DCS WORLD: Maps

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Re: DCS WORLD: Maps

Messaggio da Phant » 7 maggio 2021, 17:38

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Re: DCS WORLD: Maps

Messaggio da Phant » 7 maggio 2021, 17:46

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Mariana Islands - The Pacific Supermarket

We would like to share our progress on the free DCS: Mariana Islands map. We are getting close to an Open Beta release, and we encourage you to check out the progress report below. Our internal team is testing airfield functionality, and external beta testing will commence shortly. We are working on topographic anomalies, shoreline and cliff textures, and resolve remaining graphic glitches.

We are continuing to work on Air Traffic Control (ATC) for the new Mariana Islands airfields that will later take advantage of the new ATC system currently in development.

Internal testing of this map is going well, and we are working to further improve the ground textures and address road network anomalies. Work on improving the ports and shorelines also continues. Our goal is to create the best looking DCS map yet by using our latest terrain development kit tools.

US Naval Base, Guam

The US naval base on Guam holds a massive amount of post-war resources and war material. In the late 1940s, the Seabees construction brigade extensively developed the land and it became the primary docking and storage facility for the Guam-based US Navy fleet. It remained under construction for the next 25 years.

Ordnance Annex

The Naval Magazine for the US Naval base is situated in the south-central section of the island. It occupies 8,800 acres, and it includes an entirely man-made reservoir. It is also the central heating and water distribution plant for the US Naval base.

Northwest Field

Northwest Field became a fighter base in October 1946, and it was home to the reactivated “Flying Tigers” fighter squadron. Equipped with P-47 Thunderbolts, it was assigned the responsibility of defending the Mariana Islands. Weapon stores and bunkers were built between Northwest Field and North Field. These facilities were used to support the long range and intense strategic bombing campaign against the Japanese.

Andersen Air Force Base AAFB

On the 7th of October 1949, North Field was renamed after Brigadier General James Roy Andersen, and it remains one of the largest and most important US air bases in the Pacific. It had a direct supply line from the United States and was considered ideal for B-52 Stratofortress operations. Andersen AFB now supports operations in the Indo-Pacific theater.

During 1944, the 318th was equipped with Republic P-47D Thunderbolts for the Marianas campaign. Working closely with Marine Corps ground forces, the ‘Bolts pioneered close air support and were the first to use napalm. P-47 pilots frequently carried two 500 lb bombs and used skip-bombing against railroad tunnels to destroy hidden enemy trains and stores.

We hope this broad insight into Guam will be interesting to you and we look towards sharing more information on the WWII version of DCS: Mariana Islands in the near future.


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Re: DCS WORLD: Maps

Messaggio da Phant » 12 maggio 2021, 0:58




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Re: DCS WORLD: Maps

Messaggio da Phant » 15 maggio 2021, 1:07

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Re: DCS WORLD: Maps

Messaggio da Phant » 15 maggio 2021, 1:15

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Mariana Islands - Open Beta release coming soon

It is with great excitement to inform you that DCS: Mariana Islands is getting close to an Open Beta release.


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Messaggio da Phant » 28 maggio 2021, 15:47

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Saipan - Introduction

Saipan

Saipan is the current capital of the United States Commonwealth islands and it was part of the Trust Territory of the Pacific Islands. The island continues to be of strategic importance and is heavily supported by the United States military.

Saipan International Airport

In June, 1944, the Seabees of the 3rd Battalion 20th Marines repaired and expanded the airfield to become the Naval Advance Base Saipan, and it supported the first P-47s of the 19th Fighter Squadron. It covers an area of 734 acres and boasts two paved runways. The main runway currently measures 8,700 x 200 ft, and the second is 7001 x 100 ft. This airfield was the primary launch site for B-29 Superfortress missions that led to the massive destruction of Japanese industrial targets.

Port of Puerto Rico on Saipan

The Port encompasses 2,600 linear feet of berthing space and a 22-acre container yard. It has water and underground fuel lines protected by concrete vaults as well as a sewage removal system. Dockside lights run the length of the quay for night time operations.

