DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 30 giugno 2019, 1:06

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

DCS: F/A-18C Hornet - SA Page, Pilot Identification (PLID)

In an upcoming Open Beta we will be adding the Pilot Identification (PLID) function to the Situational Awareness (SA) page. PLID allows you to manually set the top half of a HAFU (your identification) for a non-PPLI contact on the SA page. The top half of the HAFU can be manually set to friendly, hostile, or unknown. This video talks about how to use this why you would.




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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 1 luglio 2019, 2:31

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

DCS: F/A-18C Hornet - High and Low Angle Strafe

This is a short video on the basics of low- and high-angle staffing in the Hornet. A low angle strafe is generally done at a 15-degrees nose down angle, while a high angle strafe is generally 30-degrees. The higher the angle, the greater the concentration of fire on the aim point. You could go greater than 30-degrees, but controlled flight into terrain (CFT) becomes more likely. When done properly, a quick burst of less than 50 round should be enough to destroy unarmored targets.




Here is a great real-world example: https://youtu.be/R1DkSn2zlec?t=966

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 2 luglio 2019, 17:46

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

Hey everyone, I want to give you a little Hornet update on the targeting pod and other items coming to the F/A-18C. After talking with the team today, the Litening targeting pod will need a bit more time in the oven before we can release it. Given how integral this feature will be for the product, we want to further flesh it out before releasing into an open beta. We do apologize for this delay. Please note that all dates and time projections are best estimates at the time and can change. I mention this a bit here: https://forums.eagle.ru/showthread.php?t=244404

In parallel though, other tasks are steaming ahead like new features for the SA page including STEP, EXP, TXDSG, and other elements to complete this system. We are also making great progress on the Harpoon and it went into internal testing today. As noted, before, initial implementation of the air-to-ground radar rendering technology is now being used to create the Real Beam (RB) mode for the radar. Once RB mode is done, we can then use that as the foundation for other modes like SEA, EXP, GMTI, etc. On the GPS-weapon front, work continues on dynamic launch zones for JDAM and JSOW, Track While Scan (TWS) radar mode is underway, and other items and bug fixes.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 6 luglio 2019, 2:08

NineLine - Community Manager ha scritto:
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DCS: Fw 190 A-8 Now on Steam

Fly the Anton now on Steam

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Updates of Airdrome Equipment

We continue to update the old models of airfield equipment. In the screenshots, you can see the new model of the Russian fire truck on the URAL truck base and the new model of the standard APA electrical airfield unit which will soon appear in the game.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 8 luglio 2019, 0:55

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Facebook.com/eagle.dynamics ha scritto:
Happy Viper Saturday! Our viper is rapidly advancing both inside the cockpit and out. Our video producer, Glowingamraam, is hard at work and an amazing trailer video and new systems are being added weekly.

In addition to the Viper being available for 20% off in pre-order, get 50% off most other DCS products during our summer sale!

https://www.digitalcombatsimulator.com/en/shop/modules/


FONTE https://www.facebook.com/eagle.dynamics ... &__tn__=-R

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 10 luglio 2019, 2:13

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

In addition to PLID, the STEP function is also coming soon to the Hornet SA page. By successive presses of the STEP option at pushbutton 14, you can cycle through the contacts on the SA page. When a contact is selected using STEP, a rectangle is drawn around it, along with its Mach and altitude to either side. Being selected, its data is also displayed in the bottom, right corner of the SA page.

Following STEP, we will add the EXP (expand) option that will allow you to zoom and center the SA page on a contact. This will be useful when several contacts are close together.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 11 luglio 2019, 0:08

Chizh - ED Producer ha scritto:
DCS World 2.5.5.33184 Stable

DCS: Fw 190A-8 Introduced to Steam

  • DCS World
    Map coordinates in status bar doesn't changes after format change until user moves mouse fixed.
    Sound system. Reworked voice allocation to properly handle lots of close objects.
    Options. Tooltips in cockpit will be set by local options, not server.
    P-51D and Spitfire don't have a "Customized Cockpit options" - fixed.
    Removed gigantic bow waves appear at maximum vessel speed.
    ME. Sound and Message are not played when using trigger "Text/Message for coalitions" - fixed.
    Added new item 'Wake Turbulence' in Mission Editor (as a checkbox in Mission Options) and in serverlist window (in Server Options box).
    ME. Cannot move wingmen position when set to ground start - fixed.
    ME. Added Mach speed in the aircraft group panel. You can set the aircraft speed via either the true speed or the Mach.
    Tunguska missile has no smoke trail - fixed.
    Restored the models of Russian railroad cars.
    Aircraft AI. Added accounting of tyre damage when calculating the point of contact with surface.
    No parking available error on ships/FARPs - fixed.
    ME. Restored working of the action "Sound to Country" in triggers.
    Small water explosions from guns will not produce visible shock wave effect.
    HUD filter doesn't works when droplets are visible - fixed.
    Gun-sight Glass disappears with rain - fixed.
    Aircraft AI will feel the rocking deck of the ship on landing.
    Fixed cropped radio menu list.

