DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 11 novembre 2019, 2:14

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 12 novembre 2019, 1:34

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 13 novembre 2019, 23:26





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 15 novembre 2019, 18:18

VR - ED Team ha scritto:
DCS 2.5.5.5.39384 Stable
  • DCS World
    Carrier aircraft bouncing when landing at an airfield should now be fixed
    FLAK 38 no longer using Russian Ammo
    ME. Corrected some tabs that was not disappearing after unit removing.
    AI Helicopters. Fixed rolling-off runway in some cases.
    ME. Fixed error when you сlick on task WW2: Big Formation (or Escort) in some cases.
    AI Aircraft. Aerobatic task will work even on the end waypoint.
    ME. Incorrect waypoint switch in the Switch Waypoint task fixed.
    AI ships. Ship smoke will not be visible before ship activation.
    ME. Payloads. When editing someone else's mission, the request to save the payload will be only once (not infinite).
    Fixed process of randomization that causes the incorrect replay of tracks.
    MP. Triggers. MP client will not ignore the time set for messages by mission design.
    ME. GUI Error when click on airplane group after type change fixed.
    Aircraft explodes after landing when started from carrier after rearming fixed.
    AI helicopter. Corrected the contact model when player take control of AI helicopter landed on the sea-shelf platform. Helicopter will not sink into platform.
    WMR VR Corrected cross eye effect.
    GUI Error when use Template with disabled module fixed.
    AI Tanker has no lights on for refuelling in moonlight night - fixed.
    Helicopter AI taking off from hold position instead of runway on Kobuleti airfield - fixed.
    MP. There is a current issue that has been affecting the Hornet, and now the F-14 in multiplayer, users are reporting seeing these aircraft bouncing at times, like many hundreds of feet above and below the surface or carrier deck - fixed.
    Ground AI. Manpads will not try to shoot through buildings.
    AI Aircraft detecting optical locks - fixed again.
    ME. GUI Error when you try to open task Embarking - fixed.
    MP. Carrier. AI Using carrier Blast deflector not sync'd with clients - fixed.
    ME. Custom payload is not saved for next session - fixed.
    ME. GUI Error when click on task Embarking after use Static template - fixed.
    ME. Bullseye coordinates reversed - fixed.
    MP. Dedicated Server. Trigger END MISSION has no effect - fixed.

    AI Combat skill changes - See Newsletter for more info.
    AI better conservation of ammo vs heavily damaged or destroyed aircraft - See Newsletter for more info.
    WWII AI aircraft. Corrected ground attack pattern.
    Plane disappears when assign control to AI, after player takes off from the deck - fixed.
    Added textures with PBR for AGM-84D/H.
    ME. The ISOLINES option in the map options removed as obsolete.
    Rearming. GBUs will not appear with unfolded fins.
    MP. Dedicated Server. Webgui: hardware related local and remote access to dedicated server fixed
    Wingman collides with player on a cold start from deck - fixed.
    Wingmen remain on deck in some cases - fixed.
    MP. Dedicated Server. Force disabled VR with --norender option.

    MP. Fixed Server Crash at woAIPlane::set_Air_Target_Offset
    ME. Remade a saving payloads from external mission procedure.

    Autotrim option deleted. This feature requires tuning.

    Corrected AGM-62 info in the encyclopedia.
    Corrected armor of some vehicles.
    Bullets of M134 minigun will be less powerful.
    MP. Server in the servers list will not flashing while refresh in progress.
    Fixed Su-33 radio menu error when bolting from Kuznetsov.
    VKB Gunfighter Pro joystick customized profiles added for A-10C, F-5E, F-16, F-18, Ka-50, MiG-15.

    Serverlist refresh will not infinite looping when user pressed F5 too often.
    AIM-7. Fixed bug that caused the missile seeker to not see chaffs.

    Distant sand storm effect will not overlap a smoke effect that is close to player.
    Distant sand storm effect will not overlap a HUD glass.
    HUD only view (LAlt+F1). Kneeboard is disabled by default.
    Semi active missiles will not produced crash of game in some conditions.
    FPS decreases significantly during server list refresh - fixed.

