DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 27 giugno 2021, 1:59







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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 7 luglio 2021, 18:17




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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 7 luglio 2021, 18:22

RAZBAM_ELMO - ED Closed Beta Testers Team ha scritto:
RAZBAM AV-8B N/A - Announcement Regarding AGM-65 Maverick Loads

Dear Customers:

Today we want to talk about our decision of removing the AGM-65F from the weapons roster for the DCS Night Attack AV-8B Harrier II.

Through the development of the AV-8B N/A we gained access to more current information thanks to the invaluable help of our current active status SMEs, this translates into a constant upgrade of the module, new weapons integration and actual employment, updated sensors, and capabilities, that the original product didn’t have, mainly because it was modeled around an early 2000’s iteration of the AV-8B N/A. All this new flow of new information and data indicated that the AGM-65F, while available to the Harriers in the 2000s, was not in service in the USMC and not integrated in the mid 2010s update the Harriers received. This motivated the decision to remove it from the aircraft to better represent the capabilities of a mid 2010s aircraft, which is what our AV-8B N/A module is based on currently.

But this decision, based on the facts stated before, overlooked the fact that some of our customers liked the idea or are fond of using said missile. For a number of factors and reasons, this time reality took over the personal choice of this product's customers. It’s easy to get distracted in the constant search for accuracy vs the reality of the fun factor and user’s choice of having such fun when using our product. This is a choice you, as the customer, should have to some extent, while the real and hard trained individual that uses this aircraft doesn’t. But in the end, this is a simulator, and above anything else, it’s main purpose is to provide fun to the user, without sacrificing too much realism in the process.

Having said that, it has been decided to keep the weapon to better represent early 2000s AV-8B N/A capabilities to give the freedom to the player to fly realistic mid 2010s loadouts or not. It has been decided to give the user that option, for his/her satisfaction while using the DCS AV-8B Night Attack module. We will keep the AGM-65F and improve it to add the bore-sighting procedure, just like in ED’s F-16. We will also improve the AGM-65E implementation and add the AGM-65E2.

The AGM-65E will have its implementation improved with the addition of limitations linked to the TPOD integration. The TPOD video can’t be displayed at the same time as the Maverick video, this is true for the AGM-65F and the AGM-65E. Since when the TPOD is not displayed, the HOTAS controls reverts to its default settings and the AGM-65 is a lock-on before launch (LOBL) type of weapon, the missile can’t be guided by the launching aircraft. The AGM-65E2 goes around this limitation because it can be uncaged and launched from the TPOD page, or the TPOD video can be switched to the MAV video momentarily. We will also implement a particularity of the E2 that it can lock on the TPOD laser source if the laser is fired before the missile is uncaged and the TPOD is loaded on station 4.

Maverick missile employment will be updated to reflect the real workload of the pilot when using the weapons thanks to the information and SMEs we have access to.

In parallel to the maverick improvements, we are working on fixing bugs and adding the last features to the Harrier. We will list some of them:

  • IFF configuration menus and allow them to be used by SRS.
  • Ability to make overlays from the data page for the moving map.
  • We will contact the Combat flight team to see how we can integrate the Harrier with this software.
  • Loft bombing profile.
  • Update to all training missions and addition of new ones.


While Baltic Dragon works on the full manual for the Harrier, here is an extract that contains the ground ops section. Keep in mind this is work in progress, it may contain errors and is subject to change. We would love to hear your input and feedback on the revised manual to help us create a better user experience in the future.

Harrier Manual Ground Ops extract.pdf (86MB)

We hope this will clear-up our intentions regarding the AV-8B N/A, and show that we are committed to the DCS community as a whole. Thanks for your passion and support.

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 10 luglio 2021, 0:24







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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 15 luglio 2021, 17:48

Digitalcombatsimulator.com ha scritto:
Immagine

DCS 2.7.3.8494 Stable

Introducing DCS: Mi-24P Hind and new free map DCS: Marianas by Eagle Dynamics.

  • DCS World
    AI refueling. AI Dropping basket often and sometimes gets stuck - fixed.
    AI refueling. JF-17 refueling procedure corrected.

  • DCS AV-8B N/A by RAZBAM Simulations
    Fixed: Flare Salvo release is too fast.
    Fixed: TPOD Laser safes itself when slewing with the TDC.
    Fixed: TPOD Laser keeps firing indefinitely. Now it safes itself after 2 minutes.
    Fixed: TOO target cannot be selected for JDAM.
    Fixed: JPT Limiter not operating correctly in some cases.
    Fixed: MFS fuel flow metering not being limited correctly in some cases.
    Fixed: KC-130 crew are visible when not used or as static AI.
    Fixed: Invisible SEL buttons under clouds.
    WIP: MPCDs text visibility.

  • DCS M-2000C by RAZBAM Simulations
    Fixed: Fixed CAD AR waypoint display on VTB
    Fixed: Smoke trigger
    Fixed: VTB loadout display for pylons 6&7
    Fixed: DEC locked on the ground
    Fixed: Fuse Switching
    Fixed: GBU Laser code not updating in kneeboard.
    Fixed: smoke generators accounting as charges.
    Added: Show pilot body at startup if DCS MISC option is set.

