DCS WORLD: Moduli Eagle Dynamics

Area dedicata ai simulatori di volo
Rispondi
Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 2 giugno 2021, 23:56

BIGNEWY - ED Community Manager ha scritto:
DCS: Mi-24P HIND Mini updates




In this DCS: Mil-24P video, we’ll explore how to hover, taxi, and takeoff in the Hind. There are several variants of these that we’ll review, and these are based on the actual Mil-24P flight manual. Although there are by-the-book procedures, you may find procedures that work best for you. These are some of the most challenging things you can do in a helicopter, but you also get a great sense of pride and accomplishment once you have mastered them.

Keyboard Commands Not Available to Mouse Interaction:
  • Controls Indicator: Right Ctrl + Enter
  • Collective Increase: Num Pad +
  • Collective Decrease: Num Pad -
  • Cyclic Forward: Arrow Key Up
  • Cyclic Left: Arrow Key Left
  • Cyclic Right: Arrow Key Right
  • Cyclic Aft: Arrow Key
  • Left Anti-Torque Pedal Left: Z
  • Anti-Torque Pedal Right: X
  • Fore Trim Button: T
  • Wheel Brakes: W

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 4 giugno 2021, 23:17

Graphics - Staff ha scritto:
Immagine

We are currently preparing the pre-order access for later this summer. Our work is focused on preparing the AH-64D Block II for Early Access release, based on a detailed design specification. These efforts are spread across all areas of module development, including art, systems, flight dynamics, AI, and more.

DCS: AH-64D Development Report

The external model and cockpit are extraordinarily complex and time consuming. An enormous amount of research and work have gone into making these as detailed and accurate as possible. Special attention has been given to the pilot crew models and animations.

Much of the avionics work focuses on the navigation system and TSD pages. This is in parallel with the IHADSS / PNVS / TADS, the Area Weapons System / Rocket Management Subsystem, Longbow Hellfire Modular Missile System with the AGM-114K.

The Aircraft Survivability Equipment (ASE) is also in development. This incorporated the Radar Signal Detecting Set and the Common Missile Warning System (CMWS). These will be available at launch and greatly increase mission survivability.

The flight model is progressing nicely, and we are now developing the flight augmentation systems that include SCAS and HOLD modes. Modeling of the T700 GE 701C EDECU engine and related systems is underway.


Immagine Immagine Immagine Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 11 giugno 2021, 6:41





Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 11 giugno 2021, 14:31

Graphics - Staff ha scritto:
Immagine

Free Trials - 14 Day Access

Immagine

Fly the DCS: F/A-18C Hornet for two weeks and then DCS: F-16C Viper for another two. You can download new terrains at the same time, whatever you fancy. Each module will give you 14 days to evaluate and enjoy them without any limitations or obligations. If you’ve tried a module and aren’t 100% certain about purchasing, you can re-evaluate six months later. Campaigns are excluded.

And for all newcomers to DCS, you can benefit from a 50% joining discount on your first purchase, whether you buy one module or the whole library! Spread the news.

We truly hope our new free to play system will give you the flexibility you need to enjoy each module and make informed purchase decisions. Thank you!

We apologize that this offer cannot also be made available on Steam.

Check out Free Trials

F-16C Viper - Development Roadmap

Immagine

In the next Open Beta, you will receive the GBU-31 and GBU-38 JDAM for the Viper! We are now working on fixing outstanding bugs related to the Air-to-Air Radar and Navigation Systems. Enhancements are also being made to the Flight Model in regards to available G and angle of attack modeling.

Once we have addressed the critical issues, we will focus our Viper efforts on completing important Air-to-Air Radar functions: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, and more. The Helmet Mounted Cueing System (HMCS) with the HARM Targeting System (HTS), Link 16, Air-to-Ground Mode, and IFF will also be integrated. The AGM-154 JSOW and the ALQ-131 and ALQ-184 electronic countermeasure pods are also next in line to be added.

Supercarrier Deck Crew - Development Report

Immagine

DCS: Supercarrier has received a number of notable updates to the deck crew that includes improved meshes and geometry tweaks:

  • Plane director “Shooter” model has been edited to include skinning and geometry corrections.
  • Improved mesh and skinning for the hands and gloves.
  • A completely new and anatomically correct skeleton for the hands.
  • The sailor head model has been replaced with a much more realistic one.
  • The airboss model has been improved with improved hands and removed beer belly.
  • Missing Level Of Details (LOD) have been added for all models.
  • All seated and standing poses have been corrected and improved.
  • Fixed excessive bending animation of the legs while walking.
  • Fixed sliding legs.
  • Fixed the intersection of arms and legs.
  • Several new idle animations have been added for a more natural look.
  • Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass.
  • All the models have been converted to a new version of the skeleton that will provide more natural movements.


