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Phant
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- Messaggi: 14803
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da Phant » 22 dicembre 2022, 18:31
Digitalcombatsimulator.com ha scritto:
DCS 2.8.1.34667.1 Open Beta
- DCS World
Multimonitor: different configs don't work - fixed.
Weapons. AGM-84E final phase manual correction is broken - fixed.
AI Aircraft. AI Mi-24P. Low gun firing efficiency - corrected.
AI Aircraft. Mi-8 and UH-1H hardpoints cannot be removed - fixed.
Obsolete CVN-70 Carl Vinson model removed from missions.
AI Aircraft. AI Helicopters does not follow the client lead player in MP when hot start from parking - fixed.
- DCS Black Shark 3 by Eagle Dynamics
HUD range decimal separator corrected
Added two new ODS readiness statuses on the ABRIS: "MWS NOT READY" and "L140 NOT READY".
Corrected rotor tip lights for AI.
Pilot arms and legs animation is missing - fixed.
Added ability to dismount engine exhaust suppressors.
Updated some liveries.
Helmet HMD ring displacement setting does not work - fixed.
Note: We are investigating Igla damage level.
- DCS: F-16C Viper by Eagle Dynamics
Fixed: RWR Search filter hides threats when multiple emitters in mission
Crash on cockpit function - fixed.
- DCS: P-51D Mustang by Eagle Dynamics
Fixed: navigation lights and the landing light lamp are visible on LODs even when turned off
Fixed: landing gear disappear on short distance
- DCS Mi-8MTV2 by Eagle Dynamics
DISS-15 doppler radar does not work - fixed.
Bye
Phant

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Phant
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- Messaggi: 14803
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 23 dicembre 2022, 23:46
Digitalcombatsimulator.com ha scritto:
DCS 2.8.1.34667.2 Open Beta
- DCS: WWII Assets pack by Eagle Dynamics
Fixed. Mosquito FB VI single missions visibility in the game
Bye
Phant
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Phant
- Capitano

- Messaggi: 14803
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 26 gennaio 2023, 3:06
Digitalcombatsimulator.com ha scritto:
DCS 2.8.2.35632 Open Beta
- Introducing new campaigns:
- DCS: F-14 Speed & Angels Campaign by Reflected.
DCS: MAD AH-64D Campaign by Stone Sky.
- DCS World
Weapon. MIM-104 missile guidance error has decreased.
Weapon. BLU-97/B penetration warhead and damage effect has increased.
Weapon. CBU-87 with HOF 300 had no effect on tanks. This has been adjusted so it will at least damage them now (see F10 view damage levels).
Weapon. Corrected nozzle flame of rockets at the moment of launch.
Weapon. AMRAAM fixed an issue with Home on Jam (HOJ) mode.
Fixed liveries name for ground units (this fixes seasonal textures for some units).
Added Ropucha-class landing ship BDK-775.
Removed dust effect when ships are firing.
Fixed incorrect unit direction when mounted on a ship.
New sounds for AK-series, M249, L94A1, PKT, 2A72, 2A42, M242, GSh-6-30K, M240C, ZU-23-2, ZU-23-4, Rheinmetall Mk20, KPVT, 2A38, Vulcan, Oerlikon-KDA, L21A1, Utes, MG3, M2 Browning.
Fixed inability for submarines to attack ships.
Fixed crash when the "Unit AI set life" trigger is used for EWR AN/FPS-117.
Fixed stuck SON-9 radar when aircraft fly directly overhead it at high altitude.
AI Aircraft. Removed old and unusable Kh-28 missile from payloads from the Su-17.
F10 map. Big Smoke is always shown on the F10 map regardless of 'show' setting - fixed.
AI Aircraft. Corrected damage and collision model of the CH-53.
AI Aircraft. F-15C cannot AAR in right turn - fixed.
AI Aircraft. Incorrect negative AOA of slow planes in formations appears in some cases - fixed.
Crash when vehicle destroyed during task Embarking - fixed.
AI Aircraft. Su-34 damage model corrected.
MP. Server panel, players pool. Added clients counter.
All weapons still visible on multiple weapon mount if base runs out of that weapon - fixed.
Resource manager of air bases has been corrected.
Scripts. StaticObject.getByName fails if the unit name contains a dot - fixed.
ME. Ka-50. GUI Error when you press delete on INU Fix Point (NAV target point) - fixed.
ME. Ka-50. Comment in NAV target point remains from last mission - fixed.
Weapons. Jettisoned racks don't die when hitting the ground/sea - fixed.
SA-19 Tunguska. The power of warheads has been reduced so that it cannot destroy tanks.
Input controls adjustment window now preserves user state layout and selection during the mission session for convenience.
Module Manager now allows to uninstall and install Caucasus terrain.
Note: Initial implementation of improved bomb fusing options for mk-x series bombs. Please note this is a WIP and will not function for multiple racked weapons. Some options may not yet be fully implemented.
- DCS: F-16C Viper by Eagle Dynamics
Added ALT GEAR Handle.
Added Animated Tail Hook.
Updates/Corrections to ALR-56M RWR.
Training Missions covering F-16C 2022 improvements.
Fixed: FCR CATA movement during bank angle.
Fixed: AGM-65 boresight alignment accuracy. If boresighting a Maverick to the Targeting Pod on the ground, you must first set the GND JETT switch to ENABLE and the Master Arm switch to ARM or SIMULATE. As much as possible, boresight directly ahead of the aircraft and at least 1 nm away to avoid parallax errors.
Fixed: FPM doesn't act as expected with Drift Cut Out selected.
Fixed: Rudder pedals animation is incorrect.
Fixed: Erratic Active Timer when using DTT SAM.
Fixed: Changing Modes in DGFT Mode breaks lock.
Fixed: TGP A-A Mode does not return to -3 elevation in front of the aircraft.
Fixed: FCR symbology error when locking recently re-spawned aircraft.
Fixed: Fuel leak rate after damage.
Fixed: Radar Air to Ground Antenna Elevation Bug.
Fixed: TMS right behaviour with FCR as SOI and no targets.
Fixed: CRUS/HOME steerpoint cannot be entered directly.
Fixed: CCRP HUD symbology issues when REL ANG set to zero. Now possible.
Fixed: TGP designated JDAM target point now has a miss error average of 5 metres.
Fixed: CRUS EDR page is incorrectly calculating time to Bingo.
Fixed: Preset VHF FM frequency in ME adds a digit on COMM 2 DED page.
Instant Action Missions Update.
- DCS F-14 Tomcat by Heatblur Simulations
Fixed wheel chocks appearing in wrong place after moving the aircraft and setting them again.
Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
Fixed Quickstart Training Day stuck at checkpoint issue.
Fixed Quickstart Training Day tanker TACAN.
- DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: Potential crash when pressing the TDC.
Updates/Corrections to ALR-67 RWR.
Added Pilot Salute for humans.
Fixed: AUTO bombing inaccurate at different weapon release air speeds.
Fixed: DDI SOI Diamond becomes very difficult to see when zoomed in using the FLIR.
Fixed: GPS-guided bombs can be launched without a target in TOO mode.
Fixed: Threat circle flashes on briefly when WPDSG is selected.
Instant Action Missions Update.
- DCS: AH-64D by Eagle Dynamics
Added TADS IAT MP sync.
Add Israeli AH-64D livery created by ZedTank.
Add patches for Pilots.
Fixed: IHADSS image scale incorrect.
Fixed: CPG DMS Autopage button state is de-synced in multicrew.
Fixed: Selecting GUN on cyclic WAS was reverting MANRNG > value to default value.
Fixed: George spaming "Lost Target" messages.
Fixed: The Free Air Temperature gauge should not have backlighting.
Fixed: The standby Magnetic Compass lighting should be controlled by STBY INST knob.
Fixed: HMD Grayscale page coop synchronisation.
Fixed: BACK SCATTER message should have a space.
Instant Action Missions Update.
- DCS Ka-50 Black Shark 3 by Eagle Dynamics
Tuned INS alignment process. Manual alignment precision is now much higher and close to the hot start and auto-alignment precision.
Autopilot auto-turn won't be dependent on INS anymore. It only aims for decreasing Shkval deviation from zero (for all roll angles).
Fixed a bug of wrong switching from inertial mode to ADC after 60 minutes of inertial mode work.
Hot start INS alignment precision made it a bit worse to match a cold start manual INS alignment precision.
Remade INS alignment options and settings in mission editor.
3D. Corrected nose textures.
3D. Rotor blades animation corrected.
3D. Motion blur of rotors head corrected.
3D. Added night texture of external cockpit model.
Cockpit. R-828 texture ambient occlusion corrected.
VR. Add the option to choose HMS render eye.
Startup sounds updated.
Renamed cockpit hints for HSI knobs.
ABRIS. The English ABRIS charts setup shows two Russian items - fixed.
- DCS: Mi-24P Hind by Eagle Dynamics
Fixed: Mirrors and thermometer are not seen in external view.
Fixed: Aiming station - zoom IN / OUT binds not working.
Fixed: Rotor shaft animation.
- DCS: F-86F Sabre by Eagle Dynamics
Fixed: the V-8 slaved directional (gyro) indicator can not be rotated with the mouse.
Fixed: Ammunition capacity error - ammo changed to 300 rounds per gun.
- DCS: F-5E Tiger II by Eagle Dynamics
Fixed:TACAN / ADF directional arrow remains fixed and does not rotate.
Fixed: EGT reaches nearly 800c at start up.
- DCS: A-10A by Eagle Dynamics
Added PBR textures, made some fixes.
- DCS: A-10C II Tank Killer by Eagle Dynamics
Minor fix to textures of both aircraft.
A-10C. Position lights don't flash. Fixed.
A-10C II. Position lights remain when the wing is destroyed. Fixed
Note: It is our plan to release ARC-210 radio with UHF and VHF functions in the February 2023 update.
- DCS: Spitfire LF Mk. IX by Eagle Dynamics
Oil temperature gauge now shows the actual OAT on cold aircraft.
Oil and coolant temperatures are tuned according to real WWII in flight tests (WIP).
- DCS: Mosquito FB VI by Eagle Dynamics
Added new single player missions without units from the WWII Assets pack.
- DCS Mirage F1 by Aerges
Added Mirage F1EE. Including new ALR-300 RWR, air to air refuelling and Inertial Navigation System.
FM:
- Slight adjustment (reduction) in low supersonic drag.
Slight reduction of drag coefficient at subsonic speeds to better match the performance data.
Reduced payload supersonic drag.
Adjusted Magic, SW and SAMP 400 drag coefficients.
Rolling moment induced by external payload lift now accounted for.
Improved wake behaviour (reduced influence on the roll of the aircraft).
Slight increase in lateral stability at high aoa to better match SME feedback.
Control system:
- Default neutral point of non-FFB sticks changed to increase pitch-up zone, thus reducing sensitivity in pitch and increasing usable stick range in most situations.
Modified internal pitch curve (AMEDEE system). Pitch is now less sensitive at high deflection values.
Reduced effects of ARTHUR and Dashpot systems (stick force emulation) on pitch control. Now the ARTHUR and Dashpot model can be toggled in the Special Options menu.
Flight controls now require hydraulic pressure to move.
Rudder trembling problem solved.
Adjusted nose wheel steering curves to make it both more responsive and easier to control (still WIP).
Engine:
- Flying backwards or having significant tail wind with RPM below 7000 might turn the engine off.
Moving the throttle to idle before the RPM are above 300 may lead to fire or over-temperature due to accumulation of fuel faster than before (IMPORTANT).
Engine stall can now be caused by moving the RPM back and forth too fast or engaging the afterburner at very high AoA or outside the flight envelope.
Engine stall RPM oscillations are now less severe.
Engine temperature in overspeed corrected to what is indicated in the manuals (<= 735 ºC).
Engine starter sound starts 2 seconds earlier than before.
Throttle is clickable now near idle detent position. When clicked it is set to idle cut-off position.
Radar:
- Radar cover keyboard/joystick command will not take effect anymore when the radar cover add/remove function is disabled (aircraft is not on the ground, or canopy is closed).
Removed sound from the radar cover clickable action.
Radar antenna elevation/altitude difference function is fixed.
Altitude difference is correctly updated now when a target is tracked.
Radar strobe is now positioned at the last known target azimuth/range when the target track was lost.
The radar tracked target closing velocity (relative velocity) scale is correctly calibrated now in the range of -450 to 1800 knots, with the gap of -150 to 0 knots.
Fixed radar antenna orientation when scanning with nonzero delta elevation set.
Fixed 1 line scan antenna orientation.
Adjusted antenna local scan origin position.
Fixed the radar TL mode scan center position (-5 degrees from FRL), and TL scan area size - it was too wide.
Radar strobe position is now shown in IDN even when a target is not locked.
Fixed radar elevation digits texture issues.
Other features and improvements:
- Added Matra S530F ‘Supermatra’ missile.
FFB sticks are now automatically detected by the code.
Armament panel lights brightness is now regulated by light/day switch and rheostat.
Armament panel light on/off is now dependent on sight being on.
Reduced maximum light brightness of indicators in night mode.
Updated controls indicator stick axes display: pitch trim position is added to the stick pitch position.
AWACS 'Declare' command is functional now.
Fixed Radio Selector Panel pushbuttons not holding in 'pushed' position, when activated by keyboard or joystick.
Added the option to load empty fuel tanks at mission start.
Corrected fuel tank masses.
Fixed maximum fuel weights of F1EE, and F1B/BE AI.
Added general and particular gyroscope failures.
Backup horizon will be caged now once the cage knob is pulled, disregarding the knob rotation.
Adjusted braking power.
Brake light now illuminates always when braking (not only when the gear is up).
Brake nominal pressure now has the correct value of 210 bar.
Fixed CADS not affecting autopilot, ARTHUR and shock-cones (“souris”) behaviour.
Updated liveries.
Improved cockpit darkness.
Auto startup sequence: Added the item "Ejection handle safety pin - Removed (out of sequence)".
Auto shutdown sequence:
Added "Ejection handle safety pin - Installed (out of sequence)".
Fixed "UHF radio - Off" and "V/UHF radio - Off".
Documentation:
- Added Mirage F1 Flight Manual (CE + EE annex).
Added Mirage F1CE Manual de Vuelo (CE translation into Spanish).
Missions:
- Added Mirage F1EE Single Player and Instant Action missions for all maps except Normandy and The Channel.
- DCS: JF-17 by Deka Ironwork Simulations
Completed: cockpit textures with more weathering.
Completed: external textures (template will come soon).
Updated: rocket loadout of each pylon in SMS shows rocket name if fully loaded, otherwise the number of remaining rockets.
Updated: sd10/ld10 pylon drag.
Updated: bingo fuel should only trigger a warning on HUD, no mode change.
Added: more input controls (throttle step etc).
Fixed: SSLC/SS gunsight display bug on HUD.
Fixed: target distance on HUD.
Fixed: empty rocket pod should appear in SMS, and not affect FCS config unless jettison.
Fixed: cockpit animation in external model.
Fixed: campaign 02 bug.
Fixed: brief image.
- DCS: WWII Assets pack by Eagle Dynamics
Ju-88. Fixes to the model and textures.
Ju-88. Added bombs in the main bombs bay.
- DCS: Combined Arms by Eagle Dynamics
Firefighting Vehicle AA-7.2/60, Refueler ATZ-5, Refueler ATZ-60 Tractor, S-75 Tractor, Refueler.
TZ-22 Tractors are all drivable now.
Fixed front armour M1A2 Abrams.
Fixed driver position for “Tachanka” units.
Fixed crash when giving artillery second target.
- DCS: South Atlantic Map by Razbam
New - Franco Bianco Airfield.
New - Grass Airfield Goose Green.
New - club grass airfield for Hipico.
New - Various Settlement have been created across the map (still ongoing).
Corrected - ILS Glideslope at Rio Gallegos facing wrong way corrected.
Adjusted - lakes have been added / corrected across the map.
Adjusted - fleshed out terrain including vegetation maps around New Airfields.
Adjusted - changed the F10 map colours to be more in keeping with the region.
Adjusted - Rio Turbio NDB map display frequency.
Adjusted - tidied up some of the tiles around the new Airfields.
Adjusted - airfield Puerto Williams changed runway elevation to reflect the real airfield (different on both approaches).
Adjusted - updated Radar returns for object.
- DCS: AV-8B N/A by Razbam
Fixed: Fuel boost pumps switch should be on for cold start
Fixed: RPS switch should be on for cold start
Fixed: AFT EQUIP switch should be on for cold start
Fixed: Anti-Skid switch should be on for cold start
Improved: Minor adjustments to dry engine performance based on hover performance checks for 0 datum engine
Fixed: Water loaded/unloaded in mission editor sometimes not taking effect properly
LOADOUT REWORK : See the forum post
Fixed: Rocket rippling
Changed : Can now change GBUs/APKWS laser codes and rocket pods modes with engine hot
- DCS Campaigns
The Museum Relic Campaign by Apache600
- Mission 7: Fixed wind so A.I. takeoff on correct runway. MiG-15, custom Kneeboards now appear.
Mission 8.2: MiG-15, A.I. Wingman fail safe added to properly destroys his targets.
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
- 2 Bonus missions added using the FW-190D-9.
Bomber speeds adjusted to historically accurate levels.
More accurate Luftwaffe formations.
FW-190 skin roughmets updated for a more realistic shine.
Clear prop! Argument adjusted for new values.
DCS: P-47D Wolfpack Campaign by Reflected Simulations
- More accurate Luftwaffe formations.
FW-190 skin roughmets updated for a more realistic shine.
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
- More accurate Luftwaffe formations.
FW-190 skin roughmets updated for a more realistic shine.
DCS: F-14A Zone 5 Campaign by Reflected Simulations
- AAR logic fine tuned to prevent accidental triggers.
Mission 12: fixed a few static misplacements.
Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky
- All missions with Ka-50 have been updated for the Ka-50-3 module.
Added new environment: ships, ground personnel.
Fixed minor bugs
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
- All missions updated.
Added new environment: ships, ground personnel.
Fixed minor bugs.
Updated weather conditions (halo, clouds).
Black Shark 2 Republic Campaign by ED
- In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III.
DCS: Ka-50 2 Pandemic Campaign by Armen Murazyan
- In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III.
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon
- Mission 05: Updated startup / initial radio check sequence.
Mission 10: Fixed issue with departure comms playing when still on the runway. Small text updates. Added message for player to hold short of the runway and wait for Biff.
DCS: F/A-18C Raven One Campaign by Baltic Dragon
- Mission 02: Fixed issue with Smoke not cutting away or flying into space after he is told to cut away.
Mission 05: Fixed possible issue with tanker following player on RTB.
Mission 08: Fixed problem with Raven 12 refusing to take off.
Mission 09: Fixed problem with Venom part playing out where helos arrive (double trigger).
Mission 11: Fixed the issue with Saint flight orbiting around the carrier after takeoff.
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
- Mission 03: Updated triggers for recorder to only detect AUTO mode and added information about it to the briefing.
Mission 05: Reverted player to cold start. Updated "lights on" trigger: mission will now progress if player only turns on position lights. Fixed wingman not reporting switches safe.
Mission 12: Enemy frigate won't shoot at player's missile anymore.
Mission 13: Added safeguard for AI SEAD flights (they often failed to destroy their targets).
Mission 14: (only long version needs uploading, not M14S). Adjusted difficulty level for the Clementines in the landing zone (it should be easier to pass the mission now). Fixed possible bug with Olive not detaching when feet dry (happens only in long version of the mission).
F/A-18C Serpent’s Head 2 Campaign by Badger633
- All Missions: Winds adjusted.
F/A-18C Rise of the Persian Lion Campaign by Badger633
- All Missions: Winds adjusted.
Mission 6: 410 going home fixed.
Mission 8: Fix hatchet and 410 going home.
F/A-18C Rise of the Persian Lion II Campaign by Badger633
- All Missions: Winds adjusted / Mission brief added to Kneeboards / Briefs updated / Printable Kneeboards updated.
Mission 1: Voice conflict fixed.
Mission 2: WP1 zone adjusted, and message added.
Mission 4: Trap message fixed /missing tank message issue fixed / Migs adjusted.
Mission 5: Start time brought forward two hours to 16:10.
Mission 8: Height fail fixed / Missing ACLS added.
Mission 12: Missing ACLS added.
Bye
Phant

