DCS WORLD --> Updates versione Open Beta

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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 25 maggio 2022, 16:14

Digitalcombatsimulator.com ha scritto:
DCS 2.7.14.24228 Open Beta
  • DCS World
    Water has very bright reflections at night in the mission without clouds after the mission with cloud preset - fixed.
    Aircraft AI. Switch Waypoint Issue - fixed.
    Fixed: crash on death of a unit during embarkment procedure.

  • DCS: SA-342 Gazelle by Polychop Simulations
    Fixed: Double keybindings.
    Fixed: VCB normal / IR button was moving VCB selector as well.
    Fixed: Possible crashing due to RWR logic.
    Fixed: In multicrew, the pilot did not have rudder authority in auto hover.
    Fixed: Community liveries were not working.
    Fixed crash on RWR system when launched missile SAM destroyed.
    Fixed: When in asservi mode the camera jumped in the external animation.

    Notes: Due to the new rockets and Telson 8 launcher on the SA-342L, as well as the ability to load/unload the launcher, missions made prior to this patch need to be updated using the new weapon loadouts. Many keybinds have changed due to the new multicrew method implemented. Make sure to review your keybinds.

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed: CTD when setting unaffected code for the HARM tables

  • DCS: AH-64D by Eagle Dynamics
    Fixed: Cold start - gun buried in concrete

  • DCS: P-51 Mustang and TF-51 by Eagle Dynamics
    Fixed: duplicated with the mission restarting hotkey input

  • Campaign
    DCS: AV-8B Hormuz Freedom Campaign by SorelRo
    • Victory condition modified.


    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    All missions are updated but only mission 1 briefing material from documentation.
    • "Press spacebar" command messages now disappearing after spacebar pressed
      Improved landing checklist. Pilot will talk checklist through by himself unless Jester spots any missing items
      Player aircraft number now matching with side number
      Jester not talking so much over voice overs
      Mission 2 tanker callsign corrected

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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 9 giugno 2022, 0:14

Digitalcombatsimulator.com ha scritto:
DCS 2.7.15.25026 Open Beta

Introducing brand new DCS South Atlantic map by RAZBAM.

  • DCS World
    Added: Type-59 Medium Tank.
    Fixed: JF-17 AI radar emission/detection range.
    Voice chat:
    • Fixed. Radio window updated each time when additional client enter or exit the cockpit
      Added. When user switches to the Radio mode it become inactive in Rooms
      Fixed. Radio transmission indicator turned OFF when another client connected to the server or enter the cockpit

    CVN-74 Stennis - the 3D model is updated.
    Crash when AV-8B tries to take off from Type 071 Amphibious - fixed.
    Changed description of F4 view to 'F4 Camera mounted on airframe.
    AI aircraft. MiG-29 can't attack unarmed helicopters - fixed.
    AI aircraft. Decreased health level of Mi-28 DM. It will now not absorb three Hellfires without problem.
    FARP not changing colour or coalition on F10 map when captured - fixed
    Campaigns. Briefing Images With Same Name: View Not Updated - fixed
    AI aircraft. Refuelling E3 never returns to task, follows tanker and crashes - fixed
    Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases - fixed
    AI aircraft. Incorrect AI behaviour after parking in some cases - fixed
    AI aircraft. When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path - fixed
    AI aircraft. If you sent up waypoints for a F/A-18C to arrive at the refuelling point before the tanker is on station to refuel, the Hornets slow down with heavy AOA and then slowly drop out of the sky and crash - fixed
    AI aircraft. An AI Aircraft (not a wingman in your Aircraft group) cannot hold formations properly on a human piloted aircraft when performing the 'Follow' or 'Escort' tasks when there is a head or tail wind - fixed
    AI sea. Kuznetzov automatically turning to launch anti-ship missile breaks SU-33 flight attempting to take-off - fixed
    Weather. Update of a static weather templates (NTTR compatibility issue resolved, fog removed from rain/snow)
    Weapons. Updated 9M39, 9M311 and FIM-92 exhaust visuals. Made 9M39's booster fall off as it should.
    Light effects. increased lifetime of the lights, improved the fadeout of lights and dying of lights, changed lights radius, changed speed of growing.
    Rocking when shooting adjustment for all ground units. Recoil coef decreased.
    AI ground. Missing sound for some ground units - fixed
    Fixed the name of the SAM "AUXILIARY_EQUIPMENT" when attacking AI.
    Fixed restrict target for AA MG Ground AI.
    Ground AI. Adjustment of weapon accuracy for AI Infantry.
    Added pickups in historical mode.
    Fixed launch of Harpoon missiles from the wrong side for CG-60 Normandy.
    Fixed: Arleigh Burke firing too many missiles at incoming ASM.
    AA missiles. Corrected target tracking extrapolation.
    ME. Added Option to Show/Hide Engagement and Detection Circles in the Mission Editor. Added buttons to the menu.
    MP. Unit burned (before explosion) different time for different clients - fixed
    F10. Naval unit group name not displayed in F-10 view - fixed
    Sound. Fixed glitches on switching F5 cameras.
    Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
    AI aircraft. Helicopters cannot attack targets in mountain terrain - fixed
    ME. In the ME will be automatically set the date and time of current entering to ME.
    Weapons. AIM-120 Battery life increased to 100 seconds.
    Weapons. AIM-120 better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    New FLIR implementation fixes and adjustments.
    Added AIM-7P Sparrow air-to-air radar-guided missile.
    Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands.
    Fixed: Incorrect laser spot position.
    Fixed: AG radar mode TDC cursor lost after AA lock.
    Fixed: The AGM-154A JSOW model is displayed when AGM-154C is fitted.
    Fixed: Bullseye TRUE heading.
    Fixed: DL13 menu behaviour without weapons.
    Fixed: Unable to create offset for markpoint / OAP.
    Fixed: Home waypoint should be X'd out when FPAS cannot provide the home fuel calculation.
    Fixed: Instant action - Persian gulf - Missile City briefing is for F-16.

    Note: the ADM-141A TALD requires further testing and is planned to be available in the next update. Work is also proceeding on the UFC-BU page, updating the flight model and flight control system, IAM Loft cues, and finaling the INS/GPS alignment system. We are focused on completing the Hornet roadmap.

  • DCS: F-16C Viper by Eagle Dynamics
    New FLIR implementation fixes and adjustments
    Added Cruise (CRUS) DED Page.
    Added GBU-24A/B Paveway III LGB.
    Note: We are investigating the addition of all the possible delivery modes for a later update. In the meantime, the GBU-24A/B provides greater range and better hard-target capability than the GBU-10.
    Add default loadouts with GBU-24A/B to ME.
    Added HAD Expand (EXP) function.
    Added HSD Expand and Zoom Function.
    Added Digital FLCS (W.I.P).
    Added VIP/VRP, OA1, OA2, and PUP to HMD Symbology.
    Additional ME preset loadouts.
    Fixed: CTD when setting unaffected code for the HARM tables.
    Corrected FCR and HSD Symbols. Radar tracks colour error in off state and ambiguous state error.
    Adjust payload drag indexes.
    Fixed: Radar elevation becomes stuck.
    Fixed: GBU-10/12/24 multiplayer desync issues.
    Fixed: Autopilot will not disconnect at AOA over 15 when HDG or STR Select is engaged.
    Fixed: Pitch oscillation at low fuel states.
    Fixed: Instant transition between cruise gains and take-off & landing gains.
    Fixed: Incorrect VIP and VRP behaviour.
    Fixed: TLL line does not point directly to the target outside the HUD.
    Fixed: Destination page - grid is two characters but allows for 3.
    Fixed: TWCS throttle - Problem with deadzone.
    Fixed: HTS don't switch HARM to prev submode after undesignate.
    Fixed: CCRP Mode - Able to drop bombs well after initial drop.
    Fixed: AO1 and AO2 slewed is offset from start location.
    Fixed: SPI on HSD is only visible when TGP or FCR are SOI.

    Note: We have read all concerns regarding radar performance, and we are preparing a White Paper that reviews and explains performance. For the following update, we hope to add the new features of MAN bombing mode and ACAL / FIX DED pages. In parallel other new items are in development like setting up IDM/L16 networks, flight air-to-air target assignments, ALE-50 towed decoy, MK-84AIR, smoke pods, and more.

  • DCS: AH-64D by Eagle Dynamics
    Added Hellfire RIPL Mode.
    Added key in battery switch.
    VKB input for pilot and operator.
    Added two separate missions: Lesson 8 is Rolling Landing; Lesson 9 is Hover Landing.
    Added B to the controls indicator for the parking brake.
    Improved threat updates on ASE and TSD pages.
    Fixed: TADS: Incorrect Target or Waypoint Stored Indication.
    Fixed: ASE Desync in multicrew.
    Fixed: Diamond symbology on IHADS in VR moves with head.
    Fixed: Incorrect network synchronisation of Weapon Action Switch.
    Fixed: Central Position Trimmer Mode implementation.
    Fixed: Return from ENG WVN Page Error.
    Fixed: Laser Range Finding Errors.
    Fixed: Inverted text is barely visible on screens.
    Fixed: ADF beacons page presets hardcoded to Caucasus.
    Fixed: Cockpit 3D Model PLT Station - ADF/CMDS Knobs.
    Fixed: External model TEDAC handles misaligned.
    Fixed: Wiper park should be spring loaded to off.
    Fixed: Squelch switches should spring load to centre.
    Fixed: Door handle latch animation wrong.
    Fixed: Instant action Tbilisi guard radio frequencies.
    Fixed: TSD should not automatically assign point type based on IDENT.
    Fixed: Dashed LOS cross starts too high.
    Fixed: Delay on missile warning sound.
    Fixed: Wind direction on TSD reporting wrong.
    Fixed: Fire test repeats each warning.
    Fixed: Missing Cyclic Arrows in both front and rear cockpits.
    Fixed: HDU / FLT page displaying ground-speed not true airspeed under 30kts.
    Fixed: AI Wingmen will not engage - Red Flag Day 3 mission Nevada.
    Fixed: LRFD first detent sets range 9999.
    Fixed: Check ability to rearm with weapon station missing.
    Fixed: Bezel Option Barrier Error.
    Fixed: FLT Page - Delay Error When Changing Units.

    Note: Items in development that we hope to release for the next update include the Altitude Hold mode, Target State Estimator (TSE), updated Performance (PERF) page, and George as pilot improvements for settling with power conditions.

  • DCS: Mi-24P Hind by Eagle Dynamics
    Added: R-60M missile. To be able to use this missile you need to check the "R-60 equipment" box for Mi-24P aircraft slot additional properties in the mission editor (it is checked by default). R-60M missile launchers can be mounted only on racks 1 and 4. DCS WORLD: MI-24P || R-60M Air to Air Missile.

    Additional points:
    • If R-60M launcher present at least on one of those racks it blocks usage of any other weapon on its symmetric rack
      If current loadout have R-60M and ATGM, then Petrovich AI ATGM launch command shortcut on cyclic weapon release button is disabled if R-60M launcher is engaged.
      If you untick the "R-60 equipment" box in additional parameters of the Mi-24P aircraft slot in the mission editor it will automatically restrict R-60M for this particular aircraft using loadout restriction system. Although if you tick this box again in the same aircraft it won't remove the restriction automatically, it can be removed manually at any time.
      Usage of R-60M blocking release of bombs from inner racks.

    Added: VKB input preset for pilot
    Added: New liveries
    Improved: Adjust controls menu now minds in which cockpit you are currently placed and opens menu for that cockpit respectively by default
    Improved: Anti-Icing system overall refactoring WIP. Indication and electrical consumption fixed. Plan to finish for the next update.
    Fixed: Client aircraft rotors have no blur in multiplayer
    Fixed: Nose Wheel is rotated in well when viewed by other clients in multiplayer
    Fixed: Troops amount for embarking
    Fixed: Wrong label for TAXI lights switch for Pilot-Operator
    Fixed: Textures collision on RWR day and night switch

  • DCS: Supercarrier by Eagle Dynamics
    Update of free CVN-74 Stennis model.
    Fixed: AI does not perform a clearing turn on Case III launches.
    Fixed: IFLOLS illuminate for no reason.

  • DCS: A-10C II Tank KIller by Eagle Dynamics
    New FLIR implementation fixes and adjustments.
    Backlight issues now corrected.

  • DCS: FW 190D-9 Dora by Eagle Dynamics
    Added mouse control to the emergency rocket release gate.
    Expanded button bind options for rocket emergency release controls.
    Rocket release control matches the one of the A-8 model.

  • DCS: P-51 Mustang by Eagle Dynamics
    Added messages to the autostop script
    Auto-shutdown now works correctly

  • DCS: WWII Assets pack by Eagle Dynamics
    Added. New reticle scope for Daimler Mk 1 and Tetrarch
    Add Bedford as an analogue of KDO for allies

  • DCS: Combined Arms by Eagle Dynamics
    Fixed. Issue with units moving uphill.
    Fixed. MANPADS turn 180 degrees when taking control.
    Added the ability to quickly regain track after losing the target track for SAM Osa (SA-8).
    Added playable Chieftain Mk.3.
    Fixed engine power for Leopard1 and M60-tank.
    Fixed maximum speed for LUV Tigr.
    Fixed being able to activate cruise control at zero speed.
    Fixed an issue with the player's max speed being limited when dealing damage to enemy AI.

  • DCS: JF-17 by Deka Ironwork Simulations
    Added: probability of detection for AA radar
    Added: unstable track of AA contact if detected range is near detection boundary
    Added: if no hpt/spt, AA radar shows bearing/range from TDC to current waypoint
    Added: clickable eject handle
    Fixed: AA radar VS mode
    Fixed: hpt/spt position prediction after being notched
    Fixed: small bugs in RWS and SAM+NAM/ASM modes
    Adjusted: AA radar notch gate speed
    Adjusted: radar mode display
    Improved: TWS/RWS contact acquisition (super search before entering STT)
    Improved: TWS/RWS raw hit to track file

  • DCS: F-14 Tomcat by Heatblur Simulations
    Reduced AIM-54 induced drag.
    Returned to original guidance parameters thanks to a guidance fix by ED.
    ED: AA missiles. Corrected target tracking extrapolation.
    ED: Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
    Fixed fuel flow initialisation - fuel now drains from the correct tanks again.
    Removed the new unrealistic maneuver flap axis again.
    Turn on BRSIT flood antenna during sparrow LTE procedure to ensure the first missile can find a target.
    Fixed incorrect LTE for fist sparrow launched in BRSIT mode.
    Clear radar tracks when switching to transitional radar modes (PLM, VSL, MRL).
    Inhibit AVIA display when NAV GRID shown or A/G mode selected.
    TACAN Mode X keybind fixed - now switches to X instead of the middle position.
    Fixed RIO's pilot flap axis command affecting pilot’s flap control.
    Fixed Iceman taking control and throttling up on ground during SP RIO startup.
    Fixed AUTO THROT light illuminated when disengaging APC via throttle mode switch.
    Fixed Iceman overriding ALT HLD and oscillating when the player switches to RIO seat.
    Fixed AP not working correctly with FFB sticks.
    Fixed LANDING CHK light remaining illuminated after touchdown.
    Updated deck object placements for all missions including the new Stennis model.
    Removed OP Reforger SC version - temporarily.

  • DCS: AJS-37 Viggen by Heatblur Simulations
    Fixed Training mission 07 RB04.

  • Campaigns

    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    • Mission 4: Cargo ship trigger fires too early – fixed. Tanker too close to Iran border – fixed. Recovery just changing from CASE 1 to CASE 3 – recovery time bit earlier. Start landing checklist - message corrected.
      Mission 6: Ships firing far away targets – fixed. Alert 15 blocking catapult – fixed. AWACS may give relief for interceptors even if enemy still present – fixed.
      Mission 7: Enfield 4 sometimes fails to leave holding – fixed. Mission edited for better performance.
      Mission 8: Landing list – fixed.
      Mission 11: Colt 1 silenced.


    DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
    • Outro: Forrestal replaced Stennis because that's more accurate for 1969.


    F/A-18C Rise of the Persian Lion campaign by Badger633
    • Missions 8 (All variations), AI not killing SAM fixed, Attack Helos fixed
      Mission 14 (All variations), Deck parking conflict fixed
      Mission 6 (All variations), Attack aircraft adjusted.
      Mission 1 (All variations), Adjust for new Stennis model.
      All Mission (All variations), SAMs unhidden, ACLS added.


    F/A-18C Serpent’s Head 2 Campaign by Badger633
    • Missions 1, 4 to 10. (All variations), Add ACLS, Adjust for new Stennis model.


    F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
    • Mission 5: Reduced MANPAD threat on pop up tasking.
      Mission 6: Fixed potential bug where pop up target is not recorded as a kill
      Mission 16 part 3: Updated target location information to include elevation.


    DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims
    • Mission 11: Modified Ronnie’s attack waypoints for better results.
      Mission 12: Adjusted Davy AI options to keep him on mission at all times.

Bye
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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 23 giugno 2022, 0:46

Digitalcombatsimulator.com ha scritto:
DCS 2.7.15.26783 Open Beta

Introducing three new campaigns:

  • DCS: F/A-18C Raven One: Dominant Fury campaign by Baltic Dragon
    DCS: MAD JF-17 Thunder Campaign by Stone Sky
    DCS: Spitfire Beware! Beware! Campaign by Reflected Sims

  • DCS World
    Added: separated CM802AKG loadout for JF-17 AI
    Added: Type-59 sound and FLIR texture
    Added: 052b, 052c, 054a FLIR texture
    Added: PLZ05/ZBD04A general skins made by Sadjad_Vosoul
    Fixed: 093 wake visual effect
    Campaigns panel. Added popup hint with list of required modules for campaign.
    Decreased ComCenter health level. Now Command Center can be destroyed by one GBU-31 penetrator
    AI Helicopters. AH-1W New Sounds and Sounder
    AI Helicopters. UH-60 & SH-60 Black Hawk New Sounds and Sounder
    AI Helicopters. UH-60 Minor bugfix with the missing doppler scale for Distant Rotor sound
    AI Helicopters. UH-60 Minor bugfix with Airflow Refl sound
    AI aircraft can't follow through manoeuvres - fixed
    AI aircraft perform strange vertical oscillation after switch waypoint command - fixed
    Ground AI can get stuck in light forest - Fixed.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Added ADM-141A.
    Fixed: offset behaviour - switching SOI resets refined point if not designated
    Fixed: AZ/EL page and SA page Altitude differences
    Update RU texts and fix typos in Hornet Lessons (1-20)
    TGP jitters at max zoom - fixed

    Note 1: Please note that the TALD used by the DCS: F/A-18C Hornet is different from the one developed by Heatblur for their F-14. Heatblur will be using the TALD developed for the Hornet, but this task was not complete in time for this Open Beta, but it should be available for the following.

    Note 2: We are nearing completion of the F-16C flight model and FLCS adjustments, and following this, the Hornet will get the same flight model and FCS review. This is one of the primary remaining items on the Hornet’s roadmap. The team also continues work on the UFC BackUp page, and GPS-guided weapon updates. Please see the Hornet roadmap here.

  • DCS: F-16C Viper by Eagle Dynamics
    Added Manual (MAN) bombing mode.
    Added FIX DED Page
    Fixed: Unknown ('U') HTS label on WPN page for some threats
    Fixed: Users report PDLT cycle stops working after a while
    Fixed: After setting the PDLT and then designating the same target on radar and radar undesignating, you can no longer set that target as the PDLT
    Fixed: Target altitude number copied and stuck in some cases when switching from RWS to TWS
    Fixed: TGP CZ logic is broken if OA is selected
    Fixed: TMS Aft on HSD PDLT logic is not correct
    Fixed: TTI missing from TGP for GBU
    Fixed: Maverick Scale remains on HUD
    Fixed: Check stability when airspeed at 300kts in aar gains
    Fixed: Backflips after deep stall recovery with using MPO

    Note: Next priority items include finalising the Max Toss Anticipation Cue, update to the external and cockpit models, Mk-84AIR high drag bomb, LADD bombing mode, the FCS BIT with control surface animations, air show smoke pods, and more. Please see our roadmap here: https://forum.dcs.world/topic/278635-dc ... r-roadmap/

    We have also defined the planned Viper features before it exits early access. Please note that development will continue based on the roadmap linked above. https://forum.dcs.world/topic/206282-su ... ly-access/

  • DCS: AH-64D by Eagle Dynamics
    Added Target State Estimator (TSE).
    Added Altitude Hold mode.
    Added dashboard covers (sunvisors) animation
    Main rotor VRS state implementation (W.I.P)
    Improvements in definition of preplaned threats. Also HSI is now locked to the Ghostship when the MPD TSD page is in FRZ. Added intervisibility rings for Ghostship on MPD TSD pages
    Improved:
    • SCAS behavior.
      LMC Control.
      When any of the ENG, FLT, FUEL, PERF, or UTIL pages is selected via the MENU page or by using the Favorites function, that page becomes the originator page for the remainder of the AIRCRAFT pages.
      The Torque readout in the HDU symbology should become boxed at 98%
      The NVS Sensor Select switch should only be functional in NORM or FIXED mode
      After blanking above 200 feet, the radar altimeter tape should come back on 180 feet
      Cued LOS Dot should always be displayed
      FPV, Head Tracker, Cued LOS, except Bob-Up Box should disappear outside of the safe zone
      The grayscale image currently displays an opaque white overlay
      MPD in MONO mode overrides color of the symbology or white video underlay
      Video underlay showing TADS should also show the TADS LOS crosshairs
      With PNV selected, TDU FLIR will always be the currently selected NVS FLIR sensor for the Pilot
      Flight symbology on an MPD VID page uses some colored elements similar to the FLT page
      When the TDU PNV button is selected "OWNER CUE" should not be displayed

    Fixed: Laser rangefinder desync
    Fixed: Radios allow invalid frequencies to be entered.
    Fixed: TADS range value is incorrect if exceeds maximum range
    Fixed: LASE # TRGT LOAL message error
    Fixed: Rapid LRFD operations produce issue
    Fixed: TADS STOW - LMC ERROR
    Fixed: WPN -> ASE -> unASE = TSD, should be WPN

    Note: The next big, new items planned for the AH-64d will be the Image Auto-Tracker (IAT) set of functions that allow the TADS to lock on to a target with sufficient contrast rather than having to manually track it with the thumb force controller. Following the inclusion of IAT, we plan to add DCS: AH-64D to the free trial period program.

