DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 31 agosto 2021, 0:03




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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 31 agosto 2021, 0:08

6S.Duke - 3rd Party Developers ha scritto:
DCS: MB-339 - Development report

oday for you a quick update with the index of the real flight manual of the MB-339.

As for previous update, green color means that the feature has been completed and integrated in the MB-339 module, yellow means tha the feature is under debugging process (then is still WIP), orange is in our to do list.

For next weeks, we planned to show you other contents as radio operations and anti ice... so, stay tuned!


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 7 settembre 2021, 0:08





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 9 settembre 2021, 6:35

6S.Duke - 3rd Party Developers ha scritto:
DCS: MB-339 - Development report

We apologize for the lack of communication on our DCS efforts, but we preferred to focus on product development and decided to share updates and screenshots only when we had solid and significant progress to show - and now we think we do.

So, please find a link to our project development update document in .pdf format - which includes a detailed state of the product, its functionalities against the flight manual and some details on the systems we have recently added.

Our current goal is to provide Eagle Dynamics with an evaluation build before the end of October.


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 12 settembre 2021, 1:11




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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 12 settembre 2021, 1:20

Polychop Dan (DrummerNL) - 3rd Party Developers ha scritto:
DCS: SA-342 Gazelle news update

Over the past year most of the Gazelle updates mainly revolved around what could be called maintenance. Updates that would ensure compatibility with every update of DCS World with the exception of some additions and tweaks that sporadically made it in. This mostly had to do with the fact that the one and only true coder of our small team was mostly occupied by the development of the OH-58D Kiowa Warrior module. Back in 2019 we took on another coder who’d work on the Gazelle exclusively but sadly things did not work out. Since then we’ve had our eye on a promising new programmer who might be familiar to some of the regulars here; @Polychop Rober.

Rober has been set up with the needed software and has been familiarizing himself with the software development kit and Gazelle code structure in the past two weeks. He will be exclusively focusing on fixes and additions to the Gazelle for now and his work is already yielding results.
The flight model overhaul however is still planned to be done by Pat who wrote the new flight model system and is most familiar with the matter. Sadly this means this update is still planned for after the release of the OH-58D Kiowa Warrior module.

At the moment we’re at the end of a patch cycle, which means we can no longer submit any new builds of the module for the upcoming open beta patch. Some fixes made it in though.

Change log:

Added: RWR symbology for:
-CVN-71 Theodore Roosevelt
-CVN-72 Abraham Lincoln
-CVN-73 George Washington
-CVN-75 Harry S. Truman
-Arleigh Burke Class Destroyer
-JF-17 Thunder
-NASAMs Sam radars
Fixed: VR compatibility for helmet visor
Fixed: Texture issue with Yugoslavian livery
Added: Improved downwash effect
Fixed: Gyro stabilizer ignored Viviane and Athos camera limits
Added: New pilot models
Added: Viviane camera is now visible from cockpit
Fixed: Pilots were visible in empty / static Gazelle


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 12 settembre 2021, 23:31




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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 17 settembre 2021, 1:39




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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 24 settembre 2021, 18:08

Graphics - Staff ha scritto:
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Xian H-6J - Deka Ironworks Simulations

The H-6J is a naval version of the H-6K long-range strategic bomber. It has a reinforced structure made of composite materials and enlarged engine inlets for Russian Saturn D-30KP-2 turbofan engines. A glass cockpit with large multi-function displays and a reworked nose section contain a powerful radar. The H-6J is one of the first high polygon model AI bombers in DCS World.

Six underwing hardpoints can carry new KD-63 and KD-20 cruise missiles as well as YJ-12 supersonic anti-ship missiles. Another three hardpoints are used for ECM and datalink pods. Conventional and guided bombs can be carried under the wings or in the bomb bay.


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 4 ottobre 2021, 0:41

Digitalcombatsimulator.com ha scritto:
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DCS 2.7.6.13436 Stable

Introducing DCS: Mosquito FB VI in the Early Access now!.

Read FAQ here.

Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it.

Added a new feature into the campaign window: Skip and refly options.

Overview here.