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Phant
- Capitano

- Messaggi: 14803
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 28 gennaio 2023, 1:07
Digitalcombatsimulator.com ha scritto:
DCS 2.8.2.35759 Open Beta
- Mk-82 bomb fuse on Mirage-2000 fixed
FC aircraft. Cyclic target Lock On by Enter key like easy avionics style - removed
OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS.
Game Options. Game avionics mode removed.
DCS M-2000C by RAZBAM Simulations
- Fixed: Bomb fuses always inert
as well as all the other fixes indicated in the previous OB log but not actually presented in game, namely:
- Fixed: TACAN Mode Binds
Fixed: PAR gun burst
Fixed: SEC CALC at airstart
Fixed: Log file errors
Fixed: Wake turbulence causing uncontrolled spin
Updated: BAP 100 drag
Updated: SAMP on pylon drag
Improved: Reduced engine ignition boom
Improved: Sun visor effect
Improved: Engine sound
Added: Sun visor Elevation axis
Added: SELH Warning Altitude axis
Added: SELH Warning Altitude binds
Bye
Phant

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Phant
- Capitano

- Messaggi: 14803
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 10 marzo 2023, 16:45
Digitalcombatsimulator.com ha scritto:
DCS 2.8.3.37556 Open Beta
- In this OB update, we are introducing a multi-threaded version of the DCS for the first time.
DCS Multithreading FAQ: https://forum.dcs.world/topic/320618-dc ... ading-faq/
Please note that this is still a beta and may contain bugs and glitches.
Introducing new campaigns:
- DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
DCS: AV-8B Kerman Campaign by Ground Pounder Sim
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
- DCS World
Rain in cockpit fixed on numerous modules
Added LODs to Hangar on Caucasus Map
Runway craters cause no damage to aircraft taking off/landing - fixed
Weapons. AGM-84. The minimum launch altitude has been reduced to 200 feet
AI Aircraft. B-17G. Ailerons are deflected as flaperons on landing - fixed
Weapons. Improved AA missile launch catapult mechanics F-15, F/A-18
Weapons. AIM-7 and AIM-120 autopilot tuning for FLOOD mode
Weapons. Corrected AIM-7E warhead data
Weapons. Corrected Mistral missile data
Weapons. Adjusted aiming errors for 9M39, FIM-92C and MIM-72G
CTD. DCS crashes on heavy missions without pagefile - fixed
Added grass to some terrain shelters
Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF
Corrected shadows by mountains
ME Triggers. Aircraft 3D model gets corrupted if its given Unit AI Set life equals 0
Fixed M-60 MBT
Fixed model UAZ-469
SON-9 radar elevation fixed
Added BDK-775 for Ukraine and Yemen
Fixed max speed for BDK-775
Added flir details for old model
Expanded the list of countries for historical mode for AN/FPS-117
CTD. Animation crash in MP, client hangs caused by M1097 Avenger - fixed
Campaigns. Custom campaigns shown in the "My Campaigns" menu sometimes won't let the user click the End Mission button - fixed
CTD. Crash on server if client is used as leader for a task Big Formation - fixed
CTD. Crash during landing at some airfields - fixed
Rain in the cockpit - removed
Weapons. 8K14 SCUD missile. Explosion very small - fixed
Weapons. Low damage from FIM-92C Stinger - corrected
AI aircraft. AI can't properly use HD bombs - tuned
ME. Error in case of file MissionTheatreCache.lua is empty - fixed
AI ground. Dead ground vehicles keep emitting engine sound - fixed
TF-51. Fixed flap lever movement
AI aircraft. Fixed CBUs distribution along vehicle group
Weapons. AGM-62 Walleye missile will not be able to hit targets in pitch-black night
AI aircraft. Tuned defensive behaviour in the SAM danger area
AI aircraft. MQ-1A can't land in some case - fixed
AI aircraft. AV-8B goes 'zombie' when dropping GBU-54 - fixed
ME. Triggers Add Radio Item for group and coalition don't work for neutrals - fixed
Cockpit. MFD surface render increased from 80 to 150 km range
Settings. Add item for Blur Flat Shadows to graphics options
VR. Upper part of FOV become black in VR when head pitching down - fixed
Helicopters. Sling load feature stuck when unhooking same cargo twice - fixed
- DCS: F/A-18C Hornet by Eagle Dynamics
Added RU localization for JDAM and JSOW lessons
Additional Hornet Instant Action Missions for Caucasus Map
Fixed: Crash at AGM-62 hit
Fixed: ACLS does not switch to P/R
Fixed: Super Carrier ACLS not working when more than one F/A-18C
Fixed: Missing Foresight Cue
Fixed: JDAM does not guide on target at all.
Fixed: HARM TOO can target radars with emission off - dedicated server only
Fixed: Aircraft jump on the ground if both wings are destroyed
Fixed: AIM-7 fired from station 4 or 6 in FLOOD mode does not track correctly
Fixed: Exit STT - Radar Memory is cleared requiring you to reacquire trackfiles
Fixed: Steering cue Dot and Shoot behaviour with RADAR guided missiles
Fixed: TWS track files jump around sometimes
Fixed: Moving target - Mav slews behind the moving TGP SPI when uncaged
Fixed: Velocity Vector wrong outside the HUD limits
Fixed: Sometimes rearm and refuel does not acknowledged after refuelling complete
Fixed: Marshall Says to hold 22nm at 7000. ACL shows 6000.
Fixed: Tanker set invisible can not be seen on data link
Fixed: Jamming indication on RWR disappears on burnthrough
Fixed: Missiles fired from Station 4 and 6 'fall' directly downward
Fixed: Pilot arms "flail around" when launching from carrier
Fixed: Warning / caution dimmer seems to have no effect
Fixed: LGB's have access to MFUZ on blank OSB
- DCS: F-16C Viper by Eagle Dynamics
Added RU localization for three lessons (NCTR, ESM/ECM Employment and VIP/PUP)
Fixed: Crash if no IAMs onboard
Fixed: Crash when AG is switched on and GBU24 is present
Fixed: Crash when trying to access the THRT HTS page
Fixed: DCS freeze on TMS right short
Fixed: AIFF and ROE ID Tree Corrections
Fixed: TGT-OA1-OA2 Locations Not Saved Correctly
Fixed: Dual Ripple Maverick, Second Target doesn't Explode
Fixed: MP dedicated server - HARM does not show SAM FCRs in certain conditions
Fixed: RWS STT lock guidance issue
Fixed: Incorrect MFD brightness adjustment
Fixed: Phantom CBU-105 can be seen during Jettison if already dropped
Fixed: Pre GPS NAV page incorrectly showing NAV ACCUR
Fixed: DED NAV command page error
Fixed: Cursor Zero drift and TMS Aft logic
Fixed: Radar Provides track data in AG radar mode
Fixed: CATA missing or inaccurate
Fixed: Mark Points in HUD with TGP in area mode issue
Fixed: Previously translated RU lessons descriptions are lost
Fixed: GBU24 drop out error
Fixed: AIM-54C MK60: does not give F-16 missile RWR warning
Fixed: CCRP bearing to target incorrect in HUD
Fixed: Interrupting the RWR BIT test can create infinite sound repeat
Fixed: RWR dimmer switch hardly changes the intensity of the light
- DCS: AH-64D by Eagle Dynamics
Added Perf Page: VSSE calculation
Updated lua for Israeli livery by zed tank for pilot patches
Fixed: Engine restart issue corrected
Edited south Carolina national guard livery to include new helmet patch format
Fixed: Multi Crew ASE desync.
Fixed: IHADSS monocle sun glare needs review
Fixed: George AI incorrectly measures the distance when firing a gun in multiplayer
Fixed: TEDAC Video Area Error
Fixed: HUD only view issues
Added Input files for Multipurpose UFC panel
Rocket calculation updates applied to M151 HE (non-M433) rockets only. Other rocket ballistics are work-in-progress.
Fixed: Jumps out and is destroyed when switching Master Ignition Switch in some case
Fixed: Localization of cockpit control hints
Fixed: Aircraft weight remains same when FCR removed
Fixed: Pilots hand no longer on cyclic stick after setting trim
Fixed: "IHADSS B/S" message blinks and disappears (AI cpg now does boresight on cold start only in their cockpit.).
Fixed: The Standby Attitude Indicator cage knob should only lock in Caged position (out) when fully clockwise
Fixed: SIGNAL knob logic corrections
Fixed: Pilot/IHADSS animation in the current OB is turned around in the external view.
Fixed: APU runs without fuel in the aircraft
Fixed: Desync in CMWS when CPG deploys flares
Fixed: ALT DRIFT advisory message
Fixed: Attitude Hold "enable" conditions
Fixed: Setting Master Arm/Safe button to SAFE is incorrectly de-actioning weapon systems
Fixed: TADS not fixed forward when no longer used as NVS sensor
Fixed: Standby Altimeter Kollsman window label reads MB
Fixed: Standby Attitude Indicator OFF flag should be yellow
Fixed: ACM switch in Pilot cockpit is wrong size and positioned incorrectly for OFF
Fixed: TDU Day/Off keybinds are inverted
- DCS: Mi-24P Hind by Eagle Dynamics
Added. Petrovich AI interface info boxes appearance now can be controlled from special settings as well as from mission editor. Authority to enforce boxes off is on mission editor side, but if player has them disabled and MP server has them enabled then player setting prevails
Added. Petrovich AI will report target loss and try to keep sight aimed at last point of track
Added. Change of ammo boxes state in cargo cabin reflecting ammo usage for Gunner (Left side gunner)
Improved. Limit of distance from which Petrovich see gun fire and report it
Improved. Petrovich AI warnings about missiles and gun fire will be a lot less interrupting each other
Improved. Petrovich AI several voice overs lines were replaced, added or removed for a better fit
Fixed. Petrovich AI problems of interface placement conflict with MFD, screens etc. exports setups
Fixed. Kord machine gun disappears in some camera positions
Fixed. ASP-17 sight manual input adjustments accuracy tuning
Fixed. AI Mi-24P does not use ATGM sight (not opening its doors)
- DCS: A-10C II Tank Killer by Eagle Dynamics
Added new feature: dual-band UHF/VHF ARC-210 radio which replaces one of two ARC-186 (UHF version). The VHF version remains but moved aft.
- DCS: F-5E Tiger II by Eagle Dynamics
Fixed: Afterburner sometimes does not come on
Fixed: Nozzles position depends on throttle moving direction
Fixed: Consistency in Engine Behavior based on throttle position.
- DCS: Supercarrier by Eagle Dynamics
Fixed: Dedicated server - Multiple carriers in mission, never received ACLS P/R
Fixed: Super Carrier Comms and ACLS potential issues with multiple players in flight
- DCS: Bf 109K-4 by Eagle Dynamics
Fixed: wrong oil pressure
Fixed: blackout from the excessive rocking in the game flight mode
- DCS: Spitfire LF Mk. IX by Eagle Dynamics
Tweaked: cooling system parameters (WIP)
- DCS: WWII Assets pack by Eagle Dynamics
B-17G. Propeller blades don’t feathered after crashing into the ground
B-17G. Propeller changed to the new type
B-17G. Fixed work of taxi lights
Ju-88A-4. Propeller changed to the new type
Ju-88A-4. Added taxi lights
A-20G. Propeller changed to the new type
A-20G. Added taxi lights
A-20G. Fixed BANO lights
A-20G. Fixed propellers still visible after destruction of wings
- DCS Mirage F1 by Aerges
New content:
- Added BARAX electronic countermeasures pod for the F1EE with full functionality.
FM:
- Elevator authority slightly increased in the subsonic area.
Further drag coefficient adjustment.
Drag at high AoA slightly increased.
Modified flap performance at very low speeds.
Roll due to asymmetric stall further developed.
Further adjustment of wingtip missile lift (when attached to the aircraft).
Reduced tendency of engine to enter a compressor stall outside the flight envelope.
Adjusted NWS behaviour in high sensitivity mode.
Corrected excessive engine pitch moment.
Engine gyroscopic moment correctly accounted for.
Adjusted asymmetric aileron deflection effects.
FFB (Force Feedback joysticks support):
- Fixed FFB being way too feeble with low stick deflection.
Added FFB shake option.
Added FFB adjustment options to the Special Options menu.
Missile-sight interaction:
- Missile flight time now correctly calculated and displayed.
Improved interception commands.
Adjusted calculation of launch window (still WIP).
ALR-300 RWR:
- Added “Cannon” voice message logic.
The voice messages order was updated, when more than one message is going to be played at the same moment. Now the order is: ”Alert”, "Missile", "Airplane", "Cannon", "Threat".
The same voice message will not be played twice in a sequence anymore.
Reduced time delay between two voice messages.
Voice messages will not be omitted anymore, when the threat temporarily disappears from the RWR azimuth indicator, and then reappears.
Added correct threat illumination types to the detailed threat info: LO, and CW.
Now threats are displayed on 4 “threat rings”: search (inner ring), lock, cannon, missile (outer ring).
Fixed ALR-300 spamming voice messages, also fixed messages overlap.
French and English ALR-300 voice messages were added.
“ALR-300 voice messages language” global option was added to the Mirage F1 Special Options dialog. When the "ALR-300 voice messages language" global option is set to "NO CHANGE", the ALR-300 language is determined by the "Avionics language" option. The selected "Native" option enables Spanish language when the player’s country is Spain, and French language for any other country.
Fixed ALR-300 display brightness curve.
Implemented custom logic for "AMEN ELIM", "EXPL ELIM", and "TONO ELIM" lower (yellow) lights in ALR-300 (see F1EE manual appendix).
ALR-300 "TONO ELIM" function now ceases voice messages instead of threats audio.
BF type RWR:
- BF type RWR tones volume can now be controlled by the RAP/CME potentiometer on the Radio Selector Box.
Fixed wrong RWR antenna type displayed in ME payload window, with BF type RWR selected in F1EE aircraft options.
Documentation:
- Added Mirage F1 Flight Manual (CE + EE annex).
Added Mirage F1CE Manual de Vuelo (CE translation into Spanish).
Radio:
- Made radio units categories naming in input standard: "V/UHF radio control unit" and "UHF radio control unit".
Added "Fly to Tanker" wingman command to F1EE radio comms menu.
Added "Radar on/off" wingman commands to radio comms menu.
Radar:
- Radar render is now multithreading compatible.
Radar scope brightness potentiometer was made operational.
Eliminated double brightness pixels when the radar range lines were overlapping other symbols.
External 3D model:
- Fixed gap between fuselage and landing gear doors.
Fixed Iran liveries.
Cockpit 3D model:
- Fixed IDN heading bug animation, it was disappearing at certain headings.
Fixed IDN heading index that was disappearing at certain headings.
Fixed textures of some cockpit panel knobs.
Fixed wrong spelling of “Sdes Fs” cockpit label.
Fixed wrong spelling of “Boudin” in canopy seal cockpit label.
Fixed IFF mode switches labels.
Added standby magnetic compass lubber line.
Fixed right pedal animation of Mirage F1 EE.
Fixed throttle afterburner detent animation of Mirage F1 EE.
Fixed taxi/landing light, it works now when using CR and CT liveries in a flyable Mirage F1 EE or by AI.
Fixed texture of Mirage F1 CE master failure warning light (“Panne”).
Documentation:
- Added Mirage F1 Flight Manual (CE + EE annex).
Added Mirage F1CE Manual de Vuelo (CE translation into Spanish).
Payloads:
- Corrected fuel tank names and empty weights.
Enabled unsymmetrical payloads.
