DCS WORLD: WWII Europe 1944

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 18 dicembre 2020, 18:31

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Warbird Warriors - Development Report

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Fighter engines, and in particular radial engines, are susceptible to master bearing overloads that require fine management skills and attention during operation. To prolong the service life, compliance with manifold pressure levels and RPM recommendations and limitations are mandatory. If not respected, you run the risk of serious engine malfunction, and you will probably be looking for a suitable emergency landing site in short order. If the engine is damaged due to poor management, or excess combat abuse, lowering the manifold pressure (or boost) and engine RPM will help keep the oil temperature within limits. With sufficient oil pressure, it should allow you to execute a controlled emergency landing.

The DCS: Fw 190A-8 Anton and DCS: P-47D Thunderbolt now include these new algorithms for calculating and simulating the above, as well as the subsequent damages / failures to the engine. These aircraft represent our latest advancement in modeling, heating, cooling, aging, and damage to power plants and systems. This work will be extended to our older DCS World aircraft, and this will set the standard for all new warbirds coming to DCS World.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 26 dicembre 2020, 0:55

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DCS 2.5.6.59625 Stable
  • Introduced new Damage Model:
    The new Damage Model is turned on by default for all WWII aircraft.
    Calculations based on internal structure added to WWII bombers.
    Not registered damage to landing gear is fixed.

  • Introduced Multi-crew for DCS UH-1H Huey:
    Added the ability to play with multi-crew for the UH-1H. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions).
    Added multi-crew missions for the UH-1H helicopter.

  • DCS World
    The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
    Terrain: improved background preload for less stutters.
    Terrain surface textures: improved details at altitude for HIGH terrain texture option.
    Terrain: improved loading resources and memory management.
    Terrain: fixed excessively curved paths.
    Terrain: fixed leak after destroying scene object.
    Terrain: fixed civil traffic disappearing.
    Terrain: fixed grass disappearing.
    Trees: improved far LOD rendering.
    Trees: fixed mirroring far LOD (may break user MOD).
    DCS crash when Land Rover 101 died - fixed.
    Big formation task aircraft placement doesn't work as intended - fixed.
    Behaviour of the AI gunners on bombers improved.
    AI Pilot Bailout Procedures were improved.
    Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight.
    WWII bomber formation keeps mission set altitude during threat of AAA.
    AI Emergency Procedures - ditching on water is added.
    WWII torpedoes have better destruction force against ships now.
    Mission Editor: Added ability to Show/Hide all units of coalition (found in map options).
    Corrected Historical Mode database.
    AI F-14s don't use TWS with AIM-54 missiles - fixed.
    MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed.
    AI MLRS do not rearm and continue to fire - fixed.
    AI Tornado GR.4 unable to mid-air refuel - fixed.
    ME. Fix displayname tasks: 'WW2 big formation' -> 'Big formation' 'WW2 Carpet bombing' -> 'Carpet bombing'.
    GUI. Name of the mission file will be taken from mission description if omitted in description .lua.
    MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions.
    Sound. Support mono USB headsets.
    Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others.
    Sound. Added global origin-sphere around spatial sources.
    JDAM. Fixed satellite seeker error.
    JDAM. CEP for JDAM is equals 5 meters now.
    JDAM. Possible fix for MP sync of satellite guided weapons.
    JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs).
    JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment.
    JDAM. Fixed g-load "freeze" bug.
    JDAM. GBU-38/54 supersonic lift correction.
    JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree.
    JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected.
    Added new AGM-65L model.
    JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more.
    AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km.
    AGM-84H terminal stage parameters update.
    CBU-87/97/103/105. Reduced the influence of the wind.
    SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns.
    AI unable to drop multiple JDAMs on a single attack run - fixed.
    AIs optic sensors will take into account the blindness by sun.
    AI. Reduced the probability of AI planes falling into the water during air combat.
    AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot.
    AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission.
    AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed.
    AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed.
    AI aircraft stuck on some runways before takeoff - fixed.
    AI. Corrected the helicopter group landing.
    AI. Mi-8 jitters during taxi to takeoff - fixed.
    AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed.
    AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation.
    Aerobatics task. Added Horizontal Eight.
    AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed.
    AI will not go to takeoff with significant damages.
    AI with damage after landing will not remain on the runway.
    Radio. WWII. Restored radiocommand “Cover Me”.
    AI behaves incorrectly during a follow task in some cases - fixed.
    Update of Russian Localization (GUI mission list).
    AI aircraft goes to collision during taxiing to the runway in some cases - fixed.
    AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed.
    MP. Dedicated Server. Neutral units appear as RED on client - fixed.
    ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl.
    ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed.
    ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed.
    Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission.
    MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed.
    ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range.
    ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed.
    SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed.
    MP. Select Role window. Added filters and search box for slots.
    AI. Crash on wcPlane::Select_Flight_Task - fixed.
    AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed.
    AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitud - fixed.
    Updated DE, CN, RU, FR localization.
    Crash during loading or immediately after loading a track - fixed.
    Crash in the webrtc_plugin.dll - fixed.
    Night time unit visibility, flickering white dots - fixed.
    Major RU localization update.
    MP. Su-25, Su-25T net phantom is not syncronized with pilot when server started paused - fixed.
    Damage - fixed crash when crewman state change is not created as neglectable.
    MP. Fixed multiplayer crash due to overflow of ammunition table.
    Added the bomb speed indication into the object panel of the F10 map.
    Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder.
    Syria Map. Rearming and refueling on Syria map doesn't work in MP - fixed.
    R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
    R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
    MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
    Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
    Mig-29 AI will not use air break when the centre fuel tank is fitted.
    AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
    AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
    ME. Added Logbook option into Customize menu.
    Infantry ground collision with aircraft can do massive aircraft damage - fixed.
    AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
    AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
    AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
    Sound. Support mono sound devices.
    Fixed crash on terrain preload.
    Reduced memory consumption during clipmap textures loading.
    Tuned terrain lights visibility.
    Crash fread_nolock viObjectShape::LocalBox - fixed.
    Crash when taking second place in a multi-seats aircraft - fixed.
    Updated CN and DE localization.
    Kneeboard fix for multimonitor configs.
    AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A.
    Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions.
    Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used).
    AIM-120 AMRAAM active radar seeker bug fixing/improvements:
    • Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost.
      LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored.
      Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile.
      Fixes in seeker target searching logics.
      Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was.
      Datalink. A fighter-missile line-of-sight check has been introduced.
      Fixed periodical desynchronization of chaff lock in MP.

    AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker.
    Optimized culling for Default Terrain Objects Shadows option.
    The new Damage Model improvements:
    • Multi engine aircraft support
      AI reaction on different damages
      Visualisation of a fuel leakage stops when the fuel ends
      Removing control surfaces disproportionally reduces size of the connected airfoil - fixed
      Bearing damage model is added to FW 190A-8 and P-47D
      Stutters on hits to the fuel tanks are fixed

    Added ability to remove bookmarks in the cockpit kneeboard.
    Fixed crash when attacking ground targets by a group of helicopters in some conditions.
    SS-1 Scud range and rearming time are corrected.
    Improved WWII AI tactics for attacking bombers.
    IR Pointer too much blooming - corrected.
    Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases.
    A high polling rate on your mouse results in a poor response time in the game - fixed.
    ME. Error when click on new button for vehicle units in some cases - fixed.
    Unable to delete unit from within a group in ME - fixed.
    AI B-17G collides when climbing in formation Bomber element - fixed.
    AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed.
    AI. F-16 breaks engagement after HARM attack into a hillside - fixed.
    AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed.
    GUI Input. Better folder management while saving input profile.
    Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed.
    GUI Input. Added button Rescan devices.
    AI. SSK-887 does not hold appointed depth in the waypoint - fixed.
    White dot can be seen in day time for aircraft and units in the far - fixed.
    AI. B-17 and two-piston engine bombers formation lateral separation fixed.
    ME. The leader of the ground group on the map will be indicated with digit 1.
    ME. Static objects are not displayed in the mission planner - fixed.
    ME. Hide units filter doesn't work in the mission planner - fixed.
    ME. New piktogramm of Templates icon.
    GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed.
    Wire strike for helicopters doesn't occur- fixed.
    Track replay mouse cursor issue when using Scale GUI and UHD fixed.
    AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction.
    AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed.
    AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed.
    ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed.
    ME. Warehouse screen: added field - fill column to value.
    ME. Added ability to copy and paste Coordinate info via mouse position.
    GUI VR options. Added some help images.
    GUI input. No possibility to tune FFB joystick - fixed.
    ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks.
    ME. Added Argentina.
    Fixed crash - set mission date in editor prior to 1970 save and start mission from editor.
    AI Ship. Aircraft carriers revised: sounders, phalanx elevation added.
    AI Ship. Arleigh Burke sounder fixed.
    AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed.
    AI pilot falls through Tarawa deck after shutting down - fixed.
    DCS freeze when assigning a route to a ground unit in some case - fixed.
    MP. Barrage Balloon does not show for clients - fixed.
    AIM-120 Midcourse guidance - fixed unwanted target id reset, fixed seeker los rotation in midcourse phase and restored protection from LOS rate surge.
    AIM-7. Loft trajectory initialization corrected.
    After ejecting player can still control aircraft - fixed.
    net.lua2json generates error if table indexed numerically has missing index - fixed.

  • DCS P-47D Thunderbolt by ED
    Water injection system is added.
    Engine improvements based on water injection system.
    Air cooling model improved.
    Fixed a bug with displaying some elements after destruction of wings.
    Rudder plate at max deflection angles intersects with other elements - fixed.
    Cowl flaps control rod model improved.
    Dive recovery flaps added to FM.
    Damage of structural elements from G-overload is tuned.
    Updated EN and RU manuals.
    Default payloads added for all modifications.
    Improvements to the aftercooler.
    Pylons drag - fixed.
    Structure elements parameters - tuned.
    Improved visualisation of the damage on armor glass.
    Pilot 3D model is added to the first person view.
    Autostart procedure - fixed.
    Improvements to FM and Systems:
    Engine with water manifold pressure
    Turbine stall
    Buffeting from the cowl flaps
    Engine damages and failures:
    Detonation with water
    New P-47 Turbine Stall and Bearing Sounds.
    Added and updated IA missions.
    Added SP mission.
    Aircraft will continue to climb on dead engine under certain conditions - fixed.
    Updated PG, Caucasus and Channel IA Missions.

  • DCS FW 190 A-8 by ED
    Smoke screen button assignment - fixed.
    Oil temperature - fixed.
    Fixed the oil pressure.
    Added and updated IA missions.
    Added SP mission.

  • DCS FW 190 D-9 by ED
    Corrections to the cooling model.
    Updated Channel and Caucasus IA Missions.
    Added SP mission.

  • DCS Spitfire LF Mk IX by ED
    When leaving aircraft to AI it’s tail sinks into the ground - fixed.
    Added the burned model.
    Some visual gaps between cockpit and the external model are closed.
    Added and updated IA missions.
    Added SP mission.
    Updated Spitfire Channel and Caucasus IA Missions.

  • DCS Bf 109 K-4 by ED
    Minor cockpit sound fixes.
    Added new IA missions for The Channel map.
    Added new Caucasus IA missions.
    Added SP mission.
    Updated Channel IA Missions.

  • DCS P-51D Mustang by ED
    Added SP mission.
    Updated Channel, PG and Caucasus IA Missions.

  • DCS WWII Assets pack by ED
    New units are added to the pack:
    • M1 37mm AAA
      M45 quadmount AAA
      QF 3.7-inch AAA
      Daimler Armoured Car
      M4 High-Speed Tractor
      Light Tank Mk VII Tetrarch
      FuMG 401 Freya LZ radar

    MG shoots higher on sd234\2 Puma. Sight reticle has been changed.
    A-20G behavior is changed to attack aircraft/bomber.
    The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed.
    AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced.
    Evasion maneuvers for WWII bombers improved.
    The following units have been made available free for all users:
    • A-20G bomber
      Flak 18
      Bofors 40mm
      Panzer IV
      Sherman
      Sd.Kfz.251
      M2A1
      Blitz 3.6-6700A
      Bedford MWD

    U-boat VII-C flak has wrong depth - fixed.
    LSO view disabled for WWII ships.
    KDO used an incorrect shell for flak 41 calculations - fixed. Some target assignment. optimization.
    Sight M70D for M8 Greyhound.
    Added warehouses for Bedford and CCKW.
    A-20 x-ray model improved.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 8 gennaio 2021, 18:57

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DCS World - 2021 Roadmap

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DCS: Mosquito FB MK.VI
Our first new product of 2021 will be the impressive Mosquito. This will be our first multi-engine, multi-crew World War II aircraft for DCS World, and it will mark an important capability for future projects. The Mosquito is planned to be released into early access by the end of the 1st quarter of 2021.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 15 gennaio 2021, 18:09

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WWII - Missions

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We have now introduced a difficulty selector option used in conjunction with the F10 Comms Menu. Options "EASY" "MEDIUM" or "HARD" will allow you to revisit missions and test your improved skill set. Singleplayer and campaign missions include new briefings.

