DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Area dedicata ai simulatori di volo
Rispondi
Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 18 giugno 2021, 19:04

Graphics - Staff ha scritto:
Immagine

DCS: Supercarrier

DCS: Supercarrier Early Access period work continues. We are working on the following additional features, and we look forward to sharing more information soon.

  • Air Boss station
  • Briefing room
  • Landing Signal Officer (LSO) station with PLAT camera & VR support
  • DCS: Combined Arms integration
  • "Burble" effect
  • Wave off and bolter return to pattern radio messages
  • Functional barricade net


The DCS: Supercarrier module also includes the Russian Kuznetsov aircraft carrier, the Arleigh Burke-class guided-missile destroyer, and the Su-33 Flanker D fighter.


Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 25 giugno 2021, 17:46

Digitalcombatsimulator.com ha scritto:
Immagine

DCS 2.7.2.8165.2 Stable
  • Introducing DCS: Mi-24P Hind by Eagle Dynamics
  • New campaign:
  • DCS: F-14A Fear the Bones Campaign by Reflected Sims

  • DCS World
    Caucasus map textures have been improved with help and cooperation of community members LucShep and PicksKing.
    Su-34 AI. Added into inventory Kh-35 antiship missiles and BetAB-500ShP penetrating bombs.
    Game crash with MK-82 AIR Ballute on an Ammo Dump - Fixed.
    Aircraft AI. Waypoint Steering Improvements, smoothed route turn roll.
    Broken internal camera movement after viewing a track recorded with TrackIR - fixed.
    F10 map. Added a new ejected pilot tactical sign.
    Mission generator. Is capable of generating missions without a player - fixed.
    Aircraft AI. Defending AI does not flare when the attacker is nose on - fixed.
    ME. Payload panel. Livery preview doesn't switch to default skin when selecting non-specific countries - fixed.
    AIrcraft AI. Wingtip vortices position corrections: MiG-31, Tu-95, Tu-142, A-50, Il-76, C-130.
    Su-30 AI. R-27T/ET missiles on the air intake hardpoints were replaced to R-77. R-27T/ET can not be launch from ejection launcher
    Ships AI. If a naval group is set to late activation, the gamemaster only flag is not honoured - fixed.
    Kneeboard shortcut binds dont work passed number 6 - fixed.
    Ground units. Added some inertia movement when critically hitting a unit before it stops and catches fire.
    Helicopters AI. Added ability to follow ground or naval units with same speed in the follow task.
    APKWS missiles don't start engine if fired by AI - fixed.
    ME. Added Quick center on player function (hot key C) into Objects dropdown menu.
    Replaced M818 Truck with new model - M939
    Added ZIL-135 8x8 truck
    Added TZ-22 Tractor Unit
    Added ATZ-60 Tractor Unit

  • DCS: Supercarrier by Eagle Dynamics
    • Update to the deck crew that includes improved meshes and geometry tweaks:
      • Plane director “Shooter” model has been edited to include skinning and geometry corrections.
        Improved mesh and skinning for the hands and gloves.
        A completely new and anatomically correct skeleton for the hands.
        The sailor head model has been replaced with a much more realistic one.
        The airboss model has been improved with improved hands and removed beer belly.
        Missing Level Of Details (LOD) have been added for all models.
        All seated and standing poses have been corrected and improved.
        Fixed excessive bending animation of the legs while walking.
        Fixed sliding legs.
        Fixed the intersection of arms and legs.
        Several new idle animations have been added for a more natural look.
        Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass.
        All the models have been converted to a new version of the skeleton that will provide more natural movements.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 16 luglio 2021, 3:18

Digitalcombatsimulator.com ha scritto:
Immagine

DCS 2.7.3.8494 Stable

Introducing DCS: Mi-24P Hind and new free map DCS: Marianas by Eagle Dynamics.

  • DCS World
    AI refueling. AI Dropping basket often and sometimes gets stuck - fixed.
    AI refueling. JF-17 refueling procedure corrected.

