IL-2 Sturmovik: Great Battles

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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 21 aprile 2022, 3:54

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Update 15.04.22


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 21 aprile 2022, 3:56

Han - Project manager ha scritto:

Update 4.704


The Sturmovik Team and Ugra-Media have completed the Sopwith Triplane which is the final aircraft planned for Flying Circus Vol.II. The new Western Front map is still in development.

The "Tripe" as it was famously called, has three beautiful wings! Each wing has its own ailerons making it quite maneuverable in battle with enough armament to allow its pilots to be confident in a dogfight with any adversary of the era. We think you will enjoy her!

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In addition to the new aircraft there are many changes and additions in this update that will improve your gameplay experience:

1. Sopwith Triplane is available to all owners of Flying Circus Vol.II;
2. Distant buildings visualization system has been improved, single medium sized buildings that are viable targets are displayed from farther away;
3. Shadows rendering in the hangar is more detailed;
4. Tank gun firing visual effects are further improved;
5. Fire effects are improved for various vehicle types;
6. Additional optimization of the landscape rendering system reduced the potential stutters while moving on the map;
7. Loading times of larger maps were improved a bit;
8. Sensitivity settings for the pitch axis, the vertical guidance axis of the tank turret and other similar axes, now have correct namings for hte axis limits;
9. Adjusting the axes control settings was made clearer thanks to better dead zone visualization;
10. Second and third engine axes response settings have correct labels;
11. GUI instrument panel turns off after bailing out;
12. A rare GUI issue that sometimes could lead to generating a Quick Mission Builder scenario without a player flight if the player flight count has been set to random has been fixed;
13. Balloons now have markers like aircraft do;
14. Bombs dropped from a bomb bay backwards (tails first) won't visibly jerk along their axis;
15. Simple ground vehicles and ships will correctly engage the targets assigned by MCU_CMD_AttackTarget command with High priority;
16. Square visual artifacts on the water surface that were visible from high altitude at certain sun position won't appear on Rheinland map anymore;
17. AI pilots will switch off their navigation lights when engaged by the enemy during the landing;
18. All German gauges have been redrawn to be as historically accurate as possible. Different gauges are assigned to each model variant (Oyster_KAI);
19. Colors of all German interior equipment/placard have been checked and repainted to their correct color or design (Oyster_KAI);
20. New different throttle quadrant markings & pitch control switch for Bf-109 F/G/K.
21. New drop tank placard & oil cooler placard for Bf-109 E-7 (Oyster_KAI);
22. New headrest for Bf-109G6 (Oyster_KAI);
23. New details for He-111s (Oyster_KAI);
24. New rudder pedal belt texture for all German planes (Oyster_KAI);
25. In the Me-262 exterior view, the 2 pixelated circular holes behind the seats have been redrawn (Oyster_KAI);
26. Added circuit breaker markings on the instrument panel for Bf-109s, Fw-190s, and the Me-262 (Oyster_KAI);
27. Added screws for the Fw-190A's left & right canopy frame (Oyster_KAI);
28. Bf-110s, M.C202, and P-51D external views now have visible instrument reflections (Oyster_KAI);
29. P-51D placards won't glow at night (Oyster_KAI);
30. Scrollbar in the aircraft selection menu in Dogfight won't overlap with the aircraft images
31. A minor issue in the tactical number selection menu has been fixed;
32. Mission Editor won't crash during loading of the Prokhorovka map;
33. Aircraft lists in the Mission Editor are sorted correctly (alphabetically).

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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 12 maggio 2022, 2:30

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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 2 giugno 2022, 23:56

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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 3 giugno 2022, 0:00

Han - Project manager ha scritto:

Update 4.705


We just released the update containing one of the most awaited aircraft of the Battle of Normandy lineaup - British twin engine fighter/bomber De Havilland Mosquito F.B. Mk.VI series.2. This plane is very interesting - speedy, powerful, carrying an entire arsenal of guns, bombs and rockets and capable of retaining its speed even with bomb load thanks to the internal bomb bay. Moreover, there is a modification called "Tse-Tse" with 57mm (!) Molins automatic gun that had nearly the same capabilities as the 6 pdr gun installed on Churchill tanks. This big gun was intended for attacking submarines, but in skilled hands it might kill a tank. This aircraft looks remarkable both outside and inside and we did our best to show it in our 3D model. Of course, the flight model is as accurate as possible too, representing its handling peculiarities.

