IL-2 Sturmovik: Great Battles

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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 10 ottobre 2018, 1:12

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Update 05.10.18


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 25 ottobre 2018, 13:01

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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 6 novembre 2018, 15:16

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Update 26.10.18


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 13 novembre 2018, 2:53

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Update 09.11.18


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 17 novembre 2018, 15:54

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Update 16.11.18


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 23 novembre 2018, 11:21

Han - Project manager ha scritto:

Update 3.006


The two next Bodenplatte aircraft are not yet finished, but we have decided not to wait for them and release the update that contains the results of our work since 3.005 release. There is a lot of changes, fixes and improvements, some of them are long-awaited ones.

Many graphical effects were reworked and some new ones were added. Other fixes include Career mode, multiplayer, AI and collision system improvements. There is a new content as well - new modifications were added for Fw 190 A-8. The full change list follows:

Graphical effects improvements

1. Fire effects improved for aircraft and ground vehicles, more dynamic and detailed;
2. Fuel leak effects improved (less noticeable, but more realistic);
3. Damaged engine exhaust effects improved (less noticeable, but more realistic);
4. Tracer smoke effects improved (more smooth and realistic);
5. Wingtip trails effects improved (more dynamic, less apparent beginning);
6. Water hit effects improved (more realistic);
7. Aircraft and vehicle hit effects improved (more difference between AP and HE ammo, more realistic, added debris);
8. Bomb detonation effects improved for 250kg + bombs, additional flash effect;
9. Water steam effects added for twin water radiator aircraft (Bf-109, Ju-87, Spitfire Mk.IXe, Pe-2);
10. Water steam overheating effects added;
11. Wrong mixture exhaust effects added;
12. Wood hit effects added for WWI aircraft;
13. Gunfire smoke effects added;
14. Oil leak during flight effect adjusted;
15. Fuel leak effect on the ground added;
16. Water steam effect on the ground added;
17. Oil drops on pilot googles effect was added in case of engine damage;

Simulation fixes and graphical effects fixes

18. The water hit effects no longer appear like ground hit effects;
19. Bug fix: He-111, Bf-110 and Pe-2 right engine hits won't damage the left engine cooling system anymore;
20. Bug fix: Spitfire Mk.VB/IXe oil radiator leak will stop when the left wing is lost;
21. Bug fix: Ju-88 A4 right supercharger hits will correctly damage it;
22. Bug fix: engine fire now correctly works on all planes;
23. Bug fix: damage of the engines far from the cockpit (and the oil leak on Spitfires) won't make the cockpit windows dirty;

Other improvements

24. You can set the starting altitude up to 10km in QMB;
25. Projectiles now can be stopped by trees;
26. Fw 190 A-8 modification: removal of two 13mm MG 131. This allows to model the bomber variant of the plane; some Sturmjager modification aircraft also had tem removed;
27. Fw 190 A-8 modification: F-8 with a 1000kg bomb with reduced stabilizer;
28. Flying Circus German and Entente pilots are now animated;
29. German WWI pilot now has a parachute;
30. 30 mm and higher caliber guns can overheat (they couldn't before);
31. All guns fire dispersion differ while firing single shots and in bursts;
32. Burst fire dispersion corrected for Soviet fuselage mounted guns;
33. Burst fire dispersion corrected for German wing mounted guns;
34. While driving, AI now takes into consideration all nearby vehicles instead of the vehicles of its group only;
35. AI has learned how to control the advanced (player controllable) tanks, they can be used in missions;
36. The water in all water cooled engines boils at different temperatures depending on the altitude;
37. Fuel actually burns out in an event of a fuel tank fire;
38. Fuel tank fire intenisity decreases when all fuel is burned out;
39. Fire intensity directly affects the speed of structural damage;
40. Fuel fires are extinguished when an aircraft hits a water surface;
41. Mission generator toolset released (you can download it here and unpack into your IL-2 install if you want to try it);

