DCS WORLD: Campaigns

Area dedicata ai simulatori di volo
Rispondi
Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 25 giugno 2021, 17:16

Graphics - Staff ha scritto:
Immagine

F-14A Fear the Bones - Campaign by Reflected Sims

Immagine

It is April 1989, and the cruiser USS Valley Forge has been involved in an incident in the Black Sea, off the coast of the Soviet Union. The USS Theodore Roosevelt is being sent to support the rescue operation with VF-84 on board. Jaws, Jester, Ghost, Pyro, Caveman, Grip, Elvis and Glory, all hot shot F-14A Tomcat fighter jocks of the ’Jolly Rogers’ squadron are itching to see some action. They might just get more than they bargained for.

Join them in fighting MiGs, intercepting Bear bombers, defending the fleet, escorting Alpha strikes, and much more in this story-driven campaign. Kick the tires, light the fires, and make them Fear the Bones!

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 25 giugno 2021, 17:43

Digitalcombatsimulator.com ha scritto:
Immagine

DCS 2.7.2.8165.2 Stable
  • Introducing DCS: Mi-24P Hind by Eagle Dynamics
  • New campaign:
  • DCS: F-14A Fear the Bones Campaign by Reflected Sims

  • DCS World
    Caucasus map textures have been improved with help and cooperation of community members LucShep and PicksKing.
    Su-34 AI. Added into inventory Kh-35 antiship missiles and BetAB-500ShP penetrating bombs.
    Game crash with MK-82 AIR Ballute on an Ammo Dump - Fixed.
    Aircraft AI. Waypoint Steering Improvements, smoothed route turn roll.
    Broken internal camera movement after viewing a track recorded with TrackIR - fixed.
    F10 map. Added a new ejected pilot tactical sign.
    Mission generator. Is capable of generating missions without a player - fixed.
    Aircraft AI. Defending AI does not flare when the attacker is nose on - fixed.
    ME. Payload panel. Livery preview doesn't switch to default skin when selecting non-specific countries - fixed.
    AIrcraft AI. Wingtip vortices position corrections: MiG-31, Tu-95, Tu-142, A-50, Il-76, C-130.
    Su-30 AI. R-27T/ET missiles on the air intake hardpoints were replaced to R-77. R-27T/ET can not be launch from ejection launcher
    Ships AI. If a naval group is set to late activation, the gamemaster only flag is not honoured - fixed.
    Kneeboard shortcut binds dont work passed number 6 - fixed.
    Ground units. Added some inertia movement when critically hitting a unit before it stops and catches fire.
    Helicopters AI. Added ability to follow ground or naval units with same speed in the follow task.
    APKWS missiles don't start engine if fired by AI - fixed.
    ME. Added Quick center on player function (hot key C) into Objects dropdown menu.
    Replaced M818 Truck with new model - M939
    Added ZIL-135 8x8 truck
    Added TZ-22 Tractor Unit
    Added ATZ-60 Tractor Unit

  • Campaigns
    • DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
      • Mission 10: fixed issue with SA-15 always shooting player down.

    • A-10C Basic Flight Training Campaign by Maple Flag Missions:
      • Remove Speed Triggers in BFT09 causing problems for users.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 16 luglio 2021, 3:16

Digitalcombatsimulator.com ha scritto:
Immagine

DCS 2.7.3.8494 Stable

Introducing DCS: Mi-24P Hind and new free map DCS: Marianas by Eagle Dynamics.

  • DCS World
    AI refueling. AI Dropping basket often and sometimes gets stuck - fixed.
    AI refueling. JF-17 refueling procedure corrected.

  • Campaigns
    • DCS: F/A-18C Rising Squall Campaign by INVERTED
      • M02. Reset pre-recorded control for AAR.
        M05. Fixed a bug causing the mission to finish at start.
        M08. Reset pre-recorded control for AAR.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 17 luglio 2021, 0:57

Graphics - Staff ha scritto:
Immagine

Rise of the Persian Lion - F/A-18C Hornet Campaign

As another sunrise breaks over the shimmering Iranian desert, things in the Gulf are about to change. Fuelled by international sanctions, Iran’s new and aggressive leader has sworn to take control of the Straits of Hormuz. In response, an international force has been deployed to the region with the USS Abraham Lincoln at its heart. This Campaign follows on from Ford’s exploits aboard USS John C Stennis in the Serpent’s Head 2 Campaign.

This campaign will become available in the next Open Beta 2.7.4 update and can be available for download on our eshop and on Steam.


Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 31 luglio 2021, 0:09

Graphics - Staff ha scritto:
Immagine

DCS: P-47D Wolfpack - Campaign by Reflected Simulations

’Zemke’s Wolfpack’, the 56th Fighter Group, was one of the most famous fighting units of the USAAF during World War II. Flying the P-47 Thunderbolt throughout their time stationed in England, the group had more ace pilots and destroyed more enemy aircraft in air combat than any other group.

A large archive of detailed pilot combat reports is available online, and Reflected Simulations has endeavoured to recreate these historical events in DCS World as they happened.


Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 6 agosto 2021, 19:41

Graphics - Staff ha scritto:
Immagine

DCS: MiG-21bis Constant Peg campaign by Bunyap

This campaign was designed in partnership with Steve Davies, author of Red Eagles: America's Secret Migs, host of the 10 Percent True: Tales from the Cockpit podcast and the authority on Constant Peg operations. He brought with him access to the real Red Eagles pilots, whose technical guidance was used to ensure the most realistic experience possible.

DCS: MiG-21bis Constant Peg Campaign is ready and will be released soon.


Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 19 agosto 2021, 2:12

Digitalcombatsimulator.com ha scritto:
DCS 2.7.5.10869 Stable

Immagine

  • DCS World
    AIM-120 missile. Reduced the missile guidance error to the target performing a barrel roll maneuver.
    AIM-120 missile. Disabled loft for AIM-120s when it is launched against jamming targets.
    Added ZTZ-96B jungle camo skin.
    Fixed 052C collision model.
    LD-10 missile. Adjusted RCS to 0.07.
    Fixed YJ-83/84/62 jitter/crash during cruise.
    BR Gerät 21 rocket. Fuse time is changed to 5.5 seconds.
    Ground AI. Added NASAMS SAM system.
    Optimized loading terrain surface textures. Fixed FPS drop after switching camera position.
    MP. DS. Added Mariana Islands map to dedicated server.
    MP. DS. Wingman refuses to taxi or takeoff - fixed.
    MP. Favorites filter option doesn't show servers after refresh command - fixed.
    S-5 rockets. UB-32A rocket launcher is empty on 3D-models - fixed.
    Ships. La Combattante 2 fast attack craft added for Georgia
    Encyclopedia. SA-8 9Т217 reloading vehicle model is not shown in encyclopedia - fixed.
    ME. When adding more vehicles to a group using + or > livery should remain as per vehicle before - fixed.
    GUI. Debriefing list scroll bar disappears if list is too long - fixed.
    Ship CIWS. Phalanx will reload in 5 minutes. AK-630, Kashtan/kortik - 10 minutes.
    Ground AI. Added shield as customization for Flak36 and Flak37.
    Ground AI. Added desert textures and liveries to SA-6 Kub models (2P25,1S91,3M9M).
    Scripting. The scripting function Unit.getLife() returns a value that is 1 higher than what the unit's actual health is - fixed.
    Rail launched missiles jump during launch procedure - fixed.
    Ground AI. Added Russian ATZ-5 tanker to FARP tankers list.
    Aircraft AI. Ju-88 can not attack ground groups - fixed. CAS task added.
    GUI. Add tool-tips for Game Graphic options.
    Aircraft AI. The "Radio Usage When Contact" option does not have any effect on AI wingmen - fixed.
    RWR system. Added 19ZH6 (ST-68U) “Tin Shield” radar as "TS". Changed AZOV ship symbol to "AZ". Updated HARM lists.
    ME. When copying and pasting an aircraft and helicopter group that has points set to AGL, the displayed altitude for each point when pasted will shift to the altitude of that point on the ground provided the altitude of that point in MSL is a higher number - fixed.
    Aircraft AI. An-26B and An-30M sound update.
    Fixed a bug in the inventory of 7.62mm rounds. It previously used a 12.7mm warehouse.
    Aircraft AI. Wingmen can fail to wait for the player to take-off and collide with the player on the runway - fixed.
    Kneeboard: cannot show Chinese - fixed.
    Added a new advanced setting for multiplayer servers - “Allow trial only clients” This can be used to prevent accounts with only trial modules registered from joining a server. Can be used to prevent ban evasion. Please note - this is disabled by default.
    AIM-7F does not track target on launch - fixed.
    AIM-120. Desync in multiplayer with the AIM-120's loft on targets that have ECM on - fixed.
    MLRS. Rockets missing in flight have been fixed. Open Beta only.
    Mi-24 AI. Radio command 'Jettison weapons' doesn't work for AI in some cases - fixed.
    MP. When rearming in game, tracers are not synced between clients - fixed.
    Kh-59M. Added initial, new flight dynamics.
    ME. Introducing the Auto Backup function with adjustable interval.
    ME. Map targets can be blocked for editing by larger objects - fixed.
    Aircraft AI. Reduced the jamming probability while taxiing.
    Aircraft AI. Uncontrolled UAV on ramp prevents AI from taxiing to runway - fixed.
    F-14A/B statics. Fixed wing folding animation.
    ME. The wingmen onboard numbers will be automatically incremented from the leader number.
    Mirrors not rendering trees and buildings - fixed.
    Scripting. SSE: coalition.getRefPoints returns coordinates associated with bullseye and not each IP - fixed.
    Add network ping/latency value in dcs.log output.
    VR hangar Su-27 model is missing parts - fixed.
    Single helipad and invisible FARP callsigns are wrong in the ATC menu - fixed.
    Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts.
    Aircraft AI. MiG-29 flight cannot always land at Nalchik - fixed.
    Aircraft weapons. Fixed weights of some weapons and bomb racks.
    Su-34 AI. Added Kh-58U missile to inventory.
    CA. The Chinese characters are not displayed in the cockpit cars - fixed.
    VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed.
    Ground units. Embarking troops are very slow - fixed.
    Mission briefing. Added meteo wind to the nav wind text line.
    Scripting. Added trigger "Set ATC Silent Mode" to the scripting engine.
    Aircraft AI. Planes refuel indefinitely in some circumstances - fixed.
    F10 map. Mark shapes do not render correctly in public builds - fixed.
    Negative bomb weight of J-11A dual RBK-500 loadout - fixed.
    071 render issue - fixed
    Su-33. Added J-15 skin in ChinaAssetPack.

  • Campaigns
    • The Museum Relic Campaign by Apache600:
      Units obstructing new Nalchik taxiway layout - fixed.
      Mission 10 (both campaigns) Enemy interceptor aircraft still engaging player after player is at home airport - fixed.
      Mission 7 (for both campaigns): fixed issue in where infantry units didn't move.

    • DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon:
      Added new strike targets.
      Edited SEAD operations concept.
      Tweaked AI packages.
      Added instructions - tips through "Picture to All" triggers.
      Tweaked the scoring display system.

    • DCS: F-14A Fear the Bones Campaign by Reflected Simulations:
      Deconflicted voice overs in mission 1.
      Fixed radio frequencies in mission 4.
      Corrected Hornet loadout in mission 8.
      Mission 5: workaround for the Hornets crashing on takeoff bug.

    • A-10C Tactical Training Qualification Campaign by Maple Flag Missions:
      Added Campaign for A-10C II module.
      Updated the goals for the original A-10C TTQ missions.

    • F-86F Hunters over the Yalu Campaign by Reflected Simulations:
      AI orbit bug workaround.
      Workaround for the stuck infantry bug.

    • Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
      AI orbit bug workaround.
      Mission 5: updated AAA.
      Mission 8: workaround for ship flak being too deadly.
      Mission 11: updated AAA.
      Workaround for the stuck infantry bug.

    • P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
      AI orbit bug workaround.
      Workaround for the stuck infantry bug.
      Flak lethality workarounds.

    • Spitfire IX The Big Show Campaign by Reflected Simulations:
      AI orbit bug workaround.
      Workaround for the stuck infantry bug.
      Flak lethality workarounds.

    • The Enemy Within 3.0 Campaign by Baltic Dragon:
      Mission 4: Updated the cloud layer so that it does not cover the target.
      Mission 05: Fixed the issue with Mi-8 (first target) disappearing before player gets there.
      Mission 10 (Tank Killer only): Updated loadout to reflect the original mission and the briefing.

    • DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
      Mission 02: Fixed issue with Texaco landing too early or not responding to player.
      Mission 03: Fixed issue when F10 option to skip first part of the mission sent player directly to M04. Fixed issue with Exxon (Arco) not being on radio menu during RTB. Added note for player to make sure that Smoke perform show of force correctly (player needs to be at assigned altitude). Fixed issue with Smoke not engaging the escaping vehicle. Updated loadout to ATFLIR for M03A.
      Mission 11: Fixed issue with AI zig-zag after start.

    • DCS: F-14A Zone 5 Campaign by Reflected Simulations:
      Updated ground AI.
      Practice missions now start fenced in.
      Workaround for the stuck infantry bug.

    • DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims:
      Mission 7: Updated failsafe's on AI SEAD for more reliable behaviour.
      Mission 10: Fixed AI bug with Iranian aircraft preventing task completion.

    • DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development
      Mission 10.
      -> Adopted to 2.7.
      -> Skip Mission function added.
      -> F-10 Map in time Marker added.
      -> New Voice overs.
      -> More enemy units.
      Unit labels enabled in all missions

    • DCS: F/A-18C Rising Squall Campaign by INVERTED
      Mission 11. Minor update.

    • DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633:
      Generally updated.

    • DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:
      Mission 3: revised time of day.
      Mission 3: updated AAA.
      Mission 7: revised time of day.
      Mission 11: updated AAA.
      Mission 12: updated AAA.
      Workaround for the stuck infantry bug.

    • DCS: P-47D Wolfpack Campaign by Reflected Simulations:
      Workaround for the stuck infantry bug.
      Flak lethality workarounds.

    • MiG-29 Over the hump Campaign by ED:
      Fixed objects blocking taxiways on Nal´chik AFB.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 20 agosto 2021, 23:24

Graphics - Staff ha scritto:
Immagine

DCS: MiG-21bis - Campaign by SorelRo

You are tasked to defend the region of Krasnodar from an invasion of UN troops and fight for the Independence of Soviet Union provinces. The UN response is moderate however, the Soviet forces in the region are facing supply problems due to the rapid destabilization. Resources are limited, and forces lack support. As a frontline MiG-21bis squadron, move between bases as the conflict evolves.

This MiG-21bis Battle of Krasnodar campaign features 25 story-driven missions, over 400 voiceovers, and a 1970’s units set. A large variety of CAP, CAS, Intercept, Escort, and Anti-ship missions are included. Detailed briefings, kneeboard files, and documentation are available for each mission.


Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 1 ottobre 2021, 18:03

Digitalcombatsimulator.com ha scritto:
Immagine

DCS 2.7.6.13436 Stable

Introducing DCS: Mosquito FB VI in the Early Access now!.

Read FAQ here.

Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it.

Added a new feature into the campaign window: Skip and refly options.

Overview here.