  • DCS World
    Added: H-6J Chinese strategic bomber and KD-20/KD-63/YJ-12 missiles.
    Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers.
    Adjusted LS-6 warhead power.
    Adjusted simulation of post-penetration physics for delayed-fuze bombs. They will now penetrate the ground and objects, and they will decelerate accordingly. Known issue: low impact velocity bombs with long fuze delays might “hang” in the air after penetrating an object.
    Improved MIM-72G missile performance: increased autopilot response, improved engine parameters, reduced smoke opacity, and added the proximity fuze.
    Trains now appear in MP games.
    Fixed the ZTZ96B and ZBD04A commander panoramic sights.
    Fixed dedicated server crash
    Fixed uncontrolled AI aircraft being unable to take off after another AI aircraft lands.
    ME. Removed pylons will no longer be listed as weapons in the briefing.
    ME. Scripting. Fixed the scripting function coalition.addStaticObject not being synced with connected clients to a server.
    Fixed cockpit crash connected with game tactical radar.
    Fixed no weapons list in the Rearm menu.
    ME. Added NAVAID panel in ME.
    Added. Refly and skip mission options to campaign engine.
    AI aircraft. The plane will be accelerating more than 200 m/s for the Kh-31 missile launch.
    MP. TrackIR and HOTAS are disabled when chatbox is open - fixed.
    ME. SAM Patriot. Indication of the radar and launcher sector coverage has been added.
    Added a view for trains set through the mission editor - CTRL-F12.
    AI aircraft. Bingo state does not consider new carrier recovery time - corrected.
    AI airports. The ATC will not switch to another runway independent from the landing aids when changing the wind direction.
    Triggers. Quad-point zone used by Missile in zone trigger gives a circular detection zone - fixed.
    Atmosphere. Fixed temperature calculation above 80km altitude. This is required for the correct calculation of the rocket engine operation.
    ME. Mission briefing. Crash after trying to transfer part of the copied text to a new paragraph - fixed.
    ME. Added tool Set position by coordinates.
    AI KC-135 MPRS: Generator turbines do not spin - fixed.
    Corrected color of water spray.
    In some cases, units placed on static objects sink into the surface - fixed.
    AI aircrafts. Changing formation severely breaks orbit behavior - fixed.
    ME. GUI Error when trying to place a plane on a map after using a historical list - fixed.
    AI aircraft. After receiving damage and emergency landing on the water, the plane begins to move on land and further - fixed.
    Improved detail of scenes at long / very long distances.
    Improved the transition to the far LOD of trees.
    Fixed crash on invisible FARP.
    Fixed crash on SceneObject.
    Fixed crash when occupying the parking lot assigned to the AI.
    Removed cockpit Lua files from Integrity Check.
    Fixed PICTURE TO ALL Action scale options.
    Made optimization for loading missions with piston AI aircraft.
    Fixed crash caused by spawn train via coalition.addGroup.
    Helicopters are allowed to receive AWACS messages.
    Fixed crash on RenderAPI::DX11FrameBuffer::setWallNumMRTs.
    Fixed crash on switching external cameras in some cases.

  • DCS F-14 Tomcat by Heatblur Simulations
    • NEW: Added several engine failures for the mission editor:
      Engine Fire
      Engine Seizure
      Engine Turbine Failure
      Engine Oil Leak (slow, moderate and severe)
      Engine Compressor Stall
      Engine POP Stall
      Engine Supersonic Inlet Buzz
      Engine HPT Overspeed
      Engine AFTC PRI Failed
      Engine AICS Ramp Fail (open, closed and in pos.)
      Engine Exhaust Nozzle Failure

    NEW: Added a second readout row to the TID (including target aspect angle) as per updated software tapes in the real F-14.
    Fixed freeze on slow speed ditching.
    Fixed rare crash on speed brake extension.
    Reverted fix for flaps back to their original non-binary control state, following further SME feedback.
    Fixed AIM-54 missile desync in Multiplayer (fixed by ED).
    Fixed AIM-54 TCS silent-radar launches.
    Fix for radar-slaved-to-TCS targets not getting radar warning.
    Removed Heatblur copy of AIM-7 to use standard DCS AIM-7s.
    Adjusted all mounting points to fit DCS AIM-7s.
    AIM-7s will now drop and rotate in the air to the correct flying rotation.
    Explicitly disable lofting for AIM-7M and AIM-7F.
    Fixed accidentally disabling HOJ for AIM-7M and AIM-7F.
    Ignore surface targets in PD.
    Limit the max cow patty size on VDI to avoid clashing and overlapping at steep dive angles.
    Update TCS angles locally on pilot side to reduce lag in multicrew.
    Set mech and elec fuze switches to safe for cold start.
    Updated Quickstart missions by Reflected.
    Fixed NTTR Quickstart fuel load for BFM vs F16 mission.
    Fix missing sidewinder on pylon 8B in predefined loadout: AIM-54A-MK47*2, AIM-7M*1, AIM-9M*2, AIM-9L*2, XT*2
    Plugged a gap in the rear of the canopy frame when canopy open or jettisoned.
    Ejection seat safety is now properly animated in exterior view / mirrors.
    Zipped all livery folders to reduce disk space usage and loading time.
    Added VF-31 Tomcatters NK101 (2004) livery from 59th_Jack.
    Added VF-32 Swordsmen AB200 (1976) livery from Yae Sakura.
    Added VF-33 Starfighters AB201 (1988) livery from Yae Sakura.

