DCS WORLD: Campaigns

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 11 luglio 2019, 0:08

Chizh - ED Producer ha scritto:
DCS World 2.5.5.33184 Stable

DCS: Fw 190A-8 Introduced to Steam

  • DCS World
    Map coordinates in status bar doesn't changes after format change until user moves mouse fixed.
    Sound system. Reworked voice allocation to properly handle lots of close objects.
    Options. Tooltips in cockpit will be set by local options, not server.
    P-51D and Spitfire don't have a "Customized Cockpit options" - fixed.
    Removed gigantic bow waves appear at maximum vessel speed.
    ME. Sound and Message are not played when using trigger "Text/Message for coalitions" - fixed.
    Added new item 'Wake Turbulence' in Mission Editor (as a checkbox in Mission Options) and in serverlist window (in Server Options box).
    ME. Cannot move wingmen position when set to ground start - fixed.
    ME. Added Mach speed in the aircraft group panel. You can set the aircraft speed via either the true speed or the Mach.
    Tunguska missile has no smoke trail - fixed.
    Restored the models of Russian railroad cars.
    Aircraft AI. Added accounting of tyre damage when calculating the point of contact with surface.
    No parking available error on ships/FARPs - fixed.
    ME. Restored working of the action "Sound to Country" in triggers.
    Small water explosions from guns will not produce visible shock wave effect.
    HUD filter doesn't works when droplets are visible - fixed.
    Gun-sight Glass disappears with rain - fixed.
    Aircraft AI will feel the rocking deck of the ship on landing.
    Fixed cropped radio menu list.

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 20 luglio 2019, 2:02

NineLine - Community Manager ha scritto:
Immagine

F/A-18C Aggressors BFM Campaign by Maple Flag

The F/A-18C Aggressors BFM Campaign is now available from our e-Shop




The FA-18C Aggressors BFM campaign puts you in the cockpit of an FA-18C Hornet, as a new Aggressor pilot with VFC-12 the "Fighting Omars" on loan to the 65th Aggressor Squadron at Nellis Air Force Base. Based on real-world procedures, you will fly as Red Air against Blue Air Forces. Upon arrival, you will fly a familiarization flight around the Nevada Test and Training Range (NTTR). Then you will face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dis-similar aircraft.

Immagine

  • Your opponents include the F-4E, F-5E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188, MiG-21 and Su-27.
  • Additionally, there are 12 single player practice missions with in-air starts so you can perfect your BFM tactics, techniques and procedures.
  • There are over 1000 voice-overs and over 45 pages of briefing material including the RED FLAG Spins, Red Forces In Flight Guide, Maps, Diagrams, Custom Knee-boards and Mission Data cards.


You will need DCS 2.5, the DCS: FA-18C Hornet module and the DCS: NEVADA Test and Training Range Map Module for this campaign.

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 3 agosto 2019, 0:48

NineLine - Community Manager ha scritto:
Immagine

DCS: Bf 109 K-4 Jagdflieger Campaign Available!

The Jagdflieger campaign for the Bf 109 K-4 by Reflected Simulations is now available for purchase from the DCS e-Shop and save 20%




It's March 1944, the beginning of the end. The Reich has become a fortress without a roof. The large formations of Allied four motors have become daily visitors. Come, join the German Luftwaffe in these dire times. Jump into one of JG26's Messerschmitt Bf-109-s and find out what it’s like to attack the "fat cats" head-on, or to take off in a hail of bullets from the attacking Mustangs. Watch the Allied forces land on the beaches of Normandy and support the retreating Wehrmacht. Let all the details immerse you in this semi-historical campaign and make you feel like a young Jagdflieger fighting a lost battle, where, like 1944, survival is the most you can hope for.

Immagine

Key Features:

  • 12 semi-historical missions focusing on JG26 from March to July 1944
  • A detailed background story, mission contexts and checklists
  • Detailed briefings and briefing images, including separate PDF mission files
  • Unique kneeboard graphics for each mission
  • Over 250 specially recorded voice-over messages and radio broadcasts
  • Historically accurate custom skins
  • A wide array of missions including free hunt, intercept, bomber escort and ground attack

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 24 agosto 2019, 2:02

NineLine - Community Manager ha scritto:
Immagine

DCS: UH-1H Huey - WORLDS APART Spring 2025

Download now from the E-shop.




This is a story-driven campaign that places you in the role of a German Bell UH-1H Helicopter Pilot serving in the “WOLF PACK” squadron, a unit of the German Light Aircraft Group (Heeresflieger).

You are part of a four-person crew that consists of your Commanding Officer Peter Berger, two Gunners Hans and Tom, and you, Frank, as the right seat co-pilot. Fly missions with your squadron leader, WOLF ONE, and other helicopter and fixed-wing units. Missions include other air, ground, and naval forces from different countries. You will conduct day and night unarmed transport, armed patrol in various weather conditions.

