DCS WORLD --> Updates versione Stabile

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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 30 dicembre 2021, 17:25

Digitalcombatsimulator.com ha scritto:
DCS 2.7.9.18080 Stable

Immagine

  • Introduced new campaigns:

    DCS: A-10C Iron Flag Part I by Baltic Dragon
    DCS: UH-1H Paradise Lost by Reflected Sims

  • DCS World
    Voice chat feature is expanded to talks via radio for all human-controlled aircraft.
    AA missiles. The Dynamic Launch Zone (DLZ) algorithm was updated for all modern aircraft. It provides much more accurate launch data, correct range dependence on launcher and target velocities, target aspect, and bearing. Added range limitation by battery life time.
    AA missiles. Updated aerodynamics for R-33, Super-530D, R-550, and MICA missiles.
    AA missiles. Updated targeting angles and FOVs for many A2A missiles.
    AG delay-fuzed munitions. Corrected deceleration physics simulation after hitting a tree or penetrating an object; fixed issues with explosion effect positioning.
    Fixed crash caused by AI formations in some cases.
    ME. Payloads panel. Weapon's weight on the payload tab may be wrong - fixed.
    ME. Draw tool. Hidden on F10 drop down UI issue with small resolution - fixed.
    Display of F10 options. Fixed incorrect change of F10 options.
    AI aircraft. Added refueling task to Tornado IDS.
    AI ground units. AI soldiers could not hit a close target (adjusted contact lens prescription) - fixed.
    AI aircraft. Helicopter wingmen don't take off with the player manning the deck when the type takeoff is “from runway”.
    AI aircraft. Mi-24P Incorrectly positioned on deck after landing sometimes - fixed.
    AI aircraft. Issue with taking off from the FARP when using uncontrolled mode and start command from trigger - fixed.
    AI aircraft. Aircraft with recon task do not see enemy ground units at all (Fog of war F10 mode) - fixed.
    AI aircraft. Helicopters spawn outside of Tarava deck - fixed.
    Resource manager. Airbase with unlimited fuel keeps providing fuel after the entire fuel depot is destroyed - fixed.
    Caucasus map. Beslan airport. Planes collision during parking (bar closed during operations) - fixed.
    ME. Dynamic Weather panel disappears - fixed.
    ME. The Figure table in the Draw tool lost the ability to change layers - fixed.
    DCS crashes when player aircraft blocks runway - fixed.
    ME. Geodata of the mouse cursor position is not updated when the Draw menu is active - fixed.
    Fixed a bug leading to a drop of performance when rendering a water surface.
    Weapons. Decreased the exaggerated FAB-250M62 bomb warhead.
    AI aircraft. AI wingmen fly dangerously during approach and landing - corrected.
    NVG image very dark in moonless night - corrected.
    Dedicated server. Sound in norender mode uses a dummy driver. This will fix the crash on Windows Server w/o sound devices.
    Sound engine. Released sounds now continue to move with the source.
    AI aircraft. When set to takeoff from ground hot, with 25% fuel, the AI Harrier takes off vertically, and freezes in mid air - fixed.
    Weapons. AGM-88 will produce the air explosion effect (not ground effect) when detonated above the radar antenna.
    Sound engine. Updated sonic boom sound effect.
    Leap motion gemini 5.2 drivers. Users may need to update their leap motion drivers to the latest gemini drivers.
    Dedicated server. Wingmen won't move from their parking slot - fixed.
    C-47 Skytrain aircraft is added to the WWII Assets pack
    F-15E, JSOW start fixed.
    Su-25. Crash during repair fixed.
    Screen flickers black in some cases - fixed.

  • DCS F-16C Viper by Eagle Dynamics
    Added HMCS A-G features. This includes Steerpoint/Sensor Point of Interest, IAM VIS Mode, Maverick, and Mark Points. See video.
    Added Electronic Countermeasures (ALQ-184 Short ECM pod). See video.
    Added FCR Jamming Indications
    Added HSD cursor ability to adjust scale and select steerpoints.
    Added New CMDS Modes - Semiautomatic and Automatic. See video.
    Added a new CMDS BYPASS program (one chaff and one flare).
    Added SEAD DED page and TMS HAD functions.
    Added MAN DED page.
    Added radar ACM Slew mode. When in Dogfight ACM mode, slewing the radar cursor switch activates ACM slew mode that will search 20-degrees in elevation and 60-degrees in azimuth and pitch and roll space stabilization (not in reference to aircraft longitudinal axis like the other ACM modes) out to 10 nm. This is a rather large area and detection and lock may not be immediate. The elevation high and low coverage is indicated and based on targets at 5 nm. To exit, TMS Aft.
    Сodes being looked for, the faster the HTS scan rate.
    Smoother HUD, HAD, and HSD cursor axis slew.
    ECM pods drag correction.
    Overload limit should be adjusted for 10.5G
    HTS THRT page - Change white highlighting of classes. The fewer the number of categories searched for, the faster the HTS can complete a full scan. Best to just select categories of threats expected to be encountered.
    MPD Clarity Improvement. When using the FLIR, remember to enable Manual Gain Control (MGC) for additional image gain clarity. Brightness and contrast may not be enough.
    Fixed: HMCS cross / egg when looking in reference to ground.
    Fixed: Lights to Bright at Night on CMDS Panel.
    Fixed: ECM Band Buttons on the should be raised when the band is not enabled.
    Fixed: HSD Cursor default position incorrect in A-G Mastermode.
    Fixed: CCIP mark draw limits.
    Fixed: AG Radar - HSD azimuth cone incorrect in EXP and DBS1.
    Fixed: AG Radar Bearing/Range indicator shows values >360° and <0°.
    Fixed: Unable to align HMCS While Powering Mavs or TGP.
    Fixed: HSD wrong indication designated SAM target.
    Fixed: Symbology on TGP Has Different Brightness.
    Fixed: AG radar mode selection menu obstructions.
    • Fixed: HAD:
      Radar contacts overlap order
      Selected targets font too weak
      Elements draw order

    Fixed: With FCR as SOI, press TMS UP makes HUD as SOI and create a markpoint
    Fxed: TGP issues when HAD is used to designate a radar source on an elevated ground.
    • Fixed: HTS:
      Unable to designate an inactive emitter
      After handoff, not able to move SPI with TGP and HUD
      Does not see Roland RDS
      HTS pod is not roll stabilized
      Unable to exit HTS mode while operating AGM-65D

    Fixed: Steer point 25 bullseye problems.
    Fixed: MGRS Conversion problem when leading with zeros.
    Fixed: Mark point source is unable to be changed.
    Fixed: Markpoint shows elevation in meters instead of feet
    Fixed: Incorrect display of targets on the WPN HARM_POS page.
    Fixed: HUD tadpole not aligned with steerpoint.
    Fixed: Activating MARK DED Page changes weapon from PRE to VIS mode without possibility to change it.
    Fixed: AGR. When changing scanning azimuth to 1 or 3 in EXP and DBS the map shifts to the side.
    Fixed: Altimeter incorrect limits.
    Fixed: Radar GM Antenna Azimuth Reset
    Fixed: Markpoint and AG radar integration
    Fixed: When "OVRD" selected radar continues to scan.
    Fixed: HUD diamond for new steerpoints not showing immediately.
    Fixed: HUD remote panel is a W and should be a VV.
    Fixed: Line below the PROBE HEAT and EPU/GEN switches.
    Fixed: Erratic depiction of BullsEye information on the HUD.
    Fixed: Jettisoned canopy - Open and close sound still plays.
    Fixed: Lighting on the EHSI is not dimming enough at night.
    Crash due to changes in cockpit local files fixed.

  • DCS F/A-18C Hornet by Eagle Dynamics
    Improved FLIR image settings.
    Fixed: Weapons should not work when the WOW sensor is damaged.
    Fixed: High speed showing sometimes on locked targets.
    Fixed: AIM-9X on station 2 stops working after tank jettison.
    Fixed: LITENING II. Adjust the zoom factor.
    Fixed: Range and aspect shown in JHMCS for jamming target.

  • DCS: C-101 Aviojet by AvioDev
    External sounds such like GPU, canopy, and DC electrics noise will be heard now in a human-controlled multiplayer client’s aircraft for those users who don't own the module.
    Updated the ME icons set for DemoMods folder. It is used when the module is not installed.
    Added credits files (available at the module icon in DCS UI main screen).
    Restored AI aircraft engine sound.
    Fixed the avionics warnings sounds volume with the “Hear like in helmet“ option enabled.
    The helmet glass will disappear now from the screen on the cockpit view once it is fully raised. It’s going to prevent it to obstruct the view with very large FOVs selected.
    Fully supported the cockpit radios and intercom VOIP capability. In addition to standard VOIP commands being handled, also a dedicated “VOIP PTT button“ command was added to input.
    The radio menu will be hidden now once the CALL button is released.
    Renamed radios names for communication menu (also affects the new VOIP UI).
    Added radios presets for VOIP “Dynamic Radios“ dialog.
    Adjusted radios settings.
    Improved radios performance.
    Fixed wings being ripped off when the second pilot is ejected.

  • DCS AV-8B N/A by RAZBAM Simulations
    • Fixed:
      Ghost velocity vector will now only show if sideslip is more than 2 degrees from caged velocity vector.
      Aircraft can fire weapons while on the ground.

    • Updated:
      Waypoint input procedure
      DMT axis Slew
      TDC Special Option renamed to: “Use EASY mode TDC”. If checked, TDC will automatically designate a target when released. Otherwise the TDC will need to be pressed for a target designation.

    • Added:
      CAS page: Entering 0 will enter current aircraft position as target position

  • DCS M-2000C by RAZBAM Simulations
    • Fixed:
      Pilot visibility & pedals intersecting feet issues.
      Improved replay stability.
      Green IDN/HSI AP course setpoint position misplaced with crosswinds.
      Gun piper jumping on FRL in some conditions.
      Target aspect shown on zero length speed vector.
      WP dist and id not shown on VTH/HUD in ground modes.
      SHB seagull markers should not have bar symbols.

    • Updated:
      Lock IFF behavior returns more "uncertain" (D) states when distance mismatches.

    • Added:
      LotATC human driven TAF.
      Switch, canopy, throttle noises sampled on the real cockpit.
      Movement sensitive throttle noise.
      Adjustable throttle detent positions.
      Lots of system noises (VTH, VTB, AC, Gyro...).
      Lots of radar & VTB related binds (inc/dec, toggles, ...)
      Option to disable PCN hidden digit entry message.
      What's new tips on kneeboard.

    • Improved:
      Added Canopy physics
      Super 530D loft after launch.
      TAF is now fully accounting for all line of sights
      530D accurate launch zones and ToF calculation
      Lighting knobs adjusted in fonction of daylight upon spawn
      PCN backlighting of all buttons, brightness knob now clickable for light test

  • DCS MiG-19P by RAZBAM Simulations
    • Fixed following keybinds:
      ARK-5 Receiver Mode TLF and TLG are reversed, causing the TLF command to place the ARK-5 into TLG mode and vice versa.
      ADF Manual Antenna Left and Right commands are reversed.
      Radar Horizon Increase doesn't work at all, while Decrease lowers it all the way
      Landing Gear Down Else Neutral, Lock On Else Off, Up Else Neutral Not bindable to keyboard
      RP-5 Radar/Telemetry Commands reversed with on turning the radar off and off turning it on

    • Added:
      Cockpit Flood light ON/OFF

  • DCS F-14 Tomcat by Heatblur Simulations
    NEW: Added DCS VOIP functionality to AN/ARC-159 and AN/ARC-182.
    Changed ICS default setting to always cold mic on spawn.
    Overhauled all night lighting in F-14A and -B cockpits for DCS linear space gamma sampling.
    Floodlights are now operational again in the F-14B cockpit.
    Forrestal: Adjusted LSO platform view.
    Forrestal: Tie-downs now render proper cavity map.
    Fixed potentially long load times due to tacan initialization.
    Fix typo which accidentally removed one AIM-9L from this F-14A-135-GR predefined payload: AIM-54A-MK60x1, AIM-7Fx1, AIM-9Lx2, XTx2, Mk-82x2.
    Adjusted integrated stab trim for flap and DLC operation.
    Adjusted gear and speedbrake drag.
    Adjusted flap pitching moment.
    Adjusted F110 fuel flow for mid-power settings.
    Adjusted lift while in ground effect.
    Added VF1 Wolfpack NK100-103 skins by Yae Sakura (thank you!).

  • DCS AJS-37 Viggen by Heatblur Simulations
    NEW: Added DCS VOIP functionality to FR22 and FR24 radios.
    NEW: Added new Pilot seat harness for in-cockpit pilot, properly attaching the pilot to the ejection seat.
    NEW: Gauge dynamics improvements - gauges now move smoothly to their new positions as in other Heatblur aircraft.
    Introduced dynamic fuel gauge animation, the gauge needles will no longer teleport.
    Introduced dynamic compassring heading animation.
    NEW: Placeable static objects are now showing on the ground radar.
    Remastered canopy texture, improving detail and resolution.
    Remastered textures of rear cockpit bulkhead wall.
    Added normal maps and improved texture detail for seat cushions.
    Added normal maps and improved texture detail for seat harness and restraining systems.
    Added new canopy sealant textures improving transition between glass and canopy.
    Fixed DCS freeze on Flight Data Unit and Main Pitot failure.
    Fixed DCS freeze when doing loops with the aircraft.
    Fixed radar causing an FPS drop in the 60km and 120km modes.
    Creating a popup point and assigning it to a waypoint will now mark it as a target waypoint.
    The radar marker can be moved in both axes independently now.
    Radar marker movement is restricted to the visible area only.
    Waypoints defined as mission targets now show as “90000” when selected using TAKT/OUT.
    Destination indicator for popup points is now a red “U”.
    Data loading is possible only when a cartridge is inserted.
    Unsafing trigger while in ANF PLAN no longer makes bombs unable to fire if mode is switched to NAV.
    Corrected the radar in memory mode - the picture now freezes for 30s.
    Toggling safety now allows Rb75s to be cycled.
    Sidewinders and Rb75s can now be cycled using the IR/RB FRAMMSTEGN button.
    • Weapons can no longer be fired as normal on the ground; however:
      safety bypass button implemented in the back-right of the cockpit; pressing this button allows weapons to be fired on ground.

    Post-DYK bombing steering order cue on HUD now displays correctly in ANF mode.
    Air-to-air radar no longer picks up dropped bombs.
    RUTA waypoints now show as R# rather than M# on the destination indicator.
    Measured targets now show a red M# on the destination indicator.
    Releasing the fix trigger from the TV position to the T0 position after a successful type 2 fix now displays the longitude and latitude of the target.
    The RENSA button can now be used to remove measured or tracked target fixes.
    P4 chaff release program in slow streak release will empty the right pod before the left one is used. It will last 960 instead of 480 seconds.
    Countermeasures should reset to the set amount upon rearm now.
    Radar Memory Mode will now turn off once Terrain Avoidance Mode is activated.
    Empty sidewinder pylons no longer reduce drag.
    Fixed parking brake engaging.
    External tanks are now filled upon refill/rearm ground crew command.
    Landing gear extension/retraction is now restricted for low rpm and high airspeeds.
    Landing gear damage is registered as a fault now; it is possible to have it triggered by the failure list in the mission editor.
    Autothrottle now disengages after the throttle is moved considerably.
    External tanks won’t drop when the aircraft is on the ground now.
    Trim can be reset now by cycling the TRIMSYST circuit breaker after emergency trim was used.
    Wheel damage arguments corrected (wheels should now display damage correctly).
    Engine RPM displayed on gauge and external GUI now match.
    ASI Indexer knob and marker now functional.
    Fixed too large ADI drift - now it is about 1 degree per hour.
    Improved autopilot modes disengagement logic.
    Fixed an issue where SPAK would need to be pressed after automatic engagement during startup.
    Striped fuel-required needle now shows fuel required to reach the final mission waypoint (from current position) when in SPA mode.
    Magnetic declination knob no longer clickable through the flip cover; expanded clickable area for the cover and fixed keybinds for toggling the flip cover.
    Marker added to the magnetic declination adjustment knob to illustrate its position.
    The AFK lever must be cycled now before autothrottle is reengaged after automatic disconnection (it was possible to re-engage without cycling through a keybind).
    CK 37 Rensa button is no longer clickable through the cover (button was not effective through the cover, but the sound and animation was played.)
    Fixed an issue where the high-pressure fuel valve would be set incorrectly during automatic start.
    Corrected altitude readings on the main altimeter.
    Pressure correction has been reworked in main and standby altimeters.
    Altimeter knob can now be pulled in the cockpit.
    ADI vertical speed indicator has been corrected, it shows accurate values now.
    Airspeed indicators show accurate values now.
    Fixed the cabin pressure indicator needle.
    Extended the cabin pressurization model.
    Extended the oxygen use model.
    Corrected the effect of the oxygen flow valve.
    Corrected the SYRGAS warning light - now lights up when the oxygen flow is closed.
    Fixed RESERVEFF warning light operation.
    Fixed LANDSTÄLL warning light operation.
    STD flag added to altimeter.
    Markers added to the right of the large altimeter roller.
    Max G needle has been implemented.
    Fixed vertical accelerometer, it’s displaying accurate values now.
    Radio base/channel selectors do not skip values anymore.
    Radio frequency selectors have corrected labels and functionality.
    Fixed an issue where two clicks were needed to change the FR22 radio frequency with controller bindings.
    Radio volume knob is now functional; also using the hotkeys to change radio volume results in the volume knob moving, so there’s no disconnect between volume and knob position.
    FR-22 Grupp and Bas dials expanded to match their real-life counterparts.
    • Each group selected via the FR-22 Grupp function now corresponds to a radio channel that can be defined in the mission editor (or at least, groups 100 to 139 do):
      This means 40 more custom radio channels for the Viggen that will hopefully be more intuitive to use than the old group system.
      The channels all show up in the kneeboard and use the common DCS channel presets as default.
      Important note: Because channels Special 1-3 and EFGH have been left untouched in order to not break existing mission presets, some missions might have to update player/client aircraft to make the presets show correctly: Click on the player/client aircraft, cycle to AI and back to player/client, then resave the mission.

    FR22 buttons and knobs can no longer be double-pressed (i.e. if the A/G button has been depressed, clicking it again will have no effect).
    Fixed the initialization of the FR24 Mode Selector. Guard frequency is now audible already at spawn in the NORM + LARM position.
    Kneeboard now has additional pages, allowing up to 75 airbases to be listed.
    • Kneeboard page order has been revised; it’s now:
      Waypoints
      Radio channels
      Ground Crew/Cartridge page
      Airbase list
      Reference points
      Elint

    Kneeboards now use a typewritten font; font size and spacing has been increased for readability.
    Kneeboard waypoint pages now have enough spaces for waypoints B0 through B9, with enough room at the end for L1 and L2.
    Kneeboard airbase list and reference point pages have been condensed down to one page each; however, they both have multiple subpages, which can be accessed using RShift + PgUp and RShift + PgDn.
    • The following keyboard commands have been added to the ground crew kneeboard page:
      Cycle Left RB04 Group Target.
      Cycle Right RB04 Group Target.
      Toggle Left RB04 Jump Angle.
      Toggle Right RB04 Jump Angle.
      Cycle Safety Height.

    Synchronized interior and exterior canopy animations and state.
    Radar stick is now animated.
    Added properly downward facing landing light.
    Cockpit innards are no longer visible from external view when looking around in VR.
    Fixed lights initialization on hot ground start - now dependent on outside illumination.
    TIPPVÄXEL switch labels fixed.
    Fixed selected binding labels (FR22, Altimeter).
    Fixed FR24 selector tooltip.
    EP-13 tube model attachment fixed.
    Rollers in the cockpit now roll in the correct direction; rollers have been adjusted to no longer clip through their neighbouring rollers.
    Fixed inverted lighting argument on ADI rim - now illuminates together with rest of ADI.
    Improved appearance of SPAK ATT and HOJD lens flares.
    Removed lens flare from Radar screen.
    Added missing pipes behind the ejection seat.
    Fixed several normal mapping errors on the canopy causing inconsistent lighting at UV seams.
    Fixed skewed polygon near left warning panels.
    Fixed stretched textures on upper ejection seat headrest.
    Fixed z-fighting on cable retention brackets.
    Improved geometric smoothness and detail of some ejection seat elements.
    Oil pressure and fuel director warning light up properly during startup sequence.
    Hydraulic pump failures light up proper warning lights now.
    Display textures for the navigation data panel and the destination indicator upgraded for better readability (using a texture developed by MYSE1234 for his enhanced Viggen textures mod - Thank you!)
    Corrected typo in HYDRA-TR1 and HYDRA-TR2 warning lights.
    Navigation Datapanel numbers adjusted in size and made more readable.
    Destination Indicator text larger and centralized.
    • Added clickables and animations for the missing Radarstick controls:
      Memory Button
      Mode Selector
      Range Selector
      Antenna Elevation Axis
      Terrain Avoidance Button

    Fixed Autopilot Yaw Trim cover.
    Fixed Exhaust Nozzle Indicator- now the needle moves within specific afterburner stages.
    Recompressed several cockpit textures, especially those with dark colours and gradients with BC7 format for better compression and less artifacts.
    Optimized sizes and formats for several textures on the in-cockpit pilot for lowered VRAM usage.
    Fixed all night lighting textures for appropriate linear gamma shader changes.
    Added input bindings for landing lights.
    Added toggle keybind for the trigger safety bracket.
    Added instrument lights joystick and keyboard keybinds.
    Added panel lights joystick axis and keyboard keybinds.
    Added flood lights joystick axis and keyboard keybinds.
    Fixed the inverted vertical radaraxis.
    Removed duplicated magnetic declination binding.
    Auto start and auto stop are now assignable as keybinds.
    Fixed an issue where data cartridge and ejection seat lever needed to be clicked twice to re-engage.
    • Flip-covers for these controls now inhibit their manipulation:
      FORBIK AVFYNINGSKRETS
      NÖDF
      X TANK
    • Fixed toggle inputs of:
      Doppler Land/Sea mode
      Radio AM/FM
      HOJD CISI
      Gear handle
      High-pressure fuel valve
      Manual afterburner fuel regulator
      Manual fuel regulator
      Pitch gearing
      Radar Altimeter Power
      Slav SI Switch
      TILS channel Layer selection
    • Limited movement of the following knobs:
      HUD brightness
      Radar brightness
      EP-13 brightness
      EP-13 contrast
      Radar CI filter
      Magnetic declination
      Maintenance testing mode
      Drysuit ventilation adjustment
    • Fixed several control knobs overturning:
      FRAN VOL
      KURSKORR
      LJUS RADAR
      RENFLYGN

    Added a keybind for centering the Radar Elevation axis.
    Added Weapon Interval Selector CW and CCW keybinds.
    • Added joystick axes for:
      Radio Volume Knob
      Master Volume/ Sidewinder Tone Knob
      Airspeed Indexer Knob
      Magnetic Declination Knob
      EP-13 Brightness Knob
      EP-13 Contract Knob
      Radar Filter Knob
      Radar Brightness Knob
      HUD Brightness Knob

    Added Radar Filter Increase/ Decrease keybinds.
    Corrected Autopilot Yaw Trim Knob - it is moving properly now.
    Seat Height Adjustment switch is now clickable in the cockpit.
    Corrected Oxygen Lever keybind name, added a corresponding toggle.
    Added missing keybind for fine altimeter set decrement.
    Fixed Interior Lights ‘switch’ keybind, added a corresponding toggle.
    Added Radar Gain (MKR) is now clickable from the cockpit.
    Corrected existing Radar Gain keybinds and added a new one ‘Radar Gain Center’.
    Added Autopilot Yaw Trim joystick axis.
    Added Autopilot Yaw Trim cover keybinds.
    Deleted old ‘Radar Night Filter’ axis and commands which were causing DCS to crash.
    Cartridge selection now wraps both ways (i.e. if you accidentally go too far and overshoot your cartridge, ending up back at the start of the list, you can simply go back the other way).
    Added more accurate RWR sounds with MYSE1234’s mod - Thank you!
    Fixed the sound of the HUVUDWARNING button.
    Incorrect waypoints fixed.

  • DCS JF-17 by Deka Ironwork Simulations
    • Fixed:
      AA gunsight solution for LCOS mode
      AG radar EXP/DBS1 not use TDC position as the center of sector enlarged in next stage
      AG radar antenna elevation in GMTI/SEA1/SEA2 modes
      AG radar real beam map gain/brt/cont control
      AG radar terrain avoidance image gain/brt/cont control
      HSD moving map brt/cont control
      C802AK now partially works (by ED) - needs to choose proper target size for acquisition (i.e MED for Ivanov cargo, LAR for Perry)
      radio TR+G mode (com1 guard 121.5MHz, com2 guard 243.0MHz)

    • Added:
      • Support of radio com1/2 VOIP with new binding:
        HOTAS Throttle T4 Fwd/Bwd VOIP: for VOIP only
        HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): quick push/release for radio menu
        HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): long push (hold) for VOIP
      • SPJ jam type/coverage(az,el)/direction now are synced in MP
        Only affects between JF-17s in MP
        For example, two JF-17s are head-on in MP: if one is jamming backward, the other will not get the interference. If one is jamming forward or fwd+bwd, the other will get interference with different burn-through distance (fwd provides more jam power than fwd+bwd thus shorter burn-through distance)

      AA radar speed gate low/high toggle (used for low speed target filter)
      AG radar EXP mode for GMTI/SEA1/SEA2
      • AG radar ship contact echo size difference according to ship RCS
        small (none C802AK target size setting can help [reported])
        medium (C802AK target size - MED)
        large (C802AK target size - LAR)
      • AG radar BCN mode (2-digit BCN code can be set in AG CNTL page)
        Now use tacan signal to simulate the beacon signal

      Empty 800L/1100L fuel tank as loadout
      If taxi-out without disconnecting ground power cable, it could damage the aircraft
      Multipurpose UFC binding preset

    • Adjusted:
      AA/AG radar CNTL page
      AG GMTI/SEA1/SEA2 contact color
      CH Pro Throttle and Warthog Joystick HOTAS binding preset (check your input binding)

  • DCS SA-342 Gazelle by Polychop Simulations
    • Fixed:
      Gun binding issue solved (now you have a new binding "Minigun Fire")
      Mistral doesn't lock ground targets now
      RWR volume knob now updates sound level properly
      Laser rangefinder now detects statics
      Adjusted seeker limits for the mistral.
      Adjusted some values for the flir in night situations.

    • Added:
      New menu background image.
      keybind for comm menu now is available for mouse
      VoIP implementation
      Enable / Disable hotmic (VOX) for intercom from special options menu.

  • DCS: Black Shark 2 by Eagle Dynamics
    Added rotation limits to Pilot's head camera.
    Heavy jitters after getting damaged - fixed.

  • DCS: Mi-24P by Eagle Dynamics
    Improved Fuel System. Adjusted fuel consumption rate. Refactoring of the fuel system code: fuel pumps effectiveness was corrected, the modeling logic of the valve box was improved allowing even fuel consumption from the feed tanks.
    Improved. ATGM aiming sight helper for movement momentum changed
    Improved EN inputs translation
    Improved many sounds according to feedback and new references (Thank you Iron_Man)
    Improved. Default ASP-17 reflector position changed
    Added more control binds for the Pilot's weapon control panel
    Added default axes assignments for "SideWinder Force Feedback 2" joystick.
    Fixed Landing gear door mis-aligned when gear is down
    Fixed Petrovich AI stopping to react at short up command in ATGM sight CMBT mode
    Fixed Ukrainian livery tail warning inscription and number

  • DCS: Spitfire IX by Eagle Dynamics
    Bombs spawns shifted to far aft when released - fixed
    Added Instant action missions to Marianas.
    Added Instant action mission Low Level Hell to Channel map.

  • DCS: P-47D Thunderbolt by Eagle Dynamics
    Added Instant action missions to Marianas.
    Added Instant action mission Low Level Hell to Channel map.

  • DCS: P-51D Mustang by Eagle Dynamics
    Added Instant action missions to Marianas.
    Added Instant action mission Low Level Hell to Channel map.

  • DCS: Mosquito FB VI by Eagle Dynamics
    Added RP-3 rockets to the armament
    Fixed propellers in connection to wing flex
    Identification lights displayed correctly now
    Fixes to initial and gunsight camera positions
    Added Instant action missions to Marianas.
    Added Spanish localization of IA missions.

  • DCS: Fw 190 A-8 Anton by Eagle Dynamics
    Added missed panels of the armored glass frame
    Fixes to the cockpit frame and canopy bolts (flashing textures)
    Fixed a typo in the Außenanschluß
    The cockpit model’s polygons are visible through the fuselage - fixes
    Minor improvement to the canopy opening animation
    Antennae does not connect with vertical stab - fixed
    Added software dynamic reflections for the cockpit
    Edited tail numbers animation to allow using single-digit.
    Edited inner shape of adjustable stabilizer, edited angle of the front right wheel.

  • DCS: Fw 190 D-9 Dora by Eagle Dynamics
    Tailwheel sunken into ground - fixed
    Interior parts are visible thru the fuselage - fixed
    Raindrops are visible inside the front glass - fixed
    Improvements to the cockpit’s outer shape
    Duplicate parts of the tail - fixed
    Added Instant action mission Low Level Hell to Channel map.

  • DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics
    Added Instant action mission Low Level Hell to Channel map.

  • DCS: L-39 Albatros by Eagle Dynamics
    Training missions: wrong takeoff direction fixed.

  • DCS: NS 430 by Eagle Dynamics
    Fix to the color of the course deviation marker
    Fix to manual brightness limits
    Message "Approaching Target Altitude" displayed correctly now
    Fixes to deviation bar and pointer visibility
    Fix to wrong units displaying in NRST pages
    Fix to ETA capculations
    Removed leading zero sign for latitude in the position field
    2D model is available for VR users now

  • DCS: Caucasus by Eagle Dynamics
    Fixed unique scenes objects : self-intersection, duplication
    Roki tunnel entrance destructible now

  • DCS: Persian Gulf Map by Eagle Dynamics
    Fixed collisions with objects on airport taxiways
    Fixed the direction of the light source on some airfield lighting systems, were rotated 180 degrees
    Small bushes do not obstruct ground vehicles
    Lights on ground traffic objects no longer light up during the day
    Fix reflection artifacts on static objects
    Improved base color of vegetation
    The textures of the surface distant LOD corresponds to the textures of the near LOD
    Cosmetic fixes to textures of rivers and their connections

  • DCS: NEVADA Test and Training Range Map by Eagle Dynamics
    Airfield "Nellis" centered aircraft spawning point in the revetments G1 to G25
    Airfield "Nellis": fixed Two taxiway signs read "C" instead of "G"
    Airfield "Boulder City": added ATC with radio frequencies
    Airfield "Groom Lake": removed vegetation from runway
    The names of airfields no longer contain the words "airfield", "airbase", "AFB", etc.
    Fixed places near airfields where fences were on the roads
    Fixed a lot of glitches in the geometry of the ground under the roads
    Fixed huge holes in the geometry of the terrain surface
    Fixed a lot of unnatural embankments along the roads
    Fixed near LODs of some objects, objects disappeared in the near distance

  • DCS: Combined Arms by Eagle Dynamics
    Input: Renamed 'Turret to current direction lock' command to 'Gun stabilizer On\Off'.
    Fixed wrong hull direction when firing Insurgent with AK-74.

  • Campaigns
    • DCS: A-10C Operation Persian Freedom Campaign от Ground Pounder Sims:
      Mission 7. Fixed bug that misidentified player kills on SAMS as a kill by SEAD escort.
      Mission 8. Adjusted size of end mission zone.

    • A-10C Basic Flight Training Campaign by Maple Flag Missions:
      Mission 05. Expand the speed trigger detection range to reduce the terminate calls if the player is too close to the 160 knots limit.

    • Spitfire IX The Big Show Campaign by Reflected Simulations:
      Flak update.

    • P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
      AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
      Flak update.

    • Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
      Flak update.

    • DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:
      Visual briefings.
      Flak update.

    • DCS: P-47D Wolfpack Campaign by Reflected Simulations:
      Visual briefings.
      AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
      Flak update.

    • F-86F Hunters over the Yalu Campaign by Reflected Simulations:
      Visual briefings.
      Flak update.

    • DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
      Mission 01: Adjusted Saint's flight path to avoid erratic behavior if player is slow during startup.
      Mission 05: Fixed possible issue with Prince not being able to properly climb after the dogfight.
      Mission 12: Moved static crew member damaging Blade before takeoff. Fixed missing voiceover for Player. Updated Iranian Tomcat skins. Removed the Tomcats shooting (until the bug with F-14s failing to attack at long range is resolved). Other minor tweaks and fixes.

    • F-15C The Georgian War Сampaign by Baltic Dragon:
      M10-M13: Updated EWR callsign to allow open radio communications during certain parts of missions.

    • M-2000C Red Flag Campaign by Baltic Dragon:
      Mission 05: Fixed spawn location for player's wingman. Reduced skill of enemy F-16s.
      Mission 08: Fixed issue with all flights taxiing very late. Fixed issue with Chevy 01 taxiing to wrong parking spot thus not triggering part of pre-flight conversation.
      Mission 09: Fixed problem with Rocket 11 stopping in the middle of the taxiway.
      Mission 15: Fixed problem with wingman refusing to Taxi and Chevy 3-1 crashing soon after takeoff.

    • UH-1H Argo Campaign by 373vFS Greg
      Mission 1: Missing C-130H fixed.
      ADF not working in missions due to wind conditions - fixed.
      Mission 5: Skip mission missing - fixed.

    • F/A-18C Rising Squall Campaign by INVERTED
      The Cothesis tutorial campaign for beginners has been added. The campaign is conducted in the form of a tutorial and based on the story line of Rising Squall. If you have the Rising Squall campaign, you will automatically get this campaign when updating. The campaign will continue to be updated after release to add new content and custom comics. Dubbing will also be released gradually in future updates. At present, this small campaign includes a total of 16 missions. We look forward to your comments and feedback on the new tutorial form in the ED community.

      The following is the basic description of the campaign:
      The campaign are special tutorial missions under the F/A-18C Rising Squall Campaign DLC. It will take you from shallow to deep to be familiar with many basic functions and methods of using the F/A-18C Hornet. The tutorial is based on the INVERTED world under Rising Squall and some contents have been modified and simplified relative to the ED official tutorials for beginners. Therefore, this tutorial is not equivalent to the ED official tutorial, instead it focuses more on functions and application.In case of contradictions in some descriptions involved, the ED official tutorial shall prevail.

    • UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development
      After French, German the next localization. Complete radio communication text in German, All Crew conversation with German Voice Overs.
      UH-1 Skin with WOLFPACK sign and crewmember patches as well as logos on the helmets.
      New Voice Overs added to give more guideline true the missions
      Many Voice Overs changed for better understanding
      Using the new drawing tool on the F-10 map together with more information provided in time, with map markers.
      Providing the opportunity to shut down the engine at the end of every mission. Mission will end automatically after switching off the battery. You still will be able to end the mission after landing and the mission completed news, with “Esc”.
      Issue with severe FPS problems in Mission 7, 10 and 11 solved.
      A10 AI not engaging in Mission 7 – timed solution added so targets get destroyed and mission will continue.

  • Known Issues
    With enabled mirrors black flashes may appear in some cases.
    MiG-19. Communication menu doesn’t work. Refuel/rearm workaround using Alt ‘
    Voice Chat: In some cases intercom may work in Hot Mic mode in aircraft without HotMic.
    Yak-52 - Voice Chat in Radio mode doesn’t work in the rear cockpit in multicrew.
    Voice Chat:. Mig-15bis. Radio frequency in the widget does not change.
    Voice Chat: Mi-8. Outgoing transmission works only from the commander's seat.
    Voice Chat: Mi-24. R-852/828 don't accept radio transmission.
    MiG-21: Distortion of engine sound when in cockpit.

Bye
Phant
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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 9 febbraio 2022, 17:33

Digitalcombatsimulator.com ha scritto:
DCS 2.7.10.19473 Stable

Immagine

  • DCS World
    Ingame UI. Added Messages History function for radio messages and texts.
    Fixed 052C HHQ-9 behaviors
    Fixed 052C HHQ-9 ammo capacity
    Fixed C701 range
    Updated C802AK scheme
    Screen flickers black in some cases - fixed
    Fixed crash that appeared on the air tanker in some cases.
    Fixed crash that appeared on ATC in some cases.
    Aircraft AI hangs and slides on high AoA - fixed.
    JDAM will override unacceptable terminal heading.
    Aircraft AI. Escort task. Escorts punctually pitch up or down during their task - fixed.
    Engage distance with search then engage task ignores the distance from waypoint task was assigned on
    ME. Scripting. Added Trigger Effect Smoke Stop.
    A-10C, F-16C LMFCD + Camera + RMFCD - Displays freeze if not in F1 view - fixed.
    Aircraft AI now only pop flares when threatened by planes able to carry missiles.
    Aircraft AI. Added C-47 cargo plane.
    AFAC task. AI aircraft with an AFAK mission will now be able to attack targets with combat weapons, not only markers.
    Added CAS task for MQ-1 Predator.
    MP. P-51, TF-51. Added animation of cowls of coolant system on the clients.
    AI wingmen don't copy flight leader Formation lights status (planes only) - fixed.
    Helicopter AI. Fixed some bugs leads to helicopter AIs hitting the ground during maneuvering and colliding during flight.
    Aircraft AI. Heavy aircraft can now be set in one flight up to 4.
    Aircraft AI. B-17 in WW2 formation - warping and losing formation positions - fixed.
    Aircraft AI. Aircraft Won't Dive Bomb when direction set - fixed.
    Aircraft AI. F-16 cannot refuel whenever the tanker is turning - fixed.
    Helicopter AIs are unable to lift cargos from ships - fixed.
    Sound update for sonic boom (medium distant added).
    Kh-31 missile. Added realistic ramjet model and flight data.
    AI aircraft. AI does not use AGM-62 at max range - fixed.
    AI aircraft. AI aircraft with CAS task do not follow the desired ammo quantity release - fixed.
    AI A-20G added Anti-ship strike task.
    AI aircraft. JSOW gets stuck when launched from F-16 - fixed.
    AI aircraft. AV-8B Harrier AI takeoff issues - heavy harrier tuned, short take off procedure implemented.
    VR. Added free cam mode.
    Resource manager. More meaningful warehouse transfer messages added.
    Voice chat. Radio. Correctly reset radio options when changing the cockpit with HOT MIC is On.
    Voice chat. Radio. Added setting to allow using extra radios on a server
    Voice Chat. Extra radios added to the integrated radio box.
    Fixed issue with crash reporting in some cases.
    Corrected a mistake in the Russian translation of the name of R-60M on APU-60-1M.
    Fixed CTDs when using Damascus VOR-ILS.
    Network protocol version increased to avoid crashes connected to weapons in flight during joining of clients.

  • DCS F-16C Viper by Eagle Dynamics
    Added DTOS Bombing Mode
    Added ALQ-184 Long Pod
    Fixed: Crash on cockpit:
    Fixed: Markpoint FCR Mode
    Fixed: AG radar scale arrows disappear after switching from A-G to DGFT override and back
    Fixed: Wing tanks contain fuel even with wings ripped off
    Fixed: A-A targets bugged in RWS SAM don't appear on the HSD
    Added input, corrected clickable hints for ECM Pod control panel
    Fixed: TDC in Mark point mode can be broken
    Fixed: MAV Keyhole remains on target after last MAV has been fired
    Fixed: Markpoint TGP Mode
    Fixed: HMCS markpoint indication missed in NAV
    Fixed: SEAD DED page closes when TMS right to cycle HAD targets
    Fixed: ACM Slew Mode Elevation Error
    Fixed: CMDS SEMI/AUTO inhibits manual dispensing (incl. slap switch) when expendable is in bingo quantity
    Fixed: Radar pointer keeps moving on SOI switch

  • DCS F/A-18C Hornet by Eagle Dynamics
    Added a separate function for the switch of Launch Bar
    Fixed: Mav undesignate
    Fixed: No autostart possible with NVGs
    Fixed: GRID Entry changes data link channel
    Fixed: 3D Wing fold Beercans Missing
    Fixed: HARMs in PB mode have their TGT numerical value applied to the selected DL channel
    Fixed:Changing laser code for GBU also changes D/L frequency
    Fixed: GPS Weapons delivery data entry training mission
    Fixed: User mission creates flight model error for no apparent reason
    Fixed: Manual page 279 - On the TAC page, the “HARM DSPLY” legend is displayed below pushbutton X
    Updated Ru localization of inputs (FA-18C, overall improvement for consistency)

  • DCS: Combined Arms by Eagle Dynamics
    Tactical commander can't assign the target for AI aircraft - fixed.


  • DCS: AJS-37 Viggen by Heatblur Simulations
    FR24 transmit power changed to 3W in VoIP.
    Fixed FR22 frequency display when set at x99 frequency.
    Ground crew is now heard with a closed canopy.
    Fixed no sound when disengaging the parking brake via toe brake.
    Mission data will be cleared before loading new data.
    Fixed countermeasure bindings.
    Canopy state is now updated in the cockpit after being jettisoned.
    Improved AKAN gunsight accuracy.
    Allowed kneeboard settings to be used on cold start and changed their hotkeys slightly to avoid conflict with weapon selection knob hotkeys.
    Fixed LS points not repopulating on cartridge change.

  • DCS: F-14 Tomcat by Heatblur Simulations
    Adjusted AIM-54 FM data to more closely correlate with CFD research.
    Fixed lofting definitions for AIM-54, AI should now loft AIM-54’s.
    USS Forrestal: Added collision box to LSO platform, allowing placement of crew and objects.
    Fixed JESTER menu typo in Ripple Quantity in the A2G submenu.
    JESTER now sets waypoint altitude for waypoints added from map markers.
    Fixed F-14B RPM Gauge flickering.
    Improved instances of MP spawn on carriers causing wing damage to neighboring spawns. Some cases persist.
    Fixed Mic Button UHF1/2 presses not being recognized as PTT for VOIP if the radio menu is open.
    Fixed VF-41 livery folder structure.
    Updated VF-32 Swordsmen AB200 livery by Yae Sakura (thank you!).
    Added VF-14 Tophatters liveries AB100, AJ200 and AJ201 by Ben_Der (thank you!).
    Adjusted AIM-54 terminal guidance, significantly improving AIM-54 overall performance.

  • DCS: UH-1H Huey by Belsimtek
    UH-1H 'Weapons Employment' training mission messages don't go away - fixed.

  • DCS: JF-17 by Deka Ironwork Simulations
    New: require engine cold crank before another start after an engine shutdown, otherwise the engine start could fail
    Added: HSD shows SPJ jam coverage (RWR symbols of being jammed objects will have an underline)
    Added: inlet cover and lander in cold ramp condition (contact ground crew to remove them before flight!)
    Added: WinWing F-16 HOTAS devices binding
    Fixed: AG radar TDC drifts when aircraft has bank angle
    Fixed: AA radar jamming target render bug
    Fixed: C701 WHOT/BHOT gain/level cannot be remembered
    Updated: EWS database

  • DCS: MiG-21bis by Magnitude 3
    Adjusted hydraulic pressure bleed off rate with an inoperative engine.
    Fixed sound crackling heard inside the cockpit.

  • DCS: C-101 Aviojet by AvioDev
    Fixed corrupted CoG computations after the airplane crashes and then the mission is restarted.
    Minor fix in startup macro sequence lua.
    Minor fix in Russian localization.

  • DCS AV-8B N/A by RAZBAM Simulations
    • Fixed:
      WPT Offset using true bearing all the time.
      EHSD DATA page: slewing with the TDC is relative to AC heading.
      EHSD COURSE Delta error is miscalculated.
      Cannot fire a second IRMV after the first launch.
      CAS Pager: Pressing “ENT” key does not move to the next line when editing a CAS brief.
      CAS Page: L/L coordinates are displayed when using UTM.

    • Updated:
      CAS Page: Now it is possible to “USE” T0 for targeting. Note: T0 is not available for “Absolute” JDAM targeting.
      Campaign:
      FIXED: bort numbers in all campaign missions
      FIXED: problem with AI taxiing in M05

    • Added:
      EHSD DATA page: Display PP UTM coordinate when in AC mode.

  • DCS M-2000C by RAZBAM Simulations
    • Fixed:
      AP Flight path hold issues (blocked star)
      Canopy model not breaking from outside
      Issue with kneeboard binds
      TACAN X/Y bind
      crash at game start with non ASCII saved games path
      Replay issue
      Engine RPM stuck for 5 seconds after touchdown (preventing quick go around)

    • Improved:
      Small delay for reconnecting with neutral stick after releasing AP standby
      AP ALT mode (gains, lights, gong, reengage logic)
      Clock needle movement
      VTH and VTB accuracy during cold start
      S530D low range behavior

    • Updated:
      Autopilot (gains and logic)
      AP Autotrim reworked and more reliable
      AP Realistic roll law in course rejoin mode
      AP ALT AFF mode standbys until capture
      AP ALT AFF mode has no condition on flight path angle
      AP ALT AFF mode cannot be engaged with 0 set altitude
      AP ALT AFF mode more aggressive to capture altitude
      Rework of IDN(HSI) look and mechanics
      INS alignment sequence impacts instruments
      Cockpit Model:
      Added symbols to NDI Flags
      Changed the NDI needle texture pattern
      Changed the rotational axis of the Flags
      Changed the VAD Knobs orientation 180 degrees
      Changed the Mode Selector Knob rotation axis to the correct direction and alignment.
      Campaign:
      ADDED: Mission 07, additional prompt with coordinates
      FIXED: Mission 08, AWACS blocking the taxiway

    • Added:
      AP Roll angle can be overriden during an AP course rejoin
      AP Course mode can make more than 180 degrees turns
      AP Course change will not reverse turn if done from turn hold mode
      AP APP LOC mode can compensate small CP errors
      AP APP mode more efficient for capturing LOC and GLIDE
      More aggressive autopilot turns
      Gong when crossing selected altitude +1000ft and -300ft even with AP off
      TPC/TPL tests move the control surfaces
      AP test light sequence
      Encoder style binds for interior lights
      Sel Jet guard/toggle combo bind
      Thumbwheels selectors can be changed with mouse wheel
      INS alignment waypoint read happens 36s after pressing VAL

  • DCS MiG-19P by RAZBAM Simulations
    • Added:
      Pump Tanks 1, 2, 3 & 4 Switches
      Cockpit Heating Switch
      Anti-Skid Brake System switch
      Engine Starter System switch
      Fire Extinguisher Power switch
      Left and Right Oil Cutoff Switches
      Left and Right Afterburner Cuttoff Switches
      Fuel Tank 2, 3, 4 Light Test Button
      Engine Fire Lamp Test Button
      Left and Right Engine Fuel Cutoff Covers and Buttons
      Fire Extinguisher Activation Cover and Button
      TP-19 Braking Parachute Jettison Cover and Button
      Left and Right Engine Start Covers and Buttons
      Left and Right Engine Air Start Covers and Buttons
      ARU-2V Auto/Manual Mode Selector
      Long and Short Arm Manual Mode Selector
      Warning Button (Just nosewards of the parachute jettison cover)
      Rocket Counter Night/Day Switch
      TP-156 Pitot Tube Selector
      Canopy Front Anti-Freeze Button
      Canopy Pressurization Switch
      Canopy Lock Lever Left or Right
      Right Side Flood Light
      Canopy Emergency Jettison
      RUFO-45 Left and Right Side Control Knobs
      Cockpit Pressurization Lever
      SRO-2 IFF Self Destruct Cover and Button
      SRO-2 IFF Power Switch Cover and Switch
      Cockpit Ventilation Open/Close Switch

  • DCS SA-342 Gazelle by Polychop Simulations
    Solved: Minigun binding not working/appearing.
    Solved: IR Seeker not detecting aircraft without nozzles
    Solved: TV no longer jitters while stabilized.
    Added: bindings for the flare dispenser
    Updated: frequencies for the PR4G in the VOIP
    • Camera system rework:
      The camera functionality has been reworked and will now stay on target much better than before and try to return to its stabilized position after having reached its gimbal limits.
      The Viviane is a gyro stabilized sight not capable of locking on to IR signatures or image contrast but with the improvements to the camera system, essentially removing most of the previously experienced jitter, it will be easier keep your sight on target while launching HOT-3 missiles on the move as long as you stay within the gimbal limits.

  • DCS A-10C II Tank Killer by Eagle Dynamics
    • Missing Key Bind - Scorpion HMCS Power' Added the following commands:
      • Joystick
        ON/OFF toggle command
        ON, OFF, BAT positions commands
        ON<>OFF and BAT<>OFF switching commands

      Keyboard
      • ON/OFF toggle command

  • DCS Black Shark by Eagle Dynamics
    Laser designator can't be repaired / checked and maintained by ground crew - fixed.

  • DCS Mosquito FB VI by Eagle Dynamics
    • Improvements to the Mosquito 3D model
      Fixed paint leak in nacelle.
      Added safety vents for cooling system.
      Exhaust stacks are modified
    • Improvements to input
      Reworked keyboard-driven brake handle movement to match that of the Spitfire
      Reduced tail trim wheel button-driven sensitivity threefold

  • DCS The Channel Map
    Fixed issue with Mission Generator, "create fast mission" - working now

  • Campaigns
    • DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo:
      Mission 8. AI flights tweaked.

    • P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
      C-47 Added.

    • Spitfire IX The Big Show Campaign by Reflected Simulations:
      C-47 Added.

    • DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:
      Bomber formation fixes.
      C-47 Added.

    • Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
      Bomber formation fixes.
      C-47 Added.

    • DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:
      Typos fixed in mission 1 & documentation.
      Yellow bus removed from near the flight line.
      Added an in flight guide pdf.
      FM homing should work during the entire long count in Mission 6.

    • DCS: F-14A Zone 5 Campaign by Reflected Simulations:
      Added a brand new Exposure mission with PDF.
      Stock ATC disabled to avoid bugs.
      f-4e Skin folder name fixed.

    • DCS: F-16C Red Flag 21-1 Campaign by Bunyap:
      Added new ECM and HTS pods to player loadouts.

    • F-15C The Georgian War Сampaign by Baltic Dragon:
      Mission 2: Fixed false ROE violation
      Mission 9, 11: Updated position of ground units blocking AI taxi routes

    • The Enemy Within 3.0 Campaign by Baltic Dragon:
      Mission 13: fixed issue with Uzi orbiting and shooting at the hangar instead of landing.

    • M-2000C Red Flag Campaign by Baltic Dragon:
      Mission 05: fixed issue with wingman not taxiing behind the player.

    • DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:
      Horizontal changes: Set Nellis ATC to "silent" in all the missions which should fix the issue with AI failing to take off behind the player. Added UHF radio presets to mission 2-10.
      Mission 01: Made startup instructions optional. Moved using radio presets from M06 to M01. Fixed the issue with players not getting the shut down part.
      Mission 02: Startup messages made more clear for the player. Updated ATC VOs. Updated wrong Biff's VO (HSI is "Horizontal Situation Indicator" and not "Horizontal Selection Indicator").
      Mission 03: Updated messages for landing at Tonopah to make things more clear for the player.
      Mission 05: Updated trigger checking player's formation during fly-over (should be easier to get 100 points now).
      Mission 06: Added Mormon Mesa Departure to the kneeboard.
      Mission 07: Added location of MOAPA to the kneeboard. Added additional checklists / references to the kneeboard.
      Mission 08: Added additional checklists / references to the kneeboard.
      Mission 09: Updated voiceovers about Mask Zone question. Fixed possible bug where mission gets stuck after TGP discussion. Added additional checklists / references to the kneeboard.
      Mission 10: Added additional checklists / references to the kneeboard.

    • F/A-18C Serpent’s Head 2 Campaign by Badger633:
      Mission 3. Winds updated, Kneeboard for Arco frequency corrected to 318, Tanker now in Racecourse pattern in case of slow plug.

    • F/A-18C Rise of the Persian Lion campaign by Badger633:
      Mission 1. Kneeboard updated to make the requirement for low fly past clearer.
      Mission 11. Ref to 410 corrected to 420
      Mission 13. Mission fail added if enemy Helos not stopped.

    • DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims:
      Mission 12. Fixed bug where Davy fails to stop attacking targets near mission end.
      Mission 14. Altered engagement on task 1 to compensate for AI ground troops accuracy improvement, Fixed rare bug that allowed third JTAC task to enter a continual loop.
      Mission 15. Fixed bug that allowed Davy to get shot down, Removed exploding tree from Archangel LZ, Tweaked JTAC cleared hot condition.

    • DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:
      Mission 5-1 Problem with convoy at the beginning of the mission solved
      Mission 7 A-10 AI is doing their job now.

Bye
Phant
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Messaggi: 14312
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Contatta:

Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 9 aprile 2022, 0:26

Digitalcombatsimulator.com ha scritto:
DCS 2.7.11.22211 Stable

Introducing DCS: AH-64D in the Early Access now!

