DCS WORLD --> Updates versione Open Beta

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 12 novembre 2019, 18:53

Chizh - ED Producer ha scritto:
DCS 2.5.5.39262 Open Beta
  • DCS World
    Distant sand storm effect will not overlap a smoke effect that is close to player.
    Distant sand storm effect will not overlap a HUD glass.
    HUD only view (LAlt+F1). Kneeboard is disabled by default.
    Semi active missiles will not produced crash of game in some conditions.
    FPS decreases significantly during server list refresh - fixed.

  • DCS C-101 by AvioDev
    Added Fuel Enrichment Button functionality.
    Linked C-101EB idle click-spot to throttle model.
    Normal brakes are lost now when hydraulic power is lost. Braking only available through parking brake.
    Fuel enrichment will only work if engine computer is ON.
    Added engine computer failure (manual mode).
    Improved clock needles 3D model.
    Throttle friction wheel can now be assigned to keyboard and joystick.
    Removed throttle friction wheel from rear cockpit.

  • DCS Fw 190 A-8
    Added the ability to assign radiator open/close function to the keyboard

  • DCS F/A-18C Hornet
    Fixed skins: VFA-106 and VFA-106 high visibility.

  • DCS A-10A
    Kneeboard in HUD only view (LAlt+F1) will not overlap TV screen, moved to left side.

  • DCS Ka-50
    Shkval optics will not track targets that are obstructed by buildings.

  • DCS Spitfire IX
    Corrected engine sounds.

  • Campaigns
    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development. Updated missions 7, 8, 9.
    The Museum Relic Campaign by Apache600. Updated MiG-15 and F-86F skins.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 13 novembre 2019, 18:10

Chizh - ED Producer ha scritto:
DCS 2.5.5.39384 Open Beta
  • DCS World
    MP. Restored direct connect by IP.
    MP. Fixed direct connect by DNS-name.
    Fixed assert caused on AWACS reply (F5) in some conditions.

  • DCS M-2000C by RAZBAM
    Cockpit Textures:
    • - Updated and Added all New textures
      - Added English cockpit livery
      - Changed Textures to match the color of modern Cockpits used today in the Ada
      - Remapped new items and altered existing items older Cockpit Mods will not work!


    3D Model:
    • - Removed older VHF Analog Radio
      - Added newer VHF Digital Radio
      - Changed UHF Radio to be more accurate
      - Added Hand Lantern
      - Changed "Sec Carb" Cover to be more accurate
      - Removed Pneumatic Hammers from Canopy Frame (not in operations anymore)
      - Changed Canopy Frame to be more accurate
      - Changed Ejection Seat adjustment operation
      - Changed Ejection Seat Harness
      - Added Gun Camera Wiring
      - Added NVG Filters
      - Added NVG Goggle Mount and Goggles with Carry Bag
      - Removed older Eclair Control Unit
      - Added new ECM Indicator
      - Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy
      - Added JVN/NVG Switch for Night Operations with NVG
      - Changed the Flood Lights now used with modern Cockpits used today in the Ada


    Coding:
    • - Added F-16c to RWR database
      - Implemented new Radio
      - Implemented new ECM
      - Changed Radio stations to match real aircraft - Now 1-20
      - Correct Spacing on INS Panel Display
      - Enabled Easy Comms with new radio
      - Enabled new EEF Button to mute warning lights to match real airframe
      - Enabled new NVG’s with multi position interactions

  • DCS AV-8B by RAZBAM
    Cockpit Textures:
    • - Fixed Spelling mistakes


    Coding:
    • - Corrected drag index calculations
      - Implemented Bingo for VREST page
      - Implemented Cruise for VREST page
      - Added F-16c to RWR database

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 28 novembre 2019, 0:56

Chizh - ED Producer ha scritto:
DCS 2.5.5.40269 Open Beta

Added initial release of DCS Voice Chat

  • DCS World
    ChinaAssetPack: Add all JF-17 related weapons
    Fixed DCS crash in AI Follow task.
    Fixed GUI Error when use Trigger Zone window after change locale.
    Server folders navigation will work in case of user name in windows contains dash symbol '-' (2D hex).
    Graphic options. Graphic preset "High" will set "Default" value for "Terrain objects shadows".
    ME. Custom coalition list isn't applied to new mission if it isn't saved - fixed.
    Shadows of some aircrafts will not disappear in some conditions.
    In relation of integrating the Voice Chat there was implemented new SOUND options.
    AI Wingmen will use radar by default without player permission.
    SPG Msta armour tweaked.
    Fixed crash caused by train destroying.
    MP. Fixed servers disappearing from the master list (error 28 ).

  • DCS: F/A-18C Hornet
    Added damage as a result of an overload of G-forces
    Added Aft Antenna for the AWW-13 Data Link Pod
    Fixed dispensing on both press and release by wall dispense button.
    AGM-62 Walleye trying to lock target right after uncage fix.
    Added noise on Walleye/Data Link video.
    AGM-62 Walleye select/deselect fix.
    AGM-62 Walleye Datalink interaction fix.
    Drop Tank Textures on VFA-106 skins fixed.
    Added illumination of some knobs in cockpit. Albedo of come cockpit textures tuned.

  • DCS: F-16C Viper
    Jettison will no longer break SAM designation or STT Lock.
    Added damage as a result of an overload of G-forces
    Track While Scan (TWS)
    Data Link (Link-16 with MIDS)
    External Lights (wip)
    Countermeasures Dispenser System (CMDS) manual option programming
    Fixed countermeasures rearming.
    Fixed dispensing on both press and release by wall dispense button.
    Corrected RWS Contact Symbols. Now contact displayed as a small square with velocity vector.
    Now radar scan area centered about cursor.
    Radar cursor is drawn below friendly and foe contacts - fixed.
    FCR tracks bugged target up to 20 degrees outside antenna limits - fixed.
    FCR cursor jumps from page edge to center even at max/min range scale - fixed.
    Added missing SAI pitch trim scale and arrow on the knob.
    Corrected antenna elevation axis.
    Added 300 gal centerline fuel tank.
    Adjusted payloads drag.
    MFD Clips text on SMS page - fixed.
    The eject sequence animation has been adjusted.
    Adjusting the seat animation by height corrected.
    Added radio-commands for radar usage to wingmen.
    Improved cockpit interior lighting at night.
    Added MPO test function.
    Added AUTO Steerpoint sequence function.
    Long press of the NWS/MSL Step button will now cycle the missile type.
    HMCS enable/disable corrected such that it is only DMS switch aft now.
    AoA indexer lights control added.
    Tadpole (sherm) logic adjusted.
    Adjusted engine nozzle animation for short, fast throttle changes.
    Added Steerpoint and Heading autopilot modes.
    Steerpoints now start at Steerpoint 1, there is no Steerpoint 0.

  • DCS: MiG-21bis by Magnitude 3 LLC
    Added Phase 1 Radar glass screen cover.
    Added Phase 1 Radar indicator lights.
    Added Phase 1 T-4, T-6, and T-10 indicator lights.

  • DCS: Christen Eagle II by Magnitude 3 LLC
    Fixed propeller animation at idle.

  • DCS: C-101 by AvioDev
    Engine won't stall now when using emergency fuel lever with engine computer off.
    Now it's not so easy to get engine stall when moving throttle abruptly is engine computer is off.
    Changed the name of "computer total failure" for "failure of auto and manual modes (back-up mode)".
    Added specific normal inverter and standby inverter failures, apart from both inverters failure already present.
    Implemented caution lights of normal and standby inverter failure.
    Normal and standby inverters failure logic:
    • - After a failure of normal inverter there is an automatic switching to standby inverter, if CB Normal Inverter is IN.
      - When there is an inverter failure, the corresponding caution light will illuminate, unless the pilot sets the inverter switch to the position of the working inverter.

    Added several new liveries made by "Etten" for Chile and Spain.