  • DCS: C-101 Aviojet by AvioDev
    Added a fix that prevents from reaching other seat clickable elements with any position of the camera set in the cockpit.
    Extended 6DOF head movement limits in the cockpit.
    Fixed DF/test tone aerial transmission in multicrew for ARC-164, V/TVU-740, and VHF-20B. It will start working in a forthcoming DCS version.
    Fixed “autotrim due to airbrake movement” function, which was broken in previous update.
    Engine anti-ice is now synchronized in multicrew.
    Stall test is now synchronized in multicrew.
    Mirror position is now synchronized in multicrew.
    Fuel used digital counter reset is correctly initialized when entering the second seat, and is not synchronized with the forward seat counter anymore.

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed incorrect DTT hpt/spt switch after missile launch

  • DCS: F-14 Tomcat by Heatblur Simulations
    Ranges and range rate gates are now displayed on the DDD in STT modes
    Adjusted Altitude Hold PID controllers
    Fixed radio guard modulation - now AM is in the 225-400 range
    JESTER will no longer report its own missiles
    Fixed JESTER menu showing incorrect selected destination waypoint
    Changed emergency hydraulics handpump - handpump is now automatic when clicked and held
    Handpump pressure contribution adjusted - you now need to pump much more for the same amount of pressure
    Removed unused options when displaying Jester BVR menu in STT modes
    Fixed TWS PH TID targets not blinking on multicrew pilot side when approaching launch zone
    Fixed Datalink waypoints not showing information on TID when hooked
    Added JESTER option to set aspect switch, defaults to nose
    Tweaked ACLS to better handle the carrier burble (further tweaking required)
    Tuned down the intensity of the turbulence in the carrier burble
    Reduced burble vertical reach
    Own lat and lon from CAINS is displayed also before the INS switch is moved into INS
    Added two new liveries from livery competition by Schmoo

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 16 luglio 2021, 3:21







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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 21 luglio 2021, 0:49










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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 22 luglio 2021, 19:15

Cobra847 - 3rd Party Developers ha scritto:
Announcing DCS: Eurofighter by Heatblur Simulations

This year we started a new journey and era of Heatblur, one marked by unprecedented levels of growth in capability and investment, all to help achieve our biggest dreams and goals. One of these dreams is to get to work with the best, most talented and interesting people in the industry, and today we’re so incredibly excited and proud to announce our partnership with TrueGrit and the addition of the DCS Eurofighter into the Heatblur family!

Through the completion of our current products and development of our future roadmap, we will always intend to bring you the absolute best in flight simulation. TrueGrit are full of amazing and wonderful people, full of passion and talent; and together we will be bringing you the ultimate rendition of the Eurofighter for DCS World. Immersion and realism are pillars of any Heatblur product, and with TrueGrit as a core part of Heatblur, we intend to reach new heights with the release of the Eurofighter.

We’ve had the pleasure and honour of getting to know the TrueGrit team and leadership very well when working together over the last few months, and we couldn’t ask for better friends and team members. Such a wonderful group of people will elevate us all in areas beyond just the Eurofighter: in expertise, vision, character, and we’re excited for this new evolution of our team and company.

The DCS Eurofighter continues in active development and we will be sharing news and updates regularly as we continue to build this immensely powerful and iconic aircraft. Stay tuned!

Sincerely,
Heatblur Simulations


And from team TrueGrit:


During the last few months developing the Eurofighter Typhoon we reached a point at which it became clear to us that the complexity of the project, combined with our clear promise to you to deliver nothing but the best, required a change in tactics.

A well practiced military tradition has always been to look for allies and to join forces in times of need. And for a young and still growing developer like TrueGrit, who could be a better match than the most experienced developer with the highest accolade in the DCS community? As soon as we started to explore the possibility of a partnership with Heatblur it immediately became clear what perfect match resulted from this. Brothers in arms has always been an excellent concept. But what’s even better is joining a family. And that is exactly what we did.

Heatblur‘s long years of experience in developing perfect modules for DCS combined with TrueGrit’s expertise in the realm of the Eurofighter Typhoon will ensure that we can keep the promise - bringing you the most modern and capable fighter in DCS history.

We at TrueGrit are more than thrilled that after thorough preparation of this powerful partnership we are finally able to share these incredible news with you. This next chapter in bringing the most advanced aircraft to DCS will be full of excitement and challenges and we are very proud to undertake this journey together with Heatblur and you.

Sincerely,
Team TrueGrit





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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 23 luglio 2021, 3:01

IronMike - 3rd Party Developers ha scritto:
Frequently Asked Questions: The DCS : Eurofighter

Q: Heatblur and True Grit: How and why?

A: “Great minds think alike…” is a saying that permeates through the history of invention and creation. Whether our minds are “great” is not up to us to judge, but finding partners who are “of the same mind” opens possibilities and creates synergies with mutual benefit that unlocks new potential for both sides.

