DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 12 maggio 2020, 1:37





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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 13 maggio 2020, 17:43





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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 22 maggio 2020, 17:14

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Supercarrier - Development Report




DCS: Supercarrier is the most detailed and realistic simulation of the Nimitz-class
aircraft carrier ever created. In total, the US Navy manufactured 10 Nimitz class ships.
Our product will include all 5 vessels of the Theodore Roosevelt sub-class:

CVN-71 Theodore Roosevelt
CVN-72 Abraham Lincoln
CVN-73 George Washington
CVN-74 John C Stennis
CVN-75 Harry S. Truman

We know that you have waited a long time for this complex module to deliver.
The workload has been intense and we would like to thank all of those who put
in the extra hours needed to meet this ultimate deadline, you know who you are.
We are confident this powerful new module will inspire every one of us.

This week marks the completion of the first set of features for DCS: Supercarrier.
Read about the detailed list of features available in DCS: Supercarrier Early Access.

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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 29 maggio 2020, 1:58

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DCS 2.5.6.49798 Stable
  • Main Features
    Available DCS: Supercarrier by ED with new Arleigh Burke class destroyer, updated Russian Kuznetsov carrier and Su-33 as bonus.
    Available DCS: JF-17 by Deka Ironwork Simulations
    DCS: Black Shark cockpit update. New 3D model of Ka-50 cockpit.
    F-16 Viper and F/A-18C Hornet. Update of aircraft systems, sensors and weapons.
    A lot of major and minor improvements for F-14 Tomcat and AJS Viggen by Heatblur, AV-8B N/A and M-2000C by RAZBAM, C-101 by AvioDev and a number of fixes for most other aircraft.
    WWII stuff growth with new aircraft, ground vehicles and ships.
    Some for terrain updates. Caucasus - trees and some visual improvements. Persian Gulf - night lighting, sea shoreline, PAPI lights on airdromes. Normandy - Spring and Fall textures, Airfields, unique buildings and structures and others.
    A lot of improvements of DLC campaigns by Baltic Dragon, Mapple Flag, Reflected Simulations, Low-Level-Heaven Mission Development, Apache600.
    Fixed several hundred bugs, added dozens of new features, improved stability of the game and multiplayer, as well as many, many minor fixes and improvements.

  • DCS World
    Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but the missile is not yet functioning and does not launch. WIP
    Western RWR:
    LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.
    KJ-2000 index 50.
    JF-17 index JF.
    HQ-7 LN SP index 7.
    HQ-7 STR SP index HQ.
    Fixed M249 AI Infantry poor response to enemy contact.
    Fixed name liveries for DEN Leo2A5.
    Fixed flight.dll crash on user track.
    Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.
    China Asset Pack: added the 09III SSN AI submarine
    ME: Focused and unfocused checkboxes will no longer look so similar
    ME: TAB switch order on the weather panel has been corrected
    ME. Text in the condition field on the group panel will not be memorized for the next mission
    Static ships will now spawn at sea level
    ME. Eliminated the same static names of units in the template
    User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
    Maps surface optimizations
    Maps traffic optimizations
    Increased night visibility distance of urban area lights
    MP: Client and dedicated server instances now use common nicknames.lua file
    Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
    MP: Static objects no longer spawn differently for server and clients
    Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
    Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
    AGM-154A-B: Corrected Radar Cross Section (RCS) value
    A-10C, FC3 and BS2 modules migrated to ED DRM protection
    Caucasus. Hovering cranes fixed
    Missile exhaust fluctuations eliminated
    MP. Speedboats spawned via scripting are invisible to clients - fixed
    Added new User Manuals 2020 of DCS (EN, RU)
    Crash on to many messages on screen - fixed
    Russian Static Object "outpost" does not render in the open beta - fixed
    LOD Issues on Units and Static objects - fixed
    Mission start trigger not working for some functions - fixed
    DCS Hangs after playing user track - fixed
    Runway Spotlights vs Cockpit gauges - fixed
    Sea Flicker ( sometimes ) - fixed
    Mission generator doesn't work - fixed
    KC-130. LODs corrected
    MP. DS. Sound errors spamming log - fixed
    Crash at login without authorization data - fixed
    Multiplayer memory leak on carrier - fixed
    Updated Chinese localization (fixed crash on file dialog window opening)
    MP. Dedicated Server. Static aircraft elevated from the ground - fixed
    MP. Dedicated Server. Memory leak using stennis - fixed
    MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
    ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
    Sound Options. Add "Play Audio While Minimized" option
    AI CH-47 not land in user mission - fixed
    HOLD not working at waypoint zero for units - fixed.
    Input. Clear combination action raised error for axes in Foldable view - fixed
    Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
    Someone logged into your account on a different machine.
    Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
    MP. Stennis. Can't start from 3rd cat - fixed
    AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
    Leader Vehicle. Move crash - fixed
    Get Target State For Car crash - fixed
    AIM-120. Fixed bug where loft trajectory was dependent on missile heading
    MP. Fixed occasional crash at artillery fire
    Some memory leaks in the terrain sources were fixed
    Crash when AI helicopters collect troops - fixed
    Wake turbulence damages aircraft on the ground - fixed
    Helicopter AI wingman taxi bug with script - fixed
    MP. Missiles flying underground & into Space - fixed
    Aircraft repair under hard cover will not creates problem - fixed.
    MP. Fixed statistics.
    ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
    Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
    ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
    VR. Medium water creates double vision for terrain - fixed
    VR. Fixed automatic use of headset audio for the outputs which are set to default device
    Aircraft carrier. Ejected pilot fall through all decks - fixed
    SCUD missile. Corrected skins
    MP. Added support for clients behind CG-NAT
    MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
    Sound. Fixed theme music for ED/BST modules
    Sound. Added a sound mod example to Doc/Sounds
    Added correct drag for PGU 20 mm family and fine tuned M56 family
    Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
    RIM-7 missile. Added self destruction after losing target
    Refactoring load images MM. Fix for some cases when user can't run DCS
    Adjusted radio for Al Dhafra
    AGM-88. Fixed crash that appeared in some conditions
    AGM-88. Zero-lift drag decreased according to CFD research
    SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
    Cruiser Moscow. Restored functionality of AK-630 30mm guns
    If a player exits the game after ejecting he got a death in the logbook - fixed
    Crash after landing on an airfield where there is no available parking - fixed
    Sound. Force stereo when drivers report 0 output channels
    Sound. Recover from device disconnection (like hibernation or device unplug)
    MP. Fixed a rare crash on client connection in busy missions
    Fixed crash caused by a memory leak in clickable elements of cockpit
    Added "engage air weapons" option for ships
    Su-33 AI don't use AAR lights for refueling at night - fixed
    Voice chat - added an option to block start of the voice chat on the server
    MP. Added ability to see Time on Map in multiplayer lobby
    MP. Added national flags to the server list
    JTAC switching target caused crash - fixed
    Black exhaust smoke from jet engines gets bright in moonlight - fixed
    MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
    Vehicle not moving because of too steep elevation - fixed
    Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
    Sometimes no sound when starting DCS - fixed
    AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
    Graphic option window. Added Custom Graphic Preset buttons
    Animated fences on ships stopped working - fixed
    MP. Dedicated server unable to disable voice chat - fixed
    Ejected Pilot falls through roofs - fixed
    Reducing the CPU load when pathfinding a group of infantry.
    Fix for liveries names of A-20G
    Fixed crash at second landing.
    General game performance increased
    Unit health bars On could cause FPS drop - fixed
    Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
    Mission Editor - Changing a FARP Country will no longer reset its position
    Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
    Mission Editor - Template menu no longer returns to USA with previous countries template
    Controls GUI corrupts when scrolling - fixed
    WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
    BGM-109B. Engine and autopilot modified. Extended range to 1700km
    The effect of tracer bullets has been restored
    Eliminated midnight light phenomenon
    Browning guns sound update
    AI ground units get stuck navigating around destroyed buildings - fixed
    AI ground units refuse to move if the last WP is near a building - fixed
    E-2D. Corrected collision mode and damage animation
    AI aircraft unable to connect with the tanker while in a turn - fixed
    Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
    ME. Group renaming action has no immediate effect in the list - fixed
    VR. Added option of the bloom effect and configure the MSAA mask
    ME. Tab order on waypoint screen is out of order - fixed
    Sound. No possibility to change sound devices in simulation - fixed
    MP. Reduced warping and rubberbanding
    MP. Improved deck landing and takeoff
    MP. Improved time sync and timeout detection
    MP. Added country flags to the server
    MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
    MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
    MP. Favorite star in the server list disappears after refresh - fixed
    MP. Laser marks remain if user left server or switches slot - fixed
    MP. Fixed client desync when server was paused right in the moment of the client’s initialization
    Fixed a problem with shader lines of variable length, doing constant vertices recalc
    Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
    S-25L missile disappears without explosion when hit the tree - fixed
    The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
    AI vehicles do not follow a simple off road route - fixed
    MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
    Static units can not be placed under hardcover - fixed
    Rearming at a FARP causes a crash - fixed
    MP. Problem with empty server-list - fixed
    MP. Added support for systems with disabled IPv6
    Added check for SSE 4.1 support
    AV-8B spawned on the inside of other aircraft on deck - fixed
    Add Portugal as a country to ME and Logbook
    ME. Removed some non working effect presets from Effects Static Object
    Fixed crash after destruction of leader vehicle, during execution command Following leader
    F-14. Fix of AIM-7 missile that has broken guidance
    WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
    MP. Corrected the wrong countries' flags for server table