The channel, turning basin, and berthing areas have been widened and deepened to a uniform -40 feet in order to comfortably welcome medium- to deep-draft vessels. Two fuel storage facilities are also present at Saipan seaport to manage re-fuelling. Future improvements are the paving of the access road leading to the main port, upgrading of the security communication system, and water rescue equipment.

Finally, improved navigational aids and repositioned harbor buoys mark the safest route into port with assistance from the U.S. Coast Guard.

Urban areas of the West coast

The western side of the island is lined with sandy beaches and an offshore coral reef that creates a large lagoon. Saipan's flora is predominantly limestone forest. All shoreline and cliff textures, as well as the seabed and beaches, are being hand drawn for optimum accuracy. The buildings, houses, and large number of ground assets are all new additions to DCS World.

Lao Lao bay Golf and Resort

Since the 1970s, tourists from the United States and Japan have been traveling to the island to enjoy the natural beauty and other attractions. The tourist resorts have been recreated in detail, and they comprise special ground textures for the golf course. The eastern shore is composed primarily of rugged, rocky cliffs and a narrow underwater bank leading to the Marpi Reef, which lies 28 miles to the north.

Farallon de Medinilla

Situated about 45 nautical miles north of Saipan is the Farallon de Medinilla island. For years, the U.S.Navy has used it for military weapon testing and bombing exercises. Farallon de Medinilla has a length of 1.7 miles, a width of 490 ft in the south, expanding to 1,740 ft in the north, with an area of 0.326 square miles. At its narrowest, the island is only 66 ft wide.

The shore is dotted with cliffs containing caves, and its table top surface has some shrubbery and savanna grass. The island also has three X-shaped figures and one Y-shaped figure that are built out of metal shipping containers. These arrangements have been left by the U.S. Navy for bomb targeting practice.


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Re: DCS WORLD: Maps

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Re: DCS WORLD: Maps

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Re: DCS WORLD: Maps

Messaggio da Phant » 12 giugno 2021, 1:33

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DCS 2.7.1.7139 Stable
  • Changelog features
    Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install.
    Introducing a new cloud system with presets.
    Introducing the new WWII propellers technology.

  • New campaigns
    DCS: Black Shark 2 Pandemic campaign by Armen Murazyan.
    DCS: A-10C Operation Persian Freedom by Ground Pounder Sims.
    DCS: P-47D Wolfpack Campaign by Reflected Simulations.

  • DCS World New Features
    Labels. Added new small neutral dot label.
    Mission Editor (ME). Added quadrangular trigger zones.
    ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position.
    ME. Updated weapons and stores naming.
    ME. Added ability to place all Player/Client Aircraft on ground without parking spot
    Several changes in graphics effects.
    Missions created in DCS 2.7 are incompatible with old DCS versions.
    Options. System:
    Added new adjusting sliders: Forest Details Factor, Scenery Details Factor.
    Added new Clouds quality selector dropdownlist.
    F11 Free Camera. Added control with classic WASDkeys.
    Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list.
    Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection)

