Prepar3D v4.X

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Re: Prepar3D by LM

Messaggio da Aviators » 31 gennaio 2014, 20:48

Terzo post:

P3D V2 Master Compatibility List

Fonte: http://forum.avsim.net/topic/426926-p3d ... lity-list/
List last updated: 27 Jan 2014

Aircraft Add-ons

Aerosoft Airbus X Extended -- compatible; some growing pains. See http://forum.aerosof...ility-question/
Twin Otter Extended--compatible(PierreF)
Wilga v1.2--works in P3D2; must run installer in admin mode, point to P3D directory
Bell UH-1D--works with manual install(spirit_66)
Discus X and WinchX--work installed with EMT(w6kd)
Katana 4X--working with EMT, and needs new asc.dll(Dumpcore)
Any Aerosoft acft using old (before 2 Dec 2013) asc.dll sound module will crash if switched between full screen and windowed while panel is running
A new asc.dll module and discussion are available here: http://forum.aerosof...-and-many-more/
Affects AXE, Twotter, Katana and possibly others
Alabeo C172 RGII Cutlass--works with native P3D2 installer (Highiron)
R66/PA38/Staggerwing D17--Have a P3D setup, must set P3D path manually (Leclercq A)
Ants Aircraft: P92 Eaglet, Drifter A-582, Tecnam Sierra 24, Trojan T28D, Freeware DH82 Tiger Moth 1.1 - All working in P3D2(Leclercq A)
A2A B377--partially working--no cockpit lights, with cold-start mode engines won't start and some knobs stop working(spesiman)
C172--Should work in in P3D2--put renamed copy of prepar3d.exe as fsx.ex into P3D root dir, then point installer to P3D directory (MarkSC)
Late version FSX/P3D 1.x installer won't work if P3D2 folder name has blanks; disable VC mipmaps in P3D options(jabloomf1230)
Heinkel HE-219 Uhu--works installed with EMT (Alan_A)
Piper Cub--works in P3D2--place copy of Prepar3d.exe renamed fsx.exe into P3D's root folder then run installer(Arwen)
Spitfire--works in P3D2--place copy of Prepar3d.exe renamed fsx.exe into P3D's root folder then run installer(Wendall)
BayTower Vans RV7--need to edit panel.cfg to remove transponder gauge to prevent CTD in P3D2. See: http://www.baytower....f=8&t=496#p2462
CaptainSim C-130 pro-pack v1.3--mostly working, radar inop
need fs9.exe in P3D root for installer to work, need fsx.exe in P3D for ACE editor to work(Leclercq A)
B707--OK with EMT(Wendall)
B727--works in P3D2, need to add sound gauge to dll.xml(Dutch727)
B732--works with EMT(Shane_Strong)
B757/767--works with EMT(jaegerm)
B777--works with EMT and P3D in legacy mode(mulgrave/NikkiA)
Carenado B200 King Air--compatible with P3D native installer
B90 Queen Air--compatible with native installer(keithb77)
Cessna 337--compatible with native installer(keithb77)
CT182T w/G1000--compatible, with P3D2-compatible installer(Boylston)
TBM 850--works in P3D2(folie123)
Cera Sim UH-60L BlackHawk--partially working in P3D2 (no digital readouts, analog gauges only) (Jimmy RFR)
Bell 212 & 412--works in P3D2 using EMT(Shane_Strong)
Classic Hangar FW 190D/TA 152--works with EMT (change fallback.1=\4096 to fallback.1=.\4096 in texture.cfg) (oytjohns)
CLS B767 200/300--works in P3D2, needs fix for opaque windshield (http://library.avsim...php?DLID=182251) (anthonyneave)
MD-81/82--works installed with EMT
Coolsky DC-9--works in P3D2 using EMT(Q_Flyer)
Super 80 and Super 80 Pro--works by copying from FSX install(drcancerman)
Digital Aviation Fokker 70/100--works in P3D2 (Victor Le Bellego)
Dino Cattaneo T45 & F-14--works in P3D2--needs copy of FSX FA-18.dll copied from FSX gauges folder to P3D(Jimmy RFR)
Dodosim Bell 206--works in P3D2 with some issues. See http://forum.avsim.n...-compatibility/
Eagle Rotorcraft Simulation Bell 206 B Jetranger--works with manual installation(spirit_66)
Eaglesoft Citation X--works in P3D2 using EMT, may see lag in gauge loading on first use(Q_Flyer)
Citation CJ1--compatible(dumpcore)
Extreme Prototypes Learjet 20--compatible with native installer (TWHarrell)
Feelthere Embraer Regional Jets (ERJ 135/145)--works using EMT (Q_Flyer)
E-Jets V1 and V2 both working (Brian Doney)
Flight1 House-developed Aircraft -- prohibited by EULA
Includes Mustang, B200 King Air, Cessna T182T, BN-2 Islander
Does not necessarily include aircraft produced by other developers marketed via Flight1 wrapper
FSL ConcordeX--incompatible due to Simconnect version problem, P3D-specific version being considered(MarkW)
Airbus--will not be compatible with P3D on release, p3D specific version being considered(MarkW)
FSX Default Bell 206--works with manual install(spirit_66)
Hovercontrol Bell 412--works with manual install(spirit_66)
IFly B737NG v3.2 for P3D--works with some lighting issues See: http://www.flight1te...orPrepar3D.aspx
Iris Mudhen Driver F15E with update 1-2--works, must add weapons mgr to dll.xml manually(Leclercq A)
Platinum A10 v1.3--works, with some HUD anomalies--enter P3D2 path in installer(Leclercq A)
BD5,F-20--works in P3D(Dumpcore)
Justflight Lightning F.6--Works in P3D2--copy acft folder from FSX, and effects from effects dir(EngineRoom)
Freemium B757--works with EMT(Spike54)
DC-8--works with EMT(Shane_Strong)
DC-6B--works with EMT(Q_Flyer)
L-1011--works with EMT(Shane_Strong)
Leonardo Maddog 2008--partially working in P3D2; 2D OK, no clickspots in VC(757FO)
Level-D B767 for FSX--works in P3D2(Bryn)
Lionheart - Robin DR400180 FSX/P3D - Runs OK - P3D check box, but you must set path manually (default path P3D 1.x)(Leclercq A)
Fairchild 24 & Super Pacer--compatible with P3D2--set path to P3D inside installer(Jimmy RFR)
Kodiak--works installed with EMT, needs sounds from FSX C208 or 3rd party soundset (RoboRay)
sound fix see http://forum.avsim.n...nd-fix-in-p3d2/
Lotus Simulations L39--works in P3D(dumpcore) Lotus reports possible issues with lighting and canopy effects
Majestic Q400--working in P3D2--uncheck "mipmap VC panels" in view and panel setting(SamDim)
Dual FSX/P3D install does not work, installing into second FS on same machine prevents other copy from running
Manfred Jahn's freeware Basler BT-67, C-117D and C-47v2--all work in P3D2 (Alan_A)
Milviz T-38--partially working; No panel flood, instrumentation or external lights. Needs to be recompiled to fix lights(n4gix)
Baron--partially working after EMT install, no VC clickspots(AviatorMan)
C310--works in P3D2, installer needs to find fsx.exe (copy of Prepar3d.exe is OK) in P3D root(winged532)
F-86--compatible with P3D2(Wendall)
Nemeth EC120B, AS350--compatible(PierreF)
MD 500, EC-130, BO-105, Bell UH 1 Huey--all work with EMT(spirit_66)
AW109, EC355--works installed with EMT, including autopilot(w6kd)
PMDG Aircraft (all) -- currently prohibited by EULA - P3D licensed versions of B777/B737NGX/B744V2 expected ~Q1 2014
Quality Wings RJ-85/100 (P3D V1.x version)--works with P3D2, requires fsx.exe in P3D root to install (juergenmartens)
BAe-146--works in P3D2(juergenmartens)
Cross-compatibility issues with VimaCore.dll in P3D2 causing g3d.dll CTD. See: http://forum.avsim.n...tibility-issue/
B757--working in P3D2--working with EMT(coryb13)
RealAirSimulations B60 Duke V2, Turbine Duke & Lancair--works in P3D2, some panel sounds missing (MarkSC/Dionys)
Duke V1--works in P3D2, V1.5 update won't install, manual xfer of files does work(greuff)
Dukev2--possible memory leak/OOM issues in P3D2(MarkSC)
SF260--works in P3D2(Dionys)
Citabria--works, but causes CTD on exit in P3D2 (kama2004)
Scout, Decathlon--works in P3D2
Section8 F86--not compatible(Leclercq A)
Sibwings AN-2 Cub--working in P3D2 installed per instructions here: http://forum.sibwing...php?f=29&t=1149
Virtavia C17, CH-47, T-34--Work OK in P3D2(Leclercq A)
Mi24 OK (GPS in terrain mode have a too strong bloom effect at night)
KA54 OK (HUD bloom effect too strong at night)
VRS F-18 Superbug & Tacpack -- currently prohibited by EULA See http://forums.vrsimu...prepar3d#p59361

