DCS WORLD: Maps

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Re: DCS WORLD: Maps

Messaggio da Phant » 8 aprile 2020, 18:36




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Re: DCS WORLD: Maps

Messaggio da Phant » 9 aprile 2020, 19:05




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Re: DCS WORLD: Maps

Messaggio da Phant » 11 aprile 2020, 18:29




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Re: DCS WORLD: Maps

Messaggio da Phant » 22 aprile 2020, 1:17




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Re: DCS WORLD: Maps

Messaggio da Phant » 27 aprile 2020, 1:08




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Re: DCS WORLD: Maps

Messaggio da Phant » 9 maggio 2020, 0:34




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Re: DCS WORLD: Maps

Messaggio da Phant » 29 maggio 2020, 2:03

Digitalcombatsimulator.com ha scritto:
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DCS 2.5.6.49798 Stable
  • Main Features
    Available DCS: Supercarrier by ED with new Arleigh Burke class destroyer, updated Russian Kuznetsov carrier and Su-33 as bonus.
    Available DCS: JF-17 by Deka Ironwork Simulations
    DCS: Black Shark cockpit update. New 3D model of Ka-50 cockpit.
    F-16 Viper and F/A-18C Hornet. Update of aircraft systems, sensors and weapons.
    A lot of major and minor improvements for F-14 Tomcat and AJS Viggen by Heatblur, AV-8B N/A and M-2000C by RAZBAM, C-101 by AvioDev and a number of fixes for most other aircraft.
    WWII stuff growth with new aircraft, ground vehicles and ships.
    Some for terrain updates. Caucasus - trees and some visual improvements. Persian Gulf - night lighting, sea shoreline, PAPI lights on airdromes. Normandy - Spring and Fall textures, Airfields, unique buildings and structures and others.
    A lot of improvements of DLC campaigns by Baltic Dragon, Mapple Flag, Reflected Simulations, Low-Level-Heaven Mission Development, Apache600.
    Fixed several hundred bugs, added dozens of new features, improved stability of the game and multiplayer, as well as many, many minor fixes and improvements.

