DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 11 febbraio 2019, 3:10

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 11 febbraio 2019, 16:35





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 13 febbraio 2019, 17:36





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 15 febbraio 2019, 2:46

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 15 febbraio 2019, 16:46

NineLine - Community Manager ha scritto:
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DCS: C-101 AvioJet by AvioDev Now on Steam

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 16 febbraio 2019, 3:35





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 19 febbraio 2019, 2:56

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 20 febbraio 2019, 18:00

Chizh - ED Producer ha scritto:
DCS 2.5.4.27430 Stable
  • DCS World
    JTAC has very short designation range - range is increased.
    Added binocular with laser to units that assigned for JTAC task.
    BDA setting can be enforced now from server to clients.
    AIM-9X: AIs will not use the missile to engage targets well outside the range of the missile.
    AGM-65: Missiles launched from sides of Triple Rack will have proper trajectory.
    Fixed crash related to BGM-109 Tomahawk usage.
    AI’s Su-33 will be able to take off from deck of Kuznetsov with proper weight.
    MP Server. Slightly corrected the banned list window.
    MP Server. Fixed gradual performance loss when there’s no sound card.
    ME. Armament HMMWV added to Georgia
    ME. Soldiers added to Abkhazia and South Ossetia.
    ME. Added Cuba to country list.
    Kazakhstan Air Force will speak in Russian, not English.
    MiG-29A. Added Kazakhstan KazAADF 2008 skin by Asker Askerov.
    Radar missile usage crash fixed.
    Wingmen air refueling crash fixed.
    Ground units - crash on recon mode fixed.
    Missile launch warning system crash fixed.
    Aircraft Big formations. Crash appearing in case of destruction of the leading flight is fixed.
    Fixed crash when switching maps.
    Function "onPlayerTryConnect" now send correct message to a client when connection has been refused.
    ME. Fixed issue with Cuba country that replacing the Third Reich
    Helicopter special troops: On the helicopter there is no menu for embarking commandos if the first commando in the group is killed.

  • DCS M-2000C by RAZBAM
    Added Overwing Vapor
    External model updated

  • DCS AV-8B by RAZBAM
    Fixed: NRAS Cannot be entered and does not display NRAS cue.
    Fixed: Pitch Caret can not be changed on the ODU.
    Fixed Helmet decal showing on the visor and oxygen mask of the pilot

  • DCS Christen Eagle II by Magnitude 3 LLC
    Fixed pilots' textures showing on 3D mesh.

  • DCS MiG-21bis by Magnitude 3 LLC
    Fixed collision lines' naming convention.

  • DCS C-101 by AvioDev
    Fixed MPR power as a function of altitude (MPR doesn't decrease power at high altitude anymore).
    Added oil pressure drop when engine damaged.
    Added C-101CC engine fire when damaged.
    Improved engine failure when damaged.
    Rudder, aileron, elevator, horizontal stabilizer, flaps and speed brake flight model damage implemented.
    Added engine fire for C-101CC to flight model damages.
    Batteries, inverters, generator, starter, engine oil leak, engine fire, hydraulic leak, gunsight lamps flight model damage implemented (WIP).
    Fixed wheels damaged collision model.
    Added batteries and inverters destruction when the nose detaches.
    Added generator destruction when engine section is damaged.
    Added aerodynamic drag increase when nose is teared.
    Added starter destruction due to engine section damage.
    Fixed IFR mission #2, which was broken due to new advanced flight model.
    Added failures set in Mission Editor (WIP) for: generator, starter, batteries, inverters, oil pressure drop, fuel leak, engine seized, hydraulic leak, elevator loss, aileron loss, rudder loss, pitot tube blocked, static port blocked and gunsight lamps failure.
    Front-rear cockpits synchronization in multiplayer: fixed batteries isolation pushbuttons, added essential circuit transfer, added engine anti-ice and engine computer pushbuttons (partially), fixed pitch trim synchronization (partially).
    Fixed hydraulic pressure in AFM. It's now zero at cold start and increases/decreases during engine start/stop or crank.
    Added PART. METAL. (CHIP DETECT) warning light to C-101EB.
    Crank will not work if there is starter failure.
    Pilot’s arm patches are not visible when pilot body is not showing.
    Rework on aircraft numerals (changed color for Chilean numeral).
    Fixed Spanish patches for Matacan and Claex skins.
    Engine seizure after some time with low oil pressure or mishandling in that condition.
    Improved pilot liveries for default skin.
    Added kneeboard to pilot model.
    Altimeter indication freeze if pitot tube and static ports are blocked.
    Changed name: Gunsight lamps failure.

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 20 febbraio 2019, 18:38

Cobra847 - 3rd Party Developer ha scritto:
Heatblur Simulations - DCS: F-14A & B - DCS: F-14 Status Update

End of winter is rapidly approaching - and we’re proud to say that we’re now feature complete and in RC-type build status. What that means is that we’ve completed implementation of everything that we consider necessary for early access release, and are now focused on ironing out any remaining major or game breaking issues. We’ve launched the manual to great feedback (thanks to everyone who helped out and who has reported issues since!) and the only remaining step for us now is to get the aircraft in your hands.

Over the past two weekends, we’ve ran two large stress tests with 30+ Tomcats on a single server. These have allowed us to debug various issues across a more dense multiplayer environment. The expansion of the testing team to include many more people has also been very helpful in establishing what needs revision and work.

We’re eager to share with you the launch day of the F-14, pending ED’s final approval. We hope this will happen within the next few days.

Also in the coming days, we’ll be going through what to expect from the F-14 Early Access, what our roadmap is for it’s final release (-A, Campaigns, other missing features, etc.) and projected timescales. Hopefully these will give you a good idea of what you’ll be flying on day one, as well as what the future holds for our F-14 project. The F-14 won’t be perfect when we launch, but we intend to show you just how committed we are to quality and our product in the days following release. Expect to be impressed.

More than anything, thank you for your support. It’s what keeps us going on long, dark, coffee-fueled nights. We’re looking forward to breathing a little post launch and as we settle into our Tomcat journey together.

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 20 febbraio 2019, 18:46

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 22 febbraio 2019, 4:47





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 22 febbraio 2019, 19:06

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 23 febbraio 2019, 3:22

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 24 febbraio 2019, 16:18

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