Applied correct restrictions on combinations of R530EM, R530IR, and SR530F in a payload: 1) either stations 3/5 or station 4 can be loaded with any R530. 2) SR530F is not allowed with any other R530 version in a payload.
Added missing "Matra F4-259E" rocket launcher to station 3 of F1EDA/DDA.
Added missing "RP35 Pylon Fuel Tank (1137 l usable) [Empty]" to most of AI F1 versions.
Fixed allowed stations for S530F at F1C-200.
Removed S530F missile from allowed weapons list of F1CR.
Removed S530F missile from allowed weapons list at station 4 of F1C, F1C-200, F1CT.
Fixed AI F1B allowed weapons list, now it uses the same list as AI F1C.
Miscellaneous:
- Corrected problem with empty fuel tanks not being recognised by internal code (and not filling when AA refuelling).
Corrected AB detent tick position in controls window.
Automatic fuel counter reset now works in AA refuelling too (if automatic counter reset is selected in Special Options).
Reduced gear retraction time.
Fixed fuel counter sound being too low.
Clickable box position of seat height adjustment now updates when pressing it.
Updated Mirage F1CE kneeboard.
Added Mirage F1EE kneeboard.
Adjusted engine exhaust blur position and afterburner diameter.
F1EE got separately animated "Master warning" (“Panne”) left and right light-buttons, and "ENG" and "AB" (“Reac” and “P/C”) fire warning light-buttons.
Documentation:
- Updated Mirage F1 Flight Manual EN version (WIP).
Updated Mirage F1 Flight Manual ES version (WIP).
Deleted old Mirage F1 CE Flight Manual EN version.
Deleted old Mirage F1 CE Flight Manual ES version.
Missions:
- Updated Nevada Quick Start refuelling mission.
- DCS AJS-37 Viggen by Heatblur Simulations
NEW: Added new, highly detailed turbine model to aircraft exhaust.
NEW: Added new boarding ladder to static aircraft.
NEW: Added intake covers to static aircraft.
NEW: Added dynamic gear door numbers.
Updated AJS-37 codebase for multi thread compatibility.
Added tertiary air hatch model and associated animations.
Resized tail dynamic tactical numbers for better accuracy to standard placement.
Dynamic tactical numbers now show when the argument is set to 1 rather than 0 - fixing doubled tactical numbers on static liveries.
Fixed formation lights (slime lights) not appearing.
Fixed canopy not being replaced during repairs.
Corrected animations of tires for both AI and human aircraft.
Corrected AI aircraft rudder moving in the wrong direction.
Fixed some clipping faces on the right wing-root.
Made LoD transition more aggressive for better performance at distance.
Added “SE-DXN” bare metal livery by Mach4DS.
Added “The Show Must Go On” livery by Mach4DS.
- DCS F-14 Tomcat by Heatblur Simulations
NEW: Added ability to remove fuel pylons.
NEW:Cockpit mirrors can now be adjusted.
NEW:Began adding dynamic cockpit (FORGE) elements.
Major improvement and overhaul of F-14A FM performance characteristics:
- Tuned F-14A level flight acceleration.
Tuned F-14A turn performance.
Tuned F-14A top speed and excess power across the flight envelope.
Restored wing rock behaviour at high AOA (F-14A and B).
Adjusted dead engine spin down rate (TF30 and F110).
Updated entire F-14A/B codebase for multithread compatibility.
Improved strength of formation lighting, especially at a distance.
Corrected notch and default position of RIO ARC-182 radio knob.
Corrected direction of refuelling probe illumination.
Increased power of refuelling probe light.
Adjusted default RoughMet textures to remove permanent fuel pylon shadow.
Updated RWR threat library to version RD21: added Mirage F1, Ropucha and Fire Can.
AIM-7 hot trigger now also depends on WCS transmit enabled.
Fixed IMU sync error on own altitude entry during alignment.
Fixed bomb fall line being inaccurate due to NAV error.
Fixed RADALT not pegged at 5000 feet during RADALT warmup.
Fixed Clock getting inaccurate after a certain amount of time.
Fixed both glove vane and wingtip position lights illuminating with wing sweep aft of 25 degrees while nose gear down and locked.
Airspeed indicator needle now comes alive earlier, below 80 kts.
Fixed canopy not being repaired after canopy was jettisoned manually or by crew ejection.
Fixed Warthog profile for keybinds (fixes duplicate multiplayer chat keybind).
Fixed several typos in the keybind menu.
Fixed fuel quantity indicator showing fuel quantity in the F-14A on cold spawn.
Removed Op. Reforger I Supercarrier version.
Fixed Chinese Localization (thank you Alphabet_Ghost).
Fixed Chinese Localization for Op. Reforger I, The Final Hour and Training Day Quickstart missions (thank you Alphabet_Ghost).
Updated Top Gun 114 livery by LanceCriminal86.
Updated VF-1 Wolfpack liveries by Yae Sakura.
Added (F-14A) 4x VF-301 Devil's Disciples liveries by Mach4DS.
Added (F-14B) livery VX-4 XF-51 1988 by LanceCriminal86.
Added (F-14B) livery VX-9 Vandy 41 (1995) by ben_der.
- DCS: JF-17 by Deka Ironwork Simulations
Added: 11 new liveries (more will come in next update)
Updated: external textures
Fixed: HUD SPI in AG mode still valid after switch to AA mode
Fixed: crash by AG radar TA mode in multi-thread
- DCS: AV-8B N/A by RAZBAM Simulations
Updated: RWR sounds gain
Updated: Weapons load restrictions to conform with USMC rules
Updated: AG Gunsight depression
Updated: Keybinds
Fixed: Reattack arrow rotation when rolling the aircraft
Fixed: TPOD yardstick calculation.
- DCS: M-2000C by RAZBAM Simulations
Added: SELH Increase/Decrease binds
Added: Aux Gunsight deflection axis and binds
Added: Movable mirror
Added: Landing Gear BEEP button
Fixed: PCA error when arming empty tanks
Fixed: Aux Gunsight not visible in NAV modes
Fixed: Day/Night light knob click
Fixed: Rocket pod jettisoning fires rockets
Improved: Sun visor compatible with larger FOVs
Improved: HUD brightness and aux sight axes use full range
Improved: better 1st and 3rd person sun visor position matching
- DCS: Christen Eagle II by Magnitude 3 LLC
FM changes:
- MOI redefined.
Agility-stability refined.
Engine logic and code refined.
NOTE: We discovered a bug that affects the aircraft mass calculation in case when only one pilot is in the cockpit. We are working with ED on fixing the bug.
Changed engine main sound sample.
Recalibrated engine instruments.
Adjusted suspension.
Adjusted braking moment of main wheels.
Corrected fuel mixture and propeller keyboard controls.
Corrected lack of clickable sounds for magnets and smoke switches.
Corrected canopy pointers displacement.
- NOTE: We’re working on improving multiplayer synchronisation of canopy operations in case when two players occupy the cockpit.
Fixed instructor pilot’s floating joystick grip.
Adjusted Cockpit 3D file and Livery folder names.
- NOTE: Users with custom liveries will need to move them to the new location …\Mods\aircraft\Christen Eagle II\Liveries\Cockpit_CE2
3D NS430 implemented.
- DCS: MB-339 by IndiaFoxtEcho Visual Simulations
Bug Fixes:
- Fixed name collision on cockpit cover texture when using some mods
Fixed small hole in the model on the left side of the fuselage near left wing trailing edge
Fixed one missing tip tank
Fixed magnetic compass wrong behaviour when passing through north heading
CDU:
- Fixed West longitude bug on custom waypoints (it always considered East)
Fixed Wrong set of "Last position" during initial startup / manual alignment
Front Seat brightness control commanded both front and back seat RDU
Fixed Altimeters 10k drum "jumps" when overlapping 10k altitudes (10k, 20k, etc.)
Fixed ADI: Rate of Turn Indicator and Slip Indicator
Fixed Stand-by Attitude Indicator: pitch adjust and off-flag behaviour
Fixed Repair does not replace overheated or discharged battery
Fixed Brakes which does not respond on first half of pedals travel
Features:
- Tuned Pitch trim speed
Added Keybinding to toggle airbrake full in-out
Tuned flight model
Increased NWS strength
- DCS: I-16 by OctopusG
Fixed size of Stick's 3D shape
Added capability to hide/show Stick in Cockpit
- DCS: Black Shark 3 by Eagle Dynamics
Main rotor head is always green independently by livery when spinning fast - fixed
ODS-equipped (Onboard Defence System) Ка-50 external model shows the old laser warning indicator into cockpit - removed
Adjusting a brightness values of the Formation and Nav Lights
Fixed the direction of used shells ejection from the gun
ABRIS. CTD when trying to edit GNSS elevation mask - fixed
Fixed a bug when the UPK-23 gunpod remained hanging in the air when destroying the wing
- DCS: UH-1H Huey by Eagle Dynamics
Fixed. UH-1 AI gunners do not respect "Invisible" unit property
Fixed. UH-1 AI gunners are not following burst setting
Fixed. Duplicated input commands
Fixed. Occupy Pilot / Copilot seat only works with keyboard
Fixed. User MG gunner aiming with mouse does not work correctly when TrackIR is enabled in multicrew
Fixed. UHF and VHF FM radio doesn't work until the toggle switch is bounced (voice chat related)
- DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Fixed.Rear AI gunner does not follow burst setting
Added. New Czech Air Force livery (Thanks Gumidek)
- DCS: Combined Arms by Eagle Dynamics
Fixed default gun elevation for BMP-2, BMP-3, M-60 MBT.
Improved ground vehicles in FLIR mode.
- DCS: Caucasus Map by Eagle Dynamics
Fixed - indestructible buildings
Fixed - added callsign to Beslan airfield glideslope
Fixed - lake bottom artefacts
Improved - AI taxiway logic Beslan airfield
- DCS: South Atlantic Map by Razbam
New - Airfield Aeropuerto de Gobernador Gregores
New - Airfield Aerodromo O'Higgins
New - Cullen Airfield (Abandoned) will be good for FARPs
New - Added Gull Point Grass Airfield (FIGAS only)
Improvement - Reduced surface mesh overall file size
Improvement - work continues removing the shadows from the terrain tiles
Renamed - Hipico to Hipico Flying Club
Fixed - some AI traffic issues, AI traffic would not traverse some bridges
Fixed - Roadside objects interfering with AI route calculation
- DCS Campaigns
DCS: F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
- Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.
DCS: F-15C Aggressors BFM Campaign by Maple Flag Missions
- Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.
DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions
- Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.
DCS: F/A-18C Aggressors BFM Campaign by Maple Flag Missions
- Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.
DCS: MAD AH-64D Campaign by Stone Sky
- An additional briefing was added in all missions and errors were corrected, taking into account the comments of the players.
DCS: MAD JF-17 Thunder Campaign by Stone Sky
- Minor bugs fixed in the first mission
DCS: Rising Squall Campaign by INVERTED
- RS1 Campaign M05 - Remove vehicles obstructed by ground AI movement failure.
Tutorial Campaign - Fix the problem of "Unable to complete the mission" in some level.
Recompile the CMP file to correct the campaign process of "non SC version"
M10 - A "Non-SC version" M10 has been remade to correct the problem of losing the campaign progress of Non-SC players.
M10 - Remove all air defense missile interception capabilities in the port. Make sure the player's missile can hit the target.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
- Missions 8: Dodge 1 flight circling the carrier after takeoff - FIXED
Missions 10: Mission scoring broken - FIXED
DCS: MAD Campaign by Stone Sky
- Ka-50 replaced by Ka-50 III in all missions
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
- Mission 11: Ka-50 replaced by Ka-50 III
DCS: F-14A Zone 5 Campaign by Reflected Simulations
- Nellis statics rearranged in a more realistic way (Thanks, AWG!)
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
- Bonus mission AI taxi bug workaround
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
- Typo fixes
Fixed fuel ladders
Mission 5 briefing altitudes fixed to AMSL
Fixed floating static in the intro
Removed the accidental tanker from the fam flight.
Mission 2 Paco's turn timings fine tuned
Mission 6 all other AI is made invisible to make sure the bandits are not distracted
Mission 6 Defensive perch Paco won'tuse his guns before his Fox 2
g-stress check fixed in the LATT exercise
Possible workaround for the AI not being able to stop orbiting in mission 12.
workaround for AI Tomcats blocking each other on deck in mission 16
Recovery times adjusted
Nellis statics rearranged in a more realistic way (Thanks, AWG!)
DCS: AV-8B Hormuz Freedom Campaign by SorelRo
- Loadout adjusted to accommodate the latest Razbam loadout update.
DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
- AI updated and loadout updates after the AI BVR and BFM changes.
DCS: AV-8B Sky Warrior Campaign by Eagle86
- Mission 9: Fixed the appearance of a pop-up window with an error.
All missions: Payload changed.
Added a new item in the radio menu - skip takeoff (experimentally).
DCS: F-15C The Georgian War Campaign by Baltic Dragon
- Mission 7: Removed infantry units that would sometimes collide with player aircraft during startup.
Mission 9: Adjusted behavior of MiG-31s to reduce likelihood of AI crashing into mountains.
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon
- Mission 10: Removed gun ammo from the drones (there were reports it attacked player despite having "weapons hold" option)
DCS: F/A-18C Raven One Сampaign by Baltic Dragon
- Mission 02: Updated Smoke's startup sequence so he takes off after player. Removed SPACE BAR option for player when Knock it off is called. Minor updates to subtitles.
Mission 11: Fixed problem with bandits not spawning. Added message about taxi order when still on deck.
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
- Mission 05: Fixed problem with Blade not rejoining with player at WP1
Mission 09: Fixed issue with Betsy refusing to attack SA-2
Mission 12: Updated kneeboard to match aircraft's loadout
Mission 14: Updated briefing to match aircraft's loadout. Fixed missing A/A TACAN channel for Betsy
DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633
- Missions 1 to 9: Kneeboards updated, printable kneeboards added.
Mission 10: Last screen adjusted, SAMs revised, Mig safety trigger added, kneeboard updated, printable kneeboard added, mission brief updated
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
- Missions 1 to 14: Kneeboards corrected, Briefs updated, Printable kneeboards added
Mission 15: New last screen added, Kneeboards corrected, Briefs updated, Printable kneeboards added.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
- Mission 2, 6, 8 and 10: Case 3 egress height corrected.
Mission 4: BRA corrected.
Mission 9b: Adjustment to SAM targets.
Mission 13: Last screen updated, Case 3 egress height corrected, Adjusted TGR targets to prevent voice conflict, Removed Civil traffic plus added note.
Mission briefs updated.
DCS: MAD AH-64D Campaign by Stone Sky
- Mission 5: Target coordinates in the tablet were supplemented
DCS: A-10C Basic Flight Training Campaign by Maple Flag Missions
- Added pre-flight, start-up, shutdown and emergency checklists to the kneeboards. Also corrected AI collisions on landing in BFT04 and BFT09.
DCS: The Museum Relic Campaign by Apache600
- Mission 7: Added fix / fail safe for mission progression trigger issue MiG-15 and F-86
Bye
Phant