AI Aircraft/Traffic Add-ons

ACA 2013--compatible with P3D2 from v0.6.0 See http://aifs2.pvdveen.net/
AIG flightplans--OK if compiled for FSX. Works with variety of acft, i.e. AIA, AIG, AIM, DJC, HTAI, TFS, FAIB, OSP, etc.(jordanal)
Can reference FSX-installed acft and traffic bgl files by referencing in P3D's prepar3d.cfg and scenery.cfg files
Must still copy over the few respective AI files form \FSX\texture and \FSX\Effects, to the equivalent P3D folders
My Traffic 5.4b--works with manula edits; don't use Scenery Configurator. (See http://forum.simflig...r-prepar3d-v2/)
My Traffic X--works in P3D2, needs to be manually installed(Petraeus)
My Traffic 2013--works with EMT install(ajpongress)
Traffic 360--conflicting reports, see http://www.prepar3d....iewtopic&t=4067
Ultimate Traffic 2--works in P3D2 with EMT
must also change the dll.xml to point to P3D versions of traffictoolbox.dll and visualfxtool.dll (leave object_placement.dll pointing to fsx version)
Installing into P3D will disable use in FSX--program uses registry settings to point to a single installed program folder
WOAI package installer--works in P3D2--need fsx.exe present in P3D root folder for installer to work (copy of Prepar3d.exe renamed to fsx.exe also works)

Aircraft Gauge Add-ons

Ernie Alston's Integrated Simavionics (ISG1)--works in P3D2(RWFeldman)
Jeehell Airbus 320 Flight Management and Guidance System--works in P3D2 (OmniAtlas)
Mindstar Garmin 430/530--P3D2 compatible
Project Magenta Boeing glass suite--working (pipsara)
RealityXP (all) - incompatible with P3D

Scenery Enhancement Add-Ons

AES (Aerosoft Airport Enhancement Services) -- incompatible with P3D. See http://forum.aerosof...and-prepare-3d/
Auto Star X--works in P3D2; point installer to P3D directory(spesiman)
FSGenesis Terrain Mesh--regional meshes seemed to install fine with the EMT(spesiman)
North America V2, Canada, and Mexico V2--work installed with EMT(w6kd)
GEX (all) -- prohibited by EULA
GSX (FS Dreamteam Ground Services X) -- ready for P3D2 with 27 Nov 13 installer
ORBX FTX Global - P3D2-ready as of version 1.1 -- needs new installer if downloaded before 23 Nov 13
FTX Vector Iceland Demo--P3D2 ready
Pilot's FSGlobal 2010 and FSGlobal Ultimate series terrain mesh--P3D v2 installers now available on website
REX Essentials/Overdrive -- P3D2 ready, some restrictions with weather engine.
See http://www.realenvir...ty/#entry206605
REX4 Textures Direct -- P3D2 ready, some pending issues awaiting LM action. See: http://forum.avsim.n...-2#entry2886629
UTX (all) -- prohibited by EULA