  • DCS: Combined Arms by Eagle Dynamics
    Replaced engine sound for MLRS "Uragan"
    Fixed: desync tracks if the player used an isometric view.
    Fixed: indication of readiness for launch on VAB Mephisto
    Added: inertia after critical damage - Moving vehicles will gradually roll to a stop after critical damage received

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 19 agosto 2021, 2:18

Digitalcombatsimulator.com ha scritto:
DCS 2.7.5.10869 Stable

Immagine

  • DCS World
    AIM-120 missile. Reduced the missile guidance error to the target performing a barrel roll maneuver.
    AIM-120 missile. Disabled loft for AIM-120s when it is launched against jamming targets.
    Added ZTZ-96B jungle camo skin.
    Fixed 052C collision model.
    LD-10 missile. Adjusted RCS to 0.07.
    Fixed YJ-83/84/62 jitter/crash during cruise.
    BR Gerät 21 rocket. Fuse time is changed to 5.5 seconds.
    Ground AI. Added NASAMS SAM system.
    Optimized loading terrain surface textures. Fixed FPS drop after switching camera position.
    MP. DS. Added Mariana Islands map to dedicated server.
    MP. DS. Wingman refuses to taxi or takeoff - fixed.
    MP. Favorites filter option doesn't show servers after refresh command - fixed.
    S-5 rockets. UB-32A rocket launcher is empty on 3D-models - fixed.
    Ships. La Combattante 2 fast attack craft added for Georgia
    Encyclopedia. SA-8 9Т217 reloading vehicle model is not shown in encyclopedia - fixed.
    ME. When adding more vehicles to a group using + or > livery should remain as per vehicle before - fixed.
    GUI. Debriefing list scroll bar disappears if list is too long - fixed.
    Ship CIWS. Phalanx will reload in 5 minutes. AK-630, Kashtan/kortik - 10 minutes.
    Ground AI. Added shield as customization for Flak36 and Flak37.
    Ground AI. Added desert textures and liveries to SA-6 Kub models (2P25,1S91,3M9M).
    Scripting. The scripting function Unit.getLife() returns a value that is 1 higher than what the unit's actual health is - fixed.
    Rail launched missiles jump during launch procedure - fixed.
    Ground AI. Added Russian ATZ-5 tanker to FARP tankers list.
    Aircraft AI. Ju-88 can not attack ground groups - fixed. CAS task added.
    GUI. Add tool-tips for Game Graphic options.
    Aircraft AI. The "Radio Usage When Contact" option does not have any effect on AI wingmen - fixed.
    RWR system. Added 19ZH6 (ST-68U) “Tin Shield” radar as "TS". Changed AZOV ship symbol to "AZ". Updated HARM lists.
    ME. When copying and pasting an aircraft and helicopter group that has points set to AGL, the displayed altitude for each point when pasted will shift to the altitude of that point on the ground provided the altitude of that point in MSL is a higher number - fixed.
    Aircraft AI. An-26B and An-30M sound update.
    Fixed a bug in the inventory of 7.62mm rounds. It previously used a 12.7mm warehouse.
    Aircraft AI. Wingmen can fail to wait for the player to take-off and collide with the player on the runway - fixed.
    Kneeboard: cannot show Chinese - fixed.
    Added a new advanced setting for multiplayer servers - “Allow trial only clients” This can be used to prevent accounts with only trial modules registered from joining a server. Can be used to prevent ban evasion. Please note - this is disabled by default.
    AIM-7F does not track target on launch - fixed.
    AIM-120. Desync in multiplayer with the AIM-120's loft on targets that have ECM on - fixed.
    MLRS. Rockets missing in flight have been fixed. Open Beta only.
    Mi-24 AI. Radio command 'Jettison weapons' doesn't work for AI in some cases - fixed.
    MP. When rearming in game, tracers are not synced between clients - fixed.
    Kh-59M. Added initial, new flight dynamics.
    ME. Introducing the Auto Backup function with adjustable interval.
    ME. Map targets can be blocked for editing by larger objects - fixed.
    Aircraft AI. Reduced the jamming probability while taxiing.
    Aircraft AI. Uncontrolled UAV on ramp prevents AI from taxiing to runway - fixed.
    F-14A/B statics. Fixed wing folding animation.
    ME. The wingmen onboard numbers will be automatically incremented from the leader number.
    Mirrors not rendering trees and buildings - fixed.
    Scripting. SSE: coalition.getRefPoints returns coordinates associated with bullseye and not each IP - fixed.
    Add network ping/latency value in dcs.log output.
    VR hangar Su-27 model is missing parts - fixed.
    Single helipad and invisible FARP callsigns are wrong in the ATC menu - fixed.
    Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts.
    Aircraft AI. MiG-29 flight cannot always land at Nalchik - fixed.
    Aircraft weapons. Fixed weights of some weapons and bomb racks.
    Su-34 AI. Added Kh-58U missile to inventory.
    CA. The Chinese characters are not displayed in the cockpit cars - fixed.
    VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed.
    Ground units. Embarking troops are very slow - fixed.
    Mission briefing. Added meteo wind to the nav wind text line.
    Scripting. Added trigger "Set ATC Silent Mode" to the scripting engine.
    Aircraft AI. Planes refuel indefinitely in some circumstances - fixed.
    F10 map. Mark shapes do not render correctly in public builds - fixed.
    Negative bomb weight of J-11A dual RBK-500 loadout - fixed.
    071 render issue - fixed
    Su-33. Added J-15 skin in ChinaAssetPack.