  • DCS: Mi-24P Hind by Eagle Dynamics
    Improved: Sensitivity of pedals controlled by buttons changed and is adjustable in special settings now
    Improved: Anti-Ice system finished
    Improved: Special settings menu reformatted
    Fixed: APU-60-I (single missile launcher) is ejecting missile instead of launching it from rail
    Fixed: The axis elevation of the machine gun barrels in the GUV containers, AUTO aiming mode correction
    Fixed: R-60M does not lock the sun in Mi-24P
    Fixed: Ammo counter showing wrong amount in some cases on mission start
    Fixed: Multicrew - Pilot sees copilot door being opened as soon as Copilot switches 'Assume Trimmer' up
    Fixed: Input. TrackIR command assignment cells are blocked

  • DCS: A-10C II Tank Killer by Eagle Dynamics
    TGP jitters at max zoom - fixed
    Unable to bind Warthog throttle to any controls - fixed

  • DCS: Mosquito FB VI by Eagle Dynamics
    AI aircraft do not fire RP-3s - fixed
    Minor typo in the startup procedure - fixed
    Unintended steam/water cloud at start - fixed

  • DCS: JF-17 by Deka Ironwork Simulations
    Fixed: AA radar unexpected target unlock
    Fixed: AA radar antenna stabilization
    Fixed: AA radar RWS auto mode behaviour
    Fixed: AA radar target course render on B-scope screen
    Fixed: AG radar fpm out of MFCD frame
    Fixed: SPJ distance measurement
    Fixed: CM802AKG abnormal behaviour if launched without DL pod
    Fixed: wmd7 image resolution/focus difference between initial and after nar/wide toggled one
    Updated: WMD7/C701 need manual refocus after turning on image seeker for the first time
    Updated: cockpit model and texture

  • DCS: F-14 Tomcat by Heatblur Simulations
    NEW: Added Mini-Campaign “The Final Hour” for South Atlantic. Also available as quickstart missions.
    AIM-54: Tweaked PN gains and loft parameters to improve performance.
    NEW: Added more Jester set commands (with value) for mission creators:
    • 10017: DEST knob
      10018: select waypoint to enter coords from a trigger zone (this command does no action in the cockpit)
      10019: enter coords from trigger zone for the waypoint selected with 10018 (if none selected, WP1)
      10020: WCS switch
      10021: run RWR BIT
      10022: TID range knob
      10023: JESTER Eject
      For the specific values and full changelog please click this link.

    Potential fix for CTD with JESTER tuning radios.
    Add AIM-7P for late A and B F-14 loadouts.
    Made TACTS pod available to stations 1B and 8B.
    Fixed Jester tuning TACAN only using A/A for airborne transmitters (TACAN not working for multiple of our missions).
    Complete overhaul and fix of the Emergency Wing Sweep Axis logic:
    • Handle can't be moved once the cover is down.
      Handle can be disconnected from the spider detent regardless if it’s up or down (realistic behavior, lifting the handle was for easier access).
      Added new special option. If enabled, handle can be moved only once up (to prevent unwanted detachment, especially when having the axis assigned).
      Simulated Spider Detent Movement and attachment.
      For more details and the full changelog please click this link.

    Changed wing sweep initialization on spawn:
    • Carrier spawn on catapult: 20deg, AUTO.
      All other ground spawns: oversweep, handle and cover raised.
      Air spawn: AUTO, position adjusted to the airspeed.

    Mechanical sweep handle can be stowed in oversweep, also allowing the guard to close.
    Fixed sweep handle being able to move to OVER before HZ TAIL AUTH light goes out.
    Fixed CADC/Wing sweep light remaining illuminated after spawning a new aircraft.
    Fixed emergency wing sweep handle Scatching the spider detent at 20 degrees.
    Fixed wing sweep handle being pushed down in oversweep position for carrier spawns.
    Fixed emergency wing sweep lever being pull-push lock reversed after clicking it wildly.
    Added many new key bindings for the RIO:
    • for the full list of key bindings please click this link.

    Added several new axis bindings for the RIO:
    • for the full list of axis bindings please click this link.

    Corrected RIO axis directions for DDD Erase and DDD Pulse Gain.
    Updated VF-14 AB100 livery. (Ben_Der)
    Updated Top Gun Rogue Nation livery. (Yae Sakura)
    Updated Top Gun 114 livery. (LanceCriminal86, Helmets by Ben_Der)
    Updated VF-211 Fighting Checkmates 100 (2001). (Shmoo42)
    Added VF-31 1991 AE200 and AE205. (Mach3DS)
    Added VF-14 AB103. (Ben_Der)
    Added VX-4. (Ben_Der)

  • DCS: AJS-37 Viggen by Heatblur Simulations
    Fixed Gyros becoming misaligned in certain situations.
    Added New Quickstart missions for the South Atlantic Map.

  • Flaming Cliffs by Eagle Dynamics
    Su-27. Fixed single mission "Unwanted Guest" in Syria.
    Kneeboard pages cannot be turned in some cases - fixed.

  • DCS: I-16 by OctopusG
    Moved from Early Access to Release status
    Added EN and RU Flight Manual
    Added Training Missions
    Added a few Single Missions
    Added Throttle Extra Stroke Zone for air throttle direct control
    Fixed Mixture Control: added lever central “Normal” position to automatic control with lock and enrich and lean control and physics
    Added Ground Power Unit for electrical starter that enables by intercom command
    Added Wheel Chocks that enables by intercom command
    Added Failures for:
    • boost regulator
      mixture governor
      oxygen governor
      collimator sight
      gear drag tensioner

    Added EN Cockpit
    Controls Indicator improved: added brakes and RPM axis with nominal mark
    Added axis input for afterburner, mixture, cowl flaps, oil radiator controls
    Added keys input for separate side doors control
    Fixed Altimeter behavior during zero altitude setting
    Fixed Quickstart Missions: weather in the Ground Attack and day-time in Free Flight
    Added new paint schemes: “Red Five” Aerobatic Team, Silver Demo, Silver-black Demo.

  • DCS: South Atlantic
    Added South atlantic assets:
    • Naval:
      • Castle class patrol vessel
        Harbour tug
        HMS Invincible aircraft carrier
        HMS Achilles frigate
        HHS Andromeda frigate
        HMS Ariadne frigate
        Almirante Lynch frigate
        Almirante Condell frigate
        ARA Santa Fe Submarine
    • Vehicles:
      • LARC V
        TACR2A
    • Placeable:
      • Tower crane
        Small lighthouse
        Wind turbine (Offshore and Land based)
        KAT345L Excavator
    • Known Asset pack issues:
      • No RWR missile launch warning from HMS Invincible
        HARM missile and HTS can not detect Leander class or Invincible
        Missing textures on Sea Dart missile, and booster detach animation missing
        AI AV-8B can have problems landing on HMS Invincible with weapons loaded
        SeaCat and SeaDart launchers have no rotation limits
        Leander class frigates are missing sounds

  • Campaigns

    F-15C The Georgian War Сampaign by Baltic Dragon:
    • Mission 15: Fixed fencers crashing when leaving orbit; fixed Flankers continuing to engage after "bugging out"; fixed Dodge 5 engaging incorrect target.


    DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
    • Mission 02: Added ACLS / Link4 to USS Valley Forge.
      Mission 03 (and M03 ALT A): Fixed issue with Smoke not performing Show of Force over Basrah. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target. Fixed "mission complete" message appearing at mission start.
      Mission 04: Fixed rare issue where Weed would RTB when detached to fly to his sector. Updated taxi part and added extra information for the player for extra clarity.
      Mission 14: Fixed issue with Anvils not engaging primary target and turning back.


    The Enemy Within 3.0 Campaign by Baltic Dragon:
    • Mission 01: Updated loadout for player's wingman. Fixed problem with the missing voiceovers on the way.
      Mission 14: Fixed problem with L-39s refusing to attack.


    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    • Mission 10: Enfield flights crashed during AAR - fixed.


    DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633
    • Printable Kneeboards added


    DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
    • Printable kneeboards added

Bye
Phant
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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 21 luglio 2022, 17:52

Digitalcombatsimulator.com ha scritto:
DCS 2.7.16.27869 Open Beta

Introducing DCS: Mirage F-1 by Aerges

  • DCS World
    ME. Payload window. A new auxillary panel has been implemented for individual settings for certain types of World War II weapons, primarily settings bomb fuses. This is the first iteration and the functionality of the panel will expand to all types of weapons. This includes fuze arming and delay timings.

    Note: We are also working on new fuzes and a fuze and laser code selection panel for modern-day weapons. This includes JPF, DSU-33A/B, FZU-139, and others.

    AI ground. Added the Soviet AAA 100mm gun KS-19 and the SON-9 AAA radar.
    Weapons. R550 Magic 2 is now visible again for the C-101CC.
    Theme. Added wallpaper, logo, and music for the China Asset Pack.
    Added saving and restoring of the 2D Radio panel position.
    AI aircraft. The AI makes a left/right zig-zag between wpt 1 and 2, seemingly for no reason - fixed.
    AI aircraft. New sounds for CH-53, CH-47D, OH-58, and SA-342 Gazelle.
    ME. The name value of the draw shape will be required to be unique. Same names are forbidden now.
    AI aircraft. Mosquitoes can attack ships with rockets.
    AI Helicopters with Hellfire ignore the limit on the assigned number of missiles used.
    AI aircraft. Illumination rockets M257 delivery to high and short - fixed.
    ME. Trigger zone can't be selected under unit - fixed.
    Weapons. Corrected AH-64D weapon weights.
    Weapons. RP-3. MP. Trajectory desync - fixed.
    Weapons. Harpoon search range logic was fixed.
    AI aircraft. AI would not use guided weapons for Attack Runway Task - fixed.
    AI aircraft. MQ-9 Reaper does not engage with laser-guided weapons - fixed.
    Voice chat. The “Default” can be chosen as a hardware item.
    WWII. Fix to the B-17 Javelin formation.
    WWII. Fix to broken LOD of ships.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Added: Gun sparks.
    Adjusted: Detection and lock radar range.
    Fixed: When designating with the TPOD, the currently selected waypoint is overwritten with the designation coordinates.
    Fixed: Harpoon explodes on launch in BOL mode - destroys player aircraft.
    Fixed: TWS generates all track info with single sweep.
    Fixed: Elevation value changes on waypoint when undesignating.
    Fixed: Cannot detect helicopters in ACM mode.
    Fixed: HMD: incorrect weapon sometimes is displayed.
    Fixed: AACQ behaviour.
    Fixed: AACQ in conjunction with Spotlight is locking targets outside of the spotlight region.
    Fixed: AG RADAR image glitch if the TDC is used without undesignating first.
    Fixed: Scan RAID does not maintain trackfiles when ageing set to 2.
    Fixed: Exiting ACM does not return to previous PRF, PRF can't be reset with RESET.
    Fixed: Undesignate Switch behaviour in TWS SCAN RAID.
    Fixed: Able to cage VV in AG mode in AUTO Bug.
    Fixed: AG radar sticks in AGR mode when undesignating.
    Fixed: MFD AGR image twitches when VSync is disabled.
    Fixed: Creating an offset bearing with a leading 0 creates incorrect offset data.
    Fixed: TALD dual Rack Jettison behaviour.
    Fixed: Undesignate button does not exit flood mode.

  • DCS: F-16C Viper by Eagle Dynamics
    Added Airshow smoke.
    Added JFS Door animations.
    Added B-Scan format (Designating after FTT has been entered (second depressing TMS-Up) will change the display symbology to a standard B-scan format with no video map background).
    Adjusted ACAL DED page.
    Added HSD Threat Ring Color Change. Will become red when threat is within the ring.
    Added ability for FCR AG range changing, system automatically go in MAN
    Fixed Possible crash in avionics when using IAM.
    Fixed: SPI on HUD does not follow moving target in point track on TGP.
    Fixed: AG Radar and TGP do not always align when using TGT.
    Fixed: HSD Cursor Zero (CZ) Function.
    Adjusted Radar detection and designation range. There will be a slight delay when the radar first detects a target as a Search hit before it becomes a valid track file. The time between first detection and valid track file is much less now. It now matches references.
    Adjusted Radar look down effect to make it less severe. It now matches references.
    Adjusted radar sensitivity to look-down clutter notch at close range.
    Check stability when airspeed at 340kts + in AAR gains.
    Fixed: Offset Aim Point (OAP) correction.
    Fixed: TGP goes to the side when switching slaved waypoints.
    Fixed: DED HUD Repeater Hot start issue.
    Fixed: Wing Tanks moved backward.
    Fixed: Possible to start JFS2 with no fuel.
    Fixed: HARM - Can power on HARM after all missiles fired.
    Fixed: On the Range Mission needs LatLong Coordinates JTAC uses MGRS.
    Fixed: Text overlays Bullseye symbol in A/G Radar.
    Fixed: CBU-97 CCIP release cue.
    Fixed: A/G radar - target point changes position when changing scan width.
    Fixed: MARK indication failed.
    Fixed: TMS UP not working in AG RADAR SEA mode.
    Fixed: In AG mode slant range on HUD is still shown as "F" even if FCR disabled.
    Adjusted: AG radar range in Exp/DBS1/DBS2.
    Fixed: ICP dobber switch can be used as a 8 way switch position.
    Fixed: Unable to set a bullseye higher than steerpoint 25.
    Fixed: Home plate can be set independently from steerpoint.
    Fixed: HSD Expand Bug - Unable to Select Steerpoints in EXP2.
    Fixed: CRUS Page BINGO endurance at bingo.
    Fixed: AGR Manual scale after lock.
    Fixed: With Maverick selected angle data is not shown in HUD.
    Fixed: HARM not firing after ground jettison and rearm.
    Fixed: FCR Slaved to HMCS gimbal limit.
    Fixed: CRUS page logic correction (When in the CRUS page, when a CRUS option is mode selected, when you RTN and then go back to CRUS, it should take you to that mode page. If no option in mode is selected then it should take you back to TOS).
    Fixed: EXP Zoom in HSD with CPL.
    Fixed: HSD - missing route lines in EXP2 center mode.
    Fixed: FUEL test numbers on dial instantly show 6000.
    Fixed: HUD DED comm symbology should highlight when transmitting.
    Adjusted: FCLS gun trigger gain.

  • DCS: AH-64D by Eagle Dynamics
    George as CP/G Target Identification System. Please see link on forum.
    Rocket avionics adjustments.
    Fixed: Potential of APU not starting on cold start.
    Fixed: MP. Engines stop for CP/G.
    Fixed: MP. Laser rangefinder desync.
    Fixed: LMC incorrect behaviour when measuring range.
    Fixed: LMC could cause strange TADS behaviour.
    Fixed: Range source should be maintained to Point when PLT changes ACQ from a Point (B5) to TADS.
    Fixed: TADS image desync after C/PG using gun.
    Fixed::Previous radio frequency not stored.
    Fixed: Radio presets set in ME are ignored for all radios.
    Fixed: Unable to use the cursor to give coordinates when using EDIT.
    Fixed: A/C Fixed Action Button behaviour on MFD.
    Fixed: Incorrect TADS behaviour in multicrew.
    Fixed: COORD page shows incorrect distance to WP until set DIR TO.
    Fixed: CP/G head movement on client connect.
    Fixed: Point saving via HMD using MAN range can be incorrect.
    Fixed: George set safe after every Hellfire shot.
    Fixed: The NVS Sensor Select switch should only be functional in NORM or FIXED mode.
    Fixed: After switching MFD for cursor PAN mode move cursor to top right corner.
    Fixed: MPD behaviour when ENG Start is pressed.
    Fixed: No radar alt tape on FLT page.
    Fixed: VID page TADS double cross.
    Fixed: Multicrew parking brake not working.
    Fixed: ZSU-23-4 Shilka does not spike.
    Fixed: ASE page is lacking several items.
    Fixed: Gun jiggling.
    Fixed: FLIR Polarity not correctly working in multicrew.
    Fixed: External tank advisory.
    Fixed: Missing advisory message when internal auxiliary fuel tank is empty.
    Fixed: Tooltips of comms volume knobs incomplete/wrong.
    Fixed: MSL NOT RDY and dashed constraints box erroneous behaviours.
    Fixed: Fuel XFER issues with C AUX.
    Fixed: Flicker Pipes R AUX or L AUX when turned on if AUX GALLONS EXT.
    Fixed: Fuel can't be pumped from external tanks.
    Added: TSD route leg animation.
    Fixed: TSD Artillery Fire Points Error.
    Fixed: WPN-MSL-UTIL page incorrect FCR indications.
    Fixed: WPN-BORESIGHT OUTFRONT error.
    Fixed: Missile indications errors.
    Fixed: When the TADS FLIR is turned off on the WPN UTIL page, with the TADS as the selected sight, "FLIR OFF" should display in the Sight Status field of the High Action Display.
    Fixed: Keyboard unit - “A” key behaves differently than other keys.
    Fixed: FLT Page behaviour if already active on right MPD.
    Fixed: Check ASE autopaging behaviour when ENG and FLT pages are displayed.
    Fixed: Check MPD video underlay and ASE autopaging behaviour with TSD.
    Fixed: Check MPD when EMER HYD switch on the EMERGENCY panel is pressed.
    Fixed: C AUX on A/C FUEL page is not cursor selectable.
    Fixed: INT Fuel QTY should turn yellow when low fuel state is reached.
    Fixed: ASE/ASE UTIL pages.
    Fixed: TADS stores waypoints in NAV phase.
    Fixed: Manual page 333 creates confusion about ROE state
    Fixed: Сanopy errors in the cockpit

  • DCS: Mi-24P Hind by Eagle Dynamics
    Added: Rear cabin Kord machine gun place multicrew and AI gunner capable.
    Improved: Petrovich AI target identification system.
    Improved: Mirrors third state for "mirrors" button. Third press removes mirrors from the cockpit.
    Improved: Petrovich AI interface refactoring.
    Improved: Petrovich AI notifying that target is in range even if it was in range when was locked.
    Fixed: No missile launch after rearming in Multiplayer.
    Fixed: Rearming disables countermeasures.
    Fixed: Some dial positions off on electrical panel.
    Fixed: R-60 indicator panel 3d model collision with ASP.
    Fixed: Pilot clock indicator bug: forum.dcs.world/topic/282111-achs-1-shows-the-mode-indicator-in-the-wrong-order/)
    Fixed: ARK-15 compass mode discrepancy between single player and multicrew.

    Known issue: Multicrew Kord gunner client will desync if aircraft will rearm and change Kord gun mounting side.

  • DCS: Supercarrier by Eagle Dynamics
    Fixed: Stennis radar dish spinning too fast.
    Updated: 3D model of the Airboss room.
    Fixed: Incorrect state of the CVN-75 crew in MP.

  • DCS: A-10C II Tank Killer by Eagle Dynamics
    Fixed: Unable to bind Warthog throttle to any controls.
    Fixed: When TCN and ILS are both selected on the NMSP, the ILS should be in charge of the ADI bank steering bar.
    Fixed: Rotary switches can move from one to another end positions with one click.
    Fixed: RMB/LMB inverted logic of some switches in the cockpit.
    New cockpit switches sound.

    Note: The ARC-210 radio is now in work.

  • DCS: P-47D Thunderbolt by Eagle Dynamics
    Fixed: cycle guns switch keyboard command gets stuck
    Removed night vision goggles controls
    Rearranged default keybindings to deconflict controls for landing/cockpit lights, pitot heater/oil diluter
    Fixed: Rocket counter knob can not be rotated properly with keyboard input.

