DCS WORLD: Campaigns

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 4 settembre 2020, 18:55

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Mi-8MTV2 Crew - Part One

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A new crew campaign from Stone Sky is available for DCS: Mi-8MTV2 Magnificent Eight.
Set in the extremes of Northern Russia, this campaign will test your skills at all stages of flight.

Experience the immersive atmosphere of the arctic on Bolshevik Island in the Caucasus
where the Mi-8 helicopter is still a demanded transportation mode. Your base is situated
at the Solnechnaya Polar Station refinery complex, within the territory Severnaya Zemlya.

Complete day and night time exercises still in use by the Russian Army aviation. Destroy
ground targets in combat training flights and lead combat missions, which require perfect
management to enable a safe return to base.

Voiced radio messages in English and Russian give an insight into the civil aviation work
carried out in Arctic Russia. Your adventure awaits!

This campaign requires knowledge of navigation equipment, avionics and helicopter control.

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 2 ottobre 2020, 19:42

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Fw 190 A-8 Horrido! - Campaign by Reflected Simulations

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August, 1944. You arrive in Merville-Calonne to take on leadership of 7./JG26 flying Focke Wulf 190A-8s. Most of the pilots are mere teenagers with only a few flying hours, and your job is to turn them into an efficient fighting unit under the ever-increasing pressures of the war. The Allies have gained complete air superiority over the continent, and their ground forces are advancing rapidly through France.

Experience the thrill of attacking large bomber formations head-on and the terror of taking off amid the bullets of low flying Mustangs. Download DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations now.

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 9 ottobre 2020, 16:47

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Raven One By Baltic Dragon




This campaign has been developed by our third party partner Baltic Dragon in close cooperation with two experienced former Hornet pilots: Vincent Aiello, host of the Fighter Pilot Podcast, and Kevin Miller, author of the Raven One trilogy. Throughout 15 missions and 2200 custom voiceovers; get into the boots of James ‘Flip’ Wilson of the VFA-64 Ravens squadron and fly memorable sorties that closely resemble real life procedures and operations.

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 9 ottobre 2020, 17:13

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DCS 2.5.6.55960 Stable

Introduced new module: DCS: A-10C II Tank Killer by ED

Introduced the new DCS: Syria Map* by Ugra Media

Introduced new campaigns:

  • DCS: F/A-18C Raven One Сampaign by Baltic Dragon
    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
    DCS: Fw 190 A-8 Horrido! by Reflected Simulations

  • DCS World
    R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
    R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
    AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
    DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
    DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
    SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
    Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
    Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
    MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
    The Schnellboot will evade a collision in a torpedo attack.
    ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
    Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
    MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
    Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
    Projected runway lights turn off as soon as the nose wheel is down - fixed.
    Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
    Tail wheel tuned for all taildraggers.
    GDR (East Germany) added as a country.
    MP. Now when server creation, the first (not last) mission in the list will be selected.
    Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
    ME. AI aircraft. Added checkbox “AI off” for ground start.
    ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
    ME. Improved auto naming of groups.
    When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
    MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
    Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
    AI not using high drag MK 82 Snakeye below 1000ft - fixed.
    Helicopter wingmen fall through the deck when landing on the ship - fixed.
    Briefing window. Moving and scaling of large illustrations is adjusted.
    F10 map units coordinates are out of panel - fixed.
    ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
    ME. Added View menu item with ability to switch between Imperial and Metric units.
    Added removing of precompiled shaders from previous version of dcs on Update.
    Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.
    Shader compilation error on big display resolution - fixed.
    Added some single missions for Syria map: A-10C, Mi-8, Su-27.
    ME. Added a new country Lebanon.
    ME. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries.
    AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
    Replay system. User tracks in some condition replay with very low FPS - fixed.
    Infantry not engaging each other - fixed.
    AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
    Crash to desktop on wingman actions - fixed.
    Ground AI vehicles no longer move on their own to use weapons - fixed.
    Piston engine fire effect is fixed.
    Enabled all aircraft types to rearm from friendly FARP objects.
    Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
    F-14 AI will operate on the ground parkings with folded wings.
    Web RTC. Updated GUI.
    AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
    ME. Metric and imperial sometimes displayed incorrectly - fixed.
    Third Reich pilot model. Remove Swastika from Iron Cross.
    Increased g-tolerance of pilot.
    Effects. The Speed smoke and fire was improved.
    Sound. Added a more robust workaround for broken drivers.
    Mouse input. Added ability to assign commands to extra mouse buttons.
    Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
    Starting WP for ships has a speed of 0 km\h by default.
    Western RWR:
    • Added symbol for new Kuznetsov (2017) - SW
      Changed indications of SAM search RADARs

    AI radar unit crash if unit on is used when it is burning - fixed.
    MP. Protocol version changed. All participants are required to update.

  • Campaigns
    UH-1H Argo Campaign by 373vFS Greg:
    • Mission 1: Adjusted landing trigger conditions.
      Mission 3: UH-60 Follow conditions adjusted.
      Mission 4: Mission time/ Weather conditions adjusted.
      Mission 6: Mortar group trigger conditions adjusted.
      Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted.


    The Museum Relic Campaign by Apache600:
    • Updated skins of F-86F and MiG-15bis
      Mission 13 (F-86) P-51 takes off into back of CH-47 Chinook : Fixed.
      Mission 6 (F-86) Typo in Situation Briefing: Fixed
      Mission 8.3 (Both) Wingman doesn't follow player : Fixed
      Mission 15 (F-86) Triggers for enemy escort and IL-76 tripping out of order: Fixed


    F-15C The Georgian War campaign by Baltic Dragon:
    • M11: Adjusted AI pathing to prevent issues causing some flights to crash before the player is aware of them.


    F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:
    • Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving
      Mission 2 : Soldiers not entering vehicle fixed
      Mission 03: Fail state adjusted for unusual pilot routes, certain targets made more vulnerable, label enforcement removed
      Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance. Trigger made more forgiving ( Normal and EZ A2A)
      Mission 06: Minor voice correction. Mission 07: Removed chocks note. Mission 08: Unusual responses JTAC corrected
      Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation
      Mission 10 : Turning carrier fixed. (Normal and EZ A2A)


    Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big
    Show Campaign by Reflected Simulations:
    • Fine tuned triggers
      Introduced interactive triggers
      Added better user guidance
      Campaign progression logic revised
      Updated flak and AAA


    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
    • Fixed path finding issues in Mission 7 and 8


    A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:
    • TAC14 - Adjusted Helicopter Altitudes
      TAC15 - Minor text dialogue change
      TAC16 - Corrected Flight Examiner takeoff time


    A-10C BFT Campaign by Maple Flag:
    • Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions


    F-5E Aggressors BFM Campaign by Maple Flag:
    • Added Random AI and Rookie AI versions of the campaign.