  • 12 challenging missions
  • More than 1400 voice-overs
  • Voice actors with an American, German, and Russian accents
  • And more than 170 pages detailed documentation
  • Mission-specific information that is integrated into the kneeboard pages

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 29 agosto 2019, 1:36

USSR_Rik - ED Team ha scritto:
DCS 2.5.5.34864 Stable update

Introduced F/A-18C Aggressors BFM campaign by Maple Flag
Introduced Bf 109 K-4 Jagdflieger Campaign by Reflected Simulation

  • DCS World
    AI Wingmen will no longer call out “Tally Bandit” if bandits are within 4km of each other, this is to cut down on the number of “Tally Bandit” calls.
    Scripting Engine. Function coalition.getAllCargos and coalition.getStaticObjects corrected.
    Bug with misaligned yellow boxes in tutorial missions is fixed.
    Corrected Stinger MANPADS guidance.
    Fixed bug when aircraft with Search Then Engage task attack Air Defenses when Air Defense checkboxes are unchecked.
    Corrected Linebacker and Avenger SAMs exceeding elevation of missile trajectory that could cause a miss on low level targets.
    Redesign of the Mission Editor MAP, SAT, ALT buttons in bottom information bar.
    Time setting fields restored in the AVI recording panel.
    In the Mission Editor, when LATE ACTIVATION is unchecked - VISIBLE bef. ACTIVATION checkbox will be grayed-out (disabled).
    Reworked Audio Settings volume sliders sensitivity. ’World’ slider now only affects external views.
    Stinger and Igla manpad missiles. Corrected guidance logic and the motor and booster data.
    AGM-88 HARM will now update emitter tracking while the missile is in flight for better accuracy against slow-moving targets.
    Improved the AGM-84E Harpoon launch effects.
    MP. SSE. Dynamically spawned and hidden units will no longer be visible to clients.
    MP. Serverlist: Fixed only 16 symbols being visible in the server player names.
    MP. JTAC will now respond to all wingmen, not just the group lead.
    Encyclopedia. Fixed KDO mod.40.
    Fixed ground unit AI sometimes getting stuck on a bridge if the terrain leading up to the bridge is above it.
    SSE: Corrected Unit.getPosition() function.
    Fixed incorrect behavior of aircraft AI on the carrier deck if you give control to AI (takeoff from parking).
    PAI : AV-8B AI will landing to deck vertically, not as conventional aircraft.
    AGM-154A now corrected for wind conditions
    Increased draw distance of static objects to compare to AI/Player objects
    Increased draw distances of Map objects
    Kuznetsov carrier. The AI aircraft will takeoff with the “takeoff from ramp” (parking hot) type of start.
    Su-34. Default payload with X-59M displayed incorrectly in simulation fixed.
    DCS can be closed by pressing Close window in taskbar.
    The render distance of the static objects in the optics devices is adjusted.
    F10 map view will not show a small caliber shells.
    ME. When you copy and paste a group with EPLRS tasking the group Id tied to the task will be changing.
    ME: column width in units list saved between sessions
    ME: read only mission doesn't corrupted now when user attempts to save them
    SSE. world.getMarkPanels is returning correctly.
    CAP-9M adjusted mass and drag index.
    Logbook. Fixed A-A kills scoring issue.
    Tasks ‘Follow’ and ‘Escort’ can be performed now at the ‘Takeoff’ waypoint
    Fixed mass and type of the double rockets payloads (player’s A/C no more makes unexpected roll after rockets launch, rockets in twin payloads can be launched in salvo mode)

  • Campaigns
    DCS BS2 Republic: Minor changes in 05 mission
    P-51D High Stakes Campaign: 10th - targets moved to clearings, 9-th - oil tanks replaced.
    A-10C BFT Campaign by Maple Flag. Mission BFT09 - Updated pattern altitude trigger.
    FC3: F-15C campaign. Added missing voice-over to mission 00. Adjusted success criteria for mission 03 to be less restrictive.

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 31 agosto 2019, 0:54

NineLine - Community Manager ha scritto:
Immagine

DCS: Bf 109 K-4 Jagdflieger Campaign Available on Steam!

The Jagdflieger campaign for the Bf 109 K-4 by Reflected Simulations is now available for purchase from the DCS Steam Store


Immagine

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 11 settembre 2019, 3:24

VR - ED Team ha scritto:
DCS 2.5.5.35461 Stable Update
  • DCS World
    ChinaAssetPack. Add HQ-7 Launcher and Radar Vehicles
    URAL-4320T now takes damage as expected
    Naval Units now have health bars on the F10 map
    ME. Trigger Zone of Search Then Engage task no longer freezes for relocation in some conditions.
    Dedicated Server. Issues with -norender and AI not attacking now fixed.
    ME. Error after clicking the Add button in tab Suppliers that appeared in some cases is fixed.
    Corrected trees shadows.
    In external view, the SPAAA ZSU-23 can cause lag, memory leak and even crash if stuck - fixed.
    ME. Error when click on task Embarking, after changing infantry group - fixed.
    ME. GUI Error when trying to select tasks "Radio usage when contact" in some cases - fixed.
    SSE. RAlt+J command will not breaks unit name of the object for the scripting engine.
    SSE. Coalition.addStaticObject unable to spawn objects on ships - fixed.
    The spreading under fire of ground units - restored.
    AI aircraft will not react to lock by undetectable optical systems.
    Nose illumination lights don't longer illuminate the nose - fixed.
    F10 map. The names of enemy airfields will not float away in the Fog of War mode.
    MP. If setting is not enforced in mission file, used setting is not displayed on MP UI - fixed.
    ME. Error when use the selecting arrows from stop condition with LAST WPT - fixed.
    ME. Error when trying to delete cloned task - fixed.
    Added interface variable 'ammo_type_default' for assignment of default munition mix for aircraft canons.