  • DCS: FW 190A-8 by Eagle Dynamics
    Added 4 separate UV lamps and controllers
    Removed bomb detonator timing calculation from electric system, available in new detonator itself
    Fixed: Fuel selector lever key bindings

  • DCS: FW 190D-9 Dora by Eagle Dynamics
    Removed bomb detonator timing calculation from electric system, available in new detonator itself.

  • DCS: Bf 109K-4 by Eagle Dynamics
    Removed bomb detonator timing calculation from electric system, available in new detonator itself
    Added: Trim on Axis doesn't function correctly

  • DCS: Mosquito FB VI by Eagle Dynamics
    Added payload with the same bombs (by type) for use in carpet bombing tasks
    Added fire extinguishers

  • DCS: F-14 Tomcat by Heatblur Simulations
    NEW: Added the ability to remove the refuelling probe door by triggering Argument 1616.
    NEW: Added AFAC Role assignable from the mission editor.
    Switched AIM-54 from parallel navigation to proportional navigation.
    Added missing Liquid Oxygen gauge on front right pilot's panel.
    Fixed AP reacting over-sensitively to small roll or pitch inputs and disconnecting.
    Re-added SC version for OP Reforger.
    Fixed a bug in the ALR-67 threat association algorithm causing constant misassociation for groups of threats of the same type.
    Fixed compass N-S switch N position.
    Fixed an issue where Iceman would continue to go to steerpoint after disengaging and re-engaging him.
    Fixed Iceman not holding altitude at low IAS.
    Fixed Iceman having issues to hold heading.
    Fixed Iceman not responding to inputs for altitude and airspeed correctly.
    Fixed LTE in PD-STT ACM mode (was 3s, now 1s).
    Fix BATR max time not updated by ground kneeboard burst length adjustments.
    Default the M61 round limiter to 50 for F-14A in mission editor aircraft properties.
    Fixed sensor track file remaining on TID display even if PAL mode was selected.
    Improved LANTIRN GBU-24 accuracy.
    Improved LANTIRN laser spot collision detection accuracy.
    Fixed LANTIRN lasing for AI.
    Fixed COMP panel push button fast syncing not working in certain situations.
    Fixed wing sweep delay causing a too slow sweep rate.
    Fixed wing sweep flags:
    • MAN flag shows in BOMB mode and
      AUTO flag shows when AUTO program is cached in MAN mode.

    Fixed wing sweep program resetting to AUTO after pressing MASTER RESET
    Fixed Emergency Wing Sweep handle and Spider Detent logic around the Oversweep threshold.
    Re-enabled normal maps on F-14 sealant surfaces.
    Fixed COMP (COMB) typo on hydraulics gauge face.
    Fixed droopy emergency brake handle.
    Corrected broken normals on gear and TACAN panels.
    Corrected various broken normals on RIO radar control surfaces.
    Added label for Phoenix cooling switch on left side of RIO cockpit.
    Added Chinese Localisation for the campaign “The Final Hour”. Thank you Alphabet_Ghost!
    Updated Chinese Localisation for several missions. Thank you Alphabet_Ghost!
    Updated general Chinese Localisation. Thank you Alphabet_Ghost.

  • DCS: AJS-37 Viggen by Heatblur Simulations
    Completely overhauled Landing Gear suspension.
    Fixed Landing Gear traction.
    Ground Crew can now be called from ground start.
    Fixed missing night lighting on rollers.
    Fixed broken normals on the canopy frame and attached parts.
    Improved the texture seam down the middle of the canopy frame.
    Updated Chinese Localisation for several training missions. Thank you Alphabet_Ghost!
    Updated general Chinese Localisation. Thank you Alphabet_Ghost!

  • DCS: AV-8B N/A by RAZBAM Simulations
    Fixed: Steerpoints Elevation not being saved for Targetpoints
    Fixed: Internal MPCD FLIR Page won't change polarity when TPOD page is active and in IR Mode
    Fixed: AGM-65F IR Mav page missing Wide FOV Symbology after firing the first missile.
    Fixed: GBU-12/16 Laser code is adjustable in flight.
    Update: INS will be set to NAV mode for missions dated before March 1994.
    Added: GBU-12/16 Laser code in the kneeboard page.

  • DCS: M-2000C by RAZBAM Simulations
    Bug Fixes
    • Fixed S530D on pylon position and plume position
      Fixed thrust getting low shortly when nozzle closes/opens
      Fixed reverse thrust when nozzle destroyed
      Fixed RPM warning on ground
      Fixed unlimited ammo for missiles
      Fixed nozzle fire happening at high altitudes
      Fixed SAMP250 drag
      Fixed MISSION ACCOMPLIE texture mipmaps

    Aircraft handling and performance
    • Drag FBW and autopilot tuned to engine changes
      Improved wake turbulence effect
      Improved roll autotrim
      Improved pitch autotrim

    Miscellaneous
    • Improved landing gear on-ground modelling
      Improved VTB startup visual effect
      Added transonic mach cone visual effect (player side only)
      Removed obsolete full asynchronous radar option (now always on)
      Set parking brake on when hot starting on parking

    M53-P2 Engine Model rework (already present in 06/2022 update)
    • Improved : New physical engine model
      Improved : Performance evolution with pressure, temperature, speed
      Added : Effect of precipitation
      Improved : More realistic transient
      Improved : More realistic FADEC with alternate (SEC CALC) and emergency (SEC CARB) modes
      Added : SEC CALC can be set manually or automatically and reset manually
      Improved : Engine alarms
      Updated : Drag tuning (aircraft and stores) to match engine performance
      Added : Supersonic idle flameout
      Updated : In flight restart held by solenoid
      Added : Engine physical data logging feature

    Damage (already present in 06/2022 update)
    • Added : Engine smoke in case of damage/fire (not yet MP synced)
      Improved : More engine failures
      Added : physically based performance degradation
      Added : overtemp engine damage
      Added : Engine fires (main and afterburner)
      Added : Cascading engine damage (exploding compressor can cause other damage)
      Added : Engine damage with high mach and cones retracted
      Added : Oil leak modelling and SEC HUILE (emergency oil) switch
      Added : Guns damage
      Improved : All 4 slats can be damaged independently

    Weapons (already present in 06/2022 update)
    • Added SAMP250 high and low drag bombs

    Misc (already present in 06/2022 update)
    • Added : absolute BAD coordinates in DTC text format
      Improved : AP pitch correction are less aggressive
      Improved : more realistic HUD FOV and constrained FPM/target box law
      Added : Fuel dump trails (not yet MP synced)
      Improved : Exterior light levels
      Improved : Landing gear model
      Added : Customizable elastic limit (force based stick G-limiter threshold)
      Improved : Airbrake aerodynamics
      Improved : Green radio guard standby added to SRS

    Liveries (already present in 06/2022 update)
    • Tigermeet liveries renamed to avoid being set by default
      Added MISSION ACCOMPLIE retirement celebration livery

    Bugs (already present in 06/2022 update)
    • Fixed : Default green radio channel set to 01
      Fixed : PCM incitation stays when SABRE switched off
      Fixed : Issue displaying RWR threats in some cases

  • DCS: JF-17 by Deka Ironwork Simulations
    Fixed: AA radar bug/lock distance issue
    Fixed: AA radar mode disordered after losing hpt/spt
    Fixed: AA radar jamming contact in VS mode
    Fixed: AG radar GMTI mode should not detect vehicle in water
    Fixed: WMD7 no laser in slave mode
    Fixed: launch two C802AKs, 2nd missile not follows 1st configuration
    Fixed: C802AK LOS abnormal behaviour issue
    Fixed: CM802AKG cannot switch from ATA to MAN issue
    Fixed: CM802AKG valid control area
    Fixed: Checklist anti-col light power error issue
    Added: special option to choose CM802AKG control mode
    Added: AA radar shows mach number for hpt/spt
    Added: South Atlantic map UTC for clock
    Adjusted: LD10 params
    Adjusted: attitude limitation for rocket launch

  • DCS: I-16 by OctopusG
    Fixed ground crew interaction (intercom)
    Improved gun sound: fixed rate of fire sound
    Added items announced but not included in previous update:
    • Single Missions
      EN Training Missions
      Voice for Training Mission
      EN Flight Manual

  • DCS: MiG-21BIS by Magnitude 3 LLC
    Added inputs:
    • Aileron boosters On, Off
      Flaps 0<>25 - for joystick
      Flaps 45<>25 - for joystick
      Airbrakes On, Off
      Airbrakes On<>Off - special for joystick
      Pylon 1-2 Power On, Off
      Pylon 3-4 Power On. Off
      GS-23 Gun On, Off
      Missiles Heat On, Off
      Missiles - Rockets Launch On, Off

    Added: VoIP radio
    Added: ASP view in HUD only view (LALT+F1)

  • DCS: Christen Eagle II by Magnitude 3 LLC
    Added: VoIP radio

  • Flaming Cliffs by Eagle Dynamics
    F-15C: Green glare on the HUD - corrected.

  • DCS: Combined Arms by Eagle Dynamics
    Rotate turret not working in isometric view - fixed.
    Stryker Family of Armored vehicles have had sights updated
    M1A2 Abrams added 3x, 6x, 13x, 25x and 50x to FLIR sights.

  • DCS: NS430 by Eagle Dynamics
    Added options for F-14, Mi-24P and JF-17 cockpits
    Adjusted the rotation speed of knobs

  • The Channel Map by Eagle Dynamics
    Fixed black surface texture on the distant LOD of surface at the autumn and the spring
    Manston airfield: the fence was too close to the taxiways, which led to a collision with some aircraft
    Fixed a lot of glitches in the shoreline geometry of England
    Fixed some glitches of surface geometry along roads

  • South Atlantic Assets Pack by RAZBAM Simulations
    New - Added Ski Ramp static object for aircraft to practice take-offs on land
    New - Added Nodding Donkey 3d model
    Fixed - Taxi routes on Invincible
    Fixed - Landing point on Invincible - AV-8B NA now lands on the flight deck instead of in the sea.
    Fixed - Attribute to Invincible "Armed Air Defence" to Give Aircraft Launch Warning
    Fixed - Added beamwidth parameter to Seacat missile Changed Ariadne, Achilles, Andromeda, A. Condell and A. Lynch to attribute "Frigates", was "Cruisers"
    Fixed - SA Asset Pack - No RWR returns from Invincible or Leander ships
    Fixed - reduced Sea Dart ammo count to correct value of 22
    Fixed - SA Assets: HMS Invincible Zodiac boat missing texture
    Fixed AI taxi route on Invincible deck for AI
    Fixed - Added Lods for all Leander and Condell class ships

  • South Atlantic Map by RAZBAM Simulations
    New - Airfield Pampa Guanaco
    New - Airfield San Julian
    New - Terrain Detail maps (still WIP) most of the south and parts of the mid to north areas
    New - Some additional cliffs added around Falklands Islands
    New - introduction of vegetation maps in the north of the mainland
    New - custom beaches around Falklands Islands
    Fixed - AI Taxiway collision at Punta Arenas
    New - Towns: Gobernador Gregores, Puerto San Julian, Estancia La Maria, Punta Quilla, Santa Cruz
    Fixed - Some texture fixes across the map
    Fixed - Added additional AI Taxi Route at Rio Gallegos

  • Campaigns

    DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
    • Added 6 new voices characters for a total of 500 more lines of dialogue


    A-10C II and A-10C loadouts modified to enhance mission parameters
    • Missions 3, 8, 10, 11, and 12 significantly changed
      Updated Triggers and Conditions for most missions
      Updated objectives and scoring for most missions
      Added "Objectives Completed" radio message to all missions
      Updated _ README FIRST_AGILE SPEAR Gameplay Settings


    DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
    • Horizontal: Changed the names of all missions (should have the same format now). Turned off enforcing labels (players can use their own option). Updated skin localization.
      Mission 01: Removed information about ACLS being down. Fixed final BRC calls (204, as should be). Fixed possible issue with LCRA Tower calling to switch to Ground before landin.
      Mission 02: Fixed issue with missing subtitles for Akrotiri. Femoved countermeasures and ammo from Flip's aircraft. Updated quality of some VOs.
      Mission 03: Updated briefing (fixing the DMPI order, adding UTC time; in game and PDF). Updated altitude blocks for other Ravens.
      Mission 04: Updated location of the Russian vessel (no longer over another static ship).
      Mission 05: Added info for the player to use CAT 2 (briefing and PDF). Blade should now rejoin correctly at WP1 with Player. Added note about radio discipline during the mission.
      Mission 06: Added info about possible damage by Tomcats on the deck (briefing and PDF).
      Mission 10: Fixed critical bug with Tomcats getting stuck on the deck at mission start.
      Mission 14: Fpdated briefing adding clear information about player's task (briefing and PDF).


    DCS: F-14A Zone 5 Campaign by Reflected Simulations
    • Tanker speeds adjusted
      Subtitle lengths adjusted as a workaround to a new DCS radio transmission bug.
      Player has to confirm fencing out
      New 'mission complete' visuals and music


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Briefing typos corrected


    DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
    • Campaign progression issues solved
      Mission 6, the southern LW group shouldn't attack Gimlet

Bye
Phant
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Messaggi: 14271
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Contatta:

Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 28 luglio 2022, 17:53

Digitalcombatsimulator.com ha scritto:
DCS 2.7.16.28111 Open Beta
  • DCS World
    ME. Fixed a bug that lead to additional weapon weight without weapons.
    AI SAM. Updated HQ-7 SP LN and HQ-7 SP STR operating mode.
    AI SAM. Added HQ-7 LN EO as a drivable unit for players. It uses an electro-optical sensor for tracking (alternative tracking mode) and command guidance to guide the missile.
    Weapons. Fixed SA-N-12, HHQ-9 and HQ-16 params.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Provide RU text localization for lessons 22-25.

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed crash in avionics.
    Fixed: The AoA bracket is bouncing around while taxiing under 60kts.
    Fixed: Flight path marker and pitch ladder bounce during taxi.
    Fixed: Bombing Mode HOTAS selection error.
    Fixed: Selective jettison behaviour in dogfight or AAM mode.

  • DCS: AH-64D by Eagle Dynamics
    Fixed crash in avionics.
    Fixed: No radio gui presets. Added GUI HF-radio settings.
    Fixed: Stored point is slightly offset when slaving back to the point.
    Fixed: Multi Monitor configuration: displays doesn;t rendered on additional monitors after cold start.
    Fixed: Exported MFDs not synced on pilot seat (CPG works).
    Fixed: RAD and BAR ALTITUDE HOLD signals.
    Fixed: Incorrect logic of pylons articulation with activated SAL missiles.
    Fixed: Hellfire training lesson.

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed: CM-802AKG control area bugs
    Fixed: CM-802AKG random cruise after losing signal when in MITL mode
    Added: when CM-802AKG approaches control area boundary, image quality reduced
    Adjusted: C-802AK ship RCS size ranges (now several frigates will be presented as small bricks)

  • DCS Mirage F1 by Aerges
    Fixed GUI error caused by frequency change on Channel 1 of Trap-136(137B)
    Fixed RWR CW light logic
    Fixed overestimated range of the R530 in rear aspect
    Fixed chaff/flares switch binding
    Fixed g meter over-reporting
    Accelerometer reset function now works
    Fixed crash when impacting the aircraft against water
    Fixed main altimeter flag animation and initialization
    A radar tracked target will now receive RWR warnings (launch warnings still in progress)
    Increased the maximum radar detection range for AI to 70 km
    Fixed crash when ejecting after losing stores due to over-G
    Aircraft can now mount R530 EM and IR missiles at the same time
    The Optical Sight missile launch lights now work with R530 IR missiles too
    Parachute can now be recovered by repair or rearm
    Pylon does not disappear now when the wing is damaged
    Fixed a crash in the radar code with the aircraft being configured for delayed start, but not created yet at the moment when the mission exit was attempted
    Fixed roughmet of Mirage F1BD
    Updated pylons’ texture of Jordan Mirage F1
    Fixed radar elevation buttons naming
    Fixed the following cockpit controls keyboard/joystick operation:
    • Radar scale selector
      Radar scan (scan width) selector
      Radar scope Intensity adjustment knob
      Radar function selector switch
      Radar storage adjustment knob
      Radar scope polaroid screen lever
      Navigation Indicator mode selector

    Fixed flaps input commands. (Flaps toggle, F key, still WIP)
    Additions:
    • Animated control stick trim hat and autopilot controls
      Added animation of gun trigger/trigger cover and missile button
      Added an option to choose between realistic and simplified firing safety logics. Made the simplified firing mode available by default. Simplified trigger cover is tied to the first trigger press. Firing a missile also opens the trigger
      Added an option to modify the afterburner detent position
      “Afterburner detent” tick was added on the throttle scale of Controls Indicator
      Added logic and animation for gun safety lock
      Added several country default liveries
      Added a few South Atlantic map missions

    Warning: due to changes in input commands (like radar scale selection, etc.) some user local assignments may have disappeared

  • DCS MiG-19P by Razbam Simulations
    Fixed Afterburner texture bug

  • Campaigns

    DCS: MAD JF-17 Thunder Campaign by Stone Sky
    • In all missions, an error occurred in the logic of triggers during autostart - fixed.
      In the ALARM mission, the time of day has been changed to the correct one - 6:15 am.
      In the PROFESSIONAL mission, the host was spending too much fuel waiting for you - fixed.


    Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky
    • Corrected time in the first mission - more light, better weather.
      In the second mission, the logic of search triggers has been fixed - the ship can be found almost immediately.
      ​​​​​​​Fixed music overlay in several missions In the fifth mission, the enemy activation bug has been fixed.
      In missions 9 and 10, the logic of triggers has been corrected, the tasks have become easier.


    DCS: MAD Campaign by Stone Sky
    • In mission 7, a small problem of destroying the target was fixed.

Bye
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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 30 luglio 2022, 1:06

Digitalcombatsimulator.com ha scritto:
DCS 2.7.16.28157 Open Beta
  • DCS World
    JF-17 - crash on launch C802akg fixed
    Updated headings localization of Apache lesson 6
    Updated headings localization of Hornet lessons
    P-47D Flight Manual - Propeller diameter description fixed to 13 feet

Bye
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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 25 agosto 2022, 6:52

Digitalcombatsimulator.com ha scritto:
DCS 2.7.17.29140 Open Beta
  • DCS World
    The extended cooling physics and additional damages are added to Mosquito, P-47D, P-51D, FW 190A-8, and FW 190D-9
    Weapons. Corrected R-60 exhaust plume.
    Weapons. CBU-97 some bomblets not detonating - fixed.
    ME. P-51D Added the intercept task.
    Weapons. R-40 AA missile. Corrected FM and DLZ.
    F10 map. All Directional Beacons have a null angle in F10 view - fixed.
    Weapons. AGM-84A incorrect glide height randomization - fixed.
    Input. Added possibility to assign keyboard or joystick combo for Camera transpose mode (cells in INPUT are inactive).
    AI aircraft. MQ-9 Reaper armed with Hellfire missiles would miss sometimes. Adjusted AGM-144K and launch conditions.
    AI aircraft. F/A-18C. Hornets would fall from the sky if arriving before a tanker - fixed.
    AI aircraft. AI flights would perform a random S pattern after a certain length of flight - fixed.
    AI Submarine. Weapon Type 'Torpedo' is now available in ME under the 'Attack Group' action.
    Voice Chat. Mic mode button disabled after slot changing - fixed.
    Voice Chat. Added voice level normalisation
    Ground AI. SON-9 arty radar will be able to be detected on the RWR and HARM.
    ME. Trigger event set to ON MISSION START doesn't work - fixed.
    Weapon. Corrected AGM-84E guidance at terminal stage.
    ME. late activation SAM with set option ALARM STATE RED - fixed.
    Weapons. Kh-31 missile explodes short of target - fixed.
    AI aircraft. Planes fails to A-A refuelling - fixed.
    Sounds. Fixed a bug with the rain sounds in the helicopter's cockpit.
    Fixed some bugs that can cause CTD in certain conditions.
    Static objects. Added 2 containers 20ft and 40ft.
    Descent. Infantry told to embark in 'ALL' vehicles won't embark in ground vehicles - fixed.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Fixed: Crash when trying to drop GBU-38 JDAM, from a severed wing.
    Fixed: AGM-84E has a huge undershoot
    Fixed: Slant range cue should not be fixed at 5500
    Fixed: Marking an offset places a markpoint on at the original designation
    Fixed: User track shows TWS contacts jumping around wildly
    Fixed: Check TACAN CPL behaviour when using Magnetic heading
    Fixed: TACAN CSEL with true/magnetic heading
    Fixed: ASL and DIL flash logic error
    Fixed: "CPL SEQ" message displays incorrect number
    Fixed: User track shows free fall bombs colliding and exploding
    Fixed: Updates to Lessons 24 & 25 - TOO and WPDSG
    Fixed: PPLI symbol missing from AZ/EL page
    Fixed: Harpoon guides to OAP instead of O/S in R/BL
    Fixed: Upon STT donor target data is lost
    Fixed: Incorrect offset bearing set by UFC
    Fixed: Investigate Gun being fired with JDAM selected
    Fixed: Rearmed JDAM is already aligned