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Main features

1. British twin engine fighter/bomber De Havilland Mosquito F.B. Mk.VI series.2 is available to all Battle of Normandy owners;
2. Balloons now have collidable tethers which can ruin a pilot day and can be towed;
3. Quad and Daimler DR.4 balloon winches added for Flying Circus (for mission designers: a balloon will tether to a truck or ship with a winch that is closer than 50 m on mission start);
4. Fire effect of collapsed buildings now shows on ground level (it could show in the air before);
5. Building collapse effect has been improved and better corresponds to it size;

Ships and Vehicles

6. Ship turrets no longer can damage their own ship;
7. Firing arcs of the ship turrets located near the superstructure were corrected (widened);
8. AI SPG gunners will correctly fire at the new indirect coordinates (previously they fired additional round at the previous coordinates);
9. Mission command Formation - Backwards correctly functions for wheeled vehicles;
10. Dust effect in non-rainy weather works correctly for detailed vehicles;
11. The driver of a detailed SPAA won't be erroneously shown as dead in the GUI when other crew members are killed;
12. Instrument Panel difficulty setting functions correctly for detailed tanks: on Expert or Custom difficulty with the panel switched off only the ammo and damage overlay (invoked by Enter key) will be shown;

Aircraft

13. AI pilots will cease firing at ground targets faster when pulling up;
14. AI pilots will correctly acknowledge the emergency bomb jettison (previously they could erroneously begin the attack run even having no bombs anymore);
15. Rear-upper Handley-Page O/400 turret gunner will engage the targets correctly;
16. An issue has been fixed in the Gotha G.V and Handley-Page O/400 pilot AI that could result in the plane crash or endless circling when doing a climbing spiral;
17. A Spitfire Mk.XIV issue that could cause additional wing guns to be shown has been fixed;
18. Tempest and Typhoon gunsights were corrected (vertical position of the horizontal line projected on the windshield);
19. Control mapping dialog text has been updated for the main throttle and separate throttle axes for three engines;

Stability improvements

20. The sim won't crash when trying to repair a burning aircraft;
21. The sim won't randomly crash on mission start or end or adjusting responsiveness curves of Microsoft Force Feedback 2 joystick;
22. Hopefully, the old issue of TrackIR causing stutters when used together with Microsoft Force Feedback 2 joystick should be gone;
23. Aircraft crew members are correctly rendered after mission restart (previously they could render visibly outside of the aircraft if they were killed in the previous mission run).

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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 26 giugno 2022, 17:01

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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 26 giugno 2022, 17:04

Han - Project manager ha scritto:

Update 4.706


Battle of Normandy is getting closer and closer to that special moment - its release! Testing of the map and game modes will begin soon. New mission types are being created for the Normandy Career. Work is nearing completion on the last aircraft on the project list – the Me 410. All this is happening right now and the work is in full swing. However, at the same time, we try to release those elements of the project that are already ready without delay. So, today, we are producing two aircraft created as part of BON. The first one is the Arado AR 234 B-2. This jet powered single-seat twin-engine reconnaissance bomber is designed to be controlled by the player and has a number of new interesting systems we developed for it. It has a dive-bombing sight, reusable boosters, a drag chute, an automatic aircraft control system ("built-in" autopilot) and many other smaller features that should give you many hours of fun learning about the features of this aircraft.

The second plane is the B-26B-55 Marauder AI twin-engine bomber. Although the B-26 is implemented as an AI piloted plane, the quality of this bird is just as good as all the other flyable ones. We made unique crew animations for it and created a new airborne gunner model (which will later be applied to the B-25, A-20 and C-47). We also, implemented a number of design features of this aircraft. In general, accompanying him, or attacking him, should be quite interesting for you.

In addition to the two aircraft, some of the last AI objects planned for the Battle of Normandy are included in this update: a Bedford QL truck and tanker variant and several landing craft - LCA, LCM and LCT. Work on missions where these ships will play their main role has already begun.