  • Campaigns
    F-15C: The Georgian War campaign by Baltic Dragon:
    - M10: Adjusted windsock position to prevent interference with AI flights.
    - M11: Adjusted windsock position to prevent interference with AI flights.
    - M12: Prevented Flanker despawning after landing from triggering an ROE violation.
    - M14: Adjusted trigger logic to allow player to escape ambush without being fired upon.
    F-15C Aggressors BFM Campaign by Maple Flag
    - Corrected Tanker speeds, altitudes, radios and TACANs
    - Updated documents to add tanker info
    - Corrected some voice over triggers to stop overlaps

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 15 novembre 2019, 18:10

VR - ED Team ha scritto:
DCS 2.5.5.5.39384 Stable
  • DCS World
    Carrier aircraft bouncing when landing at an airfield should now be fixed
    FLAK 38 no longer using Russian Ammo
    ME. Corrected some tabs that was not disappearing after unit removing.
    AI Helicopters. Fixed rolling-off runway in some cases.
    ME. Fixed error when you сlick on task WW2: Big Formation (or Escort) in some cases.
    AI Aircraft. Aerobatic task will work even on the end waypoint.
    ME. Incorrect waypoint switch in the Switch Waypoint task fixed.
    AI ships. Ship smoke will not be visible before ship activation.
    ME. Payloads. When editing someone else's mission, the request to save the payload will be only once (not infinite).
    Fixed process of randomization that causes the incorrect replay of tracks.
    MP. Triggers. MP client will not ignore the time set for messages by mission design.
    ME. GUI Error when click on airplane group after type change fixed.
    Aircraft explodes after landing when started from carrier after rearming fixed.
    AI helicopter. Corrected the contact model when player take control of AI helicopter landed on the sea-shelf platform. Helicopter will not sink into platform.
    WMR VR Corrected cross eye effect.
    GUI Error when use Template with disabled module fixed.
    AI Tanker has no lights on for refuelling in moonlight night - fixed.
    Helicopter AI taking off from hold position instead of runway on Kobuleti airfield - fixed.
    MP. There is a current issue that has been affecting the Hornet, and now the F-14 in multiplayer, users are reporting seeing these aircraft bouncing at times, like many hundreds of feet above and below the surface or carrier deck - fixed.
    Ground AI. Manpads will not try to shoot through buildings.
    AI Aircraft detecting optical locks - fixed again.
    ME. GUI Error when you try to open task Embarking - fixed.
    MP. Carrier. AI Using carrier Blast deflector not sync'd with clients - fixed.
    ME. Custom payload is not saved for next session - fixed.
    ME. GUI Error when click on task Embarking after use Static template - fixed.
    ME. Bullseye coordinates reversed - fixed.
    MP. Dedicated Server. Trigger END MISSION has no effect - fixed.

    AI Combat skill changes - See Newsletter for more info.
    AI better conservation of ammo vs heavily damaged or destroyed aircraft - See Newsletter for more info.
    WWII AI aircraft. Corrected ground attack pattern.
    Plane disappears when assign control to AI, after player takes off from the deck - fixed.
    Added textures with PBR for AGM-84D/H.
    ME. The ISOLINES option in the map options removed as obsolete.
    Rearming. GBUs will not appear with unfolded fins.
    MP. Dedicated Server. Webgui: hardware related local and remote access to dedicated server fixed
    Wingman collides with player on a cold start from deck - fixed.
    Wingmen remain on deck in some cases - fixed.
    MP. Dedicated Server. Force disabled VR with --norender option.

    MP. Fixed Server Crash at woAIPlane::set_Air_Target_Offset
    ME. Remade a saving payloads from external mission procedure.

    Autotrim option deleted. This feature requires tuning.

    Corrected AGM-62 info in the encyclopedia.
    Corrected armor of some vehicles.
    Bullets of M134 minigun will be less powerful.
    MP. Server in the servers list will not flashing while refresh in progress.
    Fixed Su-33 radio menu error when bolting from Kuznetsov.
    VKB Gunfighter Pro joystick customized profiles added for A-10C, F-5E, F-16, F-18, Ka-50, MiG-15.

    Serverlist refresh will not infinite looping when user pressed F5 too often.
    AIM-7. Fixed bug that caused the missile seeker to not see chaffs.

    Distant sand storm effect will not overlap a smoke effect that is close to player.
    Distant sand storm effect will not overlap a HUD glass.
    HUD only view (LAlt+F1). Kneeboard is disabled by default.
    Semi active missiles will not produced crash of game in some conditions.
    FPS decreases significantly during server list refresh - fixed.

    MP. Restored direct connect by IP.
    MP. Fixed direct connect by DNS-name.
    Error window appears on request picture calls to AWACS (F5) - fixed

  • Campaigns
    M-2000C Red Flag Campaign by Baltic Dragon. Mission 7: fixed issue with AI flights not following player.
    Worlds Apart 2026 Campaign by Low Level Heaven. All missions updated with bug fixes and improvements.
    Mi-8 Oilfield: Fixed crash of Mi-26 at start of the 5th mission. Removed AI Yak-40 that collides with Mi-26 in 1th mission.

    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

    • Revised triggers
      AI follow tasks fixed
      Dozens of new voice overs added to help the flow of the missions
      More ambient effects added
      More ambient AI flights added
      Map markers added to aid navigation where needed
      Stock radio callouts reduced as much as possible


    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

    • Revised triggers
      AI follow tasks fixed
      AI FW altitude fixed in mission 4
      AI rules of engagement fixed in missions 5, 8 and 9
      Pre-landing waypoint added to avoid a slow flying home in mission 3
      New voice overs added
      More ambient effects added


    Spitfire IX The Big Show Campaign by Reflected Simulations:

    • Revised triggers & timings
      AI follow tasks fixed
      Dozens of new voice overs added to help the flow of the missions
      More ambient effects added
      More ambient AI flights added
      Map markers added to aid navigation where needed
      Stock radio callouts reduced as much as possible


    A-10C Sturmovik campaign - fixed bug with frequency.