  • DCS M-2000C by RAZBAM
    3D Model: RWR display cutting off symbology fixed
    3D Model: PCA CAS button texture changed
    Coding: RWR & Radar threat library update
    Coding: Covered switches behavior fix

  • DCS Fw 190 A-8
    Eliminated black stripe artefact that was displayed after pilot ejection.

  • DCS Mi-8MTV2
    Pilots not die at external view - fixed.
    Good old mission "A Hop from MinVody" (Russian voiceovers) is remade and available from Single Mission menu.

  • DCS Combined Arms
    Clients unable to assign fire at point tasks via Combined Arms for units dynamically spawned in multiplayer - fixed.

  • DDCS F-14B by Heatblur Simulations
    NEW: Introducing NAVGRID for the TID
    Added Jester functionality for Navgrid
    Added Navgrid section to the manual
    Make Jester switch to wide FOV on TCS more reliably when target becomes too large, including when TCS is tracking without radar STT
    Increased IR signature for the F-14
    Added AIM-7MH (aka AIM-7M H-build) to loadout
    Further tweaks to Afterburner cone pending new afterburner effects
    Fixed triggers for "HB Tomcat Iran Flogger Faceoff Coop" mission
    Fix for IP to TGT settings not synced in multicrew (for CMPTR/IP bombing)
    TCS: you can now fire phoenix and sparrow missiles on targets that have the radar slaved to TCS; WIP/not yet implemented: lock azimuth to TCS angle for RDR supersearch
    Removed baking residue from cookies: black helmet knob shadow removed on default liveries.
    Show more accurate radar altimeter reading on carrier deck
    Allow hooking datalink targets on TID in all radar modes
    Fix: Allow half-action HCU slewing in TV mode to override slave to STT for TCS direction
    Fixed floating RIO mirror
    Fix HUD glow visibility
    Fix RIO console & instrument light brightness step keybinds
    Increased brightness of LANTIRN panel lights & text
    Increased brightness of RIO cockpit buttons/controls
    Tweaked missile loadout drag values on all stations
    Fixed double fuel weight assigned to ac on carrier spawn
    Possible fix to right engine not starting on spawn
    Improved lead pursuit steering solution for missile launches
    Fixes to TALD loadout definition for Jester menu naming
    Fixes to TALD drag influence
    Fix CTD when trying to enter lat/long for location hook

  • Known issues
    Known issue: track reproducing crash when Voice Chat option is set ON
    Workaround: set the checkbox 'Voice Chat' in OPTIONS -> SOUND to OFF

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 4 dicembre 2019, 19:01

Chizh - ED Producer ha scritto:
DCS 2.5.5.40603 Open Beta

Introducing DCS JF-17 Thunder by Deka Ironwork Simulations

  • DCS World
    RTC crash when multiplayer track replayed - fixed
    MP. Fix crash when client is entering a server with JDAM in flight.
    F-5E AI. Nose gear strut will now fully de-hike before it enters the wheel well.
    Voice Chat button will be disibled in simulation.
    Fixed crash when ship is deactivated if helicopter starts up at this time.
    Ground vehicles. Adjusted armor for BRDM-2, COBRA, Fuchs, LAV-25, M113, GAZ TIGR.

  • DCS: F/A-18C Hornet
    Added damage as a result of an overload of G-forces
    Added Aft Antenna for the AWW-13 Data Link Pod
    Fixed dispensing on both press and release by wall dispense button.
    AGM-62 Walleye trying to lock target right after uncage fix.
    Added noise on Walleye/Data Link video.
    AGM-62 Walleye select/deselect fix.
    AGM-62 Walleye Datalink interaction fix.
    Drop Tank Textures on VFA-106 skins fixed.
    Added illumination of some knobs in cockpit. Albedo of come cockpit textures tuned.

  • DCS F-16C Viper
    Fixed inlet and wingtip lights flashing.
    Adjusted inlet and wingtip lights brightness.
    Fixed external lights brightness control.
    Fixed ANT ELEV control sensitivity with keyboard.
    Datalink tracks now aren’t correlated after switching from TWS to RWS.
    FCR does not produce mid-course update for missiles - fixed.
    ACM Radar Lock Problem fixed.
    All target symbols disappear from FCR screen in EXP mode - fixed.
    Fixed wrong countermeasures amount after rearming.
    Fixed chaff/flare voice message.
    Fixed programme not running with either chaff or flare empty.
    RWR tones corrected.
    Added centerline fuel tank to F-16C missions originally designed with them in mind.
    Stick in the cockpit can be hidden.

  • DCS AJS-37 by Heatblur Simulations
    Aircraft now repairable.
    Adjusted acceleration at height. Fixed bug with abrupt deceleration at M1.85/1.72.
    Corrected HUD height information when setting altitude reference via HÖJD switch.
    Fixed sounds and heatblur from engine while the engine is shut off.

  • DCS F/A-18C Hornet
    Gen tie switch guard should move switch to NORM when closed - fixed.
    EXT XFER Caution fixed.
    Autostart in cold weather fixed.
    Fuel temperature initialization fixed.
    OBOGS failure causes pilot death even on the ground - fixed.
    Data link 16/MIDS between clients F-16 and F/A-18 aircraft is working.
    FCS override switch guard should move switch to NORM when closed - fixed.

  • DCS P-51D
    Updated P-51 Mustang Sounds (External, Internal, Distance, Startup/Shutdown).

  • Campaigns
    M-2000C Red Flag campaign by Baltic Dragon. Changes are to missions 4, 5, 7, 9, 10, 11, 13, 14 and 15.
    - Updated numerous missions to fix possible bug with AI wingmen and other flights not following their lead.
    - Updated safeguard for Gazelles in M15 to make sure they are destroyed.
    - Updated M04 and removed chatter about lack of NVGs.

  • Known Issues
    Windows 7. A crash on the second start of mission with JF-17.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 6 dicembre 2019, 0:27

Chizh - ED Producer ha scritto:
DCS 2.5.5.40647 Open Beta
  • DCS World
    Fixed crash in TF-51 when P-51D is not installed.

  • DCS M-2000C by RAZBAM
    RWR display cutting off symbology near the lower area.
    RDI: removed most of the ghosting on targets out of cone
    RDI: contacts, contact displayed at at the VTB botton
    GreenBox radio: MEM shows selected channel freq when in config mode
    CC modes: change all radar elevation/azimuth values
    Boresight not available for 530

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 18 dicembre 2019, 23:39

Chizh - ED Producer ha scritto:
DCS 2.5.5.41256 Open Beta

Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.

  • DCS World
    China Asset Pack: added ZTZ-96B
    No active AI reaction for broken lock with fox 3 - fixed.
    Voice chat. Client in the default configuration can connect to a non-standard server port.
    Voice chat. Problem when server with UPnP can not see other clients in voice chat is fixed.
    Voice chat. Connect to local Voice chat server via localhost, not the external IP.
    Voice chat panel. Added Illumination of the PTT button while transmitting.
    MP. Check for second instance BEFORE creating the logs.
    Fixed helicopters slide off the deck of moving ships.
    AI Spitfire erratic behaviour fixed.
    AI UH-1 gunner. Attack enemy helicopters restored.
    Dedicated server. Added the ability to take a screenshot of any player's DCS window.

