DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 27 maggio 2021, 1:18

myHelljumper - DCS Ground Crew ha scritto:
Mirage 2000C status update 05/2021

Hello Mirage pilots, today we present you a module status-update for our Mirage 2000C. This update will present what changes are coming to the aircraft in future updates and future plans after that.

In parallel to the module updates, a big update to the manual is in the works. It will be completely up to date with the last changes and contain more precise information on how the systems work. Here is an extract of the updated manual :

M-2000C Manual INS extract.pdf

Next updates

In the last month, the team worked on fixing and improving the updated INS as well as various minor issues. A lot has also been done to the PCA and air-to-ground weapon logic, and symbology, on the VTH. This will be the focus of the next big update. We also have (we hope) some pleasant additions to the Mirage’s arsenal.
With the release of these changes we will post a short guide just like we did for the INS update.

PCA
The PCA has been rewritten almost from scratch to remove all broken states that are present in the current version. In normal operation this rework won’t be very apparent as the current logic is very close to the new logic.

The more notable change comes from the bottom row logic in normal operation, and in jettison mode. Now in normal operation the bottom row will always display the weapons that were loaded when the aircraft was rearmed. In jettison mode, only the ordinance that is still under the wings will be displayed.

The S and P lights on the buttons under the bottom row have also been updated.

VTH
All the air-to-ground symbology on the VTH has also been reworked: AG guns, rockets, CCPL, CCPL PI, CCPI and CCPI PI. Most notable is the CCPI (CCIP) symbology. All delivery modes now have a greater accuracy for allprofiles and weapons.
For CCPI delivery, the weapon employment domain symbology has been added. This symbology guides the aircraft into the optimum domain of employment for the selected weapon.

Immagine

The air-to-ground ranging mode for the radar (TAS) has also been updated. The radar beam is now simulated with multiple returns for the radar to choose from. This means that attacking a target on top of a ridge using TAS might be impossible.
The pull up cue has been updated and is now very useful in avoiding the fragment zone and the ground.

DEC radar mode
We added the DEC terrain avoidance mode to the Mirage. The mode is selected using the DEC button on the radar panel and displays radar ground returns on the VTB. In this mode the pilot sets the DEC floor (HD) using the radar antenna elevation command, this floor is the altitude difference below the aircraft at which the radar returns will start to be displayed in red.

Immagine

BAP-100 bomb
Additionally, the BAP-100 anti-runway bomb has been introduced to the Mirage. The Mirage can carry up to 18 of them on the central fuselage pylon which work by slowing down via parachute just after being released and, when pointing down, use a rocket motor to penetrate the ground and explode under it.

Immagine

We also added the Mk-82Air high drag bomb.

Future Updates

Once the upcoming update is out, the primary focus will be to fix bugs and errors that might have been introduced with it. Once that is out of the way the work will start on the new air-to-air radar and VTB display update as well as updated air-to-air weapon symbology. This will be a big change with a lot of work so it’s going to take some time before we can release it, but we think the result will be worth the wait.
After this big item is released and debugged we will go over each instrument and system (hydraulic system, fuel system, electrical system…) to fix and improve them as much as possible. We will implement and improve the damage model, emergency procedures and systems. We will also check the flight model with our SME and if we see that some area can be improved we will update it. We also want to improve the external and internal sounds.We are committed to bring the most accurate Mirage 2000C possible to DCS for the community to enjoy as part of the support and update phase of the Mirage.

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 1 giugno 2021, 0:17

myHelljumper - DCS Ground Crew ha scritto:
Mirage 2000C 06/2021 Update presentation

PCA
The PCA has been rewritten from scratch to fix all problems and improve realism. The most important changes are the ordinance displayed on the bottom row. The equipped stores stay even after they have been expended.

In selective jettison mode the PCA top row turns blank and the bottom row displays only the weapons still present under the aircraft.

The bottom row button “P” light now indicates that the weapon is armed and ready to be released.
For bombs, it won’t turn on if the bomb fuze selector is set to “inert” on the PPA
For missiles, it won’t turn on if the missile is not prepared for example.

