Area dedicata ai simulatori di volo
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Phant
- Capitano
- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 17 aprile 2020, 0:35
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.47224 Open Beta
- DCS World
Sound. Force stereo when drivers report 0 output channels
Sound. Recover from device disconnection (like hibernation or device unplug)
MP. Fixed a rare crash on client connection in busy missions
Fixed crash caused by a memory leak in clickable elements of cockpit
Added "engage air weapons" option for ships
Su-33 AI don't use AAR lights for refueling at night - fixed
Voice chat - added an option to block start of the voice chat on the server
MP. Added ability to see Time on Map in multiplayer lobby
MP. Added national flags to the server list
JTAC switching target caused crash - fixed
Black exhaust smoke from jet engines gets bright in moonlight - fixed
MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
Vehicle not moving because of too steep elevation - fixed
Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
Sometimes no sound when starting DCS - fixed
AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
Graphic option window. Added Custom Graphic Preset buttons
Animated fences on ships stopped working - fixed
MP. Dedicated server unable to disable voice chat - fixed
Ejected Pilot falls through roofs - fixed
- DCS C-101 Aviojet by AvioDev
Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
Added backlight to FD front cockpit buttons that are not activated
Added smoke command to communications menu
Deleted attack commands from comms menu of C-101EB
Changed 3D model of cockpit mirror
Harnesses are now correctly displayed when control stick is hidden
Updated EN and ES localizations
Fixed oxygen consumption at oxygen pressures less than approx 150 psi
Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well
- DCS AJS37 Viggen by Heatblur
Fix to Sidewinder model / smoke
Fixed Master mode switch sound when using keyboard/joystick
Fixed intermittent keyboard mapping bug
Rb04 radar altimeter now works over terrain
Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
Fixed issue where only one bomb would be released per trigger press in DIRECT mode
Fix to Emergency pitch trim clicking nose up not working
Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
Corrected amount of chaff and flares carried in KB-pods
Fixed issue where not all chaffs would be released
Fix to lysbomb not releasing after rearm
- DCS F-14B by Heatblur Simulations
NEW! Introducing TWS-Auto for the AWG-9
Updated tutorial mission “Carrier based take off”
Added keybinds for seat adjustment
Added Jester keybinds for BVR
Disabled AI kneeling (for supercarrier)
Added holdback bar (for supercarrier)
Added salute command (for supercarrier)
Supercarrier compatibility added for client/player
WIP: F-14B AI compatibility for supercarrier
Fixed VIS FIX updating delta continuously
Fix VDI range bar scale value not being shown
Fixed Track Hold green light
Adjusted pitch rate damper
- DCS Mirage 2000c by RAZBAM
CNM logic fix. Approved and Finalized
MAG/MAV search logic update. Approved and FInalized
Selective Jettison CTD bug fix
INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
Radar lost contact memory (DO) enabled
PCA updated: RDO Button enables/disables DO for manual unlock
Special Options update:Show the AOA in the HUD: fixed
TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)
- DCS AV-8B by RAZBAM
Updated exterior models - fixed tail code number
Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti
- DCS JF-17 by Deka Ironwork Simulations
comm.lua and texture/liveries for AAR included
Fixed incorrect radar TDC el range
Fixed radar notch for surface units
Fixed data-link color issue of enemy symbol
Fixed ufcp fill-in text when input iff code
Fixed ground crew voiceover mismatched text
Fixed chrono digit issue
Fixed "music num" slider click issue
Fixed dplayer not stop after power-off
Fixed CTD when 2 802AKG hit target simultaneously
Fixed BRM1 and unguided 90mm rocket names
Adjust WMD7/701 TVIR default gain/level value
Adjust engine response now dependent on airspeed and altitude
Adjust SD-10 loft trajectory, more smooth, better energy managementloft condition: target range 30km and not jamming, pitch = 8.0 degrees
Tweak Radar behavior:If target in notch, will try predict target position with last known target position and target velocit
SEA1/SEA2 can EXP (TODO: EXP effect), HOTAS S2_Left
Support radar AG image FRZ (MFCD OSB R3)
Switch between RBM/EXP/DBS will unfreeze radar image if it's frozen
EXP/DBS submode limit: radar MUST be following hpt or fixed point; SP state cannot switch to EXP/DBS1
Added aar light speed limitation (extend when M0.85/420knots - broken)
Added more key bindings (toggle)
Added Type-200A anti-runway bomb (single and dual on stations 2/6)
Added “hacked” station payload (missile/rocket) cannot launch
- DCS Black Shark by ED
Corrected flight manual. Added descriptions of switches of PPR-800 panel
Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.
- DCS F-18C by ED
Cage/uncage switch doesn't configure AMRAAM for Visual mode launch - Fixed
Flying without wings - Fixed
Target Vector Stem Error - Fixed
Shoot Cue given by changing RADAR range - Fixed
AGM-65E/F slew limits overflow - Fixed
Changing Laser Code for Weapon Changes D/L FREQ - Fixed
HAFU symbol in STT mode is always green - Fixed
RADAR page doesn't show flood indication if DATA button is pressed. - Fixed
Using Maverick and switching to A/A causes issues with the Maverick - Fixed
Add Update RWS DATA sub-level page
Can not select AUTO without selecting CCIP first - Fixed
Client aircraft doesn't show in MSI in radar page - Fixed
RWR tracks on radar page should be below the dugout - Fixed
Hornet cockpit lights dim - Fixed
Harpoon R/BL Skim ditch into the sea sometimes - Fixed
AGM-65E can not find JTAC laser but self TGP laser only - Fixed
Colour option on radar page does not affect ILS needle colour - Fixed
Bombs fall short if mode has not been selected by user Fixed
Weapon data set while using ground power lost when engines start - Fixed
The F/A-18C Chinese manual has been updated
Fixed default switches position without TGP
2.75' Rockets M151 HE Typo in Hornet loadout - Fixed
- DCS F-16C by ED
CNI Errors (Wind data/Hack time added) - Fixed
Engine Is torching intermittent during startup - Fixed
Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
FPS Loss at High AOAAOA - fixed. Radar altimeter calculations were modified to improve performance.
TGP rewrites point coordinates to first selected point coordinates - Fixed
Missing wheel chocks model and functionality - Fixed
RWR keybindings are mapped wrong - Fixed
In MP a contact can show as Hostile and Friendly at the same time - Fixed
Added Sound effects for throttle movements
F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
Added a new fake afterburner sound
Canopy tint synced in MP
US marking missing on wings - Fixed
Update to Russian localization
Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.
- DCS Flaming Cliffs by ED
MiG-29. Corrected reflections on the HUD
Su-25. Corrected reflections on the HUD
Su-25T. When you start the right engine you see the animation of the left engine - corrected.
- DCS UH-1H by ED
First training mission. Localization reverted back to the Russian language.
- DCS Mi-8MTV2 by ED
Cockpit red flood lights corrected
- DCS A-10C Warthog by ED
Corrected circuit breaker panel
The DUMP lettering is restored
- DCS WWII Asset Pack by ED
New AI units added to the module:Ju 88A-4 - torpedo bomber aircraft
A-20 - medium bomber aircraft
Stug III - assault gun
M10 - tank destroyer
Mk VIII Centaur IV - cruiser tank
Elefant - heavy tank destroyer
Mk IV Churchill VII - infantry tank
M8 Greyhound - armored car
8.8 cm Flak 41 - anti aircraft gun
Flakscheinwerfer 37 - searchlight
V-1 and launching ramp as static object
Shnellboot S-100 class
U-boat Type VII
LS Samuel Chase damage model corrected
APC and HE shells added for M10
- DCS Combined Arms by ED
Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
Fixed saving gearbox type in tracks
Fixed loop sounds for some MG
Fixed time for reloading and rearming for some units
Increased ship CIWS efficiency (Phalanx and AK-630)
Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
Fixed position and animation of protective doors for Ticonderoga type of cruisers
Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
Improved AI movement when controlling on F10 map.
Fixed the problem with the insufficient turn of TD on target
Fixed armor SPG M12
- DCS Spitfire LF Mk.IX by ED
Fixes for arguments for proper visualisation of battle damage
- DCS FW 190A-8 by ED
Geometry of propeller edited in 2-4 LODs for better FPS performance
Wing payload drag and mass fixed
- DCS Bf 109 K-4 by ED
Added controls for new FyG 25 knob
- Campaigns
M-2000C Red Flag by Baltic Dragon
Mission 4: fixed bug with wingmen not responding to player
A-10C The Enemy Within Campaign by Baltic Dragon
Mission 12: fixed issue with ground units (Raider) refusing to move
Mission 13: updated triggers for second briefing
WORLDS APART Spring 2025 Campaign by Low Level Heaven
Mission 3: Deleted broken trigger (Pilot dead)
Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)
F-5E Aggressors BFM Campaign by Mapple Flag
Mission BFM04: Updated skin for AI aircraft
- Known issues
Torpedoes from U-boat or S-boat could be fired to unmoved targets only
MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck
PLAT camera view missing from the Stennis
Bye
Phant
-
Phant
- Capitano
- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 22 aprile 2020, 18:46
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.47404 Open Beta
- DCS World
Reducing the CPU load when pathfinding a group of infantry.
Fix for liveries names of A-20G
Fixed crash at second landing.
- DCS F-16C Viper by ED
FPS dropped several times when gear UP on the ground - fixed.
- Campaigns
A-10C The Enemy Within 3.0 campaign by Baltic Dragon.
- Mission 2: added safeguard allowing players to skip the mission in case of bugs (AI ground units pathfinding problems)
Mission 8: removed landing flight of A-10s that got stuck at the end of runway, preventing Player's wingman from taxiing.