  • DCS: Supercarrier by Eagle Dynamics
    CVN_75 RWR symbol: added to RWR and HARM lists.
    AI SU-33 does not spool engines to full power before hold-back release - fixed.
    F-14s for clients don't want to spawn together at 5 and 6 positions - fixed.
    Disabling FLOLS overlay doesn't work when restarting the game - fixed.

  • DCS: Combined Arms by Eagle Dynamics
    Fixed: M939 truck driver point of view is too low, shows nothing but black
    Fixed: Tactical Commander role / Control Vehicles as Pilot - Vehicles stop for no reason
    Fixed: BMP-3 "STBL ON" on LR display

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 1 ottobre 2021, 18:06

Digitalcombatsimulator.com ha scritto:
Immagine

DCS 2.7.6.13436 Stable

Introducing DCS: Mosquito FB VI in the Early Access now!.

Read FAQ here.

Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it.

Added a new feature into the campaign window: Skip and refly options.

Overview here.

  • DCS World
    Added: H-6J Chinese strategic bomber and KD-20/KD-63/YJ-12 missiles.
    Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers.
    Adjusted LS-6 warhead power.
    Adjusted simulation of post-penetration physics for delayed-fuze bombs. They will now penetrate the ground and objects, and they will decelerate accordingly. Known issue: low impact velocity bombs with long fuze delays might “hang” in the air after penetrating an object.
    Improved MIM-72G missile performance: increased autopilot response, improved engine parameters, reduced smoke opacity, and added the proximity fuze.
    Trains now appear in MP games.
    Fixed the ZTZ96B and ZBD04A commander panoramic sights.
    Fixed dedicated server crash
    Fixed uncontrolled AI aircraft being unable to take off after another AI aircraft lands.
    ME. Removed pylons will no longer be listed as weapons in the briefing.
    ME. Scripting. Fixed the scripting function coalition.addStaticObject not being synced with connected clients to a server.
    Fixed cockpit crash connected with game tactical radar.
    Fixed no weapons list in the Rearm menu.
    ME. Added NAVAID panel in ME.
    Added. Refly and skip mission options to campaign engine.
    AI aircraft. The plane will be accelerating more than 200 m/s for the Kh-31 missile launch.
    MP. TrackIR and HOTAS are disabled when chatbox is open - fixed.
    ME. SAM Patriot. Indication of the radar and launcher sector coverage has been added.
    Added a view for trains set through the mission editor - CTRL-F12.
    AI aircraft. Bingo state does not consider new carrier recovery time - corrected.
    AI airports. The ATC will not switch to another runway independent from the landing aids when changing the wind direction.
    Triggers. Quad-point zone used by Missile in zone trigger gives a circular detection zone - fixed.
    Atmosphere. Fixed temperature calculation above 80km altitude. This is required for the correct calculation of the rocket engine operation.
    ME. Mission briefing. Crash after trying to transfer part of the copied text to a new paragraph - fixed.
    ME. Added tool Set position by coordinates.
    AI KC-135 MPRS: Generator turbines do not spin - fixed.
    Corrected color of water spray.
    In some cases, units placed on static objects sink into the surface - fixed.
    AI aircrafts. Changing formation severely breaks orbit behavior - fixed.
    ME. GUI Error when trying to place a plane on a map after using a historical list - fixed.
    AI aircraft. After receiving damage and emergency landing on the water, the plane begins to move on land and further - fixed.
    Improved detail of scenes at long / very long distances.
    Improved the transition to the far LOD of trees.
    Fixed crash on invisible FARP.
    Fixed crash on SceneObject.
    Fixed crash when occupying the parking lot assigned to the AI.
    Removed cockpit Lua files from Integrity Check.
    Fixed PICTURE TO ALL Action scale options.
    Made optimization for loading missions with piston AI aircraft.
    Fixed crash caused by spawn train via coalition.addGroup.
    Helicopters are allowed to receive AWACS messages.
    Fixed crash on RenderAPI::DX11FrameBuffer::setWallNumMRTs.
    Fixed crash on switching external cameras in some cases.

