DCS WORLD --> Updates versione Open Beta

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 17 aprile 2020, 0:35

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.47224 Open Beta
  • DCS World
    Sound. Force stereo when drivers report 0 output channels
    Sound. Recover from device disconnection (like hibernation or device unplug)
    MP. Fixed a rare crash on client connection in busy missions
    Fixed crash caused by a memory leak in clickable elements of cockpit
    Added "engage air weapons" option for ships
    Su-33 AI don't use AAR lights for refueling at night - fixed
    Voice chat - added an option to block start of the voice chat on the server
    MP. Added ability to see Time on Map in multiplayer lobby
    MP. Added national flags to the server list
    JTAC switching target caused crash - fixed
    Black exhaust smoke from jet engines gets bright in moonlight - fixed
    MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
    Vehicle not moving because of too steep elevation - fixed
    Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
    Sometimes no sound when starting DCS - fixed
    AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
    Graphic option window. Added Custom Graphic Preset buttons
    Animated fences on ships stopped working - fixed
    MP. Dedicated server unable to disable voice chat - fixed
    Ejected Pilot falls through roofs - fixed

  • DCS C-101 Aviojet by AvioDev
    Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
    Added backlight to FD front cockpit buttons that are not activated
    Added smoke command to communications menu
    Deleted attack commands from comms menu of C-101EB
    Changed 3D model of cockpit mirror
    Harnesses are now correctly displayed when control stick is hidden
    Updated EN and ES localizations
    Fixed oxygen consumption at oxygen pressures less than approx 150 psi
    Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well

  • DCS AJS37 Viggen by Heatblur
    Fix to Sidewinder model / smoke
    Fixed Master mode switch sound when using keyboard/joystick
    Fixed intermittent keyboard mapping bug
    Rb04 radar altimeter now works over terrain
    Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
    Fixed issue where only one bomb would be released per trigger press in DIRECT mode
    Fix to Emergency pitch trim clicking nose up not working
    Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
    Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
    Corrected amount of chaff and flares carried in KB-pods
    Fixed issue where not all chaffs would be released
    Fix to lysbomb not releasing after rearm

  • DCS F-14B by Heatblur Simulations
    NEW! Introducing TWS-Auto for the AWG-9
    Updated tutorial mission “Carrier based take off”
    Added keybinds for seat adjustment
    Added Jester keybinds for BVR
    Disabled AI kneeling (for supercarrier)
    Added holdback bar (for supercarrier)
    Added salute command (for supercarrier)
    Supercarrier compatibility added for client/player
    WIP: F-14B AI compatibility for supercarrier
    Fixed VIS FIX updating delta continuously
    Fix VDI range bar scale value not being shown
    Fixed Track Hold green light
    Adjusted pitch rate damper

  • DCS Mirage 2000c by RAZBAM
    CNM logic fix. Approved and Finalized
    MAG/MAV search logic update. Approved and FInalized
    Selective Jettison CTD bug fix
    INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
    Radar lost contact memory (DO) enabled
    PCA updated: RDO Button enables/disables DO for manual unlock
    Special Options update:Show the AOA in the HUD: fixed
    TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
    TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)

  • DCS AV-8B by RAZBAM
    Updated exterior models - fixed tail code number
    Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti

  • DCS JF-17 by Deka Ironwork Simulations
    comm.lua and texture/liveries for AAR included
    Fixed incorrect radar TDC el range
    Fixed radar notch for surface units
    Fixed data-link color issue of enemy symbol
    Fixed ufcp fill-in text when input iff code
    Fixed ground crew voiceover mismatched text
    Fixed chrono digit issue
    Fixed "music num" slider click issue
    Fixed dplayer not stop after power-off
    Fixed CTD when 2 802AKG hit target simultaneously
    Fixed BRM1 and unguided 90mm rocket names
    Adjust WMD7/701 TVIR default gain/level value
    Adjust engine response now dependent on airspeed and altitude
    Adjust SD-10 loft trajectory, more smooth, better energy managementloft condition: target range 30km and not jamming, pitch = 8.0 degrees
    Tweak Radar behavior:If target in notch, will try predict target position with last known target position and target velocit
    SEA1/SEA2 can EXP (TODO: EXP effect), HOTAS S2_Left
    Support radar AG image FRZ (MFCD OSB R3)
    Switch between RBM/EXP/DBS will unfreeze radar image if it's frozen
    EXP/DBS submode limit: radar MUST be following hpt or fixed point; SP state cannot switch to EXP/DBS1
    Added aar light speed limitation (extend when M0.85/420knots - broken)
    Added more key bindings (toggle)
    Added Type-200A anti-runway bomb (single and dual on stations 2/6)
    Added “hacked” station payload (missile/rocket) cannot launch

  • DCS Black Shark by ED
    Corrected flight manual. Added descriptions of switches of PPR-800 panel
    Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.

  • DCS F-18C by ED
    Cage/uncage switch doesn't configure AMRAAM for Visual mode launch - Fixed
    Flying without wings - Fixed
    Target Vector Stem Error - Fixed
    Shoot Cue given by changing RADAR range - Fixed
    AGM-65E/F slew limits overflow - Fixed
    Changing Laser Code for Weapon Changes D/L FREQ - Fixed
    HAFU symbol in STT mode is always green - Fixed
    RADAR page doesn't show flood indication if DATA button is pressed. - Fixed
    Using Maverick and switching to A/A causes issues with the Maverick - Fixed
    Add Update RWS DATA sub-level page
    Can not select AUTO without selecting CCIP first - Fixed
    Client aircraft doesn't show in MSI in radar page - Fixed
    RWR tracks on radar page should be below the dugout - Fixed
    Hornet cockpit lights dim - Fixed
    Harpoon R/BL Skim ditch into the sea sometimes - Fixed
    AGM-65E can not find JTAC laser but self TGP laser only - Fixed
    Colour option on radar page does not affect ILS needle colour - Fixed
    Bombs fall short if mode has not been selected by user Fixed
    Weapon data set while using ground power lost when engines start - Fixed
    The F/A-18C Chinese manual has been updated
    Fixed default switches position without TGP
    2.75' Rockets M151 HE Typo in Hornet loadout - Fixed

  • DCS F-16C by ED
    CNI Errors (Wind data/Hack time added) - Fixed
    Engine Is torching intermittent during startup - Fixed
    Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
    FPS Loss at High AOAAOA - fixed. Radar altimeter calculations were modified to improve performance.
    TGP rewrites point coordinates to first selected point coordinates - Fixed
    Missing wheel chocks model and functionality - Fixed
    RWR keybindings are mapped wrong - Fixed
    In MP a contact can show as Hostile and Friendly at the same time - Fixed
    Added Sound effects for throttle movements
    F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
    Added a new fake afterburner sound
    Canopy tint synced in MP
    US marking missing on wings - Fixed
    Update to Russian localization
    Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.

  • DCS Flaming Cliffs by ED
    MiG-29. Corrected reflections on the HUD
    Su-25. Corrected reflections on the HUD
    Su-25T. When you start the right engine you see the animation of the left engine - corrected.

  • DCS UH-1H by ED
    First training mission. Localization reverted back to the Russian language.

  • DCS Mi-8MTV2 by ED
    Cockpit red flood lights corrected

  • DCS A-10C Warthog by ED
    Corrected circuit breaker panel
    The DUMP lettering is restored

  • DCS WWII Asset Pack by ED
    New AI units added to the module:Ju 88A-4 - torpedo bomber aircraft
    A-20 - medium bomber aircraft
    Stug III - assault gun
    M10 - tank destroyer
    Mk VIII Centaur IV - cruiser tank
    Elefant - heavy tank destroyer
    Mk IV Churchill VII - infantry tank
    M8 Greyhound - armored car
    8.8 cm Flak 41 - anti aircraft gun
    Flakscheinwerfer 37 - searchlight
    V-1 and launching ramp as static object
    Shnellboot S-100 class
    U-boat Type VII
    LS Samuel Chase damage model corrected
    APC and HE shells added for M10

  • DCS Combined Arms by ED
    Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
    Fixed saving gearbox type in tracks
    Fixed loop sounds for some MG
    Fixed time for reloading and rearming for some units
    Increased ship CIWS efficiency (Phalanx and AK-630)
    Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
    Fixed position and animation of protective doors for Ticonderoga type of cruisers
    Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
    Improved AI movement when controlling on F10 map.
    Fixed the problem with the insufficient turn of TD on target
    Fixed armor SPG M12

  • DCS Spitfire LF Mk.IX by ED
    Fixes for arguments for proper visualisation of battle damage

  • DCS FW 190A-8 by ED
    Geometry of propeller edited in 2-4 LODs for better FPS performance
    Wing payload drag and mass fixed

  • DCS Bf 109 K-4 by ED
    Added controls for new FyG 25 knob

  • Campaigns
    M-2000C Red Flag by Baltic Dragon
    Mission 4: fixed bug with wingmen not responding to player
    A-10C The Enemy Within Campaign by Baltic Dragon
    Mission 12: fixed issue with ground units (Raider) refusing to move
    Mission 13: updated triggers for second briefing
    WORLDS APART Spring 2025 Campaign by Low Level Heaven
    Mission 3: Deleted broken trigger (Pilot dead)
    Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)
    F-5E Aggressors BFM Campaign by Mapple Flag
    Mission BFM04: Updated skin for AI aircraft

  • Known issues
    Torpedoes from U-boat or S-boat could be fired to unmoved targets only
    MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck
    PLAT camera view missing from the Stennis

Bye
Phant
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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 22 aprile 2020, 18:46

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.47404 Open Beta
  • DCS World
    Reducing the CPU load when pathfinding a group of infantry.
    Fix for liveries names of A-20G
    Fixed crash at second landing.

  • DCS F-16C Viper by ED
    FPS dropped several times when gear UP on the ground - fixed.

  • Campaigns
    A-10C The Enemy Within 3.0 campaign by Baltic Dragon.
    • Mission 2: added safeguard allowing players to skip the mission in case of bugs (AI ground units pathfinding problems)
      Mission 8: removed landing flight of A-10s that got stuck at the end of runway, preventing Player's wingman from taxiing.

  • Known issues
    Torpedoes from U-boat or S-boat could be fired to unmoved targets only
    MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck
    PLAT camera view missing from the Stennis

Bye
Phant
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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 20 maggio 2020, 16:48

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.49314 Open Beta

Super Carrier Early access

  • DCS World
    Unit health bars On could cause FPS drop - fixed
    Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
    Mission Editor - Changing a FARP Country will no longer reset its position
    Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
    Mission Editor - Template menu no longer returns to USA with previous countries template
    Controls GUI corrupts when scrolling - fixed
    WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
    BGM-109B. Engine and autopilot modified. Extended range to 1700km
    The effect of tracer bullets has been restored
    Eliminated midnight light phenomenon
    Browning guns sound update
    AI ground units get stuck navigating around destroyed buildings - fixed
    AI ground units refuse to move if the last WP is near a building - fixed
    E-2D. Corrected collision mode and damage animation
    AI aircraft unable to connect with the tanker while in a turn - fixed
    Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
    Damage model. Set up master compass damage for German aircraft
    ME. Group renaming action has no immediate effect in the list - fixed
    VR. Added option of the bloom effect and configure the MSAA mask
    ME. Tab order on waypoint screen is out of order - fixed
    Sound. No possibility to change sound devices in simulation - fixed
    MP. Reduced warping and rubberbanding
    MP. Improved deck landing and takeoff
    MP. Improved time sync and timeout detection
    MP. Added country flags to the server
    MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
    MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
    MP. Favorite star in the server list disappears after refresh - fixed
    MP. Laser marks remain if user left server or switches slot - fixed
    MP. Fixed client desync when server was paused right in the moment of the client’s initialization
    Fixed a problem with shader lines of variable length, doing constant vertices recalc
    Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
    S-25L missile disappears without explosion when hit the tree - fixed
    The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
    AI vehicles do not follow a simple off road route - fixed
    MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be red
    Static units can not be placed under hardcover - fixed
    Fix not rendering tracers, FumeFX effects and etc

  • WWII Asset Pack
    Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
    Opel Blitz Embarking Fixed
    Embark for Kubelwagen 82 missing - fixed
    No sounds from guns in Schnellboot type S-130 - sounds added

  • DCS Mirage 2000c by RAZBAM
    Updated cockpit model - Corrected map chart holder not stowed

  • DCS AV-8B by RAZBAM
    GPWS "Pull Up" rules rework to make it less sensitive
    TPOD now stows when placed in Standby
    Sidewinder SEAM mode is enabled
    Sidewinder firing when not in AA mode bug fix
    Sidearm firing when not in AG mode bug fix
    MPCD + HUD Night mode update
    EMERG Page with Emergency procedures is enabled

    Various WCA and Auditory Cue Corrections
    • Corrected issue causing infinite sound bug
      Improved delays of auditory cues to when the fault occurs
      Improved prioritization of auditory cues based on fault priority
      Fixed GEAR WCA light and auditory cue logic
      Fixed errant CAUTION, CAUTION auditory alert when starting mission
      Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
      Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played