Introduced new campaigns:

DCS: AV-8B Hormuz Freedom Campaign by SorelRo
DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims
DCS: MAD Campaign by Stone Sky

  • DCS World
    Added AH-64D Early Access.
    Added a new FLIR rendering system for AH-64D, F-16C, F/A-18C, and A-10C/A-10C II.
    Added Syria Map expansion. See below.
    Added: ZBD04/ZTZ96/HQ7/PLZ05 new FLIR texture
    The trigger to turn on/off the Voice Chat window can be mapped to joystick buttons
    Voice Chat: added new server to support rooms/radio talks in problematic networks
    Voice Chat: added master volume control for rooms and the radio. Can be changed in the Voice Chat window -> Options
    Fixed DX11 render error when set S-300 SR unit.
    Smoke / fire for submerged units can still be seen above the water - fixed.
    Aircraft requiring a ground team cannot start when using invisible FARP - fixed.
    PAI Does not Engage Ships with Kh-31A - fixed.
    Added 'iCommandPlaneRefuelingReadyPreContact' command to input files of the following aircraft: A-10C, A-10C II, A-10A, F-15C, Su-33, F/A-18C, F-16C.
    Inconsistent A/A TACAN behavior fixed. Tankers in old missions now get correct TACAN frequency at the beacon creation.
    LUU-2B flares descend faster than they should (20 ft/s in-sim vs 8.3 ft/s per datasheet) - corrected.
    Crash on mission start with an exploded unit - fixed.
    Invisible FARP will not be a target for AI aircraft.
    OFAB-100 Jupiter bomb. Corrected the designation to "HD".
    AAR: S-3 offloads too much fuel to F-14 - fixed.
    AI wingman keeps repeating '2, RTB' - fixed.
    AI Fighters will not engage helicopters with missiles - fixed.
    AI Kuznetsov 2017, Seawise Giant, Handy Wind have no RCS set. RCS value added.
    GUI. Сan't choose player in muticrew menu if the radio widget is open - fixed.
    GUI. Incorrect data on the number of units in debriefing. fix visible window - fixed.
    SA-5. S-200 launcher missing texture added.
    AI Air Defence. Some air defense units ignore the Interception Range setting - fixed.
    Smoke effect. Multicolored smoke particles in the sky were eliminated.
    Weapons. AGM-154. Improved MP sync.
    ME. Allow text name for trigger flags.
    ME. Mission editor does not read Transportable boolean when opening .miz file - fixed.
    Neutral coalition button missing from “Choice of coalition” list - fixed.
    MP Text chat. Added the ID [Allies] / [All] in text messages in chat.
    AI vehicles. No longer orient themselves to fire for fire at point task and no route - fixed.
    Helicopters incorrectly placed on Seawise Giant ship - corrected.
    AI aircraft do not wait for Player Lead to taxi - fixed.
    AI aircraft wingman, on taxi/takeoff will pass or crash into lead in some scenarios - fixed
    AI aircraft. Wingmans don't take off after the player from CVN deck - fixed.
    AI Kuznetsov. Player with wingmen are not given permission to take off - fixed.
    AI aircraft. Unable to ripple laser guided bombs on same target - fixed.
    AI helicopters. Helicopter wingman 4 collided with wingman 3 after cover command received - fixed.
    AI Aircraft. Improved low level abilities, they can fly in formation around 100 feet now.
    Weather effects. Sometimes the rain/snow moves horizontal at full speed, even though there is very little - fixed.
    Zuni rocket. Corrected parameters to reflect those of the rocket that's used as a visual model. Corrected warhead data. Updated drag values.
    Weapons. Kh-65 missile. Corrected flight params and autopilot.
    Weapons. AIM-9B (GAR-8) performance correction.
    Graphics. When a helicopter is off the screen (or about to get off the screen), its shadow becomes motionless: rotors are static - fixed.
    ME. Tornado GR4 and IDS weapon stations overlap - corrected.
    ME. BL-755 bomb is absent from Tornado GR4’s payload inventory - restored.
    ATC. If a Caucasus mission was played beforehand in the same game session, ATC will keep using Caucasus airfields names - fixed.
    AI aircraft. F-16 can fail to attack ground forces with Mk-84 bomb - fixed.
    Scripting. Added setSpeed and setAltitude to Controller class.
    Scripting. Coalition.getGroups returns dead ground groups - fixed.
    Scripting. Unit.getDescentCapacity returns nil on ground vehicles - fixed.
    Scripting. SSE: trigger.action.textToAll always displays a message when called - fixed.
    AI aircraft. Ground hot AV-8B AI wingman don't take off from FARP - fixed.
    Weapons. MICA ER performance corrected.
    AI aircraft. When an AI pilot has not enough flight control authority to climb ridges due to damaged aircraft, he keeps flying straight into the mountain and does not eject - fixed.
    AI aircraft. OH-58D cannot spawn from the Handy Wind - fixed.
    AI aircraft. Ju-88 crashes when trying to land at Kobuleti - fixed.
    Weapons. Missile engine sound fix.
    Weapons. Added small craters for other surfaces for unexploded or fuzed bombs
    WWII Weapons. Reworked fuze modelling of WWII bombs and containers. Fuze parameters are now set up to use real-life values. The GUI to adjust various fuze settings is in the works. Please note: after these changes some weaponry might cease to fit the roles it was performing previously (for example, the British Mk V GP will now have a 30 min fuze function delay). Bombs that will definitely have their purpose altered:
    • RAF 250 GP Mk V
      RAF 500 GP Mk V

    WWII. New FARP support vehicles added for WWII, these are the Bedford Truck and the Blitz Truck, both free with the core game.
    MP. Wingmen do not take off after the client in some cases - fixed.
    Cockpit shake in multiple modules - removed.
    Voice chat. Fixed changing to zero level of the master volume setting
    Fixed problem with not working human-AI radio communications for many aircraft
    WWII unit templates available for use in the Mission Editor again
    No sounds for CV Kuznetsov - Fixed
    Dust at night glows - fixed.
    Weapons. Anti ship missile scheme update, Kh-35 missile issues fixed.
    MP. Crash when going into cockpit after mission change - fixed.
    Cockpit mirrors inoperable when flying over sea at extreme low altitude, less than 5m - fixed.
    Helicopters. Rotor wash effect over water adjusted.
    Restored the runway lighting.
    AI. AI Aircraft will not take off after the player - fixed.
    AGM-88. Missile will not be as accurate against a non radiating target.
    ME. Weather presets disappear if no cloud preset is selected - fixed.
    In some cases, when trying to select an audio file in the file-browser, the OK button did not work, the file was not selected. Fixed.
    Weapons. Fixed a crash that occurs when a munition impacts certain map objects.
    All ME "In Mission" Picture Options - Unable to select Images. Fixed file extension checking.
    Crash that has been caused by the SCUD destruction during the alignment to the horizon - fixed.

  • DCS: F-16C Viper by Eagle Dynamics
    Improvements have also been made to the G-onset and Instantaneous Turn Rate. The G-onset is how fast the aircraft can generate G; previously, this rate was too slow. The ITR is the turn rate when the aircraft is either losing or gaining airspeed, rather than at a sustained airspeed. Please note that the ability of the aircraft to generate G highly depends on the aircraft’s weight, drag index, altitude, engine setting, etc.
    Added datalink SPI sharing.
    Added datalink Markpoint/Steerpoing sharing.
    Added datalink HARM Targeting System (HTS) target sharing.
    Added BDU-50LD, HD, and LGB series of training bombs.
    Added “LOCK” sound for ACM radar modes.
    Added Markpoint OFLY to all master modes.
    Added Max TOSS Anticipation Cue for CCRP and DTOS submodes. Note: there is a known issue with the release cue.
    Added Wingman ground target indication as part of a shared datalink SPI.
    Fixed: ACM Slew Mode indication on the HMCS.
    Fixed: DTOS. Wrong TTG on HUD.
    DTOS - added WPN REL button's logic for target designation from HUD.
    Fixed: FCR A2A ghost cursor when you are in FCR A2G.
    Fixed: Missing slant range indication on HUD in A-G mode.
    Fixed: Runway start JDAM instantly aligns when gear is up.
    Fixed: HAD Cursor Bullseye is missing Bullseye range and bearing for HAD cursor.
    Fixed: Helmet alignment "AZ/EL" starts wherever the helmet is pointed when M-SEL is pressed.
    Fixed: SPI cue line does not clear undesignating target.
    Fixed: Target box remains in HUD on A2A target when switching to A2G.
    Fixed: DED Pre-Planned Bullseye Waypoint + his update.
    Fixed: MSL Tone Knob doesn’t adjust tone.
    Fixed: HARM post launch timer is paused when switching master mode to NAV.
    Fixed: HMCS angle limit for mark points.
    Fixed: Mark point behavior in CCIP / STRF and Area track.
    Fixed: Mark point on HMD and waypoint do not match.
    Fixed: Autopilot steering select behavior.
    Fixed: Manually promoting a target will make the contact blink out sometimes.
    Fixed: ACM modes never return to 10nm scan once a 5nm lock has been lost.
    Fixed: Internal fuel seems off balance, induces roll.
    Fixed: TEF's angle at airspeed >370K.
    Fixed: FCR OVRD and change master mode
    Fixed: Ripple 6 - 12 snake eye with 10 ft spacing explode behind the aircraft

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Fixed: From cold start ATC takes two presses to engage.
    Fixed page 24 AGM-84 HARM -> HARPOON.
    Fixed: Lost Cue behavior - Should be based on missile parameters.
    Fixed: Unable to change data link channel.
    Fixed: 2xGBU-38 rack cannot be jettisoned.
    Fixed: HARM PLBK via AAM does not work if AGM-88 is in PB/TOO mode and HARM is selected.
    Fixed: Target doesn’t have valid data when it cannot be locked.
    Fixed: The requirements string in the Training is too short.
    Fixed: Spin recovery format AoA stuck at -23.5 deg.
    Fixed: In GMT mode, the target marker is outside the radar field of view.
    Fixed: AG radar symbology layering.
    Fixed: EXP options 'sticks' on the SA page when used on an A/G designation symbol.
    Fixed: SEA Radar mode limited to 80 NM.
    Fixed: ZTOD or LTOD and pressing ENT while the scratchpad is blank should create an error.
    Fixed: Multiple course lines on HSI.
    Fixed: Radar back sweep fill is violently bright.
    Fixed: AIM-9X and the WACQ radar mode can lock onto targets beyond 10nm
    Fixed: Concatenated RU text in Hornet SC missions

  • DCS: F-5E Tiger II by Eagle Dynamics
    Fixed: remains controllable without ailerons - improved accounting for damage to the outer part of the wing
    Fixed: Damage on destroyed inner wing not spread to other wing sections.

  • DCS: F-14 Tomcat by Heatblur Simulations
    NEW: Added ability to switch between pilot and RIO seat in Multiplayer.
    NEW: Complete overhaul of the Autopilot and subsystems:
    • Autopilot remodeled according to real life systems and limitations.
      Added functional Ground Track submode (press AP ref button to engage).
      Improved autothrottle reliability and responsiveness.
      Removed artificial engagement restrictions.
      ATT Hold will return to within 60°bank and 30°pitch if exceeding limits.
      ALT Hold will disengage if exceeding 10lbs force on pitch axis.
      Future-proof modeling for greater FM flexibility.

    Ignore MLC filter in PD-STT (MLC filter is only applicable to PD scanning modes).
    Tweaked TWS-A illumination weighting for more rapid movement towards launched targets.
    Fixed TID lower readout target items being incorrectly shown while navgrid is displayed.
    Fixed IMU, AHRS, and INS drifting under active pause.
    Removed radar altimeter error over water.
    Fixed Instant Action Missions AI Wingman not firing on targets (Thank you Captain Dalan!)
    Fixed Instant Action Missions Tacan for Case1 missions.
    Fixed Instant Action Missions cold start NTTR tanker not responding.
    Updated Normandy Case1 missions to use USS Forrestal.
    Updated Chinese Localization.
    Updated VF-33 Starfighters AB201 livery by Yae Sakura
    Added LoD models for various Forrestal vehicles, improving performance:
    • MD3 Mule (Early)
      NS60
      Big Forklift

    Fixed Multiplayer Seat Switching not working.
    Added new DCS FLIR mechanics.
    Autopilot:
    • Improved heading hold.
      Fixed trim-lock when disengaging during CSS.
      Fixed trim-lock on spawn.
      Fixed AP engaged on ground start, resulting in trim-lock.
      Fixed AP not working with FFB.

    Fixed Maneuver Flaps not working outside of standard altimeter pressure.
    Fixed several issues with Iceman.
    Fixed typo on VDI labels for trim and brightness: VSDI->VDI.
    Fixed JESTER camera near clipping issue.
    Updated several IA Missions to the latest version.
    Updated CN localization.

  • DCS: AJS-37 Viggen by Heatblur Simulations
    Shifted the RPM indicator resulting in more accurate indications.
    Adjusted drag in landing configuration to match irl performance more closely.
    Cleaned old ISA deviation dependencies, preventing performance fluctuations at different heights.
    Added new ISA deviation model.
    Fixed RPM indicator fluctuation.
    Fixed engine RPM oscillations at idle RPM both on ground and in flight.
    CK-37 now shows the weapon station status in TAKT mode.
    Fixed Radio PTT buttons not working properly.
    Added third Radio PTT keybinding for short press to open comms menu and long press (hold) allowing transmission over VOIP.
    Replaced the old pitch and roll error model with a quaternion based model.
    Fixed Gyros not erecting in level flight.
    Fixed rearmed RB-75s to cause the EP13 sight to stop working.
    Fixed no response from Ground Crew.
    Fixed navigation coordinates updating with weight-on-nosewheel.
    Fixed a bug in TimeToBeginPullUp for the ARAK sight.
    Fixed AKAN pod under-/overshooting issues.
    Fixed mission sound for parking brake.
    Fixed and re-added not working training missions.
    Added new and replaced old Cold Start Instant Action Mission for Caucasus.
    Fixed countermeasure amount in campaign and IA Missions, set to 208 chaff and 72 Flares - changing the amount will break correct dispensing intervals.
    RENSA cover toggles correctly when switched via key binding.
    ADI flags and fuel indicator should behave properly during failures.
    Fixed high pressure valve not functioning correctly.
    Fixed RWR indicator lights not being visible at night
    Lowered opacity of exterior canopy glass
    Fixed engine oscillations at ground idle below 0°C.

  • DCS: AV-8B N/A by RAZBAM Simulations
    Fixed:
    • TPOD: target coordinates update
      External Lights for AI
      DMT designation
      AG gun pipper too low
      Data slew not fixed for keyboard slew
      ODU bomb interval input
      Crash with Maverick launch


    Updated:
    • STOL nozzle and flap drag adjustments to reduce the amount of deceleration
      ATHS F10 map target processing.
      FLIR video for all displays

  • DCS: M-2000C by RAZBAM Simulations
    • General
      Added : TPL/TPC test sequences
      Added : CP/PD information to all waypoints on a runway
      Added : CP/PD information to all LandingRefuelAr waypoints
      Added : waypoint kneeboard page
      Added : MIP data cartridge support (BETA)
      Added : Landing gear handle sound
      Added : Two RDI using the same frequency channels will interfere
      Updated : BAP100 cause more damage and rolling on craters should damage aircraft
      Updated : Loadout presets redone
      Updated : Wiping stick required before TP tests with cold hydraulics or test fails
      Updated : Bingo set to 1200 in airstart
      Updated : "TAF" VTB message now on when TAF active and flashes when signal lost
      Improved : Fully functional Police light
      Improved : More realistic amber alarm sound
      Improved : New special options menu presentation
      Improved : AP pitch trimming responsiveness
      Improved : AP SEL ALT capture (no more overshoot)
      Improved : RWR detection by other aircraft in scan mode
      Updated : MIP list refreshes during rearm
      Added DTC text file format for MIPs (BETA)
      Fixed MIP next/previous bind and mouse
      Updated : Auto decoy release only upon launch threat
      Disabled decoy release on the ground
      Disabled TPC/TPL test in flight


    VCM (RWR display) rework
    • Improved : New vector display
      Improved : New realistic alarms
      Updated : New symbology for damaged serval sensors
      Updated : New symbology for DDM (X instead of bar)
      Added : New jammer symbol (box around threat)
      Added : New M symbol replacing cross when a TAF threat is nearby
      Added : New PCM symbol replaces cross when sabre is emitting in PCM
      Updated : Threat distance to center relative to lethal range


    SERVAL/RWR rework
    • Improved : Detection model is less accurate and more realistic for azimuth and range
      Updated : Contacts of same type and similar direction are seen as a single one
      Updated : Damage model blinding some angles with wing or tail damage
      Added : spirale program per threat type in the threat database
      Added : lethal range per threat type in the threat database


    SABRE/Jammer rework
    • Added : Square mode (automatic low power jamming with radar priority)
      Added : PCM mode (automatic high power jamming with jammer priority)
      Added : PCM forced panic mode triggered by the previous hotas jammer bind


    DDM(MLWS) rework
    • Updated : DDM is now a specific Magic Pylon in rearm window instead of a ME option
      Updated : Only one threat can be detected by side (sensor)


    SPIRALE/ECLAIR-M (decoys) rework
    • Updated : Internal decoy quantities : 16 flares and 112 chaff, non interchangeable
      Updated : External ECLAIR-M quantities : 6 packs of either 8 flares or 18 chaff
      Updated : ECLAIR and ECLAIR-M mixes are now chosen as loadouts
      Updated : flare firing directions
      Fixed : Eclair pod external visibility
      Added : loaded decoy quantities in the kneeboard
      Added : automatic program selection (A selector position)
      Added : automatic dispense on threat detection (AU mode)


    Bugs
    • Fixed : mirror not clickable in some cases
      Fixed : AI wingman lights
      Fixed : Canopy handle unfolded when hotstart
      Fixed : SVI CCM mode
      Fixed : AP Gong playing when selected altitude is below 1000ft
      Fixed : rearming setting the PCA to a wrong state in some cases
      Fixed : AP star HUD symbol inaccuracy
      Fixed : TAF intercept course not computed in some cases
      Fixed : an AP bug where adjusting course temporarily reverted roll angle

  • DCS: SA-342 Gazelle by Polychop Simulations
    Fixed: Removed artifact left by old pilot models
    Fixed: Landing light showed duplicate
    Fixed: Gazelle HOT-3 and Mistral were showing gun ammo slider
    Fixed: Gazelle would not create death event when destroyed
    Fixed: Ministick option for camera was not working
    Fixed: IR seeker did not recognise certain targets (such as AH-64)
    Fixed: Asservi mode now working as intended
    Fixed: Functionality of VoiP
    Added: Implemented new FLIR shader
    Added: Overtorque warning tones
    Added: Option to remove doors on the Gazelle L
    Added: Option to attach dipole antenna (aesthetic)
    Added: New keybind names for VoIP
    Added: Ability to bind switching seats to controllers
    Added: First community liveries implemented for Cyprus, The Netherlands, France and Portugal
    Fixed: Remove doors option through ground crew now only available to the SA342L
    Fixed: Typo in Portuguese Community Livery

  • DCS: MiG-19P by RAZBAM Simulations
    Fixed: External Lights for AI
    Fixed: Exterior lights switch functionality
    Updated: Power generator logic
    Updated: roll inertia rules
    Updated: R-3S launch limitations

  • DCS: JF-17 Thunder by Deka Ironwork Simulations
    Added: support customized RWR symbol (see Doc\customerRWR_sample.lua)
    Added: more input bindings
    Fixed: wmd7 laser short lifetime issue
    Fixed: SMS loadout error after rearm
    Fixed: landing gear too fragile
    Fixed: training missions
    Updated: using new FLIR effect for pods
    Updated: c802ak uses same scheme as harpoon (should fix loft bug after launch)
    Updated: ground effect pitching moment
    Note: if COMM2 channel 199 doesn’t work for DL, try channel 200 (Also check freq for other channels, indices are shifted by 1. Will be fixed in next update)
    Fixed: a temp solution to improve MFCD readability when moving map is on (Thanks, J20Stronk, for the idea)
    Fixed: should fix battery switch random malfunction issue in MP
    Fixed: c701 seeker now needs SMS power on to start BIT and turns on camera after alignment is done. If born in air, c701 is ready to use, and no need BIT as before.
    Fixed: LSS cannot detect laser spots in MP.

  • DCS: MiG-21bis by Magnitude 3 LLC
    Canopy glass texture: removed some dirt
    Canopy position in multiplayer, synchronization
    Improved gears suspension - less oscillations on front wheel during hard braking
    Navigation: added more ground (RSBN/PRMG) stations for Syria map

  • DCS: C-101 Aviojet by AvioDev
    Fixed a bug in C-101 where the 2nd pilot was never killed by oxygen lack
    Fixed IFR 2.1 mission (ED changed runway designator from 08 to 07)
    C-101CC: R550 Magic 2 missile have got an unique lock tone sound
    C-101CC: Updated Sidewinder lock tone sound
    Fixed conflicting animation in the rear cockpit. It was related to the external 3D model helmet animation
    Fixed bombs arming logic. If fuze is not armed bombs can be dropped and they do not explode.
    IR missiles are now functional again after in-game rearming.
    Magic II and AIM-9M seekers work now correctly as they should for all-aspect missiles.

  • DCS: Black Shark by Eagle Dynamics
    DM. Player-controlled Ka-50 with a destroyed cockpit is still flyable - fixed.
    Kh-25 missile delivery. Incorrect laser rangefinder and designator function corrected.
    Autostop procedure has no messages - fixed.
    Instant action anti ship mission syria. Ships spawned inside other ships - fixed.
    Added high speed vibration effect in the cockpit.

  • DCS: Flaming Cliffs 3 by Eagle Dynamics
    A-10A. Broken mission A-10A: Syria cold start replaced with new one.
    F-15. Stick is not centered at the start - fixed.

  • DCS: Mi-24P Hind by Eagle Dynamics
    Fixed: Rain drops seem oversized compared to other modules.
    Fixed: SPU-8 - when communicating via intercom, the indication of the selected current radio station on the widget does not disappear
    Fixed: Pedal trim does not work if FFB is enabled.

  • DCS: UH-1H Huey by Belsimtek
    In mission 11 of the UH-1H "UN Pilot" campaign two of the UH-60s of Ford flight spawn on the same helipad on the FARP - fixed.

  • DCS: Yak-52 by Eagle Dynamics
    Improved air-flow calculations from the propeller that makes easier lifting nose gear during take-off
    Improved flight dynamics for more realistic inverted aerobatic maneuvers
    Encyclopedia entry is added

  • DCS: FW 190A-8 Anton by Eagle Dynamics
    Canopy reflections reduced

  • DCS: FW 190D-9 Dora by Eagle Dynamics
    Random engine failure while flying at cruise power levels is now fixed

  • DCS: P-47D Thunderbolt by Eagle Dynamics
    Fixed trim controls achievable only in half of range with joystick input
    Default radio frequency is changed to 124 MHz

  • DCS: P-51D Mustang by Eagle Dynamics
    Fixed carburettor cold and warm air levers uncontrollable from keyboard and joystick

  • DCS: Mosquito FB Mk VI by Eagle Dynamics
    Added LODs
    Improvements to visualization of the propeller and the spinner
    Window needs to be open to talk to ground crew

  • DCS: Spitfire Mk IX by Eagle Dynamics
    Cockpit needs to be open to talk to ground crew

  • DCS: WWII Assets Pack by Eagle Dynamics
    Freya and Würzburg radars can’t detect targets - fixed. See here for setup.
    Bunkers have no firing sounds - fixed

  • DCS: Combined Arms by Eagle Dynamics
    Fixed SAM interception range setting.
    Fixed - dispersed under fire for ground targets.
    Remove barrel blowing effect for soldiers with RPG.
    Fixed - Remove target for ground units on map F10.
    Fixed - Ground units can't move out the river.
    Fixed - Human controlled gr units play the sound of water and dust-effects when driving over bridges.
    Added gun stabilization for M60A3
    Fixed - Ground EWR does not indicate closing with target.
    Fixed - Destroyed ground units plays engine sound.
    Fixed - Boat motion on waves and rivers.
    Fixed - fire at point task for MLRS without a route
    Player controllable unit dynamics - adjusted.
    SPAA ZU-23-2 compass is inverted - fixed

  • DCS: Supercarrier by Eagle Dynamics
    Multi player JBD remain up after launch
    Marshall stack works incorrect

  • DCS: Marianas map by Eagle Dynamics
    Removed possibility to spawn helicopters in the hangar which led to crash on AI start-up procedures
    The map is prepared for use in FLIR mode
    Improvements to the visualization of map in the FLIR mode
    Fixed possibility to use kneeboard images on the map
    Fixed too dark shadows on the banyan tree

  • DCS: Syria Map by Ugra Media
    The Syria map by Ugra Media has been expanded to the east at no extra cost. This update includes:
    • Forward Operating Bases (FOB).
      Increased map eastward by 250 km to Deir ez-Zor airbase.
      Added a large section of the Euphrates River Valley in the eastern part of the map.
      Added part of the territory of Iraq with H3, H3 Northwest, H3 Southwest и Ruwayshid.
      Ataturk Dam and Şanlıurfa International Airport were added in Turkey.
      Added an abandoned dirt airfield east of Sayqal Air Base.
      Tal Siman military base located north of the city of Raqqa was added.
      Added Kharab Ishk helicopter base located on the territory of Lafarge factory.
      Added At-Tanf military base on Syrian-Iraqi border.
      Added scenes of oil facilities in ir ez-Zor area.
      Added waves at the shoreline.
      Added old abandoned planes at airfields H3, Jirah, Palmyra, Rasin El Aboud, Tabqa


    This expansion was created with AH-64D operations against ISIS in mind.

  • Campaigns

    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
    Mission 12 - adjusted AI so that they won't get shot down by AAA before the player arrives.

    Spitfire IX The Big Show Campaign by Reflected Simulations:
    Added Balloon Barrage over London.

    DCS: P-47D Wolfpack Campaign by Reflected Simulations:
    • Fixed the Air Sea Rescue so that the mission counts as success if you are rescued.
      Fixed bug with the light cone from the landing light
      Gunsight on the P-47-30 (early) model is updated for the external view


    DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:
    • Civilian traffic forced off in certain missions
      Added safeguard triggers to mission 12 due to the unreliability of the AI
      Mission 9 - relaxed the safeguard for potential mortar hits
      Typos corrected
      Instructions improved based on user feedback
      SEA Camo Yak-52 skin by Eight Ball added


    DCS: F-14A Zone 5 Campaign by Reflected Simulations:
    • Added a random factor so that Hammer may be able to spot the wild card.
      Mission 9 - Sniper 4 is now also immortal to SAMs.
      Turned some trigger zones rectangular for more accurate triggers
      Mission 11: made sure SAMs don't fire at other flights.


    DCS: F-14A Fear the Bones от Reflected Simulations:
    • Mission 12 - player was moved to cat 3 to match the new AI launch order.
      AI cat assignments reshuffled due to a recent AI launch bug.
      Mission 3: Failsafe trigger added, because the AI bear sometimes can't switch to its next waypoint.


    F-86F Hunters over the Yalu Campaign by Reflected Simulations:
    • Mission 1 - requirement for the AI to attack removed due to their unreliability. Mission will progress even if only the player attacks.


    Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky:
    • Mission 13 on the Mi-8 the ramp was dismantled, the weight of the fuel was reduced, the bug with the explosion was fixed


    A-10C Basic Flight Training Campaign by Maple Flag Missions
    • BFT08 Emergencies Mission. Tweak Weather.


    DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:
    • Mission 09. Fixed bug preventing from mission to continue during SA part.
      Mission 10. Fixed possible problem with mission not continuing if Biff does not take off quickly after player.


    The Enemy Within 3.0 Campaign by Baltic Dragon:
    • Mission 02. Updated loadout for player's wingman. Fixed issue where AI comms would overlap with radio exchange after spotting enemy.
      Mission 14. Updated loadout for PL F-16s. Fixed problem with L-39s not engaging and mission not progressing.


    DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
    • Mission 02. Fixed issue with mission not progressing after AAR.
      Mission 14. Set NVG as default loadout for the player.


    DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
    • Missions 1, 4 – 9, 13 and 15. Tacan fixed use without AA on.
      Mission 3. Sinker-Submarine note added.
      Missions 6 and 8. Action of attacking Bandits adjusted.
      Mission 6 voice conflict fixed.
      Mission 9 420 initial orbit fixed
      Mission 10 420 does not attack Helos fixed.


    DCS: F/A-18C Rising Squall Campaign by INVERTED
    • Fixed AAR animation for M02 and M08.
      In M05, when the player miss the target by use UGB, Aegis-4 will make up for it.
      Added Chinese dubbing of Tutorial Campaign (English version WIP). Shoutout to @jianning for volunteering the dubbing for the tutorial campaign.


    DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633
    • Missions 1, 3, 5, 8 and 10 Tacan fixed use without AA on.
      Mission 4. Stop road vehicle fail added.
      Mission 5. Typo corrected and WP1 zone adjusted.


    DCS: UH-1H Worlds Apart Spring 2025 Campaign by Low Level Heaven
    • Mission 5-2. Problem with convoy at the end of the mission solved
      Mission 7. A-10 AI is doing their job now.


    DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims
    • M12 - Fixed bug where Davy fails to stop attacking targets near mission end.
      M14 - Altered engagement on task 1 to compensate for AI ground troops accuracy improvement, Fixed rare bug that allowed third JTAC task to enter a continual loop.
      M15 - Fixed bug that allowed Davy to get shot down, Removed exploding tree from Archangel LZ, Tweaked JTAC cleared hot condition.

Bye
Phant
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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 28 maggio 2022, 0:01

Digitalcombatsimulator.com ha scritto:
DCS 2.7.14.24228 Stable

Introduced new campaigns:

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • DCS World
    Added technicals (armed pickup trucks):
    • Scouts with mounted DSHK 12.7mm or KORD 12.7mm
      MLRS with BRM-1 80mm Rocket
      Air defense with mounted ZU-23

    Improved voice chat
    • fixed lowering sound volume in other programs when using the radio
      removed connection between microphone controls inside the game and Windows

    AGM-88. Corrected HARM LOFT behavior when the target is terrain masked.
    BDU-33. Corrected warhead parameters, less smoke.
    Weapons. AMRAAM's were too easy to notch when performing a notching maneuver inside of pitbull range - solved. Improved range gate modeling for missiles with active radar sensors.
    AI aircraft. AI Flights with "Follow" task fall behind in turns - fixed.
    AI aircraft. AI salvo placement discrepancies - corrected.
    SSE. Added EMERGENCY_LANDING event when AI aircraft lands on belly or ditch on water. Support for player will be added later.
    SSE.Fixed “Unit.getByName”.
    Fixed some CTDs.
    Weapons. Kh-31A missiles detonate in the vicinity of the target without hitting - fixed.
    Weapons. Adjusted S-25O warhead parameters, added forgotten concrete_factors adjustment.
    Weapons. Restored the lost of WGr21 fuse timing.
    Weapons. AGM-84D does not hit target in R/BL mode - fixed.
    Weapons. AGM-84 returns to guiding to original target point after losing acquisition due to line of sight - fixed.
    AI aircraft. AI Wingman crashes during approach - fixed.
    VR. Blue VR cross is persistent and does not fade when not in use - fixed.
    ME. Updated templates.lua file with NASAMS and WW2 units.
    AI aircraft. E-3A cannot refuel from a tanker if in a turn - fixed.
    Added EWR AN/FPS-117, radar+ECS and Independent unit “Radar (domed)”.
    MP. Added server option to hide multiplayer scoreboard (advanced server options)
    MP: Added Coalition password option to dedicated server & Web GUI.
    MP. Added mission editor password options for roles and client aircraft slots. Password protected slots will be hidden in the role select screen unless the correct password is entered.
    Added “Launch MP server” option to mission editor (in “flight” menu), and mission load screens.
    AI aircraft. AIs reported wrong WP passed. Advanced by 1. The report over the last WP was ignored.
    LD-10. change to scheme used by AGM-88
    YJ-12. change to ramjet scheme
    C802AK. adjust seeker params (try to fix some issues)
    IR view. No smoke in TGP by some conditions - fixed.
    Stinger missiles missed if the target is flying lower than MANPAD unit location- fixed.
    Added shadows from secondary light sources at night.
    Warbirds. AI bots’ behavior during climb to altitude is improved
    Triggers. Added a trigger and scripting function to display a message to a selected unit.
    Triggers. Added a trigger and scripting function to sound to a selected unit.
    Removed: PPI for HQ7 LN
    JTAC cant work with AV-8B AGM-65L (E2/L) - fixed.
    Fixed some crashes.
    • Crash if AV-8B takes off from 071
      Crash if player enters HQ7 STR PPI view

    Campaigns. Fixed Stuck on mission with LoadMission trigger, when you cannot press the button End Mission.
    Aircraft AI. AI Wingmen do not use BVR missiles - fixed.
    Weapons. Corrected ranges of Kh-31P ARM missile and Kh-31A anti ship missile.
    Weapons. AIM-120. Fixed tracking issues due to wrong reference range gate choice when target locked.
    Beyond Visual Range (BVR) Combat AI Improvements:
    • Available BVR tactics and skill of execution is highly dependent upon AI Skill Level setting.
      Added timer for missile evasive manoeuvres when notching. This better allows the AI to defeat a radar operating in Memory (MEM) mode.
      AI will use airspeed and altitude based on Skill Level to optimise missile launch kinematics. It will try to be fast and high.
      AI will maximise distance between aircraft and target at time of missile impact, based on Skill Level, by using offsets (crank) and reduced airspeed.
      Based on Skill Level, AI will appropriately use lead, pure, and lag intercept geometry.
      AI will use a low slice in an offset/crank manoeuvre to force an incoming missile into denser air, provide the AI more manoeuvrability, and force hostile radar into a look-down.
      Based on Skill Level, AI will use different defensive manoeuvres such as look down clutter notch and reversal/extensions.
      AI will randomly use the direction of offsets (cranks) and notches.
      Use chaff when the missile is 60 degrees off the nose. This allows the AI to use chaff more effectively when abeam of the threat radar.
      Aircraft without radar guided missiles will not climb and accelerate to intercept the enemy.

      Note: Basic Fighter Maneuver (BFM) for jets improvements are planned for a June, 2022 update.


    AI aircraft. Decreased ground impact probability into hard manoeuvring.
    Su-34. KMGU-2 racks restored.
    Graphics. MSAA x4 breaks secondary shadows - fixed.
    Fixed crash during request if JTAC will be destroyed.
    Water has very bright reflections at night in the mission without clouds after the mission with cloud preset - fixed.
    Aircraft AI. Switch Waypoint Issue - fixed.
    Fixed: crash on death of a unit during embarkment procedure.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    For Supercarrier CVN -71/72/73/75
    • Addition of the Automatic Carrier Landing System, ACLS.
      Addition of the Link 4 datalink for carrier-to-aircraft communications when using DCS: Supercarrier.
      Addition of ACLS On/Off and Link 4 datalink On/Off to carrier Mission Editor advanced waypoint actions.


    For free (without Supercarrier module) CVN-74 Stennis:
    • Only CPL P/R mode is available, no T/C (traffic control) or DCS: Supercarrier radio communications.
      It is possible to use ACLS with the CVN-74 John C. Stennis. If you do not own the DCS: Supercarrier module, all carriers but the free CVN Stennis will refuse the inbound call.


    The free CVN-74 John C. Stennis procedure is as follows:
    • Call inbound from ATC radio menu.
      If closer than 5.5 and within appropriate margins (+-630ft vertical error from 1200 ft, +-5 degrees from landing course) - you will receive the ACL RDY message, and then you turn on CPL P/R by pressing the CPL button on the UFC.


    Additional ME payload presets.
    Corrected the Auto-Throttle Control (ATC) Approach mode such that it no longer moves the throttles to idle.
    Fixed: SA page was not showing ID of contacts known to MIDS tracks.
    Fixed: LTWS unboxed remove all datalink contact in FCR.
    Fixed: Selecting Baro Alt Hold whilst in Coupled autopilot de-selects coupled mode.
    Fixed:JDAM TOO - TOO will now be saved when stepping stations and TOO ½.
    Fixed: Autopilot disconnect Caution not implemented.
    Fixed: QNH is not set right when born on the carrier. Also fixed limits for pressure setting.
    Fixed:AG radar image not showing units on ground.
    Fixed: Ghost contact in TWS.
    Fixed: Slant range.
    Fixed: Offset point MAG/TRUE issue.
    Fixed: SA Cursor alignment is different if you come from top of contact or from bottom with cursor.
    Fixed: Waypoint/OAP Steering info in HUD will direct towards the offset.
    Fixed: HSI / SA differences in orientation of offset symbology.
    Fixed: AGR flashes when re-entering the RDR ATTK page.
    Fixed: Target ID's on SA - AZ/EL.
    Fixed: LTD/R Special for joystick not working on inputs.
    Fixed: SLAM-ER data link13 with unlimited ammo guidance issues.
    Fixed: Using ft for elevation data always rounds down the number.
    Fixed: When using FLIR page Gray option on DDI UFC is blanked but still works.
    Fixed: When using JSOW GUN is blank on DDI but can still be pressed.
    Fixed: Check North up behavior when using ADF.
    Fixed: Bullseye Coordinates Preload.
    Fixed: HMD J-109 Overlap PP symbology.
    Fixed crashes/freezes in avionics.
    Added ACLS Missing 10 SEC cue.
    Added Additional carrier data to the kneeboard - ATC frequency, TACAN and ILCS channel.
    Added ACL T/C available with simple carrier.
    Fixed: CMD CNT doesn't appear after coupling.
    Fixed: Stores diamond behaviour with BRU-55 with 2 * GBU-38.
    Fixed: JDAM TOO / PP behaviour when using QTY.
    Added Maverick, Viper and Iceman liveries.

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed crashes in avionics and weapons.
    Added pull-up / weapon fuzing cue logic (LOW indication on HUD). https://youtu.be/BM3PBAW-Cak?t=163
    Added Primary Datalink Target (PDLT). https://youtu.be/qCEFHf01FvI
    Improved VIP and VRP Behavior (WIP). https://youtu.be/Utmt3z8MZms
    Improved TIME DED page
    Added offset aimpoints (OA1/OA2). https://youtu.be/SnqFHMok-hA
    Adjusted FCR and HSD Symbols. https://youtu.be/BM3PBAW-Cak?t=25
    Added Destination (DEST) DED Page. https://youtu.be/SnqFHMok-hA
    Added Cursor Zero (CZ) all TGP and A-G FCR Pages and when radar is OFF
    Additional ME preset loadouts. https://youtu.be/BM3PBAW-Cak?t=230
    Fixed: DED STPT TOS can now be edited.
    Fixed: Ghost targets on Datalink.
    Fixed: Locked target box moves if modes switched.
    Fixed: TMS Left to interrogate target in dog fight mode drops lock.
    Fixed: Maverick Cursor Enable doesn't cycle VIS, BORE, PRE.
    Fixed: Bugging target in RWS then switching to TWS loses bug.
    Fixed: White cross on HSD when using AG mode is missing.
    Fixed: HARM EOM and targeting.
    Fixed: HTS Not showing emitter in correct location when locked.
    Fixed: When BULLSEYE is not active, the bullseye symbol MUST NOT be present on the HSD because is not related to any coordinates.
    Fixed: Radio preset frequencies off by 01.
    Fixed: Second mark point creation if TMS AFT was not used before backing out of the mark point page.
    Fixed: HTS not functioning after rearm.
    Fixed:FCR tracks and IFF.
    Improvement HUD Windows Range.
    Fixed: Ghost targets on Datalink.
    Fixed crashes/freezes in avionics.
    Fixed: Dynamic launch for Maverick zone no longer shown in HUD.
    Fixed: Time To Go timer on TGP not showing after weapon release.
    Fixed: Incorrect information on HUD with HTS.
    Fixed: Dropping PDLT lock doesn't remove TTL on HUD.
    Fixed: CTD when setting unaffected code for the HARM tables.

  • DCS: AH-64D by Eagle Dynamics
    Fixed crashes/freezes in avionics, weapons and multi-crew.
    Improved SCAS.
    Initial work on Velocity Hold submode.
    Improved AI pilot when flying over/around terrain and obstacles (trees, powerlines, buildings, etc.)
    Added trigger guard as option. See in AH-64D Special Tab in Options.
    Added air targets tracking restriction for AI.
    Fixed: Multicrew - TADS desync from CPG LMC use/Hellfires missing targets in TRAJ other than DIR.
    Fixed: Multi Crew - Rockets I beam freezes in COOP mode with George.
    Fixed: Multi Crew - TADS flickering.
    Fixed: Multi Crew - Master Arm state.
    Fixed:Cold Start Caution Message Errors.
    Fixed: Rotor damage shake effect continues after rotor has stopped.
    Fixed: Hellfire attack on tank from front has no effect due to Hellfire hitting gun barrel.
    Fixed: Livery files are .tga instead of .dds.
    Fixed: Master Arm state isn't synchronized after auto switching to SAFE.
    Fixed: Attitude Hold Exit Tone (shorter).
    Fixed: Errors in WCA and DMS pages desync between PLT and CPG.
    Fixed: When starting APU with engines on, Utility Hyd pressure drops to zero.
    Fixed: Incorrect Training Mission 3 Voice Over.
    Fixed: EGT showing incorrectly on the IHADSS.
    Fixed: Take off while refueling allows infinite fuel.
    Fixed: FLT SET ALT does not accept altitude values above 1428ft.
    Fixed: Request Removal of outer fuel tanks hangs program.
    Fixed: Barometric altitude symbology on cruise and flight page should be in 10 ft increments.
    Fixed: ACQ source behavior.
    Fixed: NVG Goggles do not save brightness settings.
    Fixed: Wind Direction/Velocity Status Window updating incorrectly.
    Fixed: Headtracker symbol on the HDU was aligned too high.
    Fixed: Kneeboard flares option can not be changed on a moving ship.
    Fixed: TSD Map orientation settings.
    Fixed: Rotor sound glitch.
    Fixed: RTS rocker does not function once preset is selected.
    Fixed: George AI as CP/G Hellfire accuracy issues.
    Fixed: Unable to set RADAR ALT on FLT page.
    Fixed: Engine fire test audio - Aft deck fire does not repeat.
    Fixed: RWR calls 'SA-15' instead of F-15.
    Fixed: Without the Radar Altimeter, George AI will attempt altitudes below ground level.
    Fixed: Greek livery description.lua.
    Fixed: TSD orientation affects the TSD's ASE footprint display.
    Fixed: Hover bob up box size was too small.
    Fixed: in Sight Status Field Indication.
    Fixed: EUFD: Fuel Indication Error.
    Fixed: The limits of the attitude indicator should be +-90 degrees.
    Fixed: RADALT not defaulting to "ON" if Cold Start is used.
    Fixed: G-Meter on Flight Page only records min/max G when on 'SET' sub-page.
    Fixed: MPD brightness set before APU start does not dim the MPD.
    Add TSD Threat Rings. Threat rings are based on hostile air defence units placed in the Mission Editor that are not “Hidden on MFD”. To display, select TSD SHOW at T3, COORD SHOW at T6, and then PLANNED TGTS/THREATS at L5. Yellow rungs indicate estimated detection range and red rings indicate estimated engagement range. When enabled, threats will also be listed on the COORD page, COORD list.
    Add KYBD Key-bind for Collective Tail Wheel Lock/Unlock.
    Improved Velocity Attitude ude Hold mode (between 6 and 40 kts).
    Initial work on Position (Hover) Attitude Hold mode (between 0 and 5 kts).
    Fixed crashes/freezes in avionics.
    Fixed: Incorrect "Track Air Targets" translation in RU.
    Fixed: EUFD brightness set before battery is turned on does not dim the EUFD.
    Fixed: Desync after CPG left and join again to the slot.
    Fixed: HAD Range Field Messages desync.
    Fixed: HAD Weapon Inhibit Status Field Messages desync.
    Fixed: Synchronisation of CPG's TSD map type and viewing range.
    Fixed: Synchronisation of CPG's TSD map type.
    Fixed: Synchronisation of CPG's RKT inventory choice.
    Fixed: Cold start - gun buried in concrete.

    Note: Although the Hellfire Ripple (RIPL) has been completed, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update. Other items in development after June 2022 include 1st person pilot models, Target State Estimator (TSE), Altitude Hold, and Image Auto-Tracker (IAT). Following these, we plan to offer the DCS: AH-64D as part of the free Trial Program.

  • DCS: Supercarrier by Eagle Dynamics
    Added new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands.
    For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights.
    On final approach, you’ll now need to contend with the “burble” effect. We continue to tweak this effect and you can expect the first iteration shortly. (WIP)
    Improve sparks effect from hook during landing. (WIP)
    Kuznetsov model update: flag back transparency issue and hole in the superstructure issue - fixed.
    Fixed: AIRBOSS and Crewman glowing at night.
    Deck markings not visible in editor.

  • DCS: Mi-24P Hind by Eagle Dynamics
    KM-2 system fix and addition of Petrovich AI work with it.
    More main model LODs were added
    Added keybinds for radios
    Resolved several keybinds collisions
    Added new CPG input commands for weapons selector
    SPUU-52 and AP panels keybinds added
    Fixed. Hydro Lock collective brake mode does not work
    Fixed. AP stabilization button animation getting stuck
    Fixed. Power on-off and selection missile panel (SCHO) desync between Pilot and Operator
    Fixed. Rockets Side Selection Issue
    Fixed. AP Heading channel not switching into heading hold after pedals returned to neutral (More options for pedals and this AP channel coming in next patch).
    Fixed. Pilot-Operator not dying
    Fixed. Tooltips match with commands for "Greben. PU-38"
    Added: Anti-torque pedals trim options Can choose between:
    • Instant Trim (does not read input for 0.5 sec. after trim button is pressed)
      Central Position Trimmer Mode (does not read input until physical pedals axis returned to center)

    Added: Anti-torque pedals automatic microswitch options. Can choose between:
    • Disable by setting pedal axis to neutral (This logic was built in module before, it engages microswitch as soon as yaw axis is deflected from neutral position)
      Enable/Disable by presence/absence of pedal movement (this logic is added and it activates microswithing only for duration of pedal axis movement, deactivates it when axis stop moving)
      Automatic Microswitch Off (disables any automatic pedals microswitch logic, control is only manual)

    Added: Anti-torque Pedals Trimmer Button options (Unlike Mi-8, real Mi-24P pedals don't trim with cyclic trim button. In DCS trim for pedals is made for convenience):
    • Cyclic Trimmer Button (T) (Pressing Cyclic trim button will also trim virtual pedals axis, keyboard "T" by default)
      Pedals Microswitch Button (Y) (Pressing pedals microswitch button will also trim virtual pedals axis, keyboard "Y" by default)
      Do not trim (Will not trim virtual pedals axis, this is for pedals without springs etc. those which are stay where you left them)

    Fixed: Map lighting switch is in wrong position when mission is start at night
    Fixed: PU-38. Latitude knob does not change value when adjusted slowly
    Fixed: Pilot-Operator's button for warning lights test does not work
    Fixed: HUD reticle, textures distortion on the edges
    Fixed: SPO-10 red highlight for "NO SOUND" warning does not work
    Fixed: Full aft cyclic limits left rudder authority

  • DCS: A-10C by Eagle Dynamics
    Keybind for "Ready Pre Contact" not bindable to HOTAS - fixed
    Fixed transparent nose RWR antennas and ladder bay textures

  • DCS: P-47D Thunderbolt by Eagle Dynamics
    Tail damage fixed - the whole tail unit isn’t drop with any destroyed element.
    The pilot is visible from distance.
    Fixed issue with the texture on the Left Intercooler.
    Fixed compass backlight isn’t controlled by switch

  • DCS: Mosquito FB VI by Eagle Dynamics
    Gunsight glass is fixed
    Added two Mosquito RP-3 practice missions

  • DCS: P-51 Mustang by Eagle Dynamics
    Fixed non transparent bullet holes
    Fixes to visual damage
    Fixed - with the gear up the Tail wheel is visible on far LOD
    Magnetos are mixed up in the damage model - fixes
    Fixed: duplicated with the mission restarting hotkey input.

  • DCS: FW 190A-8 Anton by Eagle Dynamics
    Starter switch animation is fixed.
    Bombs don’t drop when reloaded with Unlimited ammo - fixed
    WGr21 fuse timing defaulted to A2A instead of A2G

  • DCS: FW 190D-9 Dora by Eagle Dynamics
    Starter switch animation is fixed.
    Compass bezel is not clickable with mouse - fixed
    Fixed axis controls for radiator flaps
    WGr21 fuse timing defaulted to A2A instead of A2G

  • DCS: Bf 109K-4 Kurfurst by Eagle Dynamics
    Visual fixes to the 3D model
    Fixed tail damage
    Fixed issues with Flap damage
    Fixed wrong exhaust flare shield
    Fixed muzzle flash visual artifacts
    Fixed damage area shown transparent squares on some LODs
    Fixed refueling with MW-50 causes refueling loop
    Oil pressure starts to drop once about 30% of oil reservoir is empty

  • DCS: Combined Arms by Eagle Dynamics
    Added damage penalties for player controlled vehicles in Combined Arms.
    Added combat state view Buk SR for ENC.
    Added the ability to turn ON/OFF the vehicle engine (LCtrl + E).
    Added a checkbox for automatic start engine under Special Options for Combined Arms
    Fixed: MG for Leopard 2A4 on isometric view.
    Fixed: Flag animation for La Combattante 2.
    Fixed: Client engine sound in multiplayer for ground units.
    Fixed: ALERT on hit manpads.
    Fixed: Camera shake after destroying player controlled CA.
    Fixed: Player can drive units after a critical hit.
    Adjusted damage to infantry and added chance of a critical hit on an infantryman.
    Fixed firing of MLRS with S-8 rocket when assigning a target on the F10 map.

  • DCS: Spitfire by Eagle Dynamics
    Misplaced static Spitfire in The Channel cold start instant action mission

  • DCS F-5E Tiger II by Belsimtek
    Fuel Auto Balance Switch does not reset, draining right tank past balance - fixed.

  • Flaming Cliffs by Eagle Dynamics
    'Receive Mode' feature does not work - fixed partially.

  • DCS: WWII Assets Pack by Eagle Dynamics
    Added MG for M4 Sherman
    Ju-88 AI bug fixes
    • Fixed LOD models
      Fixed - tail wheel turning animation exaggerated
      Visual fixes to landing gear animations

  • DCS: JF-17 by Deka Ironwork Simulations
    Fixed: bugs in AG radar modes and displays
    • Should directly enter target tracking mode from target indication mode after lock, no intermediate state
      Remove redundant elements in target tracking display
      Behaviors of snowplow and slave modes
      Should not enter AGR when silent

    Fixed: LD-10 launch issue and abnormal behavior after launch
    Fixed: bomb release sequence not match SMS selection
    Fixed: rocket cannot be launched after changing the program wpn to rocket
    Fixed: ghost SPI when toggle radar stby
    Fixed: SPI logic switching between sensors
    Fixed: HUD CCRP line display bug
    Fixed: incorrect target bearing digits on HUD
    Fixed: radar AGR off didn’t affect CCIP accuracy
    Added: TDC filter for more accurate movement
    Adjust: AA gun LCOS/SSLC param, should be more accurate now
    Fixed: abnormal behaviours of LD10
    Fixed: BRM-1 CCIP indicator
    Fixed: BRM-1 in range notification
    Fixed: bugs in SPI logic
    Fixed: gear damage and repair
    Fixed: surge detection caused by missile
    Fixed: ATT hold
    Added: fuel leak if fuselage or wings broken
    Updated: WMD7 manual laser function by OSB R4 only (more details see forum thread)
    Removed: “laser designator on/off” input binding

  • DCS: AV-8B N/A by RAZBAM Simulations
    Updated: TPOD transitions
    Added: Special Option: Export MPCD on mission start
    Updated: AGM-65F operation. When multiple missiles are selected (ACP QTY > 1), after firing a missile the next missile in the selected group will be automatically uncaged and locked at the same target.
    Fixed: Steerpoint elevation is automatically updated when entering coordinates
    Fixed MPCD Day/Night Switch keybind inverted and not working
    Fixed: Formation Lights remain ON when in NORM or NVG

  • DCS: M-2000C by RAZBAM Simulations
    Fixed: AP ALT Hold fails to reconnect when releasing AP override
    Fixe : Added back decoy rearm sliders to solve dispense problems in multiplayer (see forum for more information)
    Fixed: Thumbwheels do not cycle from 0 to 9 with LMB
    Fixed: FBW test passes if stick wiped after it failed
    Fixed: UAE Livery missing MipMaps
    Added : Absolute BAD coordinate input in DTC format
    Added : FPS-117 EWR radar to TAF sources
    Updated: smoke helps finding IP in CCRP-IP quick mission
    Fixed : PCM incitation staying after SABRE is switched off

  • DCS: F-14 Tomcat by Heatblur Simulations
    Improved AP HDG HOLD.
    Fixed GT HOLD to return both modes to ATT hold with single mode disengagement.
    Fixed Autothrottle not able to be disengaged.
    Fixed AP NaN values freezing the hydraulics system causing a crash.
    Disregard STT targets for missile tracking in BRSIT mode (BRSIT now overrides STT).
    Disregard MSL mode switch in ACM mode.
    Give flood mode priority over STT for AIM-7 tracking.
    Fixed flood mode not activated in BRSIT prior to launching first AIM-7.
    Changed TWS to ignore new tracks when overwhelmed rather than overwrite existing tracks.
    Fixed rare crashes/freezes caused by the animation system.
    Improved switching out of Iceman.
    Improved Iceman behavior on flying to point.
    Fixed Iceman refusing to perform a right hand orbit.
    Iceman’s throttle won’t damage flaps anymore.
    Iceman can now use speedbrake to slow down.
    Bingo fuel level can now be adjusted with power off.
    Updated VF-211 Fighting Checkmates 100 livery.
    Updated CN localization messages.mo.
    Fixed gear door using livery texture from the opposite side.
    Fixed several small export issues on F-14A and -B exterior models
    Complete ACLS overhaul:
    • ACLS will engage correctly within parameters now and fly a stable approach.
      Safe engagement should be considered within 2.5° of the glidepath and 1° of the glideslope (+/-300 feet) at or around 3nm behind the carrier.
      Glideslope has been adjusted from 3° to 3.5°.
      Fixed VDI Caution Lights for ACLS.

    Improved Autothrottle.
    Fixed Authothrottle not disengaging with weight on wheels.
    Synchronised disengagement in GT+ALT hold.
    Fixed a small error in pitch dampening.
    Fixed DLC not disengaging at MIL power with weight on wheels.
    Added new DCS ACLS and Datalink to the Forrestal (for the F-18, not for the Tomcat).
    Fixed ICLS point of origin for the Forrestal.
    Adjusted runway azimuth for the Forrestal.
    Forrestal: fixed taking damage when planes land on the deck.
    Fixed Sparrow BRSIT: flood antenna only enabled after launch, and short LTE for first missile.
    Fixed Jester tuning bad radio frequency during carrier cold start.
    New SetCommand for Jester:
    • arg 10015 - tune AN/ARC-182 to a selected channel with the value 0.XX where XX is the two-digit channel number
      arg 10016 - tune TACAN channel. The value should be constructed using the following guide: “0.XXXZ” - use negative (-0.XXXZ) values for A/A and positive for T/R. “XXX” is the three-digit channel number (001, 010, 100, etc.). Z is 0 for using X-mode, and 1 for using Y-mode.
      example: “0.0630” is channel “63X, T/R” and “-0.0081” is channel “8Y, A/A”.