  • DCS Combined Arms by ED
    Mouse click will no longer fire weapon when ingame debriefing window is open.
    Crash in campaign CA Frontlines Georgia - fixed
    Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
    Fixed saving gearbox type in tracks
    Fixed loop sounds for some MG
    Fixed time for reloading and rearming for some units
    Increased ship CIWS efficiency (Phalanx and AK-630)
    Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
    Fixed position and animation of protective doors for Ticonderoga type of cruisers
    Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
    Improved AI movement when controlling on F10 map.
    Fixed the problem with the insufficient turn of TD on target
    Fixed armor SPG M12
    M163 Vulcan was invulnerable to HE rockets - fixed
    Missile blows up right after launch on player-controlled SA-15 - fixed
    Fixed position of Driver camera on Sd.Kfz.234/2
    Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
    Barrel visibility issues fixed on SPTD “Msta” while zooming out
    Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
    Combined Arms Aircraft ignore speed if not set by slider - fixed
    Opel Blitz Embark not working - fixed
    Fixed CA crash in case of no CA module and user tries to take vehicle

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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 18 luglio 2020, 4:09

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NS430 Navigation - System for C-101 Aviojet

Immagine

Our third-party partners Aerges have released two new versions of the NS-430 Navigation
System. The module is now compatible with the C-101EB and the C-101CC. There are several
bundle options available to ensure you get the most out of this advanced system.

Check out the NS-430 Navigation System bundle

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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 24 luglio 2020, 18:13

Digitalcombatsimulator.com ha scritto:
DCS 2.5.6.52437 Stable

Introduced new modules: DCS P-47D Thunderbolt and DCS The Channel map.

Added support of DCS NS 430 Navigation System modules for C-101CC and C-101EB by AvioDev.

Introduced Historical mode filter in the ME.

The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small clock piktogramm in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

Introduced new campaign: F/A-18C The Serpent's Head 2 by Badger 633.