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed Possible crash in avionics and weapons
    Added FLCS BIT (work in progress to be further adjusted)
    Added ALT Release button functional
    Added SIM indication on HUD
    Added DTE static page
    Added ECM centerline adapter for ALQ-131
    Added TGP Attitude Advisory Function (AAF)
    Added Gun Gas Purge Door animation
    Added Gun barrels rotation
    AoA bracket and VV adjustment
    Refined flight model for STR and ITR
    Fixed: TGP not working after cursor zero
    Fixed: Second Detent on trigger does not fire laser
    Fixed: Incorrect DTOS Solution Cue
    Fixed: Max Toss Anticipation Cue Errors
    Fixed: Missing CCRP Loft Scale
    Fixed: Incomplete LASER DED Page
    Fixed: TMS Forward hold not working for Mavericks
    Fixed: Broken ASL
    Fixed: Depressible Reticle Switch not affecting HUD
    Fixed: Incorrect type of fire for LAU-3 after rearming(unlimited weapons).
    Fixed: Wing pylons not jettisoning with wing external fuel tanks.
    Fixed: RWR Priority mode with search reverts to open mode
    Fixed: IFF LOS does not interrogate until release of TMS Up Long
    Fixed: SMS page doesn't show gun, if Mode changed to another page
    Fixed: EMER Jettison not functioning with only EPU running
    Fixed: General HOTAS Short and Long Press behaviour
    Fixed:Magnetic heading not showing in DED only true heading
    Fixed: AIM-9 Sound during startup and NAV mode if ACM switch toggled before startup
    Fixed: Odd canopy texture with wing vapour
    Fixed: Spotlight Search mode
    Fixed: "Ghost bomb" remain on TER when selective jettison
    Fixed: Stores drag excessive on takeoff
    Fixed: Selective jettison not working with ground jet enabled
    Fixed: Selective jettison works with Master Arm set to safe
    Fixed: Tail light is different on left and right, only one shows the bloom
    Fixed: Radar AGR (CZ added if cursor is moved)
    Fixed: Target found via LSS doesn't cue sensors as SPI
    Fixed: Specific Mach number for endurance does not display in HUD
    Fixed: INV option in MFD
    Fixed: CBU-97 in CCIP isn't dropping cue within parameters
    Fixed: GBU-12 fails to release in CCRP if released after GBU-38
    Fixed: Bombing Mode HOTAS Selection Remove redundant modes
    Fixed: GBU-12. Incorrect MLE
    Fixed: Steerpoint data not updated until cycling steerpoints
    Fixed: Unable to carry weapon pylons in stations 4 and 6 from ME
    Fixed: TMS-Right for Radar CRM mode
    Fixed: ECM containers appears on INV - S-J page
    Fixed: HMCS Sensor not seen in external view
    Fixed: Japanese fuel tank not correct on livery
    Fixed: Gaps on fuselage near gear doors
    Fixed: Gaps in the canopy when open
    Fixed: Threat ring turns red, number in ring should also turn red

  • DCS: AH-64D by Eagle Dynamics
    Fixed: glitches and double switches
    Refined Lod 0 and added Lod 1 and Lod 2.
    Fixed: RAD and BAR ALTITUDE HOLD signals
    Fixed: Damaged engine 2 will not work even after a repair
    Fixed: AIrcraft “ORIGINATOR” PAGE behaviour
    Fixed: TADS Shut Down Errors
    Fixed: Bezel Button Options and Sub-Pages
    Fixed: FREEZE TEDAC/TDU Function
    Fixed: Viewport error - pilot seat
    Fixed: Cued LOS dot in the Field-Of-Regard box should always be visible on the TADS
    Fixed: Stored point is slightly offset when slaving back to the point.
    Fixed: Multi monitor setup - AH-64D Displays remain active even after full shut down
    Fixed: Can slave to deleted target point
    Fixed: BRU’s should not function If the IHADSS is turned off
    Fixed: Underlay selection should remain when returning to the VID page
    Fixed: No radio presets
    Fixed: Friendly Patriot site showing as threat on TSD even when hidden on MFD selected
    Fixed: Desync Between Pilot and Gunner in the Ah-64 on the Engine Page
    Fixed: Some training missions load in gamemode when launched from training menu
    Fixed: M Button functionality for XPDR, COM and COM PRESET
    Fixed: Wrong vertical speed reading (all displays)
    Fixed: COORD page behaviour when expanded ACQ source is selected
    Fixed: TGT/THRT points added during mission are missing threat rings
    Fixed: ENG page issues
    Fixed: DTV WFOV Slew rate too high
    Fixed: Crosshairs on TADS don't align with units when George points
    Fixed: Tbilisi Guard mission wingman will not engage
    Fixed: REMOTE logic/messages in High Action Display
    Fixed: Desync issue between server missile and client (Hellfire)
    Fixed: SA-19 Grison/Tunguska is shown as "GU" in TSD
    Fixed: When using PAN on TSD, ASE deltas hover almost above targets
    Fixed: Altitude fluctuations when turning on Alt Hold at speeds above 100 knots
    Fixed: Flashing icons and black square of ASE threats in TSD
    Fixed: WPN-MSL-UTIL Page TADS STOW Barrier Error
    Fixed: TEDAC Grayscale (G/S) Button Errors
    Fixed: TADS: Limit Indication Error
    Fixed: Screen Save Mode
    Fixed: Discrepancy in cockpit temperature status
    Fixed: Maximum digital readout of Engine Torques should be 255%.
    Fixed: The windshield wiper knob behaves incorrectly with no generator power

  • DCS: Mi-24P Hind by Eagle Dynamics
    Added. First wave of voice-overs for Petrovich AI. Same amount as in AH-64D, more coming with future updates.
    Added. New ATGM sight texturing and FOV changes, adjusting it closer to real specs.
    Added. New routine for Petrovich AI, when S-5 rockets used with bombs Petrovich will choose appropriate mode with bomb/pods switch (for this system to work bombs should be on racks 1 and 4)
    Added. Kord gun iron sights deployed
    Added. New ATGM and empty rack icon for weapon payload manager
    Fixed. Weapon Selector control mapping duplicates
    Fixed. R-60 missile panel hints and control buttons remain when R-60 equipment is disabled
    Fixed. Client camera not moving to Kord gun place if Kord is added after rearm
    Fixed. Petrovich AI "Designate target/open fire" button function bugged
    Fixed. Petrovich AI NATO AI target list color scheme works as Coalition AI color scheme

  • DCS: P-47D Thunderbolt by Eagle Dynamics
    Fixed. Engine: too easy main bearing damage
    Fixed. Water Injection is not filled on Rearm/Refuel

  • DCS: Mosquito FB Mk VI by Eagle Dynamics
    Engine failures are completed

  • DCS: AV-8B N/A by RAZBAM
    Fixed: TPOD relative position indicator not accurate.
    Fixed: CTD caused by misclicking on button when entering Waypoint coordinates.

  • DCS: M-2000C by RAZBAM
    Fixed : PCA ordering
    Fixed : MISSION ACCOMPLIE livery mipmap
    Fixed : Radalt 3pos bind
    Fixed : PCA jettison issues
    Fixed : hot start VTB startup animation
    Fixed : FPM with crosswinds in A/A or high alt NAV modes
    Fixed : MGRS first in TAF Kneeboard channel names
    Updated : increased engine smoke

  • DCS: MiG-19P by RAZBAM
    Fixed: Engines now are unable to start at the same time
    Improved: Pitch damping dynamics and pitch control feel behaviour
    Improved: Aileron failure due to excessive roll rate enhanced behaviour
    Fixed: Afterburner texture bug

  • DCS: JF-17 by Deka Ironwork Simulations
    Improved: AA radar look-down penalty model
    Adjusted: LS6-500 code in SMS changed to 650 (by following IRL rule for rocket/bomb codes). Prepared for LS6-250 (625) and LS6-100 (610)
    Fixed: DGFT STT not return to prev mode after losing track
    Fixed: ghost hpt symbol when STT spt from DTT mode
    Fixed: AA radar antenna will not follow TDC after losing track due to out of limitation

  • DCS: Mirage F1 by Aerges
    Input and cockpit controls fixes:
    • Fixed keyboard/joystick operation for the following cockpit clickable axes and multi-position switches:
      • Chaff and flares dispenser ALE 40 control unit:
        • Program selector switch

        Sight system and recording camera:
        • Reticle intensity rheostat
          Moving and Target Reticles intensity rheostat
          Attitude Reticle intensity rheostat
          Exposure time repeater
          Overrun select thumbwheel

        IFF:
        • All "Mode 1A..." selectors
          All "Mode 3A ..." selectors
          Mode 4 selector switch
          Function selector switch
          IFF fault light

        Radar indicator scope control box:
        • Indicator lights brightness
          Strobe brightness
          Distance markers brightness
          Horizon and radial velocity marker brightness
          Horizon symbol vertical position

        Radar detector indicator:
        • Indicator lights intensity adjusting switch

        Cabin lighting:
        • Map light rheostat
          Miscellaneous instrument integral lighting rheostat

        Lighting control unit:
        • Light and panel lighting rheostat
          Ultraviolet lighting rheostat
          Dual instrument panel lighting rheostat (Floodlights)
          Dual instrument panel lighting rheostat (Integral)
          Dual console and pedestal lighting rheostat (Floodlights)
          Dual console and pedestal lighting rheostat (Integral)

        TACAN control box:
        • TACAN mode selector

        Omnibearing and VOR/ILS-TAC selector box:
        • VOR/ILS-OFF-TACAN selector

        Air conditioning system:
        • Temperature control rheostat

        Warning lights intensity:
        • Combat flaps light
          Nose wheel steering light
          Airbrake light
          Standby receptacle light
          Jammer detection light (animation is absent now)
          (C + M or SW) R light
          Cannons too hot light
          Incidence indicator lighting rheostat

        Air data instrument controls:
        • Mach/Airspeed indicator reference airspeed knob
          Slaved altimeter barometric pressure setting knob
          Standby altimeter barometric pressure setting knob

        Heading control unit:
        • Heading and vertical reference system control switch
          Radio selector unit:
          MISS potentiometer
          TAC potentiometer
          VOR potentiometer
          U + V potentiometer
          U potentiometer
          RAP + CME potentiometer
          MKR + TP potentiometer
          V/UHF control unit - TRAP 136:
          All "Frequency select thumbwheel"
          Frequency selector switch
          Channel selector
      • Fixed clickability of the following clickable controls:
        IFF:
        • All "Mode 1A..." selectors
          All "Mode 3A ..." selectors
    • Pedal toe brakes now animated.
      Keyboard/joystick controlled independent left and right toe brakes now operational.
      TRAP136 KHz can now be set correctly
      Fixed flaps input commands toggle option (F key).
      Removed radar control stick keyboard default assignments.
      Fixed “U/C light” that was erroneously named as “Combat flaps light” in inputs.
      “Horizon framing” command was renamed to “Horizon symbol vertical position” (to make it consistent with the name of the clickable control).
      Fixed RWR “Indicator lights intensity adjusting switch” spelling.
      Fixed seat height adjustment controls that were reversed.
      Removed delay in the preset channels counter animation of both radios.
      Fixed TACAN and VOR/ILS channel selectors animation direction when set with keyboard/joystick.
      Changed cannon 300-600 m and missile lock/unlock button default binding.
      Armament panel buttons operate now as on/off buttons when using keyboard/joystick bindings.
      Added VOIP PTT ("custom") keyboard command, as an alternative for standard VOIP commands.


    Flight model, aircraft systems and weapons:
    • Adjusted engine thrust with AB on.
      Added an option (Special Options menu) to automatically reset the countermeasures and fuel (detotalizer) counters upon rearm or refuel.
      Fixed alternator failing outside intended failure regimes. Alternator failures are now recoverable, adjustments are still being made.
      Permanent destruction of the alternators is possible again.
      BIP trim directions switched.
      Brake light now on when the brakes activate during retraction of the gear.
      Adjusted oil failure, warning doesn’t appear so easily with negative G forces.
      Corrected problems with the calculation of weight of the CLB4.
      It is now possible to load the Mk-83 bomb.
      Pylons damage is WIP.


    Сommunications:
    • TRAP-137B radio is now functional in the radio menu.
      Volume controls are now enabled on the Radio Selector Unit panel.
      Radio Selector Unit panel “Green” and “Red” lights are functional now.
      “Alternate PTT” now serves as the ‘VOIP PTT’ button.


    Missions:
    • Fixed typo in startup mission (Sdes should read Sdef Fs).
      Fixed Marianas landing single mission briefing, should read ILS RWY 06L instead of 06R.
      Added Quick Start Caucasus dogfight practice mission.


    Textures:
    • Cockpit dark panel is being worked on, there is a provisional fix for now.
      Fixed Iran and Iraq Liveries.
      Deleted Libyan old skin version.
      Some fixes made to the cockpit textures.
      Updated texture of French liveries.


    Other fixes:
    • Corrected AI thrust tables.
      The engine now uses the correct ATAR sound again, instead of Su-25 and Su-27 engine sounds.
      Added padlock controls.
      Special options tooltips added.


    Warning: due to changes in input commands some user local assignments may have disappeared.

  • South Atlantic Map by RAZBAM
    New - Added Animated Nodding Donkey Static object.
    New - Added SkiRamp 01 (less angled version for hornets)
    New - Ski Ramps can be found in Airfield Deck Equipment Category (missions that did include the first iteration will require adjustment)
    New - Sounds enabled for all Frigates & invincible
    New - added Launchers with New weapon number for torpedo
    Fixed - Added Both Ski Ramps; Ski Ramp 01 Rotated thru 180 Degrees in Model
    Fixed - Ski Ramps can be found in Airfield Deck Equipment Category
    Fixed - Adjusted position of Offshore Wind Turbines to now sit at their Pivot Point on the surface of water
    Fixed - Standardised naming convention
    Fixed - Swapped Achilles LOD Commented out error
    Fixed - removed the "common" from the ships all individual entities.
    Fixed - Landing point on Invincible - AV-8B NA now lands on the flight deck instead of in the sea. Set landing runway as per value recommended by ED.
    Terrain Changes
    • New - Added Airfield Aeropuerto Internacional Comandante Armando (El Calafate Airport)
      New - Added Airfield Aeropuerto de Santa Cruz
      New - Added Airfield Aeropuerto Guardiamarina Zanartu(Puerto Williams)
      New - Added Aerodromo Guardiamarina Zanartu (Puerto Williams)
      New - El Calafate
      Fixed - Collision with Hanger R04 with some plains
      Added - development of new ground detail textures (WIP)

  • Campaigns

    Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky
    • Mission 10 - First target kill triggers fixed
      Mission 5 - triggers checked fixed
      Mission 11 - bug fixed Mission failed


    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
    • Mission 3 Old friends - IL-76 landing trigger now works correctly, the mission continues


    DCS: MAD Campaign by Stone Sky
    • Mission 7 Battle for Lar - target destruction triggers fixed for two helicopters


    DCS: F-14A Zone 5 Campaign by Reflected Simulations
    • Shamrock gets shot down prematurely - fixed


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Tanker TACANs fixed


    The Museum Relic Campaign by Apache600
    • Adjusted weather in missions 4 and 8.1 for both campaigns.
      Corrected Text which doesn't match V.O.'s in many of the missions.
      Corrected a number of spelling errors found in mission briefings.
      Corrected a few cases, in briefings, of incorrect aircraft named for F-86 version.
      Adjusted various triggers in certain missions to help prevent V.O.s from stepping on each other.

Bye
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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 3 settembre 2022, 0:13

Digitalcombatsimulator.com ha scritto:
DCS 2.7.17.29493 Open Beta
  • DCS World
    Weapon. CTD on AGM-84E explosion when launched in pair - fixed.
    Campaigns. Spitfire IX. Operation Epsom campaign. First mission does not run correctly - fixed.
    AI F/A-18A is invulnerable for cannon and ram attack - fixed.
    Fixed some MP CTDs.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Fixed: AGM-84E final phase manual correction is broken

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed crash on avionics and weapons.

  • DCS: AV-8B N/A by RAZBAM
    Fixed: Cannot enter new Waypoints.

  • DCS: JF-17 by Deka Ironwork Simulations
    Fixed: GMTT kept tracking after target stopped

  • DCS Mirage F1 by Aerges
    • FM and systems fixes:
      • Increased yaw and pitch dampeners strength, following SME feedback. Fixed bug introduced in the previous update.
        Adjusted thrust at very high speeds and low altitude. Added a new type of partial engine failure.
        Improved anti-slip behaviour, following SME feedback.
        Fixed mass handling issues after refuelling and when dropping the external fuel tanks.
        FM tweaks related to pitch abnormal behaviour at very negative AoA:
        • Adjusted drag coefficient at very negative AoA.
          Adjusted pitch coefficient behaviour at extreme AoA.
          Adjusted yaw coefficient at extreme AoA.

        All internal fails trigger the repair process now.
        Operating roll trim with AP on no longer changes the roll trim state.
        Optical Sight and the Radar are consuming electric power now.
        Connected a missing electrical bus to UHF radio.
        Fixed a bug with TACAN range channel operating even if the system is turned off.
        RWR is now connected to electrics.
        Implemented the RWR Lights Test function ('T' pushbutton).
        Implemented RWR “Pulse”/”CW” self-test functions (only indication, no actual failures yet).
        Updated RWR antennas positions.
        Min/max RWR antennas detection elevation was reduced to +/-45 degrees.
        Fixed accelerometer reset function: The min/max reached pointers are correctly reset at the current G pointer position.
        AIM-9B seeker head now always remains caged, until it is launched.
        AIM-9B seeker head has now an instantaneous FOV of 4 degrees.
        Reduced AIM-9B seeker head detection range.
        Updated all Sidewinder missiles audio. Removed the steady high pitched tone when a target is tracked. It should be present in AIM-9M only.
        AIM-9B now gets no audio tone when the tracked target is centred in the missile FOV.
        Reduced all Sidewinder missiles launch delay down to 0.8 seconds.
        A/A heat seeking missiles restore now correctly when the unlimited weapon flag is set in options.
        Corrected alternator load calculation.
        Battery now recharges when repairing.


      Сommunications:
      • Updated Radio Selector Unit switches initialization at mission start.
        Added JTAC support to radiocommunications menu.
        Easy Communication operation fixed. Now both radios function selectors, and V/UHF radio frequency mode switch, are forced to correct positions at the transmission start with “Easy Communication” option enabled.
        Both radios are not accounted as “powered” anymore if function selectors are set to “F1” or “H” positions.
        Radio Selector Unit now correctly selects the transmitter according to the radio that is being talked on in Easy Communication.
        Radio Selector Unit “TP” light (“ground crew available”) is made functional now, instead of the previously lit “MRK/TP” pushbutton.
        Radio Selector Unit amplifiers are now connected to the corresponding buses. Ground crew now can be contacted in a completely cold cockpit with amplifier 2 selected.
        Radio Selector Unit audio amplifiers electric consumptions are now taken into account.
        Radio Selector Unit push-buttons lights are connected to AC bus 2. “TP” light will operate in a completely cold cockpit (if the battery is alive).


      3D model:
      • Updated Cockpit PBR materials and textures overall darkness. The cockpit is now much lighter.
        Updated SAAF liveries.


      AI:
      • Added missing A/A refuelling capability to AI F1EE.

  • DCS: F-14 Tomcat by Heatblur Simulations
    AIM-54 Overhaul, Part 2:
    • Increased PN gain for all variants.
      AIM-54A will now only update guidance when the target is illuminated (you will see the missle periodically update).
      Corrected motor impulse (reduced MK47 a bit and the MK60 significantly).
      Reduced MK-60 burn time from 30 to 20 seconds.
      Both motors have the same total impulse now. The MK60 has a slight advantage during motor burn time, while the MK47 has an advantage in burn time. With increasing altitude the difference becomes smaller.
      MK47 Mod 1 has now the same thrust/impulse and burn time as the Mod 0, but with reduced smoke (was previously weaker than the Mod 0).
      AIM-54C should go active by default (even when losing lock from STT).
      Increased AIM-54C chaff resistance.
      Reduced AIM-54A chaff resistance.
      Added option for AIM-54C with MK-60 motor.
      Adjusted AIM-54 missile empty mass.
      Adjusted MK-60 motor propellant mass.

    Set the JESTER option for automatic PDSTT -> PSTT to disabled by default.
    Fixed several issues with damaged avionics and flight systems (including jammed flaps for example) not allowing a repair to be triggered.
    Potential fix for CTD with F-14 AI (was not applied correctly in the last patch).
    Fixed emergency sweep logic:
    • Fixed commanded wing sweep position being saved over to a new aircraft spawn.
      Fixed emergency wing sweep handle moving to spider detent on new aircraft spawn.
      Fixed wing sweep indicator commanded position bit mismatching with the actual indicated position.
      Fixed emergency sweep handle able to be moved between 68° and 75°, after being stowed at 75°. Now it has to be lifted to move it again after it has been stowed.
      Fixed wing sweep indicator raising EMER / OVER flags when wings get swept past 67 degrees.