- Known issues
Torpedoes from U-boat or S-boat could be fired to unmoved targets only
MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck
PLAT camera view missing from the Stennis
Bye
Phant
-
Phant
- Capitano
- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 20 maggio 2020, 16:48
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.49314 Open Beta
Super Carrier Early access
- DCS World
Unit health bars On could cause FPS drop - fixed
Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
Mission Editor - Changing a FARP Country will no longer reset its position
Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
Mission Editor - Template menu no longer returns to USA with previous countries template
Controls GUI corrupts when scrolling - fixed
WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
BGM-109B. Engine and autopilot modified. Extended range to 1700km
The effect of tracer bullets has been restored
Eliminated midnight light phenomenon
Browning guns sound update
AI ground units get stuck navigating around destroyed buildings - fixed
AI ground units refuse to move if the last WP is near a building - fixed
E-2D. Corrected collision mode and damage animation
AI aircraft unable to connect with the tanker while in a turn - fixed
Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
Damage model. Set up master compass damage for German aircraft
ME. Group renaming action has no immediate effect in the list - fixed
VR. Added option of the bloom effect and configure the MSAA mask
ME. Tab order on waypoint screen is out of order - fixed
Sound. No possibility to change sound devices in simulation - fixed
MP. Reduced warping and rubberbanding
MP. Improved deck landing and takeoff
MP. Improved time sync and timeout detection
MP. Added country flags to the server
MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
MP. Favorite star in the server list disappears after refresh - fixed
MP. Laser marks remain if user left server or switches slot - fixed
MP. Fixed client desync when server was paused right in the moment of the client’s initialization
Fixed a problem with shader lines of variable length, doing constant vertices recalc
Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
S-25L missile disappears without explosion when hit the tree - fixed
The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
AI vehicles do not follow a simple off road route - fixed
MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be red
Static units can not be placed under hardcover - fixed
Fix not rendering tracers, FumeFX effects and etc
- WWII Asset Pack
Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
Opel Blitz Embarking Fixed
Embark for Kubelwagen 82 missing - fixed
No sounds from guns in Schnellboot type S-130 - sounds added
- DCS Mirage 2000c by RAZBAM
Updated cockpit model - Corrected map chart holder not stowed
- DCS AV-8B by RAZBAM
GPWS "Pull Up" rules rework to make it less sensitive
TPOD now stows when placed in Standby
Sidewinder SEAM mode is enabled
Sidewinder firing when not in AA mode bug fix
Sidearm firing when not in AG mode bug fix
MPCD + HUD Night mode update
EMERG Page with Emergency procedures is enabled
Various WCA and Auditory Cue Corrections
- Corrected issue causing infinite sound bug
Improved delays of auditory cues to when the fault occurs
Improved prioritization of auditory cues based on fault priority
Fixed GEAR WCA light and auditory cue logic
Fixed errant CAUTION, CAUTION auditory alert when starting mission
Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played
- DCS C-101 Aviojet by AvioDev
Optimized Collision model, reducing number of polygons to improve FPS
Improved ejection seat 3D model and added new textures
Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
Updated EN and ES localizations
Fixed some discrepancies in control inputs
Fixed typo in EN Flight Director training mission
Control inputs reorganization
Fixed rudder trim control input binding
Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
Fixed throttle idle-cutoff control animation
Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
Fixed missing rear cockpit pilot kill event
Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
Added PBR to stairs textures of cockpit model and external model
Antiskid is now functional
Added antiskid failure. It can now be selected in Mission Editor
Added antiskid fail due to gear damage
Added "Allow Smoke On Ground" option to Mission Editor
Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
Trim tone and light will go off now when reaching trimming limits
Fixed several errors in dcs.log
Added RAD TEST switch - OUT position in IFF panel to control input bindings
Sight does not change now when depressing the trigger if guard is closed
Fixed weapons switch, it starts now in the off position at mission start
Fixed roll angle marks in ADI. They now show bank angle precisely
Added 45 degrees marks to HSI
Added aft lubber line to HSI
Fixed vertical deviation scale of HSI: replaced center dot by center line
Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
Mark in turn and slip indicator shows now a 3°/sec standard turn rate
Added smooth movement to turn and slip indicator needle
- DCS JF-17 by Deka Ironwork Simulations
Fixed S2_Left should not command radar stop following hpt in SAM
Fixed spt should be dropped if spt exceed scan pattern limits in DTT
Fixed ground/sea target speed filter, will not drop ground/sea target if relative speed is greater than radar speed filter gate
Fixed radar will stay in STBY and SIL mode if WOW, and STBY and SIL mode cannot be disabled manually if WOW
Fixed autostart script
Fixed Type-200 animation (walk-around, still needs ED to implement 3-stage scheme: parachute-cabin mounted -> parachute out -> engine on/parachute cabin disappears)
Fixed AI radio command: wingman 'Engage'->'My Target', AWACS 'declare'
Fixed DL contact IFF fast changing issue
Fixed CM-802AKG trajectory affected by RP (Channel 30-35) editing after MIL mode launch. Incorrect use Route Points stored in MIL POD, should use weapon independent Route Points(set by WCS before launched)
Fixed campaign/single mission animations (rework animation trk)
Fixed QFE setting caused CTD
Added radar SAM sub mode ASM/NAM:
if hpt is designated in RWS (radar mode into SAM), pilot can cycle ASM/NAM SAM sub mode by HOTAS/key S2_Left
NAM: pilot have to set radar scan az and line manually
ASM: radar scan az and line is set automatic, cannot manually set by pilot. hpt range > 20nm, 30.0 degrees 2 line; hpt range <= 20nm, 15.0 degrees, 4 line
Added DTOS/DIR mode for bomb
DIP of DTOS/DIR can be modified in MFCD->DATA->AS
DIP unit is mrad, range 30 ~ 140
Added assigned target line for self-aircraft in HSD when DL is on
Added new cockpit click sound effect (recorded from simulator)
Added Pull-up warning (based on current descent rate, if RALT will be below RALT MIN after 2 second)
Added starter ignition sound, smoke and flame (Customized effect preset will be added in next update)
Added engine start flame (Customized effect preset will be added in next update)
Added AP keybinding
Added seat up/down adjustment (limited to -58mm ~ 158mm), no default key assigned, setting->JF-17->seat
Added SRS export support
Updated FM: thrust/fuel flow
Updated cockpit model/texture
Updated landing gear model
Updated kneeboard page of APR: add ATC freq (player no need to check F10)
Adjusted TV/IR image effect
Adjusted "hacked" loadout restriction to MP only
Adjusted ground crew voiceover volume/speed
Tweak viewport export
Updated free campaign
It’s recommended to restart the campaign
Now 6 missions form a more coherent plot: 01-06
4 new missions added: 01, 02, 05, and 06
07 and 09 will rejoin the campaign once the left half of campaign missions finished later this year
07 and 09 can be played in Single
- DCS AJS37 Viggen by Heatblur Simulations
Auto start/stop feature added
Probable fix to NaN warning in DCS.log
Fix to airbase names sometimes corrupting kneeboard flight plan
Fix to "unknown weapon type" warning in log
Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
Fix for last signal time in ELINT-analysis
F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
Improved track-replay consistency, especially for taxiing
- DCS F-14B by Heatblur Simulations
Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
Correlate datalink targets on TID to sensor targets
Tweaked hostile/friendly/unknown TID symbol sizes
Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
Fixed jester switching to RWS with scan ranges set to < 100 nm
Fixed HUD steering tee in TWS-A
Tweaks to reduce TWS ghost track formation
Reset TID tracks on PGM RESTART (“soft purge”)
Fixed HUD/VDI to use AHRS instead of INS heading
Fixed HUD glow showing without power
Major overhaul of exterior night lighting:
Lights are now brighter
Lights now cast glow
Some lights now dynamically illuminate the aircraft and environment
All lights are now visible at much greater view distances
Lowered intensity of landing light
Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
Fixed afterburner spotlight light direction
Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
Added radio comms for “Tomcat Ball” (Supercarrier)
Added keybind for “Tomcat Ball” (Supercarrier)
Fixed AI wingsweep not working on ground (Supercarrier)
Fix to comms commands for ground crew launch
Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
Fixed nose wheel steering scaling and initialization
Removed vJoy FFB check (Brunner stick should work now)
Reduced flap pitch moment and adjusted it vs. airspeed
Tweak to F110 fuel controller to reduce fuel flow overshoots
Probable fix to engine not re-lighting after damage or death
Adjusted flap lift and drag at speeds above deploy speed limit
Adjusted default starting pitch trim
Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)
- DCS F-18C by ED
Litening Pod:
Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
Added FLIR Laser Ranging Indication
Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
LTD/R switch should have 2 positions - Fixed
TGP has incorrect IR FOV angles - Fixed
TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
TGT and FLIR Square Misaligned (https://forums.eagle.ru/showthread.php?t=267115) - Fixed
TGP still works even if removed during rearm - Fixed
Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
Added GRAY option
Added ALG option (Automatic Gain and Level control option)
AGM-65F seeker LOS indication is not proper- Fixed
JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
AIM-7 can be guided via LTWS - Fixed
AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
FPS issues on the SA page - Fixed
Radar trackfiles aging out very quickly - Fixed
Prog 2 ignored if undesignate is used in auto mode - Fixed
Uncaged AGM-65F does not slave to the same point as pod - Fixed
AI do not show cockpit light in F2 view - Fixed
Parked F-18 static model has wrong aileron position - Fixed
Bright AMPCD/HUD at Night - Fixed
Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
F-18 radar does not provide data-link in TWS mode - Fixed
Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
Cockpit SNSR panel texture edited
Missions to be re-saved for branch
Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
Laser Mav will not show LKD if targeting a building - Fixed
Missile flyout symbol in radar page is not azimuth stabilized - fixed
- DCS F-16C by ED
Strobe light need to be brighter at night - Fixed
Anti collision light not seen on multiplayer servers - Fixed
LEF should be at 2° up during cold start.- Fixed
FCR Hostiles returning Friendly - Fixed
Highlight of the selected weapon is not removed after selective jettison - Fixed
SAI Arrow does not move with ball - Fixed
Fuel tanks weight is incorrect - Fixed
Training mission CCRP bombing is in game mode - Fixed
INS Alignment: STOR HDG alignment doesn't finish - Fixed
Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
Tail texture improvement
Self illumination materials edited
Typo. F-16C Inputs. Ru localization
Quick start and training missions cause abnormal DCS behavior
- DCS L-39 Albatros by ED
Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used
- DCS Mi-8MTV2 by ED
Mi-8 Spring Tension - no progress in mission 11 - fixed
Cut electric lights on damage
Animation of the weapon light on the overhead corrected
Cockpit illumination tuned
Corrected rotor of cockpit cooling ventilator
- DCS Fw 190 D9 and A8 by ED
Corrected the instruments lighting in the cockpit
- DCS UH-1H Huey by ED
UH-1H RPM Increase input not working correctly - fixed.
UN Pilot campaign. Player and wingman spawn in one place - fixed
- DCS F-5E by ED
The color of the reticle lightened
The color of the radar indication lightened
Corrected cockpit lighting
Cut electrical lights on damage
- DCS P-51D Mustang by ED
Cut electrical lights on damage
Piston engine sound dropped - fixed
- DCS Su-33 by ED
If the player on Su-33 requests repair on the deck, his plane should be moved to a free parking place
- DCS F-86F Sabre by ED
Cut electrical lights on damage
- DCS Bf 109 K4 by ED
Cut electrical lights on damage
- DCS Su-25 by ED
NAV lights cast shadows
- DCS Black Shark 2 by ED
Added the mirrors toggles commands
Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
Corrected single missions by MadDog-IC
Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
Added option to hide cyclic / stick in cockpit
ABRIS. Change date in setup menu caused DCS crash - fixed
- DCS A-10C Warthog by ED
Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
Text above G-meter backlit - fixed
- DCS Combined Arms by ED
M163 Vulcan was invulnerable to HE rockets - fixed
Missile blows up right after launch on player-controlled SA-15 - fixed
Fixed position of Driver camera on Sd.Kfz.234/2
Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
Barrel visibility issues fixed on SPTD “Msta” while zooming out
Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
Combined Arms Aircraft ignore speed if not set by slider - fixed
Opel Blitz Embark not working - fixed
- Campaigns
The Museum Relic Campaign by Apache600:
Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored
F-5E Aggressors ACM Campaign, F-5E Aggressors BFM Campaign, F-15C Aggressors BFM Campaign, F/A-18C Aggressors BFM Campaign by Maple Flag:
Practice missions now placed in their own campaign
Minor updates to the briefing text in all missions
Spitfire IX The Big Show, P-51D Blue Nosed Bastards of Bodney, Bf 109 K-4 Jagdflieger campaigns by Reflected Simulations:
New WWII assets added to the missions
"Remove units for better performance" option optimized in high unit count missions
A-10C AAT and A-10C TTQ Campaigns by Maple Flag:
Practice missions now placed in their own campaign
Combined Arms: Frontlines Georgia Campaign:
Adjusted missions with new Hidden on Planner Option for better Fog of War
Adjusted unit death requirements for advancement
Other minor fixes and tweaks with all missions
World´s Apart 2020 Campaign
Fíxed vehicle spawn points in Mission 1
Bye
Phant
-
Phant
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- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
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Messaggio
da Phant » 27 maggio 2020, 0:14
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.49718 Open Beta hot fix
- DCS World
Rearming at a FARP causes a crash - fixed
MP. Problem with empty server-list - fixed
MP. Added support for systems with disabled IPv6
Added check for SSE 4.1 support
AV-8B spawned on the inside of other aircraft on deck - fixed
Add Portugal as a country to ME and Logbook
ME. Removed some non working effect presets from Effects Static Object
Fixed crash after destruction of leader vehicle, during execution command Following leader
F-14. fix of AIM-7 missile that has broken guidance
WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
MP. Corrected the wrong countries' flags for server table
- DCS Supercarrier by ED
If an AI unit is damaged on the elevator or inside of the hanger deck, it will be teleported to the flight deck level - fixed
Corrected deck lights
It is possible to overload the Kuznetzov with helicopters, one spawn is to close to others - added limitation on helicopter count
LSO says "you are low" when above glidepath - corrected
IFLOLS indication is wrong if ship is rolling on waves - fixed
Carrier crew:
- Fixed cat 3 and 4 collaboration
Implemented delay and message for cat 4
Fixed blocking 3 Cat while 4 in action
Added more messages in case of delay of service
Messages displayed only for players
PLAT camera view corrupted when 'GUI Scale' > 1 - fixed
- DCS F-18C by ED
TGP. Added OFFSET cursor
TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed
TGP. SLAVE behaves different for JDAM PP / TOO - fixed
- DCS Combined Arms by ED
Fixed CA crash in case of no CA module and user tries to take vehicle
- DCS Black Shark 2 by ED
Broken Anti-collision light repaired
- DCS A-10C Warthog by ED
If player was hit by missile when in cockpit view, dcs frozen - fixed
- DCS F-16C Viper by ED
Added german Viper manual
- Campaigns
F-15C The Georgian War campaign by Baltic Dragon
M8: silenced Georgian EWRs, adjusted F-16 behavior
M10: silenced Georgian EWRs
M11: Added AI AI Georgian GCI during combat
M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
M13: Added AI Georgian GCI during combat
- Known issues
DCS does not work on PCs with AMD processors that do not meet the minimum requirements of AMD FX
IFLOLS cockpit overlay may disappears when BRC is between 0-180 degrees
Bye
Phant
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Phant
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- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
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Contatta:
Messaggio
da Phant » 28 maggio 2020, 17:10
Digitalcombatsimulator.com ha scritto:
2.5.6.49798 hot fix
- DCS World
Increased performance in missions with Supercarrier and player's F/A-18 and statics on the deck.