  • DCS World
    Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but the missile is not yet functioning and does not launch. WIP
    Western RWR:
    LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.
    KJ-2000 index 50.
    JF-17 index JF.
    HQ-7 LN SP index 7.
    HQ-7 STR SP index HQ.
    Fixed M249 AI Infantry poor response to enemy contact.
    Fixed name liveries for DEN Leo2A5.
    Fixed flight.dll crash on user track.
    Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.
    China Asset Pack: added the 09III SSN AI submarine
    ME: Focused and unfocused checkboxes will no longer look so similar
    ME: TAB switch order on the weather panel has been corrected
    ME. Text in the condition field on the group panel will not be memorized for the next mission
    Static ships will now spawn at sea level
    ME. Eliminated the same static names of units in the template
    User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
    Maps surface optimizations
    Maps traffic optimizations
    Increased night visibility distance of urban area lights
    MP: Client and dedicated server instances now use common nicknames.lua file
    Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
    MP: Static objects no longer spawn differently for server and clients
    Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
    Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
    AGM-154A-B: Corrected Radar Cross Section (RCS) value
    A-10C, FC3 and BS2 modules migrated to ED DRM protection
    Caucasus. Hovering cranes fixed
    Missile exhaust fluctuations eliminated
    MP. Speedboats spawned via scripting are invisible to clients - fixed
    Added new User Manuals 2020 of DCS (EN, RU)
    Crash on to many messages on screen - fixed
    Russian Static Object "outpost" does not render in the open beta - fixed
    LOD Issues on Units and Static objects - fixed
    Mission start trigger not working for some functions - fixed
    DCS Hangs after playing user track - fixed
    Runway Spotlights vs Cockpit gauges - fixed
    Sea Flicker ( sometimes ) - fixed
    Mission generator doesn't work - fixed
    KC-130. LODs corrected
    MP. DS. Sound errors spamming log - fixed
    Crash at login without authorization data - fixed
    Multiplayer memory leak on carrier - fixed
    Updated Chinese localization (fixed crash on file dialog window opening)
    MP. Dedicated Server. Static aircraft elevated from the ground - fixed
    MP. Dedicated Server. Memory leak using stennis - fixed
    MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
    ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
    Sound Options. Add "Play Audio While Minimized" option
    AI CH-47 not land in user mission - fixed
    HOLD not working at waypoint zero for units - fixed.
    Input. Clear combination action raised error for axes in Foldable view - fixed
    Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
    Someone logged into your account on a different machine.
    Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
    MP. Stennis. Can't start from 3rd cat - fixed
    AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
    Leader Vehicle. Move crash - fixed
    Get Target State For Car crash - fixed
    AIM-120. Fixed bug where loft trajectory was dependent on missile heading
    MP. Fixed occasional crash at artillery fire
    Some memory leaks in the terrain sources were fixed
    Crash when AI helicopters collect troops - fixed
    Wake turbulence damages aircraft on the ground - fixed
    Helicopter AI wingman taxi bug with script - fixed
    MP. Missiles flying underground & into Space - fixed
    Aircraft repair under hard cover will not creates problem - fixed.
    MP. Fixed statistics.
    ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
    Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
    ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
    VR. Medium water creates double vision for terrain - fixed
    VR. Fixed automatic use of headset audio for the outputs which are set to default device
    Aircraft carrier. Ejected pilot fall through all decks - fixed
    SCUD missile. Corrected skins
    MP. Added support for clients behind CG-NAT
    MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
    Sound. Fixed theme music for ED/BST modules
    Sound. Added a sound mod example to Doc/Sounds
    Added correct drag for PGU 20 mm family and fine tuned M56 family
    Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
    RIM-7 missile. Added self destruction after losing target
    Refactoring load images MM. Fix for some cases when user can't run DCS
    Adjusted radio for Al Dhafra
    AGM-88. Fixed crash that appeared in some conditions
    AGM-88. Zero-lift drag decreased according to CFD research
    SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
    Cruiser Moscow. Restored functionality of AK-630 30mm guns
    If a player exits the game after ejecting he got a death in the logbook - fixed
    Crash after landing on an airfield where there is no available parking - fixed
    Sound. Force stereo when drivers report 0 output channels
    Sound. Recover from device disconnection (like hibernation or device unplug)
    MP. Fixed a rare crash on client connection in busy missions
    Fixed crash caused by a memory leak in clickable elements of cockpit
    Added "engage air weapons" option for ships
    Su-33 AI don't use AAR lights for refueling at night - fixed
    Voice chat - added an option to block start of the voice chat on the server
    MP. Added ability to see Time on Map in multiplayer lobby
    MP. Added national flags to the server list
    JTAC switching target caused crash - fixed
    Black exhaust smoke from jet engines gets bright in moonlight - fixed
    MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
    Vehicle not moving because of too steep elevation - fixed
    Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
    Sometimes no sound when starting DCS - fixed
    AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
    Graphic option window. Added Custom Graphic Preset buttons
    Animated fences on ships stopped working - fixed
    MP. Dedicated server unable to disable voice chat - fixed
    Ejected Pilot falls through roofs - fixed
    Reducing the CPU load when pathfinding a group of infantry.
    Fix for liveries names of A-20G
    Fixed crash at second landing.
    General game performance increased
    Unit health bars On could cause FPS drop - fixed
    Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
    Mission Editor - Changing a FARP Country will no longer reset its position
    Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
    Mission Editor - Template menu no longer returns to USA with previous countries template
    Controls GUI corrupts when scrolling - fixed
    WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
    BGM-109B. Engine and autopilot modified. Extended range to 1700km
    The effect of tracer bullets has been restored
    Eliminated midnight light phenomenon
    Browning guns sound update
    AI ground units get stuck navigating around destroyed buildings - fixed
    AI ground units refuse to move if the last WP is near a building - fixed
    E-2D. Corrected collision mode and damage animation
    AI aircraft unable to connect with the tanker while in a turn - fixed
    Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
    ME. Group renaming action has no immediate effect in the list - fixed
    VR. Added option of the bloom effect and configure the MSAA mask
    ME. Tab order on waypoint screen is out of order - fixed
    Sound. No possibility to change sound devices in simulation - fixed
    MP. Reduced warping and rubberbanding
    MP. Improved deck landing and takeoff
    MP. Improved time sync and timeout detection
    MP. Added country flags to the server
    MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
    MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
    MP. Favorite star in the server list disappears after refresh - fixed
    MP. Laser marks remain if user left server or switches slot - fixed
    MP. Fixed client desync when server was paused right in the moment of the client’s initialization
    Fixed a problem with shader lines of variable length, doing constant vertices recalc
    Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
    S-25L missile disappears without explosion when hit the tree - fixed
    The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
    AI vehicles do not follow a simple off road route - fixed
    MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
    Static units can not be placed under hardcover - fixed
    Rearming at a FARP causes a crash - fixed
    MP. Problem with empty server-list - fixed
    MP. Added support for systems with disabled IPv6
    Added check for SSE 4.1 support
    AV-8B spawned on the inside of other aircraft on deck - fixed
    Add Portugal as a country to ME and Logbook
    ME. Removed some non working effect presets from Effects Static Object
    Fixed crash after destruction of leader vehicle, during execution command Following leader
    F-14. Fix of AIM-7 missile that has broken guidance
    WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
    MP. Corrected the wrong countries' flags for server table

