DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 27 giugno 2019, 0:51

USSR_Rik - ED Team ha scritto:
Immagine

DCS World 2.5.5.32533 Stable Version

Introduced DCS: Fw 190 A-8 by Eagle Dynamics

  • DCS World
    ME. Corrected overlapping texts in the route panel.
    ME. After deselecting a group, focus will not remains in last used text box.
    ME. Added support for 1024x1024 pixel briefing images.
    Video rendering. Eliminated the memory leaks.
    Corrected parachute animation during ejection from ground level.
    AI aircraft taxi. Obstacle detour mechanism adjusted.
    Add keybinding for "sound on/off" option to all ED modules.
    Ground AI. Vehicles without moving turret will be rotate own hull for gun aiming.
    Radio altimeter now detect ships. Flying over the ship, the radio altimeter will show the altitude to the deck, not to the sea surface.
    ME. Fixed GUI Error when use task FAC for group placed from template.
    MP. Timeout settings are now forced by the server, network speed setting is automatic.
    MP. Reworked network transport for better handling of a large number of units. Note: Network protocol has changed!
    Sound. New sonic boom effect.
    China Asset Pack. Add ZBD-04A IFV.
    AGM-88. Seeker suddenly changed target in flight - fixed.
    Aircraft carrier landing lights now on when clouds > 9.
    Fixed fog visibility calculation at 0 height.
    Option for scaling font in radio menu and messages added to System options, Scale Option to change the font size of top left/right messages.
    Improved net synchronization of canopy animation.
    ME. Corrected AI advanced actions behaviour when the coalition has been changed
    Radio menu cutoff in VR has been fixed
    Fixed F10 map coordinates having low precision in special mode
    Sochi 761 kHz beacon is now correct on the F10 map

  • DCS AJS37 Viggen by Heatblur Simulations
    Many new bindings added especially by integrating FunkyFranks bindings mod.
    Missing bindings for some devices added and duplicate/red bindings corrected.
    Fixed issue with Bx waypoints (and other special waypoints) not getting recognized as such
    when loaded from custom cartridge.
    Corrected RR bombing symbology on radar and Rb04 radar sight.
    Fix so ring on radar now stays after a A1 SPA (M-recon) fix.
    Slight accuracy improvement to bombing.

  • DCS AV-8B by RAZBAM
    Kneeboard has been enabled
    Bomb release order fixed
    SITE bombsight enabled
    Dashed lines for CCIP and SITE bombsight
    HUD color fix
    CCIP update (WiP); CCIP is now limited. Cross won't go below the HUD bottom.
    UFC ALT Function is now fully functional:
    • - GPWS can be enabled/temporarily disabled
      - Pull Up Cue (PUC) can be enabled/disabled
      - Low Altitude Warning can be set.
      - Radar Altimeter can be turned On/Off
      - Selection of RADALT and GPS for Ground Level determination is enabled.

  • DCS C-101 by AvioDev
    Fixed excessive aerodynamic drag of smoke system.
    Added jettisoning disconnection functionality of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers of armament panel in the C-101CC.
    Added weaponry fuses disconnection by means of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers in C-101CC.
    Fixed some EB and CC cockpit labels which appeared blank in EN and ES localizations.
    Fixed labels for breakers of weapons pylons outer, mid and inner (left wing are the lower. ones and right wing are the upper ones).
    Fixed Squelch Switch label.
    Fixed engine anti-ice push-button input.
    Omitted video recorder inputs.
    Fixed several duplicate input issues.
    Updated CN localization.
    Updated EN localization.
    Completed ES localization.
    Fixed Albedo of cockpit structure texture, EB only.

  • DCS Christen Eagle II by Magnitude 3 LLC
    Corrected description.luas for the missing texture of the harness.
    Fixed ambient occlusion for the instrument panel.
    Fixed the front pilot's patch alpha channel.