  • DCS World
    Introduced a new flight dynamics model of AIM-120 missiles. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories.
    AIM-7. Improved loft algorithm. Loft pitch angle now depends on range to target. Added simulation of English Bias maneuver during boost phase of flight.
    AIM-7. F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions).
    Introduce new AGM-84E Standoff Land Attack Missile (SLAM). This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration.
    ME. Incorrect AIM-9X Mission Editor icon - corrected.
    ME. Neutral unit can now be placed by ME. Added filter by button COMBAT/ALL countries. The ALL position shows all countries, including neutrals. Support of old missions is maintained.
    GUI. Loading window pictures doesn't show for some modules - fixed.
    MP. Ammunition reloading in Combined Arms can cause server and client crash - fixed.
    GUI. DCS restarts after selecting current screen resolution in options - fixed.
    M61 Vulcan gun dispersion corrected.
    MP. Client can now embark troops correctly.
    AI wingman remains on the runway after group landing - fixed.
    Improved DCS startup time.
    Fixed crash on AIM-120 seeker.
    AI soldiers shoot through walls - fixed.
    ME. Su-33. Decrease default fuel to 50%.
    Fast mission generator crash in 2.5.6 branch - fixed.
    AJS-37 and JF-17 spawned in Senaki hangars with wrong heading - fixed.
    S_EVENT_ENGINE_SHUTDOWN not triggered for clients - fixed.
    MP. Fixed occasional IC failing even if no user-mods are installed.
    MP. More fixes for server list empty if IPv6 is disabled in Windows.
    GAI: Column not completely following route - fixed.
    ME. Triggered action refuel stop condition not working with flag - fixed.
    Line effect on shadows over trees - fixed.
    HUD intensity corrected for non FC3 aircraft.
    S-3B unable to launch SLAM - fixed.
    Embarking group disappears from F10 map - fixed.
    DM. Aircraft insensibility to damage by weapons - fixed.
    MP. Improved integrity check reports.
    Crash on Server Stop - fixed.
    Corrected lights in the cockpits of next aircraft: Yak-52, Su-25, Su-25T, MiG-29, A-10A, F-86F, L-39C, L-39ZA, A-10C, MiG-15bis, P-51D-25NA, P-51D-30NA, TF-51D, UH-1H, F-15C, F-5E.
    Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
    AI flight no longer maintains AAR formation while flight members are refueling - fixed.
    AI aircraft AAR in turn receive fuel at a slower rate - fixed.
    AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
    S3B AI eject before reaching runway after tanker mission - fixed.
    Ground AI. Task 'Hold' ignored by HMMWV - fixed.
    AI AV-8B: Spawning inside of other aircraft on deck - fixed.
    AI AV-8B: landing outside of the deck - fixed.
    Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.
    If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
    If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
    AI E-2D goes outside deck boundaries during taxi to parking - fixed.
    Protection from incoming NaN at game initialization added (crash on mission start fixed).
    Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
    ME. Added Copy and Paste of Trigger Zones.
    AI F/A-18 turned external lights off during catapult launch - fixed.
    FARP: ground units sinking into the FARP surface - fixed.
    MP. Dedicated server late activation ships do not activate - fixed.
    AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
    ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
    Ka-50. Reduced beacon rotary speed.
    ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
    AI aircraft. Sometimes occurs a midair collision during recovery to deck.
    In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
    Dedicated Server. Added Su-25T and TF-51D into server install.
    F10 map. Optimised font rendering, increased frame rate a bit.
    F10 map. Eliminated grey squares on map at low graphic preset.
    EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
    MP. Crash in MP after using the radio command Engage ground targets - fixed.
    Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
    VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
    DCS affinity to zero CPU core fixed.
    Fixed Transport.dll crash when bridge destroyed with vehicles on.
    ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor.
    AI aircraft dropping guided bombs are horribly inaccurate - fixed.
    GUI. Added special options of NS430 Nav System for C-101.
    Fixed crash when helicopter landing on deck with Follow task.
    DCS hangs after destroying objects - fixed.
    MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.

  • DCS Supercarrier by ED
    IFLOLs helper visibility fixed.
    New soundtrack for game GUI.
    Uncontrolled AI affected by mission planner on super carrier only - fixed.
    Player appears on the wrong Kuznecov if he doesn't have a module - fixed.
    Fix rain reflected light intensity.
    Add specular reflections for dynamic lights.
    Updated Russian manual (Quick Start part added).
    Deck crew ignores player after helicopter takeoff in some cases - fixed.
    Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear.
    Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land) - fixed.
    Foul deck if moved back to spectator after blocking deck - fixed.
    AI AV-8B Spawn on same spots as other AI on SC - fixed.
    E2D goes beyond the deck of an aircraft carrier when turning - fixed.
    Assertion when server changes mission with Supercarrier to another mission - fixed.
    Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed.
    Improved textures of aircraft carriers.
    Corrected island position.
    Nimitz class. Updated geometry and texture of lights. IFLOLS lights attached to model.
    Arleigh Burke. Updated geometry and textures.

  • DCS Combined Arms by ED
    Added multichannel tracking radar for SAM + Aegis for navy.
    Fixed ineffectiveness SAM Sea RAM to ASM.
    Fixed infantry stick together from 14 to 2 If set task “Embarking”.
    Added MLRS 9А52 “Smerch” with HE missile.
    Added 9N235 submunitions for 9M55K missile (Smerch MLRS).
    Added M77 DPICM submunitions for M26 (missile M270 MLRS).
    Disconnecting client kicks host from CA unit - fixed.

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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 2 ottobre 2020, 19:44

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Supercarrier - Development Progress

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We are currently working on the animation engine capabilities. We have added additional animations to vary operations phases on-board DCS: Supercarrier. A new skeleton that better matches human anatomy is in progress, this will improve realistic deck crew movement.

We are also working on improving the catapult launch animation for the DCS: F/A-18C Hornet pilot. The hand models have been corrected whilst we continue to develop Nomex® flight gloves. We are also using highly detailed 3D scanning technology to better model the pilot for point-of-view experience. When complete, the CWU-27 / p Flight Suit and the CSU-13 / p Anti-G Suit will be available.

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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 9 ottobre 2020, 17:17

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DCS 2.5.6.55960 Stable

Introduced new module: DCS: A-10C II Tank Killer by ED

Introduced the new DCS: Syria Map* by Ugra Media

Introduced new campaigns:

  • DCS: F/A-18C Raven One Сampaign by Baltic Dragon
    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
    DCS: Fw 190 A-8 Horrido! by Reflected Simulations

  • DCS World
    R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
    R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
    AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
    DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
    DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
    SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
    Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
    Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
    MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
    The Schnellboot will evade a collision in a torpedo attack.
    ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
    Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
    MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
    Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
    Projected runway lights turn off as soon as the nose wheel is down - fixed.
    Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
    Tail wheel tuned for all taildraggers.
    GDR (East Germany) added as a country.
    MP. Now when server creation, the first (not last) mission in the list will be selected.
    Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
    ME. AI aircraft. Added checkbox “AI off” for ground start.
    ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
    ME. Improved auto naming of groups.
    When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
    MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
    Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
    AI not using high drag MK 82 Snakeye below 1000ft - fixed.
    Helicopter wingmen fall through the deck when landing on the ship - fixed.
    Briefing window. Moving and scaling of large illustrations is adjusted.
    F10 map units coordinates are out of panel - fixed.
    ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
    ME. Added View menu item with ability to switch between Imperial and Metric units.
    Added removing of precompiled shaders from previous version of dcs on Update.
    Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.
    Shader compilation error on big display resolution - fixed.
    Added some single missions for Syria map: A-10C, Mi-8, Su-27.
    ME. Added a new country Lebanon.
    ME. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries.
    AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
    Replay system. User tracks in some condition replay with very low FPS - fixed.
    Infantry not engaging each other - fixed.
    AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
    Crash to desktop on wingman actions - fixed.
    Ground AI vehicles no longer move on their own to use weapons - fixed.
    Piston engine fire effect is fixed.
    Enabled all aircraft types to rearm from friendly FARP objects.
    Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
    F-14 AI will operate on the ground parkings with folded wings.
    Web RTC. Updated GUI.
    AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
    ME. Metric and imperial sometimes displayed incorrectly - fixed.
    Third Reich pilot model. Remove Swastika from Iron Cross.
    Increased g-tolerance of pilot.
    Effects. The Speed smoke and fire was improved.
    Sound. Added a more robust workaround for broken drivers.
    Mouse input. Added ability to assign commands to extra mouse buttons.
    Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
    Starting WP for ships has a speed of 0 km\h by default.
    Western RWR:
    • Added symbol for new Kuznetsov (2017) - SW
      Changed indications of SAM search RADARs

    AI radar unit crash if unit on is used when it is burning - fixed.
    MP. Protocol version changed. All participants are required to update.