Other fixes

42. Simple vehicles (not controllable by player) physics modeling improved. They shouldn't 'fly' away from collisions as they sometimes did before anymore;
43. German aircraft of Bodenplatte timeframe carry bombs of a different color that was used in the late war;
44. German aircraft of Bodenplatte timeframe carry SD 70 fragmentation bombs instead of SC 50 which production was canceled in 1943;
45. Aircraft loadout tooltips adjusted;
46. Career: the game won't freeze when creating a character in certain squadrons at a certain time;
47. Career won't freeze in May 1943;
48. Career won't show incorrect days at the end of February;
49. Player wingmen won't be captured by the enemy if the player finishes a Career mode mission above the enemy territory;
50. The player marker shows the character name in Career mode;
51. A rare crash in multiplayer has been fixed (it could happen when Pe-2 series 35 lost its wing).
52. The game server and clients won't crash when a player controlled tank impacts the ground, for instance, after falling from a damaged bridge;
53. Multiplayer net packets won't slowly increase in size over time;
54. Multiplayer net packets now have their CRC checked, this should improve the data transfer stability;
55. Net load decreased by optimizing the data packets carrying graphical effects data;
56. Statistics system accuracy increased (this should fix the situations with unaccounted kills);
57. Minimum starting altitude in QMB on Novosokolniki map has been increased to 250m;
58. Sharp texture changes were corrected on the Stalingrad map near Golubinsky;
59. The pilot won't be injured by the wing fuel tanks fire on Bf 110 E2, Bf 110 G2, P-39L-1 and Yak-7B series 36;
60. A rare crash has been fixed (it could happen when Pe-2 series 35 detonated after hitting the ground).
61. Bomb doors handle on He 111 planes is now animated;
62. Broken window in the lower cockpit fixed on He 111;
63. Fw 190 A-8 right WGr.21 launcher arming lamp now works;
64. On Fw 190 A-8 with F-8/G-8 mod the 20mm guns stay on the same fire trigger with MGs;?
65. Radiator assist on MiG-3 and IL-2 won't overcool the engine at high altitudes;
66. Pe-2 series 35 upper turret correctly shows ammo left in HUD;
67. Yak-7B altitude mixture controller corrected;
68. Coolant overheat warning in technochat corrected;
69. Damage system performance optimization should decrease the CPU load;
70. Radiator assist closes or opens radiators in a more smart way;
71. Fokker Dr.I and SPAD 13.C1 durability are back to RoF values.


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 23 novembre 2018, 11:25

Han - Project manager ha scritto:

Update 3.007


We just published another IL-2 Sturmovik update - 3.007. In this update we release 4 new aircraft: P-47D-28 and Bf 109 K-4 for Bodenplatte and Sopwith Camel and Pfalz D.IIIa for Flying Circus. But of course, these planes aren't the only addition - the two months weren't spent in vain and we have added numerous improvements to the sim.

First, as announced before, we're adding new mission types to the Career mode. Second, there are many fixes that should make the multiplayer experience smoother. Third, important changes in the game stats adjust the kill registering logic. Fourth, the damage modeling of simple AI controlled vehicles is much more detailed now. Fifth, FM now takes into account the compress-ability of the air at high speeds - this complex modeling was required for late war aircraft, but it works for any plane in our sim. Sixth, pilot AI has been improved. There are other numerous changes in graphics, user interface, physics and aircraft systems, etc.

Some words on the new aerodynamics feature presented in this new update:

Our physics engine now includes the aerodynamic effect of air compress-ability at high Mach numbers. Our lead engineer has done the hard work of adding this phenomenon to the simulation so we take another step forward in our physics engine. As it is well known, when an aircraft’s speed approaches the speed of sound, many aerodynamic characteristics change; the drag increases a lot, the lift changes in a complicated way, the center of pressure and the aerodynamic center moves backwards. All of these factors affect the maneuverability, the stability and control-ability of the aircraft. When this happens the available G-load factor goes down, the turn rate decreases while the radius of trajectory does up and when pulling hard the airplane enters a stall earlier. Some airplanes have a tendency to become unrecoverable while in a dive at extremely high speed. As we plan to have high-speed piston and jet airplanes in Bodenplatte we could not ignore this aerodynamic effect. However, all airplanes in the Great Battles series now has this feature. So, dog-fighting at high altitude and high speed is getting another step closer to reality

You can read the whole list of 100+ improvements that come with 3.007 below:

Main features:

1. P-47D-28 "Jug" available to all Bodenplatte owners;
2. Bf 109 K-4 "Kurfürst" available to all Bodenplatte owners;
3. Sopwith Camel available to all Flying Circus Vol. 1 owners;
4. Pfalz D.IIIa available to all Flying Circus Vol. 1 owners;
5. New mission type for Career mode: Cargo paradrop for Ju-52/3mg4e;
6. New mission type for Career mode: Special squad paradrop for Ju-52/3mg4e;
7. New mission type for Career mode: Free Hunt for fighter planes;
8. Major FM change: air compressibility at high speeds now modeled;
9. New late war Luftwaffe pilot models added to Bf 109 G-14 and Fw 190 A-8;
10. Multiplayer: a kill will be awarded immediately only if an enemy pilot was killed, bailed out or his aircraft crumbled;
11. Multiplayer: a kill won't be awarded if a pilot manages to return and land at a friendly airfield (with the exception of point 12, see below);
12. In mission statistics, an aircraft will be scrapped only if its fuselage or a wing at its base has been ruptured;
13. New, more detailed damage modeling is used for simple (AI controlled) vehicles - it is now possible to damage their engines, wheels or tracks, crew and ammo rack;

Multiplayer changes:

14. Engine sounds of other players planes won't randomly disappear;
15. Gunfire sounds of other players planes won't randomly disappear;
16. Net traffic generated by multiplayer clients has been optimized, which should improve the performance of multiplayer servers;
17. Other players position prediction routine has been optimized, resulting in a smoother multiplayer experience;
18. The delay between a player pushing the fire button and other players actually seeing his aircraft fire has been minimized to the best possible extent;
19. Other players gun convergence displayed correctly;
20. APHE and HEAT rounds fired by other players won't generate a double sound effect;
21. Server ping values appear correctly in the server list;
22. The coalition flag in the game world switches correctly;
23. Binary mission logs are now saved correctly (needed for mission stats debugging);
24. An exploit linked to navigation markers on the fullscreen map has been fixed;
25. Right Ju-52 engine animation fixed;
26. AA searchlights function correctly in multiplayer;

Visual changes:

27. FPS in forest areas with lots of trees visible has been improved a lot thanks to the tree rendering optimization;
28. Aerobatics smoke effect has been improved;
29. Wrong 'black debris' effect issue while hitting enemy planes has been addressed;
30. Distant forests won't appear too white in morning or evening fog;
31. Water drops now appear on the pilot goggles in VR;
32. Water drops on windshield have been removed during winter (unrealistic);
33. Oil drops from the damaged engine will appear on the pilot goggles only if he peeks out around the windshield;
34. Engine start effect has been improved;
35. Flying Circus aircraft now has the new fire and leak effects like the rest;
36. Mission designers can place colored smoke signals in custom missions;
37. Too subtle sun glare effect has been improved on the Moscow winter map;

GUI changes:

38. Tank Crew commands now have their own input settings section;
39. Starting altitude shouldn't reset in QMB;
40. Wrong aircraft type issue in QMB has been fixed;
41. Air turbulence and wind direction randomness work correctly in QMB;
42. Wind direction randomness near the ground works correctly in QMB;
43. Precipitations during bad weather work correctly in QMB once again;
44. Mission track records will be named correctly;
45. Mouse pointer won't disappear after opening Settings menu while replaying a track record;
46. GUI shouldn't flash after alt-tabbing anymore;
47. With Imperial units selected in settings, the atmospheric pressure is indicated in mm Hg in Career missions forecast;
48. Speed tooltip appears correctly while hovering the mouse cursor over a waypoint;
49. Career interface won't glitch after exiting a Career briefing using the top navigation buttons;
50. Chat messages delay in singleplayer has been corrected;
51. A possible crash bug tied to changing settings during a mission has been fixed;
52. Technochat has been optimized, making the game smoother in many situations;
53. Technochat tips have been moved to the main chat area;

FM and instruments changes:

54. Engine oil in case of a leak or engine failure won't be splattered on the windshield or pilot goggles for P-39;
55. Aircraft fuel tanks may detonate (the probability depends on the amount of fuel left);
56. Fuel tank explosion correctly nullifies the fuel reserve;
57. You need a greater sideslip motion to put off the fire on Flying Circus aircraft;
58. Collimator reticles look better;
59. Revi 16B sight reticle made more authentic (Bf 109 G-14 and Fw 190 A-8;
60. In addition to critical aircraft damage or loss of controls on one axis (lateral or longitudinal) the tip suggesting to bail out will appear in the following additional cases:
- no fuel left,
- engine damage makes a horizontal flight impossible,
- fire on board;
61. Artificial engine assistant now uses different mixture control lever positions:
- He-111 H6/H16: decreased from 10 to 5 positions,
- Hs-129 B2: increased from 4 to 5 positions,
- Spitfire Mk.VB: decreased from 3 to 2 positions,
- Spitfire Mk.IXe: decreased from 4 to 2 positions;
62. Artificial engine assistant now uses less different cowl flaps positions on Fw-190 A5 and ?8 (3 instead of 5, like on other aircraft);
63. Radio direction finders corrected for all aircraft (inverted);
64. An error in aerodynamic momentum calculations while pushing the Bf-109 G14 rudder to the left has been corrected;
65. Spitfire Mk.VB and Mk.IXe coolant boiling temperature increased from 115°? to 140°? (MSL) and for MiG-3 increased from 115°? to 120°? (MSL);
66. Different mixture error that appeared while controlling Bf-110 G2 left and right engine throttles separately and that caused the power difference between them has been fixed;
67. Bailing out tip added for Fokker Dr.1;
68. Indication errors corrected in Fokker Dr.I fuel and speed gauges;
69. Fokker Dr.I and SPAD 13.C1 descriptions corrected;
70. Bomb lever delay fixed on SPAD 13.C1;
71. The default amount of fuel in GUI corrected for different aircraft;
72. All FLying Circus airplanes ground collision made more detailed;
73. Fokker Dr.I and SPAD 13.C1 visual damage appearance corrected;
74. SPAD 13.C1: erroneous speed, water temperature and fuel tank pressure readings corrected;
75. SPAD 13.C1: upper wing fuel tank leak and fire effects added;
76. SPAD 13.C1: bombs can be dropped only one after another;
77. Oil leak effect added to all Flying Circus planes;

AI changes:

78. AI fighters, AA guns, etc. will continue to engage a target even if is criticaly damaged;
79. AI planes pursuing a target evade the ground better;
80. AI wingmen following the leader evade the ground better;
81. AI pilots check their speed and altitude before attempting Split-S and downward spiral maneuvers;
82. AI maneuver more efficiently after passing each other in a dogfight;
83. AI wingmen keep formation a bit better;
84. AI pilots take off correctly from Nizhny Balikley airfield in Stalingrad Career;
85. Turrets aiming at enemy planes corrected;
86. AIs controlling detailed (Tank Crew) tanks takes into account the different ballistics of various ammo types;
87. AIs aim the tank guns better;

Other changes:

88. Pilots bailing out from Flying Circus planes are animated better;
89. IL-2 mod. 1943 gunner bails out correctly;
90. Sound volume balance between engine and wind sound has been adjusted;
91. The issue when the first login attempt resulted in failure message has been addressed;
92. Burning fuel tanks sound added;
93. Mouse control pointer (in mouse control mode) won't disappear if aircraft suffers heavy damage;
94. MG fire heard from inside of a tank has been made different and more realistic;
95. Blazing Steppe campaign: secondary task labels removed, scenarios #3, 7 and 12 containing Ju 87 groups have been corrected;
96. Steam locomotive explosion power has been reduced;
97. Destroyed Pz 38t and Marder III H burn correctly;
98. Iron sights textures won't blink on IL-2 mod. 1943;
99. Water drops correctly appear on all He 111 H-6 windows;
100. Ju 52/3mg4e gauge dials made clearer;
101. Rogue (enemy) Pe-2 won't appear while playing for USSR after January 16th in Stalingrad Career.


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 3 dicembre 2018, 15:00

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Update 30.11.18


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 15 dicembre 2018, 16:51

Han - Project manager ha scritto:

Update 3.008


We spent the two weeks since the previous release on intensive work on important aspects of the project. In the not-too-distant future, we'll be adding some huge new features for our Early Access titles, so we've decided to take some time and concentrate on several smaller, but important and long-awaited improvements and create this update.

The main feature of this release is revised airframe damage modeling - an important part of the damage system. Airframe damage system was completely overhauled to take into account additional parameters. The damage modeling as a whole was tuned and improved and bugs fixed - you can read the entire list below.

There is large amount of changes and improvements in aircraft systems, their model and the AI. We added the new British pilot model to the sim and all Bodenplatte and Flying Circus pilots can now take their oxygen masks and goggles on and off. Multiplayer improvements also continue since the last version too. There are new performance optimizations for sea maps. Users who encountered stutters using Microsoft Force Feedback joysticks and TrackIR now have an option to tune FFB effect polling frequency using the additional setting in startup.cfg file.