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Phant
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Re: DCS WORLD: Campaigns

Messaggio da Phant » 26 dicembre 2020, 0:51

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DCS 2.5.6.59625 Stable
  • Introduced new Damage Model:
    The new Damage Model is turned on by default for all WWII aircraft.
    Calculations based on internal structure added to WWII bombers.
    Not registered damage to landing gear is fixed.

  • Introduced Multi-crew for DCS UH-1H Huey:
    Added the ability to play with multi-crew for the UH-1H. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions).
    Added multi-crew missions for the UH-1H helicopter.

  • DCS World
    The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
    Terrain: improved background preload for less stutters.
    Terrain surface textures: improved details at altitude for HIGH terrain texture option.
    Terrain: improved loading resources and memory management.
    Terrain: fixed excessively curved paths.
    Terrain: fixed leak after destroying scene object.
    Terrain: fixed civil traffic disappearing.
    Terrain: fixed grass disappearing.
    Trees: improved far LOD rendering.
    Trees: fixed mirroring far LOD (may break user MOD).
    DCS crash when Land Rover 101 died - fixed.
    Big formation task aircraft placement doesn't work as intended - fixed.
    Behaviour of the AI gunners on bombers improved.
    AI Pilot Bailout Procedures were improved.
    Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight.
    WWII bomber formation keeps mission set altitude during threat of AAA.
    AI Emergency Procedures - ditching on water is added.
    WWII torpedoes have better destruction force against ships now.
    Mission Editor: Added ability to Show/Hide all units of coalition (found in map options).
    Corrected Historical Mode database.
    AI F-14s don't use TWS with AIM-54 missiles - fixed.
    MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed.
    AI MLRS do not rearm and continue to fire - fixed.
    AI Tornado GR.4 unable to mid-air refuel - fixed.
    ME. Fix displayname tasks: 'WW2 big formation' -> 'Big formation' 'WW2 Carpet bombing' -> 'Carpet bombing'.
    GUI. Name of the mission file will be taken from mission description if omitted in description .lua.
    MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions.
    Sound. Support mono USB headsets.
    Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others.
    Sound. Added global origin-sphere around spatial sources.
    JDAM. Fixed satellite seeker error.
    JDAM. CEP for JDAM is equals 5 meters now.
    JDAM. Possible fix for MP sync of satellite guided weapons.
    JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs).
    JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment.
    JDAM. Fixed g-load "freeze" bug.
    JDAM. GBU-38/54 supersonic lift correction.
    JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree.
    JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected.
    Added new AGM-65L model.
    JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more.
    AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km.
    AGM-84H terminal stage parameters update.
    CBU-87/97/103/105. Reduced the influence of the wind.
    SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns.
    AI unable to drop multiple JDAMs on a single attack run - fixed.
    AIs optic sensors will take into account the blindness by sun.
    AI. Reduced the probability of AI planes falling into the water during air combat.
    AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot.
    AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission.
    AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed.
    AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed.
    AI aircraft stuck on some runways before takeoff - fixed.
    AI. Corrected the helicopter group landing.
    AI. Mi-8 jitters during taxi to takeoff - fixed.
    AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed.
    AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation.
    Aerobatics task. Added Horizontal Eight.
    AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed.
    AI will not go to takeoff with significant damages.
    AI with damage after landing will not remain on the runway.
    Radio. WWII. Restored radiocommand “Cover Me”.
    AI behaves incorrectly during a follow task in some cases - fixed.
    Update of Russian Localization (GUI mission list).
    AI aircraft goes to collision during taxiing to the runway in some cases - fixed.
    AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed.
    MP. Dedicated Server. Neutral units appear as RED on client - fixed.
    ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl.
    ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed.
    ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed.
    Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission.
    MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed.
    ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range.
    ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed.
    SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed.
    MP. Select Role window. Added filters and search box for slots.
    AI. Crash on wcPlane::Select_Flight_Task - fixed.
    AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed.
    AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitud - fixed.
    Updated DE, CN, RU, FR localization.
    Crash during loading or immediately after loading a track - fixed.
    Crash in the webrtc_plugin.dll - fixed.
    Night time unit visibility, flickering white dots - fixed.
    Major RU localization update.
    MP. Su-25, Su-25T net phantom is not syncronized with pilot when server started paused - fixed.
    Damage - fixed crash when crewman state change is not created as neglectable.
    MP. Fixed multiplayer crash due to overflow of ammunition table.
    Added the bomb speed indication into the object panel of the F10 map.
    Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder.
    Syria Map. Rearming and refueling on Syria map doesn't work in MP - fixed.
    R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
    R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
    MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
    Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
    Mig-29 AI will not use air break when the centre fuel tank is fitted.
    AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
    AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
    ME. Added Logbook option into Customize menu.
    Infantry ground collision with aircraft can do massive aircraft damage - fixed.
    AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
    AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
    AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
    Sound. Support mono sound devices.
    Fixed crash on terrain preload.
    Reduced memory consumption during clipmap textures loading.
    Tuned terrain lights visibility.
    Crash fread_nolock viObjectShape::LocalBox - fixed.
    Crash when taking second place in a multi-seats aircraft - fixed.
    Updated CN and DE localization.
    Kneeboard fix for multimonitor configs.
    AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A.
    Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions.
    Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used).
    AIM-120 AMRAAM active radar seeker bug fixing/improvements:
    • Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost.
      LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored.
      Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile.
      Fixes in seeker target searching logics.
      Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was.
      Datalink. A fighter-missile line-of-sight check has been introduced.
      Fixed periodical desynchronization of chaff lock in MP.

    AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker.
    Optimized culling for Default Terrain Objects Shadows option.
    The new Damage Model improvements:
    • Multi engine aircraft support
      AI reaction on different damages
      Visualisation of a fuel leakage stops when the fuel ends
      Removing control surfaces disproportionally reduces size of the connected airfoil - fixed
      Bearing damage model is added to FW 190A-8 and P-47D
      Stutters on hits to the fuel tanks are fixed

    Added ability to remove bookmarks in the cockpit kneeboard.
    Fixed crash when attacking ground targets by a group of helicopters in some conditions.
    SS-1 Scud range and rearming time are corrected.
    Improved WWII AI tactics for attacking bombers.
    IR Pointer too much blooming - corrected.
    Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases.
    A high polling rate on your mouse results in a poor response time in the game - fixed.
    ME. Error when click on new button for vehicle units in some cases - fixed.
    Unable to delete unit from within a group in ME - fixed.
    AI B-17G collides when climbing in formation Bomber element - fixed.
    AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed.
    AI. F-16 breaks engagement after HARM attack into a hillside - fixed.
    AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed.
    GUI Input. Better folder management while saving input profile.
    Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed.
    GUI Input. Added button Rescan devices.
    AI. SSK-887 does not hold appointed depth in the waypoint - fixed.
    White dot can be seen in day time for aircraft and units in the far - fixed.
    AI. B-17 and two-piston engine bombers formation lateral separation fixed.
    ME. The leader of the ground group on the map will be indicated with digit 1.
    ME. Static objects are not displayed in the mission planner - fixed.
    ME. Hide units filter doesn't work in the mission planner - fixed.
    ME. New piktogramm of Templates icon.
    GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed.
    Wire strike for helicopters doesn't occur- fixed.
    Track replay mouse cursor issue when using Scale GUI and UHD fixed.
    AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction.
    AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed.
    AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed.
    ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed.
    ME. Warehouse screen: added field - fill column to value.
    ME. Added ability to copy and paste Coordinate info via mouse position.
    GUI VR options. Added some help images.
    GUI input. No possibility to tune FFB joystick - fixed.
    ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks.
    ME. Added Argentina.
    Fixed crash - set mission date in editor prior to 1970 save and start mission from editor.
    AI Ship. Aircraft carriers revised: sounders, phalanx elevation added.
    AI Ship. Arleigh Burke sounder fixed.
    AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed.
    AI pilot falls through Tarawa deck after shutting down - fixed.
    DCS freeze when assigning a route to a ground unit in some case - fixed.
    MP. Barrage Balloon does not show for clients - fixed.
    AIM-120 Midcourse guidance - fixed unwanted target id reset, fixed seeker los rotation in midcourse phase and restored protection from LOS rate surge.
    AIM-7. Loft trajectory initialization corrected.
    After ejecting player can still control aircraft - fixed.
    net.lua2json generates error if table indexed numerically has missing index - fixed.

  • Campaigns
    The Border Campaign by Armen Murazyan:
    • The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored.


    FW-190A-8 Horrido! campaign by Reflected Simulations:
    • Temperatures adjusted.
      New assets added.
      Flak adapted to the new DM.


    Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:
    • Various bug fixes and improvements.
      New assets added.
      Flak adapted to the new DM.


    UH-1H Argo Campaign by by 373vFS Greg:
    • Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes.


    F/A-18C Raven One campaign by Baltic Dragon:
    • Mission 3. Fixed foul deck conditions in M03A and 03B. Fixed Smoke not engaging ground targets.
      Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island.
      Mission 5. Fixed instances where Prince would not end the exercise despite calling Joker. Improved Prince's behaviour - he should not fall into the sea anymore :)
      Mission 6. Updated taxi instructions. Updated mission man (#3 will now leave the formation rather than #4).
      Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing.
      Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack.
      Mission 10. Updated location of player's waypoint over target. Updated position of the guard helo.
      Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections.
      Mission 14. Removed debugging messages.


    A-10C The Enemy Within 3.0 campaign by Baltic Dragon:
    • Added campaign of A-10C II.
      General. Fixed wrong wingman spawn locations in missions: 2, 3, 5, 6, 7, 8, 10, 16, 21. Minor spelling mistakes fixes.
      Mission 19. Updated Player's loadout.
      Mission 11: Updated kneeboard.
      Mission 13: Fixed issue with Special Forces not entering the building and thus stalling the mission.
      Documentation updated.


    L-39 Albatros: Kursant Campaign by ED:
    • Mission 08: The logic of the final message in the unsuccess has been improved.


    Memory of a Hero campaign by Stone Sky:
    • In mission 13, the behavior of the AI ​​escort helicopter has been improved.
      In mission 16, the error of choosing the ending was fixed.


    Mi-8MTV2 The Crew Part 1 campaign by Stone Sky:
    • In mission 7, the problem with landing on the first site has been fixed.


    P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulation:
    • AI startup bug workaround.
      Mission 13 progression fix.
      Improved D-day landings.
      Flak adapted to the new DM.


    Spitfire IX The Big Show campaign by Reflected Simulation:
    • AI startup bug workaround
      Fine tuned AI speeds and trigger conditions.


    F/A-18C Aggressors BFM Campaign by Maple Flag:
    • Changed Bandit ROE to Return Fire.
      Added Random AI and Rookie AI versions of the campaign.


    A-10C AAT Campaign by Maple Flag:
    • AFT04 Practice mission - fixed logic bug (wrong flag used) that prevents the mission from completing as expected.


    M-2000C Red Flag Campaign by Baltic Dragon:
    • Mission 03: Unchecked "force alignment and INS drift option".
      Mission 04: Fixed issue with mission not progressing when all flights are on station.


    F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:
    • Missions & Briefs 5, 7 and 10: Description of obtaining and configuring Precise Coordinates updated.


    F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions:
    • Behaves AI wingman F-5E corrected.


    Bf 109 K-4 Jagdflieger Campaigns by Reflected Simulations:
    • Flak adapted to the new DM.


    UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven:
    • French mission text localization added.

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 28 gennaio 2021, 0:39














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Re: DCS WORLD: Campaigns

Messaggio da Phant » 29 gennaio 2021, 18:21

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F/A-18C - Campaign

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The Rising Squall campaign is driven by an intricate storyline and represents an intense conflict. With a smooth learning curve for beginners and missions that progressively become more difficult, the campaign includes professional voice-actors.




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Re: DCS WORLD: Campaigns

Messaggio da Phant » 5 febbraio 2021, 18:33

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Third Party - Campaign Developers

Immagine

Very soon you can expect the release of the Ka-50 Pandemic campaign for the Persian Gulf. Another campaign for the Mi-8 helicopter in Syria is in progress.

Armen Murazyan

Immagine

F/A-18C Rise of the Persian Lion campaign comprises 15 story-driven missions.

BADGER633

Immagine

We are working on the release of A-10C Iron Flag campaign taking place in Nevada Test & Training Range.

We’re also working with “Rain” Waters, former F-16 demo pilot and host of the afterburn podcast on F-16C The Gamblers campaign, recreating his experience during deployment in Syria, 2014. Kevin Miller and ‘Jell-O’ Aiello from Fighter Pilot Podcast are preparing the next Raven One campaign, taking place in Syria.

There will also be goodies for the Harrier in the Ottoman Courier campaign.

https://baltic-dragon.net

Baltic Dragon

Immagine

A-10C Operation Persian Freedom campaign is in the making and will carry on the events of Persian Freedom into the Syrian theatre. This campaign will be for the Hornet and following 6 months of research and story writing aims to be an incredibly detailed scenario.