  • DCS AV-8B by RAZBAM
    JDAMs Enabled
    Fuel Flow modelling improved

  • DCS AJS-37 by Heatblur Simulations
    NEW!: Added “Wrath of Thunder” (Caucasus) Campaign
    Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!
    NEW!: Added Pilot Body in Cockpit + associated keybinds
    NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel.
    NEW!: Added Radar Night Filter (not clickable yet)
    Minor tweaks to cockpit graphics.
    Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
    Fix for afterburner not relighting after high alt flame-out
    Increased max cockpit FoV
    Sight ballistics improved for LD-bombs (tossing)
    Fixed IRRB FRAMSTEGN (Sidewinder missile step)
    Corrected issue where inputting wrong wind data would increase Bk90 accuracy
    Removed various assertion-errors, especially associated with low-drag bombing

  • DCS F-14B by Heatblur Simulations
    Added JF-17 VID/ recognition callouts for JESTER
    Added JF-17 to the RWR threat library as '17'
    Added all variants of Tornado to the RWR threat library as 'TO'
    Added utility kneeboard charts for radar elevation
    Added utility kneeboard charts for scan bars
    Updated both versions of Cage the Bear Campaign. Thank you Kaba!
    Fixed Jester Navgrid Reference manual entry being stuck after first use
    Possible fix for idle lockup RPM bug
    Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
    Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
    Tuned AB thrust for top speeds after stores drag improvements
    Further increased full flap drag when deployed above 275 KIAS

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed one critical and some potential bugs that caused ctd
    Fixed ctd caused by LD10 destroying rwr emitter
    Fixed FPS drop caused by HSD wpt render
    Fixed warning panel light adjustment problems
    Fixed timeless BIT of WMD7 after Cold Start
    Fixed CM-802AKG and C-802AK missiles do not function properly after Cold Starts.
    Fixed radar too strong signal strength in other plane RWR
    Fixed TWS to RWS, keep 3 line, RWS have no 3-line pattern
    Fixed radar missing check terrain mask for hpt/spt
    Fixed radar GMTT/SMTT/FTT mode terrain mask check
    Fixed radar TDC can move all the way up to HUD
    Fixed TDC EL range calculation: need add half beam width
    Fixed TDC will keep distance position if radar range changed, but still limit to range
    Fixed HSD rwr/datalink targets are too bright and unreadable
    Fixed UFC dots
    Fixed quit ACM mode to prev master mode (S1 Press)
    Fixed A/A weapons can fire when wheels down on the ground
    Fixed IR AA missile should attack target locked by its seeker, not SPI(HPT/SPT)
    Fixed SMS program change with mismatched wpn
    Fixed typo in TACAN Menu
    Fixed ufcp AP button when in edit mode
    Fixed MFCD SMS page when GUN is selected
    Fixed IFF result for radar/dl synthesis
    Fixed WMD7/TVIR/MIL response IFF command
    Fixed Oxy refill after rearm
    Fixed HSD contact polar position (no longer affected by self att)
    Fixed emergency hydraulic
    Fixed MAWS cannot detect SA-18 missile (ED may not set missile shot time accordingly, always 0)
    Fixed HUD missing FCS BIT notification
    Fixed MFCD SMS AG page when SMS off
    Cleaned radio com1/2 trigger keys (only HOTAS keys)
    Added U1 OSB for APR Menu
    Added UFCP DST Lat N/S toggle (E/W will be added later after issue being Fixed)
    Added massive keybinding for both keyboard and joystick
    Implemented AG radar picture frozen if radar in GMTT/SMTT/FTT mode
    Implemented WPT# in F10 mark parser (WPT1 ~ WPT29)
    Implemented ME Com1/2 20 preset freq channel, 21st channel will be wing freq if enabled in ME
    Added AF names/rwy direction/ILS freq to kneeboard
    Implemented MFCD saving last pages when switching master mode
    tweak AA radar INTC bar spacing: RWS: 1.3 degrees, TWS: 1.6 degrees
    tweak radar TDC: carret size az +-4 degrees
    tweak radar TWS default 25 degree 3 bar
    tweak WMD7 control: Sensor_Antenna_Up: FOV zoom in; Sensor_Antenna_Down: FOV zoom out; Sensor_Antenna_Left: gain decrease; Sensor_Antenna_Right: gain increase
    Improved radar jam behavior
    Add SD-10 loft only if SLINK is on (check AAP SLINK status), SLINK off, SD-10 will not loft because no radio correction available
    Corrected EFCS law. Pitch-rate command with maximum 12.8deg/s only.
    Corrected performance at ceiling.
    Fixed on-speed AoA Beeping conditions
    Implemented accumulated wing structural fatigue
    Implemented stores rip-off at high Gs
    Corrected ground effect
    Now can refill brake-chute by rearm
    Now can repair external fuel transfer pump
    Now can repair canopy
    Fixed qs missions
    Fixed training mission cold start
    Added general splinter camo livery can be used by all countries
    Fixed PLAAF fiction livery tail number
    Added HOTAS_Throttle_T2_Press cage/uncage IR missiles in AA mode
    Added rudder pedal brake & panel buttons animations.
    Added precomputed GI to cockpit.
    Added HUD fake double eyes view
    Updated cockpit textures
    Updated rocket texture
    Added lod to brm1 and unguided rocket
    Decreased LD-10 warhead power
    Added 2 OST (composed by our audio engineer)
    Note: all credits can be found in Doc/credits.txt

  • DCS C-101 by AvioDev
    Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates.
    Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged).
    Fixed several other electrical system issues.
    Updated Caucasus hard mission and added Caucasus extremely hard mission: Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather.

  • DCS F-16 by ED
    Added ability to change bombs laser code on ground (like in F-5).
    Internal lights are creating triangle shadows in the cockpit - fixed.
    Fixed AIM-9 COOL at DGFT mode.
    Fixed sidewinder sound when not selected.
    Added wing flex. (WIP)
    Fixed significant performance drop on datalink/FCR pages with big amount of contacts.
    Added steerpoints modes for Autopilot.
    Fixed missile Tone with Guns selected.
    Fixed radar strobe on HSD does not mimicking horizontal motion of strobe on radar page.
    MAG VAR will now switch between AUT and MAN by use of the SEQ position of DCS switch.
    Fixed FUEL QTY SEL knob behavior with left mouse click action.
    Corrected right brake braking power.
    Gun can no longer be fired on the ground.
    Fixed pylon selection staying on an empty space after last missile was released.

  • DCS F/A-18C by ED
    Added TWS radar mode.
    F18 REDFOR (US Aggressors + NATO) will be able to use GPS.
    Fixed significant performance drop on SA page with big amount of contacts.
    JDAM/JSOW STEP Logic changed
    JDAM/JSOW Power Logic changed
    Fixed JSOW not releasing from stations 7-8
    Fixed several AA radar mode issues.
    Reworked AA modes transition logic.
    Corrected target designation logic via undesignate button.

  • DCS Normandy 1944 map
    Textures massive update for fields, cities and towns, villages, airfields
    Added four new regions in France that includes:
    • - Cana district
      - Quarantine estuary
      - Coasts north of the Utah landing zone
      - The Mont Saint-Michel area

    Included six new airfields (The total number of airfields has been increased to 38 ):
    • - Argentan is a single-lane track
      - Barville is a two-lane dirt track
      - Essay is a single-lane grass track
      - Goulet is a single-lane grass track
      - Hauterive is a single-lane grass track
      - Vrigny is a single-lane grass track
      - Conches is a single-lane concrete track

    Airfields have a significant increase in detail with many more objects.
    Trees and forests have been updated to use SpeedTree, with 20 unique types of trees.
    More detailed Atlantic Wall:
    • - Added coastal anti-tank hedgehogs, barbed wire, etc.
      - 8 zones were added that includes artillery batteries.

    New, detailed scenery has been added that includes:
    • - Le Mont-Saint-Michel
      - Jumièges Abbey
      - Cathedral of Notre-Dame de Rouen
      - Rouen-Rive-Droite Station
      - More detail was also added objects in the original map

    The vector data was significantly improved over 20,000 sq kms.
    Additional bug fixes and performance optimizations.

  • DCS Campaigns

    Spitfire IX The Big Show Campaign by Reflected Simulations:
    • - Voice overs updated - Al Deere has a Kiwi accent now.
      - Triggered explosions and fire effects added to make bombing raids more dramatic.
      - Mission 6 - Typhoon leader returns to base properly.
      - Mission 12 - clock position in voice over corrected.
      - Mission 10, 12 - added more targets of opportunity.

    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
    • - Some RTB speeds corrected.
      - More airfield ambiance objects added.
      - Mission 8: D-day landings made more realistic / dramatic.
      - Mission 8-9: ROE of enemy planes change based on the player's altitude.
      - Mission 10: surprise opponent added.
      - Triggered explosions and fire effects added to make bombing raids more dramatic.