  • DCS World
    Added: H-6J Chinese strategic bomber and KD-20/KD-63/YJ-12 missiles.
    Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers.
    Adjusted LS-6 warhead power.
    Adjusted simulation of post-penetration physics for delayed-fuze bombs. They will now penetrate the ground and objects, and they will decelerate accordingly. Known issue: low impact velocity bombs with long fuze delays might “hang” in the air after penetrating an object.
    Improved MIM-72G missile performance: increased autopilot response, improved engine parameters, reduced smoke opacity, and added the proximity fuze.
    Trains now appear in MP games.
    Fixed the ZTZ96B and ZBD04A commander panoramic sights.
    Fixed dedicated server crash
    Fixed uncontrolled AI aircraft being unable to take off after another AI aircraft lands.
    ME. Removed pylons will no longer be listed as weapons in the briefing.
    ME. Scripting. Fixed the scripting function coalition.addStaticObject not being synced with connected clients to a server.
    Fixed cockpit crash connected with game tactical radar.
    Fixed no weapons list in the Rearm menu.
    ME. Added NAVAID panel in ME.
    Added. Refly and skip mission options to campaign engine.
    AI aircraft. The plane will be accelerating more than 200 m/s for the Kh-31 missile launch.
    MP. TrackIR and HOTAS are disabled when chatbox is open - fixed.
    ME. SAM Patriot. Indication of the radar and launcher sector coverage has been added.
    Added a view for trains set through the mission editor - CTRL-F12.
    AI aircraft. Bingo state does not consider new carrier recovery time - corrected.
    AI airports. The ATC will not switch to another runway independent from the landing aids when changing the wind direction.
    Triggers. Quad-point zone used by Missile in zone trigger gives a circular detection zone - fixed.
    Atmosphere. Fixed temperature calculation above 80km altitude. This is required for the correct calculation of the rocket engine operation.
    ME. Mission briefing. Crash after trying to transfer part of the copied text to a new paragraph - fixed.
    ME. Added tool Set position by coordinates.
    AI KC-135 MPRS: Generator turbines do not spin - fixed.
    Corrected color of water spray.
    In some cases, units placed on static objects sink into the surface - fixed.
    AI aircrafts. Changing formation severely breaks orbit behavior - fixed.
    ME. GUI Error when trying to place a plane on a map after using a historical list - fixed.
    AI aircraft. After receiving damage and emergency landing on the water, the plane begins to move on land and further - fixed.
    Improved detail of scenes at long / very long distances.
    Improved the transition to the far LOD of trees.
    Fixed crash on invisible FARP.
    Fixed crash on SceneObject.
    Fixed crash when occupying the parking lot assigned to the AI.
    Removed cockpit Lua files from Integrity Check.
    Fixed PICTURE TO ALL Action scale options.
    Made optimization for loading missions with piston AI aircraft.
    Fixed crash caused by spawn train via coalition.addGroup.
    Helicopters are allowed to receive AWACS messages.
    Fixed crash on RenderAPI::DX11FrameBuffer::setWallNumMRTs.
    Fixed crash on switching external cameras in some cases.

  • Campaigns
    • DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky:
      Mission 3: a pair of MiG-29s did not taxi - fixed.
      Mission 8: cargo weight reduced by 400 kg.
      Fixed AI taxi issue in a few missions.

    • F-15C The Georgian War Сampaign by Baltic Dragon:
      Mission 13: Resolved a possible dialogue timing issue when pursuing second tasking. Resolved dialogue timing issues during final tasking.
      Mission 15: Adjusted dialogue timing, fixed false ROE violation.

    • The Enemy Within 3.0 Campaign by Baltic Dragon:
      Mission 18: Updated cloud cover (reduced the amount of clouds).

    • DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
      Mission 09: Updated elevation of WP 2 (from 15K to ground level). Fixed problem with Raven 11 being unable to destroy the SA-15.
      Mission 12: Updated skins for Iranian F-14. Small improvements to AI behaviour.
      Mission 13: Updated wrong WP number in one of the messages. Reduced the density of the cloud layer.
      Mission 14: Updated SA-15 logic firing at player (it should now be spoofed by jamming). Removed debugging messages seen during the mission. Updated PDF kneeboard document (wrong laser code).

    • Spitfire IX The Big Show Campaign by Reflected Simulations:
      Mission 4: drop tank added.
      Mosquito added.

    • P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
      Mosquito added.

    • Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
      Mosquito added.

    • DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:
      Mosquito added.
      Adjustments for Channel map update.

    • DCS: P-47D Wolfpack Campaign by Reflected Simulations:
      Mosquito added.
      Adjustments for Channel map update.

    • DCS: F-14A Zone 5 Campaign by Reflected Simulations:
      SAM skill levels lowered.
      Wild card spawns at longer distances.

    • DCS: F-14A Fear the Bones Campaign by Reflected Simulations:
      Mission 6: Hornet loadouts updated.

    • DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:
      Updated target waypoint altitudes on some missions.

    • F/A-18C Serpent’s Head 2 campaign by Badger633
      Mission 4. Adjust zones and flags to give more pilot flexibility.
      Mission 1 to 9 Super Carrier both versions. Add mission skip facility for Super Carrier versions. (Can be used with new DCS mission skip facility).
      Missions 4, 6 and 10 all variations. Adjust Carrier ATC for Case 3 DCS changes to avoid conflicts.

    • F/A-18C Rise of the Persian Lion campaign by Badger633
      ADD NEW OPTIONAL VERSION OF CAMPAIGN with increased difficulty.
      Generally. Clear fleet routes from static ships, convert all tankers to racetrack form, add infinite coordinate display time with space bar removal.
      Mission 4. Correct Boghammer fail zone so now active.
      Mission 5. Move incorrect targets outside of confirmation zones.
      Mission 6. Improved logic of 410 during contact.
      Mission 8. Improved logic of 410 during contact, correct lifter egress, fix unlimited weapons on EZ A2A version, timed SAM removal to avoid false RWR warnings during A2A refuel.
      Mission 9. Correct fuel amount EZ A2A version, add safety net for possible 420 AI bug.
      Mission 10. Improved logic of 420 during contact.
      Mission 13. Increase speed of enemy helos for radar visibility.
      Mission 14. Fix MIG attack.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 12 ottobre 2021, 2:17

Immagine


Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 15 ottobre 2021, 18:59

Graphics - Staff ha scritto:
Immagine

MiG-21bis Fishbed - Single Player campaigns

Get some exciting DCS: MiG-21bis action with two new campaigns by our third party campaign creators. These campaigns provide engaging storylines that will test your skills.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

Battle of Krasnodar is a story-based campaign that will test your air-to-air and air-to-ground skills in a variety of missions where you confront US forces in the emerging conflict.

