Falcon BMS

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Phant
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Falcon BMS

Messaggio da Phant » 30 dicembre 2022, 2:33





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Re: Falcon BMS

Messaggio da Phant » 30 dicembre 2022, 2:33

Falcon-bms.com ha scritto:
Falcon BMS 4.37.0
  • Known Limitations
    Mirrors are not true 3D objects and will pop-up once canopy closed
    VR is a first iteration, do not expect a fully featured expereience (tracking not implemented, mouse needed)
    F-15C cockpit is a Work In Progress (it cannot be used for ramp start)
    Falcon BMS will default to new launcher but old launcher still available at root folder installation
    F-16 HAF “jammer jammer” message control can be turned off by using ReqCTR in DED (EWS page). A proper implementation (ReqJMR) will be done for U1
    A CTD might occur when you zoom at the edge of the map

  • 3D & Textures changes
    Added Ground units: Griffin II, EL-8222 Elta
    - Fixed Cockpit F-16 Block 50 HAF
    - Fixed F-16 AGRS Afterburner effect
    - Added ECM panels and switches for all F-16
    - Added Mirrors for 2000C, F-15C, 2000-5 and 2000D
    - New F-15C cockpit (Work in progress from Qawa)
    - New PS effect for contrail optimization
    - New PS effect for wingtip trail (Kouzi)
    - Adjusted Ship burning effect

  • UI changes
    - New music for the UI
    - Complete new UI Full HD support (new _FHD folder in Art)
    - New splash screens
    - Updated Intro video
    - New training mission for ECM / SEAD
    - Added new Graphics options

  • Flight Models changes
    - Fixed models due to Boom and basket refuel misalignments
    - F-16 HFFM rework around M0.4 - 0.6
    - Improved FM for F-15A and D
    - Complete revamp of the F-15C FM model

  • Documentation changes
    - New F-16 Checklists
    - New Dash-1
    - Training Manual updated
    - Dash 34-1 updated
    - User Manual updated
    - KTO + AIP charts updated
    - EOR charts added
    - Kneeboards ILS freq page updated

  • Vehicle / Weapon changes
    - Fixed to AIM-120 beam
    - Fixed Mirage IIIE store
    - Fixed Mig-25 tanks missing in stores
    - Updated MFD Mnemonics for several stores
    - Added CATM for Weapon training (AIM-120B / AIM-120C / AIM-9M / AIM-9X / AA-12 / AGM-88D / AGM-65D / AGM-65G / GBU-38 / Empty pylons)
    - Added Specific Sounds for CATM
    - Fix for 600 gal tanks for IAF

  • IVC changes
    (none)

  • Comms changes
    (none)

  • Airbase changes
    (none)

  • Other changes
    - Updated Falcon BMS.cfg
    - Added an in-house flavor of Alternative Launcher as the new public Launcher for Falcon BMS
    - RTT Remote tool updated to 4.2 (added support for DX12 and new functions from BMS)
    - BMSFlightData updated v4.118.19.4

  • 3D Engine
    - Support for SteamVR (Steam and a compatible headset required. First iteration, be gentle! :D )
    - Improvements on the PS contrails to reduce CPU usage
    - HUD fonts adjusted to adapt to FOV and resolution
    - Multiple optimizations and improvements around parallel rendering (20% to 40% improvement)
    - Fixed closest Light computation
    - Added Mirrors in cockpit (check graphics options in UI)

  • Weather Engine
    - Fixed Fmap issues in Multiplayer

  • Campaign Engine
    - Fixed ATO not planning AWACS or Tanker when team surrounded by hostiles
    - Fixed CTD/memory corruption in UI when user clicks on ATO package
    - Improved UI planner messages

    * Now, if the squadron is human controlled, planner will say Human controlled. If airbase is destroyed, it will display: Air base destroyed. If squadron is relocating, it will show Squadron relocating message and time remaining to finish.

