DCS WORLD --> Updates versione Open Beta

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 2 ottobre 2020, 19:55

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.55847 Open Beta
  • DCS World
    MP. Protocol version changed. All participants are required to update.

  • DCS A-10C II Tank Killer by ED
    A-10C II can not takeoff without the old A-10C module installed - fixed.
    A-10C. Double geometry switches on the lighting panel - fixed.
    Flight Manual EN Updated.

  • DCS F/A-18C Hornet by ED
    No Datalink contacts when started from cold start - fixed.

  • Campaigns

    F/A-18C Serpents Head 2 campaign by Badger 633
    • Mission 2 : Soldiers not entering vehicle fixed
      Mission 5 : Trigger made more forgiving ( Normal and EZ A2A)
      Mission 10 : Turning carrier fixed. ( Normal and EZ A2A)

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 8 ottobre 2020, 1:48

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.55960 Open Beta
  • DCS World
    MP. Fixed a crash in ground units path-finding.

  • DCS P-47D Thunderbolt by ED
    Updated manual EN and RU. Caution note for external tanks usage is rewritten.

  • DCS JF-17 by Deka Ironwork Simulations
    Added external fog and MFCD screen animations for player and AI
    Added 2 training missions
    Should fix slew axis reverse on C701 when zoomed in
    Fixed T5 differences in axis and buttons

  • ChinaAssetPack by Deka Ironwork Simulations
    Fixed zbd-04, hq7 collision models

  • DCS F/A-18C Hornet by ED
    Fixed translation in F/A-18 Weapon Practice mission

  • DCS A-10C II Tank Killer by ED
    Updated Syria A-G mission
    Removed empty page in A-10C II Flight manual

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 4 novembre 2020, 17:21

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.57264 Open Beta
  • DCS World
    The new Damage Model code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
    Terrain: improved background preload for less stutters
    Terrain surface textures: improved details at altitude for HIGH terrain texture option
    Terrain: improved loading resources and memory management
    Terrain: fixed excessively curved paths
    Terrain: fixed leak after destroying scene object
    Terrain: fixed civil traffic disappearing
    Terrain: fixed grass disappearing
    Trees: improved far LOD rendering
    Trees: fixed mirroring far LOD (may break user MOD https://forums.eagle.ru/forum/english/d ... r-caucasus)
    DCS crash when Land Rover 101 died - fixed
    Big formation task aircraft placement doesn't work as intended - fixed
    Behaviour of the AI gunners on bombers improved
    AI Pilot Bailout Procedures were improved
    Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight.
    WWII bomber formation keeps mission set altitude during threat of AAA
    AI Emergency Procedures - ditching on water is added
    WWII torpedoes have better destruction force against ships now
    Mission Editor: Added ability to Show/Hide all units of coalition (found in map options)
    Corrected Historical Mode database.
    AI F-14s don't use TWS with AIM-54 missiles - fixed.
    MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed.
    AI MLRS do not rearm and continue to fire - fixed.
    AI Tornado GR.4 unable to mid-air refuel - fixed.
    ME. Fix displayname tasks: 'WW2 big formation' -> 'Big formation' 'WW2 Carpet bombing' -> 'Carpet bombing'.
    GUI. Name of the mission file will be taken from mission description if omitted in description .lua.
    MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions.
    Sound. Support mono USB headsets.
    Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others.
    Sound. Added global origin-sphere around spatial sources.
    JDAM. Fixed satellite seeker error.
    JDAM. CEP for JDAM is equals 5 meters now.
    JDAM. Possible fix for MP sync of satellite guided weapons.
    JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs).
    JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment.
    JDAM. Fixed g-load "freeze" bug
    JDAM. GBU-38/54 supersonic lift correction.
    JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree.
    JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected.
    Added new AGM-65L model.
    JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more.
    AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km.
    AGM-84H terminal stage parameters update.
    CBU-87/97/103/105. Reduced the influence of the wind.
    SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns.
    AI unable to drop multiple JDAMs on a single attack run - fixed.
    AIs optic sensors will take into account the blindness by sun.
    AI. Reduced the probability of AI planes falling into the water during air combat.
    AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot.
    AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission.
    AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed.
    AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed.
    AI aircraft stuck on some runways before takeoff - fixed.
    AI. Corrected the helicopter group landing.
    AI. Mi-8 jitters during taxi to takeoff - fixed.
    AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed.
    AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation.
    Aerobatics task. Added Horizontal Eight.
    AI will not go to takeoff with significant damages.
    AI with damage after landing will not remain on the runway.
    AI. Aircraft wreckage destroyed on the ground will be removed in 3 minutes.
    Radio. WWII. Restored radiocommand “Cover Me”.
    AI behaves incorrectly during a follow task in some cases - fixed.
    Update of Russian Localization (GUI mission list).
    AI aircraft goes to collision during taxiing to the runway in some cases - fixed.
    AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed.
    MP. Dedicated Server. Neutral units appear as RED on client - fixed.
    ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl.
    ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed.
    ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed.
    Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission.
    MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed.
    ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range.
    ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed.
    SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed.
    MP. Select Role window. Added filters and search box for slots.
    ME. Added hide/show unit filters per coalitions in the Map options panel.
    AI. Crash on wcPlane::Select_Flight_Task - fixed.
    AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed.
    AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitude - fixed.
    Updated DE, CN, RU, FR localization.

  • DCS AJS-37 Viggen by Heatblur Simulations
    Fix to HUD shutting of in sidewinder fast select mode.
    Added invisible FARP object. Single parking spot. (I'll write up a guide on the new FARP mechanics)
    Added Caukasus short-field training instant action mission.
    Fix to CTD related to saved-games folder in non-latin script.

  • DCS AV-8B NA by RAZBAM
    GBU-54 are now loaded on DITERs.
    Removed all TERs with 3 bombs from Stations 3 and 5
    Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases.
    Improved: High Drag bombs can now be released as Low Drag
    Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area.
    Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate.
    Added flight control system joystick switch abstraction keybinds
    Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero
    Fixed: TPOD/JDAM CTD when releasing the bombs.
    Fixed: TPOD erratic behavior when using JDAMs.
    Fixed GBU-32 not tracking.
    Fixed Waypoint Icon not visible if designated and NWS is pressed.
    Fixed Com channel selector keybind incorrect behavior.
    Fixed LAR rings not showing on EHSD for GBU-54.
    Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC.
    Fixed: No markpoint menu option in AG mode.
    Fixed: DMT roll stabilization when in A/A mode.
    Fixed: AGM-65F internal handling inconsistency.
    Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area.
    Fixed: Release tone to sound after each release.
    Fixed: NSW not changing IRMAV FOV when missile is uncaged.
    Fixed: AAR zone circle out of position when EHSD is decentered.
    Fixed: Various issues with the caged velocity vector.
    Updated: AUTO release mode. New procedure is in the Forums: https://forums.eagle.ru/forum/englis...2020-q4-update
    Updated: TPOD Functionality for G4 integration with aircraft systems:
    • TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS.
      HTS TDC now updates System Designation.
      Super Wide FOV (SWFV) mode has been enabled (PB10).
      LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR).
      Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X.
      Zoom factor now changes when long pressing PB3 or PB4
      New laser modes have been added.
      Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT.
      When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation.

  • DCS M-2000C by RAZBAM
    Fixed: Missing wheels
    Fixed: left/right wheel brake combined axis command not working.
    Fixed: throttle deadzone at high throttle.
    Fixed: Various issues with the caged velocity vector.

  • DCS C-101 Aviojet by AvioDev
    Fixed and improved startup training missions (EN, ES and CN)
    Fixed basic visual flight training mission (EN and ES)
    Fixed radios and navaids lesson 1 (EN, ES and CN)
    Fixed IFR Flight training mission (EN, ES and CN)
    Fixed Guns and Rockets training mission
    Changed direction of engine y moment (pitch moment)
    Fixed Bombs training missions, EN and ES
    Fixed Sea Eagle training missions, EN and ES
    Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too
    C-101 mach number indicator scale reaches now 1.0
    Cockpit lighting knobs do not deploy the gear anymore when flying multicrew
    Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model
    Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority)
    Added lighting to OFF labels in forward cockpit fuel panel
    Fixed sound error message at engine shutdown
    Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP)
    Added Georgia fictional liveries
    Fixed trim system in multicrew (it doesn’t desynchronize now over time)
    Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew
    Electric load of batteries is now balanced according to their current capacities.
    'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer
    Improved synchronization of flight controls position in multicrew (when the client doesn’t have control, won’t be able to move the stick).

  • DCS SA-342 Gazelle by Polychop Simulations
    Fixed RWR symbology
    Fixed TV targeting symbology.
    Fixed laser rangefinder symbology

  • DCS JF-17 by Deka Ironwork Simulations
    Added external fog and MFCD screen animations for player and AI
    Added 2 training missions
    Added more keyboard/device bindings
    Should fix slew axis reverse on C701 when zoomed in
    Fixed TOT desired speed
    Fixed T5 differences between axis and buttons
    Fixed inlet total pressure recovery coefficient at lower speeds
    Fixed gain/level value display in WMD7 page
    Fixed HUD brt/cont adjustment
    Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode
    Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input)
    Removed blank angle for AG radar (because no SAR feature)
    Adjusted actuator rate
    Adjusted WMD7 IR WH/BH effect (still WIP)
    Adjusted deadzone for antenna axis
    Revised landing gear drag & damage model
    If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position.
    If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking.

  • China Asset Pack by Deka Ironwork Simulations
    Fixed zbd-04, hq-7 collision models
    Fixed C-802AK crashed into sea issue
    Fixed static warning board missing in game issue
    Adjusted BRM-1 engine for reasonable range.

