DCS WORLD: WWII Europe 1944

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 6 febbraio 2019, 17:29

Chizh - ED Producer ha scritto:
DCS 2.5.4.26825 Stable

Introduced new campaign The Enemy Within 3.0 by Baltic Dragon

  • DCS World
    Helicopter-borne infantry (descent). Corrected calculating total number of troops.
    ME. Effects on the map will be have an option to be hidden.
    AI vehicles. Vehicles will sink if they are destroyed when swimming on the water.
    ME. Triggers. The trigger condition “missile in zone” will contains the SS-N-2 Silkworm anti ship missile in the list.
    Su-25T. Corrected Shkval training mission.
    AI helicopter will not be landing to the landing area that was occupied by player.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 8 febbraio 2019, 16:47

NineLine - Community Manager ha scritto:
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Centaur IV Tank for DCS: World War II Assets Pack

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One of the next units to be added to the World War II assets pack will be the Centaur IV close support tank. Developed from the British Crusader tank, the Centaur possessed heavier armor and armament, along with higher speed and mobility. Its low profile and high speed made it particularly popular as a reconnaissance tank, although its vertical sided armor proved less effective than the thinner sloped armor of the Sheman. The name Centaur was given to the earliest A27 designs, powered by World War One-era Nuffield Liberty aero-engines. These proved badly underpowered.

During World War II Royal Marines fought for the first time in tanks. The tank was driven by a member of the Royal Artillery, but the guns were manned by the Royal Marines of the Armored Support Group. During the inter-war years and World War Two the Royal Marines developed much equipment for the purpose of amphibious warfare.

The Centaur IV was designed as a close support tank and armed with a 95 mm (3.74 in) howitzer (51 HE rounds in store). It was in service with the Royal Marines Armored Support Group and converted as “Hobbart’s funnies” with wading gear to get them ashore. Engine inlets and gun covers prevented any flooding. 114 were produced and soldiered on from D-Day to V-Day. The armor thickness on the front of the turret was 2.5 inches (63.5 mm). On the side and rear of the turret it was 2 inches (50.8 mm) thick. The vertical armor on the upper hull was 2.5 inches (63.5 mm) thick.


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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 20 febbraio 2019, 17:59

Chizh - ED Producer ha scritto:
DCS 2.5.4.27430 Stable
  • DCS World
    JTAC has very short designation range - range is increased.
    Added binocular with laser to units that assigned for JTAC task.
    BDA setting can be enforced now from server to clients.
    AIM-9X: AIs will not use the missile to engage targets well outside the range of the missile.
    AGM-65: Missiles launched from sides of Triple Rack will have proper trajectory.
    Fixed crash related to BGM-109 Tomahawk usage.
    AI’s Su-33 will be able to take off from deck of Kuznetsov with proper weight.
    MP Server. Slightly corrected the banned list window.
    MP Server. Fixed gradual performance loss when there’s no sound card.
    ME. Armament HMMWV added to Georgia
    ME. Soldiers added to Abkhazia and South Ossetia.
    ME. Added Cuba to country list.
    Kazakhstan Air Force will speak in Russian, not English.
    MiG-29A. Added Kazakhstan KazAADF 2008 skin by Asker Askerov.
    Radar missile usage crash fixed.
    Wingmen air refueling crash fixed.
    Ground units - crash on recon mode fixed.
    Missile launch warning system crash fixed.
    Aircraft Big formations. Crash appearing in case of destruction of the leading flight is fixed.
    Fixed crash when switching maps.
    Function "onPlayerTryConnect" now send correct message to a client when connection has been refused.
    ME. Fixed issue with Cuba country that replacing the Third Reich
    Helicopter special troops: On the helicopter there is no menu for embarking commandos if the first commando in the group is killed.

  • DCS Spitfire IX
    Cockpit. Corrected Pitot heat switch marking.
    The glass material of canopy will not be detached from the canopy frame.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 29 marzo 2019, 19:17

NineLine - Community Manager ha scritto:
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DCS: Fw 190 A8 First flights

We would like to share some exciting news on the progress of the Fw 190 A8 for DCS World. As we approach the 80th anniversary of the first flight of the Fw 190 back in the spring of 1939, the module for DCS World has taken its own first flight internally. As you can see in the included screenshots, while still early, progress is moving along at a good pace. With this new module comes some new features, such as the new fan-assisted air cooling model introduced to the oil cooling and engine air intake system.

