DCS WORLD: WWII Europe 1944

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 7 aprile 2020, 1:35





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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 17 aprile 2020, 0:35





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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 17 aprile 2020, 18:19

Digitalcombatsimulator.com ha scritto:
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Assets Pack Upgrade - Improvements to WWII

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This week, one of our milestones was to deploy an update to the World War II Assets Pack for DCS World. The enhanced assets pack delivers more weapons, AI aircraft, support units, armoured cars and tank busters.

Predict German plans and respond to threats coming from the Channel. This improvement takes advantage of our latest textures and AI weapon technology to provide highly realistic representations of previous WWII operations.

The DCS: WWII Assets Pack is also available as part of the Free For All event.

New units

Ju 88A-4 - torpedo bomber aircraft
A-20 - medium bomber aircraft
Stug III - assault gun
M10 - tank destroyer
Mk VIII Centaur IV - cruiser tank
Elefant - heavy tank destroyer
Mk IV Churchill VII - infantry tank
M8 Greyhound - armored car
8.8 cm Flak 41 - anti aircraft gun
Flakscheinwerfer 37 - searchlight
V-1 and launching ramp as static object
Schnellboot S-100 class
U-boat Type VII




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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 26 aprile 2020, 0:21

Glowing_Amraam ha scritto:
Damage Model Update

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Sneak peak at new impact effects (not counting airplane fire/smoke - still WIP).

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 7 maggio 2020, 14:10

Glowing_Amraam ha scritto:
Damage Model Update


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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 29 maggio 2020, 1:54

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DCS 2.5.6.49798 Stable
  • Main Features
    Available DCS: Supercarrier by ED with new Arleigh Burke class destroyer, updated Russian Kuznetsov carrier and Su-33 as bonus.
    Available DCS: JF-17 by Deka Ironwork Simulations
    DCS: Black Shark cockpit update. New 3D model of Ka-50 cockpit.
    F-16 Viper and F/A-18C Hornet. Update of aircraft systems, sensors and weapons.
    A lot of major and minor improvements for F-14 Tomcat and AJS Viggen by Heatblur, AV-8B N/A and M-2000C by RAZBAM, C-101 by AvioDev and a number of fixes for most other aircraft.
    WWII stuff growth with new aircraft, ground vehicles and ships.
    Some for terrain updates. Caucasus - trees and some visual improvements. Persian Gulf - night lighting, sea shoreline, PAPI lights on airdromes. Normandy - Spring and Fall textures, Airfields, unique buildings and structures and others.
    A lot of improvements of DLC campaigns by Baltic Dragon, Mapple Flag, Reflected Simulations, Low-Level-Heaven Mission Development, Apache600.
    Fixed several hundred bugs, added dozens of new features, improved stability of the game and multiplayer, as well as many, many minor fixes and improvements.