  • DCS World
    Corrected RSC of most missiles to bring values ​​to a more realistic look. Nothing special, just percentages.
    ME. The default speed of ships increased from 11 to 27 knots.
    Effects. The dust plume from low-flying aircraft has been improved and tuned.
    AIM-9X missile. Corrected params of proportional navigation. Now the missile will be more agile.
    R-27R/T missiles. We conducted preliminary CFD research, on the basis of which the aerodynamic drag coefficients were reduced. Missiles began to fly a bit faster by 10-20%.
    R-27ER/ET missiles. Revised aerodynamic and motor data. Reduced zero-lift drag in subsonic and high supersonic regions. Updated rocket motor data for a more realistic velocity profile. Missiles began to fly a bit faster.
    Fixed error which forces R-27 and other missiles to perform strange manoeuvres when launched from inverted flight or flight with high roll angles.
    MP. Fixed several missile synchronization errors in multiplayer
    Off boresight desync - Fixed
    Desync when firing at high G loading - Fixed
    Introduced low altitude aiming errors for AIM-7 and AIM-120 missiles.
    Numerous fixes of weapons and payloads masses.
    AGM-88C updated autopilot, implemented new loft trajectories, improved guidance law to achieve higher accuracy in strong wind conditions.
    Four-engined bombers don’t make evasive maneuvers when shot.
    Input. Removed automatic assignment of commands to non-existing joystick buttons.
    Ability to link FARP objects to share ATC and warehouse.
    ME. Group/Unit names, trigger scripts de-sync in localizations - fixed.
    Input. Target designator analog axis has a big deadzone in the center - corrected.
    JTAC cannot designate HQ-7 - fixed.
    Triggers. The trigger "shelling zone" is randomized now.
    Encyclopedia. Added new articles.
    Graphic system. First game start will be in main display resolution, not 1280x768.
    AWACS aircraft.Target detection ranges have been adjusted taking into account the restrictions on the minimum radial speed in look-down conditions.
    ME. Adjusted bound area of The Channel, Nevada, Normandy maps.
    ME. Trigger condition DEAD_ZONE doesn't work in Dover map - fixed.
    ME: AI Mi-8. Broken Perform Task Landing - fixed.
    Ground AI. Fixed crash on cReloadingStateSequentialy::onReloadPosition.
    MP. Client has gun's loadout without tracers but another client sees tracers - fixed.
    UAV causes DCS crash when taking off from the runway after a cold start - fixed.
    Triggers. Trigger condition '(dev) DEAD_ZONE' renamed to more correct Map object is dead.
    Sounds. New missile launch sounds for exterior and cockpit views. Missile launch sounds are now divided into 4 types: light, medium, heavy, ejection.
    Sounds. Correction of audio errors in F/A-18C.
    Sounds. Updated helicopter trimmer sound.
    Sounds. Updating some of the F-16C sounds for the exterior.
    Sounds. Fixed bugs with sounds of rain in the cockpit.
    Sounds. New sounds for sounding turboprop aircraft.
    Sounds. Minor bug fixes for P-47D sounds
    Sounds. New sounds for sounding aircraft with turbofan engines.
    Sounds. New sounds for CFM-56 engine.
    Sounds. Correction of minor bugs in some models of ground vehicles.
    Sounds. New sound and small sound dynamics update for Su-27 and other jets.
    Ground AI. Embark issues with AI, troops will no longer load when given the command - fixed.
    Mission generator. Lua error in created mission with WWII units - fixed.
    VR gloves: broken animation of thumbs - fixed.
    AI aircraft. AIs not engage infantry with APKWS - fixed. AIs will use tactical missiles against infantry only if an infantry group is designated as a target in the mission editor and the weapon is specified as tactical missiles.
    MP. Reduced the amount of network traffic generated by the air defense missile systems.
    AI aircraft. S-3 and E-2 not launching from supercarrier - fixed.
    ATGM misses the BMD-1 in some conditions, flies above the vehicle - fixed.
    Aircraft set to take-off from ground spawn on top of shelters - fixed.
    MP. Server Browser. Map listed as none randomly - fixed.
    Airdrome warehouse. S-8TsM rockets appear multiple times in base warehouse - fixed.
    AI aircraft. Fixed AIs collisions in some of the airports.
    Encyclopedia. Added the articles about troops.
    MP. Server without render aren't seen on remote clients until restart - fixed.
    MP. A client's game will crash if they try to open the F10 map after a markup or shape object has been added via the scripting engine - fixed.
    ME. Trigger action doesn't use correct FARP - fixed.
    MP. Server SHUFFLE and LOOP modes work incorrect - fixed.
    AI aircraft. Aircraft will better maintain their combat formation in low-altitude flights.
    Weapons. Fixed Mk-81, Mk-82, GBU-27 and LUU-19 masses, fixed mass of numerous payloads with BRU-42 rack.
    Maps. Trees have summer textures when first loading winter season - fixed.
    ME. Added command "Go to Waypoint" for Ships.
    ME. Payload panel. Fix creating a payload with the name "fuel" automatically renames it to "Unlimited fuel" every time.
    F12 cycling view of static objects only ever returns to lowest id static object - fixed.
    AI planes. Fixed a bug that caused aircraft collisions after landing at WWII airfields.
    Effects. Adjusted the ground dust effect.
    ME. Added Category to Ship Group.
    MP. Add ability to minimize the dedicated server window. Ignore window size from options for --norender mod.
    AI CH-47D. Can't land when performing a task 'Land' - fixed.
    Update of overlayed craters textures by weapon hits.
    VR. Cockpit control pointers do not scale in training lessons - fixed.
    Added: PLZ-05 SPH
    Added: GDJ-II19 dual mount adapter for JF-17
    Updated: replace all BRU33 adapter loadout by GDJ-II19 adapter loadout for JF-17 (modify your mission if needed)
    Updated: JF-17 pylon/adapter texture
    Fixed: Wingloong cannot climb up to 2000m issue
    Fixed: 052C collision
    J-11A. Fixed cockpit view movement.
    KG600 SPJ pod. Fixed model front/rear direction.
    052C. Fixed collision (caused explosion when launching YJ-62).
    Server log error updateLocalUserOptions - fixed.
