GM radar shows when on ground
Fixed: GBU-38, no bomb readiness message (RDY) after ALIGN procedure.
Fixed: Anti-Skid key binding not working from Parking Brake.
Fixed: TGP does not stow when switching to master mode with TGP in STBY.
TGP Masking
- - fixed overlapping L and M
- fixed mask indication on HUD with TGP off
NOTE: MASK messages will appear as long as the TGP is enabled and not OFF or in STBY.s
- DCS: AH-64D by Eagle Dynamics
Added Ground Targeting Mode (GTM) of the Fire Control Radar. (Work in progress). Other modes and functions will come later like LINK, C-SCOPE, ZOOM, ATM, TPM, and RMAP.
Slight improvements to Attitude Hold (ATT-Hold) behaviour.
Added Shot Page. Video coming, Wags needs a video break.
COORD page corrections.
Added FLIR texture for the pilot models.
Added user livery - 12th Combat Aviation Brigade Weathered by ouky1991
Updated DCS AH-64D: Early Access Guide EN - Added Datalink chapter.
Fixed: CPG HDU and TDU video source and symbology format.
Fixed: George refused to close his canopy out of spite for players poking fun at him.
Fixed: TSD range 25000 (When starting up from cold and dark, the AH64 TSD range starts at 25 000).
Fixed: Set Map AC and ELEV Altitude Control.
Fixed: Autostart procedure IHADSS alignment stage.
Fixed: TSD map forgets map scale, it should retain the chosen scale.
Fixed: TADS "footprint" should be based on CPG range source not raw laser distance.
Fixed: TEDAC FREEZE not boxed when active.
Fixed: TSD Ownship and IDM Subscriber symbols should have a black underlay.
Fixed: Present Position report ID Control Measure symbols are showing more than 3 characters.
Fixed: TADS is not slaving correctly to a TSD point.
Fixed: TSD persists as background in black and white after restart of acft.
Fixed: Bob-Up Box Chaotic movement.
Fixed: Misrepresentation of threat positions in TSD when N-Up.
Fixed: AUDIO PANEL - NDB Audio not silenced when ADF's knob is pulled.
Fixed: TSD FRZ should be disabled when CAQ or BAM are exited if FRZ was not selected prior.
Fixed: MPD button text mis-alignment.
Fixed: Text options along the top row of MSG-REC page should be hidden when DEL "YES"/"NO" options are displayed.
Fixed: Setting ACQ to "PHS" or "GHS" on the TSD page is changing the TSD scale.
Fixed: Blurred main rotor animation is broken.
Fixed: TAD page zoom button blinks on radar turn right button press.
Fixed: Dynamic color banding based on Ghostship and set elevation.
Fixed: Missing Bleed Air Indication.
Fixed: TSD Range Scale Increment-Decrement.
Fixed: NVS Mode control binds for gunner say PLT.
Fixed: Mirror image zooms out when user moves closer to mirror.
Fixed: IHADSS + NVG Third Person animation is wrong.
Fixed: SAI knob wrongly named in keybinding/SAI knob incorrect operation with keybinds.
Fixed: George continues to press the slave button after shutdown. George being spiteful, again.
Fixed: Misaligned fuel tank after reload.
Fixed: Auto start will activate windshield wipers on both cockpits.
Fixed: Control sync with HOСAS is not recognized with CMWS panel.
Fixed: DL TARGET DATA and RF HANDOVER message sizing on TDU FCR page.
Multicrew sync for FCR to follow in future updates.
- DCS: F/A-18C by Eagle Dynamics
Pilot Model - adjusted FLIR levels.
Fixed: Lessons 24 and 25 (JDAM and JSOW) narration stops after first attack.
Fixed: GBU-24 erratic behaviour after rearming.
Fixed: Takeoff From Ground: GBU-12 Always Miss - fix 0 WYPT altitude for ground starts.
Fixed: Controls frozen on 2nd takeoff from a non SC module carrier.
Fixed: Datalink (TNDL) members switched when using AI as leader.
Fixed: STT with 1 LOOK RAID does not show additional track files in ATTK page. Tracks showing in STT.
