DCS WORLD: Moduli di Terze Parti
Re: DCS WORLD: Moduli di Terze Parti
myHelljumper ha scritto:
Mirage 2000C Engine update presentation
Hello Mirage pilots, we are happy to present you the upcoming engine update for our M-2000C module. The team has been working on a new engine model that is more accurate to its real life counterpart and allows for better damage and failure simulation.
This update should release on the Open Beta later this month.
In this update presentation we will first introduce the reworked M53-P2 engine model and explain how it was created. We will then talk about the change it will bring to the module flight envelope and finish by presenting the other changes this update will bring.
M53-P2 Engine
Introduction
The Snecma M-53 is an afterburning turbofan engine developed for the Dassault Mirage 2000 fighter. The M53-P2 is an improvement to the initial M53-5 improving throttle response as well as dry and wet thrust.
The engine is controlled by a FADEC (full authority digital engine control) computer that translates the throttle movement into a linear and predictable engine response. The FADEC takes altitude, speed engine RPM and temperature into account to maintain optimal parameters inside the engine and ensure that maximum performance is obtained in every condition.
Engine modeling
The engine of the aircraft is based on a physical model that takes every engine design parameter into account. These parameters are determined using public literature, SME feedback and general knowledge of afterburning turbofan engines. Unobtainable parameters are deducted from industry standard or tuned to match known performance points of the aircraft.
The engine model takes all possible external parameters (altitude, speed, temperature, humidity, pressure) into account to deliver a very detailed and as accurate as possible simulation of the engine.
This model is bounded by the operational limits of the engine, namely over-speed, over-temp, flameout and wear. These limits are not “scripted”, they are probabilistic meaning that when a limit is exceeded, a failure will occur after a randomized amount of time. The farther from the limit, the sooner the failure, until it is virtually instantaneous.
Engine performance
The new engine maximum performance has not changed significantly with the update, but it will be more accurate in all regimes of flight and also have a more realistic behavior.
The most evident change is the engine RPM that now goes up to 103% instead of 100%. This is because the aircraft was originally equipped with the less powerful M53-5 engine which would go to 100%.
The biggest change in performance will come from external temperature where a 15°C increase will reduce the overall thrust by 5%.
The new engine will also have an improved throttle response delay: On the ground, the time from idle to max thrust dry is 5 sec compared to 8 sec for the old model.
Engine failure and damage
When exceeding a limit or by undergoing battle damage, the engine will now encounter better modeled failures. These failures range from engine wear reducing performance to catastrophic blade containment failure, destroying the aircraft, and transformation of the turbine into a modern art sculpture.
Emergency systems have also been improved with the addition of the emergency oil system, emergency fuel throttle, backup FADEC and afterburner cutoff. These function as they should to allow the pilot to save a damaged engine and return to base.
Aircraft performances
In-flight behavior
In order to accommodate the new engine, the aircraft flight model has been adjusted. The new flight model will keep most of the characteristics of the old one but with an adjusted drag for both speed and AoA, pushing it closer to known performance points.
The aircraft can now follow the standard break procedure, something that was not possible previously due to the drag being too high at high AoA.
The aircraft can also cruise at Mach 0.95+ at altitude with an air-to-air combat load.
The supersonic drag curve has also been adjusted, being the highest in transonic then reducing once out of this zone.
Ground behavior
We also took the time to adjust the behavior of the aircraft on the ground. The new suspension should better reflect the real aircraft like the bounciness of the front gear.
The aircraft will now roll on idle on even ground and no brakes are applied, check the wheel chock before starting !
New bombs
With the inclusion of the SAMP bombs into DCS, we added the SAMP-250 to the loadout of our Mirage. The SAMP-250 is a 250 kg general purpose bomb of french design that was used by the French Air Force before switching to the Mk-82 bomb.
2 versions are available, a low drag and a high drag version with a drag chute kit.
It is to note that the release profile for the low drag version has not been adjusted yet and that they will always fall long. We will work on fixing that in a future patch.
Other changes
In addition to the engine rework, we implemented a lot of quality of life updates for the Mirage.
We will list some of them :
- Added slats effect when deployed/retracted manually.
- Dissociated the 4 slats so they can be damaged independently and affect the FM.
- More realistic VTH field of view constraints.
- Added fuel dump trails.
- Improved exterior lights.
- Added customizable elastic limit (special options).
- Added “MISSION ACCOMPLIE” Mirage 2000C retirement celebration livery.
- Fixed green radio default preset to 01.
- Updated manual
To go with the release of this update is the updated manual. The manual has been updated with the latest changes for the Mirage 2000C.
It will be available in your game files (DCS Word/Mods/aircraft/M-2000C/Doc) and can also be download here :
M-2000C Manual 2.2.0.pdf
Conclusion
With this update we again pushed the Mirage systems realism where they deserves to be. We will continue to improve the aircraft remaining systems and work on more detailed failures and damages.
Bye
Phant
Re: DCS WORLD: Moduli di Terze Parti
Graphics - Staff ha scritto:
JF-17 Thunder Development Progress
Third party developer, Deka Ironworks Simulations, has provided their roadmap for DCS: JF-17 Thunder. It is with great pleasure that we may share it with you. The module is scheduled to exit Early Access by December 2022. By the end of the year, the following items will also be completed:
- Chinese flight manual update
- English flight manual update after finishing the Chinese version
- Improve existing sensors and fix certain bugs (radar, pod, etc)
- Improve existing weapons and fix certain bugs
Weapon features will be updated as soon as possible with missing sensor features and functionality such as the WA radar mode which will be added once they are available in DCS.
After Early Access, the module will continue to receive updates. Notably, external textures will be finalised and more liveries will be added. A canopy ejection animation and a detailed model of the landing gear compartment will be added. The Damage model and Levels of Detail (LOD) will continue to be updated.