  • DCS C-101 Aviojet by AvioDev
    Optimized Collision model, reducing number of polygons to improve FPS
    Improved ejection seat 3D model and added new textures
    Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
    Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
    Updated EN and ES localizations
    Fixed some discrepancies in control inputs
    Fixed typo in EN Flight Director training mission
    Control inputs reorganization
    Fixed rudder trim control input binding
    Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
    Fixed throttle idle-cutoff control animation
    Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
    Fixed missing rear cockpit pilot kill event
    Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
    Added PBR to stairs textures of cockpit model and external model
    Antiskid is now functional
    Added antiskid failure. It can now be selected in Mission Editor
    Added antiskid fail due to gear damage
    Added "Allow Smoke On Ground" option to Mission Editor
    Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
    Trim tone and light will go off now when reaching trimming limits
    Fixed several errors in dcs.log
    Added RAD TEST switch - OUT position in IFF panel to control input bindings
    Sight does not change now when depressing the trigger if guard is closed
    Fixed weapons switch, it starts now in the off position at mission start
    Fixed roll angle marks in ADI. They now show bank angle precisely
    Added 45 degrees marks to HSI
    Added aft lubber line to HSI
    Fixed vertical deviation scale of HSI: replaced center dot by center line
    Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
    Mark in turn and slip indicator shows now a 3°/sec standard turn rate
    Added smooth movement to turn and slip indicator needle

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed S2_Left should not command radar stop following hpt in SAM
    Fixed spt should be dropped if spt exceed scan pattern limits in DTT
    Fixed ground/sea target speed filter, will not drop ground/sea target if relative speed is greater than radar speed filter gate
    Fixed radar will stay in STBY and SIL mode if WOW, and STBY and SIL mode cannot be disabled manually if WOW
    Fixed autostart script
    Fixed Type-200 animation (walk-around, still needs ED to implement 3-stage scheme: parachute-cabin mounted -> parachute out -> engine on/parachute cabin disappears)
    Fixed AI radio command: wingman 'Engage'->'My Target', AWACS 'declare'
    Fixed DL contact IFF fast changing issue
    Fixed CM-802AKG trajectory affected by RP (Channel 30-35) editing after MIL mode launch. Incorrect use Route Points stored in MIL POD, should use weapon independent Route Points(set by WCS before launched)
    Fixed campaign/single mission animations (rework animation trk)
    Fixed QFE setting caused CTD
    Added radar SAM sub mode ASM/NAM:
    if hpt is designated in RWS (radar mode into SAM), pilot can cycle ASM/NAM SAM sub mode by HOTAS/key S2_Left
    NAM: pilot have to set radar scan az and line manually
    ASM: radar scan az and line is set automatic, cannot manually set by pilot. hpt range > 20nm, 30.0 degrees 2 line; hpt range <= 20nm, 15.0 degrees, 4 line
    Added DTOS/DIR mode for bomb
    DIP of DTOS/DIR can be modified in MFCD->DATA->AS
    DIP unit is mrad, range 30 ~ 140
    Added assigned target line for self-aircraft in HSD when DL is on
    Added new cockpit click sound effect (recorded from simulator)
    Added Pull-up warning (based on current descent rate, if RALT will be below RALT MIN after 2 second)
    Added starter ignition sound, smoke and flame (Customized effect preset will be added in next update)
    Added engine start flame (Customized effect preset will be added in next update)
    Added AP keybinding
    Added seat up/down adjustment (limited to -58mm ~ 158mm), no default key assigned, setting->JF-17->seat
    Added SRS export support
    Updated FM: thrust/fuel flow
    Updated cockpit model/texture
    Updated landing gear model
    Updated kneeboard page of APR: add ATC freq (player no need to check F10)
    Adjusted TV/IR image effect
    Adjusted "hacked" loadout restriction to MP only
    Adjusted ground crew voiceover volume/speed
    Tweak viewport export
    Updated free campaign
    It’s recommended to restart the campaign
    Now 6 missions form a more coherent plot: 01-06
    4 new missions added: 01, 02, 05, and 06
    07 and 09 will rejoin the campaign once the left half of campaign missions finished later this year
    07 and 09 can be played in Single

  • DCS AJS37 Viggen by Heatblur Simulations
    Auto start/stop feature added
    Probable fix to NaN warning in DCS.log
    Fix to airbase names sometimes corrupting kneeboard flight plan
    Fix to "unknown weapon type" warning in log
    Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
    Fix for last signal time in ELINT-analysis
    F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
    Improved track-replay consistency, especially for taxiing

  • DCS F-14B by Heatblur Simulations
    Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
    NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
    Correlate datalink targets on TID to sensor targets
    Tweaked hostile/friendly/unknown TID symbol sizes
    Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
    Fixed jester switching to RWS with scan ranges set to < 100 nm
    Fixed HUD steering tee in TWS-A
    Tweaks to reduce TWS ghost track formation
    Reset TID tracks on PGM RESTART (“soft purge”)
    Fixed HUD/VDI to use AHRS instead of INS heading
    Fixed HUD glow showing without power
    Major overhaul of exterior night lighting:
    Lights are now brighter
    Lights now cast glow
    Some lights now dynamically illuminate the aircraft and environment
    All lights are now visible at much greater view distances
    Lowered intensity of landing light
    Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
    Fixed afterburner spotlight light direction
    Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
    Added radio comms for “Tomcat Ball” (Supercarrier)
    Added keybind for “Tomcat Ball” (Supercarrier)
    Fixed AI wingsweep not working on ground (Supercarrier)
    Fix to comms commands for ground crew launch
    Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
    Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
    Fixed nose wheel steering scaling and initialization
    Removed vJoy FFB check (Brunner stick should work now)
    Reduced flap pitch moment and adjusted it vs. airspeed
    Tweak to F110 fuel controller to reduce fuel flow overshoots
    Probable fix to engine not re-lighting after damage or death
    Adjusted flap lift and drag at speeds above deploy speed limit
    Adjusted default starting pitch trim
    Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
    Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)

  • DCS F-18C by ED
    Litening Pod:
    Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
    Added FLIR Laser Ranging Indication
    Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
    FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
    LTD/R switch should have 2 positions - Fixed
    TGP has incorrect IR FOV angles - Fixed
    TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
    TGT and FLIR Square Misaligned (https://forums.eagle.ru/showthread.php?t=267115) - Fixed
    TGP still works even if removed during rearm - Fixed
    Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
    Added GRAY option
    Added ALG option (Automatic Gain and Level control option)
    AGM-65F seeker LOS indication is not proper- Fixed
    JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
    AIM-7 can be guided via LTWS - Fixed
    AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
    FPS issues on the SA page - Fixed
    Radar trackfiles aging out very quickly - Fixed
    Prog 2 ignored if undesignate is used in auto mode - Fixed
    Uncaged AGM-65F does not slave to the same point as pod - Fixed
    AI do not show cockpit light in F2 view - Fixed
    Parked F-18 static model has wrong aileron position - Fixed
    Bright AMPCD/HUD at Night - Fixed
    Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
    F-18 radar does not provide data-link in TWS mode - Fixed
    Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
    Cockpit SNSR panel texture edited
    Missions to be re-saved for branch
    Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
    Laser Mav will not show LKD if targeting a building - Fixed
    Missile flyout symbol in radar page is not azimuth stabilized - fixed

  • DCS F-16C by ED
    Strobe light need to be brighter at night - Fixed
    Anti collision light not seen on multiplayer servers - Fixed
    LEF should be at 2° up during cold start.- Fixed
    FCR Hostiles returning Friendly - Fixed
    Highlight of the selected weapon is not removed after selective jettison - Fixed
    SAI Arrow does not move with ball - Fixed
    Fuel tanks weight is incorrect - Fixed
    Training mission CCRP bombing is in game mode - Fixed
    INS Alignment: STOR HDG alignment doesn't finish - Fixed
    Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
    Tail texture improvement
    Self illumination materials edited
    Typo. F-16C Inputs. Ru localization
    Quick start and training missions cause abnormal DCS behavior

  • DCS L-39 Albatros by ED
    Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used

  • DCS Mi-8MTV2 by ED
    Mi-8 Spring Tension - no progress in mission 11 - fixed
    Cut electric lights on damage
    Animation of the weapon light on the overhead corrected
    Cockpit illumination tuned
    Corrected rotor of cockpit cooling ventilator

  • DCS Fw 190 D9 and A8 by ED
    Corrected the instruments lighting in the cockpit

  • DCS UH-1H Huey by ED
    UH-1H RPM Increase input not working correctly - fixed.
    UN Pilot campaign. Player and wingman spawn in one place - fixed

  • DCS F-5E by ED
    The color of the reticle lightened
    The color of the radar indication lightened
    Corrected cockpit lighting
    Cut electrical lights on damage

  • DCS P-51D Mustang by ED
    Cut electrical lights on damage
    Piston engine sound dropped - fixed

  • DCS Su-33 by ED
    If the player on Su-33 requests repair on the deck, his plane should be moved to a free parking place

  • DCS F-86F Sabre by ED
    Cut electrical lights on damage

  • DCS Bf 109 K4 by ED
    Cut electrical lights on damage

  • DCS Su-25 by ED
    NAV lights cast shadows

  • DCS Black Shark 2 by ED
    Added the mirrors toggles commands
    Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
    Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
    Corrected single missions by MadDog-IC
    Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
    Added option to hide cyclic / stick in cockpit
    ABRIS. Change date in setup menu caused DCS crash - fixed

  • DCS A-10C Warthog by ED
    Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
    Text above G-meter backlit - fixed

  • DCS Combined Arms by ED
    M163 Vulcan was invulnerable to HE rockets - fixed
    Missile blows up right after launch on player-controlled SA-15 - fixed
    Fixed position of Driver camera on Sd.Kfz.234/2
    Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
    Barrel visibility issues fixed on SPTD “Msta” while zooming out
    Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
    Combined Arms Aircraft ignore speed if not set by slider - fixed
    Opel Blitz Embark not working - fixed

  • Campaigns
    The Museum Relic Campaign by Apache600:

    Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored
    F-5E Aggressors ACM Campaign, F-5E Aggressors BFM Campaign, F-15C Aggressors BFM Campaign, F/A-18C Aggressors BFM Campaign by Maple Flag:

    Practice missions now placed in their own campaign
    Minor updates to the briefing text in all missions
    Spitfire IX The Big Show, P-51D Blue Nosed Bastards of Bodney, Bf 109 K-4 Jagdflieger campaigns by Reflected Simulations:

    New WWII assets added to the missions
    "Remove units for better performance" option optimized in high unit count missions
    A-10C AAT and A-10C TTQ Campaigns by Maple Flag:

    Practice missions now placed in their own campaign
    Combined Arms: Frontlines Georgia Campaign:

    Adjusted missions with new Hidden on Planner Option for better Fog of War
    Adjusted unit death requirements for advancement
    Other minor fixes and tweaks with all missions
    World´s Apart 2020 Campaign

    Fíxed vehicle spawn points in Mission 1

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 27 maggio 2020, 0:14

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.49718 Open Beta hot fix
  • DCS World
    Rearming at a FARP causes a crash - fixed
    MP. Problem with empty server-list - fixed
    MP. Added support for systems with disabled IPv6
    Added check for SSE 4.1 support
    AV-8B spawned on the inside of other aircraft on deck - fixed
    Add Portugal as a country to ME and Logbook
    ME. Removed some non working effect presets from Effects Static Object
    Fixed crash after destruction of leader vehicle, during execution command Following leader
    F-14. fix of AIM-7 missile that has broken guidance
    WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
    MP. Corrected the wrong countries' flags for server table

  • DCS Supercarrier by ED
    If an AI unit is damaged on the elevator or inside of the hanger deck, it will be teleported to the flight deck level - fixed
    Corrected deck lights
    It is possible to overload the Kuznetzov with helicopters, one spawn is to close to others - added limitation on helicopter count
    LSO says "you are low" when above glidepath - corrected
    IFLOLS indication is wrong if ship is rolling on waves - fixed

    Carrier crew:
    • Fixed cat 3 and 4 collaboration
      Implemented delay and message for cat 4
      Fixed blocking 3 Cat while 4 in action
      Added more messages in case of delay of service
      Messages displayed only for players
      PLAT camera view corrupted when 'GUI Scale' > 1 - fixed

  • DCS F-18C by ED
    TGP. Added OFFSET cursor
    TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed
    TGP. SLAVE behaves different for JDAM PP / TOO - fixed

  • DCS Combined Arms by ED
    Fixed CA crash in case of no CA module and user tries to take vehicle

  • DCS Black Shark 2 by ED
    Broken Anti-collision light repaired

  • DCS A-10C Warthog by ED
    If player was hit by missile when in cockpit view, dcs frozen - fixed

  • DCS F-16C Viper by ED
    Added german Viper manual

  • Campaigns
    F-15C The Georgian War campaign by Baltic Dragon

    M8: silenced Georgian EWRs, adjusted F-16 behavior
    M10: silenced Georgian EWRs
    M11: Added AI AI Georgian GCI during combat
    M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
    M13: Added AI Georgian GCI during combat

  • Known issues
    DCS does not work on PCs with AMD processors that do not meet the minimum requirements of AMD FX
    IFLOLS cockpit overlay may disappears when BRC is between 0-180 degrees

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 28 maggio 2020, 17:10

Digitalcombatsimulator.com ha scritto:
2.5.6.49798 hot fix
  • DCS World
    Increased performance in missions with Supercarrier and player's F/A-18 and statics on the deck.
    Restored support of CPUs without SSE4.1 (like AMD pre-FX processors).