Ground Pounder Simulations

Immagine

Our first project, Rising Squall, launched as the bridge between arcade and realism. We hope that Rising Squall will help to bring new players from other combat fighter genres. Experiencing the realistic flying characteristics of the jets while having a cinematic blast.

We are working on a tutorial campaign for DCS: F/A-18C. A series of detailed training missions that focuses on practicality and replayability, the idea is very similar to Laobi’s “1-minute DCS” series. It will be FREE for those who own Rising Squall.

rising-squall.com

INVERTED

Immagine

A second campaign for the UH-1H on the Caucasus map will be released.

In 2021 we will also start work on a campaign for the SA-342 Gazelle. However, completion is planned for the end of 2022. I want to take this opportunity to thank all the helpers from the community.

LOW-LEVEL HEAVEN

Immagine

We plan to release the A-10C II versions of our Basic Flight Training (BFT), Advanced Aircraft Training (AAT) and Tactical Training Qualification (TTQ) campaigns.

We also expect to complete the following: F-15C Basic Flight Training Qualification, F-15C Aggressors Air Combat Maneuvering, F-5E Aggressors Red Flag and FA-18C Aggressors Air Combat Maneuvering campaigns.

MAPLE FLAG MISSIONS

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The F/A-18C Operation Pontus campaign in cooperation with Baltic Dragon offers a new story-driven concept.

Currently, we are working on an F-16C Campaign project, which we plan to finalise soon. The campaign takes place in Persian Gulf and is supported by extensive research of HAF/ NATO Operations. Later this year, we plan to finalise the sequel of UH-1H Argo campaign which will take part in Syria.

373vFS Phoenix (Greg - Petritis)

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The community response from the F-14A Zone 5 campaign has been motivating.

P-47D Wolfpack campaign is based on real-life combat reports of the 56th fighter group. Another F-14 project is nearing completion after over a year’s work.

https://facebook.com/reflectedsimulations

Reflected Simulations

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A thirteen mission campaign for F/A-18C set in the Persian Gulf and featuring SuperCarrier. In the midst of a geopolitical scenario, each mission will test your ability to fly and fight in a true to life modern battlespace.

SELDO

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Black Sea Resolve ‘79 is a 25 mission campaign set in 1979. UN forces are supporting the newly formed Eastern European countries fighting for independence. Download now.

SorelRa

Immagine

Part 2 of the Crew campaign. A series of campaigns for the Persian Gulf map are in development for the UH-1H Huey, Ka-50 Black Shark 2, Mi-24P Hind, and AH-64D Apache modules. The beginning of 2022 is exciting for helicopter enthusiasts in DCS World.

Stone Sky

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 20 febbraio 2021, 1:48

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Operation Pontus - Baltic Dragon

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Operation Pontus is a story driven campaign for the F/A-18C Hornet. As the Commanding Officer, you will plan, design, and execute demanding missions for your squadron. This campaign has day and night missions with different weather conditions against an intelligent and adaptive enemy.

"Operation Pontus” main campaign features:

  • Up to 30 missions (total number is based on your success rate)
  • Dynamic Briefings and SITREPs
  • Decision making and planning
  • Over 1000 voiceovers creating a dynamic environment
  • Full use of DCS: Supercarrier


"Every decision counts... Start' em Up!”

https://www.digitalcombatsimulator.com/ ... _campaign/

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 6 marzo 2021, 0:31

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Black Sea Resolve ‘79 - SorelRo

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Black Sea Resolve is a fictional, story-based campaign that will test your A/A and A/G skills. Set March 1979, you will fly as part of an F-5E Tiger II squadron and support the independence of the former Soviet Union provinces.

Campaign Features:
  • 25 story-driven missions
  • Over 300 voiceovers
  • Late 1970's units set
  • Full-scale conflict that will progress throughout the campaign
  • A large variety of missions; CAP, CAS, RES-CAP, Iron Hand
  • Detailed briefings, kneeboard files, and supporting documentation

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 6 marzo 2021, 0:46

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DCS 2.5.6.61527.3 Stable
  • Introduced new campaigns:

    DCS: F-14 Zone 5 Campaign by Reflected Simulations.
    DCS: AV-8B Sky Warrior Campaign by Eagle86.
    DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
    DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo.
    DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
    DCS: F/A-18C Rising Squall Campaign by Inverted.

  • DCS World
    Sound. Fixed sound beating on external views with some angles of view.
    Ships placed in shallow water vanish - Fixed.
    MP. Visual damage to the carrier not shown on server rejoin - Fixed.
    MP. AI Aircraft phantoms. Some control surfaces do not show movement - Fixed.
    SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
    AI cold start with RADAR continuous search enabled on waypoint zero - Fixed.
    AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - Fixed.
    Improvement. Player controlled ground unit now shown as white on F10 map.
    BTR-82. Added desert livery.
    Channel map. Units fall through bridges - Fixed.
    AI Continues to fire on aircraft after the pilot has bailed out - Fixed.
    F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - Fixed.
    MP. Blackout/Redout in MP - can still control aircraft - Fixed.
    3D. Add new model Mk-82 Snakeye inert.
    AI aircraft. 'Attack Group' task appears broken - Fixed.
    The torpedo LTF5b misses the target - Fixed.
    AI aircraft. Escorts do not engage correctly, SP and MP Server - Fixed.
    AI F/A-18C should turn off radar if their ECM is ON - done.
    Voice chat. Returned the ability to select audio devices in simulation mode.
    NS 430: Manual brightness cannot be adjusted - Fixed (Caution - do not set to zero, as NS-430 screen will become unusable).
    M45 Quadmount doesn't register hits because of incorrect armor thickness - Fixed.
    DCSUpdated Czech localization.
    Time of the bridge destruction is not recorded into track, that caused wrong replays - Fixed.
    Cockpit Missile Launch sound update.
    Module Manager. Allow to uninstall multiple modules at once.
    AGM-154 JSOW final maneuver miss - Fixed.
    ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open.
    ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - Fixed.
    Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons.
    Fixed bug in the global Radio that should have led to some improvement of game performance.
    Ships. Added bulk cargo vessel Handy Wind with helipad.
    ZSU-57 recoil animation without shot for left barrel - Fixed.
    Crash when loading a mission with F/A-18A - Fixed.
    Crash on unit collision with static map object in some cases - Fixed.
    Updated French localization.
    Updated Japanese localization.
    Updated Russian input translations.
    Crash in avArmamentControl_AYK22_F18 - Fixed.
    MP. Crash from the conflict between different versions of the Tarawa ship scripts - Fixed.
    MP. New network predictor for aircraft.
    Crash Stack Overflow crash on wcWing::trySelectAndAssignTargetGroup - Fixed.
    AI WWII. AI will follow in climb until overheat - Fixed.