Fixed: TWS SCAN RAID does not show any trackfiles other than the original L+S in ATTK page
Fixed: Non-designated track files disappear in RWS, if brick trail fades out. Tracks and contacts display.
Fixed: OAP designation is incorrect with CCRP - fixed calculating relative TD OAP position.
Fixed: Waypoint Offset Bearing input broken + wrong reported bearing.
Fixed: STT from VS only updates range every 2 NM.
Fixed: STT with RAID or 1 LOOK RAID enabled will indefinitely maintain a (false) trackfile out of gimbal limits, never entering into Memory.
- DCS: Mi-24P Hind by Eagle Dynamics
Improved: SPO-10 RWR remodelling.
- Each channel is now processed separately.
Detection based on radiation pattern of the antennas, power density of the incoming radiation and sensitivity of the detectors. The detection range will change depending on relative bearing and is not a linear function of emitting radar's range anymore.
Detection limited to radar sources within the operational frequency range of the system (7.5 to 16.6 GHz carrier frequency, 740-8000Hz PRF).
Fixed: Animation of operator looking into sight keeps playing when sight doors are closed automatically if Petrovich AI detects dangerous manoeuvres for sight gyro
Fixed: Pilot body reflection making big obstruction on the pilot ASP-17 sight refractor glass.
Fixed: Hiding stick and cockpit elements does not hide seat cushion anymore.
Remark: After recent updates you may have noticed that pilot’s ASP sight gives you firing solution for S-13 and S-24 rockets. This is expected behaviour as relays for sight calculations in cargo cabin have only S-8, S-5 and GUV options. So, when other rockets are equipped we leave this setting on the default S-8. Solution sight gives you for S-13 and S-24 rockets is not accurate for these respective rockets, sight just gives you solution for S-8 mode.
- DCS: Supercarrier by Eagle Dynamics
Added Carrier TCN-ICLS-L4 Auto-Assignments.
Fixed: AI parking under deck during tight turns can be forced out of the ship.
- DCS: A-10C II Tank Killer by Eagle Dynamics
Fixed. Open canopy is displayed after ejection from the external view.
Fixed. SPI line overlapping wedding cake.
Fixed. Default elevator trimmer key assignments are reversed.
Changed the CMSP initialization logic.
Added 1x and 2x varieties of weapon loadings on TERs for Mk-82, Mk-82AIR, SUU-25, and GBU-12.
2x varieties of weapon loadings on TERs for LAU-68 and LAU-131.
Corrected default sequence for BRU-42.
- DCS: Mosquito FB VI by Eagle Dynamics
Added the new physics for separate calculation of tire and shock absorber of the landing gear.
AI Mosquito now turns off the landing light after take off.
- DCS: Spitfire LF Mk IX by Eagle Dynamics
Fixed. The bomb fuse interval does not work.
- DCS: WWII Assets pack by Eagle Dynamics
B-17. Fixed. Dead crew members on the static aircraft.
Improved the visual effect of the searchlight.
