DCS WORLD: WWII Europe 1944

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 6 settembre 2019, 23:25

NineLine - Community Manager ha scritto:
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DCS WWII Asset Pack News

We know many of you are excited to have new additions to the WWII Asset Pack and today we can show you that the skies and seas will be a little busier. First, we have the Douglas A-20 Havoc G. This variant came into service in February of 1943, and was the most produced version of the Havoc. It has two Wright R-2600 14 cylinder radial engines and is equipped with six fixed 12.7 mm Browning machine guns in the nose and two 12.7 Browning machine guns in a dorsal turret. It can carry up to 4000lbs of bombs and was considered a formidable light attack bomber. We believe it will be a great addition for missions in DCS WWII.

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Coming to the waters of DCS WWII is the Type VIIC German U-boat. A workhorse of the German Navy starting in 1940, this U-Boat saw extensive action throughout the war. In 1942 the German navy experimented with what was called “U-flak”, adding extra anti-air protection to their submarines. While this worked for a short time, the RAF made their own adjustments, and the U-flak boats were discontinued and converted back to standard attack boats.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 11 settembre 2019, 3:25

VR - ED Team ha scritto:
DCS 2.5.5.35461 Stable Update
  • DCS World
    ChinaAssetPack. Add HQ-7 Launcher and Radar Vehicles
    URAL-4320T now takes damage as expected
    Naval Units now have health bars on the F10 map
    ME. Trigger Zone of Search Then Engage task no longer freezes for relocation in some conditions.
    Dedicated Server. Issues with -norender and AI not attacking now fixed.
    ME. Error after clicking the Add button in tab Suppliers that appeared in some cases is fixed.
    Corrected trees shadows.
    In external view, the SPAAA ZSU-23 can cause lag, memory leak and even crash if stuck - fixed.
    ME. Error when click on task Embarking, after changing infantry group - fixed.
    ME. GUI Error when trying to select tasks "Radio usage when contact" in some cases - fixed.
    SSE. RAlt+J command will not breaks unit name of the object for the scripting engine.
    SSE. Coalition.addStaticObject unable to spawn objects on ships - fixed.
    The spreading under fire of ground units - restored.
    AI aircraft will not react to lock by undetectable optical systems.
    Nose illumination lights don't longer illuminate the nose - fixed.
    F10 map. The names of enemy airfields will not float away in the Fog of War mode.
    MP. If setting is not enforced in mission file, used setting is not displayed on MP UI - fixed.
    ME. Error when use the selecting arrows from stop condition with LAST WPT - fixed.
    ME. Error when trying to delete cloned task - fixed.
    Added interface variable 'ammo_type_default' for assignment of default munition mix for aircraft canons.

  • DCS Spitfire IX
    Added german Spitfire flight manual
    Sun glare issues fixed

  • DCS Fw 190 A8 "Anton"
    Adjusted frontal cockpit glass frame sizing
    Adjusted frontal glass opacity and color

  • DCS Fw 190 D9 "Dora"
    Adjusted frontal cockpit glass frame sizing

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 20 settembre 2019, 16:28

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DCS: P-47 Progress Update

One of the most anticipated WWII modules for DCS is the P-47 and we are excited to say it is getting close. We now have a brand new external model and cockpit in final phase of completion and our FM guru Yo-Yo is hard at work on the turbo-compressor unit and remaining FM issues. It shouldn't be much longer before you will get your hands on this wonderful module.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 28 settembre 2019, 1:56

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DCS: P-47 Turbocharger Development

Our FM designer, Dmitry “Yo-Yo” Moskalenko, shares some insight into the development of the P-47, specifically the turbocharger unit.

The P-47, in my mind, will be one of our most interesting aircraft from an engine handling point of view. We believe that it will be very challenging for users. It is one of the most interesting planes for developers from an engineer's point of view.

Let’s start from the point that this plane has no automatic boost control for manifold pressure, so it’s very easy to have it under or over-boosted during a dogfight. The automatic turbo governor of A-13 type (the most popular type) is far from perfect as the MP rises during climb and requires the pilot’s attention. Besides that, the pilot must watch the turbine speed and reduce boost not to over-speed as well as watch the carb temperature to avoid detonation.

