Rift viene rinnovato, ma non è uno stravolgimento del paradigma come Go. Oculus Rift S sfrutta cinque telecamere per posizionare l'utente nello spazio virtuale.
Valve Index è il nome del visore di realtà virtuale creato da Valve Corporation, nota per Half Life, Team Fortress e altri, in arrivo a maggio. L’azienda ha pubblicato un semplice teaser dove si può vedere com’è fatto il Valve Index.
Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon.
Oculus was kind enough to send us a couple Rift S kits to ensure best performance in DCS World. Based on the previews I've been reading from GDC, I was expecting more of a lateral quality move, with added inside-out tracking. However, compared to the Rift, I'm seeing a significantly higher resolution in DCS World where instrumentation is much easier to read, as well as spotting units outside the cockpit. Looking around the Hornet cockpit, I can read EVERYTHING. I'm very impressed with the DCS World experience in the Rift S. Inside-out tracking has been flawless for me, and Rift S setup could not be easier. If you are a Rift owner, I'd certainly suggest taking a very hard look at the Rift S; I find the experience considerably better.
Oculus has not asked me to write this, nor compensated in any way. I'm just a bit giddy after just flying with it.
Also, I’m sure you’re asking: where is the VR performance boost!? It’s coming. The VR optimization of the Caucasus map is done, and now the team is optimizing the other maps for improved VR performance. Once done and tested, we’ll release this in a future Open Beta.
I'm starting a new sticky for this impressive device.
L’azienda americana ci ha invitato a Londra per raccontarci ancora di Oculus Rift S e Oculus Quest, mettendoci a disposizione delle postazioni per testarli su diversi videogiochi.
Oculus ha organizzato un evento nella sua sede di Londra per consentire ai giornalisti europei di provare per la prima volta Oculus Rift S, il successore di Oculus Rift presentato alla Game Developers Conference che si è svolta a marzo a San Francisco.
Con un prezzo di 399 dollari il nuovo visore di Oculus si candida ad essere un accessorio fondamentale per ogni gaming PC che si rispetti. Come la tastiera, o il mouse. Lo abbiamo provato.
Il bundle è formato dal visore olografico, Unity Pro e Unity PyXYZ, mentre il supporto a Unreal Engine 4 arriverà entro la fine di maggio. Il costo per aziende e sviluppatori è di 3.500 dollari con preordini a partire dalle prossime settimane.
Valve ha iniziato ad accettare i pre-order per il suo nuovo visore VR, progettato internamente. Si tratta di un dispositivo che migliora il primo visore basato su piattaforma Steam VR, ovvero HTC Vive, da tutti i punti di vista
Hey everyone, a little update. The map VR optimization changes are being integrated into the next DCS World version: 2.5.5. This will be for both the Caucasus and Persian Gulf maps. Nevada map VR optimization will come after.
2.5.5 will not be this week, but not too much longer now. As a few version, it's not as simple as a regular Open Beta, there needs to be a lot more testing and checking to make sure that all 3rd party modules are working.
Sono veri e propri occhiali da sole, dal peso di soli 45 grammi. Sono utilizzabili come sistema audio senza fili e senza mani, al pari di un paio di cuffie Bluetooth wireless, per ascoltare musica e rispondere alle chiamate telefoniche, ma oltre a speaker miniaturizzati integrati nelle asticelle sono dotati anche di sensori di movimento a 9 assi, per tracciare i movimenti della testa e della persona. Aggiungendo questi dati a quelli provenienti dal GPS del dispositivo iOS o Android a cui sono connessi permetteranno di accedere a un mondo di realtà aumentata acustica.
Google ha annunciato una nuova versione dei Google Glass pensata per le aziende: due varianti saranno commercializzate, una con design più simile agli occhiali tradizionali, l'altra con lo stesso design degli iconici Glass originali.
As mentioned earlier, I had an HP Reverb loaner coming this week and it arrived yesterday. Wow! This is truly a banner year for VR and the Reverb is a huge part of that. I can’t and won’t compare to other products, but here are some of my impressions after about an hour in the device:
As expected, the resolution of the displays really sets it apart. Even in cockpits with very small texts, it is possible to read. Clarity is approaching 2D monitor levels and I could see no evidence of SDE. It is a GREAT VR device for DCS World. I personally did not notice any god rays and the blacks were quite deep.
I’m personally a big fan of inside-out tracking. I don’t really “do” room-scale VR, so the ease of setup, maintenance of tracking, and freeing up USB ports is a huge plus for me.
Even with the higher resolution, I did not notice any appreciable performance loss outside of my expectations given the nature of VR. Performance was quite good.
I really can’t comment on the hand controllers because I don’t use them.
Comfort was very nice and I felt very “at home”. There was also very little light bleed through the nose area which I appreciate.
I have a rather narrow IPD (59), but I was still able to get a great setting.
Later this month I will send the device to our team to allow native support (no SteamVR requirement)
There are a growing number of outstanding VR options this year, and I believe it will come down to your budget available and the features you prize most. If outstanding resolution, inside-out tracking, and comfort rank high for you, I can certainly give the Reveb my stamp of approval.