DCS WORLD: Maps
Re: DCS WORLD: Maps
Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.49798 Stable
- Main Features
Available DCS: Supercarrier by ED with new Arleigh Burke class destroyer, updated Russian Kuznetsov carrier and Su-33 as bonus.
Available DCS: JF-17 by Deka Ironwork Simulations
DCS: Black Shark cockpit update. New 3D model of Ka-50 cockpit.
F-16 Viper and F/A-18C Hornet. Update of aircraft systems, sensors and weapons.
A lot of major and minor improvements for F-14 Tomcat and AJS Viggen by Heatblur, AV-8B N/A and M-2000C by RAZBAM, C-101 by AvioDev and a number of fixes for most other aircraft.
WWII stuff growth with new aircraft, ground vehicles and ships.
Some for terrain updates. Caucasus - trees and some visual improvements. Persian Gulf - night lighting, sea shoreline, PAPI lights on airdromes. Normandy - Spring and Fall textures, Airfields, unique buildings and structures and others.
A lot of improvements of DLC campaigns by Baltic Dragon, Mapple Flag, Reflected Simulations, Low-Level-Heaven Mission Development, Apache600.
Fixed several hundred bugs, added dozens of new features, improved stability of the game and multiplayer, as well as many, many minor fixes and improvements.
- DCS World
Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but the missile is not yet functioning and does not launch. WIP
Western RWR:
LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.
KJ-2000 index 50.
JF-17 index JF.
HQ-7 LN SP index 7.
HQ-7 STR SP index HQ.
Fixed M249 AI Infantry poor response to enemy contact.
Fixed name liveries for DEN Leo2A5.
Fixed flight.dll crash on user track.
Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.
China Asset Pack: added the 09III SSN AI submarine
ME: Focused and unfocused checkboxes will no longer look so similar
ME: TAB switch order on the weather panel has been corrected
ME. Text in the condition field on the group panel will not be memorized for the next mission
Static ships will now spawn at sea level
ME. Eliminated the same static names of units in the template
User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
Maps surface optimizations
Maps traffic optimizations
Increased night visibility distance of urban area lights
MP: Client and dedicated server instances now use common nicknames.lua file
Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
MP: Static objects no longer spawn differently for server and clients
Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
AGM-154A-B: Corrected Radar Cross Section (RCS) value
A-10C, FC3 and BS2 modules migrated to ED DRM protection
Caucasus. Hovering cranes fixed
Missile exhaust fluctuations eliminated
MP. Speedboats spawned via scripting are invisible to clients - fixed
Added new User Manuals 2020 of DCS (EN, RU)
Crash on to many messages on screen - fixed
Russian Static Object "outpost" does not render in the open beta - fixed
LOD Issues on Units and Static objects - fixed
Mission start trigger not working for some functions - fixed
DCS Hangs after playing user track - fixed
Runway Spotlights vs Cockpit gauges - fixed
Sea Flicker ( sometimes ) - fixed
Mission generator doesn't work - fixed
KC-130. LODs corrected
MP. DS. Sound errors spamming log - fixed
Crash at login without authorization data - fixed
Multiplayer memory leak on carrier - fixed
Updated Chinese localization (fixed crash on file dialog window opening)
MP. Dedicated Server. Static aircraft elevated from the ground - fixed
MP. Dedicated Server. Memory leak using stennis - fixed
MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
Sound Options. Add "Play Audio While Minimized" option
AI CH-47 not land in user mission - fixed
HOLD not working at waypoint zero for units - fixed.
Input. Clear combination action raised error for axes in Foldable view - fixed
Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
Someone logged into your account on a different machine.
Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
MP. Stennis. Can't start from 3rd cat - fixed
AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
Leader Vehicle. Move crash - fixed
Get Target State For Car crash - fixed
AIM-120. Fixed bug where loft trajectory was dependent on missile heading
MP. Fixed occasional crash at artillery fire
Some memory leaks in the terrain sources were fixed
Crash when AI helicopters collect troops - fixed
Wake turbulence damages aircraft on the ground - fixed
Helicopter AI wingman taxi bug with script - fixed
MP. Missiles flying underground & into Space - fixed
Aircraft repair under hard cover will not creates problem - fixed.
MP. Fixed statistics.
ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
VR. Medium water creates double vision for terrain - fixed
VR. Fixed automatic use of headset audio for the outputs which are set to default device
Aircraft carrier. Ejected pilot fall through all decks - fixed
SCUD missile. Corrected skins
MP. Added support for clients behind CG-NAT
MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
Sound. Fixed theme music for ED/BST modules
Sound. Added a sound mod example to Doc/Sounds
Added correct drag for PGU 20 mm family and fine tuned M56 family
Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
RIM-7 missile. Added self destruction after losing target
Refactoring load images MM. Fix for some cases when user can't run DCS
Adjusted radio for Al Dhafra
AGM-88. Fixed crash that appeared in some conditions
AGM-88. Zero-lift drag decreased according to CFD research
SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
Cruiser Moscow. Restored functionality of AK-630 30mm guns
If a player exits the game after ejecting he got a death in the logbook - fixed
Crash after landing on an airfield where there is no available parking - fixed
Sound. Force stereo when drivers report 0 output channels
Sound. Recover from device disconnection (like hibernation or device unplug)
MP. Fixed a rare crash on client connection in busy missions
Fixed crash caused by a memory leak in clickable elements of cockpit
Added "engage air weapons" option for ships
Su-33 AI don't use AAR lights for refueling at night - fixed
Voice chat - added an option to block start of the voice chat on the server
MP. Added ability to see Time on Map in multiplayer lobby
MP. Added national flags to the server list
JTAC switching target caused crash - fixed
Black exhaust smoke from jet engines gets bright in moonlight - fixed
MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
Vehicle not moving because of too steep elevation - fixed
Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
Sometimes no sound when starting DCS - fixed
AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
Graphic option window. Added Custom Graphic Preset buttons
Animated fences on ships stopped working - fixed
MP. Dedicated server unable to disable voice chat - fixed
Ejected Pilot falls through roofs - fixed
Reducing the CPU load when pathfinding a group of infantry.
Fix for liveries names of A-20G
Fixed crash at second landing.
General game performance increased
Unit health bars On could cause FPS drop - fixed
Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
Mission Editor - Changing a FARP Country will no longer reset its position
Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
Mission Editor - Template menu no longer returns to USA with previous countries template
Controls GUI corrupts when scrolling - fixed
WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
BGM-109B. Engine and autopilot modified. Extended range to 1700km
The effect of tracer bullets has been restored
Eliminated midnight light phenomenon
Browning guns sound update
AI ground units get stuck navigating around destroyed buildings - fixed
AI ground units refuse to move if the last WP is near a building - fixed
E-2D. Corrected collision mode and damage animation
AI aircraft unable to connect with the tanker while in a turn - fixed
Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
ME. Group renaming action has no immediate effect in the list - fixed
VR. Added option of the bloom effect and configure the MSAA mask
ME. Tab order on waypoint screen is out of order - fixed
Sound. No possibility to change sound devices in simulation - fixed
MP. Reduced warping and rubberbanding
MP. Improved deck landing and takeoff
MP. Improved time sync and timeout detection
MP. Added country flags to the server
MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
MP. Favorite star in the server list disappears after refresh - fixed
MP. Laser marks remain if user left server or switches slot - fixed
MP. Fixed client desync when server was paused right in the moment of the client’s initialization
Fixed a problem with shader lines of variable length, doing constant vertices recalc
Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
S-25L missile disappears without explosion when hit the tree - fixed
The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
AI vehicles do not follow a simple off road route - fixed
MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
Static units can not be placed under hardcover - fixed
Rearming at a FARP causes a crash - fixed
MP. Problem with empty server-list - fixed
MP. Added support for systems with disabled IPv6
Added check for SSE 4.1 support
AV-8B spawned on the inside of other aircraft on deck - fixed
Add Portugal as a country to ME and Logbook
ME. Removed some non working effect presets from Effects Static Object
Fixed crash after destruction of leader vehicle, during execution command Following leader
F-14. Fix of AIM-7 missile that has broken guidance
WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
MP. Corrected the wrong countries' flags for server table
- DCS Persian Gulf Map by ED
New light sources with increased visibility range
Higher accuracy and resolution of seabed to meet new water requirements
Improved sea shoreline
More accurate trees lod transition
Fixed PAPI lights on airfields
- DCS: Normandy 1944
Spring and Fall textures are updated
Spring and Fall trees are also updated
Coastal line artifacts are removed
Landscape artifacts are removed
Multiple airfield parkings and taxiways fixes
Airfields are refined with new scenery
Fortification scenery improved
Unique buildings and structures improved
Pegasus Bridge and Chateau de Falez were added
- DCS Caucasus by ED
Trees restored to original visualization.
Trees removed from roads in some locations.
Mozdok 08 runway broken lights fixed.
Improved a scene on the Gudauta airfield.
Larger aircraft can not use the taxiway. Fixed
Some minor visual improvements.
Bye
Phant
Re: DCS WORLD: Maps
Digitalcombatsimulator.com ha scritto:
Marianas - Development Report
Rota Island, also known as the Friendly Island is 19km in length and has a population of
3,500 people. It is the southernmost island of the United States Commonwealth of the
Northern Marianas Islands. It has been modelled in extraordinary detail and is close to completion.
We continue to work on the organised, unincorporated territory of the United States in
Micronesia; Guam. This island was captured by the Japanese in 1941 and occupied for
almost 3 years. The American forces recaptured the island on the 21st of July, 1944;
Liberation Day commemorates this victory. Special attention is being given to the
Andersen Air Force Base located approximately 4km northeast of Yigo. Andersen AFB
is one of two critical air bases in the Asia Pacific region. Guam’s almost unrestricted
airspace and it’s close proximity to the Farallon de Medinilla Island, a naval bombing
range 250km north, make it an ideal training environment. Andersen AFB is home to
36th Wing (PACAF), 734th Air Mobility Support Squadron (Air Mobility Command) and
Helicopter Sea Combat Squadron Twenty-Five (HSC-25).