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In addition, several other changes were made to improve the project, the list of which can be found below:

1. The German twin-engine single-seat jet reconnaissance bomber Arado AR 234 B-2 is now available for control by all players who pre-ordered the Battle of Normandy project;
2. AI controlled bomber B-26B-55 Marauder, created as part of the Battle of Normandy project, has been added to the project;
3. The Bedford QLD AI truck and its version of the Bedford QLC tanker, created as part of the Battle of Normandy project, have been added to the project;
4. Landing craft LCA, LCT, LCM, created as part of the Battle of Normandy project, have been added to the project;
5. Improved impact of weapons recoil on aircraft;
6. Improved physics of aircraft collision with static objects;
7. Restored the work of AI priorities set by the Force Complete command;
8. Improved animation of flare gun ammo in aircraft cockpits;
9. Mosquito FB Mk.VI series.2 - an artifact has been removed from the windshield next to the wiper;
10. Mosquito FB Mk.VI series.2 - the appearance of the pad on the standard red dot sight has been fixed: the pad from the Mk.III sight displayed on top of it has been removed;
11. Pilot career Battle of the Rhine, for the new aircraft Ar-234B-2, two squadrons available to the player - II./KG 76 and III./KG 76, and one AI squadron Sonderkommando Sperling / 1.(F)/ 123;
12. Pilot career Battle of the Rhine, AI aircraft B-26B-55 added, as well as the following AI squadrons that the player can meet in the career: 453rd BS, 454th BS, 455th BS, 456th BS, 556th BS, 557th BS, 558th BS, 559th BS, 584th BS, 585th BS, 586th BS, 587th BS, 596th BS, 597th BS, 598th BS, 599th BS (BS = Bomber Squadron);
13. Fixed a problem with AI pilots shooting rockets when taking off from the runway;
14. When flying in formation at night, aircraft will use formation lights (RESIN lights on Mosquito FB Mk.VI series.2, formation lights on A-20 and B-26);
15. Achtung Spitfire! Scripted Campaign has been updated to fix an issue with images.

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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 30 luglio 2022, 15:18

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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 6 agosto 2022, 0:30

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Update 05.08.22


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 26 agosto 2022, 3:25

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Update 19.08.22


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 26 agosto 2022, 3:36

Han - Project manager ha scritto:

Update 4.707


The IL-2 Sturmovik team is nearing the finish line of our Battle of Normandy development cycle. However, after some deliberation, we decided not to make you wait any longer than necessary for the next update and to prepare an interim release for you containing what is already ready. So, today we bring you the final aircraft in the BON hangar – the Me 410 A-1 ‘Hornisse’ and our new Custom Input Profile feature!

Our Me 410 was built from scratch and became a very challenging model for us to build. Its cockpit and rear facing gunner station is very unique and it took several modelers to finish it. There were many engineering challenges and complex equipment to model. It can appear to the user as an example of clever WWII German engineering or unnecessarily complex WWII German engineering long after the war had shifted against the Luftwaffe. Whatever way it strikes you, our 410 is the most highly detailed model of its kind in any combat flight simulator to date. Our very special team has built a very special bird. It comes loaded with many armament options to create several different sub-variants that you can try in virtual combat. Enjoy!

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In addition to the new aircraft, we have prepared for you a feature that you have been asking us to make for a long time – Custom Input Profiles and Pitch Response Profiles that can be assigned to individual aircraft. We created a video about this new feature for you earlier, but we recommend that you review it again so you can understand how it works. It’s quite simple, but powerful. Like all other features of Il-2 Sturmovik: Great Battles, this new feature will be available to owners of all titles in the series – Normandy, Stalingrad, Moscow, Kuban, Bodenplatte, Flying Circus I/II and Tank Crew.




The final Normandy release event will take place in the coming weeks as we put the finishing touches on the Normandy map and gameplay modes such as the Pilot Career, QMB and AQMG. We also need to finish our prep work for the V-1 “Buzz Bomb”. At that point we will release it here in the IL-2 Official Webstore and on Steam and remember that shortly thereafter the price will increase to its normal full price. If you haven’t already jumped in, now is a super great time to do so!!!

As always, in addition to the main changes, we have made a number of improvements and fixes aimed at improving the quality of your simulation experience. We hope you enjoy.

Main Features
1. The German Me 410 twin-engine two-seat fighter-bomber is now available for all players who have pre-ordered Battle of Normandy;
2. You can now create various Input Profiles and assign them to different planes and tanks;
3. You can now create pitch axis response profiles and assign them to different aircraft;
4. New gunners model (as well as navigator in the A-20 and radio operator in the C-47) for American A-20, B-25, and C-47 aircraft crews added;
5. New bridge destruction visual effects added;