Restored support of CPUs without SSE4.1 (like AMD pre-FX processors).
Bye
Phant
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Phant
- Capitano
- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
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Contatta:
Messaggio
da Phant » 4 giugno 2020, 4:50
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.50321 Open Beta
Introduced new modules:
DCS: P-47D Thunderbolt by Eagle Dynamics
DCS: The Channel map by Eagle Dynamics
- DCS World
Introduced a new flight dynamics model of AIM-120 missiles. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories.
AIM-7. Improved loft algorithm. Loft pitch angle now depends on range to target. Added simulation of English Bias maneuver during boost phase of flight.
AIM-7. F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions).
Introduce new AGM-84E Standoff Land Attack Missile (SLAM). This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration.
ME. Incorrect AIM-9X Mission Editor icon - corrected.
ME. Neutral unit can now be placed by ME. Added filter by button COMBAT/ALL countries. The ALL position shows all countries, including neutrals. Support of old missions is maintained.
GUI. Loading window pictures doesn't show for some modules - fixed.
MP. Ammunition reloading in Combined Arms can cause server and client crash - fixed.
GUI. DCS restarts after selecting current screen resolution in options - fixed.
M61 Vulcan gun dispersion corrected.
MP. Client can now embark troops correctly
AI wingman remains on the runway after group landing - fixed.
- DCS AJS37 by Heatblur Simulations
Fix to long ELINT-analysis time (crash when setting BER after landing).
Filename sanitization for F10-cartridges.
Implemented proximity fuses (MARK and LUFT) for Rb05 missile.
Added diagonal control bindings for controlling Rb05 missile.
- DCS F-14B by Heatblur Simulations
Fixed typo in Carrier Quals CVN-73 Quickstart mission name.
Re-added Supercarrier Coop missions for Carrier Quals.
Fixed version mismatch that may have caused several smaller issues.
Fixed kneel switch behavior: aircraft will not spawn kneeled anymore and a simple down-press of the switch to kneel the aircraft will not prevent using NWS if extended again. (Solenoid holdback is still WIP and will be added in the next patches).
Adjusted flap drag while overspeeding with full flaps deployed.
Fixed fuel flow fluctuation caused by inlet performance discontinuity when AOA crosses from 180 to -180 degrees at low speeds
- DCS MiG-21bis by Magnitude 3
Added VR device tracking support (WIP)
Corrected ASP fixed net and piper illumination levels for day and night operations.
Decreased radio-altimeter hot-start value from 200 m to 100 m.
Tuned SAU and autopilot. (WIP)
Fixed KPP glideslope needle.
Fixed landing gear lock sound.
Fixed lights' switch axis in clickables.lua by adding 2 new commands for light controls.
Added switch operation for air conditioning. (no use in game, visual only)
Phase 1 Livery Template released.
Phase 1 External Model Changes Include:
Added overwing vapor effects. (WIP)
Updated GSH-23 muzzle flash, smoke, tracer effects. (WIP)
Updated canopy & windscreen.
Updated PVD-7, DUAS-5 pitot tubes.
Updated gear bay upper fuselage blisters.
Updated dorsal fuel tank.
Updated vertical stabilizer.
Updated lower wing root covers.
Updated SPRD-99 / POMIG mounts.
Updated taxi/landing light glass lenses.
Added afterburner volumetric light effects. (WIP)
Adjusted afterburner flame to be seen in daylight hours and added shock diamonds.
Adjusted landing / taxi light brightness
Fixed AI non-retracting landing / taxi lights.
Fixed gear strut lights to turn off when the battery is switched off.
Fixed nav lights from turning white while viewing from long distances.
Adjusted drag chute animation and associated collision shell.
Fixed TacNumbers from all changing at the same time.
Converted all 8K livery textures to separate numerous 1, 2, and 4K textures.
Adjusted all livery camouflages to match Phase 1 airframe. (courtesy of Joshua Pemberton)
Adjusted & added RoughMet textures to numerous areas.
Adjusted & added Normal Map textures to numerous areas.
Corrected Russian spelling of livery stenciling. (courtesy of LazySeal [P61]).
Removed Croatian 2014 and Hungarian liveries. (Unable to contact original artist for PSD files)
Merged cockpit textures into atlas.
Merged pilot textures into atlas.
Updated SPRD-99's 3d mesh & added RoughMet texture.
Added RoughMet textures to missile launcher rails.
Added RoughMet texture to POMIG chaff & flare dispensers.
Corrected size of external 490L drop tank. (courtesy of SVKSniper & GumidekCZ)
Corrected size of external 800L drop tank.
Created new drop tank textures.
Reduced destroyed 3d mesh's 8K textures to 4K.
Adjusted damage table properties.
- DCS Christen Eagle II by Magnitude 3
Added VR device tracking support (WIP)
Tuned engine torque characteristics.
Tuned engine gyroscopic effects.
Tuned propwash effects.
Tuned P-factor effects.
Tuned aircraft stability to retain previously matched capabilities and performance
Improved suspension code, allowing the aircraft to takeoff and land on some grass surfaces
Implemented instrument panel gauge oscillations / vibration depending on engine state and external factors (related to aircraft movement)
Implemented over-priming the engine with more than 5 pumps may flood the engine.
Known issues:
- Propeller rotation animation.
Bright lights.
- DCS Mirage 2000c by RAZBAM
Engine idle now waits 5 seconds of weight on wheels before going from flight idle to ground idle
Fixed gear was able to retract through keyboard commands after emergency gear handle deployed
Improved afterburner glow effect behavior
- DCS AV-8B by RAZBAM
Fix IFR Probe responding to switch command without hydraulic power available
Fixed cockpit alerts (cautions, voice warnings, maneuver tone, RWR alerts, weapon tones) to properly go through headphone/headset source
Fixed incorrect RPM bias due to H2O mode working with Manual Fuel enabled
Fixed H2O dump not functioning
Fixed 2x Right MK-82 AIR incorrectly set as MK-82 Snakeyes
Fixed MK-81 positioning
Overhaul to WCA and Voice Warning logic for better management of fault acknowledgement and priority
Fixed 15 SEC solid vs. flashing logic
Further improved GPWS cues
Improved auto-start sequence to give more time for cues to be heard through sequence
Fixed DEP RES should only show when degraded not when in operation
Fixed SKID should cause CAUTION CAUTION when Anti-Skid is OFF
Fixed required time between BINGO auditory warning to be 60 seconds
Fixed required time between FUEL LOW LEFT or FUEL LOW RIGHT auditory warning to be 60 seconds
Fixed required time between GPWS CHECK GEAR auditory warning to be 8 seconds
Improved JPTL limiter check logic
Fixed WCA for SAAHS Pitch, Roll, Yaw light not properly indicated SAAHS is disabled when paddle switch pressed
Fixed WCA for LIDS when position disagrees with nominal position (either due to retract override switch or hydraulic failure)
Fix voltmeter always stuck at 27.5V - during checklist voltmeter should now change during checklist tests
Fixed logic for DROOP light to go out during full aileron deflection per checklists
- DCS MiG-19P by RAZBAM
Fixed animations and connector commands so that canopy can be opened and closed manually through clicks
Fixed keyboard canopy open/close command delay
Fixed keyboard canopy open/close command to have proper sequence
Corrected EUP-53 instrument behavior for turn indicator
Added flame out conditions due to air flow issues caused by deep stall and or tail slide
Added aileron failure and damage due to excessive roll rate at high speed
Increased R-3S structural load tolerance
Decrease structural load tolerance at very high speeds
Increased buffet vibrations when near stall
Fixed damage argument for right flap and aileron
- DCS C-101 Aviojet by AvioDev
Improved 3D model of cross and dot window in HSI.
Fixed external lights. Landing and taxi lights beam looks correct now.
Braking is now without anti-skid when using parking brake.
Fixed flaps extension and retraction speeds.
Improved slipball behaviour with new physics model.
Adjusted some landing gear parameters. There are more chances now to move out when the aircraft is on ground out of runway.
Reduced wheels strengthness.
- DCS JF-17 by Deka Ironwork Simulations
Fixed Anti-Collision light not blink
Copying non-editable DST channels data to editable channels will cause the latter no longer editable - fixed.
Fixed DST channel copy caused non-editable channel
Fixed CCRP line and cue are incorrect disabled in DTOS
Fixed WMD7 pod external view: should set seeker to Caged state after initialization.
Fixed S2_left cycle radar submode in EMMC NAV mode, will depend on radar main mode:
radar in INTC main mode, cycle between RWS/TWS/VS;
radar in AG main mode, cycle between MAP/GMTI/SEA1/SEA2/TA/WA/AGR;
press OSB_U1 for main/sub mode select(INTC/AG only, DGFT mode cannot manually select);
Fixed GUN RDY state
Removed SPJ pod station limitation, but if mounted more, jam power will be reduced drastically.
Switch to new AG radar render API
Added SPI/OAP on HSD in AG mode
Added customized effect for start-up flame/smoke
Added starter exhaust door animation
Implemented engine surge due to flying out of operational limits or missile/rocket smoke trails.
Added engine surge effects and sound
Added customised effect of vapor cone
Updated campaigns: added brief images for C01-C06, fixed some triggers, C06 operation time: day->night
- ChinaAssetPack by Deka Ironwork Simulations
Fixed J-11A windshield texture
Fixed J-11A brake chute texture
Added starter exhaust door animation for JF-17 AI
Added customized effect of start-up flame for JF-17 AI
Added overwing vapor for J-11A
- DCS F-18C by ED
Add Real Beam Ground Map with Navigation Stabilized Cursor Designation -WIP.
Litening Targeting Pod:
updates for LTD/R and LST (laser), automatic laser illumination.
add AA Mode.
Issue in logic and symbols in AA and AG modes were fixed.
Add AGM-84E SLAM
Fixed Dynamic launch zone, AUTO mode for JDAM
Fixed FLIR video on ALT+F1 view
AOA Brightness knob has no effect on indicator - Fixed
TACAN has wrong position on HSI - Fixed
EXP on SA page shows blank - Fixed
ACM legend doesn't disappear and range selection arrows don't return after uncommanded ACM lock break - Fixed
DUD cue is in the wrong position in the HUD - Fixed
Using JDAM TOO mode causes the target diamond to get stuck in the HUD - Fixed
GACQ issues after radar rework - fixed
TDC radar altitude readout does not update with antenna elevation change - Fixed
Radar scan elevation limit overflow- Fixed
- DCS F-16C by ED
Added ability to create new waypoints.
Low altitude, Low fuel, High speed wobbling - fixed
- DCS Supercarrier by ED
IFLOLs helper visibility fixed.
New soundtrack for game GUI.
Uncontrolled AI affected by mission planner on super carrier only - fixed.
Player appears on the wrong Kuznecov if he doesn't have a module - fixed.
- DCS Spitfire IX by ED
Fixed issue with negative G fuel cut out (known issue with blackout with negative G still there)
- DCS Black Shark by ED
Game avionics. ABRIS and IT-23 overlays on F2 view are not functional - fixed.
Ka-50 Georgian Oil War Campaign, fixed by MadDog-IC. Updated the briefing target images, by Alex Zander (gornyak).
Ka-50 Deployment Campaign. Corrected parking conflict of player with wingman.
- Campaigns
F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions:
- Adjusted AI vehicles to avoid aircraft collisions.
F-5E Aggressors ACM Campaign Files by Maple Flag:
- Added Skip Mission F10 radio menu to practice missions
- Known issues
New AIM-120 can not lock targets if launched without radar lock (Maddog launch).
German Schnellboot type S130 caused DCS crash.