  • DCS World
    Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but the missile is not yet functioning and does not launch. WIP
    Western RWR:
    LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.
    KJ-2000 index 50.
    JF-17 index JF.
    HQ-7 LN SP index 7.
    HQ-7 STR SP index HQ.
    Fixed M249 AI Infantry poor response to enemy contact.
    Fixed name liveries for DEN Leo2A5.
    Fixed flight.dll crash on user track.
    Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.
    China Asset Pack: added the 09III SSN AI submarine
    ME: Focused and unfocused checkboxes will no longer look so similar
    ME: TAB switch order on the weather panel has been corrected
    ME. Text in the condition field on the group panel will not be memorized for the next mission
    Static ships will now spawn at sea level
    ME. Eliminated the same static names of units in the template
    User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
    Maps surface optimizations
    Maps traffic optimizations
    Increased night visibility distance of urban area lights
    MP: Client and dedicated server instances now use common nicknames.lua file
    Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
    MP: Static objects no longer spawn differently for server and clients
    Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
    Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
    AGM-154A-B: Corrected Radar Cross Section (RCS) value
    A-10C, FC3 and BS2 modules migrated to ED DRM protection
    Caucasus. Hovering cranes fixed
    Missile exhaust fluctuations eliminated
    MP. Speedboats spawned via scripting are invisible to clients - fixed
    Added new User Manuals 2020 of DCS (EN, RU)
    Crash on to many messages on screen - fixed
    Russian Static Object "outpost" does not render in the open beta - fixed
    LOD Issues on Units and Static objects - fixed
    Mission start trigger not working for some functions - fixed
    DCS Hangs after playing user track - fixed
    Runway Spotlights vs Cockpit gauges - fixed
    Sea Flicker ( sometimes ) - fixed
    Mission generator doesn't work - fixed
    KC-130. LODs corrected
    MP. DS. Sound errors spamming log - fixed
    Crash at login without authorization data - fixed
    Multiplayer memory leak on carrier - fixed
    Updated Chinese localization (fixed crash on file dialog window opening)
    MP. Dedicated Server. Static aircraft elevated from the ground - fixed
    MP. Dedicated Server. Memory leak using stennis - fixed
    MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
    ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
    Sound Options. Add "Play Audio While Minimized" option
    AI CH-47 not land in user mission - fixed
    HOLD not working at waypoint zero for units - fixed.
    Input. Clear combination action raised error for axes in Foldable view - fixed
    Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
    Someone logged into your account on a different machine.
    Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
    MP. Stennis. Can't start from 3rd cat - fixed
    AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
    Leader Vehicle. Move crash - fixed
    Get Target State For Car crash - fixed
    AIM-120. Fixed bug where loft trajectory was dependent on missile heading
    MP. Fixed occasional crash at artillery fire
    Some memory leaks in the terrain sources were fixed
    Crash when AI helicopters collect troops - fixed
    Wake turbulence damages aircraft on the ground - fixed
    Helicopter AI wingman taxi bug with script - fixed
    MP. Missiles flying underground & into Space - fixed
    Aircraft repair under hard cover will not creates problem - fixed.
    MP. Fixed statistics.
    ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
    Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
    ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
    VR. Medium water creates double vision for terrain - fixed
    VR. Fixed automatic use of headset audio for the outputs which are set to default device
    Aircraft carrier. Ejected pilot fall through all decks - fixed
    SCUD missile. Corrected skins
    MP. Added support for clients behind CG-NAT
    MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
    Sound. Fixed theme music for ED/BST modules
    Sound. Added a sound mod example to Doc/Sounds
    Added correct drag for PGU 20 mm family and fine tuned M56 family
    Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
    RIM-7 missile. Added self destruction after losing target
    Refactoring load images MM. Fix for some cases when user can't run DCS
    Adjusted radio for Al Dhafra
    AGM-88. Fixed crash that appeared in some conditions
    AGM-88. Zero-lift drag decreased according to CFD research
    SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
    Cruiser Moscow. Restored functionality of AK-630 30mm guns
    If a player exits the game after ejecting he got a death in the logbook - fixed
    Crash after landing on an airfield where there is no available parking - fixed
    Sound. Force stereo when drivers report 0 output channels
    Sound. Recover from device disconnection (like hibernation or device unplug)
    MP. Fixed a rare crash on client connection in busy missions
    Fixed crash caused by a memory leak in clickable elements of cockpit
    Added "engage air weapons" option for ships
    Su-33 AI don't use AAR lights for refueling at night - fixed
    Voice chat - added an option to block start of the voice chat on the server
    MP. Added ability to see Time on Map in multiplayer lobby
    MP. Added national flags to the server list
    JTAC switching target caused crash - fixed
    Black exhaust smoke from jet engines gets bright in moonlight - fixed
    MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
    Vehicle not moving because of too steep elevation - fixed
    Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
    Sometimes no sound when starting DCS - fixed
    AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
    Graphic option window. Added Custom Graphic Preset buttons
    Animated fences on ships stopped working - fixed
    MP. Dedicated server unable to disable voice chat - fixed
    Ejected Pilot falls through roofs - fixed
    Reducing the CPU load when pathfinding a group of infantry.
    Fix for liveries names of A-20G
    Fixed crash at second landing.
    General game performance increased
    Unit health bars On could cause FPS drop - fixed
    Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
    Mission Editor - Changing a FARP Country will no longer reset its position
    Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
    Mission Editor - Template menu no longer returns to USA with previous countries template
    Controls GUI corrupts when scrolling - fixed
    WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
    BGM-109B. Engine and autopilot modified. Extended range to 1700km
    The effect of tracer bullets has been restored
    Eliminated midnight light phenomenon
    Browning guns sound update
    AI ground units get stuck navigating around destroyed buildings - fixed
    AI ground units refuse to move if the last WP is near a building - fixed
    E-2D. Corrected collision mode and damage animation
    AI aircraft unable to connect with the tanker while in a turn - fixed
    Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
    ME. Group renaming action has no immediate effect in the list - fixed
    VR. Added option of the bloom effect and configure the MSAA mask
    ME. Tab order on waypoint screen is out of order - fixed
    Sound. No possibility to change sound devices in simulation - fixed
    MP. Reduced warping and rubberbanding
    MP. Improved deck landing and takeoff
    MP. Improved time sync and timeout detection
    MP. Added country flags to the server
    MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
    MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
    MP. Favorite star in the server list disappears after refresh - fixed
    MP. Laser marks remain if user left server or switches slot - fixed
    MP. Fixed client desync when server was paused right in the moment of the client’s initialization
    Fixed a problem with shader lines of variable length, doing constant vertices recalc
    Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
    S-25L missile disappears without explosion when hit the tree - fixed
    The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
    AI vehicles do not follow a simple off road route - fixed
    MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
    Static units can not be placed under hardcover - fixed
    Rearming at a FARP causes a crash - fixed
    MP. Problem with empty server-list - fixed
    MP. Added support for systems with disabled IPv6
    Added check for SSE 4.1 support
    AV-8B spawned on the inside of other aircraft on deck - fixed
    Add Portugal as a country to ME and Logbook
    ME. Removed some non working effect presets from Effects Static Object
    Fixed crash after destruction of leader vehicle, during execution command Following leader
    F-14. Fix of AIM-7 missile that has broken guidance
    WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
    MP. Corrected the wrong countries' flags for server table