Armament Changes
6. Machine guns and automatic cannons on aircraft and player controllable tanks can now misfire when overheated (including the turret guns);
7. If a loader is killed in a player controllable tank, the player has to press the reloading key after each shot to reload the gun;
8. The bug that caused too frequent misfires of WWI aircraft weapons has been fixed;
9. MG81 gun barrel overheat value has been corrected (it overheated too fast);
10. Restored the techno-chat message about machine gun overheating in aircraft and tank turrets;
11. The issue where an AP shell could be stopped by one 100mm plate but couldn't be stopped by 50mm+50mm double plates was fixed. Spaced armor plates with total thickness similar to one thick plate now stop AP rounds better than one plate;
12. An explosion of an APHE projectile inside a detailed tank would correctly damage nearby equipment or crew members (previously it could result in no damage in some cases);
13. The issue of large bombs damaging only a small part of a dense scene (many objects) has been minimized;

Arado 234 Changes
14. The destructive overload value listed in the Ar 234 aircraft datasheet has been corrected;
15. The effect of Ar 234 flight stability loss at overcritical Mach numbers has been reduced;
16. Ar 234 cockpit reflections became more pronounced;

AI changes
17. AI controlled planes which rotated on the ground because of damaged landing gear are now removed from the simulation after some time (previously such planes could rotate infinitely during takeoff or landing and thus occupy the runway);
18. AI terrain recognition algorithm has been improved when flying in groups (previously its shortcomings could cause them to crash when flying over a terrain with big altitude differences, like over mountains on the Kuban map);
19. AI aircraft turret gunners now lean to the machine gun and prepare to fire on the target in advance, before it enters the fire zone;
20. AI pilots differentiate by altitude while landing on a same airfield;
21. Due to a bug in the target selection the AI tank gunners operating the guns with a limited fire sector did not fire when they were assigned targets outside their fire sector - this shouldn’t happen again;

Mission Editor Changes
22. It is possible to edit countries and coalitions for multiple locations of the same type;
23. The ability to place outgoing target links from MCU:Complex Trigger has been removed (the necessary links were and still are set only through Events in the Advanced Properties of the Trigger itself, the outgoing target link did not work);
24. Object links for Land and Take Off commands can be set only for aircraft;
25. The performance when copying/pasting objects in large missions has been improved;
26. New Ungroup Recursive command was added for a group of objects, allowing to ungroup all subgroups in it;
27. The durability of Building, Block, Bridge, and Airfield object types can be reset to default values using the Reset Durability button. There is also a new command in the Tools menu with the self-explanatory name Reset All Durability;

Multiplayer Changes
28. When connecting to a Dogfight server, airfields in the lobby appear faster;
29. Mission script commands in Cooperative game mode work for groups of objects with players;

Other Changes
30. Oyster_KAI has improved cockpit detail of P-51B, Mosquito, Bf-110E2/G, Ju-88A4/C6 and He-111H6/H16;
31. The (fictional) photographers' names appear under photos in newspapers in Career mode;
32. Landscape parts shouldn’t disappear from view on wide-angle VR HMDs anymore;
33. Pause button during recorded track playback works correctly;
34. Me 410 has been added to the Rhineland pilot career mode to II./KG 51 (joinable by player).

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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 12 settembre 2022, 2:04

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Update 26.08.22


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 12 settembre 2022, 2:10

Han - Project manager ha scritto:

Update 5.001


Today is a big day. IL-2 Sturmovik team is glad to report that after almost three years of development Battle of Normandy is out of Early Access and is officially released - 5.001 update is out!

«You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hopes and prayers of liberty-loving people everywhere march with you.» Gen. Dwight D. Eisenhower.

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The official release also means that in addition to Battle of Normandy Premium Edition in our webstore there’s now Standard Edition without two Collector Planes - German jet bomber Arado Ar 234 and British fighter Spitfire Mk.XIV (they can be bought individually). On Steam the new module and its accompanying Collector Planes will appear in the coming weeks - please stay tuned while we work out the details. As usual, Battle of Normandy owners who have linked IL-2 and Steam accounts can access all the new content in the Steam version already.

These years weren’t easy, but they were very interesting. During the development we have created many new technologies and approaches, did a lot of historical research, implemented new solutions. The last aircraft for Battle of Normandy were released in Early Access in August and today we add the last pieces - the map of the Northern France and Southern England, Pilot Career mode, Quick Mission Builder and Advanced Quick Mission Generator support for the new map.

We have told about the Career mode and the new map in our recent Dev Blogs, but must point out again that they set the new record in terms of the work involved. New mission types, new airfield types, new airfields appearing on the map after D-Day - bringing their total amount to 100 airfields with historically accurate layouts! New objects created specially for the module - ships, ground vehicles, buildings, coastal defenses, V-1 buzzbombs and their launch positions, dozens of new aircraft paint schemes, etc.