  • AI Engine
    - Fixed multiple bugs in tanker queue management (MP / SP)
    - Fixed AI FCR Radar modes
    - Fixed AWACS coms
    - Fixed AI not engaging due to bad LOS check
    - Fixed wingmen not engaging in AA under specific conditions
    - Fixed wingmen not engaging in AG when too close from target
    - Fixed CTD when basket refueling
    - Fixed AI crashing into the ground for other theaters than KTO
    - Fixed AI not being arrested properly on carriers

  • ATC Engine
    - Fixed Parking point CTD due to reaggregation.
    - New taxi positions in 3D display at ramp

  • UI Engine
    - Complete rework of the Falcon BMS UI for Full HD support of screens
    - Added radar cursor movement using callbacks instead of axes

  • Systems
    - Fixed potential bug where MPRF seeker could loose track
    - New ECM system implemented for multiple F-16 versions (check documentation)
    - New F-15C specific avionics (HUD, FCR, PACS, GPS positioning)
    - New xml options SafePathRadiusKm and OverflyRoE (can be read from MissionData_*.XML)
    - Fixed a CTD when destroyed in HARM mode
    - Implemented CATM support (ACDATA will now include "IsCATM" parameter)
    - Fixed CTD due to bad radar cast
    - Fixed AGM-65L HUD declutter
    - Fixed AGM-65L VIS mode
    - Fixed HCMD not drawing TDBox after handoff from HAD
    - Fixed RALT Auto blanking when it should not
    - Fixed ETA inconsistencies between HUD and DED
    - Fixed Green MFD
    - Fixed IDM symbology in ACM display
    - Fixed losing SOI on HAD when firing first HARM
    - Fixed STA Store switch CTD
    - Fixed maddog behavior
    * Go active of the rail with and w/o fcr track
    * Limit maddog LOS to seeker cone, not gimbal limits
    * Fly straight without target, turn of seeker and self destruct
    - Fixed losing SOI on HAD when firing first HARM
    - Fixed the positioning and size of both the gear staple "[" and the roll cue

  • Flight Models
    Improved Tire slippage in case of crabbing

  • Others
    - Multiple CPU optimizations
    - Multiple improvements for Shared Memory
    - Multiple fixes for potential CTD and memory corruptions
    - Multiples fixes to Tacview (lock lines, remote targets for missiles)
    - Disabled acmi when g_bTacviewAcmi is false
    - Added a new UI scaling option: g_nScaleUIMode
    * 0 : Disables and works as before
    * 1 : Enables UI scaling with Point (pixelated) filtering
    * 2 : Enables UI scaling with Linear (smooth) filtering - DEFAULT
    - Added a trigger between old and New UI: g_nInternalUIResolutionMode (set to 0 for old UI)

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Re: Falcon BMS

Messaggio da Phant » 29 gennaio 2023, 1:50

Falcon-bms.com ha scritto:
Falcon BMS 4.37.1
  • Known Limitations
    Mirrors will only show once canopy closed
    VR is still an early iteration, do not expect a fully featured experience (tracking not implemented, mouse needed)
    F-15C cockpit is a Work In Progress (it cannot be used for ramp start)
    Falcon BMS will default to new launcher but old launcher still available at root folder installation

  • Data Changelog
    3D & Textures changes:
    • - Fix AVTR Switch for CCIP and Greek block cockpits
      - F-15C cockpit updates
      - Fix to particle system for burning effects on ships
      - Change to HARM trail effect
      - Fix to WAC Huds

  • UI changes
    - Fixed AAR Training mission
    - Fixed SEAD Training mission
    - Fixed Ground Ops mission
    - Music Rework

  • Flight Models changes
    - AV-8B(+) FM and systems rework

  • Documentation changes
    - BMS-Comms-Nav-Book.pdf
    - BMS-Training.pdf
    - TO 1F-16CMAM-1 BMS.pdf
    - TO 1F-16CMAM-34-1-1 BMS.pdf
    - BMS-Technical-Manual
    - Keyfile Editor
    - Keyboard Layouts
    - Complete Callback List.txt
    - BMS-VR-Guide.pdf
    - KTO_AIP.pdf

  • Vehicle / Weapon changes
    - Radar type added for Su-27 / Su-33 family
    - Longer Final time for Mavericks to avoid auto destroy too soon
    - Multipes fixes to the F-18 family (cockpit + FM)
    - CATM A/A missiles cannot be jettisoned
    - Fix for C-130 and AN-24 propellers not showing when at full power
    - Fox3 Data missiles changes (check code changes for more details on ARH fixes):
    * Missiles performances thrust / drag / Lift , ranges are UNCHANGED
    * Only Missiles gains have been changed

  • IVC changes
    (none)