  • DCS F-18C Hornet by ED
    Added Azimuth / Elevation Radar Sublevel (FLIR Sublevel/AUTO IFF/MIDS - W.I.P).
    Added PRECISE and GRID Coordinate Entry.
    Added Datalink Symbols on HMD.
    Added HMD control page from SUPT.
    Added IN LAR indication.
    Added FTT mode for moving targets.
    JDAM:
    • Added input of terminal parameters. (DLZ for terminal data - W.I.P)

    DCS Hang / crash with jettison procedure - Fixed.
    AACQ mode - Correction of the logic of work (W.I.P).
    Datalink in the Hornet only works in the day, not at night - Fixed.
    HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed.
    Missing Course Line Option for TGT (HSI and SA Page) - Fixed.
    Automatic IFF disabled in LTWS.
    COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2,respectively - Fixed.
    Radio digits corrupt during cold start - Fixed.
    AGM-65F resets after shooting all AGM-65E's - Fixed.
    Laser mavs will not fire after IR mavs used - Fixed.
    Added Angle of Attack (AoA) steady tone for certain conditions:
    • AoA above 35 and below 7 degrees
      FLAP FULL AoA above 32 degrees
      FLAP HALF AoA above 35 degrees
      With stores AoA above 25 degrees

    AGM-84E - PP mode unable to set target elevation - Fixed.
    PRF should not be pilot selectable in ACM modes - Fixed.
    TDC over Azimuth hides the setting - Fixed.
    STEP cursor fixed when using EXPAND.
    RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed.
    Corrected guns and rockets HUD / STORES symbology.
    EW symbols on SA always show upright - Fixed.
    SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed.
    Removed LOFT for HARM in TOO and SP modes (same way as F-16C).
    IN RANGE notification in HUD with no target data - Fixed.
    Mark points become corrupted when using WPDSG - Fixed.
    Fixed indication of JDAM and cannon on HUD.
    AGM-65E Will not fire on a building if the MAV is SOI - Fixed.
    Weapon volume for AIM-9X adjustment - Fixed.
    FPAS descent distance - Fixed.
    Paddle switch and Pinkie button animation switched - Fixed.
    TAC Menu does not show the weapon option unless the stores page has been selected - Fixed.
    Fixed indication of AGM-65E.
    COMM control does not work while the radios are not powered - Fixed.
    UFC Scratchpad Error input - Fixed.
    ACM and SIL mode crossing - Fixed.
    Reversed ground effect at high speed is fixed.
    T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed.
    Mark point cannot be displayed in feet - Fixed.
    If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed
    A-G/A-A radar page shows true heading - Fixed.
    TWS still functions on ground -Fixed.
    Radar scans even on the ground (on carrier as well) - Fixed.
    AG radar. Functions on the ground at zero speed and WoW - Fixed.
    STT acquisition always uses the current PRF in INTL - Fixed.
    DDI#7 function during TDC designation - Fixed.
    Harpoon HUD intersection indication - Fixed.
    Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed.
    AACQ with TDC over different track than L&S - Fixed.
    AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed.
    Player's ladder at cold start moves - Fixed.
    HUD TD Diamond not ground stabilized - Fixed.

  • DCS F-16C Viper by ED
    Added HARM loading option on stations 4 and 6.
    Added HQ-7 and Roland to HARM sensor database.
    Waypoints are disappears after switching to A-G and back to NAV - Fixed
    Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated).
    Nosewheel steering gains - sensitivity adjusted.
    AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed.
    AGM-65G/D/H/K adding missing options:
    • Boresight (BSGT) option.
      Uncage (allow Maverick gyro to complete 30 seconds earlier).
      It is possible to lock on with two missiles prior to launching the first missile.

    Generator stops and FCR alignment turns off after being idle for too long - Fixed.
    NOT SOI for HSD - Fixed.
    AGM-65 WPN Page symbology errors - Fixed.
    Check Exterior lights COVERT modes - Fixed.
    HARM HAS - redesigned logic - Fixed.
    Switching Master Modes PWR OFF HARM's - Fixed.
    Mavericks should already be powered on and warmed up on air start - Fixed.
    Livery names are incorrectly formatted - Fixed.
    EO submodes not remembered - Fixed.
    Aerodynamic forces on gear posts inverted -Fixed.
    Selected station number must be highlighted, not boxed - Fixed.
    Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator.
    Updated DE Viper manual.

  • DCS Supercarrier by ED
    Static crew men have collision - Fixed
    "See you at 10" stays after used - Fixed
    AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed
    Added more Variance in AI Carrier Approach Speed
    SU-33 and Kuznetzov abort take off - Fixed
    Lights are turned on on bridge and opened spaces below flight deck day time - Fixed
    All aircraft spawn from runway - Fixed
    Deck crew disappears on game PAUSE - Fixed

  • DCS A-10C II Tank Killer by ED
    Available for all countries in the Mission Editor.
    Animation of opening of aircraft canopy has been improved.
    Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed.
    "Hide stick" feature is added.
    Aircraft skins are restored in all training missions.
    Flashing for navigation lights - fixed.
    Setting Chaff or flare above 255 and releasing crashes DCS - Fixed.
    Flare count updated. Flares count increased up to 480.
    Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI.
    China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead.
    Sounds for the GAU8 gun are updated.
    Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited).
    HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming)
    A-10C2 Canopy damage now visible in the external view and cockpit both.
    UFC Panel Labels updated
    Radio Call placard matches ACFT Tail number now
    Nose gear strut compression improved
    NS 430 navigation system isn’t available for A-10C II further
    HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights.
    Fixed Fuel Selector Knob position at start - it was not “lined up” correctly.
    HUD CCRP mode was disabled for APKWS rockets.
    HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change.
    HMCS SADL assigned target shape was changed to the red solid triangle.
    Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile).
    Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions.
    Added ‘Default Gun Mode' and ‘HMD render eye’ options for A-10C II.
    Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available.
    TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad.
    Tweaks to Russian HOTAS input translations for A-10C.
    A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed.
    Joystick VKB Gunfighter. Renamed correctly in customized profiles.
    Fixed CTD on Transport.dll

  • DCS P-47D Thunderbolt by ED
    Water injection system is added
    Engine improvements based on water injection system
    Air cooling model improved
    Fixed a bug with displaying some elements after destruction of wings.
    Rudder plate at max deflection angles intersects with other elements - fixed
    Cowl flaps control rod model improved

  • DCS FW 190 A-8 by ED
    Smoke screen button assignment - fixed
    Oil temperature - fixed

  • DCS FW 190 D-9 by ED
    Corrections to the cooling model

  • DCS Spitfire LF Mk IX by ED
    When leaving aircraft to AI it’s tail sinks into the ground - fixed
    Added the burned model
    Some visual gaps between cockpit and the external model are closed

  • DCS Flaming Cliffs by ED
    MiG-29G. Cockpit indication doesn't work - fixed.
    MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed.
    Su-25. Added single mission to Syria map.
    SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack.
    Updated / added Instant Action missions

  • DCS Ka-50 Black Shark by ED
    The elevation of the Vikhr ATGM does not correlate with the sight - fixed.

  • DCS WWII Assets pack by ED
    New units are added to the pack
    • M1 37mm AAA
      M45 quadmount AAA
      QF 3.7-inch AAA
      Daimler Armoured Car
      M4 High-Speed Tractor
      Light Tank Mk VII Tetrarch
      FuMG 401 Freya LZ radar

    MG shoots higher on sd234\2 Puma. Sight reticle has been changed
    A-20G behavior is changed to attack aircraft/bomber
    The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed
    AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced
    Evasion maneuvers for WWII bombers improved
    The following units have been made available free for all users:
    • A-20G bomber
      Flak 18
      Bofors 40mm
      Panzer IV
      Sherman
      Sd.Kfz.251
      M2A1
      Blitz 3.6-6700A
      Bedford MWD

  • DCS Combined Arms by ED
    MLRS do not rearm and continue to fire - fixed.
    Descent doesn't move after landing - fixed.
    Improved AI movement along the route.
    Fixed infantry stuck.
    Units "on road" are directed to the next WP - fixed.

  • DCS The Channel Map by ED
    Optimized surface details
    Fixed: unable to set temperature
    Improved TAD textures
    Made birds' ambient sounds less annoying

  • DCS Syria Map by Ugra Media
    Optimized surface details
    Eliminated AIs traffic jam on some airport runways during takeoff.

  • Campaigns
    The Border Campaign by Armen Murazyan:
    • The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored.


    FW-190A-8 Horrido! campaign by Reflected Simulations:
    • Temperatures adjusted.
      New assets added.


    Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:
    • Various bug fixes and improvements.
      New assets added.


    UH-1H Argo Campaign by by 373vFS Greg:
    • Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes


    F/A-18C Raven One campaign by Baltic Dragon:
    • Mission 3. Fixed foul deck conditions in M03A and 03B.
      Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island.
      Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing.
      Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack.
      Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections.
      Mission 14. Removed debugging messages.


    A-10C The Enemy Within campaign by Baltic Dragon:
    • Added campaign of A-10C II.


    L-39 Albatros: Kursant Campaign by ED
    • Mission 08: The logic of the final message in the unsuccess has been improved.

Bye
Phant
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Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 10 novembre 2020, 18:17

Digitalcombatsimulator.com ha scritto:
Hot fix DCS 2.5.6.57530 Open Beta
  • DCS World
    Crash during loading or immediately after loading a track - fixed.
    Crash in the webrtc_plugin.dll - fixed.
    Night time unit visibility, flickering white dots - fixed.
    Major RU localization update.
    MP. Su-25, Su-25T net phantom is not syncronized with pilot when server started paused - fixed.
    Damage - fixed crash when crewman state change is not created as neglectable.
    MP. Fixed multiplayer crash due to overflow of ammunition table.

  • DCS Supercarrier by ED
    Crew only in one eye in VR in F2 view - fixed.

  • DCS Flaming Cliffs by ED
    Adjusted Su-27 and Su-33 cockpit mirrors. Parts of the airframe are visible.

  • DCS F/A-18C Hornet by ED
    Bloom around hornet nav lights appears too large/bright at distance - Fixed
    Navigation lights very bright in day time - Fixed

  • DCS F-16C Viper by ED
    Added AGM-88 HARM section with HAS mode procedures.
    UFC Training mission static aircraft placement issue - Fixed
    Added Viper AIM-9LM Training mission
    Fixed typos and mission (Lesson 11) picture error
    Added Viper AIM-120C training lesson.
    Added Viper Lesson 13 - Air-Air TWS and LINK-16 Use
    Added Viper training lesson 14 - Air-to-Air ACM and HMCS use

  • DCS Campaigns
    Memory of a Hero campaign by Stone Sky:
    • In mission 13, the behavior of the AI ​​escort helicopter has been improved.
      In mission 16, the error of choosing the ending was fixed.