The top row options have been adjusted for each mode and weapons.

We also adjusted the AG weapon selection. There are three selection modes:

  • AG Selected: The PCA top row displays the weapon options and the VTH displays the weapon delivery symbology.
  • AG Pre-selected: The PCA top row displays the weapon options and the VTH is in NAV mode.
  • AG Memorized: The PCA top row displays NAV options, and the VTH is in NAV mode.


When first selecting an AG weapon (bombs, rockets or AG gun) the system is set to AG pre-selected mode. Using the “weapon system CMD FWD” command sets the system to AG selected. From AG selected, using “weapon system CMD FWD” does nothing but using “weapon system CMD AFT” sets the system to AG memorized. From AG memorized or AG pre-selected, using “weapon system CMD AFT” cycles between the two modes.

We added the training mode for the PCA. It is set on the rearming windows by selecting the “A/G training” option under “pods” in the weapon slot 11. It adds BLF, BFF and RKF mode to the PCA bottom row. Those modes work exactly like the normal modes, but without weapons loaded on the aircraft.

The PCA will now display an error message and prevent weapon selection when the aircraft loadout is incorrect.

VTH
The VTH (HUD) is still going through a complete overhaul. We updated most AG symbology to SVG (vector drawings) which greatly improves the quality and readability of the VTH. All the symbology projected positions have also been checked and fixed when needed.

CCPI
CCPI symbology has been greatly improved, it is now complete and more precise.

The domain bracket and domain direction arrows have been added. They represent the correct altitude and vertical speed domain of employment for the selected CCPI weapon relative to the FPM.

The CCPI PI has also been updated and is now correct and easier to use.

The bomb fall line has been updated and now has a cut representing the last bomb impact. It is now also stopped at the horizon when the FPM is above it.

The bomb fall point “wings” are now only displayed if the bombs are ready to release and armed. In the same way the BF indication will flash when the configuration of the bombs is not correct

Immagine

On this screenshot you can see :

  • The vertical domain bracket, on the left hand side of the FPM.
  • Release cue, horizontal bar below the FPM. Displayed when the trigger is pressed and present until all of the bombs in the salvo are dropped. It starts below the FPM and climbs to reach it at the time the first bomb is dropped.
  • Bomb fall line, piper and the last bomb cut.


CCPL
Just as CCPI, CCPL symbology has been greatly improved, it is now complete and more precise.

The CCPL PI has also been updated and is now correct and easier to use.

The release calculations have been thoroughly improved, allowing for a more accurate delivery in all profiles. As per SME feedback, we also added a 6 second fuze timer to all CCPL bombs.

A new quick action mission has been added to train at CCPL PI. This mission is a good tool to train and master the Mk-82 toss bombing profile.

AG guns and rockets
Just like CCPI and CCPL, the AG gun and rocket symbology is now complete.

Present in AG gun, rockets and CCPLs modes is the safety bar. It has been improved and is now very useful in avoiding the ground and the weapon fragment zone. When the bar reaches the center of the piper, designation diamond or FPM, a X will be displayed on the VTH. At this time the pilot needs to pull 6 g in order to avoid the danger zone.

We can now choose the type of ammunition for the guns, AP Tracers and standard AP.

Thanks to SME feedback we were able to reproduce a little quirk of the AG gun symbology: the range indication circle starts at 12 o’clock when out of range and then snaps to 11 o’clock before unwinding normally.

Immagine

AG radar modes

TAS

TAS (air-to-ground radar ranging) mode has been improved. It now simulates the radar beam and the subsequent radar returns. This means that this ranging method is now less reliable, but more realistic.

