DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 12 giugno 2021, 1:30

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DCS 2.7.1.7139 Stable
  • Changelog features
    Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install.
    Introducing a new cloud system with presets.
    Introducing the new WWII propellers technology.

  • New campaigns
    DCS: Black Shark 2 Pandemic campaign by Armen Murazyan.
    DCS: A-10C Operation Persian Freedom by Ground Pounder Sims.
    DCS: P-47D Wolfpack Campaign by Reflected Simulations.

  • DCS World New Features
    Labels. Added new small neutral dot label.
    Mission Editor (ME). Added quadrangular trigger zones.
    ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position.
    ME. Updated weapons and stores naming.
    ME. Added ability to place all Player/Client Aircraft on ground without parking spot
    Several changes in graphics effects.
    Missions created in DCS 2.7 are incompatible with old DCS versions.
    Options. System:
    Added new adjusting sliders: Forest Details Factor, Scenery Details Factor.
    Added new Clouds quality selector dropdownlist.
    F11 Free Camera. Added control with classic WASDkeys.
    Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list.
    Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection)

  • DCS World
    Corrected RSC of most missiles to bring values ​​to a more realistic look. Nothing special, just percentages.
    ME. The default speed of ships increased from 11 to 27 knots.
    Effects. The dust plume from low-flying aircraft has been improved and tuned.
    AIM-9X missile. Corrected params of proportional navigation. Now the missile will be more agile.
    R-27R/T missiles. We conducted preliminary CFD research, on the basis of which the aerodynamic drag coefficients were reduced. Missiles began to fly a bit faster by 10-20%.
    R-27ER/ET missiles. Revised aerodynamic and motor data. Reduced zero-lift drag in subsonic and high supersonic regions. Updated rocket motor data for a more realistic velocity profile. Missiles began to fly a bit faster.
    Fixed error which forces R-27 and other missiles to perform strange manoeuvres when launched from inverted flight or flight with high roll angles.
    MP. Fixed several missile synchronization errors in multiplayer
    Off boresight desync - Fixed
    Desync when firing at high G loading - Fixed
    Introduced low altitude aiming errors for AIM-7 and AIM-120 missiles.
    Numerous fixes of weapons and payloads masses.
    AGM-88C updated autopilot, implemented new loft trajectories, improved guidance law to achieve higher accuracy in strong wind conditions.
    Four-engined bombers don’t make evasive maneuvers when shot.
    Input. Removed automatic assignment of commands to non-existing joystick buttons.
    Ability to link FARP objects to share ATC and warehouse.
    ME. Group/Unit names, trigger scripts de-sync in localizations - fixed.
    Input. Target designator analog axis has a big deadzone in the center - corrected.
    JTAC cannot designate HQ-7 - fixed.
    Triggers. The trigger "shelling zone" is randomized now.
    Encyclopedia. Added new articles.
    Graphic system. First game start will be in main display resolution, not 1280x768.
    AWACS aircraft.Target detection ranges have been adjusted taking into account the restrictions on the minimum radial speed in look-down conditions.
    ME. Adjusted bound area of The Channel, Nevada, Normandy maps.
    ME. Trigger condition DEAD_ZONE doesn't work in Dover map - fixed.
    ME: AI Mi-8. Broken Perform Task Landing - fixed.
    Ground AI. Fixed crash on cReloadingStateSequentialy::onReloadPosition.
    MP. Client has gun's loadout without tracers but another client sees tracers - fixed.
    UAV causes DCS crash when taking off from the runway after a cold start - fixed.
    Triggers. Trigger condition '(dev) DEAD_ZONE' renamed to more correct Map object is dead.
    Sounds. New missile launch sounds for exterior and cockpit views. Missile launch sounds are now divided into 4 types: light, medium, heavy, ejection.
    Sounds. Correction of audio errors in F/A-18C.
    Sounds. Updated helicopter trimmer sound.
    Sounds. Updating some of the F-16C sounds for the exterior.
    Sounds. Fixed bugs with sounds of rain in the cockpit.
    Sounds. New sounds for sounding turboprop aircraft.
    Sounds. Minor bug fixes for P-47D sounds
    Sounds. New sounds for sounding aircraft with turbofan engines.
    Sounds. New sounds for CFM-56 engine.
    Sounds. Correction of minor bugs in some models of ground vehicles.
    Sounds. New sound and small sound dynamics update for Su-27 and other jets.
    Ground AI. Embark issues with AI, troops will no longer load when given the command - fixed.
    Mission generator. Lua error in created mission with WWII units - fixed.
    VR gloves: broken animation of thumbs - fixed.
    AI aircraft. AIs not engage infantry with APKWS - fixed. AIs will use tactical missiles against infantry only if an infantry group is designated as a target in the mission editor and the weapon is specified as tactical missiles.
    MP. Reduced the amount of network traffic generated by the air defense missile systems.
    AI aircraft. S-3 and E-2 not launching from supercarrier - fixed.
    ATGM misses the BMD-1 in some conditions, flies above the vehicle - fixed.
    Aircraft set to take-off from ground spawn on top of shelters - fixed.
    MP. Server Browser. Map listed as none randomly - fixed.
    Airdrome warehouse. S-8TsM rockets appear multiple times in base warehouse - fixed.
    AI aircraft. Fixed AIs collisions in some of the airports.
    Encyclopedia. Added the articles about troops.
    MP. Server without render aren't seen on remote clients until restart - fixed.
    MP. A client's game will crash if they try to open the F10 map after a markup or shape object has been added via the scripting engine - fixed.
    ME. Trigger action doesn't use correct FARP - fixed.
    MP. Server SHUFFLE and LOOP modes work incorrect - fixed.
    AI aircraft. Aircraft will better maintain their combat formation in low-altitude flights.
    Weapons. Fixed Mk-81, Mk-82, GBU-27 and LUU-19 masses, fixed mass of numerous payloads with BRU-42 rack.
    Maps. Trees have summer textures when first loading winter season - fixed.
    ME. Added command "Go to Waypoint" for Ships.
    ME. Payload panel. Fix creating a payload with the name "fuel" automatically renames it to "Unlimited fuel" every time.
    F12 cycling view of static objects only ever returns to lowest id static object - fixed.
    AI planes. Fixed a bug that caused aircraft collisions after landing at WWII airfields.
    Effects. Adjusted the ground dust effect.
    ME. Added Category to Ship Group.
    MP. Add ability to minimize the dedicated server window. Ignore window size from options for --norender mod.
    AI CH-47D. Can't land when performing a task 'Land' - fixed.
    Update of overlayed craters textures by weapon hits.
    VR. Cockpit control pointers do not scale in training lessons - fixed.
    Added: PLZ-05 SPH
    Added: GDJ-II19 dual mount adapter for JF-17
    Updated: replace all BRU33 adapter loadout by GDJ-II19 adapter loadout for JF-17 (modify your mission if needed)
    Updated: JF-17 pylon/adapter texture
    Fixed: Wingloong cannot climb up to 2000m issue
    Fixed: 052C collision
    J-11A. Fixed cockpit view movement.
    KG600 SPJ pod. Fixed model front/rear direction.
    052C. Fixed collision (caused explosion when launching YJ-62).
    Server log error updateLocalUserOptions - fixed.
    Warehouse on airfields in the old missions are corrupted after game update - fixed.
    Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed.
    Sound. Fixed sound glitches and distortions on the F4 view.
    Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons.
    MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition.
    Mission Generator. Fixed sporadic crashes associated with loading maps.
    ME. Add aircraft group distance aсtivation param.
    Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater.
    Input. Fixed crash on sorting input device names.
    ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game.
    AIM-120. Slightly decreased missile miss standard deviation.
    GUI Fix for insufficient space for mission name in debriefing.
    ME. GUI Error when use clone button in mission goals window in some cases - fixed.
    MP. Possible fix for Storm of War MP server stability issues.
    Raindrops sound bug fix.
    F-14. Mission Editor "god's eye" preview model wings not folded mode - fixed.
    ME. Degraded UI performance when user creates 2nd (3rd) trigger zone - fixed.
    MP. Players in non-pilot slots of multicrew aircraft do not appear in the player list - fixed.
    ME. After mission creation with Custom preset, coalitions can be changed - fixed.
    AI aircraft. Part of the group sometimes stops on taxiway after landing - fixed.
    RIM-7 missiles will not explode after launch when launched against jamming targets.
    Added: IR_emission_coeff for all China vehicle/ship.
    Updated: JF-17 wingtip PL-5E zero-drag.
    Updated: rename SPJ pod to KG600.
    Updated: vehicle/ship encyclopedia for animation.
    Updated: vehicle/ship tag.
    MP. Select server panel. Added a Favorites Only checkbox to speed up the UI with a large number of servers.
    MP. Dedicated Server. Change colors of coalition task progress bars.
    MP. New version of the network protocol. Incompatible with previous versions.
    Type 052B: fixed SA-N-12 not intercepting AShM
    Type 052B: fixed SA-N-12 interception range for AShM
    C802AK: adjusted autopilot params
    HQ-7 STR: fixed potential CTD in MP
    Missiles. Minor adjustments to the RСS of some missiles.
    Rockets. Sound corrected.
    AIM-120. Chaff bug - changed chaff/slow moving targets filtering logic, introduced ground clutter model, missile notching now depends on target/clutter signals ratio, range of blind velocities depends on geometry of intersection of seeker beam and ground.
    AIM-120 fixed ECM blinking issue
    AIM-120 fixed missing / improper RWR indication if missile launched in visual mode (maddog launch)
    AIM-7. New ground clutter model also applied to all AIM-7 family missiles.
    AIM-7F/M. Loft trajectory is disabled by default (F-15C).
    Several fixes on A2A missiles desync in multiplayer
    R-27R, R-27ER will not go for the chaff if radar lock is lost.
    JDAM - fixed error in bomb onboard pathfinding algorithm, which may lead to strange maneuvers at terminal phase of flight and miss.
    DCS Manual Updates - Options.
    ME. If an uncontrolled group gets a 'follow' command before starting, they will never obey the 'start' command later, and just get deactivated - fixed.
    Aircraft AI. Aircraft sent to AAR will continue to fill up even if re-join is called during AAR - fixed.
    Aircraft AI. AI Calls Bandits, then refuses to engage - fixed.
    Effects. Updated smoke presets.
    Fixed WRADIO error during landing of DDR, Argentina and Lebanon aircraft.
    Time from mission start instead of absolute time in debriefing - fixed.
    Ships AI. Ships unable to reach max speed - fixed.
    AGM-65. CIWS can not destroy Mavericks because AGM-65 lacks DM - fixed.
    Log book not recording day time / night time correctly - fixed.
    ME. Player controlled 'civil plane' can be armed in-game - fixed.
    Aircraft AI. If a player sets an attacking aircraft to intercept an aircraft parked on the ramp, and the attacker is heavy enough, it will dive at a rate it cannot pull out of - fixed.
    BetAB-500ShP and BetAB-500 anti-runway bombs. Reduced chute drag and dispersing by wind, adjusted rocket plume position. Damage effect against concrete structures has been increased.
    ME. Yak-52 preview for solo/non-solo flight is wrong - fixed.
    Bunkers get destroyed without smoke - fixed
    Su-34 payload presets. Replaced Kh-25 missiles with Kh-29L/T and Kh-31P missiles.
    Aircraft AI. Canopy visibility geometry corrected. Now MiG-15 doesn't see the enemy on his six, allowing for silent attack.
    L-39C. Added DDR skins.
    SAM AI. SAMs do not engage fast aircraft weapons - fixed.
    Triggers. OnEventEject event no longer works for Warbirds but does for jets - fixed.
    MP. DCS version number added in servers window.
    BLACK Screen early morning flights, seem to be around 05:13 - 05:15 - fixed.
    The button End mission doesn't work if a map object was destroyed - fixed.
    SH-60B. Added to the list of Australian units.
    ME. Corrected some new weapon icons into the payload panel.
    Aircraft AI. In the case when an active missile is launched in the TWS mode, AI aircraft will begin evasive maneuver only after the missile seeker is turned active.
    Fixed CTD on the Tomahawk launch.
    DCS log with many errors regarding score - fixed.
    MP. Score not being recorded - fixed.
    AGM-84H SLAM-ER suddenly climbs after launch at high speed and hits launcher-aircraft - fixed.
    Fixed constant lead-angle guidance at high LOS angles for old API missiles.
    Old API missiles sometimes can guide on client’s side without launcher radar illumination - fixed.
    Crash when destroying a group leader while refueling wingmen - fixed.
    Crash on RenderAPI - possibly fixed.
    ME. Fixed historical mode for Leopards, VAB, Chieftain.
    Added T155 Firtina SPG.
    Crash caused by a static object (Single Helipad) gets destroyed via script - fixed.
    AI aircraft. Fixed the crash of the game when an AI crash landed outside the airfield.
    Crash in video driver after changing water quality between two mission launches - fixed.
    ME. Fixed wrong RU КАБ-1500 names in the payloads window.
    Fixed one of the reasons for the crash when restarting the mission.