    Mi-8MTV2 The Crew Part 1 campaign by Stone Sky:
    • In mission 7, the problem with landing on the first site has been fixed.


    P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulation:
    • AI startup bug workaround
      Mission 13 progression fix
      improved D-day landings


    Spitfire IX The Big Show campaign by Reflected Simulation:
    • AI startup bug workaround
      fine tuned AI speeds and trigger conditions

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 18 novembre 2020, 17:18

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.57949 Open Beta
  • DCS World
    Added the bomb speed indication into the object panel of the F10 map.
    Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder.
    Syria Map. Rearming and refueling on Syria map doesn't work in MP - fixed.
    R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
    R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
    MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
    Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
    Mig-29 AI will not use air break when the centre fuel tank is fitted.
    AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
    AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
    ME. Added Logbook option into Customize menu.
    Infantry ground collision with aircraft can do massive aircraft damage - fixed.
    AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
    AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
    AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
    Sound. Support mono sound devices.
    Fixed crash on terrain preload.
    Reduced memory consumption during clipmap textures loading.
    Tuned terrain lights visibility.

  • The new Damage Model
    The new Damage Model is turned on by default for all WWII aircraft.
    Calculations based on internal structure added to WWII bombers.
    Not registered damage to landing gear is fixed.

  • DCS C-101 Aviojet by AvioDev
    Updated handling of fuel system and masses of C-101EB as described below:
    • Updated maximum fuel mass in lua to be exactly the same as the one in the Flight Model. This mass is also used by AI.
      Updated Empty aircraft mass. Subtracted unusable fuel, and added the mass of two pilots (160 kg). This mass is also used by AI.
      Updated maximum aircraft mass according to the mentioned fixes in empty aircraft and fuel masses. This mass is also used by AI.
      Fixed center of gravity change when one of the pilots ejects.
      Refueling and defueling update now fuel masses correctly.
      Unlimited fuel flag is correctly accounted now in the fuel system.
      Fixed center of gravity computation at aircraft rebirth in the same mission.
      Smoke system weight is correctly accounted now in the center of gravity computation.

    Improved smoke system. White color is properly disabled now when colorant is turned on. This means no more low FPS when using colored smoke in multiplayer.
    Improvements in fuel system. Now fuel transfer switches are off at mission start, if the corresponding fuel tank has no fuel. They should be set manually after in-game refueling.
    Synchronized parking brake handle in multicrew.
    Fixed animation of clock needles.

  • DCS AV-8B NA by RAZBAM
    Removed all GBU-16 x 2 loads.
    GAU-12 gunpod engine based firing restrictions enabled.
    Fixed: cage/uncage behavior for rockets and AG gun. Now it toggles gunsight mode between CCIP (default) and DSL (manual).
    Fixed: DSL (1) release mode.
    Fixed: Missing switches sounds in the cockpit.
    Fixed: EHSD DESG behavior when using AUTO release mode.
    Fixed: AA Gunsight’s BFP. Now it accurately shows the bullet stream from the selected gunsight distance, 1200ft (365m) or 2400ft (731m), to 4800ft (1463m).
    Improvement: HUD updated to SVG. Note: FLIR video output is disabled for the MPCD HUD repeater.
    Added: Ottoman Courier Campaign by Baltic Dragon.

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed: support unlimited ammo.
    Fixed: hand tremble during defog.
    Fixed: removed deadzone for HOTAS T6 slide axis.
    Fixed: too long defog time.
    Fixed: BRM1 “INRNG” notification.
    Adjusted: all MFCD/HUD TDC share same axis deadzone (set in special option).
    Added more key bindings.
    Added one training: anti-ship missile.
    Updated CN locales.

  • ChinaAssetPack by Deka Ironwork Simulations
    Adjusted: ship collision parts life.
    Adjusted: brm1 max range value for DLZ calc.

  • DCS A-10C II Tank Killer by ED
    HMCS TDC makes jumps after movement - fixed.
    A-10C II. HMCD overlaps HUD. Fixed dynamic symbols positions near edges of the display.
    TGP starts to drift after slaving to HMCS - fixed.
    Updated voice messages index - made A-10C II VMU messages audible.
    Corrected the Free flight mission on Caucasus to avoid message DTSAS OFF MAP.
    Added flashlight commands to joysticks profiles. Basic options like on/off and colors are working, but no control for brightness.
    Central payload drag position fixed.
    Default Laser Latch to ON.
    3D model. Added name change and texture remapping for the pilot.
    3D model. Removed unnecessary arguments on the second LOD.
    3D model. Helmet system hangs after pilot ejection - fixed.
    3D model. Corrected pilot textures.

  • DCS F-18C Hornet by ED
    Added AG Mode for JHMCS.
    Completed HUD TD designation logic.
    Added GBU-32 and GBU-31V2 /V4.
    HUD TD Diamond not ground stabilized - Fixed.
    ASL blank in AUTO Mode - Fixed.
    REL indication missing in HUD designate - Fixed.
    Adjusted AIM-9 family missiles drag.
    Laser guided bombs crossed out in HUD but not DDI if laser code not set - Fixed.
    DL-13 Remains after rearm - Fixed.
    AGM-65F Sometimes wanders off target when MAV is made SOI - Fixed.
    Gear lights seem to have to much bloom on last LOD - Fixed.
    There is no reticle on HUD for Walleye.
    Updated Flight Manual in Chinese.

  • DCS F-16C Viper by ED
    Added pylons mass accounting to FM.
    Adjust payloads drag AIM-9.
    3 Syria mission have snap views included creating problems for users - Fixed.
    Added CN localization for QS and Single missions.
    UFC Training mission static aircraft placement issue - Fixed

  • DCS F-5E Tiger II by ED
    Fixed Z fighting in main landing gears.
    Adjusted drag of AIM-9 payloads.

  • DCS L-39 Albatros by ED
    Fixed the animation of the pilot's hand in the rear cockpit.

  • DCS UH-1H Huey by ED
    Fix altimeter.

  • DCS P-47D Thunderbolt by ED
    Dive recovery flaps added to FM.
    Damage of structural elements from G-overload is tuned.

  • DCS F-14A/B by Heatblur Simulations
    NEW Added F-14A Model Tomcat (F-14A-135GR, Late USN, ALR-67 Equipped Variant). New Systems and Changes include:
    • TF30 engine model, including:
    • Mid Compression Bypass Circuit
      Mach Lever
      Expanded compressor stall model
      Hydromechanical fuel control
      New thrust model
      New engine spool dynamics
      New afterburner model
      Updated nozzle logic
      New audio
    • Reshaped engine nacelles and added new nozzles
    • New - A specific liveries:
    • VF-21 Freelancers 200
      VF-111 Sundowners (200)
      VF-154 Black Knights 101
      VF-211 Fighting Checkmates 105
    • NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes:
      New rear aspect exhaust sounds
      New intake sounds
      New afterburner sounds
      New fly-by sounds
      New engine fan blade rattle sound (slow windmilling speeds)
      AB Zone lighting thump (internal)
      Fixed stall warning tone + new audio sample (internal)
      New compressor stall sounds
      Tuned engine start and idle sounds
      Adjusted all sdef files to improve directional sound and audible distance
      Complete overhaul of audio driver logic on code side
      Various other common sound fixes:
    • Sounds now load quicker
      Tomcat is no longer unbearably loud at idle and at distance
      Reduced total number of sound samples being played in external view

    NEW Added simulated yaw string (A and B models) with corresponding wind simulation.
    NEW Fire Suppression System + keybinds.
    NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only).
    NEW Afterburner Gate option + keybind.
    NEW Jester Features:
    • JOKER callout
      BINGO fuel callout

    Fixed fuel shutoff handles not shutting down engines.
    Fixed engine stall/over temperature warning light logic.
    Added F-14A versions of Caucasus, PG and Syria Quickstart missions.
    Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity.
    Adjusted afterburners to not show black streaks.
    Engine windmill speed now affected by relative wind direction.
    Adjusted F110 AB thrust below mach 0.7.
    Fixed crashes caused by visual effects during compressor stalls.
    Adjusted engine fire and compressor stall visual effects.
    Engine fire and compressor stall effects now synced over the network.
    Adjusted pitch damping and pitch with power effects per SME comments.
    Adjusted inlet aerodynamic performance per SME comments.
    Adjusted subsonic airframe drag per SME comments.
    Fixed TF-30 oil overheating.
    Misc potential crash fixes in engine code.
    Updated F-14B Syria Take-Off Instant Action mission.
    Painted air brake pistons white.
    Allow AIM-7MH to loft, except when fired in ACM or boresight modes.
    Added CVN-75 to the data link capable carriers.
    Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules.
    Enable sparrow flood antenna if STT is lost while sparrow is in flight.
    Update RWR threat library version.
    Fix RWR symbols for HQ-7.
    Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF.
    Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map.
    Adjust AIM-54 chaff resistance after latest ED/DCS changes
    Add bindable input for pilot hydraulic hand pump.
    Use the DCS global gameplay option for hiding control stick.
    Fix typo in options dialog (butons-> buttons).
    Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions.
    Adjusted AIM-54 countermeasure resistance to revert to old ED System.
    Fixed TID STT strobe angle error when not flying level.
    Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns.
    Prevent RIO from using Pilot Controls from backseat.
    Fixed steering tee not displayed in weapon off mode.
    Fixed detached wing not disappearing in LoD1+.
    Fixed Pilots not disappearing in static aircraft in LoD1+.
    Fixed Pilots not disappearing after ejection in LoD1+.
    Shifted pilot stick neutral position slightly aft.
    Adjusted flap jamming logic - flap jamming is now more likely to occur.
    Added anhedral tilt to horizontal tailplanes.
    Fixed left horizontal tailplane being displaced along Z Axis.
    Fixed Fire Extinguisher Handles & made accessible to pilot only.
    Fixed TWS velocity vector sometimes getting stuck.
    Ensure missile loses tracking when switching between PD-STT and TWS post launch.
    Fixed AIM-54 RWR indications.
    Updated manual to include F-14A late specific sections.