  • DCS Fw 190 A-8 by ED
    Gear indicator lights failing or not working correctly - fixed.
    SZKK4 controls (knobs and switches) clickable zone increased.
    Added priming to the autostart sequence
    Major updates for cooling and oil systems
    Start-up procedures and priming were tuned for proper use in different weather conditions
    Fixes for propeller governor
    Engine sounds update
    Destroyed tail no longer has multiple tails
    Training missions update
    • Training with bombs is added
      Update for start-up and take-off training

    Added W.Gr.21 rockets and corresponding control panel in the cockpit
    Added all currently existing german bombs to the arsenal
    AB 250 cluster bomb with SD 10A submunition
    • AB 250 cluster bomb with SD 2 submunition
      AB 500 cluster bomb with SD 10A submunition
      SC 50
      SC 250 J
      SC 250 L2
      SC 500 J
      SC 500 L2
      SD 250 Stg
      SD 500 A

    Added provision for the fuel tank
    • 300 liters fuel tank added

    Windscreen glass color edited
    New skins added to the game
    Manual update with information about bombs and rockets
    Bombs added to the next missions:
    • Nevada - Range Target Strike.miz
      Normandy - Airfield Attack.miz
      Persian Gulf - Anti-Shipping Strike.miz

    Payloads drag for FW 190 A8 - fixed
    Geometry of propeller edited in 2-4 LODs for better FPS performance
    Wing payload drag and mass fixed

  • DCS Fw 190 D-9 by ED
    Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)
    ReVi altitude selector rotary II is fixed at "63"
    Added priming to the autostart sequence
    W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground
    R4M is incorrectly located on pylons and hangs in the air - fixed
    Corrected the instruments lighting in the cockpit

  • DCS Spitfire IX by ED
    Corrected rudder keyboard commands.
    Fixed extra wind sound when the pilot rotates the camera to the rear view.
    Added correct ammo for Spitfire, adjusted dispersion
    Fixes for arguments for proper visualisation of battle damage

  • DCS Bf 109K-4 by ED
    Major sounds update
    Added controls for new FyG 25 knob
    Cut electrical lights on damage

