DCS WORLD: Maps

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Re: DCS WORLD: Maps

Messaggio da Phant » 11 settembre 2020, 0:54





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Re: DCS WORLD: Maps

Messaggio da Phant » 9 ottobre 2020, 17:21

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.55960 Stable

Introduced new module: DCS: A-10C II Tank Killer by ED

Introduced the new DCS: Syria Map* by Ugra Media

Introduced new campaigns:

  • DCS: F/A-18C Raven One Сampaign by Baltic Dragon
    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
    DCS: Fw 190 A-8 Horrido! by Reflected Simulations

  • DCS World
    R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
    R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
    AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
    DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
    DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
    SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
    Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
    Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
    MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
    The Schnellboot will evade a collision in a torpedo attack.
    ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
    Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
    MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
    Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
    Projected runway lights turn off as soon as the nose wheel is down - fixed.
    Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
    Tail wheel tuned for all taildraggers.
    GDR (East Germany) added as a country.
    MP. Now when server creation, the first (not last) mission in the list will be selected.
    Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
    ME. AI aircraft. Added checkbox “AI off” for ground start.
    ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
    ME. Improved auto naming of groups.
    When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
    MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
    Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
    AI not using high drag MK 82 Snakeye below 1000ft - fixed.
    Helicopter wingmen fall through the deck when landing on the ship - fixed.
    Briefing window. Moving and scaling of large illustrations is adjusted.
    F10 map units coordinates are out of panel - fixed.
    ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
    ME. Added View menu item with ability to switch between Imperial and Metric units.
    Added removing of precompiled shaders from previous version of dcs on Update.
    Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.
    Shader compilation error on big display resolution - fixed.
    Added some single missions for Syria map: A-10C, Mi-8, Su-27.
    ME. Added a new country Lebanon.
    ME. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries.
    AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
    Replay system. User tracks in some condition replay with very low FPS - fixed.
    Infantry not engaging each other - fixed.
    AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
    Crash to desktop on wingman actions - fixed.
    Ground AI vehicles no longer move on their own to use weapons - fixed.
    Piston engine fire effect is fixed.
    Enabled all aircraft types to rearm from friendly FARP objects.
    Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
    F-14 AI will operate on the ground parkings with folded wings.
    Web RTC. Updated GUI.
    AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
    ME. Metric and imperial sometimes displayed incorrectly - fixed.
    Third Reich pilot model. Remove Swastika from Iron Cross.
    Increased g-tolerance of pilot.
    Effects. The Speed smoke and fire was improved.
    Sound. Added a more robust workaround for broken drivers.
    Mouse input. Added ability to assign commands to extra mouse buttons.
    Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
    Starting WP for ships has a speed of 0 km\h by default.
    Western RWR:
    • Added symbol for new Kuznetsov (2017) - SW
      Changed indications of SAM search RADARs

    AI radar unit crash if unit on is used when it is burning - fixed.
    MP. Protocol version changed. All participants are required to update.

  • DCS: The Channel Map by ED
    When the AI takes off from runway 3 of High Halden, they fail to see any units on the runway and crash into them - fixed

  • DCS Syria map by Ugra Media
    Fixed:
    • known bugs in airfields taxiing
      known bugs in airfields parking
      known bugs in airfields lighting
      bugs in collisions and lighting in stadiums
      bug when forest rendering range setting now works improperly

    Improved:
    • airfields lighting at parkings
      "collision shells" of objects, including helipads in hospitals
      lighting of city blocks and unique objects
      scenes around unique objects
      surface textures, fixed joints and artifacts around roads
      scenes of airfields in the takeoff and landing courses
      "collision shells" of trees
      map wallpaper

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Re: DCS WORLD: Maps

Messaggio da Phant » 13 ottobre 2020, 1:38




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Re: DCS WORLD: Maps

Messaggio da Phant » 30 ottobre 2020, 16:51

Digitalcombatsimulator.com ha scritto:
Immagine

Guam - Development Progress

Immagine

Real geographic data is used to create the initial topography layer and road networks. The placement of civilian housing assets and vegetation is now also complete. We encourage you to check out the In Development Screenshots.

Antonio B. Won Pat airport in Guam is now in its final stages. We are also working on the Andersen Air Force base. We look forward to sharing more information in the new year.