Battle of Normandy contains 10 player controllable aircraft (8 in the Standard Edition):

- Hawker Typhoon Mk.Ib – British fighter/bomber,
- North American P-51B-5 Mustang – American long range fighter,
- Republic P-47D-22 Thunderbolt – American fighter/bomber,
- Messerschmitt Bf 109 G-6 Late – late version of the German fighter,
- Focke-Wulf Fw 190 A-6 Würger - German fighter,
- De Havilland Mosquito F.B. Mk.VI ser.2 – British twin engine fighter-bomber,
- Messerschmitt Me 410 A-1 Hornisse – German twin engine fighter-bomber,
- Junkers Ju 88 C-6 – German twin engine heavy fighter,
- Supermarine Spitfire Mk.XIV – British fighter (Collector Plane included in the Premium Edition),
- Arado Ar 234 B-2 Blitz – German twin engine jet bomber and recon aircraft (Collector Plane included in the Premium Edition).

Each aircraft includes a slew of historically correct modifications - unlike other games where each modification would be counted as a separate aircraft model, in Great Battles you can freely select and combine them. For instance, Me-410 A-1 mentioned above has modifications that, when selected, make it a whole model lineup:

1. Me-410 A-1/U2,
2. Me-410 A-1/U4,
3. Me-410 B,
4. Me-410 B-2,
5. Me-410 B-2/U1,
6. Me-410 B-2/U2,
7. Me-410 B-2/U4,
8. Me-410 B-2/U4 field mod with four MG 151 guns.

In addition to the all above, update 5.001 contains the results of the big work on the damage model improvements which are of course are applicable to all the modules as usual - as you can see in the long list below, it required many changes in various parts of the sim. The testing and tuning of these changes by beta-testers from the community took a lot of time. We think this is the big step forward for Great Battles series and hope you’ll enjoy it.

There are many other fixes and improvements - for instance, the mission loading time has been reduced dramatically, several times less on some PC configurations! The pilot and tank crew AI got better, etc.:




Main Features

1. All Battle of Normandy owners have access to Northern France and Southern England map in two variations (before and after the D-Day). As usual, in multiplayer mode the map can be accessed by all Great Battles players.
2. All Battle of Normandy owners have access to the mid-1944 Career mode (3 countries, 5 phases, 17 frontline states, 225 historical squadrons, 103 of them joinable by the player, many new mission types).
3. All Battle of Normandy owners have access to QMB and AQMG game modes on the new map for a quick action, also with many new mission types.
4. Numerous new aircraft paint schemes (mde by Martin =ICDP=) added, including different invasion stripes for various time periods of 1944.
5. PzKpfw IV Ausf.H. tank added (AI controlled).
6. Flakpanzer IV «Möbelwagen» SPAA added (AI controlled).
7. Gleaves-class destroyer added (AI controlled).
8. The loading speed of all missions on all Great Battles maps has been improved significantly.

Damage Model Improvements

9. Aircraft DM: RHA equivalent of the aircraft skin has been reduced nearly three times to the previous (wrong) values.
10. Aircraft DM: an issue that made aircraft skin damage too severe for larger bombers and some fighters has been fixed.
11. Aircraft DM: like the previously released change for larger caliber ammo, now all projectiles in the game loose integrity and stability after penetrating a significant armor thickness which affects their remaining ability to penetrate armor.
12. Aircraft DM: the relative speed of the target is correctly accounted for projectile penetrations calculations.
13. Aircraft DM: AP bullets and shells make slightly bigger holes in the airframe and aircraft skin.
14. Aircraft DM: powerful HE rounds explosions cause more damage to the airframe, aircraft skin and components.
15. Aircraft DM: small HE bullets cause less damage to aircraft skin.
16. Aircraft DM: it is now possible to damage radiators and fuel tanks when firing 7.62-7.92 rounds from more than 350 m distance.
17. Aircraft DM: bullets are less likely to ricochet from aircraft skin at low angles.
18. Aircraft DM: Bf 109 radiator collision model has been improved (previously its wrong shape could cause most smaller caliber bullets to ricochet when fired directly from behind).
19. Aircraft DM: the loss of the bullets energy hitting Bf 109 F-4 engine has been corrected.
20. Aircraft DM: an issue that caused bullets hitting Spitfire Mk.XIV MGs and guns to not lose energy has been fixed.
21. Aircraft DM: engine fire probability from bullet hits has been somewhat increased for WWI-era piston engines and jet engines.
22. Aircraft DM: engine fire probability from bullet hits has been reduced for WWII-era piston engines.
23. Aircraft DM: fuel tank fire probability from bullet hits has been reduced.
24. Aircraft DM: fuel tank fire and explosion probability from HE ammo hits has been reduced, now it depends on the HE power more.
25. Aircraft DM: it’s now harder to put out the fires by side-slip movement.
26. Aircraft DM: the several years old ‘crew health cheat’ (they required four point-blank 7.62 bullets in the torso or two in the head to be killed) has been removed. Now their ability to sustain damage is much more close to reality.
27. Crew DM: a random error that could cause a death from mild G-loads has been found and fixed, thus improving survivability rate during emergency landings.
28. Ballistics: ricochet tendency has been reduced somewhat.
29. Right wing MGs on P-51B can be correctly damaged.
30. P-51B and D fighters wings (middle-upper parts) can be correctly damaged.