  • DCS P-51 Mustang by ED
    Ammo belts for P-51 - corrected
    Cut electrical lights on damage
    Piston engine sound dropped - fixed

  • DCS WWII Asset Pack by ED
    New AI units added to the module:
    • Ju 88A-4 - torpedo bomber aircraft
      A-20 - medium bomber aircraft
      Stug III - assault gun
      M10 - tank destroyer
      Mk VIII Centaur IV - cruiser tank
      Elefant - heavy tank destroyer
      Mk IV Churchill VII - infantry tank
      M8 Greyhound - armored car
      8.8 cm Flak 41 - anti aircraft gun
      Flakscheinwerfer 37 - searchlight
      V-1 and launching ramp as static object
      Shnellboot S-100 class
      U-boat Type VII

    LS Samuel Chase damage model corrected
    APC and HE shells added for M10
    Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
    Opel Blitz Embarking Fixed
    Embark for Kubelwagen 82 missing - fixed

  • DCS: Normandy 1944
    Spring and Fall textures are updated
    Spring and Fall trees are also updated
    Coastal line artifacts are removed
    Landscape artifacts are removed
    Multiple airfield parkings and taxiways fixes
    Airfields are refined with new scenery
    Fortification scenery improved
    Unique buildings and structures improved
    Pegasus Bridge and Chateau de Falez were added

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 5 giugno 2020, 18:10

Digitalcombatsimulator.com ha scritto:
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P-47D Thunderbolt - Early Access Release

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This week we Introduce the heavyweight Republic P-47D Thunderbolt, which first took to the skies in May, 1941. Nicknamed the Jug, it was a real workhorse of the Allied victory, weighing nearly twice as much as the British Spitfire. Fully loaded, it could deliver about half the payload of a B-17 Flying Fortress.
The P-47D was popular amongst pilots, with an astounding safety record, a roomy cockpit and an enhanced visibility bubble canopy. The Republic Aviation factories in New York, Indiana and Buffalo assembled 15,600 units between 1942 and 1945. The Pratt & Whitney R-2800-59 Double Wasp radial engine enabled the Juggernaut to keep up with the nimble and lightning-fast North American P-51D Mustang. Thunderbolts were sent to Britain, France and even the Soviet Union, where they largely served in interceptor roles.
The new DCS: P-47 Thunderbolt is designed to work on the latest DCS World 2.5.6 and is not compatible with previous versions. It takes advantage of our latest graphics and texture technology, enabling you to push the limits of your system, whilst maintaining good frame rates.
We hope you will enjoy this update to the World War II era product range and look forward to your constructive feedback, which helps us deliver better products.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 26 giugno 2020, 18:49

Digitalcombatsimulator.com ha scritto:
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WWII Radars - Freya and Würzburg-Riese

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The Freya radar was an early warning system developed by the Germans and technically
more advanced than the British Chain Home, but less efficient. Because of it’s smaller size
it was semi-mobile. However due to its complexity, only 1,000 units were produced.

The low-band 53cm wavelength Würzburg radar was the primary ground based radar for
the Wehrmacht’s Luftwaffe. During the war, the Freya and Würzburg pair made for excellent
‘spot and track’ systems capable of determining enemy aircraft range and altitude.

The Würzburg-Riese known as the Giant Würzburg was developed based on the same circuitry
and featured a much larger 7.4m antenna and more powerful transmitter able to provide up to
70 kilometers of range. The Würzburg-Riese was used to direct pilots towards incoming aircraft.
Over 50,000 bombers were traced and shot down with the help of these radars. They are
significant corner stones and mark the beginning or electronic warfare.

We are excited to share our progress and look forward to your battle reenactments using these
models and the countermeasure tactics needed to cope with German radar coverage.


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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 24 luglio 2020, 18:12

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.52437 Stable

Introduced new modules: DCS P-47D Thunderbolt and DCS The Channel map.

Added support of DCS NS 430 Navigation System modules for C-101CC and C-101EB by AvioDev.

Introduced Historical mode filter in the ME.

The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small clock piktogramm in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

Introduced new campaign: F/A-18C The Serpent's Head 2 by Badger 633.