    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
    • - Triggered explosions and fire effects added to make bombing raids more dramatic.
      - Mission 10, 12 - added more targets of opportunity.

    M-2000C Red Flag Campaign by Baltic Dragon:
    • - M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi.

    Su-27 The Ultimate Argument:
    • - Mission 11 - added AWACS.

  • Known Issues
    Normandy update. Texture glitches in autumn and spring seasons on the 6 new airfields.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 19 dicembre 2019, 20:00

Chizh - ED Producer ha scritto:
DCS 2.5.5.41318 Open Beta
  • DCS World
    Crash on wingman-player fixed

  • DCS F-16 by ED
    AIM-9 seeker uncage mode indication corrected
    LAU-129 - missile rails now removed together with pylons

  • DCS A-10C by ED
    Maverick range scale position on HUD corrected

  • UH-1H by ED
    AI Door gunners engage units through buildings - Fixed

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 20 dicembre 2019, 18:52

NineLine - Community Manager ha scritto:
DCS 2.5.5.41371 Open Beta
  • DCS World
    Corrected flight dynamics of AIM-120 missiles based on our latest CFD research. All changes increased the launch range by about 10-20%.
    AIM-120C: reduced subsonic and transonic zero-lift drag, reduced lift-induced drag, increased lift.
    AIM-120B: reduced lift-induced drag, increased lift.
    AI F-16C. Corrected landing gear compression on the ground.

  • DCS F-16 by ED
    3D cockpit model. Eliminated some gaps and stitches in the forward part of the cockpit.
    Increased length of afterburner effect, slightly decreased diameter.
    Corrected afterburner textures. WIP.
    Flashlight can be used without aircraft battery power.
    3D model. Corrected wing flex animation with lights and pylons.
    Ground refueling fixed when battery is off
    AIM-9 Uncage Needed for Radar Slave - Fixed
    Sidewinder Seeker Diamond won't move to target - Fixed
    When the pylons are set to be removed in the Mission Editor, they missile rails still appear - Fixed

  • DCS A-10C Warthog by ED
    3D Cockpit. Fixed glowing sticker "Zeroize".
    3D Cockpit. Fixed reflections on the instrument’s glass.
    3D Cockpit. Fixed texture bug "UNF -> UHF"
    3D Cockpit. Restored missing 801 and 804 arguments.
    3D Cockpit. Corrected tint of side glasses of windshield.
    3D Cockpit. Fixed bad "Fire <APU> Handle" textures.

  • DCS F/A-18C Hornet by ED
    Restored missing TWS L&S Data
    Corrected the heading vector of target tracks.

  • DCS AJS-37 Viggen by Heatblur Simulations
    Fixed RAT clipping through intake
    Fixed missing RAT textures
    Fixed missing Pilot Oxygen hose
    Fixed last sidewinder causing CTD

  • DCS Normandy 1944 by UGRA-Media
    Trees: LOD switching improvement, palette added
    Models: Notredame de Rouen - texture corrected, textures of bridges improved, LOD switching for water tower also improved
    Airfields:
    Season texture glitches removed from new airfields
    Taxiways repositioned on Picauville, Needs Oar Point, Funtington, Chailey
    Glidepath for Cretteville, Saint-Pierre cleared from obstacles
    Wind cones added for Biniville, Longues-sur-Mer
    Wind cone removed from Barville taxiway
    Typo for “Cheux” name fixed
    England Landscape is improved (partially)
    Corrected some road objects and structures
    Flooded pontoon bridge raised above river level
    Erroneous Spring pack texture fixed in Autumn pack

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 15 gennaio 2020, 17:54

Digitalcombatsimulator.com ha scritto:
DCS 2.5.5.41962 Open Beta
  • DCS World
    Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but missile is not yet functioning and does not launch. WIP

    Western RWR:
    • LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.
      KJ-2000 index 50.
      JF-17 index JF.
      HQ-7 LN SP index 7.
      HQ-7 STR SP index HQ.


    Fixed M249 AI Infantry poor response to enemy contact.
    Fixed name liveries for DEN Leo2A5.
    Fixed flight.dll crash on user track.
    Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.

  • DCS F-16C by ED
    Cockpit. MFD. Fixed wrong AG weapons number. Tuned lighting of navigation gauges and SAI.
    Gap near canopy with head shift and mouse look - Fixed
    LERX vortex effect corrected.
    INS no longer tracks current coordinates in ATT mode.
    No longer ALIGN indication in NARF.
    Hydraulic flow corrected for JFS start procedure.
    INS alignment resets when knob placed to NORM from STOR HDG.
    INS coordinates should be confirmed by pilot on DED with enter.
    INS coordinates fields on DED no longer limited to 5 or 6 digits.
    INS coordinates confirm procedure added to autostart macro.
    INS alignment now degraded in BATH mode.
    AG TLL Line Points fixed.
    Restored missing INS altitude correction from CADC data.
    SAI pitch trim index animation corrected.
    Fixed DED sub-pages switching.
    Fixed AIM-120 reticle position on target

  • DCS: A-10C by ED
    Custom cockpit options updated to correspond with the new model name.
    Added strip on windshield glass by outer edges.
    Canopy still present in F1 view after jettison - fixed.
    Glued strip antenna added to the top of canopy.
    BRT DIM Switch has no effect - fixed.
    New cockpit caution panel APU GEN not illuminated - fixed.
    ADI pointer not illuminated - fixed.
    Emergency Chute Safety pin Should be removed for flight

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed RWR issue in MP, RWR signals will be displayed in order of priority, and the total number is limited
    Fixed DL receiving E-2/E-3 message in MP
    Fixed unguided AG gun/rocket/bomb CCIP not precise because it's based on sea level.
    • Using SPI (except waypoint) height for CCIP calculation
      self radar alt as backup height source

    Fixed rada hpt/spt
    Fixed radar TDC wont lock target in real time
    Fixed radar antenna will try to follow hpt
    Fixed radar AG image glitch (with ED's help)
    Fixed CM-802AKG will self destroy if launcher landed
    Fixed PL-5EII IR missiles will have no tones if not fully powered, default caged, need HOTAS 'T2_Press' to cage/uncage PL-5EII missiles
    Fixed HUD TDC axis control logic error
    Fixed WMD7 camera init state error, WMD7 camera wont cage after OSB cage clicked
    Fixed WPT/RP/PP load issue in MP
    Fixed CMS loading issue
    Add smoke generators support for pilon 1/2/4/6/7, default 'T' key assigned to turn on/off smokes.
    Limitations to turn on smoke generators:
    • MUST be in NAV master mode
      Gun MUST be deactivated
      FCS WOW signal MUST be off

    Tweak AA missile TOF/TOA, limited by rocket power system time and life time, not hardcoded
    Tweak CM-802AKG narrow FOV axis control speed, more quickly now
    Tweak CM-802AKG gain/level control, by OSB buttons or keys sensor up/down/left/right, for game play
    Restore kneeboard map

  • DCS AJS-37 by Heatblur Simulations
    Added active stores display activated when in TAKT/Out, just pressed IRRB FRAMSTEGN (unless in IDNR) and when UNSAFED (unless in IDNR).
    Fixed minus-sign on CK37 thanks to user outbaxx.
    Fixed fading-effect of CK37 panel display.
    Improved accuracy of low-drag bombs.
    Time-to-waypoint is now zero when landing gears are extended or in landing-mode, before it was just frozen.
    Fix to IFF IDENT CTD.
    Fixed issues with sidewinder step (IRRB FRAMSTEGN) button.

  • DCS F/A-18C Hornet by ED
    TWS - AUTO scan centering does not center antenna elevation on L&S.
    ACM entered from TWS incorrect.
    L&S/DT2 trackfiles should appear above the LAR Indicator.
    AIM-9 Tone does not come through headphone / helmet - fixed.
    AIM 9 Not firing after selective jettison.
    Fixed TD BOX Guns inside 3000 occluded.
    Ground Targets will appear on SA Page if engaged - Fixed
    R/BL Harpoon off axis warning - Fixed

  • DCS Fw 190 A-8 by ED
    Gear indicator lights failing or not working correctly - fixed.
    SZKK4 controls (knobs and switches) clickable zone increased.