    MP. Restored direct connect by IP.
    MP. Fixed direct connect by DNS-name.
    Error window appears on request picture calls to AWACS (F5) - fixed

  • DCS SA342 Gazelle by Polychop Simulations
    Fixed not working sounds.
    Fixed duplicated controls entries.
    Fixed RWR symbols.
    Added NVG capabilities to SA342L and SA342Mistral.
    Corrected Mistral missile.

  • DCS C-101 by AvioDev
    DH light will not illuminate now, when triggered, if secondary DC bus is not powered or RAD ALT CB is pulled.
    Added radio altimeter switch functionality.
    Added canopy fracturing lever functionality and effects (depressurization, visual effect and sound).
    C-101CC main altimeter baro setting synchronization in multicrew: the rear cockpit main altimeter uses the forward cockpit altimeter pressure setting.
    C-101EB VHF radio (ARC-134) multicrew synchronization implemented.
    Added explosive depressurization to Mission Editor failures.
    Several fixes regarding canopies functionality both in multicrew and in single player.
    Corrected radio altimeter name in ES localization (Radioaltímetro <-> CC Radioaltímetro).
    Added depressurization due to damage of front or rear canopies.
    Improved fractured canopy model and texture of cockpit view.
    Cabin will depressurize now when ejecting.
    Fixed binding to keyboard and HOTAS of ARC-164 UHF radio knobs and switches.
    Added IFF Reply Test Lamp and IFF Test Light control inputs, which were missing.
    Fixed Standby Horizon Pitch Reference Adjust binding to keyboard and HOTAS.
    Added hypoxia (oxygen starvation) effect.
    Added ARC-164 (C-101EB UHF radio) multicrew synchronization.
    Cockpit labels are now readable when using low textures option (increased resolution).
    Fixed binding to keyboard and joystick of ARC-134 (C-101EB VHF radio) knobs and switches.
    Fixed binding to keyboard and joystick of C-101CC V/TVU-740 radio knobs and switches.
    Implemented binding to keyboard and joystick of console and instrument lights dimmers.
    Implemented binding to keyboard and joystick of cabin temperature control.
    Implemented binding to keyboard and joystick of intercom knobs and dials for C-101EB and C-101CC.

    Fixed ADF-60 frequency select knobs for keyboard and joystick binding.
    Implemented binding to keyboard and joystick of SCAR control panel, SCAR display panel and RGS2 sight knobs.
    Implemented binding to keyboard and joystick of IFF panel knobs.
    Implemented binding to keyboard and joystick of AoA indicator knob.
    Improved cockpit lighting in external view.
    Fixes in ADF-60 keyboard input: Function selector switch TEST position is spring loaded now. Gain knob is functional now.
    Fixed HSI digits brightness binding to keyboard and joystick, that got broken with latest updates.
    Binding to keyboard and joystick of DH (Decision Height) set knob.
    Implemented binding to keyboard and joystick of FD pitch adjustment knob of ADI.
    Fixed crash in V/TVU-740 multiplayer sync.
    Stick pitch trim button is now animated.
    Airbrake throttle switch is now animated.
    Added toggle function for airbrake (“B” key).
    Fixed brightness of ADI/HSI digits in C-101CC rear cockpit - made independent from the forward cockpit ADI/HSI brightness.
    Altimeter baro setting knob moves now correctly when binding it to keyboard and joystick (Main and Stby altimeters of C-101CC and altimeter of C-101EB).
    Fixed CC ADI/HSI brightness control by keyboard.
    Solved some errors (amber color) in inputs, related to UHF and VHF radios.
    Solved issue with Kneeboard current position mark point not working when using keyboard, and amber color error in control inputs.
    Solved amber color error of optical sight brightness in control inputs.
    Fixed typo in ES version affecting amber error in control inputs, regarding an Armament CB.
    Fixed amber error in control inputs regarding IFR Hood.
    Fixed an ES localization issue causing an amber color error in some intercom control inputs.
    Added binding to keyboard and joystick of Optical Sight Brightness (knob animation for now).
    Added binding of keyboard and joystick to emergency fuel lever.
    Fixed binding to keyboard and joystick of TACAN volume knob and mode dial.
    Fixed gyro platform sync button (synchronizer and heading set) behaviour: it now turns correctly left and right and heading synchronizes accordingly.
    Fixed VHF-20B keyboard control for the radio mode and sound volume.
    Fixed binging to keyboard and joystick of Gyro Platform knobs.
    Fixed binding to keyboard and joystick of VHF/NAV equipment VIR 31A knobs (mode and volume).
    Fixed clock set function and animation - now clock hands and knob can be adjusted and moved smoothly and in a realistic coordinated manner.
    Map box cover will move properly now (slowly instead of instantly) when using keyboard or joystick commands.

