DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 1 gennaio 2022, 17:25




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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 6 gennaio 2022, 1:32

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 7 gennaio 2022, 1:25

Leatherneck-sim.com ha scritto:
2022 New Year’s Update

Chance-Vought F4U-1D Corsair

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Starting the 2021 year off in April and all the way up until the late hours of December 31st, our artist have continued to diligently work on the Corsair’s cockpit. Our purpose was to bring it up to standards that DCS users have come to love from Eagle Dynamics and our fellow 3rd Party partners.

The whole cockpit had been remodeled for viewable accuracy. Textures were revamped for Physically Based Rendering technology, and animations were improved. This new year, in the current state it’s in, we are pleased to finally showcase the cockpit that took nearly 10 months time and feel it is ready for Early Access soon.

  • The cockpit features all new gauges that are part-numbered matched with the Dash 1 D variants, featuring the Munsell Blue-Green hue color profiles.
  • All gauge face plates and nameplates of ancillary equipment have been recreated in detail making reading easier.
  • Warning lights have also been period matched for late war Corsairs.
  • Hydraulic and Fuel piping have been meticulously placed.


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Though the cockpit is ready for Early Access, there will be a few items still needing work that won’t hamper the gameplay. These include the following:

  • Adjustable Mk.8 Gun Sight
  • Map Holder
  • Armored Glass
  • Rear Bulkhead Rain Guard
  • Map Light Hood
  • Defrost System
  • Cable Pully System
  • Random Electrical Wires
  • Bomb Director Mark 1 Mod 2 AN/ASG-10
  • C-45 AN/ARC-1


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In the mean time, with help from Eagle Dynamics, our programmers are hard at work creating the code infrastructure for a new type of weapon within the DCS environment.

Introducing the S.W.O.D. 9 Mark 0 Bat Bomb – the World’s first “smart-bomb”! The great great grandfather of the JSOW. Developed in 1944, it first saw service in April of 1945, launched from PB4Y-2B bomber aircraft. Later other aircraft, such as the Corsair, were modified to carry it. 🛠

The weapon systems operating principles were simple by todays standards, but were a technical milestone at the time. The Bat was equipped with a S.W.O.D. Mk. 2 Radar-Homing S-Band System, developed by Bell Telephone Laboratory and manufactured by Western Electric which had its own transmitter and receiver. This was intended to automatically track a pre-selected target and to provide directional control signals to the Bendix Aviation gyroscopic autopilot which would then fly the bomb to the target using only wing-mounted elevons. The Bat also carried a substantial explosive charge inside as it was built around a 1000 pound bomb. Thus it was capable of penetrating a hull of a larger vessel such as a cruiser or an aircraft carrier, despite their armor.

The Bat was not a mere prototype but a fully functioning weapon systems which had its combat debut on April 23, 1945 when PB4Y-2B Privateers of VPB-109 flew from Palawan in the Philippines. Although the first operational used was unsuccessful, five days later the VPB-109 sank two small Japanese freighters in Balikpapa harbor (Borneo) with the Bat bomb.

Current development revolves around the implementation of a radar display – a Type A “Bat Scope” oscilloscope of which no pictures seem to have survived to this date. However, due to some similarity of other airborne radar systems such as AN/APS-4 or AN/APS-6 radars, it is possible to simulate the indicator unit.

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Essex Class Aircraft Carrier

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Our Essex Class Aircraft Carrier has come a long way in just under a year as well. The carrier being represented was created from the book “Aircraft Carrier “Intrepid” (Anatomy of the ship)” by John Roberts. The following features include:

  • Short-Haul construction
  • 2 x Type H Mk.4B Hydraulic Catapults
  • 2 x Mk.12 / 22 Fire Control Radars
  • 4 x 127mm Mk.24 Mod.11 Single Mount AA
  • 4 x 127mm Mk.32 Mod.4 Double Mount AA
  • 17 x 40mm Bofors Cannons
  • 50 x 20mm Oerlikon Single Mount Cannons
  • 20 x 20mm Oerlikon Twin Mount Cannons
  • YE AN/URN-3 Homing Beacon
  • SG-1 Surface Search Radar
  • SK-2 Height Finder Radar
  • SC-2 Long Range Air Search Radar
  • SK-1 Long Range Air Search Radar
  • Measure 33 Design 3A Dazzle Paint Scheme
  • Measure 22 Paint Scheme


The deck and island was our number one priority when it came to the model and textures. We hope users will feel at home as they roll down the wooden planks taking to the air! Please don’t hit the island in the widow maker. At release a damage model will be present, along with working hangar doors and lifts. A hangar bay will also be available to start from, or to park in after a long mission.

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Chance-Vought F-8J Crusader

While our efforts have shifted towards the completion of our Corsair, the Crusader has been patiently waiting on laser scans. Thanks to the San Diego Air & Space Museum, we were able to hire a laser scan service to go out and scan BuNo 150297. We had the cockpit and landing gear scanned in high resolution and also a low resolution set scanned to act as templates when modeling the parts.

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Elephants

Although we have been considerably busy, we have still taken the time to read bug reports on our beloved MiG-21bis and Christen Eagle II. Rest assured updates and fixes will be coming this year.

Users will note some changes to the 21 have occurred in suspension and the hydraulic system with flap operation. We apologize for the surprise and will take care not to forget to add our fixes/changes/updates to Eagle Dynamic’s change log. The hi-pitched engine heard in the cockpit has been fixed and should be available in the next update.

In the year ahead we will have roadmap detailing what we will be working on and fixing/updating.