  • DCS Fw 190 D-9 by ED
    Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)
    ReVi altitude selector rotary II is fixed at "63"

  • DCS Mi-8MTV2 by ED
    Fixed broken view position of door gunner at the second mission run.

  • DCS UH-1H Huey by ED
    Fixed broken view position of door gunner at the second mission run.

  • DCS Combined Arms by ED
    Mouse click will no longer fire weapon when ingame debriefing window is open.

  • DCS Caucasus by ED
    Trees restored to original visualization.
    Trees removed from roads in some locations.
    Mozdok 08 runway broken lights fixed.
    Improved a scene on the Gudauta airfield.
    Larger aircraft can not use the taxiway. Fixed
    Some minor visual improvements.

  • DCS Campaigns

    Enemy Within 3.0 campaign by Baltic Dragon:
    • M07: helipad and insurgent camp is no longer covered by the trees.
      M09: minor changes to AI wingman target reporting.
      M13: fixed rare issue when briefing at WP1 wouldn't start.
      M14: fixed issue with F-16s not engaging bandits.
      M16: updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings.
      M17: fixed issue with show of force by player having no effect on the CLA troops on the ground.


    F-86F Hunters over the Yalu Campaign by Reflected Simulations:
    • Corrected F-86 livery folder name for displaying of custom liveries.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 14 febbraio 2020, 17:04

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.43453 Open Beta
  • DCS World
    China Asset Pack: added the 09III SSN AI submarine
    ME: Focused and unfocused checkboxes will no longer look so similar
    ME: TAB switch order on the weather panel has been corrected
    ME. Text in the condition field on the group panel will not be memorized for the next mission
    Static ships will now spawn at sea level
    ME. Eliminated the same static names of units in the template
    User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
    Maps surface optimizations
    Maps traffic optimizations
    Increased night visibility distance of urban area lights
    MP: Client and dedicated server instances now use common nicknames.lua file
    Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
    MP: Static objects no longer spawn differently for server and clients
    Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
    Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
    AGM-154A-B: Corrected Radar Cross Section (RCS) value
    A-10C, FC3 and BS2 modules migrated to ED DRM protection
    Caucasus. Hovering cranes fixed
    Missile exhaust fluctuations eliminated
    MP. Speedboats spawned via scripting are invisible to clients - fixed

  • DCS AV-8B by RAZBAM
    CAS page update, you can now edit and delete records
    Fixed cockpit texture text issue
    Fixed bomb release order
    Fixed CTD after alignment when selecting DATA page
    Fixed Flashing letters in HUD
    Fixed TACAN offset symbol position in the MPCD
    Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
    Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds

  • DCS Mirage 2000c by RAZBAM
    Added High Res cockpit pilot body with animations
    Added Pilot patches with different uniform colors
    Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
    Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
    Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
    Updated manual (version 1.1.0)
    Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
    Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed RWR new emitter warning sound (only play once when a new emitter appears)
    Fixed SMS program change
    Fixed MFCD page not saving in NAV master mode
    Fixed weapon rdy state mismatch between HUD/MFCD SMS
    Fixed gun will be unarmed when the master arm is turned off
    Fixed gun cannot be armed when the master arm is off
    Fixed gun jam and gun feed count after rearm/repair
    Fixed AAP: WMMC2 provides nav computer power, TRAIN includes NAV
    Fixed AAP OFF: need to push and hold for 2.0 seconds to turn off all systems
    Fixed WMD7/SPJ power supply
    Fixed HUD power supply
    Fixed Master Caution Reset btn logic
    Fixed GBU for JTAC and WMD7 LSS
    Fixed WMD7 control. Once changing from CCIP to CCRP, WMD7 camera can be controlled again
    Fixed campaign bugs
    Modified. Weapons will be directly armed and aligned, if aircraft starts on runway or in air
    Modified. SPJ pod will be directly ready (STBY mode), if mounted and aircraft starts on the runway or in the air
    Modified. WMD7 will be directly ready (skip BIT but still needs OFF->ON then uncage in POD page), if mounted and aircraft starts on the runway runway or in the air
    Modified. DTC will be installed and loaded if the aircraft starts from the runway
    You can now place/remove chocks when the engine is idle
    Adjusted the VR init position (change x to 0, eye points are moved backward)
    Add keybinding for OESP program switch (next/prev)

  • DCS: C-101 by AvioDev
    Several engine sound updates (Still WIP)
    Modified binaries structure
    Upgraded external and cockpit textures using PBR (Still WIP)
    Fixed "floating" harness in rear cockpit of external model when flying solo
    Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
    Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled

  • DCS: AJS-37 by Heatblur Simulations
    NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
    Fix to CTD related to firing last sidewinder
    Fix to CTD when mission plan has more than 11 waypoints
    Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
    Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
    Restart button (Återstart) fixed
    Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
    Update Rb75 series FM to AFM
    Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
    Added new shadow-blocking geometry to avoid light shining through cockpit tub
    Fixed sound loop errors in cockpit engine sounds

  • DCS: F-14B by Heatblur Simulations
    Added Cage the Bear campaign COOP version, thank you Kaba!
    Fixed Bone Strike mission for SP and COOP
    Updated most SP missions to have mission goals enabled
    Fix for datalink showing missiles
    Fixed various initialization issues
    Fix to nozzle logic during engine starts and shutdowns
    Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
    Aerodynamic damage improvements - direct missile hits will cause more damage
    Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
    Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
    Added default pilot bindings for the new VKB F-14 stick
    Reduced audible range of exterior sounds
    Added new compressor stall sounds
    Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
    Added lubber line to Whiskey Compass
    Fixed gaps in weapons selector on pilot’s stick
    Added RIO white floodlights
    Added CAP category knob CW/CCW keybindings
    Multiple low speed and ground effect handling qualities improvements in pitch axis
    Slightly Increased Stab Power (also in ground effect)
    Additional MIL and AB thrust tweaks for performance following stores drag improvements
    Tweaked drag while maneuvering above mach 1.2
    Reduced landing gear pitch moment
    Removed glass from collision model
    Fixed custom cockpit livery not registering (Thanks uboats!)

  • DCS F-16C Viper by ED
    Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
    Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
    Removed OFF label from the TACAN knob
    Input for DL switch and MAP switch
    New open canopy sound
    Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
    Corrected the HUD altitude not being affected by pressure adjustments
    Added improved afterburner effect
    Adjusted engine fuel flow (WIP)
    Adjusted turn rate performance for CAT I (WIP)
    Corrected AIM-9 cage command
    Corrected ejection after use of safety lever engaged
    Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
    Voice messages now cease when the MAL & IND LTS button is released
    Added weapon release delay for the AIM-120
    Centered AIM-120 symbol within the TD box on the HUD
    Added ILS declutter option by pressing the Cage/Uncage HOG button
    Added INS velocity error due to incorrect initial coordinates
    If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
    The HUD FPM will now be removed if there is incorrect INS data alignment
    IFA time has increased
    Corrected the ALOW error
    Tuned the ILS command steering being too sensitive and providing steering too late
    Corrected the LINK 16 STN page
    Corrected the LINK 16 TIMING
    Fixed CNI COM 1 data entry
    Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
    Corrected SAI caging
    The TACAN volume knob now correctly controls TACAN power
    Corrected keyboard commands for the Fuel Quantity Knob
    Adjusted AIM-9 seeker reticle position on the HUD
    Adjusted rotation on several cockpit control elements.