    Fixed turn indicator needle deflection rate.
    Fixed mach buffet not dying off beyond M 1.3.
    Fixed an issue with the AWG-9 track logic to avoid tracks being thrown by aircraft launching air to air missiles.
    Fixed LANDING CHK light remaining illuminated after touchdown.
    Fixed Manual Throttle not unlocking after disengaging the Autothrottle.
    Fixed all mission versions of “Watching the Devil Dog” not being able to be completed successfully.
    Fixed VF-31 AE-200 and AE-205 1991 by Mach3DS - thank you.
    Fixed VF-14 AB-100 and AB-103 1796 by VFlip - thank you.
    Added Top Gun 114 by LanceCriminal86 - replaces previous Top Gun livery. Thank you.
    Updated Rogue Nation by YaeSakura - thank you.

  • DCS: AJS-37 Viggen by Heatblur Simulations
    Fixed BK-90 yaw stability.

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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 21 settembre 2022, 17:05

Digitalcombatsimulator.com ha scritto:
DCS 2.7.18.30348 Open Beta
  • DCS World
    Fixed: SAM missiles in IR view.
    Fixed: crash when unit with task FAC destroyed during radio communication.
    Added SON-9 for countries that have KS-19 and added for historical mode.
    Fixed: units with delay activation are "hot" in IR-view.
    Fixed: Kh-29/31/35/58U/59M missiles’ masses and AKU-58’s mass
    Fixed: AI didn’t use 9M120/9M220 missiles to attack targets
    Voice chat. Fixed. Incorrect microphone volume when rejoin in to the server
    Weapons. GBU-24 falls short when target is elevated above sea level - fixed
    Weapons. R-27 overshoots target every time in HOJ mode - fixed
    Weapons. R-27 missiles family and R-77 switched to true proportional navigation
    Weapons. Kh-31A missile - fixed insufficient warhead damage
    Weapons. AGM-114 will not detect laser spot behind obstacles
    Weapons. AIM-9B/P/P5 - added nozzle exit area
    Weapons. AIM-120 AMRAAM - improved position estimation and reacquisition when target pases through notch. Missile Kalman filter was adjusted to significantly improve missile performance against manoeuvring targets. Many other improvements.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Fixed: CTD on AGM-84E explosion when launched in pair.
    Fixed: Radar RWS Mode Manual Scan Centering
    Fixed: Using undesignate to step through contacts, last step often locks own missile
    Fixed: AZ/EL shows zero range and wrong heading for donor-only trackfiles
    Fixed: Offset is on the wrong spot on HSI
    Fixed: SLAM PP launch zone blinks at TGT selection
    To update the overall cockpit airflow sounds.
    Fixed: Check TWS on the RDR ATTK page not displaying HAFU as soon as trackfile is ready

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed crash on avionics and weapons
    Added 1 and 2 LODs
    Added AIM-120 M and F Pole Indications on HUD
    HOTAS improvement
    Fixed: Check TWS on the RDR ATTK page not displaying HAFU as soon as trackfile is ready
    Small tweak AOA/G Limiter work
    Fixed: Incorrect DLZ Rmax1 and Ropt
    Fixed: CCRP symbology may be blocked by toss cue at altitude and lower speed
    Fixed: Max Toss Anticipation Cue
    Fixed: Bombing Mode HOTAS Cycle
    Fixed: MSL Override mode - COOL setting
    Fixed: TGP codes on DED page are zero
    Fixed: Sidewinder tone present with AIM-120 selected
    Fixed: Time to Impact off when dropping GBU-24
    Fixed: Radar antenna elevation re-zeroing
    Fixed: Offset aimpoint uses magnetic bearing instead of true
    Fixed: BIT test timings
    Fixed: Cockpit shakes with strong wind on ground
    Fixed: TGP bottom right timer resets to 420 after zeroing in some cases.
    Fixed: WARN mnemonic size, position, flashing rate
    Fixed: letter W in HUD font
    Fixed: WARNING-WARNING voice message and WARN mnemonic logic
    Adjusted WARNING-WARNING message timings
    Fixed hydraulic system pressure switches initialization (fixed warning at mission start)
    Added CAUTION-CAUTION voice message logic
    Fixed: Manual STPT breaks HARM POS symbology
    Added RU texts for lessons 13-18
    Fixed: keyboard only - Throttle can be pushed passed canopy spider
    Fixed: Still possible to drop bombs with ST STA switch disabled

    Known bug: CCRP Solution Cue is in the lower position after dropping JDAM/JSOW. Changing the aim point by cursor (TDC) does not change CCRP Solution Cue. After first bomb falls, the solution works correctly again.

  • DCS: AH-64D by Eagle Dynamics
    Added change of seats in the cockpit by a player in multiplayer.
    Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats)
    Added option to Disable George AI subtitles
    Adjust the health of the AH-64 elements
    THRT SHOW page corrections
    George AI. Added cyclic scrolling of the target list menu
    Fixed: NVS Norm queued commands issue
    Fixed:George doesn't fire cannon on some occasions
    Fixed: Missing LIMITS Indication on Sight Status Field
    Fixed: Ground speed should be displayed in HMD and TEDAC if WP is not present
    Fixed: Multi Crew - CPG NVG Gain resets when pilot toggles goggles
    Fixed: LHG Cursor Display Select (L/R) not correctly working for CPG in multicrew
    Fixed: CPG laser range is mirrored in Pilot's symbology when laser is firing
    Fixed: Co-pilot gunners head can be seen glitching into the seat
    Fixed: ACQ TRN may be set as ACQ TXX
    Fixed: Spawns in with left rudder input (high torque)
    Fixed: TSD Points not displaying correctly
    Fixed: George cannot track targets on side of helicopter
    Fixed: George should not lose target if you fly by upon the target
    Fixed: WPN-MSL-UTIL Page TADS STOW Error
    Fixed: WPN-MSL-UTIL Page TADS UNSTOW - Laser Power Off Error
    Fixed: TADS: Slew Limit Error
    Fixed: WP and TG numbers are not displayed when stored
    Fixed: WP/TG stored using the NOW button becomes the destination

  • DCS: JF-17 by Deka Ironwork Simulations
    Fixed: GMTT kept tracking after target stopped

  • DCS: Mi-24P Hind by Eagle Dynamics
    Added: change of seats in the cockpit by a player in multiplayer
    Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats)
    Added: Petrovich AI voice language setting (auto by default looking at the avionics language setting)
    Added: Russian voices for Petrovich AI
    Added: function to Disable Petrovich AI subtitles (will respond to global subtitles setting)
    Added: ability for windshield wipers to affect raindrops textures (WIP)
    Added: Cyclic scrolling of the target list menu for Petrovich AI
    Added: Addition of mechanism 100% margin control of autopilot in SAS YAW channel
    Improved: Petrovich AI split voice overs for “Observe ON” and “Searching”. Now Petrovich says “Observe on” only when he engages Observe.
    Improved: added new English voice overs for two situations and overhaul of some of previously added ones
    Improved: Rearranged additional properties of the aircraft in the mission editor
    Fixed: Initial fix for pitch oscillations in flight on medium speeds
    Fixed: Kord gunner does not fire consistently in some cases
    Fixed: Petrovich AI Menu closes when commanding to turn on weapons
    Fixed: Petrovich AI trying to shoot ATGM missile even if weapon system is not ready yet
    Fixed: VR View position is shifted if sight is selected before power on
    Fixed: Petrovich AI can't launch missile in some cases
    Fixed: Mi-24P - Empty rack is missing from warehouse
    Fixed: Petrovich AI Incorrect target tracking point for ATGM sight (was resulting in lower accuracy at terminal phase and sometime hitting ground in front of vehicle)
    Fixed: Petrovich AI flight controls in active pause
    Fixed: Ability to change seats while looking at the ATGM sight ocular
    Fixed: ASO-2V bugs of logic during selection between sets
    Fixed: Kord gun is not moving inside when rear cargo bay doors are closed
    Fixed: Symbology error in ATGM sight net
    Fixed: Petrovich AI. Flares/Chaff texture switch bug at the ASO panel mode
    Fixed: Default bind for “Radiation reset” of 9K113 (LALT+R)
    Fixed: S-8 rockets do not work properly when different types of them are in same loadout simultaneously
    Fixed: Changing seats in multicrew (multiplayer) with hotkeys

  • DCS: FW 190D-9 by Eagle Dynamics
    Fixed random engine failure

  • DCS: Mosquito FB Mk VI by Eagle Dynamics
    Image on the Mission resources window is updated to actual pylons configuration

  • DCS: WWII Assets pack by Eagle Dynamics
    A20G. Added UK livery
    Train and wagons got proper connection to the Assets pack in Mission Editor

  • DCS Mirage F1 by Aerges
    DEFA-553 total rounds count was increased up to 135.
    F1CT now has only right cannon installed, and F1CR has only left cannon installed respectively.
    Countermeasures counters go no longer back to 99 after reaching 0.
    AB detent position can now be adjusted in Special Options without the need to modify a checkbox (the checkbox was removed). Users that had previously adjusted it, will need to readjust it.
    Now radar cover initial state is set via Special Options, unless the mission creator decides to forbid it in the ME.
    Fixed TRAP-137B Channel 20 operation in realistic communications mode. With “Easy Communications” enabled, it is reserved for the radio autotuning.
    Fixed frequency autotuning in “Easy Communications” mode: sometimes the radio was unable to tune because of an externally set frequency being not perfectly aligned with the 25 KHz step.

  • DCS: C-101 Aviojet by AvioDev
    • Weapons and armament:
      • C-101CC ARM light on SCAR display unit is now correctly lit when bomb arming selector is set to any other position than OFF.
        Now only the AIM-9M missile has the steady high pitched tone in addition to the chirped tone when a target is tracked. Other Sidewinder versions have the chirped tone removed.
        A/A heat seeking missiles are now correctly restored after launch, when the unlimited weapon flag is set in options.
        Fixed C-101CC sight depression initialization. Now it is correctly initialised to 30 mil.


      Communications:
      • VOIP is correctly switched to the new transmitter now when the Intercom mode dial is clicked with VOIP PTT being held ON.
        When the “Easy Communications” option is enabled, ARC-164 and V/TVU-740 radios functional mode dial will be automatically switched to valid position, when a message transmission is attempted.
        With “Easy Communications” option enabled, the Intercom mode selector will be now automatically switched to the position corresponding to the radio being talked on.


      Other fixes and additions:
      • Added missing padlock functionality.
        Tooltip for the C-101CC rear seat main altimeter barometric adjustment knob was changed to: "Altimeter Baro Adjust (No function)"
        Added “Middle” flaps position to joystick/keyboard commands.
        Added “Toggle Flaps - one step up/down” joystick/keyboard commands.
        Added separate flaps commands for joysticks other than TM Warthog - up/middle/down positions.

  • DCS M-2000C by RAZBAM Simulations
    Improved : Flight model
    Improved : Fly By Wire
    Improved : Autopilot
    Improved : Independent inner and outer elevons
    Improved : Aspect Dependent RCS in radar simulation
    Improved : Loadout Dependent RCS in radar simulation
    Improved : Independent landing gear door movement
    Updated : Emergency LG release doesn't close doors
    Updated : Runway hotstart radar switch on SIL instead of PCH
    Fixed : Stick wipe during FBW test should not result in green light
    Fixed : jittery own speed arrow at low speeds on VTB
    Fixed : Engine rain effect checks rain at sea level instead of aircraft level
    Added : Subtle radar mechanical gimbal sounds

  • DCS AV-8B N/A by RAZBAM Simulations
    Fixed : NSEQ CS/T calculator error after passing first waypoint.
    Fixed : Unable to enter TOT through the QUICK ACCESS menu
    Fixed: EHSD Symbology is visible in the second MFD

  • DCS: JF-17 by Deka Ironwork Simulations
    Improved: AG radar GMTI can detect and track low speed low altitude target (helicopter and aircraft)
    Improved: AG radar SEA1 is designed to detect stationary and moving targets under low sea state. When the weather is bad, SEA1 detection ability will be greatly reduced or even lost in such conditions.
    Improved: AG radar SEA2 is more suitable for med/high sea state and can only detect moving targets with a reduced range compared with SEA1 mode
    Fixed: SD-10/LD-10 nozzle exit area size
    Fixed: CM802AKG may pull up when seeker turns on
    Fixed: AA radar TDC bearing info in ref to current waypoint
    Fixed: Cockpit panel knob/button backlight at night

  • DCS: Combined Arms by Eagle Dynamics
    Added camera-marker for isoview.
    Fixed: Incorrect work of the isometric view (Linking camera to the sight).
    Fixed: Some input commands are not available for controllers.
    Fixed: turret twitching when turning for a long time.
    Added "Rangefinder Combat Range" (fixed range for selected shell, RAlt + L) for NATO modern tank.
    Fixed: autotracking target assigned from PPi.
    Fixed: Reserve sight for Leopard 2A6.
    Fixed: Dirt/dust effect particles misaligned with tank tracks.

  • Campaigns
    F-15C The Georgian War Сampaign by Baltic Dragon
    • Added PDF documents.


    DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
    • Mission 05. Fixed bug with Blade flying into space. Fixed rare bug with mission not progressing after rejoin.
      Mission 06. Temporary fix for mission not progressing after attack (included workaround for bug with Tomcats not dropping guided bombs and equipped them with dumb bombs until this is resolved).
      Mission 08. Updated coordinates for player's target on the kneeboard. Removed smoke marker from Red, which could have caused CTD.
      Mission 12. Temporary fix for mission not progressing due to Tomcats not dropping GBUs (swapped with dumb bombs for the time being).
      Mission 13. Fixed problem with Cajun not returning to base after escorting Smoke. Fixed problem with Smoke not rejoining with player after AAR.


    DCS: F/A-18C Raven One Сampaign by Baltic Dragon
    • Mission 04. Fixed "cannot open debriefing file" error.
      Mission 12. Moved blue shirts on the deck so that they don't block CAT I. Fixed rare issue where there was no option to kiss of your wingman. Added mission complete message.
      Mission 13. Sword 22 will now properly engage second radar site.
      Mission 14. Sledge 22 will now stay in formation end engage the target.


    DCS: F-14A Zone 5 Campaign by Reflected Simulations
    • Fence in checks updated, ACM guard down when loaded with Phoenix
      Jester silenced during fence checks
      Speed callouts added on takeoff
      Landing check updated
      Exposure briefing fixed


    DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
    • Bomber formations fine tuned


    DCS: F/A-18C Rise of the Persian Lion campaign by Badger633
    • All Missions: Mission page of Kneeboard up first.


    F/A-18C Serpent’s Head 2 Campaign by Badge633
    • Mission 8 all variants: Cannot pick up target with radar in GMT mode, fixed.
      All Missions: Mission page of Kneeboard up first.

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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 30 settembre 2022, 22:55

Digitalcombatsimulator.com ha scritto:
DCS 2.7.18.30765 Open Beta
  • DCS World
    Network protocol version changed
    AIM-54 Looping After Launch - fixed
    AIM-120 performs extreme pull-up if no target in FOV - fixed

  • DCS: Mi-24P Hind by Eagle Dynamics
    Fixed: Operator’s sight duplicated mark on Pilot’s ASP sight desync and jitter fix for multicrew
    Fixed: Player can’t give or take control to/from Petrovich AI while being in front cockpit in multiplayer

  • DCS: AH-64D by Eagle Dynamics
    FM. Fixed modelling of tail rotor partial vortex ring effect. It was appearing in the hovering lateral bank movement to the left, when a certain speed reached there was a sudden yaw push to the right. Now SAS heading hold mode is able to compensate for this.

  • DCS: UH-1H Huey by Belsimtek
    Fixed: Modified change seat code to comply with new core logic

  • Campaigns

    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations:
    • All missions. Major overhaul for better performance optimization
      All missions. Bullseye is marked as fixed point
      Mission 1. UZI 2 colliding with AWACS on catapult - FIXED
      Missions 2 and 4. Too much crosswind - FIXED


    DCS: AV-8B Sky Warrior Campaign by Eagle86
    • Added general Briefing PDFs.

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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 28 ottobre 2022, 17:46

Digitalcombatsimulator.com ha scritto:
DCS 2.8.0.32066 Open Beta
  • Introducing DCS: MB-339 by IndiaFoxtEcho and new Graphics Features:
    • Added atmospheric effects: rainbow, glory, and ice halo. The ice halo effect has settings in the Mission Editor Weather tab.
      Volumetric clouds now move according to wind direction and speed. Each cloud layer respects wind settings at the set altitude band.
      New terrain lights system for the Persian Gulf map with accurate real time shading. This is a test case, and once final, it will be implemented for all DCS World maps.
      New and improved AI Basic Fighter Manoeuvres (BFM) for jets. Please note that this does not apply to World War II aircraft. https://youtu.be/K_3AYT_5HNo and https://youtu.be/GVlRcYaQMZ4

  • DCS World
    AI Aircraft. Taxiing AI F-15C does not lower intake ramps - fixed.
    ME. Missing country in ME. Fix default country.
    Added copy of JTAC 9-Line data to kneeboard.
    FLIR. Overexposed FLIR image at some angles - fixed.
    WWII AI warbirds: improved behaviour and fixed collision during landing in pairs
    Voice chat: added possibility to use TURN servers. Please use it if you have problems hearing other players (mostly for VPN connections).
    Graphics. Adjusted: tone-mapping process and exposure control. We recommend that you reset your gamma setting to 2.2 if it has been changed.
    Graphics. Adjusted rain effect.
    Graphics. Fixed rare cloud artefacts where cloud parts can become invisible.
    Graphics. Fixed flat shadows on MFDs.
    Graphics. Fixed glass shading in the cockpit.
    Fixed over-brightened terrain lights in mirrors.
    Fixed lights source rendering in mirrors.
    Input. Improved axis tune panel.
    Added Italian Social Republic for historical mode.
    New IC setting - "Require pure scripts"
    • This is an optional setting that will block mods that modify files in DCSWorld/Mods/aircraft/<MOD_ID>/Cockpits/Scripts to prevent exploits.
      Servers that update to the new version default to set pure scripts to disabled, so server owners will need to opt in.
      If you are kicked for breaking IC on a pure scripts server you need to restart DCS before you can connect to any server again, regardless of that servers IC status

    Graphics. Improved motion blur effect.
    Graphics. Raindrops on the canopy effect now works on "Rain preset #3".
    A-20G loss of stabiliser removes entire tail - fixed

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Fixed: Gun accuracy.
    Fixed: Loss of frame rate when selecting the AIM-120.
    Fixed: TWS on the RDR ATTK page not displaying HAFU wahen trackfile is created.
    Fixed: Hornet A2G RADAR not working on the channel map.
    Fixed: Missing AIM-120 launch delay.
    Fixed: If Local time and Zulu time are different days the datalink would not work.
    Fixed: Red Flag Iron hand mission Nevada corrections.
    Fixed: Radar scan centre resets between RWS and TWS
    Fixed: A-A mode no step option for missiles.
    Fixed: AIM-120 tracks last locked target when fired in visual mode

    Ongoing tasks for later updates:
    • Refactoring of the flight model, flight control system, and landing gear based on new advancements in these areas.
      Refactoring the air-to-air radar to better account for lookdown, detection and tracking ranges, and more. Once complete, this will be moved to the F-16C.
      Back Up (BU) page.
      IAM Loft functions.
      Additional IAM HSI functions.
      Joint Programmable Fuze (JPF)
      Correcting AGM-84D, AGM-84E, and SLAM-ER behaviours.
      TOO IAM engagement behaviours.
      Correcting Velocity Vector confinement.
      New and improved pilot model. Once complete, a new F-16C pilot model will be created.
      Data Transfer Cartridge and default cockpit settings.