    Added animation and functionality of following control stick and throttle elements:
    • -Flight Control Stick GA Button
      -Flight Control Stick TCS Button
      -Rain Repellent Button (system not implemented)
      -Stores Release Button
      -Stores Release Guard
      -Fixed Weapons Trigger
      -Trigger Safety Catch
      -Fuel Enrichment Button
      -MPR Button
      -PTT Button
      -Sight Range Selector Handle in throttle grip

    Fixed Standby Artificial Horizon pitch adjustment.
    Fixed MPR function, it now disengages once electrical power is lost.
    Implemented optical sight brightness (both forward and rear cockpits).
    Optical sight depression rotaries are now correctly animated ( i.e. do not change values in an instantly manner), the first one is limited to value 2, other two got cycled animation.
    Optical sight AUTO/MAN/TEST stich got TEST position spring-loaded.
    Removed AFM_LODS and SFM_LODS folders.
    Fixed Enrich label in throttle.
    Added red texture to Trigger Safety Catch.
    Removed SFM binaries from the module config, removed redundant C-101CC FM dll (single dll is used for both aircraft with FM varied with input parameters).
    Trigger can be depressed (animation) only if safety catch is unlocked (both cockpits).
    Stores Release Button can be depressed (animation) only if guard is open (both cockpits).
    Control input names reorganization (WIP).
    Increased opening speed of map box when using keyboard or joystick buttons.
    Improved animation of PTT Pushbutton.
    Smoke will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
    Any weapon release and gun trigger will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
    Reorganized and edited names of Smoke System in control inputs.
    Fixed Throttle model of C-101EB (removed MPR button).
    Fixed duplicate texture in canopy frame area of external model.
    Command “Force cursor to show on/off” can be also mapped now to mouse.
    Fixed pilot harness external 3D model.
    Added default keyboard mapping for Stores Release and Trigger.
    Improved AOA indexer 3D model.
    Fixed 3D model of ejection seat once ejected and separated from pilot.
    Modified auto-trim due to airbrake extension, to make it stop when reaching airbrake extension/retraction limits.
    Added airbrake auto-trim cutout malfunction.

    Fixed engine sound that was broken in the latest update (real engine sound still WIP).
    Fixed startup training mission. "VOR ON" step after startup will not pass without moving the NAV Volume selector in VOR-ILS-MB equipment.
    Gear up and gear down commands added.
    Gear emergency extension works now when using input command.
    AoA indicator does not jump anymore from max to min and vice-versa when turning the knob with keyboard or joystick button.
    Control stick can now be hidden using keyboard or joystick commands, not only click-spot.
    "Ventilación Emergencia / Emergency Ventilation" depressurizes now cockpit.
    Gear override button (crash button) has now a press and release function.

    Added Fuel Enrichment Button functionality.
    Linked C-101EB idle click-spot to throttle model.
    Normal brakes are lost now when hydraulic power is lost. Braking only available through parking brake.
    Fuel enrichment will only work if engine computer is ON.
    Added engine computer failure (manual mode).
    Improved clock needles 3D model.
    Throttle friction wheel can now be assigned to keyboard and joystick.
    Removed throttle friction wheel from rear cockpit.