F/A-18C Aggressors BFM Campaign by Mapple Flag:
  • - Added manual INS alignment instructions in briefing and kneeboard.
    - Updated radio frequencies for channels.
    - Updated voice over trigger timing.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
  • - Enemy units hidden on F10 map.
    - Adler 1 and 2 will drop their bombs in mission 5.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
  • - Enemy units hidden on F10 map.
    - Mission 14: enemy aircraft changed to FW-190A-8s, as it happened in real life.

Spitfire IX The Big Show Campaign by Reflected Simulations:
  • - Enemy units hidden on F10 map.
    - Mission 1: altitudes of enemy units adjusted

A-10C Basic Flight Training Campaign by Maple Flag:
  • - Corrected Flight Examiner aircraft altitude and waypoint timing in Missions 12.

    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development. Updated missions 7, 8, 9.
    The Museum Relic Campaign by Apache600. Updated MiG-15 and F-86F skins.

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 22 novembre 2019, 19:09

NineLine - Community Manager ha scritto:
Immagine

F/A-18C Aggressors BFM Campaign Released to Steam

The F/A-18C Aggressors BFM Campaign is now available from Steam.

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 30 novembre 2019, 1:29

NineLine - Community Manager ha scritto:
Immagine

DCS: UH-1H Huey - WORLDS APART Spring 2025 on Steam!

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 20 dicembre 2019, 19:05

NineLine - Community Manager ha scritto:
Immagine

F-86F Hunters over the Yalu Campaign Released

The new F-86F Campaign by Reflected Simulations is available in the E-Shop now!




It's early 1953, and after completing several tours during WWII, you're once again putting your neck on the line by flying dangerous combat missions over North Korea. Command the 67th Fighter Bomber Squadron and attack enemy bridges, factories; strafe supply columns; and support US troops as they fight their fierce battles. Survive heavy flak and fighter attacks, and then transfer to the legendary 39th Fighter Interceptor Squadron to carry out large fighter sweeps over MiG Alley and fight massive battles in the stratosphere. Watch out for the honchos, they say Casey Jones is back in business!

Immagine

Key Features:

  • 12 realistic missions to be flown as the squadron leader of the 67th FBS and the 39th FIS
  • Sequel of the "Blue Nosed Bastards of Bodney" campaign, although not mandatory
  • A detailed background story, mission contexts, and checklists
  • Detailed briefings and briefing images that include separate PDF mission descriptions
  • Unique kneeboard graphics for each mission
  • Over 300 custom recorded voice-over messages and radio broadcasts
  • Historically accurate custom skins
  • A wide array of missions including CAS, Bombing, Fighter Sweep, Escort and Scramble

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 24 dicembre 2019, 19:35

Digitalcombatsimulator.com ha scritto:
DCS 2.5.5.41371 Stable

Added initial release of DCS Voice Chat.
Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.

  • DCS World
    ChinaAssetPack: Add all JF-17 related weapons
    Fixed DCS crash in AI Follow task
    Fixed GUI Error when use Trigger Zone window after change locale
    Server folders navigation will work in case of user name in windows contains dash symbol '-' (2D hex)
    Graphic options. Graphic preset "High" will set "Default" value for "Terrain objects shadows"
    ME. Custom coalition list isn't applied to new mission if it isn't saved - fixed
    Shadows of some aircrafts will not disappear in some conditions
    In relation of integrating the Voice Chat there was implemented new SOUND options
    AI Wingmen will use radar by default without player permission
    SPG Msta armour tweaked
    Fixed crash caused by train destroying
    MP. Fixed servers disappearing from the master list (error 28)
    RTC crash when multiplayer track replayed - fixed
    MP. Fix crash when client is entering a server with JDAM in flight
    F-5E AI. Nose gear strut will now fully de-hike before it enters the wheel well
    Voice Chat button will be disabled in simulation
    Fixed crash when ship is deactivated if helicopter starts up at this time
    Ground vehicles. Adjusted armor for BRDM-2, COBRA, Fuchs, LAV-25, M113, GAZ TIGR
    China Asset Pack: added ZTZ-96B
    No active AI reaction for broken lock with fox 3 - fixed
    Voice chat. Client in the default configuration can connect to a non-standard server port
    Voice chat. Problem when server with UPnP can not see other clients in voice chat is fixed
    Voice chat. Connect to local Voice chat server via localhost, not the external IP
    Voice chat panel. Added Illumination of the PTT button while transmitting
    MP. Check for second instance BEFORE creating the logs
    Fixed helicopters slide off the deck of moving ships
    AI Spitfire erratic behaviour fixed
    AI UH-1 gunner. Attack enemy helicopters restored
    Dedicated server. Added the ability to take a screenshot of any player's DCS window
    Corrected flight dynamics of AIM-120 missiles based on our latest CFD research. All changes increased the launch range by about 10-20%
    AIM-120C got next changes:
    • - Significantly reduced subsonic and transonic zero-lift drag
      - Slightly increased of siupersonic zero-lift drag
      - Reduced lift-induced drag
      - Increased lift

    AIM-120B got next changes:
    • - Reduced lift-induced drag
      - Increased lift