-
Phant
- Capitano

- Messaggi: 14803
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 18 marzo 2023, 0:29
Digitalcombatsimulator.com ha scritto:
DCS 2.8.3.37854.1 Open Beta
- DCS World
MT. Created a special MT mission uploading mode decreases mission opening time
MT Export viewports corrupted - fixed
MT. VR, Aircraft are missing cockpit tooltips - fixed
MP. Crash when trying to control static via command panel - fixed
MP. Crash when 052B Destroyer use target lock - fixed
MT.Random stretched cockpit/resolution - fixed
МТ. Hypoxia effect visual is broken - fixed
Fixed: Smoke and craters from explosions flicker and lag in TV Mode of Targeting Pod
- Flaming Cliffs 3 by Eagle Dynamics
MT: flankers DL displays all targets at same speed and height - fixed
- DCS: F-16C Viper by Eagle Dynamics
Fixed: TGP TV picture has extremely high brightness lvl
- DCS: A-10CII by Eagle Dynamics
Quick Start missions A-10C II updated for correct use ARC-210 radio
- DCS: AH-64D by Eagle Dynamics
Fixed: COOP Rockets always falling at <4km
Fixed: RWR don't see radiation from an azimuth of ~270-300 degrees
Fixed: Cursor on TSD desync between PLT and CPG
Fixed: COORD page desync after CPG`s detach and attach again
- DCS: Mi-24P by Eagle Dynamics
Fixed: cockpit fan animation effect is missing
- DCS: P-51D, TF-51 by Eagle Dynamics
Fixed: TF-51 canopy close keybind opens canopy
- DCS: M-2000C by RAZBAM Simulations
Fixed: Broken Aux ADI, IDN, G-Meter, Altimeter switches
- Known Issues
FPS hit with many bullet impacts over time
RWR stops registering contacts with multiple clients ( high priority but needs more time for fix )
Bye
Phant

-
Phant
- Capitano

- Messaggi: 14803
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 22 marzo 2023, 18:09
Digitalcombatsimulator.com ha scritto:
DCS 2.8.3.38090 Open Beta
- DCS World
Current User Aircraft Mods crashing in Multithreading version - fixed
RWR stops registering SAMs with multiple users - fixed
Scripting: fixed crash on output to log with formatting symbols - fixed
MT. Crash when aircraft was removed immediately after its spawn - fixed
MT Supercarrier. Signal wands lights and Hold back bar invisible - fixed
Bye
Phant
-
Phant
- Capitano

- Messaggi: 14803
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 13 aprile 2023, 16:47
Digitalcombatsimulator.com ha scritto:
DCS 2.8.4.38947 Open Beta
- DCS World
Multithreading. Fixed many small and large issues.
F10 map. Added direction and speed vector to aircraft and help symbols.
F10 map. Add tooltips to new icons.
F10 map. Add Show/Hide buttons for labels.
AI ground units.AA Unit stuck after firing - FIXED..
AI ground units. Distance error for the sights with laser rangefinder corrected.
AI ground units. User set invisible receives no RWR warnings from SAM.
AI ground units. Fixed accuracy of KS-19.
Ground units. Units dying with agony do not burn after explosion - Fixed.
Ground units. George EWR radar no response - Fixed.
ME Setting ‘COLD AT START’ now working as intended for FLIR rendering. Not selecting this option will allow units to have infrared signatures at mission start rather than first needing to heat up.
AAR basket jittering around probe - fixed.
Mi-24 AI. Sometimes it would not attack targets - fixed.
MQ-9 AI. Reaper doesn't maintain Altitude - fixed.
AI jet aircraft. Proper implementation of thrust reversing. Engine mode and deceleration has been tuned.
AI helicopters. Helicopters collide on the runway after landing. Reassign holding/cleared for landing.
AI helicopters. Helicopters fall through the deck on landing in some cases - fixed.
AI aircraft. E2D collision when trying to taxi from parking on deck - fixed.
AI aircraft. Sound update for C-17A.
AI aircraft. Su-25T can do off boresight IR missile launches - corrected.
AI aircraft. Su-25TM. Corrected wrong suspension of the right ECM pod. Corrected old naming of payloads.
AI aircraft. Su-27, fully extended leading edges at wingmen 2, 3, 4 in cruise flight - fixed.
AI aircraft. There is a plane in mission with option "No report waypoint pass" in mission. On the next waypoint it performs the Orbit task. The plane sends a message about taking a zone each time if it sends a trigger message using radio. Fixed.
AI aircraft. Attacking AIs with GBUs stay on the attack course forever after bomb run - fixed.
AI ships. Some submarines fly when setAltitude is given a negative value - fixed.
MP. Scripting: fixed crash on output to log with formatting symbols.
MP. There is no notification about the request for permission to join the MP crew in some cases - fixed.
MP. MT build. DCS hangs/crashes for many players simultaneously.
MP. Disconnecting from the server when controlling a vehicle in CA causes the vehicle to become immortal - fixed.
MP Events. onGameEvent fires 2x on mission_end - fixed.
MP Events. Base captured events each time a player joins the server - fixed.
LAU-10 rocket pod weight inconsistency - corrected LAU-10 mass to represent LAU-10D/A.
Weapons. GWS-30 Sea Dart doesn't give an RWR warning - fixed.
Weapons. ASM Kh-31A does not guide to ships - fixed.
Weapons. Anti Ship missiles will extrapolate the ship's speed for intercept point calculation.
Weapons. Adjusted GWS-30 Sea Dart fuze and guidance parameters.
Weapons. R-27R/ER and R-33 missile seekers are synchronized with fighter radar. If target tracking fails, synchronization is lost and lock recovery becomes impossible.
Weapons. Kh-31 booster phase corrected. No guidance at booster phase.
Weapons. Fixed rate of fire for 127mm and 130mm naval guns.
ME. GUI Error when click on group in Suppliers list in some case - fixed.
ME. Ground units sometimes jump around and change heading when increasing group size - fixed.
The burning time of the destroyed weapons depot is limited to 40-70 minutes instead of infinity.
Setting "forestDistanceFactor" to negative value hides all trees - fixed.
Craters from bullet impacts cause FPS drop over time - Fixed.
MP. Dedicated server. Crash reports will send in silent mode without host interaction.
- DCS: F-16C Viper by Eagle Dynamics
Fixed: RWR could stop registering SAMs with multiple players in network play.
Fixed: HUD Bearing for GBU-31/38 was broken - fixed IAM bearing on HUD and HMD for PRE and VIS modes.
Fixed: HTS - Corrected the logic for adding higher priority targets.
Fixed: HAD could possibly not show all threats.
Fixed: Tuned rudder authority limiters. One effect is greater rudder authority at higher angle of attack.
Fixed: RWR Priority and priority rings:
- Changed the display of targets on RWR according to their lethality level.
Increased font size on RWR display.
Fixed: Time-To-Go data on FCR or TGP MFDs were either missing or displayed different values than on the HUD.
Fixed: Missile automatic cycling logic.
Fixed: GBU-24 removes steerpoint information in HUD.
Fixed: Snowplow sighting mode corrections.
Fixed: Switching slots will affect TOS calculations.
- DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: Radar in STT maintains other track files in memory indefinitely.
Fixed: Upon entering TWS, the priority 1 target was not automatically set as the L&S.
Fixed: FCR and SA page show different target ranking.
Fixed: Radar repeatedly designates L&S when in RWS mode automatically, and the reset function did not work.
Fixed: Time on Target was too fast when setting ground speed.
Fixed: Bomb program is CCIP but there is a TGT designated, it will act as if in AUTO.
Fixed: Reduce HUD/JHMCS TD diamond slewing rate. This will allow more precise slewing.
Fixed: Attack format TDC slew rate way too slow. This will allow more rapid TDC movement to designate targets, change range scale, etc.
Fixed: Mk20 accuracy in VT AUTO mode.
Fixed: Aircraft silhouette jumping on AMPCD when switching between HSI and SA.
Fixed: Bloom lights on last LOD.
Fixed: AGM-65E cannot spot TPOD laser while carried on the jet, if the TPOD is slaved on or driving a moving designation.
- DCS: AH-64D by Eagle Dynamics
Added additional elements to Controls Indicator for FMC/SCAS functions:
- When a hold mode is engaged, a blue outline will be displayed around the SAS authority region within the corresponding flight control axis that the hold mode is active.
The blue indicator within the pitch/roll axes will change format to indicate the sub-mode of the Attitude Hold (Attitude Hold: solid box; Velocity Hold: dashed box; Position Hold: corner brackets).
Fixed: Dumping Vy and altitude holding is not IRL (WIP).
Fixed: Alt Hold does not disengage automatically (WIP).
Fixed: NVG and IHADSS can be enabled simultaneously (this can no longer occur as these devices physically interfere with the proper mounting and alignment of the other).
Fixed: Gun burst limit settings should be separate between cockpits.
Fixed: Actioning Gun on TEDAC grip while HMD is sight not changing CPG range source to Manual.
Fixed: The B/S position of the B/S-PLRT switch on the collective should be non-functional.
Fixed: Added empty racks in ME does not show in game until rearmed.
Fixed: VID page video source and sight text display corrections.
Fixed: HMD/TADS LOS crosshairs not flashing on VID page when displayed on left MPD.
Fixed: CPG should not be able to select TADS as sight if using NVS.
Fixed: Field of Regard extra lines should be removed on TADS.
Fixed: TSD and MENU page buttons fixed.
Fixed: ASE page functional corrections.
Fixed: ASE AUTOPAGE corrections.
Fixed: RLWR symbol and audio corrections.
Fixed: CMWS Control Indicator missing "OUT" indication.
Fixed: The EUFD and KU display colors require correction from green to yellow-green.
Fixed: EUFD Corrections.
Fixed: Incorrect EUFD indication for one frame when first turned on.
Fixed: AUX tank selection desync.
Fixed: CAUX and TOF are not syncing in multicrew.
Fixed: George AI Interface rename "IAS" to "TAS".
Fixed: George indicator placement if the main viewport doesn't match the window.
Fixed: The Instant Action Mission "Ghost FARP" in Caucasus for the AH-64D has a major text duplication right on the briefing.
- DCS: Mi-24P Hind by Eagle Dynamics
Added: Special option for AP authority over pedals (if disabled AP won't be able to take control over anti torque pedals and move them without pilot input, although 9% authority over yaw control is still there. Disabling it making this system not realistic (as real system AP has full control over whole pedals axis) but due to simulator and hardware joysticks reasons we are putting it in)
Added: Special setting for SPO (RWR) volume tuning
Added: New custom rocket and gun firing sounds
Added: Pedals microswitch button keybind for toggle action
Added: Keybinds for DISS Doppler navigation panel
Improved: Performance optimization of the Petrovich AI incoming fire detection code
Improved: Adjusted Petrovich AI angle and distance for incoming fire detection (will be less reports for non relevant fire events)
Improved: Overall Petrovich AI voice lines editing
Improved: Adjusted Petrovich AI target search pattern and geometry (this will eliminate long distance non relevant targets being included in search result and list). Now Petrovich scan specific sector around point.
Improved: Adjusted Petrovich AI obstructed target recognition. Petrovich will see partially visible target, if enough of this target is protruding from obstacle.
Improved: Petrovich AI will warn pilot about target being obstructed and won't fire ATGM if he thinks that target obstruction is too severe.
Improved: Petrovich AI will give hints to pilot for approach if target is obstructed. He will try to determine if repeating approach from the relative to the current heading right or left side is advisable.
Fixed: Raduga ATGM aiming sight doors animation
Fixed: Ammo animation for Kord right side gunner
- DCS: Supercarrier by Eagle Dynamics
Fixed: Signal wands lights and Hold back bar invisible in MT build.
Fixed: No LSO display picture in MT.
Fixed: Deck markings not showing in mission editor MT.
Fixed: Human salute.
- DCS: Combined Arms by Eagle Dynamics
Default FLIR levels have been adjusted.
Fixed crash when trying to control static via command panel in MP.
Fixed crash when 052B Destroyer use target lock in MP.
Fixed incorrect direction of rotation of the radar SAM.
Fixed SPAAG (auto-aiming) doesn‘t work for clients while Multiplayer in PPI.
Fixed sound for external MG Merkava Mk4.
- WWII Asset Pack by Eagle Dynamics
B-17 Default Livery Description - FIXED.
- DCS: JF-17 by Deka Ironwork Simulations
Added: 8 new liveries.
Added: AA radar SPOT when T5 pressed and hold (need to rebind T5 press) under INTC master mode.
Added: AA radar BS/NAR and HA/WIDE modes toggled by S2 press when no target locked under DGFT master mode:
- NAR is same as BS, but radar scan center can be controlled by TDC.
WIDE is same as HA, but radar scan center can be controlled by TDC.
Added: AA radar won’t re-lock same target within 1 second after unlock it under DGFT master mode.
Added: manual (DIR) submode of AG master mode (for unguided weapons) when T2 pressed and hold (need to rebind T2 press).
Fixed: MFCD radar display in DGFT mode.
Fixed: black screen flickering caused by WMD7.
Fixed: AG radar MAP black after pausing game.
Fixed: AG radar FRZ for MAP EXP/DBS/DBS2 modes.
Fixed: AG radar update SPI in MAP EXP/DBS/DBS2 modes with FRZ.
Fixed: exported MFD freeze in F2 view.
Fixed: MFD OSB text appear when power off.
Fixed: QS mission sink cargo.
Fixed: weapon model LODs.
Updated: WMD7 no auto-laze after releasing LS-6-100.
Updated: external pilot model.
Updated: JF-17 afterburner texture.
Updated: loading wallpaper.
- Known issues:
WMD7 jitter when ground stabilized.
AG radar RBM may not appear sometimes (fixed but missed this update).
- DCS: AV-8B N/A by RAZBAM Simulations
Fixed: JDAM target markers not moving according to EHSD orientation.
Fixed: CAS Page text overlap.
Fixed: CAS RECALL page text overlap.
Fixed: HD bomb selection through ACP.
Fixed: Point Blank designation not working with DMT.
Fixed: Flare Salvo not working when Group Release mode selected.
Fixed: Kneeboard showing NO TARGETS after selecting targets with the F10 map.
Fixed: Selective Jettison Button functional when Selector is OFF.
Fixed: AV-8B floods dcs.log with Rapier-related INFO messages at a high rate.
Fixed: Station selection prevents the use of DIR delivery mode.
Update: HUD brightness control..
Update: A/G Bomb solution wind correction..
Update: AUTO ASL now steers towards the release point.
Added: Rapier SAM to RWR library. Code ‘RA’.
- DCS: M-2000C by RAZBAM Simulations
Added: Realistic stopwatch.
Updated: Sun Visor in VR.
Updated: Ability to select a trailer when locking, instead of always locking the closest return.
Updated: Emergency landing gear handle.
Updated: Normal and Emergency LG deployment rates.
Fixed: Clock stuck at 12 when zulu and local are on different days.
Fixed: .dtc format MIP loading with longitude above +90° or below -90°.
Fixed: HUD brightness in DCS MT.
- DCS Mirage F1 by Aerges
Cockpit controls and animation - Omnibearing/Heading Selectors, IDN, F1EE INS:
- Fixed ‘Omnibearing Selector’ knob rotation speed. Added missing knob animation, when it is moved by keyboard/joystick.
Updated ‘Omnibearing Selector’ display counters: hundreds and tenths are animated now as a single tape with values 00..35.
Fixed 'Omnibearing selector' and 'Heading Selector' knobs animation directions.
Fixed ‘Heading Selector’ knob missing animation, when it is moved by keyboard/joystick.
Adjusted ‘Heading Selector’ and the IDN AP heading pointer animation speeds.
‘Omnibearing Selector’, ‘Heading Selector’, and IDN bearing/distance selector knobs input is accelerated now when the corresponding keyboard/joystick key is held pressed continuously. Adjusted the corresponding knobs animations.
Adjusted IDN bearing/distance knob rotation speed.