  • DCS F-14B by Heatblur Simulations
    Add bindable toggles for AFCS panel
    Add bindable toggles for Pilot Display Control Panel (PDCP)
    Add correct default axis assignments for Thrustmaster TPR pedals
    Ignore STAB switch in all radar PD modes (always earth stabilized in PD)
    Fix radar altimeter aural warning remaining on forever when fix is lost while it was on
    Reduced radar altimeter inaccuracy over water
    Radar altimeter accuracy now also depends on the depth of water; it is more accurate over shallow water
    Improved trimmer behavior
    A/G impact point solution over water jitters less now (this affected rockets the most)
    Fixed INS confusing spawn position if 2nd ship was too close to the carrier
    Fixed TTG on dest not working if dest was left of the nose
    Fixed being unable to detect small RCS aircraft
    Fix not correctly identifying aircraft carrier when on deck in a tight battlegroup
    Added CAP-9M/CATM-9 to allowable stores
    Updated mission fail trigger logic for Quickstart “Watching the Devildog - Laser Guided Bombs”
    Updated mission fail trigger logic for “Watching the Devildog” SP and Coop versions
    Further tweaking of pitch moment with flaps
    Further tweaking of pitch damping
    Improvements to flight model testing systems

    Fixed Padlock not working
    Fixed CTD on back to spectator after flight is delayed
    Possibly fixed CTD when using ACLS/Autothrottle - please give us feedback.
    Fixed untracked contacts in TWS not timing out
    Added F-16 to the RWR threat library.
    Added HQ-7 to the RWR threat library.
    Slightly reduced drag while maneuvering to improve maneuvering performance above Mach 1
    Further improvement of internal FM Test Systems
    Adjusted high drag penalties for fully deployed slats/flaps at high speeds
    Tweaks to buffet and full flap/slat deployment drag at high speed
    Small adjustment to AB thrust at mach 1.2

    Fix for ripple bombs counting empty stations
    Adjust default Num0 snap cockpit view
    Fixed missing weapons for wingman in Normandy Dissimilar Air Combat Training Quickstart mission
    Removed A2G set command for "Watching the Devildog" SP and COOP carrier start versions
    Added Cage The Bear campaign cold start version. Thank you Kaba!
    Several fixes to Cage the Bear hot start version. Thank you Kaba!
    Fix for TCS line-of-sight not displayed on HUD in TCS slave mode (TCS slaved to radar) when it is tracking
    Fix the ever-so-slightly misaligned radar scan coverage lines on TID
    Reduced chaff effectiveness against AIM-54C
    Added AIM-7F to loadouts
    Updated to latest AIM-7M
    Fixed smoothing errors on rear of fuselage
    Improved appearance of exterior canopy
    Re-positioned HGU-33 knob for visor-down in exterior (int pending)
    Updated shader defs
    Tweaks to memory management
    Fix to ACLS wing drop in close when HDG and ALT hold are engaged
    Adjusted drag penalty for full flap deployments at high speed
    Adjusted buffet for slat and full flap deployments at high speed
    Fix to buffet at full flaps

  • DCS AJS-37 by Heatblur Simulations
    Fix to 80% ground collision-warning always on in HÖJD mode.
    Fix to ejection not working.
    Fix to intermittent CTD when using Weapon selector + LD-Bombs.
    Fixed CTD related to changing cartridges.

    Idle-cut off command for Warthog HOTAS or similar throttle.
    Probable fix to erroneous glideslope indication with TILS.
    Guard against undefined behavior when selecting Bx-waypoint without loading data cartridge before.

  • DCS M-2000C by RAZBAM
    VTH Radar elevation bar is now visible only in BA2 and BAH modes
    Fix for MAG unlock, slaved and not
    Radar TWS heading arrow fixed
    RDI lock ranges changes for all close combat modes
    Mag lock triangle resized to match radar square
    VTB colors changed to match real one
    RDI contacts detection fix when exiting from close combat modes
    WSC AG memorize feature fix, now will save PCA/AG setting and will reset hud to NAV
    Fix for CNM Neutral (PCA) when pressed in close combat modes.
    RDI in TWS will now have a single bar tracking
    BA2 re enabled as next to BAH
    Radar unlock available only via WSC depress
    TDC position and radar range doesn't reset after unlock or close combat modes exit

    Cockpit Textures:
    • - Updated and Added all New textures
      - Added English cockpit livery
      - Changed Textures to match the color of modern Cockpits used today in the Ada
      - Remapped new items and altered existing items older Cockpit Mods will not work!