    Added LANTIRN external draw arguments for Mission Creators:
    • The following args can be used to obtain the components of a unit vector aligned with the LANTIRN sensor:
      • LANTIRN_HeadX = 1023,
        LANTIRN_HeadY = 1024,
        LANTIRN_HeadZ = 1025.

    Fixed pilot being able to disarm the RIO’s ejection seat.
    AIM-54A now has a white default texture and uses a texture separate from the AIM-54C.
    Fixed texture seam running along top of AIM-54C.
    Added additional mesh detail to the gun tube.
    Re-textured gun tube internals.
    Improved modelling of TCS camera model.
    Retextured TCS pod internals.
    Improved TCS glass for a more accurate, coated look.
    Increased reflectivity of HUD lens in exterior view.
    Lower sidewinder station (shoulder) pylon extension texture added.
    Lower sidewinder station launcher now properly represents a LAU-7.
    Added textures to lower sidewinder station LAU-7.
    Added texture for lower shoulder sidewinder station.
    Fixed tacan presets for IA Case 3 missions and added Case3 briefing image.
    Changed Normandy IA Case 3 missions to use CV-59 Forrestal.
    Fixed AI blocking catapults in Marianas IA Mission Op. Clay Dagger.
    Fixed INS mode switch bindings not being functional.
    Fixed VHF/UHF ARC-182 Volume Pilot Inc/Dec keybindings.
    Added “_(name)” for default.lua in mods/inputs.
    Added new bindable inputs for the pilot:
    • Pilot Oxygen Toggle
      Emergency Wing Sweep Handle Cover Toggle
      Emergency Wing Sweep Handle Pull
      Emergency Wing Sweep Handle Push
      Emergency Wing Sweep Handle Pulled else Pushed
      Emergency Wing Sweep Handle Pushed else Pulled
      Emergency Wing Sweep Handle Pushed/ Pulled toggle
      Eng/Probe Anti Ice Toggle
      Asymmetric Thrust Limiter Cover Toggle
      Asymmetric Thrust Limiter Toggle
      Hydraulic Transfer Pump Switch Toggle
      Hydraulic Transfer Pump Switch Cover Toggle
      Fuel Feed Cover Toggle
      Fuel Feed Toggle
      VDI Screen Brightness Knob Inc
      VDI Screen Brightness Knob Dec
      VDI Screen Contrast Inc
      VDI Screen Contrast Dec
      VDI Trim Inc
      VDI Trim Dec
      HUD Brightness Knob Inc
      HUD Brightness Knob Dec
      HUD Trim Inc
      HUD Trim Dec
      HUD Filter Toggle
      HUD Filter pulled else pushed
      HSD Brightness Knob Inc
      HSD Brightness Knob Dec
      Antiskid & Spoiler BK - Toggle
      Emergency Wing Sweep Handle move Fwd
      Emergency Wing Sweep Handle move Aft
      BINGO Fuel Level Knob Inc
      BINGO Fuel Level Knob Dec
      Radar Altimeter Control Knob +
      Radar Altimeter Control Knob -
      Radar Altimeter Test
      Master Test Selector CW
      Master Test Selector CCW
      Master Test Selector: OFF
      Master Test Selector: LTS
      Master Test Selector: FIRE DET/EXT
      Master Test Selector: INST
      Master Test Selector: OBC
      Master Test Selector: EMERG GEN
      Master Test Selector: WG SWP
      Master Test Selector: FLTGR DW
      Master Test Selector: FLTGR UP
      Master Test Selector: D/L RAD
      Master Test Selector: STICK SW
      Master Test Selector PULLED else PUSHED
      Master Test Selector push/pull toggle
      HSD Test Button

    Added new bindable axes for the pilot:
    • HSD Brightness
      HSD Selected Heading
      HSD Selected Course
      ICS Volume Pilot
      Sidewinder Volume
      ALR-67 Volume
      VHF/UHF ARC-182 Volume Pilot
      HUD Brightness
      HUD Trim
      VDI Screen Brightness
      VDI Screen Contrast
      VDI Trim
      TACAN Volume
      Maneuver flaps (unrealistic but wanted by some)
      Emergency Wing Sweep

    Added new bindable inputs for the RIO:
    • ATTK mode CW
      ATTK mode CCW
      Elec Fuse CW
      Elec Fuse CCW
      Elec Fuse: Safe
      Elec Fuse: VT
      Elec Fuse: INST
      Elec Fuse: DLY1
      Elec Fuse: DLY2
      Missile Speed Gate CW
      Missile Speed Gate CCW
      TID Mode CW
      TID Mode CCW
      TID range +
      TID range -

    Added new bindable axes for the RIO:
    • ICS Volume RIO
      AN/ALR-67 Volume
      VHF/UHF ARC-182 Volume RIO
      TACAN Volume

    Added Rogue Nation and Top Gun 114 HB Weather V2 liveries

  • DCS: AJS-37 Viggen by Heatblur Simulations
    Reduced the ADI gyro allowed error angle for startup to ~0.02 deg.
    Fixed corrupted brakes logic on release and adjusted parking brake logic.
    Fixed broken glass normals on cockpit gauge.
    Fixed EP13 brightness knobs being sunk into the panel.
    Fixed corrupted mesh on left panel housing near EP-13 brightness knobs.
    Re-added missing brightness control labels.
    Yellow ADI bars are now in front of the "wings".
    Optimized shape of some minor cockpit elements due to broken modifier set.
    ixed jamming not functioning properly in multiplayer.
    Fixed CTD with >92 data cartridges in DCS_AJS37 folder.
    Master volume knob now changes sidewinder tone volume.
    Removed the mobile-ground-crew relocation from the kneeboard.
    Fixed kneeboard selection of ground crew RB04 right group target.
    Mirrors can now be toggled by clicking them.
    Fixed errant polygons in the speed indicator gauge.
    Added rotation to the altimeter knob.
    Added 60° and 90° markers to the ADI.
    Fixed Bx7 not showing in the correct place when in ANF and Bx8 selected.
    Fixed Bx6 not being able to move.
    Bx6 will now correctly move along the line drawn from the aircraft to Bx7 and from Bx7 to Bx8, while also not being allowed to get too close to the aircraft, Bx7 or the target.
    Fixed RB-15F not descending at the Bx6 waypoint.
    Fixed Grans Lines (ingress lines) showing by default.
    Slightly reduced radar screen glass size to prevent the artificial horizon line from escaping the screen boundaries.
    Fixed flight director needles on FLI37 hiding behind the 'aircraft wings'.

  • DCS: SA-342 Gazelle by Polychop Simulations
    Added: First iteration of rewritten code for multicrew. (work in progress)
    Added: Rocket launcher on SA-342L is now selectable/removable.
    Added: New rocket types for Telson 8 launcher:
    • Telson 8 - 8 x 68 mm SNEB Type 250 F1B TP-SM
      Telson 8 - 8 x 68 mm SNEB Type 251 H1 HE
      Telson 8 - 8 x 68 mm SNEB Type 252 H1 TP
      Telson 8 - 8 x 68 mm SNEB Type 253 H1 HEAT
      Telson 8 - 8 x 68 mm SNEB Type 254 H1 SM Green
      Telson 8 - 8 x 68 mm SNEB Type 256 H1 SM Yellow
      Telson 8 - 8 x 68 mm SNEB Type 257 H1 HE/Frag lg whd
      Telson 8 - 8 x 68 mm SNEB Type 259E H1 IL

    Fixed: Double keybindings.
    Fixed: VCB normal / IR button was moving VCB selector as well.
    Fixed: Possible crashing due to RWR logic.
    Fixed: In multicrew, the pilot did not have rudder authority in auto hover.
    Fixed: Community liveries were not working.
    Fixed crash on RWR system when launched missile SAM destroyed.
    Fixed: When in asservi mode the camera jumped in the external animation.

    Notes: Due to the new rockets and Telson 8 launcher on the SA-342L, as well as the ability to load/unload the launcher, missions made prior to this patch need to be updated using the new weapon loadouts. Many keybinds have changed due to the new multicrew method implemented. Make sure to review your keybinds.

  • Campaigns

    DCS: AV-8B Sky Warrior Campaign by Eagle86
    • Corrected messages of some persones.
      Improved the routes of AIs.


    F-15C The Georgian War Сampaign by Baltic Dragon:
    • M1: Russian fighters will now properly trigger voiceovers after launch
      M8: Adjusted Sabre's formation to reduce chance of AI collision
      M1-M16: Enabled datalink for AWACS (by request for A/C swappers)


    M-2000C Red Flag Campaign by Baltic Dragon:
    • M5: fixed issue with wingman not taxiing behind the player.
      M6 and M7: fixed issue where mission would not progress after flights get on station.


    DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:
    • Mission 06: Added extra explanations on the MRFCS part in the briefing. Fixed wrong frequency for Ground in the radio presets.
      Mission 10: Removed wrong parking spot information from the kneeboard.
      Fixed the name for A-10C liveries, so campaigns skins should now work automatically.


    DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
    • M3: mission complete" message will now display properly
      M10: option to kiss of wingmen much earlier (30NM from the boat)
      M11: Spade Flight now attacks and destroys its targets correctly. Fixed issue with enemy SAM not activating properly. Fixed issue with wingman jettisoning his ordnance during the dogfight. Fixed issue with mission not progressing after encounter with bandit.
      M13: Updated scoring (previously it was impossible to get more than 80 points)
      Added ACLS / Link 4 in mission 04, 08, 10, 11, 13.


    DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:
    • Mission 2: redesigned some trigger zones to accommodate for AI changes.
      Mission 8: moved ground soldiers a bit further from the player.


    DCS: F-14A Zone 5 Campaign by Reflected Simulations:
    • Fixed campaign progress with Event 4 mission.


    DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
    • Trigger zone update
      AI skill level update
      Victory conditions


    DCS: AV-8B Hormuz Freedom Campaign by SorelRo
    • Tanker speed update
      Trigger zones update
      Briefing updates
      Victory condition modified


    DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo
    • Trigger zones update
      Active runways
      Victory conditions
      AI units logic


    DCS: A-10C II The Enemy Within 3.0 Campaign by Baltic Dragon
    • Mission 1: updated loadout for player's wingman.


    DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633
    • Mission 10: Attack Helos adjusted to ensure 420 kills them in time.

Bye
Phant
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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 4 agosto 2022, 16:07

Digitalcombatsimulator.com ha scritto:
DCS 2.7.16.28157 Stable

Introducing DCS: Mirage F-1 by Aerges and DCS: South Atlantic map by RAZBAM

Introducing three new campaigns:

  • DCS: F/A-18C Raven One: Dominant Fury campaign by Baltic Dragon
    DCS: MAD JF-17 Thunder Campaign by Stone Sky
    DCS: Spitfire Beware! Beware! Campaign by Reflected Sims

  • DCS World
    Added: Type-59 Medium Tank.
    Fixed: JF-17 AI radar emission/detection range.
    Voice chat:
    • Fixed. Radio window updated each time when additional client enter or exit the cockpit
      Added. When user switches to the Radio mode it become inactive in Rooms
      Fixed. Radio transmission indicator turned OFF when another client connected to the server or enter the cockpit

    CVN-74 Stennis - the 3D model is updated.
    Crash when AV-8B tries to take off from Type 071 Amphibious - fixed.
    Changed description of F4 view to 'F4 Camera mounted on airframe.
    AI aircraft. MiG-29 can't attack unarmed helicopters - fixed.
    AI aircraft. Decreased health level of Mi-28 DM. It will now not absorb three Hellfires without problem.
    FARP not changing colour or coalition on F10 map when captured - fixed
    Campaigns. Briefing Images With Same Name: View Not Updated - fixed
    AI aircraft. Refuelling E3 never returns to task, follows tanker and crashes - fixed
    Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases - fixed
    AI aircraft. Incorrect AI behaviour after parking in some cases - fixed
    AI aircraft. When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path - fixed
    AI aircraft. If you sent up waypoints for a F/A-18C to arrive at the refuelling point before the tanker is on station to refuel, the Hornets slow down with heavy AOA and then slowly drop out of the sky and crash - fixed
    AI aircraft. An AI Aircraft (not a wingman in your Aircraft group) cannot hold formations properly on a human piloted aircraft when performing the 'Follow' or 'Escort' tasks when there is a head or tail wind - fixed
    AI sea. Kuznetzov automatically turning to launch anti-ship missile breaks SU-33 flight attempting to take-off - fixed
    Weather. Update of a static weather templates (NTTR compatibility issue resolved, fog removed from rain/snow)
    Weapons. Updated 9M39, 9M311 and FIM-92 exhaust visuals. Made 9M39's booster fall off as it should.
    Light effects. increased lifetime of the lights, improved the fadeout of lights and dying of lights, changed lights radius, changed speed of growing.
    Rocking when shooting adjustment for all ground units. Recoil coef decreased.
    AI ground. Missing sound for some ground units - fixed
    Fixed the name of the SAM "AUXILIARY_EQUIPMENT" when attacking AI.
    Fixed restrict target for AA MG Ground AI.
    Ground AI. Adjustment of weapon accuracy for AI Infantry.
    Added pickups in historical mode.
    Fixed launch of Harpoon missiles from the wrong side for CG-60 Normandy.
    Fixed: Arleigh Burke firing too many missiles at incoming ASM.
    AA missiles. Corrected target tracking extrapolation.
    ME. Added Option to Show/Hide Engagement and Detection Circles in the Mission Editor. Added buttons to the menu.
    MP. Unit burned (before explosion) different time for different clients - fixed
    F10. Naval unit group name not displayed in F-10 view - fixed
    Sound. Fixed glitches on switching F5 cameras.
    Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
    AI aircraft. Helicopters cannot attack targets in mountain terrain - fixed
    ME. In the ME will be automatically set the date and time of current entering to ME.
    Weapons. AIM-120 Battery life increased to 100 seconds.
    Weapons. AIM-120 better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets.
    Added: separated CM802AKG loadout for JF-17 AI
    Added: Type-59 sound and FLIR texture
    Added: 052b, 052c, 054a FLIR texture
    Added: PLZ05/ZBD04A general skins made by Sadjad_Vosoul
    Fixed: 093 wake visual effect
    Campaigns panel. Added popup hint with list of required modules for campaign.
    Decreased ComCenter health level. Now Command Center can be destroyed by one GBU-31 penetrator
    AI Helicopters. AH-1W New Sounds and Sounder
    AI Helicopters. UH-60 & SH-60 Black Hawk New Sounds and Sounder
    AI Helicopters. UH-60 Minor bugfix with the missing doppler scale for Distant Rotor sound
    AI Helicopters. UH-60 Minor bugfix with Airflow Refl sound
    AI aircraft can't follow through manoeuvres - fixed
    AI aircraft perform strange vertical oscillation after switch waypoint command - fixed
    Ground AI can get stuck in light forest - Fixed.
    Customized profiles 'Multipurpose UFC' added to A-10C (CII), F-5E, F-16C, F/A-18C, P-51D input.
    ME. Payload window. A new auxillary panel has been implemented for individual settings for certain types of World War II weapons, primarily settings bomb fuses. This is the first iteration and the functionality of the panel will expand to all types of weapons. This includes fuze arming and delay timings.

    Note: We are also working on new fuzes and a fuze and laser code selection panel for modern-day weapons. This includes JPF, DSU-33A/B, FZU-139, and others.

    AI ground. Added the Soviet AAA 100mm gun KS-19 and the SON-9 AAA radar.
    Weapons. R550 Magic 2 is now visible again for the C-101CC.
    Theme. Added wallpaper, logo, and music for the China Asset Pack.
    Added saving and restoring of the 2D Radio panel position.
    AI aircraft. The AI makes a left/right zig-zag between wpt 1 and 2, seemingly for no reason - fixed.
    AI aircraft. New sounds for CH-53, CH-47D, OH-58, and SA-342 Gazelle.
    ME. The name value of the draw shape will be required to be unique. Same names are forbidden now.
    AI aircraft. Mosquitoes can attack ships with rockets.
    AI Helicopters with Hellfire ignore the limit on the assigned number of missiles used.
    AI aircraft. Illumination rockets M257 delivery to high and short - fixed.
    ME. Trigger zone can't be selected under unit - fixed.
    Weapons. Corrected AH-64D weapon weights.
    Weapons. RP-3. MP. Trajectory desync - fixed.
    Weapons. Harpoon search range logic was fixed.
    AI aircraft. AI would not use guided weapons for Attack Runway Task - fixed.
    AI aircraft. MQ-9 Reaper does not engage with laser-guided weapons - fixed.
    Voice chat. The “Default” can be chosen as a hardware item.
    WWII. Fix to the B-17 Javelin formation.
    WWII. Fix to broken LOD of ships.
    ME. Fixed a bug that lead to additional weapon weight without weapons.
    AI SAM. Updated HQ-7 SP LN and HQ-7 SP STR operating mode.
    AI SAM. Added HQ-7 LN EO as a drivable unit for players. It uses an electro-optical sensor for tracking (alternative tracking mode) and command guidance to guide the missile.
    Weapons. Fixed SA-N-12, HHQ-9 and HQ-16 params
    Fixed: CM-802AKG control area bugs
    Fixed: CM-802AKG random cruise after losing signal when in MITL mode
    Added: when CM-802AKG approaches control area boundary, image quality reduced
    Adjusted: C-802AK ship RCS size ranges (now several frigates will be presented as small bricks)

  • DCS: F/A-18C Hornet by Eagle Dynamics
    New FLIR implementation fixes and adjustments.
    Added AIM-7P Sparrow air-to-air radar-guided missile.
    Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands.
    Fixed: Incorrect laser spot position.
    Fixed: AG radar mode TDC cursor lost after AA lock.
    Fixed: The AGM-154A JSOW model is displayed when AGM-154C is fitted.
    Fixed: Bullseye TRUE heading.
    Fixed: DL13 menu behaviour without weapons.
    Fixed: Unable to create offset for markpoint / OAP.
    Fixed: Home waypoint should be X'd out when FPAS cannot provide the home fuel calculation.
    Fixed: Instant action - Persian gulf - Missile City briefing is for F-16.
    Added ADM-141A. https://youtu.be/4_AjGjEF2-g
    Fixed: offset behaviour - switching SOI resets refined point if not designated
    Fixed: AZ/EL page and SA page Altitude differences
    Update RU texts and fix typos in Hornet Lessons (1-20)
    TGP jitters at max zoom - fixed
    Added: Gun sparks.
    Adjusted: Detection and lock radar range.
    Fixed: When designating with the TPOD, the currently selected waypoint is overwritten with the designation coordinates.
    Fixed: Harpoon explodes on launch in BOL mode - destroys player aircraft.
    Fixed: TWS generates all track info with single sweep.
    Fixed: Elevation value changes on waypoint when undesignating.
    Fixed: Cannot detect helicopters in ACM mode.
    Fixed: HMD: incorrect weapon sometimes is displayed.
    Fixed: AACQ behaviour.
    Fixed: AACQ in conjunction with Spotlight is locking targets outside of the spotlight region.
    Fixed: AG RADAR image glitch if the TDC is used without undesignating first.
    Fixed: Scan RAID does not maintain trackfiles when ageing set to 2.
    Fixed: Exiting ACM does not return to previous PRF, PRF can't be reset with RESET.
    Fixed: Undesignate Switch behaviour in TWS SCAN RAID.
    Fixed: Able to cage VV in AG mode in AUTO Bug.
    Fixed: AG radar sticks in AGR mode when undesignating.
    Fixed: MFD AGR image twitches when VSync is disabled.
    Fixed: Creating an offset bearing with a leading 0 creates incorrect offset data.
    Fixed: TALD dual Rack Jettison behaviour.
    Fixed: Undesignate button does not exit flood mode.

  • DCS: F-16C Viper by Eagle Dynamics
    New FLIR implementation fixes and adjustments
    Added Cruise (CRUS) DED Page.
    Added GBU-24A/B Paveway III LGB.
    Add default loadouts with GBU-24A/B to ME.
    Added HAD Expand (EXP) function.
    Added HSD Expand and Zoom Function.
    Added Digital FLCS (W.I.P).
    Added VIP/VRP, OA1, OA2, and PUP to HMD Symbology.
    Additional ME preset loadouts.
    Fixed: CTD when setting unaffected code for the HARM tables.
    Corrected FCR and HSD Symbols. Radar tracks colour error in off state and ambiguous state error.
    Adjust payload drag indexes.
    Fixed: Radar elevation becomes stuck.
    Fixed: GBU-10/12/24 multiplayer desync issues.
    Fixed: Autopilot will not disconnect at AOA over 15 when HDG or STR Select is engaged.
    Fixed: Pitch oscillation at low fuel states.
    Fixed: Instant transition between cruise gains and take-off & landing gains.
    Fixed: Incorrect VIP and VRP behaviour.
    Fixed: TLL line does not point directly to the target outside the HUD.
    Fixed: Destination page - grid is two characters but allows for 3.
    Fixed: TWCS throttle - Problem with deadzone.
    Fixed: HTS don't switch HARM to prev submode after undesignate.
    Fixed: CCRP Mode - Able to drop bombs well after initial drop.
    Fixed: AO1 and AO2 slewed is offset from start location.
    Fixed: SPI on HSD is only visible when TGP or FCR are SOI.
    Added Manual (MAN) bombing mode.
    Added FIX DED Page
    Fixed: Unknown ('U') HTS label on WPN page for some threats
    Fixed: Users report PDLT cycle stops working after a while
    Fixed: After setting the PDLT and then designating the same target on radar and radar undesignating, you can no longer set that target as the PDLT
    Fixed: Target altitude number copied and stuck in some cases when switching from RWS to TWS
    Fixed: TGP CZ logic is broken if OA is selected
    Fixed: TMS Aft on HSD PDLT logic is not correct
    Fixed: TTI missing from TGP for GBU
    Fixed: Maverick Scale remains on HUD
    Fixed: Check stability when airspeed at 300kts in aar gains
    Fixed: Backflips after deep stall recovery with using MPO
    Added Airshow smoke.
    Added JFS Door animations.
    Added B-Scan format (Designating after FTT has been entered (second depressing TMS-Up) will change the display symbology to a standard B-scan format with no video map background).
    Adjusted ACAL DED page.
    Added HSD Threat Ring Color Change. Will become red when threat is within the ring.
    Added ability for FCR AG range changing, system automatically go in MAN
    Fixed Possible crash in avionics when using IAM.
    Fixed: SPI on HUD does not follow moving target in point track on TGP.
    Fixed: AG Radar and TGP do not always align when using TGT.
    Fixed: HSD Cursor Zero (CZ) Function.
    Adjusted Radar detection and designation range. There will be a slight delay when the radar first detects a target as a Search hit before it becomes a valid track file. The time between first detection and valid track file is much less now. It now matches references.
    Adjusted Radar look down effect to make it less severe. It now matches references.
    Adjusted radar sensitivity to look-down clutter notch at close range.
    Check stability when airspeed at 340kts + in AAR gains.
    Fixed: Offset Aim Point (OAP) correction.
    Fixed: TGP goes to the side when switching slaved waypoints.
    Fixed: DED HUD Repeater Hot start issue.
    Fixed: Wing Tanks moved backward.
    Fixed: Possible to start JFS2 with no fuel.
    Fixed: HARM - Can power on HARM after all missiles fired.
    Fixed: On the Range Mission needs LatLong Coordinates JTAC uses MGRS.
    Fixed: Text overlays Bullseye symbol in A/G Radar.
    Fixed: CBU-97 CCIP release cue.
    Fixed: A/G radar - target point changes position when changing scan width.
    Fixed: MARK indication failed.
    Fixed: TMS UP not working in AG RADAR SEA mode.
    Fixed: In AG mode slant range on HUD is still shown as "F" even if FCR disabled.
    Adjusted: AG radar range in Exp/DBS1/DBS2.
    Fixed: ICP dobber switch can be used as a 8 way switch position.
    Fixed: Unable to set a bullseye higher than steerpoint 25.
    Fixed: Home plate can be set independently from steerpoint.
    Fixed: HSD Expand Bug - Unable to Select Steerpoints in EXP2.
    Fixed: CRUS Page BINGO endurance at bingo.
    Fixed: AGR Manual scale after lock.
    Fixed: With Maverick selected angle data is not shown in HUD.
    Fixed: HARM not firing after ground jettison and rearm.
    Fixed: FCR Slaved to HMCS gimbal limit.
    Fixed: CRUS page logic correction (When in the CRUS page, when a CRUS option is mode selected, when you RTN and then go back to CRUS, it should take you to that mode page. If no option in mode is selected then it should take you back to TOS).
    Fixed: EXP Zoom in HSD with CPL.
    Fixed: HSD - missing route lines in EXP2 center mode.
    Fixed: FUEL test numbers on dial instantly show 6000.
    Fixed: HUD DED comm symbology should highlight when transmitting.
    Adjusted: FCLS gun trigger gain.
    Fixed crash in avionics.
    Fixed: The AoA bracket is bouncing around while taxiing under 60kts.
    Fixed: Flight path marker and pitch ladder bounce during taxi.
    Fixed: Bombing Mode HOTAS selection error.
    Fixed: Selective jettison behaviour in dogfight or AAM mode.

  • DCS: AH-64D by Eagle Dynamics
    Added Hellfire RIPL Mode.
    Added key in battery switch.
    VKB input for pilot and operator.
    Added two separate missions: Lesson 8 is Rolling Landing; Lesson 9 is Hover Landing.
    Added B to the controls indicator for the parking brake.
    Improved threat updates on ASE and TSD pages.
    Fixed: TADS: Incorrect Target or Waypoint Stored Indication.
    Fixed: ASE Desync in multicrew.
    Fixed: Diamond symbology on IHADS in VR moves with head.
    Fixed: Incorrect network synchronisation of Weapon Action Switch.
    Fixed: Central Position Trimmer Mode implementation.
    Fixed: Return from ENG WVN Page Error.
    Fixed: Laser Range Finding Errors.
    Fixed: Inverted text is barely visible on screens.
    Fixed: ADF beacons page presets hardcoded to Caucasus.
    Fixed: Cockpit 3D Model PLT Station - ADF/CMDS Knobs.
    Fixed:External model TEDAC handles misaligned.
    Fixed: Wiper park should be spring loaded to off.
    Fixed: Squelch switches should spring load to centre.
    Fixed:Door handle latch animation wrong.
    Fixed: Instant action Tbilisi guard radio frequencies.
    Fixed: TSD should not automatically assign point type based on IDENT.
    Fixed: Dashed LOS cross starts too high.
    Fixed:Delay on missile warning sound.
    Fixed: Wind direction on TSD reporting wrong.
    Fixed: Fire test repeats each warning.
    Fixed: Missing Cyclic Arrows in both front and rear cockpits.
    Fixed: HDU / FLT page displaying ground-speed not true airspeed under 30kts.
    Fixed: AI Wingmen will not engage - Red Flag Day 3 mission Nevada.
    Fixed: LRFD first detent sets range 9999.
    Fixed: Check ability to rearm with weapon station missing.
    Fixed: Bezel Option Barrier Error.
    Fixed: FLT Page - Delay Error When Changing Units.
    Added Target State Estimator (TSE).
    Added Altitude Hold mode.
    Added dashboard covers (sunvisors) animation
    Main rotor VRS state implementation (W.I.P)
    Improvements in definition of preplaned threats. Also HSI is now locked to the Ghostship when the MPD TSD page is in FRZ. Added intervisibility rings for Ghostship on MPD TSD pages
    Improved :
    • SCAS behavior.
      LMC Control.
      When any of the ENG, FLT, FUEL, PERF, or UTIL pages is selected via the MENU page or by using the Favorites function, that page becomes the originator page for the remainder of the AIRCRAFT pages.
      The Torque readout in the HDU symbology should become boxed at 98%
      The NVS Sensor Select switch should only be functional in NORM or FIXED mode
      After blanking above 200 feet, the radar altimeter tape should come back on 180 feet
      Cued LOS Dot should always be displayed
      FPV, Head Tracker, Cued LOS, except Bob-Up Box should disappear outside of the safe zone
      The grayscale image currently displays an opaque white overlay
      MPD in MONO mode overrides color of the symbology or white video underlay
      Video underlay showing TADS should also show the TADS LOS crosshairs
      With PNV selected, TDU FLIR will always be the currently selected NVS FLIR sensor for the Pilot
      Flight symbology on an MPD VID page uses some colored elements similar to the FLT page
      When the TDU PNV button is selected "OWNER CUE" should not be displayed

    Fixed: Laser rangefinder desync
    Fixed: Radios allow invalid frequencies to be entered.
    Fixed: TADS range value is incorrect if exceeds maximum range
    Fixed: LASE # TRGT LOAL message error
    Fixed: Rapid LRFD operations produce issue
    Fixed: TADS STOW - LMC ERROR
    Fixed: WPN -> ASE -> unASE = TSD, should be WPN
    George as CP/G Target Identification System. Please see.
    Rocket avionics adjustments.
    Fixed: Potential of APU not starting on cold start.
    Fixed: MP. Engines stop for CP/G.
    Fixed: MP. Laser rangefinder desync.
    Fixed: LMC incorrect behaviour when measuring range.
    Fixed: LMC could cause strange TADS behaviour.
    Fixed: Range source should be maintained to Point when PLT changes ACQ from a Point (B5) to TADS.
    Fixed: TADS image desync after C/PG using gun.
    Fixed::Previous radio frequency not stored.
    Fixed: Radio presets set in ME are ignored for all radios.
    Fixed: Unable to use the cursor to give coordinates when using EDIT.
    Fixed: A/C Fixed Action Button behaviour on MFD.
    Fixed: Incorrect TADS behaviour in multicrew.
    Fixed: COORD page shows incorrect distance to WP until set DIR TO.
    Fixed: CP/G head movement on client connect.
    Fixed: Point saving via HMD using MAN range can be incorrect.
    Fixed: George set safe after every Hellfire shot.
    Fixed: The NVS Sensor Select switch should only be functional in NORM or FIXED mode.
    Fixed: After switching MFD for cursor PAN mode move cursor to top right corner.
    Fixed: MPD behaviour when ENG Start is pressed.
    Fixed: No radar alt tape on FLT page.
    Fixed: VID page TADS double cross.
    Fixed: Multicrew parking brake not working.
    Fixed: ZSU-23-4 Shilka does not spike.
    Fixed: ASE page is lacking several items.
    Fixed: Gun jiggling.
    Fixed: FLIR Polarity not correctly working in multicrew.
    Fixed: External tank advisory.
    Fixed: Missing advisory message when internal auxiliary fuel tank is empty.
    Fixed: Tooltips of comms volume knobs incomplete/wrong.
    Fixed: MSL NOT RDY and dashed constraints box erroneous behaviours.
    Fixed: Fuel XFER issues with C AUX.
    Fixed: Flicker Pipes R AUX or L AUX when turned on if AUX GALLONS EXT.
    Fixed: Fuel can't be pumped from external tanks.
    Added: TSD route leg animation.
    Fixed: TSD Artillery Fire Points Error.
    Fixed: WPN-MSL-UTIL page incorrect FCR indications.
    Fixed: WPN-BORESIGHT OUTFRONT error.
    Fixed: Missile indications errors.
    Fixed: When the TADS FLIR is turned off on the WPN UTIL page, with the TADS as the selected sight, "FLIR OFF" should display in the Sight Status field of the High Action Display.
    Fixed: Keyboard unit - “A” key behaves differently than other keys.
    Fixed: FLT Page behaviour if already active on right MPD.
    Fixed: Check ASE autopaging behaviour when ENG and FLT pages are displayed.
    Fixed: Check MPD video underlay and ASE autopaging behaviour with TSD.
    Fixed: Check MPD when EMER HYD switch on the EMERGENCY panel is pressed.
    Fixed: C AUX on A/C FUEL page is not cursor selectable.
    Fixed: INT Fuel QTY should turn yellow when low fuel state is reached.
    Fixed: ASE/ASE UTIL pages.
    Fixed: TADS stores waypoints in NAV phase.
    Fixed: Manual page 333 creates confusion about ROE state
    Fixed: Сanopy errors in the cockpit
    Fixed crash in avionics.
    Fixed: No radio gui presets. Added GUI HF-radio settings.
    Fixed: Stored point is slightly offset when slaving back to the point.
    Fixed: Multi Monitor configuration: displays doesn;t rendered on additional monitors after cold start.
    Fixed: Exported MFDs not synced on pilot seat (CPG works).
    Fixed: RAD and BAR ALTITUDE HOLD signals.
    Fixed: Incorrect logic of pylons articulation with activated SAL missiles.
    Fixed: Hellfire training lesson.

  • DCS: Mi-24P Hind by Eagle Dynamics
    Added: R-60M missile. To be able to use this missile you need to check the "R-60 equipment" box for Mi-24P aircraft slot additional properties in the mission editor (it is checked by default). R-60M missile launchers can be mounted only on racks 1 and 4.DCS WORLD: MI-24P || R-60M Air to Air Missile
    Additional points:
    • If R-60M launcher present at least on one of those racks it blocks usage of any other weapon on its symmetric rack
      If current loadout have R-60M and ATGM, then Petrovich AI ATGM launch command shortcut on cyclic weapon release button is disabled if R-60M launcher is engaged.
      If you untick the "R-60 equipment" box in additional parameters of the Mi-24P aircraft slot in the mission editor it will automatically restrict R-60M for this particular aircraft using loadout restriction system. Although if you tick this box again in the same aircraft it won't remove the restriction automatically, it can be removed manually at any time.
      Usage of R-60M blocking release of bombs from inner racks.

    Added: VKB input preset for pilot
    Added: New liveries
    Improved: Adjust controls menu now minds in which cockpit you are currently placed and opens menu for that cockpit respectively by default
    Improved: Anti-Icing system overall refactoring WIP. Indication and electrical consumption fixed. Plan to finish for the next update.
    Fixed: Client aircraft rotors have no blur in multiplayer
    Fixed: Nose Wheel is rotated in well when viewed by other clients in multiplayer
    Fixed: Troops amount for embarking
    Fixed: Wrong label for TAXI lights switch for Pilot-Operator
    Fixed: Textures collision on RWR day and night switch
    Improved: Sensitivity of pedals controlled by buttons changed and is adjustable in special settings now
    Improved: Anti-Ice system finished
    Improved: Special settings menu reformatted
    Fixed: APU-60-I (single R-60 missile launcher) is ejecting missile instead of launching it from rail
    Fixed: The axis elevation of the machine gun barrels in the GUV containers, AUTO aiming mode correction
    Fixed: R-60M does not lock the sun in Mi-24P
    Fixed: Ammo counter showing wrong amount in some cases on mission start
    Fixed: Multicrew - Pilot sees copilot door being opened as soon as Copilot switches 'Autopilot Assume Trimmer' up
    Fixed: Input. TrackIR command assignment cells are blocked
    Added: Rear cabin Kord machine gun place multicrew and AI gunner capable.
    Improved: Petrovich AI target identification system.
    Improved: Mirrors third state for "mirrors" button. Third press removes mirrors from the cockpit.
    Improved: Petrovich AI interface refactoring.
    Improved: Petrovich AI notifying that target is in range even if it was in range when was locked.
    Fixed: No missile launch after rearming in Multiplayer.
    Fixed: Rearming disables countermeasures.
    Fixed: Some dial positions off on electrical panel.
    Fixed: R-60 indicator panel 3d model collision with ASP.
    Fixed: Pilot clock indicator bug: forum.dcs.world/topic/282111-achs-1-shows-the-mode-indicator-in-the-wrong-order/)
    Fixed: ARK-15 compass mode discrepancy between single player and multicrew.
    Known issue: Multicrew Kord gunner client will desync if aircraft will rearm and change Kord gun mounting side.

  • DCS: Supercarrier by Eagle Dynamics
    Update of free CVN-74 Stennis model.
    Fixed: AI does not perform a clearing turn on Case III launches.
    Fixed: IFLOLS illuminate for no reason.
    Fixed: Stennis radar dish spinning too fast.
    Updated: 3D model of the Airboss room.
    Fixed: Incorrect state of the CVN-75 crew in MP.

  • DCS: A-10C II Tank KIller by Eagle Dynamics
    New FLIR implementation fixes and adjustments.
    Backlight issues now corrected.
    TGP jitters at max zoom - fixed
    Unable to bind Warthog throttle to any controls - fixed
    Fixed: Unable to bind Warthog throttle to any controls.
    Fixed: When TCN and ILS are both selected on the NMSP, the ILS should be in charge of the ADI bank steering bar.
    Fixed: Rotary switches can move from one to another end positions with one click.
    Fixed: RMB/LMB inverted logic of some switches in the cockpit.
    New cockpit switches sound.

  • DCS: FW 190D-9 Dora by Eagle Dynamics
    Added mouse control to the emergency rocket release gate.
    Expanded button bind options for rocket emergency release controls.
    Rocket release control matches the one of the A-8 model.
    Removed bomb detonator timing calculation from electric system, available in new detonator itself.

  • DCS: P-51 Mustang by Eagle Dynamics
    Added messages to the autostop script
    Auto-shutdown now works correctly

  • DCS: JF-17 by Deka Ironwork Simulations
    Added: probability of detection for AA radar
    Added: unstable track of AA contact if detected range is near detection boundary
    Added: if no hpt/spt, AA radar shows bearing/range from TDC to current waypoint
    Added: clickable eject handle
    Fixed: AA radar VS mode
    Fixed: hpt/spt position prediction after being notched
    Fixed: small bugs in RWS and SAM+NAM/ASM modes
    Adjusted: AA radar notch gate speed
    Adjusted: radar mode display
    Improved: TWS/RWS contact acquisition (super search before entering STT)
    Improved: TWS/RWS raw hit to track file
    Fixed: AA radar unexpected target unlock
    Fixed: AA radar antenna stabilization
    Fixed: AA radar RWS auto mode behaviour
    Fixed: AA radar target course render on B-scope screen
    Fixed: AG radar fpm out of MFCD frame
    Fixed: SPJ distance measurement
    Fixed: CM802AKG abnormal behaviour if launched without DL pod
    Fixed: wmd7 image resolution/focus difference between initial and after nar/wide toggled one
    Updated: WMD7/C701 need manual refocus after turning on image seeker for the first time
    Updated: cockpit model and texture
    Fixed: AA radar bug/lock distance issue
    Fixed: AA radar mode disordered after losing hpt/spt
    Fixed: AA radar jamming contact in VS mode
    Fixed: AG radar GMTI mode should not detect vehicle in water
    Fixed: WMD7 no laser in slave mode
    Fixed: launch two C802AKs, 2nd missile not follows 1st configuration
    Fixed: C802AK LOS abnormal behaviour issue
    Fixed: CM802AKG cannot switch from ATA to MAN issue
    Fixed: CM802AKG valid control area
    Fixed: Checklist anti-col light power error issue
    Added: special option to choose CM802AKG control mode
    Added: AA radar shows mach number for hpt/spt
    Added: South Atlantic map UTC for clock
    Adjusted: LD10 params
    Adjusted: attitude limitation for rocket launch

  • DCS: F-14 Tomcat by Heatblur Simulations
    Reduced AIM-54 induced drag.
    Returned to original guidance parameters thanks to a guidance fix by ED.
    ED: AA missiles. Corrected target tracking extrapolation.
    ED: Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
    Fixed fuel flow initialisation - fuel now drains from the correct tanks again.
    Removed the new unrealistic maneuver flap axis again.
    Turn on BRSIT flood antenna during sparrow LTE procedure to ensure the first missile can find a target.
    Fixed incorrect LTE for fist sparrow launched in BRSIT mode.
    Clear radar tracks when switching to transitional radar modes (PLM, VSL, MRL).
    Inhibit AVIA display when NAV GRID shown or A/G mode selected.
    TACAN Mode X keybind fixed - now switches to X instead of the middle position.
    Fixed RIO's pilot flap axis command affecting pilot’s flap control.
    Fixed Iceman taking control and throttling up on ground during SP RIO startup.
    Fixed AUTO THROT light illuminated when disengaging APC via throttle mode switch.
    Fixed Iceman overriding ALT HLD and oscillating when the player switches to RIO seat.
    Fixed AP not working correctly with FFB sticks.
    Fixed LANDING CHK light remaining illuminated after touchdown.
    Updated deck object placements for all missions including the new Stennis model.
    Removed OP Reforger SC version - temporarily.
    NEW: Added Mini-Campaign “The Final Hour” for South Atlantic. Also available as quickstart missions.
    AIM-54: Tweaked PN gains and loft parameters to improve performance.
    NEW: Added more Jester set commands (with value) for mission creators:
    • 10017: DEST knob
      10018: select waypoint to enter coords from a trigger zone (this command does no action in the cockpit)
      10019: enter coords from trigger zone for the waypoint selected with 10018 (if none selected, WP1)
      10020: WCS switch
      10021: run RWR BIT
      10022: TID range knob
      10023: JESTER Eject
      For the specific values and full changelog please click this link.

    Potential fix for CTD with JESTER tuning radios.
    Add AIM-7P for late A and B F-14 loadouts.
    Made TACTS pod available to stations 1B and 8B.
    Fixed Jester tuning TACAN only using A/A for airborne transmitters (TACAN not working for multiple of our missions).
    Complete overhaul and fix of the Emergency Wing Sweep Axis logic:
    • Handle can't be moved once the cover is down.
      Handle can be disconnected from the spider detent regardless if it’s up or down (realistic behavior, lifting the handle was for easier access).
      Added new special option. If enabled, handle can be moved only once up (to prevent unwanted detachment, especially when having the axis assigned).
      Simulated Spider Detent Movement and attachment.
      For more details and the full changelog please click this link.

    Changed wing sweep initialization on spawn:
    • Carrier spawn on catapult: 20deg, AUTO.
      All other ground spawns: oversweep, handle and cover raised.
      Air spawn: AUTO, position adjusted to the airspeed.

    Mechanical sweep handle can be stowed in oversweep, also allowing the guard to close.
    Fixed sweep handle being able to move to OVER before HZ TAIL AUTH light goes out.
    Fixed CADC/Wing sweep light remaining illuminated after spawning a new aircraft.
    Fixed emergency wing sweep handle catching the spider detent at 20 degrees.
    Fixed wing sweep handle being pushed down in oversweep position for carrier spawns.
    Fixed emergency wing sweep lever being pull-push lock reversed after clicking it wildly.
    Added many new key bindings for the RIO:
    • for the full list of key bindings please click this link.

    Added several new axis bindings for the RIO:
    • for the full list of axis bindings please click this link.

    Corrected RIO axis directions for DDD Erase and DDD Pulse Gain.
    Updated VF-14 AB100 livery. (Ben_Der)
    Updated Top Gun Rogue Nation livery. (Yae Sakura)
    Updated Top Gun 114 livery. (LanceCriminal86, Helmets by Ben_Der)
    Updated VF-211 Fighting Checkmates 100 (2001). (Shmoo42)
    Added VF-31 1991 AE200 and AE205. (Mach3DS)
    Added VF-14 AB103. (Ben_Der)
    Added VX-4. (Ben_Der)
    NEW: Added the ability to remove the refuelling probe door by triggering Argument 1616.
    NEW: Added AFAC Role assignable from the mission editor.
    Switched AIM-54 from parallel navigation to proportional navigation.
    Added missing Liquid Oxygen gauge on front right pilot's panel.
    Fixed AP reacting over-sensitively to small roll or pitch inputs and disconnecting.
    Re-added SC version for OP Reforger.
    Fixed a bug in the ALR-67 threat association algorithm causing constant misassociation for groups of threats of the same type.
    Fixed compass N-S switch N position.
    Fixed an issue where Iceman would continue to go to steerpoint after disengaging and re-engaging him.
    Fixed Iceman not holding altitude at low IAS.
    Fixed Iceman having issues to hold heading.
    Fixed Iceman not responding to inputs for altitude and airspeed correctly.
    Fixed LTE in PD-STT ACM mode (was 3s, now 1s).
    Fix BATR max time not updated by ground kneeboard burst length adjustments.
    Default the M61 round limiter to 50 for F-14A in mission editor aircraft properties.
    Fixed sensor track file remaining on TID display even if PAL mode was selected.
    Improved LANTIRN GBU-24 accuracy.
    Improved LANTIRN laser spot collision detection accuracy.
    Fixed LANTIRN lasing for AI.
    Fixed COMP panel push button fast syncing not working in certain situations.
    Fixed wing sweep delay causing a too slow sweep rate.
    Fixed wing sweep flags:
    • MAN flag shows in BOMB mode and
      AUTO flag shows when AUTO program is cached in MAN mode.

    Fixed wing sweep program resetting to AUTO after pressing MASTER RESET
    Fixed Emergency Wing Sweep handle and Spider Detent logic around the Oversweep threshold.
    Re-enabled normal maps on F-14 sealant surfaces.
    Fixed COMP (COMB) typo on hydraulics gauge face.
    Fixed droopy emergency brake handle.
    Corrected broken normals on gear and TACAN panels.
    Corrected various broken normals on RIO radar control surfaces.
    Added label for Phoenix cooling switch on left side of RIO cockpit.
    Added Chinese Localisation for the campaign “The Final Hour”. Thank you Alphabet_Ghost!
    Updated Chinese Localisation for several missions. Thank you Alphabet_Ghost!
    Updated general Chinese Localisation. Thank you Alphabet_Ghost.

  • DCS: AJS-37 Viggen by Heatblur Simulations
    Fixed Training mission 07 RB04.
    Fixed Gyros becoming misaligned in certain situations.
    Added New Quickstart missions for the South Atlantic Map.
    Completely overhauled Landing Gear suspension.
    Fixed Landing Gear traction.
    Ground Crew can now be called from ground start.
    Fixed missing night lighting on rollers.
    Fixed broken normals on the canopy frame and attached parts.
    Improved the texture seam down the middle of the canopy frame.
    Updated Chinese Localisation for several training missions. Thank you Alphabet_Ghost!
    Updated general Chinese Localisation. Thank you Alphabet_Ghost!

  • DCS: Mosquito FB VI by Eagle Dynamics
    AI aircraft do not fire RP-3s - fixed
    Minor typo in the startup procedure - fixed
    Unintended steam/water cloud at start - fixed
    Added payload with the same bombs (by type) for use in carpet bombing tasks
    Added fire extinguishers

  • Flaming Cliffs by Eagle Dynamics
    Su-27. Fixed single mission "Unwanted Guest" in Syria.
    Kneeboard pages cannot be turned in some cases - fixed.
    F-15C: Green glare on the HUD - corrected.

  • DCS: I-16 by OctopusG
    Moved from Early Access to Release status
    Added EN and RU Flight Manual
    Added Training Missions
    Added a few Single Missions
    Added Throttle Extra Stroke Zone for air throttle direct control
    Fixed Mixture Control: added lever central “Normal” position to automatic control with lock and enrich and lean control and physics
    Added Ground Power Unit for electrical starter that enables by intercom command
    Added Wheel Chocks that enables by intercom command
    Added Failures for:
    • boost regulator
      mixture governor
      oxygen governor
      collimator sight
      gear drag tensioner

    Added EN Cockpit
    Controls Indicator improved: added brakes and RPM axis with nominal mark
    Added axis input for afterburner, mixture, cowl flaps, oil radiator controls
    Added keys input for separate side doors control
    Fixed Altimeter behavior during zero altitude setting
    Fixed Quickstart Missions: weather in the Ground Attack and day-time in Free Flight
    Added new paint schemes: “Red Five” Aerobatic Team, Silver Demo, Silver-black Demo.
    Fixed ground crew interaction (intercom)
    Improved gun sound: fixed rate of fire sound
    Added items announced but not included in previous update:
    • Single Missions
      EN Training Missions
      Voice for Training Mission
      EN Flight Manual

  • DCS: AV-8B N/A by RAZBAM
    Fixed: W0 not selectable on EHSD
    Fixed: Waypoint selection and editing when the INS is unaligned.
    Added: AWLS channels for the following maps: Syria, Mariana Islands and South Atlantic
    Fixed: Steerpoints Elevation not being saved for Targetpoints
    Fixed: Internal MPCD FLIR Page won't change polarity when TPOD page is active and in IR Mode
    Fixed: AGM-65F IR Mav page missing Wide FOV Symbology after firing the first missile.
    Fixed: GBU-12/16 Laser code is adjustable in flight.
    Update: INS will be set to NAV mode for missions dated before March 1994.
    Added: GBU-12/16 Laser code in the kneeboard page.

  • DCS: M-2000C by RAZBAM
    M53-P2 Engine Model rework
    • Improved : New physical engine model
      Improved : Performance evolution with pressure, temperature, speed
      Added : Effect of precipitation
      Improved : More realistic transient
      Improved : More realistic FADEC with alternate (SEC CALC) and emergency (SEC CARB) modes
      Added : SEC CALC can be set manually or automatically and reset manually
      Improved : Engine alarms
      Updated : Drag tuning (aircraft and stores) to match engine performance
      Added : Supersonic idle flameout
      Updated : In flight restart held by solenoid
      Added : Engine physical data logging feature

    Damage:
    • Added : Engine smoke in case of damage/fire
      Improved : More engine failures
      Added : physically based performance degradation
      Added : overtemp engine damage
      Added : Engine fires (main and afterburner)
      Added : Cascading engine damage (exploding compressor can cause other damage)
      Added : Engine damage with high mach and cones retracted
      Added : Oil leak modelling and SEC HUILE (emergency oil) switch
      Added : Guns damage
      Improved: All 4 slats can be damaged independently

    Weapons
    • Added SAMP250 high and low drag bombs

    Misc
    • Added : absolute BAD coordinates in DTC text format
      Improved : AP pitch correction are less aggressive
      Improved : more realistic HUD FOV and constrained FPM/target box law
      Added : Fuel dump trails
      Improved : Exterior light levels
      Improved : Landing gear model
      Added : Customizable elastic limit (force based stick G-limiter threshold)
      Improved : Airbrake aerodynamics
      Improved : Green radio guard standby added to SRS

    Liveries:
    • Tigermeet liveries renamed to avoid being set by default
      Added MISSION ACCOMPLIE retirement celebration livery

    Bugs
    • Fixed : Default green radio channel set to 01
      Fixed : PCM incitation stays when SABRE switched off
      Fixed : Issue displaying RWR threats in some cases

    Bug Fixes
    • Fixed S530D on pylon position and plume position
      Fixed thrust getting low shortly when nozzle closes/opens
      Fixed reverse thrust when nozzle destroyed
      Fixed RPM warning on ground
      Fixed unlimited ammo for missiles
      Fixed nozzle fire happening at high altitudes
      Fixed SAMP250 drag
      Fixed MISSION ACCOMPLIE texture mipmaps

    Aircraft handling and performance
    • Drag FBW and autopilot tuned to engine changes
      Improved wake turbulence effect
      Improved roll autotrim
      Improved pitch autotrim

    Miscellaneous
    • Improved landing gear on-ground modelling
      Improved VTB startup visual effect
      Added transonic mach cone visual effect (player side only)
      Removed obsolete full asynchronous radar option (now always on)
      Set parking brake on when hot starting on parking

  • DCS: P-47D Thunderbolt by Eagle Dynamics
    Fixed: cycle guns switch keyboard command gets stuck
    Removed night vision goggles controls
    Rearranged default keybindings to deconflict controls for landing/cockpit lights, pitot heater/oil diluter
    Fixed: Rocket counter knob can not be rotated properly with keyboard input.

  • DCS: FW 190A-8 by Eagle Dynamics
    Added 4 separate UV lamps and controllers
    Removed bomb detonator timing calculation from electric system, available in new detonator itself
    Fixed: Fuel selector lever key bindings

  • DCS: Bf 109K-4 by Eagle Dynamics
    Removed bomb detonator timing calculation from electric system, available in new detonator itself
    Added: Trim on Axis doesn't function correctly

  • DCS: MiG-21BIS by Magnitude 3 LLC
    Added inputs:
    • Aileron boosters On, Off
      Flaps 0<>25 - for joystick
      Flaps 45<>25 - for joystick
      Airbrakes On, Off
      Airbrakes On<>Off - special for joystick
      Pylon 1-2 Power On, Off
      Pylon 3-4 Power On. Off
      GS-23 Gun On, Off
      Missiles Heat On, Off
      Missiles - Rockets Launch On, Off

    Added: VoIP radio
    Added: ASP view in HUD only view (LALT+F1)

  • DCS: Christen Eagle II by Magnitude 3 LLC
    Added: VoIP radio

  • DCS MiG-19P by Razbam Simulations
    Fixed Afterburner texture bug

  • DCS: WWII Assets pack by Eagle Dynamics
    Added. New reticle scope for Daimler Mk 1 and Tetrarch
    Add Bedford as an analogue of KDO for allies

  • DCS: Combined Arms by Eagle Dynamics
    Fixed. Issue with units moving uphill.
    Fixed. MANPADS turn 180 degrees when taking control.
    Added the ability to quickly regain track after losing the target track for SAM Osa (SA-8).
    Added playable Chieftain Mk.3.
    Fixed engine power for Leopard1 and M60-tank.
    Fixed maximum speed for LUV Tigr.
    Fixed being able to activate cruise control at zero speed.
    Fixed an issue with the player's max speed being limited when dealing damage to enemy AI.
    Rotate turret not working in isometric view - fixed.
    Stryker Family of Armored vehicles have had sights updated
    M1A2 Abrams added 3x, 6x, 13x, 25x and 50x to FLIR sights.

  • DCS: NS430 by Eagle Dynamics
    Added options for F-14, Mi-24P and JF-17 cockpits
    Adjusted the rotation speed of knobs

  • The Channel Map by Eagle Dynamics
    Fixed black surface texture on the distant LOD of surface at the autumn and the spring
    Manston airfield: the fence was too close to the taxiways, which led to a collision with some aircraft
    Fixed a lot of glitches in the shoreline geometry of England
    Fixed some glitches of surface geometry along roads

  • Campaigns

    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    • Mission 4: Cargo ship trigger fires too early – fixed. Tanker too close to Iran border – fixed. Recovery just changing from CASE 1 to CASE 3 – recovery time bit earlier. Start landing checklist - message corrected.
      Mission 6: Ships firing far away targets – fixed. Alert 15 blocking catapult – fixed. AWACS may give relief for interceptors even if enemy still present – fixed.
      Mission 7: Enfield 4 sometimes fails to leave holding – fixed. Mission edited for better performance.
      Mission 8: Landing list – fixed.
      Mission 11: Colt 1 silenced.
      Mission 10: Enfield flights crashed during AAR - fixed.


    DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
    • Outro: Forrestal replaced Stennis because that's more accurate for 1969.


    F/A-18C Rise of the Persian Lion campaign by Badger633
    • Missions 8 (All variations), AI not killing SAM fixed, Attack Helos fixed
      Mission 14 (All variations), Deck parking conflict fixed
      Mission 6 (All variations), Attack aircraft adjusted.
      Mission 1 (All variations), Adjust for new Stennis model.
      All Mission (All variations), SAMs unhidden, ACLS added.
      Printable kneeboards added


    F/A-18C Serpent’s Head 2 Campaign by Badger633
    • Missions 1, 4 to 10. (All variations), Add ACLS, Adjust for new Stennis model.
      Printable Kneeboards added


    F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
    • Mission 5: Reduced MANPAD threat on pop up tasking.
      Mission 6: Fixed potential bug where pop up target is not recorded as a kill
      Mission 16 part 3: Updated target location information to include elevation.


    DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims
    • Mission 11: Modified Ronnie’s attack waypoints for better results.
      Mission 12: Adjusted Davy AI options to keep him on mission at all times.


    F-15C The Georgian War Сampaign by Baltic Dragon:
    • Mission 15: Fixed fencers crashing when leaving orbit; fixed Flankers continuing to engage after "bugging out"; fixed Dodge 5 engaging incorrect target.


    DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
    • Mission 02: Added ACLS / Link4 to USS Valley Forge.
      Mission 03 (and M03 ALT A): Fixed issue with Smoke not performing Show of Force over Basrah. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target. Fixed "mission complete" message appearing at mission start.
      Mission 04: Fixed rare issue where Weed would RTB when detached to fly to his sector. Updated taxi part and added extra information for the player for extra clarity.
      Mission 14: Fixed issue with Anvils not engaging primary target and turning back.


    The Enemy Within 3.0 Campaign by Baltic Dragon:
    • Mission 01: Updated loadout for player's wingman. Fixed problem with the missing voiceovers on the way.
      Mission 14: Fixed problem with L-39s refusing to attack.


    DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
    • Added 6 new voices characters for a total of 500 more lines of dialogue
      A-10C II and A-10C loadouts modified to enhance mission parameters
      Missions 3, 8, 10, 11, and 12 significantly changed
      Updated Triggers and Conditions for most missions
      Updated objectives and scoring for most missions
      Added "Objectives Completed" radio message to all missions
      Updated _ README FIRST_AGILE SPEAR Gameplay Settings


    DCS: F-14A Zone 5 Campaign by Reflected Simulations
    • Tanker speeds adjusted
      Subtitle lengths adjusted as a workaround to a new DCS radio transmission bug.
      Player has to confirm fencing out
      New 'mission complete' visuals and music


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Briefing typos corrected


    DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
    • Campaign progression issues solved
      Mission 6, the southern LW group shouldn't attack Gimlet


    DCS: MAD JF-17 Thunder Campaign by Stone Sky
    • In all missions, an error occurred in the logic of triggers during autostart - fixed.
      In the ALARM mission, the time of day has been changed to the correct one - 6:15 am.
      In the PROFESSIONAL mission, the host was spending too much fuel waiting for you - fixed.


    Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky
    • Corrected time in the first mission - more light, better weather.
      In the second mission, the logic of search triggers has been fixed - the ship can be found almost immediately.
      ​​​​​​​Fixed music overlay in several missions In the fifth mission, the enemy activation bug has been fixed.
      In missions 9 and 10, the logic of triggers has been corrected, the tasks have become easier.


    DCS: MAD Campaign by Stone Sky
    • In mission 7, a small problem of destroying the target was fixed.

Bye
Phant
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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 9 settembre 2022, 1:54

Digitalcombatsimulator.com ha scritto:
DCS 2.7.17.29493 Stable
  • DCS World
    The extended cooling physics and additional damages are added to Mosquito, P-47D, P-51D, FW 190A-8, and FW 190D-9
    Weapons. Corrected R-60 exhaust plume.
    Weapons. CBU-97 some bomblets not detonating - fixed.
    ME. P-51D Added the intercept task.
    Weapons. R-40 AA missile. Corrected FM and DLZ.
    F10 map. All Directional Beacons have a null angle in F10 view - fixed.
    Weapons. AGM-84A incorrect glide height randomization - fixed.
    Input. Added possibility to assign keyboard or joystick combo for Camera transpose mode (cells in INPUT are inactive).
    AI aircraft. MQ-9 Reaper armed with Hellfire missiles would miss sometimes. Adjusted AGM-144K and launch conditions.
    AI aircraft. F/A-18C. Hornets would fall from the sky if arriving before a tanker - fixed.
    AI aircraft. AI flights would perform a random S pattern after a certain length of flight - fixed.
    AI Submarine. Weapon Type 'Torpedo' is now available in ME under the 'Attack Group' action.
    Voice Chat. Mic mode button disabled after slot changing - fixed.
    Voice Chat. Added voice level normalisation
    Ground AI. SON-9 arty radar will be able to be detected on the RWR and HARM.
    ME. Trigger event set to ON MISSION START doesn't work - fixed.
    Weapon. Corrected AGM-84E guidance at terminal stage.
    ME. late activation SAM with set option ALARM STATE RED - fixed.
    Weapons. Kh-31 missile explodes short of target - fixed.
    AI aircraft. Planes fails to A-A refuelling - fixed.
    Sounds. Fixed a bug with the rain sounds in the helicopter's cockpit.
    Fixed some bugs that can cause CTD in certain conditions.
    Static objects. Added 2 containers 20ft and 40ft.
    Descent. Infantry told to embark in 'ALL' vehicles won't embark in ground vehicles - fixed.
    Weapon. CTD on AGM-84E explosion when launched in pair - fixed.
    Campaigns. Spitfire IX. Operation Epsom campaign. First mission does not run correctly - fixed.
    AI F/A-18A is invulnerable for cannon and ram attack - fixed.
    Fixed some MP CTDs.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Fixed: Crash when trying to drop GBU-38 JDAM, from a severed wing.
    Fixed: AGM-84E has a huge undershoot
    Fixed: Slant range cue should not be fixed at 5500
    Fixed: Marking an offset places a markpoint on at the original designation
    Fixed: User track shows TWS contacts jumping around wildly
    Fixed: Check TACAN CPL behaviour when using Magnetic heading
    Fixed: TACAN CSEL with true/magnetic heading
    Fixed: ASL and DIL flash logic error
    Fixed: "CPL SEQ" message displays incorrect number
    Fixed: User track shows free fall bombs colliding and exploding
    Fixed: Updates to Lessons 24 & 25 - TOO and WPDSG
    Fixed: PPLI symbol missing from AZ/EL page
    Fixed: Harpoon guides to OAP instead of O/S in R/BL
    Fixed: Upon STT donor target data is lost
    Fixed: Incorrect offset bearing set by UFC
    Fixed: Investigate Gun being fired with JDAM selected
    Fixed: Rearmed JDAM is already aligned
    Fixed: AGM-84E final phase manual correction is broken

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed Possible crash in avionics and weapons
    Added FLCS BIT (work in progress to be further adjusted)
    Added ALT Release button functional
    Added SIM indication on HUD
    Added DTE static page
    Added ECM centerline adapter for ALQ-131
    Added TGP Attitude Advisory Function (AAF)
    Added Gun Gas Purge Door animation
    Added Gun barrels rotation
    AoA bracket and VV adjustment
    Refined flight model for STR and ITR
    Fixed: TGP not working after cursor zero
    Fixed: Second Detent on trigger does not fire laser
    Fixed: Incorrect DTOS Solution Cue
    Fixed: Max Toss Anticipation Cue Errors
    Fixed: Missing CCRP Loft Scale
    Fixed: Incomplete LASER DED Page
    Fixed: TMS Forward hold not working for Mavericks
    Fixed: Broken ASL
    Fixed: Depressible Reticle Switch not affecting HUD
    Fixed: Incorrect type of fire for LAU-3 after rearming(unlimited weapons).
    Fixed: Wing pylons not jettisoning with wing external fuel tanks.
    Fixed: RWR Priority mode with search reverts to open mode
    Fixed: IFF LOS does not interrogate until release of TMS Up Long
    Fixed: SMS page doesn't show gun, if Mode changed to another page
    Fixed: EMER Jettison not functioning with only EPU running
    Fixed: General HOTAS Short and Long Press behaviour
    Fixed:Magnetic heading not showing in DED only true heading
    Fixed: AIM-9 Sound during startup and NAV mode if ACM switch toggled before startup
    Fixed: Odd canopy texture with wing vapour
    Fixed: Spotlight Search mode
    Fixed: "Ghost bomb" remain on TER when selective jettison
    Fixed: Stores drag excessive on takeoff
    Fixed: Selective jettison not working with ground jet enabled
    Fixed: Selective jettison works with Master Arm set to safe
    Fixed: Tail light is different on left and right, only one shows the bloom
    Fixed: Radar AGR (CZ added if cursor is moved)
    Fixed: Target found via LSS doesn't cue sensors as SPI
    Fixed: Specific Mach number for endurance does not display in HUD
    Fixed: INV option in MFD
    Fixed: CBU-97 in CCIP isn't dropping cue within parameters
    Fixed: GBU-12 fails to release in CCRP if released after GBU-38
    Fixed: Bombing Mode HOTAS Selection Remove redundant modes
    Fixed: GBU-12. Incorrect MLE
    Fixed: Steerpoint data not updated until cycling steerpoints
    Fixed: Unable to carry weapon pylons in stations 4 and 6 from ME
    Fixed: TMS-Right for Radar CRM mode
    Fixed: ECM containers appears on INV - S-J page
    Fixed: HMCS Sensor not seen in external view
    Fixed: Japanese fuel tank not correct on livery
    Fixed: Gaps on fuselage near gear doors
    Fixed: Gaps in the canopy when open
    Fixed: Threat ring turns red, number in ring should also turn red
    Fixed: Crash on avionics and weapons

  • DCS: AH-64D by Eagle Dynamics
    Fixed: glitches and double switches
    Refined Lod 0 and added Lod 1 and Lod 2.
    Fixed: RAD and BAR ALTITUDE HOLD signals
    Fixed: Damaged engine 2 will not work even after a repair
    Fixed: AIrcraft “ORIGINATOR” PAGE behaviour
    Fixed: TADS Shut Down Errors
    Fixed: Bezel Button Options and Sub-Pages
    Fixed: FREEZE TEDAC/TDU Function
    Fixed: Viewport error - pilot seat
    Fixed: Cued LOS dot in the Field-Of-Regard box should always be visible on the TADS
    Fixed: Stored point is slightly offset when slaving back to the point.
    Fixed: Multi monitor setup - AH-64D Displays remain active even after full shut down
    Fixed: Can slave to deleted target point
    Fixed: BRU’s should not function If the IHADSS is turned off
    Fixed: Underlay selection should remain when returning to the VID page
    Fixed: No radio presets
    Fixed: Friendly Patriot site showing as threat on TSD even when hidden on MFD selected
    Fixed: Desync Between Pilot and Gunner in the Ah-64 on the Engine Page
    Fixed: Some training missions load in gamemode when launched from training menu
    Fixed: M Button functionality for XPDR, COM and COM PRESET
    Fixed: Wrong vertical speed reading (all displays)
    Fixed: COORD page behaviour when expanded ACQ source is selected
    Fixed: TGT/THRT points added during mission are missing threat rings
    Fixed: ENG page issues
    Fixed: DTV WFOV Slew rate too high
    Fixed: Crosshairs on TADS don't align with units when George points
    Fixed: Tbilisi Guard mission wingman will not engage
    Fixed: REMOTE logic/messages in High Action Display
    Fixed: Desync issue between server missile and client (Hellfire)
    Fixed: SA-19 Grison/Tunguska is shown as "GU" in TSD
    Fixed: When using PAN on TSD, ASE deltas hover almost above targets
    Fixed: Altitude fluctuations when turning on Alt Hold at speeds above 100 knots
    Fixed: Flashing icons and black square of ASE threats in TSD
    Fixed: WPN-MSL-UTIL Page TADS STOW Barrier Error
    Fixed: TEDAC Grayscale (G/S) Button Errors
    Fixed: TADS: Limit Indication Error
    Fixed: Screen Save Mode
    Fixed: Discrepancy in cockpit temperature status
    Fixed: Maximum digital readout of Engine Torques should be 255%.
    Fixed: The windshield wiper knob behaves incorrectly with no generator power

  • DCS: Mi-24P Hind by Eagle Dynamics
    Added. First wave of voice-overs for Petrovich AI. Same amount as in AH-64D, more coming with future updates.
    Added. New ATGM sight texturing and FOV changes, adjusting it closer to real specs.
    Added. New routine for Petrovich AI, when S-5 rockets used with bombs Petrovich will choose appropriate mode with bomb/pods switch (for this system to work bombs should be on racks 1 and 4)
    Added. Kord gun iron sights deployed
    Added. New ATGM and empty rack icon for weapon payload manager
    Fixed. Weapon Selector control mapping duplicates
    Fixed. R-60 missile panel hints and control buttons remain when R-60 equipment is disabled
    Fixed. Client camera not moving to Kord gun place if Kord is added after rearm
    Fixed. Petrovich AI "Designate target/open fire" button function bugged
    Fixed. Petrovich AI NATO AI target list color scheme works as Coalition AI color scheme

  • DCS: P-47D Thunderbolt by Eagle Dynamics
    Fixed. Engine: too easy main bearing damage
    Fixed. Water Injection is not filled on Rearm/Refuel

  • DCS: Mosquito FB Mk VI by Eagle Dynamics
    Engine failures are completed

  • DCS: JF-17 by Deka Ironwork Simulations
    Improved: AA radar look-down penalty model
    Adjusted: LS6-500 code in SMS changed to 650 (by following IRL rule for rocket/bomb codes). Prepared for LS6-250 (625) and LS6-100 (610)
    Fixed: DGFT STT not return to prev mode after losing track
    Fixed: ghost hpt symbol when STT spt from DTT mode
    Fixed: AA radar antenna will not follow TDC after losing track due to out of limitation
    Fixed: GMTT kept tracking after target stopped
    Fixed: SD-10 nozzle exit area size

  • DCS: Mirage F1 by Aerges
    Input and cockpit controls fixes:
    • Fixed keyboard/joystick operation for the following cockpit clickable axes and multi-position switches:
      • Chaff and flares dispenser ALE 40 control unit:
        • Program selector switch

        Sight system and recording camera:
        • Reticle intensity rheostat
          Moving and Target Reticles intensity rheostat
          Attitude Reticle intensity rheostat
          Exposure time repeater
          Overrun select thumbwheel

        IFF:
        • All "Mode 1A..." selectors
          All "Mode 3A ..." selectors
          Mode 4 selector switch
          Function selector switch
          IFF fault light

        Radar indicator scope control box:
        • Indicator lights brightness
          Strobe brightness
          Distance markers brightness
          Horizon and radial velocity marker brightness
          Horizon symbol vertical position

        Radar detector indicator:
        • Indicator lights intensity adjusting switch

        Cabin lighting:
        • Map light rheostat
          Miscellaneous instrument integral lighting rheostat

        Lighting control unit:
        • Light and panel lighting rheostat
          Ultraviolet lighting rheostat
          Dual instrument panel lighting rheostat (Floodlights)
          Dual instrument panel lighting rheostat (Integral)
          Dual console and pedestal lighting rheostat (Floodlights)
          Dual console and pedestal lighting rheostat (Integral)

        TACAN control box:
        • TACAN mode selector

        Omnibearing and VOR/ILS-TAC selector box:
        • VOR/ILS-OFF-TACAN selector

        Air conditioning system:
        • Temperature control rheostat

        Warning lights intensity:
        • Combat flaps light
          Nose wheel steering light
          Airbrake light
          Standby receptacle light
          Jammer detection light (animation is absent now)
          (C + M or SW) R light
          Cannons too hot light
          Incidence indicator lighting rheostat

        Air data instrument controls:
        • Mach/Airspeed indicator reference airspeed knob
          Slaved altimeter barometric pressure setting knob
          Standby altimeter barometric pressure setting knob

        Heading control unit:
        • Heading and vertical reference system control switch
          Radio selector unit:
          MISS potentiometer
          TAC potentiometer
          VOR potentiometer
          U + V potentiometer
          U potentiometer
          RAP + CME potentiometer
          MKR + TP potentiometer
          V/UHF control unit - TRAP 136:
          All "Frequency select thumbwheel"
          Frequency selector switch
          Channel selector
      • Fixed clickability of the following clickable controls:
        IFF:
        • All "Mode 1A..." selectors
          All "Mode 3A ..." selectors
    • Pedal toe brakes now animated.
      Keyboard/joystick controlled independent left and right toe brakes now operational.
      TRAP136 KHz can now be set correctly
      Fixed flaps input commands toggle option (F key).
      Removed radar control stick keyboard default assignments.
      Fixed “U/C light” that was erroneously named as “Combat flaps light” in inputs.
      “Horizon framing” command was renamed to “Horizon symbol vertical position” (to make it consistent with the name of the clickable control).
      Fixed RWR “Indicator lights intensity adjusting switch” spelling.
      Fixed seat height adjustment controls that were reversed.
      Removed delay in the preset channels counter animation of both radios.
      Fixed TACAN and VOR/ILS channel selectors animation direction when set with keyboard/joystick.
      Changed cannon 300-600 m and missile lock/unlock button default binding.
      Armament panel buttons operate now as on/off buttons when using keyboard/joystick bindings.
      Added VOIP PTT ("custom") keyboard command, as an alternative for standard VOIP commands.


    Flight model, aircraft systems and weapons:
    • Adjusted engine thrust with AB on.
      Added an option (Special Options menu) to automatically reset the countermeasures and fuel (detotalizer) counters upon rearm or refuel.
      Fixed alternator failing outside intended failure regimes. Alternator failures are now recoverable, adjustments are still being made.
      Permanent destruction of the alternators is possible again.
      BIP trim directions switched.
      Brake light now on when the brakes activate during retraction of the gear.
      Adjusted oil failure, warning doesn’t appear so easily with negative G forces.
      Corrected problems with the calculation of weight of the CLB4.
      It is now possible to load the Mk-83 bomb.
      Pylons damage is WIP.
      Increased yaw and pitch dampeners strength, following SME feedback. Fixed bug introduced in the previous update.
      Adjusted thrust at very high speeds and low altitude. Added a new type of partial engine failure.
      Improved anti-slip behaviour, following SME feedback.
      Fixed mass handling issues after refuelling and when dropping the external fuel tanks.
      FM tweaks related to pitch abnormal behaviour at very negative AoA:
      • Adjusted drag coefficient at very negative AoA.
        Adjusted pitch coefficient behaviour at extreme AoA.
        Adjusted yaw coefficient at extreme AoA.

      All internal fails trigger the repair process now.
      Operating roll trim with AP on no longer changes the roll trim state.
      Optical Sight and the Radar are consuming electric power now.
      Connected a missing electrical bus to UHF radio.
      Fixed a bug with TACAN range channel operating even if the system is turned off.
      RWR is now connected to electrics.
      Implemented the RWR Lights Test function ('T' pushbutton).
      Implemented RWR “Pulse”/”CW” self-test functions (only indication, no actual failures yet).
      Updated RWR antennas positions.
      Min/max RWR antennas detection elevation was reduced to +/-45 degrees.
      Fixed accelerometer reset function: The min/max reached pointers are correctly reset at the current G pointer position.
      AIM-9B seeker head now always remains caged, until it is launched.
      AIM-9B seeker head has now an instantaneous FOV of 4 degrees.
      Reduced AIM-9B seeker head detection range.
      Updated all Sidewinder missiles audio. Removed the steady high pitched tone when a target is tracked. It should be present in AIM-9M only.
      AIM-9B now gets no audio tone when the tracked target is centred in the missile FOV.
      Reduced all Sidewinder missiles launch delay down to 0.8 seconds.
      A/A heat seeking missiles restore now correctly when the unlimited weapon flag is set in options.
      Corrected alternator load calculation.
      Battery now recharges when repairing.


    Сommunications:
    • TRAP-137B radio is now functional in the radio menu.
      Volume controls are now enabled on the Radio Selector Unit panel.
      Radio Selector Unit panel “Green” and “Red” lights are functional now.
      “Alternate PTT” now serves as the ‘VOIP PTT’ button.
      Updated Radio Selector Unit switches initialization at mission start.
      Added JTAC support to radiocommunications menu.
      Easy Communication operation fixed. Now both radios function selectors, and V/UHF radio frequency mode switch, are forced to correct positions at the transmission start with “Easy Communication” option enabled.
      Both radios are not accounted as “powered” anymore if function selectors are set to “F1” or “H” positions.
      Radio Selector Unit now correctly selects the transmitter according to the radio that is being talked on in Easy Communication.
      Radio Selector Unit “TP” light (“ground crew available”) is made functional now, instead of the previously lit “MRK/TP” pushbutton.
      Radio Selector Unit amplifiers are now connected to the corresponding buses. Ground crew now can be contacted in a completely cold cockpit with amplifier 2 selected.
      Radio Selector Unit audio amplifiers electric consumptions are now taken into account.
      Radio Selector Unit push-buttons lights are connected to AC bus 2. “TP” light will operate in a completely cold cockpit (if the battery is alive).


    Missions:
    • Fixed typo in startup mission (Sdes should read Sdef Fs).
      Fixed Marianas landing single mission briefing, should read ILS RWY 06L instead of 06R.
      Added Quick Start Caucasus dogfight practice mission.


    Textures:
    • Cockpit dark panel is being worked on, there is a provisional fix for now.
      Fixed Iran and Iraq Liveries.
      Deleted Libyan old skin version.
      Some fixes made to the cockpit textures.
      Updated texture of French liveries.


    3D model:
    • Updated Cockpit PBR materials and textures overall darkness. The cockpit is now much lighter.
      Updated SAAF liveries.


    AI:
    • Added missing A/A refuelling capability to AI F1EE.


    Other fixes:
    • Corrected AI thrust tables.
      The engine now uses the correct ATAR sound again, instead of Su-25 and Su-27 engine sounds.
      Added padlock controls.
      Special options tooltips added.


    Warning: due to changes in input commands some user local assignments may have disappeared.

  • DCS: AV-8B N/A by RAZBAM
    Fixed: TPOD relative position indicator not accurate.
    Fixed: CTD caused by misclicking on button when entering Waypoint coordinates.
    Fixed: Cannot enter new Waypoints.

  • DCS: M-2000C by RAZBAM
    Fixed : PCA ordering
    Fixed : MISSION ACCOMPLIE livery mipmap
    Fixed : Radalt 3pos bind
    Fixed : PCA jettison issues
    Fixed : hot start VTB startup animation
    Fixed : FPM with crosswinds in A/A or high alt NAV modes
    Fixed : MGRS first in TAF Kneeboard channel names
    Updated : increased engine smoke

  • DCS: MiG-19P by RAZBAM
    Fixed: Engines now are unable to start at the same time
    Improved: Pitch damping dynamics and pitch control feel behaviour
    Improved: Aileron failure due to excessive roll rate enhanced behaviour
    Fixed: Afterburner texture bug

  • DCS: F-14 Tomcat by Heatblur Simulations
    AIM-54 Overhaul, Part 2:
    • Increased PN gain for all variants.
      AIM-54A will now only update guidance when the target is illuminated (you will see the missle periodically update).
      Corrected motor impulse (reduced MK47 a bit and the MK60 significantly).
      Reduced MK-60 burn time from 30 to 20 seconds.
      Both motors have the same total impulse now. The MK60 has a slight advantage during motor burn time, while the MK47 has an advantage in burn time. With increasing altitude the difference becomes smaller.
      MK47 Mod 1 has now the same thrust/impulse and burn time as the Mod 0, but with reduced smoke (was previously weaker than the Mod 0).
      AIM-54C should go active by default (even when losing lock from STT).
      Increased AIM-54C chaff resistance.
      Reduced AIM-54A chaff resistance.
      Added option for AIM-54C with MK-60 motor.
      Adjusted AIM-54 missile empty mass.
      Adjusted MK-60 motor propellant mass.

    Set the JESTER option for automatic PDSTT -> PSTT to disabled by default.
    Fixed several issues with damaged avionics and flight systems (including jammed flaps for example) not allowing a repair to be triggered.
    Potential fix for CTD with F-14 AI (was not applied correctly in the last patch).
    Fixed emergency sweep logic:
    • Fixed commanded wing sweep position being saved over to a new aircraft spawn.
      Fixed emergency wing sweep handle moving to spider detent on new aircraft spawn.
      Fixed wing sweep indicator commanded position bit mismatching with the actual indicated position.
      Fixed emergency sweep handle able to be moved between 68° and 75°, after being stowed at 75°. Now it has to be lifted to move it again after it has been stowed.
      Fixed wing sweep indicator raising EMER / OVER flags when wings get swept past 67 degrees.

    Fixed turn indicator needle deflection rate.
    Fixed mach buffet not dying off beyond M 1.3.
    Fixed an issue with the AWG-9 track logic to avoid tracks being thrown by aircraft launching air to air missiles.
    Fixed LANDING CHK light remaining illuminated after touchdown.
    Fixed Manual Throttle not unlocking after disengaging the Autothrottle.
    Fixed all mission versions of “Watching the Devil Dog” not being able to be completed successfully.
    Fixed VF-31 AE-200 and AE-205 1991 by Mach3DS - thank you.
    Fixed VF-14 AB-100 and AB-103 1796 by VFlip - thank you.
    Added Top Gun 114 by LanceCriminal86 - replaces previous Top Gun livery. Thank you.
    Updated Rogue Nation by YaeSakura - thank you.

  • DCS: AJS-37 Viggen by Heatblur Simulations
    Fixed BK-90 yaw stability.

  • Caucasus Map by ED
    Batumi - fixed collision with buildings when spawning large aircraft in parking lot N10
    Nalchik - fixed position of taxiway edge markers
    Tbilisi - fixed glitches of airfield building models
    Fixed railroad display in FLIR mode in winter
    Improved TAD maps at 1:500k scale (used on MFD in A-10, F-16, F/A-18)

  • South Atlantic Map by RAZBAM
    New - Added Animated Nodding Donkey Static object.
    New - Added SkiRamp 01 (less angled version for hornets)
    New - Ski Ramps can be found in Airfield Deck Equipment Category (missions that did include the first iteration will require adjustment)
    New - Sounds enabled for all Frigates & invincible
    New - added Launchers with New weapon number for torpedo
    Fixed - Added Both Ski Ramps; Ski Ramp 01 Rotated thru 180 Degrees in Model
    Fixed - Ski Ramps can be found in Airfield Deck Equipment Category
    Fixed - Adjusted position of Offshore Wind Turbines to now sit at their Pivot Point on the surface of water
    Fixed - Standardised naming convention
    Fixed - Swapped Achilles LOD Commented out error
    Fixed - removed the "common" from the ships all individual entities.
    Fixed - Landing point on Invincible - AV-8B NA now lands on the flight deck instead of in the sea. Set landing runway as per value recommended by ED.
    Terrain Changes
    • New - Added Airfield Aeropuerto Internacional Comandante Armando (El Calafate Airport)
      New - Added Airfield Aeropuerto de Santa Cruz
      New - Added Airfield Aeropuerto Guardiamarina Zanartu(Puerto Williams)
      New - Added Aerodromo Guardiamarina Zanartu (Puerto Williams)
      New - El Calafate
      Fixed - Collision with Hanger R04 with some plains
      Added - development of new ground detail textures (WIP)

  • Campaigns

    Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky
    • Mission 10 - First target kill triggers fixed
      Mission 5 - triggers checked fixed
      Mission 11 - bug fixed Mission failed


    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
    • Mission 3 Old friends - IL-76 landing trigger now works correctly, the mission continues


    DCS: MAD Campaign by Stone Sky
    • Mission 7 Battle for Lar - target destruction triggers fixed for two helicopters


    DCS: F-14A Zone 5 Campaign by Reflected Simulations
    • Shamrock gets shot down prematurely - fixed


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Tanker TACANs fixed


    The Museum Relic Campaign by Apache600
    • Adjusted weather in missions 4 and 8.1 for both campaigns.
      Corrected Text which doesn't match V.O.'s in many of the missions.
      Corrected a number of spelling errors found in mission briefings.
      Corrected a few cases, in briefings, of incorrect aircraft named for F-86 version.
      Adjusted various triggers in certain missions to help prevent V.O.s from stepping on each other.

Bye
Phant
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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 6 ottobre 2022, 0:17

Digitalcombatsimulator.com ha scritto:
DCS 2.7.18.30765 Stable
  • DCS World
    Network protocol version changed
    Fixed: SAM missiles in IR view.
    Fixed: crash when unit with task FAC destroyed during radio communication.
    Added SON-9 for countries that have KS-19 and added for historical mode.
    Fixed: units with delay activation are "hot" in IR-view.
    Fixed: Kh-29/31/35/58U/59M missiles’ masses and AKU-58’s mass
    Fixed: AI didn’t use 9M120/9M220 missiles to attack targets
    Voice chat. Fixed. Incorrect microphone volume when rejoin in to the server
    Weapons. GBU-24 falls short when target is elevated above sea level - fixed
    Weapons. R-27 overshoots target every time in HOJ mode - fixed
    Weapons. R-27 missiles family and R-77 switched to true proportional navigation
    Weapons. Kh-31A missile - fixed insufficient warhead damage
    Weapons. AGM-114 will not detect laser spot behind obstacles
    Weapons. AIM-9B/P/P5 - added nozzle exit area
    Weapons. AIM-120 AMRAAM - improved position estimation and reacquisition when target pases through notch. Missile Kalman filter was adjusted to significantly improve missile performance against manoeuvring targets. Many other improvements.
    Weapons. AIM-54 Looping After Launch - fixed
    Weapons. AIM-120 performs extreme pull-up if no target in FOV - fixed

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Fixed: CTD on AGM-84E explosion when launched in pairs.
    Fixed: Radar RWS Mode Manual Scan Centering
    Fixed: Using undesignate to step through contacts, last step often locks own missile
    Fixed: AZ/EL shows zero range and wrong heading for donor-only trackfiles
    Fixed: Offset is on the wrong spot on HSI
    Fixed: SLAM PP launch zone blinks at TGT selection
    To update the overall cockpit airflow sounds.
    Fixed: Check TWS on the RDR ATTK page not displaying HAFU as soon as trackfile is ready

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed crash on avionics and weapons
    Added 1 and 2 LODs
    Added AIM-120 M and F Pole Indications on HUD
    HOTAS improvement
    Fixed: Check TWS on the RDR ATTK page not displaying HAFU as soon as trackfile is ready
    Small tweak AOA/G Limiter work
    Fixed: Incorrect DLZ Rmax1 and Ropt
    Fixed: CCRP symbology may be blocked by toss cue at altitude and lower speed
    Fixed: Max Toss Anticipation Cue
    Fixed: Bombing Mode HOTAS Cycle
    Fixed: MSL Override mode - COOL setting
    Fixed: TGP codes on DED page are zero
    Fixed: Sidewinder tone present with AIM-120 selected
    Fixed: Time to Impact off when dropping GBU-24
    Fixed: Radar antenna elevation re-zeroing
    Fixed: Offset aimpoint uses magnetic bearing instead of true
    Fixed: BIT test timings
    Fixed: Cockpit shakes with strong wind on ground
    Fixed: TGP bottom right timer resets to 420 after zeroing in some cases.
    Fixed: WARN mnemonic size, position, flashing rate
    Fixed: letter W in HUD font
    Fixed: WARNING-WARNING voice message and WARN mnemonic logic
    Adjusted WARNING-WARNING message timings
    Fixed hydraulic system pressure switches initialization (fixed warning at mission start)
    Added CAUTION-CAUTION voice message logic
    Fixed: Manual STPT breaks HARM POS symbology
    Added RU texts for lessons 13-18
    Fixed: keyboard only - Throttle can be pushed passed canopy spider
    Fixed: Still possible to drop bombs with ST STA switch disabled

    Known bug: CCRP Solution Cue is in the lower position after dropping JDAM/JSOW. Changing the aim point by cursor (TDC) does not change CCRP Solution Cue. After first bomb falls, the solution works correctly again.

  • DCS: AH-64D by Eagle Dynamics
    Added change of seats in the cockpit by a player in multiplayer.
    Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats)
    Added option to Disable George AI subtitles
    Adjust the health of the AH-64 elements
    THRT SHOW page corrections
    George AI. Added cyclic scrolling of the target list menu
    Fixed: NVS Norm queued commands issue
    Fixed:George doesn't fire cannon on some occasions
    Fixed: Missing LIMITS Indication on Sight Status Field
    Fixed: Ground speed should be displayed in HMD and TEDAC if WP is not present
    Fixed: Multi Crew - CPG NVG Gain resets when pilot toggles goggles
    Fixed: LHG Cursor Display Select (L/R) not correctly working for CPG in multicrew
    Fixed: CPG laser range is mirrored in Pilot's symbology when laser is firing
    Fixed: Co-pilot gunners head can be seen glitching into the seat
    Fixed: ACQ TRN may be set as ACQ TXX
    Fixed: Spawns in with left rudder input (high torque)
    Fixed: TSD Points not displaying correctly
    Fixed: George cannot track targets on side of helicopter
    Fixed: George should not lose target if you fly by upon the target
    Fixed: WPN-MSL-UTIL Page TADS STOW Error
    Fixed: WPN-MSL-UTIL Page TADS UNSTOW - Laser Power Off Error
    Fixed: TADS: Slew Limit Error
    Fixed: WP and TG numbers are not displayed when stored
    Fixed: WP/TG stored using the NOW button becomes the destination
    FM. The modeling of the main rotor, fuselage, tail rotor, stabilizer and fin depending on the flight speed has been corrected. This affected the trim position of the controls in the main flight modes.
    FM. Fixed modelling of tail rotor partial vortex ring effect. It was appearing in the hovering lateral bank movement to the left, when a certain speed reached there was a sudden yaw push to the right. Now SAS heading hold mode is able to compensate for this.

  • DCS: Mi-24P Hind by Eagle Dynamics
    Added: change of seats in the cockpit by a player in multiplayer
    Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats)
    Added: Petrovich AI voice language setting (auto by default looking at the avionics language setting)
    Added: Russian voices for Petrovich AI
    Added: function to Disable Petrovich AI subtitles (will respond to global subtitles setting)
    Added: ability for windshield wipers to affect raindrops textures (WIP)
    Added: Cyclic scrolling of the target list menu for Petrovich AI
    Added: Addition of mechanism 100% margin control of autopilot in SAS YAW channel
    Improved: Petrovich AI split voice overs for “Observe ON” and “Searching”. Now Petrovich says “Observe on” only when he engages Observe.
    Improved: added new English voice overs for two situations and overhaul of some of previously added ones
    Improved: Rearranged additional properties of the aircraft in the mission editor
    Fixed: Initial fix for pitch oscillations in flight on medium speeds
    Fixed: Kord gunner does not fire consistently in some cases
    Fixed: Petrovich AI Menu closes when commanding to turn on weapons
    Fixed: Petrovich AI trying to shoot ATGM missile even if weapon system is not ready yet
    Fixed: VR View position is shifted if sight is selected before power on
    Fixed: Petrovich AI can't launch missile in some cases
    Fixed: Mi-24P - Empty rack is missing from warehouse (https://forum.dcs.world/topic/288873-mi ... ouse-item/)
    Fixed: Petrovich AI Incorrect target tracking point for ATGM sight (was resulting in lower accuracy at terminal phase and sometime hitting ground in front of vehicle)
    Fixed: Petrovich AI flight controls in active pause
    Fixed: Ability to change seats while looking at the ATGM sight ocular
    Fixed: ASO-2V bugs of logic during selection between sets
    Fixed: Kord gun is not moving inside when rear cargo bay doors are closed
    Fixed: Symbology error in ATGM sight net
    Fixed: Petrovich AI. Flares/Chaff texture switch bug at the ASO panel mode
    Fixed: Default bind for “Radiation reset” of 9K113 (LALT+R)
    Fixed: S-8 rockets do not work properly when different types of them are in same loadout simultaneously
    Fixed: Changing seats in multicrew (multiplayer) with hotkeys
    Fixed: Operator’s sight duplicated mark on Pilot’s ASP sight desync and jitter fix for multicrew
    Fixed: Player can’t give or take control to/from Petrovich AI while being in front cockpit in multiplayer

  • DCS: FW 190D-9 by Eagle Dynamics
    Fixed random engine failure

  • DCS: Mosquito FB Mk VI by Eagle Dynamics
    Image on the Mission resources window is updated to actual pylons configuration

  • DCS: WWII Assets pack by Eagle Dynamics
    A20G. Added UK livery
    Train and wagons got proper connection to the Assets pack in Mission Editor

  • DCS Mirage F1 by Aerges
    DEFA-553 total rounds count was increased up to 135.
    F1CT now has only right cannon installed, and F1CR has only left cannon installed respectively.
    Countermeasures counters go no longer back to 99 after reaching 0.
    AB detent position can now be adjusted in Special Options without the need to modify a checkbox (the checkbox was removed). Users that had previously adjusted it, will need to readjust it.
    Now radar cover initial state is set via Special Options, unless the mission creator decides to forbid it in the ME.
    Fixed TRAP-137B Channel 20 operation in realistic communications mode. With “Easy Communications” enabled, it is reserved for the radio autotuning.
    Fixed frequency autotuning in “Easy Communications” mode: sometimes the radio was unable to tune because of an externally set frequency being not perfectly aligned with the 25 KHz step.

  • DCS: C-101 Aviojet by AvioDev
    • Weapons and armament:
      • C-101CC ARM light on SCAR display unit is now correctly lit when bomb arming selector is set to any other position than OFF.
        Now only the AIM-9M missile has the steady high pitched tone in addition to the chirped tone when a target is tracked. Other Sidewinder versions have the chirped tone removed.
        A/A heat seeking missiles are now correctly restored after launch, when the unlimited weapon flag is set in options.
        Fixed C-101CC sight depression initialization. Now it is correctly initialised to 30 mil.
    • Communications:
      • VOIP is correctly switched to the new transmitter now when the Intercom mode dial is clicked with VOIP PTT being held ON.
        When the “Easy Communications” option is enabled, ARC-164 and V/TVU-740 radios functional mode dial will be automatically switched to valid position, when a message transmission is attempted.
        With “Easy Communications” option enabled, the Intercom mode selector will be now automatically switched to the position corresponding to the radio being talked on.
    • Other fixes and additions:
      • Added missing padlock functionality.
        Tooltip for the C-101CC rear seat main altimeter barometric adjustment knob was changed to: "Altimeter Baro Adjust (No function)"
        Added “Middle” flaps position to joystick/keyboard commands.
        Added “Toggle Flaps - one step up/down” joystick/keyboard commands.
        Added separate flaps commands for joysticks other than TM Warthog - up/middle/down positions.

  • DCS: M-2000C by RAZBAM
    Improved : Flight model
    Improved : Fly By Wire
    Improved : Autopilot
    Improved : Independent inner and outer elevons
    Improved : Aspect Dependent RCS in radar simulation
    Improved : Loadout Dependent RCS in radar simulation
    Improved : Independent landing gear door movement
    Updated : Emergency LG release doesn't close doors
    Updated : Runway hotstart radar switch on SIL instead of PCH
    Fixed : Stick wipe during FBW test should not result in green light
    Fixed : jittery own speed arrow at low speeds on VTB
    Fixed : Engine rain effect checks rain at sea level instead of aircraft level
    Added : Subtle radar mechanical gimbal sounds

  • DCS AV-8B N/A by RAZBAM Simulations
    Fixed : NSEQ CS/T calculator error after passing first waypoint.
    Fixed : Unable to enter TOT through the QUICK ACCESS menu
    Fixed: EHSD Symbology is visible in the second MFD

  • DCS: JF-17 by Deka Ironwork Simulations
    Improved: AG radar GMTI can detect and track low speed low altitude target (helicopter and aircraft)
    Improved: AG radar SEA1 is designed to detect stationary and moving targets under low sea state. When the weather is bad, SEA1 detection ability will be greatly reduced or even lost in such conditions.
    Improved: AG radar SEA2 is more suitable for med/high sea state and can only detect moving targets with a reduced range compared with SEA1 mode
    Fixed: SD-10/LD-10 nozzle exit area size
    Fixed: CM802AKG may pull up when seeker turns on
    Fixed: AA radar TDC bearing info in ref to current waypoint
    Fixed: Cockpit panel knob/button backlight at night

  • DCS: UH-1H Huey by Belsimtek
    Fixed: Modified change seat code to comply with new core logic

  • DCS: Combined Arms by Eagle Dynamics
    Added camera-marker for isoview.
    Fixed: Incorrect work of the isometric view (Linking camera to the sight).
    Fixed: Some input commands are not available for controllers.
    Fixed: turret twitching when turning for a long time.
    Added "Rangefinder Combat Range" (fixed range for selected shell, RAlt + L) for NATO modern tank.
    Fixed: autotracking target assigned from PPi.
    Fixed: Reserve sight for Leopard 2A6.
    Fixed: Dirt/dust effect particles misaligned with tank tracks.

  • Campaigns

    F-15C The Georgian War Сampaign by Baltic Dragon
    • Added PDF documents.


    DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
    • Mission 05. Fixed bug with Blade flying into space. Fixed rare bug with mission not progressing after rejoin.
      Mission 06. Temporary fix for mission not progressing after attack (included workaround for bug with Tomcats not dropping guided bombs and equipped them with dumb bombs until this is resolved).
      Mission 08. Updated coordinates for player's target on the kneeboard. Removed smoke marker from Red, which could have caused CTD.
      Mission 12. Temporary fix for mission not progressing due to Tomcats not dropping GBUs (swapped with dumb bombs for the time being).
      Mission 13. Fixed problem with Cajun not returning to base after escorting Smoke. Fixed problem with Smoke not rejoining with player after AAR.


    DCS: F/A-18C Raven One Сampaign by Baltic Dragon
    • Mission 04. Fixed "cannot open debriefing file" error.
      Mission 12. Moved blue shirts on the deck so that they don't block CAT I. Fixed rare issue where there was no option to kiss off your wingman. Added mission complete message.
      Mission 13. Sword 22 will now properly engage second radar site.
      Mission 14. Sledge 22 will now stay in formation end engage the target.


    DCS: F-14A Zone 5 Campaign by Reflected Simulations
    • Fence in checks updated, ACM guard down when loaded with Phoenix
      Jester silenced during fence checks
      Speed callouts added on takeoff
      Landing check updated
      Exposure briefing fixed


    DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
    • Bomber formations fine tuned


    DCS: F/A-18C Rise of the Persian Lion campaign by Badger633
    • All Missions: Mission page of Kneeboard up first.


    F/A-18C Serpent’s Head 2 Campaign by Badge633
    • Mission 8 all variants: Cannot pick up target with radar in GMT mode, fixed.
      All Missions: Mission page of Kneeboard up first.


    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations:
    • All missions. Major overhaul for better performance optimization
      All missions. Bullseye is marked as fixed point
      Mission 1. UZI 2 colliding with AWACS on catapult - FIXED
      Missions 2 and 4. Too much crosswind - FIXED


    DCS: AV-8B Sky Warrior Campaign by Eagle86
    • Added general Briefing PDFs.

Bye
Phant
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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 27 dicembre 2022, 17:20

Digitalcombatsimulator.com ha scritto:
DCS 2.8.1.34667.2 Stable

Introducing new modules:
  • DCS: MB-339 by IndiaFoxtEcho
    Black Shark 3 by Eagle Dynamics


Introducing new campaign: DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

  • Introducing new weather graphic features:
    Added atmospheric effects: rainbow, glory, and ice halo. The ice halo effect has settings in the Mission Editor Weather tab.
    Volumetric clouds now move according to wind direction and speed. Each cloud layer respects wind settings at the set altitude band.
    New terrain lights system for the Persian Gulf map with accurate real time shading. This is a test case, and once final, it will be implemented for all DCS World maps.


New and improved AI Basic Fighter Manoeuvres (BFM) for jets. Please note that this does not apply to World War II aircraft. https://youtu.be/K_3AYT_5HNo and https://youtu.be/GVlRcYaQMZ4

  • DCS World
    AI Aircraft. Taxiing AI F-15C does not lower intake ramps - fixed.
    ME. Missing country in ME. Fix default country.
    Added copy of JTAC 9-Line data to kneeboard.
    FLIR. Overexposed FLIR image at some angles - fixed.
    WWII AI warbirds: improved behaviour and fixed collision during landing in pairs
    Voice chat: added possibility to use TURN servers. Please use it if you have problems hearing other players (mostly for VPN connections).
    Graphics. Adjusted: tone-mapping process and exposure control. We recommend that you reset your gamma setting to 2.2 if it has been changed.
    Graphics. Adjusted rain effect.
    Graphics. Fixed rare cloud artefacts where cloud parts can become invisible.
    Graphics. Fixed flat shadows on MFDs.
    Graphics. Fixed glass shading in the cockpit.
    Fixed over-brightened terrain lights in mirrors.
    Fixed lights source rendering in mirrors.
    Input. Improved axis tune panel.
    Added Italian Social Republic for historical mode.
    New IC setting - "Require pure scripts"
    • This is an optional setting that will block mods that modify files in DCSWorld/Mods/aircraft/<MOD_ID>/Cockpits/Scripts to prevent exploits.
      Servers that update to the new version default to set pure scripts to disabled, so server owners will need to opt in.
      If you are kicked for breaking IC on a pure scripts server you need to restart DCS before you can connect to any server again, regardless of that servers IC status

    Graphics. Improved motion blur effect.
    Graphics. Raindrops on the canopy effect now works on "Rain preset #3".
    A-20G loss of stabiliser removes entire tail - fixed
    Network protocol version changed.
    Fixed CTD while conversing with JTAC.
    Aircraft shadows appear overlapping models and duplicated - fixed.
    VR Kneeboard waypoint pages show battery page - fixed.
    Fixed crash caused by shooting train that was placed via ME.
    Fixed dedicated server crash when client uses smoke rockets.
    Aircraft at Senaki Hold for 15+ mins before taking off - fixed.
    Сombined arms crash - fixed.
    Debriefing. Players not getting scores - fixed.
    Weapons. Kh-58 and Kh-25MP will home in on long-wave EW radars.
    ME. Loadout menu extended to 15 hardpoints.
    MP. Users in the same server sharing the same UCID - fixed.
    DS: Liveries stored in zip files are completely missing from dedicated server install - fixed.
    DS. "Pure Scripts" option not available in webGUI - fixed.
    Fixed: Alarm State Change causes all tasks to abort.
    Fixed: Wrong position for ground units in ME (3D view).
    Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles.
    Added 'Hold' task for ships.
    Fixed: Unable to create circular routes with “Go to Waypoint” for ground units.
    Improvements made to smoke tracer rounds.
    Fixed: MP Scoreboard not working.
    Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll).
    MP: Reduced number of AWACS messages. (WIP)
    AIM-120: Improved tracking of slow targets
    Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance
    NEW: Multiple lines of text now possible in ME draw tools
    Fixed: AI F/A-18 will not release TALD
    NEW: AI task - Recovery tanker.
    VR mask setting not persistent between sessions - fixed.
    Changing ROE or Formation on client aircraft causes client to freeze - fixed.
    Guarded request to cockpit arg values.
    Fixed: AI F-14B doesn't seem to use LANTIRN pod.
    Weapons. AIM-120: fixed several issues(oscillations when acquiring target, HOJ tail-chase twitching), improved performance against barrel rolling and high-off boresight targets
    Weapons. Fixed: SA missiles pass through tree trunks.
    Weapons. Fixed: M257 illumination flare’s animation.
    Weapons. Fixed: incorrect launch sequence of S-25-O rockets (correct: 1 rocket per release button press).
    Weapons. Fixed: detonation of 9M127 Vikhr in front of the target without causing damage.
    Weapons. DCS crash after CBU-97 released from F-16 - fixed.
    CTD. The GetDevice function does not work correctly if you call it when there is no plane / helicopter yet - fixed.
    SH-60 has lost part of its textures - fixed.
    ME. Fixed background color in text box. Change size and position widgets.
    Weapons. Altitude and target speed strongly affect GBU-10/12/16 precision - fixed.
    Weapons. AGM-62. RAT propeller spins in opposite direction - fixed.
    Weapons. Harpoon able to hit ground targets on land in R/BL - fixed.
    Weapons. AGM-84D Harpoon does not self-destruct past set distance -fixed.
    AWACS. Multiple AWACS messages spam - corrected.
    AI Aircraft. A-10 does not attack player's Ka-50 - fixed.
    New. Added keyboard response to in-game ESC menu.
    New. Graphics. Added bloom effect to night vision devices.
    Signal flares ignore the bearing value set in the mission editor (they always point at North) - fixed.
    AI Aircraft. When a bomber that is part of Big Formations is damaged, and can no longer keep up with the formation, the whole formation slows to allow them to catch up. Now the leader will ignore such wingmen.
    AI Aircraft. AV-8B. Hovering over the deck for too long after takeoff - fixed.
    AI Aircraft of the carrier. The AI currently climbs ahead, then at 7 DME turns back downwind sharp, flies to where he launched, behind the current position of the boat and then flies to its next WP - fixed.
    Weapons. The SAM Rapier missile trajectory is a bit elevated to eliminate crash to ground with low-level target.
    Ai Aircraft. Corrected CH-53 collision model.
    Fixed: Stop Condition "Time More" is broken.
    Fixed: SSE - Event.dead not called if an object isn't immediately dead.
    Fixed: The column moves off the road and aligns into a "line" after the "stop" command.
    Fixed: SON-9 refusing to track and guide KS-19 fire to target when Moonlight is lower than half-moon.
    Fixed: Vehicles drive through or onto some types of buildings and then get stuck.
    Added IR-effects for old models (Ural-375, ZiL-APA80 etc.)
    Multimonitor: different configs don't work - fixed.
    Weapons. AGM-84E final phase manual correction is broken - fixed.
    AI Aircraft. AI Mi-24P. Low gun firing efficiency - corrected.
    AI Aircraft. Mi-8 and UH-1H hardpoints cannot be removed - fixed.
    Obsolete CVN-70 Carl Vinson replaced by Stennis in missions.
    AI Aircraft. AI Helicopters does not follow the client lead player in MP when hot start from parking - fixed.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Fixed: Gun accuracy.
    Fixed: Loss of frame rate when selecting the AIM-120.
    Fixed: TWS on the RDR ATTK page not displaying HAFU wahen trackfile is created.
    Fixed: Hornet A2G RADAR not working on the channel map.
    Fixed: Missing AIM-120 launch delay.
    Fixed: If Local time and Zulu time are different days the datalink would not work.
    Fixed: Red Flag Iron hand mission Nevada corrections.
    Fixed: Radar scan centre resets between RWS and TWS
    Fixed: A-A mode no step option for missiles.
    Fixed: AIM-120 tracks last locked target when fired in visual mode
    Added UFC/BU page from SUPT. This can be used to manually change the COMM1 and COMM2 frequency channels.
    Fixed: AUTO Int impact error with Dive Toss.
    Fixed: Donated track files on the RDR ATTK page stop showing speed and altitude info, while the radar track file is being built.
    Fixed: Hornet Rocket CCIP Pipper accuracy.
    Fixed: HARM Page still shows threats after jettisoning all HARMs.
    Fixed: Radar tracking AIM-120 and SD-10.
    Improvement Speed Gate for RWS based on NORM and WIDE target radial velocities.
    Fixed: NCTR ownship identifying Neutrals as hostile
    Fixed: Radar raw hits (bricks) do not show up until the trackfile is built when there is a Link 16 contribution.
    Fixed: Ground designation symbol stuck or absent on the HSI and SA pages.
    Fixed: SEA RADAR locked target not showing correct location on the HSI.
    Fixed: Radar was still tracking some types of AAM's.
    Fixed: HACQ/LHACQ lock would lag behind the true location of the locked target.
    Fixed: HOME FUEL should be reset when landing gear is cycled down to up.