Scenery Add-Ons

Aerosoft--Matt Smith has a comprehensive list of instructions for setting up AS sceneries in P3D2: http://forum.aerosof...ng-in-prepar3d/
EDDM, LOWI, German Airports 2/3--partially working, lighting inop(guenseli)
LIBD (Bari)--installer does not work, works OK with EMT(spesiman)
Seychelles--partially working, no lights@FSIA, water issues(Bryn)
Mega Airport Stockholm--installs with EMT, performance issues (SAS443)
Ala12v Torrejon AB--dev says partially working, no lights and shadow issues. Fix anticipated early 2014(mickyleitor)
Drzewiecki Krakow--works in P3D2(Q_Flyer)
New York City--partially working with EMT, some texture issues, black buildings etc(JamesHongKong)
Flightbeam (all)--compatible, new P3D2-ready installers available for download(Mir)
FlyTampa St Maarten -- P3D2 ready from version 1.6
Most should work, new installers coming. See http://www.flytampa.org/forum/viewtopic.php?f=1&t=6432
OMDB/LOWW/LGAV/CYUL/KBOS V3 confirmed working(Q_Flyer)
OMDB V2.2 installer P3D2 ready
FSAddOn Vancouver V3--works installed with EMT (spirit_66)
FSDreamTeam--New P3D2-compatible installers for all FSDT sceneries available
Some P3D2-specific issues w/r/t performance(esp older sceneries), lighting (LSGG)
Holger Sandmann Tongass Fjords X--works installed with EMT(Holland_Holland)
Holger Sandmann and Jon Patch Victoria+--works installed with EMT (spirit_66)
Imaginesim KSTL--working with EMT
KCLT 2013--partially working, no runway lights(Blaze)
KATL original--does not work, causes AppHang crashes(Blaze)
KDEN--not working (no buildings) Newer IS sceneries appear to have issues
LatinVFR KMIA--works, but suffers from poor image quality(t_bergman)
LH Simulations Budapest--P3D2compatible from V1.2(Fabo)
MegaScenery Earth--working in P3D2(The Oldar)
MSE North Carolina--works, with some oddities in ramps and taxiways at regional airports(flyerkg)
MSE V2 airports--working in P3D2(OzWhitey)
ORBX--scenery migrator in development, manual installation of regional sceneries possible(bonchie)
PNW installs OK with EMT(Wendall)
SAK--partially works with EMT(no ObjectFLow)
remove or rename the ObjectFlow_SAK.dll file in the P3Dv2/ORBX/FTX_NA/FTX_NA_SAK05_SCENERY folder after installation(RoboRay)
Pacific Island Simulations--Jeju and Xiamen work with EMT (Blaze)
Scansim Copenhagen V3(FSX/P3D)--partially working aith EMT, missing some textures--P3D2 version expected in 2014(volmmer)
SunSkyJet KPHL--compatible with P3D2 (Wendall)
Taxi2Gate Orlando--works in P3D2(coryb13)
MMMX Mexico City V3--OK with EMT(JamesHongKong)
Tropicalsim MDST Cibao--installs with native installer--requires manual addition to scenery library(MisterA)
TileProxy--compatible(PierreF)

Weather Add-Ons

*FSrealWX lite 1.07.1522 by Hanse-Coders--works in P3D2, select Simconnect option (Leclercq A)
*HiFiSim Activesky 2012 -- should work with P3D2, manually set P3D.exe path and directory, P3D-specific beta coming (WR269)
AS2012 works via Simconnect from remote PC--abnormal high OAT issue(RWFeldman)
*Open Clouds -- P3D2 Ready--temp issues should be fixed in V1.16 See http://www.fsopen.co...p?threadid=3250
OpusFSX -- P3D2 ready
Pilot's FS Global Real Weather -- incompatible, P3D-compatible version expected early 2014 (MarkSC)
*REX Essentials/Overdrive -- P3D2 ready; (RWFeldman) (see link in Scenery Enhancement section above)

* - suffers from apparent P3D bug that misreads temp data injected via Simconnect resulting in sky-high OAT, so to speak

Utilities

A2A Accufeel V2.0--working in P3D2(Rob Ainscough)
Airport Design Editor--working in P3D2 from V1.60 (see http://www.fsdevelop...ge-log.428831/)
Aivlasoft EFB--works using same compatility tips as P3D 1.x (see Aivalsoft forums)(Dumpcore)
V1.5.0 is P3D2 ready See http://www.aivlasoft....php?f=5&t=1512
Cockpit Sounds V2 (COCKPITSOUNDS_V2.ZIP by Daniel Gauthier) works(Holland_Holland)
DBS Airport GPS--OK installed with EMT(muffo)
EditVoicepack compiled EvpAccelerated3.gvp file works well. Drop into ..\Prepar3D v2\sound\ATC folder, rename existing USBigEnglish.gvp(n4gix)
Estonia FSX to P3D Migration Tool(EMT)--P3D2 support added with 26 Nov 13 Build--See http://www.flightsim.ee/
EZDOK--P3D beta version partially works, no exterior/world views-link at http://www.simforums...510.html#236510
FSRealTime--works (via FSUIPC) with standard installer and compatible version of FSUIPC running(Holland_Holland)
FSUIPC V4 -- P3D2 ready with version 4.923 or later--this is first P3D2-specific release of FSUIPC--previous versions were for P3D betas(Pete Dowson)
FSXFlight--works as-is(jaegerm)
PDFKneeboard--put pdfkneeboard.dll and .ini into modules folder, must add entry into dll.xml(muffo) See http://forum.avsim.n...p3d-and-p3d-20/
LINDA -- Working in P3D2
Martin Boelens Simlauncher--compatible with a workaround--see http://forum.avsim.n...round-for-p3d2/
Mogwaisoft Shade v1.02--works with EMT--needs EMT running any time utility is used(spirit_66)
Plan-G--v3 works with P3D2 (Petraeus)
Scenery Config Editor--works with P3D (V1.1.2 tested)(w6kd)
Set P3D directory in the Flight Sim directory in preferences
Set location of scenery.cfg to "user defined" and browse to P3D scenery.cfg file, default location is C:\ProgramData\Lockheed Martin\Prepar3d v2\
TrackIR v4--works with or without EZDOK (waterman981)
v5--worksout of the box with 5.2.2 drivers, or with EZ_Dok beta referenced above or with OpusFSX(Jude Bradley)