R-27 Missile - Development Report

Immagine

In April of this year, we conducted preliminary Computational Fluid Dynamics (CFD) research of the R-27 family of missile aerodynamics. The objective was the correction of zero-lift drag and missile ballistics refinement. As a result of this research, the zero-lift drag coefficient was reduced for all R-27 missile types. Please read our R-27 Missile Family Report.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 12 giugno 2021, 23:04

BIGNEWY - ED Community Manager ha scritto:
DCS: Mi-24P HIND Mini updates




In this DCS Mil-24P video, we’ll review use of unguided weapons in the Hind.

This includes the 30mm cannon, rockets, and GUV machine gun pods. Later, we’ll explore bombs, submunitions dispenser, grenade pod, and other rockets.

For the 30mm cannon, S-5 and S-8 rockets, and the GUV machine gun pods, a continuously computer impact point can be displayed on the ASP-17 gunsight for excellent accuracy.

All other weapons are based on manual-sighting, but you can receive optimal range data for some like the S-13 and S-24 rockets. When matching the weapon against the selected target, the weapons can be devastating against unarmored and lightly armored targets.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 12 giugno 2021, 23:06

BIGNEWY - ED Community Manager ha scritto:
DCS: Viper Mini updates




In this video we’ll discuss JDAMs for the Viper. Our F-16C will be able to employ the 2,000 lbs class GBU-31(V)1/B, the penetrator 3/B version, and the 500 lbs class GBU-38.

For the GBU-38, two can be mounted on each BRU-57 smart bomb rack unit.

They can be loaded on stations 3 and 7.

Some of the biggest advantages of JDAMs compared to laser-guided bombs is that they are fire-and-forget, and you can employ them when the target is masked by weather.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 15 giugno 2021, 1:57

Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 15 giugno 2021, 15:20

NineLine - ED Community Manager ha scritto:
DCS: Mi-24P HIND Mini updates




In this DCS: Mil-24P video, we’ll explore use of the 9M114 Shturm anti-tank guided missile, or ATGM. During the early access period, we will also add the high-explosive warhead version of the Shturm and the more powerful 9M120 Ataka ATGM.

Delivery of ATGMs in the Hind can either be done through the operator station using the Raduga, daylight, optical sight, or from the pilot seat using Patrovich AI.

The Shturm and Ataka are effective weapon systems against armored vehicles like main battle tanks, but much depends on the angle of attack, and it may take more than one shot to score a kill. Maximum engagement is range is between 4.5 to 5.5 klicks, based on launch conditions.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 16 giugno 2021, 21:14





Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 18 giugno 2021, 19:01

Graphics - Staff ha scritto:
Immagine

DCS: Mi-24P Hind - Early Access

After more than 50,000 man hours of dedicated work, the Mi-24P Hind team is pleased to introduce this iconic attack helicopter into Early Access. We hope that this superb product meets your expectations and, as always, we look forward to your feedback!

DCS: Mi-24P Hind Pricing Policy

The Hind is now available in Early Access and is also in Free to Play for you to enjoy for 14 days to ‘test fly before you buy’ and don’t forget to take advantage of the Early Access 20% discount on DCS: Mi-24P Hind.

Two new pylons for Air-To-Air missiles that have been added to the wingtips. This brings the total number of hardpoints to six.

Immagine Immagine

Guns Out - Summer Sale

The DCS World Summer Sale has started and will run until the 12th of July 15:00 UTC on our eShop. We will also be participating in the Steam Summer Sale. Take advantage of this offer and receive 50% off most of our modules. Most of our campaigns will also be included.