  • DCS: F-16C Viper by Eagle Dynamics
    Added NCTR (Non Cooperative Target Recognition mode) indications.
    Added ECS inlet scoops logic.
    Added MK-84AIR high drag bomb and training version.
    Added LODs 3/4/5/6 for improved performance.
    Fixed: Dropping GBU-24 could cause a crash.
    Fixed: AIM-120 M and F Pole Indications on the HUD.
    Fixed: Wheels are pitch black when not in sunlight.
    Fixed: The digital clock (DED page and used for all systems, and important for TOT/TOS) is not sync with DCS time.
    Fixed: TWS: TMS Up on a Tracked Target makes it STT instead of setting it as a system target.
    Fixed: Radar antenna elevation becomes stuck when dropping a SAM designation.
    Fixed: AIM-120 AMRAAM would still receive telemetry even if radar is off.
    Fixed: GPS & DL switch overlap.
    Fixed: Jettison doesn't work with an empty LAU container.
    Fixed: Nose wheel sinks into grass and never recovers.
    Fixed: 1st IFF scan returns limited response.
    Fixed: Black screen after running out of fuel during rearm.
    Fixed: Anti collision lights reflect on the ground even with missing lights.
    Fixed: HUD TGP symbology offset depending on QNH.
    Fixed: When landing gear is down, CAS should show in HUD.
    Fixed: TTI/TTA removed from HUD when the last missile is launched.
    Fixed: ECM Standby switch behaviour.
    Fixed: Updating steerpoint with FIX page offsets Mark points.
    Fixed: AIM-9 unexpected launch.
    Improved: Russian localization of CMS/DMS commands.
    Fixed: HUD CCIP->CCRP consistently falls short compared to normal CCRP.
    Fixed: Cannot upgrade target tracks to system tracks when a target is bugged.
    Fixed: Datalink tracks on radar display blanking out RWS bricks even when the datalink filter switched to "NONE".
    Fixed: AIM-9 BORE setting - no longer retaining setting when switched weapons.
    Fixed: In FCR A-A TWS mode, the TGP would only track the first air target.
    Fixed: JHMCS Steerpoint locating indicator.
    Fixed: Spot light mode should require a long press.
    Fixed: In DGFT, CAS should show in HUD.
    Fixed: Magnetic ground track should be displayed with a triangle mark.
    Fixed: Datalink tracks randomly not showing in HSD/FCR in MP
    Fixed: Maximum G-value reset doesn't work when pressing DRIFT C/O to WARN RESET.
    Fixed: Set trim at takeoff using hotas, trim resets after takeoff.
    Fixed: Missing A/F pole indication for AIM120 on the FCR page.
    Fixed: Emergency jettison should require a 1 second depress
    Fixed: ECM light still shows yellow 'Standby' even without the jammer pod.
    Fixed: Code for the GBU-24 is incorrect.
    Updated lessons 13-18.
    Update briefing and mission images of lessons 13-18 with RU version.
    Fixed: HARM Training mission 15.
    Fixed: Training mission 13 - AGM-65 Maverick - incorrect names of OSB have been fixed.
    Improved: Texts for the whole training course (RU). Add notes for use of nautical miles in Russian.
    Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
    Updated ACM BORE HMCS logic. Hold Target Management Switch (TMS) Forward to slave radar to HMCS line-of-sight and display the ellipse. When TMS Forward is released, the radar will attempt to radar-lock the nearest contact within the ellipse out to 10 nm. Note that this is limited to the gimbal limits of the radar.
    Fixed:CTD with F6 view.
    Fixed: FCR Sync with TGP using TMS Right.
    Fixed: HMCS ACM Bore ellipse should be visible once enabled (TMS Forward Long). TMS Aft to cancel. Radar will now slave to HMS LOS when ACM BORE in enabled.
    Fixed: Tail numbers on the 0 and 1 LOD. Unable to set in ME or in game
    Fixed: M4 IFF Scan provides accurate target range and azimuth. AIFF is still WIP.
    Fixed: ENG CONT switch doesn't affect nozzle position. SEC engine mode is now complete.
    Fixed: MK-84 CCRP falls short.
    Fixed: CRM in BST mode locks target outside beam pattern.
    Fixed: Unable to boresight multiple mavericks without TGP.
    Fixed: Using step or weapon release on dual maverick lock undesignated the second target.
    Fixed: Steering cue does not lead perpendicular targets.
    Fixed: AGM-65D Handoff from TGP does not work if the target is moving.
    Fixed: Guard frequency isn't shown on the freq indicator.
    Fixed: Radar priority in Mode 2 not switching on with MRM mode.
    Fixed: HUD Markpoint not working if CCIP, CCRP, DTOS and back to CCRP is cycled.
    Fixed: AG Radar in GMT mode azimuth change decreased scan velocity..
    Fixed: Auto Locking target in ACM mode from 30 nm.
    Fixed: LAR indication can still be seen in HUD after maverick use and switched to CCIP.
    Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight.
    Fixed: HARM reacquires target handed off in HAS after it's outside the seeker's gimbal limits.
    Fixed: Don't show up on DL without GPS.
    Fixed: Lesson 13 for AGM-65 Maverick - Too short duration of text showing "Reset Run 4".
    Fixed: Radar elevation minimum and maximum jumping around a bugged target.
    Fixed: HSD shows range to jamming target. Indication is now set to the furthest HSD range ring.
    Fixed: AIM-120 being guided by FCR when it is off.
    Fixed: Air start setting HOME on CRUS page changes when set.
    Added LADD bombing mode. Instruction video.
    Fixed: CCRP loft that would result in bombs landing short.
    Time-to-release display accuracy adjustments.
    Fixed: Unable to ripple 2 Mavericks when LAU-88 launcher is used.
    HTS/HAD - added additional information to the user manual.
    Fixed: The RWR gave '15' for both F-15 and SA-15 contacts. The F-15 will now have a “hat” over it.
    Fixed: RWS Datalink contact remains on HSD after the track is dropped or destroyed.
    Fixed: CBU-97 submunitions falling short.
    Fixed: Incorrect AIFF behavior when player is on RED coalition.
    Fixed: Maverick boresight has no errors if boresight is incorrect.
    Fixed: Maverick boresighting on ground - no GND JETT ENABLE, no MASTER ARM SIM.
    Fixed: Can no longer cycle modes if MAV FOV has been changed for all Mavericks.
    Fixed: Cycling (Normal/MRM/Dogfight) modes would drop the TGP A-A track.
    Fixed: RADAR does not keep up with locked targets during close range engagements. This would result in the TD box lagging behind the locked target.
    Fixed: FCR would show double symbols on bugged targets.
    Fixed: Incorrect offset aimpoint behavior when OA is slewed.
    Fixed: Removed Priority Mode toggle when switching Search modes and reduced the number of priority targets from 6 to 5.
    Fixed: Early Access Guide - Removed EWR codes from page 316.
    Fixed: Caucasus - updated clouds for the Free Flight instant action mission.
    Fixed: The HUD MAN reticle should be visible regardless of MAN bombing mode.
    Fixed: Aircraft polygon mesh errors.
    Fixed: GBU-24 selected in Single would instead drop in Pairs.
    Fixed: Datalink FCR declutter would incorrectly remove "bricks".
    AA EXP position over target adjusted to center correctly.
    Fixed: TGP not cueing to SPI when using the HTS HARM modes.
    Fixed: INS Fix issue with the HUD with no GPS available.
    Fixed: HSD symbology freezes when Wingman switches to AG.
    Fixed: ECM system locks radar even when set to Standby.
    Fixed: FCR image size and radar sweeps not working in EXP, DBS1 or DBS2.
    Fixed: CBU-97 CCRP DLZ.
    Fixed: DTT Swap description on page 144.
    Fixed: RWR Search filter hides threats when multiple emitters in missions.
    Crash on cockpit function - fixed.

  • DCS: AH-64D by Eagle Dynamics
    Added LODs 3/4/5 for improved performance.
    Added cycled : NO WPN > MSL > RKT > GUN > NO WPN.
    Fixed: NVG for CPG not working in multicrew.
    Fixed: Multicrew - Navigation info on pilot's IHADSS not visible when CPG selects a point which is not part of the route.
    Fixed: George Lists targets many miles away.
    Fixed: COOP rockets with George when the gun is empty.
    Fixed: Laser codes not synced between CPG and pilot.
    Fixed: CPG turns off Rad alt, and is unable to turn back on.
    Fixed: Special Options. Combox width too short.
    Fixed: AI (as CPG) checks PNVS.
    Fixed: George CPG interaction should not be affected by Pilot's ACQ source selection.
    Fixed: George will not fire in LOAL.
    Fixed: TSD Point icon corrections.
    Fixed: Spawns in with left rudder input.
    Fixed: Missing RKT NORM and RKT G-S messages.
    Fixed: Control Measures missing text when deselected.
    Fixed: AI CPG reports no detected targets, but provides a target list.
    Fixed: Chaff/Flare inventories should not be editable in Rearm/Refuel menu.
    Fixed: Flight Path Vector should not be displayed if on ground or less than 5 knots ground speed.
    Fixed: Acceleration Cue should not change format based on vertical velocity.
    Fixed: Torque flashing errors when in single engine format.
    Fixed: New single RAZBAM FARP AH-64D needs to be moved forward to prevent tail break.
    Fixed: OUTFRONT Boresight option still present on WPN-BORESIGHT page.
    Fixed: Fly-To symbol should only be displayed if the aircraft is airborne.
    Fixed: Time To Go format switch in IHADSS flight symbology.
    Fixed: Typo in lesson 6 heading (RU).
    Fixed: SCUD Busters - Wrong co-ords.
    Total controls MPD profiles added.
    Fixed: FUEL Advisory should not show in EUFD if the fuel page is open.
    Fixed: AH-64D paint kit - APU Exhaust warning on wrong side.
    Fixed: FMC channels not synced on CPG join - MP.
    Fixed: Radar Altitude Hold uses barometric altitude as reference.
    Fixed: Altitude Hold will oscillate when out of ground effect.
    Fixed: CPG TRN Threat ring appearing on Pilot TSD when it should not.
    Fixed: Threat ring shown in centre of TSD when TG point is set as ACQ but hidden by COORD SHOW options.
    Fixed: VID page briefly showing the main format when VSEL (T6) format is enabled and the VID button is pressed.
    Fixed: George should select "NO WPN" after depleting another.
    Fixed: CPG AI George systems desync on seat switch cold start.
    Fixed: Keyboard Unit Brightness Knob stops working correctly when assigned to Axis.
    Added Multi-Target Tracker ( so far without synchronization for multi-crew W.I.P ). Instruction video.
    Added Performance Page (W.I.P). Instruction video.
    Fixed: Incorrect SAS Tones and Hold behavior.
    Added Pilot and CP/G first person view models with animations.
    Added new voice messages for George as Pilot and CP/G.
    Added main gears collapse into the fuselage after hard landing.
    Added new livery Korea Air Force, Egypt Air Force and Israeli AH-64D livery created by ZedTank.
    livery update: Grim Reapers 4-2 ARB Devils 1-1 ARB.
    Fixed: Desync ACQ TRN after CP/G`s detach and attach again.
    Fixed; ALT-H activation conditions are not met.
    Fixed: FMC channels not synced on CP/G join - MP.
    Fixed: Can not create waypoints after CP/G exits.
    Fixed: Unable to store targets in multiplayer.
    Fixed: Range source switching back to laser range when Sight changed from HMD to TADS.
    Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit.
    Fixed: Jettison not synced between cockpits.
    Fixed: Point deletion desync.
    Fixed: Switching to the CP/G seat after setting attitude hold in pilot seat issue.
    Fixed: Some ground units did not heat up in FLIR mode.
    German Quickstart manual added.

  • DCS Mirage F1 by Aerges
    FM and systems:
    • Landing light state and retraction now depend on landing gear state.
      AoA indicator was calibrated.
      FM adjustments:
      • Reduced aoa at which the first stall effects appear.
        Induced drag now does not take horizontal stabiliser downforce into account.
        Increased flap efficiency.
        Reduced induced drag near transonic speeds.

      Extended range at which vibrations occur to include low G and high AoA situations.
      Increased sensitivity of weight on wheels detection.
      Wake turbulence induced by other vehicles is now correctly taken into account by FM.
      Made g-suit effectiveness equal to that of most other aircraft (this era and newer).
      Adjusted compressor stall behaviour (corrects the multiplayer problem caused by wake turbulence).
      Restored force feedback.
      Adjusted the strength and velocity of the anti-slip system.
      Engine starter damage is now repaired.
      Solved problem with aircraft oscillation on the ground with wind.
      Complete autopilot rework (BIP trim fix will be included in next update):
      • AP is now less aggressive in altitude hold mode.
        Included radionavigation G and R modes that allow interception of a radial and following an ILS approach.
        Corrected AP engagement and mode logic, as well as light logic.

      Route commutation unit selected radial no longer affects ILS.
      Artificial horizon radionavigation bars behaviour adjusted according to manuals.
      Backup ADI bank index now animated (pending to fix incorrect bank indication).
      IDN distance selector can no longer exceed its limits.
      IDN: In TT and TE modes, now the narrow needle does not move with the rest of the IDN assembly.
      Fixed radio presets not allowing integers.


    Weapons:
    • AIM-9B, -9J, -9P missiles now have a specific “growl” sound.
      Fixed a bug in audio volume control of some AIM-9 versions.


    Optical Sight and radar:
    • Implemented Optical Sight target range display (except gun 600 m fixed range option) on the heading/range scale.


    It works as follows:

    Gun:
    • 300 m with no radar lock
      target locked and the range > 3.5 km → range in NM
      target locked and the range < 3.5 km → range in hectometers


    Missile:
    • radar strobe position in NM with no radar lock (34 NM max)
      target locked and the range > 3.5 km → range in NM
      target locked and the range < 3.5 km → range in hectometers
      The gunsight target range is fed now by the radar tracked target range (GYRO-ANT switch is still WIP, i.e. the gunsight always operates in GYRO mode).
      The heading/range scale now displays a fixed 600 m range when the “Cannon 300/600” button is kept pressed, and there is no target tracked by the radar.
      The “(C + M or SW) R” button now switches the Optical Sight to “A/A cannon” mode with short range missiles status displayed.
      The gunsight reticle diameter is now set to 20 mrd, when the radar tracks a target. The “Cannon 300/600” button reverts it to 40 mrd diameter, while kept pressed.
      The A/G sight is now a fixed depression sight. The selected manual depression doesn't affect A/A gunsight anymore.
      Adjusted gyro (A/A) gunsight dampening constant.
      Implemented Optical Sight time/velocity scale display logic:
      • when no radar lock → the scale is hidden (V symbol is in view)
        with A/A gun selected → target relative velocity
        with R550/SW missile selected and in (C + M or SW) R mode → target aspect angle
        with R530 missile selected → missile flight time (time computation logic is WIP)

      Target range provided by the radar to the gunsight is limited to 300-1600 m.
      Gyro gunsight now accounts for the target range rate. The rate is set to 0 when the target is outside of the 300-1600 m range window.
      Radar is now correctly initialised to search mode, according to cockpit switches positions, if its power switch was cycled OFF and ON while tracking a target.
      “ANTENNE” (“ANT” aka “blind shooting”) gunsight mode is implemented.
      Increased the gunsight accuracy in “GYRO” mode with target range and range rate available.
      Fixed “GYRO” gunsight mode accuracy with target fixed range of 300 or 600 meters.
      Updated default values used by the gunsight when CADC or AoA data is unreliable or absent.
      Attitude reticle will be removed from indication when CADS attitude information is unreliable or absent.


    3D model:
    • Updated 3D model for those users who wish to make their own livery textures: Added custom arguments for parts of each Mirage F1 version. (Arguments 985 to 993 defined in description.lua. Check also Model Viewer).
      Fixing the sun reflection of cockpit glass (WIP).
      Added F1EQ liveries. (Thanks to Isaac).
      Updated EQ liveries for Iraq.
      Fixed missile floating when the wing is damaged.


    Inputs:
    • Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.


    Other fixes and improvements:
    • Controls Indicator stick/rudder positions are now raw pilot inputs, not including trim adjustments.
      Stick trim position works now in the Controls Indicator.
      Adjusted AI induced drag.
      Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.
      Fixed missing gunsight reticle in (C + M or SW) mode with VEL (velocity vector) Optical Sight mode selected.
      TRAIN light logic corrected according to SME feedback.
      Combat flap logic completed.
      Fixed missing default Mirage F1 art picture in ME briefing window and in loading window when the module is not set as wallpaper.
      Fixed BIP Trim heading mode behaviour.
      TACAN lights logic reworked following SME feedback.
      TRAP-136 radio unit guard receiver computation performance was improved.
      PA test light button was made operational.
      Fuel counter now works according to SME description.
      Adjusted AoA test rate.
      Countermeasure counters no longer require electricity to reset.
      Updated startup sequence.
      (C+M or SW) R light is functional again.

  • DCS: C-101 Aviojet by AvioDev
    AIM-9B, -9J, -9P missiles now have a specific “growl” sound.
    Fixed a bug in audio volume control of some AIM-9 versions.
    Wake turbulence induced by other vehicles is now correctly taken into account by FM.

  • DCS M-2000C by RAZBAM Simulations
    Improved: LoS checks behaviour with TAF
    Improved: Decimal dot HUD rendering
    Fixed: Dedicated server crash when the aircraft dumps fuel
    Fixed: Air refuel never ends with dropped tanks
    Fixed: Missing switch sounds
    Fixed: Master caution reset button not moving (binds are reset)
    Fixed: Autopilot buttons animations stuck (binds are reset)
    Fixed: Magic/Radar lock merge (triangle) wrong if radar in memory mode
    Fixed: INS still positioning after total failure
    Fixed: VTB showing tactical waypoints after INS total failure
    Fixed: AP staying connected after INS total failure
    Fixed: Wrong IDN flags
    Added: TAF mission scripting arguments
    Added: Ground power unit sound
    Improved: Flight model yaw behavior
    Improved: Rudder authority curves
    Improved: New engine sounds
    Improved: DEFA 554 sounds
    Updated: AP does not disable pedals
    Updated: NCTR code for Mi-24 fixed and added Mirage F1

  • DCS AV-8B N/A by RAZBAM Simulations
    Fixed: Cannot slew steerpoint in DATA page if DESG is boxed
    Fixed Adjusted and added VREST drag index calculations to be more accurate
    Fixed: Fixed stores loadouts that had incorrect weights
    Fixed: Corrected pitch RCS to properly be neutral at 2° nose down trim
    Improved: Updated DECU corrected RPM limiter now interpolates properly with altitude
    Improved: Adjusted basic empty weight based on SME feedback and experience
    Improved: Added proper nozzle hysteresis micro-switch logic for going between wingborne and jetborne engine limits
    Improved: Adjusted very high altitude engine performance to better match envelope
    Improved: Adjusted engine to have increased JPT behaviour in hover
    Fixed: Dedicated server crash when the aircraft dumps fuel
    F10 MAP designation rework.
    • a. Now it is not required to create an unlabeled Marker. Marker Label must now say '#TPn' where n is a number.
      b. In MP environment it will only load the Markers created by the pilot.

    Added: New mode for Offset input in the Mission Editor. Please check the forum for a more detailed explanation.
    Improved: All drum style indicators animation (EDP, ACP, Hydraulic Gauge, Flaps Indicator, Standby Altimeter, Fuel Panel)
    Fixed: Speed brake not properly retracting sometimes when gear retracted
    Fixed: LHA Tarawa tag missing
    Fixed: Incorrect aircraft name in Nevada’s Cold and Dark QS Mission
    Fixed: Mission trigger error in Nevada’s A/A Gun and Sidewinder mission
    Updated: TOO button functionality. When saving the position as targetpoint, If the aircraft is not in A/G attack mode, TOO will command the aircraft into A/G mode and recall the last A/G weapon used.
    Fixed: Corrected VSTOL HUD pitch caret to move with pitch ladder
    Fixed: Corrected VSTOL HUD to have proper caged behavior
    Fixed: Corrected HUD steerpoint caret now properly wind corrected
    Fixed: ACP now shows correct fuzing mode
    Fixed: AOA HUD indicator now shown correctly in half increments
    Fixed: VSTOL HUD sideslip indicator now correctly displayed and positioned
    Fixed: VSTOL HUD added missing "C" symbol for gear centred in sideslip indicator
    Fixed: Radalt on HUD should show a minimum of 10ft
    Fixed: "C" in VSTOL HUD sideslip should only show for gear down
    Fixed: HUD should show gear CTR when going up
    Fixed: HUD should show gear CAST or NWS when going down depending on anti-skid switch position
    Fixed: Waypoints and target points becoming mixed after changing selection with QA.
    Fixed: QA not switching to TGPT when T0 does not exist.
    Fixed: Targetpoints not cycling when T0 does not exist.
    Fixed: Cannot enter Target points when the current steerpoint is W0
    Added: Joystick axis binds for Comms volume and UFC brightness.
    Updated: Rockets loadouts in instant and training missions.

  • DCS: JF-17 by Deka Ironwork Simulations
    Added: LS-6 100 Laser JDAM and LS-6 250 JSOW
    Updated: F10 mark WPT altitude no longer zero but uses terrain alt instead
    Updated: move LS-6/GB-6 loadout selection from missile menu to bomb menu
    Updated: training missions
    Updated: CN locales
    NEW: Brand new integrated configuration panel GUI
    • Apply laser code change, DTC config, AAR probe install/remove etc by one click
      Open it via radio menu -> ground crew -> configuration panel

    Added: campaign mission 11 and 12. Now campaign is completed
    Fixed: integrated configuration panel GUI not open if there’s wind
    Fixed: Cockpit capture keyboard input when integrated config panel GUI is opened
    Fixed: LS6-100/250 accuracy issue
    Fixed: unguided rocket engine not ignition bug
    Fixed: SPI switched to WPT when WMD7 point track downgraded to area track
    Fixed: some bugs when manually set SMS load
    Adjusted: try to improve WMD7 CCD image quality (still under adjustment)
    Added: campaign mission 11 and 12. Now campaign is completed
    Added: Flight Manual CN (EN version is under translation)
    Added: may out of consciousness due to high speed airstream (>850 km/h) on face after canopy lost
    Updated: cockpit texture and light
    Updated: ejection through canopy now
    Fixed: crash if DCS installation path has CJK characters
    Fixed: S1 Fwd should toggle gun selection once in DGFT mode
    Fixed: chute should not be deployed if gear is retracted
    Fixed: compressed air refill
    Fixed: some input binding

  • DCS: F-14 Tomcat by Heatblur Simulations
    NEW: Introduced Pilot and RIO body for front and back cockpit.
    NEW: Added jammer detection and tracking functionality in the AWG-9, which adds amongst other features:
    • Noise jammers will now prevent AWG-9 from ascertaining range or range-rate from a target.
      DDD will show noise returns over the range axis at jammer azimuth in pulse search.
      DDD will show jamming intensity trace overlay in pulse doppler modes.
      TID will display jamming strobe in TWS and RWS modes.
      TID jamming strobe can be toggled via the Jam Strobe button below TID.
      Jam strobes can be shared over Link-4C fighter to fighter datalink, allowing for eyeballed triangulation of actual jammer position.
      TID angle symbol is hookable.
      PSTT or PDSTT on jamming target leads to JAT (Jam Angle Track).
      STT-ed target transitioning to jamming outside of burnthrough automatically switches to JAT submode.
      In STT-JAT submodes both AIM-7 and AIM-54 can be employed in HOJ (home on jam).

    Added jamming targets to JESTER STT options.
    NEW: Added new list of set commands for JESTER to be used in the Mission Editor.
    • 10017 to 10033 are new.
      For a full list and functionality visit this post here please.

    Reverted AIM-54 loft to state before looping hotfix to revert exceptionally poor performance (by ED).
    Fixed forward rendering for canopy sealant - will now not appear shadowed at odd angles anymore.
    Screens and other glass surfaces will now reflect sunlight again.
    Added non-gfx external args to check the status of JESTER tracking air targets (to be used with scripts):
    • 1026: tracked predefined target; 0.01 - 0.99, same as command 10024; 0.0 - no predefined target tracked.
      1027: range to predefined target (only when tracking); 0.xxx - three digits of distance to tracked predefined target in NM.

    Potential fix for mission freeze including F-14 AI.
    Made LANTIRN available as laser designator for the AI.
    Fixed ALT HOLD not working >36k AGL.
    Fixed flashbang-like sun glare on internal canopy glass.
    Fixed MiG-23s not taking off in PG Flogger Faceoff Mission.
    Adjusted all Quickstart BVR missions for new AIM-54s.
    Removed instances of “color” shader in cockpit due to deprecation.
    Minor cockpit optimizations - fixed some visibility arguments not triggering LoD changes.
    NEW: Added wheel chocks. By default on for cold starts.
    Fixed aircraft in place when chocks are active, avoiding deck sliding on carriers.
    Fixed LANTIRN CTD with 2.8.
    Added FPS-117 to the RWR threat library.
    Fixed not all masses contributing correctly to the total mass and balance on each respawn; causing discrepancies in aircraft performance on subsequent flights.
    Fixed shader definition for far LoD - aircraft will now sample a small part of main aircraft textures for the right colour.
    Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
    Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
    Added VX-9 XF240 White Whale livery by Isaac. (Thank you!)

  • DCS: Black Shark 2 by Eagle Dynamics
    ABRIS: Calculation of satellites for the selected airfield does not work - fixed. SNS RAIM calculation is fixed. Use direct ICAO code of the airfield, without transliteration.
    Changes in the flight dynamics model include the implementation of the engine gas-dynamic instability during rocket launch from the inboard launchers, at hover, and at low speeds. This is due to hot rocket gases sucked in the air intakes, which can lead to a thrust drop, surge, and shutdown of the engines.
    Added delay up to 2 seconds for ATGM Vikhr launch sequence.
    IT-23 SHKVAL screen textures changed to achieve more authentic “green” tint.
    Fixed crash with export at cockpit initialising.

  • DCS: Mi-24P by Eagle Dynamics
    Added: more Petrovich AI voiceovers for work with targets and countermeasures and timings adjusted
    Added: GUV AP-30 Grenade launcher training tutorial mission added
    Improved: Maximum detection distance implemented for targets recognition in simple IFF Petrovich AI mode
    Improved: Windshield area adjusted to be more resilient to bullet calibers up to 12.7 mm
    Improved: Shadows rendering in cockpit
    Improved: changed R-828 radio buttons hints to match radio name
    Fixed: Tail rotor now can be damaged more consistently
    Fixed: ASP-17 manual range input and indication adjusted
    Fixed: Petrovich automatically turns off OBSERVE even if human client is present in front cockpit
    Fixed: Petrovich AI cant determine target type and side at short distances in some case
    Fixed: Player can use Petrovich AI menu even when AI Pilot - operator is “dead”
    Fixed: Player can’t change gunner's behavior after seat changing
    Fixed: Engine oil cooling fan animation in certain regimes
    Fixed: Petrovich AI spam “Observe off” messages in certain cases
    Fixed: Artifacts around cockpit gauges arrows
    Fixed: gear automatically deploying in some cases when multicrew is used (Petrovich shenanigans).
    Added: Engine surge effect due to gas dynamic instability after rockets launch gasses ingestion in engine intakes at low speeds. Effect is dynamic, but generally take as a rule that unguided rockets launch is safe at speeds more than 110 Kph and depend on rocket type and salvo amount
    Added: Petrovich AI now monitor space outside, if not busy with ocular sight, and warn about incoming fire or missile launches that are heading towards your aircraft, Petrovich also will press countermeasures dispense button.
    Added: Quick Start missions were added for NTTR and Caucasus
    Improved: Petrovich AI won't go through ATGM launch routine and distance reckoning if there are no more ATGMs left or loaded.
    Improved: Weapon system circuits logic was reviewed and improved according to electrical schemes and weapons peculiarities. This will affect weapons compatibilities with each other in a single loadout. Please refer to the quick start manual supplement pages for compatibility matrix available here.
    Improved: Weapons rearming panel racks numbering changed to intuitively reflect same weapons racks numbering you can find in cockpit
    Improved: Reference picture for weapons rearming panel updated
    Fixed: Explosion on jettison switch has no effect
    Fixed: CPG Input, some joystick binds were blocked
    Fixed: Petrovich AI voice is cut off when the AI menu is turned off
    Fixed: Machine gun and gunner weight and drag taken into account for FM
    Fixed: Added reference dash to magnetic compass Ki-13

  • DCS: SA-342 by Polychop Simulations
    Added functionality to ripple switch on weapons panel

  • DCS: A-10C Warthog by Eagle Dynamics
    Digital clock is initialized with GMT. it doesn't derive the local time adjustment from CDU anymore. To be able to adjust the displayed time, the 'Time set' mode was implemented (hold SEL + press CTRL, better to use keyboard for that). Refer to -1 for details of the 'Time Set' mode.

  • DCS: MiG-19P by Razbam
    Fixed: Aircraft damage table.
    Fixed: both engines able to start at same time.
    Fixed: Auto-start getting stuck in MP.

  • DCS AJS-37 Viggen by Heatblur Simulations
    Added new textures for inside of upper airbrakes
    Added new textures for inside and outside of lower airbrakes
    Fixed all instances of deprecated 'Color' shader causing severe visual issues
    Added correct tire animations for L/R tires respectively.
    Fixed some lighting direction issues in LoD2 meshes
    Slightly reduced drawcalls by batching together some materials for improved performance
    NEW: Standard AGM-65 Maverick seeker implemented
    • Able to lock buildings and map structures.
      Fixed AGM-65’s being unusable after jettison then Re-Arm.
      Display polarity is now correctly calculated.
      Default EP-13 sight brightness and contrast adjusted for better visibility
      Default EP-13 brightness at night or dusk adjusted to avoid melting eyes.

    NEW: Added “launch” tone detection in RWR: RWR will now detect launch radiation patterns if defined for a given system
    NEW: Added native PBR textures for almost all exterior textures, improving fidelity and detail and enabling more advanced livery creation.
    NEW: Simplified and revamped paint kit with newest additions and refinements
    NEW: Added dynamic tail tactical numbers, can be triggered by setting Argument 850 to 1.0
    NEW: Added overwing vapour and LERX effects.
    Adjusted FM performance, chiefly:
    • Adjusted drag at high mach numbers (>~1.2) and altitudes.
      Full afterburner thrust at high Mach numbers (>~1.2) and altitudes adjusted
      Overall acceleration slower at high altitudes

    Corrected afterburner fuel consumption
    Fixed instances of flight model damage states desyncing with visuals.
    Default standby altimeter now set to 1013
    Fixed Radar elevation not being 0 degrees relative to horizon in Terrain Avoidance mode.
    Fixed Standby KURS indicator being frozen at 180 degrees
    Changed RB24 guidance time to 0.5s from 2s.
    Increased RB24 proximity fuse to 9m per SwAF documentation
    Fixed target points being labelled as navigation points when added on the F10 map.
    Fixed the afterburner effect clipping and becoming oversized when the engine was stalling.
    Changed colours for LYSBOMB candles
    RB-24/74 FM’s now match ED AIM-9.
    Implemented major corrective pass on exterior artwork, including:
    • Added missing hatches and details on right side of aircraft
      Smoothed out sharp edge on leading edge of intake
      Removed some clipping surfaces between interior and exterior of airbrakes
      Fixed some clipping of objects at wing-root between fuselage and wing-root
      Centre fuselage fin is now properly centred
      Fixed shading errors near vertical tail on exterior model
      Fixed several items clipping through from cockpit to exterior.
      Removed gap between exhaust vents and fuselage
      increased canopy glass specular tiling
      Adjusted AoA probe locations
      Corrected mirrored "don't step here" decal on intake "strengthener" arm
      Removed erroneous decals on right side of aircraft
      Added additional detail to tail RWR area and revamped RWR receiver texture (Thanks Magnus S!)
      Corrected broken normal map artefacts on inside of aircraft intake
      Corrected broken polygons and gap just forward of vertical stabiliser
      Corrected errant tangent basis on all pylon normalmaps
      Fixed gaps between fuselage and inside of exhaust elements
      Dithered _T normal to avoid shadow banding
      Compressed various textures left in .png
      Removed normal map rendering from LoD2+ for improved performance
      Rebuilt LoD1 & LoD 2 and adjusted rendering ranges

    Remastered and revamped bare metal liveries to use PBR textures
    Temporarily made the “SE-DXN v3” livery simply match the bare metal base livery until re-exported using new Paintkit.

  • DCS MiG-21bis by Magnitude 3
    Fixed blinking canopy glass during rainy weather.
    Fixed warning light electrical operation.
    Fixed Loading Screen and Briefing backgrounds from not properly showing.
    Adjusted Cockpit 3D file and Livery folder names.
    • NOTE: Users with custom liveries will need to move them to the new location
      …\Mods\aircraft\MiG-21bis\Liveries\Cockpit_MiG-21bis

  • DCS: Spitfire LF Mk. IX by Eagle Dynamics
    2 New Single Player Missions for Operation Jubilee
    The new cooling system model is integrated
    Damage Model: Headrest Armor Value adjusted
    Damage Model: Body/bottom Armor Value adjusted
    Damage Model: Bullet Proof windscreen Value adjusted

  • DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics
    2 New Single Player Missions for Operation Jubilee
    The new cooling system model is integrated
    Damage Model: Seat Armor Value adjusted
    Damage Model: Armor Glass Value adjusted

  • DCS: Fw 190 A-8 Anton by Eagle Dynamics
    3 New Single Player Missions for Operation Jubilee
    Damage Model: Armor Glass Value adjusted
    Damage Model: Headrest Value adjusted
    Damage Model: Seat Armor Value adjusted
    AB250 / AB500 disperse pattern incorrect for high-altitude (Submunition Fusing still WIP)

  • DCS Fw 190 D-9 Dora by Eagle Dynamics
    Damage Model: Armor Glass Value adjusted
    Damage Model: Headrest Value adjusted
    Damage Model: Seat Armor Value adjusted

  • DCS: P-51D Mustang by Eagle Dynamics
    P-51D; TF-51D. Rain drops inside the front glass - fixed.
    Part of the cockpit can be seen from outside - fixed.
    Canopy glass issue - corrected.
    2 New Single Player Missions for Operation Jubilee
    New Historically accurate Belt Options
    New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1
    New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1
    Damage Model: Armor Glass Value adjusted
    Damage Model: Headrest & Seat Back Value adjusted
    Damage Model: Instrument Panel Value adjusted
    Damage Model: Firewall Value adjusted
    Fixed: navigation lights and the landing light lamp are visible on LODs even when turned off.
    Fixed: landing gear disappears at a short distance.

  • DCS P-47D by Eagle Dynamics
    New Historically accurate Belt Options
    New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1
    New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1
    Damage Model: Rear Armor Value adjusted
    Damage Model: Instrument Panel Value adjusted

  • DCS: Mosquito FB VI by Eagle Dynamics
    Improved the behaviour once the AI has completed an attack run
    Fixed. Mosquito FB VI single missions visibility in the game

  • DCS: F-5E Tiger II by Eagle Dynamics
    Fixed: TACAN frequency left knob click-and-drag control is bugged

  • DCS: Yak-52 by Eagle Dynamics
    The new cooling system model is integrated

  • DCS: UH-1H Huey by Eagle Dynamics
    Fixed: UHF 1MHz and 50kHz knob controls are inverted
    Fixed: UHF 10MHz knob controls are inverted
    Fixed: UHF Volume binds are inverted

  • DCS: Mi-8MTV2 by Eagle Dynamics
    DISS-15 doppler radar does not work - fixed.

  • DCS NS 430 by Eagle Dynamics
    Fixed missing terrain data

  • DCS: Supercarrier by Eagle Dynamics
    Fixed: Jitter on supercarrier during turns.
    Fixed: Sometimes SC doesn't raise JBL after client spawn.
    Fixed: Carrier wake too short.
    Fixed: IFLOLS Helper disappears if aircraft has drifted right of lineup.
    Fixed: AI aircraft jitter right after takeoff.

  • DCS: Combined Arms by Eagle Dynamics
    Fixed shells for T155 Firtina.
    Fixed pathfinding for follow the road in MP - fixed.
    Fixed time rearming for Soldier M4.
    Added self levelling for EWR FPS-117.
    Fixed - Target mark panel starts showing up although not choosing any CA role.
    Fixed - Client can't add the target for ships on the F10 map.
    Fixed - Ground units do not execute command Fire at point in MP.(Dedicated Server)
    Fixed - Server crashes if client Stop/Start Fire for ship target mark
    Fixed: Attack points clone when moved.
    Fixed: Leopard 2-family. AA MG stabilizes with the hull, not with the tower.

  • DCS: Persian Gulf map by Eagle Dynamics
    Integrated new terrain lights system with accurate real time shading
    Integrated new light sources effects
    Improved roads night illumination
    Improved illumination of Burj Khalifa
    Optimized surface mesh
    Fixed ambient occlusion on 3D objects
    Fixed airfield illumination objects
    Fixed visual bugs in 3D objects
    Fixed surface noise texture
    Fixed FLIR heatmap for civil traffic
    Improvement - Realtime lights technology have been implemented to the majority of terrain buildings
    Improvement - Realtime lights technology have been implemented to the vehicles
    Improvement - Realtime lights technology have been implemented to the ships
    Improvement - Realtime lights technology have been implemented to the billboards
    Improvement - Night lights at Dubai Free Zone Port
    Improvement - Destruction model of Abu Dhabi International Airport Terminal
    Fixed - Khasab airfield. Collision during takeoff in some cases
    Fixed - FLIR textures of terrain objects
    Fixed - Powerline masts pop into view at very short distance
    Fixed - Collision of Abu Dhabi International Airport Terminal
    Fixed - Frequencies on beacons Kish, Lavan island
    Fixed - terrain traffic pop up from tunnels on the surface in some cases

  • DCS: Marianas map by Eagle Dynamics
    Added possibility to use helicopter from North West Field and Olf Orote
    Added 3D models of Oka Towers Condominiums and OceanView Hotel
    Added radar reflections to all objects
    Fixed angle of parkings for Antonio airport

  • DCS: South Atlantic Map by Razbam
    NEW AIRFIELDS:
    • New - Santa Cruz Airfield
      New - Comandante Luis Piedrabuena Airfield
      New - Aerodromo de Tolhuin Airfield
      New - Generated all detail maps for the full map
      New - Porvenir Airfield
      New - Almirante Schroeders Airfield
      New - Rio Turbio Airfield


    GENERAL:
    • New - Updated Lighting components to support 2.8 releases new lighting system
      New - The Normal maps previously pushed are now enabled for the whole map (see know issues)
      New - Added Gause bushes across the Falklands Islands
      New - Started Detailing out the farms in the Falklands (still WIP)
      New - Replaced primary and Secondary Road surface textures across the map
      New - Added new detailing models for surfaces in a few places
      New - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ….
      New - Introduced lighting variations across the map for a more realistic look
      New - Added new towns and villages around new airfields
      Improved - Converted all Lighting to 2.8 standard for all our objects
      Improved - Added lighting variations across the map for a more realistic feel with light colour variation
      Improved - Improved video memory usage which should improve performance across the map
      Improved - Adjusted taxiway lighting at Puerto Williams
      Improved - Detail maps for the low level terrain have been improved for the whole map
      Improved - Existing towns around the airfields have been tweaked for a better look
      Improved - Updated the vegetation maps for 3/4 of the map (still WIP)
      Improved - Resolved forum reported surface triangulation around the Falklands Islands
      Improved - Changed the colour of all of the tracks across the map to be more in keeping with the region
      Improved - Fleshed out Rio Gallegos refuelling terminal
      Improved - Refined the Railway line from Rio Gallegos refuelling terminal
      New - Refinery area Puerto Sara
      New - Rio Chico Airfield (Helo Port) South Side of Rio Gallegos
      Added - some custom animated Police cars for both mainland and FK variants with emergency Lighting
      Added - Ambulances with Emergency Lighting
      Completed - Refinery Parque Industrial Cabo Negro-Laredo (North of Punta Arenas)
      Completed - Remaining stragglers for Light migration of assets to 2.8 lighting standard
      Completed - Rio Gallegos Refinery
      Improved - Lighting within hangers now cast light into cockpits
      Improved - Added more models for the Refineries across the map with animated smoke
      Improved - Map Geo Names for Argentina / Chile
      Bug - Fixed placement of billboards and lighthouses being sunk into the ground
      Bug - Fixed Runway Lights replaced with renamed ED versions
      Bug - Fixed odd ground square discoloured areas around MPA airfield
      Fixed - Map grid misaligned according to in game coords
      Fixed - Threshold lighting at El Calafate Airfield set to correct direction.
      Added - REIL lights at El Calafate Airfield runway 25
      Added - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models...

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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 27 dicembre 2022, 17:22

Digitalcombatsimulator.com ha scritto:
Continua da DCS 2.8.1.34667.2 Stable
  • Campaigns

    M-2000C Red Flag Campaign by Baltic Dragon
    • Mission 01. Updated initial drift for the INS to reflect long transit to Nellis. Removed the INS failure that made it difficult to finish the mission. Added new picture at mission start and updated briefing. Added kneeboard pages to the briefing materials.
      Mission 02. Fixed rare issue where aggressor F-4 would hit the ground during aerobatics. Fixed issue with other flights not returning to base. Updated timing for Reaper 11 turns and associated radio messages. Updated timing to match taxi times for other flights as per kneeboard. Updated frequency for wingman (he no longer oversteps on other transmissions). Updated briefing images to match flight callsigns correctly.
      Mission 03. Updated timing to match taxi times for other flights as per kneeboard. Updated voiceovers to change "mud spike" reports to "muds".
      Mission 04. Fixed issue with Tornados refusing to attack their target. Other bug fixes and improvements.
      Mission 05. Minor bug fixes.
      Mission 06. Updated taxi logic & timing for allied flights. Fixed rare issue with allied flights not being detected on station. Minor updates and fixes.
      Mission 07. Fixed issue with Banshee refusing to drop flares.
      Mission 08. Fixed issues with taxi timing for the package. Other minor updates and fixes.
      Mission 09. Fixed problem with Rocket 01 refusing to taxi as briefed. Minor updates and fixes.
      Mission 10. Updated taxi times for player's package. Fixed problem with German Tornadoes taking very long time to engage. Fixed problem with German Tornadoes flying directly to RTB after attack. Other minor updates and fixes.
      Mission 11. Updated taxi times for Hawg flights. Fixed issue with Hawg 31 stopping on the taxiway. Fixed issue with Departure audio not playing properly. Other minor fixes.
      Mission 12. Double checked DRYAD table (and yes, it is as it should be). Minor updates and fixes.
      Mission 13. Updated taxi time for all packages. Disabled contact reports by wingman over target.
      Mission 14. Fixed issue with defecting F-16 following player indefinitely instead of landing. Other minor updates and fixes.
      Mission 15. Fixed problems with Noble dropping only two bombs instead of four on primary. Added a workaround for wingman not attacking the AAA. Fixed missing VO lines when reporting outcome of the attack and talking to Noble. Fixed missing Fox calls for Berger. Other minor updates and fixes.


    DCS: F/A-18C Raven One Сampaign by Baltic Dragon
    • Mission 02. Updated weather (changed dynamic to static, which looks much better).
      Updated tanker track so there is no chance player enters Iranian airspace.
      Removed tanker directly on the way of the SCG
      Mission 04. Reverted player to cold start..
      Mission 09. Added safeguard in case Venom misses zone due to AI pathfinding issues.
      Mission 14. Lowered skill of enemy SA-2 and moved it further away from the target (upon remarks that it was too difficult to defeat). Fixed issue with aircraft blocked on deck before launch.


    The Enemy Within 3.0 Campaign by Baltic Dragon
    • Mission 10. Fixed potential problem with score 50 at mission end.
      Mission 12 (only Tank Killer version). Fixed problem with immortal enemy troops attacking Raider.


    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
    • Mission 3. Fixed a bug where nothing happens after landing IL-76.


    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    • All missions. Custom VF-24 Low-Viz liveries added with unique side numbers.
      Missions 10 and 12. Carrier turning on new course during case III recovery - FIXED.
      Mission 5 – Enfield 1 flight did not taxi to catapult - FIXED
      Missions 6-12 – Mission scoring broken - FIXED


    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
    • Bomber formations updated
      Carpet bombing performance optimized
      Ice halo enabled
      More realistic turbulence levels


    Spitfire IX The Big Show Campaign by Reflected Simulations
    • Bomber formations updated
      Carpet bombing performance optimized
      Ice halo enabled
      More ambient chatter added
      Radio procedures improved - you only check in with control over the Channel
      Ingress altitudes adjusted - flight lead will stay low and climb only over the Channel.
      More realistic turbulence levels


    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
    • Mission 10 workaround for JU88 AI crashing into ground units.
      Bomber formations updated
      More realistic turbulence levels
      Bombers will be more willing to open fire


    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
    • Bomber formations updated
      More realistic turbulence levels


    DCS: P-47D Wolfpack Campaign by Reflected Simulations
    • Bomber formations updated
      Ice halo enabled
      UK AAA improved
      More realistic turbulence levels


    DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
    • Ice halo enabled
      More realistic turbulence levels


    DCS: F-14A Zone 5 Campaign by Reflected Simulations
    • AI skill levels adjusted to better match the new AI BFM
      Improved AI breaks
      Fixed the landing checklist in the intro mission
      More realistic turbulence levels
      Bozo calls Speed & Angels instead of Jester


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Ice halo enabled
      Recovery tanker functionality added to mission 1
      More realistic turbulence levels
      Workaround for the player's landing potentially damaging the carrier in mission 7


    DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
    • Intro mission progression fixed
      Ice halo enabled
      Increased bomber speeds to reduce AI glitches
      Carpet bombing performance optimized
      UK AAA improved
      The Bet mission - AI will now put up a fight
      More realistic turbulence levels
      Typo fixes
      More bomber updates


    F-86F Hunters over the Yalu Campaign by Reflected Simulations
    • Ice halo enabled
      More realistic turbulence levels


    DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
    • Mission 1 - Adjusted Poodle AI behaviour.
      Mission 2 - Adjusted ATC zone to fix possibility of not being handed off if player is off course.
      Mission 7 - Adjusted AI behavior to avoid rare potential for mid-air collisions.
      Mission 11 - Fixed error in scoring incorrectly deducting points for hitting TOT.


    DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633
    • All Super Carrier versions: New Stennis model added.


    DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
    • Squashed a number of small bugs.
      Modified AI aircraft to make the mission a bit more challenging.
      All Mission: Options changed to allow Easy Comms, BDA, etc. in all missions if the player so chooses (DCS World Options > Gameplay > Easy Comm)
      All Mission: Options changed to NOT allow ALL in F10 View Options (DCS World Options > Gameplay > F10 View Options). Naughty, naughty
      Mission 0: Pig 2 will now go Trail when ordered. Pig confirms order to go Trail. Player is ordered to exit active on the left taxiways to meet Follow Me truck
      Mission 3: AI aircraft dumbed down a bit and their ordnance limited for game enhancement


    F/A-18C Aggressors BFM Campaign by Maple Flag Missions
    • Tweak the triggers to allow breaking the hard deck to happen but at a much reduced pace.


    F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions
    • Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.


    F-15C Aggressors BFM Campaign by Maple Flag Missions
    • Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.


    DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
    • Mission 05. Updated briefing (removed references to CAT 3 and 4).
      Reverted player to cold start (which solves the problems with lights on not being registered)
      Mission 08. Fixed problem with wrong TOT for some flights.
      Mission 09. Updated fuel level for the player (was 75% by default).
      Mission 10. Minor updates in text / messages.
      Mission 14. Fixed rare issue with mission failure if Clementine crashes after exiting the AO.
      Added safeguard for SA-6 site in case AI SEAD fails to destroy it


    DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon
    • Mission 06. Reduced amount of fuel in short (AAR) version.
      Changed wingman's formation to avoid him hitting the player when in observation position
      Mission 08. Fixed bug with no comms after landing back at Nellis.


    DCS: UH-1H “Worlds Apart - Spring 2025” Campaign
    • CMP File: Spelling errors corrected. French mission description added
      Mission 1: Spelling errors corrected. Formation task disabled

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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 5 maggio 2023, 16:41

Digitalcombatsimulator.com ha scritto:
DCS 2.8.4.39731 Stable

We are introducing a multi-threaded version of the DCS

DCS Multithreading FAQ: https://forum.dcs.world/topic/320618-dc ... ading-faq/

Introducing new campaigns:
  • DCS: F-14 Speed & Angels Campaign by Reflected
    DCS: MAD AH-64D Campaign by Stone Sky
    DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
    DCS: AV-8B Kerman Campaign by Ground Pounder Sim
    DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • DCS World
    Weapon. MIM-104 missile guidance error has decreased.
    Weapon. BLU-97/B penetration warhead and damage effect has increased.
    Weapon. CBU-87 with HOF 300 had no effect on tanks. This has been adjusted so it will at least damage them now (see F10 view damage levels).
    Weapon. Corrected nozzle flame of rockets at the moment of launch.
    Weapon. AMRAAM fixed an issue with Home on Jam (HOJ) mode.
    Fixed liveries name for ground units (this fixes seasonal textures for some units).
    Added Ropucha-class landing ship BDK-775.
    Removed dust effect when ships are firing.
    Fixed incorrect unit direction when mounted on a ship.
    New sounds for AK-series, M249, L94A1, PKT, 2A72, 2A42, M242, GSh-6-30K, M240C, ZU-23-2, ZU-23-4, Rheinmetall Mk20, KPVT, 2A38, Vulcan, Oerlikon-KDA, L21A1, Utes, MG3, M2 Browning.
    Fixed inability for submarines to attack ships.
    Fixed crash when the "Unit AI set life" trigger is used for EWR AN/FPS-117.
    Fixed stuck SON-9 radar when aircraft fly directly overhead it at high altitude.
    AI Aircraft. Removed old and unusable Kh-28 missile from payloads from the Su-17.
    F10 map. Big Smoke is always shown on the F10 map regardless of 'show' setting - fixed.
    AI Aircraft. Corrected damage and collision model of the CH-53.
    AI Aircraft. F-15C cannot AAR in right turn - fixed.
    AI Aircraft. Incorrect negative AOA of slow planes in formations appears in some cases - fixed.
    Crash when vehicle destroyed during task Embarking - fixed.
    AI Aircraft. Su-34 damage model corrected.
    MP. Server panel, players pool. Added clients counter.
    All weapons still visible on multiple weapon mount if base runs out of that weapon - fixed.
    Resource manager of air bases has been corrected.
    Scripts. StaticObject.getByName fails if the unit name contains a dot - fixed.
    ME. Ka-50. GUI Error when you press delete on INU Fix Point (NAV target point) - fixed.
    ME. Ka-50. Comment in NAV target point remains from last mission - fixed.
    Weapons. Jettisoned racks don't die when hitting the ground/sea - fixed.
    SA-19 Tunguska. The power of warheads has been reduced so that it cannot destroy tanks.
    Input controls adjustment window now preserves user state layout and selection during the mission session for convenience.
    Module Manager now allows to uninstall and install Caucasus terrain.
    Mk-82 bomb fuse on Mirage-2000 fixed
    FC aircraft. Cyclic target Lock On by Enter key like easy avionics style - removed
    OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS.
    if you wish to use Open XR, a shortcut with the following commands will need to be created: --force_enable_VR --force_OpenXR
    Game Options. Game avionics mode removed
    Rain in cockpit fixed on numerous modules
    Added LODs to Hangar on Caucasus Map
    Runway craters cause no damage to aircraft taking off/landing - fixed
    Weapons. AGM-84. The minimum launch altitude has been reduced to 200 feet
    AI Aircraft. B-17G. Ailerons are deflected as flaperons on landing - fixed
    Weapons. Improved AA missile launch catapult mechanics F-15, F/A-18
    Weapons. AIM-7 and AIM-120 autopilot tuning for FLOOD mode
    Weapons. Corrected AIM-7E warhead data
    Weapons. Adjusted aiming errors for 9M39, FIM-92C and MIM-72G
    CTD. DCS crashes on heavy missions without pagefile - fixed
    Added grass to some terrain shelters
    Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF
    Corrected shadows by mountains
    ME Triggers. Aircraft 3D model gets corrupted if its given Unit AI Set life equals 0
    Fixed M-60 MBT
    Fixed model UAZ-469
    SON-9 radar elevation fixed
    Added BDK-775 for Ukraine and Yemen
    Fixed max speed for BDK-775
    Added flir details for old model
    Expanded the list of countries for historical mode for AN/FPS-117
    CTD. Animation crash in MP, client hangs caused by M1097 Avenger - fixed
    Campaigns. Custom campaigns shown in the "My Campaigns" menu sometimes won't let the user click the End Mission button - fixed
    CTD. Crash on server if client is used as leader for a task Big Formation - fixed
    CTD. Crash during landing at some airfields - fixed
    Weapons. 8K14 SCUD missile. Explosion very small - fixed
    Weapons. Low damage from FIM-92C Stinger - corrected
    AI aircraft. AI can't properly use HD bombs - tuned
    ME. Error in case of file MissionTheatreCache.lua is empty - fixed
    AI ground. Dead ground vehicles keep emitting engine sound - fixed
    TF-51. Fixed flap lever movement
    AI aircraft. Fixed CBUs distribution along vehicle group
    Weapons. AGM-62 Walleye missile will not be able to hit targets in pitch-black night
    AI aircraft. Tuned defensive behaviour in the SAM danger area
    AI aircraft. MQ-1A can't land in some case - fixed
    AI aircraft. AV-8B goes 'zombie' when dropping GBU-54 - fixed
    ME. Triggers Add Radio Item for group and coalition don't work for neutrals - fixed
    Cockpit. MFD surface render increased from 80 to 150 km range
    Settings. Add item for Blur Flat Shadows to graphics options
    VR. Upper part of FOV become black in VR when head pitching down - fixed
    Helicopters. Sling load feature stuck when unhooking same cargo twice - fixed
    Current User Aircraft Mods crashing in Multithreading version
    RWR stops registering SAMs with multiple users
    Scripting: crash on output to log with formatting symbols
    F10 map. Added direction and speed vector to aircraft and help symbols.
    F10 map. Add tooltips to new icons.
    F10 map. Add Show/Hide buttons for labels
    AI ground units.AA Unit stuck after firing - FIXED
    AI ground units. Distance error for the sights with laser rangefinder corrected.
    AI ground units. User set invisible receives no RWR warnings from SAM.
    AI ground units. Fixed accuracy of KS-19.
    Ground units. Units dying with agony do not burn after explosion - Fixed.
    Ground units. Georgian EWR radar does not respond - Fixed.
    ME Setting ‘COLD AT START’ now working as intended for FLIR rendering. Not selecting this option will allow units to have infrared signatures at mission start rather than first needing to heat up.
    AAR basket jittering around probe - fixed.
    Mi-24 AI. Sometimes it would not attack targets - fixed.
    MQ-9 AI. Reaper doesn't maintain Altitude - fixed.
    AI jet aircraft. Proper implementation of thrust reversing. Engine mode and deceleration has been tuned.
    AI helicopters. Helicopters collide on the runway after landing. Reassign holding/cleared for landing.
    AI helicopters. Helicopters fall through the deck on landing in some cases - fixed.
    AI aircraft. E2D collision when trying to taxi from parking on deck - fixed.
    AI aircraft. Sound update for C-17A.
    AI aircraft. Aircraft without off-boresight lock ability can do off boresight IR missile launches - corrected.
    AI aircraft. Su-25T. Corrected wrong suspension of the right ECM pod. Corrected old naming of payloads.
    AI aircraft. Su-27, fully extended leading edges at wingmen 2, 3, 4 in cruise flight - fixed.
    AI aircraft. There is a plane in mission with option "No report waypoint pass" in mission. On the next waypoint it performs the Orbit task. The plane sends a message about taking a zone each time if it sends a trigger message using radio. Fixed.
    AI aircraft. Attacking AIs with GBUs stay on the attack course forever after bomb run - fixed.
    AI aircraft. A-10C AIs can’t use the whole range of ARC-210 and ARC-186 - fixed
    AI ships. Some submarines fly when setAltitude is given a negative value - fixed.
    MP. Scripting: fixed crash on output to log with formatting symbols.
    MP. There is no notification about the request for permission to join the MP crew in some cases - fixed.
    MP. Disconnecting from the server when controlling a vehicle in CA causes the vehicle to become immortal - fixed.
    MP Events. onGameExit event fires 2x on mission_end - fixed
    MP Events. Base captured events each time a player joins the server - fixed
    LAU-10 rocket pod weight inconsistency - corrected LAU-10 mass to represent LAU-10D/A.
    Weapons. GWS-30 Sea Dart doesn't give an RWR warning - fixed.
    Weapons. ASM Kh-31A does not guide to ships - fixed
    Weapons. Anti Ship missiles will extrapolate the ship's speed for intercept point calculation.
    Weapons. Adjusted GWS-30 Sea Dart fuze and guidance parameters.
    Weapons. R-27R/ER and R-33 missile seekers are synchronized with fighter radar. If target tracking fails, synchronization is lost and lock recovery becomes impossible.
    Weapons. Kh-31 booster phase corrected. No guidance at booster phase.
    Weapons. Fixed rate of fire for 127mm and 130mm naval guns.
    ME. GUI Error when click on group in Suppliers list in some case - fixed.
    ME. Ground units sometimes jump around and change heading when increasing group size - fixed.
    The burning time of the destroyed weapons depot is limited to 40-70 minutes instead of infinity.
    Setting "forestDistanceFactor" to negative value hides all trees - fixed.
    Fixed inability to use FM modulation to communicate with AI wingmen in some cases.
    Fixed typos in Encyclopedia texts (RU mainly).
    Craters from bullet impacts cause FPS drop over time - Fixed.
    MP. Dedicated server. Crash reports will send in silent mode without host interaction
    Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only)
    Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects.
    Volume declaration is same as for world.searchObjects.
    Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}}
    world.removeJunk(volS)
    VR Mask in native OpenXR is upside down - fixed
    F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed
    Crash on EagleFM - fixed
    MP. User don't get any notification on connect to a full server - fixed
    Weapons. Kh-29 missiles loft down after launch - fixed
    MP. Added a real-time procedure for checking the required modules in mission loading

  • DCS: F-16C Viper by Eagle Dynamics
    Added ALT GEAR Handle. https://youtu.be/vjQI2eXuKbI
    Added Animated Tail Hook.https://youtu.be/vjQI2eXuKbI
    Updates/Corrections to ALR-56M RWR -https://youtu.be/vjQI2eXuKbI
    Training Missions covering F-16C 2022 improvements.
    Fixed: FCR CATA movement during bank angle.
    Fixed: AGM-65 boresight alignment accuracy. If boresighting a Maverick to the Targeting Pod on the ground, you must first set the GND JETT switch to ENABLE and the Master Arm switch to ARM or SIMULATE. As much as possible, boresight directly ahead of the aircraft and at least 1 nm away to avoid parallax errors.
    Fixed: FPM doesn't act as expected with Drift Cut Out selected.
    Fixed: Rudder pedals animation is incorrect.
    Fixed: Erratic Active Timer when using DTT SAM.
    Fixed: Changing Modes in DGFT Mode breaks lock.
    Fixed: TGP A-A Mode does not return to -3 elevation in front of the aircraft.
    Fixed: FCR symbology error when locking recently re-spawned aircraft.
    Fixed: Fuel leak rate after damage.
    Fixed: Radar Air to Ground Antenna Elevation Bug.
    Fixed: TMS right behaviour with FCR as SOI and no targets.
    Fixed: CRUS/HOME steerpoint cannot be entered directly.
    Fixed: CCRP HUD symbology issues when REL ANG set to zero. Now possible.
    Fixed: TGP designated JDAM target point now has a miss error average of 5 metres.
    Fixed: CRUS EDR page is incorrectly calculating time to Bingo.
    Fixed: Preset VHF FM frequency in ME adds a digit on COMM 2 DED page.
    Instant Action Missions Update.
    Added RU localization for three lessons (NCTR, ESM/ECM Employment and VIP/PUP)
    Fixed: Crash if no IAMs onboard
    Fixed: Crash when AG is switched on and GBU24 is present
    Fixed: Crash when trying to access the THRT HTS page
    Fixed: DCS freeze on TMS right short
    Fixed: AIFF and ROE ID Tree Corrections
    Fixed: TGT-OA1-OA2 Locations Not Saved Correctly
    Fixed: Dual Ripple Maverick, Second Target doesn't Explode
    Fixed: MP dedicated server - HARM does not show SAM FCRs in certain conditions
    Fixed: RWS STT lock guidance issue
    Fixed: Incorrect MFD brightness adjustment
    Fixed: Phantom CBU-105 can be seen during Jettison if already dropped
    Fixed: Pre GPS NAV page incorrectly showing NAV ACCUR
    Fixed: DED NAV command page error
    Fixed: Cursor Zero drift and TMS Aft logic
    Fixed: Radar Provides track data in AG radar mode
    Fixed: CATA missing or inaccurate
    Fixed: Mark Points in HUD with TGP in area mode issue
    Fixed: Previously translated RU lessons descriptions are lost
    Fixed: GBU24 drop out error
    Fixed: AIM-54C MK60: does not give F-16 missile RWR warning
    Fixed: CCRP bearing to target incorrect in HUD
    Fixed: Interrupting the RWR BIT test can create infinite sound repeat
    Fixed: RWR dimmer switch hardly changes the intensity of the light
    Fixed: RWR could stop registering SAMs with multiple players in network play.
    Fixed: HUD Bearing for GBU-31/38 was broken - fixed IAM bearing on HUD and HMD for PRE and VIS modes.
    Fixed: HTS - Corrected the logic for adding higher priority targets.
    Fixed: HAD could possibly not show all threats.
    Fixed: Tuned rudder authority limiters. One effect is greater rudder authority at higher angle of attack.
    Fixed: RWR Priority and priority rings:
    • Changed the display of targets on RWR according to their lethality level.
      Increased font size on RWR display.