  • DCS F-14 Tomcat by Heatblur Simulations
    Quickstart missions: Caucasus: Free Flight tanker orbit fixed, Persian Gulf: Alert 5 readded
    Fixed Mak79 MK-83 loadout on right rear station.
    Mission fixes (AI radio and triggers) with voice overs from forum user “beppe_goodoldrebel”: Bear Intercept, Iran Flogger Faceoff, Tomcat Meets Foxhound, MiG-28 Furball - thank you!
    Fixed Iran Reactor Strike and Trench Run Reactor Strike missions (added target waypoints in target area)
    Fixed M61 and AIM-9 tutorial missions
    Added SP and COOP missions “Operation Timber - Paving the Way” and “Night Hunter”
    Fixed SAMs engaging with multiple subsystems not triggering the launch warning when the missile guiding subsystem wasn't the first strongest lobe of the tracking subsystems.
    RWR threat library changed to R9D4: added HAWK CWAR, Blindfire (BF) and Rapier launcher (RP).
    Renamed TCS roughnet map
    Added Fictional Chromecat Homage skin (“the developer’s delight”)
    Added B-side for tape player
    Enabled CRS selector in AWL/PCD
    Fixed some flap input bugs
    Fixed flap axis range
    Fixed flaps blowback bug
    Added AFCS SAS channel toggle switches
    Fixed some more key binding categorizations
    Fixed some command categorizations
    Added close jester menu bindable command
    Ensure SEAM LOCK lamp lights up in LTS test even without sidewinder present
    Ensure COLLISION lamp is lit during LTS test
    Fix typo in keybinds: Enviroment -> Environment
    Added some inertia to the turn and slip ball
    Rearranged Iceman relative heading menu entries
    When fenced in, Jester uses CMS mode switch position selected from the menu
    Fixed Jester menu category icon being displayed for disabled options
    Fixed Jester close menu while incapacitated
    Jester menu fixed in VR
    Jester will no longer give lost lock callout during dogfights
    Improved missile announcement logic for Jester
    Jester was sent to a fast typing course - waypoint entering speed has been improved
    INS GO NOW reworked - it displays the type of alignment which would be used with GO NOW.
    GO NOW should enter AHRS/AM if COARSE alignment is not achieved (previously IMU/AM).
    Jester will interrupt entering the waypoints and switch to INS when the requested alignment option is reached; he will continue entering the rest of the waypoints after "ready to taxi"
    Fixed current waypoint initialization for missions with no waypoints set.
    It should no longer require to select another waypoint before selecting WP1
    Ensure STT lock is lost when radar is disabled
    Added new auto tune test conditions
    Fix for Jester being unable to re-align the INS after landing
    Jester now sets correct ARC-182 modulation when using "Tune ATC"
    Jester menu options can be selected with the ICS PTT when using 'OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)'.
    When using "OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)", the menu will hide only with a valid radio option selected or when the radio menu key is pressed again, but it won't hide with any PTT.
    The minimum ICS volume exported to SRS is set to 0.2 - this emulates ability to communicate without intercom
    Added custom viewport for Jester menu. Use "F14_JESTER_MENU" in your MonitorSetup file.
    When "F14_JESTER_MENU" is not set, it defaults to "GU_MAIN_VIEWPORT"
    Added special option to repeat RIO weapon type wheel on TID (VR readability vs realism.)
    Added special option to require weapon selector press between OFF and GUN (disabled per default)
    Corrected main menu sound files: fixes non looping soundtrack & black screen on exit
    Added SUU-25 to RIO weapons roller
    NEW: JESTER now uses RWS and ground stabilize if asked for.
    Ground stab can auto recenter after a preselect time,
    Jester can switch back to TWS automatically if needed
    Jester uses wider scan pattern in RWS mode
    Fixed radar pattern resetting to center in multiplayer/multicrew when changing modes
    Some tweaks to phoenix PN and lofting params
    Temporarily disabled automatic TWS MAN to AUTO mode change on phoenix launch pending TWS-AUTO final implementation
    Ensure TWS missile tracking only goes to radar targets
    Fix LZ showing on TID when vel vector is disabled on toggle button
    Fixed countermeasures programs being initiated (one release pulse) with power set to OFF
    Fix for time-to-impact not showing on TID for STT phoenix shots
    Engine performance tuning
    Fixed trim speed ramp-in
    Adjusted pitch and phugoid damping
    Adjusted rudder roll power at high AOA
    Adjusted pitch with power effects
    Adjusted drag in turning situations
    Adjusted lift in turning situations
    Adjust pitch trim ramp-in speed
    Fixed nozzle position bug when losing oil pressure
    Decreased max afterburner fuel flow above 55k feet
    Added slight yaw moment due to fuel probe deployment
    Fixed AP not being able to engage when using FFB stick

    Known Issue: Afterburners are invisible.