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 4 giugno 2020, 4:50

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.50321 Open Beta

Introduced new modules:

DCS: P-47D Thunderbolt by Eagle Dynamics
DCS: The Channel map by Eagle Dynamics

  • DCS World
    Introduced a new flight dynamics model of AIM-120 missiles. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories.
    AIM-7. Improved loft algorithm. Loft pitch angle now depends on range to target. Added simulation of English Bias maneuver during boost phase of flight.
    AIM-7. F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions).
    Introduce new AGM-84E Standoff Land Attack Missile (SLAM). This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration.
    ME. Incorrect AIM-9X Mission Editor icon - corrected.
    ME. Neutral unit can now be placed by ME. Added filter by button COMBAT/ALL countries. The ALL position shows all countries, including neutrals. Support of old missions is maintained.
    GUI. Loading window pictures doesn't show for some modules - fixed.
    MP. Ammunition reloading in Combined Arms can cause server and client crash - fixed.
    GUI. DCS restarts after selecting current screen resolution in options - fixed.
    M61 Vulcan gun dispersion corrected.
    MP. Client can now embark troops correctly
    AI wingman remains on the runway after group landing - fixed.

  • DCS AJS37 by Heatblur Simulations
    Fix to long ELINT-analysis time (crash when setting BER after landing).
    Filename sanitization for F10-cartridges.
    Implemented proximity fuses (MARK and LUFT) for Rb05 missile.
    Added diagonal control bindings for controlling Rb05 missile.

  • DCS F-14B by Heatblur Simulations
    Fixed typo in Carrier Quals CVN-73 Quickstart mission name.
    Re-added Supercarrier Coop missions for Carrier Quals.
    Fixed version mismatch that may have caused several smaller issues.
    Fixed kneel switch behavior: aircraft will not spawn kneeled anymore and a simple down-press of the switch to kneel the aircraft will not prevent using NWS if extended again. (Solenoid holdback is still WIP and will be added in the next patches).
    Adjusted flap drag while overspeeding with full flaps deployed.
    Fixed fuel flow fluctuation caused by inlet performance discontinuity when AOA crosses from 180 to -180 degrees at low speeds

  • DCS MiG-21bis by Magnitude 3
    Added VR device tracking support (WIP)
    Corrected ASP fixed net and piper illumination levels for day and night operations.
    Decreased radio-altimeter hot-start value from 200 m to 100 m.
    Tuned SAU and autopilot. (WIP)
    Fixed KPP glideslope needle.
    Fixed landing gear lock sound.
    Fixed lights' switch axis in clickables.lua by adding 2 new commands for light controls.
    Added switch operation for air conditioning. (no use in game, visual only)
    Phase 1 Livery Template released.
    Phase 1 External Model Changes Include:
    Added overwing vapor effects. (WIP)
    Updated GSH-23 muzzle flash, smoke, tracer effects. (WIP)
    Updated canopy & windscreen.
    Updated PVD-7, DUAS-5 pitot tubes.
    Updated gear bay upper fuselage blisters.
    Updated dorsal fuel tank.
    Updated vertical stabilizer.
    Updated lower wing root covers.
    Updated SPRD-99 / POMIG mounts.
    Updated taxi/landing light glass lenses.
    Added afterburner volumetric light effects. (WIP)
    Adjusted afterburner flame to be seen in daylight hours and added shock diamonds.
    Adjusted landing / taxi light brightness
    Fixed AI non-retracting landing / taxi lights.
    Fixed gear strut lights to turn off when the battery is switched off.
    Fixed nav lights from turning white while viewing from long distances.
    Adjusted drag chute animation and associated collision shell.
    Fixed TacNumbers from all changing at the same time.
    Converted all 8K livery textures to separate numerous 1, 2, and 4K textures.
    Adjusted all livery camouflages to match Phase 1 airframe. (courtesy of Joshua Pemberton)
    Adjusted & added RoughMet textures to numerous areas.
    Adjusted & added Normal Map textures to numerous areas.
    Corrected Russian spelling of livery stenciling. (courtesy of LazySeal [P61]).
    Removed Croatian 2014 and Hungarian liveries. (Unable to contact original artist for PSD files)
    Merged cockpit textures into atlas.
    Merged pilot textures into atlas.
    Updated SPRD-99's 3d mesh & added RoughMet texture.
    Added RoughMet textures to missile launcher rails.
    Added RoughMet texture to POMIG chaff & flare dispensers.
    Corrected size of external 490L drop tank. (courtesy of SVKSniper & GumidekCZ)
    Corrected size of external 800L drop tank.
    Created new drop tank textures.
    Reduced destroyed 3d mesh's 8K textures to 4K.
    Adjusted damage table properties.

  • DCS Christen Eagle II by Magnitude 3
    Added VR device tracking support (WIP)
    Tuned engine torque characteristics.
    Tuned engine gyroscopic effects.
    Tuned propwash effects.
    Tuned P-factor effects.
    Tuned aircraft stability to retain previously matched capabilities and performance
    Improved suspension code, allowing the aircraft to takeoff and land on some grass surfaces
    Implemented instrument panel gauge oscillations / vibration depending on engine state and external factors (related to aircraft movement)
    Implemented over-priming the engine with more than 5 pumps may flood the engine.

    Known issues:
    • Propeller rotation animation.
      Bright lights.

  • DCS Mirage 2000c by RAZBAM
    Engine idle now waits 5 seconds of weight on wheels before going from flight idle to ground idle
    Fixed gear was able to retract through keyboard commands after emergency gear handle deployed
    Improved afterburner glow effect behavior

  • DCS AV-8B by RAZBAM
    Fix IFR Probe responding to switch command without hydraulic power available
    Fixed cockpit alerts (cautions, voice warnings, maneuver tone, RWR alerts, weapon tones) to properly go through headphone/headset source
    Fixed incorrect RPM bias due to H2O mode working with Manual Fuel enabled
    Fixed H2O dump not functioning
    Fixed 2x Right MK-82 AIR incorrectly set as MK-82 Snakeyes
    Fixed MK-81 positioning
    Overhaul to WCA and Voice Warning logic for better management of fault acknowledgement and priority
    Fixed 15 SEC solid vs. flashing logic
    Further improved GPWS cues
    Improved auto-start sequence to give more time for cues to be heard through sequence
    Fixed DEP RES should only show when degraded not when in operation
    Fixed SKID should cause CAUTION CAUTION when Anti-Skid is OFF
    Fixed required time between BINGO auditory warning to be 60 seconds
    Fixed required time between FUEL LOW LEFT or FUEL LOW RIGHT auditory warning to be 60 seconds
    Fixed required time between GPWS CHECK GEAR auditory warning to be 8 seconds
    Improved JPTL limiter check logic
    Fixed WCA for SAAHS Pitch, Roll, Yaw light not properly indicated SAAHS is disabled when paddle switch pressed
    Fixed WCA for LIDS when position disagrees with nominal position (either due to retract override switch or hydraulic failure)
    Fix voltmeter always stuck at 27.5V - during checklist voltmeter should now change during checklist tests
    Fixed logic for DROOP light to go out during full aileron deflection per checklists

  • DCS MiG-19P by RAZBAM
    Fixed animations and connector commands so that canopy can be opened and closed manually through clicks
    Fixed keyboard canopy open/close command delay
    Fixed keyboard canopy open/close command to have proper sequence
    Corrected EUP-53 instrument behavior for turn indicator
    Added flame out conditions due to air flow issues caused by deep stall and or tail slide
    Added aileron failure and damage due to excessive roll rate at high speed
    Increased R-3S structural load tolerance
    Decrease structural load tolerance at very high speeds
    Increased buffet vibrations when near stall
    Fixed damage argument for right flap and aileron

  • DCS C-101 Aviojet by AvioDev
    Improved 3D model of cross and dot window in HSI.
    Fixed external lights. Landing and taxi lights beam looks correct now.
    Braking is now without anti-skid when using parking brake.
    Fixed flaps extension and retraction speeds.
    Improved slipball behaviour with new physics model.
    Adjusted some landing gear parameters. There are more chances now to move out when the aircraft is on ground out of runway.
    Reduced wheels strengthness.

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed Anti-Collision light not blink
    Copying non-editable DST channels data to editable channels will cause the latter no longer editable - fixed.
    Fixed DST channel copy caused non-editable channel
    Fixed CCRP line and cue are incorrect disabled in DTOS
    Fixed WMD7 pod external view: should set seeker to Caged state after initialization.
    Fixed S2_left cycle radar submode in EMMC NAV mode, will depend on radar main mode:
    radar in INTC main mode, cycle between RWS/TWS/VS;
    radar in AG main mode, cycle between MAP/GMTI/SEA1/SEA2/TA/WA/AGR;
    press OSB_U1 for main/sub mode select(INTC/AG only, DGFT mode cannot manually select);
    Fixed GUN RDY state
    Removed SPJ pod station limitation, but if mounted more, jam power will be reduced drastically.
    Switch to new AG radar render API
    Added SPI/OAP on HSD in AG mode
    Added customized effect for start-up flame/smoke
    Added starter exhaust door animation
    Implemented engine surge due to flying out of operational limits or missile/rocket smoke trails.
    Added engine surge effects and sound
    Added customised effect of vapor cone
    Updated campaigns: added brief images for C01-C06, fixed some triggers, C06 operation time: day->night

  • ChinaAssetPack by Deka Ironwork Simulations
    Fixed J-11A windshield texture
    Fixed J-11A brake chute texture
    Added starter exhaust door animation for JF-17 AI
    Added customized effect of start-up flame for JF-17 AI
    Added overwing vapor for J-11A

  • DCS F-18C by ED
    Add Real Beam Ground Map with Navigation Stabilized Cursor Designation -WIP.
    Litening Targeting Pod:
    updates for LTD/R and LST (laser), automatic laser illumination.
    add AA Mode.
    Issue in logic and symbols in AA and AG modes were fixed.
    Add AGM-84E SLAM
    Fixed Dynamic launch zone, AUTO mode for JDAM
    Fixed FLIR video on ALT+F1 view
    AOA Brightness knob has no effect on indicator - Fixed
    TACAN has wrong position on HSI - Fixed
    EXP on SA page shows blank - Fixed
    ACM legend doesn't disappear and range selection arrows don't return after uncommanded ACM lock break - Fixed
    DUD cue is in the wrong position in the HUD - Fixed
    Using JDAM TOO mode causes the target diamond to get stuck in the HUD - Fixed
    GACQ issues after radar rework - fixed
    TDC radar altitude readout does not update with antenna elevation change - Fixed
    Radar scan elevation limit overflow- Fixed

  • DCS F-16C by ED
    Added ability to create new waypoints.
    Low altitude, Low fuel, High speed wobbling - fixed

  • DCS Supercarrier by ED
    IFLOLs helper visibility fixed.
    New soundtrack for game GUI.
    Uncontrolled AI affected by mission planner on super carrier only - fixed.
    Player appears on the wrong Kuznecov if he doesn't have a module - fixed.

  • DCS Spitfire IX by ED
    Fixed issue with negative G fuel cut out (known issue with blackout with negative G still there)

  • DCS Black Shark by ED
    Game avionics. ABRIS and IT-23 overlays on F2 view are not functional - fixed.
    Ka-50 Georgian Oil War Campaign, fixed by MadDog-IC. Updated the briefing target images, by Alex Zander (gornyak).
    Ka-50 Deployment Campaign. Corrected parking conflict of player with wingman.

  • Campaigns
    F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions:
    • Adjusted AI vehicles to avoid aircraft collisions.