Bye
Phant
Re: DCS WORLD: Moduli di Terze Parti
FONTE
https://twitter.com/Metal2Mesh/status/1 ... 1200534529
https://twitter.com/Metal2Mesh/status/1 ... 2662351872
https://twitter.com/Metal2Mesh/status/1 ... 9682884615
https://twitter.com/RAZBAM/status/1543954457700044805
https://twitter.com/Metal2Mesh/status/1 ... 1004572672
Bye
Phant
Re: DCS WORLD: Moduli di Terze Parti
FONTE
https://forum.dcs.world/topic/97330-dcs ... nt=5003625
https://twitter.com/RAZBAM/status/1545073290045177856
https://twitter.com/RAZBAM/status/1545581574531551233
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Re: DCS WORLD: Moduli di Terze Parti
Graphics - Staff ha scritto:
Mirage F1 Development Report
After the Early Access release of the Mirage F1, the immediate focus of the Aerges Engineering team will be on completing the remaining Mirage F1 CE work-in-progress systems. In particular, several radar scan modes, the radio navigation modes of the autopilot, and the implementation of the S530F ‘Supermatra’ missile.
Thereafter, work will continue on the other variants of the Mirage F1, starting with the Mirage F1 EE. Once air-to-air refueling is completed, the inertial navigation system (INS), and the new RWR will be delivered and the EE will be ready for release. The rear cockpit and multiplayer interaction of the F1 BE will be the following task. The final step will be the Mirage F1 M radar, screens, armament, and radios.
Bye
Phant
Re: DCS WORLD: Moduli di Terze Parti
Facebook.com/AergesEngineeringSL ha scritto:
After years of work and dedication, the whole Aerges Engineering Team is happy to announce that our DCS: Mirage F1 module will be released in Early Access on the 20th of this month.
This is our full Development Report:
The Aerges Engineering Team is pleased to introduce the DCS: Mirage F1. The Mirage F1 is a legendary single engine French fighter jet from the Cold War era. It has had an illustrious career serving with the air forces of France, Spain, Greece, Iraq and many other countries and has taken part in multiple conflicts.
From its original role as an all-weather interceptor, it has evolved with multiple versions into a capable multirole platform.
The DCS: Mirage F1 will allow virtual pilots to accurately experience the feeling of flying a 1970s third generation aircraft. This is a particularly interesting aircraft, as it is equipped with a more sophisticated flight control system and navigation suite. However, it lacks any screens or computer assistance and has to be flown carefully and with skill.
Early Access features:
In the release into Early Access, the Mirage F1 CE will be available in an almost complete state. As development continues, the other Mirage F1 planned models (EE, BE and M) will be added. Some of the most relevant features available at the release date are:
- Professional Flight Model (PFM) based on performance and engineering data of the real aircraft. Situations of high angle of attack and outside the flight envelope like stalls and spins are also accurately represented.
- Extensive and detailed simulation of all flight systems:
- o Flight control system, both in its normal electro-hydraulic mode and in degraded modes.
- SNECMA Atar 9K-50 engine including working envelope, damage, compressor stalls, flameouts and emergency modes.
- Cyrano IV-M radar, a unique Cold War era radar in DCS.
- Electric system.
- Hydraulic system.
- Fuel system.
- Navigation suite: Navigation Indicator (IDN), TACAN, VOR.
- Radios: TRAP 136 and TRAP 137B.
- Electromechanical 1970s era Thomson optical sight (a predecessor of present-day HUDs).
- Integrated ALE-40 countermeasure suite.
- Internal and external lighting.
- Armament system.
- RWR.
- Extremely high-quality 3D model, based on blueprints and laser scanning of a real Mirage F1. Includes animations, lights and a damage model.
- Very accurate 6-DOF (Degrees of Freedom) cockpit with realistic and detailed instruments and controls.
- Variety of air-to-air and air-to-ground weapons, some of them not seen before in DCS:
- Short range IR missiles: MATRA R550 Magic I, AIM-9 J, AIM-9 JULI, AIM-9 B.
- Medium range missiles: MATRA R530 IR and EM.
- Rocket launchers: MATRA F1 and F4.
- Antirunway Durandal and cluster Belouga bombs.
- SAMP family of bombs (both free fall and parachute equipped)
- Laser guided GBU-10, GBU-12 and GBU-16.
- Other American and Spanish made bombs.
- Sound modelling based on recordings from the real aircraft.
- Extremely realistic flyable simulation of the Mirage F1 CE, EE, BE and M models. The EE, BE and M will be released after the initial release of the CE.
- AI models for most other variants of the Mirage F1: C, CT, CR, EQ, EDA…
- A vast variety of liveries for the different countries that operated the aircraft.
- Interactive training and practice missions that will help you gain proficiency in the F1.
- PDF user manual that will give you pilot level understanding of all the systems in the aircraft.
Next steps in the development:
The immediate focus of the Team is the completion of the remaining WIP systems in the Mirage F1 CE. In particular; some scan modes of the radar, the radionavigation modes of the autopilot and the implementation of the S530F ‘Supermatra’ missile.
After that, work will continue on the other variants of the aircraft, starting with the Mirage F1 EE. When air-to-air refuelling, the inertial navigation system (INS) and the new RWR are completed, the EE will be ready for release.
The rear cockpit and multiplayer interaction of the F1 BE will be the following task. Finally, the new systems (radar, screens, armament, radios) for the F1 M will complete the development of the DCS: Mirage F1 module.
FONTE https://www.facebook.com/AergesEngineer ... %2CO%2CP-R
Bye
Phant
Re: DCS WORLD: Moduli di Terze Parti
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