  • DCS Combined Arms by Eagle Dynamics
    Incorrect sight MANPADS Stinger - fixed.
    Fixed using missiles of SAM SA-19 Tunguska when intercepting AGM (interception is only possible with autocannons).
    Fixed calculation of braking distance for AI (unit could stop further than the destination point).
    Unit control on the F10 map. Units located “off the road” start moving one at a time to WP with type "on road" - fixed.
    M1025 (HMMWV) displays as "Hummer" in the F10 map - fixed.
    Fixed "black screen" when using zoom on SAM SA-15 Tor “Gauntlet”.
    Adjusted the firing range for SPH M109 "Paladin".

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 15 ottobre 2021, 19:03

Graphics - Staff ha scritto:
Immagine

Supercarrier - Development Progress

Over the past six month we have been working on a human motion model with intelligent behavior for infantry and deck crews. We have started with the deck crew, and we will scale it to infantry units. Both logics will receive two new behaviours: Obstacle Avoidance and Dynamic Reroute according to the situation. Re-routing behaviour is based on a path search algorithm with any-angle path planning.

Obstacle Avoidance is based on the Optimal Reciprocal Collision Avoidance (ORCA) method used for holonomic robots with several restrictions on linear and angular speeds, linear acceleration, and discreteness of animation. The first phase of the development is complete and cases must now be considered for when aircraft are passing by, directing aircraft to and from a parking position, avoiding moving aircraft, different states of service and interruptions, etc.


Immagine Immagine Immagine Immagine Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 3 novembre 2021, 18:47

Digitalcombatsimulator.com ha scritto:
Immagine

DCS 2.7.7.15038 Stable

Introducing DCS: Mosquito FB VI in the Early Access now!

  • Introduced two new campaigns:
    DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
    DCS: MiG-21bis Constant Peg Campaign by Bunyap
    See in the DCS E-shop at Campaigns (digitalcombatsimulator.com)


Read FAQ here

Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it.

Added a new feature into the campaign window: Skip and refly options.