    Fixed: Time-To-Go data on FCR or TGP MFDs were either missing or displayed different values than on the HUD.
    Fixed: Missile automatic cycling logic.
    Fixed: GBU-24 removes steerpoint information in HUD.
    Fixed: Snowplow sighting mode corrections.
    Fixed: Switching slots will affect TOS calculations.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Fixed: Potential crash when pressing the TDC.
    Updates/Corrections to ALR-67 RWR -https://youtu.be/UQI40xib78s
    Added Pilot Salute for humans.
    Fixed: AUTO bombing inaccurate at different weapon release air speeds.
    Fixed: DDI SOI Diamond becomes very difficult to see when zoomed in using the FLIR.
    Fixed: GPS-guided bombs can be launched without a target in TOO mode.
    Fixed: Threat circle flashes on briefly when WPDSG is selected.
    Instant Action Missions Update.
    Added RU localization for JDAM and JSOW lessons
    Additional Hornet Instant Action Missions for Caucasus Map
    Fixed: Crash at AGM-62 hit
    Fixed: ACLS does not switch to P/R
    Fixed: Super Carrier ACLS not working when more than one F/A-18C
    Fixed: Missing Foresight Cue
    Fixed: JDAM does not guide on target at all.
    Fixed: HARM TOO can target radars with emission off - dedicated server only
    Fixed: Aircraft jump on the ground if both wings are destroyed
    Fixed: AIM-7 fired from station 4 or 6 in FLOOD mode does not track correctly
    Fixed: Exit STT - Radar Memory is cleared requiring you to reacquire trackfiles
    Fixed: Steering cue Dot and Shoot behaviour with RADAR guided missiles
    Fixed: TWS track files jump around sometimes
    Fixed: Moving target - Mav slews behind the moving TGP SPI when uncaged
    Fixed: Velocity Vector wrong outside the HUD limits
    Fixed: Sometimes rearm and refuel does not acknowledged after refuelling complete
    Fixed: Marshall Says to hold 22nm at 7000. ACL shows 6000.
    Fixed: Tanker set invisible can not be seen on data link
    Fixed: Jamming indication on RWR disappears on burnthrough
    Fixed: Missiles fired from Station 4 and 6 'fall' directly downward
    Fixed: Pilot arms "flail around" when launching from carrier
    Fixed: Warning / caution dimmer seems to have no effect
    Fixed: LGB's have access to MFUZ on blank OSB
    Fixed: Radar in STT maintains other track files in memory indefinitely.
    Fixed: Upon entering TWS, the priority 1 target was not automatically set as the L&S.
    Fixed: FCR and SA page show different target ranking.
    Fixed: Radar repeatedly designates L&S when in RWS mode automatically, and the reset function did not work.
    Fixed: Time on Target was too fast when setting ground speed.
    Fixed: Bomb program is CCIP but there is a TGT designated, it will act as if in AUTO.
    Fixed: Reduce HUD/JHMCS TD diamond slewing rate. This will allow more precise slewing.
    Fixed: Attack format TDC slew rate way too slow. This will allow more rapid TDC movement to designate targets, change range scale, etc.
    Fixed: Mk20 accuracy in VT AUTO mode.
    Fixed: Aircraft silhouette jumping on AMPCD when switching between HSI and SA.
    Fixed: Bloom lights on last LOD.
    Fixed: AGM-65E cannot spot TPOD laser while carried on the jet, if the TPOD is slaved on or driving a moving designation.

  • DCS: AH-64D by Eagle Dynamics
    Added TADS IAT MP sync.
    Add Israeli AH-64D livery created by ZedTank.
    Add patches for Pilots.
    Fixed: IHADSS image scale incorrect.
    Fixed: CPG DMS Autopage button state is de-synced in multicrew.
    Fixed: Selecting GUN on cyclic WAS was reverting MANRNG> value to default value.
    Fixed: George spaming "Lost Target" messages.
    Fixed: The Free Air Temperature gauge should not have backlighting.
    Fixed: The standby Magnetic Compass lighting should be controlled by STBY INST knob.
    Fixed: HMD Grayscale page coop synchronisation.
    Fixed: BACK SCATTER message should have a space.
    Instant Action Missions Update.
    Added Perf Page: VSSE calculation
    Updated lua for Israeli livery by zed tank for pilot patches
    Fixed: Engine restart issue corrected
    Edited south Carolina national guard livery to include new helmet patch format
    Fixed: Multi Crew ASE desync.
    Fixed: IHADSS monocle sun glare needs review
    Fixed: George AI incorrectly measures the distance when firing a gun in multiplayer
    Fixed: TEDAC Video Area Error
    Fixed: HUD only view issues
    Added Input files for Multipurpose UFC panel
    Rocket calculation updates applied to M151 HE (non-M433) rockets only. Other rocket ballistics are work-in-progress.
    Fixed: Jumps out and is destroyed when switching Master Ignition Switch in some case
    Fixed: Localization of cockpit control hints
    Fixed: Aircraft weight remains same when FCR removed
    Fixed: Pilots hand no longer on cyclic stick after setting trim
    Fixed: "IHADSS B/S" message blinks and disappears (AI cpg now does boresight on cold start only in their cockpit.).
    Fixed: The Standby Attitude Indicator cage knob should only lock in Caged position (out) when fully clockwise
    Fixed: SIGNAL knob logic corrections
    Fixed: Pilot/IHADSS animation in the current OB is turned around in the external view.
    Fixed: APU runs without fuel in the aircraft
    Fixed: Desync in CMWS when CPG deploys flares
    Fixed: ALT DRIFT advisory message
    Fixed: Attitude Hold "enable" conditions
    Fixed: Setting Master Arm/Safe button to SAFE is incorrectly de-actioning weapon systems
    Fixed: TADS not fixed forward when no longer used as NVS sensor
    Fixed: Standby Altimeter Kollsman window label reads MB
    Fixed: Standby Attitude Indicator OFF flag should be yellow
    Fixed: ACM switch in Pilot cockpit is wrong size and positioned incorrectly for OFF
    Fixed: TDU Day/Off keybinds are inverted
    Added additional elements to Controls Indicator for FMC/SCAS functions
    When a hold mode is engaged, a blue outline will be displayed around the SAS authority region within the corresponding flight control axis that the hold mode is active
    The blue indicator within the pitch/roll axes will change format to indicate the sub-mode of the Attitude Hold (Attitude Hold: solid box; Velocity Hold: dashed box; Position Hold: corner brackets).
    Fixed: Dumping Vy and altitude holding is not IRL (WIP).
    Fixed: Alt Hold does not disengage automatically (WIP).
    Fixed: NVG and IHADSS can be enabled simultaneously (this can no longer occur as these devices physically interfere with the proper mounting and alignment of the other).
    Fixed: Tail wheel unlock removal from Auto-start sequence.
    Fixed: Gun burst limit settings should be separate between cockpits.
    Fixed: Actioning Gun on TEDAC grip while HMD is sight not changing CPG range source to Manual.
    Fixed: The B/S position of the B/S-PLRT switch on the collective should be non-functional.
    Fixed: Added empty racks in ME does not show in game until rearmed.
    Fixed: VID page video source and sight text display corrections.
    Fixed: HMD/TADS LOS crosshairs not flashing on VID page when displayed on left MPD.
    Fixed: CPG should not be able to select TADS as sight if using NVS.
    Fixed: Field of Regard extra lines should be removed on TADS.
    Fixed: TSD and MENU page buttons fixed.
    Fixed: ASE page functional corrections.
    Fixed: ASE AUTOPAGE corrections.
    Fixed: RLWR symbol and audio corrections.
    Fixed: CMWS Control Indicator missing "OUT" indication.
    Fixed: The EUFD and KU display colors require correction from green to yellow-green.
    Fixed: EUFD Corrections.
    Fixed: Incorrect EUFD indication for one frame when first turned on.
    Fixed: AUX tank selection desync.
    Fixed: CAUX and TOF are not syncing in multicrew.
    Fixed: George AI Interface rename "IAS" to "TAS".
    Fixed: George indicator placement if the main viewport doesn't match the window.
    Fixed: The Instant Action Mission "Ghost FARP" in Caucasus for the AH-64D has a major text duplication right on the briefing.

  • DCS F-14 Tomcat by Heatblur Simulations
    Fixed wheel chocks appearing in wrong place after moving the aircraft and setting them again.
    Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
    Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
    Fixed Quickstart Training Day stuck at checkpoint issue.
    Fixed Quickstart Training Day tanker TACAN.
    Fixed wheel chocks appearing in wrong place after moving the aircraft and setting them again.
    Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
    Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
    Fixed Quickstart Training Day stuck at checkpoint issue.
    Fixed Quickstart Training Day tanker TACAN.
    NEW: Added ability to remove fuel pylons.
    NEW: Cockpit mirrors can now be adjusted.
    NEW: Began adding dynamic cockpit (FORGE) elements.
    Major improvement and overhaul of F-14A FM performance characteristics:
    • Tuned F-14A level flight acceleration.
      Tuned F-14A turn performance.
      Tuned F-14A top speed and excess power across the flight envelope.

    Restored wing rock behaviour at high AOA (F-14A and B).
    Adjusted dead engine spin down rate (TF30 and F110).
    Updated entire F-14A/B codebase for multithread compatibility.
    Improved strength of formation lighting, especially at a distance.
    Corrected notch and default position of RIO ARC-182 radio knob.
    Corrected direction of refuelling probe illumination.
    Increased power of refuelling probe light.
    Adjusted default RoughMet textures to remove permanent fuel pylon shadow.
    Updated RWR threat library to version RD21: added Mirage F1, Ropucha and Fire Can.
    AIM-7 hot trigger now also depends on WCS transmit enabled.
    Fixed IMU sync error on own altitude entry during alignment.
    Fixed bomb fall line being inaccurate due to NAV error.
    Fixed RADALT not pegged at 5000 feet during RADALT warmup.
    Fixed Clock getting inaccurate after a certain amount of time.
    Fixed both glove vane and wingtip position lights illuminating with wing sweep aft of 25 degrees while nose gear down and locked.
    Airspeed indicator needle now comes alive earlier, below 80 kts.
    Fixed canopy not being repaired after canopy was jettisoned manually or by crew ejection.
    Fixed Warthog profile for keybinds (fixes duplicate multiplayer chat keybind).
    Fixed several typos in the keybind menu.
    Fixed fuel quantity indicator showing fuel quantity in the F-14A on cold spawn.
    Removed Op. Reforger I Supercarrier version.
    Fixed Chinese Localization (thank you Alphabet_Ghost).
    Fixed Chinese Localization for Op. Reforger I, The Final Hour and Training Day Quickstart missions (thank you Alphabet_Ghost).
    Updated Top Gun 114 livery by LanceCriminal86.
    Updated VF-1 Wolfpack liveries by Yae Sakura.
    Added (F-14A) 4x VF-301 Devil's Disciples liveries by Mach4DS.
    Added (F-14B) livery VX-4 XF-51 1988 by LanceCriminal86.
    Added (F-14B) livery VX-9 Vandy 41 (1995) by ben_der.
    NEW: Added Singleplayer Campaign “Operation Reforger II - Flanking the Bear”
    NEW: Added option for a more realistic AOA buffet schedule
    Major improvement and overhaul of F-14B FM performance characteristics:
    • Tuned F-14B level flight acceleration
      Tuned F-14B turn performance
      Tuned F-14B top speed and excess power across the flight envelope

    Made fuel tank loads exclusively symmetric
    Vastly improved loadout possibilities, limiting many incorrect or impossible loadouts through mutual exclusion
    Fixed HUD pitch ladder values for Take Off, Landing and A2G modes
    Fixed mirror floating with open canopy
    Fixed Operation Reforger I - Mission 7 not progressing

  • DCS: Ka-50 Black Shark 3 by Eagle Dynamics
    Tuned INS alignment process. Manual alignment precision is now much higher and close to the hot start and auto-alignment precision.
    Autopilot auto-turn won't be dependent on INS anymore. It only aims for decreasing Shkval deviation from zero (for all roll angles).
    Fixed a bug of wrong switching from inertial mode to ADC after 60 minutes of inertial mode work.
    Hot start INS alignment precision made it a bit worse to match a cold start manual INS alignment precision.
    Remade INS alignment options and settings in mission editor.
    3D. Corrected nose textures.
    3D. Rotor blades animation corrected.
    3D. Motion blur of rotors head corrected.
    3D. Added night texture of external cockpit model.
    Cockpit. R-828 texture ambient occlusion corrected.
    VR. Add the option to choose HMS render eye.
    Startup sounds updated.
    Renamed cockpit hints for HSI knobs.
    ABRIS. The English ABRIS charts setup shows two Russian items - fixed.
    Main rotor head is always green independently by livery when spinning fast - fixed
    ODS-equipped (Onboard Defence System) Ка-50 external model shows the old laser warning indicator into cockpit - removed
    Adjusting a brightness values of the Formation and Nav Lights
    Fixed the direction of used shells ejection from the gun
    ABRIS. CTD when trying to edit GNSS elevation mask - fixed
    Fixed a bug when the UPK-23 gunpod remained hanging in the air when destroying the wing
    Captions of fuel indicator changed "R" to "A"
    ATGM Vikhr top row launcher covers animation is wrong - corrected
    Cold crank sounds updated

  • DCS: Mi-24P Hind by Eagle Dynamics
    Fixed: Mirrors and thermometer are not seen in external view.
    Fixed: Aiming station - zoom IN / OUT binds not working.
    Fixed: Rotor shaft animation.
    Added. Petrovich AI interface info boxes appearance now can be controlled from special settings as well as from mission editor. Authority to enforce boxes off is on mission editor side, but if player has them disabled and MP server has them enabled then player setting prevails
    Added. Petrovich AI will report target loss and try to keep sight aimed at last point of track
    Added. Change of ammo boxes state in cargo cabin reflecting ammo usage for Gunner (Left side gunner)
    Improved. Adjusted limit of distance from which Petrovich see gun fire and report it
    Improved. Petrovich AI warnings about missiles and gun fire will be a lot less interrupting each other
    Improved. Petrovich AI several voice overs lines were replaced, added or removed for a better fit
    Fixed. Petrovich AI problems of interface placement conflict with MFD, screens etc. exports setups
    Fixed. Kord machine gun disappears in some camera positions
    Fixed. ASP-17 sight manual input adjustments accuracy tuning
    Fixed. AI Mi-24P does not use ATGM sight (not opening its doors)
    Added: Special option for AP authority over pedals (if disabled AP won't be able to take control over anti torque pedals and move them without pilot input, although 9% authority over yaw control is still there. Disabling it making this system not realistic (as real system AP has full control over whole pedals axis) but due to simulator and hardware joysticks reasons we are putting it in)
    Added: Special setting for SPO (RWR) volume tuning
    Added: New custom rocket and gun firing sounds
    Added: Pedals microswitch button keybind for toggle action
    Added: Keybinds for DISS Doppler navigation panel
    Improved: Performance optimization of the Petrovich AI incoming fire detection code
    Improved: Adjusted Petrovich AI angle and distance for incoming fire detection (will be less reports for non relevant fire events)
    Improved: Overall Petrovich AI voice lines editing
    Improved: Adjusted Petrovich AI target search pattern and geometry (this will eliminate long distance non relevant targets being included in search result and list). Now Petrovich scan specific sector around point.
    Improved: Adjusted Petrovich AI obstructed target recognition. Petrovich will see partially visible target, if enough of this target is protruding from obstacle.
    Improved: Petrovich AI will warn pilot about target being obstructed and won't fire ATGM if he thinks that target obstruction is too severe.
    Improved: Petrovich AI will give hints to pilot for approach if target is obstructed. He will try to determine if repeating approach from the relative to the current heading right or left side is advisable.
    Fixed: Raduga ATGM aiming sight doors animation
    Fixed: Ammo animation for Kord right side gunner
    Improved: List of targets detected by Petrovich now dynamically updated, user just need to place a point on ground for Petrovich AI to scan and to get updates there is no need to repeat it now, Petrovich should update target list in real time with IFF and new targets progress.
    Improved: additional optimization of Petrovich AI routine for performance
    New WWII missions in the following formats: FWAF, Single Player and Multiplayer

  • DCS: UH-1H Huey by Eagle Dynamics
    Fixed. UH-1 AI gunners do not respect "Invisible" unit property
    Fixed. UH-1 AI gunners are not following burst setting
    Fixed. Duplicated input commands
    Fixed. Occupy Pilot / Copilot seat only works with keyboard
    Fixed. User MG gunner aiming with mouse does not work correctly when TrackIR is enabled in multicrew
    Fixed. UHF and VHF FM radio doesn't work until the toggle switch is bounced (voice chat related)

  • DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
    Fixed.Rear AI gunner does not follow burst setting
    Added. New Czech Air Force livery (Thanks Gumidek)

  • DCS: F-86F Sabre by Eagle Dynamics
    Fixed: the V-8 slaved directional (gyro) indicator can not be rotated with the mouse.
    Fixed: Ammunition capacity error - ammo changed to 300 rounds per gun.

  • DCS: F-5E Tiger II by Eagle Dynamics
    Fixed:TACAN / ADF directional arrow remains fixed and does not rotate.
    Fixed: EGT reaches nearly 800c at start up.
    Fixed: Afterburner sometimes does not come on
    Fixed: Nozzles position depends on throttle moving direction
    Fixed: Consistency in Engine Behavior based on throttle position

  • DCS: A-10A by Eagle Dynamics
    Added PBR textures, made some fixes.
    Position lights don't flash. Fixed.

  • DCS: A-10C II Tank Killer by Eagle Dynamics
    A-10C II. Position lights remain when the wing is destroyed. Fixed
    Added new feature: dual-band UHF/VHF ARC-210 radio which replaces one of two ARC-186 (UHF version). The VHF version remains but moved aft. Watch the introduction video by Matt “Wags” Wagner.
    Radar altimeter. Radar altimeter now works on roll angles up to 120+ deg when pitch angles are between 35 deg on alt above 3000 feet and when pitch angles are between 45 deg and alt is below 3000 feet. Otherwise maximum roll angles are reduced to 15 deg. Radar altimeter ceiling is now 5000+ feet, not 5000 straight
    A10C. ARC-164 status button. Fixed, reverted wrong stuff from ARC-164 indication. Minor: aligned ARC-210 indication.
    ARC-210. VHF FM <-> AM switching bug with UFC. Fixed problem with wrong modulation auto-select when inputting frequency from UFC. Minor: connected ARC-210 to the right DC bus instead of left
    Editor. Nameless records in Payload Restrictions view mode. Checking if the launcher exists in the database
    ARC-164: incorrect work of squelch switch. Squelch switch is set to On by default on the start of the mission. Squelch now toggled correctly (ON and OFF correspond to the correct radio logic
    ARC-210 knobs input of a wrong frequency leads to other wrong frequency tuning - fixed
    ARC-210 has no illumination at night - fixed
    HSI elements floating in the cockpit - fixed

  • DCS Mirage F1 by Aerges
    Added Mirage F1EE. Including new ALR-300 RWR, air to air refuelling and Inertial Navigation System.

    New content:
    • Added BARAX electronic countermeasures pod for the F1EE with full functionality.


    FM:
    • Slight adjustment (reduction) in low supersonic drag.
      Slight reduction of drag coefficient at subsonic speeds to better match the performance data.
      Reduced payload supersonic drag.
      Adjusted Magic, SW and SAMP 400 drag coefficients.
      Rolling moment induced by external payload lift now accounted for.
      Improved wake behaviour (reduced influence on the roll of the aircraft).
      Slight increase in lateral stability at high aoa to better match SME feedback.
      Elevator authority slightly increased in the subsonic area.
      Further drag coefficient adjustment.
      Drag at high AoA slightly increased.
      Modified flap performance at very low speeds.
      Roll due to asymmetric stall further developed.
      Further adjustment of wingtip missile lift (when attached to the aircraft).
      Reduced tendency of engine to enter a compressor stall outside the flight envelope.
      Adjusted NWS behaviour in high sensitivity mode.
      Corrected excessive engine pitch moment.
      Engine gyroscopic moment correctly accounted for.
      Adjusted asymmetric aileron deflection effects.
      Adjusted payloads lift coefficients.
      Tweaked elevator authority.
      Changed elevator starting position on the ground.
      Adjusted behavior of the yaw damper in the transonic region.


    Control system:
    • Default neutral point of non-FFB sticks changed to increase pitch-up zone, thus reducing sensitivity in pitch and increasing usable stick range in most situations.
      Modified internal pitch curve (AMEDEE system). Pitch is now less sensitive at high deflection values.
      Reduced effects of ARTHUR and Dashpot systems (stick force emulation) on pitch control. Now the ARTHUR and Dashpot model can be toggled in the Special Options menu.
      Flight controls now require hydraulic pressure to move.
      Rudder trembling problem solved.
      Adjusted nose wheel steering curves to make it both more responsive and easier to control (still WIP).


    Engine:
    • Flying backwards or having significant tail wind with RPM below 7000 might turn the engine off.
      Moving the throttle to idle before the RPM are above 300 may lead to fire or over-temperature due to accumulation of fuel faster than before (IMPORTANT).
      Engine stall can now be caused by moving the RPM back and forth too fast or engaging the afterburner at very high AoA or outside the flight envelope.
      Engine stall RPM oscillations are now less severe.
      Engine temperature in overspeed corrected to what is indicated in the manuals (<= 735 ºC).
      Engine starter sound starts 2 seconds earlier than before.
      Throttle is clickable now near idle detent position. When clicked it is set to idle cut-off position.


    Radar:
    • Radar cover keyboard/joystick command will not take effect anymore when the radar cover add/remove function is disabled (aircraft is not on the ground, or canopy is closed).
      Removed sound from the radar cover clickable action.
      Radar antenna elevation/altitude difference function is fixed.
      Altitude difference is correctly updated now when a target is tracked.
      Radar strobe is now positioned at the last known target azimuth/range when the target track was lost.
      The radar tracked target closing velocity (relative velocity) scale is correctly calibrated now in the range of -450 to 1800 knots, with the gap of -150 to 0 knots.
      Fixed radar antenna orientation when scanning with nonzero delta elevation set.
      Fixed 1 line scan antenna orientation.
      Adjusted antenna local scan origin position.
      Fixed the radar TL mode scan center position (-5 degrees from FRL), and TL scan area size - it was too wide.
      Radar strobe position is now shown in IDN even when a target is not locked.
      Fixed radar elevation digits texture issues.
      Radar render is now multithreading compatible.
      Radar scope brightness potentiometer was made operational.
      Eliminated double brightness pixels when the radar range lines were overlapping other symbols.


    FFB (Force Feedback joysticks support):
    • Fixed FFB being way too feeble with low stick deflection.
      Added FFB shake option.
      Added FFB adjustment options to the Special Options menu.


    Missile-sight interaction:
    • Missile flight time now correctly calculated and displayed.
      Improved interception commands.
      Adjusted calculation of launch window (still WIP).


    ALR-300 RWR:
    • Added “Cannon” voice message logic.
      The voice messages order was updated, when more than one message is going to be played at the same moment. Now the order is: ”Alert”, "Missile", "Airplane", "Cannon", "Threat".
      The same voice message will not be played twice in a sequence anymore.
      Reduced time delay between two voice messages.
      Voice messages will not be omitted anymore, when the threat temporarily disappears from the RWR azimuth indicator, and then reappears.
      Added correct threat illumination types to the detailed threat info: LO, and CW.
      Now threats are displayed on 4 “threat rings”: search (inner ring), lock, cannon, missile (outer ring).
      Fixed ALR-300 spamming voice messages, also fixed messages overlap.
      French and English ALR-300 voice messages were added.
      “ALR-300 voice messages language” global option was added to the Mirage F1 Special Options dialog. When the "ALR-300 voice messages language" global option is set to "NO CHANGE", the ALR-300 language is determined by the "Avionics language" option. The selected "Native" option enables Spanish language when the player’s country is Spain, and French language for any other country.
      Fixed ALR-300 display brightness curve.
      Implemented custom logic for "AMEN ELIM", "EXPL ELIM", and "TONO ELIM" lower (yellow) lights in ALR-300 (see F1EE manual appendix).
      ALR-300 "TONO ELIM" function now ceases voice messages instead of threats audio.


    BF type RWR:
    • BF type RWR tones volume can now be controlled by the RAP/CME potentiometer on the Radio Selector Box.
      Fixed wrong RWR antenna type displayed in ME payload window, with BF type RWR selected in F1EE aircraft options.


    Radio:
    • Made radio units categories naming in input standard: "V/UHF radio control unit" and "UHF radio control unit".
      Added "Fly to Tanker" wingman command to F1EE radio comms menu.
      Added "Radar on/off" wingman commands to radio comms menu.


    3D model:
    • Fixed gap between fuselage and landing gear doors.
      Fixed Iran liveries.
      Improved tinted sight.
      Fixed standby compass lubber line.
      Fixed cockpit darkness.
      Several pilot's 3D model texture improvements.
      Fixed corrupt damage model that generated error logs.
      Fixed IDN heading bug animation, it was disappearing at certain headings.
      Fixed IDN heading index that was disappearing at certain headings.
      Fixed textures of some cockpit panel knobs.
      Fixed wrong spelling of “Sdes Fs” cockpit label.
      Fixed wrong spelling of “Boudin” in canopy seal cockpit label.
      Fixed IFF mode switches labels.
      Added standby magnetic compass lubber line.
      Fixed right pedal animation of Mirage F1 EE.
      Fixed throttle afterburner detent animation of Mirage F1 EE.
      Fixed taxi/landing light, it works now when using CR and CT liveries in a flyable Mirage F1 EE or by AI.
      Fixed texture of Mirage F1 CE master failure warning light (“Panne”).


    Payloads:
    • Corrected fuel tank names and empty weights.
      Enabled unsymmetrical payloads.
      Applied correct restrictions on combinations of R530EM, R530IR, and SR530F in a payload: 1) either stations 3/5 or station 4 can be loaded with any R530. 2) SR530F is not allowed with any other R530 version in a payload.
      Added missing "Matra F4-259E" rocket launcher to station 3 of F1EDA/DDA.
      Added missing "RP35 Pylon Fuel Tank (1137 l usable) [Empty]" to most of AI F1 versions.
      Fixed allowed stations for S530F at F1C-200.
      Removed S530F missile from allowed weapons list of F1CR.
      Removed S530F missile from allowed weapons list at station 4 of F1C, F1C-200, F1CT.
      Fixed AI F1B allowed weapons list, now it uses the same list as AI F1C.
      Added BR-250 bomb to the CLB4 4 bomb pylon.
      CT version is available again for AI.
      Fixed AI units payloads: replaced S530D with S530F, fixed related payload names.
      Added fuel tanks to BQ and EQ and GBU bombs to CT. Removed GBU and BR bombs from C and C-200.
      Added PL-8 AA missiles to the JA Ecuadorian version (to represent the Python III).
      Added Kh-29 AG missiles to Iraqi F1s.
      Fixed payload names typo: replaced S530IF by S530F.


    Cockpit controls and animation - Omnibearing/Heading Selectors, IDN, F1EE INS:
    • Fixed ‘Omnibearing Selector’ knob rotation speed. Added missing knob animation, when it is moved by keyboard/joystick.
      Updated ‘Omnibearing Selector’ display counters: hundreds and tenths are animated now as a single tape with values 00..35.
      Fixed 'Omnibearing selector' and 'Heading Selector' knobs animation directions.
      Fixed ‘Heading Selector’ knob missing animation, when it is moved by keyboard/joystick.
      Adjusted ‘Heading Selector’ and the IDN AP heading pointer animation speeds.
      ‘Omnibearing Selector’, ‘Heading Selector’, and IDN bearing/distance selector knobs input is accelerated now when the corresponding keyboard/joystick key is held pressed continuously. Adjusted the corresponding knobs animations.
      Adjusted IDN bearing/distance knob rotation speed.
      IDN bearing counter is animated now with hundreds and tenths as a single tape with numbers '00' to '35'.
      Added toggle input command for 'Additional target selector switch’ in F1CE.
      Adjusted 'Additional target selector switch' animation speed.
      Fixed F1EE INS waypoint selector wheel, when operated by keyboard/joystick.
      Fixed F1EE INS Parameters and Modes selector switches, when operated by keyboard/joystick.


    Cockpit controls, animation, and functionality - Radio Navigation Aids:
    • Fixed inoperative TACAN Y mode.
      TACAN channels counters’ animation was reworked: 1) hundreds and tenths are a single counter now, 2) the animation is directly linked to channel setting knobs.
      Updated VOR/ILS frequency display counters KHz animation.
      Removed delays in VOR/ILS frequency display counters animation: now counters animation is directly linked to the corresponding knobs rotation.


    Missile launch and symbology logic:
    • Implemented missile masking by aircraft body for radar missiles.
      Added harmonization time to missile locking.
      Added Mission Editor option to allow simplified missile locking logic (no missile harmonization time or missile masking).
      Adjusted missile maximum launch distance calculation (green dot in sight).
      Added automatic launch for radar missiles. When this option is selected, the missile fires automatically when getting within missile range of the target.
      Added 1 second wait for radar launched missiles.
      Added missile light symbology, flashing when a launch order is given.
      Added disappearing missile light symbology after IR launch.
      Added full functionality of Magic/SW on switch.
      Updated Magic missile launch delays: 1.8 s for Magic 1, and 0.8 s for Magic 2.


    Mechanical clock:
    • Fixed the non-rotating clock winding/setting knob when it is set by keyboard/joystick.
      The clock winding/setting knob rotation is not limited by one full turn now, when it is in Clock Set mode.
      Fixed the inability to rotate the clock winding/setting knob counterclockwise, when it is in Clock Set mode.
      Updated the clock time set function. Added accelerated input from keyboard/joystick when the key is pressed continuously.
      Implemented the clock wind up function. The clock spring has a total capacity of 2 days of operation. It is initialized as half wound up (one day of operation).
      Added a clicking sound to the knob, when the clock is wound up.
      Fixed mechanical clock accuracy issues. Added clock time error, when the clock spring is almost fully discharged.


    Landing gear fixes:
    • Gear lever is no longer moveable with weight on wheels.
      Damaging the landing gear now can cause damage to the antiskid and hydraulic systems.
      Trying to raise the aircraft from the ground with the gear will result in it getting stuck.
      Fixed bug that only allowed retraction of the gear on the ground when the override button was released.


    Other features and improvements:
    • Added Matra S530F ‘Supermatra’ missile.
      FFB sticks are now automatically detected by the code.
      Armament panel lights brightness is now regulated by light/day switch and rheostat.
      Armament panel light on/off is now dependent on sight being on.
      Reduced maximum light brightness of indicators in night mode.
      Updated controls indicator stick axes display: pitch trim position is added to the stick pitch position.
      AWACS 'Declare' command is functional now.
      Fixed Radio Selector Panel pushbuttons not holding in 'pushed' position, when activated by keyboard or joystick.
      Added the option to load empty fuel tanks at mission start.
      Corrected fuel tank masses.
      Fixed maximum fuel weights of F1EE, and F1B/BE AI.
      Added general and particular gyroscope failures.
      Backup horizon will be caged now once the cage knob is pulled, disregarding the knob rotation.
      Adjusted braking power.
      Brake light now illuminates always when braking (not only when the gear is up).
      Brake nominal pressure now has the correct value of 210 bar.
      Fixed CADS not affecting autopilot, ARTHUR and shock-cones (“souris”) behaviour.
      Updated liveries.
      Improved cockpit darkness.
      Auto startup sequence: Added the item "Ejection handle safety pin - Removed (out of sequence)".
      Auto shutdown sequence:
      • Added "Ejection handle safety pin - Installed (out of sequence)".
        Fixed "UHF radio - Off" and "V/UHF radio - Off".

      Corrected problem with empty fuel tanks not being recognised by internal code (and not filling when AA refuelling).
      Corrected AB detent tick position in controls window.
      Automatic fuel counter reset now works in AA refuelling too (if automatic counter reset is selected in Special Options).
      Reduced gear retraction time.
      Fixed fuel counter sound being too low.
      Clickable box position of seat height adjustment now updates when pressing it.
      Updated Mirage F1CE kneeboard.
      Added Mirage F1EE kneeboard.
      Adjusted engine exhaust blur position and afterburner diameter.
      F1EE got separately animated "Master warning" (“Panne”) left and right light-buttons, and "ENG" and "AB" (“Reac” and “P/C”) fire warning light-buttons.
      Added control surface test.
      Added a special option to select the volume of the fuel counter noise.
      Change default ALR-300 voice messages language to Spanish, when 'Native' cockpit language is selected in Options. French voice messages will be heard only when 'France' is selected as the aircraft country.
      Added 'Disable Voice Message System subtitles' to Mirage F1 Special Options submenu.
      Autopilot integral commands no longer update during active pause (solves the issue with jumps after having the AP on in active pause).
      Corrected throttle animation bug.
      Adjusted AP disconnect limits to increase sensitivity.
      Adjusted sight interception commands coefficients.
      Fixed roll-pitch coupling issue in sight interception commands.
      Fixed TACAN test.
      Fixed FUS armament panel light not turning off when carrying an empty CLB4.
      Fixed warning light acknowledgement logic for EE.


    Documentation:
    • Added Mirage F1 Flight Manual (CE + EE annex).
      Added Mirage F1CE Manual de Vuelo (CE translation into Spanish).
      Updated Mirage F1 Flight Manual EN version (WIP).
      Updated Mirage F1 Flight Manual ES version (WIP).
      Deleted old Mirage F1 CE Flight Manual EN version.
      Deleted old Mirage F1 CE Flight Manual ES version


    Missions:
    • Added Mirage F1EE Single Player and Instant Action missions for all maps except Normandy and The Channel.
      Updated Nevada Quick Start refuelling mission.

  • DCS: JF-17 by Deka Ironwork Simulations
    Completed: cockpit textures with more weathering
    Completed: external textures (template will come soon)
    Updated: rocket loadout of each pylon in SMS shows rocket name if fully loaded, otherwise the number of remaining rockets.
    Updated: sd10/ld10 pylon drag
    Updated: bingo fuel should only trigger a warning on HUD, no mode change
    Added: more input controls (throttle step etc)
    Fixed: SSLC/SS gunsight display bug on HUD
    Fixed: target distance on HUD
    Fixed: empty rocket pod should appear in SMS, and not affect FCS config unless jettison
    Fixed: cockpit animation in external model
    Fixed: campaign 02 bug
    Fixed: brief image
    Added: 11 new liveries (more will come in next update)
    Updated: external textures
    Fixed: HUD SPI in AG mode still valid after switch to AA mode
    Fixed: crash by AG radar TA mode in multi-thread
    Added: 8 new liveries
    Added: AA radar SPOT when T5 pressed and hold (need to rebind T5 press) under INTC master mode
    Added: AA radar BS/NAR and HA/WIDE modes toggled by S2 press when no target locked under DGFT master mode.
    NAR is same as BS, but radar scan center can be controlled by TDC
    WIDE is same as HA, but radar scan center can be controlled by TDC
    Added: AA radar won’t re-lock same target within 1 second after unlock it under DGFT master mode
    Added: manual (DIR) submode of AG master mode (for unguided weapons) when T2 pressed and hold (need to rebind T2 press)
    Fixed: MFCD radar display in DGFT mode
    Fixed: black screen flickering caused by WMD7
    Fixed: AG radar MAP black after pausing game
    Fixed: AG radar FRZ for MAP EXP/DBS/DBS2 modes
    Fixed: AG radar update SPI in MAP EXP/DBS/DBS2 modes with FRZ
    Fixed: exported MFD freeze in F2 view
    Fixed: MFD OSB text appear when power off
    Fixed: QS mission sink cargo
    Fixed: weapon model LODs
    Updated: WMD7 no auto-laze after releasing LS-6-100
    Updated: external pilot model
    Updated: JF-17 afterburner texture
    Updated: loading wallpaper

    Known issues:
    • WMD7 jitter when ground stabilized
      AG radar RBM may not appear sometimes (fixed but missed this update)

  • DCS M-2000C by RAZBAM Simulations
    Fixed : TACAN Mode Binds
    Fixed : PAR gun burst
    Fixed : SEC CALC at airstart
    Fixed : Log file errors
    Fixed : Wake turbulence causing uncontrolled spin
    Updated : BAP 100 drag
    Updated : SAMP on pylon drag
    Improved : Reduced engine ignition boom
    Improved : Sun visor effect
    Improved : Engine sound
    Added : Sun visor Elevation axis
    Added : SELH Warning Altitude axis
    Added : SELH Warning Altitude binds
    Fixed : Bomb fuses always inert
    as well as all the other fixes indicated in the previous OB log but not actually presented in game, namely:
    • Fixed : TACAN Mode Binds
      Fixed : PAR gun burst
      Fixed : SEC CALC at airstart
      Fixed : Log file errors
      Fixed : Wake turbulence causing uncontrolled spin
      Updated : BAP 100 drag
      Updated : SAMP on pylon drag
      Improved : Reduced engine ignition boom
      Improved : Sun visor effect
      Improved : Engine sound
      Added : Sun visor Elevation axis
      Added : SELH Warning Altitude axis
      Added : SELH Warning Altitude binds

    Added: SELH Increase/Decrease binds
    Added: Aux Gunsight deflection axis and binds
    Added: Movable mirror
    Added: Landing Gear BEEP button
    Fixed: PCA error when arming empty tanks
    Fixed: Aux Gunsight not visible in NAV modes
    Fixed: Day/Night light knob click
    Fixed: Rocket pod jettisoning fires rockets
    Improved: Sun visor compatible with larger FOVs
    Improved: HUD brightness and aux sight axes use full range
    Improved: better 1st and 3rd person sun visor position matching
    Added: Realistic stopwatch
    Updated: Sun Visor in VR
    Updated: Ability to select a trailer when locking, instead of always locking the closest return
    Updated: Emergency landing gear handle
    Updated: Normal and Emergency LG deployment rates
    Fixed: Clock stuck at 12 when zulu and local are on different days
    Fixed: .dtc format MIP loading with longitude above +90° or below -90

  • DCS AV-8B N/A by RAZBAM Simulations
    Improved: Minor adjustments to dry engine performance based on hover performance checks for 0 datum engine
    Fixed: Water loaded/unloaded in mission editor sometimes not taking effect properly
    Fixed: Fuel boost pumps switch should be on for cold start
    Fixed: RPS switch should be on for cold start
    Fixed: AFT EQUIP switch should be on for cold start
    Fixed: Anti-Skid switch should be on for cold start
    Updated: Aircraft loadouts to conform with USMC authorised loads
    Updated: Aircraft ME default loadouts
    Updated: Laser codes for GBUs and APKWS can be modified HOT on the ground. Parking Brake must be set.
    Updated: RWR sounds gain
    Updated: Weapons load restrictions to conform with USMC rules
    Updated: AG Gunsight depression
    Updated: Keybinds
    Fixed: Reattack arrow rotation when rolling the aircraft
    Fixed: TPOD yardstick calculation.
    Fixed: JDAM target markers not moving according to EHSD orientation
    Fixed: CAS Page text overlap
    Fixed: CAS RECALL page text overlap
    Fixed: HD bomb selection through ACP
    Fixed: Point Blank designation not working with DMT
    Fixed: Flare Salvo not working when Group Release mode selected
    Fixed: Kneeboard showing NO TARGETS after selecting targets with the F10 map
    Fixed: Selective Jettison Button functional when Selector is OFF
    Fixed: AV-8B floods dcs.log with Rapier-related INFO messages at a high rate
    Fixed: Station selection prevents the use of DIR delivery mode
    Update: HUD brightness control.
    Update: A/G Bomb solution wind correction.
    Update: AUTO ASL now steers towards the release point.
    Added: Rapier SAM to RWR library. Code ‘RA’.

  • DCS AJS-37 Viggen by Heatblur Simulations
    NEW: Added new, highly detailed turbine model to aircraft exhaust.
    NEW: Added new boarding ladder to static aircraft.
    NEW: Added intake covers to static aircraft.
    NEW: Added dynamic gear door numbers.
    Updated AJS-37 codebase for multi thread compatibility.
    Added tertiary air hatch model and associated animations.
    Resized tail dynamic tactical numbers for better accuracy to standard placement.
    Dynamic tactical numbers now show when the argument is set to 1 rather than 0 - fixing doubled tactical numbers on static liveries.
    Fixed formation lights (slime lights) not appearing.
    Fixed canopy not being replaced during repairs.
    Corrected animations of tires for both AI and human aircraft.
    Corrected AI aircraft rudder moving in the wrong direction.
    Fixed some clipping faces on the right wing-root.
    Made LoD transition more aggressive for better performance at distance.
    Added “SE-DXN” bare metal livery by Mach4DS.
    Added “The Show Must Go On” livery by Mach4DS.
    Fixes to tertiary air hatch conditions and animations
    Fixed gear door tactical numbers not working

  • DCS: MB-339 by IndiaFoxtEcho Visual Simulations
    Bug Fixes:
    • Fixed name collision on cockpit cover texture when using some mods
      Fixed small hole in the model on the left side of the fuselage near left wing trailing edge
      Fixed one missing tip tank
      Fixed magnetic compass wrong behaviour when passing through north heading

    CDU:
    • Fixed West longitude bug on custom waypoints (it always considered East)
      Fixed Wrong set of "Last position" during initial startup / manual alignment
      Front Seat brightness control commanded both front and back seat RDU

    Fixed Altimeters 10k drum "jumps" when overlapping 10k altitudes (10k, 20k, etc.)
    Fixed ADI: Rate of Turn Indicator and Slip Indicator
    Fixed Stand-by Attitude Indicator: pitch adjust and off-flag behaviour
    Fixed Repair does not replace overheated or discharged battery
    Fixed Brakes which does not respond on first half of pedals travel
    Features:
    • Tuned Pitch trim speed
      Added Keybinding to toggle airbrake full in-out
      Tuned flight model
      Increased NWS strength

  • DCS: C-101 Aviojet by AvioDev
    Fixed missing C-101EB TACAN channels animation.
    Implemented the mechanical clock wind up function. Added clicking sound to the knob, when the clock is in the wind up mode.
    Clock winding/setting knob is accelerated now with time when activated by keyboard/joystick.
    Added clock time error, when the clock spring is almost fully discharged.
    Implemented control stick movement animation.
    Implemented joystick FFB movement.

  • DCS: Bf 109K-4 Kurfurst by Eagle Dynamics
    Fixed: wrong oil pressure
    Fixed: blackout from the excessive rocking in the game flight mode
    Cockpit and external weapons sound update
    Updated weather and clouds for all Bf109 Training missions

  • DCS: Spitfire LF Mk. IX by Eagle Dynamics
    Oil temperature gauge now shows the actual OAT on cold aircraft.
    Oil and coolant temperatures are tuned according to real WWII in flight tests (WIP).
    Cockpit and external weapons sound update

  • DCS: Mosquito FB VI by Eagle Dynamics
    Added new single player missions without units from the WWII Assets pack.
    Cockpit and external weapons sound update

  • DCS: I-16 by OctopusG
    Bug Fixes:
    • Fixed size of Stick's 3D shape
      Added capability to hide/show Stick in Cockpit

  • DCS: Fw 190 A-8 Anton by Eagle Dynamics
    Cockpit and external weapons sound update

  • DCS Fw 190 D-9 Dora by Eagle Dynamics
    Cockpit and external weapons sound update

  • DCS: P-51D Mustang by Eagle Dynamics
    Cockpit and external weapons sound update

  • DCS P-47D by Eagle Dynamics
    Cockpit weapons sound update
    Front wheels dont seem to be on the ground - fixed

Bye
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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 5 maggio 2023, 16:49

Digitalcombatsimulator.com ha scritto:
Continua da DCS 2.8.4.39731 Stable
  • DCS: Christen Eagle II by Magnitude 3 LLC
    FM changes:
    • MOI redefined.
      Agility-stability refined.
      Engine logic and code refined.
      NOTE: We discovered a bug that affects the aircraft mass calculation in case when only one pilot is in the cockpit. We are working with ED on fixing the bug.

    Changed engine main sound sample.
    Recalibrated engine instruments.
    Adjusted suspension.
    Adjusted braking moment of main wheels.
    Corrected fuel mixture and propeller keyboard controls.
    Corrected lack of clickable sounds for magnets and smoke switches.
    Corrected canopy pointers displacement.
    • NOTE: We’re working on improving multiplayer synchronisation of canopy operations in case when two players occupy the cockpit.
      Fixed instructor pilot’s floating joystick grip.

    Adjusted Cockpit 3D file and Livery folder names.
    • NOTE: Users with custom liveries will need to move them to the new location …\Mods\aircraft\Christen Eagle II\Liveries\Cockpit_CE2

  • DCS: Supercarrier by Eagle Dynamics
    Fixed: Dedicated server - Multiple carriers in mission, never received ACLS P/R
    Fixed: Super Carrier Comms and ACLS potential issues with multiple players in flight
    Fixed: Human salute.

  • DCS: WWII Assets pack by Eagle Dynamics
    Ju-88. Fixes to the model and textures.
    Ju-88. Added bombs in the main bombs bay.
    B-17G. Propeller blades don’t feathered after crashing into the ground
    B-17G. Propeller changed to the new type
    B-17G. Fixed work of taxi lights
    Ju-88A-4. Propeller changed to the new type
    Ju-88A-4. Added taxi lights
    A-20G. Propeller changed to the new type
    A-20G. Added taxi lights
    A-20G. Fixed BANO lights
    A-20G. Fixed propellers still visible after destruction of wings

  • DCS: Combined Arms by Eagle Dynamics
    Firefighting Vehicle AA-7.2/60, Refueler ATZ-5, Refueler ATZ-60 Tractor, S-75 Tractor, Refueler.
    TZ-22 Tractors are all drivable now.
    Fixed front armour M1A2 Abrams.
    Fixed driver position for “Tachanka” units.
    Fixed crash when giving artillery second target.
    Fixed default gun elevation for BMP-2, BMP-3, M-60 MBT.
    Improved ground vehicles in FLIR mode.
    Default FLIR levels have been adjusted.
    Fixed crash when trying to control static via command panel in MP.
    Fixed crash when 052B Destroyer use target lock in MP.
    Fixed incorrect direction of rotation of the radar SAM.
    Fixed SPAAG (auto-aiming) doesn‘t work for clients while Multiplayer in PPI.
    Fixed sound for external MG Merkava Mk4.
    WWII Combined Arms Mission – FAC Driving M8 Greyhound version

  • DCS: South Atlantic Map by Razbam
    New - Franco Bianco Airfield
    New - Grass Airfield Goose Green
    New - club grass airfield for Hipico
    New - Various Settlement have been created across the map (still ongoing)
    Corrected - ILS Glideslope at Rio Gallegos facing wrong way corrected
    Adjusted - lakes have been added / corrected across the map
    Adjusted - fleshed out terrain including vegetation maps around New Airfields
    Adjusted - changed the F10 map colours to be more in keeping with the region
    Adjusted - Rio Turbio NDB map display frequency
    Adjusted - tidied up some of the tiles around the new Airfields
    Adjusted - airfield Puerto Williams changed runway elevation to reflect the real airfield (different on both approaches)
    Adjusted - updated Radar returns for object
    New - Airfield Aeropuerto de Gobernador Gregores
    New - Airfield Aerodromo O'Higgins
    New - Cullen Airfield (Abandoned) will be good for FARPs
    New - Added Gull Point Grass Airfield (FIGAS only)
    Improvement - Reduced surface mesh overall file size
    Improvement - work continues removing the shadows from the terrain tiles
    Renamed - Hipico to Hipico Flying Club
    Fixed - some AI traffic issues, AI traffic would not traverse some bridges
    Fixed - Roadside objects interfering with AI route calculation

  • DCS: Caucasus Map by Eagle Dynamics
    Fixed - indestructible buildings
    Fixed - added callsign to Beslan airfield glideslope
    Fixed - lake bottom artefacts
    Improved - AI taxiway logic Beslan airfield

  • Campaigns
    The Museum Relic Campaign by Apache600
    • Mission 7: Fixed wind so A.I. takeoff on correct runway. MiG-15, custom Kneeboards now appear. Added fix / fail safe for mission progression trigger issue MiG-15 and F-86
      Mission 8.2: MiG-15, A.I. Wingman fail safe added to properly destroys his targets.