    Warehouse on airfields in the old missions are corrupted after game update - fixed.
    Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed.
    Sound. Fixed sound glitches and distortions on the F4 view.
    Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons.
    MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition.
    Mission Generator. Fixed sporadic crashes associated with loading maps.
    ME. Add aircraft group distance aсtivation param.
    Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater.
    Input. Fixed crash on sorting input device names.
    ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game.
    AIM-120. Slightly decreased missile miss standard deviation.
    GUI Fix for insufficient space for mission name in debriefing.
    ME. GUI Error when use clone button in mission goals window in some cases - fixed.
    MP. Possible fix for Storm of War MP server stability issues.
    Raindrops sound bug fix.
    F-14. Mission Editor "god's eye" preview model wings not folded mode - fixed.
    ME. Degraded UI performance when user creates 2nd (3rd) trigger zone - fixed.
    MP. Players in non-pilot slots of multicrew aircraft do not appear in the player list - fixed.
    ME. After mission creation with Custom preset, coalitions can be changed - fixed.
    AI aircraft. Part of the group sometimes stops on taxiway after landing - fixed.
    RIM-7 missiles will not explode after launch when launched against jamming targets.
    Added: IR_emission_coeff for all China vehicle/ship.
    Updated: JF-17 wingtip PL-5E zero-drag.
    Updated: rename SPJ pod to KG600.
    Updated: vehicle/ship encyclopedia for animation.
    Updated: vehicle/ship tag.
    MP. Select server panel. Added a Favorites Only checkbox to speed up the UI with a large number of servers.
    MP. Dedicated Server. Change colors of coalition task progress bars.
    MP. New version of the network protocol. Incompatible with previous versions.
    Type 052B: fixed SA-N-12 not intercepting AShM
    Type 052B: fixed SA-N-12 interception range for AShM
    C802AK: adjusted autopilot params
    HQ-7 STR: fixed potential CTD in MP
    Missiles. Minor adjustments to the RСS of some missiles.
    Rockets. Sound corrected.
    AIM-120. Chaff bug - changed chaff/slow moving targets filtering logic, introduced ground clutter model, missile notching now depends on target/clutter signals ratio, range of blind velocities depends on geometry of intersection of seeker beam and ground.
    AIM-120 fixed ECM blinking issue
    AIM-120 fixed missing / improper RWR indication if missile launched in visual mode (maddog launch)
    AIM-7. New ground clutter model also applied to all AIM-7 family missiles.
    AIM-7F/M. Loft trajectory is disabled by default (F-15C).
    Several fixes on A2A missiles desync in multiplayer
    R-27R, R-27ER will not go for the chaff if radar lock is lost.
    JDAM - fixed error in bomb onboard pathfinding algorithm, which may lead to strange maneuvers at terminal phase of flight and miss.
    DCS Manual Updates - Options.
    ME. If an uncontrolled group gets a 'follow' command before starting, they will never obey the 'start' command later, and just get deactivated - fixed.
    Aircraft AI. Aircraft sent to AAR will continue to fill up even if re-join is called during AAR - fixed.
    Aircraft AI. AI Calls Bandits, then refuses to engage - fixed.
    Effects. Updated smoke presets.
    Fixed WRADIO error during landing of DDR, Argentina and Lebanon aircraft.
    Time from mission start instead of absolute time in debriefing - fixed.
    Ships AI. Ships unable to reach max speed - fixed.
    AGM-65. CIWS can not destroy Mavericks because AGM-65 lacks DM - fixed.
    Log book not recording day time / night time correctly - fixed.
    ME. Player controlled 'civil plane' can be armed in-game - fixed.
    Aircraft AI. If a player sets an attacking aircraft to intercept an aircraft parked on the ramp, and the attacker is heavy enough, it will dive at a rate it cannot pull out of - fixed.
    BetAB-500ShP and BetAB-500 anti-runway bombs. Reduced chute drag and dispersing by wind, adjusted rocket plume position. Damage effect against concrete structures has been increased.
    ME. Yak-52 preview for solo/non-solo flight is wrong - fixed.
    Bunkers get destroyed without smoke - fixed
    Su-34 payload presets. Replaced Kh-25 missiles with Kh-29L/T and Kh-31P missiles.
    Aircraft AI. Canopy visibility geometry corrected. Now MiG-15 doesn't see the enemy on his six, allowing for silent attack.
    L-39C. Added DDR skins.
    SAM AI. SAMs do not engage fast aircraft weapons - fixed.
    Triggers. OnEventEject event no longer works for Warbirds but does for jets - fixed.
    MP. DCS version number added in servers window.
    BLACK Screen early morning flights, seem to be around 05:13 - 05:15 - fixed.
    The button End mission doesn't work if a map object was destroyed - fixed.
    SH-60B. Added to the list of Australian units.
    ME. Corrected some new weapon icons into the payload panel.
    Aircraft AI. In the case when an active missile is launched in the TWS mode, AI aircraft will begin evasive maneuver only after the missile seeker is turned active.
    Fixed CTD on the Tomahawk launch.
    DCS log with many errors regarding score - fixed.
    MP. Score not being recorded - fixed.
    AGM-84H SLAM-ER suddenly climbs after launch at high speed and hits launcher-aircraft - fixed.
    Fixed constant lead-angle guidance at high LOS angles for old API missiles.
    Old API missiles sometimes can guide on client’s side without launcher radar illumination - fixed.
    Crash when destroying a group leader while refueling wingmen - fixed.
    Crash on RenderAPI - possibly fixed.
    ME. Fixed historical mode for Leopards, VAB, Chieftain.
    Added T155 Firtina SPG.
    Crash caused by a static object (Single Helipad) gets destroyed via script - fixed.
    AI aircraft. Fixed the crash of the game when an AI crash landed outside the airfield.
    Crash in video driver after changing water quality between two mission launches - fixed.
    ME. Fixed wrong RU КАБ-1500 names in the payloads window.
    Fixed one of the reasons for the crash when restarting the mission.