  • Campaigns
    DCS: F/A-18C Raven One Сampaign by Baltic Dragon
    • Mission 03 & 03A. Fixed Smoke not engaging ground targets.
      Mission 05. Fixed instances where Prince would not end the exercise despite calling Joker.
      Improved Prince's behaviour - he should not fall into the sea anymore :)
      Mission 06. Updated taxi instructions. Updated mission man (#3 will now leave the formation rather than #4).
      Mission 10. Updated location of player's waypoint over target. Updated position of the guard helo.


    The Enemy Within 3.0 Campaign by Baltic Dragon
    • General. Fixed wrong wingman spawn locations in missions: 2, 3, 5, 6, 7, 8, 10, 16, 21. Minor spelling mistakes fixes.
      Mission 19. Updated Player's loadout.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 23 novembre 2020, 18:32

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.58125 Open Beta
  • DCS World
    Crash F-14 in case some custom mods are installed - fixed.
    Crash fread_nolock viObjectShape::LocalBox - fixed.
    Crash when taking second place in a multi-seats aircraft - fixed.
    Updated CN and DE localization.
    Kneeboard fix for multimonitor configs.

  • Campaigns
    FA-18C Aggressors BFM Campaign by Maple Flag:
    • Changed Bandit ROE to Return Fire
      Added Random AI and Rookie AI versions of the campaign


    A-10C AAT Campaign by Maple Flag:
    • AFT04 Practice mission - fixed logic bug (wrong flag used) that prevents the mission from completing as expected.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 17 dicembre 2020, 19:15

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.59398 Open Beta

Introduced multi-crew for DCS UH-1H Huey.

Added the ability to play with multi-crew for the UH-1H. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions). Added multi-crew missions for the UH-1H helicopter.

  • Known Issues during playing with multi-crew:

    Possible desynchronization of the state (visualization) of the helicopter in case of damage and when requesting ground power before engine start.
    When leaving the crewstation of the left (right) gunner into the spectators and back, the gunner's body-model may disappear.
    There may be problems in the cockpit with controls that have axis settings commands (knobs for adjusting the volume, setting the altitude, etc.), if the controls is intended for another crewstation.
    There is no visualization of the cargo mark on the cargo indicator (cargo position display).

  • DCS World
    AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A.
    Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions.
    Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used).
    Introduced GBU-24 Paveway III laser guided bomb for the Hornet.
    AIM-120 AMRAAM active radar seeker bug fixing/improvements:
    • Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost.
      LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored.
      Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile.
      Fixes in seeker target searching logics.
      Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was.
      Datalink. A fighter-missile line-of-sight check has been introduced.
      Fixed periodical desynchronization of chaff lock in MP.

    AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker.
    Optimized culling for Default Terrain Objects Shadows option.
    The new Damage Model improvements
    • Multi engine aircraft support
      AI reaction on different damages
      Visualisation of a fuel leakage stops when the fuel ends
      Removing control surfaces disproportionally reduces size of the connected airfoil - fixed
      Bearing damage model is added to FW 190A-8 and P-47D
      Stutters on hits to the fuel tanks are fixed

    Added ability to remove bookmarks in the cockpit kneeboard.
    Fixed crash when attacking ground targets by a group of helicopters in some conditions.
    SS-1 Scud range and rearming time are corrected.
    Improved WWII AI tactics for attacking bombers.
    IR Pointer too much blooming - corrected.
    Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases.
    A high polling rate on your mouse results in a poor response time in the game - fixed.
    ME. Error when click on new button for vehicle units in some cases - fixed.
    Unable to delete unit from within a group in ME - fixed.
    AI B-17G collides when climbing in formation Bomber element - fixed.
    AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed.
    AI. Uboat VIIC U-flak has the wrong depth shown in status bar F9 and set from command bar in Imperial units - fixed.
    AI. Aircraft carriers do not deny landing even if the flight deck is damaged - fixed.
    AI. F-16 breaks engagement after HARM attack into a hillside - fixed.
    AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed.
    GUI Input. Better folder management while saving input profile.
    Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed.
    GUI Input. Added button Rescan devices.
    AI. SSK-887 does not hold appointed depth in the waypoint - fixed.
    White dot can be seen in day time for aircraft and units in the far - fixed.
    AI. B-17 and two-piston engine bombers formation lateral separation fixed.
    ME. The leader of the ground group on the map will be indicated with digit 1.
    ME. Static objects are not displayed in the mission planner - fixed.
    ME. Hide units filter doesn't work in the mission planner - fixed.
    ME. New piktogramm of Templates icon.
    GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed.
    Wire strike for helicopters doesn't work - fixed.
    Track replay mouse cursor issue when using Scale GUI and UHD fixed.
    AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction.
    AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed.
    AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed.
    ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed.
    ME. Warehouse screen: added field - fill column to value.
    ME. Added ability to copy and paste Coordinate info via mouse position.
    GUI VR options. Added some help images.
    GUI input. No possibility to tune FFB joystick - fixed.
    ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks.
    ME. Added Argentina.
    Fixed crash - set mission date in editor prior to 1970 save and start mission from editor.
    AI Ship. Aircraft carriers revised: sounders, phalanx elevation added.
    AI Ship. Arleigh Burke sounder fixed.
    AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed.
    AI pilot falls through Tarawa deck after shutting down - fixed.
    DCS freeze when assigning a route to a ground unit in some case - fixed.

  • DCS AV-8B NA by RAZBAM
    Fixed: SKID Warning Light illuminates with parking brake engaged.
    Fixed: Selected weapon box remains after store depleted.
    Fixed: Keyboard pitch command resets to centered position.
    Fixed: Unable to edit Markpoints and Target Points.
    Fixed: Brake Accumulators reading 0 when starting on carriers.
    Fixed: External 3D model errors when taking damage.
    Improvement: Added VR Pilot body.
    Improvement: Added Parking Brake keyboard/joystick command.
    Improvement: Added wheel chocks & ground crew menu option.
    Improvement: Added F-14A to the RWR library.
    Improvement: Added Mission Route Plan page in the kneeboard.
    Improvement: Aircraft will now taxi roll on idle power if parking brake or brakes are not applied or nozzle deflection is not used to control taxi speed.
    Improvement: Parking brake will now be engaged by default for all ground start missions.
    Improvement: Wheel chocks are now installed by default when starting cold and dark.
    Improvement: Nozzle stop now moves in steps based on the lock locations.
    Improvement: Nozzle lever now will latch slightly around the hover stop to simulate hitting the hover stop.
    Improvement: Enabled show/hide VR body (and force stick and throttle visible when VR body enabled).
    Improvement: Enabled mirrors clickable.
    Improvement: Merged show/hide stick and throttle keyboard commands.
    Improvement: Enabled show/hide stick and throttle clickable.
    Improvement: Enabled UTM input for Waypoints and CAS. Instructions on the RAZBAM section of the ED Forums.
    Improvement: Merged missing command definitions from keyboard to joystick.
    Improvement: Waypoint can be defined as Target Zone or IP in the Mission Editor. Instructions on the RAZBAM section of the ED Forums.
    Improvement: Waypoints Offsets can now be defined on the Mission Editor. Instructions on the RAZBAM section of the ED Forums.

  • DCS M-2000C by RAZBAM
    Fixed: Keyboard pitch command resets to centered position.
    Fixed: TDC waypoint range and bearing info display condition.
    Fixed: HSI knob decreases value.
    Fixed: ADI "pole" mode not working on INS failure.
    Fixed: PRET keeps blinking after alignment is finished and INS is set to NAV.
    Fixed: INS decimal value.
    Fixed: INS short alignment.
    Fixed: INS off has no impact.
    Fixed: TDC position reset when switching from search mode to scan.
    Fixed: Radar SIL message position on the VTB.
    Fixed: External 3D model error.
    Improvement: Added F-14A to the RWR library.
    Improvement: Added F-14A to the RDI library.
    Improvement: Updated HUD altitude display conditions.
    Improvement: Updated HUD RS arrow display conditions.
    Improvement: Updated SELH behaviour.
    Improvement: Updated VTB heading tape indicator behaviour.
    Improvement: Updated HUD RS Arrow behavior.

  • DCS SA-342 Gazelle by Polychop Simulations
    Added Mission editor option “Allow NS430”.

  • China Asset Pack by Deka Ironwork Simulations
    Fixed ZBD-04 collision model for AP ammo.
    Fixed 052B cannot intercept harpoon.
    Fixed (by ED) 093 flying after setting a new waypoint.
    Adjusted: SD-10 active seeker param according to updated active radio seeker bugfixing/improvements in AIM-120 scheme.
    Adjusted: JF-17 AI engine param.
    Adjusted: SAM missile reflection limit.
    Adjusted: 052B/052C SAM radar type and launcher.

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed: CTD due to AA radar hpt/spt switch under some condition.
    Fixed: laser-guided bomb tracking issue (adjusted motor speed).
    Fixed: CCRP cannot release bomb with crosswind.
    Fixed: DTC data copy between 01-49 and 50-59.
    Fixed: potential CTD from new kneeboard design.
    Fixed: salvo bomb release under infinite ammo mode.
    Fixed: engine oil pressure.
    Fixed: CLINK page network host indicator.
    Fixed: input master_mode_next/prev keys not work when start from cold.
    Fixed: INS page display error.
    Adjusted: Radar page IFF indicator will show disabled symbol if no INT mode selected.
    Adjusted: too dark MFCD camera page for wmd7 and c701.
    Adjusted: MFCD SMS CNTL page and AG param page.
    Adjusted: Training 08 CCRP.
    Added: applied new CCRP symbols - more details.
    Added: AG radar AGR mode for bomb (when close to SPI, AG radar automatically switches to AGR mode, later returns to prev mode once done. You cannot enter AGR mode manually).
    Added: MFCD DATA->NAV can manually set wind speed/dir if INS works abnormally.
    Added: HSD shows target indication lines of wingmen in the same flight via datalink.
    Added: CLR button for MFCD in edit mode (to clear current input and then re-enter digits).
    Added: F-14A in RWR detection.

