DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 22 febbraio 2024, 0:57

Polychop Simulations ha scritto:
SA-342 Gazelle February 2024 update

*Facelift*
The upcoming update for the SA-342 Gazelle will introduce new features, fixes, quality of life improvements as well as a facelift to the external models and textures.
We're gradually replacing the original liveries that stem from the release back in 2016 with highly detailed renditions that make full use of physically based rendering techniques (PBR), many of which are included in this update.
The SA-342 Gazelle minigun variant not only received an update on the M134 and gunner models, it now features the first iteration of our gunner AI capable of making short work of any soft target it can get within its sights.

*Community Contributors*
Over the past few months Polychop Simulations has been working closely together with a number of very dedicated and exceptionally skilled community members who have shown an interest in contributing to the module by putting in their time, effort and expertise resulting in what is essentially a graphical overhaul for the SA-342 Gazelle as well as an extensive set of kneeboard pages and documentation on the all new French liveries that can be found in the module's Doc folder, or more continently, attached to this post.

*Input system overhaul*
With the upcoming update of the Gazelle we have overhauled the inputs system. This means that it is likely that you will have to rebind all of your controls for the Gazelle module.
The inputs for the Gazelle are now split into separate categories for the three positions - Pilot, Copilot and Gunner (the latter for the Minigun variant only).

The inputs system works differently depending on whether you are flying with other players in your aircraft ("multicrew"). When in "multicrew" mode, each player will only have access to the inputs according to their position.

However, when flying the Gazelle in a singleplayer mission, or flying on a multiplayer server but without other players in the aircraft, the player will have access to multiple input categories depending on the position they are in.

In short, this allows a single player Pilot to also use the Copilot inputs, and vice versa. The priority (in the event of two inputs being bound to the same switch) is determined by the currently occupied position.

For example, if you have the 'Fire Laser' input from the Copilot bound to "Button 1", and the "Force Trim" from the Pilot inputs also bound to "Button 1", then pressing "Button 1" will action different behaviours depending on whether you are sitting in the Pilot or Copilot seat. However if you bind them to different buttons, you can use both from either seat.

The available inputs are as follows:

- Pilot position - access to Pilot and Copilot inputs (Pilot priority)
- Copilot position - access to Copilot and Pilot inputs (Copilot priority)
- Gunner position - access to Gunner and Pilot inputs (Gunner priority)

Please note that we expect further disruption to the inputs system as we continue to bring improvements and add various missing inputs to the Gazelle. We thank you for your patience and understanding.

*The future*
While we have come to a point at which it is now all hands on deck for the OH-58D Kiowa Warrior module's final stretch, Polychop is determined to keep updating the SA-342 Gazelle module on all levels including but not limited to major features such as an English (Empirial units) cockpit, a George like AI pilot/gunner and the transition to the new rotor blur system seen in more recent rotary wing modules. We'd like to be transparent on the fact that the aforementioned final stretch of the OH-58D Kiowa Warrior module development will have a certain impact on the development of new features for the SA-342 Gazelle for the next few updates.





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 22 febbraio 2024, 16:19





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 24 febbraio 2024, 1:04






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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 26 febbraio 2024, 1:40





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 28 febbraio 2024, 0:28





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 2 marzo 2024, 2:07




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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 12 marzo 2024, 1:12

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 13 marzo 2024, 1:39

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 15 marzo 2024, 18:48

Graphics - ED Team ha scritto:
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La-7 Development Report

Prepare to take to the skies and relive history with the upcoming DCS: La-7! Our partners, OctopusG, have been meticulously crafting this legendary World War II fighter aircraft, ensuring an authentic and immersive experience for all virtual warbird pilots. With its powerful engine, agile maneuverability, and formidable armament, the La-7 is poised to become a formidable addition to your virtual warbird hangar.

The La-7 by OctopusG is making great progress. The development of the La-7 flight model is now complete, and the assembly and preparation of the necessary documentation for certification is in progress. Unique features have been implemented like the decrease in lifting force when the side cowl flaps are fully opened due to the deterioration of the aerodynamics of the wing root.

The above graph demonstrates expected and actual La-7 performance in DCS. From this and other reports, OctopusG will be providing an excellent simulation of the flight performance and characteristics of this famous warbird.

An armament system has been completed and includes a bomb-aiming control system.

Please enjoy this DCS: La-7 Bombing video and pay special attention to the mechanical details. In this second short video, the cockpit canopy locking system is demonstrated: La-7 Canopy mechanics. In this example, it is important to note that the effect of airflow is present.

A wide collection of liveries are being prepared that will continue to expand. The damage model is complete, a quick manual has been written, and 2D for the GUI art has been created. The product is now being finalized for early access. Please stay tuned for the planned launch date.


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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 20 marzo 2024, 1:20




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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 22 marzo 2024, 1:05




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Re: DCS WORLD: Moduli di Terze Parti

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