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Re: DCS WORLD: Maps

Messaggio da Phant » 9 novembre 2020, 18:00




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Re: DCS WORLD: Maps

Messaggio da Phant » 28 novembre 2020, 0:49

Digitalcombatsimulator.com ha scritto:
Immagine

DCS: Syria - Development Progress

Ugra Media is currently increasing DCS: Syria to a massive 800x600 km map size. The addition of 18 airfields is also in progress. The final version of DCS: Syria will have a total of 51 airfields including the United States Air Force base at Incirlik, the Russian Air Force base at Latakia, and the Royal Airforce bases on the island of Cyprus.


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Re: DCS WORLD: Maps

Messaggio da Phant » 20 dicembre 2020, 0:35

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Re: DCS WORLD: Maps

Messaggio da Phant » 26 dicembre 2020, 1:05

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DCS 2.5.6.59625 Stable
  • Introduced new Damage Model:
    The new Damage Model is turned on by default for all WWII aircraft.
    Calculations based on internal structure added to WWII bombers.
    Not registered damage to landing gear is fixed.

  • Introduced Multi-crew for DCS UH-1H Huey:
    Added the ability to play with multi-crew for the UH-1H. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions).
    Added multi-crew missions for the UH-1H helicopter.

  • DCS World
    The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
    Terrain: improved background preload for less stutters.
    Terrain surface textures: improved details at altitude for HIGH terrain texture option.
    Terrain: improved loading resources and memory management.
    Terrain: fixed excessively curved paths.
    Terrain: fixed leak after destroying scene object.
    Terrain: fixed civil traffic disappearing.
    Terrain: fixed grass disappearing.
    Trees: improved far LOD rendering.
    Trees: fixed mirroring far LOD (may break user MOD).
    DCS crash when Land Rover 101 died - fixed.
    Big formation task aircraft placement doesn't work as intended - fixed.
    Behaviour of the AI gunners on bombers improved.
    AI Pilot Bailout Procedures were improved.
    Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight.
    WWII bomber formation keeps mission set altitude during threat of AAA.
    AI Emergency Procedures - ditching on water is added.
    WWII torpedoes have better destruction force against ships now.
    Mission Editor: Added ability to Show/Hide all units of coalition (found in map options).
    Corrected Historical Mode database.
    AI F-14s don't use TWS with AIM-54 missiles - fixed.
    MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed.
    AI MLRS do not rearm and continue to fire - fixed.
    AI Tornado GR.4 unable to mid-air refuel - fixed.
    ME. Fix displayname tasks: 'WW2 big formation' -> 'Big formation' 'WW2 Carpet bombing' -> 'Carpet bombing'.
    GUI. Name of the mission file will be taken from mission description if omitted in description .lua.
    MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions.
    Sound. Support mono USB headsets.
    Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others.
    Sound. Added global origin-sphere around spatial sources.
    JDAM. Fixed satellite seeker error.
    JDAM. CEP for JDAM is equals 5 meters now.
    JDAM. Possible fix for MP sync of satellite guided weapons.
    JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs).
    JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment.
    JDAM. Fixed g-load "freeze" bug.
    JDAM. GBU-38/54 supersonic lift correction.
    JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree.
    JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected.
    Added new AGM-65L model.
    JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more.
    AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km.
    AGM-84H terminal stage parameters update.
    CBU-87/97/103/105. Reduced the influence of the wind.
    SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns.
    AI unable to drop multiple JDAMs on a single attack run - fixed.
    AIs optic sensors will take into account the blindness by sun.
    AI. Reduced the probability of AI planes falling into the water during air combat.
    AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot.
    AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission.
    AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed.
    AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed.
    AI aircraft stuck on some runways before takeoff - fixed.
    AI. Corrected the helicopter group landing.
    AI. Mi-8 jitters during taxi to takeoff - fixed.
    AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed.
    AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation.
    Aerobatics task. Added Horizontal Eight.
    AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed.
    AI will not go to takeoff with significant damages.
    AI with damage after landing will not remain on the runway.
    Radio. WWII. Restored radiocommand “Cover Me”.
    AI behaves incorrectly during a follow task in some cases - fixed.
    Update of Russian Localization (GUI mission list).
    AI aircraft goes to collision during taxiing to the runway in some cases - fixed.
    AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed.
    MP. Dedicated Server. Neutral units appear as RED on client - fixed.
    ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl.
    ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed.
    ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed.
    Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission.
    MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed.
    ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range.
    ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed.
    SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed.
    MP. Select Role window. Added filters and search box for slots.
    AI. Crash on wcPlane::Select_Flight_Task - fixed.
    AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed.
    AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitud - fixed.
    Updated DE, CN, RU, FR localization.
    Crash during loading or immediately after loading a track - fixed.
    Crash in the webrtc_plugin.dll - fixed.
    Night time unit visibility, flickering white dots - fixed.
    Major RU localization update.
    MP. Su-25, Su-25T net phantom is not syncronized with pilot when server started paused - fixed.
    Damage - fixed crash when crewman state change is not created as neglectable.
    MP. Fixed multiplayer crash due to overflow of ammunition table.
    Added the bomb speed indication into the object panel of the F10 map.
    Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder.
    Syria Map. Rearming and refueling on Syria map doesn't work in MP - fixed.
    R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
    R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
    MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
    Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
    Mig-29 AI will not use air break when the centre fuel tank is fitted.
    AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
    AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
    ME. Added Logbook option into Customize menu.
    Infantry ground collision with aircraft can do massive aircraft damage - fixed.
    AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
    AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
    AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
    Sound. Support mono sound devices.
    Fixed crash on terrain preload.
    Reduced memory consumption during clipmap textures loading.
    Tuned terrain lights visibility.
    Crash fread_nolock viObjectShape::LocalBox - fixed.
    Crash when taking second place in a multi-seats aircraft - fixed.
    Updated CN and DE localization.
    Kneeboard fix for multimonitor configs.
    AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A.
    Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions.
    Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used).
    AIM-120 AMRAAM active radar seeker bug fixing/improvements:
    • Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost.
      LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored.
      Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile.
      Fixes in seeker target searching logics.
      Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was.
      Datalink. A fighter-missile line-of-sight check has been introduced.
      Fixed periodical desynchronization of chaff lock in MP.

    AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker.
    Optimized culling for Default Terrain Objects Shadows option.
    The new Damage Model improvements:
    • Multi engine aircraft support
      AI reaction on different damages
      Visualisation of a fuel leakage stops when the fuel ends
      Removing control surfaces disproportionally reduces size of the connected airfoil - fixed
      Bearing damage model is added to FW 190A-8 and P-47D
      Stutters on hits to the fuel tanks are fixed

    Added ability to remove bookmarks in the cockpit kneeboard.
    Fixed crash when attacking ground targets by a group of helicopters in some conditions.
    SS-1 Scud range and rearming time are corrected.
    Improved WWII AI tactics for attacking bombers.
    IR Pointer too much blooming - corrected.
    Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases.
    A high polling rate on your mouse results in a poor response time in the game - fixed.
    ME. Error when click on new button for vehicle units in some cases - fixed.
    Unable to delete unit from within a group in ME - fixed.
    AI B-17G collides when climbing in formation Bomber element - fixed.
    AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed.
    AI. F-16 breaks engagement after HARM attack into a hillside - fixed.
    AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed.
    GUI Input. Better folder management while saving input profile.
    Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed.
    GUI Input. Added button Rescan devices.
    AI. SSK-887 does not hold appointed depth in the waypoint - fixed.
    White dot can be seen in day time for aircraft and units in the far - fixed.
    AI. B-17 and two-piston engine bombers formation lateral separation fixed.
    ME. The leader of the ground group on the map will be indicated with digit 1.
    ME. Static objects are not displayed in the mission planner - fixed.
    ME. Hide units filter doesn't work in the mission planner - fixed.
    ME. New piktogramm of Templates icon.
    GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed.
    Wire strike for helicopters doesn't occur- fixed.
    Track replay mouse cursor issue when using Scale GUI and UHD fixed.
    AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction.
    AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed.
    AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed.
    ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed.
    ME. Warehouse screen: added field - fill column to value.
    ME. Added ability to copy and paste Coordinate info via mouse position.
    GUI VR options. Added some help images.
    GUI input. No possibility to tune FFB joystick - fixed.
    ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks.
    ME. Added Argentina.
    Fixed crash - set mission date in editor prior to 1970 save and start mission from editor.
    AI Ship. Aircraft carriers revised: sounders, phalanx elevation added.
    AI Ship. Arleigh Burke sounder fixed.
    AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed.
    AI pilot falls through Tarawa deck after shutting down - fixed.
    DCS freeze when assigning a route to a ground unit in some case - fixed.
    MP. Barrage Balloon does not show for clients - fixed.
    AIM-120 Midcourse guidance - fixed unwanted target id reset, fixed seeker los rotation in midcourse phase and restored protection from LOS rate surge.
    AIM-7. Loft trajectory initialization corrected.
    After ejecting player can still control aircraft - fixed.
    net.lua2json generates error if table indexed numerically has missing index - fixed.