    F-5E Aggressors ACM Campaign Files by Maple Flag:
    • Added Skip Mission F10 radio menu to practice missions

  • Known issues
    New AIM-120 can not lock targets if launched without radar lock (Maddog launch).
    German Schnellboot type S130 caused DCS crash.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 10 giugno 2020, 20:36

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.50726 Open Beta
  • DCS World
    Improved DCS startup time
    Fixed crash on AIM-120 seeker
    AI soldiers shoot through walls - fixed
    ME. Su-33. Decrease default fuel to 50%
    Fast mission generator crash in 2.5.6 branch - fixed
    AJS-37 and JF-17 spawned in Senaki hangars with wrong heading - fixed
    S_EVENT_ENGINE_SHUTDOWN not triggered for clients - fixed
    MP. Fixed occasional IC failing even if no user-mods are installed
    MP. More fixes for server list empty if IPv6 is disabled in Windows
    GAI: Column not completely following route - fixed
    HUD intensity corrected for non FC3 aircraft

  • DCS MiG-21bis by Magnitude 3
    Added RSBN navigation data for The Channel's airfields
    Added RSBN navigation data for Persian Gulf's newly added airfields
    Fixed the canopy lock sequence from users having to lock and then unlock to open the canopy after it was unlocked the first time
    Fixed a bug where the NS430 module turns off when the afterburner is engaged
    Fixed non-rotating turbine blades
    Adjusted suspension to prevent the tires digging in below the ground
    Fixed dashboard from protruding out of the windscreen
    Fixed ejected pilot and seat missing textures
    Fixed Southeria & Iran’s missing textures
    Fixed damaged parts’ missing textures
    Fixed critical damage shape on tail
    Fixed dorsal fuel tank from disappearing after taking damage
    Reverted file names for SPRD-99 and POMIG 3d meshes
    Adjusted rear belly antenna from looking metallic on metal liveries
    Adjusted color of PTB-490/800 fuel tanks
    Adjusted tilt angle of PTB-490/800 on the center pylon
    Introduction of Phase 1 Cockpit includes:
    New ASP and Windscreen 3d meshes (WIP)
    Volumetric lighting for gauges added (WIP)
    Cleaner canopy glass
    Corrected stenciling’s lighting (Some changed to glow in the dark)
    Chronometer now glows in the dark

    Note: “Phase 1” cockpit is a work in progress build, that needed to be pushed to fix the large gaps with the released “Phase 1” external model. The volumetric lights for the gauges are new and we ask for your feedback regarding any FPS loss.
    Lights are tuned at max for dawn/dusk settings. When it’s complete darkness, users must switch indicator lights to night mode and set other lights’ rheostats to a non-max position.

  • DCS Christen Eagle II by Magnitude 3
    Fixed bright lights in the cockpit
    Yaw damping tuned
    Correction Cx0
    P-47 motor power tweak
    Fixed wrong caption of canopy jettison tooltip
    Propeller looks incorrect in the runway spotlight

  • DCS F-14B by Heatblur Simulations
    Added Supercarrier version for cold start Cage the Bear campaign - thank you Kaba! (replaces old carrier cold start version)
    Fixed wind direction in Debridging the River Inguri SP and COOP mission
    Fixed inverted warning panel on Jolly Rogers Hi Vis livery
    Fixed IFF showing for non aerial vehicles (ships)
    Added Ticonderoga and Arleigh Burke as NTDS (datalink host) capable
    Temporary fix to make annunciator lights visible for DCS lighting changes
    Tweaked flood light intensity
    Fixed AOA indexer visibility
    Adjusted flaps drag and damage model
    Adjusted pitch damping
    Corrected kneel switch animation
    Adjusted flaps pitch moment
    Adjusted pitch trim actuator rate
    Adjusted pitch with power

  • DCS AJS37 by HeatBlur Simulations
    Fix to Rb05 Fusing

  • DCS C-101 Aviojet by AvioDev
    Improved turn indicator accuracy in standard conditions (30 degrees of bank), both in C-101EB and C-101CC
    Rate of turn pointer in turn indicator of C-101CC shows now a two minutes turn when on the mark
    Improved inclinometer (slipball): adjusted it's behavior according to installation position and physical parameters (ball mass, tube size, tube radius of curvature and viscous drag)

  • ChinaAssetPack by Deka Ironwork Simulations
    Fixed J-11A landing/taxi light
    Fixed JF-17 dragchute model after cut-off
    Adjust navy ship wsType3, now helicopter can born in cold on deck

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed SPJ not work issue
    Fixed DTOS mode releases all bombs issue
    Adjust initial gain for AG radar RBM

  • DCS Supercarrier by ED
    Fix rain reflected light intensity
    Add specular reflections for dynamic lights

  • DCS F-18C by ED
    Litening pod - Add on HUD No-Action Slewing indication (segmented TD box)
    HUD Conflict Between FLIR and TMR/IN RNG/MAV LKD - fixed
    SLAM video not switching on sometimes - fixed
    AIM-120 launch in LTWS or TWS gives RWR launch warning to the target in MP - fixed
    AGM-65F When uncaged slew close to designated point but not close enough (https://forums.eagle.ru/showthread.php?t=267386) - fixed
    TDC scan altitude readout changes as the radar goes through each individual bar - fixed
    Fixed the azimuthal scan indication in MAP mode after a hot start
    Add The sounds for throttle (throttle lims/throttle transition from Idle to Off and back/from mil to AB and back)
    SLAM TOO data from TPOD can be transferred to PP (https://forums.eagle.ru/showthread.php?t=277031) - fixed
    If user uses ground power only no stores information is shown in DDI (https://forums.eagle.ru/showthread.php?t=274579) - fixed

  • DCS F-16C by ED
    Radar elevation coverage is wrong - fixed
    No HUD steerpoint indications for preset steerpoints - fixed
    TDC range numbers don't change when antenna elevation changes - fixed
    HUD symbology is barely visible in daylight - fixed
    Added french F-16 localization
    TGP TV picture has extremely high brightness - fixed

  • DCS P-47D Thunderbolt by ED
    Fixed language in the Fast missions

  • DCS A-10C by ED
    Lights inside "FIRE <eng> PULL", "FIRE <APU> PULL" & landing gear handles were too dim - corrected
    Brightness of some lights in the cockpit was too high - corrected

  • DCS Combined Arms by ED
    Added multichannel tracking radar for SAM + Aegis for navy
    Fixed ineffectiveness SAM Sea RAM to ASM

  • Flaming Cliffs by ED
    Corrected lights in the cockpits of next aircraft: Yak-52, Su-25, Su-25T, MiG-29, A-10A, F-86F, L-39C, L-39ZA, A-10C, MiG-15bis, P-51D-25NA, P-51D-30NA, TF-51D, UH-1H, F-15C, F-5E
    F-15C cockpit. Warning lights animation corrected
    Added adaptive self-illuminating materials in the cockpit of A-10A, Su-25T, Su-25

  • Campaigns
    Bf 109 K-4 Jagdflieger, P-51D Mustang Blue Nosed Bastards of Bodney and Spitfire IX The Big Show campaigns by Reflected Simulations:

    Campaigns updated to include the AI P-47 Thunderbolt

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 11 giugno 2020, 17:26

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.50793 Open Beta hot fix
  • DCS World
    S-3B unable to launch SLAM - fixed
    Embarking group disappears from F10 map - fixed
    DM. Aircraft insensibility to damage by weapons - fixed
    MP. Improved integrity check reports

  • DCS F/A-18C Hornet by ED
    Radar elevation coverage is incorrect - fixed

  • DCS MiG-21bis by Magnitude 3
    Added wheel chock function
    Fixed external glass material name
    Fixed nose cone animation
    Fixed ejection seat visibility
    Fixed aircraft covers showing during ejection sequence
    Fixed artificial horizon pitch animation
    Fixed ASP glass texture z-fighting its frame
    Fixed 'English - Metric' and 'Chinese' cockpit liveries
    Fixed key bindings for the RSBN / PRMG channel selectors
    Fixed key bindings for the ARU and landing light switches

  • DCS AV-8B by RAZBAM
    TDC lag bug fix
    Gunpod ammo causing gunsight to "jump" bug fix.

  • DCS MiG-19P by RAZBAM
    Instrument Panels lamp lights updated to new materials.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 18 giugno 2020, 0:53

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.50979 Open Beta
  • DCS World
    Crash on Server Stop - fixed.

  • DCS C-101 Aviojet by AvioDev
    Mirror toggles now correctly on/off with keyboard or joystick button when the option is set to OFF in the game UI. Previously it was only working correctly when using clickable cockpit.
    Added default key combination for Trigger Safety Catch UNLOCK, Trigger Safety Catch LOCK, Stores Release Guard OPEN and Stores Release Guard CLOSE of front cockpit for both C-101EB and C-101CC.
    Fixed C-101EB-Nevada-takeoff mission. There should be no AI mid-air collision.

  • DCS F/A-18C Hornet by ED
    Possible fix for crash in CLC.
    Laser Maverick does not see Laser spot on a building - fixed.

  • DCS Yak-52 by ED
    Fixed reverted trim descriptions for Yak-52 in localization (RU).

  • DCS F-5E Tiger II by ED
    RWR buttons not properly lit - fixed.

  • DCS F-14B by Heatblur Simulations
    Complete lighting overhaul and readjustment:
    Fixed annunciator lights not being visible.
    Fixed green dot showing in HUD.
    Tweaked flood light intensity.
    Tweaked value of remaining daylight required to spawn with cockpit lights on - will be generally later in the day now.
    Fixed vertical panels not changing light intensity in sync with other panels.
    Changed red flood lights to dim per default when spawning at dusk or night.
    HSD, ECMD and TID brightness start with lower values when spawning at dusk or night.
    Fixed Lantirn panel lights appearing without the Lantirn stick being visible.
    Fixed exterior lighting bugs.
    Tweaked canopy glass cockpit and exterior.
    Fixed Jester infinite input loop during TWS-A.
    Added possibility to load 10 Mk20 Rockeyes. Note: MAK-79 is still WIP and not visible atm.
    Finished Kneel Switch solenoid behavior.
    Minor tweaks to flaps overspeed/overG and flaps jamming.
    Tweaked asymmetric flap roll.
    Adjusted fine trim single step intensity (trim should be more precise now).

    Known issue: ACM Panel SW Cool, Gun rate, Missile Prep and Missile Mode lights do not change intensity with ACM panel lighting intensity setting - WIP.

  • DCS AJS37 by Heatblur Simulations
    Fixes to internal and external lights - tweaked all lighting levels and emissive materials for new DCS lighting system.
    Turned down hud brightness knob at night-start.
    Probable fix to out-of-memory problem in ELINT analysis.
    Fix to proximity fuse for Rb05.
    Fixed weapon selector knobs not being readable at lower texture settings.

  • DCS Mirage 2000c by RAZBAM
    Cockpit lighting material change for indicator lights

  • DCS AV-8B by RAZBAM
    TDC lag bug fix
    Gunpod ammo causing gunsight to "jump" bug fix
    MPCD video brightness and contrast control enabled.
    HUD video brightness and contrast control enabled.
    Cockpit interior lights fixed.
    Cockpit lighting material change for indicator lights

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 16 luglio 2020, 2:15

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.52196 Open Beta

Added support of new DCS NS 430 Navigation System modules for C-101CC and C-101EB.

Introduced Historical mode filter in the ME.

The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small button with a clock in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

  • DCS World
    Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
    AI flight no longer maintains AAR formation while flight members are refueling - fixed.
    AI aircraft AAR in turn receive fuel at a slower rate - fixed.
    AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
    S3B AI eject before reaching runway after tanker mission - fixed.
    Ground AI. Task 'Hold' ignored by HMMWV - fixed.
    AI AV-8B: Spawning inside of other aircraft on deck - fixed.
    AI AV-8B: landing outside of the deck - fixed.
    Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.
    If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
    If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
    AI E-2D goes outside deck boundaries during taxi to parking - fixed.
    Protection from incoming NaN at game initialization added (crash on mission start fixed).
    Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
    ME. Added Copy and Paste of Trigger Zones.
    AI F/A-18 turned external lights off during catapult launch - fixed.
    FARP: ground units sinking into the FARP surface - fixed.
    MP. Dedicated server late activation ships do not activate - fixed.
    AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
    ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
    Ka-50. Reduced beacon rotary speed.
    ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
    AI aircraft. Sometimes occurs a midair collision during recovery to deck.
    In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
    Dedicated Server. Added Su-25T and TF-51D into server install.
    F10 map. Optimised font rendering, increased frame rate a bit.
    F10 map. Eliminated grey squares on map at low graphic preset.
    EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
    MP. Crash in MP after using the radio command Engage ground targets - fixed.
    Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
    VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
    DCS affinity to zero CPU core fixed.
    Fixed Transport.dll crash when bridge destroyed with vehicles on.

  • DCS F-14B by Heatblur
    NEW - Added Jester Audio option via headphones.
    Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones.
    Fixed CMS rearming not working.
    Fixed broken shading on nacelle NACA intakes.
    Initial implementation of PD ground clutter contacts.
    Prioritize AWACS and carrier over other datalink hosts for Jester menu.
    Changed nose strut keybinds to avoid flicking switch to off when key is released.
    Tweaks to canopy glass cockpit and exterior.
    Fixed LANTIRN panel lights appearing without LANTIRN stick visible.
    Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).