    3D Model:
    • - Removed older VHF Analog Radio
      - Added newer VHF Digital Radio
      - Changed UHF Radio to be more accurate
      - Added Hand Lantern
      - Changed "Sec Carb" Cover to be more accurate
      - Removed Pneumatic Hammers from Canopy Frame (not in operations anymore)
      - Changed Canopy Frame to be more accurate
      - Changed Ejection Seat adjustment operation
      - Changed Ejection Seat Harness
      - Added Gun Camera Wiring
      - Added NVG Filters
      - Added NVG Goggle Mount and Goggles with Carry Bag
      - Removed older Eclair Control Unit
      - Added new ECM Indicator
      - Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy
      - Added JVN/NVG Switch for Night Operations with NVG
      - Changed the Flood Lights now used with modern Cockpits used today in the Ada


    Coding:
    • - Added F-16c to RWR database
      - Implemented new Radio
      - Implemented new ECM
      - Changed Radio stations to match real aircraft - Now 1-20
      - Correct Spacing on INS Panel Display
      - Enabled Easy Comms with new radio
      - Enabled new EEF Button to mute warning lights to match real airframe
      - Enabled new NVG’s with multi position interactions

  • DCS AV-8B by RAZBAM
    Cockpit Textures:
    • - Fixed Spelling mistakes


    Coding:
    • - Corrected drag index calculations
      - Implemented Bingo for VREST page
      - Implemented Cruise for VREST page
      - Added F-16c to RWR database

  • DCS MiG-21bis by Magnitude 3 LLC
    Implemented special menu option to test the new SPO-10 function.

    Note: Labeled as “Experimental Features” which upon activating, will switch to an updated version. Users who do not wish to participate in testing, should leave it unchecked, which will basically allow the use of the current and default version of the SPO-10.
    Leave feedback at: https://leatherneck-sim.mantishub.io

  • DCS MiG-19P by Razbam
    Increased automatic flaps up behavior to 500 kmh and allow flaps to come back down when speed is reduced and still commanded down
    MiG-19P Paintkit
    Russian flight manual
    Weathered and Factory fresh cockpit textures officially added. Selectable now from the module special options (you can delete the mod as it´s included in the module now)
    New main menu and loading screen wallpapers
    New cockpit and external model with VR improvements
    Fixed seated pilot being ejected 500 meters away from the cockpit

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 19 novembre 2019, 18:31

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 22 novembre 2019, 19:10

NineLine - Community Manager ha scritto:
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Development Report #6

Working with our partners at Deka Ironwork, we plan to release the DCS: JF-17 Thunder on December 4th, 2019. It will be available from both the DCS World e-Shop and Steam. Stay tuned for more details!

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 24 novembre 2019, 18:49

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 30 novembre 2019, 1:09

Facebook.com/leatherneck.simulations ha scritto:
It seems our MiG-21bis radar has new ground mapping technologies. Get the hotfix below!

MIG-21bis_Radar-Glass_Hotfix.rar

Unrar to: Mods\aircraft\MIG-21bis

FONTE
https://www.facebook.com/leatherneck.si ... &__tn__=-R

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FONTE https://forums.eagle.ru/showpost.php?p= ... tcount=574


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 30 novembre 2019, 1:11

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 30 novembre 2019, 1:30





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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 4 dicembre 2019, 19:13

Digitalcombatsimulator.com ha scritto:
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JF-17 is a single seat, single engine, multirole light fighter that joint developed by AVIC Chengdu and Pakistan Aeronautical Complex (PAC). The design phase of JF-17 "Thunder" finished at May 31st, 2002, and the maiden flight was made on August 25th, 2003. The first plane delivered to PAF (Pakistan Air Force) in 2007. Currently several different blocks of JF-17s are in service in Pakistan and Myanmar air forces. There are also several countries interested in purchasing this fighter jet. On February 27th, 2019, "Thunder" has withstood the test of actual combat and helped PAF win an appreciable victory.