Overview here

  • DCS World
    Added: H-6J Chinese strategic bomber and KD-20/KD-63/YJ-12 missiles.
    Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers.
    Adjusted LS-6 warhead power.
    Adjusted simulation of post-penetration physics for delayed-fuze bombs. They will now penetrate the ground and objects, and they will decelerate accordingly. Known issue: low impact velocity bombs with long fuze delays might “hang” in the air after penetrating an object.
    Improved MIM-72G missile performance: increased autopilot response, improved engine parameters, reduced smoke opacity, and added the proximity fuze.
    Trains now appear in MP games.
    Fixed the ZTZ96B and ZBD04A commander panoramic sights.
    Fixed dedicated server crash
    Fixed uncontrolled AI aircraft being unable to take off after another AI aircraft lands.
    ME. Removed pylons will no longer be listed as weapons in the briefing.
    ME. Scripting. Fixed the scripting function coalition.addStaticObject not being synced with connected clients to a server.
    Fixed cockpit crash connected with game tactical radar.
    Fixed no weapons list in the Rearm menu.
    ME. Added NAVAID panel in ME.
    Added. Refly and skip mission options to campaign engine.
    AI aircraft. The plane will be accelerating more than 200 m/s for the Kh-31 missile launch.
    MP. TrackIR and HOTAS are disabled when chatbox is open - fixed.
    ME. SAM Patriot. Indication of the radar and launcher sector coverage has been added.
    Added a view for trains set through the mission editor - CTRL-F12.
    AI aircraft. Bingo state does not consider new carrier recovery time - corrected.
    AI airports. The ATC will not switch to another runway independent from the landing aids when changing the wind direction.
    Triggers. Quad-point zone used by Missile in zone trigger gives a circular detection zone - fixed.
    Atmosphere. Fixed temperature calculation above 80km altitude. This is required for the correct calculation of the rocket engine operation.
    ME. Mission briefing. Crash after trying to transfer part of the copied text to a new paragraph - fixed.
    ME. Added tool Set position by coordinates.
    AI KC-135 MPRS: Generator turbines do not spin - fixed.
    Corrected color of water spray.
    In some cases, units placed on static objects sink into the surface - fixed.
    AI aircrafts. Changing formation severely breaks orbit behavior - fixed.
    ME. GUI Error when trying to place a plane on a map after using a historical list - fixed.
    AI aircraft. After receiving damage and emergency landing on the water, the plane begins to move on land and further - fixed.
    Improved detail of scenes at long / very long distances.
    Improved the transition to the far LOD of trees.
    AIM-120 AMRAAM has received a separate INS (Inertial Navigation System) unit with datalink support. The missile seeker model has been completely revised. The radar dish now uses a realistically gyro stabilized gimbal that is controlled by the INS before target lock. An active missile seeker, like that in the AIM-120, will have its detection and tracking lock range based on physical calculations of noise and target signal ratio (which in turn depends on target RCS or ECM power and range). Target search and tracking is based on doppler velocity filtering (introduced realistic velocity gate), and the radar will search for a target near the target reference velocity provided by the INS. The guidance law was also updated. Missile seekers have received Kalman filters that estimate target motion parameters. The new guidance law accounts for target normal to LOS accelerations, possible target G-load growth rate, compensate for missile x-axis acceleration, and missile control system latency.
    ME. Added indication of the Sun and Moon phases. Added a slider to quickly set the time of day. https://youtu.be/qpsPc9hInqU
    ME. The Draw Tool has been added to annotate missions created in the Mission Editor. This includes lines, polygons, text, and icons. https://youtu.be/6fylCSBV5xA
    CBU-87/103. Corrected distribution of bomblets depending on the burst altitude and spin RPM. Used a uniform distribution law.
    CBU-87/97/103/105. FZU-39 fuse will only work when decreasing the CBU's flight altitude. This will allow the use of CBU's with a toss bombing, from a low altitude.
    Fixed: H-6J launching YJ-12 and YJ-83K (thank snowywolf).
    Fixed: Wingloong launching AKD-10.
    Adjusted: H-6J, JF-17 AI engine thrust.
    Updated: H-6J damage model.
    EWR. GetDetectedTargets on EWR appears to have considerably shorter range than behavior suggests - corrected.
    ME. Added the set of default options in the first waypoint in tasks CAP, CAS, Fighter Sweep, Intercept, Escort, SEAD, Ground Attack, Anti-ship, Pinpoint Strike, Runway attack.
    ME. Added separate default options for planes and helicopters. Default options for helicopters will be added later
    GUI. In the Controls panel, non-UI layer control changes are ignored if any UI layer control is changed at the same time - fixed.
    AI. The plane falls under the runway when landing - fixed.
    AI. Helicopters with RTB collide during landing approach - fixed.
    AI. Helicopter collision when landing in parking spaces - fixed.
    AI. Incorrect helicopter RTB on Bingo Fuel if runway is occupied - fixed.
    ME. More meaningful Static Template loading error messages. If units will be overlapping, the offending units will be listed in the log.
    SA-9. 9M31 missile, increased max lock range up to 13 km.
    Electro Optics sensors. The lock range of the missile as target will depend on motor phase and overall IR signature of the missile.
    ME. Added advanced waypoint option to force AIs to attack regardless of the chance of success.
    Bombs will arm 2 seconds after release. This will eliminate the possibility of detonation under the aircraft in some cases.
    Su-25T. Added six new instant action missions to the Mariana map.
    AB250/AB500. Adjusted FM, targeting data and operation sequence.
    Fighter AI. Adjusted the formation mechanism to prevent fighters from making large and abrupt maneuvers when reforming.
    ME. AH-1. Added to Jordan.
    EW radar will not detect parked helicopters.
    ME. Added Field Artillery tactical signs for NATO and RU coalitions.
    SAMs. For short-range air defense, the target lock stage before launch has been restored. Now the air defense will work as standard in three stages: search, lock and launch.
    ME. All liveries to be available to Joint task force red and blue.
    MP. Clients could spawn on occupied parking - fixed.
    Overcast & rain 3 seems to have no rain or rain effects in it - fixed.
    F10 map Icons could disappear - fixed.
    ME. GUI controls disappear when polygon line width = 1 - fixed.
    ME. Add Thickness 0 for polygons without border.
    AI Ka-50 flying in a crosswind is unable to shoot - fixed.
    ME. MLRS in Zone Trigger causes script error - fixed.
    AI F-14 crashes the game - fixed.
    Piston engined aircraft - fix crash in cases where aircraft is removed before control is taken
    ME warehouse. Unable to find '9M120' or 'AT-9' in the list of available AGMs or AAMs - fixed.
    Dedicated server. Fixed "ban forever" function.