Modelling the turbocharger, on the one hand, was new for us, but on the other hand, it represented an expansion of our existing thermodynamics method of modelling gas turbines and piston engines. So, we just added two existing parts: a turbine and a compressor coupling with a shaft, as we did for a gas turbine engine. The waste duct – a nozzle with a variable area – was used in our gas turbine engines and even in the War Emergency Power system for FW190A8 (waiting for its red button in the cockpit). The standard P&W R2800-5 engine with two-stage single speed geared supercharger receives fresh air not from the ram inlet but from the turbo supercharger – compressed and warmed through the intercooler which lowers its temperature. The exhaust gas flow feeds the turbine for compression.

Our system of equations, based on mass conservation law for airflow through the engine and gas parameters at each station, is now much heavier than with simple supercharger but remains robust. An automatic governor maintains the backpressure controlling the waste duct area. As nobody knows the exact parameters of the turbine and the charger, research was conducted as usual to determine their parameters from the data contained in several available test reports.

After calculations, the turbocharger was tested using the same schedule as for the real flight test profiles. The results are shown in the graphs. The first graph is a result of the “hands-off” test showing the backpressure kept at the same level as was set on the ground to generate 52” of Manifold Pressure and thus engine power increases with altitude gain. The second graph represents the test with MP kept constant manually, similar to the real test.

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Damage Model Development Update

As we draw closer to the release of the new damage model, we would like to share some more of the small details that we think are really going to make this exciting for users once they get to try it themselves.

In modelling the different systems on the aircraft, we also focus on many aspects of the undercarriage. Now you can lose brakes on a specific wheel, suffer hydraulics failure on particular piston, and even damage the drives for the gear themselves. In addition and as shown in the images below, you can take damage that would cause the up or down locks to fail. This means you could suffer gear droop or gear collapse on landing.

As always we appreciate your patience and support as we prepare this radically new damage system for you. We are very excited for you to try it out for yourselves.


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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 15 novembre 2019, 18:13

VR - ED Team ha scritto:
DCS 2.5.5.5.39384 Stable
  • DCS World
    Carrier aircraft bouncing when landing at an airfield should now be fixed
    FLAK 38 no longer using Russian Ammo
    ME. Corrected some tabs that was not disappearing after unit removing.
    AI Helicopters. Fixed rolling-off runway in some cases.
    ME. Fixed error when you сlick on task WW2: Big Formation (or Escort) in some cases.
    AI Aircraft. Aerobatic task will work even on the end waypoint.
    ME. Incorrect waypoint switch in the Switch Waypoint task fixed.
    AI ships. Ship smoke will not be visible before ship activation.
    ME. Payloads. When editing someone else's mission, the request to save the payload will be only once (not infinite).
    Fixed process of randomization that causes the incorrect replay of tracks.
    MP. Triggers. MP client will not ignore the time set for messages by mission design.
    ME. GUI Error when click on airplane group after type change fixed.
    Aircraft explodes after landing when started from carrier after rearming fixed.
    AI helicopter. Corrected the contact model when player take control of AI helicopter landed on the sea-shelf platform. Helicopter will not sink into platform.
    WMR VR Corrected cross eye effect.
    GUI Error when use Template with disabled module fixed.
    AI Tanker has no lights on for refuelling in moonlight night - fixed.
    Helicopter AI taking off from hold position instead of runway on Kobuleti airfield - fixed.
    MP. There is a current issue that has been affecting the Hornet, and now the F-14 in multiplayer, users are reporting seeing these aircraft bouncing at times, like many hundreds of feet above and below the surface or carrier deck - fixed.
    Ground AI. Manpads will not try to shoot through buildings.
    AI Aircraft detecting optical locks - fixed again.
    ME. GUI Error when you try to open task Embarking - fixed.
    MP. Carrier. AI Using carrier Blast deflector not sync'd with clients - fixed.
    ME. Custom payload is not saved for next session - fixed.
    ME. GUI Error when click on task Embarking after use Static template - fixed.
    ME. Bullseye coordinates reversed - fixed.
    MP. Dedicated Server. Trigger END MISSION has no effect - fixed.

