DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 8 dicembre 2023, 2:09





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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 9 dicembre 2023, 1:08

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 12 dicembre 2023, 1:07





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Re: DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 16 dicembre 2023, 1:07

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AH-64D Update Fire Control Radar

The AN/APG-78 FCR was designed to enhance the target acquisition and engagement process of the AH-64D when faced with large numbers of enemy armor units moving across the battlefield. More than just a sensor for detecting and engaging targets, the FCR is a target classification and prioritization system that automates and accelerates the process of acquiring targets and determining which of those targets should be engaged to have the maximum effect on the battlefield with the limited number of munitions on board the aircraft. The FCR is housed in a dome located above the main rotor mast. The APG-78 is capable of simultaneously tracking up to 128 targets and engaging up to 16 at once, and an attack can be initiated within 30 seconds. The datalink allows FCR data to be shared with other Deltas and allows them to coordinate attacks using fire zones.

The FCR can target static targets out to 6 km and moving targets out to 8 km and be able to ripple fire AGM-114L radar-guided Hellfire missiles from behind cover. Combined with the creation and datalink sharing of Priority Fire Zones (PFZ), the FCR combined with the radar-guided Hellfires can engage a specified area and engage targets according to threat priority. FCR Introduction video.

We will soon be releasing the FCR with Ground Target Mode (GTM) that will allow it to engage static and moving targets, including helicopters. Following the release of GTM mode, other modes and capabilities will be added to this powerful force multiplier. Priority Fire Zones video. Please also check out the FCR Pages and Controls video and how engage with the FCR and radar-guided Hellfire from only the backseat.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 23 dicembre 2023, 0:40

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Merry Christmas DCS Winter Sale 2023

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Dive into the Winter Sale on both the DCS World EShop and Steam platforms. This is the perfect time to expand your hangar with up to 50% discount across all our most popular modules.

Ground AI Development Progress

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2023 saw several improvements to AI ground units in both game performance and behavior. To enhance game performance, AI anti-aircraft artillery (AAA) calculations were optimized and large missions with many ground units now take advantage of the performance gains afforded by multi-threading. Multiplayer was also improved with the synchronization of artillery impact points. Route following of both ground and naval units is important and further improvements will be delivered in early 2024.

Ground units saw some welcome additions such as the ability to load and unload infantry units, the ability for the AI to select between ammunition types more wisely, new reloading sounds, and new voice over audio for player-controlled ground units using Combined Arms.

Radar-directed air defense gun systems got improved target trajectory prediction modeling and the new C-RAM and SA-10 SAM now default to RED alert status with no assigned route.

These efforts will continue in 2024 with more natural and randomized spacing of units in a column, improved ground unit suspension modeling over rough terrain, improved counter-battery tactics for indirect fire systems, new and improved air defense unit responses to anti-radiation missile attack, and more realistic damage modeling and visual effects to ships.

DCS in 2023 2023 in Retrospect

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2023 was a big year for both Eagle Dynamics SA and our 3rd party partners. Much of our work focused on improving the DCS core with important enhancements and bug fixes. Some of the more notable core improvements included:

  • Multithreading. This has allowed DCS to better utilize multiple CPU cores to provide much improved performance for most players. Players can now crank up their graphic details and/or achieve higher frame rates in 2D and VR.
  • DLSS and FSR. Deep Learning Super Sampling and FX Super Resolution (FSR) were also added in 2023 to further improve game performance. Combined with multithreading, 2023 has seen the most significant performance increase in DCS history.
  • Enhanced Voice Chat. Voice Chat received substantial improvements in 2023 with the addition of a better interface, enhanced stability, and communication options.
  • Improved procedural grass distribution tech was implemented to look more natural adding better shading with ambient occlusion and more realistic traction to wind and rotor blast.