  • DCS Persian Gulf Map by ED
    New light sources with increased visibility range
    Higher accuracy and resolution of seabed to meet new water requirements
    Improved sea shoreline
    More accurate trees lod transition
    Fixed PAPI lights on airfields

  • DCS: Normandy 1944
    Spring and Fall textures are updated
    Spring and Fall trees are also updated
    Coastal line artifacts are removed
    Landscape artifacts are removed
    Multiple airfield parkings and taxiways fixes
    Airfields are refined with new scenery
    Fortification scenery improved
    Unique buildings and structures improved
    Pegasus Bridge and Chateau de Falez were added

  • DCS Caucasus by ED
    Trees restored to original visualization.
    Trees removed from roads in some locations.
    Mozdok 08 runway broken lights fixed.
    Improved a scene on the Gudauta airfield.
    Larger aircraft can not use the taxiway. Fixed
    Some minor visual improvements.

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Re: DCS WORLD: Maps

Messaggio da Phant » 29 maggio 2020, 17:03

Digitalcombatsimulator.com ha scritto:
Immagine

Marianas - Development Report

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Rota Island, also known as the Friendly Island is 19km in length and has a population of
3,500 people. It is the southernmost island of the United States Commonwealth of the
Northern Marianas Islands. It has been modelled in extraordinary detail and is close to completion.

We continue to work on the organised, unincorporated territory of the United States in
Micronesia; Guam. This island was captured by the Japanese in 1941 and occupied for
almost 3 years. The American forces recaptured the island on the 21st of July, 1944;
Liberation Day commemorates this victory. Special attention is being given to the
Andersen Air Force Base located approximately 4km northeast of Yigo. Andersen AFB
is one of two critical air bases in the Asia Pacific region. Guam’s almost unrestricted
airspace and it’s close proximity to the Farallon de Medinilla Island, a naval bombing
range 250km north, make it an ideal training environment. Andersen AFB is home to
36th Wing (PACAF), 734th Air Mobility Support Squadron (Air Mobility Command) and
Helicopter Sea Combat Squadron Twenty-Five (HSC-25).

We continue to improve the cross balance of colour and gamma between terrain textures
(vegetation and ground), trees and other objects (infrastructure). The water’s fluidity, colour
and transparency have also been tuned for more realistic characteristics.

We are now working on the P-47D Thunderbolt and The Channel Early Access Map and look
forward to sharing the progress with you over the coming weeks.

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Re: DCS WORLD: Maps

Messaggio da Phant » 5 giugno 2020, 18:11

Digitalcombatsimulator.com ha scritto:
Immagine

The Channel Release - A DCS World Terrain

Immagine

DCS: The Channel Map is now available in Early Access. Our map of the South East of England and North Eastern France encompasses historical airfields, urban areas, roads and railways, ports and other features that make it the perfect setting for the World War II air war in Europe between 1940 and 1945.

This highly detailed map also provides a wonderful opportunity to mass deploy ground assets and to re-enact epic air battles and enjoy ground operations not yet seen in DCS World.