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 8 gennaio 2022, 0:59

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 12 gennaio 2022, 2:17




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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 14 gennaio 2022, 2:38

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 14 gennaio 2022, 16:23

Graphics - Staff ha scritto:
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MB-339A - Evaluation

The MB-339 also took part in the Falklands-Malvinas war with the Armada de la República Argentina (Argentina Navy) and was also used by the Eritrean Air Force in various roles, against rebels, smugglers, and even against the Ethiopian Air Force.

Today, the MB-339 is also used by “Al Fursan” (“The Knights”) UAE’s national aerobatic team and by the “Frecce Tricolori” Italian national aerobatic team. The MB-339 is the only jet aircraft capable of performing the famous Lomcovák manoeuvre.

The MB-339 for DCS aims to be the most realistic simulation of this aircraft ever made for PC, not only in terms of system functionality and performance but especially flight model. Currently, the aircraft is in it’s internal test phase and is continuously being improved as new features are being added.

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F4U-1D Corsair - Development Report

Magnitude 3 is currently working on detailed cockpit illumination and warnings which should reflect which specific lights are turned on, their intensity and the phosphorus radium glow variability of each instrument.

The airframe’s damage model is in the early stage of development whereas the flight model and systems are mostly complete, and being fine-tuned to a high degree of realism.

The Essex Class Carrier is nearing completion and features working lifts, a detailed and functioning hangar and damage model. The final stage of development for implementation of the hydraulic catapults utilising the bridal cables is being worked on.


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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 22 gennaio 2022, 16:44

Flyingironsimulations.com ha scritto:
DCS WORLD: A-7E CORSAIR II

The A-7E continues to steam along through development, with many major milestones having being achieved since our last report in November. Today I'll briefly recap some of the milestones achieved in the last few months, discuss where development is focused at the moment and what we are expecting over the next few months.

Avionics & Systems

Development through November & December focused on avionics & weapon systems, with the vast majority now modelled and integrated to various extents. Thanks to some very valuable documentation detailing the inner workings of the code & computer structures of the aircraft, I've been able to simulate avionic systems in great detail, recreating the information & data flow of the real aircraft.

There's far too much work that's gone on to discuss every detail here, but to summarise some of the key systems that have been developed over the last few months include:

  • AN/AVQ-7B(V) Heads Up Display - The HUD is now nearing completion, with most functionality integrated. Thanks to the documentation mentioned above, all HUD elements have been sized, placed and programmed exactly as per their real world counterparts. The HUD uses a slower refresh rate compared to modern aircraft (25x/second). The 7B variant of the HUD includes FLIR integration from the LANA pod for low altitude night-ops.
  • Unguided Weapons Delivery - Almost all unguided weapons are now hot & integrated for use, including release parameters
  • CCIP Bombing Modes - Developed & integrated
  • AG Radar - Mapping modes now integrated, work continues on developing Terrain Avoidance modes, radar ranging modes & integration with slew, aiming & waypoints.
  • AN/APN-194(V) Radar Altimeter - Modelled & integrated
  • AN/ASN-91(V) Tactical Computer - Development of the tactical computer is well underway, with the tactical computer already powering & feeding information to many other avionics as per the real aircraft. The Tactical Computer is very complex & in many ways the 'heart' of the avionics; therefore work will be ongoing here for some time yet.
  • + Waypoints, Navigation, Radio and much more being worked on!


Flight Model

The Flight Model has been my primary focus of 2022 so far - much work has been devoted to building it up into our Phase 4 Model as previously discussed (ie ready for SME testing).

I'm happy to say that work on the Flight Model has progressed much faster than I anticipated and in just the last few weeks the EFM has improved drastically. It's hard to quantise something like a Flight Model in terms of fidelity and development progress; however if we use data points as a simple measure of fidelity I can say that the EFM has increased in fidelity 40-fold since the new year (40,000%!).

As simple summary of what's been done the last few weeks:

  • Overhauled control surfaces to be simulated at a greater fidelity to support the updated FM
  • Hugely expanded upon coefficient build-up equations and data tables
  • Improved fidelity of Mach affects on aero model
  • Speedbrake, Trailing Edge & Leading Edge Flaps Aero models integrated
  • Stall/Spin/High-Alpha modelling improved further and refined
  • Fuel, Mass, MOI & CG modelling further refined
  • + Much much more


With the EFM approaching a stage where it's ready to be handed off to our SME's for flying, I've developed and implemented a unique new way of integrating our Corsair pilots feedback - a EFM Tuning system. It is simply what it sounds like - a way for us and our SME's to tweak, refine and improve the flight model from within the sim and record & report their tweaks back to us. This will allow us to get past any barriers of communication and really help us to get the 'feel' of flying exactly right. Exciting times ahead!

Over the next week or so, I'll be finishing my work on the EFM, finishing up developing debugging & tuning tools and then introducing Grav to the A-7 so he can go through a round of testing & tuning. After that, the A-7 will be passed onto our SME's for testing & tuning while I continue to work on the more advanced cockpit & weapon systems.

Art Overhaul

In our last update I discussed that our 3D Model was being overhauled - today I can finally show you the extent of that! Our previous 3D Model was lovingly crafted from scratch by Alex, having started working on a model all the way back in 2019. It was great! But ... it still wasn't up to our standard. For the A-7 we wanted the 3D Model to be mind-blowingly detailed, virtually indistinguishable from the real thing.

To that end we made the heart-breaking decision to scrap our existing model and start all over. Completely from scratch! With a new artist joining our team, we knew as soon as we saw his work on the F6F that remaking the model from scratch was the right choice in order for us to put out the best sim possible.

This of course has cost us quite abit of time, but quality must come first. I think that when you see the WIP images below of what our artist has managed to create in just a few WEEKS you will agree that we made the right choice!


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