Me 410 Improvements

31. Me 410A-1: weapon panel placards corrected for WB 151 and MG 131 modifications.
32. Me 410A-1: missing rods from bomb doors to the forward window added.
33. Me 410 A-1: speed and timer gauges in the pilot’s cockpit corrected.
34. Me 410 A-1: altitude and speed gauges in the gunner’s cockpit corrected.
35. Me 410 A-1: bomb holders for 250 kg bombs and for SB 1000/410 look corrected.
36. Me 410 A-1: radiator fenders indicators light up when the cockpit light is turned on.
37. Me 410 A-1: the rear landing gear state affects air drag.
38. Me 410 A-1: technochat message warning about the gun overheating restored for the gunner.
39. Me 410 A-1: now the gunner can use the entire horizontal range of the guns for aiming.
40. Me-410 A-1: radiators can be correctly damaged by AP projectiles, resulting in coolant leaks.
41. Me 410A-1 intercept missions added to AQMG game mode.

Tank Crew Improvements

42. M4A2, KV-1s, Pz.IV.G, Pz.V.D, Pz.VI.H1 hatches close when the turret blocks them.
43. The damage of the gun barrels base on Pz.III, Pz.IV and Pz.VI is calculated correctly when it is hit by fragments.
44. In multiplayer a guest gunner (who connected to someone else tank) won’t constantly hear the turret turning mechanism noise.
45. In multiplayer a tank owner won’t hear the gun or MG reloading sound when another player connected to his tank to the gunner or MG gunner station.
46. In multiplayer turning aircraft or tank turrets controlled by another player emit correct turning sounds.

AI Improvements

47. AI controlled bombers keep formation a bit better during climb.
48. AI pilots will attempt to return to base in the event of an oil or coolant leak.
49. Me 410 pilots will correctly drop bombs in a deep dive.
50. Mosquito, Ju 88 C6 and Me 410 pilots will correctly drop underwing bombs.
51. Twin and 4x guns in AI controlled vehicles won’t judder during aiming.

Other Improvements

52. Dropping an 1650 pounds bomb from Handley Page O/400 bomber won’t display an error.
53. A visual artifact in front of the right engine of Handley Page O/400 bomber has been removed.
54. An issue that caused guns and MGs to ‘float’ above certain breastwork has been fixed.
55. ‘No jamming’ difficulty option works correctly for aircraft turrets.
56. Me 410 is correctly counted in stats.
57. Visual bomb explosion effects has been corrected for cases when a bomb ricochets and goes off above the ground.
58. Proximity and CheckZone triggers in missions won’t erroneously count non-spawned and inactive objects.
59. External camera works correctly after flying beyond the map borders.
60. An issue that could lower the muzzle speed of an overheated MG before causing additional scattering of the fired bullets has been fixed.
61. Both P-47 have their idle engine RPM corrected (it was a bit too high potentially causing moving with brakes applied.

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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 12 ottobre 2022, 18:27

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Update 07.10.22


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 12 ottobre 2022, 18:38

Han - Project manager ha scritto:

Update 5.002


The heavy British infantry tank Churchill IV is released - it is already available in the game for everyone who has purchased it. The tank represents a Lend-Lease program vehicle on the Eastern Front. There is a thorough description of it in the Dev Blog #328 - we recommend you to take a look since there are many interesting features.

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The update contains really important improvements for ALL aircraft of our projects — now you can customize their tactical numbers. The style of tactical numbers for each aircraft corresponds to the average historical practice: in reality, the numbers were applied with huge differences even on the same model of aircraft, however, the style we have chosen reconstructs historical prototypes well. Unique "fonts" have been created for each country, and the user can choose not only a symbol, but also its color. The available selection depends on the aircraft model according to historical data. In addition to being customizable by the player, in the Quick Mission, Advanced Quick Mission, and Pilot's Career modes the AI-controlled aircraft also have correct tactical numbers.