IDN bearing counter is animated now with hundreds and tenths as a single tape with numbers '00' to '35'.
Added toggle input command for 'Additional target selector switch’ in F1CE.
Adjusted 'Additional target selector switch' animation speed.
Fixed F1EE INS waypoint selector wheel, when operated by keyboard/joystick.
Fixed F1EE INS Parameters and Modes selector switches, when operated by keyboard/joystick.
Cockpit controls, animation, and functionality - Radio Navigation Aids:
- Fixed inoperative TACAN Y mode.
TACAN channels counters’ animation was reworked: 1) hundreds and tenths are a single counter now, 2) the animation is directly linked to channel setting knobs.
Updated VOR/ILS frequency display counters KHz animation.
Removed delays in VOR/ILS frequency display counters animation: now counters animation is directly linked to the corresponding knobs rotation.
Missile launch and symbology logic:
- Implemented missile masking by aircraft body for radar missiles.
Added harmonization time to missile locking.
Added Mission Editor option to allow simplified missile locking logic (no missile harmonization time or missile masking).
Adjusted missile maximum launch distance calculation (green dot in sight).
Added automatic launch for radar missiles. When this option is selected, the missile fires automatically when getting within missile range of the target.
Added 1 second wait for radar launched missiles.
Added missile light symbology, flashing when a launch order is given.
Added disappearing missile light symbology after IR launch.
Added full functionality of Magic/SW on switch.
Updated Magic missile launch delays: 1.8 s for Magic 1, and 0.8 s for Magic 2.
Mechanical clock:
- Fixed the non-rotating clock winding/setting knob when it is set by keyboard/joystick.
The clock winding/setting knob rotation is not limited by one full turn now, when it is in Clock Set mode.
Fixed the inability to rotate the clock winding/setting knob counterclockwise, when it is in Clock Set mode.
Updated the clock time set function. Added accelerated input from keyboard/joystick when the key is pressed continuously.
Implemented the clock wind up function. The clock spring has a total capacity of 2 days of operation. It is initialized as half wound up (one day of operation).
Added a clicking sound to the knob, when the clock is wound up.
Fixed mechanical clock accuracy issues. Added clock time error, when the clock spring is almost fully discharged.
Landing gear fixes:
- Gear lever is no longer moveable with weight on wheels.
Damaging the landing gear now can cause damage to the antiskid and hydraulic systems.
Trying to raise the aircraft from the ground with the gear will result in it getting stuck.
Fixed bug that only allowed retraction of the gear on the ground when the override button was released.
FM changes:
- Adjusted payloads lift coefficients.
Tweaked elevator authority.
Changed elevator starting position on the ground.
Adjusted behavior of the yaw damper in the transonic region.
Other fixes and improvements:
- Added control surface test.
Added a special option to select the volume of the fuel counter noise.
Change default ALR-300 voice messages language to Spanish, when 'Native' cockpit language is selected in Options. French voice messages will be heard only when 'France' is selected as the aircraft country.
Added 'Disable Voice Message System subtitles' to Mirage F1 Special Options submenu.
Autopilot integral commands no longer update during active pause (solves the issue with jumps after having the AP on in active pause).
Corrected throttle animation bug.
Adjusted AP disconnect limits to increase sensitivity.
Adjusted sight interception commands coefficients.
Fixed roll-pitch coupling issue in sight interception commands.
Fixed TACAN test.
Fixed FUS armament panel light not turning off when carrying an empty CLB4.
Fixed warning light acknowledgement logic for EE.
Payload and AI changes:
- Added BR-250 bomb to the CLB4 4 bomb pylon.
CT version is available again for AI.
Fixed AI units payloads: replaced S530D with S530F, fixed related payload names.
Added fuel tanks to BQ and EQ and GBU bombs to CT. Removed GBU and BR bombs from C and C-200.
Added PL-8 AA missiles to the JA Ecuadorian version (to represent the Python III).
Added Kh-29 AG missiles to Iraqi F1s.
Fixed payload names typo: replaced S530IF by S530F.
3D model:
- Improved tinted sight.
Fixed standby compass lubber line.
Fixed cockpit darkness.
Several pilot's 3D model texture improvements.
Fixed corrupt damage model that generated error logs.
- DCS: C-101 Aviojet by AvioDev
Fixed missing C-101EB TACAN channels animation.
Implemented the mechanical clock wind up function. Added clicking sound to the knob, when the clock is in the wind up mode.
Clock winding/setting knob is accelerated now with time when activated by keyboard/joystick.
Added clock time error, when the clock spring is almost fully discharged.
Implemented control stick movement animation.
Implemented joystick FFB movement.
- DCS AJS-37 Viggen by Heatblur Simulations
Fixes to tertiary air hatch conditions and animations.
Fixed gear door tactical numbers not working.
- DCS F-14 Tomcat by Heatblur Simulations
NEW: Added Singleplayer Campaign “Operation Reforger II - Flanking the Bear”.
NEW: Added option for a more realistic AOA buffet schedule.
Major improvement and overhaul of F-14B FM performance characteristics:
- Tuned F-14B level flight acceleration.
Tuned F-14B turn performance.
Tuned F-14B top speed and excess power across the flight envelope.
Made fuel tank loads exclusively symmetric.
Vastly improved loadout possibilities, limiting many incorrect or impossible loadouts through mutual exclusion.
Fixed HUD pitch ladder values for Take Off, Landing and A2G modes.
Fixed mirror floating with open canopy.
Fixed Operation Reforger I - Mission 7 not progressing.
- DCS: Black Shark 3 by Eagle Dynamics
Captions of fuel indicator changed "R" to "A".
ATGM Vikhr top row launcher covers animation is wrong - corrected.
Cold crank sounds updated.
MT build: IT-23 display colored - fixed.
- DCS: A-10C II Tank Killer by Eagle Dynamics
Radar altimeter. Radar altimeter now works on roll angles up to 120+ deg when pitch angles are between 35 deg on alt above 3000 feet and when pitch angles are between 45 deg and alt is below 3000 feet. Otherwise maximum roll angles are reduced to 15 deg. Radar altimeter ceiling is now 5000+ feet, not 5000 straight.
A10C. ARC-164 status button. Fixed, reverted wrong stuff from ARC-164 indication. Minor: aligned ARC-210 indication.
ARC-210. VHF FM <-> AM switching bug with UFC. Fixed problem with wrong modulation auto-select when inputting frequency from UFC. Minor: connected ARC-210 to the right DC bus instead of left.
Editor. Nameless records in Payload Restrictions view mode. Checking if the launcher exists in the database.
ARC-164: incorrect work of squelch switch. Squelch switch is set to On by default on the start of the mission. Squelch now toggled correctly (ON and OFF correspond to the correct radio logic.
ARC-210 knobs input of a wrong frequency leads to other wrong frequency tuning - fixed.
ARC-210 has no illumination at night - fixed.
HSI elements floating in the cockpit - fixed.
- DCS: Spitfire LF Mk. IX by Eagle Dynamics
Cockpit and external weapons sound update.
- DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics
Cockpit and external weapons sound update.
- DCS: Fw 190 A-8 Anton by Eagle Dynamics
Cockpit and external weapons sound update.
- DCS Fw 190 D-9 Dora by Eagle Dynamics
Cockpit and external weapons sound update.
- DCS: P-51D Mustang by Eagle Dynamics
Cockpit and external weapons sound update.
- DCS P-47D by Eagle Dynamics
Cockpit weapons sound update.
Front wheels dont seem to be on the ground - fixed.
- DCS: Mosquito FB VI by Eagle Dynamics
Cockpit and external weapons sound update.
- DCS Campaigns
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
- Missions 12: Mission scoring broken - FIXED.
DCS: MAD JF-17 Thunder Campaign by Stone Sky
- Missions 1 and 6, the preset frequencies on the channels of the main radio stations have been corrected.
DCS: MAD AH-64D Campaign by Stone Sky
- All missions, the trigger for the successful completion of the mission for the multi-crew mode has been improved.
Added instructions for online multi-crew game to doc-file.
The Museum Relic Campaign by Apache600
- Mission 7: Added additional fail safe features for mission progression trigger issues, as well as minor changes to enemy helo units. (MiG-15 + F-86).
The Enemy Within 3.0 Campaign by Baltic Dragon
- NOTE: Major update only for A-10C II Tank Killer version, as it utilises a lot of its features, weapons and the new radio. The support for the old A-10C version will be limited.
Horizontal changes. Fixed issue with ATC comms not working in all missions. Added new graphics at mission start and end. Added modular debriefings after each mission (accessible via Briefing Menu). Silenced wingman enemy spot reports. Swapped E2 to E3.
Mission 01. Updated starting speed for player and reduced amount of fuel. Dodge 2 and 3 flights land quicker. Fixed issue with no comms with Overlord in the last stage of the mission.
Mission 02. Fixed rare issue with convoy stopping along the way. Fixed rare issue with convoy getting destroyed despite player's timely reaction. Fixed issue with the truck not turning back properly.
Mission 03. Updated weather information in the kneeboard. Numerous minor updates and fixes.
Mission 04. Changed Axeman frequency to FM to avoid necessity to switch between channels. Added SP BAR options to allow player to choose better pace of mission. Numerous minor updates and fixes.
Mission 05. Updated Hunter frequency to avoid overlaps. Updated wrong voiceover for Player. Updated loadout for Georgian Mi-8s. Other minor fixes.
Mission 06. Updated frequencies for other flights and assets. Minor fixes.
Mission 07. Updated player's loadout. Updated conditions for checking if main targets are destroyed. Small fixes and improvements.
Mission 08. Updated player's loadout. Updated some of the VOs. Wingman will no longer attack Russian SA-11 on the other side of the border. Updated conversation between Warrior and Player over Anvil. Many minor fixes and improvements.
Mission 09. Fixed issue with wingman engaging targets from second part of the mission too early.
Mission 10. Fixed problem with PL Vipers not engaging targets on range or flying somewhere to Turkey after dropping their bombs. Fixed issue with Uzi 11 refusing to take off after picking up Schaefer. Updated some of the VOs. Other minor fixes and improvements.
Mission 11. Fixed problem with UZI not taking off from the roof. Updated Viper 11 voiceovers. Numerous minor changes and fixes.
Mission 12. Updated situation at the airport. Damaged A-10 does not disappear now. Minor tweaks and fixes.
Mission 13. Added some static units to the airport. Swapped CLA ZU-23s with technicals.
Mission 14. Moved AWACS to Overlord frequency and made sure his calls do not overlap with other messages on the same freq. Removed "ROLEX" as code-word to commence attack. Updated several of the voiceovers throughout the mission.
Mission 15. Updated frequencies to better use all the radios. Fixed issue with AI Overlord comms constantly stepping over custom radio transmissions. Minor updates and fixes.
Mission 16. Fixed issue with wingman being silenced during engagements. Fixed issue with JTAC not responding to player. Fixed issue with incorrect audio playing after terrorist attack.
Mission 17. Updates frequencies to make better use of the radios. Restricted wingman's possibility to attack wrong targets. Updated some of the units (technicals instead of ZU23s). Fixed issue with Charlie getting stuck on the way. Fixed issue with AAA stopping on top of Charlie.
Mission 18. Updated frequencies to make better use of the radios. Fixed issues with some missing VOs. Updated loadout for Player's flight.
Mission 19. Fixed issue with missing VOs for Banshee. Updated loadout for Player's flight.
Mission 20. Fixed issue with Dodge 2 overstepping over player's transmission. Updated loadout for Player's flight.
Mission 21. Fixed some minor problems with overlapping VOs. Updated frequencies to avoid messages playing one over another. Updated loadout for Player's flight. Updated credits part.
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
- Mission 05. Fixed problem with fuel script breaking the mission in some instances.
Mission 07. Updated wrong frequency (and kneeboard) for Marshal on AUX radio.
Mission 10. Fixed trigger with game not detecting HARM in zone. Added script detecting who shot the missile (player or Sluggo). Fixed issue with Sluggo attacking SA6 with guns.
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
- Missions updated because the switch seat command line was changed.
DCS: F-14A Zone 5 Campaign by Reflected Simulations
- Removed chaff from LAU-138.
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
- Core AI chatters forced off.
Easy comms forced off because it causes bugs with the custom radio chatter.
Removed chaff from LAU-138.
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
- Typos corrected.
Mission 8 Departure lead not taxiing bug fixed.
Mission 1 complete criteria made a little more forgiving for those who cannot fly a proper carrier break.
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
- Typos corrected.
Mission 1 'roger' out of nowhere fixed.
Ships won't fire at friendly AAA.
Jericho mission success codeword corrected according to original sources.
Workarounds for AI now chasing the player back to Manston.
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
- Mission 3 - Fixed rare chance for mission to be failed if player doesn't press spacebar.
Mission 15 - Adjustments to AI behaviour.
DCS: AV-8B Kerman Campaign by Ground Pounder Sims
- Mission 3 - Added elevation to task 3 coordinates.
Mission 6,7,9 - Adjusted missions to correct for issues with GBU-12.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
- Mission 4: MIG call off fixed.
Missions 1 to 13: Mission briefs updated including Introduction.
Missions 6,8,10,13: Dark kneeboards added to night missions.
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
- Mission 1 to 15: Mission briefs updated including Introduction.
Missions 5,7,9,13 & 15: Dark kneeboards added to night missions.
DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633
- Mission 1 & 6: Typos corrected, zones adjusted, safety helo added, fail images added, mission briefs updated.
Mission 2: Infantry movement fixed, mission brief updated.
Mission 3 & 5: Typos corrected, zones adjusted, WP1 moved, safety helo added, press to remove coords added, fail images added, mission briefs updated.
Mission 4: Text adjusted, zones adjusted, WP1 moved, safety helo added, fail images added, mission brief updated.
Mission 7: Safety helo added, press to remove coords added, fail images added mission brief updated.
Mission 8: Safety helo added, JTAC radio note added, press to remove coords added, fail images added, mission briefs updated.
Mission 9: TGP changed to ATFLIR, supply lorry added to mortar group, kneeboard updated, fail images added, safety helo added, mission brief updated.
Mission 10: TGP changed to ATFLIR, press to remove coords added, safety helo added, fail images added, mission brief and kneeboard updated.
Missions 6 and 10: Dark kneeboards added to night missions.
DCS: F/A-18C Rising Squall Campaign by INVERTED
- Multi Threading - Change the visibility of some MIZ to avoid a rare rendering error related to MT.
M02 - Moved Aegie-4 back to the hangar and changed the removal method for ground handling vehicles in front of the player.
Bye
Phant