DCS: MiG-21bis Constant Peg Campaign by Bunyap

Designed in partnership with Steve Davies, author of Red Eagles: America's Secret Migs, host of the 10 Percent True: Tales from the Cockpit podcast, and the authority on Constant Peg operations. He brought with him access to the real Red Eagles pilots, whose technical guidance was used to ensure this is the most realistic experience possible.


Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 3 novembre 2021, 18:42

Digitalcombatsimulator.com ha scritto:
Immagine

DCS 2.7.7.15038 Stable

Introducing DCS: Mosquito FB VI in the Early Access now!

  • Introduced two new campaigns:
    DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
    DCS: MiG-21bis Constant Peg Campaign by Bunyap
    See in the DCS E-shop at Campaigns (digitalcombatsimulator.com)


Read FAQ here

Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it.

Added a new feature into the campaign window: Skip and refly options.

Overview here

  • DCS World
    Added: H-6J Chinese strategic bomber and KD-20/KD-63/YJ-12 missiles.
    Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers.
    Adjusted LS-6 warhead power.
    Adjusted simulation of post-penetration physics for delayed-fuze bombs. They will now penetrate the ground and objects, and they will decelerate accordingly. Known issue: low impact velocity bombs with long fuze delays might “hang” in the air after penetrating an object.
    Improved MIM-72G missile performance: increased autopilot response, improved engine parameters, reduced smoke opacity, and added the proximity fuze.
    Trains now appear in MP games.
    Fixed the ZTZ96B and ZBD04A commander panoramic sights.
    Fixed dedicated server crash
    Fixed uncontrolled AI aircraft being unable to take off after another AI aircraft lands.
    ME. Removed pylons will no longer be listed as weapons in the briefing.
    ME. Scripting. Fixed the scripting function coalition.addStaticObject not being synced with connected clients to a server.
    Fixed cockpit crash connected with game tactical radar.
    Fixed no weapons list in the Rearm menu.
    ME. Added NAVAID panel in ME.
    Added. Refly and skip mission options to campaign engine.
    AI aircraft. The plane will be accelerating more than 200 m/s for the Kh-31 missile launch.
    MP. TrackIR and HOTAS are disabled when chatbox is open - fixed.
    ME. SAM Patriot. Indication of the radar and launcher sector coverage has been added.
    Added a view for trains set through the mission editor - CTRL-F12.
    AI aircraft. Bingo state does not consider new carrier recovery time - corrected.
    AI airports. The ATC will not switch to another runway independent from the landing aids when changing the wind direction.
    Triggers. Quad-point zone used by Missile in zone trigger gives a circular detection zone - fixed.
    Atmosphere. Fixed temperature calculation above 80km altitude. This is required for the correct calculation of the rocket engine operation.
    ME. Mission briefing. Crash after trying to transfer part of the copied text to a new paragraph - fixed.
    ME. Added tool Set position by coordinates.
    AI KC-135 MPRS: Generator turbines do not spin - fixed.
    Corrected color of water spray.
    In some cases, units placed on static objects sink into the surface - fixed.
    AI aircrafts. Changing formation severely breaks orbit behavior - fixed.
    ME. GUI Error when trying to place a plane on a map after using a historical list - fixed.
    AI aircraft. After receiving damage and emergency landing on the water, the plane begins to move on land and further - fixed.
    Improved detail of scenes at long / very long distances.
    Improved the transition to the far LOD of trees.
    AIM-120 AMRAAM has received a separate INS (Inertial Navigation System) unit with datalink support. The missile seeker model has been completely revised. The radar dish now uses a realistically gyro stabilized gimbal that is controlled by the INS before target lock. An active missile seeker, like that in the AIM-120, will have its detection and tracking lock range based on physical calculations of noise and target signal ratio (which in turn depends on target RCS or ECM power and range). Target search and tracking is based on doppler velocity filtering (introduced realistic velocity gate), and the radar will search for a target near the target reference velocity provided by the INS. The guidance law was also updated. Missile seekers have received Kalman filters that estimate target motion parameters. The new guidance law accounts for target normal to LOS accelerations, possible target G-load growth rate, compensate for missile x-axis acceleration, and missile control system latency.
    ME. Added indication of the Sun and Moon phases. Added a slider to quickly set the time of day. https://youtu.be/qpsPc9hInqU
    ME. The Draw Tool has been added to annotate missions created in the Mission Editor. This includes lines, polygons, text, and icons. https://youtu.be/6fylCSBV5xA
    CBU-87/103. Corrected distribution of bomblets depending on the burst altitude and spin RPM. Used a uniform distribution law.
    CBU-87/97/103/105. FZU-39 fuse will only work when decreasing the CBU's flight altitude. This will allow the use of CBU's with a toss bombing, from a low altitude.
    Fixed: H-6J launching YJ-12 and YJ-83K (thank snowywolf).
    Fixed: Wingloong launching AKD-10.
    Adjusted: H-6J, JF-17 AI engine thrust.
    Updated: H-6J damage model.
    EWR. GetDetectedTargets on EWR appears to have considerably shorter range than behavior suggests - corrected.
    ME. Added the set of default options in the first waypoint in tasks CAP, CAS, Fighter Sweep, Intercept, Escort, SEAD, Ground Attack, Anti-ship, Pinpoint Strike, Runway attack.
    ME. Added separate default options for planes and helicopters. Default options for helicopters will be added later
    GUI. In the Controls panel, non-UI layer control changes are ignored if any UI layer control is changed at the same time - fixed.
    AI. The plane falls under the runway when landing - fixed.
    AI. Helicopters with RTB collide during landing approach - fixed.
    AI. Helicopter collision when landing in parking spaces - fixed.
    AI. Incorrect helicopter RTB on Bingo Fuel if runway is occupied - fixed.
    ME. More meaningful Static Template loading error messages. If units will be overlapping, the offending units will be listed in the log.
    SA-9. 9M31 missile, increased max lock range up to 13 km.
    Electro Optics sensors. The lock range of the missile as target will depend on motor phase and overall IR signature of the missile.
    ME. Added advanced waypoint option to force AIs to attack regardless of the chance of success.
    Bombs will arm 2 seconds after release. This will eliminate the possibility of detonation under the aircraft in some cases.
    Su-25T. Added six new instant action missions to the Mariana map.
    AB250/AB500. Adjusted FM, targeting data and operation sequence.
    Fighter AI. Adjusted the formation mechanism to prevent fighters from making large and abrupt maneuvers when reforming.
    ME. AH-1. Added to Jordan.
    EW radar will not detect parked helicopters.
    ME. Added Field Artillery tactical signs for NATO and RU coalitions.
    SAMs. For short-range air defense, the target lock stage before launch has been restored. Now the air defense will work as standard in three stages: search, lock and launch.
    ME. All liveries to be available to Joint task force red and blue.
    MP. Clients could spawn on occupied parking - fixed.
    Overcast & rain 3 seems to have no rain or rain effects in it - fixed.
    F10 map Icons could disappear - fixed.
    ME. GUI controls disappear when polygon line width = 1 - fixed.
    ME. Add Thickness 0 for polygons without border.
    AI Ka-50 flying in a crosswind is unable to shoot - fixed.
    ME. MLRS in Zone Trigger causes script error - fixed.
    AI F-14 crashes the game - fixed.
    Piston engined aircraft - fix crash in cases where aircraft is removed before control is taken
    ME warehouse. Unable to find '9M120' or 'AT-9' in the list of available AGMs or AAMs - fixed.
    Dedicated server. Fixed "ban forever" function.