  • DCS AV-8B by RAZBAM
    Removed GBU-16 x 3 from loadout menu (Bombs do not fit on the Racks)
    Designating a target will save the position as a steerpoint (targetpoint)
    Steerpoint navigation has been improved
    Steerpoints (waypoint, mark point, target point) can now be designated as targets
    Steerpoints and their offsets will change to a diamond if designated as targets
    Steerpoint offset bug fixed
    TACAN and TACAN offset navigation bugs fixed.
    EHSD page bug fixes.
    TACAN library enabled (5 TACAN stations data is loaded based on selected map).
    EHSD Data page: TACAN information display is fixed.
    Added training MIssion 15: dumb iron bombs

  • DCS MIG-19P by RAZBAM
    Fixed Polish Skin

  • DCS Christen Eagle II by Magnitude 3 LLC
    Resaved instant missions to fix texture errors on pilot harnesses.

  • DCS C-101 by AvioDev
    Completed ES localization.
    Several fixes to EN localization.
    Updated CN localization.
    Added synchronization of TARSYN and Flight Director to multicrew (EB only).

  • DCS AJS37 Viggen by Heatblur Simulations
    Fixed issue with bombs in CCIP mode might not release if you used another mode prior.
    Thrust reverser now kicks up snow.
    Change to PLAN sight so it takes the aircrafts climb angle into account. Corrected radar ranging.
    Fixed bomb solutions for CCIP and PLAN.
    Fix to C++ assert warning when selecting cartridges that are created for another map.

  • DCS F/A-18C Hornet
    Added on/off fuse on AGM-154C
    AGM-154 EFUZ set OFF still causes weapon to detonate - fixed.
    Added new single mission 'Patriot Express' for the Normandy map.
    Aircraft explodes if player took control form AI by ALT+J pressing - fixed.
    Corrected collision model.
    Minor changes in the external sound of afterburner and distant sounds of the F18 aircraft engine.
    Ground & Sea units received via datalink will not show as air contacts on the SA page.
    BRU-41a sequencer fails to drop multi BDU-33 - fixed.
    It is now possible to add negative elevation data on the HSI

  • DCS UH-1H
    Co-pilot flexi sight jitters when used with trackIR - fixed.

  • Flaming Cliffs
    Su-27. FAB-250 loadouts changed to more realistic.
    Restored working of the switch route points or airfields LCtrl+~ combo.

  • DCS F-14B by Heatblur Simulations
    Fixed potential CTD when TCS scans an object without a 3D model
    Fixed Jester doing only one action when asked to perform a series of actions of the same type
    Fixed negative values (formatted as large positive 32bit integer) showing up for TID contacts' altitude
    Fixed bad limiter input on fuel probe yaw moment
    Fixed Jester radio tune and similar commands
    Fix to Jester stuck in the TCS mode (no TID repeater bug)
    Fixed CMS readiness not syncing properly in multicrew
    Fix for the F-5 being displayed as 'U' on the RWR
    Make time less relative (multiplayer clock fix)
    Small fix to Jester missile detection
    Fixed AI Wings swept forward on spawn
    Adjusted AI oversweep collision model
    Kneeling and launch bar fixes for the AI
    Fixed nose gear strut collapsing on touchdown for the AI
    Fixed broken gear animations
    Retweaked some lights intensity
    Potential fix to right engine not starting after damage bug
    Reduced drag in turning situations
    Reduced rudder roll power from 15-40 units AOA
    Added more nose down at high ct with flaps up
    Reduced pitch rate damping overall, but increased pitch rate damping with flaps
    Reduced pitch with power effect at high Ct
    Reduced drag vs pitch rate at high alpha
    Tweaked pitch rate damper fade out at high AOA
    Increased lift vs pitch rate
    Added pitch acceleration based damping and AOA rate pitch damping
    Added narrow limit on pitch rate damper and increased strength
    Adjusted Phugoid Damping
    Added slight extra nose down moment with power/flaps up
    Fix to pitch oscillation induced blackout issue

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 11 luglio 2019, 0:36




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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 13 luglio 2019, 0:58

NineLine - Community Manager ha scritto:
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Ka-50 Black Shark Update

As mentioned in an earlier newsletter, we are providing a fantastic, free graphical update to the Ka-50 Black Shark. This entails an entirely new cockpit and external model, textures, and the latest graphics technology like deferred shading and physical based rendering. When complete, it will be a radical improvement over the existing model.

The cockpit 3D model is nearly complete and it’s now awaiting texturing.

