DCS WORLD NEWSLETTER 15.10.2021
DCS WORLD NEWSLETTER 15.10.2021
Supercarrier - Development Progress
Over the past six month we have been working on a human motion model with intelligent behavior for infantry and deck crews. We have started with the deck crew, and we will scale it to infantry units. Both logics will receive two new behaviours: Obstacle Avoidance and Dynamic Reroute according to the situation. Re-routing behaviour is based on a path search algorithm with any-angle path planning.
Obstacle Avoidance is based on the Optimal Reciprocal Collision Avoidance (ORCA) method used for holonomic robots with several restrictions on linear and angular speeds, linear acceleration, and discreteness of animation. The first phase of the development is complete and cases must now be considered for when aircraft are passing by, directing aircraft to and from a parking position, avoiding moving aircraft, different states of service and interruptions, etc.
MultiCore - Development Report
Our CPU multi-threading support started in 2019 when we decided to implement several new approaches in EDGE 2.7. This was required to increase performance as rendering demands have changed due to virtual reality, more detailed maps, greater object detail, etc. We devised a solution to render a frame in a multithreaded manner with automatic workload synchronisation.
By the end of 2020, we were confident that we are at least half way there with a fully ready Render Graph and the required applied programming. At the end of Q3 2021 we accomplished:
- Graphic backend
- EDM models
- Human models
- Water and sea
- Terrain engine
- Special effects, particles system
- Night lights for terrains
- Cascade shadows
What remains to be done includes:
- Flat shadows
- Dynamic lights
- Propellers and similar effects
- VR support
In parallel to this massive work and upcoming modules, we continue to implement support of the Vulkan API. We have completed most of the work for a first delivery and made changes to our internal applied graphics API that can “shield out” the Vulkan code whilst in early testing. This render code supports both DirectX and the Vulkan API as different DCS World branches.
AIM-120 AMRAAM - Development Report
Air-to-Air Missile Improvements
The AIM-120 AMRAAM has received a separate INS (Inertial Navigation System) unit with datalink support. The INS will steer the missile to the predicted target intercept point using targeting data received from the weapon control system at launch. This will dramatically increase missile effectiveness against non-maneuvering targets when the missile has no guidance prior to its seeker taking over the intercept. The aircraft weapon control system will also send INS messages via data link that updates target position and velocity to account for target maneuvers.
The missile seeker model has been completely revised. The radar dish now uses a realistic gyro stabilised gimbal that is controlled by the INS before target lock. An active missile seeker, like in the AIM-120, will have its detection and tracking lock range based on physical calculations of noise and target signal ratio (which in turn depends on target RCS or ECM power and range). Target search and tracking is based on doppler velocity filtering (introduced realistic velocity gate), and the radar will search for target near the target reference velocity provided by the INS.
The guidance law was also updated. Missile seekers have received Kalman filters that estimate target motion parameters. The new guidance law accounts for target normal to LOS accelerations, possible target G-load growth rate, compensated missile x-axis acceleration, and missile control system latency.
AH-64D - Development Progress
We would like to share progress on the Pilot and Co-Pilot/Gunner helmet that will be integrated with new, detailed pilot models. We plan for this to be available at the Early Access launch. Please check out the In Development Screenshots to see the following details:
- Integrated Helmet And Display Sight System (IHADSS)
- Integrated Helmet Unit (IHU)
- Helmet Display Unit (HDU)
- Communications components
- Armorwerx ANVIS Helmet Mount
- Aviation Night Vision Goggle–M949
- ITT ANVIS 69 Low Profile Battery Pack
- NVG Counterweight Bag
- Lip Light, Boom Microphone, Type ML-8
- Extra Bag for Battery pack with velcro
MiG-21bis Fishbed - Single Player campaigns
Get some exciting DCS: MiG-21bis action with two new campaigns by our third party campaign creators. These campaigns provide engaging storylines that will test your skills.
DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
Battle of Krasnodar is a story-based campaign that will test your air-to-air and air-to-ground skills in a variety of missions where you confront US forces in the emerging conflict.
DCS: MiG-21bis Constant Peg Campaign by Bunyap
Designed in partnership with Steve Davies, author of Red Eagles: America's Secret Migs, host of the 10 Percent True: Tales from the Cockpit podcast, and the authority on Constant Peg operations. He brought with him access to the real Red Eagles pilots, whose technical guidance was used to ensure this is the most realistic experience possible.
- Falcon BMS
- East Mediterranean Front Theater
- IL-2 Sturmovik
- DCS World - Eagle Dynamics
- DCS: F-16C Viper
- DCS: Ka-50 Black Shark
- DCS: A-10C Warthog
- DCS: P-51D Mustang
- DCS: MIG-21BIS
- DCS: F/A-18C Hornet
- DCS: Combined Arms
- Microsoft Flight Simulator
- Altri simulatori
- Comando Squadra Aerea
- Comando Scuole
- Reparto Affari Generali
- Reparto Sperimentale Volo Virtuale
- Gruppo Falcon
- Gruppo Hornet
- Gruppo IL2
- Gruppo Black Shark
- Gruppo Warthog
- Gruppo Radar
- Vola con AMVI