Misc

Airtrack for iPad/iPhone--works with P3D2. See: http://forum.avsim.n...-windows-81pro/
BA Virtual Phoenix ACARS--prohibited by EULA(MarkW)
Flying Tigers VA ACARS--P3D2 compatible(MarkW)
FS2Crew (AXE version)--P3D2 compatible(Jude Bradley)
FSCaptain--P3D2 compatible with V1.5.0--see http://fscaptain.pro...vailable-nov-27 (Dutch727)
FSCommander--works OK from remote PC using WideFS(RWFeldman)
IVAP V2--works, need to manually add Mtl traffic folder to p3d.cfg, remote ops needs port changed from 6809 to 49742(Wingcomm)
Multi Crew Environment--works with new P3D2 compatible installer
Radar Contact--works with P3D2 (with appropriate version of FSUIPC) on P3D machine or via network
VOXATC--works with manual install--requires 2 gauges copied from FSX, see discussion in unofficial VOXATC forum, P3D2 installer in work(Petraeus)
Xample "FSX Air Nav Bridge"* version 1.0.0.1--works in P3D2 (vbazillio)

Hardware/drivers

nVidia video cards prior to GTX400 series, AMD/ATI cards prior to 5000 series -- incompatible (P3D2 requires DirectX 11)
nVidia 3D Vision 2--not working in P3D2--LM working with nVidia on this--see http://www.prepar3d.....0#postid-18692 (vr-pilot)


Known P3D Compatibility Issues affecting multiple add-ons:

1. Global weather writes cause catastrophic high temp to be injected into sim--affects most weather add-ons, LM aware of issue
2. A change in how a P3D internal state flag is set causes multiple FSX add-ons to crash when switching between full-screen, windowed, and/or minimized modes.
3. A scenery visibility flag that was ignored by FSX/ESP is now properly observed, resulting in some default and add-on scenery taxiways to disappear.


"EMT" = Estonia Migration Tool

Color Coding Key
Green--Ready to install into P3D2 with native installer
Purple--Not working in P3D2
Red--Installation into P3D not in compliance with EULA

Fonte: http://forum.avsim.net/topic/426926-p3d ... lity-list/

consiglio di andare a controllare direttamente il link postato sopra ;) è costantemente aggiornato e inoltre sono evidenziati i vari colori.

Di questo post, ho intenzione di crearne uno a parte.

Aviators
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Re: Prepar3D by LM

Messaggio da Aviators » 12 febbraio 2014, 17:52

Uscita la 2.1
Prepar3D v2.1 Cleared for Landing!

We are proud to announce that Prepar3D v2.1 is now available for download! See the news article for more information:
http://www.prepar3d.com/news/2014/02/4845/

The full download and the patch can be found under your Purchased Downloads:
http://www.prepar3d.com/purchased_downloads/

For the best possible patching result, it is strongly recommended that you delete the generated Prepar3D files/content found at:

%PROGRAMDATA%\Lockheed Martin\Prepar3D v2
%LOCALAPPDATA%\Lockheed Martin\Prepar3D v2
%APPDATA%\Lockheed Martin\Prepar3D v2
%USERPROFILE%\Documents\Prepar3D v2 Files
These are not manually deleted during the patch. Not deleting these during the patching process gives users the most flexibility, but if you notice any issues it is recommended you delete them.

EDIT: (reply included here for reference)

To clarify the original post a bit, deleting all the Prepar3D generated files should put Prepar3D back into a clean state. The end result of deleting the files before or after patching should be the same as completely uninstalling Prepar3D and installing the full 2.1 install but with a much smaller download and quicker install. You will still have to reconfigure the simulation and re-install add-ons though.

If you want to keep all your settings and add-ons, you can run the patch without clearing these files. If you have issues though, deleting these folders is a quick way to repair your Prepar3D install without uninstalling/reinstalling. Saving backups for reference is a good idea though, especially in the case of the USERPROFILE folders which contains your saved missions and flights.

Note that some add-ons such as FTX Global do overwrite core Prepar3D content files, so clearing Prepar3D generated files won't fully disable them. Sometimes the only way to resolve corrupted add-on installs is to completely reinstall and install.

As for why we suggest deleting these files, they might have bad data in them for a myriad of reasons:
- dll.xml or exe.xml may points to add-ons which uses FSUIPC (May cause crashes until a new version is released which compiles against our latest dlls)
- We have better default control mappings
- We have better defaults for some Prepar3D.cfg options
- Shader cache contains hundreds of old cached shaders from v2.0. New shaders will compile but the additional files may slow down file look-ups and degrade performance
- Some 2.0 bugs caused bad data to write into save files
- Some bugs caused bad settings to write to Prepar3D.cfg
- Add-on installers may have written bad data into any of these files
- etc, etc, etc

We understand that a full install is time consuming, but please at least try backing up your generated files and clearing them before posting bugs here. If a bug is known to be reproducible on a clean install, we are far more likely to track it down and fix it.

Thanks

Beau Hollis
Rendering System Lead - Prepar3D® Team
Fonte: http://www.prepar3d.com/forum-5/?mingle ... pic&t=5415

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Re: Prepar3D by LM

Messaggio da Aviators » 10 marzo 2014, 20:24

A titolo generale:
La Professional ha il creatore di missioni, mentre l'academic no.