  • DCS: Syria Map by Ugra Media
    Added 6 new airfields H4, Gaziantep, Rosh Pina, Sayqal, Shayrat, Tiyas, Tha'lah and heliport Naqoura.
    Added terraces.
    Added borders between states: Israel-Syria, Turkey-Syria, Syria-Jordan.
    Added scenes of hotels on the coast.
    New original objects have been added: Gaziantep Terminal, Haifa Stadium, Haifa Cooling Towers, Gaziantep Fortress, Tripoli Citadel, Akko Fortress.
    Improved original facilities and airfield infrastructure facilities.
    Improved airfield scenes.
    Performance improvement.

  • DCS: The Channel Map by Eagle Dynamics
    Added airfields in England: East Church, Biggin Hill, Headcorn, High Halden.
    Improved scenes around airfields of England and France (roads, forests, settlements, etc.).
    Added V1 Launch sites: Neuville, Wallon-Cappel, Maisoncelle, Siracourt, Vacqueriette, Ligescourt, Val Ygot, le Bouc, Wizernes, Lottinghen, Yvrenches.
    A lot of unique historical objects (Monasteries, Churches, Castles) have been added, the scenes around them have been improved.
    Improved airfield scenes.
    Added more parking slots at airfields in England.
    The size of the airfields in England has been increased, and they can accommodate larger aircraft.
    Increased depth in ports.
    Fixed bugs with non-destructible bridges.
    Fixed many cosmetic land bugs.
    Fixed many cosmetic bugs of static objects.
    Fixed many bugs with non-destructible objects.
    Fixed errors in airfield taxiing.
    Fixed errors in constructing train routes.
    Performance improvement.