  • DCS Combined Arms by ED
    Fixed delay before deleting an assigned target in F10 view.
    Fixed incorrect fire solution for controlled FLAK.
    Running infantry not firing - fixed.
    Fixed incorrect movement of units with type "on road" when rounding the road.
    Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.
    Fixed armor Armed Speedboat (20mm HE shells can't damage).
    Infantry ignoring WP in mission - fixed.
    MLRS cannot turn to use weapons - fixed.
    Improved visibility range for infantry

  • DCS Supercarrier by ED
    Super carrier figures only render in one eye in VR and the encyclopedia - fixed
    Added CVN-75
    Arleigh Burke. Added liveries.

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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 26 dicembre 2020, 0:58

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DCS 2.5.6.59625 Stable
  • Introduced new Damage Model:
    The new Damage Model is turned on by default for all WWII aircraft.
    Calculations based on internal structure added to WWII bombers.
    Not registered damage to landing gear is fixed.

  • Introduced Multi-crew for DCS UH-1H Huey:
    Added the ability to play with multi-crew for the UH-1H. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions).
    Added multi-crew missions for the UH-1H helicopter.

  • DCS World
    The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
    Terrain: improved background preload for less stutters.
    Terrain surface textures: improved details at altitude for HIGH terrain texture option.
    Terrain: improved loading resources and memory management.
    Terrain: fixed excessively curved paths.
    Terrain: fixed leak after destroying scene object.
    Terrain: fixed civil traffic disappearing.
    Terrain: fixed grass disappearing.
    Trees: improved far LOD rendering.
    Trees: fixed mirroring far LOD (may break user MOD).
    DCS crash when Land Rover 101 died - fixed.
    Big formation task aircraft placement doesn't work as intended - fixed.
    Behaviour of the AI gunners on bombers improved.
    AI Pilot Bailout Procedures were improved.
    Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight.
    WWII bomber formation keeps mission set altitude during threat of AAA.
    AI Emergency Procedures - ditching on water is added.
    WWII torpedoes have better destruction force against ships now.
    Mission Editor: Added ability to Show/Hide all units of coalition (found in map options).
    Corrected Historical Mode database.
    AI F-14s don't use TWS with AIM-54 missiles - fixed.
    MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed.
    AI MLRS do not rearm and continue to fire - fixed.
    AI Tornado GR.4 unable to mid-air refuel - fixed.
    ME. Fix displayname tasks: 'WW2 big formation' -> 'Big formation' 'WW2 Carpet bombing' -> 'Carpet bombing'.
    GUI. Name of the mission file will be taken from mission description if omitted in description .lua.
    MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions.
    Sound. Support mono USB headsets.
    Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others.
    Sound. Added global origin-sphere around spatial sources.
    JDAM. Fixed satellite seeker error.
    JDAM. CEP for JDAM is equals 5 meters now.
    JDAM. Possible fix for MP sync of satellite guided weapons.
    JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs).
    JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment.
    JDAM. Fixed g-load "freeze" bug.
    JDAM. GBU-38/54 supersonic lift correction.
    JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree.
    JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected.
    Added new AGM-65L model.
    JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more.
    AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km.
    AGM-84H terminal stage parameters update.
    CBU-87/97/103/105. Reduced the influence of the wind.
    SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns.
    AI unable to drop multiple JDAMs on a single attack run - fixed.
    AIs optic sensors will take into account the blindness by sun.
    AI. Reduced the probability of AI planes falling into the water during air combat.
    AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot.
    AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission.
    AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed.
    AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed.
    AI aircraft stuck on some runways before takeoff - fixed.
    AI. Corrected the helicopter group landing.
    AI. Mi-8 jitters during taxi to takeoff - fixed.
    AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed.
    AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation.
    Aerobatics task. Added Horizontal Eight.
    AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed.
    AI will not go to takeoff with significant damages.
    AI with damage after landing will not remain on the runway.
    Radio. WWII. Restored radiocommand “Cover Me”.
    AI behaves incorrectly during a follow task in some cases - fixed.
    Update of Russian Localization (GUI mission list).
    AI aircraft goes to collision during taxiing to the runway in some cases - fixed.
    AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed.
    MP. Dedicated Server. Neutral units appear as RED on client - fixed.
    ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl.
    ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed.
    ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed.
    Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission.
    MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed.
    ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range.
    ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed.
    SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed.
    MP. Select Role window. Added filters and search box for slots.
    AI. Crash on wcPlane::Select_Flight_Task - fixed.
    AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed.
    AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitud - fixed.
    Updated DE, CN, RU, FR localization.
    Crash during loading or immediately after loading a track - fixed.
    Crash in the webrtc_plugin.dll - fixed.
    Night time unit visibility, flickering white dots - fixed.
    Major RU localization update.
    MP. Su-25, Su-25T net phantom is not syncronized with pilot when server started paused - fixed.
    Damage - fixed crash when crewman state change is not created as neglectable.
    MP. Fixed multiplayer crash due to overflow of ammunition table.
    Added the bomb speed indication into the object panel of the F10 map.
    Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder.
    Syria Map. Rearming and refueling on Syria map doesn't work in MP - fixed.
    R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
    R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
    MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
    Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
    Mig-29 AI will not use air break when the centre fuel tank is fitted.
    AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
    AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
    ME. Added Logbook option into Customize menu.
    Infantry ground collision with aircraft can do massive aircraft damage - fixed.
    AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
    AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
    AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
    Sound. Support mono sound devices.
    Fixed crash on terrain preload.
    Reduced memory consumption during clipmap textures loading.
    Tuned terrain lights visibility.
    Crash fread_nolock viObjectShape::LocalBox - fixed.
    Crash when taking second place in a multi-seats aircraft - fixed.
    Updated CN and DE localization.
    Kneeboard fix for multimonitor configs.
    AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A.
    Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions.
    Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used).
    AIM-120 AMRAAM active radar seeker bug fixing/improvements:
    • Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost.
      LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored.
      Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile.
      Fixes in seeker target searching logics.
      Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was.
      Datalink. A fighter-missile line-of-sight check has been introduced.
      Fixed periodical desynchronization of chaff lock in MP.

    AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker.
    Optimized culling for Default Terrain Objects Shadows option.
    The new Damage Model improvements:
    • Multi engine aircraft support
      AI reaction on different damages
      Visualisation of a fuel leakage stops when the fuel ends
      Removing control surfaces disproportionally reduces size of the connected airfoil - fixed
      Bearing damage model is added to FW 190A-8 and P-47D
      Stutters on hits to the fuel tanks are fixed

    Added ability to remove bookmarks in the cockpit kneeboard.
    Fixed crash when attacking ground targets by a group of helicopters in some conditions.
    SS-1 Scud range and rearming time are corrected.
    Improved WWII AI tactics for attacking bombers.
    IR Pointer too much blooming - corrected.
    Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases.
    A high polling rate on your mouse results in a poor response time in the game - fixed.
    ME. Error when click on new button for vehicle units in some cases - fixed.
    Unable to delete unit from within a group in ME - fixed.
    AI B-17G collides when climbing in formation Bomber element - fixed.
    AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed.
    AI. F-16 breaks engagement after HARM attack into a hillside - fixed.
    AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed.
    GUI Input. Better folder management while saving input profile.
    Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed.
    GUI Input. Added button Rescan devices.
    AI. SSK-887 does not hold appointed depth in the waypoint - fixed.
    White dot can be seen in day time for aircraft and units in the far - fixed.
    AI. B-17 and two-piston engine bombers formation lateral separation fixed.
    ME. The leader of the ground group on the map will be indicated with digit 1.
    ME. Static objects are not displayed in the mission planner - fixed.
    ME. Hide units filter doesn't work in the mission planner - fixed.
    ME. New piktogramm of Templates icon.
    GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed.
    Wire strike for helicopters doesn't occur- fixed.
    Track replay mouse cursor issue when using Scale GUI and UHD fixed.
    AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction.
    AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed.
    AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed.
    ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed.
    ME. Warehouse screen: added field - fill column to value.
    ME. Added ability to copy and paste Coordinate info via mouse position.
    GUI VR options. Added some help images.
    GUI input. No possibility to tune FFB joystick - fixed.
    ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks.
    ME. Added Argentina.
    Fixed crash - set mission date in editor prior to 1970 save and start mission from editor.
    AI Ship. Aircraft carriers revised: sounders, phalanx elevation added.
    AI Ship. Arleigh Burke sounder fixed.
    AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed.
    AI pilot falls through Tarawa deck after shutting down - fixed.
    DCS freeze when assigning a route to a ground unit in some case - fixed.
    MP. Barrage Balloon does not show for clients - fixed.
    AIM-120 Midcourse guidance - fixed unwanted target id reset, fixed seeker los rotation in midcourse phase and restored protection from LOS rate surge.
    AIM-7. Loft trajectory initialization corrected.
    After ejecting player can still control aircraft - fixed.
    net.lua2json generates error if table indexed numerically has missing index - fixed.

  • DCS Supercarrier by ED
    Static crew men have collision - Fixed.
    "See you at 10" stays after used - Fixed.
    AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed.
    Added more Variance in AI Carrier Approach Speed.
    SU-33 and Kuznetzov abort take off - Fixed.
    Lights are turned on on bridge and opened spaces below flight deck day time - Fixed.
    All aircraft spawn from runway - Fixed.
    Deck crew disappears on game PAUSE - Fixed.
    Crew only in one eye in VR in F2 view - Fixed.
    Carrier accepts aircrafts even if the flight deck is damaged - Fixed.
    F-14A replies "Hornet Ball" on landing - Fixed.

  • DCS Combined Arms by ED
    MLRS do not rearm and continue to fire - fixed.
    Paratroopers don't move after landing - fixed.
    Improved AI movement along the route.
    Fixed infantry stuck.
    Units "on road" are directed to the next WP - fixed.
    APC M113. Implemented variable armor thickness in collision model.
    AA guns do not attack surface targets - fixed.
    Infantry collision with aircraft can do massive damage - fixed.
    Compass for T-72 in isometric view - fixed.
    Added indication of stabilization “STBL ON”.
    Fixed missing sound CIWS for some ships.

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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 8 gennaio 2021, 18:58

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DCS World - 2021 Roadmap

DCS: Supercarrier
Most of our effort on the Supercarrier has been focused on creating the 3D environments for the Ready Room, Air Boss Station (PriFly), and the hangar deck. Other tasks for 2021 include plane directors to marshal aircraft to the catapults and off the landing area, the “burble”, deck crew light wands for night operations, unique radio channels for different controllers, and manual LSO control.

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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 6 marzo 2021, 0:51

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DCS 2.5.6.61527.3 Stable
  • Introduced new campaigns:

    DCS: F-14 Zone 5 Campaign by Reflected Simulations.
    DCS: AV-8B Sky Warrior Campaign by Eagle86.
    DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
    DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo.
    DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
    DCS: F/A-18C Rising Squall Campaign by Inverted.

  • DCS World
    Sound. Fixed sound beating on external views with some angles of view.
    Ships placed in shallow water vanish - Fixed.
    MP. Visual damage to the carrier not shown on server rejoin - Fixed.
    MP. AI Aircraft phantoms. Some control surfaces do not show movement - Fixed.
    SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
    AI cold start with RADAR continuous search enabled on waypoint zero - Fixed.
    AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - Fixed.
    Improvement. Player controlled ground unit now shown as white on F10 map.
    BTR-82. Added desert livery.
    Channel map. Units fall through bridges - Fixed.
    AI Continues to fire on aircraft after the pilot has bailed out - Fixed.
    F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - Fixed.
    MP. Blackout/Redout in MP - can still control aircraft - Fixed.
    3D. Add new model Mk-82 Snakeye inert.
    AI aircraft. 'Attack Group' task appears broken - Fixed.
    The torpedo LTF5b misses the target - Fixed.
    AI aircraft. Escorts do not engage correctly, SP and MP Server - Fixed.
    AI F/A-18C should turn off radar if their ECM is ON - done.
    Voice chat. Returned the ability to select audio devices in simulation mode.
    NS 430: Manual brightness cannot be adjusted - Fixed (Caution - do not set to zero, as NS-430 screen will become unusable).
    M45 Quadmount doesn't register hits because of incorrect armor thickness - Fixed.
    DCSUpdated Czech localization.
    Time of the bridge destruction is not recorded into track, that caused wrong replays - Fixed.
    Cockpit Missile Launch sound update.
    Module Manager. Allow to uninstall multiple modules at once.
    AGM-154 JSOW final maneuver miss - Fixed.
    ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open.
    ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - Fixed.
    Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons.
    Fixed bug in the global Radio that should have led to some improvement of game performance.
    Ships. Added bulk cargo vessel Handy Wind with helipad.
    ZSU-57 recoil animation without shot for left barrel - Fixed.
    Crash when loading a mission with F/A-18A - Fixed.
    Crash on unit collision with static map object in some cases - Fixed.
    Updated French localization.
    Updated Japanese localization.
    Updated Russian input translations.
    Crash in avArmamentControl_AYK22_F18 - Fixed.
    MP. Crash from the conflict between different versions of the Tarawa ship scripts - Fixed.
    MP. New network predictor for aircraft.
    Crash Stack Overflow crash on wcWing::trySelectAndAssignTargetGroup - Fixed.
    AI WWII. AI will follow in climb until overheat - Fixed.