  • Campaigns
    Mi-8MTV2 The Crew campaign by Stone Sky:
    • 1.11Combat and 1.10Arctic. Corrected tiggers.


    F/A-18C Serpents Head 2 campaign by Badger 633:
    • Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles.


    F/A-18C Raven One campaign by Baltic Dragon:
    • Mission 05. Reduced chance that Prince will hit the water during the dogfight.
      Mission 06. Updated Marshal frequency to match the kneeboard.


    M-2000C Red Flag campaign by Baltic Dragon:
    • Mission 04. Fixed issue with Banshee flight stuck on WP 2.
      Mission 15. Fixed issue with flight lead orbiting instead of turning


    The Enemy Within 3.0 campaign by Baltic Dragon:
    • Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff.


    Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations:
    • More realistic flak and AAA.
      AI behavior tunings.
      Mission progression fixes.


    The Border campaign by Armen Murazyan:
    • Mission 8 - Radio hunting. Radio signal source did not appear on time - fixed.


    A-10C Stone Shield campaign by ED:
    • Redesigned missions.


    A-10C Basic Flight Training campaign by Maple Flag Missions:
    • A-10C BFT Campaign voice overs replaced and various triggers updated to improve playability.
      A-10C II BFT Campaigns created and included in the campaign package.


    Memory of a Hero Campaign by Stone Sky:
    • Mission 13. Fixed escort route for Mi-24.
      Mission 15. Fixed the number of enemy armored vehicles.


    F-86F Hunters over the Yalu Campaign by Reflected Simulations:
    • Flak defenses fine tuned for survivability


    DCS: UH-1H Worlds Apart - Spring 2025 от Low-Level-Heaven:
    • Mission 2 and 3 - Adjusted AI behaviour

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 20 marzo 2021, 1:23

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Zone 5 - Reflected Simulations

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Bio’ entered the US Navy in 1979, and he boasts a 20-year long career. Barnek has over 2,500 F-14 Tomcat flight hours with 688 carrier landings. His logbook also records 450 instruction flight hours in the F-5E Tiger II.

DCS: F-14 Zone 5 Campaign by Reflected Simulations

This campaign gives a taste of 1980s air combat training and is fun and challenging. We hope you will enjoy this update to the World War II era product range and look forward to your constructive feedback, which helps us deliver better products.

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 2 aprile 2021, 18:30

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Red Flag 21-1 - Third party Campaign

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Enjoy this very realistic campaign by one of our most respected 3rd party developers, Bunyap. Operate out of Nellis AFB, Nevada in F-16C Viper and fly against adversaries in an exceptionally well researched Red Flag campaign.

Key features:

  • 10 highly detailed missions based on the actual Red Flag exercises with optional air start
  • Precise and authentic PDF mission briefings adapted from USAF standards
  • 20-page Campaign Guide and 50-page Standard Operating Procedures document
  • Hundreds of authentic voice overs

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 1 maggio 2021, 0:24

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Pandemic - Campaign

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In August 2020, terrorist gangs took advantage of the unstable political situation in Iran and invaded part of the country. The Iranian government has requested military assistance from the Russian Federation. You will take part as a pilot of a Ka-50 attack helicopter in an anti-terrorist operation, with a limited contingent Russian armed forces.

Key features:

  • 12 story missions.
  • Highly detailed briefings with pictures.
  • Hundreds of specially recorded voice-over messages and radio broadcasts.
  • Performing tasks, day and night in different weather conditions.
  • A wide range of tasks, including patrolling, escorting convoys with weapons and transport helicopters, supporting ground forces and tasks to destroy enemy groups.


Requirements:

  • DCS: Black Shark 2
  • DCS: Persian Gulf

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Re: DCS WORLD: Campaigns

Messaggio da Phant » 12 giugno 2021, 1:18

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DCS 2.7.1.7139 Stable
  • Changelog features
    Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install.
    Introducing a new cloud system with presets.
    Introducing the new WWII propellers technology.

  • New campaigns
    DCS: Black Shark 2 Pandemic campaign by Armen Murazyan.
    DCS: A-10C Operation Persian Freedom by Ground Pounder Sims.
    DCS: P-47D Wolfpack Campaign by Reflected Simulations.

  • DCS World New Features
    Labels. Added new small neutral dot label.
    Mission Editor (ME). Added quadrangular trigger zones.
    ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position.
    ME. Updated weapons and stores naming.
    ME. Added ability to place all Player/Client Aircraft on ground without parking spot
    Several changes in graphics effects.
    Missions created in DCS 2.7 are incompatible with old DCS versions.
    Options. System:
    Added new adjusting sliders: Forest Details Factor, Scenery Details Factor.
    Added new Clouds quality selector dropdownlist.
    F11 Free Camera. Added control with classic WASDkeys.
    Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list.
    Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection)