We will also be providing an upgrade option that adds several new systems to the Black Shark, we will go into those at a later date.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 20 luglio 2019, 1:59

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 25 luglio 2019, 1:28

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

Probably the the most anticipated new feature of the Hornet is the targeting pod. As mentioned earlier, we will start with the Litening pod due to it being used by the USMC and similar to what we already created for the A-10C (hardly a cut-and-paste though). Attached is an image of it in action.

It is important to understand that this is neither an ATFLIR or Litening pod ala A-10C. It is a Litening pod that uses standardized Hornet Mission Computer (MC) data export.

Most of the core AG functions are in the game and working, with the big ones still being worked on being the setting a Target Point via the TGP (critical for AUTO and TOO mode attacks) and, AREA vs POINT tracking . After the initial release, we will continue to flesh out the pod to include AA mode, control pages, and additional functions/symbols.

Our engineer assigned to the pod is working very, very hard on this and we are pushing to release it as soon as possible.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 27 luglio 2019, 0:49

NineLine - Community Manager ha scritto:
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DCS: F-16C Viper Trailer

The official Viper reveal trailer is here! Created by our video producer “GlowingAmraam”, the video highlights the beautiful lines, performance, and capabilities that will make the Viper a must-have module for DCS World. Thank you for the tremendous support and we hope you enjoy it!




Order the Viper now from our e-Shop and save 20%

The Viper pre-order is also available on Steam for 20% off:

The F-16C is a single-seat, single-engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers.

Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its lightweight and powerful F-110-GE-129 engines provide a greater than 1:1 thrust ratio.
Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the LITENING targeting pod and HARM Targeting System (HTS).

The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general-purpose bombs, rockets, canister munition, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides endless gameplay in DCS World!

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 29 luglio 2019, 1:32

Wags - ED Team ha scritto:
DCS: F-16C Viper - Viper Mini-Updates

As most of you have probably already discovered, this week we released the first cinematic trailer for the Viper. Cato did a fantastic job as always, and the trailer brings across the just how fun this aircraft will be. Flying the DCS: F-16C Viper is great on a 2D monitor, but it really shines in VR.

In August I will start the Viper academic videos, with the first being a cockpit tour (like what I did for the Hornet). After that will come navigation and then takeoff / VFR pattern landing.

Much of the work is centered on tuning the flight model and FLCS, programing the Stores Manager System (SMS), and initial weapons. “Viper Team” is making fast progress and it is coming together at the fastest rate I have ever seen a module develop. On the art side, most of the focus is now on the landing gear (animations and texturing), and after that he will overhaul the external textures (we have a placeholder currently).

In addition to open source documents and Subject Mater Experts (SMEs), another very helpful resource is visiting Viper squadrons to talk with pilots and get seat time in the real simulators. I was earlier at Luke AFB, but it was largely a bust due to Lockheed Martin. However, this week I was down at the 192nd FW in Tucson with T-Day and I got over an hour in a Block 42 simulator. While not Block 50 and using a different OFP than our planned Viper, there was a huge amount of commonality. There were many “light bulb moments” in understanding the operation and how to properly fly the Viper. It is a very, very different bird than flying the Hornet, and it took me a bit to stop trying to fly it like a Hornet (particularly how you land it). Fun fact: When T-Day was flying our Viper in VR, he fractured the metal attachment between the stick and the base due to the amount of force he is used to applying. The force sensitive stick took awhile to get used to (much greater pounds of force per G than I expected), but it was very much like the Realsimulator FSSB base. It is also an incredibly easy aircraft to get up and running. Assuming the ground crew set up the cockpit, it’s a much, much easier aircraft to cold start than the A-10C and Hornet.

It was also an ideal time for me to be down at the 162nd FW because a buddy of mine, “Frodo”, graduated the F-16 Basic School (B-School) and I was able to attend his gradation ceremony. Frodo is also a big DCS fan and it’s great to see that some of the products I worked on over the years perhaps played a small part in his great accomplishment (he also won the AA and AG awards for his class).


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 31 luglio 2019, 17:49

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates




This is a first look at the Litening pod for the Hornet! It’s still early days, and this is very much work-in-progress. As an introduction video, this is provided to help you understand some of the basics and how to use it to set TOO targets for INS/GPS-guided weapons. In videos coming soon, I will delve into using the pod with laser-guided bombs, laser Mavericks, Laser Spot Search (LSS) mode, and setting target points for AUTO unguided bomb attacks.

Other elements will be coming to the pod like HUD symbology, INR and snow plow modes, additional reticles, AA mode, and more.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 1 agosto 2019, 2:26

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates




In the previous video we looked at the basic features of the Litening targeting pod on the Hornet and how to use it to designate targets for GPS-guided weapons. In this video we’ll look at how to use the pod to direct laser-guided bombs, laser Mavericks, and how to use the Laser Spot Search (LSS) mode to locate an off-board laser designation (single player and multiplayer).

Other elements will be coming to the pod like HUD symbology, INR and snowplow modes, slaving options, additional reticles, AA mode, and more.

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