- DCS: NS430 navigation system by Eagle Dynamics
Fixed. MAGNETIC heading is stored as TRUE heading
Fixed. WPT pages texts overlap
Fixed. WPT pages 'APT' field stays empty as long as it is not highlighted
Fixed. When longitude degrees are 167 or more, 1 second gets automatically added
Fixed. Possibility to observe OBS course greater than 360 degrees
Fixed. Problems with the 2D mode windows movements
Removed the leading zero digit for latitude
Changed wrong town name Soukhumi -> Sukhumi
- DCS: MiG-21bis by Magnitude 3 LLC
Added 3 customizable mouse inputs:
- Comm menu
Zoom in slow
Zoom out slow
- DCS: Christen Eagle II by Magnitude 3 LLC
Added 3 customizable mouse inputs:
- Comm menu
Zoom in slow
Zoom out slow
- DCS: JF-17 by Deka Ironwork Simulation
Fixed: unstoppable “ALTITUDE” warning
Known issue: LS-6/GB-6 broken due to scheme update (fixed internally)
Updated SD-10A to match public info:
- Max mach adjusted from 4 to 5
Max launch range adjusted to 70kg (A.k.a 70km)
Slightly adjusted flight model
Change display name to SD-10A (Missile name remains SD-10 to avoid remake of massive missions)
- DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.1.219
Added: AGM-154A JSOW
Added: Smart Weapons MC Synch
Added: Full featured IFF transponder
Added: Radar IFF Interrogator Modes 1/2/3/4
Added: Radar IFF AUTO ID
Added: Radar IFF AAI slave mode
Added: IFF Latched status displayed with cursor highlight
Added: IFF Interrogation possible in RBM
Added: Can stop AAI/EID with another long press
Added: IFF Mode 2 code configurable in Mission Editor
Added: TWS > STT retains IFF and NCTR tags
Added: Other seat scratchpad display
Added: Dumb bomb & CBU lofting
Added: A/G RDR Cursor BullsEye coordinates
Updated: All bombs have now a 30ms minimum release interval
Updated: A/G RDR quickstep relatches to PB17 first
Updated: BE points now allowed in A/G RDR PB17
Improved: NCTR behavior
Improved: Radar IFF correlation mechanism
Improved: BOT aiming significantly more accurate
Improved: Low drag bombs accuracy
Improved: CBU accuracy
Improved: Bomb calculator wind compensation
Improved: Station position accounted for in CDIP/AUTO
Improved: RBM gain logic
Fixed: GBU-31V3 x 2 load not showing in CFTs when selected
Fixed: CBU height/time release modes not being applied
Fixed: ASL issues
Fixed: RCD saving all mimpap sizes
Fixed: Frozen HRM patch images being lost when taking control
Fixed: Jumping cursor coords & symbols in RB
Fixed: A/G RDR behavior of cursor latched to an offscreen SP
Fixed: UFC Wind direction TO instead of FROM
Fixed: HUD laser cue not synchronised
Fixed: JDAM Terminal Angle is reversed
Fixed: JDAM laser code not used
Fixed: TGP ALAS mode fires the laser when it is not armed
- DCS F-14 Tomcat by Heatblur Simulations
NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow
NEW: Added boarding ladder to static and AI aircraft.
Added TARPS loadouts.
Adjusted loadout restrictions for TARPS pod.
Fixed broken normals on both -A and -B
- DCS AJS-37 Viggen by Heatblur Simulations
Fixed collision and suspension model for the main landing gear.
Rebuilt collision model from the ground up, fixing inconsistencies in AI collision, damage and other unwanted effects.
Updated RB-04 and RB-15 collision models - both ASM’s will now be more susceptible to CIWS.
Added new and reworked DS37 Data Cartridge model.
Revised all splinter liveries for more accurate M90 splinter pattern.
Renamed Splinter F7 Skaraborgs Flygflottilj 76.
Complete overhaul of the Red Flag Campaign 16-2 - by JonathanRL (thank you!):
- Mission Dates now adjusted to reflect the time span of the real 16-2 Red Flag Exercise.
Weather has been adjusted to be accurate for the season.
All AJS-37 Viggen Aircraft have been given the correct squadron livery and correct serial numbers for aircraft stationed at F 7 Såtenäs.
All F-16C Aircraft have been updated to module status and given correct liveries and serial numbers for 77th Fighter Squadron “Gamblers” who attended Red Flag 16-2.
All F/A-18C Aircraft have been updated to module status and given correct liveries and numbers for VFA-314 “Black Knights” who attended Red Flag Alaska 16-2.
Radio Bug fixed in all missions.
AI flight orders and loadouts adjusted to make them more efficient in their respective roles across multiple missions. Their performance should now be far more consistent.
Minor changes to mission 7, 9 and 10 to reduce frustration over issues the player had no control over.
- DCS Mirage F1 by Aerges
Flight model:
- Fixed wingrock occurring on ground.
Correct angle of attack value is now provided for slats/flaps computation.
Restored missing cockpit vibrations when maximum IAS is exceeded.
Adjusted anti-slip system response speed to reduce the resulting yaw overshooting.
Adjusted wing buffet behaviour.