  • DCS The Channel Map by ED
    Optimized surface details.
    Fixed: unable to set temperature.
    Improved TAD textures.
    Made birds' ambient sounds less annoying.
    Optimized VRAM meets 4GB requirements.

  • DCS Syria Map by Ugra Media
    Optimized surface details.
    Eliminated AIs traffic jam on some airport runways during takeoff.

  • DCS: Caucasus Map by ED
    Kobuleti airfield: Large aircrafts can now reach the runway.
    Lochini airfield: fixed reversed parking slots positions 8/9, 13/14, 18/19, 23/24, 28/29, 33/34 and 38/39.
    Beslan airfield: fixed runway sign.
    Fixed scenes objects: intersections, objects on roads, and elevated objects.
    Added names of beacons on "ARK channels" plate KA-50.
    Fixed random disappearance of airfield markings.
    Cosmetic corrections in the airfield markings.
    Fixed many surface elevation artifacts.
    Many cosmetic corrections to forest tree distribution and tree-line borders.
    Removed trees from ATC line of sight.
    Fixes to building collisions.

  • DCS: NEVADA Test and Training Range Map by ED
    North Las Vegas airfield: aircrafts can now reach runways from parking spot B19.
    Nellis airfield: aircrafts can now reach runways from parking spot E11.
    Runway/taxiway signs are no longer fuchsia colored at night.
    Fixed many surface textures.

  • DCS: Persian Gulf Map by ED
    Fixed tile of surface textures on far distances.
    Khasab airfield: fixed VASI lights.
    Jask airfield: added АТС frequencies.
    Bandar-E-Jask airfield: added TACAN.
    Sharjah airfield: fixed taxiway/runway signs.
    Fujairah airfield: fixed scene objects distribution.
    Al Minhad airfield: changed parking slot "Stand01" to "62".
    Bandar Abbas airfield: fixed collisions of aircrafts with walls.
    Bandar Abbas airfield: no more collisions with hangars when starting from the parking spot J04.
    Liwa airfield: added more parking slots for larger aircraft.
    Fixed duplicated airfield scenes objects.
    Fixed airfields namings.
    Fixed collision shells of buildings with flat roofs.
    FIxed many air navigation beacons: types, channels, frequencies, names, and ATC.
    Fixed many cosmetic errors on shorelines.
    Fixed many surface artifacts (flipped triangles).
    Added lightmaps for airfield taxiway/runway signs.
    Cosmetic corrections to surface textures.

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Re: DCS WORLD: Maps

Messaggio da Phant » 7 gennaio 2021, 3:10





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Re: DCS WORLD: Maps

Messaggio da Phant » 8 gennaio 2021, 18:59

Graphics - Staff ha scritto:
Immagine

DCS World - 2021 Roadmap

Maps

For our maps, we will continue to address bugs and map improvements to the Persian Gulf, Caucasus, and Nevada maps. Most of our map work though is focused on The Channel map and the upcoming, free Mariana Islands map.

Immagine

DCS: The Channel
We continue to expand this map with additional airfields, including the famous Biggin Hill RAF and Eastchurch airfields in England, two new advanced landing group airstrips, and numerous new landmarks. We plan to release the final version of the Channel map in the 1st quarter of 2021.