For mission designers we added a way to control Timer and Counter values dynamically. To do this, there are two new logical objects Modifier: Add Val and Modifier: Set Val. We plan to widely use them to alter various triggers in the future, but at the moment they can be used for:
- modifying a Timer trigger value. A modifier can set, add or substract the time value in a timer by using the 0 index of the controllable value and 1-st field of the value vector. When set to a negative value, the time counter is reset and the timer stops until the next input. For example, this can be used to reset and stop a timer in a mission, delaying some events tied to it.
- modifying a Counter trigger value and threshold (initiall set in a mission). To alter a Counter value, use the 0 index of the controllable value or alter Counter threshold using the 1-st index. For example, a certain mission event like a premature elimination of some targets can lower the threshold of a Counter to make sure the others are eliminated at the moment the player arrives to the waypoint.

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Main features:

1. Late war British pilot added to Spitfire Mk.IXe;
2. New control elements added to mission logic (useful for mission designers): "Modifier: Add Val" and "Modifier: Set Val". They can alter the values of other logical elements - Counter and Timer (when used with a Timer object, Set Val can input a negative value to reset and stop a Timer);
3. Force Feedback joystick owners who experience stutters can alter the new value in startup.cfg that governs the maximum frequency of FFB effects polling to try to eliminate them (update_freq parameter in [KEY = force_feedback] section can be set to a value from 0.5 Hz to 10 Hz, example: update_freq = 10.0);
4. Additional renderer optimizations for sea maps (Kuban, Bodenplatte in the future) allowed to boost performance on such maps even more;
5. AA searchlights now can follow Attack Area command which can be used to limit their search area and/or use them as visible beacons (useful for mission designers);
6. Multiplayer: 'allow other players to man stations' option now saved;
7. Multiplayer: various issues like statistics 'freezing', inability to start a mission, kill messages disappearing were fixed for high-load servers;
8. Multiplayer: missing AP hit sound effects and some other sounds restored;
9. A rare crash that could happen in high load situations like joint air-ground engagements with many units has been fixed;
10. keep_binary_log = 0 option in startup.cfg correctly removes binary logs from the game folder on exit;
11. Career: mission area correctly set while escorting transport planes in Stalingrad TOW;
12. Incorrect navigational markers won't be shown in a mission without player aircraft;

Damage model improvements:

13. P-47D-28, Yak-7b and Spitfire Mk.IXe wings made less fragile when damaged;
14. Aileron control rods correctly damaged when Yak-7b, P-39L-1 or P-47 wing is damaged;
15. An overdone HE explosion effect on the primary structure of an aircraft has been reduced.
16. Damage calculations of the airframe take a hit angle into account;
17. Damage from direct hits and explosions on the skin and control rods has been tuned;
18. Minor visual damage correctly appears after a first hit;
19. The visual damage of a cockpit glass correctly appears after a first hit there;
20. Ju-52 instruments can be damaged now;
21. Aircraft primary structure won't erroneously receive double damage in case of hits on the internal components like fuel tanks, engine, radiators, etc.);
22. Airframe sturdiness tuned for all aircraft;
23. Armor of the internal components corrected whenever it was wrong;
24. P-47D-28 wing damage corrected (wing loss is preceded with a wing crack);
25. A weapon won't fire if its ammo supply was lost with a wing part;
26. Fuel tank fire probability corrected for Flying Circus aircraft;
27. Ammo detonation effects differ visually depending on the explosion power;

Aircraft improvements:

28. Bodenplatte pilots put on and remove oxygen mask when needed;
29. Bodenplatte and Flying Circus pilots put off their goggles on parking;
30. Ignition box cover animated on Pe-2 series 35;
31. CB panel cover animation corrected on Fw-190 A3/A5/A8;
32. Gunner folding seat animation corrected on Ju-88;
33. Bendix course detectors animations corrected;
34. Dead pilot model position corrected on Pfalz D.IIIa;
35. Bf 109 G-2 cockpit lamp corrected;
36. P-47D-28 visual wing crack corrected;
37. Visible projectiles at high aircraft speed appear correctly;
38. MK-108 fire sound corrected on Bf 109 K-4;
39. Fuel tank fire effect corrected on Flying Circus planes;
40. Ejected cartridges correctly appear in multiplayer;
41. The maximum number of ejected cartridges corrected based on real time instead of a simulated one;
42. In multiplayer, all visible projectiles appear from gun muzzles instead of aircraft center;
43. Visible gun convergence corrected in multiplayer;
44. The delay between pushing the fire trigger and experiencing the gunfire FFB effect has been reduced.
45. Pfalz D.IIIa performance corrected;
46. Sopwith Camel description corrected;

AI improvements:

47. AI pilots correctly perform Chandelle maneuver;
48. WWI AI pilots won't 'stuck' flying forward;
49. AI pilots evade ground even better;
50. Conditions for attempting vertical maneuvers corrected for all fighters;
51. AI pilots will bail out of aircraft with cracked wings or fuselage instead of trying to fight;
52. WWI AI pilots open fire sooner;
53. WWI AI pilots maneuver more aggressively;

GUI changes:

54. Starting altitude won't reset in QMB;
55. Flare gun indicator won't be shown after restarting a mission in external view;
56. Flight frequency option in Career corrected;
57. The wrong message about timescale won't be shown on mission end;
58. Interface music can be turned on when interface sounds are turned off;
59. Airfields are correctly shown after changing the current chapter in Career;
60. Previously selected modifications correctly shown in QMB.


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 27 dicembre 2018, 16:47

Han - Project manager ha scritto:

Update 3.009


Trying to squeeze in more functionality, new content, improvements and additions for you before the holidays, we've prepared another update 3.009. This time, the main feature of this update is the new content: Collector Plane, famous Soviet light bomber U-2VS which is developed in cooperation with "Ugra-Media" company. At the moment it can be used in QMB and multiplayer modes, but we'll add new Career mission types especially for it (Stalingrad and Kuban ToWs) next month.

There are two new scripted campaigns available. One made by =BlackSix= happens at Stalingrad after 'Blazing Steppe' and continues the story of the German pilot that started in '10 Days of Autumn' campaign, while another made by =Gambit21= is dedicated to A-20 squadron operating in the skies of Kuban.

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Main features:

1. New Collector Plane U-2VS developed in cooperation with "Ugra-Media" company;
2. New scenario campaign 'Fortress on the Volga' by Alexander =BlackSix= Timoshkov;
3. New scenario campaign 'Havoc over the Kuban' by =Gambit21=;
4. New Career mission "Troop concentration night bombing strike";
5. New Career mission "Enemy airfield night bombing strike";
6. New Career mission "Railway hub night bombing strike";
7. New Career mission "Supply dump night bombing strike";
8. New Career mission "River crossing night bombing strike";
9. Our community enthusiast =BlackHellHound1= remade all outer textures of Bf 109 F-2 (main texture, bump, specular, damage) and made historically accurate skins for it in 4?;
10. Three new skins for Fokker Dr.I;
11. Two new skins for SPAD 13.C1;
12. The delay, when a new player connects to a server, has been minimized for other players;
13. Projectile hits at turret gunners now calculated properly (they weren't counted properly before);
14. 76 mm APHE rounds won't erroneously damage the internal components without penetrating the armor;
15. P-47D-28 skin damage has been corrected (increased);
16. Airfields surface on Velikiye Luki map has been flattened;
17. It is now possible to lean to the gunsight closer than before on all aircraft;
18. Visual propeller damage corrected on Ju-52 (previously damaging the right propeller would visually damage the left one);
19. Inability to start a new Career from an old one (lack of available units) has been fixed;
20. After spending all ammo of one kind in a tank the interface won't erroneously show the full ammo;
21. Escape menu works correctly even if there are no vehicles in the mission;
22. Wrong waypoint labels corrected in scenario campaigns;
23. Mission briefings text rendering corrected in scenario campaigns;
24. The random mirroring issue of a pilot portrait in Career has been fixed;
25. Creating new Career in Stalingrad ToW has been fixed for certain units;
26. An issue of jumping reflections in the water caused by mirrors has been fixed;
27. Vehicle pathfinding issue that could cause slow performance loss has been fixed;
28. Formation movement AI on land and water has been improved - the leader won't slow down if it is possible;
29. Collision detection routine improved (the detailed tanks shouldn't twitch in certain situations anymore);
30. Formation movement has been improved overall;
31. The bug that caused AI pilots to miss ground targets has been fixed;
32. AI checks the altitude in a downward spiral maneuver;
33. Bombs and rockets equipped AIs should correctly engage ground targets in QMB;
34. Modifier object: it is now possible to assign negative values to a counter. Both the current value and trigger threshold can be set for a timer;
35. Timer: when a new trigger signal is received, the timer resets;
36. Modifier and timer: parameter index 0 now controls the current timer value while parameter index 1 controls the timer threshold;
37. Modifier and timer: timer can be reset and stopped by parameter index 0 and value -1;
38. Fw 190 A-8: canopy raindrops added for Sturmjager modification;
39. Fw 190 A-8: windshield cleaner corrected for Sturmjager modification ;
40. Fw 190 A-8: too dark materials corrected at some places;
41. Fw 190 A-8: rocket control box decreased in size;
42. Fw 190 A-8: pilot model holds the control stick;
43. Bf 109 G-14: pilot model holds the control stick.