  • DCS World
    Corrected RSC of most missiles to bring values ​​to a more realistic look. Nothing special, just percentages.
    ME. The default speed of ships increased from 11 to 27 knots.
    Effects. The dust plume from low-flying aircraft has been improved and tuned.
    AIM-9X missile. Corrected params of proportional navigation. Now the missile will be more agile.
    R-27R/T missiles. We conducted preliminary CFD research, on the basis of which the aerodynamic drag coefficients were reduced. Missiles began to fly a bit faster by 10-20%.
    R-27ER/ET missiles. Revised aerodynamic and motor data. Reduced zero-lift drag in subsonic and high supersonic regions. Updated rocket motor data for a more realistic velocity profile. Missiles began to fly a bit faster.
    Fixed error which forces R-27 and other missiles to perform strange manoeuvres when launched from inverted flight or flight with high roll angles.
    MP. Fixed several missile synchronization errors in multiplayer
    Off boresight desync - Fixed
    Desync when firing at high G loading - Fixed
    Introduced low altitude aiming errors for AIM-7 and AIM-120 missiles.
    Numerous fixes of weapons and payloads masses.
    AGM-88C updated autopilot, implemented new loft trajectories, improved guidance law to achieve higher accuracy in strong wind conditions.
    Four-engined bombers don’t make evasive maneuvers when shot.
    Input. Removed automatic assignment of commands to non-existing joystick buttons.
    Ability to link FARP objects to share ATC and warehouse.
    ME. Group/Unit names, trigger scripts de-sync in localizations - fixed.
    Input. Target designator analog axis has a big deadzone in the center - corrected.
    JTAC cannot designate HQ-7 - fixed.
    Triggers. The trigger "shelling zone" is randomized now.
    Encyclopedia. Added new articles.
    Graphic system. First game start will be in main display resolution, not 1280x768.
    AWACS aircraft.Target detection ranges have been adjusted taking into account the restrictions on the minimum radial speed in look-down conditions.
    ME. Adjusted bound area of The Channel, Nevada, Normandy maps.
    ME. Trigger condition DEAD_ZONE doesn't work in Dover map - fixed.
    ME: AI Mi-8. Broken Perform Task Landing - fixed.
    Ground AI. Fixed crash on cReloadingStateSequentialy::onReloadPosition.
    MP. Client has gun's loadout without tracers but another client sees tracers - fixed.
    UAV causes DCS crash when taking off from the runway after a cold start - fixed.
    Triggers. Trigger condition '(dev) DEAD_ZONE' renamed to more correct Map object is dead.
    Sounds. New missile launch sounds for exterior and cockpit views. Missile launch sounds are now divided into 4 types: light, medium, heavy, ejection.
    Sounds. Correction of audio errors in F/A-18C.
    Sounds. Updated helicopter trimmer sound.
    Sounds. Updating some of the F-16C sounds for the exterior.
    Sounds. Fixed bugs with sounds of rain in the cockpit.
    Sounds. New sounds for sounding turboprop aircraft.
    Sounds. Minor bug fixes for P-47D sounds
    Sounds. New sounds for sounding aircraft with turbofan engines.
    Sounds. New sounds for CFM-56 engine.
    Sounds. Correction of minor bugs in some models of ground vehicles.
    Sounds. New sound and small sound dynamics update for Su-27 and other jets.
    Ground AI. Embark issues with AI, troops will no longer load when given the command - fixed.
    Mission generator. Lua error in created mission with WWII units - fixed.
    VR gloves: broken animation of thumbs - fixed.
    AI aircraft. AIs not engage infantry with APKWS - fixed. AIs will use tactical missiles against infantry only if an infantry group is designated as a target in the mission editor and the weapon is specified as tactical missiles.
    MP. Reduced the amount of network traffic generated by the air defense missile systems.
    AI aircraft. S-3 and E-2 not launching from supercarrier - fixed.
    ATGM misses the BMD-1 in some conditions, flies above the vehicle - fixed.
    Aircraft set to take-off from ground spawn on top of shelters - fixed.
    MP. Server Browser. Map listed as none randomly - fixed.
    Airdrome warehouse. S-8TsM rockets appear multiple times in base warehouse - fixed.
    AI aircraft. Fixed AIs collisions in some of the airports.
    Encyclopedia. Added the articles about troops.
    MP. Server without render aren't seen on remote clients until restart - fixed.
    MP. A client's game will crash if they try to open the F10 map after a markup or shape object has been added via the scripting engine - fixed.
    ME. Trigger action doesn't use correct FARP - fixed.
    MP. Server SHUFFLE and LOOP modes work incorrect - fixed.
    AI aircraft. Aircraft will better maintain their combat formation in low-altitude flights.
    Weapons. Fixed Mk-81, Mk-82, GBU-27 and LUU-19 masses, fixed mass of numerous payloads with BRU-42 rack.
    Maps. Trees have summer textures when first loading winter season - fixed.
    ME. Added command "Go to Waypoint" for Ships.
    ME. Payload panel. Fix creating a payload with the name "fuel" automatically renames it to "Unlimited fuel" every time.
    F12 cycling view of static objects only ever returns to lowest id static object - fixed.
    AI planes. Fixed a bug that caused aircraft collisions after landing at WWII airfields.
    Effects. Adjusted the ground dust effect.
    ME. Added Category to Ship Group.
    MP. Add ability to minimize the dedicated server window. Ignore window size from options for --norender mod.
    AI CH-47D. Can't land when performing a task 'Land' - fixed.
    Update of overlayed craters textures by weapon hits.
    VR. Cockpit control pointers do not scale in training lessons - fixed.
    Added: PLZ-05 SPH
    Added: GDJ-II19 dual mount adapter for JF-17
    Updated: replace all BRU33 adapter loadout by GDJ-II19 adapter loadout for JF-17 (modify your mission if needed)
    Updated: JF-17 pylon/adapter texture
    Fixed: Wingloong cannot climb up to 2000m issue
    Fixed: 052C collision
    J-11A. Fixed cockpit view movement.
    KG600 SPJ pod. Fixed model front/rear direction.
    052C. Fixed collision (caused explosion when launching YJ-62).
    Server log error updateLocalUserOptions - fixed.
    Warehouse on airfields in the old missions are corrupted after game update - fixed.
    Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed.
    Sound. Fixed sound glitches and distortions on the F4 view.
    Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons.
    MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition.
    Mission Generator. Fixed sporadic crashes associated with loading maps.
    ME. Add aircraft group distance aсtivation param.
    Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater.
    Input. Fixed crash on sorting input device names.
    ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game.
    AIM-120. Slightly decreased missile miss standard deviation.
    GUI Fix for insufficient space for mission name in debriefing.
    ME. GUI Error when use clone button in mission goals window in some cases - fixed.
    MP. Possible fix for Storm of War MP server stability issues.
    Raindrops sound bug fix.
    F-14. Mission Editor "god's eye" preview model wings not folded mode - fixed.
    ME. Degraded UI performance when user creates 2nd (3rd) trigger zone - fixed.
    MP. Players in non-pilot slots of multicrew aircraft do not appear in the player list - fixed.
    ME. After mission creation with Custom preset, coalitions can be changed - fixed.
    AI aircraft. Part of the group sometimes stops on taxiway after landing - fixed.
    RIM-7 missiles will not explode after launch when launched against jamming targets.
    Added: IR_emission_coeff for all China vehicle/ship.
    Updated: JF-17 wingtip PL-5E zero-drag.
    Updated: rename SPJ pod to KG600.
    Updated: vehicle/ship encyclopedia for animation.
    Updated: vehicle/ship tag.
    MP. Select server panel. Added a Favorites Only checkbox to speed up the UI with a large number of servers.
    MP. Dedicated Server. Change colors of coalition task progress bars.
    MP. New version of the network protocol. Incompatible with previous versions.
    Type 052B: fixed SA-N-12 not intercepting AShM
    Type 052B: fixed SA-N-12 interception range for AShM
    C802AK: adjusted autopilot params
    HQ-7 STR: fixed potential CTD in MP
    Missiles. Minor adjustments to the RСS of some missiles.
    Rockets. Sound corrected.
    AIM-120. Chaff bug - changed chaff/slow moving targets filtering logic, introduced ground clutter model, missile notching now depends on target/clutter signals ratio, range of blind velocities depends on geometry of intersection of seeker beam and ground.
    AIM-120 fixed ECM blinking issue
    AIM-120 fixed missing / improper RWR indication if missile launched in visual mode (maddog launch)
    AIM-7. New ground clutter model also applied to all AIM-7 family missiles.
    AIM-7F/M. Loft trajectory is disabled by default (F-15C).
    Several fixes on A2A missiles desync in multiplayer
    R-27R, R-27ER will not go for the chaff if radar lock is lost.
    JDAM - fixed error in bomb onboard pathfinding algorithm, which may lead to strange maneuvers at terminal phase of flight and miss.
    DCS Manual Updates - Options.
    ME. If an uncontrolled group gets a 'follow' command before starting, they will never obey the 'start' command later, and just get deactivated - fixed.
    Aircraft AI. Aircraft sent to AAR will continue to fill up even if re-join is called during AAR - fixed.
    Aircraft AI. AI Calls Bandits, then refuses to engage - fixed.
    Effects. Updated smoke presets.
    Fixed WRADIO error during landing of DDR, Argentina and Lebanon aircraft.
    Time from mission start instead of absolute time in debriefing - fixed.
    Ships AI. Ships unable to reach max speed - fixed.
    AGM-65. CIWS can not destroy Mavericks because AGM-65 lacks DM - fixed.
    Log book not recording day time / night time correctly - fixed.
    ME. Player controlled 'civil plane' can be armed in-game - fixed.
    Aircraft AI. If a player sets an attacking aircraft to intercept an aircraft parked on the ramp, and the attacker is heavy enough, it will dive at a rate it cannot pull out of - fixed.
    BetAB-500ShP and BetAB-500 anti-runway bombs. Reduced chute drag and dispersing by wind, adjusted rocket plume position. Damage effect against concrete structures has been increased.
    ME. Yak-52 preview for solo/non-solo flight is wrong - fixed.
    Bunkers get destroyed without smoke - fixed
    Su-34 payload presets. Replaced Kh-25 missiles with Kh-29L/T and Kh-31P missiles.
    Aircraft AI. Canopy visibility geometry corrected. Now MiG-15 doesn't see the enemy on his six, allowing for silent attack.
    L-39C. Added DDR skins.
    SAM AI. SAMs do not engage fast aircraft weapons - fixed.
    Triggers. OnEventEject event no longer works for Warbirds but does for jets - fixed.
    MP. DCS version number added in servers window.
    BLACK Screen early morning flights, seem to be around 05:13 - 05:15 - fixed.
    The button End mission doesn't work if a map object was destroyed - fixed.
    SH-60B. Added to the list of Australian units.
    ME. Corrected some new weapon icons into the payload panel.
    Aircraft AI. In the case when an active missile is launched in the TWS mode, AI aircraft will begin evasive maneuver only after the missile seeker is turned active.
    Fixed CTD on the Tomahawk launch.
    DCS log with many errors regarding score - fixed.
    MP. Score not being recorded - fixed.
    AGM-84H SLAM-ER suddenly climbs after launch at high speed and hits launcher-aircraft - fixed.
    Fixed constant lead-angle guidance at high LOS angles for old API missiles.
    Old API missiles sometimes can guide on client’s side without launcher radar illumination - fixed.
    Crash when destroying a group leader while refueling wingmen - fixed.
    Crash on RenderAPI - possibly fixed.
    ME. Fixed historical mode for Leopards, VAB, Chieftain.
    Added T155 Firtina SPG.
    Crash caused by a static object (Single Helipad) gets destroyed via script - fixed.
    AI aircraft. Fixed the crash of the game when an AI crash landed outside the airfield.
    Crash in video driver after changing water quality between two mission launches - fixed.
    ME. Fixed wrong RU КАБ-1500 names in the payloads window.
    Fixed one of the reasons for the crash when restarting the mission.