Mission sets are wide and varied and will include:

  • Bomber Escort
  • Flight/Section Scrambles
  • Anti-Shipping Strikes
  • Photographic Reconnaissance
  • Airfield Strikes
  • Train Strafing
  • Close Air Support
  • Bomber/Fighter Intercepts


In some Single Player missions we have introduced FWAF (Fly With A Friend). It allows you to upload the mission to your own server and fly it with a friend or virtual squadron. Ideal for training and for those not quite ready to venture into multiplayer just yet. This is a great way to share the experience with those of you who are just getting started in DCS World.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 6 marzo 2021, 0:50

Digitalcombatsimulator.com ha scritto:
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DCS 2.5.6.61527.3 Stable
  • Introduced new campaigns:

    DCS: F-14 Zone 5 Campaign by Reflected Simulations.
    DCS: AV-8B Sky Warrior Campaign by Eagle86.
    DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
    DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo.
    DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
    DCS: F/A-18C Rising Squall Campaign by Inverted.

  • DCS World
    Sound. Fixed sound beating on external views with some angles of view.
    Ships placed in shallow water vanish - Fixed.
    MP. Visual damage to the carrier not shown on server rejoin - Fixed.
    MP. AI Aircraft phantoms. Some control surfaces do not show movement - Fixed.
    SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
    AI cold start with RADAR continuous search enabled on waypoint zero - Fixed.
    AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - Fixed.
    Improvement. Player controlled ground unit now shown as white on F10 map.
    BTR-82. Added desert livery.
    Channel map. Units fall through bridges - Fixed.
    AI Continues to fire on aircraft after the pilot has bailed out - Fixed.
    F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - Fixed.
    MP. Blackout/Redout in MP - can still control aircraft - Fixed.
    3D. Add new model Mk-82 Snakeye inert.
    AI aircraft. 'Attack Group' task appears broken - Fixed.
    The torpedo LTF5b misses the target - Fixed.
    AI aircraft. Escorts do not engage correctly, SP and MP Server - Fixed.
    AI F/A-18C should turn off radar if their ECM is ON - done.
    Voice chat. Returned the ability to select audio devices in simulation mode.
    NS 430: Manual brightness cannot be adjusted - Fixed (Caution - do not set to zero, as NS-430 screen will become unusable).
    M45 Quadmount doesn't register hits because of incorrect armor thickness - Fixed.
    DCSUpdated Czech localization.
    Time of the bridge destruction is not recorded into track, that caused wrong replays - Fixed.
    Cockpit Missile Launch sound update.
    Module Manager. Allow to uninstall multiple modules at once.
    AGM-154 JSOW final maneuver miss - Fixed.
    ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open.
    ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - Fixed.
    Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons.
    Fixed bug in the global Radio that should have led to some improvement of game performance.
    Ships. Added bulk cargo vessel Handy Wind with helipad.
    ZSU-57 recoil animation without shot for left barrel - Fixed.
    Crash when loading a mission with F/A-18A - Fixed.
    Crash on unit collision with static map object in some cases - Fixed.
    Updated French localization.
    Updated Japanese localization.
    Updated Russian input translations.
    Crash in avArmamentControl_AYK22_F18 - Fixed.
    MP. Crash from the conflict between different versions of the Tarawa ship scripts - Fixed.
    MP. New network predictor for aircraft.
    Crash Stack Overflow crash on wcWing::trySelectAndAssignTargetGroup - Fixed.
    AI WWII. AI will follow in climb until overheat - Fixed.

  • DCS P-47D Thunderbolt by ED
    Damage geometry parts updated.
    Fixed animations for brake pipes.
    Tail buffet destroyed the tail too quickly - Fixed.
    Open cowl flaps destruction from buffeting.
    Light and compass light dimmers animation fix.
    Cockpit. Some labels missing proper name - Fixed.

  • DCS Bf-109 K4 Kurfürst by ED
    Fixed typos in IA Missions.
    Added Russian localization for IA Missions.

  • DCS P-51D Mustang by ED
    P-51D: full rudder authority with missing rudder surface - fixed.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 20 marzo 2021, 1:26

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Mossie - Early Access

All systems and components have been modelled in excruciating detail and include the recent cooling system updates that were made to DCS: P-47D Thunderbolt.

  • Early Access Features;
    • High-quality external 3D model
    • 6 Degree of Freedom fully clickable cockpit with latest visual effects
    • Flight Dynamics based on official reports, our own CFD research and pilot feedback
    • Full Fuel system and optional external tanks
    • Full electrical system
    • Full hydraulic and pneumatic system
    • Propeller feathering
  • Early Access Armament:
    • 4 British Browning .303 machine guns
    • 4 Hispano 20mm guns
    • 250lbs and 500lbs bombs in the bomb bay and under each wing


The damage model for the Mossie considers the internal wood structure of the airplane and uses each internal element of the aircraft - oil, air, hydraulic and cooling systems, engine, throttle, trim, and the airframes main strength spars and stringers to calculate the visual damage.

We are now able to consider all these factors, which in turn enables us to more accurately simulate damage to the airframe and the effects on the flight model. For example, damage to the wing skin will lead to a decrease in the lift and cause more drag, damage to the spar will cause strength reduction and potentially wing snap under certain strains.

When the Mossie becomes available in Early Access, we will be considering feedback from the community and working on the next stages of development.

  • Features coming after Early Access:
    • Rockets armament
    • Radio units T1154 (transmitter) & R1155 (receiver)
    • The historical accurate navigation system for WWII aircraft
    • Controllable AI navigator and radio operator


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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 21 maggio 2021, 17:17








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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 31 maggio 2021, 0:24

BIGNEWY - ED Community Manager ha scritto:
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The Freya and Würzburg Radar Systems By Will Pearson

On 18 December 1939, 24 RAF Vickers Wellington bombers launched a daylight attack on German supply ships operating out of Wilhelmshaven Kriegsmarine base. The objective was to prevent the tenders supporting U-boats in the North Atlantic. Unfortunately for the RAF, an enemy ‘Freya’ radar unit detected the formation at a range of 113km. For the time, this performance was extraordinary – and from a British point of view, it was extremely bad news.

Named after Freyja, the Norse goddess of death and destruction who could see in the dark, early Freya sets were not able to establish a target’s height. In this case, it made no difference: Luftwaffe ground controllers rapidly vectored Me 110 and Me 109 fighters onto the attackers.

Of the 22 Wellingtons that made it to the target, 10 were shot down, a further two ditched into the sea, and three more crash-landed on return to base. One of the earliest in WW2, the raid was an unqualified disaster for the RAF – and had a huge impact on the subsequent air and counter-air strategies of both sides. It gave the lie to the fondly held pre-war British dictum: ‘the bomber will always get through’. It taught Bomber Command that daylight bombing raids were a singularly bad idea. And last but by no means least, it highlighted the vital importance of radar in war.