We continue to improve the cross balance of colour and gamma between terrain textures
(vegetation and ground), trees and other objects (infrastructure). The water’s fluidity, colour
and transparency have also been tuned for more realistic characteristics.
We are now working on the P-47D Thunderbolt and The Channel Early Access Map and look
forward to sharing the progress with you over the coming weeks.
Bye
Phant
Re: DCS WORLD: Maps
Digitalcombatsimulator.com ha scritto:
The Channel Release - A DCS World Terrain
DCS: The Channel Map is now available in Early Access. Our map of the South East of England and North Eastern France encompasses historical airfields, urban areas, roads and railways, ports and other features that make it the perfect setting for the World War II air war in Europe between 1940 and 1945.
This highly detailed map also provides a wonderful opportunity to mass deploy ground assets and to re-enact epic air battles and enjoy ground operations not yet seen in DCS World.
Bye
Phant
Re: DCS WORLD: Maps
Digitalcombatsimulator.com ha scritto:
Syria - A DCS World Terrain
This week our third-party Ugra Media announced that DCS: Syria is approaching it’s final
stages of development. This map covers most of the eastern coast of the Mediterranean Sea,
it includes several climatic zones and territories of 5 states - Syria, Israel, Lebanon,
Turkey and Jordan.
Since the times of Ancient Egypt, the Roman and Ottoman empires, large-scale wars were
fought across these lands. Thousands of years ago these battles were fought with swords
and arrows, today these areas have become the theatres of grandiose air combat simulation.
During the Arab-Israeli confrontation, Soviet MiGs, American Phantoms and French Mirages
fought here. And today almost the entire arsenal of DCS combat aircraft and helicopters rise
into the sky above this territory.
DCS Syria will bring 32 aerodromes including the international airports of Damascus, Beirut,
Adana and Haifa.
Bye
Phant
Re: DCS WORLD: Maps
Wags - ED Team ha scritto:
DCS: Syria Map - Frequency Asked Questions (FAQ)
Note: This FAQ is very much subject to change, and nothing should be construed as a "promise". This the current intention as of 13 June 2020.
Who is developing this map?
This is a 3rd party map created by Ugra Media, the same team that created the DCS: Normandy 1944 Map. Please find their forum page here:
https://forums.eagle.ru/forumdisplay.php?f=646
When will this map be available?
The map will soon enter closed external beta testing. The map will then be released based on test results and the time needed to resolve identified issues.
How much will this map cost?
It will normally cost $49.99 USD, but it will be a $39.99 USD at release and while in early access (a 20% savings). Only once complete and out of early access, it will be priced at $49.99 USD.
Where is the map located?
In encompasses much the eastern Mediterranean from northern Israel up to southern Turkey. In includes all or portions of Syria, Israel, Turkey, and Lebanon.
How large is the map?
It is approximately 600 km north to south and 500 km east to west.
What period is this map based on?
It roughly corresponds to today’s world. However, this does not exclude creating historical conflicts in the region.
Are there different climatic regions?
Yes, along the western coast and mountains, the terrain is temperate with trees, grass, crops, and other vegetation. East of the coastal mountain range, the map is much more arid and typical of a desert.
What cities are included?
Major cities that are created in detail with unique landmarks include Damascus, Tripoli, Latakia, Tartus, Homs, Aleppo, Hamah, Palmyra, Haifa, Acre, Beirut, Incirlik/Adana and more.
What about historically significant locations?
The historical battlefields of the Golan Heights, the Bekaa Valley, Ar-Raqqah, and more are represented.
What airfields will be included?
Quite a few across the map that include the following.
Israel:
- Ramat David
Megiddo
Haifa International Airport
Ein Shemer
Turkey:
- Incirlik
Adana Sakirpasa International Airport
Hatay
Syria:
- Damascus International Airport
Bassel Al-Assad (Hmeymim)
Khalkhalah
Marj Ruhayyil
Mezzeh
Al-Dumayr
An Nasiriyah
Palymyra
Hama
Tabqa
Jirah
Kuweires
Aleppo
Abu Al-Duhur
Taftanaz
Minakh
Qabr Al-Sitt Heliport
Der Salman Heliport
Marj Al Sultan Heliport
Lebanon:
- Beirut International Airport
Rayak
Wujah Al Hajar
Rene Mouawad
Jordan:
- King Hussein Air College (Mafraq)
How detailed are the airfields?
Very! Ugra Media has gone to great lengths to accurately recreate each airfield, down to berms, bunkers, shelters, revetments, and ground support equipment.
What other military targets are available?
Many, and they include Army bases, munition depots, power plants, factories, ports, Petroleum Oil Lubricants (POL) facilities, and command centers. It is very much a target rich environment.
Will Cyprus be included?
No, it is beyond the scope of this map at release. While it may be possible in the future if sales are strong, it is not currently planned.
Bye
Phant