  • DCS: JF-17 Thunder by Deka Ironwork Simulations
    Fixed: HUD TDC movement issue due to SPI
    Fixed: Radar in STT mode should not change PRF
    Fixed: HUD TACAN display issue
    Fixed: AA INTC/DGFT modes should have unified MFCD page memory
    Fixed: Dual mount station broken/loadout drop issue due to high-G manoeuvre
    Added: special option "Icing On the Cake" to turn on/off canopy fog, pilot cold/hot reaction etc features
    Added: special option "Testing Feature": if you found some new changes (marked by ['*']) break the game experience badly, you can uncheck this option to disable them until they’re moved out from this protection.
    Updated: If radar antenna elev changed, the antenna will move to new pattern after finishing current bar scan (previously, after full scan for jitter throttle axis). ['*']
    Updated: HSD TACAN display
    Updated: reduced SPJ jam power
    Updated: radio comm menu (allow wingmen to attack my SPI)
    Updated: aerodynamic damping moment Clp
    Updated: new cloud preset for all missions
    Fixed: missing chute model after cut-off
    Fixed: PRF mode for 1 bar scan
    Fixed: Radar TA mode still works when silent
    Fixed: WPT should not automatically switch to next in AG mode
    Fixed: reset ΔT of current WPT TOT will do same for all following WPTs' TOT
    Updated: WPT box shows directional arrow when out of HUD FOV
    Updated: defog sound effect
    Updated: EFM for wingtip PL-5E zero-drag
    Updated: remove SPJ station check in Single Player mode
    Added: special option "T6 Opposite Dir" - to allow T6 axis has opposite direction between radar ant and camera zoom operation
    Fixed: much slower TDC movement on radar/HUD
    Fixed: T6 axis behaviour (used to behave like slide, now control moving speed. T6 axis slide is a separated binding)
    Fixed: PL-5E drag for wingtip and underwing
    Updated: JF-17 collision model (solve fps issue when park in Syria map)
    Fixed: broken FCS Autopilot ATT
    Fixed: WMD7 level was reset when switching between CCD/IR (WH and BH)
    Fixed: HSD top left should display waypoint bearing information
    Fixed: collision damage when immortal
    Updated: CM802AKG seeker with IR image only
    Adjusted: take-off landing roll pitching moment
    Adjusted: DEEC control law

  • DCS: AV-8B Night Attack V/STOL by RAZBAMs
    Fixed: Negative clock values when local time reaches 00H00:00
    Fixed: CAS Long/Lat Input
    Fixed: CAS UTM input
    Fixed: TACAN line course deviation
    Fixed: TACAN modes not working correctly
    Fixed: DMT VV slave following ghost vector
    Fixed: UFC input errors after entering TACAN or waypoint values.
    Fixed: TPOD reverts to wide view when selecting FLIR
    Fixed: AAR Zone 3 not appearing on EHSD
    Fixed: TPOD Compass Arrow not pointing North from the POI viewpoint.
    Fixed: DECM annunciator lights remaining ON when pod is OFF.
    Fixed: UFC/ODU display not responding to brightness control.
    Fixed: GBU-12/16 ODU Fuze options not working.
    Fixed: CRS Switch not centering when using keyboard/joystick
    Fixed: Thrustmaster MFD Cougar Keybinds profiles.
    Fixed: SAI cage/uncage lever animation. To cage the SAI it must be pulled and rotated.
    Added: AUTO Point Blank designation.
    Added: Special Option: Action/No Action TDC behavior.
    Added: FLIR Hot Spot detector on HUD
    Added: JTAC 9 line CAS brief reception. The brief can be reviewed in the MPCD CAS page.
    Improved: MPCD FLIR page to incorporate Hot Spot Detector cues.
    Improved: Hydra rockets firing logic for single and ripple fire.
    Improved: USS Tarawa Textures
    Improved: KC-130 Lights
    Improved: Exterior lights w/ LODs
    Improved: UFC WOF mode function.
    Improved: VREST page logic
    • Improved: TPOD G4 functionality
      • NWS functionality
        Snowplow mode enabled (requires Action/No Action TDC enabled).
        SLV VV (slaved to VV) mode enabled
        2D Yardstick circle enabled
    • Improved FM
      • Corrected insufficient drag at negative angles of attack.
        Corrected incorrect thrust being generated when engine is windmilling but no combustion.
        Improved negative angle of attack dynamics.