  • DCS World
    Introduced a new flight dynamics model of AIM-120 missiles. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories.
    AIM-7. Improved loft algorithm. Loft pitch angle now depends on range to target. Added simulation of English Bias maneuver during boost phase of flight.
    AIM-7. F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions).
    Introduce new AGM-84E Standoff Land Attack Missile (SLAM). This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration.
    ME. Incorrect AIM-9X Mission Editor icon - corrected.
    ME. Neutral unit can now be placed by ME. Added filter by button COMBAT/ALL countries. The ALL position shows all countries, including neutrals. Support of old missions is maintained.
    GUI. Loading window pictures doesn't show for some modules - fixed.
    MP. Ammunition reloading in Combined Arms can cause server and client crash - fixed.
    GUI. DCS restarts after selecting current screen resolution in options - fixed.
    M61 Vulcan gun dispersion corrected.
    MP. Client can now embark troops correctly.
    AI wingman remains on the runway after group landing - fixed.
    Improved DCS startup time.
    Fixed crash on AIM-120 seeker.
    AI soldiers shoot through walls - fixed.
    ME. Su-33. Decrease default fuel to 50%.
    Fast mission generator crash in 2.5.6 branch - fixed.
    AJS-37 and JF-17 spawned in Senaki hangars with wrong heading - fixed.
    S_EVENT_ENGINE_SHUTDOWN not triggered for clients - fixed.
    MP. Fixed occasional IC failing even if no user-mods are installed.
    MP. More fixes for server list empty if IPv6 is disabled in Windows.
    GAI: Column not completely following route - fixed.
    ME. Triggered action refuel stop condition not working with flag - fixed.
    Line effect on shadows over trees - fixed.
    HUD intensity corrected for non FC3 aircraft.
    S-3B unable to launch SLAM - fixed.
    Embarking group disappears from F10 map - fixed.
    DM. Aircraft insensibility to damage by weapons - fixed.
    MP. Improved integrity check reports.
    Crash on Server Stop - fixed.
    Corrected lights in the cockpits of next aircraft: Yak-52, Su-25, Su-25T, MiG-29, A-10A, F-86F, L-39C, L-39ZA, A-10C, MiG-15bis, P-51D-25NA, P-51D-30NA, TF-51D, UH-1H, F-15C, F-5E.
    Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
    AI flight no longer maintains AAR formation while flight members are refueling - fixed.
    AI aircraft AAR in turn receive fuel at a slower rate - fixed.
    AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
    S3B AI eject before reaching runway after tanker mission - fixed.
    Ground AI. Task 'Hold' ignored by HMMWV - fixed.
    AI AV-8B: Spawning inside of other aircraft on deck - fixed.
    AI AV-8B: landing outside of the deck - fixed.
    Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.
    If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
    If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
    AI E-2D goes outside deck boundaries during taxi to parking - fixed.
    Protection from incoming NaN at game initialization added (crash on mission start fixed).
    Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
    ME. Added Copy and Paste of Trigger Zones.
    AI F/A-18 turned external lights off during catapult launch - fixed.
    FARP: ground units sinking into the FARP surface - fixed.
    MP. Dedicated server late activation ships do not activate - fixed.
    AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
    ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
    Ka-50. Reduced beacon rotary speed.
    ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
    AI aircraft. Sometimes occurs a midair collision during recovery to deck.
    In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
    Dedicated Server. Added Su-25T and TF-51D into server install.
    F10 map. Optimised font rendering, increased frame rate a bit.
    F10 map. Eliminated grey squares on map at low graphic preset.
    EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
    MP. Crash in MP after using the radio command Engage ground targets - fixed.
    Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
    VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
    DCS affinity to zero CPU core fixed.
    Fixed Transport.dll crash when bridge destroyed with vehicles on.
    ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor.
    AI aircraft dropping guided bombs are horribly inaccurate - fixed.
    GUI. Added special options of NS430 Nav System for C-101.
    Fixed crash when helicopter landing on deck with Follow task.
    DCS hangs after destroying objects - fixed.
    MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.

  • DCS Spitfire IX by ED
    Fixed issue with negative G fuel cut out (known issue with blackout with negative G still there).