  • DCS MIG-19 by RAZBAM
    Corrected G-suit parameter.
    Corrected AI FM min and max g limit.
    Corrected AI FM max range.
    Updated AI FM aerodynamic tables.
    Updated AI FM engine tables.
    Corrected damage shape name to actual file name and added wing damage shape.
    Corrected various engine related damage responses.
    Corrected various flight control related damage responses.
    Throttle logic corrected to design basic aircraft.
    Wheel braking effectiveness reduced to closer match data.
    UV Lights enabled.
    Instruments backlight enabled.
    Flood lights updated - All sights updated.
    ASP-5N Sight depression control updated. Depression values now affects all sights modes even when caged.
    Cockpit knobs and dials will no longer spin forever.
    Model altitude indicator and variometer behavior in transonic.
    Stores failure, structural limits implemented.
    Corrected timing for fuel starvation when inverted.
    Added engine failure when below military power and at very high altitude.
    Engine off induced drag behavior.
    “Crime and Punishment” - 10 mission campaign by Baltic Dragon.

  • DCS MiG-21bis by Magnitude 3 LLC
    Fixed distance indication for gun in radar mode (distance must be equal or less than 2000m for indication).
    Improved inputs for ASP axis-based controls (rotaries).
    Improved ASP LAUNCH light logic when attacking radar-locked targets (airborne or ground based).
    Improved reticle size scaling.
    Fixed emergency jettison switches to being clickable.
    Fixed flaps reset switch going under control box when pushed.
    Fixed SOD mode knob rotation range.
    Fixed SPS launch button.
    Fixed white flood light knob rotation.
    Fixed air pressure gauge bezel's UVs.
    Added liveries' description.lua custom arg command for bort numbers.

    Note: This is not the full major cockpit update. These small fixes are brought over from it for testing. These updates did not make the previous patch. We apologize for the inconvenience.

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 8 luglio 2019, 0:59

=DECOY= ha scritto:
Mirage Radar under rework

Immagine

Our New coder is busy working on the Mirage Radar

New symbols and targets data elaboration.

Closing speed and target altitude will be included on new symbology

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 11 luglio 2019, 0:11

Chizh - ED Producer ha scritto:
DCS World 2.5.5.33184 Stable

DCS: Fw 190A-8 Introduced to Steam

  • DCS World
    Map coordinates in status bar doesn't changes after format change until user moves mouse fixed.
    Sound system. Reworked voice allocation to properly handle lots of close objects.
    Options. Tooltips in cockpit will be set by local options, not server.
    P-51D and Spitfire don't have a "Customized Cockpit options" - fixed.
    Removed gigantic bow waves appear at maximum vessel speed.
    ME. Sound and Message are not played when using trigger "Text/Message for coalitions" - fixed.
    Added new item 'Wake Turbulence' in Mission Editor (as a checkbox in Mission Options) and in serverlist window (in Server Options box).
    ME. Cannot move wingmen position when set to ground start - fixed.
    ME. Added Mach speed in the aircraft group panel. You can set the aircraft speed via either the true speed or the Mach.
    Tunguska missile has no smoke trail - fixed.
    Restored the models of Russian railroad cars.
    Aircraft AI. Added accounting of tyre damage when calculating the point of contact with surface.
    No parking available error on ships/FARPs - fixed.
    ME. Restored working of the action "Sound to Country" in triggers.
    Small water explosions from guns will not produce visible shock wave effect.
    HUD filter doesn't works when droplets are visible - fixed.
    Gun-sight Glass disappears with rain - fixed.
    Aircraft AI will feel the rocking deck of the ship on landing.
    Fixed cropped radio menu list.

  • DCS AV-8B by RAZBAM
    Removed GBU-16 x 3 from loadout menu (Bombs do not fit on the Racks)
    Designating a target will save the position as a steerpoint (targetpoint)
    Steerpoint navigation has been improved
    Steerpoints (waypoint, mark point, target point) can now be designated as targets
    Steerpoints and their offsets will change to a diamond if designated as targets
    Steerpoint offset bug fixed
    TACAN and TACAN offset navigation bugs fixed.
    EHSD page bug fixes.
    TACAN library enabled (5 TACAN stations data is loaded based on selected map).
    EHSD Data page: TACAN information display is fixed.
    Added training MIssion 15: dumb iron bombs

  • DCS MIG-19P by RAZBAM
    Fixed Polish Skin

  • DCS Christen Eagle II by Magnitude 3 LLC
    Resaved instant missions to fix texture errors on pilot harnesses.

  • DCS C-101 by AvioDev
    Completed ES localization.
    Several fixes to EN localization.
    Updated CN localization.
    Added synchronization of TARSYN and Flight Director to multicrew (EB only).

  • DCS AJS37 Viggen by Heatblur Simulations
    Fixed issue with bombs in CCIP mode might not release if you used another mode prior.
    Thrust reverser now kicks up snow.
    Change to PLAN sight so it takes the aircrafts climb angle into account. Corrected radar ranging.
    Fixed bomb solutions for CCIP and PLAN.
    Fix to C++ assert warning when selecting cartridges that are created for another map.