    AI Combat skill changes - See Newsletter for more info.
    AI better conservation of ammo vs heavily damaged or destroyed aircraft - See Newsletter for more info.
    WWII AI aircraft. Corrected ground attack pattern.
    Plane disappears when assign control to AI, after player takes off from the deck - fixed.
    Added textures with PBR for AGM-84D/H.
    ME. The ISOLINES option in the map options removed as obsolete.
    Rearming. GBUs will not appear with unfolded fins.
    MP. Dedicated Server. Webgui: hardware related local and remote access to dedicated server fixed
    Wingman collides with player on a cold start from deck - fixed.
    Wingmen remain on deck in some cases - fixed.
    MP. Dedicated Server. Force disabled VR with --norender option.

    MP. Fixed Server Crash at woAIPlane::set_Air_Target_Offset
    ME. Remade a saving payloads from external mission procedure.

    Autotrim option deleted. This feature requires tuning.

    Corrected AGM-62 info in the encyclopedia.
    Corrected armor of some vehicles.
    Bullets of M134 minigun will be less powerful.
    MP. Server in the servers list will not flashing while refresh in progress.
    Fixed Su-33 radio menu error when bolting from Kuznetsov.
    VKB Gunfighter Pro joystick customized profiles added for A-10C, F-5E, F-16, F-18, Ka-50, MiG-15.

    Serverlist refresh will not infinite looping when user pressed F5 too often.
    AIM-7. Fixed bug that caused the missile seeker to not see chaffs.

    Distant sand storm effect will not overlap a smoke effect that is close to player.
    Distant sand storm effect will not overlap a HUD glass.
    HUD only view (LAlt+F1). Kneeboard is disabled by default.
    Semi active missiles will not produced crash of game in some conditions.
    FPS decreases significantly during server list refresh - fixed.

    MP. Restored direct connect by IP.
    MP. Fixed direct connect by DNS-name.
    Error window appears on request picture calls to AWACS (F5) - fixed

  • DCS Fw 190 A-8
    Fixed prop governor on cold plane.
    Electrical circuit breakers correction that had an influence on gear selection and weapon usage.

    Added the ability to assign radiator open/close function to the keyboard

  • DCS Spitfire IX
    Corrected engine sounds (External, Cockpit, Distance).

    Corrected engine sounds.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 15 novembre 2019, 18:28

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Spitfire Sound Updates

We have greatly improved all the Spitfire LF Mk.IX engine and propeller sounds. New sounds were recorded from an actual Spitfire Mk.IX and added to the game. Our sound engine factors in altitude, airspeed, engine RPM, manifold pressure, and many other elements. You can hear the dramatic difference from within the cockpit and outside the aircraft. The update is available in the current Open Beta and will be available in today’s Stable version!

Enjoy this video highlighting the updated sounds.




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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 13 dicembre 2019, 16:46

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Development Report #8

Damage Model - As we enter the home stretch on the new Damage Model for WWII Fighters, we are working hard to create and tune new effects for all aspects. We are excited to show you how they are looking so far, and how they will look even more incredible when you finally see it for yourself.


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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 24 dicembre 2019, 19:36

Digitalcombatsimulator.com ha scritto:
DCS 2.5.5.41371 Stable

Added initial release of DCS Voice Chat.
Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.