In addition, the technology of dynamic visual damage (DVD) is now applied to ALL aircraft in our project. Essentially it makes the impact marks appear exactly where they should, not just in a general area like part of the wing. You are already familiar with it - earlier it was working on tanks, Flying Circus Vol.2 aircraft and some Battle of Normandy aircraft. Now the new system is used everywhere. It should be noted that since the position of these dynamic marks must be transmitted in a network game, an optimization was in order to avoid a decrease in the performance of the network module: in a multiplayer game, only hit marks from bigger rounds are displayed, bullet hits aren’t due to their number. In single player mode hit marks from all calibers are present.

In the version 5.002 ALL aircraft also received a completely new visualization of the rotating propeller. Its appearance is now based on the physical principles and the image is matched to how it looks on video recordings, taking in account interference and strobe effects. The 3/4 view of the propeller corresponds to the direction of its rotation, forming a "crescent" pattern according to how the blades are facing the observer at each place of the propeller disk. The side view at the propeller depends on the propeller pitch. When viewed from the front, there is an effect of scratches flickering in the sun. In addition, the blurred propeller texture changes according to the paint scheme.

A long-standing problem related to the excessive visibility of aircraft navigation and formation lights was also resolved. On all aircraft, the visibility of such lights is reduced to a common denominator and in accordance with historical data.

There are well over 60 improvements and fixes waiting for you in this update. For instance, three new cargo ships were added for the Battle of Normandy. The full list of changes can be found below.

Take a look at the last item on the list - the story of how it made it into the update is very interesting. After the release of Normandy, a gentleman who saw our trailer on YouTube recognized his father’s Typhoon by its tactical number (!), and wrote about it in the comments. He offered to provide more information and send photos. Of course, we updated the information (it is in the description of the paint scheme ‘Collins’), and we have found an excellent use for one photo. As you know, in our sim you can place a photo in the cockpit of aircraft and tanks - by default it is a woman corresponding to the era and country, but the player can replace it with an image of their own loved ones or even put some notes there. Now the Typhoon by default will have the real photo of the wife and child of the 245th squadron leader Jack Collins, who has been killed in action over Normandy - exactly the photo that he would have placed himself in the cockpit of his aircraft in 1944.

This is a kind of a digital monument, a tribute to the memory of the pilot and his family. We want to extend this practice to other aircraft and tanks in our simulator - if you happen to know relatives of a pilot or tank crew member who fought in one of them, and they still have wartime photographs showing his family, please tell them to contact us at pr@1cgs.net.