Starting from the A8 oil cooler, the system will hold true with our current engineering approach and use the same math for radiators which has become much more efficient in compiling (saving time and minimizing mistake probability) as well as adding new opportunities for integration with the new Damage Model. Because of this it will handle punctures and over-heating correctly and is a much more robust system regarding any weird combination of input parameters. Eventually, this new system will replace the old one in all WWII

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The Fw 190 was designed by engineer and Test pilot Kurt Tank. The team he assembled to create this new fighter from the outset wanted a design with a much different approach than what was taken for the Bf 109. The design was to be a smaller tougher and easier to maintain. Inspired by a captured I-16 Rata, which was able to out turn the faster Bf 109, the Germans could see the benefit of the shorter wings and smaller design, wrapped around a powerful radial engine.

The A8 variant was the largest produced version of the Fw 190 and should provide an excellent opponent to the current plane set in DCS World, especially the Spitfire IX. Enjoy this sneak peek at the progress on this module, and stay tuned for more news in the not so distant future.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 3 aprile 2019, 13:31

Chizh - ED Producer ha scritto:
DCS 2.5.4.29167 Stable Version

DCS: MiG-19P Farmer by RAZBAM Simulations is now available.
DCS F-14 Tomcat by Heatblur Simulations.
Introduced of the DCS Dedicated Server.

  • DCS World
    Static objects linked to a parent object with offset fixation will ow rotate with the parent object (i.e. static objects on an aircraft carrier).
    AI combat vehicles. Buildings and allied units in the the line of sight prevents weapon fire.
    MP. Multiple clients will not spawn in the same location on the CVN-74 deck.
    Fixed bug that could potentially cause SFM aircraft to explode at spawn.
    Improved performance of some scripting functions.
    Open mission/track panels. Added ability to sort files by typing by first letter of the file name.
    Fixed frequent crash with mission scripting - script trying to destroy aircraft when aircraft trigger some event , as result - aircraft destroyed in the middle of self activity which result crash on next line after posting event.
    Aircraft AI. Fixed crash caused by the bingo fuel landing at aircraft carrier.
    JTAC will now not report Rapier as SA-2.
    ME. Ground units. Added different colors for detection and engagement range rings.
    ME. Deleted non-functional PLANNING CARGO indicator from aircraft payload menu.
    MP. The glass in the cockpit will be transparent, not black, during texture loading after spawning into the cockpit.
    MP. Some tuning of Server options panel.
    MP. Client aircraft disappears, if he disconnects from the server on pause and joins back, fixed.
    Mi-8MTV2 and UH-1H AI helicopters. Onboard gunners are implemented. From now the AI gunners will engage different types of threats within their (gunners') weapons range.
    Airborne troops can embarking to second helicopter after disembarking from the first one.
    ME. Corrected an enabling checkbox of Sand storm setting.
    Scripts. Fixed frequent crash with mission scripting - script trying to destroy aircraft when aircraft trigger some event.
    AI KC-130 will not taxiing reverse after refueling.
    Input axis binding causes UI "freeze" and Lua error in dcs.log fixed.
    MP. Increased timeouts to 10 minutes.
    ME. Triggers. Added new field to message action with delay message in seconds.
    Fixed a crash when player left aircraft for AI control with scheduled two identical failures, which caused them to mess.
    Fixed a crash if player ejects himself in the middle of refueling procedure.
    Dedicated server. Log update now checks if lifecycle is enabled.
    Dedicated server. File selector: 'Saved Games' topmost folder. Only show relative path from it.
    R-27R and R-27T DLZ is corrected.
    Black screen flickering on the some video cards fixed.
    Fixed crash when use trigger "Start player seat lock" with incorrect number.
    Ship's cruise missiles. Fixed a wrong launch orientation of missile.
    ME. Corrected unit templates: Hawk SAM Battery standard and Hawk SAM Battery reinforced, S-300, Patriot. Corrected name of Rapira position.

  • DCS Fw 190 D-9
    ME, payload. Corrected the order of hardpoints.
    The asymmetrical loadouts in the ingame payload panel are not possible now.
    The sensitivity of rotaries EZ42 Gunsight Target Distance Control and EZ42 Gunsight Altitude Aiming Correction Adjusting Knob I is decreased for fine tuning.