  • DCS C-101 Aviojet by AvioDev
    Added GPS circuit breaker on main panel.
    Added C-101CC Video Camera light.
    Fixed 0.8 Mach mark size in speed/mach indicator of C-101EB.
    Fixed orientation of several C-101EB speed/mach indicator marks.
    Removed unused lua files.
    FD horizontal bar is no longer stuck to ADI aircraft symbol when pressing TCS button.
    Added Georgia fictional skin for C-101EB.

  • DCS F-18C Hornet by ED
    Added GBU-24 A/B Paveway III laser-guided bomb.
    Added Auto IFF/CIT from the AZ/EL A/A page.
    Added AZ/EL FlIR Sublevel.
    Redesigned threat search algorithm for HARM for TOO mode.
    AGR Ranging Uncommon Symbology - Fixed.
    Hostile NCTR doesn't contribute to hostile ID - Fixed.
    Hornet radar azimuth reverts to a RWS behavior WHEN changing weapons in TWS and also allows WAY more Azimuth than normal - Fixed.
    ACM Mode - GACQ circle disappears after switching modes or weapons - Fixed.
    Un-designate in any Gun mode should return to GACQ - Fixed.
    Bar setting glitch upon exiting GACQ - Fixed.
    GACQ shows strange search pattern dependent on radar elevation upon entry of GACQ - Fixed.
    GACQ + AG radar breaks both AA and AG radar modes - Fixed.
    AG Radar picture anomalies at 160nm range - Fixed.
    Walleye HUD error - Fixed.
    AGM-65E code step when unboxed- Fixed.
    Double Print on DDI - Fixed.
    Heatblur F-14A appears as 'U' in RWR- Fixed.
    JHMCS ATC indication is linked to gun selection - Fixed.
    Problem with AGM-65E after using LST when not self-lasing - Fixed.
    AIM-9X Can't be Slaved Off Waterline with JHMCS - Fixed.
    LGBs still releasable without laser code set - Fixed.
    User track hornet crash - will only replay in branch - Fixed.
    Updated the manual.
    Added new, free MP mission by Baltic Dragon.

  • DCS F-16C Viper by ED
    Fixed the logic of the System Point of Interest (SPI) concept.
    Added POS (Position) mode, RUK (Range Unknown) submode for the AGM-88C HARM.
    SPI location isn't changed when steerpoint is changed - Fixed.
    Maverick Slew Error in PRE Mode - Fixed.
    Phantom waypoint issue - Fixed. Phantom waypoint issue - Fixed.
    Un-commanded return to CZ when A2G Weapon select or dogfight switch is used branch only - Fixed.
    F-16 Firing HARM blocks CCRP SPI movement with TGP - Fixed.
    CCRP SPI not updating with TGP designation - Fixed.
    Using VIS mode with AGM-65 interrupts autopilot settings - Fixed.
    Uncommanded TGP to Maverick Handoff - Fixed.
    Maverick Not Slaving to TGP LOS in PRE - Fixed.
    Uncage switch works for all sensors independently from SOI assigned - Fixed.
    Fuel quantity dial sound only in one direction - Fixed.
    Reduced search time for HARM for HAS mode.
    AIM-120B/C Training lesson bugs - Fixed.
    Minor cockpit sound fixes.
    Added new F-16C A/A Training Missions.
    Updated the manual.
    Fixed wrong release scheme in POS mode.

  • DCS A-10C II Tank Killer by ED
    Visual improvements to 3D model of the cockpit:
    • SAS switches
      UHF selector positions
      STEER switch
      Reflections on glass

    Analog speed dial discrepancy fixed.
    IFFCC SPI in guns mode - fixes.
    Maverick IFFCC SPI wrong location - fixed.
    Improvements were made in the training missions.
    Removed nose rise with PAC Off.
    Emergency trim reversed when using mapped controls - fixed.
    With GBU selected switching to guns does not allow calculated Gun sight only cross and fixed - fixed.
    Flares will come from both dispensers behind the wheel bays, and chaff from both wingtips.
    Updated the manual.

  • DCS A-10C Warthog by ED
    UHF selector stop positions corrected.
    Analog speed dial discrepancy - fixed.
    Eliminated intersecting the external mesh to cockpit mesh.
    Recalibrated airspeed indicator main pointer to make it consistent with the drum indication.
    Maverick IFFCC SPI wrong location - fixed.
    STEER switch bug fixed.

  • DCS Supercarrier by ED
    Carrier accepts aircrafts even if the flight deck is damaged - Fixed.
    F-14A replies "Hornet Ball" on landing - Fixed.

  • DCS: F-14 Tomcat by Heatblur Simulations
    Add new F-14A unit types to ALR-67 threat library.
    Explicitly prevent all sparrows but AIM-7MH from lofting.
    Fixed AIM-7 not tracking correctly in PD-STT.
    Make Radar send radio command when launching in AIM-54 in PD-STT so F-14 RWR can detect it.
    Fixed sparrow flood mode giving radio command (triggering target RWR) prior to launch.
    Added new TTI calculation with real time update.
    Renamed F-14A models to avoid clashes with VSN mods.
    Added more potential fixes for Jester switching to RWS right after TWS Phoenix. Launch (could not reproduce bug reported by some).
    Fixed DCS log warnings about duplicated ALU shapes.
    Tweaked FM for both -B and -A:
    • Slightly reduced transonic airframe drag
      Adjusted intake drag at low airflow ratios for TF30
      Restored and re-tested previous F110 subsonic and supersonic AB thrust
      Re-tuned TF30 AB thrust
      Adjusted TF30 extreme high altitude core thrust and fuel flow
      Adjusted TF30 extreme high altitude AB fuel flow schedule
      Adjusted TF30 burner temperature model to be less prone to engine fires at extreme high altitude/low speed
      Adjusted TF30 fuel control gains and spool dynamics
      Adjusted TF30 gross thrust at low RPMs

    Fixed ground spoiler logic.
    Added F-14A single and multiplayer missions.
    Added VF-11 Red Rippers 106 livery.
    Added VF-33 Starfighters 201 livery.
    Exterior engine sound adjustments.
    Fixed LAU-7 color on some liveries.
    AIM-54 now uses distance (determined by TGT Size switch: large=13NM, medium=10NM, small=6NM) for going active, instead of 16s TTI.
    Added special option for convenience to allow “Weapon selector up” binding to emulate “weapon selector press” when in SP/PH position, to toggle between Phoenix and Sparrow.
    JESTER Menu changes & additions:
    • Radar mode submenu renamed to Radar Settings
      TWS-M switch added
      TGT Size switch submenu added
      Ground/Aircraft stabilize renamed to TID Ground/Aircraft stabilize
      Scan distance renamed to TID range

    Changed kneeboard datalink hosts page to use unit display name instead of type name.
    Fixed AI F-14A nozzle animations & afterburner.

  • DCS: AJS-37 Viggen by Heatblur Simulations
    Fixed canopy position sync in multiplayer.
    Updated RB75 A/B/T (AGM-65 A/B) flight model and seeker behaviour.
    Fix to crash when dropping High-drag bombs.

  • DCS L-39 Albatros by ED
    Cockpit pressure initialization fixed. There was displaying the oxygen starvation during launch at high-altitude aerodromes.

  • DCS P-47D Thunderbolt by ED
    Updated EN and RU manuals.
    Default payloads added for all modifications.
    Improvements to the aftercooler.
    Pylons drag - fixed.
    Structure elements parameters - tuned.
    Improved visualisation of the damage on armor glass.
    Pilot 3D model is added to the first person view.
    Autostart procedure - fixed.
    Improvements to FM and Systems.
    • Engine with water manifold pressure
      Turbine stall
      Buffeting from the cowl flaps

    Engine damages and failures.
    • Detonation with water

    New P-47 Turbine Stall and Bearing Sounds.
    Added and updated IA missions.
    Added SP mission.

  • DCS FW 190A-8 by ED
    Fixed the oil pressure.
    Added and updated IA missions.
    Added SP mission.

  • DCS Bf 109 K-4 by ED
    Minor cockpit sound fixes.
    Added new IA missions for The Channel map.
    Added new Caucasus IA missions.
    Added SP mission.

  • DCS Spitfire IX by ED
    Added and updated IA missions.
    Added SP mission.

  • DCS P-51D Mustang by ED
    Added and updated IA missions.
    Added SP mission.

  • DCS Fw 190 D-9 by ED
    Added and updated IA missions.
    Added SP mission.

  • DCS UH-1H Huey by ED
    Minigun sound fix.
    Cockpit doors are now always operated separately.

  • DCS: WWII Assets Pack by ED
    U-boat VII-C flak has wrong depth - fixed.
    LSO view disabled for WWII ships.
    KDO used an incorrect shell for flak 41 calculations - fixed. Some target assignment. optimization.
    Sight M70D for M8 Greyhound.
    Added warehouses for Bedford and CCKW.
    -20 x-ray model improved.

  • DCS Combined Arms by ED
    APC M113. Implemented variable armor thickness in collision model.
    AA guns do not attack surface targets - fixed.
    Infantry collision with aircraft can do massive damage - fixed.
    Compass for T-72 in isometric view - fixed.
    Added indication of stabilization “STBL ON”.
    Fixed missing sound CIWS for some ships.

  • DCS: The Channel Map by ED
    Optimized VRAM meets 4GB requirements.

  • DCS: Caucasus by ED
    Kobuleti airfield: Large aircrafts can now reach the runway.
    Lochini airfield: fixed reversed parking slots positions 8/9, 13/14, 18/19, 23/24, 28/29, 33/34 and 38/39.
    Beslan airfield: fixed runway sign.
    Fixed scenes objects: intersections, objects on roads, and elevated objects.
    Added names of beacons on "ARK channels" plate KA-50.
    Fixed random disappearance of airfield markings.
    Cosmetic corrections in the airfield markings.
    Fixed many surface elevation artifacts.
    Many cosmetic corrections to forest tree distribution and tree-line borders.
    Removed trees from ATC line of sight.
    Fixes to building collisions.