    Missions: "Ottoman Courier" campaign updated for 2.7 features, including the clouds.
    Missions: Added completely new Tote Board to all missions.
    Missions: Fixed invalid loads on some Fast Action missions.
    Fixed: Velocity Vector and Horizon Line still visible in DMT page after a target has been locked.
    Fixed: Corrected nozzle angle for in-air start
    Fixed: Minor adjustment to verbage in auto-start sequence
    Improvement: UFC Mode timer disabled when CS/T is selected
    Improvement: TDC Action/No Action enabled for DMT/ARBS. DMT Snowplow mode enabled.
    Improvement: UFC/ODU keybinds so cockpit buttons animations work.
    Improvement: Various FM performance adjustments
    Improvement: Improved pull-up cue to avoid nuisance alerts during landing
    Added: When using Guns or Rockets, the system will designate the aiming point after trigger/pickle release as a target.
    Fixed: CCIP aiming point when it is limited (dotted cross)
    Fixed: Backup ADI slip ball not moving on the ground
    Fixed: APKWS set keybinds non-functional
    Fixed: "Cruise Flap" command not bindable to HOTAS
    Added: Barometric altimeter pressure calibration cw / ccw keybinds
    Added: bingo fuel level knob cw / ccw keybinds
    Added: Fuel Totalizer switch cw / ccw keybinds
    Added: RWR vol. cw / ccw keybinds
    Added: Counter Measure EXP cw / ccw keybinds
    Added: ECM Pod switch cw / ccw keybinds
    Added: Nav Mode Switch cw/ccw keybinds
    Improved: Adjusted high altitude engine efficiency
    Improved: UFC Mode timer disabled when CS/T is selected
    Fixed: DMT slew using keys not stopping.
    Fixed: DMT camera drift after recovering from gimbal lock
    Fixed: Pilot falling through carrier deck after ejection
    Added: Bullseye Position can be modified using the EHSD/DATA page.

  • DCS: M-2000C by RAZBAM
    Fixed: HUD Waypoint course error ("house") jumps
    Fixed: AP star HUD symbol
    Fixed: VTB WP display in CADR AR mode
    Fixed: Radar Altimeter minimum altitude switch range
    Fixed: Green Radio 1 digit channel keyboard entry
    Fixed: Emergency compass behaviour
    Fixed: Brightness curve for cockpit lights
    Fixed: VTB WP off-screen visibility
    Fixed: AP oscillations at low speed
    Fixed: engine in-flight restart after inverted flight
    Fixed: INS Alignment must be done on a waypoint >=1
    Fixed: VTB Bullseye Selector going too fast
    Fixed: minimum HUD brightness and added a brightness curve for easier adjustment
    Fixed: feeder tank ribbon levels
    Fixed: UHF Main Mode knob rotation
    Fixed: External tanks not refuelling on ground
    Fixed: PCA issue when switching BL and AG Radar modes back and forth
    Fixed: Issues with PPA/PCA binds
    Fixed: alignment status timings
    Fixed: InFlight realign.
    Fixed: double keypress on PCN with binds
    Fixed: IDN and PCN symbols flickering
    Fixed: CCRP-IP release cue
    Fixed: bug causing HUD WP reticle at correct place with wrong INS alignment
    Fixed: Waypoints position displayed on VTB is not affected by the INS drift
    Fixed: VTB Waypoints can't be added if outside radar azimuth cone
    Fixed: Bug causing VTB Waypoint system stuck when 5 waypoints are added
    Fixed: Adding more than 5 waypoints to VTB does not remove the oldest one
    Fixed: Can only add 4 waypoints to VTB instead of 5
    Fixed: VTB WP persistence across flights
    Fixed: Police light ON/OFF switch
    Fixed: IFF set OFF on Air Start but still operates as if on
    Fixed: Radar elevation bug - slow elevation increase
    Fixed: CCRP turn cues
    Fixed: Radar range switch limited to 80nm
    Fixed: PCN ΔLatΔLon distance 1000 factor
    Fixed: Wrong ΔAlt input in PCN
    Fixed: green radio ch knob not turning when radio off (cosmetic)
    Fixed: Wrong TWS Closing Velocity
    Fixed: TACAN Bug
    Fixed: FPM stutters in wake turbulences.
    Added: INS switch on to Autostart sequence
    Added: Added RD (desired route) to HUD
    Added: Refuel log in kneeboard
    Added: REC can be used on the ground
    Added: brightness knob on PCN including test position
    Added: Palette SNA (Magic Slave / INS Update) hides the ILS cue and synth runway
    Added: Automatically sets CP and PD on a landing waypoint
    Added: Desired glide indicator on the HUD in APP mode
    Added: Manual Fuel Detotalizer (can be disabled in special options)
    Added: Refuel quantity message at the end of refuel for manual detot update
    Added: Automatic waypoint conversion to BAD offset if wp name contains #CONVERT_TO_BAD
    Added: INS wind estimate CCRP correction.
    Added: Trailing needles to GMeter (with reset).
    Improved: INS accelerometer and gyro failures
    Improved: INS power supply
    Improved: Aux ADI pitch mouse wheel speed
    Improved: PCN display
    Improved: Pitch ladder & horizon uses drifted INS in instead of perfect angles;
    Improved: ILS line. Added CP axis ILS line to HUD instead of the previous localizer dashed line.
    Improved: AP APP HOLD mode to follow the ILS cue
    Improved: Synthetic Runway created from ILS data and CP/PD info instead of mission editor
    Improved: HUD ILS cues
    Improved: Bingo fuel logic
    Improved: All 20 waypoints enabled by default
    Improved: CCRP bombing accuracy
    Improved: HUD Heading tapes shows backup gyro if INS is off, and magnetic heading if both are off.
    Improved: heading/pitch/roll functions.
    Improved: HSI and ADI movements
    Improved: INS drift with a more realistic model
    Improved: Windspeed calculation based on INS speed and FM sensors
    Improved: ALCM (fast alignment).
    Improved: Caution lights knob “click” and profile.
    Fixed and Improved: Time to Destination mode
    Replaced "INS does dot need realign" option by "Fast Alignment (ALCM) enabled"
    Adjusted Formation lights.
    All campaigns have been updated for 2.7 features, including the clouds
    • Stock campaign (South Ossetia) updates:
      • Added SPACE BAR option and instructions for radio checks in all missions.
        Fixed "gear up" call at mission start for M07.
        Updated M13: JTAC will now lase target correctly; removed the need to use DCS JTAC radio men.

    Fixed: Radar not ON in hot start
    Fixed: Can edit read-only PCN fields
    Fixed: PCN unable to enter DLDG South or West offsets
    Fixed: potential crash when capturing ILS on AP APP
    Fixed: wrong ILS window when approaching from the right of the runway axis
    Fixed: ILS open box symbol constraints to HUD FOV
    Fixed: proper synthetic runway dimensions
    Fixed: Inverted DETOT switch
    Fixed: UHF channel 18 default freq
    Fixed: Autostart alignment (still requires ALCM ready enabled)
    Fixed: CCIP HUD line brightness not dimmed with HUD brightness
    Added: Message every 500kgs of air refuel
    Added: AP ALT Hold possible in AP APP mode while glide not captured
    Added: Trim hat Up/Down in AP APP mode disables AP GLIDE
    Added: Trim hat Left/Right in AP APP mode disables AP LOC
    Improvement: Aligned virtual runway entrance to glide plane
    Improvement: Leading zeros in kneeboard initial position
    Improvement: INS model (gyro-position loopback & Schuler oscillations)
    Fixed: VTB Waypoints wrong placement
    Added: SA2 and SA3 RWR symbols
    Added: RWR codes kneeboard sheet

  • DCS: MiG-19P Farmer by RAZBAM
    "Crime and Punishment" campaign updated for 2.7 features, including the clouds.
    Fixed: Left gun Electrical power keybind
    Fixed: ARK-5 ADF keybind not working.
    Fixed: Oxygen flows with O2 SOV Closed.
    Fixed: Flare Key binds
    Fixed: Corrected incorrect lift coefficient with respect to angle of attack
    Fixed: Minor correction to reference CG to align with correct static margin from documentation
    Fixed: Minor correction to better match expected turn performance