  • DCS Bf 109 K-4
    Corrected the parking places in the Taxi and Takeoff training mission.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Aviators » 26 aprile 2019, 14:31

Nuovo trailer per il P51



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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 3 maggio 2019, 17:15

NineLine - Community Manager ha scritto:
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Damage Model Progress Update

Our new damage model is currently being implemented and tuned to the specifics of each of our internally developed WWII aircraft in DCS World. Each aircraft has unique hydraulics, pneumatic and electrical systems, materials and kinematics. As a result, the predicted damage depends on the type and location of impact will vary substantially. The internal effect such as coolant or oil temperature variation, loss of pressure, loss of control or other effects should, in turn, generate the corresponding predicted the internal and/or external visual effect.

Our AI aircraft will also be tuned appropriately and this work is ongoing. We have also added some great tools for testing the damage model on our internal builds. With these tools, we can track the trajectory of hits, shrapnel and damage suffered. In the attached screenshot, you can see the result of a testing session with a Me-109K-4 vs some Flak fire. In the X-ray log window, you can see how different hits make their way into and in some cases through the aircraft. In one instance, an object enters the left tail and stops in the right tail. While the graphical representation isn't the exact location, on the aircraft you will see damage entering at this location, but not exiting on the other side. In another case, you can see objects entering the wing tip, and exiting the middle of the wing. Again, the damage would show on both sides of the wing, based on objects entering and exiting it. As well, you can see how an object entered one Ammo Box, severed the ammo belts on 2 guns, as well as severing a fuel line before stopping in a second ammo box. If you were to use those guns, you would run out of ammo before the indicators showed you did. You can see by the log data that we track the path of the object, the material and/or items passing through it.

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I hope this update gives you a better understanding of what we are aiming to achieve with our new damage model. We trust that it will be to your satisfaction.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 16 maggio 2019, 0:42

Chizh - ED Producer ha scritto:
DCS 2.5.4.30386 Stable Version

Introducing DCS: I-16 by OctopusG
Network protocol changed, old servers are not visible

  • DCS World
    F10 map options for 'a/c only' and 'map only' will not make airbase icons disappear.
    Uncontrolled ground units will not be be controlled by keyboard combos.
    MP. Detected units in the fog of war conditions will be visible after reconnecting to the server.
    MT4 Sherman and MT4A4 Sherman speed corrected.
    All AIM-7 missiles have active guidance seekers like an AIM-120 - fixed.
    M6 Linebacker will reload all Stingers by the stock for 240 seconds.
    M192 HAWK launcher will reload faster, for 420 seconds.
    After rearm SAM Hawk does not not attack enemy - fixed.
    AIM-7 wing animation fixed.
    AGM-88 adjusted accuracy. Autopilot tuning, overload rate response slightly decreased for avoid a hard bucketing.
    AI S-3B can't takeoff from CVN-70 in some case - fixed.
    Dedicated Server. Fix mission restart, now server not crashes even if next mission do not exists or broken.
    AI aircraft will be accelerate to required speed for weapon launch if this weapon required certain minimum speed. For example ARM missile Kh-31 requires minimum 0.7M for sure launch.
    MP. F10 map. With target mark on, the aircraft type, player nick and mark text is overlapped - fixed.
    Fixed crash caused by video driver NV 430.39 when MK-20 or CBU canisters opens. We strongly recommend to update Nvidia drivers to version 430.53 (https://nvidia.custhelp.com/app/answ...tail/a_id/4798) for preventing crashes on graphical effects.
    MP. Fixed crash on the taxi in the multiseater aircraft.
    MP. Fixed starting dedicated server with settings saved from webGUI also checks if mission list is empty.
    ME and F10 map. Added view of precise coordinates with hundredths of seconds. Cycle through coordinate display option available by pressing LAlt + Y.
    ME. Incorrect removal of the list Waypoint properties fixed.
    Ground AI. The algorithm of detour of buildings and obstacles was adjusted.
    AGM-88. Turned off the loft trajectory for SP and TOO modes. Fixed trajectory sagging at terminal phase of flight.
    TrackIR_external_views option will not inherited from previous simulation run.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 18 maggio 2019, 1:39

NineLine - Community Manager ha scritto:
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DCS: Fw 190 A-8 Available for Pre-Order

Pre-order the Fw 190 A-8 now and save 20% off from DCS e-shop

The early access Fw 190 A-8 will be available in June 2019.

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Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw 190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World.

Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 13 mm MG 131 machine guns and four wing-mounted MG 151/20E 20 mm cannons. The aircraft could also be loaded with unguided rockets and bombs.

The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations.