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Zakk
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Re: Prepar3D by LM

Messaggio da Zakk » 10 marzo 2014, 20:40

Cioè si può scegliere una città da radere al suolo o solo un aeroporto dove atterrare?
Immagine Immagine Immagine

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Re: Prepar3D by LM

Messaggio da Aviators » 10 marzo 2014, 21:25

questo lo devo capire. un ragazzo su un forum mi ha girato solo questa info. approfondirò ;)

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Prepar3D v2.2 Developer Blog

Messaggio da Aviators » 25 marzo 2014, 17:57

Prepar3D v2.2 Developer Blog

Hey Everyone,

Our progress updates on the forums have been a little quiet lately because we have been hard at work on the next revision to Prepar3D v2, Prepar3D v2.2. We are extremely proud about the optimizations and new enhancements available in v2.2, and are excited to share it free to all v2 users in the next few weeks. We will be seeding a beta copy of v2.2 to our beta testers this week (we’ve also added a few commercial ecosystem beta testers to our team as well, thanks and welcome aboard to those of you who are new and again thank you to our entire beta test team).

At a very high level, v2.2 has the following updates and addresses the following issues:

Autogen out of memory crashes
The inclusion of the v2.1 panels ‘hotfix’ that reverted changes to the ContentErrorLogging system that caused previously compatible aircraft to not work
New cloud shadows feature as well as several new shadow system optimizations
A new sample for the Prepar3D Development Kit (PDK) API – Oculus Rift integration
Native radar support for Prepar3D developers
A redesign and refactor of the legacy Flight Recorder system
A new FlightInstructor mode for SimDirector, as well as several other SimDirector enhancements
Several other community and developer issues resolved

Autogen Re-Architecture

The instancing system for trees was given a massive overhaul to improve memory usage and performance and to reduce stutters. The system (VAS) memory footprint per tree was reduced from 276 bytes to 16 bytes (that is a 17x reduction in system memory per tree). Some of the work previously done each frame was completely eliminated while other work was reduced or moved onto background threads and the GPU (graphics card).

Visually, trees can now LOD (Level of Detail) in progressively while still scaling in to prevent popping. Random rotation of trees was also fixed which means that trees will be more varied looking and will again load in at the full density near the camera.

The picture below details the changes made to the autogen system in Prepar3D v2.2. The red to yellow effect shows the trees progressively loading and scaling in. System memory usage is displayed to show the autogen memory has been reduced 17x. A max autogen default flight has had it’s system memory reduced by over 550 megabytes.

Immagine

Cloud Shadows and Shadow System Improvements
The biggest challenge we faced in shadow mapping the clouds is similar to the challenges we face with ground shadows. It stems from Prepar3D having very large viewing distances and the requirement to cover that view distance with enough shadow map texture coverage. It becomes a balancing act of performance and memory sacrifices to achieve acceptable visual fidelity.

One big challenge of clouds in particular is clouds were not created with shadow mapping in mind and they rely on being blended into the image without writing depth. However, most modern shadow mapping techniques rely on the depth information to resolve if an object at a given depth is in shadow or not inside the pixel shader. These techniques require bounding volumes to be created around shadow receivers that project the range of these depth values between zero and one in DirectX applications. This could not be done easily for clouds, due to optimizations that are being done for the ground shadows bounding volumes, without losing quality on the ground shadows. So we’re required to use a multiple channel resource to determine things like the depth and alpha of the current cloud per pixel inside the bounding volumes.

We’ve found ways of reducing ground shadow only memory and having cloud shadows on will be equivalent memory usage to before v2.2. Cloud shadows do come with increased GPU work which comes from having to render the clouds into multiple shadow maps and evaluating that information per pixel for the scene. Because of this, cloud shadows may cause a FPS hit on lower end graphics cards which may already be pixel shader bound, but should perform well on modern graphics cards.

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A New Recording and Playback System
The new recording and playback system was developed around the idea of giving instructors, developers and users the power to record and playback data that is relevant to their training scenario. The goal was to convert the traditional flight recorder into a tool that could be used as an after action review of training scenarios. With that goal in mind, the flight recorder was overhauled and updated. It is now a full simulation recorder.

The new system will record and playback more capabilities and interactions; no longer is it just the user’s flight position. For instance, the new record and playback system has support for mission features, air traffic, boats, ground vehicles, weather, weapons, and a swath of other simulation capabilities. The user will be able to specify what simulation variables, along with what gauge variables, to record and playback.

A new playback control window has been developed that displays relevant recording information. It allows users to play/pause, change simulation speed, and select bookmarks. Bookmarks are a completely new feature that allows seeking to a specific location of a recording. They can be inserted in recordings by creating checkpoints (AutoSaving) in missions.

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Oculus Rift Development Kit Integration SDK Code Sample
Prepar3D v2 brought with it a very powerful interface for developers, the Prepar3D Development Kit (PDK) API. The Prepar3D Development Kit (PDK) API is a service provider for obtaining services to the Prepar3D platform. The PDK functions similarly to SimConnect but is tied into Prepar3D at a lower level allowing better performance and more direct interaction. Unlike SimConnect, there is not a network interface for PDK plugins as they must be developed as in-process dlls. Data can be injected into and received from the simulation by interfacing with a user-written .dll. Uses for the PDK include creating custom SimObjects, adding custom textures and post-processes, and modifying cameras.

We have added a new sample to the SDK to show the power of the new PDK API by integrating Oculus Rift support through the new PDK. This example and code sample will be available in the v2.2 SDK and will allow those users with Oculus Rift Development Kits to use them with Prepar3D v2.

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Native Radar Support for Content Developers
Prepar3D now provides an air-to-ground radar simulation and visualization. Because every radar system is different, it is provided as a highly configurable service which can be controlled via C++ plugins and XML gauges. Some examples of controllable parameters are Range, Sweep Angle, Sweep Rate, Zoom Level, Image, and Data resolution. Some of the advanced capabilities of the Prepar3D radar include accurate radar shadows, far-shore-enhancement, and Doppler-beam-sharpening. Also, we developed the radar service entirely through our SDK to showcase the power and flexibility that 3rd party developers have when developing content specifically for Prepar3D v2.