  • DCS World
    ChinaAssetPack: Add all JF-17 related weapons
    Fixed DCS crash in AI Follow task
    Fixed GUI Error when use Trigger Zone window after change locale
    Server folders navigation will work in case of user name in windows contains dash symbol '-' (2D hex)
    Graphic options. Graphic preset "High" will set "Default" value for "Terrain objects shadows"
    ME. Custom coalition list isn't applied to new mission if it isn't saved - fixed
    Shadows of some aircrafts will not disappear in some conditions
    In relation of integrating the Voice Chat there was implemented new SOUND options
    AI Wingmen will use radar by default without player permission
    SPG Msta armour tweaked
    Fixed crash caused by train destroying
    MP. Fixed servers disappearing from the master list (error 28)
    RTC crash when multiplayer track replayed - fixed
    MP. Fix crash when client is entering a server with JDAM in flight
    F-5E AI. Nose gear strut will now fully de-hike before it enters the wheel well
    Voice Chat button will be disabled in simulation
    Fixed crash when ship is deactivated if helicopter starts up at this time
    Ground vehicles. Adjusted armor for BRDM-2, COBRA, Fuchs, LAV-25, M113, GAZ TIGR
    China Asset Pack: added ZTZ-96B
    No active AI reaction for broken lock with fox 3 - fixed
    Voice chat. Client in the default configuration can connect to a non-standard server port
    Voice chat. Problem when server with UPnP can not see other clients in voice chat is fixed
    Voice chat. Connect to local Voice chat server via localhost, not the external IP
    Voice chat panel. Added Illumination of the PTT button while transmitting
    MP. Check for second instance BEFORE creating the logs
    Fixed helicopters slide off the deck of moving ships
    AI Spitfire erratic behaviour fixed
    AI UH-1 gunner. Attack enemy helicopters restored
    Dedicated server. Added the ability to take a screenshot of any player's DCS window
    Corrected flight dynamics of AIM-120 missiles based on our latest CFD research. All changes increased the launch range by about 10-20%
    AIM-120C got next changes:
    • - Significantly reduced subsonic and transonic zero-lift drag
      - Slightly increased of siupersonic zero-lift drag
      - Reduced lift-induced drag
      - Increased lift

    AIM-120B got next changes:
    • - Reduced lift-induced drag
      - Increased lift

    Both missiles received an updated calculation of thrust altitude dependency. Because of this, the thrust at altitude has become somewhat less, and the maximum speed is less
    AI F-16C. Corrected landing gear compression on the ground

  • DCS Fw 190 A-8 by ED
    Eliminated black stripe artefact that was displayed after pilot ejection

  • DCS P-51D by ED
    Updated P-51 Mustang Sounds (External, Internal, Distance, Startup/Shutdown)

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 27 dicembre 2019, 16:44

NineLine - Community Manager ha scritto:
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Development Report #10

DCS: WWII Asset Pack - Work continues on this highly anticipated update to the WWII asset pack, one of the final items we are working on is the addition of torpedoes to DCS World. Torpedoes will be available for the Ju-88A-4, U-boat and E-boat. This will give Mission Creators and users the possibility to take part in hunting and/or defending shipping lines in the recently updated Normandy Map. This addition opens up many future possibilities for DCS World. Once this update is ready it will add the following:

  • A-20 Boston AI aircraft
  • Ju-88A-4 AI Aircraft
  • 8.8cm Flak Gun 41
  • Siemens Flakscheinwerfer 37 projector plus Generator
  • E-boat Schnellboot type S-100
  • U-boat type 7
  • Stug III Tank Destroyer
  • M10 Tank Destroyer
  • Mk VIII Centaur IV Tank
  • Elefant self-propelled artillery
  • Mk IV Churchill VII Tank
  • Torpedoes for aircraft and sea vessels


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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 3 gennaio 2020, 16:47

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DCS 2020 and Beyond Update - Aircraft Modules

DCS: P-47D Thunderbolt

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Our next warbird for DCS World will be the P-47D Thunderbolt. The Thunderbolt will be our first allied radial-engine warbird for DCS World, and it will fill in fun and interesting role in operations over western Europe and beyond. Combining both air-to-air and air-to-ground mission capability, it will provide a wealth of mission types, heavy armament, excellent protection, and long-range.

The P-47D is far along in development with mostly flight model tuning, adding object details, and creating the mission content. Suit up!

We plan to release a new World War II Europe map to coincide with the release of the P-47D.

DCS: De Haviland Mosquito FB MK.VI

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Following the P-47D, our next warbird will be the Mosquito. Noted for its impressive speed and heavy armament, the Mossy will provide a unique element to DCS World in both the attack and reconnaissance roles. Skimming Europe at tree-top height at high speed will be thrilling!