Bye
Phant
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Phant
- Capitano
- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 10 giugno 2020, 20:36
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.50726 Open Beta
- DCS World
Improved DCS startup time
Fixed crash on AIM-120 seeker
AI soldiers shoot through walls - fixed
ME. Su-33. Decrease default fuel to 50%
Fast mission generator crash in 2.5.6 branch - fixed
AJS-37 and JF-17 spawned in Senaki hangars with wrong heading - fixed
S_EVENT_ENGINE_SHUTDOWN not triggered for clients - fixed
MP. Fixed occasional IC failing even if no user-mods are installed
MP. More fixes for server list empty if IPv6 is disabled in Windows
GAI: Column not completely following route - fixed
HUD intensity corrected for non FC3 aircraft
- DCS MiG-21bis by Magnitude 3
Added RSBN navigation data for The Channel's airfields
Added RSBN navigation data for Persian Gulf's newly added airfields
Fixed the canopy lock sequence from users having to lock and then unlock to open the canopy after it was unlocked the first time
Fixed a bug where the NS430 module turns off when the afterburner is engaged
Fixed non-rotating turbine blades
Adjusted suspension to prevent the tires digging in below the ground
Fixed dashboard from protruding out of the windscreen
Fixed ejected pilot and seat missing textures
Fixed Southeria & Iran’s missing textures
Fixed damaged parts’ missing textures
Fixed critical damage shape on tail
Fixed dorsal fuel tank from disappearing after taking damage
Reverted file names for SPRD-99 and POMIG 3d meshes
Adjusted rear belly antenna from looking metallic on metal liveries
Adjusted color of PTB-490/800 fuel tanks
Adjusted tilt angle of PTB-490/800 on the center pylon
Introduction of Phase 1 Cockpit includes:
New ASP and Windscreen 3d meshes (WIP)
Volumetric lighting for gauges added (WIP)
Cleaner canopy glass
Corrected stenciling’s lighting (Some changed to glow in the dark)
Chronometer now glows in the dark
Note: “Phase 1” cockpit is a work in progress build, that needed to be pushed to fix the large gaps with the released “Phase 1” external model. The volumetric lights for the gauges are new and we ask for your feedback regarding any FPS loss.
Lights are tuned at max for dawn/dusk settings. When it’s complete darkness, users must switch indicator lights to night mode and set other lights’ rheostats to a non-max position.
- DCS Christen Eagle II by Magnitude 3
Fixed bright lights in the cockpit
Yaw damping tuned
Correction Cx0
P-47 motor power tweak
Fixed wrong caption of canopy jettison tooltip
Propeller looks incorrect in the runway spotlight
- DCS F-14B by Heatblur Simulations
Added Supercarrier version for cold start Cage the Bear campaign - thank you Kaba! (replaces old carrier cold start version)
Fixed wind direction in Debridging the River Inguri SP and COOP mission
Fixed inverted warning panel on Jolly Rogers Hi Vis livery
Fixed IFF showing for non aerial vehicles (ships)
Added Ticonderoga and Arleigh Burke as NTDS (datalink host) capable
Temporary fix to make annunciator lights visible for DCS lighting changes
Tweaked flood light intensity
Fixed AOA indexer visibility
Adjusted flaps drag and damage model
Adjusted pitch damping
Corrected kneel switch animation
Adjusted flaps pitch moment
Adjusted pitch trim actuator rate
Adjusted pitch with power
- DCS AJS37 by HeatBlur Simulations
Fix to Rb05 Fusing
- DCS C-101 Aviojet by AvioDev
Improved turn indicator accuracy in standard conditions (30 degrees of bank), both in C-101EB and C-101CC
Rate of turn pointer in turn indicator of C-101CC shows now a two minutes turn when on the mark
Improved inclinometer (slipball): adjusted it's behavior according to installation position and physical parameters (ball mass, tube size, tube radius of curvature and viscous drag)
- ChinaAssetPack by Deka Ironwork Simulations
Fixed J-11A landing/taxi light
Fixed JF-17 dragchute model after cut-off
Adjust navy ship wsType3, now helicopter can born in cold on deck
- DCS JF-17 by Deka Ironwork Simulations
Fixed SPJ not work issue
Fixed DTOS mode releases all bombs issue
Adjust initial gain for AG radar RBM
- DCS Supercarrier by ED
Fix rain reflected light intensity
Add specular reflections for dynamic lights
- DCS F-18C by ED
Litening pod - Add on HUD No-Action Slewing indication (segmented TD box)
HUD Conflict Between FLIR and TMR/IN RNG/MAV LKD - fixed
SLAM video not switching on sometimes - fixed
AIM-120 launch in LTWS or TWS gives RWR launch warning to the target in MP - fixed
AGM-65F When uncaged slew close to designated point but not close enough (https://forums.eagle.ru/showthread.php?t=267386) - fixed
TDC scan altitude readout changes as the radar goes through each individual bar - fixed
Fixed the azimuthal scan indication in MAP mode after a hot start
Add The sounds for throttle (throttle lims/throttle transition from Idle to Off and back/from mil to AB and back)
SLAM TOO data from TPOD can be transferred to PP (https://forums.eagle.ru/showthread.php?t=277031) - fixed
If user uses ground power only no stores information is shown in DDI (https://forums.eagle.ru/showthread.php?t=274579) - fixed
- DCS F-16C by ED
Radar elevation coverage is wrong - fixed
No HUD steerpoint indications for preset steerpoints - fixed
TDC range numbers don't change when antenna elevation changes - fixed
HUD symbology is barely visible in daylight - fixed
Added french F-16 localization
TGP TV picture has extremely high brightness - fixed
- DCS P-47D Thunderbolt by ED
Fixed language in the Fast missions
- DCS A-10C by ED
Lights inside "FIRE <eng> PULL", "FIRE <APU> PULL" & landing gear handles were too dim - corrected
Brightness of some lights in the cockpit was too high - corrected
- DCS Combined Arms by ED
Added multichannel tracking radar for SAM + Aegis for navy
Fixed ineffectiveness SAM Sea RAM to ASM
- Flaming Cliffs by ED
Corrected lights in the cockpits of next aircraft: Yak-52, Su-25, Su-25T, MiG-29, A-10A, F-86F, L-39C, L-39ZA, A-10C, MiG-15bis, P-51D-25NA, P-51D-30NA, TF-51D, UH-1H, F-15C, F-5E
F-15C cockpit. Warning lights animation corrected
Added adaptive self-illuminating materials in the cockpit of A-10A, Su-25T, Su-25
- Campaigns
Bf 109 K-4 Jagdflieger, P-51D Mustang Blue Nosed Bastards of Bodney and Spitfire IX The Big Show campaigns by Reflected Simulations:
Campaigns updated to include the AI P-47 Thunderbolt
Bye
Phant
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Phant
- Capitano
- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 11 giugno 2020, 17:26
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.50793 Open Beta hot fix
- DCS World
S-3B unable to launch SLAM - fixed
Embarking group disappears from F10 map - fixed
DM. Aircraft insensibility to damage by weapons - fixed
MP. Improved integrity check reports
- DCS F/A-18C Hornet by ED
Radar elevation coverage is incorrect - fixed
- DCS MiG-21bis by Magnitude 3
Added wheel chock function
Fixed external glass material name
Fixed nose cone animation
Fixed ejection seat visibility
Fixed aircraft covers showing during ejection sequence
Fixed artificial horizon pitch animation
Fixed ASP glass texture z-fighting its frame
Fixed 'English - Metric' and 'Chinese' cockpit liveries
Fixed key bindings for the RSBN / PRMG channel selectors
Fixed key bindings for the ARU and landing light switches
- DCS AV-8B by RAZBAM
TDC lag bug fix
Gunpod ammo causing gunsight to "jump" bug fix.
- DCS MiG-19P by RAZBAM
Instrument Panels lamp lights updated to new materials.
Bye
Phant
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Phant
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- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
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Contatta:
Messaggio
da Phant » 18 giugno 2020, 0:53
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.50979 Open Beta
- DCS World
Crash on Server Stop - fixed.
- DCS C-101 Aviojet by AvioDev
Mirror toggles now correctly on/off with keyboard or joystick button when the option is set to OFF in the game UI. Previously it was only working correctly when using clickable cockpit.
Added default key combination for Trigger Safety Catch UNLOCK, Trigger Safety Catch LOCK, Stores Release Guard OPEN and Stores Release Guard CLOSE of front cockpit for both C-101EB and C-101CC.
Fixed C-101EB-Nevada-takeoff mission. There should be no AI mid-air collision.
- DCS F/A-18C Hornet by ED
Possible fix for crash in CLC.
Laser Maverick does not see Laser spot on a building - fixed.
- DCS Yak-52 by ED
Fixed reverted trim descriptions for Yak-52 in localization (RU).
- DCS F-5E Tiger II by ED
RWR buttons not properly lit - fixed.
- DCS F-14B by Heatblur Simulations
Complete lighting overhaul and readjustment:
Fixed annunciator lights not being visible.
Fixed green dot showing in HUD.
Tweaked flood light intensity.
Tweaked value of remaining daylight required to spawn with cockpit lights on - will be generally later in the day now.
Fixed vertical panels not changing light intensity in sync with other panels.
Changed red flood lights to dim per default when spawning at dusk or night.
HSD, ECMD and TID brightness start with lower values when spawning at dusk or night.
Fixed Lantirn panel lights appearing without the Lantirn stick being visible.
Fixed exterior lighting bugs.
Tweaked canopy glass cockpit and exterior.
Fixed Jester infinite input loop during TWS-A.
Added possibility to load 10 Mk20 Rockeyes. Note: MAK-79 is still WIP and not visible atm.
Finished Kneel Switch solenoid behavior.
Minor tweaks to flaps overspeed/overG and flaps jamming.
Tweaked asymmetric flap roll.
Adjusted fine trim single step intensity (trim should be more precise now).
Known issue: ACM Panel SW Cool, Gun rate, Missile Prep and Missile Mode lights do not change intensity with ACM panel lighting intensity setting - WIP.
- DCS AJS37 by Heatblur Simulations
Fixes to internal and external lights - tweaked all lighting levels and emissive materials for new DCS lighting system.
Turned down hud brightness knob at night-start.
Probable fix to out-of-memory problem in ELINT analysis.
Fix to proximity fuse for Rb05.
Fixed weapon selector knobs not being readable at lower texture settings.
- DCS Mirage 2000c by RAZBAM
Cockpit lighting material change for indicator lights
- DCS AV-8B by RAZBAM
TDC lag bug fix
Gunpod ammo causing gunsight to "jump" bug fix
MPCD video brightness and contrast control enabled.
HUD video brightness and contrast control enabled.
Cockpit interior lights fixed.
Cockpit lighting material change for indicator lights
Bye
Phant
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Phant
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- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
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Contatta:
Messaggio
da Phant » 16 luglio 2020, 2:15
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.52196 Open Beta
Added support of new DCS NS 430 Navigation System modules for C-101CC and C-101EB.
Introduced Historical mode filter in the ME.
The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small button with a clock in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.
- DCS World
Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
AI flight no longer maintains AAR formation while flight members are refueling - fixed.
AI aircraft AAR in turn receive fuel at a slower rate - fixed.
AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
S3B AI eject before reaching runway after tanker mission - fixed.
Ground AI. Task 'Hold' ignored by HMMWV - fixed.
AI AV-8B: Spawning inside of other aircraft on deck - fixed.
AI AV-8B: landing outside of the deck - fixed.
Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.
If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
AI E-2D goes outside deck boundaries during taxi to parking - fixed.
Protection from incoming NaN at game initialization added (crash on mission start fixed).
Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
ME. Added Copy and Paste of Trigger Zones.
AI F/A-18 turned external lights off during catapult launch - fixed.
FARP: ground units sinking into the FARP surface - fixed.
MP. Dedicated server late activation ships do not activate - fixed.
AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
Ka-50. Reduced beacon rotary speed.
ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
AI aircraft. Sometimes occurs a midair collision during recovery to deck.
In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
Dedicated Server. Added Su-25T and TF-51D into server install.
F10 map. Optimised font rendering, increased frame rate a bit.
F10 map. Eliminated grey squares on map at low graphic preset.
EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
MP. Crash in MP after using the radio command Engage ground targets - fixed.
Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
DCS affinity to zero CPU core fixed.
Fixed Transport.dll crash when bridge destroyed with vehicles on.
- DCS F-14B by Heatblur
NEW - Added Jester Audio option via headphones.
Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones.
Fixed CMS rearming not working.
Fixed broken shading on nacelle NACA intakes.
Initial implementation of PD ground clutter contacts.
Prioritize AWACS and carrier over other datalink hosts for Jester menu.
Changed nose strut keybinds to avoid flicking switch to off when key is released.
Tweaks to canopy glass cockpit and exterior.