  • DCS: AJS-37 Viggen by Heatblur Simulations
    NEW: Added the ability to load runway headings on map markers, like so: L1 180 - this is useful for road bases and other ad-hoc fields.
    Added EP-13 Brightness and Contrast controls to cockpit model
    Added missing EP-13 Brt/Contrast label
    Fixed MIKBAND clickable area being too large
    Fixed direction of arrow on radio panel
    Fixed appearance of Navigation Light orbs
    Improved smoothness of fabric coverings on glareshield and surrounding areas
    Significantly improved readability of weapon selector switches - especially with lowered texture settings.
    Fixed white formation lights being constantly on regardless of power or switch position.
    Fixed appearance of white formation lights (orb shader)
    Decreased cast attenuation range of navigation lights on the airframe
    Decreased intensity of fin illumination lights
    Reduced intensity of anti-collision light
    Increased visibility of anti-collision light flipbook textures
    Moved position of fast erect button
    Added “fake mirrors” (ala F-14) to mirrors when they are off - instead of just appearing black/grey.
    Tilted EP-13 sight and tube towards pilot head for more neutral aiming position
    Adjusted EP-13 clipping masks
    Fixed rudder pedal mechanism clipping into the floor.
    Fixed rudder pedal pedestal base clipping
    Removed floating screws near pedals
    Added proper afterburner visual effects to human-controlled aircraft
    Adjusted afterburner effects inside exhaust for human-controlled aircraft
    Added Heatblur effect when afterburner is in use
    Added RB75 tutorial mission
    Added clickable area for the CI filter
    Fixed loading image not appearing
    Updated mission 2 of The Mjolnir Response
    Updated airborne intercept mission frequencies
    Fixed typos on various SP mission names
    Updated C-130 spawns on basic navigation tutorial
    Updated weapon display names
    Updated Airborne intercept mission frequencies
    Updated mission 8 Springfield 2 behaviour.
    Changed HUD brightness knob gains
    Updated RB-04 warhead for new ASM DCS parameters
    Fixed taxi-light MP sync.
    Fixed 6DOF head movement limitations in the cockpit
    Corrected oddly repeating / clipped texture on right-hand side of cockpit near IFF panel
    Corrected FLI night lighting on the FLI ball always being on.
    Fixed excessive “shininess” (roughness) on FLI ball baked AO
    Changed shader for FLI lighting and adjusted intensity
    Fixed flipped knee maps on in-cockpit pilot
    Mattified cover glass pieces in cockpit
    Fixed slightly incorrect shape of EP-13 glass
    Improved appearance of EP-13 glass textures and shader
    Fixed missing smoothing groups on interior of radarscope wall.
    Roll Trim Center button is now clickable
    Fixed RAT hydraulics sticking through into intake
    Fixed secondary LoDs not loading due to argument number assert
    Fixed toe-brake pedal animation not appearing
    Fixed various needles lacking night lighting illumination
    Fixed mirrored warning panel textures and incorrect non illuminated text.
    Fixed some texture repetition on the warning panel area.
    Fake radar bloom now scales accurately with radar brightness
    Fixed FLI Roll indicator moving in the wrong direction
    Slightly tweaked landing light intensity
    Fixed inoperative cabin pressure indicator
    Slightly reduced bloom emissivity on lights and indicators
    Adjusted all instant action missions for new weather rendering system
    Fixed Anti-collision light sprite MP sync
    Updated “Mjolnir Response” and “Wrath of Thunder” campaigns with new weather presets.
    Made emergency trim switches spring-loaded
    Fixed map marker crash.
    Fixed assert crash when inputting a waypoint with identical coordinates as what was already stored.
    Fixed texture label for EP-13 missing
    Reduced intensity of coating / blue tint on cockpit gauge glass

  • DCS: F-14 Tomcat by Heatblur Simulations
    • NEW!: JESTER speed awareness callouts during BFM:
      • Added over 1000 variations of speed callouts.
        Jester will provide speed awareness calls during BFM.
        Jester will advise of slow and fast speeds, as well as corner speed.

    Added OP Reforger COOP missions.
    Added new weather to all Quickstart, Singleplayer, Coop and Campaign Missions.
    Complete overhaul of all Quickstart, Singleplayer, Coop and Campaign Missions.
    Fixes to OP Reforger Campaign Missions.
    Added new weather and fixes to Training Missions.
    Fixed JESTER wire call on the SuperCarrier being errant.
    RWR threat library adjusted to account for new Chinese assets.
    Threat library correction: Type 052B was Type 052C.
    Fixed kneeboard showing wrong loadout for human RIO in multicrew.
    Adjusted clickable areas to trigger fire bottles and fire handles.
    DLC no longer overrides spoiler brake operation on ground.
    Fixed both fuel flow tape flags being linked to the same engine.
    Reduced starting temperature of TF-30 engine oil.
    Fixed corruption in misc texture.
    Fixed canopy jettison not appearing properly in the cockpit.
    Corrected animation of RIO Canopy jettison handle.
    CRT Overlay mask no longer visible when VDI is off.
    Flap damage should now reset on repair.
    Fixed ejection seats being visible after ejection in LoD2.
    Afterburner sound now fades in with a higher stage of the TF-30 AB.
    Fixed static internal intake whine in F-14A.
    Increased intensity of dynamic intake whine in F-14A.
    Reduced volume of baseline engine sounds in F-14A.
    Slightly reduced volume of ordnance release kuhklunch sound to account for new sound compressor.
    Fixed ordnance and missile release thump / kuhklunch sound not playing.
    Reduced lift due to ground effect.
    Reduced stab effectiveness due to ground effect
    Increased pitch with power effects.
    Fixed crash when pulling map marker using JESTER
    Removed Framerate counter from Aircraft specific input layer
    Fixed JESTER not reporting correct wire on trap (SC)
    Fixed AI aircraft wing and slats wobble/flicker

  • DCS: C-101 Aviojet by AvioDev
    Removed duplicates in input definitions.
    Removed some irrelevant commands from input.
    Updated CN localization.
    Campaign updated.
    Fixed movement of rear pilot right foot when applying brake.
    Change in damaged wings aerodynamic model: The effective wing surface has been changed for the reduction in aerodynamic coefficients related to the wings. After some testing, the result was enough to produce uncontrollability to the aircraft.
    Fixed ITT gauge CC.
    Several changes in Georgian liveries.
    Fixed empty aircraft and total fuel masses of C-101CC.
    Fixed CoG handling of C-101CC.
    Fixed C-101CC rear cockpit landing gear handle light (it was inoperative).
    • Multicrew WIP continuation:
      • Fixed time delays and synchronization bugs of the following cockpit controls: flaps, gear, L/R battery isolation switches, “ESS bus transfer” button, “pitot heat”, “anti-ice”, engine starter mode, start abort, and ignition switches.
        Implemented multicrew synchronization of “computer” Korry button.
        Implemented multicrew synchronization of “anti-skid” Korry button.
        Fixed idle cutoff.
        Correct synchronization of landing gear handle and idle cutoff, disregarding local restrictions (like throttle position for idle cutoff).
        Fixed synchronization of “fuel pump”, “fuel valve” and “fus qty” korry buttons.
        Fixed synchronization of “VHF”, “UHF”, “NAV” and “VOR/TAC” korry buttons.
        Fixed synchronization of GPU power control korry button.
        Now the forward seat canopy is correctly initialized, when its position is different from the default position for this type of start - hot/cold/air.
        Fixed GPU state initialization, when the rear cockpit is entered after the GPU was started.
        Fixed flickering of the GPU external 3D model at the rear seat, if the GPU was enabled before joining the rear seat.
        Added synchronization of Master Caution and Master Warning lights reset.
        Hydraulic and oil pressure warning lights are now correctly synchronized, when the other seat is joined with a non-standard init conditions (like, for example, engine off).
        Master failure/caution warning lights status is now correctly initialized when joining the other seat.
        Battery voltage and status is now correctly synchronized between seats.
        Fixed Master Caution light status synchronization when the cockpit is entered with some specific cautions being active.
        The throttle will not be anymore at idle cutoff in the rear cockpit, when entering the rear seat after the engine has been stopped from the front seat, without setting the throttle to idle cutoff (for example using the fuel cutoff korry button).
        Fixed ADI/DG synchronization when entering the rear seat after the engine has been stopped at ramp hot start.
        Fixed initial state of the stand-by attitude indicator in the rear seat, if it was entered after the engine had been stopped at ramp hot start.
        Fixed inoperative rate-of-turn indicator when the aircraft is controlled from the other seat.
        Trim tone sounds now on both cockpits.
        Despite the stick/throttle control being available in multiplayer at one seat only at one time (except the just added Combined Controls Mode), it is now possible to trim the aircraft from another seat. Note that trim signals will be summed algebraically from two seats, except roll trim in which the “left” signal has priority. Emergency trim is operative now as well in multicrew from both seats.
        Implemented Combined Controls mode: it sends the algebraic sum of flight controls positions from both seats to the Flight Model, with a limit of full travel. The way that front and rear throttle synchronization works is that the last throttle which was moved for more than 10% of full range will take control.
        Added new command to activate (toggle) Combined Controls mode.
        Controls Indicator has got additional symbols displayed when the Combined Controls mode is enabled. This will help to see what is going on with flight controls on both cockpits.
        Controls Indicator has got a “Priority Seat” indication (“F” or “R” letters).
        All circuit breakers are correctly synchronized now.
        Now wheel brakes always work for both seats in multicrew.
        Fuel used display is now correctly synchronized when entering the second seat after a time delay.
        Removed delays in ARC-164 frequency and mode knobs synchronization.
        Finished ARC-164 synchronization (C-101EB).
        Implemented ARN-127 synchronization (C-101EB).
        Flight controls are correctly animated now in the aircraft external 3D model when the Combined Controls mode is enabled.
        Implemented TACAN AN/ARN-118 synchronization (C-101EB).
        Fixed accuracy of HSI course deviation numerical display shown on the other seat.
        Fixed minor problems in the lighting system synchronization.
        Removed delay for several switches animation synchronization.
        Made canopy ejection lever animation synchronized in multicrew. It can now be seen from another cockpit.
        Implemented Weapons Control System synchronization (C-101CC).
        Fixed V/UHF radio V/TVU-740 synchronization (C-101CC).
        Fixed decision height synchronization (C-101CC).
        Finished VHF-20B and VIR-31A/DME-40 synchronization (C-101CC).
        Added synchronization of generator test switch.
        Implemented synchronization of C-101CC Flight Director.
        Added ADF (ADF-60) synchronization.
        C-101EB Flight Director transfers now commanded altitude correctly.
        C-101EB Flight Director panel lights test function works now in the rear cockpit.
        Added C-101CC radar altimeter switch synchronization.
        Gyro platform control panel is now synchronized (C-101CC).
        AHRS control panel switches in C-101EB are transferred now as clickable switches (not just as flags).