  • DCS F-14B by Heatblur Simulations
    Fixed potential CTD when TCS scans an object without a 3D model
    Fixed Jester doing only one action when asked to perform a series of actions of the same type
    Fixed negative values (formatted as large positive 32bit integer) showing up for TID contacts' altitude
    Fixed bad limiter input on fuel probe yaw moment
    Fixed Jester radio tune and similar commands
    Fix to Jester stuck in the TCS mode (no TID repeater bug)
    Fixed CMS readiness not syncing properly in multicrew
    Fix for the F-5 being displayed as 'U' on the RWR
    Make time less relative (multiplayer clock fix)
    Small fix to Jester missile detection
    Fixed AI Wings swept forward on spawn
    Adjusted AI oversweep collision model
    Kneeling and launch bar fixes for the AI
    Fixed nose gear strut collapsing on touchdown for the AI
    Fixed broken gear animations
    Retweaked some lights intensity
    Potential fix to right engine not starting after damage bug
    Reduced drag in turning situations
    Reduced rudder roll power from 15-40 units AOA
    Added more nose down at high ct with flaps up
    Reduced pitch rate damping overall, but increased pitch rate damping with flaps
    Reduced pitch with power effect at high Ct
    Reduced drag vs pitch rate at high alpha
    Tweaked pitch rate damper fade out at high AOA
    Increased lift vs pitch rate
    Added pitch acceleration based damping and AOA rate pitch damping
    Added narrow limit on pitch rate damper and increased strength
    Adjusted Phugoid Damping
    Added slight extra nose down moment with power/flaps up
    Fix to pitch oscillation induced blackout issue

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 12 luglio 2019, 1:54

Zeus67 - 3rd Party Developer ha scritto:
RAZBAM M-2000 - PCA/HUD updates

Pending review by our friends at the AdA, here are the changes to the PCA/HUD:

1. PCA and HUD are now independent of each other. So HUD mode does not depend on selected weapon nor master arm position.
2. Master Arm now just enables weapons release/fire. Setting to SAFE or ARM does nothing else.
3. HUD enters into AA mode when: Selecting CAN or MAGIC by using the HOTAS button, or by selecting Super 530D on the PCA.
4. MAG button on the PCA does NOT select Magic. It performs other functions.
5. Selecting an AG weapon will NOT set the HUD to AG ATTACK mode. Only the PCA will enter into AG mode.
6. To set the HUD, actually the entire aircraft systems, into AG ATTACK mode the pilot must click the PIP HOTAS switch forward (it is the same switch that sets the Special Modes when in AA mode).

NOTE: The PCA must be in AG mode for the aircraft enter AG ATTACK mode, otherwise AA Special modes will be invoked.

7. With the HUD/Aircraft in AG ATTACK mode, clicking the PIP HOTAS switch forward again, will return the HUD/aircraft to NAV mode, but PCA will remain in AG mode. (To be confirmed)
8. With the HUD/Aircraft in AG ATTACK mode, clicking the PIP HOTAS switch back, will save the AG weapon selection and release parameters, return the HUD/aircraft to NAV mode, and the PCA will also enter NAV mode. (To be confirmed)
9. CAN and MAGIC can only be selected via HOTAS.
10. When selecting CAN or MAGIC, the radar will become active, even it the power switch is physically in the SIL position.
11. Upon deselecting CAN or MAGIC, by selecting PCA SELECT, the radar will return to SIL if the switch is in the SIL position.
12. Trying to select a weapon on the PCA when the system is in CAN or MAGIC modes is not possible (to be confirmed).

Our goal is to have these changes ready for the next release. They are undergoing testing right now.

Corrections to the above post:

3. Selecting POL in the PCA will also set the HUD in AA mode.
7. Unconfirmed. Clicking the PIP Forward after the system is in AG ATTACK does nothing.
8. Confirmed. The AG remains selected even if the PCA is in NAV mode.
10. Unconfirmed. Selecting CAN or MAGIC does not change radar status. Selecting SPecial Modes Forward or AFT sets the radar on EMIT if the switch is in SIL.
12. Confirmed.