    Both missiles received an updated calculation of thrust altitude dependency. Because of this, the thrust at altitude has become somewhat less, and the maximum speed is less
    AI F-16C. Corrected landing gear compression on the ground

  • DCS Campaigns

    M-2000C Red Flag campaign by Baltic Dragon. Changes are to missions 4, 5, 7, 9, 10, 11, 13, 14 and 15:
    • Updated numerous missions to fix possible bug with AI wingmen and other flights not following their lead
      Updated safeguard for Gazelles in M15 to make sure they are destroyed
      Updated M04 and removed chatter about lack of NVGs


    Spitfire IX The Big Show Campaign by Reflected Simulations:
    • Voice overs updated - Al Deere has a Kiwi accent now
      Triggered explosions and fire effects added to make bombing raids more dramatic
      Mission 6 - Typhoon leader returns to base properly
      Mission 12 - clock position in voice over corrected
      Mission 10, 12 - added more targets of opportunity


    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
    • Some RTB speeds corrected
      More airfield ambiance objects added
      Mission 8: D-day landings made more realistic / dramatic
      Mission 8-9: ROE of enemy planes change based on the player's altitude
      Mission 10: surprise opponent added
      Triggered explosions and fire effects added to make bombing raids more dramatic


    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
    • Triggered explosions and fire effects added to make bombing raids more dramatic
      Mission 10, 12 - added more targets of opportunity


    M-2000C Red Flag Campaign by Baltic Dragon:
    • M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi


    Su-27 The Ultimate Argument:
    • Mission 11 - added AWACS

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 29 maggio 2020, 1:52

Digitalcombatsimulator.com ha scritto:
Immagine

DCS 2.5.6.49798 Stable
  • Main Features
    Available DCS: Supercarrier by ED with new Arleigh Burke class destroyer, updated Russian Kuznetsov carrier and Su-33 as bonus.
    Available DCS: JF-17 by Deka Ironwork Simulations
    DCS: Black Shark cockpit update. New 3D model of Ka-50 cockpit.
    F-16 Viper and F/A-18C Hornet. Update of aircraft systems, sensors and weapons.
    A lot of major and minor improvements for F-14 Tomcat and AJS Viggen by Heatblur, AV-8B N/A and M-2000C by RAZBAM, C-101 by AvioDev and a number of fixes for most other aircraft.
    WWII stuff growth with new aircraft, ground vehicles and ships.
    Some for terrain updates. Caucasus - trees and some visual improvements. Persian Gulf - night lighting, sea shoreline, PAPI lights on airdromes. Normandy - Spring and Fall textures, Airfields, unique buildings and structures and others.
    A lot of improvements of DLC campaigns by Baltic Dragon, Mapple Flag, Reflected Simulations, Low-Level-Heaven Mission Development, Apache600.
    Fixed several hundred bugs, added dozens of new features, improved stability of the game and multiplayer, as well as many, many minor fixes and improvements.