  • DCS P-51D Mustang by ED
    Added wheel brakes failures.

  • DCS Fw 190 A8 by ED
    Fixed missing flaps damage, increased severity of the effect.

  • DCS WWII Asset Pack by ED
    Added model 15cm shell.
    Added model 75mm shell.
    Fixed bofors 40mm erratic behaviour.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 7 agosto 2020, 17:04

Digitalcombatsimulator.com ha scritto:
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P-47 Thunderbolt - Upgrades

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The P-47 proved to be a formidable fighter-bomber due to its armament, heavy bomb load
and ability to absorb enemy fire. The P-47's durability was due in part to its exceptionally
dependable P&W R2800 radial piston engine, which unlike comparable liquid-cooled engines,
had a high tolerance for damage. P-47 pilots frequently carried two 500 lb (227 kg) bombs,
using a favoured skip bombing tactic, skipping bombs into railroad tunnels to destroy hidden
enemy trains.

We are currently working on the bomb arming controls and detonation set-up adjustments.
We are also working on the D-30 early and D-40 variants. Both versions include new modifi-
-cations and improved damage modelling. These updates will be available in the up-coming
DCS World Open Beta (OB) updates.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 18 settembre 2020, 17:41

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P-47D Thunderbolt - Development Report

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We will be introducing two expansions to DCS: P-47D Thunderbolt. The P-47D-30 (Early)
modification will become available; equipped with a Mark 8 gunsight, an earlier version of
the control stick and throttle lever, as well as modified bomb dropping mechanics. From the
exterior, the model is easily distinguishable due to the absence of the fin strake in the upper fuselage.

Our second modification is the P-47D-40 with rocket capabilities. These rockets are the familiar
HVARs and the M8 rockets, both used extensively by the Allies in large numbers during World War II.
The aircraft bombing loadouts have also been expanded.

Coming soon: integration of water methanol injection, improved engine damage modelling, and
compressibility recovery using underwing dive flaps.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 9 ottobre 2020, 16:48

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Air Combat - New Features

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Our improved AI will encompass variable decision making protocols dependent on a continuously calculated environment in order to enhance fight/disengage/run behaviour. The AI will make emergency landing decisions on land or water (ditch), it can also react in case of sudden attacks
even if the attacker is not visible. If there is light damage, it will attempt to evade the ‘unseen attack’ and search for the attacker. When damage is more serious, it will evade and RTB where and when possible. Potentially the damage can be too high and the only solution is bailing out.

Damage Model - Development Progress

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Closed beta testing is now in final stages as we plan to release for public testing at the end of this month. The new damage model will also be integrated into WWII AI bombers.

Each aircraft has unique hydraulics, pneumatic and electrical systems and materials. As a result, the predicted damage depends on the type of munition, munition velocity dependent on distance and location of impact. The internal effects such as engine/radiator damage, coolant or oil temperature variation, loss of pressure, loss of control or other effects will generate the corresponding internal and/or external visual effects.

We have deployed this technology to all our World War II fighters, and we trust that the long wait will be worth it and we hope that it will be to your demanding expectations.


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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 9 ottobre 2020, 17:16

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.55960 Stable

Introduced new module: DCS: A-10C II Tank Killer by ED

Introduced the new DCS: Syria Map* by Ugra Media

Introduced new campaigns:

  • DCS: F/A-18C Raven One Сampaign by Baltic Dragon
    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
    DCS: Fw 190 A-8 Horrido! by Reflected Simulations