  • DCS: Normandy 1944 Map by Ugra Media
    Environment sounds update.
    Technical update, improved work of the map module with the new version of the DCS client.

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Re: DCS WORLD: Maps

Messaggio da Phant » 18 giugno 2021, 19:02

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DCS: Syria - Final Version Released

Ugra Media have moved DCS: Syria to its final release state. Included in this final release are the addition of Cyprus and a large portion of southern Turkey. Major cities such as Nicosia, Larnaca, Limassol, Paphos, Ayia Napa, Famagusta, Kyrenia have been modeled in high detail. Get in a Combined Arms vehicle and take a drive or explore in the Hind!

Cyprus includes nine new highly detailed airfields; Akrotiri, Ercan, Gecitkale, Pinarbashi, Kingsfield, Lakatamia, Larnaca, Nicosia, Paphos. Enjoy the precise details, we look forward to your thoughts.


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Re: DCS WORLD: Maps

Messaggio da Phant » 25 giugno 2021, 17:49

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DCS 2.7.2.8165.2 Stable
  • Introducing DCS: Mi-24P Hind by Eagle Dynamics
  • New campaign:
  • DCS: F-14A Fear the Bones Campaign by Reflected Sims

  • DCS World
    Caucasus map textures have been improved with help and cooperation of community members LucShep and PicksKing.
    Su-34 AI. Added into inventory Kh-35 antiship missiles and BetAB-500ShP penetrating bombs.
    Game crash with MK-82 AIR Ballute on an Ammo Dump - Fixed.
    Aircraft AI. Waypoint Steering Improvements, smoothed route turn roll.
    Broken internal camera movement after viewing a track recorded with TrackIR - fixed.
    F10 map. Added a new ejected pilot tactical sign.
    Mission generator. Is capable of generating missions without a player - fixed.
    Aircraft AI. Defending AI does not flare when the attacker is nose on - fixed.
    ME. Payload panel. Livery preview doesn't switch to default skin when selecting non-specific countries - fixed.
    AIrcraft AI. Wingtip vortices position corrections: MiG-31, Tu-95, Tu-142, A-50, Il-76, C-130.
    Su-30 AI. R-27T/ET missiles on the air intake hardpoints were replaced to R-77. R-27T/ET can not be launch from ejection launcher
    Ships AI. If a naval group is set to late activation, the gamemaster only flag is not honoured - fixed.
    Kneeboard shortcut binds dont work passed number 6 - fixed.
    Ground units. Added some inertia movement when critically hitting a unit before it stops and catches fire.
    Helicopters AI. Added ability to follow ground or naval units with same speed in the follow task.
    APKWS missiles don't start engine if fired by AI - fixed.
    ME. Added Quick center on player function (hot key C) into Objects dropdown menu.
    Replaced M818 Truck with new model - M939
    Added ZIL-135 8x8 truck
    Added TZ-22 Tractor Unit
    Added ATZ-60 Tractor Unit