    Altimeter indication is now affected by atmospheric temperature (there’s still an initialization issue that we are working on).
    Added get_current_seat() function for lua export. It should be called by means of GetDevice(0):get_current_seat()
    Fixed blurred labels in the left console (English C-101EB cockpit).
    Fixed initialization at cold start for heading and attitude reference systems.
    Fixed inoperative rear seat 'fast erect' switch in C-101CC.
    Trim indication is shown now on the Controls Indicator.
    Fixed IFF and ADC circuit breakers animation in C-101CC.
    Fixed FD and IFF circuit breakers animation in C-101CC. They were interfering with trim position indicator animation.
    Updated ES localization.
    Fixed round shapes of several C-101EB and C-101CC instruments.
    Fix to avoid the altimeter needle spinning at mission start (WIP).
    Added Throttle Idle Detent - Idle/Stop (2 pos switch) to C-101EB and C-101CC joystick inputs. This makes it possible to bind off-idle throttle detent in HOTAS Warthog and similar peripherals or to bind it to any two positions switch.
    Fixed Glide Slope index animation in rear cockpit ADI of the C-101CC.
    Fixed texture of B (for bombs) amber indication in the Mode Selected Indicator (CANCEL) of the SCAR Display Unit of C-101CC rear cockpit.
    Added grey texture to control stick base when it is hidden.
    Fixed C-101EB marks of vertical speed indicator.
    Fuel flow reset is a pull and release knob, therefore fixed C-101EB input, so that now key or joystick binding will pull the knob when pressing the corresponding key or button (front and rear cockpit).
    Adjusted initial position of C-101CC gyro platform control panel switches: magnetic variation and hemisphere selection switches.
    Fixed ADI DH and GA lights in the C-101CC rear cockpit.
    Radar altimeter is now ON by default at hot start (C-101CC).

  • DCS: MiG-21bis by Magnitude 3
    Added missing canopy texture.
    Added missing English labels for the SPS-141 control box.
    Fixed crash in avionics.dll
    Removed iCommandGraphicsFrameRate from inputs.
    Corrected invalid syntax in the Syria RSBN file that causes the module to crash.
    Increased SPO-10 volume by 50%
    Fixed afterburner from showing exhaust trail.
    • Fixed SPS landing system causing the afterburner to ignite.
      • Attempting to engage the afterburner with the SPS on, will cause significant thrust decrease due to the open engine nozzle.
    • Adjusted suspension values and associated collision file.
      • Some front wheel shimmy will occur while braking with excessive weight.

    Adjusted day-mode indicator T-base lights.
    Adjusted Cockpit IBL and Ellipsoid Reflection settings.
    • Moved 'Special Features' SPO-10 to core code.
      • Users will no longer need to select the corrected functioning RWR.

    Improved RSBN dialing precision.

  • DCS Christen Eagle II by Magnitude 3
    Fixed rudder inputs when the autopilot is engaged.
    Fixed audio for the canopy, and radio switches.
    Fixed unassignable controls for the cockpit light switches.
    Fixed delayed animation of the aerobatic sight gauge.
    Fixed key binding for Fuse On/Off.
    Fixed radio frequency preset changes in the mission editor.

  • DCS: I-16 by OctopusG
    Added external fuel tanks.
    • (Updates that not marked in previous changelog):
      • Level flight tweaked
        Motor shutdown process tweaked
        Heating physics tweaked
        Pilot and parachute shapes added
        Oil radiator animation added
        Kneeboard added
        Fuelmeter changed
        Gunsight and cockpit lighting improved

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 14 giugno 2021, 11:33





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 16 giugno 2021, 17:31

Cobra847 - 3rd Party Developer ha scritto:
DCS: F-14 Development Update - Bounce, Burble and Orbits!

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Having just wrapped up work on the major F-14 update launching today; we figured we’d give you a quick rundown of what is included and where our next priorities lie with regards to the F-14. For this update, we’ve focused greatly on improved carrier physics through a new mass dynamics physics engine driving the hook, simulating the carrier burble, as well as other improvements across the jet, bringing the F-14 one step closer to an exit out of Early Access.

With the completion of this testing and shipping cycle for this particular patch, we now turn our attention to more improvements and additions such as JESTER LANTIRN and Forge, as well as the completion and launch of the Forrestal class carriers, which will fill out our next major F-14 release.

New Hook Physics - Mass Dynamics Systems

As part of an ongoing effort to expand and improve our physical modelling (both on the F-14 and on other modules currently in development), we’re developing a brand new engine for mass dynamics. At present, this system allows us to simulate swinging masses in a realistic, physically-driven way; that is to say, masses that can move about their pivoting points in accordance with gravity, G-forces and other applied forces.

One natural application for this technology is our newly-simulated F-14 carrier landing hook, which skips over the deck in improper landing conditions to generate realistic hook-bolter behaviours and pulls up from the flight deck under the strain of the taught arresting cable. The hook can also snap off from its pivot if sufficient energy is applied to it, leading to new (and occasionally hilarious) failures and encouraging a stronger focus on skill and by-the-book landing procedure.

Moving to a more physically “real” solution like this comes with a lot of exciting implications; simply coding masses to move through a predefined range in a predefined time is predictable and inflexible, whereas a physics-based solution allows emergent behaviours in novel and unexpected situations. To see examples of this, feel free to observe the way the extended hook bounces gently on the tarmac when taxiing, or the (greatly improved) behaviour of the turn-and-slip indicator during wild maneuvers.

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Carrier Burble

To further improve the simulation of our carrier aviation environment and simulation of the F-14 in carrier operations; we’ve created a new system simulating the aerodynamics of the aircraft carrier burble.

The burble is the name given by navy pilots to the aerodynamic wake aft of an aircraft carrier. Aircraft carriers are massive objects, and their movement impacts the airflow around them. You can think of them as if they were moving mountain ridges. When you approach one from the leeward side, first you get the wave and some lift; then right behind it, you hit a significant downwash. Besides, the carrier top isn't smooth; there's the island, multiple antennas, deck equipment, parked aircraft and other structures sticking from the deck, which cause the airflow to be unsteady and turbulent.

The overall effect is proportional to wind over deck. The faster the aircraft carrier moves or, the stronger wind is, the more pronounced the burble becomes. Typically, the airspeed change from the burble is just a tiny fraction of the wind over deck speed, and the absolute value doesn't seem to be impressive. However, given how little the margin is and that the burble tries to crash you into the stern, it will add spice to your future traps.

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Iceman Orbit and Fly to Waypoint

In order to bridge the gap before we ship JESTER LANTIRN and to make flying RIO in Singleplayer a much more realistic endeavour; we’ve implemented two major new additions to ICEMAN, our Pilot AI. These two features are flying to a waypoint, and orbiting a waypoint.

You can now tell ICEMAN to fly to a waypoint entered into the navigation system; or any point defined on the F10 map. You can also ask ICEMAN to orbit a waypoint, and can select between a variety of diameter and speed combinations. You can also select right handed or left handed orbits, in order to allow you to effectively use the LANTIRN targeting pod from the rear seat. ICEMAN can fluidly switch from one orbit to another orbit (i.e. moving into a closer orbit) or change direction at any given time if asked.