  • DCS: NEVADA Test and Training Range Map by ED
    North Las Vegas airfield: aircrafts can now reach runways from parking spot B19.
    Nellis airfield: aircrafts can now reach runways from parking spot E11.
    Runway/taxiway signs are no longer fuchsia colored at night.
    Fixed many surface textures.

  • DCS: Persian Gulf Map by ED
    Fixed tile of surface textures on far distances.
    Khasab airfield: fixed VASI lights.
    Jask airfield: added АТС frequencies.
    Bandar-E-Jask airfield: added TACAN.
    Sharjah airfield: fixed taxiway/runway signs.
    Fujairah airfield: fixed scene objects distribution.
    Al Minhad airfield: changed parking slot "Stand01" to "62".
    Bandar Abbas airfield: fixed collisions of aircrafts with walls.
    Bandar Abbas airfield: no more collisions with hangars when starting from the parking spot J04.
    Liwa airfield: added more parking slots for larger aircraft.
    Fixed duplicated airfield scenes objects.
    Fixed airfields namings.
    Fixed collision shells of buildings with flat roofs.
    FIxed many air navigation beacons: types, channels, frequencies, names, and ATC.
    Fixed many cosmetic errors on shorelines.
    Fixed many surface artifacts (flipped triangles).
    Added lightmaps for airfield taxiway/runway signs.
    Cosmetic corrections to surface textures.

  • Campaigns
    The Enemy Within 3.0 Campaign by Baltic Dragon.
    • Mission 11: Updated kneeboard.
      Mission 13: Fixed issue with Special Forces not entering the building and thus stalling the mission.
      Documentation updated.


    M-2000C Red Flag Campaign by Baltic Dragon.
    • Mission 03: Unchecked "force alignment and INS drift option".
      Mission 04: Fixed issue with mission not progressing when all flights are on station.


    F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633.
    • Missions & Briefs 5, 7 and 10: Description of obtaining and configuring Precise Coordinates updated.


    F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions.
    • Behaves AI wingman F-5E corrected.


    Bf 109 K-4 Jagdflieger, Fw 190 A-8 Horrido!, P-51D The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show Campaigns by Reflected Simulations.
    • Flak adapted to the new DM.


    UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven.
    • French mission text localization added.

Bye
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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 23 dicembre 2020, 18:08

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.59625 Open Beta
  • DCS World
    MP. Barrage Balloon does not show for clients - fixed.
    AIM-120. Midcourse guidance - fixed unwanted target id reset, fixed seeker los rotation in midcourse phase and restored protection from LOS rate surge.
    AIM-7. Loft trajectory initialization corrected.
    After ejecting player can still control aircraft - fixed.
    net.lua2json generates error if table indexed numerically has missing index - fixed.
    GBU-24 does not explode on impact - fixed.

  • DCS F-16C Viper by ED
    Update of the Taxi and Take-Off Mission.
    HARM POS/RUK does not track SA-2 track radar - fixed.
    No TOT in CCRP mode after firing off 2 Harms - fixed.
    Post-release CCIP point is no longer there with the weapon release button still held down - fixed.

  • F/A-18C Hornet by ED
    Not losing lock on STT When turning off the radar, Guides missile all the way. Still an issue if radar set to standby - fixed.
    GBU-24 does not explode on impact - fixed.
    AIM-7MH not lofting when LOFT is turned on - fixed.

  • DCS P-47D by ED
    Aircraft will continue to climb on dead engine - fixed.
    Updated PG, Caucasus and Channel IA Missions.

  • DCS Bf 109 K-4 by ED
    Updated Channel IA Missions.

  • DCS Spitfire IX by ED
    Updated Spitfire Channel and Caucasus IA Missions.

  • DCS P-51D Mustang by ED
    Updated Channel, PG and Caucasus IA Missions.

  • DCS Fw 190 D-9 by ED
    Updated Channel and Caucasus IA Missions.

  • DCS Fw 190 A-8 by ED
    Updated Channel IA Missions.

  • DCS SA342 Gazelle by Polychop
    Added possibility to enable/disable NS430 in mission (additional tab in SA342 properties in ME).

  • DCS F-14A/B Tomcat by Heatblur Simulations
    NEW! Added F-14B Campaign “Operation Reforger - The Iron Heel”.
    Fixed TWS tracks clashing with datalink in multicrew.
    Added TGTS size keybinds for RIO.
    Updated AIM-7 to parity with ED’s AIM-7.
    Fixed AIM-7 dogfight LTE to 0.7s (was accidentally immediate).
    Prevent AIM-54 continuing to track target if TWS track was deleted and later re-acquired (new track technically).
    Fix: ensure that AIM-54 active command is only sent while radar is transmitting.
    Livery fixes for VF-102 and 103 Hi Vis.
    Small fixes to A liveries.
    Added hog to VF-11 droptank on B version.
    Fixed mirroring issues on Last Ride and Grim Reapers liveries.
    Fix for engine fire at continued M1.1.
    Adjusted transonic drag for F-14A.

  • DCS MiG-21bis by Magnitude 3
    Fixed radar causing a huge FPS loss when turned on.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 5 gennaio 2021, 0:57

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.59625.1 Open Beta
  • DCS World
    Fixed a rare crash on DCS start
    Improved DCS loading speed

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 28 gennaio 2021, 1:57

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.60645 Open Beta
  • Introduced new campaigns:

    DCS: F-14 Zone 5 Campaign by Reflected Simulations.
    DCS: AV-8B Sky Warrior Campaign by Eagle86.
    DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
    DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo.
    DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
    DCS: F/A-18C Rising Squall Campaign by Inverted.

  • DCS World
    Sound. Fixed sound beating on external views with some angles of view.
    Ships placed in shallow water vanish - fixed.
    MP. Visual damage to the carrier not shown on server rejoin - fixed.
    MP. AI Aircraft phantoms. Some control surfaces do not show movement - fixed.
    SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
    AI cold start with RADAR continuous search enabled on waypoint zero - fixed.
    AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - fixed.
    Improvement. Player controlled ground unit now shown as white on F10 map.
    BTR-82. Added desert livery.
    Channel map. Units fall through bridges - fixed.
    AI Continues to fire on aircraft after the pilot has bailed out - fixed.
    F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - fixed.
    MP. Blackout/Redout in MP - can still control aircraft - fixed.
    3D. Add new model Mk-82 Snakeye inert.
    AI aircraft. 'Attack Group' task appears broken - fixed.
    The torpedo LTF5b misses the target - fixed.
    AI aircraft. Escorts do not engage correctly, SP and MP Server - fixed.
    AI F/A-18C should turn off radar if their ECM is ON - done.
    Voice chat. Returned the ability to select audio devices in simulation mode.
    NS 430: Manual brightness cannot be adjusted - fixed.
    M45 Quadmount doesn't register hits because of incorrect armor thickness - fixed.
    DCSUpdated Czech localization.
    Time of the bridge destruction is not recorded into track, that caused wrong replays - fixed.
    Cockpit Missile Launch sound update.
    MM. Allow to uninstall multiple modules at once.
    AGM-154A/C JSOW final maneuver miss - fixed.
    ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open.
    ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - fixed.
    Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons.
    Fixed bug in the global Radio that should have led to some improvement of game performance.
    Ships. Added bulk cargo vessel Handy Wind with helipad.
    ZSU-57 recoil animation without shot for left barrel - fixed.

  • DCS MiG-21bis by Magnitude 3
    Adjusted cockpit gauges’ glass reflections.

  • DCS JF-17 by Deka Ironwork Simulations
    Added: AG Radar TA mode.
    Added: cockpit throttle texture.
    Added: clickable mirror.
    Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc).
    Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout.
    Added: gun sight/limiter preset in special option panel.
    Added: more keyboard binding for knobs.
    Fixed: number of tracked contacts in TWS mode (up to 10).
    Fixed: SD10 not track jamming target after radar burn through.
    Fixed: if radar not burnt through jam, SD10 can still loft.
    Fixed: radar un-notchable (need more tuning).
    Fixed: radar HOJ contact status not updated if jam after lock/track.
    Fixed: SMS program not reset if DTC updated after rearm.
    Fixed: pod still works after disappearing from pylon.
    Fixed: campaign 07/09 localization.
    Adjusted: chaff/flare program burst can be salvo (check your special option panel).
    Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground).
    Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!).
    Adjusted: throttle keyboard control step size.
    Updated: localization (CN, RU, DE, ES, and FR) and credits.
    Updated: cockpit model and texture.

  • China Asset Pack by Deka Ironwork Simulations
    Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4.
    Adjusted: weapon rcs.

  • DCS AV-8B N/A by RAZBAM Simulations
    Added: Missing keybinding for seat height adjustment.
    Added: JDAM Terminal Parameters are enabled.
    Added: AGR20 - APKWS II guided rockets.
    Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs.
    Updated: Changed Course Knob to Course Switch functionality.
    Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
    Updated: JDAM LAR representation on the EHSD.
    Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
    Updated: High quantity bomb loadouts for consistency in weight and drag.
    Improvement: Engine sounds with the assistance of 112th_Rossi.
    Improvement: MPCD converted to Stroke (SVG) symbology.
    Improvement: JDAM Data Block enabled in the EHSD.
    Fixed: Course line not appearing for target points.
    Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
    Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
    Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
    Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
    Fixed: SEQ. not displaying correctly on EHSD.
    Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
    Fixed: ALE-47 is OFF when starting in the air.
    Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG).
    Fixed: TD symbol missing dot in center (fixed with SVG).
    Fixed: EHSD course line remains green when a different color is selected.
    Fixed: EW not resetting ECM dispensing program after rearm.
    Fixed: CCIP cross and BFL still visible after all bombs have been released.
    Fixed: Corrected position of wing tip vortices for KC-130.
    Fixed: MPCD displays show on same spot when display mode is HUD ONLY.
    Fixed: Aircraft going supersonic when high quantity bomb loadouts are released.
    Fixed: DMT HUD symbology.