  • DCS: Combined Arms by Eagle Dynamics
    Incorrect sight MANPADS Stinger - fixed.
    Fixed using missiles of SAM SA-19 Tunguska when intercepting AGM (interception is only possible with autocannons).
    Fixed calculation of braking distance for AI (unit could stop further than the destination point).
    Unit control on the F10 map. Units located “off the road” start moving one at a time to WP with type "on road" - fixed.
    M1025 (HMMWV) displays as "Hummer" in the F10 map - fixed.
    Fixed "black screen" when using zoom on SAM SA-15 Tor “Gauntlet”.
    Adjusted the firing range for SPH M109 "Paladin".
    Fixed first round without firing solution for the SPAAG.
    Fixed firing on maximum range for T-155 Firtina.
    Fixed the M1A2 M2 MG getting stuck on the commander's sight.
    Reload time of the SAM SA-8 Osa "Gecko" is set to 5 minutes.
    Fixed display fonts for CA.
    Fixed missing LAV-25 sight.
    New indication of readiness to fire for VAB Mephisto.
    Reload time of SAM NASAMS has been changed to 7 minutes for 1 missile.
    Fixed liveries for Challenger 2.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 30 dicembre 2021, 17:19

Digitalcombatsimulator.com ha scritto:
DCS 2.7.9.18080 Stable

Immagine

  • Introduced new campaigns:

    DCS: A-10C Iron Flag Part I by Baltic Dragon
    DCS: UH-1H Paradise Lost by Reflected Sims