Immagine

DCS: Mariana Islands
Slated to release in the 2nd quarter 2021, this map will first be a modern-day depiction, and it will include Andersen AFB and several other airfields along the island chain. Combined with the Chinese Assets Pack, we see interesting single player and multiplayer possibilities. This is still planned as a free map, and it will later serve as the foundation for our first World War II Pacific Theater map.

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Re: DCS WORLD: Maps

Messaggio da Phant » 15 gennaio 2021, 18:14

Graphics - Staff ha scritto:
Immagine

The Channel - Development Progress

Immagine

The latest addition to the Channel map will be the fighter base that protected South East England from Luftwaffe bombers during the Battle of Britain. Over the course of the war, fighters based at Biggin Hill claimed thousands of enemy aircraft, at the cost of hundreds of aircrew lives.

Please note that DCS: The Channel will soon be moving to Release state. Don’t miss the opportunity of enjoying the 20% Early Access discount while it lasts. Check out the In Development Screenshots.

New Unique Objects England:

  • Leeds Castle
  • The Parish Church of All Saints Birchington
  • St Augustine's Abbey, Ramsgate
  • Holy Trinity Church, Broadstairs
  • St Laurence's Church, Ramsgate
  • Deal Castle
  • St Mary The Virgin Church, Ashford
  • South Foreland Lighthouse
  • St Mary's Church, Dover
  • Dover Town Hall
  • St Mary and St Eanswythe's Church, Folkestone
  • St Leonard's Church, Hythe
  • Hastings Pier St Leonards Church, Deal


New Unique Objects France:

  • Château de Boulogne-sur-Mer
  • Belfry Of Dunkirk
  • Church of Saint-Éloi, Dunkirk
  • Hôtel de ville de Dunkerque
  • Column of the Grande Armée
  • Fort d'Ambleteuse
  • Église Saint-Pierre, Calais
  • Town Hall, Calais
  • Lighthouse, Calais
  • Eglise Notre-Dame de Calais
  • Saint-Omer Cathedral
  • Basilica of Notre-Dame de Boulogne


We are making fine edits to building and terrain textures and final testing is now progress.


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Re: DCS WORLD: Maps

Messaggio da Phant » 23 gennaio 2021, 0:57




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Re: DCS WORLD: Maps

Messaggio da Phant » 31 gennaio 2021, 0:25




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Re: DCS WORLD: Maps

Messaggio da Phant » 12 febbraio 2021, 17:07

Graphics - Staff ha scritto:
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Tinian Island - Introduction

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Tinian is located approximately 1,500 miles (2,400 kilometres) from mainland Japan, and was chosen as the suitable staging base for continuous heavy bomber attacks on the Japanese Islands. Immediately after the island's seizure by the US in the summer of 1944, construction began on the largest air base in the Pacific region, covering almost the entire island.

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The four runways at North Field were lettered "A", "B", "C" and "D" from north to south and were said to resemble the deck of a busy aircraft carrier.
The North Field airbase was the first loading and launching point for the atomic bomb attacks on Hiroshima and Nagasaki, Japan. At the end of WWII the base was placed in a standby status and officially closed in March, 1947.

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Tinian International Airport is a public airport originally constructed by the Japanese during WWII with two parallel runways. It was subsequently repaired by the Americans, and then called West Field. Tinian airport now covers an area of 1,416 acres (573 ha) with one of the runways measuring 8,600 x 150 ft (2,621 x 46 m).

In May 2012, the United States Marine Corps VMFA-121 operated its F/A-18D Hornets from the airport using M-31 aircraft carrier arresting gear systems.This airport is now owned by Commonwealth Ports Authority.

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Another big installation on the island - Robert E Kamosa Transmitting Station. The antenna curtain array along the central west coast of the island is a class of large multi element wire radio transmitting antennas, used in the shortwave radio bands. Suspended by supporting wires and strung between pairs of steel towers up to 300 ft (90 m) tall. These antennas are used by international shortwave radio stations to broadcast at transcontinental distances.


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Re: DCS WORLD: Maps

Messaggio da Phant » 13 febbraio 2021, 16:51





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