DCS WORLD: Moduli di Terze Parti

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Phant
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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 8 febbraio 2020, 17:58

Timghetta - 3rd Party Campaign Creator ha scritto:
RAZBAM - AV8BNA VR Pilot in the works

Now the Mirage 2000C VR Pilot is finished and soon to be pushed out to everyone in the next update. I have set up the Harrier pilot on the seat jig to start scanning and begin high poly mesh cleanup. Hopefully that will be done in the next week. Then most of the work will be in lower poly retopo'd model that will be used in game.

I working to give you a gorgeous VR Harrier pilot just like the NEW Mirage VR pilot coming out in the next update.

Pic of the mannequin with Navy/Marine Pilot gear.


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 10 febbraio 2020, 2:32

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 16 febbraio 2020, 2:13

Facebook.com/RazbamSims ha scritto:
AV-8B NA development update: Overlay 1 is now enabled. Flight plan route is now visible. Next step is NSEQ (non-sequential) routing.

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https://www.facebook.com/RazbamSims/pho ... &__tn__=-R

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 18 febbraio 2020, 2:19

Facebook.com/RazbamSims ha scritto:
Now mission builders can designate up to three waypoints as air refueling zones. These will be displayed on the EHSD when OLY1 (overlay 1) is enabled.

NSEQ navigation is almost finished. The violet line represent the ingress route to the target and the yellow the egress route from the target. AAR zones are also shown. The target is the point where both lines join.

Still in development. Will be released when ready.

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https://www.facebook.com/RazbamSims/pos ... &__tn__=-R

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 24 febbraio 2020, 18:05

Flyingironsimulations.com ha scritto:
DCS: A-7E Corsair II by FlyingIron Sims

Today we're very excited to announce that the papers have been signed & the ink is now dry: we are ready to unveil our latest project.

It brings us great excitement to say that FlyingIron Simulations is coming to DCS World by Eagle Dynamics!

We will be developing the LTV A-7E Corsair II, aka the 'SLUF'. Here are some very early WiP images for you to enjoy!

Please note that the artwork is still in the early stages & not representative of the final product. We hope you're as excited as we are!


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 28 febbraio 2020, 23:43

NineLine - Community Manager ha scritto:
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A-7E Corsair II - A Supercarrier compatible module

We welcome FlyingIron Simulations aboard and are excited to announce that the A-7E Corsair II by FlyingIron Simulations is coming to DCS World. FlyingIron is an experienced and very talented Australian developer that has an impressive pedigree of quality flight simulations.

The A-7E will add a new carrier-aviation fighter to DCS world that includes impressive ground-attack capabilities, advanced sensors and weapons, and will take advantage of DCS: Supercarrier features.


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 3 marzo 2020, 19:06

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 8 marzo 2020, 18:28

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 10 marzo 2020, 2:29

Facebook.com/RazbamSims ha scritto:
Leading the way again... Another first for DCS, one of the most basic and overlooked things that can subconsciously kill your immersion while in VR. You're looking out the canopy and the sun casts the shadow of you and it's missing a head. Well not anymore with our pilots.


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https://www.facebook.com/RazbamSims/vid ... &__tn__=-R





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 10 marzo 2020, 2:32

Facebook.com/heatblur ha scritto:
AVIA page coming together!

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 12 marzo 2020, 1:48

=DECOY= ha scritto:
RAZBAM - M-2000 - Mirage changes, requested by the AdA

As you know we work closely with the AdA to provide a true representation of the M-2000C
Due to this relationship a few changes have been made following a request from the AdA. These changes will be introduced in the next few updates (except *4, this will be a little longer)

We will of course keep you updated on release via the change logs, the forum and our Facebook page.

Here are the changes:

-- Operational Changes --

  • 1. Radar HOTAS Buttons/Switches
    The following Radar HOTAS buttons/Switches have changed functionality:
    * "TDC CENTER" - It is now "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets.
    The radar now has a default lock mode. This means that you can lock an AA target as TWS or directly to STT.
    * "STT/TWS Toggle (Target Lock)" -
    It is now "STT/TWS Toggle". It no longer locks an AA target, that function is carried out by "TDC DEPRESS (Target Lock)"

    Its functionality has changed as follows:
    - With a locked AA target: toggles between STT/TWS tracking modes (same as before).
    - With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS.

    The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default.

  • 2. Guns and rockets default firing mode:
    * Guns: The default firing mode for the guns in either AA or CAS mode is TOT (keeps firing as long as you keep pressing the trigger) and RAP (high rate of fire). Modes can be changed using the PCA/PPA switches from TOT to PAR (burst mode) and RAP to LEN (slow rate of fire). These firing modes are active for as long as the guns are the active weapon. If the guns are deselected and then select again, the firing mode reverts to its default: TOT and RAP.
    * Rockets: The default firing mode is PAR (salvo). The mode can be changed to TOT (continuous fire) using the PPA button. The firing mode resets to its PAR value when the rockets are deselected.

  • 3. Bomb release quantity, interval and order.
    * Release quantity now increments by one, from 0 to 18 and the cycles back to 0. If the bomb release quantity read 00 no bomb will be released.
    * Release interval is now limited to 28 (280 meters) and it cycles back to 0.
    * Release order for bombs is as follows: wing loads first, then wing root loads and finally center loads.

  • 4. S530D Salvo mode is disabled. (To Follow in the coming months, awaiting more details)
    * Salvo Mode does not exist in the M-2000C. This mode was selected by switching the PPA switch between TOT and PAR.

  • 5. Default switches position when starting in the air:
    * Radar Altimeter is active (Switches in M and H respectively).
    * Radar is on EM mode.
    * DDM is OFF (if it is mounted).

  • 6. DDM (IR Missile detector) is now unmounted and OFF by default.

  • 7. FBW "too slow" sound logic updated

  • 8. AP "Gong" Sound logic updated.

  • 9. AP Roll limit updated.

  • 10. AP Track Index behaviour fixed.


-- Display Changes

  • 1. S530D SVI Brackets have been deleted. They do not exist in the M-2000C

  • 2. S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target.

  • 3. Radar TDC is now available in SIL and EM modes.

  • 4. TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes.It indicates the radar default lock mode (with no locked target) or the current target lock mode.

  • 5. CCRP Target cross "+" has been deleted. This is a M-2000D feature only."

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 16 marzo 2020, 4:25

uboats - ED Tester / ED Moderator ha scritto:
Deka Ironwork Simulations - JF-17 Mini-Update

Here are some good news we would like to share:

  • Our radar programmer now has returned to Beijing and been working on the radar problem;
  • Our AAR coding has been completed;
  • The external model with AAR boom and cockpit model have been finished, now artists are fixing the UV and textures;
  • Artists are also making more details for landing gears, and improving cockpit light effect;
  • New cockpit model has added switches/knobs for AAR lights, P.H test SW, and digital clock;
  • FM programmer is working on unbalanced fuel tank loadout;
  • Campaign designer is working hard on more campaign missions (now finished 02, 03, 04, 05, 07, and 09; he plans at least 10 missions in campaign)


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 19 marzo 2020, 19:33

uboats - ED Tester / ED Moderator ha scritto:
Deka Ironwork Simulations - JF-17 Mini-Update

We are working hard on known bugs and also new features (AAR).
AAR code/model is done, artists are working on UV fix and texture.
We plan to release the AAR in early April.


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 22 marzo 2020, 2:22

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