Fixed LANTIRN panel lights appearing without LANTIRN stick visible.
Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).
- DCS AJS37 by Heatblur
Added warning in DCS.log if Easy Avionics or Easy Flightmodel is activated.
Tweaked engine behavior at medium altitude.
Updated all Wrath of thunder missions, now initializes properly due to change in Mission Start trigger.
SnabbURKoppling Autopilot Quick Disconnect implemented.
Corrected typo in a keyboard mapping.
Fix for crash when pressing IFF IDENT.
Updated Mjolnir Response Mini-campaign.
Fixed Mission 2 ship AI Added mission-skip functionality (available via F10 option in comms menu).
Fixed mission 5 end crash.
Fix for crash when using Walkman.
Fix for possibility to launch Rb05 in incompatible J/A mode.
Fixed pull up warning in CCIP.
Corrected high-drag bomb accuracy and added compensation for spread.
Corrected rocket accuracy.
Reimplemented atmospheric model for avionics.
Fix to inaccurate ELINT-analysis.
Updated AI afterburner.
Reduced opacity of Viggen glass.
- DCS MiG-21bis by Magnitude 3
Increased afterburner IR coefficient to 2.4.
Cockpit instruments calibration in accordance to cockpit 3d and texture improvements.
Deleted redundant input in keyboard inputs list.
Minor code optimizations.
- DCS Mirage 2000c by RAZBAM
Corrected some cockpit sounds to properly go through headset source.
- DCS AV-8B by RAZBAM
Added engine igniter sound.
CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged.
Added air start logic.
Added engine windmilling.
USS Tarawa: Modified Parking and taxi zones (Work in Progress).
Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction.
Corrected LIDS and Speedbrake should be out already in cold start.
Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake.
Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees.
Fixed fuel shutoff handle moving when it was supposed to be locked.
Fixed momentary switch behavior for APU switch.
Fixed momentary switch behavior for Compass/Lights Test switch.
USS Tarawa: Modified Parking and taxi zones (Work in Progress).
USS Tarawa: Fixed Deck invisible collision issues.
- DCS MiG-19P by RAZBAM
Weathered cockpit liveries are default now for English and Chinese cockpits.
Factory Fresh cockpit livery removed for now.
The resolution of several cockpit UV maps was increased to allow for more detailed textures.
New cockpit mesh and textures for several objects, including the cockpit gun-camera, the canopy locking mechanism cover and pipes.
Added the channel selector for the SRO-2 Khrom IFF.
Small tweaks to cockpit night lighting.
ASP-5 control axis not working fixed.
Brightness knob not working fixed.
Corrected animation of gun arm buttons.
Added and improved gear lever and gear lever lock keybindings.
Added helmet visor command and animation (you need to assign a key).
Added pilot wave animation when wheel chocks removed.
Increase nose up pitch moment effect with flaps.
Increase trim down required for level flight as airspeed increases above Mach 0.9.
Improved behavior of transonic effect on vertical speed indicator.
- DCS JF-17 by Deka Ironwork Simulations
Fixed DGFT radar scan pattern (vertical scan).
Fixed datalink receiving message from F-16 issue.
Adjusted datalink message broadcast rate.
Improved C701 and WMD7 camera track stability.
Updated checklist page.
Adjusted FM (Cm0, fuel flow etc).
Corrected ISA max rate limit.
Enriched transonic pitching moment.
Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed.
- DPLAYER: \Sounds\sdef\Cockpit\DPlayer\
CE: \Sounds\sdef\Cockpit\Warning\CE\
Don’t forget to change the audio file path in sdef files
Adjusted the layout of special options.
Updated RU locales.
Added click operation for g-suit tube connection
Added click operation for seat height adjust
- ChinaAssetPack by Deka Ironwork Simulations
Added 250kg bombs (Mk82, GBU-12, Type-200) to inner station.
Fixed J-11A strobe light effect.
Fixed JF-17 eject canopy texture issue.
Added 071 Transport Dock:
- allows two helicopters to take-off (AI, players) at the same time
includes 6 liveries
Fixed navy units model bugs
Renamed navy units: Type_052B, Type_052C, Type_054A, Type_071, Type_093 (Livery folders are also updated to match new unit names).
- DCS SA-342 Gazelle by Polychop Simulations
Fixed cockpit lighting intensity.
Fixed navigation lights color.
Fixed beacon light color.
Animated and adjusted landing light.
- DCS C-101 Aviojet by AvioDev
New cockpit textures.
NS-430 is now available for both C-101 EB and C-101 CC.
Changed USAF Aggressor pilot name.
Deleted obsolete files.
Added default key combination for Range Selector for C-101CC.
Added new training missions (EN and ES):
C-101EB Basic Visual Flight
C-101CC Ground Attack with Guns and Rockets
C-101CC Ground Attack with Bombs
C-101CC Air Combat with Cannon and Missiles
Reduced C-101CC FD vertical bar sensitivity in NAV Capture mode
- DCS L-39 Albatros by ED
L-39ZA cockpit. Stick dont move, animations pilot right hand, artefact on gunsight - fixed.
L-39C cockpit. Fixed lightning of some panels being available without electric power.
- DCS UH-1H Huey by ED
Door gunners not engaging armed towers - fixed.
Door-gunners shoot through the buildings - fixed.
UN-PILOT Campaign, Mission 14 - fixed.
UN-PILOT Campaign, minor changes in briefing Mission 09.
- DCS F/A-18C Hornet by ED
Refuel never confirms and rearm cannot continue - fixed.
AG radar MAP mode - issue with incorrect designation target position - fixed.
Walleye switching stations will prevent WPDSG being used - fixed.
Only Available Fuze Options Should be Displayed - fixed.
AGM-65F Ground stabilise before reaching designated point when uncaged - fixed.
GBU - laser code can't be assigned for several stations per time - fixed.
Rudder deflection angle indication arrow too close to figures - fixed.
CAGE Switch when FLIR selected changes HUD cage when not in any master mode - fixed.
AGM-65E Auto uncage works for first maverick, subsequent ones require manual caging and un-caging - fixed.
Inside 3000m Gun sight occluded but remain occluded when selecting missile - fixed.
Hornet Changing laser Code - GBU QTY becomes negative - fixed.
Repair causes issues (Radar Altimeter warning, SAI frozen, ADI frozen) - fixed
AutoStart Fails in Cold Weather Conditions - fixed.
AIM-9 Shoot cue missing - fixed.
EXPAND does show TUC info in bottom right corner - fixed.
EXPAND should cancel DCNTR - fixed.
Timer in DDI does not go past 5959 - fixed.
After the launch of the AGM-84E rocket, you must enable the display of information from AWW13 (button 6 DDI disable SLAM) - fixed.
EXPAND doesn't zoom map - fixed.
Only Available Fuze Options Should be Displayed - fixed.
MFD image in some sun light exposure positions is corrupted - fixed.
Cockpit 3D model DDI and RWR materials were adjusted - improved.
Brightness level of displays not working correctly - fixed:
- Left/Right MDI and AMPCD day/night mode is initialized now according to Sun angle at the mission start
Adjusted MDI brightness control levels
Implemented repetitive AMPCD GAIN/CONT/SYM rockers function (CONT has no function yet)
Added AUTO X brightness/contrast display for AMPCD when values are changed. It is disabled for contrast until it is implemented
Implemented automatic brightness adjustment for AMPCD for all display formats in night mode, and in day mode when the digital map is displayed
Launch bar switch flickers when controlled by VR gloves - fixed.
Turn rate indicator of Standby AI should be able to move to the edge of the window - fixed.
Unable to select fuzing option on stores page for cluster weapons - fixed.
Updated afterburner effect.
- DCS F-16C Viper by ED
F-16 Chaff Flare audio not working from cold start - fixed.
Crash when using higher numbered steerpoints for manual waypoint - fixed.
HUD To bright at night - Auto / night switch has no effect - fixed.
PNEU label is not displayed - fixed.
Corrected LAU-129 drag with adapter.
Corrected drag index for AIM-120 on wing pylons.
Corrupted Kneeboard fonts - fixed.
- DCS P-47D by ED
Added more oxygen containers.
Parking brake handle update.
Forced end switches on rad flaps on initialization.
Switch on position lights by default.
Matched descriptor to model.
Added spin tweak.
Guns pos corrected.
Cooling: radiator's thermostat.
FM adjusted for stall and spin with proper MOIs. Prop is tuned to increased power.
Engine tweak.
Prop AD data tuned for 2000/30".
Canopy gap fix, attitude indicator wings illuminated fix.
- DCS P-51D Mustang by ED
Added wheel brakes failures.
- DCS Fw 190 A8 by ED
Fixed missing flaps damage, increased severity of the effect.
- DCS Black Shark by ED
Cockpit lamp illumination changed to an additive method.
IT-23 and ABRIS doesn't update information on F2 view when DCS launched in 2-monitor configuration - fixed.
Kh-25ML missile not tracking laser - fixed.
- DCS Mi-8MTV2 by ED
Corrupted Kneeboard fonts - fixed.
- DCS A-10C Warthog by ED
Decreased MFD brightness at night. Except for 'HUD only' mode.
- DCS Flaming Cliffs by ED
Broken shadows in the cockpit - fixed.
In cockpit mirrors. Optimized rendering, increase framerate.
- DCS Supercarrier by ED
Deck crew ignores player after helicopter takeoff in some cases - fixed.
Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear.
Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land.) - fixed.
Foul deck if moved back to spectator after blocking deck - fixed.
AI AV-8B Spawn on same spots as other AI on SC - fixed.
E2D goes beyond the deck of an aircraft carrier when turning - fixed.
Assertion when server changes mission with Supercarrier to another mission - fixed.
Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed.
Improved textures of aircraft carriers.
Corrected island position.
- DCS WWII Asset Pack by ED
Added model 15cm shell.
Added model 75mm shell.
Fixed bofors 40mm erratic behaviour.
- DCS Combined Arms by ED
Fixed infantry stick together from 14 to 2 If set task “Embarking”.
Added MLRS 9А52 “Smerch” with HE missile.
Added 9N235 submunitions for 9M55K missile (Smerch MLRS).
Added M77 DPICM submunitions for M26 (missile M270 MLRS).
Disconnecting client kicks host from CA unit - fixed.
- Campaigns
A-10C The Enemy Within 3 by Baltic Dragon
- Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed).
Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO.
Mission 8: fixed typos in the briefing.
Mission 10: fixed issue with Falcons not hitting targets with GBUs.
Mission 12: fixed issue with Georgian APCs at the end moving too early.
Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building.
Mission 19: fixed issue with CLA trucks not moving out from the compound.
UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
- Mission 6: Enemy Ka-50 set to weapons hold
Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjusted
- Known Issues
USS Tarawa: Deck invisible collision issues
Bye
Phant
-
Phant
- Capitano
- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 22 luglio 2020, 17:15
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.52437 Open Beta
Introduced new campaign: F/A-18C The Serpent's Head 2 by Badger 633
- DCS World
ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor.
AI aircraft dropping guided bombs are horribly inaccurate - fixed.
GUI. Added special options of NS430 Nav System for C-101.
Fixed crash when helicopter landing on deck with Follow task.
DCS hangs after destroying objects - fixed.
MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.
- DCS C-101 Aviojet by AvioDev
Added over-G effect to damage model. Wings will break now under heavy G load
Fixed Air Combat training mission
Air Combat training lesson #5 appears now in training missions list of EN localization
Added Sea Eagle training mission (EN and ES)
Reworked cockpit textures: Reduced instruments and panels wear. IFF console for now. The rest of the cockpit is still WIP.
Fixed animation of C-101CC V/TWU-740 radio frequency selectors. This fix also affects frequency setting when the rotaries pass the 0 digit.
Fixed animation of C-101CC sight depression rotaries.
Systems damage repair is partially fixed.
Implemented extrapolation of all warning flags and gauges animation. All gauges are now animated smoothly, even when the simulation time is slowed down.
Added smooth animation of trim position indicators when electric power is set on/off.
Fixed instantaneous HSI/RMI compass card jump to the new heading once the electric power is available again.
Adjusted speed of min/max reached g pointers when g-meter is reset.
Fixed animation of anemometer speed bug. Now it's animation follows strictly the knob rotation.
Fixed assignment of cockpit clickable commands related to trim and canopy control functions. All clickable commands are now handled by the correct destination seat, disregarding the seat currently occupied.
- DCS P-47D Thunderbolt
Updated Flight manuals EN, RU.
