



FONTE: http://forums.eagle.ru/showpost.php?p=2 ... stcount=15
Bye
Phant
Sarà, ma questi parlano di mappe, di moduli, di manualoni mega...chromium ha scritto:Non è frenesia, è semplice distribuzione dei carichi di lavoro in base alle competenze delle persone: se viene considerata finita (o semplicemente in "stallo" in attesa di altre parti in sviluppo) una parte di un progetto, è meglio impegnare le persone che si scaricano in altri progetti piuttosto che lasciarle lì a girarsi i pollici.
Infatti non parlano di tempiFelix ha scritto:Sarà, ma questi parlano di mappe, di moduli, di manualoni mega...chromium ha scritto:Non è frenesia, è semplice distribuzione dei carichi di lavoro in base alle competenze delle persone: se viene considerata finita (o semplicemente in "stallo" in attesa di altre parti in sviluppo) una parte di un progetto, è meglio impegnare le persone che si scaricano in altri progetti piuttosto che lasciarle lì a girarsi i pollici.
ByeElls228 - 3rd Party Developer ha scritto:
DCS: Hawk - Progress Updates on Bug Fixes
Just to let you know that we have been working hard on some bug fixes.
Here is what we are hoping will be patched with the 1.5.0 release:
With the release of 1.5.0 we will be looking at improving external and cockpit textures to reflect the enhanced features of 1.5.0 (yes you will be getting updated cockpit textures).
- HUD clipping fixed - HUD no longer shows outside HUD glass.
- Training Mission cold start - Updated to have voice over by instructor and typos fixed.
- Other missions have typos fixed.
- Small graphical artifact on canopy model - this was a remnant of the canopy handle.
- Kneeboard has been implemented - I know a lot of people have been wanting this.
- K - Glance view
- Right Shift+K - On/Off
- Right Ctrl+K Mark current position
- [ and ] switch pages
- Wrong number of stations on loadout screen in ME when Hawk module isn't installed.
- Code optimization for DCS 1.5.0
- Graphical optimization for DCS 1.5.0
- Night lighting updated for 1.5.0
A lot of other back end coding functionality has been undertaken, too much to list here.
We will aim to have more fixes complete by the release of 1.5.0[/b]
ByeChizh - ED Team ha scritto:
PRE-PURCHASE DCS: MIRAGE 2000C BY RAZBAM
RAZBAM Sims in cooperation with The Fighter Collection and Eagle Dynamics are happy to announce that DCS: Mirage 2000C is available for pre-purchase from the DCS e-shop
DCS: Mirage 2000C will sell for $59.99 in December 2015. Pre-purchase now for $47.99 and save 20%!
The M2000C is a multi-role, French-designed, 4th generation fighter. It was designed in the 1970s as a lightweight fighter and in excess of 600 M2000C aircraft have been built. The M2000C is a single-engine fighter will a low-set delta wing with no horizontal tail. It has excellent manoeuvrability given its relaxed stability and fly-by-wire flight control system. The M2000C also includes a multi-mode RDI radar that is capable tracking and engaging targets at beyond visual ranges. In addition to engaging other aircraft with cannon and missiles, the M2000C can also engage ground targets with cannon, rockets and bombs. The M2000C is a perfect fit for the battlefields of DCS World!
We now bring an exacting simulation the M2000C to DCS World. The M2000C is highly optimized to work within DCS World and takes advantage of the Digital Combat environment that only Eagle Dynamics can offer.
M2000C for DCS World by RAZBAM will sell for $59.99, but will be available at a 20% discount during the pre-purchase period. Pre-purchase the M2000C from:
The DCS World e-shop at http://www.digitalcombatsimulator.com/en/shop/modules/
The RAZBAM e-shop at http://razbamsims.com/store/
By December 2015, the Open Beta download for the M2000C will be available to those that pre-purchased.
For more information and support, please visit: http://forums.eagle.ru/forumdisplay.php?f=322
Key Features that the DCS: Mirage 2000C by RAZBAM will include:
About RAZBAM
- Advanced flight model providing realistic performance and flight characteristics
- Highly detailed 3D model and animations
- Highly detailed and accurate 6 DOF cockpit with mouse-interactive controls
- Realistic modelling of the aircraft systems including electrical, fuel, hydraulics, lighting, engine and navigation
- High resolution 3D model and cockpit textures, including specular and bump mapping
- Inflight programmable INS
- Synthetic runway display on HUD
- Realistic HUD and weapons systems including:
- Air-to-Air and Air-to-Ground cannon
- Magic II and Super 530D Air-to-Air missiles
- Matra rocket pods
- CCIP and CCRP bomb delivery
- Realistic afterburner and over-wing vapour effects
- Numerous skins
- Instant action, single, and training missions as well as a campaign
- Training that includes interactive and video lessons.
RAZBAM is a 3rd party flight simulator content creator since 2002 that has been involved with the Microsoft series of flight simulators (MS Flight Simulator franchise), Third Wire “Strike Fighter” franchise, Lockheed Martin´s Prepar3D simulators, and most recently with Eagle Dynamics’ “Digital Combat Simulator” or DCS.
RAZBAM has also been involved in professional simulation solutions for a number of military and civilian aircraft operators since 2007. For more information, visit our website at: http://www.razbamsims.com or our Facebook page at: https://www.facebook.com/RazbamSims[/b]