  • Comms changes
    (none)

  • Airbase changes
    (none)

  • Other changes
    - Fixed several wrong key callbacks
    - New BMS Launcher update (Alternative Launcher v2.3.0)
    - New Falcon BMS.cfg (!!!config reset!!!)
    - New keys added:
    * SimClickButtonLeft 116 0 0XFFFFFFFF 0 0 0 1 "SIM: Click Buttons UP/CW"
    * SimClickButtonRight 116 0 0XFFFFFFFF 0 0 0 1 "SIM: Click Buttons DOWN/CCW"
    * SimToggleCursorCenter 116 0 0XFFFFFFFF 0 0 0 1 "SIM: Toggle Cursor Center"

  • Code Changelog
    3D Engine:
    • - Fix issue with Head roll on HMCS
      - Improvement to VR resolution casting
      - Ignore VSYNC option when in VR
      - Improvement on shadow cost to LODs
      - Fix VR HUD not collimated to infinity

  • Weather Engine
    (none)

  • Campaign Engine
    - Fix Pods beeing depleted too fast in campaign (were jettisonned in 2D when FLight aborted)
    - Much simpler method for Depletion / ressuply of stores

  • AI Engine
    - Reduce AI wingmen response time to command
    - Fix AI wingmen having weird Flyout
    - Fix AI switching to TO / Landing Light immediatly when receiving Clearance to take runway (All AI switching in the same time). Now the switch is done when entering the runway
    - Fix Bomb Ripple interval not honored by AI strat bombers

  • ATC Engine
    - Improved dynamic ATC messages
    - Fix parking point number wrongly display after landing
    - Fix Messages broadcasted on GUARD (buddy spike) not beeing received by player when UHF set on "BOTH"

  • UI Engine
    - Fix issues with resolutions lower than FHD (1080) for splash screen
    - Fix issue with cursor not showing if resolution lower than FHD (1080)
    - Fix issues with wingmen comms on ground

  • Systems
    - F-15 PACS color fix
    - Fix CTD when AHR goes from HPRF to MPRF while target has been destroyed already
    - Fix hung stores whilst pickle was being held down
    - Fix CATM impact beep heard by nearby planes and report them in debrief
    - Fix HMCS VIP/VRP position and TD box not being drawn
    - Fix TDbox being drawn when AGM65 are depleted
    - Fix CTD when DMS command sent after ejection
    - Fix hud ALIGN indication and current and max G
    - Improvement on AHR (fox3) guidance (check data for FM changes)
    - Fix EWS Semi Auto mode
    - Fix of radar cursor and hsd cursor commands
    - Fix Fuselage switch not moving if Main bus not powered
    - Fix Fuel Gauges issues with some F-16 blocks

  • Flight Models
    (none)

  • Others
    - Fix CTD when enumerating video modes over RDP (Dedicated Server)
    - Add a NoRender mode (Dedicated Server):
    * Set by "set g_bNoRender 1" in the cfg or by passing -norender argument
    - Added center cursor for 2D screens and VR (g_b3DClickableCursorFixToCenter and g_b3DClickableCursorFixToCenterIfVR)
    - Added -vr or -fakevr commands
    - Added VR options:
    * set g_bVRManualCropAlignment 1 // on turns on manual cropping.
    * set g_fVRManualCropFactor 0 // how much to move the cropped area, -1 totally outward, 0 centered, 1 totally inward.

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Re: Falcon BMS

Messaggio da Phant » 5 marzo 2023, 1:00

Falcon-bms.com ha scritto:
Falcon BMS 4.37.2
  • Known Limitations
    Mirrors will only show once canopy closed
    VR is still an early iteration, do not expect a fully featured experience (mouse needed)
    F-15C cockpit is a Work In Progress (it cannot be used for ramp start)
    Falcon BMS will default to new launcher but old launcher still available at root folder installation

  • Warning
    For voice activated commands: A lot of changes were made, make sure you update your scripts…
    Key files have been reworked
    As usual, Falcon BMS.cfg is restored to default

  • Data Changelog
    • 3D & Textures changes:
      - Updated texture for IAF cockpits
      - Updated MD-500 model
      - Fixed F/A-18 buttons location in cockpit (reverted changes)
      - Updated tiles under bridges for KTO