  • DCS World
    Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but the missile is not yet functioning and does not launch. WIP
    Western RWR:
    LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.
    KJ-2000 index 50.
    JF-17 index JF.
    HQ-7 LN SP index 7.
    HQ-7 STR SP index HQ.
    Fixed M249 AI Infantry poor response to enemy contact.
    Fixed name liveries for DEN Leo2A5.
    Fixed flight.dll crash on user track.
    Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.
    China Asset Pack: added the 09III SSN AI submarine
    ME: Focused and unfocused checkboxes will no longer look so similar
    ME: TAB switch order on the weather panel has been corrected
    ME. Text in the condition field on the group panel will not be memorized for the next mission
    Static ships will now spawn at sea level
    ME. Eliminated the same static names of units in the template
    User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
    Maps surface optimizations
    Maps traffic optimizations
    Increased night visibility distance of urban area lights
    MP: Client and dedicated server instances now use common nicknames.lua file
    Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
    MP: Static objects no longer spawn differently for server and clients
    Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
    Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
    AGM-154A-B: Corrected Radar Cross Section (RCS) value
    A-10C, FC3 and BS2 modules migrated to ED DRM protection
    Caucasus. Hovering cranes fixed
    Missile exhaust fluctuations eliminated
    MP. Speedboats spawned via scripting are invisible to clients - fixed
    Added new User Manuals 2020 of DCS (EN, RU)
    Crash on to many messages on screen - fixed
    Russian Static Object "outpost" does not render in the open beta - fixed
    LOD Issues on Units and Static objects - fixed
    Mission start trigger not working for some functions - fixed
    DCS Hangs after playing user track - fixed
    Runway Spotlights vs Cockpit gauges - fixed
    Sea Flicker ( sometimes ) - fixed
    Mission generator doesn't work - fixed
    KC-130. LODs corrected
    MP. DS. Sound errors spamming log - fixed
    Crash at login without authorization data - fixed
    Multiplayer memory leak on carrier - fixed
    Updated Chinese localization (fixed crash on file dialog window opening)
    MP. Dedicated Server. Static aircraft elevated from the ground - fixed
    MP. Dedicated Server. Memory leak using stennis - fixed
    MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
    ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
    Sound Options. Add "Play Audio While Minimized" option
    AI CH-47 not land in user mission - fixed
    HOLD not working at waypoint zero for units - fixed.
    Input. Clear combination action raised error for axes in Foldable view - fixed
    Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
    Someone logged into your account on a different machine.
    Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
    MP. Stennis. Can't start from 3rd cat - fixed
    AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
    Leader Vehicle. Move crash - fixed
    Get Target State For Car crash - fixed
    AIM-120. Fixed bug where loft trajectory was dependent on missile heading
    MP. Fixed occasional crash at artillery fire
    Some memory leaks in the terrain sources were fixed
    Crash when AI helicopters collect troops - fixed
    Wake turbulence damages aircraft on the ground - fixed
    Helicopter AI wingman taxi bug with script - fixed
    MP. Missiles flying underground & into Space - fixed
    Aircraft repair under hard cover will not creates problem - fixed.
    MP. Fixed statistics.
    ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
    Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
    ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
    VR. Medium water creates double vision for terrain - fixed
    VR. Fixed automatic use of headset audio for the outputs which are set to default device
    Aircraft carrier. Ejected pilot fall through all decks - fixed
    SCUD missile. Corrected skins
    MP. Added support for clients behind CG-NAT
    MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
    Sound. Fixed theme music for ED/BST modules
    Sound. Added a sound mod example to Doc/Sounds
    Added correct drag for PGU 20 mm family and fine tuned M56 family
    Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
    RIM-7 missile. Added self destruction after losing target
    Refactoring load images MM. Fix for some cases when user can't run DCS
    Adjusted radio for Al Dhafra
    AGM-88. Fixed crash that appeared in some conditions
    AGM-88. Zero-lift drag decreased according to CFD research
    SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
    Cruiser Moscow. Restored functionality of AK-630 30mm guns
    If a player exits the game after ejecting he got a death in the logbook - fixed
    Crash after landing on an airfield where there is no available parking - fixed
    Sound. Force stereo when drivers report 0 output channels
    Sound. Recover from device disconnection (like hibernation or device unplug)
    MP. Fixed a rare crash on client connection in busy missions
    Fixed crash caused by a memory leak in clickable elements of cockpit
    Added "engage air weapons" option for ships
    Su-33 AI don't use AAR lights for refueling at night - fixed
    Voice chat - added an option to block start of the voice chat on the server
    MP. Added ability to see Time on Map in multiplayer lobby
    MP. Added national flags to the server list
    JTAC switching target caused crash - fixed
    Black exhaust smoke from jet engines gets bright in moonlight - fixed
    MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
    Vehicle not moving because of too steep elevation - fixed
    Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
    Sometimes no sound when starting DCS - fixed
    AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
    Graphic option window. Added Custom Graphic Preset buttons
    Animated fences on ships stopped working - fixed
    MP. Dedicated server unable to disable voice chat - fixed
    Ejected Pilot falls through roofs - fixed
    Reducing the CPU load when pathfinding a group of infantry.
    Fix for liveries names of A-20G
    Fixed crash at second landing.
    General game performance increased
    Unit health bars On could cause FPS drop - fixed
    Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
    Mission Editor - Changing a FARP Country will no longer reset its position
    Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
    Mission Editor - Template menu no longer returns to USA with previous countries template
    Controls GUI corrupts when scrolling - fixed
    WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
    BGM-109B. Engine and autopilot modified. Extended range to 1700km
    The effect of tracer bullets has been restored
    Eliminated midnight light phenomenon
    Browning guns sound update
    AI ground units get stuck navigating around destroyed buildings - fixed
    AI ground units refuse to move if the last WP is near a building - fixed
    E-2D. Corrected collision mode and damage animation
    AI aircraft unable to connect with the tanker while in a turn - fixed
    Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
    ME. Group renaming action has no immediate effect in the list - fixed
    VR. Added option of the bloom effect and configure the MSAA mask
    ME. Tab order on waypoint screen is out of order - fixed
    Sound. No possibility to change sound devices in simulation - fixed
    MP. Reduced warping and rubberbanding
    MP. Improved deck landing and takeoff
    MP. Improved time sync and timeout detection
    MP. Added country flags to the server
    MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
    MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
    MP. Favorite star in the server list disappears after refresh - fixed
    MP. Laser marks remain if user left server or switches slot - fixed
    MP. Fixed client desync when server was paused right in the moment of the client’s initialization
    Fixed a problem with shader lines of variable length, doing constant vertices recalc
    Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
    S-25L missile disappears without explosion when hit the tree - fixed
    The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
    AI vehicles do not follow a simple off road route - fixed
    MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
    Static units can not be placed under hardcover - fixed
    Rearming at a FARP causes a crash - fixed
    MP. Problem with empty server-list - fixed
    MP. Added support for systems with disabled IPv6
    Added check for SSE 4.1 support
    AV-8B spawned on the inside of other aircraft on deck - fixed
    Add Portugal as a country to ME and Logbook
    ME. Removed some non working effect presets from Effects Static Object
    Fixed crash after destruction of leader vehicle, during execution command Following leader
    F-14. Fix of AIM-7 missile that has broken guidance
    WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
    MP. Corrected the wrong countries' flags for server table


  • DCS Campaigns
    Enemy Within 3.0 campaign by Baltic Dragon:
    • Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie. Added safeguard allowing players to skip the mission in case of bugs (AI ground units pathfinding problems).
      Mission 5. Fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission.
      Mission 7. Helipad and insurgent camp is no longer covered by the trees.
      Mission 8. Removed landing flight of A-10s that got stuck at the end of runway, preventing Player's wingman from taxiing.
      Mission 9. Minor changes to AI wingman target reporting. Fixed rare instance where several different messages with the attack outcome would play.
      Mission 10. Updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.
      Mission 13. Fixed rare issue when briefing at WP1 wouldn't start. Fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.
      Mission 14. Fixed issue with F-16s not engaging bandits.
      Mission 16. Updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings.
      Mission 17. Fixed issue with show of force by player having no effect on the CLA troops on the ground. Fixed problem with the convoy carrying HVA refusing to move
      Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)