  • DCS F-18C Hornet by ED
    Improved accuracy of gun funnel
    Improved stabilization of radar-directed gun sight and gun accuracy
    TGP added to the 4th station
    CCIP bombing in AUTO mode always using high-drag configuration is fixed
    Corrected instances of only one bomb from a dual rack being released
    HUD and attack radar page Rmax values now match
    Corrected JDAM and JSOW menu freezes
    Pre-Planned mode skipping elevation has been fixed
    Fixed AGM-65F count down after rearm if walleye is used with an air start
    Fixed AGM-65F seeker continuing to slew after uncage
    Fixed SAI caging and OFF flag
    Fixed SAI cage knob clickability
    Note: New Targeting pod pointing modes are in work, but were not ready for this update

  • DCS Spitfire IX by ED
    Corrected rudder keyboard commands

  • DCS Mi-8MTV2 by ED
    GUI. Fixed white bar issue in the training section
    Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed
    Added direct controls to pod selector

  • DCS UH-1H Huey by ED
    UN Pilot campaign. Mission 3 corrected

  • DCS Fw 190 A-8 by ED
    Added priming to the autostart sequence

  • DCS A-10C Warthog by ED
    Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed

  • DCS F-5E Tiger II by ED
    Added German Voice-Overs to training missions

  • DCS Persian Gulf Map by ED
    New light sources with increased visibility range
    Higher accuracy and resolution of seabed to meet new water requirements
    Improved sea shoreline
    More accurate trees lod transition
    Fixed PAPI lights on airfields

  • DCS: Normandy 1944
    Spring and Fall textures are updated
    Spring and Fall trees are also updated
    Coastal line artifacts are removed
    Landscape artifacts are removed
    Multiple airfield parkings and taxiways fixes
    Airfields are refined with new scenery
    Fortification scenery improved
    Unique buildings and structures improved
    Pegasus Bridge and Chateau de Falez were added

  • Campaigns

    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development.
    • Added DE documentation
      Mission 1: F10 Map Marker added. Score system changed.Skip Mission function available at the second task (final score 55)
      Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
      Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55)
      P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.


    Spitfire IX The Big Show Campaign by Reflected Simulations.
    • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.


    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations.
    • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.


    F-86F Hunters over the Yalu Campaign by Reflected Simulations.
    • Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.


    M-2000C Red Flag Campaign by Baltic Dragon.
    • Mission 7: small tweaks to F-15E behaviour
      Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue where Max would not fight with the Gazelles
      The Enemy Within 3.0 Campaign by Baltic Dragon.
      Mission 5: fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission
      A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag Missions.
      AFT05 missions: Corrected altitude triggers for flare drop

  • Known issues
    Bf-109: engine start doesn't work
    L-39: engine start causes crash
    Ground units can cause crash at the path search
    Spitfire MkIX The Big Show campaign (5th mission): aircraft spawn place misplaced, aircraft explodes
    Blue shadow from smoke cluster bomb

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 20 febbraio 2020, 18:23

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.43872 Open Beta

New cockpit Ka-50. New 3D model, textures, lighting.

  • DCS World
    Added new User Manuals 2020 of DCS (EN, RU)
    Crash on to many messages on screen - fixed
    Russian Static Object "outpost" does not render in the open beta - fixed
    LOD Issues on Units and Static objects - fixed
    Mission start trigger not working for some functions - fixed
    DCS Hangs after playing user track - fixed
    Runway Spotlights vs Cockpit gauges - fixed
    Sea Flicker ( sometimes ) - Fixed
    Mission generator doesn't work - fixed
    KC-130. LODs corrected
    MP. DS. Sound errors spamming log - fixed

  • DCS AV-8B by RAZBAM
    Fixed issue with invisible KC-130 Tanker

  • DCS Mirage 2000c by RAZBAM
    Adjusted VTB for new eye point view when added VR pilot

  • DCS JF-17 by Deka Ironwork Simulations
    fixed APR FAF logic and HSD FAF draw
    fixed AG Gun and C701 pipper
    fixed pilot texture conflict
    fixed hud bg brightness adjustable
    fixed hud tdc movement by axis control
    fixed fuel system failure warning flags
    fixed time on target calc
    fixed hud/mfcd/ufcp brt based on sun zenith
    added separated codes for wmd7 laser/lss

  • DCS F-14B by Heatblur Simulations
    Use INS for radar stabilization instead of real-time DCS values
    Fixed regression in angle limits of radar stabilization that caused contact/track loss in RWS/TWS at large pitch angles
    Fixed the transponder panel code ranges: M1 00-73 (5 bit octal), M3 0000-7777 (12bit octal)
    Fixed regressions caused by SDK mismatch:
    Fixed debriefing window not appearing
    Fixed trim not working
    Fixed debriefing window not appearing
    Fixed AIM-9 SEAM/Lock
    Mission starting in F10 view

  • DCS AJS37 by Heatblur Simulations
    Radar elevation axis mapping added (was left out of the last change log)
    Magnetic declination knob (KURSKORR) animation corrected

  • DCS L-39 by ED
    L-39 hangs and then crashes after all power - fixed

  • DCS Mi-8MTV2 by ED
    Spring Tension Campaign. No progress in mission 12 - fixed

  • DCS Black Shark 2 by ED
    Introducing the new cockpit
    Ka-50 can't spawn at Kuznetsov - fixed

  • DCS Combined Arms by ED
    Crash in campaign CA Frontlines Georgia - fixed

  • DCS: C-101 Aviojet by AvioDev
    It is not possible to command ground crew after starting one or both engines. They respond that the throttles must be moved to IDLE for them to do stuff even though engines are at idle. Fixed
    Unable to connect or disconnect GPU with engines on - fixed

  • DCS Spitfire IX by ED
    Fixed extra wind sound when the pilot rotates the camera to the rear view

  • Campaigns

    L-39 Kursant Campaign by ED. Corrected voice over and subtitles of first massage
    Spitfire Operation Epsom Campaign by Banyap. Corrected parkings
    P-51D Operation Charnwood Campaign by Banyap. Corrected parkings
    Bf-109K-4 Jagdflieger Campaign by Reflected Simulations. Mission 12 - corrected parkings
    P-51D Mustang Blue Nosed Bastards of Bodney by Reflected Simulations. Corrected parkings
    Spitfire IX The Big Show by Reflected Simulations. Corrected parkings
    M-2000C Red Flag campaign by Baltic Dragon
    Mission 3: Updated Metal flight behaviour to engage quicker. Fixed bug with other flights not returning to base
    Mission 15: Fixed bug with Max failing to engage the Gazelles
    The Enemy Within 3.0 by Baltic Dragon. Mission 5: Fixed issue with damaged Mi-8 managing to take off
    Worlds Apart Spring 2025 Campaign English and German Documentation added

  • Known issues
    Ka-50. Possible typos in EN cockpit

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 22 febbraio 2020, 1:16

USSR_Rik - ED Team ha scritto:
DCS Open Beta 2.5.6.43931 hotfix
  • DCS World
    Crash at login without authorization data fixed
    Multiplayer memory leak on carrier fixed
    A-10A and A-10C: taxi lights fixed
    Ka-50: IT-23 now can't be adjusted without electric power

  • C-101 by AVIODEV
    Added pitch trim sound when using airbrake.
    Both EB and CC pitch trim control systems were reworked:
    - Pitch trim indicator light (located on the Emergency Trim Panel) now is ON when the stabilizer actuactor was energized by the signals sum from either main, emergency or airbrake compensating trim systems. The signal is determined as a concurrent sum from both cockpits and can be zero (the light will be OFF) if the resulting sum of commands is zero.
    Twilight cockpit light issue solved. Now cockpit lights are on or off on hot start based on solar altitude (sun zenith angle) instead of day hour.
    Several external model, textures and liveries updates, including PBR.
    Added kneeboard to external pilot. (Known bug: kneeboard is now visible in cockpit view when pilot is not present. Will be fixed in next version ).
    Updated bump of shoulder patches of external pilot model.
    Added normal bump to GPU.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 4 marzo 2020, 17:47

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.44266 Open Beta
  • DCS World
    Updated Chinese localization (fixed crash on file dialog window opening)
    MP. Dedicated Server. Static aircraft elevated from the ground - fixed
    MP. Dedicated Server. Memory leak using stennis - fixed
    MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
    ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
    Sound Options. Add "Play Audio While Minimized" option
    AI CH-47 not land in user mission - fixed
    HOLD not working at waypoint zero for units - fixed.
    Input. Clear combination action raised error for axes in Foldable view - fixed
    Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
    Someone logged into your account on a different machine.