Immagine

Having learned the lessons of Wilhelmshaven, the RAF switched to night bombing raids against targets in Nazi-occupied Europe and Germany. Even so, Luftwaffe pilots were still inflicting terrible – and wholly unacceptable – losses on the Allied aircraft and their crews. In 1941, a total of 5,427 British, Commonwealth and Polish aircrew lost their lives.* The attrition rate was making the whole strategy of night flying pointless.

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A Deadly Combination

Despite operating in darkness, the Bf-110 pilots seemed to have an uncanny ability to seek out and destroy the RAF’s bombers with their twin Mauser MG 151 20mm cannon and quad MG 17 7.92mm machine guns. And yet, until later in 1942, most Bf-110s did not have effective onboard radar. How were they doing it? The answer was the Kammhuber Line. Named for the General who pioneered it, this was a highly sophisticated Ground Control Interception (GCI) night air defence system codenamed ‘Himmelbett’ (four-poster bed). Himmelbett’s Freya radars detected incoming Allied aircraft at longer range; these targets were then passed on to a pair of smaller, shorter range but much more accurate ‘Würzburg’ radars. With a new conical scanner, the ‘Würzburg D’ model introduced in 1941 achieved a remarkable accuracy of 0.2 degrees in azimuth and 0.3 degrees in elevation. One Würzburg unit tracked the Allied bombers, while a second guided the aircraft sent to intercept them. By co-ordinating the Freya and Würzburg radar returns with a map display and R/T, Himmelbett ground controllers could direct night-fighters close enough until their pilots had a chance of seeing targets with the Mk 1 human eyeball.

All radars are only as good as their operators, and this was especially true of the early Würzburg. In principle, there was nothing to stop it detecting aircraft at very low level. In practice, it is hard to say how often that happened. The fact that Mosquito pilots routinely crossed the Channel at wavetop height suggests that in the right hands, the Freya-Würzburg combination could otherwise detect them.

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The smaller, early Würzburg shortly gave rise to the Würzburg-Riese, or Giant Würzburg. This was so accurate it became the main gun-laying radar for both the Luftwaffe and the Heer (German Army). When coupled with multiple flak and searchlight batteries, this particular giant was anything but gentle. More than 4,000 Würzburg units were in service by the end of the war.

British boffins understood the basics of the Freya system. They knew a lot less about the Würzburg. With Allied aircrew losses mounting ever higher in the New Year of 1942, and the enemy improving both the Freya and Würzburg systems with every passing month, something had to be done.

Operation ‘Biting’ – the Bruneval raid

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Examining the photographs, the Air Staff’s Chief Scientific Officer noticed that there was a small beach at the foot of the cliff below the installation. What, Dr. R.V. Jones asked himself, if a Commando unit simply went in and grabbed the Würzburg, lock, stock and smoking dipole?

The French Resistance had reported that a German garrison of about 200 radar technicians and protective infantry was housed in and around a large Gothic-looking ‘farmhouse’ named Le Presbytère. This lay about 100 meters north of the Würzburg. The Resistance passed on another very significant piece of intelligence – the beach below was not mined.

Head of British Combined Operations Lord Louis Mountbatten approved the plan to snatch the radar – but not as a beach assault. Charging up a cliff face, even in the dead of night, was too risky. Instead, a unit of the newly formed 1st Airborne Division would parachute onto the target, and, with a spot of luck, catch the enemy garrison by complete surprise. The planners chose C Company, 2nd Battalion, 1st Parachute Brigade for the top secret raid. It was codenamed Operation Biting.

On a still, freezing night, Whitley bombers from No. 51 Squadron dropped 120 Paras led by Major John Frost onto the snow-covered target. They also dropped a radar expert, Flight Sergeant E. W. F. Cox, to tell the Paras which bits of the Würzburg to take. A cinema projectionist in civilian life, Cox had to undergo a crash course in parachuting before the drop. Confronted with an example of extremely robust German engineering, the Paras used crowbars to rip important bits of the radar off its mounting, with Cox trying to stop them from smashing the all-important valves.

The first ‘Commando’ raid of its kind, Operation Biting was a brilliant success. Not only did the Red Berets grab the most important parts of the Würzburg, they took three prisoners, including a German radar technician who had been dozing in a control cabin when a large, hairy Para burst in and stuck a Sten gun in his face.

Now under heavy fire, the Paras lugged the whole kit and caboodle down to the beach, where Royal Navy landing craft armed with Bren guns suppressed the enemy fire and took them off. Four destroyers and a flight of Spitfires escorted the triumphant raiders back across the English Channel.

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The radars proved difficult to find and destroy. There were many raids on radar sites all along the channel coast to mid-1944.

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Aftermath: Finding Moonshine

Once they had built their own copy of the radar, (with a little help from some of the new, ovenproof glass ‘Pyrex’ bowls) British scientists were able to work out how to counter the Würzburg D. New methods included a white noise radar jamming system known as ‘Carpet’, and later in the war, a much more advanced ‘angle deception’ jamming technique that fooled the Würzburg’s ‘Quirl’ (Whisk) conical scanner into believing a target was off to one side.

They also developed a method of countering the Freya codenamed 'Moonshine'. A box of electronic trickery re-transmitted a greatly amplified segment of the Freya’s signal. Equipped with one Moonshine set apiece, a flight of eight Special Duties Flight Boulton Paul Defiant aircraft could mimic a formation of 100 Allied bombers, confusing the Himmelbett air defence system.

Early in 1942, a Welsh researcher named Joan Curran came up with another brilliant idea: why not drop bundles of thin aluminium strips half the length of the target radar’s wavelength from RAF bombers? The Würzburg – and other enemy radars – might read this decoy as one – or more – Allied aircraft, allowing the real bombers to escape detection. Originally known as ‘Window’, in essence this system of radar jamming is still in use today. We call it, ‘chaff’.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 12 giugno 2021, 1:22

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DCS 2.7.1.7139 Stable
  • Changelog features
    Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install.
    Introducing a new cloud system with presets.
    Introducing the new WWII propellers technology.

  • New campaigns
    DCS: Black Shark 2 Pandemic campaign by Armen Murazyan.
    DCS: A-10C Operation Persian Freedom by Ground Pounder Sims.
    DCS: P-47D Wolfpack Campaign by Reflected Simulations.