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  • Main Features
    • Player-controllable detailed tank Churchill IV is now available to its customers;
    • All Great Battles aircraft have new rotating propellers visualization tech;
    • All Great Battles aircraft now use user-defined tactical numbers. The tactical number format for each aircraft reasonably corresponds to historical prototypes and varies by country. The font of numbers for each country is different and was chosen as the most commonly used from a historical and technical point of view. Additional paint schemes that are compatible with customizable tactical numbers are added;
    • All Great Battles aircraft have the new tech of navigation and formation lights visualization, their visibility range became more realistic;
    • All Great Battles aircraft use the DVD (dynamic visual damage) technology that was previously applied for tanks - the impact marks from bullets and shells are placed in the impact location (not just in a general area like part of the wing). The size and appearance of the marks is consistent with the type and caliber of the projectile, as well as the material of the skin at the point of impact;
    • Bayfield-class assault transport ship added;
    • Liberty cargo ship added;
    • 12,000 ton cargo ship Design 1013 added;
  • Normandy Map Improvements
    • River borders in some French port cities corrected;
    • Rivers near railway bridges and landmarks corrected;
    • Churches in some areas were replaced with more historically suitable models;
    • Coastal cliffs positions corrected;
    • Many railway bridges were replaced with ones more suitable for specific locations;
    • Mulberry A and Mulberry B port plans corrected;
    • Windmills, water towers and production workshops positions corrected throughout the map;
    • Some leftover trees removed from airfields;
    • Several French port layouts corrected according to the new historical data;
    • Fixed a problem with fortification objects partially hanging in the air;
    • Fixed a problem with houses, barracks and production shops partially hanging in the air;
    • Road network refined on the entire map;
    • Manston airfield texturing adjusted;
  • Miscellaneous Changes
    • A-20 cockpit canopy reflections adjusted when viewed from the outside;
    • Bf 109 spinners won’t visibly “turn 180°” when viewed from a distance;
    • Red underwing smoke generator works correctly on SPAD XIII;
    • Colliding with certain houses won’t cause tanks and other ground vehicles to be pushed in the air;
    • Player controllable detailed tanks won’t stuck on the ruins of some houses;
    • Rotating a ground object view camera won’t cause it to freeze or jump to the coordinate root in certain situations;
    • MLRS won’t sometimes ‘creep forward’ when firing;
    • Fixed an issue with the wingmen progressively falling behind in altitude when flying in a formation when the leader is climbing;
    • The V-1 cruise missile autopilot ability to recover from a push has been reduced, making it easier to knock off course;
    • V-1 engine flame effect looks correct from a distance;
    • IL-2 airframe sturdiness has been corrected (now its tail is more resistant to damage);
    • In Quick Missions where you control an AA gun the skins of target aircraft are set in accordance with the side, season and theater;
    • Career: fixed an issue where the flight leader could taxi back to the last taxiing point on the runway before starting the takeoff;
    • Career: fixed an issue that caused an empty bridgehead cover mission generation when choosing to start in the air;
    • Normandy Career and AQM: a car on the runway and a parked plane near the control tower on the Thorney Island airfield were removed;
    • Normandy Career and AQM: signal fires were removed from the airfield A1 Saint-Pierre-du-Mont taxiways;
    • Normandy Career and AQM: static aircraft were removed from the edge of the runway on the Plumelot airfield;
    • Normandy Career: now your character can be captured when landing or bailing out over enemy territory;
    • Mission Editor: fixed an issue where changing the model of a detailed building in a mission could make it indestructible and generate script errors;
    • Mission Editor: fixed the assignment of an object script for detailed buildings after changing the building model via the Properties > Model dialog;
    • Mission Editor: Properties > Model dialog for Artillery, Buildings, Blocks, Blocks Detail and Firing Point object types now contains only the objects of the corresponding type;
    • Mission Editor: the ability to link the objects in different groups has been restored due to a popular demand;
    • Mission Editor: logical objects were removed from the Normandy map templates (this caused a large number of error messages during mission integrity checks, but did not affect the game functioning in any way);
    • Mission Editor: the “/” symbol in the path to the object skin will be read correctly;
    • Historically correct single-barreled 40-mm Bofors guns and the rangefinder post are added to the LST landing ships;
    • Now the amount of time an AI aircraft can spend in a negative G maneuver is limited;
    • Camouflage colors of the Pz.Kpfw.IV Ausf.G tank and the Flakpanzer IV Mobelwagen self-propelled anti-aircraft gun were fixed;
    • A disabled detailed tank won’t incorrectly remain a group leader (previously damage to the vehicle could be incorrectly taken into account);
    • AI wingmen execute commands "Attack air targets", "Attack ground targets" and "Attack air and ground targets" better;
    • AI pilots engage brakes on the runway when waiting for the takeoff;
    • Ar 234B2 drag parachutes and the SB 1000/410 bomb look correctly from a distance;
    • Improved display of translucency of camouflage nets at a distance;
    • Fixed graphical bugs in wagon models, due to which some of their parts began to “glow” in the dark in distant views;
    • Fixed a graphical bug in the airfield barracks model (arf_eu_barrackblack) that caused a destroyed building to look like an intact one at a medium middle distance;
    • Fixed display of balloon cables in multiplayer;
    • Fixed an issue with the visual disappearance of the ammo belt and a false message about reloading when correcting a misfire in a bow (forward firing) machine gun on German tanks;
    • The M2 commander's machine gun on the M4A2 tank can overheat and misfire;
    • In multiplayer Dogfight mode a mismatch of tactical codes has been fixed;
    • Fixed a game crash that could occur when a detailed SPG is following Attack Area - Attack Ground order;
    • P-51B-5 some parts of the landing gear won’t "glow";
    • The size of HE shell DVD hit marks on thin metal and non-metal was increased by 3 times;
    • The M8 Greyhound and Morris C9B combat vehicles have been temporarily removed for revision;
    • Fixed a game crash for a guest commander when the owner of the tank exited the mission and there was an active order to move or attack;
    • Fixed switching to the visor view when the tank is below a certain height above sea level;
    • Last but not the least: the default photo in the Typhoon cockpit has been replaced with a real photo provided by the family of the 245th squadron leader, Jack Collins, who was killed in action over Normandy.

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Phant
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