Key features of the DCS: Fw 190 A-8
  • Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
  • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
  • Interact with cockpit controls with your mouse.
  • Accurate Fw 190 A-8 model, squadron markings, and weapons.
  • Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems.
  • Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 31 maggio 2019, 17:55

NineLine - Community Manager ha scritto:
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DCS: World War II Assets Pack Update

This summer we plan to release a major update to the DCS: World War II assets pack. One of these new units will be the Sd.Kfz.184 Elefant. The Elefant was a heavy tank destroyer of the German Wehrmacht in World War II, and it was an updated and improved version of the Ferdinand tank destroyer. Armed with an 88 mm L/71 gun and heavy frontal armor, the Elefant scored a 10 to 1 kill ratio against enemy armor.


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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 8 giugno 2019, 1:48

NineLine - Community Manager ha scritto:
Immagine

DCS: Fw 190 A-8 Released

Download and enjoy the Anton from DCS e-shop




Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw 190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World.

Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 13 mm MG 131 machine guns and four wing-mounted MG 151/20E 20 mm cannons. The aircraft could also be loaded with unguided rockets and bombs.

The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations.

Immagine

Key features of the DCS: Fw 190 A-8
  • Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
  • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
  • Interact with cockpit controls with your mouse.
  • Accurate Fw 190 A-8 model, squadron markings, and weapons.
  • Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems.
  • Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 27 giugno 2019, 0:48

USSR_Rik - ED Team ha scritto:
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DCS World 2.5.5.32533 Stable Version

Introduced DCS: Fw 190 A-8 by Eagle Dynamics

  • DCS World
    ME. Corrected overlapping texts in the route panel.
    ME. After deselecting a group, focus will not remains in last used text box.
    ME. Added support for 1024x1024 pixel briefing images.
    Video rendering. Eliminated the memory leaks.
    Corrected parachute animation during ejection from ground level.
    AI aircraft taxi. Obstacle detour mechanism adjusted.
    Add keybinding for "sound on/off" option to all ED modules.
    Ground AI. Vehicles without moving turret will be rotate own hull for gun aiming.
    Radio altimeter now detect ships. Flying over the ship, the radio altimeter will show the altitude to the deck, not to the sea surface.
    ME. Fixed GUI Error when use task FAC for group placed from template.
    MP. Timeout settings are now forced by the server, network speed setting is automatic.
    MP. Reworked network transport for better handling of a large number of units. Note: Network protocol has changed!
    Sound. New sonic boom effect.
    China Asset Pack. Add ZBD-04A IFV.
    AGM-88. Seeker suddenly changed target in flight - fixed.
    Aircraft carrier landing lights now on when clouds > 9.
    Fixed fog visibility calculation at 0 height.
    Option for scaling font in radio menu and messages added to System options, Scale Option to change the font size of top left/right messages.
    Improved net synchronization of canopy animation.
    ME. Corrected AI advanced actions behaviour when the coalition has been changed
    Radio menu cutoff in VR has been fixed
    Fixed F10 map coordinates having low precision in special mode
    Sochi 761 kHz beacon is now correct on the F10 map

  • DCS Bf 109 K-4
    Added new missions for Caucasus map

  • DCS P-51 Mustang
    P-51D and TF-51D. Added provision for direct gear control, On and Off.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 6 luglio 2019, 2:11

Wags - ED Team ha scritto:
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DCS: Fw 190 A-8 Now on Steam

Fly the Anton now on Steam


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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 11 luglio 2019, 0:10

Chizh - ED Producer ha scritto:
DCS World 2.5.5.33184 Stable

DCS: Fw 190A-8 Introduced to Steam

  • DCS World
    Map coordinates in status bar doesn't changes after format change until user moves mouse fixed.
    Sound system. Reworked voice allocation to properly handle lots of close objects.
    Options. Tooltips in cockpit will be set by local options, not server.
    P-51D and Spitfire don't have a "Customized Cockpit options" - fixed.
    Removed gigantic bow waves appear at maximum vessel speed.
    ME. Sound and Message are not played when using trigger "Text/Message for coalitions" - fixed.
    Added new item 'Wake Turbulence' in Mission Editor (as a checkbox in Mission Options) and in serverlist window (in Server Options box).
    ME. Cannot move wingmen position when set to ground start - fixed.
    ME. Added Mach speed in the aircraft group panel. You can set the aircraft speed via either the true speed or the Mach.
    Tunguska missile has no smoke trail - fixed.
    Restored the models of Russian railroad cars.
    Aircraft AI. Added accounting of tyre damage when calculating the point of contact with surface.
    No parking available error on ships/FARPs - fixed.
    ME. Restored working of the action "Sound to Country" in triggers.
    Small water explosions from guns will not produce visible shock wave effect.
    HUD filter doesn't works when droplets are visible - fixed.
    Gun-sight Glass disappears with rain - fixed.
    Aircraft AI will feel the rocking deck of the ship on landing.
    Fixed cropped radio menu list.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 29 agosto 2019, 1:38