  • DCS AJS37 by Heatblur
    Added warning in DCS.log if Easy Avionics or Easy Flightmodel is activated.
    Tweaked engine behavior at medium altitude.
    Updated all Wrath of thunder missions, now initializes properly due to change in Mission Start trigger.
    SnabbURKoppling Autopilot Quick Disconnect implemented.
    Corrected typo in a keyboard mapping.
    Fix for crash when pressing IFF IDENT.
    Updated Mjolnir Response Mini-campaign.
    Fixed Mission 2 ship AI Added mission-skip functionality (available via F10 option in comms menu).
    Fixed mission 5 end crash.
    Fix for crash when using Walkman.
    Fix for possibility to launch Rb05 in incompatible J/A mode.
    Fixed pull up warning in CCIP.
    Corrected high-drag bomb accuracy and added compensation for spread.
    Corrected rocket accuracy.
    Reimplemented atmospheric model for avionics.
    Fix to inaccurate ELINT-analysis.
    Updated AI afterburner.
    Reduced opacity of Viggen glass.

  • DCS MiG-21bis by Magnitude 3
    Increased afterburner IR coefficient to 2.4.
    Cockpit instruments calibration in accordance to cockpit 3d and texture improvements.
    Deleted redundant input in keyboard inputs list.
    Minor code optimizations.

  • DCS Mirage 2000c by RAZBAM
    Corrected some cockpit sounds to properly go through headset source.

  • DCS AV-8B by RAZBAM
    Added engine igniter sound.
    CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged.
    Added air start logic.
    Added engine windmilling.
    USS Tarawa: Modified Parking and taxi zones (Work in Progress).
    Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction.
    Corrected LIDS and Speedbrake should be out already in cold start.
    Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake.
    Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees.
    Fixed fuel shutoff handle moving when it was supposed to be locked.
    Fixed momentary switch behavior for APU switch.
    Fixed momentary switch behavior for Compass/Lights Test switch.
    USS Tarawa: Modified Parking and taxi zones (Work in Progress).
    USS Tarawa: Fixed Deck invisible collision issues.

  • DCS MiG-19P by RAZBAM
    Weathered cockpit liveries are default now for English and Chinese cockpits.
    Factory Fresh cockpit livery removed for now.
    The resolution of several cockpit UV maps was increased to allow for more detailed textures.
    New cockpit mesh and textures for several objects, including the cockpit gun-camera, the canopy locking mechanism cover and pipes.
    Added the channel selector for the SRO-2 Khrom IFF.
    Small tweaks to cockpit night lighting.
    ASP-5 control axis not working fixed.
    Brightness knob not working fixed.
    Corrected animation of gun arm buttons.
    Added and improved gear lever and gear lever lock keybindings.
    Added helmet visor command and animation (you need to assign a key).
    Added pilot wave animation when wheel chocks removed.
    Increase nose up pitch moment effect with flaps.
    Increase trim down required for level flight as airspeed increases above Mach 0.9.
    Improved behavior of transonic effect on vertical speed indicator.

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed DGFT radar scan pattern (vertical scan).
    Fixed datalink receiving message from F-16 issue.
    Adjusted datalink message broadcast rate.
    Improved C701 and WMD7 camera track stability.
    Updated checklist page.
    Adjusted FM (Cm0, fuel flow etc).
    Corrected ISA max rate limit.
    Enriched transonic pitching moment.
    Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed.
    • DPLAYER: \Sounds\sdef\Cockpit\DPlayer\
      CE: \Sounds\sdef\Cockpit\Warning\CE\
      Don’t forget to change the audio file path in sdef files

    Adjusted the layout of special options.
    Updated RU locales.
    Added click operation for g-suit tube connection
    Added click operation for seat height adjust

  • ChinaAssetPack by Deka Ironwork Simulations
    Added 250kg bombs (Mk82, GBU-12, Type-200) to inner station.
    Fixed J-11A strobe light effect.
    Fixed JF-17 eject canopy texture issue.
    Added 071 Transport Dock:
    • allows two helicopters to take-off (AI, players) at the same time
      includes 6 liveries

    Fixed navy units model bugs
    Renamed navy units: Type_052B, Type_052C, Type_054A, Type_071, Type_093 (Livery folders are also updated to match new unit names).

  • DCS SA-342 Gazelle by Polychop Simulations
    Fixed cockpit lighting intensity.
    Fixed navigation lights color.
    Fixed beacon light color.
    Animated and adjusted landing light.

  • DCS C-101 Aviojet by AvioDev
    New cockpit textures.
    NS-430 is now available for both C-101 EB and C-101 CC.
    Changed USAF Aggressor pilot name.
    Deleted obsolete files.
    Added default key combination for Range Selector for C-101CC.
    Added new training missions (EN and ES):
    C-101EB Basic Visual Flight
    C-101CC Ground Attack with Guns and Rockets
    C-101CC Ground Attack with Bombs
    C-101CC Air Combat with Cannon and Missiles
    Reduced C-101CC FD vertical bar sensitivity in NAV Capture mode

  • DCS L-39 Albatros by ED
    L-39ZA cockpit. Stick dont move, animations pilot right hand, artefact on gunsight - fixed.
    L-39C cockpit. Fixed lightning of some panels being available without electric power.

  • DCS UH-1H Huey by ED
    Door gunners not engaging armed towers - fixed.
    Door-gunners shoot through the buildings - fixed.
    UN-PILOT Campaign, Mission 14 - fixed.
    UN-PILOT Campaign, minor changes in briefing Mission 09.

  • DCS F/A-18C Hornet by ED
    Refuel never confirms and rearm cannot continue - fixed.
    AG radar MAP mode - issue with incorrect designation target position - fixed.
    Walleye switching stations will prevent WPDSG being used - fixed.
    Only Available Fuze Options Should be Displayed - fixed.
    AGM-65F Ground stabilise before reaching designated point when uncaged - fixed.
    GBU - laser code can't be assigned for several stations per time - fixed.
    Rudder deflection angle indication arrow too close to figures - fixed.
    CAGE Switch when FLIR selected changes HUD cage when not in any master mode - fixed.
    AGM-65E Auto uncage works for first maverick, subsequent ones require manual caging and un-caging - fixed.
    Inside 3000m Gun sight occluded but remain occluded when selecting missile - fixed.
    Hornet Changing laser Code - GBU QTY becomes negative - fixed.
    Repair causes issues (Radar Altimeter warning, SAI frozen, ADI frozen) - fixed
    AutoStart Fails in Cold Weather Conditions - fixed.
    AIM-9 Shoot cue missing - fixed.
    EXPAND does show TUC info in bottom right corner - fixed.
    EXPAND should cancel DCNTR - fixed.
    Timer in DDI does not go past 5959 - fixed.
    After the launch of the AGM-84E rocket, you must enable the display of information from AWW13 (button 6 DDI disable SLAM) - fixed.
    EXPAND doesn't zoom map - fixed.
    Only Available Fuze Options Should be Displayed - fixed.
    MFD image in some sun light exposure positions is corrupted - fixed.
    Cockpit 3D model DDI and RWR materials were adjusted - improved.
    Brightness level of displays not working correctly - fixed:
    • Left/Right MDI and AMPCD day/night mode is initialized now according to Sun angle at the mission start
      Adjusted MDI brightness control levels
      Implemented repetitive AMPCD GAIN/CONT/SYM rockers function (CONT has no function yet)
      Added AUTO X brightness/contrast display for AMPCD when values are changed. It is disabled for contrast until it is implemented
      Implemented automatic brightness adjustment for AMPCD for all display formats in night mode, and in day mode when the digital map is displayed

    Launch bar switch flickers when controlled by VR gloves - fixed.
    Turn rate indicator of Standby AI should be able to move to the edge of the window - fixed.
    Unable to select fuzing option on stores page for cluster weapons - fixed.
    Updated afterburner effect.

  • DCS F-16C Viper by ED
    F-16 Chaff Flare audio not working from cold start - fixed.
    Crash when using higher numbered steerpoints for manual waypoint - fixed.
    HUD To bright at night - Auto / night switch has no effect - fixed.
    PNEU label is not displayed - fixed.
    Corrected LAU-129 drag with adapter.
    Corrected drag index for AIM-120 on wing pylons.
    Corrupted Kneeboard fonts - fixed.

  • DCS P-47D by ED
    Added more oxygen containers.
    Parking brake handle update.
    Forced end switches on rad flaps on initialization.
    Switch on position lights by default.
    Matched descriptor to model.
    Added spin tweak.
    Guns pos corrected.
    Cooling: radiator's thermostat.
    FM adjusted for stall and spin with proper MOIs. Prop is tuned to increased power.
    Engine tweak.
    Prop AD data tuned for 2000/30".
    Canopy gap fix, attitude indicator wings illuminated fix.

  • DCS P-51D Mustang by ED
    Added wheel brakes failures.

  • DCS Fw 190 A8 by ED
    Fixed missing flaps damage, increased severity of the effect.

  • DCS Black Shark by ED
    Cockpit lamp illumination changed to an additive method.
    IT-23 and ABRIS doesn't update information on F2 view when DCS launched in 2-monitor configuration - fixed.
    Kh-25ML missile not tracking laser - fixed.

  • DCS Mi-8MTV2 by ED
    Corrupted Kneeboard fonts - fixed.

  • DCS A-10C Warthog by ED
    Decreased MFD brightness at night. Except for 'HUD only' mode.

  • DCS Flaming Cliffs by ED
    Broken shadows in the cockpit - fixed.
    In cockpit mirrors. Optimized rendering, increase framerate.

  • DCS Supercarrier by ED
    Deck crew ignores player after helicopter takeoff in some cases - fixed.
    Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear.
    Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land.) - fixed.
    Foul deck if moved back to spectator after blocking deck - fixed.
    AI AV-8B Spawn on same spots as other AI on SC - fixed.
    E2D goes beyond the deck of an aircraft carrier when turning - fixed.
    Assertion when server changes mission with Supercarrier to another mission - fixed.
    Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed.
    Improved textures of aircraft carriers.
    Corrected island position.

  • DCS WWII Asset Pack by ED
    Added model 15cm shell.
    Added model 75mm shell.
    Fixed bofors 40mm erratic behaviour.

  • DCS Combined Arms by ED
    Fixed infantry stick together from 14 to 2 If set task “Embarking”.
    Added MLRS 9А52 “Smerch” with HE missile.
    Added 9N235 submunitions for 9M55K missile (Smerch MLRS).
    Added M77 DPICM submunitions for M26 (missile M270 MLRS).
    Disconnecting client kicks host from CA unit - fixed.

  • Campaigns
    A-10C The Enemy Within 3 by Baltic Dragon
    • Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed).
      Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO.
      Mission 8: fixed typos in the briefing.
      Mission 10: fixed issue with Falcons not hitting targets with GBUs.
      Mission 12: fixed issue with Georgian APCs at the end moving too early.
      Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building.
      Mission 19: fixed issue with CLA trucks not moving out from the compound.


    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
    • Mission 6: Enemy Ka-50 set to weapons hold
      Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjusted

  • Known Issues
    USS Tarawa: Deck invisible collision issues

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 22 luglio 2020, 17:15

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.52437 Open Beta

Introduced new campaign: F/A-18C The Serpent's Head 2 by Badger 633

  • DCS World
    ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor.
    AI aircraft dropping guided bombs are horribly inaccurate - fixed.
    GUI. Added special options of NS430 Nav System for C-101.
    Fixed crash when helicopter landing on deck with Follow task.
    DCS hangs after destroying objects - fixed.
    MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.

  • DCS C-101 Aviojet by AvioDev
    Added over-G effect to damage model. Wings will break now under heavy G load
    Fixed Air Combat training mission
    Air Combat training lesson #5 appears now in training missions list of EN localization
    Added Sea Eagle training mission (EN and ES)
    Reworked cockpit textures: Reduced instruments and panels wear. IFF console for now. The rest of the cockpit is still WIP.
    Fixed animation of C-101CC V/TWU-740 radio frequency selectors. This fix also affects frequency setting when the rotaries pass the 0 digit.
    Fixed animation of C-101CC sight depression rotaries.
    Systems damage repair is partially fixed.
    Implemented extrapolation of all warning flags and gauges animation. All gauges are now animated smoothly, even when the simulation time is slowed down.
    Added smooth animation of trim position indicators when electric power is set on/off.
    Fixed instantaneous HSI/RMI compass card jump to the new heading once the electric power is available again.
    Adjusted speed of min/max reached g pointers when g-meter is reset.
    Fixed animation of anemometer speed bug. Now it's animation follows strictly the knob rotation.
    Fixed assignment of cockpit clickable commands related to trim and canopy control functions. All clickable commands are now handled by the correct destination seat, disregarding the seat currently occupied.

  • DCS P-47D Thunderbolt
    Updated Flight manuals EN, RU.

  • DCS F/A-18C Hornet
    Updated Flight Manual RU.

  • DCS Black Shark
    Signal flares when used shoot forward and not to side - fixed.