    • UI changes
      - Updated WASP mission
      - Updated Traning 01 mission
      - Fixed trigger for Save3 campaign
      - Updated TacRef
      - Updated Art for TvT

    • Flight Models changes
      (none)

    • Documentation changes
      - Updated BMS-Training.pdf
      - Updated BMS-User-Manual.pdf
      - Updated TO 1F-16CMAM-34-1-1 BMS.pdf
      - Updated BMS-Technical-Manual.pdf
      - Updated BMS Device Setup Guide.pdf
      - Updated keeboard & Charts & AIP
      - Updated CAS Templates
      - Updated BMS-Cockpit-Interaction-Guide.pdf
      - Updated BMS-VR-Guide.pdf

    • Vehicle / Weapon changes
      - Fixed AS-34 range
      - Updated SA-6 engagment parameters for close range
      - Fixed wrong data in SA-5 missile
      - Fixed SA-SA-N-9 missile (match SA-15)

    • IVC changes
      (none)

    • Comms changes
      - Added new comms files (Heavy / overhead / Bullseye to target)

    • Airbase changes
      - Updated Kunsan airbase
      - Updated Korean airbases with localizers
      - Fixed WASP localizer + ILS

    • Other changes
      - Updated keys:
      * Added SimEcmMode1-5On/Off
      * Rename SimEcmMode1-5 to SimEcmMode1-5Toggle
      - Fixed "J" command unable to turn off ECM
      - Updated Audio for UI
      - Added Gamepad support
      - Updated Falcon BMS.cfg

  • Code Changelog
    • 3D Engine:
      - Fixed memory leak with minimized server or g_bNoRender
      - Fixed PS management in "Norender" mode
      - Fixed seat height with VR. Now also possible to adjust using mouse
      - Fixed crazy chase camera

    • Weather Engine
      (none)

    • Campaign Engine
      - Fixed CTD when declaring an aggregated feature
      - Fixed own team not being spotted and spot status not being updated

    • AI Engine
      - Fixed harpoons not beeing fired is mission is not TASMO
      - Fixed AI opening canopy (and let it opened even after take off) when a player exit
      - Fixed AI ground avoidance boost when thrust is null
      - Fixed AI badly avoiding other aircrafts on ground
      - Removed AI omnipotent last ditch missile avoidance maneuver
      - Added AI announces target position when asking permission to engage (for AA and AG)
      - Updated overhead radio procedure (no need to declare break anymore, based on user movements)

    • ATC Engine
      - Fixed CTD in ATC when crashed plane in queue wasn't over a runway
      - Added ATC Heavy aircraft management. If requested and possible, ATC will prioritize the longest runway for a Heavy Call

    • UI Engine
      - Added protection against AI flooding message queue when tanker is not yet opened for business

    • Systems
      - Fixed all missiles being considered AA (now reads from database)
      - Added reset Pitch Trim when wheelspeed is > 60kts (F-16 only)
      - Fixed "cancel override" automatically when entering into SRM or MSL override. Particularly usefull for keyboard user
      - Reduced ECM power function of number of program actively transmissing
      - Added HOJ in MidCourse taking over DL in case DL is lost
      - Added F-16 Avionics: DrawAirspeed
      - Fixed wrong places C nemonic for airspeed
      - Fixed symbol missing in some edge cases
      - Fixed hook can be lowered only once. When raised after lowering, the hook can not be retracted fully but is spring loaded to allow taxiing above cables

    • Flight Models
      (none)

    • Others
      - Added integrity check on entire sim-data folder if requested by server
      - Added a new server mode where server stays paused without players and players can control time compression (g_nServerCompressionMode):
      * 0 (default)
      * 1: server pause without players
      * 2: server pauses without players, player can control server acceleration
      - Added Server controlled tacview
      * g_bMPAllowFltFile: set to 0 in the server so that clients will not record real-time tacview entries (ACMI will still be exported after flight)
      * g_bMPTacviewRespectFoW: set to 1 in the server so that clients will respect fog of war
      - Fixed radar cursor not working with held down pov key
      - Added Allows reloading joystick configuration in 3d (.joy in 3D chat window [CTRL+T])