"Thunder" is a type of fighter that specifically tailored for PAF. The development plan of her predecessor can even be traced back to 1985. At first, PAF was only looking for a fighter that can replace Shenyang J-6 (Chinese version of Mig-19), but they were not satisfied with Chengdu’s J-7M. After more than 20 years of development, the final product "Thunder" becomes completely different from J-7M.

"Thunder" has a bubble canopy of great view, pretty strake-wing layout and advanced avionics. KLJ-7 radar provides excellent air to ground capability. WMD-7 targeting pod can help "Thunder" searching for targets in combat. Although "Thunder" has small size, remember that: she is one of the most advanced fighter jets in the DCS World.




Key features of the DCS: JF-17 "Thunder" include:

  • Nonlinear industry-level high fidelity 6DOF rigid-body flight model with real-life aerodynamic coefficients
  • Line-by-line recreated real-life full authority longitudinal fly-by-wire system and lateral/directional control augmentation system with various modes and control law reconstruction on malfunction.
  • Highly detailed aircraft exterior model: skin winkle, faded paint, oil residue and other details; even the position of each rivet is faithfully restored.
  • A highly-detailed 6DOF cockpit. Three massive MFCDs with advanced HOTAS interface help you master the plane, as well as the battlefield.
  • Accurately simulated sub-systems: communication and navigation systems, fire control systems, store management system, electro-mechanical management systems, air data system, DTC card, warning system, defense system, hydraulic system, pneumatic system, electrical system, environment conditioning system, oxygen system, external/cockpit light system, power plant control system, zeroizer system, eject seat system, and g-suit etc.
  • Detailed malfunction/failure simulation: the module has over 200 system malfunctions and more than 100 damage partitions covering near 100 onboard devices; mutual malfunction effect between systems are also simulated.
  • KLJ-7 radar can track 10 targets and attack 2 targets at the same time. KLJ-7 can also search/track surface (ground and sea) moving targets.
  • Advanced stand-off attack capability: including LS-6 and GB-6 glide bombs, C-802AK anti-ship missile and CM-802AKG Man-In-the-Loop (MITL) missile.
  • WMD-7 targeting pod can be used to search/track surface targets, identify air target and provide guidance for laser guided weapons.
  • Advanced electronic warfare system: including chaff/flare dispense systems (OESP), KG-600 self-protect jamming pod that can locate radiation source and missile approach warning system (MAWS) installed on tail.
  • On-board datalink supports battlefield situation sharing between JF-17s and between AWACS.
  • Detailed radio command options for ground crew interactions.
  • Player-friendly configurations in Special Option.
  • Air to air refueling capability (Plan to add later).
  • Campaigns for JF-17 in the Caucasus theatre (TBD).


DCS: JF-17 Thunder by Deka Ironwork Simulations
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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 7 dicembre 2019, 2:45

Facebook.com/leatherneck.simulations ha scritto:
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it is with our greatest pleasure to announce our participation in the upcoming VFAT 2019 Virtual Airshow, where during the stream we will be showing for the very first time our fantastic Chance-Vought F4U-1D Corsair! Please join us for this event and for the interview with a few team members where we will be answering questions about the module!
Magnitude 3 - Leatherneck Simulations

https://www.virtual-airshows.com
https://www.twitch.tv/virtualairshows

VFAT 2019 schedule:
https://docs.google.com/spreadsheets/d/ ... f8xA#gid=0

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FONTE

https://www.facebook.com/leatherneck.si ... &__tn__=-R
https://www.facebook.com/leatherneck.si ... &__tn__=-R

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 7 dicembre 2019, 3:20

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 8 dicembre 2019, 2:18





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