  • DCS Combined Arms by ED
    Fixed damage caused by ZSU-57-2 HE-shells.
    Fixed ammunition amount for BTR-82A.

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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 2 aprile 2021, 18:37

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Supercarrier - Features for Q321

We are pleased to announce two new multiplayer features for DCS: Supercarrier. These will be available in the coming update of DCS World 2.7.0 and will offer the ability for human LSOs to control the ‘cut lights’ and ‘wave off lights’ for network players on approach. All our main updates to DCS: Supercarrier are also being worked on and their release is planned for Q3 2021. These enhancements include the Air boss and his ops station, detailed briefing room and PLAT camera along with many other improvements.

The 3D Air Boss (PriFly) station will come with the possibility to control deck flood lights, the speed and direction of the carrier, and monitor the PLAT camera. In addition, we will implement launch and recovery operations from the Air Boss (PriFly) via 5MC messages.

The 3D Briefing Room will offer interactive squadron meeting capability. This is particularly interesting for multiplayer action, pre-mission start and for after action review. Our Integrated Voice Chat will also allow real-time coms with your squadron. An interactive map, PLAT camera, Greenie and Kill boards will provide simultaneous online statistics during mission progression. Each pilot seat in the briefing room includes an interactive tablet that will allow you to control the fueling and arming of your aircraft.


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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 11 giugno 2021, 14:30

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Supercarrier Deck Crew - Development Report

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DCS: Supercarrier has received a number of notable updates to the deck crew that includes improved meshes and geometry tweaks:

  • Plane director “Shooter” model has been edited to include skinning and geometry corrections.
  • Improved mesh and skinning for the hands and gloves.
  • A completely new and anatomically correct skeleton for the hands.
  • The sailor head model has been replaced with a much more realistic one.
  • The airboss model has been improved with improved hands and removed beer belly.
  • Missing Level Of Details (LOD) have been added for all models.
  • All seated and standing poses have been corrected and improved.
  • Fixed excessive bending animation of the legs while walking.
  • Fixed sliding legs.
  • Fixed the intersection of arms and legs.
  • Several new idle animations have been added for a more natural look.
  • Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass.
  • All the models have been converted to a new version of the skeleton that will provide more natural movements.

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Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 12 giugno 2021, 1:26

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DCS 2.7.1.7139 Stable
  • Changelog features
    Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install.
    Introducing a new cloud system with presets.
    Introducing the new WWII propellers technology.

  • New campaigns
    DCS: Black Shark 2 Pandemic campaign by Armen Murazyan.
    DCS: A-10C Operation Persian Freedom by Ground Pounder Sims.
    DCS: P-47D Wolfpack Campaign by Reflected Simulations.

  • DCS World New Features
    Labels. Added new small neutral dot label.
    Mission Editor (ME). Added quadrangular trigger zones.
    ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position.
    ME. Updated weapons and stores naming.
    ME. Added ability to place all Player/Client Aircraft on ground without parking spot
    Several changes in graphics effects.
    Missions created in DCS 2.7 are incompatible with old DCS versions.
    Options. System:
    Added new adjusting sliders: Forest Details Factor, Scenery Details Factor.
    Added new Clouds quality selector dropdownlist.
    F11 Free Camera. Added control with classic WASDkeys.
    Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list.
    Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection)

