DCS WORLD: Maps

Area dedicata ai simulatori di volo
Rispondi
Avatar utente
Phant
Capitano
Capitano
Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Maps

Messaggio da Phant » 24 luglio 2020, 18:16

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.52437 Stable

Introduced new modules: DCS P-47D Thunderbolt and DCS The Channel map.

Added support of DCS NS 430 Navigation System modules for C-101CC and C-101EB by AvioDev.

Introduced Historical mode filter in the ME.

The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small clock piktogramm in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

Introduced new campaign: F/A-18C The Serpent's Head 2 by Badger 633.

  • DCS World
    Introduced a new flight dynamics model of AIM-120 missiles. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories.
    AIM-7. Improved loft algorithm. Loft pitch angle now depends on range to target. Added simulation of English Bias maneuver during boost phase of flight.
    AIM-7. F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions).
    Introduce new AGM-84E Standoff Land Attack Missile (SLAM). This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration.
    ME. Incorrect AIM-9X Mission Editor icon - corrected.
    ME. Neutral unit can now be placed by ME. Added filter by button COMBAT/ALL countries. The ALL position shows all countries, including neutrals. Support of old missions is maintained.
    GUI. Loading window pictures doesn't show for some modules - fixed.
    MP. Ammunition reloading in Combined Arms can cause server and client crash - fixed.
    GUI. DCS restarts after selecting current screen resolution in options - fixed.
    M61 Vulcan gun dispersion corrected.
    MP. Client can now embark troops correctly.
    AI wingman remains on the runway after group landing - fixed.
    Improved DCS startup time.
    Fixed crash on AIM-120 seeker.
    AI soldiers shoot through walls - fixed.
    ME. Su-33. Decrease default fuel to 50%.
    Fast mission generator crash in 2.5.6 branch - fixed.
    AJS-37 and JF-17 spawned in Senaki hangars with wrong heading - fixed.
    S_EVENT_ENGINE_SHUTDOWN not triggered for clients - fixed.
    MP. Fixed occasional IC failing even if no user-mods are installed.
    MP. More fixes for server list empty if IPv6 is disabled in Windows.
    GAI: Column not completely following route - fixed.
    ME. Triggered action refuel stop condition not working with flag - fixed.
    Line effect on shadows over trees - fixed.
    HUD intensity corrected for non FC3 aircraft.
    S-3B unable to launch SLAM - fixed.
    Embarking group disappears from F10 map - fixed.
    DM. Aircraft insensibility to damage by weapons - fixed.
    MP. Improved integrity check reports.
    Crash on Server Stop - fixed.
    Corrected lights in the cockpits of next aircraft: Yak-52, Su-25, Su-25T, MiG-29, A-10A, F-86F, L-39C, L-39ZA, A-10C, MiG-15bis, P-51D-25NA, P-51D-30NA, TF-51D, UH-1H, F-15C, F-5E.
    Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
    AI flight no longer maintains AAR formation while flight members are refueling - fixed.
    AI aircraft AAR in turn receive fuel at a slower rate - fixed.
    AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
    S3B AI eject before reaching runway after tanker mission - fixed.
    Ground AI. Task 'Hold' ignored by HMMWV - fixed.
    AI AV-8B: Spawning inside of other aircraft on deck - fixed.
    AI AV-8B: landing outside of the deck - fixed.
    Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.
    If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
    If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
    AI E-2D goes outside deck boundaries during taxi to parking - fixed.
    Protection from incoming NaN at game initialization added (crash on mission start fixed).
    Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
    ME. Added Copy and Paste of Trigger Zones.
    AI F/A-18 turned external lights off during catapult launch - fixed.
    FARP: ground units sinking into the FARP surface - fixed.
    MP. Dedicated server late activation ships do not activate - fixed.
    AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
    ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
    Ka-50. Reduced beacon rotary speed.
    ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
    AI aircraft. Sometimes occurs a midair collision during recovery to deck.
    In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
    Dedicated Server. Added Su-25T and TF-51D into server install.
    F10 map. Optimised font rendering, increased frame rate a bit.
    F10 map. Eliminated grey squares on map at low graphic preset.
    EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
    MP. Crash in MP after using the radio command Engage ground targets - fixed.
    Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
    VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
    DCS affinity to zero CPU core fixed.
    Fixed Transport.dll crash when bridge destroyed with vehicles on.
    ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor.
    AI aircraft dropping guided bombs are horribly inaccurate - fixed.
    GUI. Added special options of NS430 Nav System for C-101.
    Fixed crash when helicopter landing on deck with Follow task.
    DCS hangs after destroying objects - fixed.
    MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Maps

Messaggio da Phant » 27 luglio 2020, 6:37





Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Maps

Messaggio da Phant » 31 luglio 2020, 4:44

Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Maps

Messaggio da Phant » 1 agosto 2020, 18:15





Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Maps

Messaggio da Phant » 2 agosto 2020, 17:42

Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Maps

Messaggio da Phant » 6 agosto 2020, 1:02




Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Maps

Messaggio da Phant » 8 agosto 2020, 17:37





Bye
Phant
Immagine Immagine


Avatar utente
Phant
Capitano
Capitano
Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Maps

Messaggio da Phant » 13 agosto 2020, 17:44




Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Maps

Messaggio da Phant » 15 agosto 2020, 17:41

Wags - ED Team ha scritto:
DCS: Syria Map

Ugra has been listening to your concerns about lack of sea area for naval operations, and they have now greatly expanded the sea area to the west of the map. Cyprus is clearly missing in the attached image, but that will come later during the early access period. As mentioned in a previous video, we are still determining the how and when of how the addition of Cyprus (as huge undertaking) will be handled.


Immagine

Bye
Phant
Immagine Immagine


Avatar utente
Phant
Capitano
Capitano
Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Maps

Messaggio da Phant » 18 agosto 2020, 8:00





Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Maps

Messaggio da Phant » 18 agosto 2020, 8:04

Wags - ED Team ha scritto:
DCS: Syria Map Coming 19 August 2020

Immagine

We are excited to announce that the DCS: Syria Map will launch into Early Access on Wednesday, August 19, 2020. Ugra Media has put an extraordinary amount of work into this map, and we believe the Syria map videos have shown this. It’s an incredibly varied map with boundless mission opportunities.

Upon Early Access release on Wednesday, the 30% discount will end and be replaced with a 20% Early Access period discount. If you wish to take advantage of the 30% savings, you will need to act soon and visit the store page at:

https://www.digitalcombatsimulator.com/ ... a_terrain/



Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Maps

Messaggio da Phant » 19 agosto 2020, 18:51




Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Maps

Messaggio da Phant » 23 agosto 2020, 19:07

Raz_Specter - 3rd Party Developer ha scritto:
FALKLANDS MAP UPDATES

The whole focus of the map is The Falklands Islands. The addition of the mainland was just to allow people to be able to make the trip from the mainland to re-enact the attack on the islands.

Although the initial map will include Rio Gallegos as the only airfield on the mainland, I will investigate what can be possible to increase the North / South Scale of the map this should then include some additional airports etc.

This will probably be investigated after the beta release of the map, but this has by no means been decided yet. I am just speculating.

Lets seen how far we can take this.

I have included a screenshot of what the map will initially include (the grid within the image)


Immagine

Bye
Phant
Immagine Immagine

Rispondi

Torna a “Simulatori”