- DCS F/A-18C Hornet
Updated Flight Manual RU.
- DCS Black Shark
Signal flares when used shoot forward and not to side - fixed.
- DCS A-10C Warthog
VR hand controllers backwards when used on stick and throttle - fixed.
Autopilot fix.
- DCS Supercarrier
Nimitz class. Updated geometry and texture of lights. IFLOLS lights attached to model.
Arleigh Burke. Updated geometry and textures.
- Campaigns
Memory of the Hero Campaign by Stone Sky
- Mission 4 - Cruiser Moscow destroys the first target before you take off - fixed.
UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven
Mission 4 - Fixed path finding issues.
Bye
Phant
-
Phant
- Capitano
- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
-
Contatta:
Messaggio
da Phant » 19 agosto 2020, 19:14
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.53756 Open Beta
Introduced the new DCS: Syria Map* by Ugra Media.
Introduced two new campaigns:
DCS: F/A-18C Raven One Сampaign by Baltic Dragon
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
- DCS World
R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
The Schnellboot will evade a collision in a torpedo attack.
ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
Projected runway lights turn off as soon as the nose wheel is down - fixed.
Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
Tail wheel tuned for all taildraggers.
GDR (East Germany) added as a country.
MP. Now when server creation, the first (not last) mission in the list will be selected.
Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
ME. AI aircraft. Added checkbox “AI off” for ground start.
ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
ME. Improved auto naming of groups.
When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
AI not using high drag MK 82 Snakeye below 1000ft - fixed.
Helicopter wingmen fall through the deck when landing on the ship - fixed.
Briefing window. Moving and scaling of large illustrations is adjusted.
F10 map units coordinates are out of panel - fixed.
ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
ME. Added View menu item with ability to switch between Imperial and Metric units.
Added removing of precompiled shaders from previous version of dcs on Update.
Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.
- DCS F-14B by Heatblur
NEW - Added 11 Quickstart missions for the Syria map.
Included Supercarrier versions for Syria Quickstart missions.
Added Quickstart Free Flight mission for the Channel map.
Fixed scripting error in Time Trial missions.
Updated AIM-54 countermeasure resistance probabilities.
Fixed MLC Auto not using actual antenna elevation above horizon.
Fixed keybindings not incrementing panel and gauge lights appropriately.
Fixed RIO annunciator light intensities.
Increased intensity of slime lights (= formation lights).
Corrected roughness of intake ramps.
Fixed broken normals on intake areas.
Fixed unwelded vertices on engine nacelle.
Fixed mismatch intake ramp color on default livery.
Fixed incorrectly assigned textures on exterior gear doors and right wing.
Fixed missing fuselage in cockpit view.
Re-added normal map on TCS pod.
Rudders will now detach with heavy damage.
Increased size of fuel tank hitboxes to more closely match real life sizes.
Adjusted damage model to be less “tanky” with direct missile hits.
Improved aerodynamic damage effects.
- DCS AV-8B by RAZBAM
Sound missing for AI aircraft once airborne bug fix.
- DCS MiG-19P by RAZBAM
Fixed several typos in Russian cockpit.
Fixed the frontal glass canopy mesh so it does not look like it is raining inside it.
Small cockpit textures corrections.
- China Asset Pack by Deka Ironwork Simulations
Added WingLoong-1 UAV AI for China, Pakistan, Egypt, Kazakhstan, Saudi Arabia, Serbia, United Arab Emirates, Algeria.
Added AKD-10 missile for WingLoong-1, more weapons will be added later.
Fixed HQ-7 LN no radar warning issue.
- DCS JF-17 by Deka Ironwork Simulations
Re-made 6 training missions (more will come later)
Added new ground crew voiceover
- Added abs axis binding for:
UFCP and HUD Brt knobs
ACP COM1/2, TCN/ILS and MSL Vol knobs
Сockpit illumination and AAR light knobs
Note: dcs provides only 10 customized axis commands
Fixed: SMS page: max bomb quantity for selection (determined by load setting)
- If more than 4 bombs mounted (i.e. 6), additional quantity 6 at OSB R5
If less or equal than 4 bombs, only show quantity 1, 2, 4 as before
Fixed: player must turn off all power supply to (un)install AAR probe.
Fixed: player must open canopy to update DTC.
Fixed thrust and wheel brakes axis command id (need to rebind your joystick!!!)
Fixed UFCP_1 fallback viewport name.
Added g-suit tube operation in auto start/stop script.
Known issues:
- ED just changed AG radar render code, we need time to figure out how to make our AG radar EXP modes work again.
- DCS SA-342 by Polychop Simulations
Linked brightness of gun and mistral sight to weapons panel brightness rotator dial.
Added support for NS430 Module implementation.
- DCS C-101 Aviojet by AvioDev
Video ON/STB/OFF switch in clickable cockpit is now conforming to DCS standards
Fixed EB FD glideslope commands. It now commands correctly to follow ILS GS, independently of the speed of the aircraft
Fixed voice-over of Sea Eagle missile training mission
Fixed Sea Eagle missile training mission. Modified wingman task to be able to launch two missiles
Enabled engine fire in failures list
All failures repair works now. See extensive list below
Fixed damage and failures repair issues:
- Now all EB engine-related failures are applied to C-101 (it was not the case previously)
All failures related to engine are now correctly repaired. Engine start is now possible after repair
Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only)
Landing gear lever is forced now to extend position at repair
Improved ITT indication (both needle and digits) when electrical power is cycled on/off
Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off
Adjusted movement speed of voltmeter needle
Fixed brightness of rear cockpit AOA indexer
Fixed C-101EB takeoff mission. F-18 does not crash now
Added SCAR Light Test Button functionality
Fixed ERR light on SCAR Display Unit. It now blinks correctly and on both cockpits
Added RAAF Roulettes livery
Added “PITOT HEAT” caution light function
Added pitot heat failure in Mission Editor
Pitot heat korry light is now off when Mission Editor “pitot heat fail” occurs
Added “pitot heat fail” repair
Fixed logic of “pitot/static port blocked” failures in Mission Editor. Now those follow the same logic as the one of “pitot/static port blocked by ice” systems failure, i.e., it uses last known values of pressures, etc.
Implemented pitot heat equation. Now it affects only the ability to reengage pitot heat on ground after about 17-15 minutes (depending on TAT) since enabled. To reengage pitot heat, wait for a couple of minutes until it cools down. Such electrical condition is very rare though
Updated cockpit textures, including lighting
Adjusted effect of alpha and beta on the computed indicated airspeed
Fixed cockpit lighting of external model
Added input_profiles_repairer.exe and corresponding readme.txt. This exe allows to recover old C-101 input mapping saved previously to Open Beta update 2.5.6.52196. Already correct profiles are kept untouched. Disregard the repairer output file
Adjusted g-suit effectiveness factor (a wrong scale was being used)
Modified "crash" button tooltip, added its activation condition for clarity
Updated brightness control for the following lights:
- All cockpits: emergency pitch trim light, markers lights, ENG IGN light, CAWS panel lights, IFF test light, IFF reply light
EB: ARN-127 freq digits, ARC-134 freq digits, ARC-164 freq digits, HSI digits
CC: MPR light, telebriefing light, HSI/ADI digits
Korry buttons and other signal lights without integrated brightness control change now their brightness with instrument and consoles lights dimmers
Implemented landing gear red status lights (gear in transit)
Fixed ILS frequency typo in Persian Gulf instant action hard landing mission
Gear handle light brightness depends now on the instrument knob (dimmer) position
Fuel lights are set to off (white bars) when fuel measurement CB is pulled
CC HSI annunciator lights brightness is changed now with instrument knob (dimmer)
Adjusted initial instrument/consoles knobs (dimmers) settings
- DCS P-47D Thunderbolt by ED
Cylinder temperature fixed
Gas temperature for turbine is constant regardless of magneto off or fuel cut-off - fixed
Aftercooler update
Changed position and cover's texture of the guns. Fixed collision model
Oil system update
Fixed missing FFB shake
Added landing light driven shak
Reduced propellor disbalance effect magnitude.
- DCS Spitfire LF Mk.IX by ED
Fixed interconnected left and central wheels damage
- DCS FW 190 A-8 by ED
Tuned the adjustable iron sight
- DCS FW 190 D-9 by ED
Replaced sagged valve springs
- DCS Bf 109 K-4 by ED
Added net sync for gun sight
Tune up of hydro hoses damages
Adjusted negative g oil cut out
- DCS P-51D Mustang by ED
Oil pressure fixed
- DCS A-10C Warthog by ED
Adjusted minimum value and curve for HUD-only and exported displays views brightness after bug: MFD's are dark on view Alt+F1
CDU display brightness adjustment don't work - fixed
- DCS F-18C Hornet by ED
Added Doppler Beam Sharpened (DBS) EXP -1/2/3 modes
Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed
ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed
TACAN Data not showing on SA page top left - Fixed
Launch bar switch is down for player spawned on catapult - Fixed
JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed
F-18C separate RWR indication is barely visible - Fixed
- RWR screen is now rendered to a texture
RWR brightness is initialized according to the night/day condition (Sun angle at mission start)
Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)
Gun smoke is far too dense - Fixed
Forced "Unrestricted SATNAV" option doesn't work - Fixed
Laser CODE on SMS main page with Guns selected creating a conflict - Fixed
GBU-31(V)3/B Fuze Error - Fixed
AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed
Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed
Standby ADI turn rate indicator (adjusted turn rate needle) - Fixed
AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed
Autostart macros fixed with INS STD HDG Alignment - Fixed
INS GND alignment never finishes if GPS is not available - Fixed
INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed
Aided INS (AINS) position mode - Fixed
Missing MPCD Display Controls
- Contrast control was added to AMPCD
Also contrast control was implemented for L/R MDIs
Added yardstick to FLIR page
Added coordinate display for FLIR page
Added north arrow to FLIR
INS align display horizontal bar aligned - Fixed
Hot start IFA not aligned properly - Fixed
Hot start should have INS selector knob in IFA - Fixed
FCS page glitch (Appear only on first page activation) - Fixed
POS/ADC Caution Message is Missing - Fixed
INS DEGD Caution Message is Missing
Fuel overwrites WP name - Fixed
Comm 1 switches from AM to FM on its own - Fixed
Engine sound update (wip)
Major external sound update
Air-to-Air Target Range on Air-to-Ground HUD - Fixed
AG radar. Infantry can be detected - Fixed
AG radar. FRZ and SIL don't function properly - Fixed
Maverick slaving after step- Fixed
AG radar. EXP render issues - Fixed
Toggle HUD Time Off with Landing Gear Down - Fixed
- DCS F-16C Viper by ED
TGP Litening:
- Added HOTAS Commands
Added Cursor Zero (CZ) Mode
Added Steerpoint Indication
Added HSD Steerpoint
Added Laser Range Indication
Added Laser Code Indication
Added Camera Pointing Azimuth
Added DCLT option
Added Time to Steerpoint Indication
Added AA mode
Added North Arrow
Added Coordinate Display
Added NAV Mode Slave
Added Meter Stick Value
Added Gray Scale
HUD CCRP indication doesn't sync with on TGP selected target - Fixed
LASER guided bombs Time to impact on HUD & TGP - Fixed
TGP Slew changes Waypoint locations IN HSD - Fixed
TGP can show -10ft of altitude - Fixed
TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0)
HUD AOA Bracket top and bottom to wide - Fixed
Adjusted dim lights logic
CMDS "CHAFF FLARE" message after takeoff - Fixed
FLIR crazy brightness parameters at night - Fixed
HSI Very dimmed at night - Fixed
Master light switch is not illuminated - Fixed
Countermeasures released below aircraft - Fixed
Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages
Add Weapon Time To Impact (TTI)
Add Time to Steerpoint Needed
Add Israeli, Turkish Skins
- DCS F-86F Sabre by ED
F-86F Direction indicator knob animation corrected
- DCS Flaming Cliffs by ED
Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.
MiG-29 Cockpit. Restored countermeasures counter. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.
Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.
A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.
MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.
Su-25T. The TV screen is transparent in HUD only view - fixed.