    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
    • 2 Bonus missions added using the FW-190D-9
      Bomber speeds adjusted to historically accurate levels
      More accurate Luftwaffe formations
      FW-190 skin roughmets updated for a more realistic shine
      Clear prop! Argument adjusted for new values


    DCS: P-47D Wolfpack Campaign by Reflected Simulations
    • More accurate Luftwaffe formations
      FW-190 skin roughmets updated for a more realistic shine


    DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
    • More accurate Luftwaffe formations
      FW-190 skin roughmets updated for a more realistic shine


    DCS: F-14A Zone 5 Campaign by Reflected Simulations
    • AAR logic fine tuned to prevent accidental triggers
      Mission 12: fixed a few static misplacements.
      Nellis statics rearranged in a more realistic way (Thanks, AWG!)
      Removed chaff from LAU-138


    Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky
    • All missions with Ka-50 have been updated for the Ka-50-3 module
      Added new environment: ships, ground personnel
      Fixed minor bugs


    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
    • All missions updated
      Added new environment: ships, ground personnel
      Fixed minor bugs
      Updated weather conditions (halo, clouds)
      Mission 11: Ka-50 replaced by Ka-50 III


    Black Shark 2 Republic Campaign by ED
    • In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III.


    DCS: Ka-50 2 Pandemic Campaign by Armen Murazyan
    • In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III.


    DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon
    • Mission 05: Updated startup / initial radio check sequence.
      Mission 10: Fixed issue with departure comms playing when still on the runway. Small text updates. Added message for player to hold short of the runway and wait for Biff. Removed gun ammo from the drones (there were reports it attacked player despite having "weapons hold" option)


    DCS: F/A-18C Raven One Campaign by Baltic Dragon
    • Mission 02: Fixed issue with Smoke not cutting away or flying into space after he is told to cut away. Removed SPACE BAR option for player when Knock it off is called. Minor updates to subtitles.
      Mission 05: Fixed possible issue with tanker following player on RTB
      Mission 08: Fixed problem with Raven 12 refusing to take off
      Mission 09: Fixed problem with Venom part playing out where helos arrive (double trigger)
      Mission 11: Fixed the issue with Saint flight orbiting around the carrier after takeoff. Fixed problem with bandits not spawning. Added message about taxi order when still on deck.


    DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
    • Mission 03: Updated triggers for recorder to only detect AUTO mode and added information about it to the briefing.
      Mission 05: Reverted player to cold start. Updated "lights on" trigger: mission will now progress if player only turns on position lights. Fixed wingman not reporting switches safe. Fixed problem with Blade not rejoining with player at WP1. Fixed problem with fuel script breaking the mission in some instances.
      Mission 07. Updated wrong frequency (and kneeboard) for Marshal on AUX radio.
      Mission 09: Fixed issue with Betsy refusing to attack SA-2
      Mission 10. Fixed trigger with game not detecting HARM in zone. Added script detecting who shot the missile (player or Sluggo). Fixed issue with Sluggo attacking SA6 with guns.
      Mission 12: Enemy frigate won't shoot at player's missile anymore. Updated kneeboard to match aircraft's loadout.
      Mission 13: Added safeguard for AI SEAD flights (they often failed to destroy their targets).
      Mission 14: (only long version needs uploading, not M14S). Adjusted difficulty level for the Clementines in the landing zone (it should be easier to pass the mission now). Fixed possible bug with Olive not detaching when feet dry (happens only in long version of the mission). Updated briefing to match aircraft's loadout. Fixed missing A/A TACAN channel for Betsy.


    F/A-18C Serpent’s Head 2 Campaign by Badger633
    • All Missions: Winds adjusted.
      Missions 1 to 9: Kneeboards updated, printable kneeboards added.
      Mission 1 & 6: Typos corrected, zones adjusted, safety helo added, fail images added, mission briefs updated.
      Mission 2: Infantry movement fixed, mission brief updated.
      Mission 3 & 5: Typos corrected, zones adjusted, WP1 moved, safety helo added, press to remove coords added, fail images added, mission briefs updated.
      Mission 4: Text adjusted, zones adjusted, WP1 moved, safety helo added, fail images added, mission brief updated.
      Mission 7: Safety helo added, press to remove coords added, fail images added mission brief updated.
      Mission 8: Safety helo added, JTAC radio note added, press to remove coords added, fail images added, mission briefs updated.
      Mission 9: TGP changed to ATFLIR, supply lorry added to mortar group, kneeboard updated, fail images added, safety helo added, mission brief updated.
      Mission 10: TGP changed to ATFLIR, press to remove coords added, safety helo added, fail images added, mission brief and kneeboard updated. Last screen adjusted, SAMs revised, Mig safety trigger added, kneeboard updated, printable kneeboard added, mission brief updated.
      Missions 6 and 10: Dark kneeboards added to night missions.


    F/A-18C Rise of the Persian Lion Campaign by Badger633
    • All Missions: Winds adjusted. Kneeboards corrected, Briefs updated, Printable kneeboards added.
      Mission 6: 410 going home fixed.
      Mission 8: Fix hatchet and 410 going home.
      Mission 15: New last screen added, Kneeboards corrected, Briefs updated, Printable kneeboards added.
      Missions 5,7,9,13 & 15: Dark kneeboards added to night missions.


    F/A-18C Rise of the Persian Lion II Campaign by Badger633
    • All Missions: Winds adjusted / Mission brief added to Kneeboards / Briefs updated / Printable Kneeboards updated.
      Missions 6,8,10,13: Dark kneeboards added to night missions.
      Mission 1: Voice conflict fixed.
      Mission 2: WP1 zone adjusted, and message added.
      Mission 2, 6, 8 and 10: Case 3 egress height corrected.
      Mission 4: Trap message fixed /missing tank message issue fixed / Migs adjusted. BRA corrected. MIG call off fixed.
      Mission 5: Start time brought forward two hours to 16:10
      Mission 8: Height fail fixed / Missing ACLS added.
      Mission 9b: Adjustment to SAM targets.
      Mission 12: Missing ACLS added.
      Mission 13: Last screen updated, Case 3 egress height corrected, Adjusted TGR targets to prevent voice conflict, Removed Civil traffic plus added note.
      Mission briefs updated.


    CS: F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
    • Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.


    DCS: F-15C Aggressors BFM Campaign by Maple Flag Missions
    • Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.


    DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions
    • Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.


    DCS: F/A-18C Aggressors BFM Campaign by Maple Flag Missions
    • Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.


    DCS: MAD JF-17 Thunder Campaign by Stone Sky
    • Minor bugs fixed in the first mission
      Missions 1 and 6, the preset frequencies on the channels of the main radio stations have been corrected


    DCS: Rising Squall Campaign by INVERTED
    • RS1 Campaign M05 - Remove vehicles obstructed by ground AI movement failure.
      Tutorial Campaign - Fix the problem of "Unable to complete the mission" in some level.
      Recompile the CMP file to correct the campaign process of "non SC version"
      M10 - A "Non-SC version" M10 has been remade to correct the problem of losing the campaign progress of Non-SC players.
      M10 - Remove all air defense missile interception capabilities in the port. Make sure the player's missile can hit the target.
      M02 - Moved Aegie-4 back to the hangar and changed the removal method for ground handling vehicles in front of the player.


    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    • Missions 8: Dodge 1 flight circling the carrier after takeoff - FIXED
      Missions 10: Mission scoring broken - FIXED
      Missions 12: Mission scoring broken - FIXED


    DCS: MAD Campaign by Stone Sky
    • Ka-50 replaced by Ka-50 III in all missions


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Recovery tanker added
      Core AI chatters forced off
      Easy comms forced off because it causes bugs with the custom radio chatter
      Removed chaff from LAU-138


    DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
    • Bonus mission AI taxi bug workaround
      Normandy 2 update compatibility
      Cutscene added
      Mission 4 target changed to Paris
      Mission 7 expanded
      New briefing and kneeboard visuals
      Skin updates
      More accurate speeds & formations
      Smoother triggers
      Extra voice overs
      More realistic Weather


    DCS: AV-8B Hormuz Freedom Campaign by SorelRo
    • Loadout adjusted to accommodate the latest Razbam loadout update.


    DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
    • AI updated and loadout updates after the AI BVR and BFM changes.


    DCS: AV-8B Sky Warrior Campaign by Eagle86
    • Mission 9: Fixed the appearance of a pop-up window with an error.
      All missions: Payload changed.
      Added a new item in the radio menu - skip takeoff (experimentally).


    DCS: F-15C The Georgian War Campaign by Baltic Dragon
    • Mission 7: Removed infantry units that would sometimes collide with player aircraft during startup.
      Mission 9: Adjusted behavior of MiG-31s to reduce likelihood of AI crashing into mountains.


    DCS: A-10C Basic Flight Training Campaign by Maple Flag Missions
    • Added pre-flight, start-up, shutdown and emergency checklists to the kneeboards. Also corrected AI collisions on landing in BFT04 and BFT09.


    The Enemy Within 3.0 Campaign by Baltic Dragon

    NOTE: Major update only for A-10C II Tank Killer version, as it utilises a lot of its features, weapons and the new radio. The support for the old A-10C version will be limited.

    • Horizontal changes. Fixed issue with ATC comms not working in all missions. Added new graphics at mission start and end. Added modular debriefings after each mission (accessible via Briefing Menu). Silenced wingman enemy spot reports. Swapped E2 to E3
      Mission 01. Updated starting speed for player and reduced amount of fuel. Dodge 2 and 3 flights land quicker. Fixed issue with no comms with Overlord in the last stage of the mission.
      Mission 02. Fixed rare issue with convoy stopping along the way. Fixed rare issue with convoy getting destroyed despite player's timely reaction. Fixed issue with the truck not turning back properly.
      Mission 03. Updated weather information in the kneeboard. Numerous minor updates and fixes.
      Mission 04. Changed Axeman frequency to FM to avoid necessity to switch between channels. Added SP BAR options to allow player to choose better pace of mission. Numerous minor updates and fixes.
      Mission 05. Updated Hunter frequency to avoid overlaps. Updated wrong voiceover for Player. Updated loadout for Georgian Mi-8s. Other minor fixes.
      Mission 06. Updated frequencies for other flights and assets. Minor fixes.
      Mission 07. Updated player's loadout. Updated conditions for checking if main targets are destroyed. Small fixes and improvements.
      Mission 08. Updated player's loadout. Updated some of the VOs. Wingman will no longer attack Russian SA-11 on the other side of the border. Updated conversation between Warrior and Player over Anvil. Many minor fixes and improvements.
      Mission 09. Fixed issue with wingman engaging targets from second part of the mission too early.
      Mission 10. Fixed problem with PL Vipers not engaging targets on range or flying somewhere to Turkey after dropping their bombs. Fixed issue with Uzi 11 refusing to take off after picking up Schaefer. Updated some of the VOs. Other minor fixes and improvements.
      Mission 11. Fixed problem with UZI not taking off from the roof. Updated Viper 11 voiceovers. Numerous minor changes and fixes.
      Mission 12. Updated situation at the airport. Damaged A-10 does not disappear now. Minor tweaks and fixes.
      Mission 13. Added some static units to the airport. Swapped CLA ZU-23s with technicals.
      Mission 14. Moved AWACS to Overlord frequency and made sure his calls do not overlap with other messages on the same freq. Removed "ROLEX" as code-word to commence attack. Updated several of the voiceovers throughout the mission.
      Mission 15. Updated frequencies to better use all the radios. Fixed issue with AI Overlord comms constantly stepping over custom radio transmissions. Minor updates and fixes
      Mission 16. Fixed issue with wingman being silenced during engagements. Fixed issue with JTAC not responding to player. Fixed issue with incorrect audio playing after terrorist attack.
      Mission 17. Updates frequencies to make better use of the radios. Restricted wingman's possibility to attack wrong targets. Updated some of the units (technicals instead of ZU23s). Fixed issue with Charlie getting stuck on the way. Fixed issue with AAA stopping on top of Charlie.
      Mission 18. Updated frequencies to make better use of the radios. Fixed issues with some missing VOs. Updated loadout for Player's flight.
      Mission 19. Fixed issue with missing VOs for Banshee. Updated loadout for Player's flight.
      Mission 20. Fixed issue with Dodge 2 overstepping over player's transmission. Updated loadout for Player's flight.
      Mission 21. Fixed some minor problems with overlapping VOs. Updated frequencies to avoid messages playing one over another. Updated loadout for Player's flight. Updated credits part.


    DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
    • Missions updated because the switch seat command line was changed.


    DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
    • Mission 3 - Fixed rare chance for mission to be failed if player doesn't press spacebar.
      Mission 15 - Adjustments to AI behaviour


    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
    • Normandy 2 update compatibility
      Cutscene added
      Mission 2 target changed to Paris
      Mission 5 target changed to Portsmouth
      New briefing and kneeboard visuals
      Skin updates
      More accurate speeds & formations
      Smoother triggers
      More realistic Weather
      Spitfire IX The Big Show Campaign by Reflected Simulations


    Normandy 2 update compatibility
    • Mission 8 target changed to the actual Ligescourt
      Mission 7 base changed to a stand in for the Orkneys
      Mission 9 base changed to Ford as in real life
      Skin updates
      More accurate speeds & formations
      Smoother triggers
      Extra voice overs
      More realistic Weather

Bye
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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 4 agosto 2023, 1:28

Digitalcombatsimulator.com ha scritto:
DCS 2.8.7.42718 Stable

Launch of the DCS: F-15E by RAZBAM

Introduced a new map module: DCS: Sinai by OnReTech

Introduced new campaigns:
  • DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation
    DCS UH-1H The Last Show Campaign by SorelRo

  • DCS World
    Fixed H-6J GDJ-IV1 MER6 adaptor model.
    Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in.
    ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned.
    MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard. It was added earlier but not mentioned.
    The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers.
    Added raster charts layers transparency
    Fixed crash on loading surface textures in Normandy 2.0
    Ships AI. Fixed - ships are swung around target course duration after hard turn.
    Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group.
    Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator.
    Dedicated server. Fixed - JTAC unresponsive in MP.
    Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects
    Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model
    Destroyed AI plane teleports to ground level - fixed
    MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed
    In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed
    ME.GUI Error with task Embarking from Trigger actions in some cases - fixed
    MP. DS. Required modules check is not working for the ww2 assets pack - fixed
    MT. Units and smoke are visible through clouds from long distance - fixed
    Weapons. Corrected weight of S-8 rocket family.
    Infantry no longer smoke when injured or killed
    ME. Weather widget: Broken alignment. Not enough space for strings - fixed
    Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
    ME. Mission Editor freezes when creating a new group - fixed
    AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
    AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
    GUI Error when try to select track in some cases - fixed
    Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
    MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
    Historical mode. Egyptian list of units tuned.
    MP. There is no confirmation window when exiting the MP via the role selection menu - window added
    ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
    AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
    Improved rendering of sea water surface in FLIR.
    ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
    FLIR. South Atlantic Map IR render is adjusted.
    AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
    MP. Server CTD on unit:destroy when player controlled - fixed
    Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
    VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
    ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
    MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed
    New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T
    MT. Shaded 3D models in ME and Encyclopedia
    ME exits without Save prompt when closing Encyclopedia with a double-click - fixed
    MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged
    Train horn sound fixed
    Cancel button not working in game options/system - fixed
    ME. Egypt. Historical database checked and corrected
    ME. The crew's radio is enabled
    MANPAD units will not have smoke damaged effect after being hit
    Fixed several crashes in certain situations
    NS430 Persian Gulf crash on zoom out to 200 nm - fixed
    MP. New feature. Slot types filtering feature added to client
    MP. Server restart leads to client being timed out or client DCS hang - fixed
    MP. Key combo does not work in the role selection window in MP - fixed
    ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map.
    ME. GUI Error when try to create new payload - fixed
    ME. GUI Error when try to open fuse adjustment panel in some case - fixed
    AI ground units will now attack enemy trains
    AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
    AI aircraft. Overloaded OH-58D cannot take off - fixed
    AI aircraft. B-52H will not use all flares on the one incoming hostile missile
    AI aircraft. Some planes suspension nose / tail gear animation corrected
    AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, damage model corrected.
    AI aircraft. After task Embarking, the helicopter remains on ground - fixed
    AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
    Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
    Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide.
    Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
    Cameras. Corrected default camera position for the F4 view
    L-39. Corrupt damage models - fixed
    Corrected inaccurate terrain shadows appearing in some cases
    Weapons. Some weapons pass through terrain and objects without exploding - fixed
    Screen flickers black in some case - fixed
    Exploded bridge has an ugly explosion crater - fixed
    Authorization. Failed auth resets users options for the module - fixed
    Encyclopedia. Wrong Harrier entry - fixed
    Weapons. Kh-59 missile changes direction when target is already dead - fixed
    Weapons. Arleigh Burke -Tomahawk wings are deployed too soon during launch - fixed
    CTD when Mi-8 is destroyed with a specific payload - fixed
    ATC comms mix up between maps - fixed
    Weapons. AIM-54 loft trajectory adjusted
    MP. Fix scrolling to own slot if filters were used before select role dialog was closed
    Fix coalitions passwords feature

  • DCS: F-16C Viper by Eagle Dynamics
    Adjusted threat position on the RWR.
    • Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring.

    Fixed:Snowplow option missing on FCR page without TGP installed.
    Fixed: High aspect BFM mission for Black Sea map - AI ignores player.
    Added Velocity Search With Ranging (VSR)
    Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
    Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes
    Added Sinai IA Instant Action missions
    Fixed: Markpoint created from FCR GM has large offset from what is designated
    Fixed: Offset Aimpoint altitude is entered from DED with negative values
    Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
    Fixed: TGP Mark point incorrect in weapon MAN mode
    Fixed: ACM 30x20 locking outside the HUD limits.
    Fixed: IAS incorrect on Marianas with very high head winds
    Fixed: Radar able to track targets that are terrain masked
    Updated BFM Instant Action Mission
    Improved target hold mechanism in STT.
    Added Thrustmaster Viper TQS Default Profile
    Fixed:MAN AUTO waypoint sequencing control.
    Fixed:New Ground Emitter sound played when missile inbound
    Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.

  • DCS: F/A-18C Hornet by Eagle Dynamics
    Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode.
    Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made.
    Fixed: Rudder animation on net phantom doesn't work.
    Fixed: Trackfile stepping issue, sometimes a trackfile is skipped.
    Fixed: VFA-97 Fuel Tank Texture Issue.
    Added Velocity Search (VS)
    Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
    Added Sinai IA Missions
    Fixed: Enabling one-look raid removes target offboard information
    Fixed: Stuck B sweep on the edge of the DDI after locking on to the target
    Fixed: Slewing after Offset designation moves the WP symbol on the HSI
    Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target
    Fixed: Precise coordinates discrepancy between F10 map and the cockpit
    Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected
    Fixed: AZ/EL and RDR ATTK pages show info for jamming target
    Fixed: Offset symbol moves in SA page
    Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9
    Fixed: Stepping away from first track file takes two presses
    Fixed: Training mission carrier moves when it should be static
    Fixed: Airspeed in HUD on Marianas is doubled in very high head winds
    Fixed: Time on Target seems too fast when setting ground speed
    Fixed: Radar able to track targets that are terrain masked
    Updated Hornet BFM Instant Action missions
    Improved target hold mechanism in STT.
    Fixed: TDC Cursor not shown after switching from A/A to ACM
    Fixed: Trains on ground radars
    Fixed: Radar Range in VS on AZ/EL Page
    Fixed: ARC-210 modulation set in ME is not respected
    Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
    Fixed: VS detects and locks aircraft set to Late Activation before they activate
    Fixed: Targeting pods loses point track on weapon change
    Fixed: Auto bomb mode sometimes ignores countdown.
    Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
    Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
    Update "Mission Qual" and "Weapons Qual" to standard ED graphics

  • DCS: AH-64D by Eagle Dynamics
    Added AGM-114L. See video created earlier: DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON)
    Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON)
    Added Internal Aux Fuel Tank option
    FM. Considerable change of flight dynamics model (WIP):
    • The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including:
      • Helicopter controllability at low-speed maneuvering has been improved;
        Increased helicopter roll stability at submaximal speeds;
        Improved behavior in transitional modes (roll-in/out and pitch-in/out)

      The trim position of the helicopter and controls in hover and level flight modes has slightly changed.

    FMC/SCAS
    • SCAS tuned for modified flight dynamics model;
      SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed

    Fixed: Weight issue after heavy loadout creates control problems
    Fixed: Crash on PLT client when CPG leaves from crew.
    Fixed: Multi monitor - Exported displays not respecting brightness
    Fixed: George menu does not take into account the scaling of the interface. (reticle offset left)
    Fixed: PERF page WIND direction displays value 180 deg opposite of correct value
    Fixed: CHAFF (T1) should be "barriered" when forced to SAFE
    Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control)
    Fixed: Rotor lighting effect artifacts at night
    Fixed: Export viewport - static viewport images when choosing external views
    Fixed: TEDAC Export Viewport spills into adjacent view ports
    Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range
    Fixed: MPD TSD Pages - Routeline doesn't include Hazards points
    Fixed: CPG TDU blinking in Multicrew/MP
    Fixed: Blurred rotor effect not working for CPG in multicrew
    Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled
    Fixed: AGM-114 quantity issue when taking control with CA
    Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE
    Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.)
    Fixed: "Back Scatter" Message with no missiles
    Fixed: M282 rocket warhead falls outside the timeframe
    Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation
    Made it possible for AI to use IAT
    Added Sinai IA Instant Action missions
    Added Windshield wipers clear rain drops
    Added for AGM-114L new icon for ME
    Fixed: George manoeuvres are not predictable and almost deadly
    Fixed: LST switch in front cockpit moved to A in colds (auto-start and manuals)
    Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving
    Fixed: APU desync between PLT and CPG
    Fixed: "George" will say "in range" when it is not
    Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
    Fixed: George evaluate LT switch position when Player leaves CPG seat
    Fixed: Yaw limit after you don't launch AGM-114L at once
    Fixed: Constraint box fixed after last missile
    Fixed: George launched AGM-114L from 9km when in weapons free mode
    Fixed: AGM-114 typo in weapon label
    Fixed: FCR defaults to wrong mode in specific power on conditions
    Altitude Hold logic corrections
    Added mixed AGM-114 loadout
    Fixed: George enter VRS too often
    Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
    Fixed: George refuses to fire gun after first engagement
    Fixed: Extra symbols on EUFD
    Fixed: George AI as pilot loses height for no reason
    Fixed: IAT inertial track behavior for primary tracked target
    Fixed: VR Collective issues - Collective raises with no user input.
    Fixed: INU alignment resets when APU is turned on from External Power
    Fixed: Ground power GPS alignment can be broken with APU
    Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
    Fixed: MPD Brightness knobs not working cold and dark with input pushes
    Fixed: Flat tires are not fixed with repair.
    Fixed: CPG joins after APU - no sync of engine or rotors
    Fixed: Multicrew Hold mode indications not Syncing
    Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog

  • DCS: Mi-24P Hind by Eagle Dynamics
    Added: NEXT and PREV. bind commands for R-60 launcher selector
    Added: Quick missions for NTTR and Caucasus
    Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category
    Fixed: English cockpit backlight stencils conflict with Russian version stencils
    Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator
    Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset
    Fixed: AC Voltmeter readings and wiring
    Fixed: Petrovich AI warns about incoming attacks even if operator character is dead
    Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default)
    Fixed: Several crashes reported by users through built-in report system
    Fixed: Radio desync in multicrew
    Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
    Added: Quick Start missions for Sinai map
    Fixed: Searchlight multicrew desync
    Fixed: Petrovich AI switch targets in the loop sometimes
    Fixed: Fuel shut-off valve sound
    Added: subtitle for Petrovich AI for target miss
    Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
    Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
    Improved: bomb struts are removed from pylons for weapons which don't need them
    Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
    Improved: Weapon release button cover opens automatically when weapon release is pressed
    Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
    Fixed: DISS-15 system works without power
    Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"

  • DCS: A-10C II by Eagle Dynamics
    All training mission now using the correct A-10C II aircraft
    Named presets for ARC-210 can be set in the ME now
    Fixed. Two AIM-9 have launched from one point if manually selected
    Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
    Fixed. ARC-210 modulation set in ME is not respected
    Fixed. CDU reruns BIT test when hitting "PREV" key after firstup
    Added. Wheel chocks
    Added. AN/ALQ-184 Long Pod
    Added. Copy Feature for UFC and CDU

  • DCS: UH-1H Huey by Eagle Dynamics
    Added: New engine simulation model added, replacing the old one
    Added: Hypoxia effect added to UH-1H pilot
    Improved: Position lights dim/bright adjusted
    Fixed: Minigun animation is missing in MT
    Fixed: WIP Throttle control over FCU logic for new engine model. (Before, helicopter would be able to takeoff on throttle idle)
    Fixed: WIP Fuel consumption tuning after new engine model implementation

  • DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
    Added: Quick Start missions for Sinai map
    Fixed: Crash caused by asymmetrical gunpods jettison

  • DCS: MB339-A by IndiaFoxtEcho
    Fixed incorrect indication for RNAV bearing
    Fixed radios stop working when tacan is switched on
    Fixed knob behavior for the gunsight MILS settings
    Fixed tacan and radios volume at spawn according to ICS panel
    Fixed wrong RPM percentage for the anti ice test

  • DCS: JF-17 by Deka Ironwork Simulations
    Fixed: wmd7 image shaking during maneuvering
    Fixed: AG radar no RBM image
    Fixed: blackout issue at high alt due to ECS turned off
    Updated: SMS supports PL-12 for new scheme test (Player needs to modify JF-17.lua to manually add PL-12 to JF-17 pylons)
    Updated: PL-12 changed to same scheme as AIM-120C
    Fixed: SMS supports for PL-12
    Added: Weapon Qualification missions
    Fixed: FPM behaviour on MFCD radar page

  • DCS AJS-37 Viggen by Heatblur Simulations
    Tweaked HUD glass for better visibility in very bright lighting.
    Fixed various sound loop issues.
    Better ease-in and ease-out for afterburner sounds in cockpit
    Added ability to move ahead in Cold Start mission in case of misfiring trigger.
    Show Must Go On livery now shows appropriate droptank textures.
    NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.).
    • Does not affect existing keybinds.

    RB-05 Overhaul:
    • Fixed RB-05 only able to be steered with radar in A0.
      Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
      Fixed subsequent launches sending the first missile to Valhalla.
      Fixed steering commands being sent to the missile beyond 30s.

    Included several BK-90 fixes:
    • Fixed STD switch erroneously affecting pattern setting.
      Inhibited display of BK-90 HUD symbology above 500m.
      Max distance release cue not showing correctly.

    Added U-22 Jammer Mode E (always transmits).
    Added non-tracer AKAN gunpod.
    Fixed Jammer warmup not being skipped during hotstart.
    Fixed U-22 (old) warning light not showing during warmup.
    Fixed X-TANK BRÄ light showing <50% RPM instead of <70%.
    Fixed airbrakes not auto-retracting with landing gear releasing.
    Added feature that allows airbrakes to be stopped in an intermediate position.
    Added “_(...)” to keybinds for l10n. Now keybinds are localizable.
    NEW: Added Quickstart Missions for DCS: Sinai map.
    RB-05 Overhaul:
    • Fixed RB-05 only able to be steered with radar in A0.
      Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
      Fixed subsequent launches sending the first missile to Valhalla.
      Fixed steering commands being sent to the missile beyond 30s.

    Fixed Black Screen during EP13 operation.
    Set the default position of manual fuel regulator to AUTO.

  • DCS F-14 Tomcat by Heatblur Simulations
    NEW: Major Ground Handling and Suspension Overhaul Phase 1:
    • Improved general suspension.
      Improved taxi behaviour and ground roll characteristics.
      Improved ground handling sounds.
      More ground handling improvement to come!

    NEW: Added pedal shaker sound (above 21 units AOA.)
    NEW: Added wing turbulence and wind sounds for additional feedback queuing at high G/pitch rate
    Added DLC deployment sound
    Fixed USS Forrestal taking damage on landing and take off
    Adjusted buffet intensity and AOA schedule for “realistic” buffet option
    Adjusted Yaw SAS effectiveness
    Adjusted ground effect pitch moment to assist in aerobraking and rotation (necessary after rolling friction reduction)
    Fixed MAK-79 loadouts.
    Phoenix pallet mass now again added to total aircraft mass (added weight cannot be seen in-game, but is taken into account in the FM)
    NEW: Major Ground Handling and Suspension Overhaul Phase 2:
    • Significant suspension and ground handling qualities update.
      Increased Brake Torque.
      Adjusted kneel actuator rate.
      Completely redone strut forces and dynamics.
      Adjusted kneel spring energy.

    Fixed aircraft spawning kneeled on carrier hots.
    All hots now spawn with the parking brake engaged.
    Adjusted default takeoff trim for carrier spawns.
    Fixed incorrect delay in ejection sequence.
    EIG brightness adjusted with ambient illumination.
    New: Added Quickstart Missions for DCS: Sinai map.
    Improved AIM-54 loft.
    Improved AIM-54 notch behavior.
    Fixed laser issues with painted objects.
    Possible fix to INS readout bug on TID.
    Refined gearing ratio between pedals and commanded NWS angle for better ground control.
    Reduced pitch trim actuator speed by 25%.
    Reduced carrier catapult shot speed target by 15 knots to be more realistic.
    Increased possibility of compressor stall in MCB region while MCB is inactive (CB pulled) by 300%.
    Increased volume of DLC deploy sound.

  • DCS: SA-342M Gazelle by Polychop Simulations
    • SA342 - Common to all
      • Updated external textures to PBR standard
        Added raindrops on canopy
        Interior lighting and reflections updated
        Flight model
        Entirely rewritten FM
        Overhauled engine and rotor behaviours
        Updated mass and payload mass parameters
        Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…)
        Engine surge effect from rapid collective movement added
        Force Feedback support added
        Removed ‘Easier Controls’ special option
        Removed ‘Rudder Trimmer’ special option (replaced with new trim options)
        New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’
        None - has no effect
        Instant - trim position instantly set to current cyclic/pedal position
        Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’)
        Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered
        Updated controls indicator
        Red marker shows control position
        Grey marker shows trim position
        Autopilot markers removed for further consideration
        Updated/added network animations
        Implemented IFF panel (limited functionality)
        Updated autopilot system
        Airspeed/Altitude hold mode removed for further consideration
        “Auto-collective” removed for further consideration
        Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes
        Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled
        Added smoke display system
        Smoke launchers can be equipped in the rearm/refuel screen
        Smoke launchers have a new input to toggle on/off
        Collective can be hidden by clicking on base of collective
        Added tablet navigation aid
        Tablet can be disabled from mission editor
        Tablet provides map, heading, airspeed and groundspeed GPS information
        Updated slip ball to be less erratic
        Fuel warning light now flickers if below 80L
        Improved: Engine performance and torque limitations adjusted
        This is a continuous iterative process and there may be further changes in the future
        Improved: SAS behaviour adjusted
        Improved: Adjusted visual rotor speed
        Improved: Auto-hover improved
        Heading slave to camera still WIP
        Improved: Autorotation behaviour
        Improved: Starter switch can now correctly be placed in ‘OFF/ARRET’ position once fuel is flowing
        Fixed: Fuel mass bugs
        Fixed Mistral reticle not showing
        Fixed RWR Crash
        Fixed FFB cyclic trim implementation
        Fixed: Lateral force improvements
        Fixed: Removed pilot sight clickable when sight is not visible
        Fixed: Overtemp issues
        Fixed: Bort numbers were not functional
        Added: Replaced HOT3 missiles with ED weapon
        Added: basic sling loading
        Helper UI to be added later
        Added: Periscope now has laser range finder
        Added: Pilot sight will be hidden when spawning without any weapons equipped
        Added: Mistral missiles are now able to lock on to ground targets when heat contrast is high enough.
        Added: keybinds for radar altimeter (joystick)
        Added: High detail community liveries by Mispunt: Olive Drab for US, UK, The Netherlands and Greece.
        Added: High detail community liveries by Shaft, Peet and Mispunt: Armee HRI and Armee HRI Daguet for France.
    • SA342L
      • Added new weapons:
        2x/4x Mistral
        2x/4x HOT3
        HMP400 gunpods (100, 200, 400)
        Selectable GIAT M621 20mm
        Replaced Viviane screen with periscope sight
        Replaced Viviane control panel with periscope control board
        Periscope provides two zoom levels
        Toggleable gyro stabilisation
        Selectable reticles for estimating distance
        Connected to ‘VIS’ mode on Artificial Horizon same as Viviane
        Pilot sight can be hidden by clicking on mounting of pilot sight
        AI now able to fire HOT3 missiles
        Added ground crew option to remove doors
        Added option to shoot multiple pylons if the weapon is from the same type
    • SA342M
      • Viviane camera code overhauled
        Viviane multicrew synchronisation improved
        AI now able to fire HOT3 missiles
    • SA342 Mistral
      • Removed playable version (now replaced by SA342L)
        Removed Custom Cockpit options
    • SA342 Minigun
      • Added special option to decouple minigun from head/camera view
        Added inputs for keyboard/joystick control of minigun
        Added inputs for mouse control of minigun
        Added clickables and inputs for minigun safety, sight power/brightness and IR laser

  • DCS Mirage F1 by Aerges
    TRAP 136 (‘Green’) and TRAP 137B (‘Red’) radios fixes:
    • TRAP-136 radio (‘Green’). Fixed incorrect operation of the radio function selector switch at cold.
      TRAP-136 radio (‘Green’). Fixed inoperative radio at cold cockpit up, when the frequency was selected before the radio was powered on.
      TRAP-136 radio (‘Green’). Selection of the Frequency mode selector 'G' position will not enable the guard receiver anymore. Use 'Pal+G' Function selector position to enable the guard receiver.
      Fixed both 'Red' and 'Greed' radios function selector switches operation with autostart/autostop macros.


    Optical Sight:
    • Fixed a bug with wrong gunsight diameter, when entering A/G mode with VEL Optical Sight mode enabled.
      Changed Optical Sight Velocity Scale display logic:
      In '(C + M or SW) R' mode the Target Aspect Angle is displayed.
      With short range missiles selected and not in '(C + M or SW) R' mode - the Target Closure Velocity is displayed.
      The Optical Sight target symbol doesn’t disappear anymore when it is near its movement limits.
      The Optical Sight attitude reticle displayed part is limited now by ~75 degrees of total angle in pitch (it is the physical display limit of the pitch ribbon).
      Optical Sight 'Normal' and 'Simplified' attitude scales are implemented on a single ribbon now, with a visible animation when the scale type is changed.
      Implemented animated transition between the 'radar command bar' and the 'gun firing reticle' symbols. These symbols are physically placed on the same reticle ('Moving reticle').


    General missile logic:
    • Wingtip missiles can now only be fired with a lock.
      After review of available sources, Magic 1 and 2 missiles launch delays were reduced to 310 ms.
      Added radar missile locked and masked tones.


    Flight control system and AP fixes:
    • Yaw damper logic reworked: runaway yaw damper issue and oscillation in transonic fixed. Work on improving the behavior in wake turbulence is underway.
      Fixed AP integral lateral command problems: AP can work with significant asymmetric payloads now.
      AP ALT mode engagement is much more smooth now.
      It's no longer possible to connect the AP at all when disconnection conditions are being met.
      Solved AP disconnection issues with FFB.
      Fixed control stick slow jitter in some situations when AP was connected.
      Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time).
      Adjusted yaw damper response (both amplitude and frequency).
      Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw.


    3D model and textures:
    • Fixed Mirage F1 EE AOA color band lights.
      Fixed Mirage F1 EE accelerometer reset animation.
      Fixed right wing pylon. It is identical to the left wing one, instead of being both symmetrical.
      Added missing SIL label to UHF radio unit.
      Fixed animation of the anemometer speed bug.
      Fixed several fuel and radar lights in the Mirage F1 EE.
      Fixed the size of white dots in the Autopilot control panel.
      Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV).
      Improved BR-250 bomb texture.
      Fixed the spherical indicator, it now shows the correct pitch attitude.
      Fixed the standby horizon, it now shows the correct pitch attitude.
      Adjusted spherical Indicator airplane symbol.


    Short range IR missiles:
    • Fixed AIM-9J lock-on audio not being heard.
      Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1.
      'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target.
      AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds).
      Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
      Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
      Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
      Wingtip missile energization switch now always spawns in ON position.
      Wingtip missile cooling time increased.


    Gyroscope system fixes:
    • Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power.
      Gyro failure overhaul:
      Added new gyroscope related failures.
      Fixed general gyroscopic central failure (it now works as described in the manual’s failures section).
      Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state.


    Other fixes and improvements:
    • Fixed both left and right BARAX panels animation and clickability issues.
      Corrected asymmetric load behavior when carrying BR-500 bombs.
      Fixed control stick animation arguments mix.
      Oxygen system energization logic fixed.
      Main oxygen tank level test corrected.
      Emergency landing gear deployment issues fixed.
      Updated tooltips in Mirage F1 'Special Options' menu.
      Fixed IDN training mission. Lesson 2.1: The navigation indicator (IDN).
      Removed "T" key default binding in "Search light button" input.
      Added "Stick alternate PTT button" input.
      Updated the Flight Manual.
      Updated theup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
      Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now).
      Added Stick Hide/Unhide keybind.
      Fixed missing decimals in loaded radio presets.
      Increased alternator overheating time.
      BARAX lights test logic will be always working now, disregarding the system test status.
      INS overhaul (first step):
      Improved alignment steps and precision in all modes.
      Accelerating during alignment now generates a malfunction in the INS and requires full realignment.
      Fixed ALCM mode.
      Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed.
      Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off.
      Fixed Standby Horizon attitude reference symbol movement with keyboard inputs.
      Fixed initial position of the ejection seat clickspot before it is pressed for the first time.
      Fixed IDN mode switch initial position in F1EE: The animation position didn't match the internal value, so the indicator moves now correctly after selecting the first mode switch position.
      Added timer to weight on wheels sensors to avoid the antislip kicking in when the wheels were not yet fully in the air.
      Fixed an error in the VOR/ILS test - direction of the horizontal needle movement was inverted.
      Fixed Standby Horizon initialization pitch error at hot.
      Fixed R550 timeout logic at missile station selection - now the 'hardwired' 34 seconds timeout (gyros spool up timeout by a timer relay) is applied only when the "Matra 550 or SW missile" switch is turned ON.
      Fixed the initialization of the mechanical clock hours hand when the aircraft time is more than 12:00 PM.


    Miscellaneous:
    • Implemented mirrors position control by mouse axis, in addition to the existing clickable 'on/off' action.
      Cockpit mirrors now can be toggled On/Off by 'Toggle Mirrors' key.
      Fixed left mirror, it doesn't freeze anymore at certain view angles.


    Training missions:
    • Updatedup training mission: Highlighted NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
      Updated the taxi, takeoff and climb training mission: Added the need to press the U + V pushbutton in the radio selector unit. Improved the TACAN in T/R mode trigger, no need to reset the T/R position.
      Landing training mission minor fixes.
      Updated ground attack training missions: The sight is set in NORMAL mode instead of APP mode. Modified sight depression figures.
      Added Sinai missions (Quick Start and Single Player for both Mirage F1CE and Mirage F1EE).

  • DCS: C-101 Aviojet by AvioDev
    AIM-9M launch delay was reduced to 0.4 seconds.
    Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
    Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
    Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
    Fixed missing decimals in loaded radio presets.
    Fixedup training mission (EN, ES and CN). The aileron control test trigger should now work.
    Fixed the initialization of the mechanical clock hours hand when the aircraft time is more than 12:00 PM.
    Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other.

  • DCS: Black Shark 3 by Eagle Dynamics
    APU & Engine sounds updated
    ME. Incorrect mass of payloads - fixed
    MP. 2011 version instead of 2022 when looking at other clients - fixed
    Rotor gearbox sounds updated
    Shkval. Inaccurate aiming to target from memory - tuned embedded INS+DNS algorithms, the error won't drastically increase on hover (filtered input more precisely)
    Sound. Correctup sound procedure, add compressor's sounds, adjust zones for APU, turbine, compressors and other sounds. Improve the overall sound outside the helicopter.
    INS. Alignment in some condition can't make IMU precision better that a certain threshold - fixed

  • DCS: Flaming Cliffs by Eagle Dynamics
    Su-33. G limiter not functioning correctly - fixed
    Double pylons with B-8 rockets don't work on Su-27/33 - fixed
    Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed
    Fixed Sinai QS missions
    Fixed radio communication in the IA mission F-15C
    Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft

  • DCS: A-10C II Tank killer by Eagle Dynamics
    ARC-210:Incorrect display of the symbol "," on comm page. -minor: comma will also be filtered out from ARC-210 preset name

  • DCS: F-86F Sabre by Eagle Dynamics
    Fixed: Radar ranging for gunsight reticle.

  • DCS: F-5E Tiger II by Eagle Dynamics
    Fixed: TACAN morse code can be heard although TACAN volume is OFF
    Fixed: Radar gunsight solution incorrect
    Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes

  • DCS: AV-8B N/A by RAZBAM Simulations
    Fixed: Radio Microphone Keybind behaviour

  • DCS: MiG-19P by RAZBAM Simulations
    Updated: Temporarily disabled Radar Dynamic Terrain for VR due to compatibility issues.

  • DCS: Supercarrier by Eagle Dynamics
    CVN-74 USS John C. Stennis No Number in LSO Display
    Fixed: MT - long range lineup light not visible
    Fixed: Deck markings not showing in mission editor MT

  • DCS: Combined Arms by Eagle Dynamics
    Fixed - The submarine could dive underground at shallow depths (after command from F10 map).
    Fixed - Range lamp for leopard 2.
    Fixed - Isometric view remains when switching to ship, if previously used for vehicle.
    Added gun reloading sound for WWII tanks.
    Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells.
    Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams.

  • All WWII aircraft
    Repair now replaces the battery with a charged one.
    Fixed. Guns sound the same with open or closed cockpit

  • DCS: Mosquito FB Mk VI by Eagle Dynamics
    Fixed. RP-3 25lb is not firing as specified from within the mission editor - fixed
    Fixed. Cockpit lighting does not work in the Multi-threading
    Added new skins for the aircraft
    Fixed. Glitches in the spinning propeller effect.

  • DCS: Spitfire LF Mk. IX by Eagle Dynamics
    Added the Chinese Flight Manual
    Fixed. Cockpit lighting does not work in the Multi-threading

  • DCS: P-47D by Eagle Dynamics
    Fixed. Landing gear that led to jumping behavior and explosions of the aircraft

  • DCS: Bf 109K-4 by Eagle Dynamics
    Fixed. AI bot flies too slow compared to the player flown aircraft

  • DCS: FW 190D-9 by Eagle Dynamics
    Fixed. Starter animation backwards when using keybinds.
    Reworked keybounder handle animation
    Fixed: Double bind for Start Switch
    Added wheel chocks

  • DCS: FW 190A-8 by Eagle Dynamics
    Fixed. Starter animation backwards when using keybinds.
    Reworked keybounder handle animation
    Pitot light indicator now works without ground power (pitot heating functions still have known issues)
    Fixed: Double bind for Start Switch
    Added wheel chocks

  • DCS: Bf 109K-4 Kurfurst by Eagle Dynamics
    Unsupported ‘Signal Starter Crew’ command removed
    Added wheel chocks

  • DCS: P-51D Mustang by Eagle Dynamics
    P-51 Challenge Campaign. Updated clouds, seasons, skins, time of days

  • DCS: WWII Assets pack by Eagle Dynamics
    C-47. Better up visual is integrated
    C-47. Fixed. Landing gear contact with the surface.
    C-47. Added new sounds for the aircraft
    Reloading sounds for WWII tanks are added
    A-20. Fixed. Bomber does not fire defensive guns

  • DCS: Normandy 2.0 Map by Ugra Media
    Added scene of Spitfires factories in Hampshire
    Added scene with flags and warehouses from machinery at Heathrow Airfield
    Added the port of Le Treport
    Added two fishing boats
    Added fishing boat routes
    Added underground tunnels in Paris
    Added new tram routes in London
    Added wooden piers
    Improved radar tower scenes in England and France
    Improved port scenes for Portsmouth, Dunkirk, London
    Improved traffic of trains and cars
    Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend
    Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields
    Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields
    Part of metal car bridges replaced by stone ones
    Improved range of visibility settings for city objects
    Improved life settings for objects
    Improved lighting of objects
    Destruction models are optimised
    Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge
    Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes
    Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer
    Terrain errors on the French coast have been fixed
    Leveled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer
    Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone
    Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace
    Fixed errors at Cumberland and Newhaven Forts
    Fixed the hands on the clocks at Victoria Station, Big Ben and model churches
    Increased texture resolution for minimum settings
    Improved cliffs on the coast of France
    Added large size flags

  • DCS: Syria Map by Ugra Media
    Added lighting with new real-time technology
    Added right-hand traffic in Cyprus
    Added kneeboard (tablet)
    Mission generator updated
    Added helicopter landing sites on GUI map
    Added parking places for big planes
    Improved and optimised urban development models
    Improved models of airfield hangars
    Improved models of original objects
    Added destruction models for Aleppo power plant and Lafarge factory
    Improved scenes of original buildings in Haifa, Beirut, Adan and Damascus
    Trees in the forest have been optimised
    Simplified tree collisions
    Added parking areas for MiG-23 Marj Ruhayyil, Shayrat, Tiyas
    Fixed frequency settings at Gazipasa, Rene Mouawad, Ramat David, Ercan, Beirut and HATAY
    Fixed taxiways at Tal Siman, Beirut
    Fixed lighting for Sanliurfa, Adana, Khmeimim, Haifa
    Corrected the signs at Akrotir, Incirlik
    Removed objects from Rene Mouawad car parks
    Removed objects from Kingsfield glide slope
    Fixed bugs in vector data and scenes
    Map description updated
    Added objects at road and railroad crossings
    Two types of fuel stations added
    Two types of roadside cafes added
    Improved motor vehicles and ships
    New trains have been added
    Cars for right-hand traffic have been added
    Improved city and field assemblies
    Improved road and railroad assemblies

  • DCS: South Atlantic Map by RAZBAM
    New - Major switch in technology used across all city blocks across the whole map
    New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia
    New - Complete redesign of city blocks using all new models which are in keeping of the region
    New - Major tree distribution adjustments to get rid of tree patterns across the whole map
    New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc
    Adjusted - adjusted many models to reduce poly count and improve textures and performance
    New - Rural areas have also been given some love with new villages
    Adjusted - Reduced surface file size to within ED recommendations
    Fix- Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback)
    New - Added Deep water port for Rio Grande
    New - Added hidden airfield in the north for small aircraft. Happy hunting
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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 4 agosto 2023, 1:54

Digitalcombatsimulator.com ha scritto:
...continua da DCS 2.8.7.42718 Stable
  • Campaigns

    DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
    • ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins and detailed campaign notes, credits
      COLD STARTS - added for all applicable missions
      Player now launches mission via SPACEBAR when ready allowing prep time
      Added ability to use LABELS
      Added SCORE SYSTEM system to each mission
      Added optional IMMORTAL MODE to several longer missions, dangerous missions
      Fixed / added EPLRS for all aircraft with datalink
      New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more
      Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links
      Player WAYPOINTS renamed for consistency
      TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues
      Mission1. Steered C-130 higher and wider to avoid confusing player to follow them on take off
      Mission 2. Сorrected waypoints for target apron at menakh. Corrected transit speeds of package. Added additional ground units in firefight.
      Mission 4. Improved in-game instructions and briefing. Improved Ai behaviours all-round. IImproved target sets and positions. Added improved secondaries and airfield attack. Dozens of other upgrades/improvements.
      Mission 5. Adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city. New audio added for weapons firing, BDA and other items. Mission improved playability / Flow / Timings. Improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing
      Mission 7. Updated Ai behaviour for egress/recovery/landings. Updated Completion music. Updated Sabre20 audio/dialogue for improved accuracy (location, instructions). Updated Oil Derrick explosions. Updated Flypast Artillery strike/timings. Updated flight audio/comms to avoid audio clashes. Updated Banshee targeting and BDA.
      Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed
      Many more updates that improve flow/experience


    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    • Missions 12. Mission goals edited
      All missions: AI voice overs replaced by human actors
      All missions: AI aircrafts chatter when not supposed - FIXED
      Mission 3: Interceptors not reacting as supposed - FIXED


    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
    • Radio frequencies fixed
      Odd truck parked on a revetment fixed
      Mission 6 odd units fixed
      Minor trigger zone fixes


    Spitfire IX The Big Show Campaign by Reflected Simulations
    • Radio frequencies fixed
      Mission 2 success score fixed
      Some random leftover statics removed
      Mortality not enforced


    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
    • Radio frequencies fixed
      Mission 10 AI takeoff bug workaround
      Missing skin textures fixed
      Mortality not enforced


    DCS: P-47D Wolfpack Campaign by Reflected Simulations
    • Hand gestures added


    DCS: F-14A Zone 5 Campaign by Reflected Simulations
    • Hand gestures added
      Mission 3 possible AI taxi bug workaround
      Jester will automatically navigate
      Jester will automatically handle the radio
      Randomized wild cards for better replayability
      Randomized threats at the EW range for better replayability
      Safety trigger added to avoid radio anomalies
      Workarounds for overlapping radio messages blocking each other
      Smoother trigger solutions
      Documentation and graphics update


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Hand gestures added
      Jester will automatically navigate
      Jester will automatically switch radio channels
      Workarounds for overlapping radio messages blocking each other
      Smoother trigger solutions
      Documentation and graphics update


    DCS: F-14 Speed & Angels Campaign by Reflected Simulations
    • Hand gestures added
      TACAN added to the tanker in mission 13
      Safety trigger added to avoid radio anomalies
      Mortality not enforced


    DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
    • Hand gestures added
      Mission 10 progression safety added
      Mortality not enforced


    DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
    • New datacard developed which includes weather data, more comprehensive info of the entire strike package, aircraft weight table, Joker and Bingo fuel states, and Bullseye coordinates.
      New flight plan page includes waypoint altitudes, incremental and cumulative distances, weapons loadout graphic and description.
      Both datacard and flight plans use larger font for easier viewing in-flight.
      For missions with AFAC (airborne JTAC), added ability to turn the laser off/on by the player.
      All AI anti-air threats dumbed down a bit to enhance game enjoyment.
      Added background radio transmissions for a more "immersive" experience.
      All mission kneeboards updated to new graphics/checklists.
      Added support for new ARC-210 radio
      And finally, after wheels up, a new little secret in the F10 menu to help make those long, lonely flights more bearable.
      Mission 0: Added new datacard and flight plan. Wingman crashes into Player's aircraft on final. Fixed. New ATC instructions when landing.
      Mission 1: Added new datacard and flight plan. AI Wingman not responding to menu commands. Fixed.
      Mission 2: Added new datacard and flight plan. Increased effectiveness of anti-air threats (previously didn't do anything).
      Mission 3: Completely rebuild from scratch. Added new datacard and flight plan. Loadout adjusted. Added more bad guys at Senaki and Kutaisi. Added SEAD support. Modified flight plan.
      Mission 4: Added new datacard and flight plan. Added a few more Russian JTACs and IFVs. MedEvac not appearing - fixed. Medevac smoke not appearing - fixed. Added more and bigger BOOMs for player enjoyment. AI Medevac helo's not following flight plan. Fixed - maybe. Thanks David Reiff.
      Mission 5: Added new datacard and flight plan. Updated flight plan route. Updated (increased) aircraft parked at Nalchick. Updated Colt 1-2's route. Changed Jolly to CH-53 (to better reflect CSAR Pave Low aircraft). Modified Jolly’s flight plan. Updated bad guy’s weapons. Player's aircraft is now available to the mission. Fixed. Thanks to Scylla and CrystalnEntity. Also, added directional arrows to help with taxing in the dark and adjusted the amount of devastation the strike package wrought.
      Mission 6: Added new datacard and flight plan. Updated Russian convoy route. Added AFAC (Reaper) for targeting. Modified players loadout. Modified Russian aggressor's route.
      Mission 7: Added new datacard and flight plan. Reworked the entire strike package, Coalition flightsing up but not launching - fixed. Mission goals revised. Less aggressive Russian convoy. Added SEAD flight. Changed Bullseye location. Vehicles were previously on the taxiway blocking access to the active runway. Fixed. Thanks David Reiff.
      Mission 8: Added new datacard and flight plan. Modified player's loadout.
      Mission 9: Added new datacard and flight plan. Changed SA-8s to SA-9s (thanks Blackadder 55). Modified Players loadout. Added SEAD flight. Changed lasing JTACs. Changed loadout back to GBU-12s from GBU-54s (the player keeps the option to change loadout at mission).
      Mission 10: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. New mission briefings. Changed Pig Flight's loadout. Significantly modified and reorganized all Russian armor's routes and speed and added a few mildly effective SAMs to keep it interesting. Added another U.S. armored cavalry company to help fight the invading Russian horde.
      Mission 11: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
      Mission 12: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
      Mission 13: Added new datacard and flight plan. Recreated the convoy to better follow their route.
      Mission 14: Added new datacard and flight plan. Essentially recreated this mission: modified flight plan. Added new SEAD flight. Modified Russian armor at Tblisi. Added better AFAC support.
      Mission 15: Added new datacard and flight plan. Add better ATC instructions. Boosted audio. Added more people and fireworks at Kobuleti. Decreased density of fog a bit.


    DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633
    • Missions 1 to 10: Ford dedicated skins added
      Mission 3: Removal of co-ords via space bar fixed.


    DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
    • Missions 1 to 15: Livery numbering fixed
      Missions 13: Adjustment to help reduce A2A refuel collision.


    DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
    • Missions 1 to 13: Livery numbering fixed
      Mission 13: Initial fail zone reduced.


    DCS: F/A-18C Rising Squall Campaign by INVERTED
    • M02 - Fixed abnormal time flow at the beginning of the mission.
      M08 - Fixed abnormal time flow at the beginning of the mission.
      M09 - Fixed A-A data link functionality on SA page.
      M10 - Fixed the issue of Hammer squadron not engaging.


    DCS: UH-1H Huey Argo Campaign by 373vFS Greg
    • Fixed carrier issues on Missions 1 & 8
      Tweaked cargo issues on Mission 3
      Tweaked Mission's 4 time
      Tweaked Mission's 8 Convoy reactions


    DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg
    • Fixed script error when targets were destroyed during CAS missions.


    The Enemy Within 3.0 Campaign by Baltic Dragon:
    • General. Fixing typos, updates to briefings etc.
      Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission.
      Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms.
      Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1).
      Mission 06. Updated wrong kneeboard card with frequencies.
      Mission 07. Updated kneeboard and briefing images.
      Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms.
      Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque.
      Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider.
      Mission 13. Fixed issue with missing debriefing. Minor typos fixed.
      Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now.
      Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs.


    DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
    • Horizontal Update. Updated and fixed skins for the campaign
      Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly
      Mission 08. Fixed issue with Red orbiting around the carrier after takeoff
      Mission 10: Updated triggers for Sluggo attacking SA-6. Added Link16 settings
      Mission 12. Added safeguard for AI engaging the SAM sites. Fixed problem with Iranian corvette hitting the pier. Added Link16 settings


    DCS: AV-8B Hormuz Freedom Campaign by SorelRo
    • Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3.


    F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions
    • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
      Added aircraft threat profiles to briefing.
      Minor trigger tweaks to improve game play.


    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
    • Mortality not enforced


    DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
    • Mortality not enforced


    DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
    • Mortality not enforced


    DCS: MAD Campaign by Stone Sky
    • All missions for SA-342 Gazelle set weapons and fixed minor bugs


    DCS: MAD AH-64D Campaign by Stone Sky
    • New AGM-114L Hellfire missiles have been added to combat missions and minor bugs have been fixed


    DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development
    • Mission 2: Pathfinding issue solved (several time related safeguard's implemented / as well as Radio F-10 menu option if really necessary)
      Mission 4: No Pathfinding issue found (time related safeguard has been already implemented).
      Additional Radio F-10 menu option added to bridge that part.


    DCS: F/18C Raven One Campaign by Baltic Dragon
    • Mission 01: Fixed issue with Saint climbing too late. Fixed issues with cut off comms. Fixed issue with Saint's altitude during RTB
      Mission 03: Improved Smoke's fuel management. Smoke will now correctly refuel. Smoke will correctly perform show of force. Smoke will correctly engage all other targets (including the jeep). Fixed problems on deck on RTB
      Mission 04: Fixed issue with Raven 11 stuck on the catapult
      Mission 08: Changed weather settings, the speed boats should be much better visible in NVGs now. Added green-tinted kneeboard for night operations
      Mission 09: Fixed issue with Mirages taking fuel from the tanker. Fixed issue with leisure boat not moving from the pier
      Mission 10: Fixed issue with several flights orbiting over Mother after takeoff instead of going to their anchor points
      Mission 14: Completely re-worked theup and takeoff sequence (all flights should now take off correctly). Reworked zones and altitudes to ease the "Thunderstorm" condition. Added "mission complete" message before jumping to M15

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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 30 novembre 2023, 1:12

Digitalcombatsimulator.com ha scritto:
DCS 2.9.1.48335 Stable
  • New campaigns:
    DCS: Mi-24P The Border - Prequel by Armen Murazyan
    DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
    DCS: MAD Black Shark Campaign by Stone Sky

  • New aircraft:
    Mirage F-1BE addition to DCS: Mirage F-1.


Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
Introducing warehouse management functions for DCS: World Scripting Engine

NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unit (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP
NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP.
NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available.
  • Multi-Sampling Anti-Aliasing (MSAA)
    Temporal Anti-Aliasing (TAA)
    Deep Learning Anti-Aliasing (DLAA)

NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP.
NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators.
NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased.
NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR.
NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes.
NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu.

  • DCS World
    Added warehouse management functions to DCS: World Scripting Engine:
    • airbase:getWarehouse()
      warehouse:getInventory()
      Warehouse.getResourceMap()
      More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)


    WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
    New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
    F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
    ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
    ME. Cannot Enter Decimals in Frequency Window - fixed
    ME. The triangular target mark from task remains on map after deleting task in some case - fixed
    ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
    MP. System bar popups on top layer over the role selection window in some cases - fixed
    AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
    AI aircraft. Helicopter group blocks the airfield in some cases - fixed
    AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
    AI aircraft. Helicopters can't land on the ship in some cases - fixed
    AI aircraft. AI planes do not start from ramp in some cases - fixed
    AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
    AI aircraft. B-1B. Collision AI with a bomb after release - fixed
    AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
    Weapons. Torpedo. Will not use improper exhaust effect
    Weapons. Torpedo. Added torpedo splash effect
    Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
    Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
    Score system. Player Score SP Missions, Not being registered - fixed
    Ground units. Fixed smoking infantry after damage.
    Ground units. Fixed crash when trying to select empty storage in the tank.
    Ground units. Fixed enemy units will not attack a train.
    Ground units. Fixed units getting stuck when attacking.
    Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
    JTAC. Fixed not mentioning APKWS for 9-line activities
    Multicrew. Added role to request query for join
    Improved “spotting dots” added (WIP):
    • Increased dot size at high resolutions
      Zoom is not affecting dots size
      In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\
      Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.
      NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly.
      NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity.
      NEW: Added helicopter rotor downwash influence on vegetation.
      Voice chat. https://youtu.be/p1wgoZL4_O0?si=LbW5OfmRSP2dO_my
      • Added realistic voice filters for all radio units
        Added realistic sounds at the end of transmission and effects of multipath interference
        All options moved to the Audio options page
        All controls moved to the Voice Chat page and aircraft pages
        Fixed Voice Chat window not opening after changing the mission on the server
        Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission

      Graphics: Improved helicopter rotor dust effects.
      AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed.
      AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed
      AI Aircraft. Error during radio message when helicopters passing waypoint - fixed
      AI Aircraft. AWACS detects bandits and share data with radar off - fixed
      AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed
      AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed
      AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed
      AI Aircraft. Fixed. С-47 Only one cargo is unloaded.
      AI Aircraft. B-1B ground collision after takeoff in some cases.
      AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded.
      AI Aircraft. Fixed H-6J drag when bombs hatch.
      Ground Units. Fixed - units slide down a slope.
      Ground Units. Added reload sound for S-60.
      Ground Units. Added belts for KORD and DSHK on pickup.
      AI SAM. Fixed missile explodes after launch when the tracking fails.
      Fixed: AI Helicopters in certain situations can become indestructible.
      GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed
      DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed
      GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed
      GUI Error when using combination for drop down list in dynamic weather window - fixed
      MT. Fix labels visibility jittering.
      ME. Added the coordinate picker copy button.
      Graphic. HUD casting reflections on the water surface - fixed
      Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed
      B-1B and B-52. Corrected masses of launchers.
      Incorrect positioning of the cargo after task Cargo Unload - fixed
      MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed
      Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed
      ME. “No Pylon” payload restriction does not work - fixed
      Soil crater is drawn on water surface in certain cases - fixed
      MT. Graphics. No ground vehicle dust/snow trail - fixed
      GUI. Scale GUI messes with characters alignment - corrected
      Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed
      ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment.
      AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed
      Crash on track restart in some cases - fixed
      JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed
      FLIR. Added radar heating.
      Ships. Fixed sound for CV Kuznetsov.
      VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders.
      MT. Trains jitter when moving - fixed
      IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed
      MP. Net protocol up, old MP version won't see new
      Crash when destroying vehicle with Insurgent AK-74 - fixed.
      Fixed crash on Lua states created outside of the ED_lua_open() wrapper
      Crash GetGeoInfoW DCS_server.dll creating aircraft without 3d model. Added protection against creating aircraft without 3d model.
      AI aircraft. B-52 wheel chock_NM texture
      AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar
      VR. NVG mask in VR covers entire FOV
      Weapons. Fixed KD-20/KD-63 launch range
      Incorrect display of player ping - fixed
      AI aircraft. Transport planes. Removed debug geometry in public ST build.
      AI aircraft. B-1B. Wing flex adjusted. Bomb bay doors open too wide for rotary launcher - fixed.
      AI aircraft. S-3B. Added new sounds and sounder.
      ME. S-3B service ceiling in ME is too low - adjusted.
      ME. Beacons list. Combined corresponding pairs together.
      SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed.
      3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed.
      3D model. S-3B updated.
      3D model. B-1B updated.
      3D model. B-52H. Damage model corrected.
      Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025.
      Weapons. AIM-9P3 missile added to payloads of some aircraft.
      Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg.
      GUI. Options. Added maxFPS slider.
      Cameras. Reorganised cameras code for better performance.
      Crash by switching camera to bomblets - fixed.
      FLIR. Cannon round impacts and tracers show as cold - fixed.
      Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed.
      MP. FARP icons are hidden for first spawned slot - fixed.
      Weapons. Sea disappears after the RB-04E missile hits the target - fixed.
      Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation.
      AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed.
      Fixed position of static units.
      Voice chat
      • Fixed: Minimising the widget button does not work in the Radio mode.
        Fixed: Problem with connection when some players in the session have their VC turned off
        Fixed: Crash on the microphone self-test

      ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed
      MP. Ships livery does not match livery specified in mission - fixed
      AI aircraft. S-3B Tanker. Updated 3d model
      Stennis CVN-74 is not available for spawn and landing without the SC module - fixed
      MP. Aircraft and missiles in flight "jitter" back and forwards - fixed
      AI aircraft. IL-76MD middle section can endure too many hits - fixed
      MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed
      Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed
      Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed
      MP. The new rotor wash effect is not visible other clients - fixed
      Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed
      The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed.
      MP. Net protocol changed, so old version servers will not be shown in the server list.
      Weapons. New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74.
      Weapons. Fixed inaccuracies in several versions of the AIM-9.
      Weapons. Added AIM-9P3 and R-60A missiles.
      Weapons. Fixed R-60 payload drag.
      Weapons. AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provides faster transient process and higher resistance to ECM blinking.
      Weapons. Introduced ejector mechanics for bombs.
      Weapons. F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed
      Weapons. MK-82Y. Huge aiming miss - fixed
      Weapons. Wind correction for CBU-105 WCMD inaccuracy - fixed
      Weapons. Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed
      Weapons. When dropping a CBU-97 from a low altitude, submunitions would sometimes get stuck in the ground - fixed
      Weapons. BGM-109C. Incorrect name in debriefing - fixed
      Weapons. Kh-29 - missiles got updated FM and realistic autopilot / guidance system.
      Weapons. Increased dispersion of air rockets.
      Weapons. Updated eject/release effect of all air-to-ground weapons in China Asset Pack.


    Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.
    NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly.
    NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity.
    NEW: Added helicopter rotor downwash influence on vegetation.
    Voice chat:
    • Added realistic voice filters for all radio units
      Added realistic sounds at the end of transmission and effects of multipath interference
      All options moved to the Audio options page
      All controls moved to the Voice Chat page and aircraft pages
      Fixed Voice Chat window not opening after changing the mission on the server
      Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission

    Graphics: Improved helicopter rotor dust effects.
    AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed.
    AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed
    AI Aircraft. Error during radio message when helicopters passing waypoint - fixed
    AI Aircraft. AWACS detects bandits and share data with radar off - fixed
    AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed
    AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed
    AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed
    AI Aircraft. Fixed. С-47 Only one cargo is unloaded.
    AI Aircraft. B-1B ground collision after takeoff in some cases.
    AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded.
    AI Aircraft. Fixed H-6J drag when bombs hatch.
    Ground Units. Fixed - units slide down a slope.
    Ground Units. Added reload sound for S-60.
    Ground Units. Added belts for KORD and DSHK on pickup.
    AI SAM. Fixed missile explodes after launch when the tracking fails.
    Fixed: AI Helicopters in certain situations can become indestructible.
    GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed
    DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed
    GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed
    GUI Error when using combination for drop down list in dynamic weather window - fixed
    MT. Fix labels visibility jittering.
    ME. Added the coordinate picker copy button.
    Graphic. HUD casting reflections on the water surface - fixed
    Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed
    B-1B and B-52. Corrected masses of launchers.
    Incorrect positioning of the cargo after task Cargo Unload - fixed
    MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed
    Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed
    ME. “No Pylon” payload restriction does not work - fixed
    Soil crater is drawn on water surface in certain cases - fixed
    MT. Graphics. No ground vehicle dust/snow trail - fixed
    GUI. Scale GUI messes with characters alignment - corrected
    Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed
    ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment.
    AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed
    Crash on track restart in some cases - fixed
    JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed
    FLIR. Added radar heating.
    Ships. Fixed sound for CV Kuznetsov.
    VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders.
    MT. Trains jitter when moving - fixed

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
    Fixed: ACM/STT track being lost again under specific circumstances
    Added AN/ARC-210 default FM in 136...155.9975 MHz
    Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
    Fixed: WCMD SMS page indicates no wind when it's set in ME
    • added loading wind information to SMS and CNTL pages for WCMD type of bombs
      fixed "-" for wind direction
      fixed wrongly upper status visibility if CNTL page selected

    Improved Datalink settings. DCS: F-16C Viper | Datalink Update (COMING SOON)
    Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023 https://forum.dcs.world/topic/330391-of ... nt=5300979
    Added TDOA for HTS DCS: F-16C Viper | HARM Targeting Update with TDOA (COMING SOON)
    Improve CCIP and CCRP modes.
    Improve VIP/VRP options, Snowplow mode, and Sighting Point options/Cursor Slew. https://forum.dcs.world/topic/209147-vi ... nt=5288681
    Improve Range scale mechanisation in TWS/SAM modes.
    Improved FM:
    • The characteristic of the displacement of the pressure center during the transition to supersonic has been corrected.
      Improved the characteristics of turns at high altitudes. Smoothed the effect of 'bubble' when passing the transonic zone on a turn at high altitude.
      G-onsets transition characteristics improved over the entire range of heights and speeds.

    Added: Canopy latch hooks animation.
    Fixed: TGP model not looking where it is pointing.
    Fixed: 90/30 or 30/90 countermeasure count takes out 4 rounds.
    Fixed: AG radar is unlikely to track a designated moving target.
    Fixed: Snowplow behaviour when on the ground (weight-on-wheels).
    Added BDU-50 payloads.
    Added Sinai High-Aspect BFM Instant Mission.
    Fixed; Offset Aimpoint 1 is set with negative elevation.
    Fixed: CCRP TPOD Going into standby will result in an incorrect waypoint.
    Fixed: TGP Destroyed but still functional.
    Fixed: TGP behaviour when selecting target with HAD.
    Fixed: Unlimited weapons creates a hung store scenario.
    Fixed: FCR in GM and FZ will blank if beyond gimbal limits.
    Fixed: HSD CPL should suspend when SOI.
    Fixed: CCRP Toss isn't calculating correctly.
    Fixed: MARK "TGP" option is not selectable under some cases.
    Fixed: Incorrect ACM Boresight radar azimuth sweep behaviour.
    Fixed: AG radar GMT no prolongation is present.
    Fixed: Blanking issues on the FCR FZ function.
    Fixed: TD Box is appearing in HUD when in STRF sub-mode.
    Fixed: RWR continues to signal actual threat warnings during BIT.
    Fixed: FIX not working correctly with TGP.
    Fixed: SMS page not fully redraw after switching weapon.
    Fixed: SEMI and AUTO countermeasures still work if RWR is turned off.
    Fixed: CMDS SA and AUTO program execution.
    Updated German Flight manual
    Added TGP masking indications to TGP page (M) and HUD (MASK TGP). Flashing when approaching mask state and solid when masked. This includes fuselage and payload masking. (work in progress)
    Fixed: TGP won't stop slewing if no longer SOI
    Added New preset template for Thrustmaster Viper TQS Mission Pack
    Fixed: HSD in CPL will cause DCS crash when FOV is performed
    Fixed: HMCS is shown only with wheels up
    Fixed: RWR launch recycle tone issue
    Fixed: RWR "U" emitters are always top priority
    Fixed: TDOA broken with NTTR terrain
    Fixed: HUD symbology bounces about
    Fixed: HSD coupled and SOI will scale infinitely
    Fixed: DED blanks out fully after removing HTS with SEAD page open
    Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server.
    Fixed: TDOA generates frozen target
    Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value).
    Fixed: Performing the BIT test will remove lock tones from the RWR

  • DCS: F/A-18C by Eagle Dynamics
    Added New pilot model from first person (Work in progress)
    Fixed: STT from VS range scale bugs
    Fixed: ACM/STT track being lost again under specific circumstances
    Fixed: HACQ is limited to 5nm if entered from GACQ
    Improved Datalink settings. DCS: F/A-18C | Datalink Update (COMING SOON)
    Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023.)
    Improved accuracy in CCIP and AUTO modes.
    Improved TWS AUTO Scan priority.
    Improved Radar AGE Setting and Functionality.
    Added: CV RF alignment via datalink system. You can now align to the carrier (CV) using the datalink.
    Fixed: Under wing inboard Nav light can be seen on top of the wing.
    Fixed: Light on stabiliser remains in place with damage.
    Fixed: Landing gear AOA lights red and amber have a cone protruding.
    Fixed: Missile launch AGM-84E with an error on the course.
    Fixed: Chaff-Flare count discrepancy.
    Fixed: Countermeasure forward on switch strange behaviour.
    Fixed: HMD icon for starred track (SA page TUC) freezes in space when SA page is not visible.
    Fixed: AG radar GMT mode tracking issues.
    Fixed: Weapon selection switch & radar.
    Fixed: VS mode AOT zone issue.
    Fixed: Exiting ACM mode will change radar settings.
    Fixed: A2A Target information in HUD after switching to A2G.
    Fixed: STT from VS shows no BRA and Bullseye info on the RDR ATTK page.
    Fixed: Fuel dump no longer shows fuel vapour stream.
    Fixed: FLIR Switch behaviour.
    Fixed: STD HDG option have to be removed when align has progressed to the point when will not reduce align time.
    Fixed:TDC slew doesn't work with IRMV, sensor will float away.
    Fixed crash if two tankers added as member
    Added FLIR textures for pilot model
    Fixed: Visor animation and self intersections
    Fixed: AUTO mode HUD bombing designation accuracy issue
    Fixed: Distance to head is tuned at which head is visible
    Fixed: Radar cannot exit STT after AACQ and FACQ
    Fixed: FLIR pointing to game coordinates (0,0), in CCIP with bombs
    Fixed: Bomb Autolase disarms TRIG manual lase capability
    Fixed: Wrong reading STN for old missions
    Fixed: Cold Start hornet has master light switch ON
    Fixed: SA-10 Flat Lid-B TR missing threat ring on SA page
    Fixed: SA-10 Flap Lid-B not in the RWR threat library
    Fixed: Selected A/A weapon name and number info disappear in TWS
    Fixed: OAP entering wrong value when using GRID coords
    Fixed: Jamming Symbology Missing from RDR ATTK Page
    Fixed: Crash in missions with more than 10000 unit Id’s
    Fixed: Sensor Control Switch aft inoperable in ACM bore mode
    Fixed: External fuel tanks do not MASK ATFLIR correctly

  • DCS: AH-64D by Eagle Dynamics
    Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
    • Updated to current state of AH-64D early access
      Numerous revisions and improvements

    Added cpg ai target store command
    Added make ai cpg interface always respect the color scheme for weapons wheel
    Fixed: ENGINE OIL PSI and NGB OIL PSI digital indication errors
    Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
    Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
    Fixed: Freeze when shooting at the pilot - do not release cockpit if both pilots killed , cockpit will be released only after ejection of whole crew
    Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
    Fixed: APU exhaust should not have flame effect on start-up
    Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
    Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
    Fixed: Windshield wiper keybinding now working correctly
    Added COMM Presets and Datalink Support
    • DCS: AH-64D Datalink Setup (COMING SOON)
      DCS: AH-64D Datalink Messaging (COMING SOON)
      DCS: AH-64D | FARM Reports (COMING SOON)

    EUFD Preset and Swap buttons re-enabled
    Added Laser Warning Receiver DCS: AH-64D Laser Warning System (COMING SOON)
    Improve LMC & TSE logic (W.I.P.).
    Attitude Hold Adjustments (W.I.P.)
    Heading Hold Corrections.
    FLT page corrections.
    FUEL page corrections.
    Fixed: Dead CPG not repaired properly.
    Fixed: TADS jittering in TEDAC.
    Fixed: Hover mode Acceleration Cue format is switching based on air speed instead of ground speed.
    Fixed: ENG page is switching format under wrong conditions.
    Fixed: "FUEL XFER FAIL" shows up on a normal cold start.
    Fixed: White arrow icon in menu options on MFDs.
    Fixed: Waypoints are displayed on TSD in ATK phase when not part of current route or ACQ.
    Fixed: No rockets are detected onboard the aircraft at mission start.
    Fixed: NO ROCKETS not displayed when rockets are depleted.
    Fixed: Text indication corrections for WPN page Rocket symbols.
    Fixed: George should not attempt to land on water.
    Fixed: RTS selection is not overriding the audio mute function on the COMM panel.
    Fixed: EUFD: Dots Error.
    Fixed: ASE Threat symbology text size.
    Fixed: TADS Field of Regard diagram with aperture error in manual.
    Fixed: AGM-114L missile constraints should be 20 degrees for all targets 1000 meters or greater.
    Fixed: Keyboard Unit, "T" btn doesn't work with default keyboard binding.
    Fixed: Frequencies FM1 and FM2 are swapped in ME and module
    Fixed: "BR" point is described incorrectly on ABR sub-page
    Fixed: Auto waypoint switching is skipping waypoints when using DIR
    Fixed: Cursor timeout if on a valid selection
    Fixed: PFZ/NFZ multiplayer datalink refinement (instruction video coming)
    Fixed: Stabilisator position doesn't synchronize in multiplayer
    Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
    Fixed: Crash on Datalink BDA Send
    Fixed; Throttle Levers not syncing in Multicrew
    Fixed: Circular pattern appearing in CPG monitor in certain conditions

  • DCS: Mi-24P Hind by Eagle Dynamics
    Improved: Petrovich AI altitude control
    Improved: Petrovich AI target detection system realism improvement. Now time spent for target detection is impacted by how many objects are around the target (simulating that target object is harder to detect when it is not in clear field). Feature is WIP we will be adding additional dependencies like target being on road and moving and others into consideration.
    Improved: FM behaviour when after stick pull helicopter entering sudden stall is tuned down.
    Improved: Engines and APU synchronisation in multicrew.
    Improved: Auto Start procedure adjusted.
    Fixed: Autopilot desync in multicrew.
    Fixed: Uncommanded main gun fire upon selection if fired another weapon earlier in multicrew.
    Fixed: Stick is parked when the player switches to the operator's seat when "Simplified AI" is enabled.
    Added: VOIP binds for Crew gunner profile.
    Added: New pilots models inside and outside of cockpit, new pilots animations
    Added: Mi-24P “Revanche” campaign
    Improved: Adjusted subtitles for debug messages
    Fixed: Moving map and mirrors do not work in MT VR
    Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like:
    • If target moving then detection is faster
      If target is on road then detection is faster
      If Petrovich already detected this target before and scanning same area again same target will take much less time to detect

    Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now.

  • DCS: A-10C II Tank Killer by Eagle Dynamics
    Added. Wheel chocks on cold start
    Fixed. Crash with AGM-65E missile
    Fixed: HMCS is disabled in a hot start aircraft
    Fixed: UHF repeater digits offset when in preset mode
    Fixed: DL TN field can have more than 4 digits
    Fixes to usage of left and right mouse buttons on some panels
    Added axis to radio volume controls
    Added support for “pressed” and “down” commands to set frequency on radios
    NEW: Ability to set up four members and 12 donors in Mission Editor flight group.
    Fixed labels for OSB-19, OSB-20 on the MFD when the TGP is selected in FLIR mode.
    Fixed AGM-65E was replaced with AGM-65L in predefined payloads for A-10C II.
    Fixed AGM-65L does not remain on set LASER code after power off & on.
    Fixed crash in the cockpit caused by missing pointer validity checks.
    Fixed the aircraft slides with engine off and in wheel chocks in Syria, Kiryat Shmona.
    Fixed Flashlight stops working when the battery is powered off.
    PPLI symbols on TAD only present for AI planes in multiplayer
    • Returned back missing A-10C (both versions) PPLI and air platform status messages of its net phantom.
      Added comments in the affected code to explain current logic 'peculiarities' (those are desired to be fixed in future)

    Added rules of payload configurations for A-10A, A-10C, A-10C II: loading on STA 5 and 7 is removed when STA 6 is loaded and vice versa.
    Added AN/ARC-164 shows a number on the Preset page only.
    Added Special Tab Options for Throttle Slew.
    Added Axis Controls for Lighting Dials.
    Improved the AAR/Indexer & signal lights brightness control.

  • DCS: A-10C Warthhog by Eagle Dynamics
    Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only)
    Fixed: SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button)
    Fixed: GBU-31/38/54 do not align from cold start

  • DCS: F-86F Sabre by Eagle Dynamics
    Fixed: smoke was visible inside cockpit
    Fixed: Pitch trim nose down does not light up "Take-off position indicator" light.

  • DCS: Spitfire LF Mk.IX by Eagle Dynamics
    Updated cockpit textures.
    Fixed: Repair Breaks Side Door.
    Fixed: Open door disappears.
    Fixed: wrong booster gauge in the cockpit
    Fixed: the compass course ring
    Added: separate config files for normal and clipped wings aircraft

  • DCS: P-51D Mustang by Eagle Dynamics
    Fixed canopy handle glitching.
    Fixed Incorrect payload available for pylons 5 and 6.
    Added: separate config files for different aircraft modifications
    Removed extra object from LODs

  • DCS: JF-17 by Deka Ironwork Simulations
    Fixed: HUD TDC position reset issue when moving TDC on HUD
    Fixed: LS-6 and GB-6 do not fly to target
    Fixed: JF-17 fuel probe weight (thanks to Wyvern for fix)
    Fixed: lasercode set in ME not applied for all pylons
    Fixed: Axis TDC move too fast in AG radar DBS modes
    Fixed: external/cockpit texture norm dds files
    Fixed: WMD7 textures
    Fixed: WMD7 SP/SLAVE toggle issue
    Fixed: trim lights init state
    Fixed: should fix FFB input issue
    Tweaked: refined CL CD breakpoints
    Tweaked: WMD7 can be turned on only under AG master mode per updated info
    Updated: WMD7 name to AVIC WMD7 for ME sorted loadout list
    Fixed: cannot switch coord east/west hemisphere on UFCP
    Fixed: annoying noise in cockpit from throttle detent and light knob
    Fixed: UFCP DST CLR didn’t fully clear waypoint data
    Fixed: incorrect hydraulic source for some mech devices
    Fixed: WMD7 camera position (will not see ball head when look backward)
    Adjusted: For WMD7 TDC axis binding, need more TDC input to “unlock” a tracking target (to avoid input device jitter caused unlock)
    Known issues:
    • [Reported] Datalink broken/unstable
      [Reported] JF-17 AI with WMD7 cannot fire laser-guided weapon

  • DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
    Fixed: aircraft explosion while taxing
    Fixed: aircraft explosion in some cases while performing aerobatic manoeuvres
    Fixed: aircraft wings break too easy during high G turns
    Fixed: mission editor special options missing
    Fixed: canopy too dark
    Fixed: Z Fighting in the exhaust tube
    Fixed: the MB-339 has no lods
    Fixed: Blind hood animation is not synchronised between internal and external model
    Fixed: AI jettisons canopy when parking
    Fixed: luggage and recon pod are displayed as Rockets on the weapon panel
    Fixed: canopy does not demist when open
    Fixed: COMM1 radio initialisation
    Fixed: Anomalous Morse signal heard in cockpit
    Fixed: 3D model has no lods
    Added: Three position flaps keybinding
    Added: Joystick trigger with two detents keybindings
    Added: Gunsight Repeater
    Added: Guncamera
    Added: New Net Animations
    Improvement: AI Damage Model
    Improvement: Flight manual

  • DCS: Christen Eagle II by Magnitude 3 LLC
    Engine tuning
    Flight model tuning
    Added user keyboard command “Show aircraft mass”: aircraft mass in Mission editor is wrong in case of solo flight. However, the flight model works with correct mass. To check the mass in the mission, user can use “show aircraft mass” command (custom keyboard input). This serves to make sure the FM is working with correct aircraft mass regardless of mission editor info.

  • DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.7.2.213
    Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
    Fixed: Crash when selecting ACMI pod as OFF Missile
    Update: Improvements to basic autopilot feedback control
    Update: Inverted RC MPD/MPCD screen selection
    Update: Improvements to alt hold feedback control
    Update: External Model and LODS
    Added: CRS (Course) Autopilot Steer mode enabled
    Added: TCN (TACAN) Autopilot Steer mode enabled
    Added: Reduction of lights displayed through NVG filters.
    Added: Livery Mad Duck IV
    Added: Ability to control LGB codes from WSO seat (3D Model).
    Added: laser code panel for WSO
    Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
    Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
    Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
    Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
    Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
    Fixed: TACAN will no longer automatically adjust channel when going to AA mode
    Fixed: TACAN now initialising into proper initial state
    Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
    Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
    Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
    Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
    Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
    Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
    Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
    Fixed: ILS not working from a cold start
    Fixed: Corrected random floating point error for standby altimeter setting

    3D Models and Textures
    • Fixed: Incorrect texture used on exterior pilot.
      Fixed: Intake bleeding through.
      Fixed "SPARE LIGHTS" work in NVG Filter effect.
      Fixed: Emergency Oxy Hose to align during seat height adjustment (Both Seats).
      Added: VR Pilot's head shadow in cockpit (First Person/Both Seats).
      Added: 494th Panthers 91-324 'El Jefe" Livery.
      Added: 492nd Mad Hatters 91-321 "LOKI" Livery.
      Added: Cavity maps for Default Cockpit.
      Added: More polygons to Engine Nacelles.
      Added: Lower end GPU/VRAM option in Special Options settings. (lower image quality)
      Updated: Enhanced AO maps for Cockpit.
      Updated: Pilot's Hand interaction on Throttle for future animations.
      Improved: Internal 3D model material name changes.
      Improved: Mirror FOV.
      Improved: Flap and Gear Indicator Light.
      Added: Normal map to Damage textures.
      Fixed: Small errors in cockpit textures with scratches.
      Changed : Archived/Zipped all Textures and Liveries to reduce Drive space, reducing 10.5GB install to 6.3 GB size.


    Avionics
    • Added: TFR (requires AAQ-13 Navigation Pod)
      Added: modifiable steerpoint MEA in UFC and Mission Editor
      Added: Delete steerpoint by selecting "0" steerpoint on UFC
      Added: INS based wind estimation
      Added: Any waypoint (Routes A/B/C, offsets, base, bullseyes, avoidance, mark, list) can be added in ME
      Added: List points can be bound to steer points
      Fixed: UFC input works without electric power.
      Fixed: markpoints starting at M0
      Fixed: active route display on A/G radar map
      Fixed: bug where TWS freezes the radar in presence of AoJ returns
      Fixed: TWS struggling to convert a HoJ track into full track in some cases
      Fixed: Pressing PB1 on SP edit page past last route point
      Fixed: Blank steerpoint (zero coordinates) showing on maps and selectable on sensors
      Fixed: TSD route switching
      Fixed: ASL wrong with INS drift
      Fixed: Incorrect ASL behaviour with aircraft roll
      Fixed: WSO LANTIRN TGP HOTAS behaviour
      Fixed: RWR Volume control not working
      Fixed: A/A TACAN distance readout shows two decimals (X.XX) when it should be one (X.X)
      Fixed: Missing hyphen in HUD bullseye
      Fixed: HSI ground track diamond is cyan, not amber on the MPCD
      Fixed: RADALT issues
      Fixed: Bad display of radar altimeter height on HUD repeater
      Fixed: RP MPL qty should be total, not per station
      Fixed: Erratic head movement fighting and not syncing properly in multi-crew for 2nd crewmember
      Adjusted: INS drift rate
      Updated: ILS volume set to OFF at mission start
      Updated: AP roll authority increased from 2 to 5 deg
      Improved: AP steering & wind corrections
      Improved: BOT aiming
      Improved: Radar Altimeter
      Added: VOIP radio definitions
      Fixed: VOIP Push-To-Talk keybinds for both Pilot and WSO.
      Fixed: TFR flyup MC sync
      Fixed: CDIP BOT release
      Updated: CDIP ballistics
      Updated: RPL release
      Added: Smart Weapons Page
      Added: Smart Weapons Release HUD
      Added: RC ICS switches
      Fixed: Radios modulation
      Fixed: Radio 2 Manual Modulation
      Fixed: Radios VOIP Volume control
      Fixed: RC MPD/MPCD scrolling
      Fixed: RC HOTAS: TPOD Half Trigger actuating on press.
      Fixed: AUTO radio selection
      Fixed: ICS switches position at mission start
      Fixed: ICS volume control for both seats
      Fixed: RWR volume control for both seats
      Updated: ICS independent control per seat


    Weapons
    • Fixed: AN/AAQ-13 NAV POD not boresighted when loaded by ground crew.
      Fixed: AI aircraft not recognizing Targeting Pod thus preventing the use of laser guided munitions
      Added: JDAMs. NOTE: The weapons are still a work in progress. They are not synchronised for Multi Crew in this release.


    Missions
    • Added: LANTIRN targeting pod basics training mission
      Added: South Atlantic - Operation Silent Strike

  • DCS: M-2000C by RAZBAM Simulations
    Added: IFF Transponder.
    Improved : IFF Mode 2 code is not tied to Mode 3 anymore
    Added : IFF Mode 2 code setting in Mission Editor
    Added : IFF Mode 2 code in kneeboard
    Added : Ground configuration dialog (IFF M2, GBU, Gun & RK burst)
    Removed : Weapon ground configuration binds (use dialog instead)
    Fixed BLG-66 BELUGA aiming.
    Fixed Damage to SABRE and SERVAL.

  • DCS: Mirage F1 by Aerges
    Added the new Mirage F1 BE version that includes the following major features:
    • Full multicrew capability.
      Sight repeater.
      Gunpods.
      Priority control for the following systems: high-lift devices, airbrake, engine emergency regulation, green radio, nav aids, and radar.
      Several systems repeaters.

    Added AN/ALE-40 programmer clickability and specific view settings for the Mirage F1 single seater (check the flight manual for description).
    The horizontal head movement limit is extended to an extra 10 cm when the canopy is open.
    Implemented sight test procedure.
    Added external CC-420 gun pods to all F1 variants.
    Added axis for lights and intercom volume potentiometers.
    Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on).
    Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each.
    The detotalizer will now display correct values during mission progress.
    Fixed the radar scan slowing down sometimes.
    Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'.
    Fixed rear cockpit ladder animation.
    Fixed rear cockpit parking brake inputs not working.
    Rear cockpit right brake animation is now independent from left brake.
    Fixed throttle (C + M or SW)R button that was not moving with throttle.
    Fixed ejection seat pin, it now disappears when fully removed).
    Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps.
    Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
    Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
    Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
    Increased ILS glidepath sensitivity in the artificial horizon indicator.
    Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
    Fixed fuselage Belouga bomb drag not being taken into account.

    Flight model:
    • Slightly increased high supersonic drag to better reflect acceleration data.
      Corrected roll and yaw issues that caused the inertia to have a much larger role than aero forces (this fixes asymmetrical payload issues as well).
      Added wingrock at high angles of attack.
      Improved aerodynamic buffet behaviour (including wing buffet). Known issue: wing buffet sometimes happens on the ground.
      Improved self-barrel roll behaviour caused by very high angles of attack.


    Aircraft systems:
    • Fixed Mirage F1 EE right mirror image.
      Fixed high sensitivity button input in Mirage F1 BE rear cockpit.
      Fixed rear canopy bug that made it still visible in multiplayer after canopy ejection.
      Fixed AI ejection not breaking canopy glass.
      ILS test can now be performed at frequencies of 108 MHz and 112 MHz.
      Corrected airbrake deployment speed.


    Axes:
    • Added axis commands for lights, radio volumes, countermeasures selector switch and the sight manual gravity depression wheel.
      Added axes for VOR-ILS frequency selector.
      Added TACAN selection axes.


    Engine:
    • Adjusted engine flame-out with tail wind or reversed airflow. It may happen on the ground with extreme winds and at high altitudes with out-of-envelope manoeuvres that involve reversed airflow, such as a tailslide. The RPM has to be set high to minimise the phenomenon.
      The engine starter button cover is spring loaded now (will close after a time delay).


    Autostart/Autostop:
    • Fixed auto start sequence. Now the throttle is checked/moved to idle in the cabin checks phase, to avoid a hot start chance.
      Fixed auto start sequence. The Emergency gyromagnetic compass switch didn't set to On.
      Fixed autostop sequence. The Emergency gyromagnetic compass switch didn't set to Off.


    Manual and documentation:
    • Fixed kneeboard checklist, updated Flight Manual normal checklist and fixed auto-startup; regarding JPT emergency regulator switch, that must be in AUTO at cockpit preparation.
      Updated flight manual to include Mirage F1 BE annex and other modifications.


    Miscellaneous:
    • Corrected slat deployment and retraction routine to have the right slat deflection.
      Now it is possible to select both radios for radio transmission on the Radio Selector Panel. Use keyboard or joystick buttons to press and hold more than one knob at once.
      Fixed INS alignment error problems in certain conditions: when loading/unloading payloads, with wind/turbulence, MP...
      Several 3D model and texture updates.
      Fixed brake chute being self-deployed disregarding the handle position, after the aircraft repair is complete.
      Fixed several single and quickstart missions (mainly due to missing pre-programmed radio channels or changed radio frequencies in South Atlantic terrain).
      Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
      Fixed sight camera position (it was not centred with the sight).
      Added Mirage F1 BE Single and Quick Start missions for Persian Gulf, Normandy and The Channel maps.
      Added kneeboard improvements (better readability and several fixes).
      Added F1 BE kneeboard.

  • DCS: F-14 Tomcat by Heatblur Simulations
    Added SEAD as a task for the Mission Editor.
    Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.)
    Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED.
    Fixed certain shader params in the F-14B cockpit causing very dark panels.
    Fixed SUU-25 Ejection
    Fixed Tomcat Link 4 TDS frequency not aligned with DCS Mission Editor Link 4 frequency setting.
    Added SEAD settable as a task for the F-14 (which allows F-14 AI to use TALDs again and fixes Refoger I mission 5 not progressing).
    Potential fix for TCS showing black screen for some clients in Multithreading on certain maps.
    Fixed various shader rendering and performance issues with the DDD.

  • DCS: AJS-37 Viggen by Heatblur Simulations
    Updated all Swedish Sidewinders to use new Eagle Dynamics Sidewinder implementations.
    Fixed RB-04 fuze not always working correctly.
    Corrected shimmering on the canopy rim in some lighting situations.
    Updated RB-04 explosive power.

  • DCS: SA-342 Gazelle by Polychop Simulations
    Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters
    Fixed: VOIP radio selection
    Fixed: Multicrew erratic Viviane and Periscope behaviour
    Fixed: Multicrew pilot heads desync
    Fixed: Multicrew Viviane and periscope desync
    Fixed: Multicrew Hi/Lo FOV anomalies on periscope
    Fixed: Rotor flap sound
    Fixed: Flight model excessive roll
    Fixed: Missing axis / incorrect axis labelling for the radio volume knobs
    Fixed: Floating Clip from Pilot 3D model present on Mike variant
    Fixed: ALV/CVS lights were washed out
    Fixed: Bright periscope at night
    Fixed: Player controlled Gazelle did not react to loss of tail section
    Fixed: OD Community and Lebanese Air Force liveries were not country specific
    Added: Keybinds for nav / strobe lights
    Added: Keybinds for handing over controls in multicrew
    Added: UHF and VHF AM radio selection bindings
    Added: Grey / Green UK Army Air Corps livery by Mispunt
    Added: Grey / Green UK Marines livery by Mispunt
    Added: Green / Black UK Army Air Corps livery by Mispunt
    Added: Green / Black UK Army Air Corps UN livery by Mispunt
    Added: Green / Black UK Royal Marines livery by Mispunt
    Added: UK Army Air Corps BATUS livery by Mispunt
    Added: UK Army Air Corps BATUS Orange livery by Mispunt

  • DCS: C-101 Aviojet by AvioDev
    Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
    Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).
    Radio stations status (yellow indicator) and Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
    Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
    The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched

  • DCS: AV-8B N/A by RAZBAM Simulations
    Updated: UFC LL Input format
    Updated: Flood Lights position default values
    Added: Special Options for MPCD Video GAIN/CONTRAST default values
    Fixed Bomb release MULT logic.
    Fixed Rockets firing sequence when using single fire mode.
    Fixed AUTO release cue behaviour
    Fixed: VOIP Push-To-Talk keybinds

  • DCS: Black Shark 3 by Eagle Dynamics
    PVI-800 confusion about ME fixpoints 3 and 4 - fixed
    3D. Fixed the texture with the Vikhr launcher markings.
    Datalink does not work in MP - fixed.
    PVI. Wind speed and heading values are incorrect during flight - fixed.
    Cockpit. HSI. Manual heading keybind is broken - fixed.

  • DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
    Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
    Improved: different Mi-8MTV2 features to support multicrew
    Fixed: Rear gunner can be mounted without cargo half doors
    Fixed: Rare crash which happened when Mi-8MTV2 was damaged
    Fixed: Crash that sometime happen at the time of GUV pod jettison
    Fixed: Side AI gunner long burst does not work

  • DCS: Flaming Cliffs 3 by Eagle Dynamics
    Module icon labels "Beta" removed for F-15C, Su-27, Su-33, MiG-29
    Su-27/33/MiG-29 IRST sometimes gives launch authorization when it should not - fixed
    Su-25. Training Lesson 1. Fixed missed VO.
    Su-25. Training Lesson 2. Added additional safety handlers for FlapsUp and GearUp.
    Su-25T. Georgian oil campaign improvements.
    Su-25T. Corrected field of view in Mercury pod.
    Su-25T. Training lessons corrected in order to correspond voiceovers

  • DCS: MiG-15bis by Belsimtek
    Training mission landing. Corrected marker beacons ringing.

  • DCS: F-5E Tiger II by Eagle Dynamics
    Fixed: With wing off still carries payload.

  • DCS: Yak-52 by Eagle Dynamics
    Oil cooling improved
    Added: LODs to the aircraft
    Fixed: too small trigger zone in the take-off training mission

  • DCS: FW 190 D-9 Dora by Eagle Dynamics
    Weather updated in missions.

  • WWII Asset Pack by Eagle Dynamics
    WWII Assets Pack. B-17G. Added new liveries from the contest.

  • Combined Arms by Eagle Dynamics
    Added: 2 basic Anti-Aircraft Training missions (Red - Caucasus, Blue - Marianas).
    Added "trajectory forecast" for modern SPAAG.
    Added the ability for the player to transport infantry

  • DCS: Supercarrier by Eagle Dynamics
    SpecOpt Tab. Changed the Title name.
    Added possibility to correct INS by cable if CV RF is not available.
    Fixed: Pilot puts arm through canopy on launch.
    Fixed: The salute command doesn't work when using option Afterburner detent.
    Fixed: MT-DCS. Carrier deck shake due to unknown reasons
    Known issues: Controls frozen on 2nd takeoff from a non SC module carrier
    Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module

  • DCS: NS-430 by Eagle Dynamics
    Fixed: WPT pages are broken
    Fixed: 2D panel is absent in the VR mode (MT only)

  • DCS: South Atlantic by RAZBAM Simulations
    Assets Pack:
    • Fixed - ARA Santa Fe Collision Shell
      Fixed - ARA Santa Fe LOD disappearing.

    South Atlantic Terrain:
    • Optimisation across all cities to improve performance
      Additional models across the map
      Coastline refinement
      Brand new surface mesh which really makes the land pop and look more flowing. The mountains now look more realistic due to the custom mesh.
      Fleshed out the Communications network across the map with new models which includes destroyable assets
      Added: new Gorse bushes with a more natural palette across the Falkland Islands
      Adjusted stand sizes at El Calafate Airfield to accommodate the Hercules
      Adjusted the stands at Puerto Natalis to allow for Hercules parking
      Adjusted the stands at Shroders to allow for Hercules parking
      Replaced all tree maps to improve performance across the whole map with a higher degree of accuracy
      Added other local buildings to further enhance the blocks.
      Due to high property demand in Rio Grande the local government have erected more affordable housing
      Also the industrial area Tres Puentes (Three Bridges) (North of Punta Arenas) has received government funding and has been developed further
      New High power distribution system has also been erected across the map to improve power delivery to their customers
      Added some addition ground clutter for better immersion when travelling close to the ground
      Added more smaller towns across the map
      New Normal maps have now been included for the Falklands Islands and further enhanced across the whole map

  • DCS: Normandy 2.0 Map by Ugra Media
    Added new airfields: Biggin Hill, Manston, Detling, Lympne, Abbeville Drucat, Merville Calonne, Saint-Omer Longuenesse - Wizernes
    Fixed parking slots on airfield Kenley

  • DCS: Marianas by Eagle Dynamics
    Added New Instant Action Missions for some (more to come) modules including:
    • TF-51D
      P-47D
      Spitfire
      F/A-18C
      Mosquito
      Fw 190D-9
      Fw 190A-8

  • DCS: The Channel Map by Eagle Dynamics
    Fixed hedgerow models wind flexibility

  • DCS: Syria Map by Ugra Media
    Optimization of night lighting the number of light sources on roads and blocks was reduced.
    Optimization of night lighting of objects.
    Optimization of city blocks was performed - the number of fences and trees was reduced.
    Added destruction models for original objects - terminals of Beirut, Damascus, Aleppo, Gaziantep, Paphos, Nicosia, Adana Hilton, Sheraton Adana, Haifa Tower Panorama, Haifa Tower Sail, Damascus Tower, Limassol Olympic Residence, Platinum Tower Beirut, Sama Beirut, Assad Palace, Haifa cooling tower, as well as Aleppo power station and La Farge factory.
    Improved scenes of original objects - Limasol Port Terminal, Cyprus Ministry of Finance, Bank of Cyprus, Limasol MyMall, Paphos Kings Avenue Mall, Mall of Cyprus&IKEA, Cyprus Skyscraper, Telecommunications Authority, Larnaca Radisson Blu hotel, Nicosia General Hospital, Nicosia Kykkos Monastery, Nicosia Presidential Palace, Nicosia Selimiye II_Mosque, Adana 01burda, Adana_Park_AVM and a number of others.
    Improved scenes of stadiums in Beirut, Tripoli, Damascus, Tartus, Latakia, Adana and Cyprus.
    Fixed Deir ez-Zor airfield bugs.
    Improved the range of disabling type objects.
    3d models optimization.
    Fixed civilian traffic FLIR textures.
    Removed duplicate objects in Beirut scenes.
    Added the name of the city of Arfin.

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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 30 novembre 2023, 1:18

Digitalcombatsimulator.com ha scritto:
...continua da DCS 2.9.1.48335 Stable
  • Campaigns

    DCS: MAD Campaign by Stone Sky
    • In all missions, the bug with automatic installation of UHF in the Gazelle has been fixed.
      Fixed compatibility issues in some missions.
      EN briefing PDF updated


    DCS: MAD AH-64D Campaign by Stone Sky
    • Fixed fuel load at cold start in all missions
      Added DATALINK function to all missions
      Information about setting up DATALINK has been added to the briefing and the document.
      EN briefing PDF updated


    DCS: MAD JF-17 Thunder Campaign by Stone Sky
    • EN briefing PDF updated


    Spitfire IX The Big Show Campaign by Reflected Simulations
    • Formation updates
      Time acceleration auto reset when something happens
      P-51D skin updates
      Earth Curvature factored in when contacting Air Sea Rescue
      Mission 4 missing trigger line fixed


    P-47D Wolfpack Campaign от Reflected Simulations
    • Formation updates
      Realistic escort tactics
      Time acceleration auto reset when something happens
      P-47 skin updates
      P-51D skin updates
      More realistic fuel loads
      Period correct Radio Chanellization
      More realistic radios - Channel A is exclusive to the 56th FG
      Earth Curvature factored in when contacting Air Sea Rescue
      Weather tweaks
      BBC music update


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Time acceleration auto reset when something happens
      AI given unlimited fuel to avoid problems
      Mission 12 adjusted launch order
      Takers were given unlimited fuel


    F-14 Speed & Angels Campaign от Reflected Simulations
    • Skin updates
      Time acceleration auto reset when something happens
      Trigger zone fixes
      Mission 11 adjusted launch sequence


    DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
    • BBC music update


    DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
    • Safety triggers added to a few missions
      Time acceleration auto reset when something happens
      Earth Curvature factored in when contacting Air Sea Rescue
      BBC music update


    DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
    • Hot Starts Versions Now Available: Missions 1-12 now have Hot Start versions available
      General tweaks/fixes: Various tweaks and fixes to most missions plus:
      Mission 2 Hot Start. Adjusted WP1 to 18K for all aircraft. Updated kneeboard. Saddle order fixed. Fixed tanker Texaco11.
      Mission 4 The Damned: Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success.
      Mission 9 Raqqa Convoys. Tanker will RTB 4 mins after mission success.
      Mission 11 Chemical Alley. Tanker to stays on station until egress then RTB with player rejoin. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Falcon 21/22 to RTB on player success. RED24 will go weapon hold and RTB on reaching coastline. RED24 launched later.
      Mission 12 High Value Targets (TEST). Target Coordinates now pop up on screen + via F10 COMMS menu on request. Red Air now launch when last target has been destroyed. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Tanker orbit until mission success then rtbs with player. AWACS fixed. Orbit until mission success. Added NVG to loadout. Reduced AAA threat near HVT 4. Adjusted time to allow for more daylight.


    DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
    • All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected.
      All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo.
      All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update.
      Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv.


    DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims
    • All missions - added new data link settings.
      Mission 5 - Fixed - Mono crashing as you land at Al Minhad.
      Mission 6 - Fixed - Davy engaging SAMs uncommanded.
      Mission 7 - Fixed - Striker doesn't fire HARMs.


    DCS: F/A-18C Operation Cerberus North Campaign
    • All missions - added new data link settings.


    DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
    • All missions - added new data link settings, unlocked coloured dot labels.
      Mission 3 - Rare possibility for player to break comms by missing a step in start up - fixed
      Mission 7 - Amended kneeboard error


    F/A-18C Serpent’s Head 2 Campaign by Badger633
    • Missions 5: Removal of coordinates fixed.


    DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon
    • All missions
      updated radio presets using built-in tool for ME instead of LUA files
      updated kneeboards to reflect the new presets
      updated units transmitting radio messages to work better with the new ED radio system
      Mission 01 - fixed issue with Biff traversing through dirt after landing or not landing at all
      Mission 03 - fixed potential problem with Biff starting up too early and crashing into player
      fixed minor problems with messages to player not disappearing after performing certain commands


    DCS: F/A-18C Raven One Сampaign by Baltic Dragon
    • Fixed issue with double side numbers for all the F-18C squadrons
      Updated skins for F-14, E-2C and M-2000C
      Added interaction system that get rids of the SPACE BAR and F-10 radio menu and allows player to make choices using HOTAS presses
      Updated all missions to work well with new radio system
      Updated frequency changing system, SPACE BAR presses will no longer be necessary after switching channel to correct frequency
      Updated all missions to work well with the upcoming taxi directors
      Updated skins for the Hornets, Tomcats, Hawkeyes, Vikings and Valley Forge
      Squashed bugs and added improvements to all the missions
      Added some additional voiceovers
      Updated Readme File


    The Museum Relic Campaign by Apache600
    • Mission 7 (both campaigns) - Updated waypoints for AWACS on departure so they don't crash.


    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    • Mission 1: AI stuck behind the cat if player is coming in for the first recovery sooner than expected – FIXED
      Mission 6:
      Mission scoring fixed to make sure the mission is completed after all goals are met.
      MIG-21s flying without missiles - FIXED
      Mission 7: MIG-21s flying without missiles - FIXED
      All missions: Time acceleration reset at crucial events


    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
    • Formation updates
      Realistic escort tactics
      Realistic Fighter-bomber comm procedures
      Period correct Radio Chanellization
      Earth Curvature factored in when contacting Air Sea Rescue
      Time acceleration auto reset when something happens
      Doc update
      P-51D skin updates


    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
    • Time acceleration auto reset when something happens
      P-51D skin updates


    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
    • Time acceleration auto reset when something happens
      P-51D skin updates


    DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
    • Time acceleration auto reset when something happens
      Gunship model adjusted for the new engine model


    F-86F Hunters over the Yalu Campaign by Reflected Simulations
    • Time acceleration auto reset when something happens


    DCS: UH-1H The Huey Last Show Campaign by SorelRo
    • Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.
      NDB settings adjusted for LZ London on all the missions
      Mission 10 cold start fixed


    A-10C Tactical Training Qualification Campaign by Maple Flag Missions
    • Corrected AI Landing Issue where wingman would collide with the player's aircraft on landing.


    DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
    • All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed
      All missions – A complete overhaul of Enemy Air Defense Leven calculation
      All missions – Some inaccurate unit callsigns – FIXED
      Old side numbers in one mission - FIXED


    DCS: F/A-18C Rising Squall Campaign by INVERTED
    • Remade all dialogue audio tracks to address the issue of audio loss caused by ME character garbled conversion - Sorry for this huge problem has affected us for a long time.
      Fix lost briefing images - Same reason.
      Reset M02, M08, M12 opening animations.
      Add the latest ME feature of "unlimited fuel" to relevant AI aircraft.
      Modify the hidden "Shortcuts" in M12- make the activation conditions stricter and Differentiate the Checkpoint version from the Initial version.
      Replace all NSC version (non supercarriers DLC) carriers with the new CVN-74.
      Modified some AI A2A behaviors based on the latest features of ED.
      Known issue: Some Chinese dialogue in M10 will become English - fixed in later versions.


    Combined Arms: Frontlines Georgia Campaign by ED
    • Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
      Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed


    F-15C Aggressors BFM Campaign by Maple Flag Missions
    • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
      Added aircraft threat profiles to briefings.
      Minor trigger tweaks to improve game play.
      Added gun calls.
      Updated practice missions to use both rookie and ace ai settings.
      Adjusted AI taxi voice over times.
      Updated tanker advanced waypoint settings.


    F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
    • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
      Added aircraft threat profiles to briefings.
      Minor trigger tweaks to improve game play.
      Added gun and missile calls.
      Updated practice missions to use both rookie and ace ai settings.
      Adjusted AI taxi voice over times.
      Added rookie and random campaigns.


    F/A-18C Aggressors BFM Campaign by Maple Flag Missions
    • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
      Minor trigger tweaks to improve game play.
      Added gun calls.
      Updated practice missions to use both rookie and ace ai settings.
      Adjusted AI taxi voice over times.
      Updated tanker advanced waypoint settings.


    DCS: F-14A Zone 5 Campaign by Reflected Simulations
    Engagement end logic improved

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