Final PCA/HUD updates after review by our friends at the AdA:

1. PCA and HUD are now independent of each other. So HUD mode does not depend on selected weapon nor master arm position.
2. Master Arm now just enables weapons release/fire. Setting to SAFE or ARM does nothing else. When the switch is in the ARM position the weapon code will stop blinking in the HUD.
3. HUD automatically enters into AA mode when: Selecting CAN or MAGIC by using the HOTAS button, or by selecting POL or Super 530D on the PCA.
4. MAG button on the PCA does NOT select Magic. It performs other functions: enabling the missile and starting MAV search.
5. Selecting an AG weapon will NOT set the HUD and aircraft systems to AG ATTACK mode. Only the PCA will enter into AG mode.
6. To set the HUD, actually the entire aircraft systems, into AG ATTACK mode the pilot must click the PIP HOTAS switch forward (it is the same switch that sets the Special Modes when in AA mode).
NOTE: An AG weapon must be selected for the aircraft to enter AG ATTACK mode, otherwise AA Special modes will be invoked.
7. With the HUD/Aircraft in AG ATTACK mode, clicking the PIP HOTAS switch back, will save the AG weapon selection and release parameters, return the HUD/aircraft to NAV mode. The PCA will also enter NAV mode. The AG weapon remains selected.
8. CAN and MAGIC can only be selected via HOTAS.
9. Trying to select a weapon on the PCA when the system is in CAN or MAGIC modes is not possible.
10. Selecting AA Special modes will activate the radar, even if the switch is in the SIL position.

Note: Selecting an AA weapon (CAN, MAGIC or S530D) will not change the radar status.

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 15 luglio 2019, 0:52

Facebook.com/RazbamSims ha scritto:
Hello folks, more M-2000C updates:

1. AA Special modes: Now they can be activated when in NAV or AA. It does not matter if a weapon is selected or not. But be aware that using the AA Special modes in NAV makes interception very difficult since the HUD does not provide any information at all.

2. POL mode: Activating this mode sets the HUD and PCA to AA mode. You can also use the AA Special modes with POL. Remember that no weapons are available while POL is active.

FONTE
https://www.facebook.com/RazbamSims/pos ... &__tn__=-R
Facebook.com/RazbamSims ha scritto:
By request of the AdA, the M-2000C now has NVG.

Immagine

FONTE
https://www.facebook.com/RazbamSims/pho ... &__tn__=-R

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 22 luglio 2019, 2:47

Facebook.com/RazbamSims ha scritto:
Here's the first working version of the new radar targets symbology.

Here are mixed targets at different speeds and altitudes.
Most of them around 280kts and 12K feet +/- 2000

First screen I'm at 400/17800 then I cut engine and climb to 19200 and almos stall.

Immagine Immagine
FONTE
https://www.facebook.com/RazbamSims/pos ... &__tn__=-R
Facebook.com/RazbamSims ha scritto:
M2KC new radar symbology

1. There is a fake target at the very base of the radar screen, debug stuff.
2. The targets altitude are currently related to altitude instead of scan lines, this will change.
3. The target should appear and update after each swipe (per scan lines)
4. Scan lines are overlapped, so some double targets must appear.
5. Lost targets needs to be memorised and showed.



FONTE
https://www.facebook.com/RazbamSims/pos ... &__tn__=-R

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 24 luglio 2019, 1:12

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 25 luglio 2019, 1:23

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 27 luglio 2019, 15:42





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 29 luglio 2019, 18:01





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 2 agosto 2019, 1:43

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 3 agosto 2019, 1:04

The_Fragger - 3rd Party Developer ha scritto:
MilTech-5 BO-105 PAH1A1 - !!NEWS !! **PROJECT ON ICE **

Dear Simmers and Lovers of the BO-105,

As many of you already followed my project since 2012 with a lot of up and downs, I came to the conclution to set the DCS: BO-105 Project on ice to an undefined time.

What is the reason.

Reason is that I have many other projects which I'm working on and I don't wanna set up my mind on a project which don't find any interest.

It's nerve-racking waiting/acting 24 hours a day for a solution. I really want to finish this project with my heart but it's not easy to find someone to code with that punch of knowledge.

I hoped for a long time, so as you, that this project will see the light one day.

I'll continue the BO behind closed doors (quality-like)- maybe someone is interessted finishing this Project.

Thanks everyone for following my way, helping and supporting me ...

I promise you - if some door opens you'll get a response.

again, thanks to everyone

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 12 agosto 2019, 2:18

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 17 agosto 2019, 2:24

Facebook.com/RazbamSims ha scritto:
The target selection for use with the JDAMs is now ready.
This procedure is done during the pre-flight process while on the ground.
There will be an update procedure for in-flight updates but that one will involve the MPCD's CAS page and it is not automatic.
The ground procedure can be carried out while the INS is aligning.

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FONTE
https://www.facebook.com/RazbamSims/pos ... &__tn__=-R

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