    Known Issue
    • ASE dot is not always accurate

  • DCS: F-16C Viper by Eagle Dynamics
    Added NCTR (Non Cooperative Target Recognition mode) indications.
    Added ECS inlet scoops logic.
    Added MK-84AIR high drag bomb and training version.
    Added LODs 3/4/5/6 for improved performance.
    Fixed: Dropping GBU-24 could cause a crash.
    Fixed: AIM-120 M and F Pole Indications on the HUD.
    Fixed: Wheels are pitch black when not in sunlight.
    Fixed: The digital clock (DED page and used for all systems, and important for TOT/TOS) is not sync with DCS time.
    Fixed: TWS: TMS Up on a Tracked Target makes it STT instead of setting it as a system target.
    Fixed: Radar antenna elevation becomes stuck when dropping a SAM designation.
    Fixed: AIM-120 AMRAAM would still receive telemetry even if radar is off.
    Fixed: GPS & DL switch overlap.
    Fixed: Jettison doesn't work with an empty LAU container.
    Fixed: Nose wheel sinks into grass and never recovers.
    Fixed: 1st IFF scan returns limited response.
    Fixed: Black screen after running out of fuel during rearm.
    Fixed: Anti collision lights reflect on the ground even with missing lights.
    Fixed: HUD TGP symbology offset depending on QNH.
    Fixed: When landing gear is down, CAS should show in HUD.
    Fixed: TTI/TTA removed from HUD when the last missile is launched.
    Fixed: ECM Standby switch behaviour.
    Fixed: Updating steerpoint with FIX page offsets Mark points.
    Fixed: AIM-9 unexpected launch.
    Improved: Russian localization of CMS/DMS commands.
    Fixed: HUD CCIP->CCRP consistently falls short compared to normal CCRP.
    Fixed: Cannot upgrade target tracks to system tracks when a target is bugged.
    Fixed: Datalink tracks on radar display blanking out RWS bricks even when the datalink filter switched to "NONE".
    Fixed: AIM-9 BORE setting - no longer retaining setting when switched weapons.
    Fixed: In FCR A-A TWS mode, the TGP would only track the first air target.
    Fixed: JHMCS Steerpoint locating indicator.
    Fixed: Spot light mode should require a long press.
    Fixed: In DGFT, CAS should show in HUD.
    Fixed: Magnetic ground track should be displayed with a triangle mark.
    Fixed: Datalink tracks randomly not showing in HSD/FCR in MP
    Fixed: Maximum G-value reset doesn't work when pressing DRIFT C/O to WARN RESET.
    Fixed: Set trim at takeoff using hotas, trim resets after takeoff.
    Fixed: Missing A/F pole indication for AIM120 on the FCR page.
    Fixed: Emergency jettison should require a 1 second depress
    Fixed: ECM light still shows yellow 'Standby' even without the jammer pod.
    Fixed: Code for the GBU-24 is incorrect.
    Updated lessons 13-18.
    Update briefing and mission images of lessons 13-18 with RU version.
    Fixed: HARM Training mission 15.
    Fixed: Training mission 13 - AGM-65 Maverick - incorrect names of OSB have been fixed.
    Improved: Texts for the whole training course (RU). Add notes for use of nautical miles in Russian.

    Ongoing tasks for later updates:
    • LADD bombing mode. We had hoped to have it available for this update, but it requires further tuning.
      Animated tail hook and alternative landing gear handle.
      New pilot model, after the new Hornet pilot model.
      RWR PRF tones in handoff mode.
      Air-to-Air datakink target assignments.
      Data Transfer Cartridge and default cockpit settings.

  • DCS: AH-64D by Eagle Dynamics
    Added LODs 3/4/5 for improved performance.
    Added cycled : NO WPN > MSL > RKT > GUN > NO WPN.
    Fixed: NVG for CPG not working in multicrew.
    Fixed: Multicrew - Navigation info on pilot's IHADSS not visible when CPG selects a point which is not part of the route.
    Fixed: George Lists targets many miles away.
    Fixed: COOP rockets with George when the gun is empty.
    Fixed: Laser codes not synced between CPG and pilot.
    Fixed: CPG turns off Rad alt, and is unable to turn back on.
    Fixed: Special Options. Combox width too short.
    Fixed: AI (as CPG) checks PNVS.
    Fixed: George CPG interaction should not be affected by Pilot's ACQ source selection.
    Fixed: George will not fire in LOAL.
    Fixed: TSD Point icon corrections.
    Fixed: Spawns in with left rudder input.
    Fixed: Missing RKT NORM and RKT G-S messages.
    Fixed: Control Measures missing text when deselected.
    Fixed: AI CPG reports no detected targets, but provides a target list.
    Fixed: Chaff/Flare inventories should not be editable in Rearm/Refuel menu.
    Fixed: Flight Path Vector should not be displayed if on ground or less than 5 knots ground speed.
    Fixed: Acceleration Cue should not change format based on vertical velocity.
    Fixed: Torque flashing errors when in single engine format.
    Fixed: New single RAZBAM FARP AH-64D needs to be moved forward to prevent tail break.
    Fixed: OUTFRONT Boresight option still present on WPN-BORESIGHT page.
    Fixed: Fly-To symbol should only be displayed if the aircraft is airborne.
    Fixed: Time To Go format switch in IHADSS flight symbology.
    Fixed: Typo in lesson 6 heading (RU).
    Fixed: SCUD Busters - Wrong co-ords.

    Ongoing tasks for later updates:
    • Yaw SAS behaviour improvements.
      Improving Vortex Ring State (VRS) characteristics.
      Image Auto-Tracker (IAT) and Multi-Target Tracker (MTT) TADS functions.
      Complete the Performance (PERF) page.
      Complete new Pilot and CPG models, external and 1st person.
      Improved Datalink Modem (IDM) that will include Longbow Net and ability to share targeting.
      Additional George (Pilot and CPG) messages.
      “Robbie” fuel tank.
      Fire Control Radar (FCR) and AGM-114L radar-guided Hellfire.
      SAS collective channel behaviour improvements.
      Radar altitude hold and altitude hold stability when in OGE.
      Adjust SAS Saturation tone behaviour.
      Uncommanded pitch and roll in some high speed conditions.

  • DCS: Supercarrier by Eagle Dynamics
    Fixed: Jitter on supercarrier during turns

    Known Bugs:
    • Deck crew sometimes do not respond after takeoff - landing.
      Landing lights create a very large lighting effect on the sea in front of the carrier. However, you should never use landing lights on a carrier deck.


    Ongoing tasks for later updates:
    • Ready Room
      PRIFLY deck
      Plane directors move aircraft from parking locations to catapults and from landing box to parking locations.

  • DCS Mirage F1 by Aerges
    FM and systems:
    • Landing light state and retraction now depend on landing gear state.
      AoA indicator was calibrated.
      FM adjustments:
      Reduced aoa at which the first stall effects appear.
      Induced drag now does not take horizontal stabiliser downforce into account.
      Increased flap efficiency.
      Reduced induced drag near transonic speeds.
      Extended range at which vibrations occur to include low G and high AoA situations.
      Increased sensitivity of weight on wheels detection.
      Wake turbulence induced by other vehicles is now correctly taken into account by FM.
      Made g-suit effectiveness equal to that of most other aircraft (this era and newer).
      Adjusted compressor stall behaviour (corrects the multiplayer problem caused by wake turbulence).
      Restored force feedback.
      Adjusted the strength and velocity of the anti-slip system.
      Engine starter damage is now repaired.
      Solved problem with aircraft oscillation on the ground with wind.


    Weapons:
    • AIM-9B, -9J, -9P missiles now have a specific “growl” sound.
      Fixed a bug in audio volume control of some AIM-9 versions.


    Optical Sight and radar:
    Implemented Optical Sight target range display (except gun 600 m fixed range option) on the heading/range scale.

    It works as follows:

    • Gun:
      • 300 m with no radar lock
        target locked and the range > 3.5 km → range in NM
        target locked and the range < 3.5 km → range in hectometers

    • Missile:
      • radar strobe position in NM with no radar lock (34 NM max)
        target locked and the range > 3.5 km → range in NM
        target locked and the range < 3.5 km → range in hectometers
        The gunsight target range is fed now by the radar tracked target range (GYRO-ANT switch is still WIP, i.e. the gunsight always operates in GYRO mode).
        The heading/range scale now displays a fixed 600 m range when the “Cannon 300/600” button is kept pressed, and there is no target tracked by the radar.
        The “(C + M or SW) R” button now switches the Optical Sight to “A/A cannon” mode with short range missiles status displayed.
        The gunsight reticle diameter is now set to 20 mrd, when the radar tracks a target. The “Cannon 300/600” button reverts it to 40 mrd diameter, while kept pressed.
        The A/G sight is now a fixed depression sight. The selected manual depression doesn't affect A/A gunsight anymore.
        Adjusted gyro (A/A) gunsight dampening constant.
        Implemented Optical Sight time/velocity scale display logic:
        when no radar lock → the scale is hidden (V symbol is in view)
        with A/A gun selected → target relative velocity
        with R550/SW missile selected and in (C + M or SW) R mode → target aspect angle
        with R530 missile selected → missile flight time (time computation logic is WIP)
        Target range provided by the radar to the gunsight is limited to 300-1600 m.
        Gyro gunsight now accounts for the target range rate. The rate is set to 0 when the target is outside of the 300-1600 m range window.
        Radar is now correctly initialised to search mode, according to cockpit switches positions, if its power switch was cycled OFF and ON while tracking a target.


    3D model:
    • Updated 3D model for those users who wish to make their own livery textures: Added custom arguments for parts of each Mirage F1 version. (Arguments 985 to 993 defined in description.lua. Check also Model Viewer).
      Fixing the sun reflection of cockpit glass (WIP).
      Added F1EQ liveries. (Thanks to Isaac).


    Other changes:
    • Controls Indicator stick/rudder positions are now raw pilot inputs, not including trim adjustments.
      Stick trim position works now in the Controls Indicator.
      Adjusted AI induced drag.

  • DCS: C-101 Aviojet by AvioDev
    AIM-9B, -9J, -9P missiles now have a specific “growl” sound.
    Fixed a bug in audio volume control of some AIM-9 versions.
    Wake turbulence induced by other vehicles is now correctly taken into account by FM.

  • DCS M-2000C by RAZBAM Simulations
    Improved : LoS checks behaviour with TAF
    Improved : Decimal dot HUD rendering

  • DCS AV-8B N/A by RAZBAM Simulations
    Fixed: Cannot slew steerpoint in DATA page if DESG is boxed
    Fixed Adjusted and added VREST drag index calculations to be more accurate
    Fixed: Fixed stores loadouts that had incorrect weights
    Fixed: Corrected pitch RCS to properly be neutral at 2° nose down trim
    Improved: Updated DECU corrected RPM limiter now interpolates properly with altitude
    Improved: Adjusted basic empty weight based on SME feedback and experience
    Improved: Added proper nozzle hysteresis micro-switch logic for going between wingborne and jetborne engine limits
    Improved: Adjusted very high altitude engine performance to better match envelope
    Improved: Adjusted engine to have increased JPT behaviour in hover

  • DCS: JF-17 by Deka Ironwork Simulations
    Added: LS-6 100 Laser JDAM and LS-6 250 JSOW
    Updated: F10 mark WPT altitude no longer zero but uses terrain alt instead
    Updated: move LS-6/GB-6 loadout selection from missile menu to bomb menu
    Updated: training missions
    Updated: CN locales

  • DCS: F-14 Tomcat by Heatblur Simulations
    NEW: Introduced Pilot and RIO body for front and back cockpit.
    NEW: Added jammer detection and tracking functionality in the AWG-9, which adds amongst other features:
    • Noise jammers will now prevent AWG-9 from ascertaining range or range-rate from a target.
      DDD will show noise returns over the range axis at jammer azimuth in pulse search.
      DDD will show jamming intensity trace overlay in pulse doppler modes.
      TID will display jamming strobe in TWS and RWS modes.
      TID jamming strobe can be toggled via the Jam Strobe button below TID.
      Jam strobes can be shared over Link-4A fighter to fighter datalink, allowing for eyeballed triangulation of actual jammer position.
      TID angle symbol is hookable.
      PSTT or PDSTT on jamming target leads JAT (Jam Angle Track).
      STT-ed target transitioning to jamming outside of burnthrough automatically switches to JAT submode.
      In STT-JAT submodes both AIM-7 and AIM-54 can be employed in HOJ (home on jam).

    Added jamming targets to JESTER STT options.
    NEW: Added new list of set commands for JESTER to be used in the Mission Editor.
    • 10017 to 10033 are new.
      For a full list and functionality visit this post here please.

    Reverted AIM-54 loft to state before looping hotfix to revert exceptionally poor performance.
    Fixed forward rendering for canopy sealant - will now not appear shadowed at odd angles anymore.
    Screens and other glass surfaces will now reflect sunlight again.
    Added non-gfx external args to check the status of JESTER tracking air targets (to be used with scripts):
    • 1026: tracked predefined target; 0.01 - 0.99, same as command 10024; 0.0 - no predefined target tracked.
      1027: range to predefined target (only when tracking); 0.xxx - three digits of distance to tracked predefined target in NM.

    Potential fix for mission freeze including F-14 AI.
    Made LANTIRN available as laser designator for the AI.
    Fixed ALT HOLD not working >36k AGL.
    Fixed flashbang-like sun glare on internal canopy glass.
    Fixed MiG-23s not taking off in PG Flogger Faceoff Mission.
    Adjusted all Quickstart BVR missions for new AIM-54s.
    Removed instances of “color” shader in cockpit due to deprecation.
    Minor cockpit optimizations - fixed some visibility arguments not triggering LoD changes.

  • DCS: Black Shark 2 by Eagle Dynamics
    ABRIS: Calculation of satellites for the selected airfield does not work - fixed. SNS RAIM calculation is fixed. Use direct ICAO code of the airfield, without transliteration.

  • DCS: Mi-24P by Eagle Dynamics
    Added: more Petrovich AI voiceovers for work with targets and countermeasures and timings adjusted
    Added: GUV AP-30 Grenade launcher training tutorial mission added
    Improved: Maximum detection distance implemented for targets recognition in simple IFF Petrovich AI mode
    Improved: Windshield area adjusted to be more resilient to bullet calibers up to 12.7 mm
    Improved: Shadows rendering in cockpit
    Improved: changed R-828 radio buttons hints to match radio name
    Fixed: Tail rotor now can be damaged more consistently
    Fixed: ASP-17 manual range input and indication adjusted
    Fixed: Petrovich automatically turns off OBSERVE even if human client is present in front cockpit
    Fixed: Petrovich AI cant determine target type and side at short distances in some case
    Fixed: Player can use Petrovich AI menu even when AI Pilot - operator is “dead”
    Fixed: Player can’t change gunner's behavior after seat changing
    Fixed: Engine oil cooling fan animation in certain regimes
    Fixed: Petrovich AI spam “Observe off” messages in certain cases
    Fixed: Artifacts around cockpit gauges arrows

  • DCS: P-51D Mustang by Eagle Dynamics
    P-51D; TF-51D. Rain drops inside the front glass - fixed.
    Part of the cockpit can be seen from outside - fixed.
    Canopy glass issue - corrected.

  • DCS: Mosquito FB VI by Eagle Dynamics
    Improved the behaviour once the AI has completed an attack run.

  • DCS: Combined Arms by Eagle Dynamics
    Fixed shells for T155 Firtina.
    Fixed pathfinding for follow the road.
    Fixed time rearming for Soldier M4.
    Added self levelling for EWR FPS-117.
    Fixed - Target mark panel starts showing up although not choosing any CA role.
    Fixed - Client can't add the target for ships on the F10 map.
    Fixed - Ground units do not execute command Fire at point in MP.(Dedicated Server)
    Fixed - Server crashes if client Stop/Start Fire for ship target mark

  • DCS: Persian Gulf map by Eagle Dynamics
    Integrated new terrain lights system with accurate real time shading
    Integrated new light sources effects
    Improved roads night illumination
    Improved illumination of Burj Khalifa
    Optimized surface mesh
    Fixed ambient occlusion on 3D objects
    Fixed airfield illumination objects
    Fixed visual bugs in 3D objects
    Fixed surface noise texture
    Fixed FLIR heatmap for civil traffic

  • DCS: Marianas map by Eagle Dynamics
    Added possibility to use helicopter from North West Field and Olf Orote
    Added 3D models of Oka Towers Condominiums and OceanView Hotel
    Added radar reflections to all objects
    Fixed angle of parkings for Antonio airport

  • DCS: MB-339 by IndiaFoxtEcho
    Known issues
    • The gunsight MILS settings tumblers should be discreet, now it is possible to set in between steps.
      Wheel chocks currently deactivated.
      Brakes on controls indicator always ON.
      Repair does not replace used/overheated battery.
      Missing many key binds -> will be added with updates.
      Easily flyable with one wing.
      Flaps do not have a collision model.
      Flaps damage does not affect stall speed.
      MB-339 Rear canopy does not break from ejection.
      When replaying the trackfile the view position in the rear pilot appears too backwards so that it is covered by the pilot model. maybe it can be advanced a little bit to make it better.
      Wingtip damage missing/WIP? W/O tip tanks.
      It is possible to eject in either seat and still control the aircraft if you are not solo. You cannot swap to the other seat, but nonetheless control is still possible.
      AI - Damage model might be over performing.
      Damage to flaps has no effect on maximum speed straight line or stall speed (clean).

  • Campaigns
    M-2000C Red Flag Campaign by Baltic Dragon
    • Mission 01. Updated initial drift for the INS to reflect long transit to Nellis. Removed the INS failure that made it difficult to finish the mission. Added new picture at mission start and updated briefing. Added kneeboard pages to the briefing materials.
      Mission 02. Fixed rare issue where aggressor F-4 would hit the ground during aerobatics. Fixed issue with other flights not returning to base. Updated timing for Reaper 11 turns and associated radio messages. Updated timing to match taxi times for other flights as per kneeboard. Updated frequency for wingman (he no longer oversteps on other transmissions). Updated briefing images to match flight callsigns correctly.
      Mission 03. Updated timing to match taxi times for other flights as per kneeboard. Updated voiceovers to change "mud spike" reports to "muds".
      Mission 04. Fixed issue with Tornados refusing to attack their target. Other bug fixes and improvements.
      Mission 05. Minor bug fixes.
      Mission 06. Updated taxi logic & timing for allied flights. Fixed rare issue with allied flights not being detected on station. Minor updates and fixes.
      Mission 07. Fixed issue with Banshee refusing to drop flares.
      Mission 08. Fixed issues with taxi timing for the package. Other minor updates and fixes.
      Mission 09. Fixed problem with Rocket 01 refusing to taxi as briefed. Minor updates and fixes.
      Mission 10. Updated taxi times for player's package. Fixed problem with German Tornadoes taking very long time to engage. Fixed problem with German Tornadoes flying directly to RTB after attack. Other minor updates and fixes.
      Mission 11. Updated taxi times for Hawg flights. Fixed issue with Hawg 31 stopping on the taxiway. Fixed issue with Departure audio not playing properly. Other minor fixes.
      Mission 12. Double checked DRYAD table (and yes, it is as it should be). Minor updates and fixes.
      Mission 13. Updated taxi time for all packages. Disabled contact reports by wingman over target.
      Other minor updates and fixes.
      Mission 14. Fixed issue with defecting F-16 following player indefinitely instead of landing. Other minor updates and fixes.
      Mission 15. Fixed problems with Noble dropping only two bombs instead of four on primary. Added workaround for wingman not attacking the AAA. Fixed missing VO lines when reporting outcome of the attack and talking to Noble. Fixed missing Fox calls for Berger. Other minor updates and fixes.


    DCS: F/A-18C Raven One Сampaign by Baltic Dragon
    • Mission 04. Reverted player to cold start.
      Mission 14. Lowered skill of enemy SA-2 and moved it further away from the target (upon remarks that it was too difficult to defeat).


    The Enemy Within 3.0 Campaign by Baltic Dragon
    • Mission 10. Fixed potential problem with score 50 at mission end.
      Mission 12 (only Tank Killer version). Fixed problem with immortal enemy troops attacking Raider.


    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
    • Mission 3. Fixed a bug where nothing happens after landing IL-76.


    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    • All missions. Custom VF-24 Low-Viz liveries added with unique side numbers.
      Missions 10 and 12. Carrier turning on new course during case III recovery - FIXED.

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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 2 novembre 2022, 18:12

Digitalcombatsimulator.com ha scritto:
DCS 2.8.0.32235.1 Open Beta
  • DCS World
    Network protocol version changed.
    Fixed CTD while conversing with JTAC.
    Aircraft shadows appear overlapping models and duplicated - fixed.
    VR Kneeboard waypoint pages show battery page - fixed.
    Fixed crash caused by shooting train that was placed via ME.
    Fixed dedicated server crash when client uses smoke rockets.
    Aircraft at Senaki Hold for 15+ mins before taking off - fixed.
    Сombined arms crash - fixed.

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
    Updated ACM BORE HMCS logic. Hold TMS Forward to slave radar to HMCS line-of-sight and display the ellipse. When TMS Forward is released, the radar will attempt to lock the nearest contact within the ellipse out to 10 nm.

  • DCS: Mi-24P Hind by Eagle Dynamics
    Fixed: gear automatically deploying in some cases when multicrew is used (Petrovich shenanigans).