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Re: Falcon BMS

Messaggio da Phant » 21 giugno 2023, 1:01

Forum.falcon-bms.com ha scritto:
BMS Roadmap 4.37 U3 - News from the BMS Team
  • U3 - Release timeline
    • Intially, we had in mind to release U3 by end of June and before the summer break but… . We got a couple events that delayed us a bit:
      • We ambitioned to use the new 3D format but we had issues (will give more details later)
      • The license / IP holder change
      • We had to rest a bit from the U1 and U2 rush…
  • U3 - More than an update
    • Yes… Let’s say it out loud! This 4.37 update 3 will feel like a major release but won’t be one… .Since U2, around 380 code Pull requests have been done and we’re still counting! What does that mean? Well it means that we already have pushed more modifications than between 4.36.3 and 4.37.0! Some would argue that we should have named it as a major release but 4.38 is already booked for our new terrain release and we count on it… . From an asset perspective, not much will change visually but there are major braking changes…
  • U3 - What to expect
    • The BML format
      This is a major breaking change that will need for creators to convert LOD 3DDB to the new BML format… . Internally, @Seifer and others worked hard to implement it in the current 4.37 branch and solved numerous bugs that were discovered during testing… . What will you gain? Well, this is a v1 of BML format that doesn’t support PBR but will help push the boundaries of higher triangles models and optimization of draw calls. You can expect better performance on more recent hardware but it is not possible to quantify it right now… .
    • ARH Logic (Active Radar Homing)
      I don’t count the debates around this but we hope coming to an end on this with something we believe plausible… . Maybe we won’t find anymore 150 pages threads around this 🙂
    • Campaign logic
      Well… This is not a surprise anymore, there have been posts by our new campaign expert that worked on make the engine planning missions better and manage a new acceptable level of risk (ALR) that people will be able to tune in the mission XML files. Other stuff for the campaign and fixes will come but I don’t want to spoil too much
    • The F-15 and other planes
      [Obviously there are a lot of new features for the F-15C coming up in U3 that will add more systems and will make it more usable but don’t consider it fully “ramp startable” yet… . Nevertheless, this opened the door for other planes and some will see basic level of implementation in this future update…
    • More fixes and MP stability
      Let’s state that the level of stability has reached levels never known before in Falcon history and we aim to continue that! Our goal is still to host a TvT after the summer once U3 is released and considered stable by the community… .
  • 4.38 - What’s next?
    • This is a question we’re not able to answer right now but what I can tell is that we progressed further thanks to decideted people in the team that still continue to update objectives and maps for our new terrain engine. Obviously, the attention will shift to it after U3 is shipped. The first aim of U3 is to test the BML format and make sure we have this part correctly implmented before we shift the terrain engine… . Thus, I cannot give date for 4.38 becase the road is still long to a complete state. the finish line isn’t too far but it will be still some work before we are satisfied with a “releasable” version of it… . Anyway, thank you for your support and see you in the virtual skies!


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Re: Falcon BMS

Messaggio da Qawa » 26 ottobre 2023, 18:37

FALCON BMS 4.37.3 is out

https://www.youtube.com/watch?v=UwSLX8G4XAU&t=672s

======================================

Falcon BMS 4.37.3
Known Limitations

Mirrors will only show once canopy closed
VR is still an early iteration, do not expect a fully featured experience (mouse needed)
Falcon BMS will default to new launcher but old launcher still available at root folder installation

Warning (Breaking Changes)

New 3D Models format!!!
All theaters made for 4.37.2 and before WILL NOT work… Wait for their authors to update them!
As usual, Falcon BMS.cfg is restored to default
New BML format is now implemented and will need complete conversion from the Falcon BMS Editor (info to come on wiki)
XML mission files changes to add ALR parameters
New F-15C dedicated keyfiles
RTT update (backup your ini files)

Data Changelog

3D & Textures changes:
---------------------
- Complete change of the 3D database:
* New BML (BMS Lod) format v1 (no PBR)
* LOD removed: no more HDR or LOD files in Data\TerrData\Objects
* New 3D DB format: Folder structure under Data\TerrData\Objects\Models\<Parent>\<files>
- Updated F-117A, MV-22, Su-25, U-2 (Luke777)
- F-16A / B IAF Cockpit updates (ejection seat)
- F-16C texture fix (8003.dds)
- F-15C updated cockpit (textures, buttons and switches)
- New textures for Mig-21MF / bis
- RCAF F-18 skin update
- New Su-27S and J-11 models (Radium)
- Fixed J-20 model issue (LOD 3)
- Major update to F-15C cockpit (new working gauges and clickable spots)
- New NVG texture
- Updated Sufa cockpit
- Updated shaders (Env mapping / PBR generic support / ACES Tone mapping)
- Added PS effect for F-15C afterburner
- Added Mitsubishi F-1 / T-2 (Radium)
- Updated several textures with Mipmaps (improve VR readability)