    F-86F Hunters over the Yalu Campaign by Reflected Simulations:
    • Corrected F-86 livery folder name for displaying of custom liveries.
      Wake turbulence off enforced
      Player's flight engages the primary target
      Updated F-86F custom skins


    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:
    • Added DE documentation
      Mission 1: F10 Map Marker added. Score system changed. Skip Mission function available at the second task (final score 55). Fíxed vehicle spawn points.
      Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
      Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55). Deleted broken trigger (Pilot dead)
      Campaign English and German Documentation added.
      Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)


    Spitfire IX The Big Show Campaign by Reflected Simulations:
    • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
      Corrected parkings.
      Bomber formation performance optimizations
      Revised Spawning points
      Updated P-51D Mustang skins
      New WWII assets added to the missions
      "Remove units for better performance" option optimized in high unit count missions


    Spitfire Operation Epsom Campaign by Banyap.
    • Corrected parkings.


    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
    • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
      Mission 12 - corrected parkings.
      Bomber formation performance optimizations
      Revised Spawning points
      Updated P-51D Mustang skins
      New WWII assets added to the missions
      "Remove units for better performance" option optimized in high unit count missions


    F-86F Hunters over the Yalu Campaign by Reflected Simulations:
    • Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.


    M-2000C Red Flag Campaign by Baltic Dragon:
    • Mission 7: small tweaks to F-15E behaviour.
      Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue. where Max would not fight with the Gazelles.
      Mission 3: Updated Metal flight behaviour to engage quicker. Fixed bug with other flights not returning to base.
      Mission 5: removed a truck that refused to move and blocked Chevy 12
      Mission 9: fixed an issue with B1 that stops taxiing to the active
      ​Mission ​14: intercepted F-16 will now land much quicker
      Mission 4: fixed bug with wingmen not responding to player


    L-39 Kursant Campaign by ED:
    • Corrected voice over and subtitles of first massage.


    P-51D Operation Charnwood Campaign by Banyap:
    • Corrected parkings.


    P-51D Mustang Blue Nosed Bastards of Bodney by Reflected Simulations:
    • Corrected parkings.
      Bomber formation performance optimizations
      Revised Spawning points
      Revised climbing waypoints
      Updated P-51D Mustang skins
      Campaign updated for the new Normandy map
      Wake turbulence off enforced
      Player's flight engages the primary target
      Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
      New WWII assets added to the missions
      "Remove units for better performance" option optimized in high unit count missions


    F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:
    • Updated some units to current models
      Removed unused units and replaced them with static models
      Corrected parking positions to match 2.5.6 changes
      Practice missions now placed in their own campaign
      Minor updates to the briefing text in all missions


    F-5E Aggressors BFM Campaign by Mapple Flag
    • Mission BFM04: Updated skin for AI aircraft


    A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:
    • AFT05 missions: Corrected altitude triggers for flare drop.
      Practice missions now placed in their own campaign


    A-10C TTQ Campaigns by Maple Flag:
    • Practice missions now placed in their own campaign


    A-10C The Enemy Within Campaign by Baltic Dragon
    • Mission 12: fixed issue with ground units (Raider) refusing to move
      Mission 13: updated triggers for second briefing


    DCS BS2 Republic Campaign:
    • Minor changes in missions Despair, Party, Cleanup


    The Museum Relic Campaign by Apache600:
    • Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
      NDB morse code has been corrected on numerous briefing and kneeboard pages
      Grammatical errors fixed in briefing pages (though I'm sure some still exist)
      Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored


    Combined Arms: Frontlines Georgia Campaign:
    • Adjusted missions with new Hidden on Planner Option for better Fog of War
      Adjusted unit death requirements for advancement
      Other minor fixes and tweaks with all missions


    F-15C The Georgian War campaign by Baltic Dragon
    • M8: silenced Georgian EWRs, adjusted F-16 behavior
      M10: silenced Georgian EWRs
      M11: Added AI AI Georgian GCI during combat
      M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
      M13: Added AI Georgian GCI during combat



Bye
Phant
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Phant
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Re: DCS WORLD: Campaigns

Messaggio da Phant » 24 luglio 2020, 18:09

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.52437 Stable

Introduced new modules: DCS P-47D Thunderbolt and DCS The Channel map.

Added support of DCS NS 430 Navigation System modules for C-101CC and C-101EB by AvioDev.

Introduced Historical mode filter in the ME.

The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small clock piktogramm in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

Introduced new campaign: F/A-18C The Serpent's Head 2 by Badger 633.