  • Campaigns
    • F-15C 16-2 Red Flag Campaign by ED. Overhauled.
      • Complete re-build of AI flights to ensure they execute their assigned mission and manage fuel in a more reasonable manner.
        Added ‘air start’ option for players who would rather not fly the full departure. Select ‘Skip to Push Time’ from F10 comms menu to use.
        Reduced radar usage by friendly AI flights. RWR activity should be more relevant and easier to follow.
        Added several new radio calls to help build situational awareness
        Added ‘kill removal and regeneration’ for players based on Red Flag procedures. Details are included in the new Campaign Guide.
        Removed ‘mission success’ criteria from missions. Campaign will now advance automatically when ‘end mission’ is selected at the debriefing screen. If you wish to re-fly the mission, select ‘close’ instead.
        Updated unit visibility options and routes to allow better use of the Mission Planner
        Added new lineup card to kneeboard [RSHIFT+K]
        Moved start time back 5-10 minutes on some missions to allow reasonably fuel-efficient departure while still making push time
        Moved SAM and AAA threats to actual NTTR threat site locations
        Replaced targets with actual NTTR target sites and layouts
        Adjusted AI and player departure/recovery routes to match those used in 2016
        Adjusted AI ‘Allied Flight’ radio calls to ensure only relevant information is provided. This requires ‘Allied Flight Reports’ to be enabled in DCS: World options.
        Updated mission briefings to match mission plan and timing more closely. Also added illustrations where required.
        Added new 50-page Campaign Guide
        Updated weather to use new presets

    • Su-25 Revanche campaign:
      • Remade all briefing covers, statics and units were relocated from the forest, helipads were moved so that there was no overlap of roads and other objects, vehicle waypoints were adjusted so that they didn’t enter the forest, the intro in the second mission was fixed, and skins for some aircraft in some missions were corrected.

    • DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo
      • Mission 16 – CAP OVER UBINSKAYA. Adjusted the path to AI units and adjusted victory conditions.
        Mission 24 – CAP. Adjusted victory conditions. Adjusted speed of AI flights.

    • A-10C AAT Campaign by Maple Flag:
      • Package updated with new campaigns for the A-10C II module.

    • F/A-18C Hornet The Serpent's Head 2 Campaign by Badger 633:
      • Two new Campaign options added. Options available now are
        Normal Campaign,
        Easy Air to Air refuel version,
        Normal Campaign with SuperCarrier,
        Easy Air to Air version with Supercarrier.