  • Campaigns
    • DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky:
      Mission 3: a pair of MiG-29s did not taxi - fixed.
      Mission 8: cargo weight reduced by 400 kg.
      Fixed AI taxi issue in a few missions.
      Mission2: Fixed landing on WP1

    • F-15C The Georgian War Сampaign by Baltic Dragon:
      Mission 13: Resolved a possible dialogue timing issue when pursuing second tasking. Resolved dialogue timing issues during final tasking.
      Mission 15: Adjusted dialogue timing, fixed false ROE violation.
      Mission 10: fixed issues with AI taxiing at the mission start.

    • The Enemy Within 3.0 Campaign by Baltic Dragon:
      Mission 18: Updated cloud cover (reduced the amount of clouds).
      Mission 12: fixed issue with Lotus taking off in the wrong direction.

    • DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
      Mission 09: Updated elevation of WP 2 (from 15K to ground level). Fixed problem with Raven 11 being unable to destroy the SA-15.
      Mission 12: Updated skins for Iranian F-14. Small improvements to AI behaviour.
      Mission 13: Updated wrong WP number in one of the messages. Reduced the density of the cloud layer.
      Mission 14: Updated SA-15 logic firing at player (it should now be spoofed by jamming). Removed debugging messages seen during the mission. Updated PDF kneeboard document (wrong laser code). Fixed problem with scoring that caused the campaign to move back one step.

    • Spitfire IX The Big Show Campaign by Reflected Simulations:
      Mission 4: drop tank added.
      Mosquito added.
      Added second campaign on the Channel map
      AI attack avoidance overridden
      Mission 7: Channel map version added

    • P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
      Mosquito added.
      AI attack avoidance overridden.

    • Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
      Mosquito added.
      AI attack avoidance overridden.

    • DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:
      Mosquito added.
      Adjustments for Channel map update.
      AI attack avoidance overridden.

    • DCS: P-47D Wolfpack Campaign by Reflected Simulations:
      Mosquito added.
      Adjustments for Channel map update.
      AI attack avoidance overridden.

    • DCS: F-14A Zone 5 Campaign by Reflected Simulations:
      SAM skill levels lowered.
      Wild card spawns at longer distances.
      Jester automatic silencer triggers added where needed.
      Airfield equipment update.
      AI skills adjusted.

    • DCS: F-14A Fear the Bones Campaign by Reflected Simulations:
      Mission 6: Hornet loadouts updated.
      Deck equipment update.

    • DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:
      Updated target waypoint altitudes on some missions.

    • F/A-18C Serpent’s Head 2 campaign by Badger633:
      Mission 4. Adjust zones and flags to give more pilot flexibility.
      Mission 1 to 9 Super Carrier both versions. Add mission skip facility for Super Carrier versions. (Can be used with new DCS mission skip facility)
      Missions 4, 6 and 10 all variations. Adjust Carrier ATC for Case 3 DCS changes to avoid conflicts.