  • DCS World
    Corrected RSC of most missiles to bring values ​​to a more realistic look. Nothing special, just percentages.
    ME. The default speed of ships increased from 11 to 27 knots.
    Effects. The dust plume from low-flying aircraft has been improved and tuned.
    AIM-9X missile. Corrected params of proportional navigation. Now the missile will be more agile.
    R-27R/T missiles. We conducted preliminary CFD research, on the basis of which the aerodynamic drag coefficients were reduced. Missiles began to fly a bit faster by 10-20%.
    R-27ER/ET missiles. Revised aerodynamic and motor data. Reduced zero-lift drag in subsonic and high supersonic regions. Updated rocket motor data for a more realistic velocity profile. Missiles began to fly a bit faster.
    Fixed error which forces R-27 and other missiles to perform strange manoeuvres when launched from inverted flight or flight with high roll angles.
    MP. Fixed several missile synchronization errors in multiplayer
    Off boresight desync - Fixed
    Desync when firing at high G loading - Fixed
    Introduced low altitude aiming errors for AIM-7 and AIM-120 missiles.
    Numerous fixes of weapons and payloads masses.
    AGM-88C updated autopilot, implemented new loft trajectories, improved guidance law to achieve higher accuracy in strong wind conditions.
    Four-engined bombers don’t make evasive maneuvers when shot.
    Input. Removed automatic assignment of commands to non-existing joystick buttons.
    Ability to link FARP objects to share ATC and warehouse.
    ME. Group/Unit names, trigger scripts de-sync in localizations - fixed.
    Input. Target designator analog axis has a big deadzone in the center - corrected.
    JTAC cannot designate HQ-7 - fixed.
    Triggers. The trigger "shelling zone" is randomized now.
    Encyclopedia. Added new articles.
    Graphic system. First game start will be in main display resolution, not 1280x768.
    AWACS aircraft.Target detection ranges have been adjusted taking into account the restrictions on the minimum radial speed in look-down conditions.
    ME. Adjusted bound area of The Channel, Nevada, Normandy maps.
    ME. Trigger condition DEAD_ZONE doesn't work in Dover map - fixed.
    ME: AI Mi-8. Broken Perform Task Landing - fixed.
    Ground AI. Fixed crash on cReloadingStateSequentialy::onReloadPosition.
    MP. Client has gun's loadout without tracers but another client sees tracers - fixed.
    UAV causes DCS crash when taking off from the runway after a cold start - fixed.
    Triggers. Trigger condition '(dev) DEAD_ZONE' renamed to more correct Map object is dead.
    Sounds. New missile launch sounds for exterior and cockpit views. Missile launch sounds are now divided into 4 types: light, medium, heavy, ejection.
    Sounds. Correction of audio errors in F/A-18C.
    Sounds. Updated helicopter trimmer sound.
    Sounds. Updating some of the F-16C sounds for the exterior.
    Sounds. Fixed bugs with sounds of rain in the cockpit.
    Sounds. New sounds for sounding turboprop aircraft.
    Sounds. Minor bug fixes for P-47D sounds
    Sounds. New sounds for sounding aircraft with turbofan engines.
    Sounds. New sounds for CFM-56 engine.
    Sounds. Correction of minor bugs in some models of ground vehicles.
    Sounds. New sound and small sound dynamics update for Su-27 and other jets.
    Ground AI. Embark issues with AI, troops will no longer load when given the command - fixed.
    Mission generator. Lua error in created mission with WWII units - fixed.
    VR gloves: broken animation of thumbs - fixed.
    AI aircraft. AIs not engage infantry with APKWS - fixed. AIs will use tactical missiles against infantry only if an infantry group is designated as a target in the mission editor and the weapon is specified as tactical missiles.
    MP. Reduced the amount of network traffic generated by the air defense missile systems.
    AI aircraft. S-3 and E-2 not launching from supercarrier - fixed.
    ATGM misses the BMD-1 in some conditions, flies above the vehicle - fixed.
    Aircraft set to take-off from ground spawn on top of shelters - fixed.
    MP. Server Browser. Map listed as none randomly - fixed.
    Airdrome warehouse. S-8TsM rockets appear multiple times in base warehouse - fixed.
    AI aircraft. Fixed AIs collisions in some of the airports.
    Encyclopedia. Added the articles about troops.
    MP. Server without render aren't seen on remote clients until restart - fixed.
    MP. A client's game will crash if they try to open the F10 map after a markup or shape object has been added via the scripting engine - fixed.
    ME. Trigger action doesn't use correct FARP - fixed.
    MP. Server SHUFFLE and LOOP modes work incorrect - fixed.
    AI aircraft. Aircraft will better maintain their combat formation in low-altitude flights.
    Weapons. Fixed Mk-81, Mk-82, GBU-27 and LUU-19 masses, fixed mass of numerous payloads with BRU-42 rack.
    Maps. Trees have summer textures when first loading winter season - fixed.
    ME. Added command "Go to Waypoint" for Ships.
    ME. Payload panel. Fix creating a payload with the name "fuel" automatically renames it to "Unlimited fuel" every time.
    F12 cycling view of static objects only ever returns to lowest id static object - fixed.
    AI planes. Fixed a bug that caused aircraft collisions after landing at WWII airfields.
    Effects. Adjusted the ground dust effect.
    ME. Added Category to Ship Group.
    MP. Add ability to minimize the dedicated server window. Ignore window size from options for --norender mod.
    AI CH-47D. Can't land when performing a task 'Land' - fixed.
    Update of overlayed craters textures by weapon hits.
    VR. Cockpit control pointers do not scale in training lessons - fixed.
    Added: PLZ-05 SPH
    Added: GDJ-II19 dual mount adapter for JF-17
    Updated: replace all BRU33 adapter loadout by GDJ-II19 adapter loadout for JF-17 (modify your mission if needed)
    Updated: JF-17 pylon/adapter texture
    Fixed: Wingloong cannot climb up to 2000m issue
    Fixed: 052C collision
    J-11A. Fixed cockpit view movement.
    KG600 SPJ pod. Fixed model front/rear direction.
    052C. Fixed collision (caused explosion when launching YJ-62).
    Server log error updateLocalUserOptions - fixed.
    Warehouse on airfields in the old missions are corrupted after game update - fixed.
    Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed.
    Sound. Fixed sound glitches and distortions on the F4 view.
    Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons.
    MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition.
    Mission Generator. Fixed sporadic crashes associated with loading maps.
    ME. Add aircraft group distance aсtivation param.
    Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater.
    Input. Fixed crash on sorting input device names.
    ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game.
    AIM-120. Slightly decreased missile miss standard deviation.
    GUI Fix for insufficient space for mission name in debriefing.
    ME. GUI Error when use clone button in mission goals window in some cases - fixed.
    MP. Possible fix for Storm of War MP server stability issues.
    Raindrops sound bug fix.
    F-14. Mission Editor "god's eye" preview model wings not folded mode - fixed.
    ME. Degraded UI performance when user creates 2nd (3rd) trigger zone - fixed.
    MP. Players in non-pilot slots of multicrew aircraft do not appear in the player list - fixed.
    ME. After mission creation with Custom preset, coalitions can be changed - fixed.
    AI aircraft. Part of the group sometimes stops on taxiway after landing - fixed.
    RIM-7 missiles will not explode after launch when launched against jamming targets.
    Added: IR_emission_coeff for all China vehicle/ship.
    Updated: JF-17 wingtip PL-5E zero-drag.
    Updated: rename SPJ pod to KG600.
    Updated: vehicle/ship encyclopedia for animation.
    Updated: vehicle/ship tag.
    MP. Select server panel. Added a Favorites Only checkbox to speed up the UI with a large number of servers.
    MP. Dedicated Server. Change colors of coalition task progress bars.
    MP. New version of the network protocol. Incompatible with previous versions.
    Type 052B: fixed SA-N-12 not intercepting AShM
    Type 052B: fixed SA-N-12 interception range for AShM
    C802AK: adjusted autopilot params
    HQ-7 STR: fixed potential CTD in MP
    Missiles. Minor adjustments to the RСS of some missiles.
    Rockets. Sound corrected.
    AIM-120. Chaff bug - changed chaff/slow moving targets filtering logic, introduced ground clutter model, missile notching now depends on target/clutter signals ratio, range of blind velocities depends on geometry of intersection of seeker beam and ground.
    AIM-120 fixed ECM blinking issue
    AIM-120 fixed missing / improper RWR indication if missile launched in visual mode (maddog launch)
    AIM-7. New ground clutter model also applied to all AIM-7 family missiles.
    AIM-7F/M. Loft trajectory is disabled by default (F-15C).
    Several fixes on A2A missiles desync in multiplayer
    R-27R, R-27ER will not go for the chaff if radar lock is lost.
    JDAM - fixed error in bomb onboard pathfinding algorithm, which may lead to strange maneuvers at terminal phase of flight and miss.
    DCS Manual Updates - Options.
    ME. If an uncontrolled group gets a 'follow' command before starting, they will never obey the 'start' command later, and just get deactivated - fixed.
    Aircraft AI. Aircraft sent to AAR will continue to fill up even if re-join is called during AAR - fixed.
    Aircraft AI. AI Calls Bandits, then refuses to engage - fixed.
    Effects. Updated smoke presets.
    Fixed WRADIO error during landing of DDR, Argentina and Lebanon aircraft.
    Time from mission start instead of absolute time in debriefing - fixed.
    Ships AI. Ships unable to reach max speed - fixed.
    AGM-65. CIWS can not destroy Mavericks because AGM-65 lacks DM - fixed.
    Log book not recording day time / night time correctly - fixed.
    ME. Player controlled 'civil plane' can be armed in-game - fixed.
    Aircraft AI. If a player sets an attacking aircraft to intercept an aircraft parked on the ramp, and the attacker is heavy enough, it will dive at a rate it cannot pull out of - fixed.
    BetAB-500ShP and BetAB-500 anti-runway bombs. Reduced chute drag and dispersing by wind, adjusted rocket plume position. Damage effect against concrete structures has been increased.
    ME. Yak-52 preview for solo/non-solo flight is wrong - fixed.
    Bunkers get destroyed without smoke - fixed
    Su-34 payload presets. Replaced Kh-25 missiles with Kh-29L/T and Kh-31P missiles.
    Aircraft AI. Canopy visibility geometry corrected. Now MiG-15 doesn't see the enemy on his six, allowing for silent attack.
    L-39C. Added DDR skins.
    SAM AI. SAMs do not engage fast aircraft weapons - fixed.
    Triggers. OnEventEject event no longer works for Warbirds but does for jets - fixed.
    MP. DCS version number added in servers window.
    BLACK Screen early morning flights, seem to be around 05:13 - 05:15 - fixed.
    The button End mission doesn't work if a map object was destroyed - fixed.
    SH-60B. Added to the list of Australian units.
    ME. Corrected some new weapon icons into the payload panel.
    Aircraft AI. In the case when an active missile is launched in the TWS mode, AI aircraft will begin evasive maneuver only after the missile seeker is turned active.
    Fixed CTD on the Tomahawk launch.
    DCS log with many errors regarding score - fixed.
    MP. Score not being recorded - fixed.
    AGM-84H SLAM-ER suddenly climbs after launch at high speed and hits launcher-aircraft - fixed.
    Fixed constant lead-angle guidance at high LOS angles for old API missiles.
    Old API missiles sometimes can guide on client’s side without launcher radar illumination - fixed.
    Crash when destroying a group leader while refueling wingmen - fixed.
    Crash on RenderAPI - possibly fixed.
    ME. Fixed historical mode for Leopards, VAB, Chieftain.
    Added T155 Firtina SPG.
    Crash caused by a static object (Single Helipad) gets destroyed via script - fixed.
    AI aircraft. Fixed the crash of the game when an AI crash landed outside the airfield.
    Crash in video driver after changing water quality between two mission launches - fixed.
    ME. Fixed wrong RU КАБ-1500 names in the payloads window.
    Fixed one of the reasons for the crash when restarting the mission.