  • DCS World
    Voice chat feature is expanded to talks via radio for all human-controlled aircraft.
    AA missiles. The Dynamic Launch Zone (DLZ) algorithm was updated for all modern aircraft. It provides much more accurate launch data, correct range dependence on launcher and target velocities, target aspect, and bearing. Added range limitation by battery life time.
    AA missiles. Updated aerodynamics for R-33, Super-530D, R-550, and MICA missiles.
    AA missiles. Updated targeting angles and FOVs for many A2A missiles.
    AG delay-fuzed munitions. Corrected deceleration physics simulation after hitting a tree or penetrating an object; fixed issues with explosion effect positioning.
    Fixed crash caused by AI formations in some cases.
    ME. Payloads panel. Weapon's weight on the payload tab may be wrong - fixed.
    ME. Draw tool. Hidden on F10 drop down UI issue with small resolution - fixed.
    Display of F10 options. Fixed incorrect change of F10 options.
    AI aircraft. Added refueling task to Tornado IDS.
    AI ground units. AI soldiers could not hit a close target (adjusted contact lens prescription) - fixed.
    AI aircraft. Helicopter wingmen don't take off with the player manning the deck when the type takeoff is “from runway”.
    AI aircraft. Mi-24P Incorrectly positioned on deck after landing sometimes - fixed.
    AI aircraft. Issue with taking off from the FARP when using uncontrolled mode and start command from trigger - fixed.
    AI aircraft. Aircraft with recon task do not see enemy ground units at all (Fog of war F10 mode) - fixed.
    AI aircraft. Helicopters spawn outside of Tarava deck - fixed.
    Resource manager. Airbase with unlimited fuel keeps providing fuel after the entire fuel depot is destroyed - fixed.
    Caucasus map. Beslan airport. Planes collision during parking (bar closed during operations) - fixed.
    ME. Dynamic Weather panel disappears - fixed.
    ME. The Figure table in the Draw tool lost the ability to change layers - fixed.
    DCS crashes when player aircraft blocks runway - fixed.
    ME. Geodata of the mouse cursor position is not updated when the Draw menu is active - fixed.
    Fixed a bug leading to a drop of performance when rendering a water surface.
    Weapons. Decreased the exaggerated FAB-250M62 bomb warhead.
    AI aircraft. AI wingmen fly dangerously during approach and landing - corrected.
    NVG image very dark in moonless night - corrected.
    Dedicated server. Sound in norender mode uses a dummy driver. This will fix the crash on Windows Server w/o sound devices.
    Sound engine. Released sounds now continue to move with the source.
    AI aircraft. When set to takeoff from ground hot, with 25% fuel, the AI Harrier takes off vertically, and freezes in mid air - fixed.
    Weapons. AGM-88 will produce the air explosion effect (not ground effect) when detonated above the radar antenna.
    Sound engine. Updated sonic boom sound effect.
    Leap motion gemini 5.2 drivers. Users may need to update their leap motion drivers to the latest gemini drivers.
    Dedicated server. Wingmen won't move from their parking slot - fixed.
    C-47 Skytrain aircraft is added to the WWII Assets pack
    F-15E, JSOW start fixed.
    Su-25. Crash during repair fixed.
    Screen flickers black in some cases - fixed.

  • DCS: NS 430 by Eagle Dynamics
    Fix to the color of the course deviation marker
    Fix to manual brightness limits
    Message "Approaching Target Altitude" displayed correctly now
    Fixes to deviation bar and pointer visibility
    Fix to wrong units displaying in NRST pages
    Fix to ETA capculations
    Removed leading zero sign for latitude in the position field
    2D model is available for VR users now

  • DCS: Combined Arms by Eagle Dynamics
    Input: Renamed 'Turret to current direction lock' command to 'Gun stabilizer On\Off'.
    Fixed wrong hull direction when firing Insurgent with AK-74.

  • Known Issues
    With enabled mirrors black flashes may appear in some cases.
    MiG-19. Communication menu doesn’t work. Refuel/rearm workaround using Alt ‘
    Voice Chat: In some cases intercom may work in Hot Mic mode in aircraft without HotMic.
    Yak-52 - Voice Chat in Radio mode doesn’t work in the rear cockpit in multicrew.
    Voice Chat:. Mig-15bis. Radio frequency in the widget does not change.
    Voice Chat: Mi-8. Outgoing transmission works only from the commander's seat.
    Voice Chat: Mi-24. R-852/828 don't accept radio transmission.
    MiG-21: Distortion of engine sound when in cockpit.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 18 febbraio 2022, 16:19

Graphics - Staff ha scritto:
Immagine

Supercarrier Development Progress

The work is essentially finished on the Greenie board that is connected to the actual LSO station data, which provides live updates during the mission.