  • DCS M-2000C by RAZBAM Simulations
    Added: New keyboard bindings. See forum entry for complete list.
    Added: New axes. See forum entry for complete list.
    Added: NVG gain (with keyboard binding).
    Updated: HSI VAD rho/theta select behavior.
    Updated: ADI Cage/Uncage mechanism behavior.
    Improvement: INS Vertical Update.
    Improvement: INS Oblique Update.
    Improvement: Updated exterior Model LODs to show Navigation Lights better when further away.
    Fixed: Cockpit flood light rheostat.
    Fixed: HSI adjustment knob behaviour.
    Fixed: Locked target becoming DO when decreasing range.
    Fixed: boresight/vertical scan display order.
    Fixed: Radar ACM mode elevation bug.
    Fixed: IFF HUD "A" or "F"(english) symbol not shown on Magic triangle lock.
    Fixed: HUD FPM wrong drift caging at high bank angles.
    Fixed: Wrong altitude transitions for HUD FPM caging/uncaging.
    Fixed: Behavior for UVHF preset knob when using manual freq.
    Fixed: OBL radar cue to match beam position.

  • DCS C-101 Aviojet by AvioDev
    Fixed C-101EB Syria medium landing quickstart mission.
    Fixed C-101 EB IFR Flight training mission.
    Fixed boarding ladder, helmet and chocks flickering at cold start.
    Fixed excessive pitch up moment during takeoff when using correct trimming.
    Added trim margin to landing phase.
    Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane.
    Reduced engine pitch moment.
    Fixed Heading Reference System drift when flying headings close to 360° or 180°.
    Added C-101CC IFR training missions (EN and ES).
    Added C-101 Campaign.

  • DCS F-18C Hornet by ED
    Added GMT/GMTT radar modes.
    Added SEA Mode for radar.
    Added functionality for ASPJ (jammer).
    Added functionality for S/A and AUTO ALE modes.
    Added Transmit Designate (TXDSG) option on the Situational Awareness display.
    Added Fuel Low BIT.
    Added Bullseye on Hornet Targeting Pod.
    Added Black Area Along Top of Targeting Pod Display.
    Added BDU-45.
    Added Auto lase for GBU-24.
    Cockpit Missile/Rocket Launch sound update.
    Jamming targets not displayed on radar, should be in dugout - Fixed.
    RWR Contacts displayed on the wrong azimuth - Fixed.
    Change OFFSET function logic - no more freezing symbols.
    When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed.
    After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed.
    Acq point cue should not be displayed if an L&S exists - Fixed.
    CCIP Gun piper aims low on first run of DCS - Fixed.
    AGM-154a PP missing target - Fixed.
    FPS Hit on user track using EXP-1 - Fixed.
    TWS mixes with other modes - Fixed.
    Issue with maverick after rearm, display fails - Fixed.
    Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed.
    GMT mode can cause significant FPS drop - Fixed.
    Radar raw hits and tracks are displayed in AOT zone - fixed.
    RTS GACQ not displayed when radar tracks target with GUN selected - Fixed.
    Missile flyout symbol in radar page is not azimuth stabilized - Fixed.
    TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed.
    TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed.
    Radar scan can lag or get stuck under heavy maneuvers - Fixed.
    TWS mode. Radar sweep can become stuck during scan - Fixed.
    JDAM Crossed out in DDI but not HUD - Fixed.
    AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed.
    "Right Engine RPM Failure: Auto Start Stopped" - Fixed.
    SLAM X'd out in DDI but not in HUD - Fixed.
    FTT break lock on TDC HUD - Fixed.
    Barometric pressure knob sensitivity - Fixed.
    Walleye jettison issue - Fixed.
    Fix Hat symbol on RWR for aerial emitters - Fixed.
    Jammed radar can support SARH tracking - Fixed.
    FLOOD mode issues - Fixed.
    When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed.
    After undesignate target ACQ Point Cue still show - Fixed.
    SD-10 missile appears as U in RWR - Fixed.
    Gauntlet instant action syria mission problems - Fixed.
    A2G radar. Oil rigs are not shown in sea mode - Fixed.
    PAI Phantom pilot remains in the brace position after catapult launch - Fixed.
    Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed.
    F18 Dispenser program 1 not showing when starting from ground - Fixed.
    TXDSG and SA page Provides ranging to jamming tracks - Fixed.
    Hook bypass switch solenoid not functional - Fixed.
    Added missing czech Hornet training localizations.
    Hornet sounds like chopper - Fixed.
    GACQ - search pattern off - Fixed.

  • DCS F-16C Viper by ED
    Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed.
    Speed brake close seems to fast - Fixed.
    NO Waypoints set can not move tgp in CCRP - Fixed.
    AIM-54 shows as a U in RWR - Fixed.
    Barometric pressure knob sensitivity - Fixed.
    New single missions - Titles in caps. Does not match other missions - Fixed.
    Steering Select Autopilot Error - Fixed.
    Improve Shutdown sounds.
    RS on HARM and SD / 11 Filter creates count down problem - Fixed.
    Added Chinese Viper Early Access Manual.
    Fixed typos in TWS & Link-16 Training mission.
    Updated Viper Early Access Manual.

  • DCS F-5E Tiger II by ED
    The headwind and tailwind anomalies have now been fixed.
    SD-10 missile appears as U in RWR - fixed.

  • DCS A-10C II Tank killer by ED
    CCIP mode uses the wrong elevation - fixed.
    Updates to HOTAS CMS functionality.
    Jammer now stops after 10 seconds timeout in AUTO mode only.
    Countermeasure HOTAS Command Change.
    Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case).
    Oil Pressure Gauges Oscillate prior to Engine Start - fixed.
    Added 'Current MA' HMCS profile item to control current MA objective symbol (the red triangle) occlusion.
    HMCS ground PPLI setting not respected - fixed.

  • DCS P-47D Thunderbolt by ED
    Damage geometry parts updated.
    Fixed animations for brake pipes.
    Tail buffet destroyed the tail too quickly - fixed.
    Open cowl flaps destruction from buffeting.
    Light and compass light dimmers animation fix.

  • DCS Bf-109 K4 Kurfürst by ED
    Fixed typos in IA Missions.
    Added Russian localization for IA Missions.

  • DCS P-51D Mustang by ED
    P-51D: full rudder authority with missing rudder surface - fixed.

  • DCS: F-14 Tomcat by Heatblur Simulations
    NEW: Added ability to enter length and heading associated with waypoints on TID.
    NEW: Added Co-Op version of Operation Reforger.
    NEW: Added SuperCarrier version of Operation Reforger (WIP).
    Added clickable cockpit on/off toggle to mouse keybindings.
    Added Eng online manual URL to /Docs/.
    Fixed AIM-9 Training Mission.
    Fixed M-61 Training Mission.
    Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.).
    Fixed Walkman crashing to desktop when switching tape sides.
    Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object.
    Internal work on missile API abstraction layer for future API changes.
    Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks.
    Fixed JESTER B-1 Lancer callouts.
    Prioritized kneeboard datalink list by AWACS, Carrier, others.
    Fixed RIO Airspeed indicator bugs not being able to be set.
    Fixed clock becoming inaccurate over time.
    Slightly improved DDD shader performance.
    Fixed night backlighting on RIO weapons drum (TURN visible constantly).
    Fixed gaps in ECS tubing connections.
    Fixed various instances of Z-Fighting.
    Increased AoA indicator peak brightness.
    Fixed Indexer brightness control not influencing AOA indexer light intensity.
    Fixed G Meter needle clipping into its dial face.
    Increased brightness/reach of refuel probe light.
    Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle.
    Fixed first digit in the Mode 3/A code panel animating incorrectly.
    Added missing stencil for missile cooling.
    Fixed formation lights not being visible in LoD 1.
    Adjusted various aspects of TID rendering for more accuracy:
    • Increased space between radar upper/lower and elev angle
      Repositioned weapon status
      Fixed missing + inside circle of own aircraft symbol
      Fixed missing altitude on some waypoint symbols
      Slightly tweaked degree and minute symbol positions in TID font
      Slightly tweaked degree symbol shape (now less round) in TID font
      Added decimal point to lat long format and moved minute symbol to the end

    Fixed max length of all TID vectors from 1.35" to 1.5".
    Fixd JETT button moving together with ORIDE lever.
    Fixed unbalanced internal afterburner sounds (L/R balance).
    Added some TF-30 intake whine to interior sounds for F-14A.
    Fixed playback location of afterburner sounds internally.
    Improved sound balance in the cockpit slightly.
    Adjusted drag for fuselage fuel tanks.
    Fixed some instances of TF-30 disassembly/fire at ~Mach 1.
    Fixed DLC ground spoiler operation.
    Fixed Man devices partial deploy issue.
    Adjusted TIT high altitude temperature model.
    Added downlock override for landing gear.
    Increased pitch with power effects.
    Tweaked drag in the transonic region.

  • DCS: AJS-37 Viggen by Heatblur Simulations
    Fixed issue where nav-fixes would be made after switching out of Maverick-sighting.
    Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment.
    Increased the strength of the Landing/Taxi light.
    Fixed weapon selector RR mode erroneously overriding take-off symbology.
    Fixed flares empty (FACKL SL) indication not resetting after re-arm.
    Fixed Brä 24% (FUEL 24%) not causing a master caution warning.
    Corrected RB-75 guidance for aircraft targets.

  • DCS: SA-342 Gazelle by Polychop Simulations
    Fixed color of external lights.
    Fixed view distance of external lights.
    Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen.

  • DCS UH-1H Huey by ED
    Gunner setting (for both modes - single player and multicrew).
    Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
    Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
    UH-1H UN Mission 2. Trigger zone too small - fixed.

  • DCS Black Shark by ED
    Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz.
    Courier single mission. Removed a soldier running through the nose of a helicopter.

  • Flaming Cliffs by ED
    Su-25T. Implement a HUD colour shield.
    F-15C. SD-10 missile appears as U in RWR - fixed.

  • DCS Combined Arms by ED
    Fixed damage caused by ZSU-57-2 HE-shells.
    Fixed ammunition amount for BTR-82A.