  • DCS World
    R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
    R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
    AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
    DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
    DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
    SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
    Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
    Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
    MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
    The Schnellboot will evade a collision in a torpedo attack.
    ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
    Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
    MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
    Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
    Projected runway lights turn off as soon as the nose wheel is down - fixed.
    Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
    Tail wheel tuned for all taildraggers.
    GDR (East Germany) added as a country.
    MP. Now when server creation, the first (not last) mission in the list will be selected.
    Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
    ME. AI aircraft. Added checkbox “AI off” for ground start.
    ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
    ME. Improved auto naming of groups.
    When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
    MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
    Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
    AI not using high drag MK 82 Snakeye below 1000ft - fixed.
    Helicopter wingmen fall through the deck when landing on the ship - fixed.
    Briefing window. Moving and scaling of large illustrations is adjusted.
    F10 map units coordinates are out of panel - fixed.
    ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
    ME. Added View menu item with ability to switch between Imperial and Metric units.
    Added removing of precompiled shaders from previous version of dcs on Update.
    Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.
    Shader compilation error on big display resolution - fixed.
    Added some single missions for Syria map: A-10C, Mi-8, Su-27.
    ME. Added a new country Lebanon.
    ME. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries.
    AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
    Replay system. User tracks in some condition replay with very low FPS - fixed.
    Infantry not engaging each other - fixed.
    AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
    Crash to desktop on wingman actions - fixed.
    Ground AI vehicles no longer move on their own to use weapons - fixed.
    Piston engine fire effect is fixed.
    Enabled all aircraft types to rearm from friendly FARP objects.
    Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
    F-14 AI will operate on the ground parkings with folded wings.
    Web RTC. Updated GUI.
    AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
    ME. Metric and imperial sometimes displayed incorrectly - fixed.
    Third Reich pilot model. Remove Swastika from Iron Cross.
    Increased g-tolerance of pilot.
    Effects. The Speed smoke and fire was improved.
    Sound. Added a more robust workaround for broken drivers.
    Mouse input. Added ability to assign commands to extra mouse buttons.
    Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
    Starting WP for ships has a speed of 0 km\h by default.
    Western RWR:
    • Added symbol for new Kuznetsov (2017) - SW
      Changed indications of SAM search RADARs

    AI radar unit crash if unit on is used when it is burning - fixed.
    MP. Protocol version changed. All participants are required to update.

  • DCS P-47D Thunderbolt by ED
    Cylinder temperature fixed
    Gas temperature for turbine is constant regardless of magneto off or fuel cut-off - fixed
    Aftercooler update
    Changed position and cover's texture of the guns. Fixed collision model
    Oil system update
    Fixed missing FFB shake
    Added landing light driven shake
    Reduced propellor disbalance effect magnitude
    Updated flight manual (fixed typos, minor further updates)
    Added 2 additional modifications: P-47D-30 (early) and P-47D-40
    Added new bombs and rockets for using on the aircraft
    Added external fuel tanks and the M10 smoke tank
    Updated bombs delivery procedure
    Updated damage visualisation
    Flight manual EN, RU
    Log book not recording P-47 stats - fixed
    Known issue - AI controlled aircraft have problems when aiming M8 rockets

  • DCS Spitfire LF Mk.IX by ED
    Fixed interconnected left and central wheels damage

  • DCS FW 190 A-8 by ED
    Tuned the adjustable iron sight

  • DCS FW 190 D-9 by ED
    Replaced sagged valve springs in the engine

  • DCS Bf 109 K-4 by ED
    Added net sync for gun sight
    Tune up of hydro hoses damages
    Adjusted negative g oil cut out

  • DCS P-51D Mustang by ED
    Oil pressure fixed
    Starter sound can be heard even without spinning propeller - fixed

  • DCS WWII and Assets Pack
    Schnellboot sometimes incorrectly attacks the target - fixed
    Bofors 40mm erratic behaviour - tuned
    Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed
    Tail wheel behavior tuned for all taildraggers

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 7 novembre 2020, 2:17

Digitalcombatsimulator.com ha scritto:
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Damage Model - Development Report

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We are happy to announce the start of open beta tests of our new Damage Model for WWII aircraft on
Eagle Dynamics multiplayer servers. We will start today with fighters and then make the new bomber
damage model available on November 18th. To participate in these multiplayer tests, please join any
of the servers mentioned in the list here: https://forums.eagle.ru/forum/english/d ... are-active

The new damage model is based on accurate damage and destruction modelling of aircraft components
in relation to the location of internal elements in each aircraft - oil, air, hydraulic and cooling systems,
engine and propellor installation, throttle and CSU controls, flight controls including trim connectors,
and airframe main strength longerons, spars, and stringers. The new damage model system precisely
calculates hits to these internal aircraft systems as the projectile passes through the aircraft. This allows
us to accurately simulate the actual damage to the aircraft and the flight model. For example: damage to
the wing skin leads to a decrease in lift; damage to the spar leads to strength reduction, and potentially
wing snap at specific loads.