A few effects need to be taken into account in order to get the greatest precision possible out of the TAS mode:

  • The radar gets multiple returns inside it’s 3° cone, it will try to average them out to get the position of the center of the cone. The designation diamond, and thus, the radar, needs to stay pointed at the same area for about 1 second to ensure that the radar has the time to calculate the cone center. The cone center calculations can be perturbed by an uneven terrain, keep that in mind.
  • Since the radar emits in a cone, the farther the designation, the bigger the illuminated area. This means that the cone center calculations will be less precise.
  • A low dive angle will also increase the illuminated area, a steep dive is preferable
  • If the radar sees two planes of terrain, it will have a hard time deciding what plane to use. It can result in a very inaccurate designation.
  • Water will absorb a lot of the radar waves, rendering radar ranging unpracticable unless at a very steep angle. RS ranging might be preferable when attacking targets on or near water.


DEC
DEC (terrain avoidance) mode for the radar has been added. This mode is used to avoid terrain in low altitude and bad weather or night navigation. It is selected using the DEC button at the center of the radar control panel.

In this mode the radar presents echoes from the ground in either green or red, the radar altitude (H) at the center and the clearance height on the right (HD). The TDC is not available in this mode. The clearance height is the height difference below the aircraft above which the ground echoes are displayed in red.

This mode is still work in progress and bugs are to be expected. Also, objects like buildings, vehicles or boats are not yet taken into account by the radar.

Immagine

New bombs

BAP-100

The long awaited BAP-100 has been added.

This is a Very High Drag Anti-Runway Rocket Propelled Bomb, its PCA weapon code is BF8. It uses CCPI delivery method and 6, 12 or 18 BAP-100 can be loaded on the central pylon.

At the release the bomb will slow down using a parachute to come to at least a 60° angle from the ground, then ignite the rocket motor to penetrate the ground at high speed and explode.

Mk-82Air
Mk-82Air is a High Drag Bomb with a higher drag than the Mk-82 Snake Eye resulting in a longer fall time. This longer fall time allows higher separation from the aircraft for low altitude employment. Its PCA weapon code is BF2 and it uses CCPI delivery method.

Other changes
We improved the VTH IFF symbology, now in PID or PIC, when doing an IFF request the target square will be underlined. The VTH IFF positive symbol has also been improved, now the “A” is bigger and inside the target square.

We added the navigation BUT on the VTB display. It’s materialized by a “+” and represents the position of the current DEST BUT. It’s independent from the tactical BUTs displayed with the PCN and is only visible in NAV and AG modes. When the navigation BUT is displayed and RD is selected on the PCA, two parallel lines will be displayed indicating the RD relative to the BUT.

We added an initial drift time parameter to the editor for the Mirage. It will simulate the drift accumulated after the set time in a random manner. It can be useful for INS fix training.

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 1 giugno 2021, 0:18




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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 1 giugno 2021, 0:23

RAZBAM_OverStratos ha scritto:
DCS MiG-23 development update

It has been some time since the last update posted about the MiG-23, so I decided to do some briefing to keep you updated on development and aware of a few things as well. The MiG-23 serious art development started at the end of 2019 (allowed by less art work needed in the MiG-19 by that date), which is the first step in the development of a DCS module, since coders need a more or less finished art asset to start their work. Work was going good as usual and the objective was to have a mostly finished art assets at the end of 2020.

In the final months of 2020 and the first of 2021 I had to stop development because of a happy event, the arrival and birth of my first child.

Since February of this year I have been back crunching on the MiG-23 artwork and a lot of progress has been made in the last months, including the completely remake of the aircraft cockpit thanks to the procurement of an accurate photogrammetry model, which allows for an almost exact copy of the real life one. the external model is almost finished and all the main parts of the internal cockpit have been made already.

As the project manager and main artist of Razbam MiG projects, there´s a lot of work I need to do for a module, which not only includes artwork, but collect all required aircraft data, contact real pilots and provide coders with good know-hows on systems and aircraft performance, so I´ll kindly ask for your patience if possible.

The plan we have is have this aircraft ready for internal alpha testing this year. I´ll provide you now with a few art development screenshots of the corrected models of cockpit and aircraft thanks to the magic of photogrammetry.


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 2 giugno 2021, 23:57




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