  • DCS: Syria Map by Ugra Media
    • Added new territory island of Cyprus and the coast of southern Turkey:
      • The major cities of Nicosia, Larnaca, Limassol, Paphos, Ayia Napa, Famagusta, Kyrenia.
        9 airfields on the island of Cyprus Akrotiri, Ercan, Gecitkale, Pinarbashi, Kingsfield, Lakatamia, Larnaca, Nicosia, Paphos.
        New airfield Gazipasa on Turkish territory.
        Scenes of military bases in Great Britain, Cyprus and North Cyprus.
        Scenes of UN bases in the demilitarized zone on the island of Cyprus.
        New original objects in Cyprus: Larnaca Terminal, Luna Park Parko Paliatso, Fasouri Watermania water park, original hangars in Akrotiri and 32 more original objects.
        Historical sites in Cyprus: St. Hilarion Castle, Famagusta Fortress, Kyrenia Castle and 18 more sites.
        Scenes of original and typical hotels.
        Scenes of wind and solar farms.
        Cliffs on the coast of Cyprus.
    • Added on the mainland:
      • The new city of Jarash along with the ruins of an ancient city in Jordan.
        Traffic lights and water towers were added to the settlements.
        New UN bases on the Lebanese-Israeli border.
    • Fixed:
      • Bugs in taxiing on aerodromes.
        Bugs in airfields parking.
        Bugs in airfields lighting.
        Bugs in "collision shells" of objects.
        Road junctions and artifacts around roads.
        The number of banners in populated areas has been reduced.
    • Improved:
      • The transparency of the sea and lakes has been reduced.
        Surface textures.
        Models of destruction of terrestrial objects.
        Illumination of original and typical objects.
        Ambient occlusion of objects.
        Scenes on the borders between the states: Israel-Syria, Turkey-Syria, Syria-Jordan.

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Re: DCS WORLD: Maps

Messaggio da Phant » 30 giugno 2021, 18:58

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DCS: Marianas

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The Marianas archipelago is approximately 2,000 km south of Japan, and includes Guam, Rota, Tinian, Saipan, and a score of lesser islands. Home to Andersen Air Force Base on Guam, the Marianas serve as the key US strategic asset in the western Pacific.

DCS: Marianas is a free map set in the present, with large airfields on each of the primary islands which consist of rocky and beachy shorelines, scenic cliffs, large cities, towns and villages, with dense jungle and open grasslands. The map also boasts unique ports, buildings and structures.

The Marianas was also home to historic World War II battles between the United States and Japan, the most famous of which was the Battle of the Philippine Sea, with the Great Marianas Turkey shoot as the main aerial battle.

Key Features:

  • Approximately 1,500 x 1,500 km. with large expanses of ocean for naval operations.
  • Detailed and accurate depictions of the islands using our latest terrain technologies.
  • The expansive Andersen AFB and the airfields of Rota, Tinian, and Saipan.
  • A new combat environment, with stunning low level detail, yet to be seen in DCS World.
  • New vegetation, structures and buildings, custom created for this map.




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Re: DCS WORLD: Maps

Messaggio da Phant » 2 luglio 2021, 0:38

NineLine - Community Manager ha scritto:
DCS: Marianas Release FAQ

What is DCS: Marianas?
The DCS: Marianas map is a map of said island chain in the South Pacific. This is our second FREE map, following the recently updated Caucasus map. We have added entirely new environment to fly in, unlike anything seen before in DCS World. In addition to the temperate Caucasus, Channel, and Normandy maps, and the desert Nevada, Persian Gulf, and Syria maps, we now have a tropical islands map. The map consists of the islands of Guam, Rota, Tinian, Saipan, and lesser islands. Guam is home to the largest United States airbase in the south Pacific, Andersen AFB.

Free? No really how much is this map?
No really, it is free. You can download it like any other DLC map, but at no charge. It will also be available on Steam at no cost.

How big is the map?
Total playable size is 1500km x 1500km, and that includes the detailed islands and expanses of ocean.

How do I install?
Once you have updated to DCS 2.7.3.8494 Open Beta, all you need to do is go to the Module Manager in the standalone, or check your DLC list in Steam and make sure its checked. This map is seen as a DLC map but for free, installation in standalone and Steam is the same as paid maps. The link for the map on Steam is: https://store.steampowered.com/app/1677 ... _Marianas/

- For Dedicated Servers, the command line to install is MARIANAISLANDS_terrain

Will the map be added to after release?
Yes, we plan on adding more of the island chain north of Farallon de Medinilla. No timeline, but it is coming.

Why is there only 200nm (or so) east of the map and much more (ocean) west of it?
We will most likely be adding more open ocean to the east of the map later on in development.

What kind of quality can I expect from a free map?
Currently, this map is the most detailed and complex DCS World map to-date. This is a huge leap ahead from the Caucasus Map, and as with all of our maps, every new release pushes the boundaries.