USSR_Rik - ED Team ha scritto:
DCS 2.5.5.34864 Stable update

Introduced F/A-18C Aggressors BFM campaign by Maple Flag
Introduced Bf 109 K-4 Jagdflieger Campaign by Reflected Simulation

  • DCS World
    AI Wingmen will no longer call out “Tally Bandit” if bandits are within 4km of each other, this is to cut down on the number of “Tally Bandit” calls.
    Scripting Engine. Function coalition.getAllCargos and coalition.getStaticObjects corrected.
    Bug with misaligned yellow boxes in tutorial missions is fixed.
    Corrected Stinger MANPADS guidance.
    Fixed bug when aircraft with Search Then Engage task attack Air Defenses when Air Defense checkboxes are unchecked.
    Corrected Linebacker and Avenger SAMs exceeding elevation of missile trajectory that could cause a miss on low level targets.
    Redesign of the Mission Editor MAP, SAT, ALT buttons in bottom information bar.
    Time setting fields restored in the AVI recording panel.
    In the Mission Editor, when LATE ACTIVATION is unchecked - VISIBLE bef. ACTIVATION checkbox will be grayed-out (disabled).
    Reworked Audio Settings volume sliders sensitivity. ’World’ slider now only affects external views.
    Stinger and Igla manpad missiles. Corrected guidance logic and the motor and booster data.
    AGM-88 HARM will now update emitter tracking while the missile is in flight for better accuracy against slow-moving targets.
    Improved the AGM-84E Harpoon launch effects.
    MP. SSE. Dynamically spawned and hidden units will no longer be visible to clients.
    MP. Serverlist: Fixed only 16 symbols being visible in the server player names.
    MP. JTAC will now respond to all wingmen, not just the group lead.
    Encyclopedia. Fixed KDO mod.40.
    Fixed ground unit AI sometimes getting stuck on a bridge if the terrain leading up to the bridge is above it.
    SSE: Corrected Unit.getPosition() function.
    Fixed incorrect behavior of aircraft AI on the carrier deck if you give control to AI (takeoff from parking).
    PAI : AV-8B AI will landing to deck vertically, not as conventional aircraft.
    AGM-154A now corrected for wind conditions
    Increased draw distance of static objects to compare to AI/Player objects
    Increased draw distances of Map objects
    Kuznetsov carrier. The AI aircraft will takeoff with the “takeoff from ramp” (parking hot) type of start.
    Su-34. Default payload with X-59M displayed incorrectly in simulation fixed.
    DCS can be closed by pressing Close window in taskbar.
    The render distance of the static objects in the optics devices is adjusted.
    F10 map view will not show a small caliber shells.
    ME. When you copy and paste a group with EPLRS tasking the group Id tied to the task will be changing.
    ME: column width in units list saved between sessions
    ME: read only mission doesn't corrupted now when user attempts to save them
    SSE. world.getMarkPanels is returning correctly.
    CAP-9M adjusted mass and drag index.
    Logbook. Fixed A-A kills scoring issue.
    Tasks ‘Follow’ and ‘Escort’ can be performed now at the ‘Takeoff’ waypoint
    Fixed mass and type of the double rockets payloads (player’s A/C no more makes unexpected roll after rockets launch, rockets in twin payloads can be launched in salvo mode)

  • DCS: Bf-109K-4
    Fixed the MW50 gauge animation.
    Ammunition counters are now pre-set.
    Ammunition counter dials now work with assigned axis.

  • DCS Fw 190 D-9
    Asymmetric loadouts are prohibited.
    Fixed artificial horizon not being powered.
    Turn indicator working again

  • DCS Fw 190 A-8
    Adjusted gun sight glass tint.
    Increase/Decrease RPM Mouse Tips in wrong place was removed.
    Control stick connectors and lamp intensity animation added.
    Clock connectors and animation corrected.
    Added animation for the CB covers.
    Light animation tuned. CockpitLocalPoint coordinates, cockpit external geometry edited.

  • DCS WWII Assets Pack
    KDO.G.40 corrected.

Bye
Phant
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