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Phant
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Contatta:
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da Phant » 21 aprile 2023, 17:50
Digitalcombatsimulator.com ha scritto:
DCS 2.8.4.39259.1 Open Beta
- Introduced a new map module DCS: Normandy 2.0
- DCS World
Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only)
Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects.
Volume declaration is same as for world.searchObjects.
Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}}
world.removeJunk(volS)
VR Mask in native OpenXR is upside down - fixed
F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed
Crash on EagleFM - fixed
MP. User don't get any notification on connect to a full server - fixed
Weapons. Kh-29 missiles loft down after launch - fixed
- DCS: Mi-24P by Eagle Dynamics
Improved: List of targets detected by Petrovich now dynamically updated, user just need to place a point on ground for Petrovich AI to scan and to get updates there is no need to repeat it now, Petrovich should update target list in real time with IFF and new targets progress.
Improved: additional optimization of Petrovich AI routine for performanced
Bye
Phant

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Phant
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da Phant » 5 maggio 2023, 15:59
Digitalcombatsimulator.com ha scritto:
DCS 2.8.4.39731 Open Beta
- DCS World
MP. Added a real-time procedure for checking the required modules in mission loading
MT. Triggered text doesn't appear at some multimonitor configs - fixed
Radio messages move to the side in multi-monitor configuration - fixed
MT. Bullet impacts create many craters and large FPS hit - fixed
MP. DS. Crash seems to be related to fonts in overlay borders - fixed
Bye
Phant
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Phant
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da Phant » 19 maggio 2023, 1:41
Digitalcombatsimulator.com ha scritto:
DCS 2.8.5.40170 Open Beta
Introduced new campaign:
- DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation
- DCS World
Fixed H-6J GDJ-IV1 MER6 adaptor model.
Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in.
ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned.
MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard. It was added earlier but not mentioned.
The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers.
Added raster charts layers transparency
Fixed crash on loading surface textures in Normandy 2.0
Ships AI. Fixed - ships are swung around target course duration after hard turn.
Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group.
Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator.
Dedicated server. Fixed - JTAC unresponsive in MP.
Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects
Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model
Destroyed AI plane teleports to ground level - fixed
MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed
In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed
ME.GUI Error with task Embarking from Trigger actions in some cases - fixed
MP. DS. Required modules check is not working for the ww2 assets pack - fixed
MT. Units and smoke are visible through clouds from long distance - fixed
Weapons. Corrected weight of S-8 rocket family.
- DCS: F-16C Viper by Eagle Dynamics
Adjusted threat position on the RWR.
- Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring.
Fixed:Snowplow option missing on FCR page without TGP installed.
Fixed: High aspect BFM mission for Black Sea map - AI ignores player.
- DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode.
Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made.
Fixed: Rudder animation on net phantom doesn't work.
Fixed: VFA-97 Fuel Tank Texture Issue.
- DCS: AH-64D by Eagle Dynamics
Added AGM-114L. See video created earlier: DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON)
Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON)
Added Internal Aux Fuel Tank option
FM. Considerable change of flight dynamics model (WIP):
- The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including:
- Helicopter controllability at low-speed maneuvering has been improved;
Increased helicopter roll stability at submaximal speeds;
Improved behavior in transitional modes (roll-in/out and pitch-in/out)
The trim position of the helicopter and controls in hover and level flight modes has slightly changed.
FMC/SCAS
- SCAS tuned for modified flight dynamics model;
SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed
Fixed: Weight issue after heavy loadout creates control problems
Fixed: Crash on PLT client when CPG leaves from crew.
Fixed: Multi monitor - Exported displays not respecting brightness
Fixed: George menu does not take into account the scaling of the interface. (reticle offset left)
Fixed: PERF page WIND direction displays value 180 deg opposite of correct value
Fixed: CHAFF (T1) should be "barriered" when forced to SAFE
Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control)
Fixed: Rotor lighting effect artifacts at night
Fixed: Export viewport - static viewport images when choosing external views
Fixed: TEDAC Export Viewport spills into adjacent view ports
Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range
Fixed: MPD TSD Pages - Routeline doesn't include Hazards points
Fixed: CPG TDU blinking in Multicrew/MP
Fixed: Blurred rotor effect not working for CPG in multicrew
Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled
Fixed: AGM-114 quantity issue when taking control with CA
Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE
Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.)
Fixed: "Back Scatter" Message with no missiles
Fixed: M282 rocket warhead falls outside the timeframe
Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation
- DCS: Mi-24P Hind by Eagle Dynamics
Added: NEXT and PREV. bind commands for R-60 launcher selector
Added: Quick start missions for NTTR and Caucasus
Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category
Fixed: English cockpit backlight stencils conflict with Russian version stencils
Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator
Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset
Fixed: AC Voltmeter readings and wiring
Fixed: Petrovich AI warns about incoming attacks even if operator character is dead
Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default)
Fixed: Several crashes reported by users through built-in report system
- DCS: A-10C II by Eagle Dynamics
All training mission now using the correct A-10C II aircraft
Named presets for ARC-210 can be set in the ME now
- DCS: UH-1H Huey by Eagle Dynamics
Added: New engine simulation model added, replacing the old one
Added: Hypoxia effect added to UH-1H pilot
Improved: Position lights dim/bright adjusted
- All WWII aircraft
Repair now replaces the battery with a charged one.
Fixed. Guns sound the same with open or closed cockpit
- DCS: Mosquito FB Mk VI by Eagle Dynamics
Fixed. RP-3 25lb is not firing as specified from within the mission editor - fixed
Fixed. Cockpit lighting does not work in the Multi-threading
Added new skins for the aircraft
Fixed. Glitches in the spinning propeller effect.
- DCS: Spitfire LF Mk. IX by Eagle Dynamics
Added the Chinese Flight Manual
Fixed. Cockpit lighting does not work in the Multi-threading
- DCS: P-47D by Eagle Dynamics
Fixed. Landing gear that led to jumping behavior and explosions of the aircraft
- DCS: Bf 109K-4 by Eagle Dynamics
Fixed. AI bot flies too slow compared to the player flown aircraft
- DCS: FW 190D-9 by Eagle Dynamics
Fixed. Starter animation backwards when using keybinds.
Reworked keybound starter handle animation
- DCS: FW 190A-8 by Eagle Dynamics
Fixed. Starter animation backwards when using keybinds.
Reworked keybound starter handle animation
- DCS: WWII Assets pack by Eagle Dynamics
C-47. Better start up visual is integrated
C-47. Fixed. Landing gear contact with the surface.
C-47. Added new sounds for the aircraft
Reloading sounds for WWII tanks are added
A-20. Fixed. Bomber does not fire defensive guns
- DCS: MB339-A by IndiaFoxtEcho
Fixed incorrect indication for RNAV bearing
Fixed radios stop working when tacan is switched on
Fixed knob behavior for the gunsight MILS settings
Fixed tacan and radios volume at spawn according to ICS panel
Fixed wrong RPM percentage for the anti ice test
- DCS: JF-17 by Deka Ironwork Simulations
Fixed: wmd7 image shaking during maneuvering
Fixed: AG radar no RBM image
Fixed: blackout issue at high alt due to ECS turned off
Updated: SMS supports PL-12 for new scheme test (Player needs to modify JF-17.lua to manually add PL-12 to JF-17 pylons)
Updated: PL-12 changed to same scheme as AIM-120C
- DCS AJS-37 Viggen by Heatblur Simulations
Tweaked HUD glass for better visibility in very bright lighting.
Fixed various sound loop issues.
Better ease-in and ease-out for afterburner sounds in cockpit
Added ability to move ahead in Cold Start mission in case of misfiring trigger.
Show Must Go On livery now shows appropriate droptank textures.
- DCS F-14 Tomcat by Heatblur Simulations
NEW: Major Ground Handling and Suspension Overhaul Phase 1:
- Improved general suspension.
Improved taxi behaviour and ground roll characteristics.
Improved ground handling sounds.
More ground handling improvement to come!
NEW: Added pedal shaker sound (above 21 units AOA.)
NEW: Added wing turbulence and wind sounds for additional feedback queuing at high G/pitch rate
Added DLC deployment sound
Fixed USS Forrestal taking damage on landing and take off
Adjusted buffet intensity and AOA schedule for “realistic” buffet option
Adjusted Yaw SAS effectiveness
Adjusted ground effect pitch moment to assist in aerobraking and rotation (necessary after rolling friction reduction)
Fixed MAK-79 loadouts.
Phoenix pallet mass now again added to total aircraft mass (added weight cannot be seen in-game, but is taken into account in the FM)
- DCS Mirage F1 by Aerges
TRAP 136 (‘Green’) and TRAP 137B (‘Red’) radios fixes:
- TRAP-136 radio (‘Green’). Fixed incorrect operation of the radio function selector switch at cold start.
TRAP-136 radio (‘Green’). Fixed inoperative radio at cold cockpit start up, when the frequency was selected before the radio was powered on.
TRAP-136 radio (‘Green’). Selection of the Frequency mode selector 'G' position will not enable the guard receiver anymore. Use 'Pal+G' Function selector position to enable the guard receiver.
Fixed both 'Red' and 'Greed' radios function selector switches operation with autostart/autostop macros.
Optical Sight fixes:
- Fixed a bug with wrong gunsight diameter, when entering A/G mode with VEL Optical Sight mode enabled.
Changed Optical Sight Velocity Scale display logic:
In '(C + M or SW) R' mode the Target Aspect Angle is displayed.
With short range missiles selected and not in '(C + M or SW) R' mode - the Target Closure Velocity is displayed.
General missile logic:
- Wingtip missiles can now only be fired with a lock.
After review of available sources, Magic 1 and 2 missiles launch delays were reduced to 310 ms.
Added radar missile locked and masked tones.
Flight control system and AP fixes:
- Yaw damper logic reworked: runaway yaw damper issue and oscillation in transonic fixed. Work on improving the behavior in wake turbulence is underway.
Fixed AP integral lateral command problems: AP can work with significant asymmetric payloads now.
AP ALT mode engagement is much more smooth now.
It's no longer possible to connect the AP at all when disconnection conditions are being met.
Solved AP disconnection issues with FFB.
3D model and textures:
- Fixed Mirage F1 EE AOA color band lights.
Fixed Mirage F1 EE accelerometer reset animation.
Fixed right wing pylon. It is identical to the left wing one, instead of being both symmetrical.
Added missing SIL label to UHF radio unit.
Fixed animation of the anemometer speed bug.
Fixed several fuel and radar lights in the Mirage F1 EE.
Other fixes and improvements:
- Corrected asymmetric load behavior when carrying BR-500 bombs.
Fixed control stick animation arguments mix.
Oxygen system energization logic fixed.
Main oxygen tank level test corrected.
Emergency landing gear deployment issues fixed.
Updated tooltips in Mirage F1 'Special Options' menu.
Fixed IDN training mission. Lesson 2.1: The navigation indicator (IDN).
Removed "T" key default binding in "Search light button" input.
Added "Stick alternate PTT button" input.
Updated flight manual.
- DCS: Black Shark 3 by Eagle Dynamics
APU & Engine sounds updated
- DCS: Flaming Cliffs by Eagle Dynamics
Su-33. G limiter not functioning correctly - fixed
- DCS: Supercarrier by Eagle Dynamics
CVN-74 USS John C. Stennis No Number in LSO Display
- DCS: Combined Arms by Eagle Dynamics
Fixed - The submarine could dive underground at shallow depths (after command from F10 map).
Fixed - Range lamp for leopard 2.
Fixed - Isometric view remains when switching to ship, if previously used for vehicle.
Added gun reloading sound for WWII tanks.
- DCS Campaigns
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
- ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins and detailed campaign notes, credits
COLD STARTS - added for all applicable missions
Player now launches mission via SPACEBAR when ready allowing prep time
Added ability to use LABELS
Added SCORE SYSTEM system to each mission
Added optional IMMORTAL MODE to several longer missions, dangerous missions
Fixed / added EPLRS for all aircraft with datalink
New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more
Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links
Player WAYPOINTS renamed for consistency
TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues
Mission1. Steered C-130 higher and wider to avoid confusing player to follow them on take off
Mission 2. Сorrected waypoints for target apron at menakh. Corrected transit speeds of package. Added additional ground units in firefight.
Mission 4. Improved in-game instructions and briefing. Improved Ai behaviours all-round. IImproved target sets and positions. Added improved secondaries and airfield attack. Dozens of other upgrades/improvements.
Mission 5. Adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city. New audio added for weapons firing, BDA and other items. Mission improved playability / Flow / Timings.
Mission 7. Updated Ai behaviour for egress/recovery/landings. Updated Completion music. Updated Sabre20 audio/dialogue for improved accuracy (location, instructions). Updated Oil Derrick explosions. Updated Flypast Artillery strike/timings. Updated flight audio/comms to avoid audio clashes. Updated Banshee targeting and BDA.
Many more updates that improve flow/experience
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
- Missions 12. Mission goals edited
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
- Radio frequencies fixed
Odd truck parked on a revetment fixed
Mission 6 odd units fixed
Spitfire IX The Big Show Campaign by Reflected Simulations
- Radio frequencies fixed
Mission 2 success score fixed
Some random leftover statics removed
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
- Radio frequencies fixed
Mission 10 AI takeoff bug workaround
Missing skin textures fixed
DCS: P-47D Wolfpack Campaign by Reflected Simulations
DCS: F-14A Zone 5 Campaign by Reflected Simulations
- Hand gestures added
Mission 3 possible AI taxi bug workaround
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
- Hand gestures added
TACAN added to the tanker in mission 13
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
- Hand gestures added
Mission 10 progression safety added
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
- New datacard developed which includes weather data, more comprehensive info of the entire strike package, aircraft weight table, Joker and Bingo fuel states, and Bullseye coordinates.
New flight plan page includes waypoint altitudes, incremental and cumulative distances, weapons loadout graphic and description.
Both datacard and flight plans use larger font for easier viewing in-flight.
For missions with AFAC (airborne JTAC), added ability to turn the laser off/on by the player.
All AI anti-air threats dumbed down a bit to enhance game enjoyment.
Added background radio transmissions for a more "immersive" experience.
All mission kneeboards updated to new graphics/checklists.
Added support for new ARC-210 radio
And finally, after wheels up, a new little secret in the F10 menu to help make those long, lonely flights more bearable.
Mission 0: Added new datacard and flight plan. Wingman crashes into Player's aircraft on final. Fixed. New ATC instructions when landing.
Mission 1: Added new datacard and flight plan.
Mission 2: Added new datacard and flight plan. Increased effectiveness of anti-air threats (previously didn't do anything).
Mission 3: Completely rebuild from scratch. Added new datacard and flight plan. Loadout adjusted. Added more bad guys at Senaki and Kutaisi. Added SEAD support. Modified flight plan.
Mission 4: Added new datacard and flight plan. Added a few more Russian JTACs and IFVs. MedEvac not appearing - fixed. Medevac smoke not appearing - fixed. Added more and bigger BOOMs for player enjoyment :>)
Mission 5: Added new datacard and flight plan. Updated flight plan route. Updated (increased) aircraft parked at Nalchick. Updated Colt 1-2's route. Changed Jolly to CH-53 (to better reflect CSAR Pave Low aircraft). Modified Jolly’s flight plan. Updated bad guy’s weapons.
Mission 6: Added new datacard and flight plan. Updated Russian convoy route. Added AFAC (Reaper) for targeting. Modified players loadout. Modified Russian aggressor's route.
Mission 7: Added new datacard and flight plan. Reworked the entire strike package, Coalition flights starting up but not launching - fixed. Mission goals revised. Less aggressive Russian convoy. Added SEAD flight. Changed Bullseye location.
Mission 8: Added new datacard and flight plan. Modified player's loadout.
Mission 9: Added new datacard and flight plan. Changed SA-8s to SA-9s (thanks Blackadder 55). Modified Players loadout. Added SEAD flight. Changed lasing JTACs. Changed loadout back to GBU-12s from GBU-54s (the player keeps the option to change loadout at mission start).
Mission 10: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. New mission briefings. Changed Pig Flight's loadout. Significantly modified and reorganized all Russian armor's routes and speed and added a few mildly effective SAMs to keep it interesting. Added another U.S. armored cavalry company to help fight the invading Russian horde.
Mission 11: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
Mission 12: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
Mission 13: Added new datacard and flight plan. Recreated the convoy to better follow their route.
Mission 14: Added new datacard and flight plan. Essentially recreated this mission: modified flight plan. Added new SEAD flight. Modified Russian armor at Tblisi. Added better AFAC support.
Mission 15: Added new datacard and flight plan. Add better ATC instructions. Boosted audio. Added more people and fireworks at Kobuleti. Decreased density of fog a bit.
DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633
- Missions 1 to 10: Ford dedicated skins added
Mission 3: Removal of co-ords via space bar fixed.
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
- Missions 1 to 15: Livery numbering fixed
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
- Missions 1 to 13: Livery numbering fixed
Mission 13: Initial fail zone reduced.
DCS: F/A-18C Rising Squall Campaign by INVERTED
- M02 - Fixed abnormal time flow at the beginning of the mission.
M08 - Fixed abnormal time flow at the beginning of the mission.
M09 - Fixed A-A data link functionality on SA page.
M10 - Fixed the issue of Hammer squadron not engaging.
DCS: UH-1H Huey Argo Campaign by 373vFS Greg
- Fixed carrier issues on Missions 1 & 8
Tweaked cargo issues on Mission 3
Tweaked Mission's 4 time
Tweaked Mission's 8 Convoy reactions
DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg
- Fixed script error when targets were destroyed during CAS missions.
Bye
Phant