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 10 gennaio 2020, 16:41

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DCS: World War II Assets Pack

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Work continues on the World War II assets pack, with the addition of several important air, ground, and naval units including:

  • Ju-88A-4 medium bomber
  • A-20 Boston medium bomber
  • C-47 transport
  • MK.VIII Centaur IV tank
  • Mk.IV Churchill VII tank
  • Elefant self-propelled artillery
  • Stug III tank destroyer
  • M10 tank destroyer
  • QF 3.7-inch AA gun
  • 37 mm Gun M1
  • M45 Quadmount that can be used on different platforms
  • 8.8 cm Flak 41 AAA
  • Flakscheinwerfer 37 and generator support unit
  • Schnellboot Type S-100 E-Boat
  • Type VII U-Boat


We are also looking at adding some exciting new features to the Asset pack, which include Torpedoes, Paratroopers and functional searchlights.

Damage Modeling

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Another new feature of DCS World 2.5.6 will be the initial release of the improved damage system for the WWII fighters in DCS. As we have discussed in prior newsletters, this system includes a complex and realistic accounting of damage to aircraft systems, round trajectory and penetration, deflection, and localized damage. We have also added substantially enhanced visual damage effects that include missing structural components, fuel and hydraulic leaks. The new damage model will provide a much more engrossing and realistic experience.

Once we and our clients are happy with the warbirds damage model system, we will implement this new damage modelling to the more modern aircraft, ground units, and naval units.

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 24 gennaio 2020, 18:23

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Development Report #11
  • 2.5.6 Open Beta - This month we have been working to complete DCS version 2.5.6. Some extra time was needed to ensure a smooth transition from 2.5.5 both by our team and our 3rd Parties. You can expect to see the first 2.5.6 Open Beta in early February. We look forward to sharing it with you in the near future.
  • P-47D-30 Progress - We are nearly ready to unleash the ‘Jug’ on DCS World! We are finalizing the 3D model and cockpit; making improvements to the fuselage, cowling, and air intakes; and working on externals stores like fuel tanks and bombs.
  • Ju-88 AI - Some of you eagle-eyed fans may have spotted the Ju-88 in the recent Lunar Sale video. Here are some more lovely images as we work on the finishing touches before release.
  • Fi-103 V1 Flying Bomb - We are excited to announce the V1 will be coming to the DCS: WWII Asset Pack! This is an iconic weapon, and it is a great addition for use with the upcoming DCS: Channel Map. It should be available as a static object when the DCS: Channel Map releases, and later as an operational unit.
  • Searchlights - Work continues on the addition of searchlights for the DCS: WWII Asset pack. Below you can see the effort going into these lights and associated effects.


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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 31 gennaio 2020, 17:17

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Development Report #12

P-47D-30 - Polishing of this module continues with work being done on the animations, textures, flight model, and combiner glass sight. A series of interactive training missions are also being created. We are pleased to share some new images of the Jug taken over the Channel Map. She is getting close!

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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 20 marzo 2020, 17:07

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DCS: Focke-Wulf 190A-8 - The Shrike leaves Early Access

We are proud to announce the backbone of the Luftwaffe is moving out of Early Access. Over the past year, we’ve been working closely with the community to iron out bugs and create a list of sought after features.

Engine
The start-up procedure steps have been precisely tuned to take into account hot and cold weather conditions that require different priming techniques.

Weapons
Over 10 different World War II bombs including SD 500s and 3 types of cluster bombs with different submunitions, which have been modelled to accurately represent attack capabilities. Additionally, W.Gr.21 rockets add the possibility for proper B-17 Flying fortress hunting.

Sound
The entire soundscape has been improved. Our sound engineers recorded real aircraft throughout the year to bring you the most accurate representation of fly-by, in cockpit, and engine start-up sounds available in any aircraft simulator.

Liveries
A number of new skins have been added. This gives more flexibility when operating under different coalitions and inspiration for you to create your own.

A lot of bugs were fixed and new features added to the aircraft module; Major updates for cooling and oil systems. A jettisoned canopy can be repaired on the ground. The cockpit has proper lighting now. The circuit breakers and electricity consuming devices were improved for realistic behaviour. The repeater compass was fixed. The armored glass colour was changed according to real glass from the museum and the information from Erich Brunotte. The training missions were completely overhauled into more digestible chunks. See the full changelog.

With the Wulf finally out of early access, we look forward to further improvements. Making the aircraft even more complex with the F-8 attack and G-8 light bomber variations.



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Re: DCS WORLD: WWII Europe 1944

Messaggio da Phant » 3 aprile 2020, 2:06





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