  • DCS A-10C Warthog
    VR hand controllers backwards when used on stick and throttle - fixed.
    Autopilot fix.

  • DCS Supercarrier
    Nimitz class. Updated geometry and texture of lights. IFLOLS lights attached to model.
    Arleigh Burke. Updated geometry and textures.

  • Campaigns
    Memory of the Hero Campaign by Stone Sky
    • Mission 4 - Cruiser Moscow destroys the first target before you take off - fixed.
      UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven
      Mission 4 - Fixed path finding issues.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 19 agosto 2020, 19:14

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.53756 Open Beta

Introduced the new DCS: Syria Map* by Ugra Media.

Introduced two new campaigns:

DCS: F/A-18C Raven One Сampaign by Baltic Dragon
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • DCS World
    R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
    R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
    AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
    DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
    DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
    SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
    Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
    Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
    MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
    The Schnellboot will evade a collision in a torpedo attack.
    ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
    Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
    MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
    Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
    Projected runway lights turn off as soon as the nose wheel is down - fixed.
    Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
    Tail wheel tuned for all taildraggers.
    GDR (East Germany) added as a country.
    MP. Now when server creation, the first (not last) mission in the list will be selected.
    Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
    ME. AI aircraft. Added checkbox “AI off” for ground start.
    ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
    ME. Improved auto naming of groups.
    When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
    MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
    Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
    AI not using high drag MK 82 Snakeye below 1000ft - fixed.
    Helicopter wingmen fall through the deck when landing on the ship - fixed.
    Briefing window. Moving and scaling of large illustrations is adjusted.
    F10 map units coordinates are out of panel - fixed.
    ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
    ME. Added View menu item with ability to switch between Imperial and Metric units.
    Added removing of precompiled shaders from previous version of dcs on Update.
    Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.

  • DCS F-14B by Heatblur
    NEW - Added 11 Quickstart missions for the Syria map.
    Included Supercarrier versions for Syria Quickstart missions.
    Added Quickstart Free Flight mission for the Channel map.
    Fixed scripting error in Time Trial missions.
    Updated AIM-54 countermeasure resistance probabilities.
    Fixed MLC Auto not using actual antenna elevation above horizon.
    Fixed keybindings not incrementing panel and gauge lights appropriately.
    Fixed RIO annunciator light intensities.
    Increased intensity of slime lights (= formation lights).
    Corrected roughness of intake ramps.
    Fixed broken normals on intake areas.
    Fixed unwelded vertices on engine nacelle.
    Fixed mismatch intake ramp color on default livery.
    Fixed incorrectly assigned textures on exterior gear doors and right wing.
    Fixed missing fuselage in cockpit view.
    Re-added normal map on TCS pod.
    Rudders will now detach with heavy damage.
    Increased size of fuel tank hitboxes to more closely match real life sizes.
    Adjusted damage model to be less “tanky” with direct missile hits.
    Improved aerodynamic damage effects.

  • DCS AV-8B by RAZBAM
    Sound missing for AI aircraft once airborne bug fix.

  • DCS MiG-19P by RAZBAM
    Fixed several typos in Russian cockpit.
    Fixed the frontal glass canopy mesh so it does not look like it is raining inside it.
    Small cockpit textures corrections.

  • China Asset Pack by Deka Ironwork Simulations
    Added WingLoong-1 UAV AI for China, Pakistan, Egypt, Kazakhstan, Saudi Arabia, Serbia, United Arab Emirates, Algeria.
    Added AKD-10 missile for WingLoong-1, more weapons will be added later.
    Fixed HQ-7 LN no radar warning issue.

  • DCS JF-17 by Deka Ironwork Simulations
    Re-made 6 training missions (more will come later)
    Added new ground crew voiceover
    • Added abs axis binding for:
      UFCP and HUD Brt knobs
      ACP COM1/2, TCN/ILS and MSL Vol knobs
      Сockpit illumination and AAR light knobs
      Note: dcs provides only 10 customized axis commands

    Fixed: SMS page: max bomb quantity for selection (determined by load setting)
    • If more than 4 bombs mounted (i.e. 6), additional quantity 6 at OSB R5
      If less or equal than 4 bombs, only show quantity 1, 2, 4 as before

    Fixed: player must turn off all power supply to (un)install AAR probe.
    Fixed: player must open canopy to update DTC.
    Fixed thrust and wheel brakes axis command id (need to rebind your joystick!!!)
    Fixed UFCP_1 fallback viewport name.
    Added g-suit tube operation in auto start/stop script.
    Known issues:
    • ED just changed AG radar render code, we need time to figure out how to make our AG radar EXP modes work again.

  • DCS SA-342 by Polychop Simulations
    Linked brightness of gun and mistral sight to weapons panel brightness rotator dial.
    Added support for NS430 Module implementation.

  • DCS C-101 Aviojet by AvioDev
    Video ON/STB/OFF switch in clickable cockpit is now conforming to DCS standards
    Fixed EB FD glideslope commands. It now commands correctly to follow ILS GS, independently of the speed of the aircraft
    Fixed voice-over of Sea Eagle missile training mission
    Fixed Sea Eagle missile training mission. Modified wingman task to be able to launch two missiles
    Enabled engine fire in failures list
    All failures repair works now. See extensive list below
    Fixed damage and failures repair issues:
    • Now all EB engine-related failures are applied to C-101 (it was not the case previously)
      All failures related to engine are now correctly repaired. Engine start is now possible after repair
      Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only)

    Landing gear lever is forced now to extend position at repair
    Improved ITT indication (both needle and digits) when electrical power is cycled on/off
    Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off
    Adjusted movement speed of voltmeter needle
    Fixed brightness of rear cockpit AOA indexer
    Fixed C-101EB takeoff mission. F-18 does not crash now
    Added SCAR Light Test Button functionality
    Fixed ERR light on SCAR Display Unit. It now blinks correctly and on both cockpits
    Added RAAF Roulettes livery
    Added “PITOT HEAT” caution light function
    Added pitot heat failure in Mission Editor
    Pitot heat korry light is now off when Mission Editor “pitot heat fail” occurs
    Added “pitot heat fail” repair
    Fixed logic of “pitot/static port blocked” failures in Mission Editor. Now those follow the same logic as the one of “pitot/static port blocked by ice” systems failure, i.e., it uses last known values of pressures, etc.
    Implemented pitot heat equation. Now it affects only the ability to reengage pitot heat on ground after about 17-15 minutes (depending on TAT) since enabled. To reengage pitot heat, wait for a couple of minutes until it cools down. Such electrical condition is very rare though
    Updated cockpit textures, including lighting
    Adjusted effect of alpha and beta on the computed indicated airspeed
    Fixed cockpit lighting of external model
    Added input_profiles_repairer.exe and corresponding readme.txt. This exe allows to recover old C-101 input mapping saved previously to Open Beta update 2.5.6.52196. Already correct profiles are kept untouched. Disregard the repairer output file
    Adjusted g-suit effectiveness factor (a wrong scale was being used)
    Modified "crash" button tooltip, added its activation condition for clarity
    Updated brightness control for the following lights:
    • All cockpits: emergency pitch trim light, markers lights, ENG IGN light, CAWS panel lights, IFF test light, IFF reply light
      EB: ARN-127 freq digits, ARC-134 freq digits, ARC-164 freq digits, HSI digits
      CC: MPR light, telebriefing light, HSI/ADI digits

    Korry buttons and other signal lights without integrated brightness control change now their brightness with instrument and consoles lights dimmers
    Implemented landing gear red status lights (gear in transit)
    Fixed ILS frequency typo in Persian Gulf instant action hard landing mission
    Gear handle light brightness depends now on the instrument knob (dimmer) position
    Fuel lights are set to off (white bars) when fuel measurement CB is pulled
    CC HSI annunciator lights brightness is changed now with instrument knob (dimmer)
    Adjusted initial instrument/consoles knobs (dimmers) settings

  • DCS P-47D Thunderbolt by ED
    Cylinder temperature fixed
    Gas temperature for turbine is constant regardless of magneto off or fuel cut-off - fixed
    Aftercooler update
    Changed position and cover's texture of the guns. Fixed collision model
    Oil system update
    Fixed missing FFB shake
    Added landing light driven shak
    Reduced propellor disbalance effect magnitude.

  • DCS Spitfire LF Mk.IX by ED
    Fixed interconnected left and central wheels damage

  • DCS FW 190 A-8 by ED
    Tuned the adjustable iron sight

  • DCS FW 190 D-9 by ED
    Replaced sagged valve springs

  • DCS Bf 109 K-4 by ED
    Added net sync for gun sight
    Tune up of hydro hoses damages
    Adjusted negative g oil cut out

  • DCS P-51D Mustang by ED
    Oil pressure fixed

  • DCS A-10C Warthog by ED
    Adjusted minimum value and curve for HUD-only and exported displays views brightness after bug: MFD's are dark on view Alt+F1
    CDU display brightness adjustment don't work - fixed

  • DCS F-18C Hornet by ED
    Added Doppler Beam Sharpened (DBS) EXP -1/2/3 modes
    Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed
    ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed
    TACAN Data not showing on SA page top left - Fixed
    Launch bar switch is down for player spawned on catapult - Fixed
    JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed
    F-18C separate RWR indication is barely visible - Fixed
    • RWR screen is now rendered to a texture
      RWR brightness is initialized according to the night/day condition (Sun angle at mission start)
      Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)

    Gun smoke is far too dense - Fixed
    Forced "Unrestricted SATNAV" option doesn't work - Fixed
    Laser CODE on SMS main page with Guns selected creating a conflict - Fixed
    GBU-31(V)3/B Fuze Error - Fixed
    AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed
    Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed
    Standby ADI turn rate indicator (adjusted turn rate needle) - Fixed
    AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed
    Autostart macros fixed with INS STD HDG Alignment - Fixed
    INS GND alignment never finishes if GPS is not available - Fixed
    INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed
    Aided INS (AINS) position mode - Fixed
    Missing MPCD Display Controls
    • Contrast control was added to AMPCD
      Also contrast control was implemented for L/R MDIs

    Added yardstick to FLIR page
    Added coordinate display for FLIR page
    Added north arrow to FLIR
    INS align display horizontal bar aligned - Fixed
    Hot start IFA not aligned properly - Fixed
    Hot start should have INS selector knob in IFA - Fixed
    FCS page glitch (Appear only on first page activation) - Fixed
    POS/ADC Caution Message is Missing - Fixed
    INS DEGD Caution Message is Missing
    Fuel overwrites WP name - Fixed
    Comm 1 switches from AM to FM on its own - Fixed
    Engine sound update (wip)
    Major external sound update
    Air-to-Air Target Range on Air-to-Ground HUD - Fixed
    AG radar. Infantry can be detected - Fixed
    AG radar. FRZ and SIL don't function properly - Fixed
    Maverick slaving after step- Fixed
    AG radar. EXP render issues - Fixed
    Toggle HUD Time Off with Landing Gear Down - Fixed

  • DCS F-16C Viper by ED
    TGP Litening:
    • Added HOTAS Commands
      Added Cursor Zero (CZ) Mode
      Added Steerpoint Indication
      Added HSD Steerpoint
      Added Laser Range Indication
      Added Laser Code Indication
      Added Camera Pointing Azimuth
      Added DCLT option
      Added Time to Steerpoint Indication
      Added AA mode
      Added North Arrow
      Added Coordinate Display
      Added NAV Mode Slave
      Added Meter Stick Value
      Added Gray Scale

    HUD CCRP indication doesn't sync with on TGP selected target - Fixed
    LASER guided bombs Time to impact on HUD & TGP - Fixed
    TGP Slew changes Waypoint locations IN HSD - Fixed
    TGP can show -10ft of altitude - Fixed
    TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0)
    HUD AOA Bracket top and bottom to wide - Fixed
    Adjusted dim lights logic
    CMDS "CHAFF FLARE" message after takeoff - Fixed
    FLIR crazy brightness parameters at night - Fixed
    HSI Very dimmed at night - Fixed
    Master light switch is not illuminated - Fixed
    Countermeasures released below aircraft - Fixed
    Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages
    Add Weapon Time To Impact (TTI)
    Add Time to Steerpoint Needed
    Add Israeli, Turkish Skins

  • DCS F-86F Sabre by ED
    F-86F Direction indicator knob animation corrected

  • DCS Flaming Cliffs by ED
    Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.
    MiG-29 Cockpit. Restored countermeasures counter. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.
    Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.
    A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.
    MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.
    Su-25T. The TV screen is transparent in HUD only view - fixed.