- DCS Mi-8MTV2 by ED
Eliminated gaps on some details of the cockpit
- DCS UH-1H Huey by ED
Fix of left side gunner sound
- DCS L-39 Albatros by ED
Gear indicator lamps don't work after a cold start - fixed
- DCS Supercarrier by ED
Super carrier figures only render in one eye in VR and the encyclopedia - fixed
- DCS: The Channel Map by ED
When the AI takes off from runway 3 of High Halden, they fail to see any units on the runway and crash into them - fixed
- DCS WWII and Assets Pack
Schnellboot sometimes incorrectly attacks the target - fixed
Bofors 40mm erratic behaviour - tuned
Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed
Tail wheel behavior tuned for all taildraggers
- Voice chat
Users can create their own rooms
Crew intercom rooms autocreated now
Mission makers can create additional coalition rooms via scripts system
- Campaigns
UH-1H Argo Campaign by 373vFS Greg:
- Mission 1: Adjusted landing trigger conditions.
Mission 3: UH-60 Follow conditions adjusted.
Mission 4: Mission time/ Weather conditions adjusted.
Mission 6: Mortar group trigger conditions adjusted.
Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted.
The Museum Relic Campaign by Apache600:
- Updated skins of F-86F and MiG-15bis
Mission 13 (F-86) P-51 takes off into back of CH-47 Chinook : Fixed
Mission 6 (F-86) Typo in Situation Briefing: Fixed
Mission 8.3 (Both) Wingman doesn't follow player : Fixed
Mission 15 (F-86) Triggers for enemy escort and IL-76 tripping out of order: Fixed
F-15C The Georgian War campaign by Baltic Dragon:
- M11: Adjusted AI pathing to prevent issues causing some flights to crash before the player is aware of them
F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:
- Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving.
Mission 03: Fail state adjusted for unusual pilot routes, certain targets made more vulnerable, label enforcement removed.
Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance.
Mission 06: Minor voice correction. Mission 07: Removed chocks note. Mission 08: Unusual responses JTAC corrected.
Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation.
Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:
- Fine tuned triggers
Introduced interactive triggers
Added better user guidance
Campaign progression logic revised
UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
- Fixed path finding issues in Mission 7 and 8
- *Known issues of Syria Map
The team have been working hard to find and fix issues that will affect mission design and gameplay, and whilst many have been resolved, some did not make it in time to be included in the release build. Below is a summary of the current known issues in this early access release. We encourage all Open Beta players to report any and all bugs and issues that you encounter to our forum, as you are an invaluable piece of the puzzle, to enable us to move forwards and bring this truly breath-taking terrain out of early access.
Al-Dumayr – AI Taxi route to parking spot 15 & 16 passes through runway leading to possible collision
Jirah – AI taxi route to parking spots 4 & 5 is incorrect, leading to possible collision
Beirut – Collison issue when large aircraft (C-17, IL-76 etc) pass over road tunnel under runway 24/16. Small aircraft unaffected
Eyn Shemer – Possible collision when multiple aircraft land in succession
Damascus – AI taxi route issue when using parking spots 110 & 302 can lead to traffic jam
- Aircraft taxiing from southern apron blocks all other taxi activity until in passes northern apron
Mezzeh – Some aircraft & Helicopter parking spots are missing
- Incorrect AI taxi routing to parking spots 17,18 & 19 leads to traffic jam
Taftanaz – Possible collision when helicopter AI is taxiing
Khalkhalah – Incorrect AI taxi from parking spots 19 & 19 can lead to collision
- Possible AI collision with hangar 25
Megiddo – Possible collision on runway when large AI group lands
- Runway collision when using parking spot 10
Taxi-way hold point is displaced onto runway
Ramat David – Possible AI aircraft collision with small building between parking spot 37 & 36
- 2 parking spots numbered 24
Parking spots 37-41 only available for helicopters (correct), but not marked as such
Haifa – Possible traffic jam when many AI land in succession
Marj Ruhayyil – AI uses taxiway for take-off and landing
- Unable to place Flanker size aircraft on ramp parking spots 28-33
Incirlik – Small chance of collisions during AI taxi
- Aircraft at parking spots 100-109 are facing the wrong way
A-10C can not be placed on parking 114-120 & 63-69
Marj as Sulthan North & South and Qabr as Sitt – Helicopter AI touches down short of runway
Fixed wing AI can be set to land at helicopter only bases
Visual and collision issues with weapon impacts on bridges
Some of the prepared SAM sites have uneven terrain, making unit placement difficult
Fast mission creator is currently not functioning for Syria Terrain
Bye
Phant
-
Phant
- Capitano
- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 27 agosto 2020, 0:08
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.54046 Open Beta
- DCS World
Shader compilation error on big display resolution - fixed
Added some single missions for Syria map: A-10C, Mi-8, Su-27
ME. Added a new country Lebano
ME. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries
- DCS C-101 Aviojet by AvioDev
Improved cockpit textures
Fixed the following textures: standby horizon, RMI indexes and brightness of V/UHF, VHF and NAV transfer push-buttons of C-101CC rear cockpit
NS 430 is now available for rear cockpit, both for C-101EB and C-101CC. Added setup option to Mission Editor
Reduced brightness of C-101EB Flight Director buttons
Added transfer over the network of IFR hood and NS 430 presence and position
Updated EN and ES localizations
Formation lights switch is operative again
Removed power up/cool down times of formation lights. They get now desired brightness instantly
Fixed wing tip formation lights flickering
- DCS SA-342 by Polychop Simulations
Adjusted gunsight / mistral sight glass opacity and reflectiveness
- DCS MiG-19P by RAZBAM
ARK-5 Frequency tuning handle issues fixed
Damage not transferring to FM physics correctly in some cases
Increase allowed roll rate tolerance for aileron damage effect from 90 to 120 degrees per second
- DCS MiG-21bis by Magnitude 3
Introduced structural damage on g-overloads
Introduced pitch stability changes in case of manual ARU operation
Enabled navigation data loading for all existing terrains
Added navigation data for Syria
Updated navigation data for The Channel
Added instant action missions for Syria
Tuned SAU recovery and automatic landing operations
Fixed IR missiles from locking on to the sun under the horizon
Fixed ASP reticle from being centered on a radar locked target
Adjusted Radar code for FPS increase...see note:
NOTE: The radar FPS fix is still WIP and asks for user feedback.
- DCS JF-17 by Deka Ironwork Simulations
Fixed: AG radar EXP/DBS mode render (Thank ED)
Fixed: AG radar DBS1/2 image refresh
Fixed: RWR database cleared after repair
Fixed: WMD7 bypass BIT in cold start
Added HNS initial implementation
Adjust INS FAST/GC drift
Adjust MFCD/HUD/UFCP brightness when born at night
Removed wmd7 ir pointer (for debug purpose)
Removed “mimic” echo (white dots) in AG radar MAP mode
- DCS F-14B by Heatblur Simulations
NEW: Added fire and smoke animations for engine fire and compressor stalls (WIP)
Fixes to Cage the Bear Campaign - thank you Kaba!
Several fixes to Quickstart missions
Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec)
Jester will set AN/ARC-182 to AM now when starting cold
Fixed AOA Indexer Brightness step up/down keybindings
- DCS AJS-37 by Heatblur Simulations
NEW: Added 5 Quickstart missions for Syria and 2 Quickstart missions for the Channel Map
Fix to AI logic in Mjolnir Response Mission 2
Fixed RB-24J
- DCS F-18C Hornet by ED
Added new rendering for EXP 1/2/3 mode
WWII models that have no AG radar signature - Fixed
Modern ground vehicles models that have no AG radar signature - Fixed
Static objects AG radar signature issues - Fixed
All static buildings have no AG radar signature - Fixed
A/G radar - DBS: FRZ picture disappear if you will move outside scan area - Fixed
- DCS F-16C Viper by ED
Added Israeli and Turkish skins
- DCS: P-47D Thunderbolt by ED
Updated flight manual (fixed typos, minor further updates)
- DCS L-39 by ED
Failures, assigned in Mission Editor, don't work - fixed
- DCS Flaming Cliffs by ED
Su-33. Ramp start is possible only with power off - fixed
- DCS A-10C Warthog by ED
Restored assigned engine failures in old missions
- DCS Mi-8MTV2 by ED
Spring Tension campaign. Mission 18: two helicopters spawn on one place - fixed
- DCS I-16 by OctopusG
Fixed broken controls animation in the cockpit
- DCS Syria map by Ugra Media
Fixed:
- known bugs in airfields taxiing
known bugs in airfields parking
known bugs in airfields lighting
bugs in collisions and lighting in stadiums
bug when forest rendering range setting now works improperly
Improved:
- airfields lighting at parkings
"collision shells" of objects, including helipads in hospitals
lighting of city blocks and unique objects
scenes around unique objects
surface textures, fixed joints and artifacts around roads
scenes of airfields in the takeoff and landing courses
"collision shells" of trees
map wallpaper
- Campaigns
A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:
- TAC14 - Adjusted Helicopter Altitudes
TAC15 - Minor text dialogue change
TAC16 - Corrected Flight Examiner takeoff time
F/A-18C Raven One campaign by Baltic Dragon
- Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead)
Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman
Mission 05: Prevented a rare occurrence where UAE M-2000 would slam into player when refueling
Mission 06: Updated kneeboard (added Marshal frequency)
Mission 07: Updated speed of recovery helo
Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft
Mission 10: Fixed issue where campaign would not progres if player didn't refuel
Mission 13: Fixed faulty trigger detecting when player lands
Bye
Phant
-
Phant
- Capitano
- Messaggi: 14316
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 23 settembre 2020, 16:54
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.55363 Open Beta
Today we release the Open Beta with several high priority issues for the Hornet AIM-9 family which were discovered yesterday. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper.
The issues will be fixed and updated during the coming week.
- DCS World
AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
Replay system. User tracks in some condition replay with very low FPS - fixed.
Infantry not engaging each other - fixed.
AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
Crash to desktop on wingman actions - fixed.
Ground AI vehicles no longer move on their own to use weapons - fixed.
Piston engine fire effect is fixed.
Enabled all aircraft types to rearm from friendly FARP objects.
Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
F-14 AI will operate on the ground parkings with folded wings.
Web RTC. Updated GUI.
AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
ME. Metric and imperial sometimes displayed incorrectly - fixed.
Third Reich pilot model. Remove Swastika from Iron Cross.
Increased g-tolerance of pilot.
Effects. The Speed smoke and fire was improved.
Sound. Added a more robust workaround for broken drivers.
Mouse input. Added ability to assign commands to extra mouse buttons.
Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
Starting WP for ships has a speed of 0 km\h by default.
Western RWR:
Added symbol for new Kuznetsov (2017) - SW
Changed indications of SAM search RADARs
- DCS MiG-21bis by Magnitude 3
Tuned ARU to measure speed and altitude more accurately.
Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60.
Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data.
Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles.
Increased the front leg spring force to improve shimmy dampening.
Adjusted Syria instant action missions.
- DCS AJS-37 by Heatblur Simulations
Added Roadbase mission for Syria Map.
Added more Quickstart missions for Syria Map.
Reduced opacity of HUD and Canopy glass.
Increased night illumination of ADI.
Tweaked wheel brake effectiveness.
Fixed RB-05 Flare visibility.
Updated RB-24J to sync with ED AIM-9P.
Fixed RB-05 Cover appearing after missile is fired, instead of before.
- DCS F-14B by Heatblur Simulations
NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing).
Fixed ARC-159 keybinds (and reverted preset/guard being switched).
Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.
Fixed Syria Instant Action mission issues.
Synced AIM-7 data to latest ED AIM-7 changes.
Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
Fixed AIM-54 Logic regarding TCS Target tracking.
Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again).
Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
Added textures to intake covers for static F-14.
Fixed broken shading near airbrake on top rear fuselage.
Fixed broken shading, AO and RoughMets on spine GPS antenna.
Tweaked intensity of landing light slightly.
Fixed lack of night illumination on RIO TID rollers.
Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment).
Fixed lack of night illumination on AWG-9 Range Gauge.
Flipped green/amber lights on RIO Advisory panel.
Fixed Ejection seat arming lever remaining after RIO Ejects.
Fixed possible cause for CTD during compressor stalls.
- DCS AV-8B NA by RAZBAM
Added vertical tail damage parts and fragments.
Fixed damage model issue where parts would not fragment off.
Fixed damage model issue where weapons would sometimes remain on destroyed wings.
Added INS course set keybinds.
Added DMT now slaved to AIM-9 seeker.
Fixed erratic control functionality with altimeter adjustments.
Fixed erratic control functionality with CRS knob adjustments.
Fixed Comm channel selector not sequencing correctly.
Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on.
Fixed inverted HUD reject logic.
Fixed AGM-122 Sidearm seeker not aligning with RWR source signal.
Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release.
Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG.
Added ADI cage toggle keybind.
Added ADI pitch adjust keybind.
Added GBU-32 JDAM.
Added GBU-54 Laser JDAM.
Replaced USAF AGM-65G with USN AGM-65F.
Fixed rudder trim in-cockpit switch not operating.
Fixed rudder trim indication in cockpit and in controls indicator.
Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages.
Fixed ECM page not returning to the original MPCD format.
Fixed EHSD course over ground incorrect in Mag heading mode.
Fixed EHSD decenter display overlay getting mis-placed.
Fixed EHSD moving map on MPCD too bright.
Fixed EHSD resulting in symbology misplaced when zoom set to AUTO.
Fixed Course Error not showing in the EHSD.
Fixed font for EHSD to be correct size.
Fixed inverted default rocket range profile values.
Fixed Left MPCD brightness control not operating correctly.
Fixed Right MPCD brightness control not operating correctly.
Fixed RWR still partially functioning when turned off.
Fixed RWR minimum volume too loud.
Fixed missing RWR power/volume knob adjustment increments.
Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear.
Fixed pull-up cue not occuring when selected.
Fixed dual rack bombs not releasing in the correct order.
Fixed top-right rocker switch on left MPCD bleeding into bezel.
Fixed scaling of HUD repeater on MPCD to be correct size.
Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss.
Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released.
Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract).
Fixed aircraft diverting in some cases prior to maneuvering tone envelope.
Fixed infinite coefficient values in some conditions of large body angular rates (out of control).
Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
Modified TPOD axis dead-zone to be slightly reduced.
Added missing white indication on Emergency Battery Handle.
Added Emergency Gear rotation and pull in Cockpit Model.
Added emergency gear deployment logic.
Added emergency gear battery logic.
Updated gear handle logic.
Gear handle light logic corrections.
Added gear DN LOCK OVRD button logic.
Added keybinds for gear DN LOCK OVRD.
Added keybind for Gear Emergency Deployment.
Added keybind for Gear Emergency Battery Activate.
Corrected flat black background on some MPCD pages.
Corrected HUD pitch ladder behavior.
Corrected HUD flight path marker behavior
Updated TTT/TOT function to continuously calculate Command Speed (CS).
Added Weapons Release Tone.
Fixed missing seat height adjustment control. Seat model animation work-in-progress.
Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.
- DCS M-2000C by RAZBAM
Added vertical tail damage parts and fragments.
Added support for more RWR codes.
Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua
Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf
Fixed damage model issue where parts would not fragment off.
Fixed damage model issue where weapons would sometimes remain on destroyed wings.
Fixed S/P lights turning on where a PCA button is empty.
Fixed GBUs not appearing on the PCA when loading S530Ds on the wings.
Fixed gear handle should now blink when test light button is on the 1 position.
Modified autopilot roll logic improved based on updated documentation and SME input.
Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
- DCS MiG-19P by RAZBAM
Fixed sudden zoom out that would occur sometimes when in external aircraft view.
Fixed pilot hand going through canopy glass when closing the helmet visor.
Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec.
Fixed damage model issue where parts would not fragment off.
Fixed damage model issue where weapons would sometimes remain on destroyed wings.
- DCS JF-17 by Deka Ironwork Simulations
Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected).
Added canopy glass fog effect (defog button also functional).
Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc).
Added weapon quantity limitation when set manually in SMS Load page.
Added UTC for Syria and Channel maps.
Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions).
Added 4 quickstart missions for Syria map.
Added 1 multiplayer mission.
Fixed WMD7 BIT skip issue in cold start.
Fixed HUD TDC axis control.
Updated radar antenna scan speed for INTC/DGFT/AG.
- ChinaAssetPack by Deka Ironwork Simulations
093: Temp fixed torpedo explosion issue.
093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player.
SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-18). More detailed explanation: https://forums.eagle.ru/showpost.php?p= ... stcount=19
- DCS C-101 Aviojet by AvioDev
Fixed GPS position. (Already committed in previous revision but was not added to changelog).
Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness.
Improved FD buttons brightness of C-101EB forward cockpit.
Improved AOA indexer light brightness.
Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC.
Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries.
Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry.
Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC.
Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework).
Minor: Removed looped cell links in aircraft setup.
Fixed parachute texture.
Added Syria map quickstart and single missions (EN and ES localizations).
Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.
- DCS P-47D Thunderbolt by ED
Added 2 additional modifications: P-47D-30 (early) and P-47D-40.
Added new bombs and rockets for using on the aircraft.
Added external fuel tanks and the M10 smoke tank.
Updated bombs delivery procedure.
Updated damage visualisation.
Flight manual EN, RU.
Log book not recording P-47 stats - fixed.
Known issue - AI controlled aircraft have problems when aiming M8 rockets.
- DCS P-51D Mustang by ED
Starter sound can be heard even without spinning propeller - fixed.
- DCS UH-1H Huey by ED
Co-pilot not firing miniguns at targets - fixed.
- DCS Ka-50 Black Shark by ED
Cockpit. Corrected OPER and OFF text on L-140 panel.
- DCS MiG-15bis by ED
Tracer not seen on 23mm cannon - fixed.
- DCS A-10C Warthog by ED
HUD goes to A-A mode without any Electrical power - fixed.
- DCS F-16 Viper by ED
Added AGM-65D/G/H/K.
W.I.P (Add to the next OB):
- BSGT option.
Uncage.
LOS with successful handoff on HUD.
It is possible to lock on with two missiles prior to launching the first missile.
TMS-right re-command handoff.
ASL on HUD for BORE mode.
Added AGM-88C (HAS Mode).
Optimize F-16 livery files - fixed.
SYM Rocker No Longer Working - fixed.
Some liveries lack textures - fixed.
Scan Broke for Boresight & Vertical Scan - fixed.
Radar: Loss of track from SAM to TWS - fixed.
Helmet mounted device change:
- Added option in the ME aircraft property tab
Added ground crew comm
G Tolerance - Open Beta vs Dev Trunk - fixed.
Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed.
F-16CM TGP Will Not Power On After Takeoff - fixed.
Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page.
HMD Boresight ellipse displayed all time - fixed.
- DCS F-18 Hornet by ED
Added AGR Mode.
Added FTT Mode (Without tracking moving target. Moving target - w.i.p).
Added Mark Point option.
Incorrect HOTAS Command for Castle Switch aft - fixed.
ZTOD on UFC Error - fixed.
Radio volume ISSUE - fixed.
Broken fuel transfer from external tanks - fixed.
SA page SAM threat rings draw order - fixed.
Master mode buttons A/A and A/G are pressed at mission start - fixed.
MK-82 Auto mode dropping long - fixed.
Threat circles on SA page only show if threat Icon is visible - fixed.
AGM-65 IR Display and SLAM display very dark - fixed.
Hot start should have INS selector knob in IFA - fixed.
EXP render issues - fixed.
HUD Sidewinder count does not update until zero missiles remaining - fixed.
Firing AIM-7F causes switch to other AIM-7 type - fixed.
AIM-9 HUD Count does not change until all missiles expended - fixed.
SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed.
AIM-9 seeker and TD lock onto different targets - fixed.
Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed.
With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed.
AG radar EXP2-3 beam jump on first pass - fixed.
AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed.
Check UFC and radio button pushes change AM / FM status - fixed.
Unlimited weapons - does not respect salvo / ripple after replenishment - fixed.
AGM-65 A/G RDY not indicated on HUD in certain condition - fixed.
GACQ and VACQ Scan patterns broken - fixed.
COMM was turned off, new channel applied right after COMM powered up - fixed.
Radio volume does not turn off radio when at minimum - fixed.
AGM-88C disappear after launch - fixed.
Radar elevation coverage is incorrect - fixed.
TWS antenna slew messing with RWS - fixed.
Refueling Floodlight isn’t bright enough - fixed.
TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed.
HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed.
Added Winwing HOTAS Hornet Files.
Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed.
INS Alignment: Moving aircraft should require manual waypoint 0 update - fixed.
Helmet mounted device change:
- Added option in the ME aircraft property tab.
Added ground crew comm.
Added HMD EW Symbols.
AIM-9L & AIM9-M losing lock with control input - fixed.
IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed.
- Known issues:
AIM-9L & AIM-9M Tone loss.
AIM-9X 'jittering' with radar lock.
- DCS Supercarrier by ED
Added CVN-75.
Arleigh Burke. Added liveries.
- DCS Combined Arms by ED
Fixed delay before deleting an assigned target in F10 view.
Fixed incorrect fire solution for controlled FLAK.
Running infantry not firing - fixed.
Fixed incorrect movement of units with type "on road" when rounding the road.
Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.
Fixed armor Armed Speedboat (20mm HE shells can't damage).
Infantry ignoring WP in mission - fixed.
MLRS cannot turn to use weapons - fixed.
Improved visibility range for infantry.
- Campaigns
F/A-18C Raven One campaign by Baltic Dragon
- General:
Added "mission complete" message to each of the missions.
Updated E2-C and Iranian AH-1 skins, they should be displayed correctly now.
Added new skin for UH-60s (Golden Angels).
Added briefings for all missions in PDF format to DOCS folder.
Updated Raven One Guide
- Missions:
Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).
Mission 02: Updated kneeboard page with codewords. Updated designer's notes (Smoke has to take off first).
Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman. Updated victory condition to correctly award points for destroying weapons stash / truck.
Mission 05: Added explanation about enabling Guard channel to Designer's Notes. Prevented a rare occurrence where UAE M-2000 would slam into player when refueling. Iranian aircraft skins should now show properly.
Mission 06: Updated kneeboard (added Marshal frequency).
Mission 07: Updated speed and position of recovery helo.
Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.
Mission 10: Removed helo sitting on the deck at mission start. Fixed issue where campaign would not progres if player didn't refuel.
Mission 12: Adjusted player's loadout. Fixed rare issue where despite mission success the result would be 50 points.
Mission 13: Updated kneeboard and waypoint number (Topaz 1). Fixed faulty trigger detecting when player lands.
Mission 14: Fixed problem with campaign pushing back to M13 after completing M14.
A-10C BFT Campaign by Maple Flag:
- Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions.
Bye
Phant
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Phant
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- Iscritto il: 19 settembre 2003, 15:14
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da Phant » 30 settembre 2020, 23:35
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.55743 Open Beta
Introduced new module: DCS: A-10C II Tank Killer by ED
Introduced new campaign: DCS: Fw 190 A-8 Horrido! by Reflected Simulations
- DCS World
AI radar unit crash if unit on is used when it is burning - fixed.
- ChinaAssetPack by Deka Ironwork Simulations
BRM-1 applies APKWS scheme
Added one more warning board static object
- DCS JF-17 by Deka Ironwork Simulations
Fixed HUD/MFCD missing dMax and TDC dlz indicators
Fixed duplicated input entry names
Supported BRM1 with APKWS scheme
- DCS F-5E Tiger II by ED
Added Instant action missions on Syria map.
- DCS F/A-18C Hornet by ED
AIM-9L/M Tone loss - fixed
AIM-9X jitter - fixed
NVG appears without color - fixed.
No fighter-fighter data link in MP for clients - fixed
- DCS Flaming Cliffs by ED
Mouse TDC axis doesn't work - fixed.
- Campaigns
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
- Mission 1. The landing zone at the airfield was increased. On Elbrus, the landing site is marked with signal smoke.
Missions 2-5. The flight rating system and return to previous missions have been reworked.
Mission 3. The briefing has been supplemented with a landing places scheme on the deck of the aircraft carrier "Admiral Kuznetsov".
Mission 5, specifies in more detail the parking lot at the Krasnodar-Pashkovsky airfield.
Arctic missions. The engine icing trigger system has been improved.
Mission 11. Added additional information in the briefing - aiming angle.
Mission 13. Details the location for the second landing in the briefing.
The system of radio messages and dialogues between the crew has been updated in all missions.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon
- Mission 02. Fixed problem with wingman not performing AAR correctly. Updated AAR logic making it possible to continue the mission without connecting
Mission 07. Removed recovery helo blocking approach. Fixed problem with Psycho not dropping bombs during training
Mission 12. Updated behaviour of AI Tomcats and Fulcrums.
F-5E Aggressors BFM Campaign by Maple Flag
- Added Random AI and Rookie AI versions of the campaign.
Blue Nosed Bastards of Bodney, The Big Show, Hunters over the Yalu campaigns by Reflected Simulations
Bye
Phant