We are currently working on the functionality of crew tablets where you will be able to see mission briefings as well as check and change loadouts. In addition, the briefing officer can control the projected picture that is visible on the main screen and choose what to show on the auxiliary TV screen located above his head.


Immagine Immagine Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 22 aprile 2022, 18:46

Graphics - Staff ha scritto:
Immagine

Supercarrier Development Report

Immagine

An important and challenging feature of DCS: Supercarrier has been the development of night operations. Over the past year, we have been working on several aspects that will soon be released to Open Beta. These include new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands. This will make deck operations at night much easier and more realistic.

For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights. We continue working on this feature to enhance performance and frame rates. Please note that deck shadows will be an option that you will need to switch on in the graphic options.

On final approach, you’ll now need to contend with the “burble” effect. This disturbed air flow coming off the back of the carrier results in a brief partial loss of lift as you close in. This can make things much more of a challenge if you are unprepared. We continue to tweak this effect and you can expect the first iteration shortly.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 23 aprile 2022, 0:51




Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 27 aprile 2022, 22:51






Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 9 settembre 2022, 18:03

Graphics - ED Team ha scritto:
Immagine

Supercarrier Development Progress

DCS: Supercarrier is undergoing its next stage of updates, which will include improvements to the textures and lighting of the Air Boss (PRIFLY) station and Briefing Room functionality. In parallel, we are also working on directing aircraft from parking to catapults and from the landing box to parking.

We continue work on the PRIFLY deck and Briefing Room of DCS: Supercarrier. The Briefing Room functionality that will allow mission planning information to be shared across tablets. The briefing officer will also be able to display details, like the F10 map, on the projector prior to mission time. Later, we will expand the Briefing Room art to include multiple squadrons.


Immagine Immagine Immagine Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 13 gennaio 2023, 17:29

Graphics - ED Team ha scritto:
Immagine

Supercarrier Development Progress

Immagine

The Supercarrier has been receiving a lot of work behind the scenes. This can be divided into the following features:

Ready Room and PRIFLY (airboss deck). Both views will provide new functionality never seen before in a DCS product. To complete this, we will first need to release the Vulkan API into DCS.

Both rooms will be a 3D environment that support VR and Voice Chat that allows you to:

  • Ready Room
    • Review your mission brief and set up your aircraft.
    • View various cameras around the deck.
    • Chat with other players.
    • Review the mission map.
    • Live sounds from “the roof”.
  • PRIFLY
    • View the deck below you.
    • Direct the carrier’s heading and speed with wind indications (permission controls available for network play).
    • Control deck lighting.
    • View PLAT CAM.
    • View plotting map.


New Plane Directors and Captains. The next big step is to add plane captains next to the aircraft that pass the pilot to a series of plane directors (yellow shirts) that will route the aircraft from its parking spot to the assigned catapult. Upon landing, yellow shirts will direct the aircraft from the landing box to its assigned parking location or back to a catapult.


Immagine Immagine Immagine Immagine Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

Messaggio da Phant » 8 settembre 2023, 23:25

Graphics - ED Team ha scritto:
Immagine

Supercarrier Development Progress

DCS: Supercarrier will soon offer more immersive and realistic flight deck operations with the addition of plane directors and plane captains that direct aircraft from parking locations to catapults and out of the landing area.

We continue to add the logic and animations that govern how aircraft are directed from a parking location to a catapult and how aircraft are directed out of the landing area after recovering.

This includes new yellow shirt plane directors and brown shirt plane captains. Aircraft will be handed off between multiple plane directors to reach their assigned catapults with realistic animations.

Closed Beta Testing of this is on-going. This is a complex and time consuming task to account for a myriad of conditions that could “break” the logic. Thank you for your patience as we strive to complete this new feature soon.


Immagine Immagine Immagine

Bye
Phant
Immagine Immagine

Rispondi

Torna a “Simulatori”