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A New FlightInstructor Mode for SimDirector
With the SimDirector mission creation tool in Prepar3D v2, instructors and trainees both could rapidly create rich training content faster than ever in Prepar3D. The virtual instructor modes allowed the creation of in-cockpit learning and training scenarios, but it was hard to create graded maneuvers and graded flight segments. The new FlightInstructor mode in SimDirector now makes it easier than ever to rapidly create graded flight segments, so that instructors and trainees can create, grade, and debrief flight segments and flying maneuvers in real-time. If you haven’t looked into the extremely powerful, yet easy to use, SimDirector mission planning tool in Prepar3D v2 yet, access SimDirector from your Flights menu to see what you’ve been missing out on. SimDirector ships built-in to every copy of Prepar3D v2.

Other issues resolved:
Resolved an issue where force feedback joysticks would not continue to rumble after an initial vehicle crash
Resolved a backwards compatibility issue where DTX 5 vegetation would flicker in several Orbx addons
Resolved a backwards compatibility issue with the airport lighting at Aerosoft airport addons
Resolved an issue where aircraft labels were not being drawn at the distance that was expected
Resolved an issue where ground visibility was limited to 50 miles
Resolved a crash where constantly spamming the pause and unpause in certain addon aircraft could crash the Prepar3D sound system
Resolved an issue where AI aircraft could swap texture sets
Resolved an issue certain stock airports were not rendering their taxiways
Resolved an issue where the modeling tools would not respond to EventID and CallbackJumpDragging tags

Conclusion
From myself, and the rest of the development team, we would like to take this opportunity to thank everyone for their continued support of Prepar3D, as we continue to optimize and enhance Prepar3D v2 to be the best training platform available.

If you’d like to discuss this blog, please use this thread in our Client Application Support Forums.

Wesley Bard
Software Manager, Prepar3D Development Team
Fonte: http://www.prepar3d.com/news/2014/03/4904/

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Re: Prepar3D by LM

Messaggio da Boanerges » 26 marzo 2014, 22:35

Volevo sapere cosa ne pensate degli aerei presenti in prepar3d, in particolare per l'f-35 e l'f-22,come li trovate sotto il punto di vista del modello di volo e l'avionica.
Sono all'altezza di prodotti come PMDG, Leonardo, Majestic e iFly?

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Re: Prepar3D by LM

Messaggio da Aviators » 26 marzo 2014, 22:50

Assolutamente no! Dei giocattoli dentro un simulatore.

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Re: R: Prepar3D by LM

Messaggio da Lionell » 27 marzo 2014, 8:34

Non penso che al momento troverai simulatori di f22 o f35!

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Re: R: Prepar3D by LM

Messaggio da Boanerges » 27 marzo 2014, 14:43

Lionell ha scritto:Non penso che al momento troverai simulatori di f22 o f35!
Si hai ragione in fondo non sono aerei ancora ben conosciuti, pero essendo l'F-35 della Lockheed martin mi sarei aspettato un prodotto ben fatto. :(

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Re: R: Prepar3D by LM

Messaggio da Blackworm » 27 marzo 2014, 15:00

Boanerges ha scritto:
Lionell ha scritto:Non penso che al momento troverai simulatori di f22 o f35!
Si hai ragione in fondo non sono aerei ancora ben conosciuti, pero essendo l'F-35 della Lockheed martin mi sarei aspettato un prodotto ben fatto. :(
Ma sicuramente la Lockheed ha già ampiamente sviluppato un prodotto perfetto per l'addestramento su F-35. Solo che non lo danno sicuramente a qualcuno con una licenza al di sotto di "strettamente confidenziale".

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Re: Prepar3D by LM

Messaggio da Aviators » 7 aprile 2014, 22:04


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Re: Prepar3D by LM

Messaggio da Aviators » 14 agosto 2014, 16:18

Uscita la 2.3
Today Announces the Release of the Third Update of Prepar3D v2
Updates to Prepar3D v2.3 are available in both a patch to an existing v2.2 installation, or as a new installer from your Purchased Downloads page. If you are a current Prepar3D v2 user, as with all v2 updates, there is no charge to upgrade. Please be sure to read the download and installation instructions so that you have a seamless upgrade and update process.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several 3rd party solution developers to continue to bring added features, enhancements, optimizations as well as additional backwards compatibility, bug fixes, and additional stability to Prepar3D v2.

We hope you find Prepar3D v2.3 continues to bring you the most immersive learning, simulation and training platform available. We are excited to bring this patch and update to Prepar3D v2.3 to the community today, and have already begun development on several new and exciting features for Prepar3D v2.4. Keep an eye out on Prepar3D.com for new developer blogs in the future outlying the new features coming in v2.4.

A full transcript of what’s new in v2.3 is available for reference below:

Requested Features and Enhancements Implemented in Prepar3D v2.3
At a very high level, the Prepar3D v2.3 update brings many bug fixes, performance and stutter improvements, as well as several requested features and enhancements to both the core platform as well as the SimDirector mission creation and virtual instruction suite.

The Prepar3D v2.3 update highlights include:
Dozens of rendering and performance optimizations and updates
The inclusion of the v2.2 ‘hotfix’ that caused the Flight Planner to crash
Several new features in the multiplayer system
An update to the ‘ultra’ 3D water libraries that increase immersion and realism while improving performance
A new panel serialization feature that saves the state of your panels and gauges when you save a flight or mission, so that you can resume training in the same conditions that you left with
Three new tutorial missions that highlight the flexibility and power of SimDirector as a virtual instruction tool
Several new updates to SimDirector to further it’s position as the industry leading desktop virtual instruction suite
Reference the full listing of performance improvements, fixes, and requested enhancements broken out below.