  • DCS World New Features
    Labels. Added new small neutral dot label.
    Mission Editor (ME). Added quadrangular trigger zones.
    ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position.
    ME. Updated weapons and stores naming.
    ME. Added ability to place all Player/Client Aircraft on ground without parking spot
    Several changes in graphics effects.
    Missions created in DCS 2.7 are incompatible with old DCS versions.
    Options. System:
    Added new adjusting sliders: Forest Details Factor, Scenery Details Factor.
    Added new Clouds quality selector dropdownlist.
    F11 Free Camera. Added control with classic WASDkeys.
    Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list.
    Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection)

  • DCS World
    Corrected RSC of most missiles to bring values ​​to a more realistic look. Nothing special, just percentages.
    ME. The default speed of ships increased from 11 to 27 knots.
    Effects. The dust plume from low-flying aircraft has been improved and tuned.
    AIM-9X missile. Corrected params of proportional navigation. Now the missile will be more agile.
    R-27R/T missiles. We conducted preliminary CFD research, on the basis of which the aerodynamic drag coefficients were reduced. Missiles began to fly a bit faster by 10-20%.
    R-27ER/ET missiles. Revised aerodynamic and motor data. Reduced zero-lift drag in subsonic and high supersonic regions. Updated rocket motor data for a more realistic velocity profile. Missiles began to fly a bit faster.
    Fixed error which forces R-27 and other missiles to perform strange manoeuvres when launched from inverted flight or flight with high roll angles.
    MP. Fixed several missile synchronization errors in multiplayer
    Off boresight desync - Fixed
    Desync when firing at high G loading - Fixed
    Introduced low altitude aiming errors for AIM-7 and AIM-120 missiles.
    Numerous fixes of weapons and payloads masses.
    AGM-88C updated autopilot, implemented new loft trajectories, improved guidance law to achieve higher accuracy in strong wind conditions.
    Four-engined bombers don’t make evasive maneuvers when shot.
    Input. Removed automatic assignment of commands to non-existing joystick buttons.
    Ability to link FARP objects to share ATC and warehouse.
    ME. Group/Unit names, trigger scripts de-sync in localizations - fixed.
    Input. Target designator analog axis has a big deadzone in the center - corrected.
    JTAC cannot designate HQ-7 - fixed.
    Triggers. The trigger "shelling zone" is randomized now.
    Encyclopedia. Added new articles.
    Graphic system. First game start will be in main display resolution, not 1280x768.
    AWACS aircraft.Target detection ranges have been adjusted taking into account the restrictions on the minimum radial speed in look-down conditions.
    ME. Adjusted bound area of The Channel, Nevada, Normandy maps.
    ME. Trigger condition DEAD_ZONE doesn't work in Dover map - fixed.
    ME: AI Mi-8. Broken Perform Task Landing - fixed.
    Ground AI. Fixed crash on cReloadingStateSequentialy::onReloadPosition.
    MP. Client has gun's loadout without tracers but another client sees tracers - fixed.
    UAV causes DCS crash when taking off from the runway after a cold start - fixed.
    Triggers. Trigger condition '(dev) DEAD_ZONE' renamed to more correct Map object is dead.
    Sounds. New missile launch sounds for exterior and cockpit views. Missile launch sounds are now divided into 4 types: light, medium, heavy, ejection.
    Sounds. Correction of audio errors in F/A-18C.
    Sounds. Updated helicopter trimmer sound.
    Sounds. Updating some of the F-16C sounds for the exterior.
    Sounds. Fixed bugs with sounds of rain in the cockpit.
    Sounds. New sounds for sounding turboprop aircraft.
    Sounds. Minor bug fixes for P-47D sounds
    Sounds. New sounds for sounding aircraft with turbofan engines.
    Sounds. New sounds for CFM-56 engine.
    Sounds. Correction of minor bugs in some models of ground vehicles.
    Sounds. New sound and small sound dynamics update for Su-27 and other jets.
    Ground AI. Embark issues with AI, troops will no longer load when given the command - fixed.
    Mission generator. Lua error in created mission with WWII units - fixed.
    VR gloves: broken animation of thumbs - fixed.
    AI aircraft. AIs not engage infantry with APKWS - fixed. AIs will use tactical missiles against infantry only if an infantry group is designated as a target in the mission editor and the weapon is specified as tactical missiles.
    MP. Reduced the amount of network traffic generated by the air defense missile systems.
    AI aircraft. S-3 and E-2 not launching from supercarrier - fixed.
    ATGM misses the BMD-1 in some conditions, flies above the vehicle - fixed.
    Aircraft set to take-off from ground spawn on top of shelters - fixed.
    MP. Server Browser. Map listed as none randomly - fixed.
    Airdrome warehouse. S-8TsM rockets appear multiple times in base warehouse - fixed.
    AI aircraft. Fixed AIs collisions in some of the airports.
    Encyclopedia. Added the articles about troops.
    MP. Server without render aren't seen on remote clients until restart - fixed.
    MP. A client's game will crash if they try to open the F10 map after a markup or shape object has been added via the scripting engine - fixed.
    ME. Trigger action doesn't use correct FARP - fixed.
    MP. Server SHUFFLE and LOOP modes work incorrect - fixed.
    AI aircraft. Aircraft will better maintain their combat formation in low-altitude flights.
    Weapons. Fixed Mk-81, Mk-82, GBU-27 and LUU-19 masses, fixed mass of numerous payloads with BRU-42 rack.
    Maps. Trees have summer textures when first loading winter season - fixed.
    ME. Added command "Go to Waypoint" for Ships.
    ME. Payload panel. Fix creating a payload with the name "fuel" automatically renames it to "Unlimited fuel" every time.
    F12 cycling view of static objects only ever returns to lowest id static object - fixed.
    AI planes. Fixed a bug that caused aircraft collisions after landing at WWII airfields.
    Effects. Adjusted the ground dust effect.
    ME. Added Category to Ship Group.
    MP. Add ability to minimize the dedicated server window. Ignore window size from options for --norender mod.
    AI CH-47D. Can't land when performing a task 'Land' - fixed.
    Update of overlayed craters textures by weapon hits.
    VR. Cockpit control pointers do not scale in training lessons - fixed.
    Added: PLZ-05 SPH
    Added: GDJ-II19 dual mount adapter for JF-17
