Prepar3D v4.X

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Boanerges
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Re: Prepar3D by LM

Messaggio da Boanerges » 22 gennaio 2015, 12:23

potrei sapere che impostazioni usate per questo sim, io non riesco ad andare oltre i 30 35 fps di media e dentro l'abitacolo scendo anche a 15 con vari aerei ci deve essere un problema. Help!

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Jay
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Re: Prepar3D by LM

Messaggio da Jay » 22 gennaio 2015, 13:16

Si il problema è il sim, usane un altro :D

Scherzi (ma neanche tanto) a parte, abbassa i dettagli e vedi come reagisce
Immagine

A-10C MM 11-040
"The A-10C adds the infamy to the scorn, it kills you with a loud fart noise"

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Messaggio da Aviators » 22 gennaio 2015, 15:26

Come ha detto Jay, abbassa i dettagli grafici ;)

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Re: Prepar3D by LM

Messaggio da Boanerges » 23 gennaio 2015, 0:22

Ok ho fatto un po di test. La situazione è migliorata tantissimo ora vado a 60 fps e l'aspetto del sim era come mi ricordavo fsx o anche meglio. Ciò che ho notato è che a fare calare gli fps sono 3 fattori più un quarto. In pratica la correlazione dell'autogen di case , vegetazione+case e complessità scenario, io ho settato molto alto la complessità, valore nullo per le case e un valore minimo per vegetazione+case. Il quarto fattore, secondo me scandaloso, e che alcuni aerei, praticamente i nuovi introdotti abbassino gli fps soprattutto dentro l'abitacolo e questo stranamente in correlazione all'autogen vegetazione strano :what: Comunque mi pare di avere capito che prepa3d e compatibile con rex ecc... io non conosco questi prodotti sapreste indicarmi i migliori e se c'è ne sono di vari tipo magari che migliorano gli effetti visivi e sonori? inoltre volevo sapere se hanno impatto negativo sulle prestazioni.
Ultima modifica di Boanerges il 23 gennaio 2015, 16:31, modificato 1 volta in totale.

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Messaggio da Aviators » 23 gennaio 2015, 7:57

Ciao. Installa REX TD, i prodotti orbx ( global - vector - open LC ) e Active Sky

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Re: Prepar3D by LM

Messaggio da Boanerges » 23 gennaio 2015, 16:47

Cosa ne pensate di questo?: REX ESSENTIAL PLUS WITH OVERDRIVE. Non riesco a capire se contiene anche rex td :what:

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Re: Prepar3D by LM

Messaggio da Aviators » 23 gennaio 2015, 17:06

va anche bene REX Overdrive. è la versione precedente di TD ;)

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Re: Prepar3D by LM

Messaggio da Boanerges » 23 gennaio 2015, 21:55

Ok adesso in che ordine devo installarli?

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Re: Prepar3D by LM

Messaggio da Aviators » 23 gennaio 2015, 23:57

come vuoi. tranquillo.
io faccio sempre cosi
prima i scenari, poi aerei e poi utility.

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Re: Prepar3D by LM

Messaggio da Aviators » 11 febbraio 2015, 18:04

Lockeed Martin ha scritto: Prepar3D v2.5 Update Now Available

02-10-15

Immagine

Today Announces the Release of the Fifth Update of Prepar3D v2

Prepar3D v2.5 is now available as a new installer from your Purchased Downloads page. If you are a current Prepar3D v2 user, as with all v2 updates, there is no charge to upgrade. Please be sure to read the download and installation instructions so that you have a seamless upgrade and update process.

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several 3rd party solution developers to continue to bring added features, enhancements, optimizations as well as additional backwards compatibility, bug fixes, and additional stability to Prepar3D v2.

We hope you find Prepar3D v2.5 continues to bring you the most immersive learning, simulation and training platform available.

The Prepar3D v2.5 update brings rendering and performance updates, a few general platform updates, and a substantial update to SimDirector, Prepar3D’s intelligent tutor, virtual instructor, and scenario generation tool. The full listing of improvements, fixes, and requested enhancements is listed below.

General Platform Updates
Fixed a crash that would occur if licensing check on startup failed
Fixed a bug where thumbnail images for missions and aircraft were not matching up properly
Renamed missions to reflect their content
Restructured path configuration files
New IRIS F-22 Raptor aircraft with simulated radar system

Rendering and Performance Updates
Added post process for night vision that includes bloom
Added a light scalar to camera so that NVG cameras can have a brighter scene
Added a configuration option to the Prepar3D.cfg and Camera Definitions that allows cameras to share a single terrain view
Added an option to specify whether or not a panel should write alpha when rendering into a texture
Improved long range sensor capabilities by allowing plugins to set the scenery load origin for a camera independent of its location
Fixed a bug that would prevent the HideAircraft flag from hiding aircraft attached effects
Fixed a bug that would cause all extrusion effects to draw with a visible sawtooth pattern
Fixed a bug where the exclude VC panels sensor setting was not working as intended
Fixed issue that caused clouds to face vertically
Fixed out of memory issues with the Vehicle Selection Screen
Fixed an issue that would prevent effects from visually displaying if the effect was at a low level of detail distance
Fixed issues with shaders failing to compile if material is created without setting a specular map
Fixed an issue that would cause some aircraft to load with the engines turned off
Fixed an issue that would prevent engine wash effects from rendering
Fixed an issue that would cause none facing sprites to be half their size
Fixed an issue with landing light ground polygon fading based on view direction
Fixed a bug that would prevent rotor wash effect from rendering
Fixed issues with resolution differences between shadow views and main views causing shadow artifacts to appear
Fixed a bug that would cause effects with smoke and fire to appear blue
Fixed issues with the bridge pylons that would cause them to look tall/stretched