  • DCS Mi-8MTV2 by ED
    Eliminated gaps on some details of the cockpit

  • DCS UH-1H Huey by ED
    Fix of left side gunner sound

  • DCS L-39 Albatros by ED
    Gear indicator lamps don't work after a cold start - fixed

  • DCS Supercarrier by ED
    Super carrier figures only render in one eye in VR and the encyclopedia - fixed

  • DCS: The Channel Map by ED
    When the AI takes off from runway 3 of High Halden, they fail to see any units on the runway and crash into them - fixed

  • DCS WWII and Assets Pack
    Schnellboot sometimes incorrectly attacks the target - fixed
    Bofors 40mm erratic behaviour - tuned
    Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed
    Tail wheel behavior tuned for all taildraggers

  • Voice chat
    Users can create their own rooms
    Crew intercom rooms autocreated now
    Mission makers can create additional coalition rooms via scripts system

  • Campaigns
    UH-1H Argo Campaign by 373vFS Greg:
    • Mission 1: Adjusted landing trigger conditions.
      Mission 3: UH-60 Follow conditions adjusted.
      Mission 4: Mission time/ Weather conditions adjusted.
      Mission 6: Mortar group trigger conditions adjusted.
      Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted.


    The Museum Relic Campaign by Apache600:
    • Updated skins of F-86F and MiG-15bis
      Mission 13 (F-86) P-51 takes off into back of CH-47 Chinook : Fixed
      Mission 6 (F-86) Typo in Situation Briefing: Fixed
      Mission 8.3 (Both) Wingman doesn't follow player : Fixed
      Mission 15 (F-86) Triggers for enemy escort and IL-76 tripping out of order: Fixed


    F-15C The Georgian War campaign by Baltic Dragon:
    • M11: Adjusted AI pathing to prevent issues causing some flights to crash before the player is aware of them


    F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:
    • Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving.
      Mission 03: Fail state adjusted for unusual pilot routes, certain targets made more vulnerable, label enforcement removed.
      Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance.
      Mission 06: Minor voice correction. Mission 07: Removed chocks note. Mission 08: Unusual responses JTAC corrected.
      Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation.


    Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:
    • Fine tuned triggers
      Introduced interactive triggers
      Added better user guidance
      Campaign progression logic revised


    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
    • Fixed path finding issues in Mission 7 and 8

  • *Known issues of Syria Map
    The team have been working hard to find and fix issues that will affect mission design and gameplay, and whilst many have been resolved, some did not make it in time to be included in the release build. Below is a summary of the current known issues in this early access release. We encourage all Open Beta players to report any and all bugs and issues that you encounter to our forum, as you are an invaluable piece of the puzzle, to enable us to move forwards and bring this truly breath-taking terrain out of early access.

    Al-Dumayr – AI Taxi route to parking spot 15 & 16 passes through runway leading to possible collision
    Jirah – AI taxi route to parking spots 4 & 5 is incorrect, leading to possible collision
    Beirut – Collison issue when large aircraft (C-17, IL-76 etc) pass over road tunnel under runway 24/16. Small aircraft unaffected
    Eyn Shemer – Possible collision when multiple aircraft land in succession
    Damascus – AI taxi route issue when using parking spots 110 & 302 can lead to traffic jam
    • Aircraft taxiing from southern apron blocks all other taxi activity until in passes northern apron

    Mezzeh – Some aircraft & Helicopter parking spots are missing
    • Incorrect AI taxi routing to parking spots 17,18 & 19 leads to traffic jam

    Taftanaz – Possible collision when helicopter AI is taxiing
    Khalkhalah – Incorrect AI taxi from parking spots 19 & 19 can lead to collision
    • Possible AI collision with hangar 25

    Megiddo – Possible collision on runway when large AI group lands
    • Runway collision when using parking spot 10
      Taxi-way hold point is displaced onto runway

    Ramat David – Possible AI aircraft collision with small building between parking spot 37 & 36
    • 2 parking spots numbered 24
      Parking spots 37-41 only available for helicopters (correct), but not marked as such

    Haifa – Possible traffic jam when many AI land in succession
    Marj Ruhayyil – AI uses taxiway for take-off and landing
    • Unable to place Flanker size aircraft on ramp parking spots 28-33

    Incirlik – Small chance of collisions during AI taxi
    • Aircraft at parking spots 100-109 are facing the wrong way
      A-10C can not be placed on parking 114-120 & 63-69

    Marj as Sulthan North & South and Qabr as Sitt – Helicopter AI touches down short of runway
    Fixed wing AI can be set to land at helicopter only bases
    Visual and collision issues with weapon impacts on bridges
    Some of the prepared SAM sites have uneven terrain, making unit placement difficult
    Fast mission creator is currently not functioning for Syria Terrain

Bye
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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 27 agosto 2020, 0:08

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.54046 Open Beta
  • DCS World
    Shader compilation error on big display resolution - fixed
    Added some single missions for Syria map: A-10C, Mi-8, Su-27
    ME. Added a new country Lebano
    ME. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries

  • DCS C-101 Aviojet by AvioDev
    Improved cockpit textures
    Fixed the following textures: standby horizon, RMI indexes and brightness of V/UHF, VHF and NAV transfer push-buttons of C-101CC rear cockpit
    NS 430 is now available for rear cockpit, both for C-101EB and C-101CC. Added setup option to Mission Editor
    Reduced brightness of C-101EB Flight Director buttons
    Added transfer over the network of IFR hood and NS 430 presence and position
    Updated EN and ES localizations
    Formation lights switch is operative again
    Removed power up/cool down times of formation lights. They get now desired brightness instantly
    Fixed wing tip formation lights flickering

  • DCS SA-342 by Polychop Simulations
    Adjusted gunsight / mistral sight glass opacity and reflectiveness

  • DCS MiG-19P by RAZBAM
    ARK-5 Frequency tuning handle issues fixed
    Damage not transferring to FM physics correctly in some cases
    Increase allowed roll rate tolerance for aileron damage effect from 90 to 120 degrees per second

  • DCS MiG-21bis by Magnitude 3
    Introduced structural damage on g-overloads
    Introduced pitch stability changes in case of manual ARU operation
    Enabled navigation data loading for all existing terrains
    Added navigation data for Syria
    Updated navigation data for The Channel
    Added instant action missions for Syria
    Tuned SAU recovery and automatic landing operations
    Fixed IR missiles from locking on to the sun under the horizon
    Fixed ASP reticle from being centered on a radar locked target
    Adjusted Radar code for FPS increase...see note:

    NOTE: The radar FPS fix is still WIP and asks for user feedback.

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed: AG radar EXP/DBS mode render (Thank ED)
    Fixed: AG radar DBS1/2 image refresh
    Fixed: RWR database cleared after repair
    Fixed: WMD7 bypass BIT in cold start
    Added HNS initial implementation
    Adjust INS FAST/GC drift
    Adjust MFCD/HUD/UFCP brightness when born at night
    Removed wmd7 ir pointer (for debug purpose)
    Removed “mimic” echo (white dots) in AG radar MAP mode

  • DCS F-14B by Heatblur Simulations
    NEW: Added fire and smoke animations for engine fire and compressor stalls (WIP)
    Fixes to Cage the Bear Campaign - thank you Kaba!
    Several fixes to Quickstart missions
    Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec)
    Jester will set AN/ARC-182 to AM now when starting cold
    Fixed AOA Indexer Brightness step up/down keybindings

  • DCS AJS-37 by Heatblur Simulations
    NEW: Added 5 Quickstart missions for Syria and 2 Quickstart missions for the Channel Map
    Fix to AI logic in Mjolnir Response Mission 2
    Fixed RB-24J

  • DCS F-18C Hornet by ED
    Added new rendering for EXP 1/2/3 mode
    WWII models that have no AG radar signature - Fixed
    Modern ground vehicles models that have no AG radar signature - Fixed
    Static objects AG radar signature issues - Fixed
    All static buildings have no AG radar signature - Fixed
    A/G radar - DBS: FRZ picture disappear if you will move outside scan area - Fixed

  • DCS F-16C Viper by ED
    Added Israeli and Turkish skins

  • DCS: P-47D Thunderbolt by ED
    Updated flight manual (fixed typos, minor further updates)

  • DCS L-39 by ED
    Failures, assigned in Mission Editor, don't work - fixed

  • DCS Flaming Cliffs by ED
    Su-33. Ramp start is possible only with power off - fixed

  • DCS A-10C Warthog by ED
    Restored assigned engine failures in old missions

  • DCS Mi-8MTV2 by ED
    Spring Tension campaign. Mission 18: two helicopters spawn on one place - fixed

  • DCS I-16 by OctopusG
    Fixed broken controls animation in the cockpit

  • DCS Syria map by Ugra Media
    Fixed:
    • known bugs in airfields taxiing
      known bugs in airfields parking
      known bugs in airfields lighting
      bugs in collisions and lighting in stadiums
      bug when forest rendering range setting now works improperly

    Improved:
    • airfields lighting at parkings
      "collision shells" of objects, including helipads in hospitals
      lighting of city blocks and unique objects
      scenes around unique objects
      surface textures, fixed joints and artifacts around roads
      scenes of airfields in the takeoff and landing courses
      "collision shells" of trees
      map wallpaper

  • Campaigns
    A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:
    • TAC14 - Adjusted Helicopter Altitudes
      TAC15 - Minor text dialogue change
      TAC16 - Corrected Flight Examiner takeoff time


    F/A-18C Raven One campaign by Baltic Dragon
    • Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead)
      Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman
      Mission 05: Prevented a rare occurrence where UAE M-2000 would slam into player when refueling
      Mission 06: Updated kneeboard (added Marshal frequency)
      Mission 07: Updated speed of recovery helo
      Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft
      Mission 10: Fixed issue where campaign would not progres if player didn't refuel
      Mission 13: Fixed faulty trigger detecting when player lands

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 23 settembre 2020, 16:54

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.55363 Open Beta

Today we release the Open Beta with several high priority issues for the Hornet AIM-9 family which were discovered yesterday. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper.

The issues will be fixed and updated during the coming week.

  • DCS World
    AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
    Replay system. User tracks in some condition replay with very low FPS - fixed.
    Infantry not engaging each other - fixed.
    AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
    Crash to desktop on wingman actions - fixed.
    Ground AI vehicles no longer move on their own to use weapons - fixed.
    Piston engine fire effect is fixed.
    Enabled all aircraft types to rearm from friendly FARP objects.
    Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
    F-14 AI will operate on the ground parkings with folded wings.
    Web RTC. Updated GUI.
    AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
    ME. Metric and imperial sometimes displayed incorrectly - fixed.
    Third Reich pilot model. Remove Swastika from Iron Cross.
    Increased g-tolerance of pilot.
    Effects. The Speed smoke and fire was improved.
    Sound. Added a more robust workaround for broken drivers.
    Mouse input. Added ability to assign commands to extra mouse buttons.
    Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
    Starting WP for ships has a speed of 0 km\h by default.
    Western RWR:
    Added symbol for new Kuznetsov (2017) - SW
    Changed indications of SAM search RADARs

  • DCS MiG-21bis by Magnitude 3
    Tuned ARU to measure speed and altitude more accurately.
    Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60.
    Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data.
    Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles.
    Increased the front leg spring force to improve shimmy dampening.
    Adjusted Syria instant action missions.

  • DCS AJS-37 by Heatblur Simulations
    Added Roadbase mission for Syria Map.
    Added more Quickstart missions for Syria Map.
    Reduced opacity of HUD and Canopy glass.
    Increased night illumination of ADI.
    Tweaked wheel brake effectiveness.
    Fixed RB-05 Flare visibility.
    Updated RB-24J to sync with ED AIM-9P.
    Fixed RB-05 Cover appearing after missile is fired, instead of before.

  • DCS F-14B by Heatblur Simulations
    NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing).
    Fixed ARC-159 keybinds (and reverted preset/guard being switched).
    Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.
    Fixed Syria Instant Action mission issues.
    Synced AIM-7 data to latest ED AIM-7 changes.
    Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
    Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
    Fixed AIM-54 Logic regarding TCS Target tracking.
    Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again).
    Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
    Added textures to intake covers for static F-14.
    Fixed broken shading near airbrake on top rear fuselage.
    Fixed broken shading, AO and RoughMets on spine GPS antenna.
    Tweaked intensity of landing light slightly.
    Fixed lack of night illumination on RIO TID rollers.
    Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment).
    Fixed lack of night illumination on AWG-9 Range Gauge.
    Flipped green/amber lights on RIO Advisory panel.
    Fixed Ejection seat arming lever remaining after RIO Ejects.
    Fixed possible cause for CTD during compressor stalls.