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Phant
- Capitano

- Messaggi: 14803
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 9 giugno 2023, 1:33
Digitalcombatsimulator.com ha scritto:
DCS 2.8.6.41066 Open Beta
- Introduced a new map module: DCS: Sinai
- DCS World
Infantry no longer smoke when injured or killed
ME. Weather widget: Broken alignment. Not enough space for strings - fixed
Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
ME. Mission Editor freezes when creating a new group - fixed
AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
GUI Error when try to select track in some cases - fixed
Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
Historical mode. Egyptian list of units tuned.
MP. There is no confirmation window when exiting the MP via the role selection menu - window added
ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
Improved rendering of sea water surface in FLIR.
ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
FLIR. South Atlantic Map IR render is adjusted.
AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
MP. Server CTD on unit:destroy when player controlled - fixed
Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed
- DCS: F-16C Viper by Eagle Dynamics
Added Velocity Search With Ranging (VSR) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes
Added Sinai IA Instant Action missions
Fixed: Markpoint created from FCR GM has large offset from what is designated
Fixed: Offset Aimpoint altitude is entered from DED with negative values
Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
Fixed: TGP Mark point incorrect in weapon MAN mode
Fixed: ACM 30x20 locking outside the HUD limits.
Fixed: IAS incorrect on Marianas with very high head winds
Fixed: Radar able to track targets that are terrain masked
Updated BFM Instant Action Mission
Fixed: FCR defaults to wrong mode in specific power on conditions
- DCS: F/A-18C Hornet by Eagle Dynamics
Added Velocity Search (VS) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
Added Sinai IA Missions
Fixed: Enabling one-look raid removes target offboard information
Fixed: Stuck B sweep on the edge of the DDI after locking on to the target
Fixed: Slewing after Offset designation moves the WP symbol on the HSI
Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target
Fixed: Precise coordinates discrepancy between F10 map and the cockpit
Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected
Fixed: AZ/EL and RDR ATTK pages show info for jamming target
Fixed: Offset symbol moves in SA page
Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9
Fixed: Stepping away from first track file takes two presses
Fixed: Training mission carrier moves when it should be static
Fixed: Airspeed in HUD on Marianas is doubled in very high head winds
Fixed: Time on Target seems too fast when setting ground speed
Fixed: Radar able to track targets that are terrain masked
Updated Hornet BFM Instant Action missions
- DCS: AH-64D by Eagle Dynamics
Made it possible for AI to use IAT
Added Sinai IA Instant Action missions
Added Windshield wipers clear rain drops
Added for AGM-114L new icon for ME
Fixed: George manoeuvres are not predictable and almost deadly
Fixed: LST switch in front cockpit moved to A in cold starts (auto-start and manual starts)
Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving
Fixed: APU desync between PLT and CPG
Fixed: "George" will say "in range" when it is not
Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
Fixed: George evaluate LT switch position when Player leaves CPG seat
Fixed: Yaw limit after you don't launch AGM-114L at once
Fixed: Constraint box fixed after last missile
Fixed: George launched AGM-114L from 9km when in weapons free mode
Fixed: AGM-114 typo in weapon label
- DCS: Mi-24P Hind by Eagle Dynamics
Fixed: Radio desync in multicrew
Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
Added: Quick Start missions for Sinai map
- DCS: UH-1H Huey by Eagle Dynamics
Fixed: Minigun animation is missing in MT
Fixed: WIP Throttle control over FCU logic for new engine model. (Before helicopter would be able to takeoff on throttle idle)
Fixed: WIP Fuel consumption tuning after new engine model implementation
- DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Added: Quick Start missions for Sinai map
Fixed: Crash caused by asymmetrical gunpods jettison
- DCS: Supercarrier by Eagle Dynamics
Fixed: MT - long range lineup light not visible
Fixed: Deck markings not showing in mission editor MT
- DCS: FW 190A-8 by Eagle Dynamics
Pitot light indicator now works without ground power (pitot heating functions still have known issues)
Fixed: Double bind for Start Switch
- DCS: FW 190D-9 by Eagle Dynamics
Fixed: Double bind for Start Switch
- DCS AJS-37 Viggen by Heatblur Simulations
NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.).
- Does not affect existing keybinds.
RB-05 Overhaul:
- Fixed RB-05 only able to be steered with radar in A0.
Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
Fixed subsequent launches sending the first missile to Valhalla.
Fixed steering commands being sent to the missile beyond 30s.
Included several BK-90 fixes:
- Fixed STD switch erroneously affecting pattern setting.
Inhibited display of BK-90 HUD symbology above 500m.
Max distance release cue not showing correctly.
Added U-22 Jammer Mode E (always transmits).
Added non-tracer AKAN gunpod.
Fixed Jammer warmup not being skipped during hotstart.
Fixed U-22 (old) warning light not showing during warmup.
Fixed X-TANK BRÄ light showing <50% RPM instead of <70%.
Fixed airbrakes not auto-retracting with landing gear releasing.
Added feature that allows airbrakes to be stopped in an intermediate position.
Added “_(...)” to keybinds for l10n. Now keybinds are localizable.
- DCS F-14 Tomcat by Heatblur Simulations
NEW: Major Ground Handling and Suspension Overhaul Phase 2:
- Significant suspension and ground handling qualities update.
Increased Brake Torque.
Adjusted kneel actuator rate.
Completely redone strut forces and dynamics.
Adjusted kneel spring energy.
Fixed aircraft spawning kneeled on carrier hot starts.
All hot starts now spawn with the parking brake engaged.
Adjusted default takeoff trim for carrier spawns.
Fixed incorrect delay in ejection sequence.
EIG brightness adjusted with ambient illumination.
- DCS: JF-17 by Deka Ironwork Simulations
Fixed: SMS supports for PL-12
Added: Weapon Qualification missions
- DCS: SA-342M Gazelle by Polychop Simulations
SA342 - Common to all
- Updated external textures to PBR standard
Added raindrops on canopy
Interior lighting and reflections updated
Flight model
- Entirely rewritten FM
Overhauled engine and rotor behaviours
Updated mass and payload mass parameters
Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…)
Engine surge effect from rapid collective movement added
Force Feedback support added
Removed ‘Easier Controls’ special option
Removed ‘Rudder Trimmer’ special option (replaced with new trim options)
New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’
- None - has no effect
Instant - trim position instantly set to current cyclic/pedal position
Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’)
Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered
Updated controls indicator
- Red marker shows control position
Grey marker shows trim position
Autopilot markers removed for further consideration
Updated/added network animations
Implemented IFF panel (limited functionality)
Updated autopilot system
- Airspeed/Altitude hold mode removed for further consideration
“Auto-collective” removed for further consideration
Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes
Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled
Added smoke display system
- Smoke launchers can be equipped in the rearm/refuel screen
Smoke launchers have a new input to toggle on/off
Collective can be hidden by clicking on base of collective
Added tablet navigation aid
- Tablet can be disabled from mission editor
Tablet provides map, heading, airspeed and groundspeed GPS information
Updated slip ball to be less erratic
Fuel warning light now flickers if below 80L
SA342L
- Added new weapons:
- 2x/4x Mistral
2x/4x HOT3
HMP400 gunpods (100, 200, 400)
Selectable GIAT M621 20mm
Replaced Viviane screen with periscope sight
- Replaced Viviane control panel with periscope control board
Periscope provides two zoom levels
Toggleable gyro stabilisation
Selectable reticles for estimating distance
Connected to ‘VIS’ mode on Artificial Horizon same as Viviane
Pilot sight can be hidden by clicking on mounting of pilot sight
AI now able to fire HOT3 missiles
Added ground crew option to remove doors
Added option to shoot multiple pylons if the weapon is from the same type
SA342M
- Viviane camera code overhauled
Viviane multicrew synchronisation improved
AI now able to fire HOT3 missiles
SA342 Mistral
- Removed playable version (now replaced by SA342L)
Removed Custom Cockpit options
SA342 Minigun
- Added special option to decouple minigun from head/camera view
Added inputs for keyboard/joystick control of minigun
Added inputs for mouse control of minigun
Added clickables and inputs for minigun safety, sight power/brightness and IR laser
SA342 Known issues and work in progress
- Auto-hover (CVS and ALV modes) are work in progress and may not function reliably yet
PBR overhaul is a work in progress. Most liveries will look too glossy until they have custom RoughMet textures applied. This will happen over the next few DCS World updates.
Our in-house Mistral ATAM has been replaced by ED’s which is very susceptible to flares.
Mistral ATAM tubes protective cap not yet animated
- DCS Mirage F1 by Aerges
Short range IR missiles:
- Fixed AIM-9J lock-on audio not being heard.
Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1.
'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target.
AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds).
Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
Wingtip missile energization switch now always spawns in ON position.
Wingtip missile cooling time increased.
Flight model and control system:
- Adjusted yaw damper response (both amplitude and frequency).
Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw.
Autopilot:
- Fixed control stick slow jitter in some situations when AP was connected.
Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time).
Gyroscope system fixes:
Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power.
Gyro failure overhaul:
- Added new gyroscope related failures.
Fixed general gyroscopic central failure (it now works as described in the manual’s failures section).
Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state.
Various systems changes:
- Fixed missing decimals in loaded radio presets.
Increased alternator overheating time.
BARAX lights test logic will be always working now, disregarding the system test status.
INS overhaul (first step):
- Improved alignment steps and precision in all modes.
Accelerating during alignment now generates a malfunction in the INS and requires full realignment.
Fixed ALCM mode.
Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed.
Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off.
Fixed Standby Horizon attitude reference symbol movement with keyboard inputs.
Fixed initial position of the ejection seat clickspot before it is pressed for the first time.
3D model and textures:
- Fixed the size of white dots in the Autopilot control panel.
Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV).
Improved BR-250 bomb texture.
Fixed the spherical indicator, it now shows the correct pitch attitude.
Fixed the standby horizon, it now shows the correct pitch attitude.
Miscellaneous:
- Updated the Flight Manual.
Updated the startup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now).
Added Stick Hide/Unhide keybind.
- DCS: C-101 Aviojet by AvioDev
AIM-9M launch delay was reduced to 0.4 seconds.
Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
Fixed missing decimals in loaded radio presets.
Fixed startup training mission (EN, ES and CN). The aileron control test trigger should now work.
- DCS: Flaming Cliffs by Eagle Dynamics
Double pylons with B-8 rockets don't work on Su-27/33 - fixed
- DCS: Black Shark 3 by Eagle Dynamics
ME. Incorrect mass of payloads - fixed
MP. 2011 version instead of 2022 when looking at other clients - fixed
Rotor gearbox sounds updated
- DCS: Combined Arms by Eagle Dynamics
Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells.
Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams.
- DCS: Normandy 2.0 Map by Ugra Media
Added scene of Spitfires factories in Hampshire
Added scene with flags and warehouses from machinery at Heathrow Airfield
Added the port of Le Treport
Added two fishing boats
Added fishing boat routes
Added underground tunnels in Paris
Added new tram routes in London
Added wooden piers
Improved radar tower scenes in England and France
Improved port scenes for Portsmouth, Dunkirk, London
Improved traffic of trains and cars
Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend
Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields
Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields
Part of metal car bridges replaced by stone ones
Improved range of visibility settings for city objects
Improved life settings for objects
Improved lighting of objects
Destruction models are optimised
Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge
Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes
Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer
Terrain errors on the French coast have been fixed
Levelled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer
Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone
Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace
Fixed errors at Cumberland and Newhaven Forts
Fixed the hands on the clocks at Victoria Station, Big Ben and model churches
Increased texture resolution for minimum settings
Improved cliffs on the coast of France
Added large size flags
- DCS Campaigns
The Enemy Within 3.0 Campaign by Baltic Dragon:
General. Fixing typos, updates to briefings etc.
- Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission.
Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms.
Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1).
Mission 06. Updated wrong kneeboard card with frequencies.
Mission 07. Updated kneeboard and briefing images.
Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms.
Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque.
Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider.
Mission 13. Fixed issue with missing debriefing. Minor typos fixed.
Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now.
Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
- Documentation – typos fixed
All missions – typos fixed
All missions – planning charts included in in-game kneeboard
All missions – sidenumbers changed to be more realistic
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
- Horizontal Update. Updated and fixed skins for the campaign
Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly
Mission 08. Fixed issue with Red orbiting around the carrier after takeoff
Mission 12. Added safeguard for AI engaging the SAM sites
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
- Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker
Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing
Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed
Other bugs/errors corrected
Mission End on mission fails has now been removed for ALL missions
Bye
Phant

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Phant
- Capitano

- Messaggi: 14803
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 23 giugno 2023, 1:16
Digitalcombatsimulator.com ha scritto:
DCS 2.8.6.41363 Open Beta
Early Access Launch of the DCS: F-15E by RAZBAM
- DCS World
New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T
MT. Shaded 3D models in ME and Encyclopedia
ME exits without Save prompt when closing Encyclopedia with a double-click - fixed
MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged
Train horn sound fixed
Cancel button not working in game options/system - fixed
ME. Egypt. Historical database checked and corrected
ME. The crew's radio is enabled
MANPAD units will not have smoke damaged effect after being hit
Fixed several crashes in certain situations
NS430 Persian Gulf crash on zoom out to 200 nm - fixed
- DCS: F-15E Top Tips
Radar channels are modelled, so if in MP all are close together and on channel A, then they will see interference that looks like jamming on the radar - they need to deconflict channels.
PACS - All none smart weapons have to be manually input into the jet on each in game rearm.
Mic switch needs to be set to "on" to communicate with ground crew - default it is off.
A/P button on the UFC keypad not only shows the autopilot menu, but also enables autopilot. If they want to just look at the menu, then use the UFC PB9 from the main menu. (This is correct behaviour)
LANTIRN pod will prohibit laser use above 25kft - intended behaviour.
LANTIRN Pod has only FLIR function, no CCD/TV.
There is an option in F-15E special options to set how many processor cores are used for the radar - adjusting this will help with FPS issues.
Cold Start - Apply the parking brake before setting INS to ALIGN, otherwise the process may fail. Avoid rearming whilst alignment is in progress.
- DCS: F-15E by RAZBAM - Known Issues
Bombs dropped in AUTO mode can land long of target for wings level release. It is recommended to do a dive bombing for improved accuracy.
CBUs can open prematurely, specially if dropped above 1500 ft AGL
HUD Repeater in MPCD sometimes not visible
MFD exports not yet implemented
Volume control for TEWS & TACAN WIP
WSO HOTAS commands WIP
AA/AG Gun piper aims high.
Some items on UFC not synced between front and back cockpit - WIP
Cockpit Mirrors not symmetrical
Rear cockpit MFD displays cannot be programmed.
It is not possible to change the GBUs laser code with the kneeboard.
Sometimes PACS does not automatically recognize a weapons load. It must be manually entered.
GUARD is not monitored when selected in the Presets and active mode is Manual Frequency
Using AG Radar HRM mode can cause a drop in FPS during the image digitalization phase. This depends on the running computer specs.
Very Rarely, when using AG Radar, DCS will freeze for a second while checking the terrain. This depends on the running computer specs.
It is recommended to use the AG radar with DCS MT.
AI wingmen will attack with gun only despite having more relevant ordnance.
Dumping fuel will cause fuel totalizer to read 0.
- DCS: Flaming Cliffs by Eagle Dynamics
Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed
Fixed Sinai QS missions
Fixed radio communication in the IA mission F-15C
Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft
- DCS: A-10C II Tank killer by Eagle Dynamics
ARC-210:Incorrect display of the symbol "," on comm page. -minor: comma will also be filtered out from ARC-210 preset name
- DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: Using SEQ UFC wp delete function causes crash
- DCS: Mi-24P Hind by Eagle Dynamics
Fixed: Searchlight multicrew desync
Fixed: Petrovich AI switch targets in the loop sometimes
Fixed: Fuel shut-off valve sound
- Campaigns
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
- Just one mission and a new PDF
DCS: AV-8B Hormuz Freedom Campaign by SorelRo
- Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3.
Bye
Phant