    • F/A-18C Rise of the Persian Lion campaign by Badger633:
      ADD NEW OPTIONAL VERSION OF CAMPAIGN with increased difficulty.
      Generally. Clear fleet routes from static ships, convert all tankers to racetrack form, add infinite coordinate display time with space bar removal.
      Mission 4. Correct Boghammer fail zone so now active. Remove any red units left visible on map.
      Mission 5. Move incorrect targets outside of confirmation zones.
      Mission 6. Improved logic of 410 during contact. Remove any red units left visible on map.
      Mission 8. Improved logic of 410 during contact, correct lifter egress, fix unlimited weapons on EZ A2A version, timed SAM removal to avoid false RWR warnings during A2A refuel. Remove any red units left visible on map.
      Mission 9. Correct fuel amount EZ A2A version, add safety net for possible 420 AI bug. Remove any red units left visible on map.
      Mission 10. Improved logic of 420 during contact. Reduce size of ABE fail zone to account for pilots drifting south.
      Mission 13. Increase speed of enemy helos for radar visibility. Correct fail message.
      Mission 14. Fix MIG attack.

    • DCS: AV-8B Sky Warrior Campaign by Eagle86:
      Mission 9. The allied column started an attack without permission, which led to the failure of the mission. Fixed.
      Minor adjustments to AI behavior across all missions.

    • DCS: F-14 Rising Squall Campaign by INVERTED
      Mission 3 - Due to the AI traffic logic error of Liwa AFB, Aegis-4 is temporarily moved to Apron 01, and Aegis-4 will be activated after the player takes off. Please don't stay on the runway for too long to avoid AI traffic conflict.

    • DCS: UH-1H Worlds Apart 2025 Campaign by Low Level Heaven
      Prevent mission from breaking due to pathfinding issues with Ground forces (Hans).

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 24 dicembre 2021, 13:43






Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 30 dicembre 2021, 17:14

Digitalcombatsimulator.com ha scritto:
DCS 2.7.9.18080 Stable

Immagine

  • Introduced new campaigns:

    DCS: A-10C Iron Flag Part I by Baltic Dragon
    DCS: UH-1H Paradise Lost by Reflected Sims

  • DCS World
    Voice chat feature is expanded to talks via radio for all human-controlled aircraft.
    AA missiles. The Dynamic Launch Zone (DLZ) algorithm was updated for all modern aircraft. It provides much more accurate launch data, correct range dependence on launcher and target velocities, target aspect, and bearing. Added range limitation by battery life time.
    AA missiles. Updated aerodynamics for R-33, Super-530D, R-550, and MICA missiles.
    AA missiles. Updated targeting angles and FOVs for many A2A missiles.
    AG delay-fuzed munitions. Corrected deceleration physics simulation after hitting a tree or penetrating an object; fixed issues with explosion effect positioning.
    Fixed crash caused by AI formations in some cases.
    ME. Payloads panel. Weapon's weight on the payload tab may be wrong - fixed.
    ME. Draw tool. Hidden on F10 drop down UI issue with small resolution - fixed.
    Display of F10 options. Fixed incorrect change of F10 options.
    AI aircraft. Added refueling task to Tornado IDS.
    AI ground units. AI soldiers could not hit a close target (adjusted contact lens prescription) - fixed.
    AI aircraft. Helicopter wingmen don't take off with the player manning the deck when the type takeoff is “from runway”.
    AI aircraft. Mi-24P Incorrectly positioned on deck after landing sometimes - fixed.
    AI aircraft. Issue with taking off from the FARP when using uncontrolled mode and start command from trigger - fixed.
    AI aircraft. Aircraft with recon task do not see enemy ground units at all (Fog of war F10 mode) - fixed.
    AI aircraft. Helicopters spawn outside of Tarava deck - fixed.
    Resource manager. Airbase with unlimited fuel keeps providing fuel after the entire fuel depot is destroyed - fixed.
    Caucasus map. Beslan airport. Planes collision during parking (bar closed during operations) - fixed.
    ME. Dynamic Weather panel disappears - fixed.
    ME. The Figure table in the Draw tool lost the ability to change layers - fixed.
    DCS crashes when player aircraft blocks runway - fixed.
    ME. Geodata of the mouse cursor position is not updated when the Draw menu is active - fixed.
    Fixed a bug leading to a drop of performance when rendering a water surface.
    Weapons. Decreased the exaggerated FAB-250M62 bomb warhead.
    AI aircraft. AI wingmen fly dangerously during approach and landing - corrected.
    NVG image very dark in moonless night - corrected.
    Dedicated server. Sound in norender mode uses a dummy driver. This will fix the crash on Windows Server w/o sound devices.
    Sound engine. Released sounds now continue to move with the source.
    AI aircraft. When set to takeoff from ground hot, with 25% fuel, the AI Harrier takes off vertically, and freezes in mid air - fixed.
    Weapons. AGM-88 will produce the air explosion effect (not ground effect) when detonated above the radar antenna.
    Sound engine. Updated sonic boom sound effect.
    Leap motion gemini 5.2 drivers. Users may need to update their leap motion drivers to the latest gemini drivers.
    Dedicated server. Wingmen won't move from their parking slot - fixed.
    C-47 Skytrain aircraft is added to the WWII Assets pack
    F-15E, JSOW start fixed.
    Su-25. Crash during repair fixed.
    Screen flickers black in some cases - fixed.

  • Campaigns
    • DCS: A-10C Operation Persian Freedom Campaign от Ground Pounder Sims:
      Mission 7. Fixed bug that misidentified player kills on SAMS as a kill by SEAD escort.
      Mission 8. Adjusted size of end mission zone.

    • A-10C Basic Flight Training Campaign by Maple Flag Missions:
      Mission 05. Expand the speed trigger detection range to reduce the terminate calls if the player is too close to the 160 knots limit.

    • Spitfire IX The Big Show Campaign by Reflected Simulations:
      Flak update.