Improved the aircraft yaw behaviour at high aoa and asymmetric stalls.
Systems:
- Firing trigger and safety can now be open and closed in the rear cockpit.
Fixed emergency jettison button getting stuck when commanded by a joystick/keyboard assignment.
Corrected the rear canopy partially open position (with the use of the hinged handle).
Mirage F1EE navigation indicator (IDN):
Drum distance/bearing counter changed from units to decimals.
A fix in the additional vector length and bearing modes - now the needle moves with the selected value.
Fixed pitch trim inconsistent initialization at ground start. The pitch trim was wrong at the first mission launch after DCS was started.
Fixed unreliable operation of Mirage F1EE "Transfer/filling switch guard".
Fixed a bug that caused some guards to act as toggles.
Added adequate joystick/keyboard inputs for air conditioning system guard clickability.
Improved afterburner effect. Now it varies depending on AB throttle settings.
Right mirror:
- Fixed it being always initialised folded.
Now it should correctly react to the 'M' (toggle mirrors) key.
Fixed engine heat blur being always at its maximum value. Now the engine thrust affects it.
Fixed simplified gear logic in multicrew - the gear lever will be now correctly initialised at ground start.
Wheel brakes input in multicrew is now taken as the maximum value of two seats input.
Miscellaneous:
- Fixed auto-start sequence:
Anti-skid (SPAD) switch and Nose wheel steering switch guards must be closed during cabin checks.
Ram air switch guard must be checked closed during cabin checks.
MATRA 550 or Sidewinder missile switch is now set to on during cockpit preparation for playability reasons.
Fixed joystick/keyboard inputs and some clickability of Mirage F1BE guards.
Fixed canopy-related joystick/keyboard inputs in Mirage F1BE.
Kneeboard: Added item "MATRA 550 OR SIDEWINDER MISSILE SWITCH – ON (at least 2 minutes before launching)" to weapons use checklist.
Added radar control default input bindings for ‘Lock’, ‘Break lock’, and strobe control commands.
- DCS: C-101 Aviojet by AvioDev
Fixed rear canopy still being visible in multiplayer after canopy ejection.
Radio receiver/transmitter units are turned off now when radio panels are set to OFF at both seats. It will affect radio power status display in Voice Chat (grey radio status).
- DCS: Flaming Cliffs 3 by Eagle Dynamics
Correct default noise level for FC3 radios
- DCS: Black Shark 3 by Eagle Dynamics
ABRIS start to flicker in some cases - fixed
- DCS: Combined Arms by Eagle Dynamics
Fixed a bug with the camera moving underwater when switching between ground units.
- DCS: Normandy 2.0 Map by Ugra Media
Fixed errors in taxiways on airfields: Biggin Hill, Abbeville Drucat, Lympne, Merville Calonne, Manson, Saint-Omer Wizernes.
Fixed errors in the scenes of Detling and Lympne airfields.
Fixed parking numbers in Kenly, Abbeville Drucat, Detling.
Updated ground on Detling airfield.
- Campaigns
DCS: UH-1H The Huey Last Show Campaign by SorelRo
- Mission 2. Take-off pad is colliding with an existing static object - fixed
Mission 52. Triggers approaching LZ tweaked
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
- All missions: JTAC frequencies fixed.
Frequency information in kneeboards and charts updated.
DCS: MAD Black Shark Campaign by Stone Sky
- Mission 10. FM radio broadcast bug fixed
Mission 8. Radio bug fixed
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
- Frequency updates due to map changes
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
- Frequency updates due to map changes
DCS: F-14A Zone 5 Campaign by Reflected Simulations
- Skin updates
Optional new hi-viz skin for the player
Kissoff animation improvements
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
- S-3 skin update (Thanks to Tomcatter87)
Skip refueling option added
Minor fixes
DCS: F-14 Speed & Angels Campaign от Reflected Simulations
- S-3 skin update (Thanks to Tomcatter87)
Minor fixes
DCS: A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions
- Corrected the Radio trigger issue for the A-10C II in BFT campaign missions
Corrected bug in BFT08 mission causing incorrect altitude trigger execution
DCS: F/A 18C Rise of the Persian Lion Campaign by Badger633
Mission 9: Comms fixed.