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Phant
- Capitano

- Messaggi: 14803
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 24 luglio 2023, 23:54
Digitalcombatsimulator.com ha scritto:
DCS 2.8.7.42583 Open Beta
Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo
- DCS World
MP. New feature. Slot types filtering feature added to client
MP. Server restart leads to client being timed out or client DCS hang - fixed
MP. Key combo does not work in the role selection window in MP - fixed
ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map.
ME. GUI Error when try to create new payload - fixed
ME. GUI Error when try to open fuse adjustment panel in some case - fixed
ME. GUI Error when try to Copy settings in some case - fixed
AI ground units will now attack enemy trains
AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
AI aircraft. Overloaded OH-58D cannot take off - fixed
AI aircraft. B-52H will not use all flares on the one incoming hostile missile
AI aircraft. Some planes suspension nose / tail gear animation corrected
AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25,
AI aircraft. After task Embarking, the helicopter remains on ground - fixed
AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide.
Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
Cameras. Corrected default camera position for the F4 view
L-39. Corrupt damage models - fixed
Corrected inaccurate terrain shadows appearing in some cases
Weapons. Some weapons pass through terrain and objects without exploding - fixed
Screen flickers black in some case - fixed
Exploded bridge has an ugly explosion crater - fixed
Authorization. Failed auth resets users options for the module - fixed
- DCS: F/A-18C by Eagle Dynamics
Improved target hold mechanism in STT.
Fixed: TDC Cursor not shown after switching from A/A to ACM
Fixed: Trains on ground radars
Fixed: Radar Range in VS on AZ/EL Page
Fixed: ARC-210 modulation set in ME is not respected
Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
Fixed: VS detects and locks aircraft set to Late Activation before they activate
Fixed: Targeting pods loses point track on weapon change
Fixed: Auto bomb mode sometimes ignores countdown.
Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
Update "Mission Qual" and "Weapons Qual" to standard ED graphics
- DCS: F-16C Viper by Eagle Dynamics
Improved target hold mechanism in STT.
Added Thrustmaster Viper TQS Default Profile
Fixed:MAN AUTO waypoint sequencing control.
Fixed:New Ground Emitter sound played when missile inbound
Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.
- DCS: AH-64D by Eagle Dynamics
Altitude Hold logic corrections
Added mixed AGM-114 loadout
Fixed: George enter VRS too often
Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
Fixed: George refuses to fire gun after first engagement
Fixed: Extra symbols on EUFD
Fixed: George AI as pilot loses height for no reason
Fixed: IAT inertial track behavior for primary tracked target
Fixed: VR Collective issues - Collective raises with no user input.
Fixed: INU alignment resets when APU is turned on from External Power
Fixed: Ground power GPS alignment can be broken with APU start
Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
Fixed: MPD Brightness knobs not working cold and dark with input pushes
Fixed: Flat tires are not fixed with repair.
Fixed: CPG joins after APU start - no sync of engine start or rotors
Fixed: Multicrew Hold mode indications not Syncing
Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog
- DCS: Mi-24P Hind by Eagle Dynamics
Added: subtitle for Petrovich AI for target miss
Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
Improved: bomb struts are removed from pylons for weapons which don't need them
Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
Improved: Weapon release button cover opens automatically when weapon release is pressed
Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
Fixed: DISS-15 system works without power
Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"
- DCS: F-86F Sabre by Eagle Dynamics
Fixed: Radar ranging for gunsight reticle.
- DCS: F-5E Tiger II by Eagle Dynamics
Fixed: TACAN morse code can be heard although TACAN volume is OFF
Fixed: Radar gunsight solution incorrect
Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes
- DCS: A-10C II Tank killer by Eagle Dynamics
Fixed. Two AIM-9 have launched from one point if manually selected
Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
Fixed. ARC-210 modulation set in ME is not respected
Fixed. CDU reruns BIT test when hitting "PREV" key after first startup
Added. Wheel chocks
Added. AN/ALQ-184 Long Pod
Added. Copy Feature for UFC and CDU
- DCS: Bf 109K-4 Kurfurst by Eagle Dynamics
Unsupported ‘Signal Starter Crew’ command removed
Added wheel chocks
- DCS: FW 190A-8 Anton by Eagle Dynamics
Added wheel chocks
- DCS: FW 190D-9 Dora by Eagle Dynamics
Added wheel chocks
Official template now available to download here
- DCS: AV-8B N/A by RAZBAM Simulations
Fixed: Radio Microphone Keybind behaviour
- DCS: MiG-19P by RAZBAM Simulations
Updated: Temporarily disabled Radar Dynamic Terrain for VR due to compatibility issues.
- DCS: F-15E Suite 4+ by RAZBAM Simulations
Fixed: INS ALignment too sensitive to movement
Fixed: Rear Cockpit Throttle Mic switch keyboard bind
Fixed: Radio Presets Channels cannot be updated in cockpit
Fixed: CTD when selecting OFF Missile
Fixed: fuel flow NaN crash at Mach 1.4 in release builds
Fixed: Rear cockpit HOTAS for TGP
Fixed: Gun Funnel position
Fixed: TACAN information now synchronised between cockpits
Fixed: Corrected issue with unpredictable trim behaviour at high Mach
Fixed: ILS information now synchronised between cockpits
Fixed: scratchpad flashing after successful TGP PB17 use
Fixed: Master Arm ON required for Emergency Jet
Fixed: Error when entering SP number without route
Fixed: HUD N-F Box visibility
Fixed: radar Auto ACQ min range
Fixed: stores drag calculation incorrectly using PACS configuration instead of actual loadout
Fixed: radar debug window visible on release
Fixed: broken Mark Points
Fixed: Invalid values shown on HUD
Fixed: scintillation option
Fixed: HRM Patch window selection bugs
Fixed: radar antenna limit bugs
Fixed: glitchy RBM noise pattern
Fixed: Radio 1 and Radio 2 active frequency not syncing
Fixed: Emergency canopy jettison not repairing
Fixed: Correction for NVGs not removable if active and removed by ground crew
Fixed: Oil Pressure caution flickering during engine startup sometimes
Fixed: Corrected missing ejection delay when ejection mode is NORM
Fixed: Missing texture on WSO helmet in USAF 492nd AF91 Low Vis Clean livery.
Fixed: Livery inaccuracy with Seymour Johnson 333 FGS and 336 FGS texture.
Fixed: Livery inaccuracy with the Mountain Home 75 2018 Anniversary texture.
Fixed: Corrected spelling error for the 492nd liveries.
Fixed: Ejection Pilot model standing lower than the surface.
Fixed: Uneven Intake Ramps.
Fixed: Damage Model missing Shells.
Fixed: excessive CPU use with HRM Patch in multi crew when not in command
Fixed: JFS stutter sound heard from other aircraft starting up or shutting down in multiplayer
Fixed: Glitches when entering Lat/Lon coordinates on UFC
Fixed: Exiting GUNS should stay in A/A master mode
Fixed: Multicrew desync issues
Fixed: Some tones, such as Landing Gear Warning tone, could play even with no power
Fixed: WSO backup ADI not caged for cold start
Fixed: Removed graphical glitch from WSO seat when controls being hidden
Fixed: INS alignment & sync issues
Fixed: instant SH alignment
Fixed: HUD INS message when INS set to OFF
Fixed: Fuel flow and fuel quantity indication going to 0 or largely negative when going past Mach 1.4
Fixed: WSO RHC AAI switch (IFF working only once)
Fixed: compatibility with older processors without AVX support
Fixed: TSD map behaviour during INS alignment
Fixed: HRM window selection gimbal limit & blind zone bugs
Fixed: ugly RBM noise at max gain / GC0
Fixed: NAVFLIR not available for WSO in Multi Crew
Updated: Collision Model
Updated: External Model + LODS
Updated: Cockpit Model + Textures
Updated: Removed unjettisonable ACMI pod from missions
Updated: INS alignment & sync
Updated: Increased IFF range to 100NM
Updated: AA Gunsight (WIP)
Updated: Lowered the GS boresight
Updated: Improve abrupt aerodynamic inputs for in-air crosswind starts
Updated: Revert pitch CAS gear handle input change (WIP)
Updated: Kneeboard page
Updated: Flight Control minor correction to more closely match mech checks
Updated: Minor tweaking to lateral aero coefficients at very small sideslips
Updated: Gear configuration values
Updated: Set alpha signal for roll and yaw CAS when weight on wheels from maintenance diagram
Updated: Provide a consistent normalised value of IDLE and MIL RPM to AI Sounder DLL
Updated: Ejection Pilots are now using separate textures.
Updated: Pilot Visor
Improved: Stores drag count tuning improvement against performance charts
Improved: FM based on automated testing
Improved YAW CAS to avoid out of phase control feedback loops causing oscillations
Improved: Adjusted stabilator to more closely match control surface checks
Improved: multi-cockpit canopy animation synchronisation
Improved: HRM TTGo reliability
Improved: HUD repeater rendering and included it in RCD images
Improved: radar CPU performance
Improved: kinematic consistency between seats during multi-cockpit
Improved: Adjusted ECS airflow sound gains
Improved: TGP power switch now goes to STBY for engine on mission starts
Added: TACAN Volume Ctrl
Added: ILS Volume Ctrl
Added: TEWS Volume Ctrl
Added: WPN Volume Ctrl
Added: Ground Crew can change GBUs Laser Codes
Added: Radio 1 and 2 MC Synchronisation
Added: SSE2, SSE4, AVX support
Added: RWR synchronisation
Added: HUD Control Synchronisation
Added: A/G radar band controls
Added: improved roll and yaw keyboard control
Added: Information message for emergency CAS disengage and JFS bottle refill
Added: MIC switch to ON during Auto Start sequence
Added: More Pilot Visors
Added: Livery options for hiding ECM on left vertical fin without Turkey Feathers.
Added: kneeboard indication of the alignment method to use
Added: NVG brightness adjust controls
Added: AAI & EID Synced
Added: HRM active antennas scintillation
Added: A/G radar channel/band controls
- DCS: JF-17 by Deka Ironwork Simulations
Fixed: FPM behaviour on MFCD radar page
- DCS: SA-342 Gazelle by Polychop Simulations
Improved: Engine performance and torque limitations adjusted
- This is a continuous iterative process and there may be further changes in the future
Improved: SAS behaviour adjusted
Improved: Adjusted visual rotor speed
Improved: Auto-hover improved
- Heading slave to camera still WIP
Improved: Autorotation behaviour
Improved: Starter switch can now correctly be placed in ‘OFF/ARRET’ position once fuel is flowing
Fixed: Fuel mass bugs
Fixed: Mistral reticle not showing
Fixed: RWR Crash
Fixed: FFB cyclic trim implementation
Fixed: Lateral force improvements
Fixed: Removed pilot sight clickable when sight is not visible
Fixed: Overtemp issues
Fixed: Bort numbers were not functional
Added: Replaced HOT3 missiles with ED weapon
Added: basic sling loading
- Helper UI to be added later
Added: Periscope now has laser range finder
Added: Pilot sight will be hidden when spawning without any weapons equipped
Added: Mistral missiles are now able to lock on to ground targets when heat contrast is high enough.
Added: keybinds for radar altimeter (joystick)
Added: High detail community liveries by Mispunt: Olive Drab for US, UK, The Netherlands and Greece.
Added: High detail community liveries by Shaft, Peet and Mispunt: Armee HRI and Armee HRI Daguet for France.
- DCS Mirage F1 by Aerges
Optical Sight improvements and fixes:
- The Optical Sight target symbol doesn’t disappear anymore when it is near its movement limits.
The Optical Sight attitude reticle displayed part is limited now by ~75 degrees of total angle in pitch (it is the physical display limit of the pitch ribbon).
Optical Sight 'Normal' and 'Simplified' attitude scales are implemented on a single ribbon now, with a visible animation when the scale type is changed.
Implemented animated transition between the 'radar command bar' and the 'gun firing reticle' symbols. These symbols are physically placed on the same reticle ('Moving reticle').
Other systems fixes:
- Fixed IDN mode switch initial position in F1EE: The animation position didn't match the internal value, so the indicator moves now correctly after selecting the first mode switch position.
Added timer to weight on wheels sensors to avoid the antislip kicking in when the wheels were not yet fully in the air.
Fixed an error in the VOR/ILS test - direction of the horizontal needle movement was inverted.
Fixed Standby Horizon initialization pitch error at hot start.
Fixed R550 timeout logic at missile station selection - now the 'hardwired' 34 seconds timeout (gyros spool up timeout by a timer relay) is applied only when the "Matra 550 or SW missile" switch is turned ON.
Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM.
3D model and textures:
- Adjusted spherical Indicator airplane symbol.
Miscellaneous:
- Implemented mirrors position control by mouse axis, in addition to the existing clickable 'on/off' action.
Cockpit mirrors now can be toggled On/Off by 'Toggle Mirrors' key.
Fixed left mirror, it doesn't freeze anymore at certain view angles.
Training missions:
- Updated startup training mission: Highlighted NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
Updated the taxi, takeoff and climb training mission: Added the need to press the U + V pushbutton in the radio selector unit. Improved the TACAN in T/R mode trigger, no need to reset the T/R position.
Landing training mission minor fixes.
Updated ground attack training missions: The sight is set in NORMAL mode instead of APP mode. Modified sight depression figures.
Added Sinai missions (Quick Start and Single Player for both Mirage F1CE and Mirage F1EE).
- DCS: C-101 Aviojet by AvioDev
Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM.
Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other.
- DCS AJS-37 Viggen by Heatblur Simulations
NEW: Added Quickstart Missions for DCS: Sinai map.
RB-05 Overhaul:
Fixed RB-05 only able to be steered with radar in A0.
Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
Fixed subsequent launches sending the first missile to Valhalla.
Fixed steering commands being sent to the missile beyond 30s.
Fixed Black Screen during EP13 operation.
Set the default position of manual fuel regulator to AUTO.
- DCS F-14 Tomcat by Heatblur Simulations
New: Added Quickstart Missions for DCS: Sinai map.
Improved AIM-54 loft.
Improved AIM-54 notch behavior.
Fixed laser issues with painted objects.
Possible fix to INS readout bug on TID.
Refined gearing ratio between pedals and commanded NWS angle for better ground control.
Reduced pitch trim actuator speed by 25%.
Reduced carrier catapult shot speed target by 15 knots to be more realistic.
Increased possibility of compressor stall in MCB region while MCB is inactive (CB pulled) by 300%.
Increased volume of DLC deploy sound.
- DCS: Black Shark 3 by Eagle Dynamics
Shkval. Inaccurate aiming to target from memory - tuned embedded INS+DNS algorithms, the error won't drastically increase on hover (filtered input more precisely)
Sound. Correct startup sound procedure, add compressor's sounds, adjust zones for APU, turbine, compressors and other sounds. Improve the overall sound outside the helicopter.
INS. Alignment in some condition can't make IMU precision better that a certain threshold - fixed
- DCS: P-51D Mustang by Eagle Dynamics
P-51 Challenge Campaign. Updated clouds, seasons, skins, time of days
- DCS: Syria Map by Ugra Media
Added lighting with new real-time technology
Added right-hand traffic in Cyprus
Added kneeboard (tablet)
Mission generator updated
Added helicopter landing sites on GUI map
Added parking places for big planes
Improved and optimised urban development models
Improved models of airfield hangars
Improved models of original objects
Added destruction models for Aleppo power plant and Lafarge factory
Improved scenes of original buildings in Haifa, Beirut, Adan and Damascus
Trees in the forest have been optimised
Simplified tree collisions
Added parking areas for MiG-23 Marj Ruhayyil, Shayrat, Tiyas
Fixed frequency settings at Gazipasa, Rene Mouawad, Ramat David, Ercan, Beirut and HATAY
Fixed taxiways at Tal Siman, Beirut
Fixed lighting for Sanliurfa, Adana, Khmeimim, Haifa
Corrected the signs at Akrotir, Incirlik
Removed objects from Rene Mouawad car parks
Removed objects from Kingsfield glide slope
Fixed bugs in vector data and scenes
Map description updated
Added objects at road and railroad crossings
Two types of fuel stations added
Two types of roadside cafes added
Improved motor vehicles and ships
New trains have been added
Cars for right-hand traffic have been added
Improved city and field assemblies
Improved road and railroad assemblies
- DCS: South Atlantic Map by RAZBAM
New - Major switch in technology used across all city blocks across the whole map
New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia
New - Complete redesign of city blocks using all new models which are in keeping of the region
New - Major tree distribution adjustments to get rid of tree patterns across the whole map
New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc
Adjusted - adjusted many models to reduce poly count and improve textures and performance
New - Rural areas have also been given some love with new villages
Adjusted - Reduced surface file size to within ED recommendations
Fix- Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback)
New - Added Deep water port for Rio Grande
New - Added hidden airfield in the north for small aircraft. Happy hunting
- Campaigns
DCS: F-14A Zone 5 Campaign by Reflected Simulations
- Jester will automatically navigate
Jester will automatically handle the radio
Randomized wild cards for better replayability
Randomized threats at the EW range for better replayability
Safety trigger added to avoid radio anomalies
Workarounds for overlapping radio messages blocking each other
Smoother trigger solutions
Documentation and graphics update
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
- Jester will automatically navigate
Jester will automatically switch radio channels
Workarounds for overlapping radio messages blocking each other
Smoother trigger solutions
Documentation and graphics update
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
- Safety trigger added to avoid radio anomalies
Mortality not enforced
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions
- Updated planner with range boundaries and updated range diagrams and kneeboard pages.
Added aircraft threat profiles to briefing.
Minor trigger tweaks to improve game play.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
- All missions – AI voice overs replaced by human actors
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
- Mortality not enforced
ATC frequencies fixed again
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
Spitfire IX The Big Show Campaign by Reflected Simulations
- Mortality not enforced
ATC frequencies fixed again
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
- Updated mission for IR
The Damned: Added extra audio for flight refuelling and rejoins. Fixed recoveries so units RTB and land properly.
DCS: MAD Campaign by Stone Sky
- All missions for SA-342 Gazelle set weapons and fixed minor bugs
DCS: MAD AH-64D Campaign by Stone Sky
- New AGM-114L Hellfire missiles have been added to combat missions and minor bugs have been fixed
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
- Mission 1: AI Wingman not responding to menu commands. Fixed.
Mission 4: AI Medevac helo's not following flight plan. Fixed - maybe. Thanks David Reiff.
Mission 5: Player's aircraft is now available to start the mission. Fixed. Thanks to Scylla and CrystalnEntity. Also, added directional arrows to help with taxing in the dark and adjusted the amount of devastation the strike package wrought.
Mission 7: Vehicles were previously on the taxiway blocking access to the active runway. Fixed. Thanks David Reiff.
DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development
- Mission 2: Pathfinding issue solved (several time related safeguard's implemented / as well as Radio F-10 menu option if really necessary)
Mission 4: No Pathfinding issue found (time related safeguard has been already implemented).
Additional Radio F-10 menu option added to bridge that part.
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
- Missions 13: Adjustment to help reduce A2A refuel collision.
DCS: F/18C Raven One Campaign by Baltic Dragon
- Mission 01:
fixed issue with Saint climbing too late
fixed issues with cut off comms
fixed issue with Saint's altitude during RTB
Mission 03:
Improved Smoke's fuel management
Smoke will now correctly refuel
Smoke will correctly perform show of force
Smoke will correctly engage all other targets (including the jeep)
Fixed problems on deck on RTB
Mission 04:
fixed issue with Raven 11 stuck on the catapult
Mission 08:
changed weather settings, the speed boats should be much better visible in NVGs now
added green-tinted kneeboard for night operations
Mission 09:
Fixed issue with Mirages taking fuel from the tanker
Fixed issue with leisure boat not moving from the pier
Mission 10:
Fixed issue with several flights orbiting over Mother after takeoff instead of going to their anchor points
Mission 14:
Completely re-worked the startup and takeoff sequence (all flights should now take off correctly)
Reworked zones and altitudes to ease the "Thunderstorm" condition
Added "mission complete" message before jumping to M15
DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon
- Mission 10:
updated triggers for Sluggo attacking SA-6
added Link16 settings
Mission 12:
fixed problem with Iranian corvette hitting the pier
added Link16 settings
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
- All missions: AI voice overs replaced by human actors
All missions: AI aircrafts chatter when not supposed - FIXED
Mission 3: Interceptors not reacting as supposed - FIXED
Bye
Phant

-
Phant
- Capitano

- Messaggi: 14803
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 29 luglio 2023, 1:03
Digitalcombatsimulator.com ha scritto:
DCS 2.8.7.42718 Open Beta
- DCS World
Weapons. AIM-54 loft trajectory adjusted
MP. Fix scrolling to own slot if filters were used before select role dialog was closed
Fix coalitions passwords feature
- DCS: F-15E Suite 4+ by RAZBAM Simulations
Fixed: Crash when OFF Missile is selected when in GUNS mode.
Fixed: Crash when activating the A/G radar
Fixed: Crash when selecting SEL BIT after jettisoning wing pylons
Fixed: Corrected engine start and shutdown sounds not playing for AI F-15E
Fixed: Corrected engine sounds not heard from other F-15E aircraft in multiplayer
Added: Rear Cockpit MPD/MPCD display program
Added: Livery Dragon Betty II.
Added: Livery 494th AF00 Low Vis Combat Livery.
Added: USAF AF86-183 "Number 1" Livery
Added: MAN 2 default release program (chaff only)
Fixed: Early Refuel numbers to display correctly
Fixed: 391st Name in TMOTA livery description.
Fixed: Incorrect texture name using in Livery for 48th FW Anniversary and TMOTA
Fixed: Incorrect spelling error "USAF 48th FW 70th Anniversary AF92-364 Heritage"
Updated: Increased and improved nozzle sound gain logic
Updated: Improved gear configuration for better crosswind landing control
Updated: MAN 1 & MAN 2 can now be modified by editing the ALE45_PRG.lua file
- DCS: F-14 Tomcat by Heatblur
Restored AIM-54 loft at all altitudes
Bye
Phant