  • DCS AV-8B NA by RAZBAM
    Added vertical tail damage parts and fragments.
    Fixed damage model issue where parts would not fragment off.
    Fixed damage model issue where weapons would sometimes remain on destroyed wings.
    Added INS course set keybinds.
    Added DMT now slaved to AIM-9 seeker.
    Fixed erratic control functionality with altimeter adjustments.
    Fixed erratic control functionality with CRS knob adjustments.
    Fixed Comm channel selector not sequencing correctly.
    Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on.
    Fixed inverted HUD reject logic.
    Fixed AGM-122 Sidearm seeker not aligning with RWR source signal.
    Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release.
    Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG.
    Added ADI cage toggle keybind.
    Added ADI pitch adjust keybind.
    Added GBU-32 JDAM.
    Added GBU-54 Laser JDAM.
    Replaced USAF AGM-65G with USN AGM-65F.
    Fixed rudder trim in-cockpit switch not operating.
    Fixed rudder trim indication in cockpit and in controls indicator.
    Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages.
    Fixed ECM page not returning to the original MPCD format.
    Fixed EHSD course over ground incorrect in Mag heading mode.
    Fixed EHSD decenter display overlay getting mis-placed.
    Fixed EHSD moving map on MPCD too bright.
    Fixed EHSD resulting in symbology misplaced when zoom set to AUTO.
    Fixed Course Error not showing in the EHSD.
    Fixed font for EHSD to be correct size.
    Fixed inverted default rocket range profile values.
    Fixed Left MPCD brightness control not operating correctly.
    Fixed Right MPCD brightness control not operating correctly.
    Fixed RWR still partially functioning when turned off.
    Fixed RWR minimum volume too loud.
    Fixed missing RWR power/volume knob adjustment increments.
    Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear.
    Fixed pull-up cue not occuring when selected.
    Fixed dual rack bombs not releasing in the correct order.
    Fixed top-right rocker switch on left MPCD bleeding into bezel.
    Fixed scaling of HUD repeater on MPCD to be correct size.
    Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss.
    Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released.
    Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract).
    Fixed aircraft diverting in some cases prior to maneuvering tone envelope.
    Fixed infinite coefficient values in some conditions of large body angular rates (out of control).
    Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
    Modified TPOD axis dead-zone to be slightly reduced.
    Added missing white indication on Emergency Battery Handle.
    Added Emergency Gear rotation and pull in Cockpit Model.
    Added emergency gear deployment logic.
    Added emergency gear battery logic.
    Updated gear handle logic.
    Gear handle light logic corrections.
    Added gear DN LOCK OVRD button logic.
    Added keybinds for gear DN LOCK OVRD.
    Added keybind for Gear Emergency Deployment.
    Added keybind for Gear Emergency Battery Activate.
    Corrected flat black background on some MPCD pages.
    Corrected HUD pitch ladder behavior.
    Corrected HUD flight path marker behavior
    Updated TTT/TOT function to continuously calculate Command Speed (CS).
    Added Weapons Release Tone.
    Fixed missing seat height adjustment control. Seat model animation work-in-progress.
    Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.

  • DCS M-2000C by RAZBAM
    Added vertical tail damage parts and fragments.
    Added support for more RWR codes.
    Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua
    Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf
    Fixed damage model issue where parts would not fragment off.
    Fixed damage model issue where weapons would sometimes remain on destroyed wings.
    Fixed S/P lights turning on where a PCA button is empty.
    Fixed GBUs not appearing on the PCA when loading S530Ds on the wings.
    Fixed gear handle should now blink when test light button is on the 1 position.
    Modified autopilot roll logic improved based on updated documentation and SME input.
    Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.

  • DCS MiG-19P by RAZBAM
    Fixed sudden zoom out that would occur sometimes when in external aircraft view.
    Fixed pilot hand going through canopy glass when closing the helmet visor.
    Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec.
    Fixed damage model issue where parts would not fragment off.
    Fixed damage model issue where weapons would sometimes remain on destroyed wings.

  • DCS JF-17 by Deka Ironwork Simulations
    Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected).
    Added canopy glass fog effect (defog button also functional).
    Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc).
    Added weapon quantity limitation when set manually in SMS Load page.
    Added UTC for Syria and Channel maps.
    Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions).
    Added 4 quickstart missions for Syria map.
    Added 1 multiplayer mission.
    Fixed WMD7 BIT skip issue in cold start.
    Fixed HUD TDC axis control.
    Updated radar antenna scan speed for INTC/DGFT/AG.

  • ChinaAssetPack by Deka Ironwork Simulations
    093: Temp fixed torpedo explosion issue.
    093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player.
    SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-18). More detailed explanation: https://forums.eagle.ru/showpost.php?p= ... stcount=19

  • DCS C-101 Aviojet by AvioDev
    Fixed GPS position. (Already committed in previous revision but was not added to changelog).
    Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness.
    Improved FD buttons brightness of C-101EB forward cockpit.
    Improved AOA indexer light brightness.
    Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC.
    Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries.
    Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry.
    Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC.
    Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework).
    Minor: Removed looped cell links in aircraft setup.
    Fixed parachute texture.
    Added Syria map quickstart and single missions (EN and ES localizations).
    Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.

  • DCS P-47D Thunderbolt by ED
    Added 2 additional modifications: P-47D-30 (early) and P-47D-40.
    Added new bombs and rockets for using on the aircraft.
    Added external fuel tanks and the M10 smoke tank.
    Updated bombs delivery procedure.
    Updated damage visualisation.
    Flight manual EN, RU.
    Log book not recording P-47 stats - fixed.
    Known issue - AI controlled aircraft have problems when aiming M8 rockets.

  • DCS P-51D Mustang by ED
    Starter sound can be heard even without spinning propeller - fixed.

  • DCS UH-1H Huey by ED
    Co-pilot not firing miniguns at targets - fixed.

  • DCS Ka-50 Black Shark by ED
    Cockpit. Corrected OPER and OFF text on L-140 panel.

  • DCS MiG-15bis by ED
    Tracer not seen on 23mm cannon - fixed.

  • DCS A-10C Warthog by ED
    HUD goes to A-A mode without any Electrical power - fixed.

  • DCS F-16 Viper by ED
    Added AGM-65D/G/H/K.
    W.I.P (Add to the next OB):
    • BSGT option.
      Uncage.
      LOS with successful handoff on HUD.
      It is possible to lock on with two missiles prior to launching the first missile.
      TMS-right re-command handoff.
      ASL on HUD for BORE mode.

    Added AGM-88C (HAS Mode).

    Optimize F-16 livery files - fixed.
    SYM Rocker No Longer Working - fixed.
    Some liveries lack textures - fixed.
    Scan Broke for Boresight & Vertical Scan - fixed.
    Radar: Loss of track from SAM to TWS - fixed.
    Helmet mounted device change:
    • Added option in the ME aircraft property tab
      Added ground crew comm

    G Tolerance - Open Beta vs Dev Trunk - fixed.
    Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed.
    F-16CM TGP Will Not Power On After Takeoff - fixed.
    Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page.
    HMD Boresight ellipse displayed all time - fixed.

  • DCS F-18 Hornet by ED
    Added AGR Mode.
    Added FTT Mode (Without tracking moving target. Moving target - w.i.p).
    Added Mark Point option.
    Incorrect HOTAS Command for Castle Switch aft - fixed.
    ZTOD on UFC Error - fixed.
    Radio volume ISSUE - fixed.
    Broken fuel transfer from external tanks - fixed.
    SA page SAM threat rings draw order - fixed.
    Master mode buttons A/A and A/G are pressed at mission start - fixed.
    MK-82 Auto mode dropping long - fixed.
    Threat circles on SA page only show if threat Icon is visible - fixed.
    AGM-65 IR Display and SLAM display very dark - fixed.
    Hot start should have INS selector knob in IFA - fixed.
    EXP render issues - fixed.
    HUD Sidewinder count does not update until zero missiles remaining - fixed.
    Firing AIM-7F causes switch to other AIM-7 type - fixed.
    AIM-9 HUD Count does not change until all missiles expended - fixed.
    SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed.
    AIM-9 seeker and TD lock onto different targets - fixed.
    Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed.
    With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed.
    AG radar EXP2-3 beam jump on first pass - fixed.
    AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed.
    Check UFC and radio button pushes change AM / FM status - fixed.
    Unlimited weapons - does not respect salvo / ripple after replenishment - fixed.
    AGM-65 A/G RDY not indicated on HUD in certain condition - fixed.
    GACQ and VACQ Scan patterns broken - fixed.
    COMM was turned off, new channel applied right after COMM powered up - fixed.
    Radio volume does not turn off radio when at minimum - fixed.
    AGM-88C disappear after launch - fixed.
    Radar elevation coverage is incorrect - fixed.
    TWS antenna slew messing with RWS - fixed.
    Refueling Floodlight isn’t bright enough - fixed.
    TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed.
    HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed.
    Added Winwing HOTAS Hornet Files.
    Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed.
    INS Alignment: Moving aircraft should require manual waypoint 0 update - fixed.
    Helmet mounted device change:
    • Added option in the ME aircraft property tab.
      Added ground crew comm.

    Added HMD EW Symbols.
    AIM-9L & AIM9-M losing lock with control input - fixed.
    IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed.

  • Known issues:
    AIM-9L & AIM-9M Tone loss.
    AIM-9X 'jittering' with radar lock.

  • DCS Supercarrier by ED
    Added CVN-75.
    Arleigh Burke. Added liveries.

  • DCS Combined Arms by ED
    Fixed delay before deleting an assigned target in F10 view.
    Fixed incorrect fire solution for controlled FLAK.
    Running infantry not firing - fixed.
    Fixed incorrect movement of units with type "on road" when rounding the road.
    Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.
    Fixed armor Armed Speedboat (20mm HE shells can't damage).
    Infantry ignoring WP in mission - fixed.
    MLRS cannot turn to use weapons - fixed.
    Improved visibility range for infantry.

  • Campaigns
    F/A-18C Raven One campaign by Baltic Dragon

    • General:

      Added "mission complete" message to each of the missions.
      Updated E2-C and Iranian AH-1 skins, they should be displayed correctly now.
      Added new skin for UH-60s (Golden Angels).
      Added briefings for all missions in PDF format to DOCS folder.
      Updated Raven One Guide

    • Missions:

      Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).
      Mission 02: Updated kneeboard page with codewords. Updated designer's notes (Smoke has to take off first).
      Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman. Updated victory condition to correctly award points for destroying weapons stash / truck.
      Mission 05: Added explanation about enabling Guard channel to Designer's Notes. Prevented a rare occurrence where UAE M-2000 would slam into player when refueling. Iranian aircraft skins should now show properly.
      Mission 06: Updated kneeboard (added Marshal frequency).
      Mission 07: Updated speed and position of recovery helo.
      Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.
      Mission 10: Removed helo sitting on the deck at mission start. Fixed issue where campaign would not progres if player didn't refuel.
      Mission 12: Adjusted player's loadout. Fixed rare issue where despite mission success the result would be 50 points.
      Mission 13: Updated kneeboard and waypoint number (Topaz 1). Fixed faulty trigger detecting when player lands.
      Mission 14: Fixed problem with campaign pushing back to M13 after completing M14.


    A-10C BFT Campaign by Maple Flag:

    • Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions.

Bye
Phant
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Phant
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Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 30 settembre 2020, 23:35

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.55743 Open Beta

Introduced new module: DCS: A-10C II Tank Killer by ED
Introduced new campaign: DCS: Fw 190 A-8 Horrido! by Reflected Simulations

  • DCS World
    AI radar unit crash if unit on is used when it is burning - fixed.

  • ChinaAssetPack by Deka Ironwork Simulations
    BRM-1 applies APKWS scheme
    Added one more warning board static object

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed HUD/MFCD missing dMax and TDC dlz indicators
    Fixed duplicated input entry names
    Supported BRM1 with APKWS scheme

  • DCS F-5E Tiger II by ED
    Added Instant action missions on Syria map.

  • DCS F/A-18C Hornet by ED
    AIM-9L/M Tone loss - fixed
    AIM-9X jitter - fixed
    NVG appears without color - fixed.
    No fighter-fighter data link in MP for clients - fixed

  • DCS Flaming Cliffs by ED
    Mouse TDC axis doesn't work - fixed.

  • Campaigns

    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
    • Mission 1. The landing zone at the airfield was increased. On Elbrus, the landing site is marked with signal smoke.
      Missions 2-5. The flight rating system and return to previous missions have been reworked.
      Mission 3. The briefing has been supplemented with a landing places scheme on the deck of the aircraft carrier "Admiral Kuznetsov".
      Mission 5, specifies in more detail the parking lot at the Krasnodar-Pashkovsky airfield.
      Arctic missions. The engine icing trigger system has been improved.
      Mission 11. Added additional information in the briefing - aiming angle.
      Mission 13. Details the location for the second landing in the briefing.
      The system of radio messages and dialogues between the crew has been updated in all missions.


    DCS: F/A-18C Raven One Сampaign by Baltic Dragon
    • Mission 02. Fixed problem with wingman not performing AAR correctly. Updated AAR logic making it possible to continue the mission without connecting
      Mission 07. Removed recovery helo blocking approach. Fixed problem with Psycho not dropping bombs during training
      Mission 12. Updated behaviour of AI Tomcats and Fulcrums.


    F-5E Aggressors BFM Campaign by Maple Flag
    • Added Random AI and Rookie AI versions of the campaign.


    Blue Nosed Bastards of Bodney, The Big Show, Hunters over the Yalu campaigns by Reflected Simulations

Bye
Phant
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