Mission 6: EZ refuel corrected.
Mission 15: matrix miss boat fixed.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
Mission 1: Correct boat name / fix vehicle tracks airport.
Mission 3: Bog hammer attack fixed. Safety added to Bog hammers.
DCS: F/A- 18C Serpent’s Head 2 Campaign by Badger633
Mission 8: JTAC fixed.
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
- Mission 9: Fixed issue with Tomcat running into the tail of E2 on deck
Mission 10: Fixed issue with Sluggo not attacking SA3 site or mission not progressing if SAM does not shoot
Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button)
Mission 14: Fixed issue with AI not taking off properly from the aircraft carrier. Fixed issue with Olive refusing to hold orbit and wandering off from the AO. Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button).
DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon
- All missions: updated presets to avoid problems with player not hearing Biff at start of some of the missions
Updated location of transmitters for better radio quality
The Enemy Within 3.0 Campaign by Baltic Dragon
- Mission 5: Fixed problem with first target being destroyed on mission start
Mission 6: Fixed problem with main target being destroyed too early.
Mission 19: Fixed issue with huey landing not being detected and mission not progressing.
Fixed problem with cargo ship in port ramming into leisure boat.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon
- Mission 1: Fixed incorrect frequency for USS Valley Forge.
Mission 3: Fixed problem with Wingman taxiing before clearance.
All missions: Updated pilot skins and helmets for all Raven birds
Bye
Phant
-
Phant
- Capitano
- Messaggi: 14609
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 29 dicembre 2023, 14:33
Digitalcombatsimulator.com ha scritto:
DCS 2.9.2.49940 Open Beta
- DCS World
AI aircraft. Fire and smoke adjustments for AI planes: F-5E, F-86F, L-39, MiG-15bis, A-10A, Su-27, Su-33, F-15C, MiG-29A/S, MiG-31, Su-24M/MR, Tu-22M3, Yak-40, KC-135
Weapons. Ka-50. When launched without a locked target, Igla turned with maximum g-load and locked its own aircraft. Now the missile will fly straight in uncontrolled flight.
ME. TF-51D had no RADIO tab in properties - Added the radio panel
FLIR. IR Moon representation in daytime light conditions corrected
TV / CCD sensor issue at night with ZOOM fixed and improved lightmap performance for narrow FOV
Flat Shadows Blur option creates shadows going towards the Sun - fixed
- DCS: AH-64D by Eagle Dynamics
Fixed: FCR TGT Report is not sent when SEND button pressed
- DCS: Mi-24P Hind by Eagle Dynamics
Fixed: Pilot-operator cannot launch ATGM in multicrew
- DCS: F/A-18C by Eagle Dynamics
Fixed crash on AGM-88 launch in PB mode in some conditions
Fixed: Cannot designate with the A/G radar
Updated RU Hornet manual - 2023 edition, expanded and revised (it was added earlier, but not mentioned):
- entirely new radar section
added ATFLIR, Litening II
added JHMCS section
added SLAM and SLAM-ER weapon sections
added ASPJ section
expanded NAV section
- DCS: F-16C Viper by Eagle Dynamics
Fixed: CBU-103/105 is unlabelled in SMS
- DCS: F-14 Tomcat by Heatblur Simulations
NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow
NEW: Added boarding ladder to static and AI aircraft.
Added TARPS loadouts.
Adjusted loadout restrictions for TARPS pod.
Fixed broken normals on both -A and -B
- DCS: AJS-37 Viggen by Heatblur Simulations
Fixed inconsistencies in AI collision model
- DCS: Black Shark 3 by Eagle Dynamics
MP. Synced gear animation between clients
- DCS: UH-1H Huey by Eagle Dynamics
Huey VOIP bindings fix (it was added earlier, but not mentioned)
- DCS: JF-17 by Deka Ironwork Simulations
Fixed: LS-6 and GB-6
- Campaigns
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
- Added special liveries for P-47, Spitfire and Yak-52.
Corrected position of every P-51
Bye
Phant