    Updated: replace all BRU33 adapter loadout by GDJ-II19 adapter loadout for JF-17 (modify your mission if needed)
    Updated: JF-17 pylon/adapter texture
    Fixed: Wingloong cannot climb up to 2000m issue
    Fixed: 052C collision
    J-11A. Fixed cockpit view movement.
    KG600 SPJ pod. Fixed model front/rear direction.
    052C. Fixed collision (caused explosion when launching YJ-62).
    Server log error updateLocalUserOptions - fixed.
    Warehouse on airfields in the old missions are corrupted after game update - fixed.
    Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed.
    Sound. Fixed sound glitches and distortions on the F4 view.
    Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons.
    MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition.
    Mission Generator. Fixed sporadic crashes associated with loading maps.
    ME. Add aircraft group distance aсtivation param.
    Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater.
    Input. Fixed crash on sorting input device names.
    ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game.
    AIM-120. Slightly decreased missile miss standard deviation.
    GUI Fix for insufficient space for mission name in debriefing.
    ME. GUI Error when use clone button in mission goals window in some cases - fixed.
    MP. Possible fix for Storm of War MP server stability issues.
    Raindrops sound bug fix.
    F-14. Mission Editor "god's eye" preview model wings not folded mode - fixed.
    ME. Degraded UI performance when user creates 2nd (3rd) trigger zone - fixed.
    MP. Players in non-pilot slots of multicrew aircraft do not appear in the player list - fixed.
    ME. After mission creation with Custom preset, coalitions can be changed - fixed.
    AI aircraft. Part of the group sometimes stops on taxiway after landing - fixed.
    RIM-7 missiles will not explode after launch when launched against jamming targets.
    Added: IR_emission_coeff for all China vehicle/ship.
    Updated: JF-17 wingtip PL-5E zero-drag.
    Updated: rename SPJ pod to KG600.
    Updated: vehicle/ship encyclopedia for animation.
    Updated: vehicle/ship tag.
    MP. Select server panel. Added a Favorites Only checkbox to speed up the UI with a large number of servers.
    MP. Dedicated Server. Change colors of coalition task progress bars.
    MP. New version of the network protocol. Incompatible with previous versions.
    Type 052B: fixed SA-N-12 not intercepting AShM
    Type 052B: fixed SA-N-12 interception range for AShM
    C802AK: adjusted autopilot params
    HQ-7 STR: fixed potential CTD in MP
    Missiles. Minor adjustments to the RСS of some missiles.
    Rockets. Sound corrected.
    AIM-120. Chaff bug - changed chaff/slow moving targets filtering logic, introduced ground clutter model, missile notching now depends on target/clutter signals ratio, range of blind velocities depends on geometry of intersection of seeker beam and ground.
    AIM-120 fixed ECM blinking issue
    AIM-120 fixed missing / improper RWR indication if missile launched in visual mode (maddog launch)
    AIM-7. New ground clutter model also applied to all AIM-7 family missiles.
    AIM-7F/M. Loft trajectory is disabled by default (F-15C).
    Several fixes on A2A missiles desync in multiplayer
    R-27R, R-27ER will not go for the chaff if radar lock is lost.
    JDAM - fixed error in bomb onboard pathfinding algorithm, which may lead to strange maneuvers at terminal phase of flight and miss.
    DCS Manual Updates - Options.
    ME. If an uncontrolled group gets a 'follow' command before starting, they will never obey the 'start' command later, and just get deactivated - fixed.
    Aircraft AI. Aircraft sent to AAR will continue to fill up even if re-join is called during AAR - fixed.
    Aircraft AI. AI Calls Bandits, then refuses to engage - fixed.
    Effects. Updated smoke presets.
    Fixed WRADIO error during landing of DDR, Argentina and Lebanon aircraft.
    Time from mission start instead of absolute time in debriefing - fixed.
    Ships AI. Ships unable to reach max speed - fixed.
    AGM-65. CIWS can not destroy Mavericks because AGM-65 lacks DM - fixed.
    Log book not recording day time / night time correctly - fixed.
    ME. Player controlled 'civil plane' can be armed in-game - fixed.
    Aircraft AI. If a player sets an attacking aircraft to intercept an aircraft parked on the ramp, and the attacker is heavy enough, it will dive at a rate it cannot pull out of - fixed.
    BetAB-500ShP and BetAB-500 anti-runway bombs. Reduced chute drag and dispersing by wind, adjusted rocket plume position. Damage effect against concrete structures has been increased.
    ME. Yak-52 preview for solo/non-solo flight is wrong - fixed.
    Bunkers get destroyed without smoke - fixed
    Su-34 payload presets. Replaced Kh-25 missiles with Kh-29L/T and Kh-31P missiles.
    Aircraft AI. Canopy visibility geometry corrected. Now MiG-15 doesn't see the enemy on his six, allowing for silent attack.
    L-39C. Added DDR skins.
    SAM AI. SAMs do not engage fast aircraft weapons - fixed.
    Triggers. OnEventEject event no longer works for Warbirds but does for jets - fixed.
    MP. DCS version number added in servers window.
    BLACK Screen early morning flights, seem to be around 05:13 - 05:15 - fixed.
    The button End mission doesn't work if a map object was destroyed - fixed.
    SH-60B. Added to the list of Australian units.
    ME. Corrected some new weapon icons into the payload panel.
    Aircraft AI. In the case when an active missile is launched in the TWS mode, AI aircraft will begin evasive maneuver only after the missile seeker is turned active.
    Fixed CTD on the Tomahawk launch.
    DCS log with many errors regarding score - fixed.
    MP. Score not being recorded - fixed.
    AGM-84H SLAM-ER suddenly climbs after launch at high speed and hits launcher-aircraft - fixed.
    Fixed constant lead-angle guidance at high LOS angles for old API missiles.
    Old API missiles sometimes can guide on client’s side without launcher radar illumination - fixed.
    Crash when destroying a group leader while refueling wingmen - fixed.
    Crash on RenderAPI - possibly fixed.
    ME. Fixed historical mode for Leopards, VAB, Chieftain.
    Added T155 Firtina SPG.
    Crash caused by a static object (Single Helipad) gets destroyed via script - fixed.
    AI aircraft. Fixed the crash of the game when an AI crash landed outside the airfield.
    Crash in video driver after changing water quality between two mission launches - fixed.
    ME. Fixed wrong RU КАБ-1500 names in the payloads window.
    Fixed one of the reasons for the crash when restarting the mission.