SimDirector Updates

Added an Undo feature in SimDirector. Undo allows a user to undo and redo most actions in their mission. A history window provides visual feedback of what actions have been done
Added a Measure Tool to SimDirector. This allows the user to measure distances in several different unit types.
Added a setting that allows the user choose whether or not they would like to load their mission in Prepar3D after closing SimDirector
Added the ability to preview actions from the visualization window in Preview Mode in SimDirector
Added an option for hiding icons and bounding boxes in SimDirector
Added catalog preview into the catalog and created object preview
Added ability to edit mission while in Preview Mode
Added a setting that allows the user to filter object references by group
Added the ability to copy values from the condition editor
Added better error handling and error reports for mission Mission Briefing files
Added a unit converter to several distance related properties
Added the ability to read friendly names for third party models
Added option to set whether SimDirector controls or Prepar3D controls have precedence when hovered over the Prepar3D window in Virtual Instructor, Flight Instructor, and Preview Mode
Fixed a bug where saving scenario alters camera orientation
Fixed bugs dealing with multiple item selects.
Fixed bug that effected saving properly observation profiles
Fixed a bug that would prevent the file name from updating and saving properly in different modes
Fixed a bug that would prevent pop-up windows from scrolling through all the options
Fixed a bug that would prevent the context menu in the logic editor from opening properly when using non-standard DPI settings
Fixed a bug that would remove referencing of an ownship if the ownship aircraft was changed
Fixed a bug that would prevent multiple external properties from updating in monitoring
Fixed a bug that would cause issues with loading missions located in Program Files
Fixed a bug that would prevent visual model from updating orientation changes reflected in the property grid
Fixed a bug that would prevent catalog friendly names from loading properly
Fixed a bug that would prevent single row text box to extend scrolling with the cursor
Fixed a bug that would cause backstage to hang when clicking the arrow
Fixed a bug that would prevent property observation profiles from saving
Fixed a bug that would prevent build object list from increasing the count
Fixed a bug that caused bulk lasso selection to not appear as one selection
Fixed a bug that would not progress the object list count
Fixed a bug that would prevent visibility from resetting when toggling the weather on/off
Fixed issues with broken timer validation check
Fixed an issue where object preview would not display mobile scenery
Fixed an issue where mission menu windows would close prematurely
Fixed issues with Virtual Instruction recording while in inner group visualization
Fixed SimDirector window sizing issues
Fixed an issue that prevented Mission Preview from re-enabling the user interface
Fixed issues with search boxes in SimDirector. All search boxes now search for any part of search phrase
Fixed issues with selecting actions inside of a Virtual Instructor session
Fixed issues with observer look-at and look-at-ground functionality
Fixed issues with monitoring in Virtual Instructor mode
Fixed issues that would cause the Preview window to stop working
Fixed issues that would cause a slow down when dragging objects around in SimDirector
Fixed an issue where the Preview Window would cause crash when resetting scenarios
Fixed issues with waypoints being placed too close to each other or other objects
Fixed issues with mouse cursor state not changing as expected
Fixed issues that would cause crashes if user sim was null
Enhanced translate, rotate, and scale gizmos
Enhanced speed of object selection from validation window
Enhanced speed of switching between viewer sim and vehicle
Enhanced drag and drop feature in SimDirector
Enhanced preview subset feature in Preview Mode

SDK and SimConnect Updates

Added a way for developers to add and modify path configuration files through installers
Added ability to manipulate visual effects during runtime through the PDK interface
Added ability to retrieve attach point data via SimConnect
Updated documentation regarding supported pylons, objects, and their interactions
Added scenery load origin settings to camera definitions and PDK development
Fixed a crash that would occur if a panel developer requested an aircraft variable while the aircraft was shutting down

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Re: Prepar3D by LM

Messaggio da Aviators » 18 marzo 2015, 19:06

CCP (carrier and convoy planner) is now available.

Here is this link of our new site :

http://www.fsxwar.com/?lang=en

and link to download :

http://update.fsxwar.com/CCP/Full_Versi ... 5_full.exe

Have a look on document files to see all the possibilities of CCP.
Immagine

Immagine

altra bella news:
CCP not need Tacpack. With it you can create ground or sea convoy follow path, you can start your mission directly from a carrier.
FSX@WAR: http://www.fsxwar.com/?lang=en

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Re: Prepar3D by LM

Messaggio da Aviators » 18 marzo 2015, 19:07

@zakk, questo è quello che aspettavi su FSX/P3D una sorta di mission editor per mezzi/velivoli aerei e terrestri ;)

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Re: Prepar3D by LM

Messaggio da Aviators » 3 aprile 2015, 18:38

VRS Releases SuperHornet and TacPack for P3D Academic
http://www.vrsimulations.com

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Re: Prepar3D by LM

Messaggio da bandina » 25 aprile 2015, 20:16

Ciao a tutti in questi giorno sto valutando l' acquisto di P3D leggendo sul forum di P3D ho visto che ha diversi problemi di installazione come la lingua del sistema operativo oppure problemi di driver. Voi cosa mi dite conviene acquistarlo oppure mi metto nelle peste anche perché poi dovrei acquistare anche il Tacpack per P3D e F-14 della Aerosoft cosa ne pensate ? dovrei spendere circa 140 euro.... :muro: :muro: :muro:

Ciao

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Re: Prepar3D by LM

Messaggio da Aviators » 25 aprile 2015, 21:41

Usa p3d solo per il volo civile. Questo é il mio consiglio. Per il resto io nn ho riscontrato alcun problema.

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