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Re: DCS WORLD: Maps

Messaggio da Phant » 8 giugno 2020, 1:45




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Re: DCS WORLD: Maps

Messaggio da Phant » 12 giugno 2020, 17:45

Digitalcombatsimulator.com ha scritto:
Immagine

Syria - A DCS World Terrain

Immagine

This week our third-party Ugra Media announced that DCS: Syria is approaching it’s final
stages of development. This map covers most of the eastern coast of the Mediterranean Sea,
it includes several climatic zones and territories of 5 states - Syria, Israel, Lebanon,
Turkey and Jordan.

Since the times of Ancient Egypt, the Roman and Ottoman empires, large-scale wars were
fought across these lands. Thousands of years ago these battles were fought with swords
and arrows, today these areas have become the theatres of grandiose air combat simulation.

During the Arab-Israeli confrontation, Soviet MiGs, American Phantoms and French Mirages
fought here. And today almost the entire arsenal of DCS combat aircraft and helicopters rise
into the sky above this territory.

DCS Syria will bring 32 aerodromes including the international airports of Damascus, Beirut,
Adana and Haifa.


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Re: DCS WORLD: Maps

Messaggio da Phant » 14 giugno 2020, 2:32

Wags - ED Team ha scritto:
DCS: Syria Map - Frequency Asked Questions (FAQ)

Note: This FAQ is very much subject to change, and nothing should be construed as a "promise". This the current intention as of 13 June 2020.

Who is developing this map?
This is a 3rd party map created by Ugra Media, the same team that created the DCS: Normandy 1944 Map. Please find their forum page here:

https://forums.eagle.ru/forumdisplay.php?f=646

When will this map be available?
The map will soon enter closed external beta testing. The map will then be released based on test results and the time needed to resolve identified issues.

How much will this map cost?
It will normally cost $49.99 USD, but it will be a $39.99 USD at release and while in early access (a 20% savings). Only once complete and out of early access, it will be priced at $49.99 USD.

Where is the map located?
In encompasses much the eastern Mediterranean from northern Israel up to southern Turkey. In includes all or portions of Syria, Israel, Turkey, and Lebanon.

How large is the map?
It is approximately 600 km north to south and 500 km east to west.

What period is this map based on?
It roughly corresponds to today’s world. However, this does not exclude creating historical conflicts in the region.

Are there different climatic regions?
Yes, along the western coast and mountains, the terrain is temperate with trees, grass, crops, and other vegetation. East of the coastal mountain range, the map is much more arid and typical of a desert.

What cities are included?
Major cities that are created in detail with unique landmarks include Damascus, Tripoli, Latakia, Tartus, Homs, Aleppo, Hamah, Palmyra, Haifa, Acre, Beirut, Incirlik/Adana and more.

What about historically significant locations?
The historical battlefields of the Golan Heights, the Bekaa Valley, Ar-Raqqah, and more are represented.

What airfields will be included?
Quite a few across the map that include the following.

Israel:
  • Ramat David
    Megiddo
    Haifa International Airport
    Ein Shemer


Turkey:
  • Incirlik
    Adana Sakirpasa International Airport
    Hatay


Syria:
  • Damascus International Airport
    Bassel Al-Assad (Hmeymim)
    Khalkhalah
    Marj Ruhayyil
    Mezzeh
    Al-Dumayr
    An Nasiriyah
    Palymyra
    Hama
    Tabqa
    Jirah
    Kuweires
    Aleppo
    Abu Al-Duhur
    Taftanaz
    Minakh
    Qabr Al-Sitt Heliport
    Der Salman Heliport
    Marj Al Sultan Heliport


Lebanon:
  • Beirut International Airport
    Rayak
    Wujah Al Hajar
    Rene Mouawad


Jordan:
  • King Hussein Air College (Mafraq)


How detailed are the airfields?
Very! Ugra Media has gone to great lengths to accurately recreate each airfield, down to berms, bunkers, shelters, revetments, and ground support equipment.

What other military targets are available?
Many, and they include Army bases, munition depots, power plants, factories, ports, Petroleum Oil Lubricants (POL) facilities, and command centers. It is very much a target rich environment.

Will Cyprus be included?
No, it is beyond the scope of this map at release. While it may be possible in the future if sales are strong, it is not currently planned.


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Re: DCS WORLD: Maps

Messaggio da Phant » 16 giugno 2020, 2:16

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Re: DCS WORLD: Maps

Messaggio da Phant » 19 giugno 2020, 17:59




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