  • DCS AV-8B by RAZBAM
    NSEQ routing now enabled
    • EHSD Overlay 1: Air refueling zones enabled (max 3)
      EHSD Overlay 2: Flight plan route display enabled

    ILV cockpit files updated
    Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees
    Fixed fuel pump keybind issue
    Improved nose wheel steering logic

  • DCS Mirage 2000c by RAZBAM
    M-2000C Caucasus Campaign:
    M05: Flight Lead now waits for player before taxiing
    M05: Flight Lead now waits for player before taxiing
    M05: Flight Lead now waits for player before taxiing
    M02: fixed issue with F-5s not engaging friendly helos
    M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail
    Training missions (Caucasus and NTTR): updates to reflect changes to the module
    Added kneeboard pages with instructions to each mission
    ILV cockpit files updated
    Seat height range adjusted
    Fixed issue with INS Panel not working after using JVN Switch

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed missing coord in DST page if entered manually
    Fixed AKG route points load for rwy/airborne
    Fixed campaign 03/04 brief, dialog, triggers
    Fixed radio freq init from ME
    Fixed DGFT SOI auto following MFCD with RDR AA page
    Fixed TOT calc (now is the diff between planned arrival time and estimated arrival time based on current distance/speed)
    Added S2 Fwd/Bwd change HSD scale when HSD is SOI
    Added ext light device binding
    Added T1 master mode device binding
    Added T3 speedbrake device binding
    Adjust flash light color/brightness
    Adjust AKG launch ceil (7500m - 8500m)
    Removed rockets from inner pylon
    Updated unit payload accordingly
    Updated cockpit texture (warning light and panels)
    Adjust weapon warhead (802 series, LD10, 701 series)
    Adjust SD10 loft

  • DCS Black Shark 2
    Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1"
    Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius
    The L-140 panel behind the right shoulder has been restored
    Corrected EGT needles color
    Connector of the laser standby switch will be linked with this switch. No need to click the void space
    Corrected engine levers LH RH text
    Auto-man switch animation fixed
    Weapon panel lamps color fixed

  • DCS F-16C Viper
    Added new F-16C training mission covering CCRP Bombing and CBUs
    Added new UFC training mission
    Updated TACAN DED Page information in Early Access Guide

  • DCS F/A-18C Hornet
    Updated Flight Manual CN
    AIM-120 Rapid fire crash - fixed

  • DCS A-10C Warthog
    Fixed waypoint names for three A-10C instant action missions
    Fixed french WP names in MESSAGE TO ALL Triggers

  • DCS AJS-37 Viggen
    Fixed issue where RAT-generator would retract on no weight on wheels instead of gear up.
    Fixed duplicate Restart mapping.
    Fixed ctd when pressing IRRBFRAMSTEGN (missile step) or IR-SNABBVAL (fast select) when not carrying sidewinders. Also fixed issue when turning off IRRBFRAMSTEGN it would perform another missile-step.
    Integrated custom bomb ballistics solver.
    Fixed issue where air density was hardcoded but should be calibrated by groundcrew.
    Fixed animation of magnetic declination knob.

  • DCS C-101 Aviojet by AvioDev
    Kneeboard is now not visible in the internal view when the pilot is not present.
    Moving the front cockpit air diffuser will not hide/show the control stick.
    Updated Caucasus cold start QS mission. (Replaced AI C-130 by Yak-52 since it was too large for the parking positions at that airport).

  • Campaigns
    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
    • Bomber formation performance optimizations
      Revised Spawning points
      Updated P-51D Mustang skins


    P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
    • Bomber formation performance optimizations
      Revised Spawning points
      Revised climbing waypoints
      Updated P-51D Mustang skins


    Spitfire IX The Big Show Campaigns by Reflected Simulations
    • Bomber formation performance optimizations
      Revised Spawning points
      Updated P-51D Mustang skins

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 20 marzo 2020, 17:05

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.45317 Open Beta
  • DCS World
    Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
    MP. Stennis. Can't start from 3rd cat - fixed
    AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
    Leader Vehicle. Move crash - fixed
    Get Target State For Car crash - fixed
    AIM-120. Fixed bug where loft trajectory was dependent on missile heading
    MP. Fixed occasional crash at artillery fire
    Some memory leaks in the terrain sources were fixed
    Crash when AI helicopters collect troops - fixed
    Wake turbulence damages aircraft on the ground - fixed
    Helicopter AI wingman taxi bug with script - fixed
    MP. Missiles flying underground & into Space - fixed
    Aircraft repair under hard cover will not creates problem - fixed.

  • DCS C-101 Aviojet by AvioDev
    Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
    Adjusted reset speed of accelerometer needles according to real behaviour
    Implemented safety pin of canopy fracturing handle
    Modified fracturing handle
    Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
    Fixed ejection pin state initialization at cold start
    Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
    Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
    1020 Hz radio test tone is heard now again
    Fixed external lights initialization
    Added Ejection Seat Priority Lever ON/OFF control input
    Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
    Corrected Generator OFF position when using control input, it now correctly sets to OFF
    Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
    Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
    Fixed emergency fuel korry button light that was not illuminating when pressed
    Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
    Landing lights will now be in taxi position when starting on runway
    Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
    Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons

  • DCS Mirage 2000c by RAZBAM
    Added Head to VR Pilot's Shadow

    • Keybinds:
      • Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
        Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
        With a locked AA target: toggles between STT/TWS tracking modes (same as before)
        With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
        Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
        Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
        S530D Salvo mode is disabled
        Default switches position when starting in the air:
        Radar Altimeter is active (Switches in M and H respectively)
        Radar is on EM mode
        DDM is OFF (if it is mounted)
        DDM (IR Missile detector) is now unmounted and OFF by default
        FBW "too slow" sound logic updated
        AP "Gong" Sound logic updated
        AP Roll limit updated
        AP Track Index behavior fixed

    • Display Changes:
      • S530D SVI Brackets have been deleted. They do not exist in the M-2000C
        S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
        Radar TDC is now available in SIL and EM modes
        TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
        CCRP Target cross "+" has been deleted. This is a M-2000D feature only

  • DCS: AJS-37 by Heatblur Simulations
    Reverted Rb75 FM
    Fixed radar screen brightness setting not having any effect in B-scope mode
    Wrath of Thunder mission 6: fixed mission complete logic
    Fixed RAT sync in multiplayer
    Tweaked engine smokiness
    Tweaked zero alpha pitch moment at slower speeds

  • DCS F-14B by Heatblur Simulations
    NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
    Fix for radar ground stabilization at high roll angles
    Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
    Fix for RWS contacts on TID timing out too soon in a 1-bar scan
    Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
    Fix for AB lighting at too high of a throttle position
    Improvements to pilot stick travel animation
    Added afterburner markers on controls indicator
    Removed debug carrier glideslope on controls indicator
    Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
    More realistic FFB travel with trim actuator movement
    Adjusted compressor stall spool dynamics
    Fine tuning of pitch axis handling qualities

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed flipped Laser/LSS code issue
    Fixed CTD caused by flush DL dbg info
    Fixed ext light special binding
    Fixed SD-10 to SPT wont LOFT
    Fixed TOT speed indicator for on-time arrival (NAV, or AG with WPT as SPI)
    Fixed channel copy issue (from 30~59 to 1~29)
    Added AG Modes show TOT speed indicator
    Allow unbalanced fuel tank loadout (FM improved)

  • DCS MiG-21bis by Magnitude 3 LLC
    Longitudinal stability model improved
    Suspension model improved
    AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
    Positions of fire and smoke effects corrected to comply with visual damage
    Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
    First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
    Corrected inverted animation of PRMG localizer needle on NPP instrument

  • DCS F-18C by ED
    Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
    Radar sometimes doesn't see targets in multiplayer - Fixed
    Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
    Port Side Navigation Light Stays on - Fixed
    Added canopy and MFD reflections options