  • DCS: AJS-37 Viggen by Heatblur Simulations
    Improved landing gear suspension simulation
    Updated ground handling and associated parameters
    Fixed DCS Crash when looping the aircraft
    Fixed shader loading procedure

  • DCS AV-8B N/A by RAZBAM Simulations
    Fixed: Route selection is not cleared when deselecting ROUTE.
    Fixed: Engine MPCD displays missing elements.
    Fixed: WPTs not shown in the EHSD DATA page when a WPT is DESG.
    Fixed: “-” button on the UFC not working when trying to enter negative OAT values.
    Fixed: VREST Outside Air Temperature will now only update with weight on wheels unless overdriven.
    Fixed: NSEQ C/S-T bug that caused the speed to increase after passing the first waypoint.
    Fixed: GBU-12/MK20 ODU FUZE does not revert to QTY, INTV, MULT.
    Fixed: SS FWD Long activates the LTP with Mavs E2/L.

  • DCS MiG-19P by RAZBAM Simulations
    Improved: Roll control with aileron boost off or no hydraulic power.
    Fixed: RadAlt needle "jumping" when set to TEST.
    Fixed: Target lock remains after turning the tracking antenna off.

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed: AG radar EXP/DBS1/DBS2 modes
    Fixed: AG radar TDC axis movement in EXP/DBS1/DBS2 modes
    Fixed: AA radar detection with terrain mask when low vs low
    Fixed: device params are locked, and can no longer be modified by players
    Fixed: pilot must take-off and then land to enable AAP OFF button
    Fixed: AAP button logic - turning on any device will also turn on WMMC1
    Adjusted: Take-off and landing roll pitching behavior
    Added: customized radio channel frequency (details in Doc/customerRadio_sample.lua)
    Added: more keybinds
    Known issue: C802AK cannot acquire targets (working with ED on the fix)

  • DCS SA-342 Gazelle by Polychop Simulations
    • Added: RWR symbology for Added RWR symbology for:
      -CVN-71 Theodore Roosevelt
      -CVN-72 Abraham Lincoln
      -CVN-73 George Washington
      -CVN-75 Harry S. Truman
      -Arleigh Burke Class Destroyer
      -JF-17 Thunder
      -NASAMs Sam radars

    Fixed: VR compatibility for helmet visor
    Fixed: Texture issue with Yugoslavian livery
    Fixed: Pilots were visible in empty / static Gazelle
    Added: Improved downwash effect
    Added: New pilot models
    Known issue: Old pilot models still show externally when further away for the Mistral and minigun variant
    Known issue: Some pilot animations in external view need tweaking

  • DCS C-101 Aviojet by AvioDev
    Implemented VR stick and throttle control, though it requires the most recent DCS version from ED, that means it will not function correctly for the stick until the next major update of DCS.
    Added Oculus Touch Controller default keys assignments.
    Added Oculus Touch controller input profile. Removed pitch/bank assignments as conflicting with the main joystick input.
    Made clickable switches VR-conformant.
    • Made the following clickable switches smoothly animated:
    • Both C-101EB and C-101CC: generator test, seat height adjustment, manual temperature control, stall warning test, emergency pitch trim, generator master switch.
    • C-101EB: directional gyro fast sync, TACAN Mode Selector.
    • C-101CC: rudder trim switch, V/TWU-740 test switch, Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch.

    Added discrete bindings for the following C-101EB switches: UHF Main Mode Rotary, UHF Frequency Mode Rotary, TACAN Mode Rotary.
    Added discrete bindings for the following C-101CC switches: Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch, V/UHF Main Mode Rotary, V/UHF Frequency Mode Rotary, VHF COMM Mode Rotary, VHF NAV Mode Rotary.
    Added normal map (bump) to C-101EB and C-101CC external model textures.
    Eliminated parasitic switches sound “clicks” at mission start, due to cockpit switches being set to initial positions.
    Clickability partially reworked: buttons and 2-pos switches now can be switched by both LMB and RMB.
    Removed “click“ sound from “hide stick“ function in C-101.
    Fixed airspeed indicator bug (triangular index) setting knob continuing rotating beyond the limit in some cases.
    Fixed the initial state of mirror clickspot.
    The mirror can now be toggled by LMB click, or rotated by RMB+mouse move or by mousewheel.
    Added Combined Flight Controls Mode.pdf to Docs folder.
    Torn off airframe parts masses (wings, etc) are correctly subtracted now from the total aircraft weight, also affecting the center-of-gravity calculation.
    Improved aerodynamic effects of damage.
    Implemented multicrew synchronization of the seat adjustment function.
    Fixed other seat sounds not heard in multicrew.
    Added missing stick/rudder “stop” sounds for another seat in the Combined Controls Mode.
    Fixed throttle idle detent sound volume, when it is activated from another seat in multicrew.
    Updated auto shutdown sequence.

  • DCS MiG-21bis by Magnitude 3
    Adjusted the alpha channel in the landing lights' texture.
    Added two Hungarian Griffen liveries by Jack.

  • DCS Christen Eagle II by Magnitude 3
    Fixed DLLs causing DCS to crash
    Fixed code within MainPanel causing the Su-25 cockpit to occasionally appear.

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 4 ottobre 2021, 0:42





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 16 ottobre 2021, 1:01







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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 20 ottobre 2021, 17:13





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 20 ottobre 2021, 20:51




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