  • DCS: P-47D Thunderbolt by Eagle Dynamics
    Added new skins from the skins contest
    Intercooler shutter position does not match indicator - fixed
    FFB shakes improved for some maneuvers
    Main fuel tank capacity increased to 270 US gal
    Fixes to in-cockpit animations

  • DCS: FW 190A-8 by Eagle Dynamics
    Japanese skins available for Japan only.
    Added 'Stick' section in EN manual.

  • DCS: FW 190D-9 by Eagle Dynamics
    Fix for oxygen refueling on Refuel/Rearm

  • DCS: Bf 109K-4 by Eagle Dynamics
    Oxygen is set to On for Airstarts
    minor tune to the oxygen gauge

  • DCS: P-51D by Eagle Dynamics
    Functions "Oxygen emergency valve" and "Diluter lever" are mixed up - fixed

  • DCS Spitfire LF Mk.IX by Eagle Dynamics
    new ammunition belt variants

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 25 giugno 2021, 17:45

Digitalcombatsimulator.com ha scritto:
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DCS 2.7.2.8165.2 Stable
  • Introducing DCS: Mi-24P Hind by Eagle Dynamics
  • New campaign:
  • DCS: F-14A Fear the Bones Campaign by Reflected Sims

  • DCS World
    Caucasus map textures have been improved with help and cooperation of community members LucShep and PicksKing.
    Su-34 AI. Added into inventory Kh-35 antiship missiles and BetAB-500ShP penetrating bombs.
    Game crash with MK-82 AIR Ballute on an Ammo Dump - Fixed.
    Aircraft AI. Waypoint Steering Improvements, smoothed route turn roll.
    Broken internal camera movement after viewing a track recorded with TrackIR - fixed.
    F10 map. Added a new ejected pilot tactical sign.
    Mission generator. Is capable of generating missions without a player - fixed.
    Aircraft AI. Defending AI does not flare when the attacker is nose on - fixed.
    ME. Payload panel. Livery preview doesn't switch to default skin when selecting non-specific countries - fixed.
    AIrcraft AI. Wingtip vortices position corrections: MiG-31, Tu-95, Tu-142, A-50, Il-76, C-130.
    Su-30 AI. R-27T/ET missiles on the air intake hardpoints were replaced to R-77. R-27T/ET can not be launch from ejection launcher
    Ships AI. If a naval group is set to late activation, the gamemaster only flag is not honoured - fixed.
    Kneeboard shortcut binds dont work passed number 6 - fixed.
    Ground units. Added some inertia movement when critically hitting a unit before it stops and catches fire.
    Helicopters AI. Added ability to follow ground or naval units with same speed in the follow task.
    APKWS missiles don't start engine if fired by AI - fixed.
    ME. Added Quick center on player function (hot key C) into Objects dropdown menu.
    Replaced M818 Truck with new model - M939
    Added ZIL-135 8x8 truck
    Added TZ-22 Tractor Unit
    Added ATZ-60 Tractor Unit

  • DCS: P-47D Thunderbolt II by Eagle Dynamics
    Added chinese Flight Manual
    Minor update to the primer position
    Gun sounds update
    Fix to using rockets by AI

  • DCS: P-51D Mustang by Eagle Dynamics
    Gun sounds update
    New singleplayer mission added

  • DCS: Bf 109K-4 by Eagle Dynamics
    Gun sounds update
    New distant sounds
    New singleplayer mission added

  • DCS: FW 190 by Eagle Dynamics
    Gun sounds update
    Fix to using R4M rockets by AI
    New singleplayer mission added

  • DCS: Spitfire LF Mk IX by Eagle Dynamics
    Gun sounds update
    New singleplayer mission added

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 10 luglio 2021, 0:27

Graphics - Staff ha scritto:
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Mosquito FB Mk. VI - Development Progress

DCS: Mosquito FB Mk.VI is progressing well. The cockpit is near final; we are adding details to instrumentation colour, reflections, and colour balance. Work on the radio transmitter T1154.B and receiver R1155 devices, as well as radio communications for VoiceChat, is also approaching completion. The external model is almost finished, and texturing is near completion. To keep you informed on the development process, we have taken the opportunity to prepare some In Development screenshots for you.

We have improved gauge visibility by refining the center and side panel colour gamma values. The same pre-calculated ray tracing technology used in DCS: Mi-24P Hind has also been added. Glass, plastic covers, luminescent dials, and exposed wiring provide a more realistic look and feel.

We are also working on final improvements to the external model, and we will be sharing progress with you soon. We are excited to see the finish approaching, and look forward to seeing this iconic fighter bomber in DCS World.


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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 16 luglio 2021, 3:17

Digitalcombatsimulator.com ha scritto:
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DCS 2.7.3.8494 Stable

Introducing DCS: Mi-24P Hind and new free map DCS: Marianas by Eagle Dynamics.

  • DCS World
    AI refueling. AI Dropping basket often and sometimes gets stuck - fixed.
    AI refueling. JF-17 refueling procedure corrected.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 17 agosto 2021, 0:25

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DCS: Mosquito FB VI - Pre-order available




Originally conceived as an unarmed, fast-bomber, the Mosquito’s mission profile broadened substantially during the war. We have focussed on the most widely used variant which offered outstanding versatility to carry out virtually any offensive task. Considered by many as the most extraordinary aircraft of the war, this genius design truly is a Wonder in every respect.

DCS: Mosquito development is going smoothly. We are adding the finishing touches to the external model and implementing the WWII Damage Model.

We have updated the list of Mossie Early Access features and will be making additions in autumn.

Early Access features:

  • Highly detailed and accurate external 3D model
  • 6 Degree of Freedom, fully clickable cockpit with latest visual effects
  • Flight dynamics based on official reports, our own CFD research, and pilot feedback
  • Detailed fuel system and optional external tanks
  • Authentic electrical system
  • Complete hydraulic and pneumatic system
  • Propeller feathering
  • T1154 (transmitter) & R1155 (receiver) radio units
  • An internal structure-based damage model
  • Most famous historical skins


Early Access armament:

  • 4 British Browning .303 machine guns
  • 4 Hispano Mk.II 20mm cannons
  • 250lbs and 500lbs bombs in the bomb bay and under each wing


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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 17 agosto 2021, 0:37

NineLine - ED Team ha scritto:
Mosquito Mini-Update




Welcome to Mossie Monday, the first in a series of videos covering an introduction to the aircraft in early access (EA).

One of the most revolutionary and effective combat aircraft of WWII, the British de Havilland Mosquito was in service with the Royal Air Force (RAF) from 1940 to 1961. A brilliant and innovative design, the ‘Mossie’ left a bright and lasting mark in the history of aviation.

An airframe built mostly of wood to save on scarce metal supplies earned the Mosquito the nickname "The Wooden Wonder". It was also known as ‘Freeman’s Folly’ after the Air Marshal who backed its production.

Armed with four 7.7mm (.303in) Browning machine guns and four 20mm (.79in) Hispano-Suiza cannons, this superbly versatile fighter-bomber could carry both bomb and rocket payloads over long distances at high speed – and deliver them with pinpoint accuracy.

The Mossie’s ability to maintain a high cruising speed at high altitude made it very difficult for Luftwaffe fighters in service at the time to engage it.

Early FB Mk VI fighter bombers were actually modified NF Mk II night fighters, which were originally equipped with Merlin 21 and 23 engines. In DCS you will be flying a production variant, and your aircraft will be fitted with Merlin 25 engines.

The Mossie Mk VI can carry up to 2,000 lbs of ordinance. The bomb bay can house either Two 250 lb. or two 500 lb. General purpose or medium capacity short fin bombs. One 250 lb. or 500 lb. bomb may also carried under each wing. If wing mounted ordinance is not required, the addition of wing drop tanks can be used to extend the aircrafts range. In 1944 it's ordinance capacity was extended further to include, four rocket projectiles (R.Ps) that could be mounted under each wing.

During World War 2 the mosquito was not only flown by pilots of the RAF, but included those displaced when their country was occupied and pilots from the commonwealth. Countries include but are not limited to Australia, Canada, Norway, and New Zealand.