Three new SimDirector Virtual Instruction Sample Missions Added
Learn how to properly start up and run through the pre-flight checklist of the Bonanza A36
Next test your abilities with a timed and graded exercise of the A36 startup procedures
Finally, learn how to taxi, takeoff and land with assistance from the Prepar3D SimDirector Virtual Instructor
General Platform Updates
Added a new panel (.PNL) file that is saved when a mission saves. This allows users to save their vehicle’s gauge and panel states and settings and is transferable between workstations
Fixed an issue with the value being written to the MUTE_ON_LOST_FOCUS variable in the Prepar3D configuration file
Rendering and Performance Updates
Updated 3D water and terrain and improved performance
Added new higher-resolution textures to the 3D water as well as sea foam
Optimized GPU particles for higher visual performance
Added more show/hide options to camera definitions
Fixed an issue where the Render to Texture (RTT) would disappear after closing and reopening 2D panels
Fixed an issue where specular maps for buildings could become corrupted
Fixed an issue where airport parking detail markings could float off the ground
Fixed a rendering issue related to the context menu causing 3D water not to render
Fixed an issue where ultra water was not updating in certain conditions on AMD video cards
Fixed an issue where anisotropic filter would not respect user configuration settings
Fixed an issue that caused boat wakes to be placed above the water surface
Fixed an issue where the TextureMaxLoad configuration variable was not being respected
Fixed an issue where some library object effects would not appear correctly
Fixed issues with camera views becoming motionless
Fixed cases where attached effects rendered incorrectly in virtual cockpit views
Fixed an issue where particle effects would occasionally render with the wrong texture
Fixed issues relating to scenery objects disappearing across a multiple monitor environment
Improved clouds near camera to make them look more volumetric
Added functionality to allow more than one window plugin for add-ons
Added bathymetry support to GPU (tesselated) terrain
Fixed an issue where water textures would pop when changing altitudes
Fixed Sea-Tac environment buildings that were covered with environment maps
Fixed several issues with trees rendering on multiple video cards
Fixed the BGL line list and point list from crashing AI aircraft.
Lighting and Shadows
Improved performance and speed with changing the shadow settings
Created consistent lights on aircraft
Enhanced performance related to cloud shadows
Fixed an issue where the lighting page would sometimes display incorrect data
Optimized lighting at airports that improved performance
Improved stability issues with HDR luminance
Fixed an issue where lighting on 3rd party aircraft carriers would not display
Fixed an issue where clouds and weather would not appear on first flight loads
Fixed an issue with shadows being cast on objects that were set to be invisible
Fixed an issue where the shadowing of the sun and moon was broken at dawn or dusk
Added visibility support for cloud reflections
Fixed an issue where landing lights could draw behind clouds
Fixed an issue where airports below sea level could have their clouds appear black
Fixed an issue with light scaling at high zoom levels
Made PreFS9 AI aircraft now cast shadows as model type
Radar
Fixed an issue where Air to Ground radar’s cursor would not correlate exactly with the radar
image
Fixed radar issues relating to target range and zoom level precision
Fixed an issue where airport surfaces and runways would show up bright on the radar
User Interface and Controls
Fixed an issue where when resetting the flight, locked spot cameras could appear to be much closer to the user vehicle
Consolidated temporary files in the User AppData that is deleted on shutdown and startup
Fixed an issue where loading Prepar3D with a controller connected would reset saved views
Fixed an issue where joystick control and button assignments would not register properly
Fixed an issue where double-clicking an airport from the Select Airport screen would not work consistently
Fixed an issue where drop down menus did not always appear while spanning across multiple monitors
Fixed an issue where control setting changes would not be saved when changing modes, such as entering multiplayer
Fixed an issue where labels would pop when new objects were created
Fixed an issue where if Prepar3D was set to full-screen, the window would span across all available monitors upon restart
Fixed an issue where searching in the Select Vehicle screen would not display all available options
Multiplayer
Enhanced functionality of shared cockpit
Improved overall functionality and capability of the multiplayer UI
Added functionality to allow checkpoints during multiplayer missions. Users will
be able to select roles at a checkpoint and load in a synchronized state
Renamed Scoring Categories to Entity List since it now holds additional multiplayer player names and container titles
Fixed an issue with switching roles or vehicles in multiplayer sessions
Fixed an issue with multiplayer panel serialization
Fixed an issue where missions were not being cleared when selecting Free Flight mode
Removed duplicate data that displayed in the multiplayer UI
Fixed an issue where multiplayer incorrectly swapped SimObjects of different categories
Fixed an issue where default fake airport objects would cause a crash during multiplayer sessions
Professional Plus Weapons Capabilities
Fixed an issue where the time on rail property is not respected when a missile was guided
Fixed an issue where buildings and trees were unable to be targeted via mouse clicks
Improved performance issues with the first weapon hit
Fixed an issue where weapons hitting auto generated buildings do not trigger a hit effect
Fixed an issue where the positioning of weapons would be incorrect when the aircraft loaded
Fixed an issue where weapons would not fire when first loading a mission
Fixed an issue that would not allow weapons to fire immediately after reloading
Fixed simulation variable issues
Flight Recording and Playback
Fixed an issue where “Reset Weapons” did not work correctly in the flight recorder
Fixed an audio issue with engine sounds during playback
Improved speed and functionality of the load recording screen
Improved overall performance with playing back multiple AI objects
Improved flight segment recording and playback performance
Fixed an issue where the time preview window would not automatically close when starting a new recording
SimDirector
Updated general SimDirector UI with new options and appearance
Overall performance improvements when loading large missions
Several improvements and enhancements to object interaction in the mission visualization window
Added capability to tab through mission objects, flight file editor, catalog, and visualization
Added extra validation capability to improve mission creation experience
Added capability to save and load missions in all three SimDirector modes
Added a prompt that asks to save before exiting
Added the ability to create focal points on 2D panels
Improved zooming capability while using the Mission Visualization window
Fixed an issue where play animation actions would not work with Mobile Scenery objects
Fixed an issue where recording a new flight segment while in SimDirector would continue to record while you exit SimDirector
Enabled the settings menu during Flight Instructor Mode that allows you to enable and disable failures while recording flight segments
Allowed the start and end times for flight recordings to be automatically set when a (Flight Segment Recording) FSR is selected
Fixed an issue where AirplanePlaybackAI would not be resumed when saving during flight recording playback
Fixed an issue with renaming Virtual Instruction sessions
Fixed an issue where the conditional logic operator could change when switching modes
Fixed an issue where actions were being bidirectionally referenced and added a validation warning to help further clarify this issue
Added capability to reorder references in any object reference list
Fixed an issue with the main Prepar3D window resizing incorrectly when exiting SimDirector
Fixed an issue with the simulation rate slider not being in sync with the simulation
Fixed an issue where some invalid property data would save in your mission if changed in SimDirector
Improved Flight Recording graph capabilities and performance
Fixed an issue with setting the pitch, bank, and heading of objects
Added sorting to the comprehensive failures list in a FailureAction
Improved performance with loading a large amount of Flight Recordings and Flight Segments
Fixed an issue with centering after adding and removing mission objects
Added extra editing options for recording options in Virtual Instructor
Added abilities to enable and disable focal point and view change properties
Added a mission state status in the status bar
Updated the reset mission option to include drop down to select which kind of reset the user wants
Updated logical conditions to ensure correct windows are enabled and disabled at the correct points
Added a settings file to the SimDirector options file
Added specific settings to ensure Virtual Instructor options persist
Added the zoombox as default when entering Mission Visualization
Fixed errors in controls, mouse clicks, and scroll wheel
Fixed maximization issues upon startup
Fixed OnScreenText position offsetting error
Fixed an issue where creating a new scenario while in a mission does not reset the mission state
Fixed several mouse scroll and dragging issues
SDK and SimConnect Updates
Fixed flickering issues when changing weather through SimConnect, most noticeable when using 3rd party weather addons
Fixed an issue with the METAR string of temperature without altitude not setting correctly
Fixed an issue with the SimConnect_ChangeVehicleWithExternalSim that prevented legacy ExternalSim simulations from working
Resolved the Following Crashes that Could Occur
Fixed a crash when entering SimDirector when a Flight Segment is playing in Prepar3D
Fixed a crash that occurred in SimDirector when deleting objects with the same name
Fixed a crash in SimDirector that would occur when un-grouping a large number of objects
Fixed a crash in SimDirector with ViewChangeAction on exit
Fixed a crash that would happen when using a vehicle that implements HelicopterAIService
Learning Center Documentation Updates and Additions
Added extra documentation relating to Air Traffic Control
Updated and improved SimDirector tutorial documentation
Fixed attachments.cfg in the Learning Center
Wesley Bard
Software Manager, Prepar3D Development Team
http://www.prepar3d.com/news/2014/08/5408/