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 31 dicembre 2018, 2:48




Update 28.12.18


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 30 gennaio 2019, 2:17

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Update 25.01.19


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 7 febbraio 2019, 2:03

Han - Project manager ha scritto:

Update 3.010


The new content will be made available in a few weeks, but we have decided to release the update 3.010 now to publish many improvements and fixes which are already ready. U-2VS Collector Plane is now available in Career mode and can be equipped with rockets. P-47D-28 now sports 4K textures made by Martin =ICDP= Catney. There are also DM improvements and we hope this update should finish the current cycle of DM improvements for now. Important multiplayer and AI fixes are also in. Last, but not the least, is the optimized GUI which should yield more performance in flight. The full change list follows:

Additions

1. New exterior 4K textures for P-47D-28 (main, bump, specular, official paint schemes) by Martin =ICDP= Catney;
2. U-2VS Collector Plane is now available in Stalingrad and Kuban careers (night bombing missions);
3. U-2VS Collector Plane can be equipped with ROS-82, RBS-82 and ROS-132 unguided rockets;
4. Buildings can be destroyed by an aircraft impact;

DM improvements

5. HE rounds no longer damage armored objects without penetrating the armor in certain cases;
6. AP rounds penetration of a multi-element armor has been fixed (reduced);
7. AP rounds can travel further after penetrating a target through;
8. Now wings are correctly damaged when their root parts are hit on Bf-109F/G/K, Ju-87, IL-2, I-16, La-5, Yak-1, Yak-7, LaGG-3, MiG-3, U-2, MC 202, P-39, P-40;
9. The sturdiness of the tail part of the fuselage has been corrected for all planes;
10. Ramming with the propeller has been reworked;
11. Previously developed tech (instability of the airflow around the damaged parts of the aircraft skinning) has been applied to all aircraft;
12. Ballistics and armor penetration of BR-350B and BR-350BSP rounds (F-34, ZiS-5 and ZiS-3 guns) has been corrected according to the report TsNII-48 2VV-2;
13. Pz-VI-H1: weak spots in the gun mantlet have been corrected;
14. Soldiers walking on airfields can be killed now;
15. Rear right wheel damage has been corrected for all wheeled vehicles;

Multiplayer improvements

16. A large mission running on a server won't prevent some players from joining;
17. Data delivery under heavy loaded servers has been reworked. We hope this will help to fix several problems caused by data loss, such as 'greyed out start button', 'damage application delay', 'AA fire delay', 'invisikle planes', 'invulnerable planes', etc.;
18. The game (and the server) won't freeze for several moments when a very large bomb explodes in a very dense built up area;

AI and FM improvements

19. One more case of AI following its target into the ground has been found and fixed;
20. AI correctly turns on the engine in a ground start situation without taxiing;
21. P-47D-28 stall behavior has been corrected;
22. Detached P-47D-28 flaps appear correctly now;
23. Bombsights in an automatic mode made less jumpy;

GUI improvements

24. Many GUI elements made clearer;
25. Automatic GUI scale option added (useful for 4K screens and VR);
26. Lists rendering has been optimized, improving the overall GUI performance, settings and Career mode responsiveness, etc;
27. In-game GUI has been optimized, yielding up to 20% performance in some cases;
28. Switching the HUD on and off or changing the mini-map scale no longer causes a delay;
29. Multiplayer gunner positions dialog window has been corrected for Ju 88 A-4;
30. Target symbols made clearer on the navigation map

Other improvements

31. Certain buildings shouldn't levitate above the terrain anymore;
32. Some bridges with uneven driveways were fixed;
33. Aircraft cruise speeds were corrected in the Career mode so wingmen won't lag behind the flight leaders;
34. Previously AI-only unit 293rd IAP is now joinable by the player in Stalingrad and Kuban TOWs;
35. "Blazing Steppe" and "Sea Dragons" campaigns are now available in French thanks to Dominique Girouard;
36. "Fortress on the Volga" campaign is now available in German thanks to II/JG11ATLAN, ram0506 and =27=Davesteu.
37. "Havoc over the Kuban" campaign has been updated.