    • P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
      AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
      Flak update.

    • Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
      Flak update.

    • DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:
      Visual briefings.
      Flak update.

    • DCS: P-47D Wolfpack Campaign by Reflected Simulations:
      Visual briefings.
      AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
      Flak update.

    • F-86F Hunters over the Yalu Campaign by Reflected Simulations:
      Visual briefings.
      Flak update.

    • DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
      Mission 01: Adjusted Saint's flight path to avoid erratic behavior if player is slow during startup.
      Mission 05: Fixed possible issue with Prince not being able to properly climb after the dogfight.
      Mission 12: Moved static crew member damaging Blade before takeoff. Fixed missing voiceover for Player. Updated Iranian Tomcat skins. Removed the Tomcats shooting (until the bug with F-14s failing to attack at long range is resolved). Other minor tweaks and fixes.

    • F-15C The Georgian War Сampaign by Baltic Dragon:
      M10-M13: Updated EWR callsign to allow open radio communications during certain parts of missions.

    • M-2000C Red Flag Campaign by Baltic Dragon:
      Mission 05: Fixed spawn location for player's wingman. Reduced skill of enemy F-16s.
      Mission 08: Fixed issue with all flights taxiing very late. Fixed issue with Chevy 01 taxiing to wrong parking spot thus not triggering part of pre-flight conversation.
      Mission 09: Fixed problem with Rocket 11 stopping in the middle of the taxiway.
      Mission 15: Fixed problem with wingman refusing to Taxi and Chevy 3-1 crashing soon after takeoff.

    • UH-1H Argo Campaign by 373vFS Greg
      Mission 1: Missing C-130H fixed.
      ADF not working in missions due to wind conditions - fixed.
      Mission 5: Skip mission missing - fixed.

    • F/A-18C Rising Squall Campaign by INVERTED
      The Cothesis tutorial campaign for beginners has been added. The campaign is conducted in the form of a tutorial and based on the story line of Rising Squall. If you have the Rising Squall campaign, you will automatically get this campaign when updating. The campaign will continue to be updated after release to add new content and custom comics. Dubbing will also be released gradually in future updates. At present, this small campaign includes a total of 16 missions. We look forward to your comments and feedback on the new tutorial form in the ED community.

      The following is the basic description of the campaign:
      The campaign are special tutorial missions under the F/A-18C Rising Squall Campaign DLC. It will take you from shallow to deep to be familiar with many basic functions and methods of using the F/A-18C Hornet. The tutorial is based on the INVERTED world under Rising Squall and some contents have been modified and simplified relative to the ED official tutorials for beginners. Therefore, this tutorial is not equivalent to the ED official tutorial, instead it focuses more on functions and application.In case of contradictions in some descriptions involved, the ED official tutorial shall prevail.

    • UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development
      After French, German the next localization. Complete radio communication text in German, All Crew conversation with German Voice Overs.
      UH-1 Skin with WOLFPACK sign and crewmember patches as well as logos on the helmets.
      New Voice Overs added to give more guideline true the missions
      Many Voice Overs changed for better understanding
      Using the new drawing tool on the F-10 map together with more information provided in time, with map markers.
      Providing the opportunity to shut down the engine at the end of every mission. Mission will end automatically after switching off the battery. You still will be able to end the mission after landing and the mission completed news, with “Esc”.
      Issue with severe FPS problems in Mission 7, 10 and 11 solved.
      A10 AI not engaging in Mission 7 – timed solution added so targets get destroyed and mission will continue.

  • Known Issues
    With enabled mirrors black flashes may appear in some cases.
    MiG-19. Communication menu doesn’t work. Refuel/rearm workaround using Alt ‘
    Voice Chat: In some cases intercom may work in Hot Mic mode in aircraft without HotMic.
    Yak-52 - Voice Chat in Radio mode doesn’t work in the rear cockpit in multicrew.
    Voice Chat:. Mig-15bis. Radio frequency in the widget does not change.
    Voice Chat: Mi-8. Outgoing transmission works only from the commander's seat.
    Voice Chat: Mi-24. R-852/828 don't accept radio transmission.
    MiG-21: Distortion of engine sound when in cockpit.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Campaigns

Messaggio da Phant » 1 aprile 2022, 17:32

Graphics - Staff ha scritto:
Immagine

Operation Cerberus North Campaign by Ground Pounders

Committed to protecting Syrian civilians, the NATO forces under the ‘Joint Syrian Task Force’ have launched Operation Cerberus North to establish a series of no fly zones across Syria. As the chain of events in this deadly conflict develops, the regional powers are put on a collision course towards all out war.

Immagine

MAD Campaign by Stone Sky

Mutually Assured Destruction

This campaign centres on a gripping story about a PMC pilot named Anton Orlovskii that is based near the Strait of Hormuz. Recently, the USA has strengthened its forces in the region and intelligence suggesting Iran possesses nuclear warheads has thrown fuel on the fire. Engage in air-to-air helicopter combat and carry out tasks as the flight leader or wingman.

Immagine

Hormuz Freedom Campaign by SorelRo

Operation Hormuz Freedom

Test your skills in this DCS: AV-8B Night Attack story-based campaign that includes a variety of missions. You fly as a member of the VMA-513 “The Flying Nightmares” squadron that is stationed on the LHA-1 Tarawa. You are tasked with enforcing the Freedom of the High Seas Act by allowing naval traffic through the Strait of Hormuz whilst curbing aggression by the Islamic Republic of Iran.


Immagine

Bye
Phant
Immagine Immagine

Rispondi

Torna a “Simulatori”