  • DCS: Supercarrier by Eagle Dynamics
    Added clickable activation of cut lights and wave off lights for LSO station.
    Added Departure Radio Messages
    Carrier Landing Sound Improvements
    Remove "request start-up" from radio menu on CV
    SC CV on red uses old radio communications - Fixed
    Approach Controller "signal is charlie" message should happen at 5 nm from the carrier and not 3 nm - Fixed
    Case II recovery - missing radio ball call - Fixed
    S-3 and E-2 not launching from supercarrier - Fixed
    Added FLOLS indicator enable/disable checkbox into Special options panel.
    Kuznetsov. Flight deck fences open and close without planes - fixed.
    E-2D collision that appears in some cases on CVN74 deck - fixed.
    Multiple IFLOLS indicator helper - Fixed
    4th CAT blocks 3rd CAT after player visited 4 and wants to use 3 - Fixed
    LSO give EG grade when pilot does not pull back throttle

  • DCS: Combined Arms by Eagle Dynamics
    Improved firing and aiming of FLAK and other AA.
    Added AAA S-60 57mm.
    Updated models 2P25 and 1S91 SA-6 Kub.
    Updated bus model LAZ-695.
    Updated bus model LiAZ 677.
    Updated MBT model M60A3 Patton.
    Updated APC model BTR-80.
    Updated textures for BTR-80 and BTR-82.
    Improved movement of units.
    Bushes can block ground units- Fixed.
    Fixed smoke and fire for submerged units.
    When destroyed, vehicles could fall under bridge - Fixed.
    An isometric-view checkbox has been added to the SPECIAL CA menus.
    Added disabling rotation of the radar antenna of ships in case of critical damage.
    Fixed problems with movement of units with custom templates.
    Fixed incorrect horizon range for radars.
    Fixed reflection limit for Aegis Combat System.
    Tweaked SAM's sensors S-75 (SA-2) and S-125 (SA-3).
    Fixed speed limit for ground units when moving from a slope .
    Fixed Infantry not embarking (infantry stopped during embarking), several soldiers destroyed during disembark and infantry do not follow the route after disembark.
    Fixed Flak not deployed on The Channel map.
    Added the ability to build an alternative route (off road) if the detour on road is much longer.
    Updated historical mode and added weapons.
    MG was removed from the enumeration of the armament of the BTR-80 and BRDM-2, added for the buttons [LShift + Space].
    Fixed - flight deck fence open and close without planes.
    Fixed life for static units.
    Fixed - Chaparral M48 not turn body for attack enemy
    Added sound of destruction of static units
    Improved ground units fire effects
    Added PT-76
    Added АА-7,2-60 FireFighter - Ural 4332
    Added ATZ-5 - Ural 4320
    Added Diesel power station 5i57A
    Added VAB Mephisto
    Added Chieftain Mk.3
    Added naval La Combattante II (with Harpoon missile)
    Added Leopard 2A5
    Added Leopard 2A6M (replaced Leopard-2)
    Added Leopard 2A4
    Added Leopard 2A4TR (Turkey)
    Added ship Seawise Giant
    Added SPH T-155 Fırtına
    Replaced MLRS BM-21 Grad (replaced old model)

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