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 12 febbraio 2019, 3:48

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Update 08.02.19


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 14 febbraio 2019, 16:17

Han - Project manager ha scritto:

Update 3.010b


Update 3.010 brought many significant GUI changes, so now we're releasing the small update containing quick fixes:

1. Full-screen map position won't be reset after using the bombsight;
2. Text chat layout has been improved;
3. In-game chat shows previous messages when the Enter key is pressed;
4. Full-screen map transparency can be adjusted in the game options;
5. Airfield symbols in multiplayer have been updated;
6. Airfield symbols in multiplayer have additional elements showing the enemy threat level near it;
7. Threat level and amount of active players won't be shown for enemy airfields;
8. Multiplayer statistics screen is only updated when it is opened;
9. Multiplayer statistics screen sorts the players basing on the number of points by default;
10. Multiplayer statistics screen remembers the selected sorting criteria;
11. Secondary targets information on the multiplayer statistics screen has been repositioned ;
12. Servers protected by password and/or servers with a bad connection can be hidden in the servers list;
13. Frontline with the color specified as 255,255,255 will be displayed with correct colors like (0,0,10) since many created missions and campaigns rely on that;
14. Mission target markers have been adjusted for a clearer look while zoomed in;
15. Fuel and convergence sliders were made longer for easier use;
16. Mapping delete function in the game settings has been restored;
17. Ground object markers on the map have been made smaller;
18. Engine sound positioning has been improved;
19. Radio messages are made clearer;
20. Incorrect damage calculation has been fixed (a ricochet from a front lower hull of a tank could kill a driver or a radioman);
21. A random bug that could kill the Tiger tank crew after any hit has been fixed;
22. KV-1s and ?-34-76 aiming sights won't flicker;
23. I-16 aiming sight has been improved like on other aircraft;
24. Example multiplayer missions Cooperative_Complex_Example and Dogfight_Complex_Example show how different symbols or lines on the map can be created;

25. Stutters in firing from plane turrets and tank machineguns were fixed.
Han - Project manager ha scritto:

Update 3.010c


his week we made several important changes to the user interface (especially multiplayer part of it) and damage calculations of the player controlled tanks - they are included in the maintenance update we release today. We continue the work on improving IL-2 Sturmovik and hope that you find the changes useful.

User interface

1. Dogfight: when the server changes a mission, the airfield locations from the previous mission won't stay visible on the map;
2. Dogfight: map position and zoom level are saved between player respawns;
3. Dogfight: a mission target won't overlap an airfield and make it impossible to choose;
4. Dogfight: selecting an airfield without available planes won't make the screen darker;
5. Dogfight: home airfield is highlighted on the map;
6. Dogfight: the info tooltip appears if you hover the mouse pointer over an airfield;
7. Cooperative: you can't select a locked out aircraft in the lobby;
8. Objects kill messages appear in the chat again;
9. Chat window won't appear before the mission start on its own;
10. QMB: certain text elements were made bigger for Spanish text;
11. Map: 'no units' and 'maximum number of players reached' tooltips added;
12. Map: air and ground attack events on an airfield are indicated differently;
13. Map: airfield information has been reworked;
14. Map: frontline color 255,255,255 now changes according to the interface color setting;
15. Map: unit dots are bigger and can be grouped;
16. Aircraft info: text layout has been fixed;
17. Career: active duty timeframe of certain units is shown correctly now;
18. Career: Unit symbols in various lists were made bigger;
19. Singleplayer: Flight Log button appears after a mission instantly;
20. Server list: 'auto-switch to joystick' message that appears when connecting to servers that enforce playing with joystick has been reworked;

Tank Crew

21. The bug that caused the crew of a tank to die when a nearby tree was hit by a shell has been fixed;
22. The velocity spread of the various tank cannon projectiles decreased;
23. The angle spread of the various tank cannons increased;
24. Excessive projectile ricochet probabilities have been toned down;
25. Missing armor parts in the rear of Tiger and KV-1s turrets have been repaired (physical model);
26. Tiger gun mantlet rear part sides armouring have been corrected;
27. Armor values for the coaxial MG and gunner gunsight on a Tiger tank were swapped (this is corrected now);

Other changes

28. Wrong player status (captured) that could trigger when a server starts a new mission with players left in the air over enemy territory has been fixed;
29. A rare problem of armor being ignored when hit into the internal seam between two armor sheets (with the angle between them is less than 180 degrees) has been fixed;
30. A possible incorrect penetration calculation when a projectile after ricochet hit an armor plate of a target moving towards it has been fixed.


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