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Re: Prepar3D by LM

Messaggio da Aviators » 29 settembre 2014, 20:48

USCITA LA 2.4

The Prepar3D v2.4 update brings general bug fixes, rendering updates, as well as several requested features and enhancements to the SimDirector mission creation tool.

This v2.4 is an incremental update to fix a handful of outstanding issues present in v2.3.

The full listing of improvements, fixes, and requested enhancements is listed below.

General Platform Updates
Fixed a crash when saving/loading scenarios due to corrupt object configuration files
Custom camera orientation will now load correctly when multiple views are open
Saving the Internal Vehicle Cast setting with setting profiles
Fixed issue of blending between unlimited visibility layers
Resolved an indefinite hang when selecting the observer role in multiplayer missions

Rendering and Performance Updates
Corrected issues with batched objects and airport lighting on systems with multiple graphics cards
Fixed an issue with BGL objects that were causing a memory leak and crash
Fixed an issue with clouds being rendered quadruple the intended size
Fixed an issue with particle effect scale being larger than intended
Fixed an issue with multiple texture entries in panel configurations not being rendered
Fixed issue with vertical geometry spikes
Corrected an issue with cursors causing issues when HDR was enabled
Added transparent panel support for auxiliary windows
Fixed issues with custom camera post process settings not properly loading
General fixes to terrain shadow artifacts
Fixed issues with material z-bias level behavior not being consistent

SimDirector Updates
Added a backstage file menu to help configure the scenario, open recent files, change settings, and other useful operations
Added hotkeys for common interactions
Changed the behavior of actions so that if an action is unreferenced, then it will fire when the scenario begins
Improved the object catalog by adding extensive filtering for new users and helpful key shortcuts for power users
Improved and simplified the controls to navigate the world and manipulate objects
Added the ability to use the Time Preview window and toggle Weather Visibility while editing scenarios
Added the ability to preview text-to-speech for the DialogAction
Fixed an issue where the application would hang when creating a scenario while the Mission Incomplete message box was open
Fixed an issue where undocking windows would freeze SimDirector
Fixed an issue where the VI Sessions window was not able to be used after resetting the scenario
Fixed an issue where Panel objects would not respect the panel that they were referencing when previewing the mission

SDK and SimConnect Updates
Added preliminary Oculus Rift Development Kit 2 (DK2) integration sample
Added support for 3ds Max 2015
Added SIMCONNECT_CAMERA_SENSOR_MODE to the C# SimConnect headers
Corrected an issue with exported attach points being placed with the wrong orientation
Sto usando la 2.3 e mi sono innamorato di questo nuovo simulatore.
utenti di fsx e fs2004, dite addio e accantonate FS, passate a p3d, non ve ne pentirete ;)

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Re: R: Prepar3D by LM

Messaggio da Flanker » 29 settembre 2014, 21:49

Boanerges ha scritto:... essendo l'F-35 della Lockheed martin mi sarei aspettato un prodotto ben fatto. :(
Anche il Ministero della Difesa Italiano si aspettava dalla Lockheed Martin un prodotto ben fatto.... :D
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