Iceman was generally built in a stop-gap way, and we will in the future look at more ways to improve and add more functionality to this part of the F-14- especially as we continue development of the A-6 and others, and require much more investment into AI technologies.

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JESTER Reporting Improvements

We endeavour to improve JESTER in many areas, especially as we continue to process your feedback on what can be done better and what frustrates those of you flying single seat the most.

Improving JESTER’s reporting of ongoing combat is one of our highest priorities, and we’re rolling out some initial improvements in this area with this patch. We’ve significantly tweaked how JESTER perceives the threat of missiles and the speed and visual acuity of his detection of missiles. JESTER should now remain far more calm in combat environments with regards to missiles that do not concern your aircraft, especially those fired in ground to ground engagements. Furthermore, JESTER’s visual acuity and speed of detection should now be more realistic.

We will continue to improve JESTER over the coming months across all areas. Some of these include new features (e.g. LANTIRN and Checklist reading), but we also endeavour to improve JESTER’s radar and other competencies.

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Night Catapult Signalization

The standard way of launching off of the carrier at night is to flash the aircraft’s lights to signal the carrier crew. This is now implemented in the F-14, and takes the place of the standard salute during daytime.

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MAK-79 Bomb Clamp Models - Float begone!

A fix for this major issue has been a long time in the making; and we’re happy to finally have revised our ordnance code and modelled new MAK-79 bomb clamp adapters that will now accurately mount the various pieces of ground ordnance the F-14 can carry to the belly phoenix pylons. Some of the positions and bracing of various bomb combinations have also been adjusted for appropriate spacings.

Autopilot Logic Overhaul

Based on SME feedback; we’ve overhauled our autopilot simulation model and introduced many changes to it's functionality.

The Altitude Hold feature will now null the rate (like a fighter) instead of trying to return to a set altitude (like a tubeliner would), it will not disengage with lateral stick movement anymore, instead it will disengage if 10lbs longitudinal pressure is applied to the stick (or the resulting equivalent in vertical velocity). If you have Heading Hold selected as well, you will be able to use lateral stick input to steer the aircraft, and when leveling it again, Heading Hold will update its set heading and hold it. Furthermore, if in Heading Hold and if below 5° bank angle, the aircraft will level the autopilot again.

Both Attitude and Altitude Hold will now “grab” easier when engaged at high altitudes (pending some minor updates in the future as we flesh out the AP logic even more to match its behavior precisely for all altitudes).The general roll rate of the aircraft following lateral stick input has been greatly increased. Altitude Hold will now only engage if you are within +/- 200 FPM vertical speed.

Overall this greatly improves the ease of use of the Autopilot and is now as close as possible to how it functioned in real life.

A quick tip: to engage Altitude Hold, simply level your climb or descent at the desired altitude, and when within +/-200 FPM, press the autopilot reference button to engage it. This is how it has been done in real life.

We hope the extensive overhaul of the autopilot will let you enjoy the more relaxed moments of (not) flying the F-14 Tomcat even more.

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As noted in the lead-in, we’re now continuing work on the next major update to the F-14, focused greatly on further aircraft improvements, changes to the AIM-54 and further feature additions such as JESTER LANTIRN. This is all wrapped in the major task that is completing the final Forrestal class art overhaul and releasing the first version of that to you all. Stay tuned for more updates on these items soon as we blaze ahead and start hitting Early Access completion milestones!

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 20 giugno 2021, 22:51




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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 24 giugno 2021, 3:32






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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 25 giugno 2021, 17:26

Graphics - Staff ha scritto:
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DCS: F4U-D Corsair - Development Report

The F4U-1 is one of the few aircraft without sidewalls and a floor. Because of this, many of the Corsair’s vital components are exposed. Using manufacture drawings and original aircraft as references, the vast majority of panels, cables, pipes, and switches have been recreated to a high degree of detail.

Each area has been checked in VR to ensure that nothing a pilot would see is missing. Updates and texture adjustments to the cockpit model are in final development.

Systems development is also largely completed. Hydraulics, electrics, and basic weapon systems are operational, and Leatherneck Simulations will continue to tune them as tests proceed. The AN/ARC-5 Radio and navigation equipment tests were completed earlier this spring.

The decision to add the AN/ARC-1 radio set is still pending. Smaller items such as the oxygen equipment and the emergency landing gear extension system are also work in progress.

The full inventory of British and U.S. weaponry will be presented closer to release. A number of stunning new features will make the DCS: F4U-1D Corsair truly unique.

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DCS: F-14A/B Tomcat - Development Report

A new mass dynamics engine brings a whole new level of realism to the F-14A/B. Unless it is landed correctly, the F-14’s arrestor hook will now skip over the deck to mimic realistic hook-bolter events. Under extreme conditions the hook can also fail and detach from the fuselage. Such realistic features truly encourage you to improve your skills and achieve by-the-book recovery procedures.

The aerodynamic effects of aircraft carrier burble on close-approach have also been implemented. The ICEMAN pilot AI has also been improved. The AI can now navigate to specific waypoints and enter a holding pattern. Other significant improvements include:

  • JESTER reporting
  • Night catapult signalisation
  • Autopilot logic overhaul
  • Multi-crew synchronisation


The Heatblur team is now focused on developing the next update of the exciting Tomcat and Viggen features, ultimately bringing both of these aircraft out of Early Access.

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DCS: C-101 Aviojet - Final Version Released

Aerges has announced that the DCS: C-101 Aviojet has reached its final version state in the latest Open Beta update. After finishing multicrew and implementing the Combined Controls Mode, the module is now complete. Product support, especially when it comes to bug fixing, will continue.

The Aerges Team are now gearing up to accelerate work on their exciting upcoming new module: DCS: Mirage F1.


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 25 giugno 2021, 17:37

Leatherneck-sim.com ha scritto:
Whistle While We Work

Summer is right around the corner, and this seems to be the perfect opportunity to update you on our latest works and progress in module development. We have envisioned this to be a rather short update and as such it will primarily focus on the Corsair warbird, Essex class aircraft carrier and as cherry on top of the cake – a Crusader snippet. The scope of this update is dictated by the fact that the F4U-1D module occupies our attention almost exclusively.

We wish you a warm and pleasant summer and without further ado, lets have a look what we have prepared for you!

Chance-Vought F4U-1D Corsair

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Starting with F4U-1D Corsair, we are happy to report that the module is in its final stages of development. Most of the artwork and system programming is nearing completion, while the flight model and engine operation are in process of fine tuning and testing. A set of missions and a campaign are also planned and will be done in cooperation with the renowned and talented campaign creator Reflected Simulations!

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For the past few months following our Christmas update, our artists have shifted their efforts towards improving the cockpit. The F4U-1 is one of the few aircraft lacking sidewalls and a floor. Because of this many of the Corsair’s vital components are exposed. Though time consuming, we have given this special attention utilizing original manufacture drawings and unrestored aircraft as references to recreate most of the panels, cables, pipes and switches. Each area was then checked within VR to ensure that nothing what a strapped in pilot would see, will be missing.

Our team has settled on a modification designated MCR-600. This modification was a complete overhaul and simplification of the cockpit’s hydraulic system. Other changes not related to this MCR, include the following:

  • Separate rocket firing button
  • 4 switch armament box on the right side dash that is tailored for Tiny Tim use.
  • Removal of the M-8 flair gun to help reduce toxic fumes getting into the cockpit through the firing tube.
  • Removal of the vapor dilution system, since there are no wing fuel tanks.
  • Removal of the carburetor choke lever.


Thus the update of the cockpit model and adjustment of the textures to fit new cockpit constitute the final chapter of aircraft art development.

Items that will be modeled during Early Access include the armored glass and an adjustable Mk.8 gun sight.

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System development is also largely complete as hydraulics, electrics and basic weapon systems are operational and we’ll continue to fine tune them as tests proceed. The AN/ARC-5 Radio and navigation equipment were also completed and tested earlier this spring. Decision to add the AN/ARC-1 radio set is still pending. Smaller things such as the oxygen equipment, anti-blackout suit, and particularly interesting (based on carbon-dioxide), the emergency landing gear extension system remain, due to the cockpit enhancements.

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Regarding the available ordnance and additional equipment, the full list of British and US bombs and rockets will be presented closer to the release. We hope to toss in a few features that would make our F4U-1D very unique in the DCS WW2 environment.

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Essex Class Aircraft Carrier

Moving on, the carrier’s hangar bay is undergoing extensive development. It is our intention to make it possible for you to spawn inside the “belly” of the aircraft carrier, start-up the Corsair and bring it to the main deck with your very own efforts. We think that this feature would give you better understanding of aircraft carrier operations.

Don’t mind the sun roof, our ship-yard workers need fresh air.

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Chance-Vought F-8J Crusader

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Since our artists are busy with the Corsair, our programmers have been working diligently on the Crusader’s radar system.