  • DCS: Black Shark 2 by Eagle Dynamics (Features added in last patch DCS 2.8.0.32066 Open Beta 2022-10-28 but not mentioned)
    Changes in the flight dynamics model include the implementation of the engine gas-dynamic instability during rocket launch from the inboard launchers, at hover, and at low speeds. This is due to hot rocket gases sucked in the air intakes, which can lead to a thrust drop, surge, and shutdown of the engines.
    Added delay up to 2 seconds for ATGM Vikhr launch sequence.
    SHKVAL screen textures changed to achieve more authentic “green” look

  • DCS: MB-339 by IndiaFoxtEcho
    Fix - Canopy not locked in auto start procedure
    Fix - Out Of Range exception
    Improved external 3D model UV Mapping
    Fix warning lights illumination
    Fix on campaign mission 4 for end mission
    Fix on voiceover training mission Ripple MK82
    Fix on safety pin landing shutdown
    Fix on A/A mission
    Improved static force and damping nosewheel

  • DCS: SA-342 by Polychop Simulations
    Added functionality to ripple switch on weapons panel

  • DCS: JF-17 by Deka Ironwork Simulations
    New: Brand new integrated configuration panel GUI
    • Apply laser code change, DTC config, AAR probe install/remove etc by one click
      Open it via radio menu -> ground crew -> configuration panel

    Added: campaign mission 11 and 12. Now campaign is completed

  • DCS: AV-8B by Razbam
    Fixed: Dedicated server crash when the aircraft dumps fuel
    F10 MAP designation rework.
    • a. Now it is not required to create an unlabeled Marker. Marker Label must now say '#TPn' where n is a number.
      b. In MP environment it will only load the Markers created by the pilot.

    Added: New mode for Offset input in the Mission Editor. Please check the forum for a more detailed explanation.

  • DCS: M-2000C by Razbam
    Fixed: Dedicated server crash when the aircraft dumps fuel.

  • DCS Mirage F1 by Aerges
    Systems:
    • Complete autopilot rework (BIP trim fix will be included in next update):
      AP is now less aggressive in altitude hold mode.
      Included radionavigation G and R modes that allow interception of a radial and following an ILS approach.
      Corrected AP engagement and mode logic, as well as light logic.
      Route commutation unit selected radial no longer affects ILS.
      Artificial horizon radionavigation bars behaviour adjusted according to manuals.
      Backup ADI bank index now animated (pending to fix incorrect bank indication).
      IDN distance selector can no longer exceed its limits.
      IDN: In TT and TE modes, now the narrow needle does not move with the rest of the IDN assembly
      Fixed radio presets not allowing integers.


    Inputs:
    • Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.


    3D model:
    • Updated EQ liveries for Iraq.
      Fixed missile floating when the wing is damaged.

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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 17 novembre 2022, 18:41

Digitalcombatsimulator.com ha scritto:
DCS 2.8.0.32937 Open Beta
  • DCS World
    Debriefing. Players get no scores - fixed.
    Weapons. Kh-58 and Kh-25MP will not aim to long-wave EW radars.
    ME. Loadout menu extended to 15 hardpoints.
    MP. Users in the same server sharing the same UCID - fixed.
    DS: Liveries stored in zip files are completely missing from dedicated server install - fixed.
    DS. "Pure Scripts" option not available in webGUI - fixed.
    Fixed: Alarm State Change causes all tasks to abort.
    Fixed: Wrong position for ground units in ME (3D view).
    Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles.
    Added task 'Hold' for ships.
    Fixed: Unable to create circular routes with “Go to waypoint” for ground units.
    Improvements made to Tracer Round Smoke
    Fixed: MP Scoreboard not working
    Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll)
    MP: Reduced number of AWACS messages. (WIP)
    AIM-120: Improved tracking of slow targets
    Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance
    New: Multiple lines of text now possible in ME draw tools
    Fixed: AI F/A-18 will not release TALD
    New: AI task - Recovery tanker.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Added UFC/BU Page
    Fixed: AUTO Int impact error with Dive Toss.
    Fixed: Donated trackfiles on the RDR ATTK page stop showing speed and altitude info, while the radar trackfile is being built
    Fixed: Hornet Rocket CCIP Pipper Weirdness
    Fixed: HARM Page still shows threats after Jettisoning all HARM
    Fixed: Radar tracks AIM-120/SD-10

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed:CTD with F6 view
    Fixed: FCR Sync with TGP using TMS Right
    Fixed: HMCS ACM Bore ellipse should vanish once lock gained
    Fixed: Tail numbers on the 0 and 1 LOD. unable to set in ME or in game
    Fixed: M4 IFF Scan provides accurate target range and azimuth
    Fixed: ACM-BORE HMCS Error
    Fixed: ENG CONT switch doesn't affect nozzle position
    Fixed: MK-84 CCRP fall short
    Fixed: CRM in BST mode locks target outside beam pattern
    Fixed: Incorrected behaviour after off HMD
    Fixed: Unable to boresight multiple mavericks without TGP
    Fixed: Using step or weapon release on dual maverick lock undesignated the second target
    Fixed: Steering cue does not lead perpendicular targets
    Fixed: AGM-65D Handoff does not work if the target is moving
    Fixed: Guard frequency doesn't shown on freq indicator
    Fixed: Radar priority in Mode 2 not switching on with MRM mode
    Fixed: Markpoint HUD not working if I cycle CCIP, CCRP, DTOS and back to CCRP
    Fixed: AG Radar in GMT mode azimuth change decreased scan velocity
    Fixed: Autolocking target in ACM mode from 30nm
    Fixed: LAR indication can still be seen in HUD after maverick use and switched to CCIP
    Fixed: ACM Bore JHMCS ellipse - after lost lock at radar gimbal edge incorrect display and incorrect radar behavior
    Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
    Fixed: HARM reacquires target handed off in HAS after it's gone off seeker's gimbals
    Fixed: Don't show up on DL without GPS
    Fixed: Lesson 13 for AGM-65 Maverick - Too short duration of text showing "Reset Run 4"
    Fixed: Radar elevation jumping around on bugged target
    Fixed: HSD shows range to jamming target
    Fixed: AIM-120 being guided by FCR when it is off
    Fixed: Air start setting HOME on CRUS page changes when set

  • DCS: AH-64D by Eagle Dynamics
    Total controls MPD profiles added
    Fixed: FUEL Advisory should not show in EUFD if fuel page is open
    Fixed: AH-64D paint kit - APU Exhaust warning on wrong side
    Fixed: FMC channels not synced on CPG join - MP
    Fixed: Radar Altitude Hold uses barometric altitude as reference
    Fixed: Altitude Hold will oscillate when out of ground effect.
    Fixed: CPG TRN Threat ring appearing on Pilot TSD when it should not
    Fixed: Threat ring shown in centre of TSD when TG point is set as ACQ but hidden by COORD SHOW options
    Fixed: VID page is briefly showing main format when VSEL (T6) format is enabled and VID button is pressed
    Fixed: George should select "NO WPN" after depleting another
    Fixed: CPG AI George systems desync on seat switch cold start
    Fixed: Keyboard Unit Brightness Knob stop working correctly when assigned to Axis

  • DCS: Supercarrier by Eagle Dynamics
    Fixed: Sometimes SC doesn't rise JBL after client spawn
    Fixed: Carrier wake too short

  • DCS: JF-17 by Deka Ironwork Simulations
    Fixed: integrated configuration panel GUI not open if there’s wind
    Fixed: Cockpit capture keyboard input when integrated config panel GUI is opened
    Fixed: LS6-100/250 accuracy issue
    Fixed: unguided rocket engine not ignition bug
    Fixed: SPI switched to WPT when WMD7 point track downgraded to area track
    Fixed: some bugs when manually set SMS load
    Adjusted: try to improve WMD7 CCD image quality (still under adjustment)
    Added: campaign mission 11 and 12. Now campaign is completed

  • DCS Mirage F1 by Aerges
    Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.
    Fixed missing gunsight reticle in (C + M or SW) mode with VEL (velocity vector) Optical Sight mode selected.
    TRAIN light logic corrected according to SME feedback.
    Combat flap logic completed.
    Fixed missing default Mirage F1 art picture in ME briefing window and in loading window when the module is not set as wallpaper.
    Fixed BIP Trim heading mode behaviour.

  • DCS AV-8B N/A by RAZBAM Simulations
    Improved: All drum style indicators animation (EDP, ACP, Hydraulic Gauge, Flaps Indicator, Standby Altimeter, Fuel Panel)
    Fixed: Speed brake not properly retracting sometimes when gear retracted
    Fixed: LHA Tarawa tag missing
    Fixed: Incorrect aircraft name in Nevada’s Cold and Dark QS Mission
    Fixed: Mission trigger error in Nevada’s A/A Gun and Sidewinder mission
    Updated: TOO button functionality. When saving the position as targetpoint, If the aircraft is not in A/G attack mode, TOO will command the aircraft into A/G mode and recall the last A/G weapon used.

  • DCS: MiG-19P by Razbam
    Fixed: Aircraft damage table.
    Fixed: both engines able to start at same time.
    Fixed: Auto-start getting stuck in MP.

  • DCS AJS-37 Viggen by Heatblur Simulations
    Added new textures for inside of upper airbrakes
    Added new textures for inside and outside of lower airbrakes
    Fixed all instances of deprecated 'Color' shader causing severe visual issues
    Added correct tire animations for L/R tires respectively.
    Fixed some lighting direction issues in LoD2 meshes
    Slightly reduced drawcalls by batching together some materials for improved performance

  • DCS: Spitfire LF Mk. IX
    2 New Single Player Missions for Operation Jubilee

  • DCS: P-51D Mustang
    2 New Single Player Missions for Operation Jubilee

  • DCS: Bf 109 K-4 Kurfurst
    2 New Single Player Missions for Operation Jubilee

  • DCS: Fw 190 A-8
    3 New Single Player Missions for Operation Jubilee

  • DCS: Mosquito FB VI
    Texture Template now available here!

  • DCS: Combined Arms by Eagle Dynamics
    Fixed: Attack points clone when moved.
    Fixed: Leopard 2-family. AA MG stabilizes with the hull, not with the tower.

  • DCS: South Atlantic Map by Razbam
    NEW AIRFIELDS:
    • New - Santa Cruz Airfield
      New - Comandante Luis Piedrabuena Airfield
      New - Aerodromo de Tolhuin Airfield
      New - Generated all detail maps for the full map
      New - Porvenir Airfield
      New - Almirante Schroeders Airfield
      New - Rio Turbio Airfield


    GENERAL:
    • New - Updated Lighting components to support 2.8 releases new lighting system
      New - The Normal maps previously pushed are now enabled for the whole map (see know issues)
      New - Added Gause bushes across the Falklands Islands
      New - Started Detailing out the farms in the Falklands (still WIP)
      New - Replaced primary and Secondary Road surface textures across the map
      New - Added new detailing models for surfaces in a few places
      New - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ….
      New - Introduced lighting variations across the map for a more realistic look
      New - Added new towns and villages around new airfields
      Improved - Converted all Lighting to 2.8 standard for all our objects
      Improved - Added lighting variations across the map for a more realistic feel with light colour variation
      Improved - Improved video memory usage which should improve performance across the map
      Improved - Adjusted taxiway lighting at Puerto Williams
      Improved - Detail maps for the low level terrain have been improved for the whole map
      Improved - Existing towns around the airfields have been tweaked for a better look
      Improved - Updated the vegetation maps for 3/4 of the map (still WIP)
      Improved - Resolved forum reported surface triangulation around the Falklands Islands
      Improved - Changed the colour of all of the tracks across the map to be more in keeping with the region
      Improved - Fleshed out Rio Gallegos refuelling terminal
      Improved - Refined the Railway line from Rio Gallegos refuelling terminal


    BUGS:
    • Fixed - Map grid misaligned according to in game coords
      Fixed - Threshold lighting at El Calafate Airfield set to correct direction.
      Added - REIL lights at El Calafate Airfield runway 25
      Added - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models...


    KNOWN ISSUES:
    • Normal maps cause a discolouration around the Falklands Islands Cliffs areas in certain parts

  • DCS Campaigns
    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
    • Bomber formations updated
      Carpet bombing performance optimized
      Ice halo enabled
      More realistic turbulence levels


    Spitfire IX The Big Show Campaign by Reflected Simulations
    • Bomber formations updated
      Carpet bombing performance optimized
      Ice halo enabled
      More ambient chatter added
      Radio procedures improved - you only check in with control over the Channel
      Ingress altitudes adjusted - flight lead will stay low and climb only over the Channel.
      More realistic turbulence levels


    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
    • Mission 10 workaround for JU88 AI crashing into ground units.
      Bomber formations updated
      More realistic turbulence levels


    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
    • Bomber formations updated
      More realistic turbulence levels


    DCS: P-47D Wolfpack Campaign by Reflected Simulations
    • Bomber formations updated
      Ice halo enabled
      UK AAA improved
      More realistic turbulence levels


    DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
    • Ice halo enabled
      More realistic turbulence levels


    DCS: F-14A Zone 5 Campaign by Reflected Simulations
    • AI skill levels adjusted to better match the new AI BFM
      Improved AI breaks
      Fixed the landing checklist in the intro mission
      More realistic turbulence levels
      Bozo calls Speed & Angels instead of Jester


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Ice halo enabled
      Recovery tanker functionality added to mission 1
      More realistic turbulence levels


    DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
    • Intro mission progression fixed
      Ice halo enabled
      Increased bomber speeds to reduce AI glitches
      Carpet bombing performance optimized
      UK AAA improved
      The Bet mission - AI will now put up a fight
      More realistic turbulence levels


    F-86F Hunters over the Yalu Campaign by Reflected Simulations
    • Ice halo enabled
      More realistic turbulence levels


    DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
    • Mission 1 - Adjusted Poodle AI behaviour.
      Mission 2 - Adjusted ATC zone to fix possibility of not being handed off if player is off course.
      Mission 7 - Adjusted AI behavior to avoid rare potential for mid-air collisions.
      Mission 11 - Fixed error in scoring incorrectly deducting points for hitting TOT.


    DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633
    • All Super Carrier versions: New Stennis model added.


    DCS: F/A-18C Rise of the Persian Lion campaign by Badger633
    • Mission 1 all versions: New Stennis model added.
      Mission 13: 420 not engaging fixed.
      Missions 3,4, 6 to 9 and 14: Launch radio call conflict avoided.

Bye
Phant
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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 19 novembre 2022, 1:27

Digitalcombatsimulator.com ha scritto:
DCS 2.8.0.33006 Open Beta
  • DCS World
    VR mask setting not persistent between sessions - fixed.
    Changing ROE or Formation on client aircraft causes client to freeze - fixed.
    Guarded request to cockpit arg values.

  • DCS Black Shark by Eagle Dynamics
    Ka-50 ABRIS map fix.

  • Campaigns

    DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
    • Squashed a number of small bugs.
      Modified AI aircraft to make the mission a bit more challenging.

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Re: DCS WORLD --> Updates versione Open Beta

Messaggio da Phant » 16 dicembre 2022, 16:55

Digitalcombatsimulator.com ha scritto:
DCS 2.8.1.34437 Open Beta
  • Introduced DCS: Black Shark 3 by Eagle Dynamics!
    The main goal is to give the already well-known Ka-50 attack helicopter new features which expand the gameplay.
    • Key features:
      A Missile Warning System for warning about the launch of missiles at a helicopter has been developed.
      The possibility of using Air-to-Air Igla missiles has been implemented.
      A realistic model of an Inertial Navigation System has been developed, which has the properties of a real one: it requires alignment before the flight and accumulates an error. The error of INS coordinates can be fixed in flight by previously assigned landmarks as fixpoints.
      New, more accurate and detailed 3D helicopter model using modern technologies and materials.

  • Introduced new campaign:

    DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

  • DCS World
    Fixed: AI F-14B doesn't seem to use LANTIRN pod.
    Weapons. AIM-120: fixed several issues(oscillations when acquiring target, HOJ tail-chase twitching), improved performance against barrel rolling and high-off boresight targets
    Weapons. Fixed: SA missiles pass through tree trunks.
    Weapons. Fixed: M257 illumination flare’s animation.
    Weapons. Fixed: incorrect launch sequence of S-25-O rockets (correct: 1 rocket per release button press).
    Weapons. Fixed: detonation of 9M127 Vikhr in front of the target without causing damage.
    Weapons. DCS crash after CBU-97 released from F-16 - fixed.
    CTD. The GetDevice function does not work correctly if you call it when there is no plane / helicopter yet - fixed.
    SH-60 has lost part of its textures - fixed.
    ME. Fixed background color in text box. Change size and position widgets.
    Weapons. Altitude and target speed strongly affect GBU-10/12/16 precision - fixed.
    Weapons. AGM-62. RAT propeller spins in opposite direction - fixed.
    Weapons. Harpoon able to hit ground targets on land in R/BL - fixed.
    Weapons. AGM-84D Harpoon does not self-destruct past set distance -fixed.
    AWACS. Multiple AWACS messages spam - corrected.
    AI Aircraft. A-10 does not attack player's Ka-50 - fixed.
    New. Added keyboard response to in-game ESC menu.
    New. Graphics. Added bloom effect to night vision devices.
    Signal flares ignore the bearing value set in the mission editor (they always point at North) - fixed.
    AI Aircraft. When a bomber that is part of Big Formations is damaged, and can no longer keep up with the formation, the whole formation slows to allow them to catch up. Now the leader will ignore such wingmen.
    AI Aircraft. AV-8B. Hovering over the deck for too long after takeoff - fixed.
    AI Aircraft of the carrier. The AI currently climbs ahead, then at 7 DME turns back downwind sharp, flies to where he launched, behind the current position of the boat and then flies to its next WP - fixed.
    Weapons. The SAM Rapier missile trajectory is a bit elevated to eliminate crash to ground with low-level target.
    Ai Aircraft. Corrected CH-53 collision model.
    Fixed: Stop Condition "Time More" is broken.
    Fixed: SSE - Event.dead not called if an object isn't immediately dead.
    Fixed: The column moves off the road and aligns into a "line" after the "stop" command.
    Fixed: SON-9 refusing to track and guide KS-19 fire to target when Moonlight is lower than half-moon.
    Fixed: Vehicles drive through or onto some types of buildings and then get stuck.
    Added IR-effects for old models (Ural-375, ZiL-APA80 etc.)

  • DCS: F-16C Viper by Eagle Dynamics
    Added LADD bombing mode. Instruction video.
    Fixed: CCRP loft that would result in bombs landing short.
    Time-to-release display accuracy adjustments.
    Fixed: Unable to ripple 2 Mavericks when LAU-88 launcher is used.
    HTS/HAD - added additional information to the user manual.
    Fixed: The RWR gave '15' for both F-15 and SA-15 contacts. The F-15 will now have a “hat” over it.
    Fixed: RWS Datalink contact remains on HSD after the track is dropped or destroyed.
    Fixed: CBU-97 submunitions falling short.
    Fixed: Incorrect AIFF behavior when player is on RED coalition.
    Fixed: Maverick boresight has no errors if boresight is incorrect.
    Fixed: Maverick boresighting on ground - no GND JETT ENABLE, no MASTER ARM SIM.
    Fixed: Can no longer cycle modes if MAV FOV has been changed for all Mavericks.
    Fixed: Cycling (Normal/MRM/Dogfight) modes would drop the TGP A-A track.
    Fixed: RADAR does not keep up with locked targets during close range engagements. This would result in the TD box lagging behind the locked target.
    Fixed: FCR would show double symbols on bugged targets.
    Fixed: Incorrect offset aimpoint behavior when OA is slewed.
    Fixed: Removed Priority Mode toggle when switching Search modes and reduced the number of priority targets from 6 to 5.
    Fixed: Early Access Guide - Removed EWR codes from page 316.
    Fixed: Caucasus - updated clouds for the Free Flight instant action mission.
    Fixed: The HUD MAN reticle should be visible regardless of MAN bombing mode.
    Fixed: Aircraft polygon mesh errors.
    Fixed: GBU-24 selected in Single would instead drop in Pairs.
    Fixed: Datalink FCR declutter would incorrectly remove "bricks".
    AA EXP position over target adjusted to center correctly.
    Fixed: TGP not cueing to SPI when using the HTS HARM modes.
    Fixed: INS Fix issue with the HUD with no GPS available.
    Fixed: HSD symbology freezes when Wingman switches to AG.
    Fixed: ECM system locks radar even when set to Standby.
    Fixed: FCR image size and radar sweeps not working in EXP, DBS1 or DBS2.
    Fixed: CBU-97 CCRP DLZ.
    Fixed: DTT Swap description on page 144.

    Coming after this update: In addition to bug fixes, other ongoing work on the Viper includes a new pilot model, radar improvements, tail hook and alternate gear handle, ALR-56M improvements, DTC, and new fuzes/logic.

  • DCS: AH-64D by Eagle Dynamics
    Added Multi-Target Tracker ( so far without synchronization for multi-crew W.I.P ). Instruction video.
    Added Performance Page (W.I.P). Instruction video.
    Fixed: Incorrect SAS Tones and Hold behavior.
    Added Pilot and CP/G first person view models with animations.
    Added new voice messages for George as Pilot and CP/G.
    Added main gears collapse into the fuselage after hard landing.
    Added new livery Korea Air Force, Egypt Air Force and Israeli AH-64D livery created by ZedTank.
    livery update: Grim Reapers 4-2 ARB Devils 1-1 ARB.
    Fixed: Desync ACQ TRN after CP/G`s detach and attach again.
    Fixed; ALT-H activation conditions are not met.
    Fixed: FMC channels not synced on CP/G join - MP.
    Fixed: Can not create waypoints after CP/G exits.
    Fixed: Unable to store targets in multiplayer.
    Fixed: Range source switching back to laser range when Sight changed from HMD to TADS.
    Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit.
    Fixed: Jettison not synced between cockpits.
    Fixed: Point deletion desync.
    Fixed: Switching to the CP/G seat after setting attitude hold in pilot seat issue.
    Fixed: Some ground units did not heat up in FLIR mode.