UI changes:
----------
- Fixed campaign trigger files (all - removed initiative shift)
- Fixed Training missions (x1 issue)
- Added Training mission “IFF intercept”
- Fixed Training Missions 21 and 22
- Added new flags to mission XML files (see code)
- Charts updated + kneeboard
- Added F-15C TE missions (Scramble)

Flight Models changes:
---------------------
- Updated F-15A / C / D models
- Fix Tu-16N not being able to refuel (dirty fix)

Documentation changes:
---------------------
- Added welcome manual for beginners
- Updated Kalma, Gimpo and Pohang charts
- Updated Iwami ref nav book updated (incl. audio)
- Updated Nav Book
- Updated User manual
- Updated Threat guide
- Updated Training manual
- Updated VR guide
- Updated F-16 -1 and -34-1
- Updated Keyboard Layouts (F-15C)
- Added F-15 dedicated documentation

Vehicle / Weapon changes:
------------------------
- Added racks and rockets for F-1 / T-2
- Fixed JSSM, AGM-86 and GBU-39 SDB data

Campaign changes:
-----------------
- Fixed squadron not being able to take-off
- Reworked TvT to include F-15C for players

IVC changes:
-----------
(none)

Comms changes:
------------
- Updated sounds:
* RWR new sounds
* CATM sounds renamed

Airbase changes:
---------------
- ATC files updated
- Added missing arrestor cable on Suwon and Chongju
- Kunsan small update

Other changes:
-------------
- Updated shared memory tool and header
- Added BMS hash checker tool
- Added F-15C dedicated callbacks (see manual and new key file BMS - Full-F15ABCD.key)
- Alternative Launcher updated to 2.4.0
- Updated RTT (your config will be reset...)
- Updated Shared Memory tool (BMSFlightData.exe and headers)

Code Changelog

3D Engine:
----------
- New BML v1 format implementation
- FOV dependent NVG area size
- VR implementation for F-15C: g_bNoVRRealisticF15HUDSymbolPositions can force realistic symbol positions for NoVR mode
- Fixed mirrors not respecting other objects geometry
- Fixed HDR for VR
- Added instruments backlights per zone in cockpit dat files (F-15C only for now)

Weather Engine:
---------------
(none)

Campaign Engine:
----------------
- Revamp of unit orders for more efficient ground tactics in 2D
- Restored the Air Tasking Manager (ATM) in PAK map
- Enhanced SEAD 2D Targetting
- Implementation of ALR system (Acceptable Level of Risk)
* XML mission files in campaign folder have those parameters added
* Check Mission commander for assistance
- Air Tasking Manager: Multiple enhacements
* DEAD mission requests in ATM will prioritize high threat SAMs
* OCA Strike mission requests in ATM will prioritize airbase, airfield and army bases based on its status and number of squadrons
* Adds ALR warning for manually fragged missions
- Fixed deadlock during campaign MP connection while receiving waypoint information
- Improved ressuply of squadrons via airlift:
* Airlift missions will be fragged when Squadrons need resupply
* Airlift mission resupply Squadrons at an Airbase/Airfield/Army Base with the highest supplies needs
* Supplies not used are added to the team supply (shared by all units)
- Fixed single-ship flight when dead not subtracted from squadron
- Fixed damage distribution versus objectives
- Fixed alert flights being fragged for squadrons at airbases with all runways destroyed

AI Engine:
----------
- Fixed ground targeting for AI
- Fixed FCR and ECM behavior for AI when aggregating
- Fixed AI flying too slow in DGF module when they have no target
- Added commands for AI ground attacks

ATC Engine:
-----------
- No overheads for UAV
- Fixed sound breakages close to the end of conversations
- Fix ATC voice beeing incorrect in Taxi Off Routing message
- Added Runway specific markings (through ATC files)