While the ground mapping functionality of the AN/APQ-124 is very limited, the radar can be used for coastal mapping.

Below is a zoomed in screenshot from the video, displaying major geological features from the radar’s return off the coast of Poti Harbor City in the Caucases.

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The Corona virus outbreak has certainly hindered our efforts for opportunities in the scanning department. But we pushed through and were able to get some photogrammetry of the cockpit. Our initial work wasn’t that far off from the real deal! Work will continue in adjusting the geometry.

We hope to have some great news by next season regarding laser scans!

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We at Magnitude 3 want to thank everybody for the continued support and patience! We wish everyone to have a fun and safe Summer!

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 25 giugno 2021, 17:48

Digitalcombatsimulator.com ha scritto:
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DCS 2.7.2.8165.2 Stable
  • Introducing DCS: Mi-24P Hind by Eagle Dynamics
  • New campaign:
  • DCS: F-14A Fear the Bones Campaign by Reflected Sims

  • DCS World
    Caucasus map textures have been improved with help and cooperation of community members LucShep and PicksKing.
    Su-34 AI. Added into inventory Kh-35 antiship missiles and BetAB-500ShP penetrating bombs.
    Game crash with MK-82 AIR Ballute on an Ammo Dump - Fixed.
    Aircraft AI. Waypoint Steering Improvements, smoothed route turn roll.
    Broken internal camera movement after viewing a track recorded with TrackIR - fixed.
    F10 map. Added a new ejected pilot tactical sign.
    Mission generator. Is capable of generating missions without a player - fixed.
    Aircraft AI. Defending AI does not flare when the attacker is nose on - fixed.
    ME. Payload panel. Livery preview doesn't switch to default skin when selecting non-specific countries - fixed.
    AIrcraft AI. Wingtip vortices position corrections: MiG-31, Tu-95, Tu-142, A-50, Il-76, C-130.
    Su-30 AI. R-27T/ET missiles on the air intake hardpoints were replaced to R-77. R-27T/ET can not be launch from ejection launcher
    Ships AI. If a naval group is set to late activation, the gamemaster only flag is not honoured - fixed.
    Kneeboard shortcut binds dont work passed number 6 - fixed.
    Ground units. Added some inertia movement when critically hitting a unit before it stops and catches fire.
    Helicopters AI. Added ability to follow ground or naval units with same speed in the follow task.
    APKWS missiles don't start engine if fired by AI - fixed.
    ME. Added Quick center on player function (hot key C) into Objects dropdown menu.
    Replaced M818 Truck with new model - M939
    Added ZIL-135 8x8 truck
    Added TZ-22 Tractor Unit
    Added ATZ-60 Tractor Unit

  • DCS F-14 Tomcat by Heatblur Simulations
    • NEW: Hook Physics
      • Added physics based hook model.
        Hook will skip now if landing too fast.
        Hook will shear off when arresting with excess kinetic energy.
        Hook no longer clips through ground. (Spectators and RIO may notice some clipping due to network lag.)
        Added collision shell to hook.
        Hook can now be damaged by gunfire or explosions and detach from the aircraft.
        Added spark effects and hook break sounds.
    • NEW: Iceman Features
      • Iceman can now orbit a steerpoint or map marker.
        • You can select between a variety of speeds and diameters
          You can ask Iceman to fly a left or right handed orbit
          You can smoothly transition between orbit diameters and speeds at any time

        Iceman can now fly to a steerpoint or map marker.
    • NEW: Carrier Burble Aerodynamics
      • Carriers will now create a burble behind the stern.
        Burble intensity differs with carrier and wind speeds and needs to be taken into account when landing on the carrier.
        When in close, the burble will first generate positive vertical velocity, immediately followed by negative vertical velocity.

    NEW: At night, the catapult launch is triggered by turning the exterior lights on (in accordance with manual procedures). Added a new special option which flashes the lights automatically together with the pilot salute.
    NEW: Added MAK-79 bomb clamp models and revised loadout code. Bombs will now no longer float around the aircraft pylons.
    JESTER reporting improvements: JESTER is now more selective in reporting incoming missiles, and he will ignore the missiles that don’t look like potential threats.
    Completely rebuilt turn and slip ball indicator physics.
    • Overhauled several aspects of Autopilot behaviour:
      • ALT Hold will now null the rate instead of returning to a set altitude.
        ALT Hold will now engage only if within +/- 200FPM vertical speed.
        ALT Hold will not disengage anymore with lateral stick input, but with approx. 10lbs longitudinal pressure (or its equivalent in vertical velocity).
        HDG Hold will not disengage anymore with lateral stick input. Lateral stick input can now be used for steering in HDG Hold and will set the new heading upon release and leveling.
        With HDG Hold engaged and if lateral stick input is released within 5° bank angle the AP will level the aircraft now.
        Fixed ATT and ALT Hold not engaging properly at higher altitudes.
        The aircraft will roll smoother now if lateral stick input is used during ATT, ALT and HDG Hold.
        If the aircraft is overbanked or overpitched during ALT and/or ATT Hold, ATT Hold should now return the aircraft to 30° pitch and 60° bank.

    Taught JESTER the importance of breathing: he will turn on his oxygen on startup now.
    Asking JESTER to input waypoints will no longer break the INS alignment procedure. The option to input the waypoints is disabled during times when it could impact the alignment.
    Fixed Wing Sweep multi-crew initialization issue. This should solve F-14’s causing collision damage on carriers if spawned in the wrong order due to unswept wings.
    Fixed slip-ball negative G-load erratic behavior.
    Fixed radio catapult salute. It now triggers launch.
    RIO can now use radio catapult salute to trigger a launch, too.
    Fixed guard receiver in both radios. Guard frequency is now audible and automatically sets guard frequency according to your last selected frequency in the AN/ARC-182: 40.5 FM for 30 - 88 FM, 121.5 AM for 108 - 156 AM, 156.8 FM for 156 - 174 FM and 243 for ranges set between 225 and 400 AM/FM (and will always be 243 AM for the AN/ARC-159).
    Possible fix for the BDHI TACAN needle bug where it could get stuck pointing down.
    Fixed RIO aspect switch affecting only DDD, it now affects target tracking, too.
    Fix TID radar azimuth line flailing around during AWG-9 ground-based tutorial missions.
    Added radar altimeter test light.
    Brake Pressure Gauges are now operative.
    Gun is no longer operable with air source RAM or OFF selected.
    Extending speedbrakes now interrupts fuel dump (except in the case of combined systems hydraulic failure).
    Fixed Hydraulics, Flight Controls, Engines and Gear not being repaired.
    Single-player RIO Total Fuel gauge now shows correct value during INST test.
    Fixed hydraulic transfer pump operation - pressure drop to approximately 2,400 to 2,600 psi in the inoperative system is now simulated.
    Fuel transfer switch now causes engines to correctly draw fuel from forward or aft tanks.
    Fixed multi-crew synchronisation of the Yaw String.
    Fixed multi-crew synchronisation of the Wing Sweep indicator.
    Fixed multi-crew synchronisation of the Wing Sweep Emergency lever and its cover.
    • Fixed multi-crew synchronisation of the Gear and Hook system. Now working from RIO’s perspective:
      • Nosewheel Steering Indicator Light
        Wheels Warning flashing light
        Brake lights
        Landing Gear Indicator
        Speedbrake Indicator
        Gear handle emergency position
        Hook handle emergency position
        Nose Strut Switch

    Fixed bug where RIO low fuel warning light would never turn off in multiplayer.
    Fixed syncables bug where master INST test wouldn't register on RIO devices.
    Fixed syncables bug where master LTS test wouldn’t register on RIO devices.
    Fixed RIO caution lights for low oxygen and low fuel not showing in multiplayer.
    Fixed doubled up tow bar latch geometry.
    Towbar latches are now stowed.
    Added holes for towbar latches.
    Fixed gap in gear doors on right side.
    Fixed broken normals and UVs on the right side gear door.
    Fixed missing afterburner texture planes in F-14A-135GR.
    Added missing VID stencil text to RIO DDD Panel.
    Fixed an issue where another aircraft landing on the carrier where your F14 is parked could trigger a landing-log event for your aircraft.
    Fixed an issue where landing on a carrier within one minute of starting a mission would fail to generate a landing-log.
    Fixed a potential CTD if pilot and RIO spawned in sequence and landed on the carrier within one minute.
    Gear extension and Speedbrake sounds are now audible for the RIO in multi-crew.
    Added refuel probe turbulence sounds.
    Corrected a bug which caused some duplication of canopy-opening sound effects.
    Increased AIM-54 and AIM-7 RCS as per request from Eagle Dynamics.
    Added BDU-45 and BDU-45B practice bombs to loadouts.
    Fix for CATM being launchable (previously DCS used to ignore launch API on these).
    Adjusted BDU-33 and SUU-25 attach position on BRU-42 forwards slightly to match lug holes.
    Added bindings for VR reset base, spyglass zoom and zoom.
    Fixed Campaign OP Reforger Mission 5.
    • Updated Cage the Bear Campaign (thank you Kaba!):
      • Updated all missions to 2.7 weather (clouds!).
        Updated CN localisation. (Thank you Alphabet_Ghost!)
        Corrected mission 5 carrier frequency.
        Corrected mission 5 allied F14 liveries.
        Adjusted mission 8 divert airfield trigger - should now activate no matter which spot you stop at.