  • DCS World
    Introduced a new flight dynamics model of AIM-120 missiles. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories.
    AIM-7. Improved loft algorithm. Loft pitch angle now depends on range to target. Added simulation of English Bias maneuver during boost phase of flight.
    AIM-7. F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions).
    Introduce new AGM-84E Standoff Land Attack Missile (SLAM). This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration.
    ME. Incorrect AIM-9X Mission Editor icon - corrected.
    ME. Neutral unit can now be placed by ME. Added filter by button COMBAT/ALL countries. The ALL position shows all countries, including neutrals. Support of old missions is maintained.
    GUI. Loading window pictures doesn't show for some modules - fixed.
    MP. Ammunition reloading in Combined Arms can cause server and client crash - fixed.
    GUI. DCS restarts after selecting current screen resolution in options - fixed.
    M61 Vulcan gun dispersion corrected.
    MP. Client can now embark troops correctly.
    AI wingman remains on the runway after group landing - fixed.
    Improved DCS startup time.
    Fixed crash on AIM-120 seeker.
    AI soldiers shoot through walls - fixed.
    ME. Su-33. Decrease default fuel to 50%.
    Fast mission generator crash in 2.5.6 branch - fixed.
    AJS-37 and JF-17 spawned in Senaki hangars with wrong heading - fixed.
    S_EVENT_ENGINE_SHUTDOWN not triggered for clients - fixed.
    MP. Fixed occasional IC failing even if no user-mods are installed.
    MP. More fixes for server list empty if IPv6 is disabled in Windows.
    GAI: Column not completely following route - fixed.
    ME. Triggered action refuel stop condition not working with flag - fixed.
    Line effect on shadows over trees - fixed.
    HUD intensity corrected for non FC3 aircraft.
    S-3B unable to launch SLAM - fixed.
    Embarking group disappears from F10 map - fixed.
    DM. Aircraft insensibility to damage by weapons - fixed.
    MP. Improved integrity check reports.
    Crash on Server Stop - fixed.
    Corrected lights in the cockpits of next aircraft: Yak-52, Su-25, Su-25T, MiG-29, A-10A, F-86F, L-39C, L-39ZA, A-10C, MiG-15bis, P-51D-25NA, P-51D-30NA, TF-51D, UH-1H, F-15C, F-5E.
    Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
    AI flight no longer maintains AAR formation while flight members are refueling - fixed.
    AI aircraft AAR in turn receive fuel at a slower rate - fixed.
    AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
    S3B AI eject before reaching runway after tanker mission - fixed.
    Ground AI. Task 'Hold' ignored by HMMWV - fixed.
    AI AV-8B: Spawning inside of other aircraft on deck - fixed.
    AI AV-8B: landing outside of the deck - fixed.
    Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.
    If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
    If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
    AI E-2D goes outside deck boundaries during taxi to parking - fixed.
    Protection from incoming NaN at game initialization added (crash on mission start fixed).
    Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
    ME. Added Copy and Paste of Trigger Zones.
    AI F/A-18 turned external lights off during catapult launch - fixed.
    FARP: ground units sinking into the FARP surface - fixed.
    MP. Dedicated server late activation ships do not activate - fixed.
    AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
    ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
    Ka-50. Reduced beacon rotary speed.
    ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
    AI aircraft. Sometimes occurs a midair collision during recovery to deck.
    In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
    Dedicated Server. Added Su-25T and TF-51D into server install.
    F10 map. Optimised font rendering, increased frame rate a bit.
    F10 map. Eliminated grey squares on map at low graphic preset.
    EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
    MP. Crash in MP after using the radio command Engage ground targets - fixed.
    Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
    VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
    DCS affinity to zero CPU core fixed.
    Fixed Transport.dll crash when bridge destroyed with vehicles on.
    ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor.
    AI aircraft dropping guided bombs are horribly inaccurate - fixed.
    GUI. Added special options of NS430 Nav System for C-101.
    Fixed crash when helicopter landing on deck with Follow task.
    DCS hangs after destroying objects - fixed.
    MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.

  • Campaigns
    F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions
    • Adjusted AI vehicles to avoid aircraft collisions.


    F-5E Aggressors ACM Campaign Files by Maple Flag
    • Added Skip Mission F10 radio menu to practice missions.


    Bf 109 K-4 Jagdflieger, P-51D Mustang Blue Nosed Bastards of Bodney and Spitfire IX The Big Show campaigns by Reflected Simulations
    • Campaigns updated to include the AI P-47 Thunderbolt.


    A-10C The Enemy Within 3 by Baltic Dragon
    • Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed).
      Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO.
      Mission 8: fixed typos in the briefing.
      Mission 10: fixed issue with Falcons not hitting targets with GBUs.
      Mission 12: fixed issue with Georgian APCs at the end moving too early.
      Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building.
      Mission 19: fixed issue with CLA trucks not moving out from the compound.


    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
    • Mission 6: Enemy Ka-50 set to weapons hold.
      Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjusted.
      Mission 4 - Fixed path finding issues.


    Memory of the Hero Campaign by Stone Sky
    • Mission 4 - Cruiser Moscow destroys the first target before you take off - fixed.

Bye
Phant
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Phant
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Re: DCS WORLD: Campaigns

Messaggio da Phant » 24 luglio 2020, 18:29

Digitalcombatsimulator.com ha scritto:
Immagine

F/A-18C Hornet - The Serpent's Head 2

Immagine

A-10 mission campaign for the F/A-18C Hornet by our third-party developers Badger 633 is now available
to download on Steam. It comprises the next chapter of six previous The Serpent’s Head missions released
earlier that are freely available in DCS user files.

F-86F Sabre - Hunters Over the Yalu

Immagine

The Hunters over the Yalu Campaign for the F-86F Sabre by Reflected Simulations is also now available to
download on Steam.

Command the 67th Fighter Bomber Squadron and attack enemy-held bridges, bomb factories, and strafe
supply columns. Support US troops as they fight fiercely on the ground. Survive heavy flak and fighter attacks,
and then transfer to the legendary 39th Fighter Interceptor Squadron to carry out large fighter-sweeps in MiG
Alley over the Yalu river.

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Phant
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