    Coming after this update: In addition to bug fixes, other ongoing work on the AH-64D includes improvements to the external model, AGM-114L, COMM and DATALINK for Longbow Net support, flight model and SCAS improvements, improved IR signature, and “Robbie” fuel tank option.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Improvement Speed Gate for RWS based on NORM and WIDE target radial velocities.
    Fixed: NCTR ownship identifying Neutrals as hostile
    Fixed: Radar raw hits (bricks) do not show up until the trackfile is built when there is a Link 16 contribution.
    Fixed: Ground designation symbol stuck or absent on the HSI and SA pages.
    Fixed: SEA RADAR locked target not showing correct location on the HSI.
    Fixed: Radar was still tracking some types of AAM's.
    Fixed: HACQ/LHACQ lock would lag behind the true location of the locked target.
    Fixed: HOME FUEL should be reset when landing gear is cycled down to up.

    Coming after this update: In addition to bug fixes, other ongoing work on the Hornet includes a new pilot model, radar performance improvements, improving the flight model and flight control system, and new fuzes/logic.

  • DCS: Mi-24P Hind by Eagle Dynamics
    Added: Engine surge effect due to gas dynamic instability after rockets launch gasses ingestion in engine intakes at low speeds. Effect is dynamic, but generally take as a rule that unguided rockets launch is safe at speeds more than 110 Kph and depend on rocket type and salvo amount
    Added: Petrovich AI now monitor space outside, if not busy with ocular sight, and warn about incoming fire or missile launches that are heading towards your aircraft, Petrovich also will press countermeasures dispense button.
    Added: Quick Start missions were added for NTTR and Caucasus
    Improved: Petrovich AI won't go through ATGM launch routine and distance reckoning if there are no more ATGMs left or loaded.
    Improved: Weapon system circuits logic was reviewed and improved according to electrical schemes and weapons peculiarities. This will affect weapons compatibilities with each other in a single loadout. Please refer to the quick start manual supplement pages for compatibility matrix available here.
    Improved: Weapons rearming panel racks numbering changed to intuitively reflect same weapons racks numbering you can find in cockpit
    Improved: Reference picture for weapons rearming panel updated
    Fixed: Explosion on jettison switch has no effect
    Fixed: CPG Input, some joystick binds were blocked
    Fixed: Petrovich AI voice is cut off when the AI menu is turned off
    Fixed: Machine gun and gunner weight and drag taken into account for FM
    Fixed: Added reference dash to magnetic compass Ki-13

  • DCS: Supercarrier by Eagle Dynamics
    Fixed: IFLOLS Helper disappears if aircraft has drifted right of lineup.
    Fixed: AI aircraft jitter right after takeoff.

  • DCS: F-5E Tiger II by Eagle Dynamics
    Fixed: TACAN frequency left knob click-and-drag control is bugged

  • DCS P-51D
    New Historically accurate Belt Options
    New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1
    New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1
    Damage Model: Armor Glass Value adjusted
    Damage Model: Headrest & Seat Back Value adjusted
    Damage Model: Instrument Panel Value adjusted
    Damage Model: Firewall Value adjusted

  • DCS P-47D
    New Historically accurate Belt Options
    New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1
    New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1
    Damage Model: Rear Armor Value adjusted
    Damage Model: Instrument Panel Value adjusted

  • DCS Fw 190A-8
    Damage Model: Armor Glass Value adjusted
    Damage Model: Headrest Value adjusted
    Damage Model: Seat Armor Value adjusted
    AB250 / AB500 disperse pattern incorrect for high-altitude (Submunition Fusing still WIP)

  • DCS Fw 190D-9
    Damage Model: Armor Glass Value adjusted
    Damage Model: Headrest Value adjusted
    Damage Model: Seat Armor Value adjusted

  • DCS Bf 109K-4
    The new cooling system model is integrated
    Damage Model: Seat Armor Value adjusted
    Damage Model: Armor Glass Value adjusted

  • DCS Spitfire LF Mk. IX
    The new cooling system model is integrated
    Damage Model: Headrest Armor Value adjusted
    Damage Model: Body/bottom Armor Value adjusted
    Damage Model: Bullet Proof windscreen Value adjusted

  • DCS Yak-52
    The new cooling system model is integrated

  • DCS NS 430
    Fixed missing terrain data

  • DCS AV-8B N/A by RAZBAM Simulations
    Fixed: Corrected VSTOL HUD pitch caret to move with pitch ladder
    Fixed: Corrected VSTOL HUD to have proper caged behavior
    Fixed: Corrected HUD steerpoint caret now properly wind corrected
    Fixed: ACP now shows correct fuzing mode
    Fixed: AOA HUD indicator now shown correctly in half increments
    Fixed: VSTOL HUD sideslip indicator now correctly displayed and positioned
    Fixed: VSTOL HUD added missing "C" symbol for gear centred in sideslip indicator
    Fixed: Radalt on HUD should show a minimum of 10ft
    Fixed: "C" in VSTOL HUD sideslip should only show for gear down
    Fixed: HUD should show gear CTR when going up
    Fixed: HUD should show gear CAST or NWS when going down depending on anti-skid switch position
    Fixed: Waypoints and target points becoming mixed after changing selection with QA.
    Fixed: QA not switching to TGPT when T0 does not exist.
    Fixed: Targetpoints not cycling when T0 does not exist.
    Fixed: Cannot enter Target points when the current steerpoint is W0
    Added: Joystick axis binds for Comms volume and UFC brightness.
    Updated: Rockets loadouts in instant and training missions.

  • DCS M-2000C by RAZBAM Simulations
    Fixed : Air refuel never ends with dropped tanks
    Fixed : Missing switch sounds
    Fixed : Master caution reset button not moving (binds are reset)
    Fixed : Autopilot buttons animations stuck (binds are reset)
    Fixed : Magic/Radar lock merge (triangle) wrong if radar in memory mode
    Fixed : INS still positioning after total failure
    Fixed : VTB showing tactical waypoints after INS total failure
    Fixed : AP staying connected after INS total failure
    Fixed : Wrong IDN flags
    Added : TAF mission scripting arguments
    Added : Ground power unit sound
    Improved : Flight model yaw behavior
    Improved : Rudder authority curves
    Improved : New engine sounds
    Improved : DEFA 554 sounds
    Updated : AP does not disable pedals
    Updated : NCTR code for Mi-24 fixed and added Mirage F1

  • DCS MiG-21bis by Magnitude 3
    Fixed blinking canopy glass during rainy weather.
    Fixed warning light electrical operation.
    Fixed Loading Screen and Briefing backgrounds from not properly showing.
    Adjusted Cockpit 3D file and Livery folder names.

    NOTE: Users with custom liveries will need to move them to the new location
    …\Mods\aircraft\MiG-21bis\Liveries\Cockpit_MiG-21bis

  • DCS JF-17 by Deka Ironwork Simulations
    Added: Flight Manual CN (EN version is under translation)
    Added: may out of consciousness due to high speed airstream (>850 km/h) on face after canopy lost
    Updated: cockpit texture and light
    Updated: ejection through canopy now
    Fixed: crash if DCS installation path has CJK characters
    Fixed: S1 Fwd should toggle gun selection once in DGFT mode
    Fixed: chute should not be deployed if gear is retracted
    Fixed: compressed air refill
    Fixed: some input binding

  • DCS MB-339 by IndiaFoxtEcho Visual Simulations
    Improved tip tank textures for Ghana, Malaysia, Peru, UAE liveries
    Improved external 3D model UV Mapping
    Improved static force and damping for nosewheel (this issue still monitored and under investigation with ED Team, please report any occurrence)
    Improved ME customizations page for better readability:
    • Fixed: Pilot Equipment selection list
      Added: Aircraft Variant selection to choose between external model MLU/Pre-MLU
      Added: checkbox to store apart the Gun Camera of the gunsight (Guncamera feature still WIP)
      Added: options changes are visible and updated in payload editor

    Removed reflective texture when mirrors are closed (as suggested by the Community)
    Reduced FFB intensity when the landing gear is down
    Flight Manual Updates
    • Updated mission editor special menu section
      Added gunsight depression tables (thanks to Giaco1)

    Added gunsight depression tables to Kneeboard
    Added G structural overload sound effect
    Added possibility to partialize the airbrake position (see the following para)
    Added the following keybindings
    • Airbrake Extend
      Airbrake Retract
      Toggle Emerg Landing Gear
      Toggle Fuze SAFE -> NOSE/TAIL
      Toggle Fuze SAFE -> TAIL ONLY
      Weapons Jettison
      Toggle Master Arm Switch
      Selective Jettison Button
      Lock/Unlock Flight Controls
      Toggle SEQUENCE Single/Ripple
      Toggle Station 1
      Toggle Station 2
      Toggle Station 3
      Toggle Station 4
      Toggle Station 5
      Toggle Station 6
      Toggle Front Seat Fuel Dump
      Toggle Rear Seat Fuel Dump
      Engine Start
      Toggle Front Seat Anti-Skid System
      Toggle Rear Seat Anti-Skid System
      Toggle Fuel Transfer Switch
      Toggle Front Seat Fuel Shut Off Switch
      Toggle Rear Seat Fuel Shut Off Switch
      Toggle AHR/GPS On/Off
      Toggle Anti Ice Engine Switch
      Toggle Front Seat Pitot Anti-Ice Switch
      Toggle Rear Seat Pitot Anti-Ice Switch
      Toggle Windshield Demist Switch
      Toggle Rain RMLV Switch
      Toggle Master Arm Inib Switch
      Toggle Beacon light switch
      Toggle Flash/Steady Nav Light switch
      Toggle Nav Light Brt/Off switch
      Toggle Nav Light Dimm/Off switch
      Toggle Taxi Light On/Off Switch
      Toggle Landing Light On/Off Switch

    Fixed: Smoke lights are visible on MB-339A when the gunsight is not installed
    Fixed: TACAN MODE knob position of rear seat
    Fixed: Flaps does not have collision model
    Fixed: Formation lights are not visible on Tip Tanks for the following liveries: Gray Italian Air Force, Frecce Tricolori, Al Fursan
    Fixed: Lost damage arguments for main gear vanes are now correctly linked
    Fixed: Canopy severance handle and frame opening handle passing through blind hood on the external model
    Fixed: AM(Malaysia) preset payload wrongly loading LR-25 instead of LAU-3
    Fixed: AP(Peru') missing payload preset
    Fixed: TipTanks are now correctly removed from the model in payload window
    Fixed: Crash on eject when in multicrew
    Fixed: Rear Seat ICS Initialization
    Fixed: HSI shows TrueHeading instead of MagneticHeading
    Fixed: Rear pilot present only from the internal view when "Solo" flight mode is selected
    Fixed: Easy flyable with one wing
    Fixed: CDU/RDU shows wrong TTG and GS
    Fixed: desync preset frequencies set out of range in mission editor
    Fixed: Rear seat throttle always control the engine in multicrew
    Fixed: Impossible to communicate with ground crew when the canopy is closed
    Fixed: Impossible to bind Comm Menu on Hotas
    Fixed: Instructor Rudder Pedal Animation is Reversed
    Fixed: Low intensity for warning lights illumination
    Fixed: Impossible to end the mission 4 of mini-campaign
    Fixed: Wrong voiceover on training mission for MK82 ripple selection
    Fixed: A/A training mission blinds the air contacts
    Fixed: Canopy not locked in auto start procedure
    Fixed: Long loading times when a mission is launched
    Fixed: Wrong empty weight value

  • DCS AJS-37 Viggen by Heatblur Simulations
    NEW: Standard AGM-65 Maverick seeker implemented
    • Able to lock buildings and map structures.
      Fixed AGM-65’s being unusable after jettison then Re-Arm.
      Display polarity is now correctly calculated.
      Default EP-13 sight brightness and contrast adjusted for better visibility
      Default EP-13 brightness at night or dusk adjusted to avoid melting eyes.

    NEW: Added “launch” tone detection in RWR: RWR will now detect launch radiation patterns if defined for a given system
    NEW: Added native PBR textures for almost all exterior textures, improving fidelity and detail and enabling more advanced livery creation.
    NEW: Simplified and revamped paint kit with newest additions and refinements
    NEW: Added dynamic tail tactical numbers, can be triggered by setting Argument 850 to 1.0
    NEW: Added overwing vapour and LERX effects.
    Adjusted FM performance, chiefly:
    • Adjusted drag at high mach numbers (>~1.2) and altitudes.
      Full afterburner thrust at high Mach numbers (>~1.2) and altitudes adjusted
      Overall acceleration slower at high altitudes

    Corrected afterburner fuel consumption
    Fixed instances of flight model damage states desyncing with visuals.
    Default standby altimeter now set to 1013
    Fixed Radar elevation not being 0 degrees relative to horizon in Terrain Avoidance mode.
    Fixed Standby KURS indicator being frozen at 180 degrees
    Changed RB24 guidance time to 0.5s from 2s.
    Increased RB24 proximity fuse to 9m per SwAF documentation
    Fixed target points being labelled as navigation points when added on the F10 map.
    Fixed the afterburner effect clipping and becoming oversized when the engine was stalling.
    Changed colours for LYSBOMB candles
    RB-24/74 FM’s now match ED AIM-9.
    Implemented major corrective pass on exterior artwork, including:
    • Added missing hatches and details on right side of aircraft
      Smoothed out sharp edge on leading edge of intake
      Removed some clipping surfaces between interior and exterior of airbrakes
      Fixed some clipping of objects at wing-root between fuselage and wing-root
      Centre fuselage fin is now properly centred
      Fixed shading errors near vertical tail on exterior model
      Fixed several items clipping through from cockpit to exterior.
      Removed gap between exhaust vents and fuselage
      increased canopy glass specular tiling
      Adjusted AoA probe locations
      Corrected mirrored "don't step here" decal on intake "strengthener" arm
      Removed erroneous decals on right side of aircraft
      Added additional detail to tail RWR area and revamped RWR receiver texture (Thanks Magnus S!)
      Corrected broken normal map artefacts on inside of aircraft intake
      Corrected broken polygons and gap just forward of vertical stabiliser
      Corrected errant tangent basis on all pylon normalmaps
      Fixed gaps between fuselage and inside of exhaust elements
      Dithered _T normal to avoid shadow banding
      Compressed various textures left in .png
      Removed normal map rendering from LoD2+ for improved performance
      Rebuilt LoD1 & LoD 2 and adjusted rendering ranges

    Remastered and revamped bare metal liveries to use PBR textures
    Temporarily made the “SE-DXN v3” livery simply match the bare metal base livery until re-exported using new Paintkit.

  • DCS F-14 Tomcat by Heatblur Simulations
    NEW: Added wheel chocks. By default on for cold starts.
    Fixed aircraft in place when chocks are active, avoiding deck sliding on carriers.
    Fixed LANTIRN CTD with 2.8.
    Added FPS-117 to the RWR threat library.
    Fixed not all masses contributing correctly to the total mass and balance on each respawn; causing discrepancies in aircraft performance on subsequent flights.
    Fixed shader definition for far LoD - aircraft will now sample a small part of main aircraft textures for the right colour.
    Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
    Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
    Added VX-9 XF240 White Whale livery by Isaac. (Thank you!)

  • DCS Mirage F1 by Aerges
    Optical Sight:
    • “ANTENNE” (“ANT” aka “blind shooting”) gunsight mode is implemented.
      Increased the gunsight accuracy in “GYRO” mode with target range and range rate available.
      Fixed “GYRO” gunsight mode accuracy with target fixed range of 300 or 600 meters.
      Updated default values used by the gunsight when CADC or AoA data is unreliable or absent.
      Attitude reticle will be removed from indication when CADS attitude information is unreliable or absent.

    Other fixes and improvements:
    • TACAN lights logic reworked following SME feedback.
      TRAP-136 radio unit guard receiver computation performance was improved.
      PA test light button was made operational.
      Fuel counter now works according to SME description.
      Adjusted AoA test rate.
      Countermeasure counters no longer require electricity to reset.
      Updated startup sequence.

  • DCS Black Shark 2 by Eagle Dynamics
    Fixed crash with export at cockpit initialising.

  • DCS: UH-1H Huey by Eagle Dynamics
    Fixed: UHF 1MHz and 50kHz knob controls are inverted
    Fixed: UHF 10MHz knob controls are inverted
    Fixed: UHF Volume binds are inverted

  • DCS: Persian Gulf map by Eagle Dynamics
    Improvement - Realtime lights technology have been implemented to the majority of terrain buildings
    Improvement - Realtime lights technology have been implemented to the vehicles
    Improvement - Realtime lights technology have been implemented to the ships
    Improvement - Realtime lights technology have been implemented to the billboards
    Improvement - Night lights at Dubai Free Zone Port
    Improvement - Destruction model of Abu Dhabi International Airport Terminal
    Fixed - Khasab airfield. Collision during takeoff in some cases
    Fixed - FLIR textures of terrain objects
    Fixed - Powerline masts pop into view at very short distance
    Fixed - Collision of Abu Dhabi International Airport Terminal
    Fixed - Frequencies on beacons Kish, Lavan island
    Fixed - terrain traffic pop up from tunnels on the surface in some cases

  • South Atlantic Map by RAZBAM
    New - Refinery area Puerto Sara
    New - Rio Chico Airfield (Helo Port) South Side of Rio Gallegos
    Added - some custom animated Police cars for both mainland and FK variants with emergency Lighting
    Added - Ambulances with Emergency Lighting
    Completed - Refinery Parque Industrial Cabo Negro-Laredo (North of Punta Arenas)
    Completed - Remaining stragglers for Light migration of assets to 2.8 lighting standard
    Completed - Rio Gallegos Refinery
    Improved - Lighting within hangers now cast light into cockpits
    Improved - Added more models for the Refineries across the map with animated smoke
    Improved - Map Geo Names for Argentina / Chile
    Bug - Fixed placement of billboards and lighthouses being sunk into the ground
    Bug - Fixed Runway Lights replaced with renamed ED versions
    Bug - Fixed odd ground square discoloured areas around MPA airfield

  • DCS Campaigns

    F/A-18C Aggressors BFM Campaign by Maple Flag Missions
    • Tweak the triggers to allow breaking the hard deck to happen but at a much reduced pace.


    F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions
    • Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.


    F-15C Aggressors BFM Campaign by Maple Flag Missions
    • Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.


    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    • Mission 5 – Enfield 1 flight did not taxi to catapult - FIXED
      Missions 6-12 – Mission scoring broken - FIXED


    DCS: F/A-18C Raven One Campaign by Baltic Dragon
    • Mission 02. Updated weather (changed dynamic to static, which looks much better).
      Updated tanker track so there is no chance player enters Iranian airspace.
      Removed tanker directly on the way of the SCG.
      Mission 09. Added safeguard in case Venom misses zone due to AI pathfinding issues.
      Mission 14. Fixed issue with aircraft blocked on deck before launch.


    DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
    • Mission 05. Updated briefing (removed references to CAT 3 and 4).
      Reverted player to cold start (which solves the problems with lights on not being registered)
      Mission 08. Fixed problem with wrong TOT for some flights.
      Mission 09. Updated fuel level for the player (was 75% by default).
      Mission 10. Minor updates in text / messages.
      Mission 14. Fixed rare issue with mission failure if Clementine crashes after exiting the AO.
      Added safeguard for SA-6 site in case AI SEAD fails to destroy it


    DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon
    • Mission 06. Reduced amount of fuel in short (AAR) version.
      Changed wingman's formation to avoid him hitting the player when in observation position
      Mission 08. Fixed bug with no comms after landing back at Nellis.


    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
    • Bombers will be more willing to open fire


    DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
    • Typo fixes
      More bomber updates


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Workaround for the player's landing potentially damaging the carrier in mission 7


    DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
    • All Mission: Options changed to allow Easy Comms, BDA, etc. in all missions if the player so chooses (DCS World Options > Gameplay > Easy Comm)
      All Mission: Options changed to NOT allow ALL in F10 View Options (DCS World Options > Gameplay > F10 View Options). Naughty, naughty
      Mission 0: Pig 2 will now go Trail when ordered. Pig confirms order to go Trail. Player is ordered to exit active on the left taxiways to meet Follow Me truck
      Mission 3: AI aircraft dumbed down a bit and their ordnance limited for game enhancement


    DCS: UH-1H “Worlds Apart - Spring 2025” Campaign
    • CMP File: Spelling errors corrected. French mission description added
      Mission 1: Spelling errors corrected. Formation task disabled


    F/A-18C Rise of the Persian Lion campaign by Badger633
    • Mission 6: all versions: Phantoms not engaging, fixed
      Mission 7: Normal/EZ: Radio conflict with carrier fixed

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