    Fixed Carrier TACAN in Syria Quickstart Recovery Missions.

  • DCS AJS-37 Viggen by Heatblur Simulations
    Adjusted error accumulation simulation in FLI
    Lowered damage values for major airframe and wing components to try and avoid multiplayer damage desync.
    Fixed floating probe on fuselage
    Fixed incorrect label on countermeasures switch

  • DCS AV-8B N/A by RAZBAM Simulations
    Fixed: Flare Salvo Button remains pressed when using keybinds.
    Fixed: Flare Salvo Button only releases a single flare when using the mouse.
    Fixed: Course line mismatch UFC/EHSD.
    Fixed: CS/T (TTT/TOT) providing wrong speed when not in AG mode.
    Fixed: Mk-82Air on outer pylon can't be selected with other Mk-82Air.
    Fixed: Corrected absolute DECU corrected fan RPM limiter logic to be 116.8%
    Fixed: Corrected short wet DECU fan RPM limiter logic to be 120%
    Fixed: Corrected 15 SEC temp logic for JPT 765°C Dry and 780°C Wet
    Fixed: Corrected HUD not displaying RPM/JPT data prior to showing hexagon power margin
    Fixed: Armament Control Panel (ACP) switch stays in the up or down position when using keyboard/joystick.
    Fixed: Exported MFD blurry
    Fixed: Selective jettison keybinds inverted
    Fixed: ACP Manual MODE keybinds inverted
    Fixed: TPOD laser can be armed when it should not. TPOD laser firing conditions: Landing Gear UP + Airspeed > 100 KCAS + Master Arm: ARM + Master Mode: AG + TPOD SWFOV mode: OFF + TPOD must be either Area or Point Locked or be slaved to a System Designation.
    Fixed: Fast Action Cold and dark mission in Caucasus message error.
    Fixed: Naming inconsistency for "Exterior Lights Master Switch" keybinds.
    Fixed: TGT Point LL POS input.
    Added: CS/T (TTT/TOT) for TACAN Steering.
    Added: HPI Hover Position Indicator to the USS Tarawa.
    Added: Course line from waypoint is transferred to target when using long winc.
    Added: Designating a target will automatically box the EHSD DESG.
    Improvement: VV is occluded when it is inside the gunsight piper.
    Improvement: TOO saves designated target if it exists.
    Improvement: EHSD UP/DOWN arrow logic has been updated. Now it works on button press and not when the button is released.
    Improvement: WINC (waypoint increment) logic updated: Now it works on button press not release.

  • DCS M-2000C by RAZBAM Simulations
    Fixed P light on PCA buttons.
    Fixed transition from track error to reticle at 10km instead of 10NM in CCIP.
    Fixed EXT and INT for rockets.
    Fixed CCIP safety height decision cue.
    Fixed CCRPsafety height decision cue.
    Fixed AG TAS mode radar not slaved to impact point in CAS/RK/CCIP.
    Fixed BL66 Jettison Not working.
    Fixed Jettison requiring Master Arm.
    Fixed Selective jettison of magics now exclusively through PCA button and not CNM.
    Fixed Selective jettison PCA display.
    Fixed Selective jettison losing weapon selection and mode.
    Fixed a HUD projection/alignment bias.
    Fixed PCN display in position update mode.
    Fixed TOP abort with course dev > 21deg.
    Fixed AP ALT HOLD malfunction while changing altimeter calibration.
    Fixed Emergency throttle behavior replaced axis by switches.
    Fixed: F-16C RWR symbol.
    Added: Radar DEC Mode.
    Added: initial air start drift time parameter in mission editor.
    Added: BAP100 anti-runway ordnance.
    Added: Mk82Air.
    Added: gun ammo choice (tracer/non-tracer).
    Added: training modes BLF/BFF/RKF.
    Added: CCPI PI.
    Added: Air ground selected/memorized state.
    Added: safety height decision cue to gun and rocket CAS modes.
    Added: bomb releasing marker in CCPI.
    Added: wind drift correction to CCPI.
    Added: Vz range indicator to HUD CCIP.
    Added: last bomb mark (gap) to CCIP line.
    Added: CCPI fallback height marker.
    Added: CCPI reticle wings when armed.
    Added: 2 seconds safety fuse arming timer to BF.
    Added: CCIP release delay.
    Added: 6 seconds safety fuse arming timer to BL/EL.
    Added: 500m lateral error limit to CCRP release.
    Added: PI symbol in HUD when missing BAD.
    Added: CCRP release centering on middle of salvo.
    Added: a CCRP-IP quickstart mission.
    Added: ZBI & fallback ballistic modes.
    Added: Selective Jettison ON+OPEN bind.
    Added: selective rocket pod jettisoning.
    Added: hot bomb selective jettisoning with master arm and fuse.
    Added: IFF Interrogate Bar in HUD.
    Added: A/G modes Dest waypoint pos in VTB.
    Added: 3-Pos Emergency Hyd Pump bind.
    Added: GMeter reset bind.
    Added: 3-Pos bind for Refuel Switch.
    Improvement: SNA/WSC/CNM/PCA.
    Improvement: Rockets & CAS piper precision and added wind correction.
    Improvement: gun/rocket CAS symbology.
    Improvement: CCIP accuracy.
    Improvement: CCIP BFL.
    Improvement: BLG66 model and added delay burst with INST/RET point.
    Improvement: Calibrated CCRP ballistic sight for all types of bombs.
    Improvement: Removed FPM in gun/rocket CAS mode and caged ladder on reticle.
    Improvement: CCRP time to release cue appears when 42° pullup is possible for toss bombing.
    Improvement: PI Designation ends when designated PI is overflown.
    Improvement: realistic AG radar beam radius & ground lock behavior.
    Improvement: Made TAS radar poorly effective on water at low incident angle.
    Improvement: Implemented full TAS/RS/ZBI/fallback logic.
    Improvement: IFF "A" HUD symbol (bigger and centered).
    Improvement: radar antenna elevation commands.
    Improvement: Hide PD marker when Glide captured instead of Loc.
    Improvement: Changed Radalt SELH step to 10ft.
    Improvement: HUD nav distance indication.
    Improvement: Bingo sound

  • DCS MiG-19P by RAZBAM Simulations
    Fixed: LDG Gear EMERG handle.
    Fixed incorrect stick to elevator control behavior.
    Fixed incorrect roll moment coefficient with sideslip.
    Fixed incorrect ARU control gain logic.
    Fixed: Instruments color coding
    Fixed: ASP-5 Target distance Axis full range not usable.
    Improvement: Gunsight ballistic calculation.

  • DCS: C-101 Aviojet by AvioDev
    Implemented “Engine Fire Test” and “Warnings/Cautions Lights Test” switches synchronization in multicrew.
    Can now bind mouse buttons to zooming.
    “Warnings/Cautions Lights Test” switch now always activates lights on both cockpits.
    Removed the word “Beta” from the version number. The C-101 is now in the Release phase.
    Fixed Flight Model and systems initialization order. Now the engine will not stall at first update cycles because of switches positions not being received in the correct position yet.
    Added volume, brightness control and frequency selector knobs axes for VOR/ILS/MB equipment AN/ARN-127. Both forward and rear seats. This is just the beginning of the work to provide axes for all those types of controls.
    Reverted thrust axis command in inputs. Users will have to check inputs for any red warnings. To resolve those, reassign axes and restart DCS.
    Batteries over-temperature sensors are triggered now at 57 +/- 2.8 ºC. Various random factors were added to the batteries logic to make them operate with small differences between each other.
    Updated batteries temperature computation. Now the compartment temperature is computed and used instead of total ambient temperature.
    The airbrake is partially or fully retracted now when it is hit by ground, and it is also set to damaged state (will remain unmovable until an aircraft repair is performed).
    Fixed gear up warning wrong logic. The C-101CC got 6500 ft and the C-101EB 5500 ft as threshold altitude for gear down warning. The warning is triggered at N1 < 75% (previously it was at N1 < 65%).
    Fixed baro setting knob of C-101EB rear cockpit, it is now clickable again.

  • DCS JF-17 by Deka Ironwork Simulations
    Updated pylon texture
    Adjust SD-10 engine smoke

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