How does it compare to other maps?
We have upped the detail level on this map once again. Imagine the detail level of the Channel Map, but increase the density of buildings and objects. The goal is to give a realistic representation of these populated areas, airfields, ports, etc.

How does the performance compare to other maps?
Despite being an island map, you can expect similar performance to the Syria map; this is due to the very dense object population of the islands that includes trees, buildings, rocky coastlines, and other objects. At the time of release, optimizations is still ongoing, and we expect performance to improve in later updates. That said, please review the system spec requirements.

I don't have room for two maps, do I need to install this?
No, the Marianas Map will be optional. Only the Caucasus will still be required as most, if not all, training missions use this map. Later in development, we may look at an option to uninstall Caucasus for those that need the drive space.

Are their known issues with the map, or is it complete?
Despite the the map being a work in progress at this time, it is in a solid, playable state that offers much enjoyment. Rest assured that we will continue to optimize and improve the map as we have with the Caucasus map. Current known issues are as follows (but not limited to):

- Some FPS struggles in certain areas of them map, optimizations are on going
- Some mesh issues throughout, such as overly bumpy runways and taxiways as well as buildings and objects floating or sunk into the terrain
- Some buildings are still missing a destroyed models
- Some objects' attributes need adjusting (i.e. fences burning, etc.)
- Some signage/beacons are missing and need to be added
- North Field on Guam has issues with runway, it needs paving crews to revisit
- NS-430 Integration is WIP - no terrain map right now.
- No A-10C and Hornet moving maps at low scales, and no high scale map in the Hind (fixed internally)
- Currently not working with Create Fast Mission.

Are there plans to extended and add the Philippines or any other major areas?
At this time there are no such plans.

Is the WWII version also released?
No, the WWII version will come later after the modern version is completed.

Most Islands you can see breaker waves around them, why not in DCS?
We have created new tech for this internally, it should come to DCS: Marianas soon.

What are the system requirements?

MINIMUM SYSTEM REQUIREMENTS (LOW graphics preset settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1070 / AMD Radeon RX VEGA 56 with 8GB VRAM or better; Joystick; requires internet activation.

RECOMMENDED SYSTEM REQUIREMENTS (HIGH graphics preset settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i5+ at 4+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1080 / AMD Radeon RX VEGA 64 or better; Joystick; requires internet activation.

RECOMMENDED VR SYSTEMS REQUIREMENTS (VR graphics settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i7-9700 / AMD Ryzen 3700X or better; RAM: 32 GB; Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 2080 Ti / AMD Radeon RX 5700 or better; Joystick; requires internet activation.

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Re: DCS WORLD: Maps

Messaggio da Phant » 3 luglio 2021, 0:33

Graphics - Staff ha scritto:
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DCS: Marianas - Early Access Available

We are committed to building the world’s best maps, and DCS: Marianas takes us even further down this road with brand new ways to navigate and explore. You will experience enhanced detail in cities and neighborhoods, commercial districts, airfields, ports, elevation, new buildings, new road colours and signs, custom-designed landmarks, and a new night-time mode with varied street lighting throughout.

For many of you DCS: Caucasus has become indispensable, and this year we’ve created more ways to enhance the DCS combat experience. Being a free map, DCS: Marianas brings our online community together with no purchase requirements. The Marianas brings an all new environment to play in with new missions.

DCS: Marianas is running on our latest EDGE 2.7 graphics engine. To fly this map you will need to download the latest Open Beta and head over to the Module Manager. We are looking forward, as ever, to your feedback. Please check out The Marianas Release Trailer.


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Phant
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Re: DCS WORLD: Maps

Messaggio da Phant » 16 luglio 2021, 3:20

Digitalcombatsimulator.com ha scritto:
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DCS 2.7.3.8494 Stable

Introducing DCS: Mi-24P Hind and new free map DCS: Marianas by Eagle Dynamics.

  • DCS World
    AI refueling. AI Dropping basket often and sometimes gets stuck - fixed.
    AI refueling. JF-17 refueling procedure corrected.

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