UI Engine:
----------
- Fixed: CTD related with infobar
- Fixed: Fill window to screen if the window mode is borderless
- Addded: Support for IPv4 / v6 Ban on host (Windows will be visible from 3D with key callback)
- Fixed: make invisible the "Skill" field on the "add flight" window callback for campaign
- Improved Network data window (Display IP Bans)
- Fixed window moving to the edge of screen after dragging or scrolling
- Added player slot number in 2D flight selection
- Added automatic scroll to assigned key in control setup

Systems:
--------
- New implementation of ARH (Active Radar Homing logic for Fox3)
- new implentation of AIRH for MICA missiles
- New Frag damage model (don't fly low or you'll get damaged)
- Special DED page for IAF aircrafts (UHF -> GRN, VHF -> RED, Functions for JDAM and SPICE)
- New handling of CHAFF / FLARE sequence and effect to weapons
- Fixed CTD in Harmpods (detected in ITO)
- Fixed JSOW spacing for some corner cases
- Fixed F-16 ALT TAPE position & Dogfight with Master Arm Safe
- Fixed several issues with AGM-65L
- Fixed designate cmd not working for IAM VIS
- Fixed wrong orientation of TAA (Target Aspect Cue)
- Added avionics config option avionicsDGFTSegmentedTdArc to toggle segmented TD arc
- Fixed a bug with TMS-Right affecting AA RADAR when the radar isn't the SOI
- Fixed topgun and eyefly view not being blocked when requested by the server
- Fixed icing Caution should not work with Anti Ice switch to OFF
- Fixed altimeter reading on HUD for negative altitudes
- Fixed Overfly Mark
- Fixed DED format, highlight and spacing in HUD
- Added delay displaying data on the DED
- Fixed Cursor Zero: don't operate CZ when TGP or FCR are tracking
- Adds double diamond HUD symbology to HOB missiles (caged)
- Fixed EEGS info on AA HUD
- Fixed MSL OVRD page showing gun when missiles were not loaded
- Fixed GPS missiles terminal guidance distance
- Improved distance limit for Long range A/G missiles (190NM - Effective 135NM)

Systems (F-15C):
----------------
- Added Engine Management (ramp start possible now)
- Added capability to carry 2 UHF radios system (full refactor of radio system))
- Added simplified Link 16
- Added Radar Control Panel with Long Range Search, Range, Azimuth and Elevation Control
- Added TEWS
- Added ALR-56C
- Added ARMT pages
- Added A/A Pages and symbology
- Added radar modes: Highlight, Supersearch
- Added LCOS symbology and recticle stiffen
- Added Flap auto retraction
- Added full HOTAS functions
- Added new light system
- Added HOJ strobe
- Added several cockpit panels: autopilot, EWS, radar, engine control, radio, oxyg system, etc
- Added DOF for several control surfaces
- Added fuel tank animation
- Added ASI+MACH dial logic
- Added CMD lights and symbology
- Added G warning system (ACDATA)
- Added simplified INS system

Systems (Other Planes):
-----------------------
- Tornado Basic HUD implementation
- F-18C FCR Basic implementation
- F-18C SMS initial implementation
- F-18C HSD initial implementation
- F-18C HUD NAV initial implementation
- F-18C scan range adapted
- F-18C PRF mode changes bar scan bar elevation
- F-4E A/A Radar Initial Implementation

Flight Models:
--------------
- F-15 Autopilot support

Others:
-------
- Fixed throttle inversion and ab/idle-detents
- Falcon BMS Editor:
* Now includes a mass converter from LOD to BML (check wiki for more information)
* Now includes a more functional BML model viewer
* Use g_bUseBMLModels = false (in user config file) if you want to use LOD and batch convert
- Tacview improvements:
* Added more detailed tacview types: AA/SAM, carrier, warship, tank, infantry
* Added output to Tacview for airplanes and missiles: AOA, AOS, IAS, CAS, Mach, g
* Added g_fTacviewFramesSkippedMultiplier to modify number of frames skipped in tacview recording and thus control size of acmi (default = 1.0)
_ 0.0: all frames a written (huge acmi, for debugging only)
_ 0-1 decrease skipped frames
_ >1 increase skipped frames (reduce acmi size)
- XInput Plug & Play (Better Gamepad support)
- XInput Helper (Text on screen for TMS / DMS)
- Reload unique AC key files when enter 3D (for new F-15 key files)
- Several fixes

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