    • P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
      • Weather update
        Updated skins
        Performance improvements
        2 Coop missions added
        Mission 14 upscaled
        Channel map bonus mission added
        Fine tuned triggers and instructions
        Wallpaper added

    • Spitfire IX The Big Show Campaign by Reflected Simulations:
      • Weather update
        Updated skins
        2 Coop missions added
        Performance improvements
        Alternate Channel map missions added
        Wallpaper added

    • Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
      • Weather update
        Updated skins
        Updated Merville Airfield
        2 Coop missions added
        Performance improvements
        Wallpaper added

    • DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:
      • Weather update
        Updated skins
        Updated Merville Airfield
        2 Coop missions added
        Performance improvements
        Wallpaper added

    • F-86F Hunters over the Yalu Campaign by Reflected Simulations:
      • Weather update
        2 Coop missions added
        Wallpaper added

    • DCS: F-14A Zone 5 Campaign by Reflected Simulations:
      • Weather update
        Fine-tuned AI skills and behaviour
        Skin update
        Corrected tanker TACANs
        2 Multicrew missions added
        Wallpaper added

    • DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon
      • Updated weather conditions (clouds)
        Added new weather conditions mission variant
        Added extra field in Campaign Progress Code to connect with new computations
        Current strike target info and mark in F10 map, is now available after entering campaign Progress Code too
        Tweaked friendly AI groups behaviour
        Corrected typos
        Fixed Mission 1 Skip option bug.
        Added Campaign Score window.
        Tweaked AI behavior triggers (fixed low flying issue, losses).
        Tweaked AI Tanker orbit path.
        Enemy transport aircraft fixed low flying.

    • Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky
      • New Weather and Cloud Optimization.

    • DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
      • New Weather and Cloud Optimization.

    • The Enemy Within 3.0 Campaign by Baltic Dragon:
      • All Missions. Updated for 2.7, including the new clouds.
        Mission 03: Updated cloud layers and altitude for better experience
        Mission 06: Updated cloud layers and altitude for better experience
        Mission 12. Fixed problems with immortal insurgents shooting at US Humvees.
        Mission 14: Updated weather and fog for better FPS. Fixed issue with mission stuck after main target was destroyed.
        Mission 18: Fixed issue with Colt not engaging targets when called via F10 menu.
        Mission 19. Fixed problem with Apaches not taking off at mission start.

    • M-2000C Red Flag Campaign by Baltic Dragon:
      • All missions. Updated to 2.7, added new clouds.
        Mission 02. Updated timing for Reaper11 turns.
        Mission 03. Fixed problems with packages orbiting endlessly and not pushing towards the target.
        Mission 06 - Fixed issue with Reaper 02 refusing to taxi
        Mission 08. Fixed problems with package not moving from WP2.
        Mission 13. Fixed timing for Twister takeoff. Fixed issue with Chevy 21 not dropping bombs on time.

    • DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
      • All missions. Updated weather settings to 2.7. Replaced Litening with ATFLIR.
        Mission 06. Fixed rare issue where aircraft would despawn when player waits too long with takeoff.
        Mission 12. Fixed rare issue where Iranian Tomcats wouldn't engage. Changed the way in which player reports kills (from SPACE BAR to F10).
        Mission 2: Fixed problem with Smoke never stops refuelling. Smoke moves to Marshal earlier instead of following player to the boat. Updated skin for Texaco
        Mission 4: Updated wrong freq for Al Dhafra.
        Mission 9: Added extra instructions about taxi order at mission start.
        Mission 0: Updated AAA barrage effects.

    • F-15C The Georgian War Сampaign by Baltic Dragon:
      • All missions. Updated weather settings to 2.7

    • UH-1H Argo Campaign by 373vFS Greg:
      • Missions updated with clouds presets.
        Mission 15. Changed landing position to avoid building collision.
        Mission 7 and 10. Fixed mission progress issue.

    • A-10C Basic Flight Training Campaign by Maple Flag Missions:
      • Missions BFT09. Updated the triggers.

    • F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:
      • Updated 2.7 files for the Serpent’s Head Campaign, both normal version and easy air to air version.
        Additional 2.7 files for both versions of the campaign above but now including the SUPERCARRIER.

    • The Museum Relic Campaign by Apache600:
      • Updated atmospheric conditions for each mission.
        Mission 1 and 16. Bugfix.

    • DCS: AV-8B Sky Warrior Campaign by Eagle86:
      • Mission 9. The distance for escorting the intruder's aircraft has been increased.
        Mission 10. Increased tanker speed.
        Added the ability to enable/disable standard wingmen reports in the radio menu.
        Added the ability to view the wingmen fuel and weapons reserves in the radio menu.

    • DCS: F/A-18C Rising Squall Campaign by INVERTED:
      • Optimization of DCS World 2.7, overhauled scenery design for all missions.
        Standardized label system. Friendly is GREEN, hostile is RED, unknown is YELLOW. HEXAGON, SQUARE, BOAT-SHAPED, TRIANGLE, represent AIR, LAND, SEA and WEAPON units respectively. Players can press Shift + F10 to turn labels ON or OFF.
        Optimized AI logic.
        Reset Automated AAR (pre-recorded controls) for M02 and M08 to accommodate changes in F/A-18C flight model.
        Added an ability to skip missions using the F10 menu.
        Fixed an issue of HMD only shows single eye (VR) in some missions.
        Added Rising Squall skin package
        Various quality of life improvements to couple with DCS 2.7

    • The Border Campaign by Armen Murazyan:
      • Added weather presets.
        Mission 13. Fixed wingman behavior.

    • Spitfire LF Mk. IX Operation Epsom and P-51D Charnwood Campaign Campaigns by B&W Campaigns:
      • Updated weather conditions to closely match actual Allied pilot observations from the mission date and time.
        Temporarily reduced the number of 88mm flak sites that activate pending tuning of shell accuracy and damage. Heavy flak encounters will be fewer than historically reported but mission survival will be much more likely.

    • L-39 Albatros: Kursant Campaign by Eagle Dynamics:
      • Clouds update.

    • DCS: F-5E Black Shark Resolve ‘79 Campaign by SorelRo:
      • Weather optimized for the 2.7 clouds
        Added a skip mission feature that allows the player to continue the campaign
        Added TACAN station into the campaign
        Refined victory conditions for each mission

    • UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development
      • M1. Adopted to DCS World 2.7. More units added
        M2. Adopted to DCS World 2.7. More units added
        M3. Adopted to DCS World 2.7. More units added
        M4. Adopted to DCS World 2.7. More units added. Mission skip possibility added
        M5-1. Adopted to DCS World 2.7. More units added. Mission skip possibility added
        M5-2. Adopted to DCS World 2.7.
        M6: Adopted to DCS World 2.7. Skip Mission function added. F-10 Map in time Marker added. New Voiceovers for better Mission guidance.
        M7: Adopted to DCS World 2.7.
        M8: Adopted to DCS World 2.7, Skip Mission function added. F-10 Map in time Marker added.

    • Combined Arms: Frontlines Georgia
      • Reinstated chinese localization
        Added CN localization.

    • DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:
      • Updated weather to use new cloud presets.



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