While True Grit Virtual Technologies brings the expertise and knowledge required to accurately simulate a modern fighter, in particular the Eurofighter, and also ensures legitimacy not only in terms of data-access, but also in terms of legality/protection of (non-)accessible data – Heatblur Simulations can bring its well-grown experience to bare in order to make the aircraft feel real and alive on your screen. Without a partner like True Grit, with its roots firmly seated in the Eurofighter community – a modern, complex Fighter Aircraft like the EF2000 would have never been possible – and eligible for that matter – for Heatblur to create to its well-known standards. We believe this to be an exciting partnership that will ultimately benefit the flightsim-community in order to enjoy the Eurofighter in its full, unleashed glory.

Q: Did Heatblur Simulations and True Grit Virtual Technologies merge?

A: TrueGrit is now part of the Heatblur Simulations family, and Heatblur will rely on TrueGrit as a core part of our team to bring the Eurofighter to life. Such a wonderful group of people will elevate us all in areas beyond just the Eurofighter: in expertise, vision, character, and we’re excited for this new evolution of our team and company. Specifically for the Eurofighter it was the logical step for both sides: each bringing a field of expertise that will let us take on the challenge together. And a modern, in-service, complex fighter aircraft certainly does bring an additional challenge to the development process. We are so excited to call such wonderful people our friends and team!

Q: What version of the Eurofighter will you focus on?

A: We will focus on the German version of the Eurofighter, for obvious reasons. For one TrueGrit has its roots in the German fighter community; for the other the German version lends itself most to what can be achieved and would be allowed to be depicted from the Eurofighter in DCS. As such, and as in real life, the DCS : Eurofighter will be released in steps. The initial release will orientate itself around a Luftwaffe version with air to air capability only.

Q: Will the Eurofighter release in Early Access?

A: Yes. Early Access allows us to realize projects, which would otherwise be too ambitious in scope and size for a small niche market like combat flight simulation. This is due to the fact that we want to simulate these aircraft as deeply as possible. However, we are aware of the huge responsibilities that Early Access brings. Too often, Early Access gets abused as a free pass in the gaming industry to deliver unfinished products, and we ourselves do not have a spotless track record either. However, as with the F-14, or any previous module we’ve published, we will take great care to bring the Eurofighter - in each of its iterations - as finished and polished as possible. This of course not only includes functionality, but also graphics and performance. We thank you for your kind trust and support!

Q: What will Early Access include on initial release?

A: Early Access will include a fully flyable, fully clickable and fully functional Eurofighter with air to air capabilities only. This will include a fully functional flight model and Eurojet EJ200 engines (+ hydraulics, etc.), basic and needed Avionics (at the least), functional radar, functional air to air weapons specific to the Eurofighter, such as the Meteor and IRIS-T short-range missiles and the gun in air to air capability. Early Access will of course include a manual as well and the other set of requisite features expected from a Heatblur module.

As always, we will aim to release all systems that are planned for initial release fully developed – however the initial release of the Eurofighter will not include all of its systems, for example multirole air to ground capabilities. This is due to the fact that the Eurofighter is a challenging aircraft to develop, and unlike previous releases, we will be taking a more stepwise release approach.

Q: What will the Eurofighter include on full release?

A: For the time being we cannot yet speak to all of the systems it will include on full release – we will try to depict as many as possible – provided the data needed to simulate them is publically and legally available. Thank you for your kind patience and understanding until we can tell you more. Apart from that we will of course deliver the module “chock-full” with content, as we like to say: You will get Campaigns, training missions, around 100 Quickstart, Singleplayer and COOP Missions and much more.

Before purchase of the product will become available, all items to be included with the module will be listed.

Q: When do you plan on releasing the Eurofighter into Early Access?

A: The Eurofighter is in active development and our team is rapidly growing. We do not currently have a release date set, especially as full releases of the Viggen and F-14 currently have precedence over any future releases.

Q: Are you planning on expanding the module with more variants in the future?

A: For the time being we are planning on simulating the German version only. However, the Eurofighter is a truly multinational airplane, and we will try to bring this across as much as we can through liveries, campaigns and other content!

Q: Will you develop a DCS:Map suited for the Eurofighter?

A: We have no such plans at the moment.

Q: How will you ensure accuracy of missiles like the Meteor?

A: Like with the AIM-54, a CFD based approach will help us recreate the missile as realistically as possible. The new missile FM and API in DCS is now maturing and we are confident that we will be able to work closely with our partners at Eagle Dynamics to accurately represent these missiles.

We will be making much of our research open-source, as with the AIM-54, to involve the community in our conclusions, simulation and findings- and to avoid any doubt as to how reasonable in-game performance is.

We’re looking forward to sharing more of this project with great excitement. We’re more ambitious than ever, growing more than ever and are more committed than ever to the world of flight simulation, and DCS Eurofighter is another opportunity to show you the quality that we can achieve as a team and company. We hope that with our combined efforts with TrueGrit now as part of Heatblur, we can truly bring you the most realistic PC-simulation of the Eurofighter that has ever been made!

Thank you for your very kind and continued support!

Sincerely,
Heatblur Simulations

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Re: DCS WORLD: Moduli di Terze Parti

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