  • Modules with a 30% discount
    • DCS: F-16C Viper
    • DCS: F/A-18C Hornet
    • DCS: A-10C II Tank Killer
    • DCS: P-47D Thunderbolt
    • DCS: Channel Map
    • DCS: Supercarrier
    • DCS: Syria

  • Modules with a 20% discount
    • DCS: JF-17 Thunder

  • Modules with a 15% discount
    • DCS: F-14A/B Tomcat

  • Campaigns with 50% discount
    • Spitfire IX The Big Show Campaign
    • P-51D The Blue Nosed Bastards of Bodney Campaign
    • Bf 109 K-4 Jagdflieger Campaign
    • F-86F Hunters over the Yalu Campaign
    • Fw 190 A-8 Horrido! Campaign
    • Memory of a Hero Campaign
    • UH-1H Argo Campaign
    • The Museum Relic Campaign
    • P51-D High Stakes Campaign
    • Mi-8MTV2 Oilfield Campaign
    • The Border Campaign
    • UH-1H Worlds Apart - Spring 2025 Campaign
    • F/A-18C Hornet - The Serpent's Head 2 Campaign

  • Campaigns with 30% discount
    • F-14A Zone 5 Campaign
    • Mi-8MTV2 Crew Part 1 Campaign
    • F/A-18C Operation Pontus Campaign
    • M-2000C Red Flag Campaign
    • F-15C The Georgian War Сampaign
    • The Enemy Within 3.0 Campaign
    • F/A-18C Hornet Raven One Campaign
    • F-5E Black Sea Resolve 79 Campaign

  • Campaigns with 20% discount
    • Ka-50 2 Pandemic Campaign

  • Campaigns not on sale
    • P-47D Wolfpack Campaign
      F-14 Tomcat Fear the Bones! Campaign
      F-16C Red Flag 21-1 Campaign
      AV-8B Sky Warrior Campaign
      Rising Squall Campaign




Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 25 giugno 2021, 17:40

Immagine


Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 29 giugno 2021, 0:00

Wags - ED Team ha scritto:
DCS: Viper Mini updates

A little update on HARM loading. After being provided ample evidence from those in the know, we have adjusted loading of the AGM-88. Whilst it will still be possible to load HARMs on the four stations, HARMs loaded on STA 4 and 6 will have no umbilical connection, and thus no communication with the MC. As such, you are fee to carry them, as indicated in some images and a loading chart, but they cannot be employed.

We expect this to be in a July 2021 update. Also for July, you can expect the AGM-154A, CBU-103, and CBU-105.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 3 luglio 2021, 0:30

Graphics - Staff ha scritto:
Immagine

Mi-24P Hind - Development Progress

Petrovich will now be responsible for countermeasures and will automatically select new ones when required. We are now working on giving “him” an interface for the ASO-2V panel.

We have also added a delay in response from the Petrovich interface. This delay emulates the time between commands being given and heard over the crew intercom. Work on the Petrovich voice overs also continues apace.

Petrovich will now inform you when reaching your desired course, altitude, or speed, and “he” will confirm RoE orders for ATGM launches. Although Petrovich has errors in determining distance to target, for now “he” will dynamically range +/- 300 meters. In later updates we will improve the error modeling by taking into account all the factors that play a role in building this error.

In the latest patch, we've added the implementation of the ammo counter panel. KMGU-2 fixes have been made and we have resolved engine control desync issues.

Looking ahead, our priorities are on Petrovich AI upgrades (including flying skills), further resolving de-sync issues in multiplayer, enhancing ATGM sight picture in VR and 2D, and improving overall key binding logic. We are also actively working on known issues and new-found bugs. Thank you for your reporting.


Immagine Immagine Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 10 luglio 2021, 0:25

Immagine


Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14321
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 10 luglio 2021, 20:31

BIGNEWY - ED Team ha scritto:
DCS: Viper Mini updates




In this video, we’ll look at the AGM-154A Joint Standoff Off Weapon, or JSOW, for the Viper. The JSOW is un unpowered glide bomb that weighs approximately a thousand pounds. It has a range to up to 70 miles range, based on launch altitude and airspeed. It is a fire-and-forget weapon that uses INS and GPS to reach its designated target.

It can be loaded on stations 3 and 7 as either singles or pairs using a BRU-57 smart rack.

The A model includes 145 BLU-97A combined effects bomb submunitions, which are ideal when attacking unarmored and lightly armored units. It is not though designed though to destroy heavily armored units like a main battle tank. While there are also B and C versions, the United States Air Force only operates the A version.

Key commands:
  • Set SPI - Target Management Switch (TMS)Up: Right Ctrl + Arrow Up
  • Set SOI Between Displays – Display Management Switch (DMS) Down: Right Alt + .
  • Set SOI to HUD – Display Management Switch (DMS) Up: Right Alt + ;
  • Weapon Release: Right Alt + Space

Bye
Phant
Immagine Immagine

Rispondi

Torna a “Simulatori”