New visual effects have also been added to help interpret aircraft damage. A white, reddish vapour trail
indicates that the hydraulic system is damaged, and the size of the trail indicates the size of the leak.
A fine, brownish haze indicates that the oil system is damaged, and that the engine will probably soon
suffer oil starvation, engine overheating, and potentially fail. A bright white trail of steam indicates that
the radiator, or part of the cooling system, is damaged. The instantaneous evaporation of water during
the explosion of a water jacket will envelop the plane in a large cloud of steam for several seconds.
A fine white vapour trail is the typical sign of a fuel leak.

Combustion can also help to identify the damage source. A burning fuel leak gives off dense white/grey smoke,
and depending on the size and type of leak, it can eventually result in a fire. When the engine/airframe is engulfed
in flame, the smoke often turns black as it mixes with oil that burns with a much deeper and darker hue. Structures
made of aluminum, wood or fabric-covered surfaces can also combust based on the corresponding type of projectile.
Such smaller fires are not immediately visible, but you can identify the smoldering of elements by the thin streams of
dense smoke trailing behind the aircraft.

Additional information can be gained from visual damage. Despite the fact that current computers can’t dynamically
bend construction and tear fuselage and wings, our Visualization System is a good indicator of the level of aircraft
damage. The system works as follows:

- We have 4 levels of ‘damage textures’ for each aircraft: from 0 - no damage to 3 - max damage.

- First bullet hits result in the 1st level with small damage visible. This allows players to see some damage from
the first hits.

- With further damage, the 2nd and 3rd level textures will appear.

Experienced pilots can check all the damage levels within the Model Viewer for a better understanding of what to
expect from the holes in the airframe.

Please note that the damage system doesn't register any damage for the first 30 seconds from mission start.

New Assets - WWII Assets Pack

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In order to broaden the appeal of the included missions for our WWII aircraft, we have included several
WWII air and ground units as a free part of DCS World. The list of free WWII Assets Pack units include:

  • Aircraft
    • A-20G

    AAA
    • Flak 18
      Bofors 40mm

    Tanks
    • Panzer IV
      Sherman

    APC
    • Sd.Kfz.251
      M2A1

    Truck
    • Blitz 3.6-6700A
      Bedford MWD


    In addition to the free WWII Assets, we continue to add more units to the WWII Assets Pack at no extra cost:

    • M1 37mm AAA
      M45 quad-mount AAA
      QF 3.7-inch AAA
      Daimler Armoured Car
      M4 High-Speed Tractor
      Light Tank Mk VII Tetrarch
      FuMG 401 Freya radar

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 13 novembre 2020, 16:23

Digitalcombatsimulator.com ha scritto:
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DCS: Mosquito FB Mk.VI - Development Progress

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The de Havilland DH.98 Mosquito was a lightweight, fast, maneuverable and highly versatile aircraft. It’s long
life first began over Oslo, Norway raiding the Gestapo headquarters with pinpoint accuracy, this opened new
avenues for precision weapons development.

The Mosquitos’ sleek design and high powered engines gave it the ability to fight in many roles such as fighter
-bomber, night-fighter, tactical bomber, high-altitude night bomber, pathfinder, intruder, maritime striker, and
photo-reconnaissance aircraft. It went on to be used in a wide range of different operations, mainly targeting
industrial sites in occupied Netherlands, Norway, France and Germany. The Mosquito ended the war with the
lowest losses of any of the aircraft types in RAF Bomber Command service.

DCS: Mosquito FB Mk.VI will be the first flyable twin-engined piston aircraft in DCS World.

We are currently working on the fuel systems by carefully creating and linking nine fuel tanks that contribute
to the exceptional range and endurance of this aircraft. We are also working on the electrical system, which
comprises a 24 volt DC generator on the starboard side and an alternator on the port engine that also supplies
AC power to the radios. The electrical generator also powers the fire extinguisher.

In parallel with these systems, we are currently working on the cockpit instruments and controls.

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