  • DCS F-16C by ED
    Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
    Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
    Missing Lock Lines - Fixed
    No LOFT for AIM-120 - Fixed
    FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
    Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
    Horizon line seems too high on Persian Gulf Map - Fixed
    F-16 has no option to send flight to tanker in radio menu - Fixed
    Add Canopy Color Option
    Added canopy and MFD reflections options
    UFC training mission inaccuracies - Fixed
    Cockpit Warning lights material tuned
    Add livery for FS - 13/14/22/23/55/77/79/179/480/522
    Add bort number
    Radar STT automatic range scale adjustment does not work if STT was entered from TWS

  • DCS Fw 190A-8 by ED
    Major updates for cooling and oil systems
    Start-up procedures and priming were tuned for proper use in different weather conditions
    Fixes for propeller governor
    Engine sounds update
    Destroyed tail no longer has multiple tails
    Training missions update
    Training with bombs is added
    Update for start-up and take-off training
    Added W.Gr.21 rockets and corresponding control panel in the cockpit
    Added all currently existing german bombs to the arsenal
    AB 250 cluster bomb with SD 10A submunition
    AB 250 cluster bomb with SD 2 submunition
    AB 500 cluster bomb with SD 10A submunition
    SC 50
    SC 250 J
    SC 250 L2
    SC 500 J
    SC 500 L2
    SD 250 Stg
    SD 500 A
    Added provision for the fuel tank
    300 liters fuel tank added
    Windscreen glass color edited
    New skins added to the game
    Manual update with information about bombs and rockets

  • DCS Bf 109K-4 by ED
    Major sounds update

  • DCS Fw 190D-9 by ED
    W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground

  • DCS L-39 Albatros by ED
    In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player

  • Flaming Cliffs 3 by ED
    Su-27. Multiplayer data link ghost contacts - fixed
    F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions

  • DCS Black Shark 2 by ED
    Increased time to idle working of first engine for correct start second engine in the cold conditions
    Fixed a bug that broke the display of the message "AIRCRAFT READY"
    Corrected mirror images inside the cockpit
    The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed

  • Campaigns
    F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

    • Updated some units to current models
      Removed unused units and replaced them with static models
      Corrected parking positions to match 2.5.6 changes


    DCS BS2 Republic Campaign:

    • Minor changes in missions Despair, Party, Cleanup


    The Enemy Within 3.0 Campaign by baltic Dragon:

    • Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie
      Mission 17. Fixed problem with the convoy carrying HVA refusing to move
      Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 31 marzo 2020, 17:29

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.45915 Open Beta
  • DCS World
    ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly.
    Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position.
    ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ordnance they are loading when there are multiple versions of the same type.
    VR. Medium water creates double vision for terrain - fixed.
    VR. Fixed automatic use of headset audio for the outputs which are set to default device.
    Aircraft carrier. Ejected pilot falls through all decks - fixed.
    SCUD missile. Corrected skins.
    MP. Added support for clients behind CG-NAT.
    MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss).
    Sound. Fixed theme music for ED/BST modules.
    Sound. Added a sound mod example to Doc/Sounds.
    Added correct drag for PGU 20 mm family and fine tuned M56 family.
    Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed.
    RIM-7 missile. Added self destruction after losing target.
    Refactoring load images MM. Fix for some user’s that can't run DCS.
    Adjusted radio for Al Dhafra.
    AGM-88. Fixed crash that appeared in some conditions.
    AGM-88. Zero-lift drag decreased according to CFD research.
    SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
    Cruiser Moscow. Restored functionality of AK-630 30mm guns.
    If a player exits the game after ejecting he got a death in the logbook - fixed.
    Crash after landing on an airfield where there is no available parking - fixed.

  • Voice chat
    Clients could not talk to each other - fixed.
    Game log flooded by debug messages - fixed.
    Servers do not need a separate port for voice chat anymore.
    Known issue: VC availability is controlled by client’s setting only, ignoring server options.

  • DCS Mirage 2000c by RAZBAM
    RWR contact display logic
    RWR Brightness enabled
    Magic MAV search enabled. It includes HUD TD updates..
    Close Combat Mode Vertical Scan bug fix..
    IP Bombing release bug fix.
    Manual updated with Magic MAV search

    • M-2000C campaign:
      Mission 05:
      Chevy 11 blocked by humvee which refused to move: FIXED

    • Mission 12:
      Messages play at the beginning of the mission: FIXED

  • DCS JF-17 by Deka Ironwork
    Added AAR feature (some issue, please check Deka subforum for file patch)
    Added digital clock/chrono
    Updated external model (Texture still WIP)
    Updated cockpit model (Texture still WIP)
    JF-17 AI: can turn on AAR light when operate night air refuel
    AAR probe: can be installed/removed via both ME and ground crew
    Updated loading image
    Fixed 802AK and JSOW turn point issue
    Fixed AG radar moving/static detection in MAP/SEA1 modes
    Fixed JSOW TAND/SBYS with IMP AZ
    Fixed UFCP/AAP button light model flickering
    Fixed external fuel imbalance bug
    Added radar notch (WIP)
    Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30)
    Added ground crew EN voiceover (voice actor Tony Lin/409)
    Added mig-19p to EWS database (M19)
    Added LD-10 ins drift
    Improved radar TDC elev
    Improved engine response
    Added MasterArm toggle binding
    Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd)
    Adjust shake amplitude

  • DCS C-101 Aviojet by AvioDev
    Improvement of console lights visibility in external view
    Improvement of stairs external and internal model
    Several improvements in C-101CC cockpit textures
    Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap

  • DCS Flaming Cliffs by ED
    FC3 Multiplayer data link ghost contacts eliminated.
    A-10A. GAU8 dispersion corrected.

  • DCS Fw 190 D-9 by ED
    R4M is incorrectly located on pylons and hangs in the air - fixed.

  • DCS Fw 190 A-8 by ED
    Bombs added to the next missions:
    Nevada - Range Target Strike.miz,
    Normandy - Airfield Attack.miz,
    Persian Gulf - Anti-Shipping Strike.miz.
    Payloads drag for FW 190 A8 - fixed

  • DCS Spitfire IX by ED
    Added correct ammo for Spitfire, adjusted dispersion.

  • DCS P-51 Mustang by ED
    Ammo belts for P-51 - corrected

  • DCS A-10C by ED
    GAU8 dispersion corrected.

  • DCS F-86F by ED
    DCS F-86F by ED

  • DCS F/A-18C by ED
    Major update of the German Hornet manual.
    Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
    Client aircraft doesn't show in MSI in radar page - Fixed
    Mk5 Rockets not available for the inner wing stations - Fixed

  • DCS F-16C by ED
    Lesson 4 - Added CN localization.
    Lesson 19 - Added DE Voice-Overs.
    Bort number problems - Fixed

  • DCS SA342 Gazelle by Polychop Simulations
    Fixed gun alignment
    Added combat mix (3 HE - 1AP)
    Added SNEB68 smoke marker rockets

  • Campaigns
    F-86F Hunters over the Yalu Campaign by Reflected Simulations.
    • Wake turbulence off enforced.
      Player's flight engages the primary target.
      Updated F-86F custom skins.


    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.
    • Campaign updated for the new Normandy map.
      Wake turbulence off enforced.
      Player's flight engages the primary target.


    The Museum Relic Campaign by Apache600.
    • Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc).
      NDB morse code has been corrected on numerous briefing and kneeboard pages.
      Grammatical errors fixed in briefing pages (though I'm sure some still exist).


    M2000C Red Flag by Baltic Dragon.
    • Mission 5: removed a truck that refused to move and blocked Chevy 12.
      Mission 9: fixed an issue with B1 that stops taxiing to the active.
      ​Mission ​14: intercepted F-16 will now land much quicker.


    A-10C The Enemy Within 3 by Baltic Dragon.
    • Mission 9: fixed rare instance where several different messages with the attack outcome would play
      Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.
      Mission 13: fixed issue with Special Forces exiting target building refusing to move.
      Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.
      All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving.

  • Known issues:
    Selection of audio devices disabled while in simulation.
    Performance review ongoing.

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