The Mosquito was made famous owing to its participation in daring low level intruder raids. Some of the best examples are:

1. Operation Carthage an attack on the Gestapo headquarters in Copenhagen, Denmark .
2. Operation Jericho a mission to free French resistance fighters from the Amiens prison in German occupied France.
3. Operation Oyster the bombing of the Phillips factory in Eindhoven manufacturing radio tubes and valves for the German war effort during the occupation of Holland.
4. and let's not forget the raid on the radio station in downtown Berlin, designed to coincide with Herman Goring's speech to the German nation.

In summary the Mosquito as an airframe was probably the world's first truly multi role aircraft. Adapting to roles in an ever changing wartime environment such as Bomber, Night fighter, Fighter bomber, path finder, Anti U-boat and shipping, V1 interception or diver missions and Photo-reconnaissance. A true wonder that you will be able to fly in the DCS skies shortly.

Join me for the next instalment of Mossie Monday where we will run through the start up procedure. Thank you for joining me and Chow for now.

Bye
Phant
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Phant
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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 19 agosto 2021, 2:15

Digitalcombatsimulator.com ha scritto:
DCS 2.7.5.10869 Stable

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  • DCS World
    AIM-120 missile. Reduced the missile guidance error to the target performing a barrel roll maneuver.
    AIM-120 missile. Disabled loft for AIM-120s when it is launched against jamming targets.
    Added ZTZ-96B jungle camo skin.
    Fixed 052C collision model.
    LD-10 missile. Adjusted RCS to 0.07.
    Fixed YJ-83/84/62 jitter/crash during cruise.
    BR Gerät 21 rocket. Fuse time is changed to 5.5 seconds.
    Ground AI. Added NASAMS SAM system.
    Optimized loading terrain surface textures. Fixed FPS drop after switching camera position.
    MP. DS. Added Mariana Islands map to dedicated server.
    MP. DS. Wingman refuses to taxi or takeoff - fixed.
    MP. Favorites filter option doesn't show servers after refresh command - fixed.
    S-5 rockets. UB-32A rocket launcher is empty on 3D-models - fixed.
    Ships. La Combattante 2 fast attack craft added for Georgia
    Encyclopedia. SA-8 9Т217 reloading vehicle model is not shown in encyclopedia - fixed.
    ME. When adding more vehicles to a group using + or > livery should remain as per vehicle before - fixed.
    GUI. Debriefing list scroll bar disappears if list is too long - fixed.
    Ship CIWS. Phalanx will reload in 5 minutes. AK-630, Kashtan/kortik - 10 minutes.
    Ground AI. Added shield as customization for Flak36 and Flak37.
    Ground AI. Added desert textures and liveries to SA-6 Kub models (2P25,1S91,3M9M).
    Scripting. The scripting function Unit.getLife() returns a value that is 1 higher than what the unit's actual health is - fixed.
    Rail launched missiles jump during launch procedure - fixed.
    Ground AI. Added Russian ATZ-5 tanker to FARP tankers list.
    Aircraft AI. Ju-88 can not attack ground groups - fixed. CAS task added.
    GUI. Add tool-tips for Game Graphic options.
    Aircraft AI. The "Radio Usage When Contact" option does not have any effect on AI wingmen - fixed.
    RWR system. Added 19ZH6 (ST-68U) “Tin Shield” radar as "TS". Changed AZOV ship symbol to "AZ". Updated HARM lists.
    ME. When copying and pasting an aircraft and helicopter group that has points set to AGL, the displayed altitude for each point when pasted will shift to the altitude of that point on the ground provided the altitude of that point in MSL is a higher number - fixed.
    Aircraft AI. An-26B and An-30M sound update.
    Fixed a bug in the inventory of 7.62mm rounds. It previously used a 12.7mm warehouse.
    Aircraft AI. Wingmen can fail to wait for the player to take-off and collide with the player on the runway - fixed.
    Kneeboard: cannot show Chinese - fixed.
    Added a new advanced setting for multiplayer servers - “Allow trial only clients” This can be used to prevent accounts with only trial modules registered from joining a server. Can be used to prevent ban evasion. Please note - this is disabled by default.
    AIM-7F does not track target on launch - fixed.
    AIM-120. Desync in multiplayer with the AIM-120's loft on targets that have ECM on - fixed.
    MLRS. Rockets missing in flight have been fixed. Open Beta only.
    Mi-24 AI. Radio command 'Jettison weapons' doesn't work for AI in some cases - fixed.
    MP. When rearming in game, tracers are not synced between clients - fixed.
    Kh-59M. Added initial, new flight dynamics.
    ME. Introducing the Auto Backup function with adjustable interval.
    ME. Map targets can be blocked for editing by larger objects - fixed.
    Aircraft AI. Reduced the jamming probability while taxiing.
    Aircraft AI. Uncontrolled UAV on ramp prevents AI from taxiing to runway - fixed.
    F-14A/B statics. Fixed wing folding animation.
    ME. The wingmen onboard numbers will be automatically incremented from the leader number.
    Mirrors not rendering trees and buildings - fixed.
    Scripting. SSE: coalition.getRefPoints returns coordinates associated with bullseye and not each IP - fixed.
    Add network ping/latency value in dcs.log output.
    VR hangar Su-27 model is missing parts - fixed.
    Single helipad and invisible FARP callsigns are wrong in the ATC menu - fixed.
    Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts.
    Aircraft AI. MiG-29 flight cannot always land at Nalchik - fixed.
    Aircraft weapons. Fixed weights of some weapons and bomb racks.
    Su-34 AI. Added Kh-58U missile to inventory.
    CA. The Chinese characters are not displayed in the cockpit cars - fixed.
    VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed.
    Ground units. Embarking troops are very slow - fixed.
    Mission briefing. Added meteo wind to the nav wind text line.
    Scripting. Added trigger "Set ATC Silent Mode" to the scripting engine.
    Aircraft AI. Planes refuel indefinitely in some circumstances - fixed.
    F10 map. Mark shapes do not render correctly in public builds - fixed.
    Negative bomb weight of J-11A dual RBK-500 loadout - fixed.
    071 render issue - fixed
    Su-33. Added J-15 skin in ChinaAssetPack.

  • DCS: Spitfire LF Mk. IX by Eagle Dynamics
    Added slider input type to mixture toggle.

  • DCS: Bf 109K-4 by Eagle Dynamics
    Fixes to the damage visualisation
    Fixed start-up training mission “battery on” trigger

  • DCS: P-51 Mustang by Eagle Dynamics
    Fixes to the visualisation of LODs
    Fixes in the English training for landing

  • DCS: FW 190D-9 by Eagle Dynamics
    Fixes to the damage visualisation

Bye
Phant
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