  • Campaigns
    Mi-8MTV2 The Crew campaign by Stone Sky:
    • 1.11Combat and 1.10Arctic. Corrected tiggers.


    F/A-18C Serpents Head 2 campaign by Badger 633:
    • Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles.


    F/A-18C Raven One campaign by Baltic Dragon:
    • Mission 05. Reduced chance that Prince will hit the water during the dogfight.
      Mission 06. Updated Marshal frequency to match the kneeboard.


    M-2000C Red Flag campaign by Baltic Dragon:
    • Mission 04. Fixed issue with Banshee flight stuck on WP 2.
      Mission 15. Fixed issue with flight lead orbiting instead of turning


    The Enemy Within 3.0 campaign by Baltic Dragon:
    • Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff.


    Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations:
    • More realistic flak and AAA.
      AI behavior tunings.
      Mission progression fixes.


    The Border campaign by Armen Murazyan:
    • Mission 8 - Radio hunting. Radio signal source did not appear on time - fixed.


    A-10C Stone Shield campaign by ED:
    • Redesigned missions.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 29 gennaio 2021, 2:05

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.60720 Open Beta
  • DCS World
    Fixed authorization error 400

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 3 febbraio 2021, 15:55

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.60966 Open Beta
  • DCS World
    Crash when loading a mission with F/A-18A - fixed
    Crash on unit collision with static map object in some cases - fixed
    Updated French localization
    Updated Japanese localization
    Updated Russian input translations

  • DCS AV-8B N/A by RAZBAM Simulations
    Update: LHA Tarawa search radar definitions
    Fixed: ground roll stutter when moving from stopped position
    Fixed: aircraft rolling forward when chocks removed
    Fixed: position of AN/AAQ-28 LITENING on wing pylons
    Fixed: Corrected issue where refueling empty external tanks and then dropping them would result in aircraft unrecoverable spin
    Fixed: AG Gun gunsight boresight
    Ottoman Courier Campaign:
    • Prologue M02: fixed rare issue where mission would not progress after radio switch to range
      Fixed issue with truck hitting the Georgian UH-1
      Fixed issue with N14 not taxiing

  • DCS M-2000C by RAZBAM Simulations
    Fixed: Flood Light effects

  • DCS JF-17 by Deka Ironwork Simulations
    Added: Radar elevation slew rate in special option (need to re-check your previous settings)
    Fixed: c701 weird axis behavior when zoom in
    Fixed: gun limiter preset not work
    Fixed: oesp program type mismatched
    Fixed: wmd7 on wing station causes laser guided weapon impact deviation
    Fixed: throttle axis movement when M>=1.35
    Fixed: crash in campaign 02

  • China Asset Pack by Deka Ironwork Simulations
    Fixed: ZTZ-96B collision model
    Adjusted: JF-17 can carry only one of the same pod

  • DCS F/A-18C Hornet by ED
    Crash cockpit::F18::avArmamentControl_AYK22_F18 - fixed
    Datalink on Attack Radar only showing on max range - fixed

  • DCS P-47D Thunderbolt by ED
    Cockpit. Some labels missing proper name - fixed

  • Campaigns

    A-10C Basic Flight Training campaign by Maple Flag Missions:
    • A-10C BFT Campaign voice overs replaced and various triggers updated to improve playability.
      A-10C II BFT Campaigns created and included in the campaign package.


    Memory of a Hero Campaign by Stone Sky:
    • Mission 13. Fixed escort route for Mi-24.
      Mission 15. Fixed the number of enemy armored vehicles.


    DCS: AV-8B Sky Warrior Campaign by Eagle86:
    • Added missed Doc folder into campaign folder.


    DCS: F-14 Zone 5 Campaign by Reflected Simulations:
    • Accidental WWII asset unit removed from mission 4.
      Documentation adapted.
      Player can RTB even after losing an engagement.
      QuickStart practice missions added.


    F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:
    • Re-designed squadron task assignment concept. Now it's working through the F10.
      Radio menu to solve the zone encryption issues
      Updated manual - F.A.Q. docs with the new functionality.
      Long Messages optimization for VR users.
      Fixed AI Wingman missing calls.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 18 febbraio 2021, 0:57

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.61527 Open Beta
  • DCS World
    Crash in avArmamentControl_AYK22_F18 - fixed.
    MP. Crash from the conflict between different versions of the Tarawa ship scripts - fixed.
    MP. New network predictor for aircraft.
    Crash Stack Overflow crash on wcWing::trySelectAndAssignTargetGroup - fixed.
    AI WWII. AI will follow in climb until overheat - fixed.

  • DCS M-2000C by RAZBAM Simulations
    M-2000 Autostart crash - fixed.

  • DCS F/A-18C Hornet by ED
    Reduced sound stutter on close up views.

  • DCS F-14 Tomcat by Heatblur
    Crash in handler of "SENSORS" device - fixed.
    Fixed a crash where jettisoning certain weapons would crash.
    Fixed one half of VF-103 appearing black/dark.
    Improved/Fixed STT collision steering algorithm.
    Fixed radar max range gate on PLM/VSL/MRL and PAL transitional acquisition modes.
    Fixed show CR (course) prefix for tracks instead of MC (magnetic course).

  • Campaigns
    • DCS: F-5E Black Sea Resolve '79 Campaign by Sorel:
      • F5-R-C7.miz Helicopters colliding midair fix. Flightpath and altitude modified to create enough separation.

    • DCS: F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:
      • Corrected PDF files.

    • F-86F Hunters over the Yalu Campaign by Reflected Simulations:
      • Flak defenses fine tuned for survivability.

    • F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:
      • Mission 7. Marshall vehicle drifted to different route and prevented another vehicle from accessing a critical trigger - fixed.

    • DCS: AV-8B Sky Warrior Campaign by Eagle86:
      • Marks of the main targets on the map F10.
        Simplified of several missions.
        Increased time for completing tasks.
        Basic dialogs play automatically if the player is idle.
        Ability to turn off music in the radio menu.

    • DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:
      • Corrected Nellis AFB ATC frequency in all documents.
        Corrected frequency for the northern tanker in all missions.
        Mission 8 - corrected player radio channel presets.

    • DCS: F/A-18C Rising Squall Campaign by INVERTED
      • General Fix- Version postmark added for all missions
        M01 - A dialogue for Aegis-4 had conflict - Fixed
        M03 - Mission continues if Cargo-1 is hit - Fixed
        M04 - When landing to the carrier, it will accidentally activate a group of enemy aircraft that should not exist, leading to mission failure - Fixed
        M04 - Missions Checkpoint File was terminated ahead of schedule - Fixed
        M05 - Some tips are more detailed
        M06 - A new checkpoint before landing was added.
        M06 - The activation time of airport flare and smoke mark has been adjusted - A bit earlier and more obvious.
        M09 - Reef dies but mission continues - Fixed.
        M09 - In certain cases, if REEF-Convoy was destroyed, there were some dialogue conflicts - Fixed
        M09 - The "mission success" tip is Chinese - Fixed
        M10 - Fixed crash when slew to WP3 outside of 40NMs.
        M10 - Fixed BGM loss after WP2
        M10 - Lowered possibility of AAA and CIWS interception possibility.
        M10 - Last task needs more detailed tips - Added
        M11 - Add Tips for homebase waypoint.
        M12 - If player get too close to one of the escorts (Chainmail), it will trigger the next stage.
        M12 - Conflict of "last warning" dialogue for Aegis-3 - Fixed
        M12 - Lost liveries for Aegis-2 - Fixed

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 26 febbraio 2021, 3:52

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.61527.1 Open Beta
  • Campaigns
    DCS: F/A-18C Rising Squall Campaign by INVERTED:
    • M06. Added a checkpoint before landing.
      M10. Changed ship position.
      M11. Added target counter for enemy bombers.
      M12. Fixed trigger bug causing SU27 to attack too early, slightly adjusted AI logic.
      M13. Added a few easter eggs.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 4 marzo 2021, 4:17

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.61527.2 Open Beta
  • Campaigns
    A-10C: Basic Flight Training (BFT) Campaign by Maple Flag:
    • In some missions for the A-10C II campaign there is a collision with the wingman AI because the wingman starts in a ramp spot that collides with a static unit - fixed.


    DCS: F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:
    • Mission 1 options adjusted (labels, easy comms).
      Skip whole Mission 1 option added.
      Kneeboard inverted comms info fixed.
      Optimised air traffic to eliminate potential frame drop.
      Optimised AI low flying trigger conditions.
      Optimised AI RTB trigger behaviour.
      Intercept missions spawn and end message fixed.


    L-39 Albatros: Kursant Campaign by ED:
    • In the first stage, the car collides with the player's plane in the parking - fixed.


    DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo:
    • Helicopters are being engaged by ground forces, the player is not able to win the mission and continue with the campaign - fixed.
      Mission complete message at the start of the mission - fixed.
      Flightpath and altitude modified for the helicopter flight affected.
      Mission triggers adjusted.


    DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
    • Mission 02. Smoke does his own Case III instead of following player to the boat.
      Mission 03. Added safeguard allowing player to skip air to air refuelling OR to load version of the mission starting behind the tanker.
      Mission 08 Set NVGs to be installed by default on mission start.
      Mission 09. Updated kneeboard to reflect double ugly configuration.
      Mission 10. Removed the AAR part. Set NVGs to be installed by default on mission start. Fixed problems with SA-15 shooting down player too easily.
      Mission 15. Set NVGs to be installed by default on mission start.


    The Enemy Within 3.0 Campaign by Baltic Dragon:
    • Mission 02. Fixed issue with Georgian patrol getting stuck on the way to suspected vehicle.
      Mission 09. Fixed wrong information on the kneeboard regarding objective.
      Mission 10. Updated loadout for Polish F-16s (GBU-12s instead of JDAMs).


    DCS: AV-8B Sky Warrior Campaign by Eagle86:
    • Fixed bugs in 3 and 4 missions, which in certain cases interfered with the passage of missions.
      The number of wingmen in missions has been increased.
      Added the ability to skip a mission and go one mission back to the radio menu.
      Added the ability to enable marks.


    DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven:
    • Mission 2 and 3 - Adjusted AI behaviour.

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