Other important DCS core improvements included a new datalink architecture systems across several aircraft platforms, enhancements to weapon modeling, new visual target sighting options, improved Forward Looking Infrared (FLIR) modeling, the addition of new weapon types, updated air-to-air radar modeling, new and improved models for several AI-only units, multiplayer performance and stability improvements, new liveries, multicrew improvements, many new and free missions, several new pilot models, and enhancements to the Mission Editor, to name just a few.

In addition to these DCS core improvements, 2023 saw the release of many exciting DCS modules and campaigns that included the F-15E from RAZBAM, the Mirage F1 EE and BE from Aerges, the Normandy 2 map from Ugra Media, the Sinai map from OneReTech, and many fantastic campaigns.

2023 also saw continued development and improvements across numerous aircraft, maps, assets, and campaigns.

In the spirit of the season, we wish you a Merry Christmas filled with joy, warmth, and memorable moments. Thank you for being a part of our family. DCS is a community-driven project, and your passion fuels our dedication to delivering a world-class simulation. As we navigate towards the skies of 2024, exciting developments lie ahead.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 23 dicembre 2023, 18:58





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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 30 dicembre 2023, 1:35

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Dynamic Campaign Development Report

DCS Dynamic Campaign (DCSDC) is one of the most important tasks for the future of DCS as it will add a new and much-demanded evolution/improvement of gameplay for both single player and multiplayer. Rather than mimic past solutions, we hope to set a new standard, one that provides a high level of interaction, authenticity, immersion, and ease-of-use. Our goal is to deliver a system that allows players to create their own dynamic (non-scripted) campaigns that will evolve based on strategic and tactical AI decisions, indirect player influences on AI actions, and direct player influences on the battlefield. This will all leverage existing DCS features such as Voice Chat, new ATC mechanisms, etc. This has been a tall order, and the effort has been underway since 2018 with a small but dedicated team.

Our focus in 2022 was on the creation and testing of General Air Operations tasks. In 2023, we shifted our DCSDC efforts to Ground Operations. This area will break new ground for dynamic campaigns and includes the following tasks:

  • The creation of a realistic road network system that is based on a new road editor system. This allows units to have appropriate road movement conditions that are tied to the logistics and supply network. This also integrates into the movement of ground unit formations.
  • A new ground unit formations editor was created that allows for the accurate assembly of units-based levels of command from platoon up to division, with all command levels in-between. Command structures vary based on the country and era, just like the real world and with correct terminology. Unit formations then operate realistically within their larger force structure based on tasking such as road march, meeting engagement, assault, defense, retreat, route, etc.
  • We addressed ground forces behavior once engaged. This was one of the biggest, most complex tasks. Much of this was dependent upon force tasking, support from neighboring forces, organization of frontline forces, logistics (munitions and fuel), and disposition of enemy forces.


To assist with these items, a new and improved path-finding mechanism was developed that considers both the terrain topography and restrictive zones within it. This allows more sensible routing of formations based on the terrain properties.

In addition to Ground Operations tasks, we continue to work on Air Operations related tasks. For instance, many airfields currently have too few parking spaces available for a large DC. We don’t want to be limited to such limited numbers for large scenarios. To address this, we have developed a new process to expand spawn points for aircraft.

Next, we will finalize ground tasking, increase the level of internal and external testing, and begin work on the important Graphic User Interface (GUI).


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 5 gennaio 2024, 0:45





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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 6 gennaio 2024, 0:51

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2024 & Beyond A Look Ahead




Whereas the 2023 focus of Eagle Dynamics was primarily on DCS core improvements like multithreading, DLSS/FSR, Voice Chat, and bug fixes, our partners had an exciting year that included new products like the F-15E Strike Eagle, new Mirage F1 versions, the Normandy 2 and Sinai maps, and many fantastic campaigns.

2024 promises to be an eventful year with many projects in development such as the full fidelity MiG-29A Fulcrum, CH-47F Chinook, F6F Hellcat, and the Afghanistan, Iraq, and Marianas World War II maps. Our 3rd party partners are working diligently on the F-4E Phantom II, A-7E Corsair II, MiG-23 Flogger, C-130 Hercules, F4U Corsair, La-7, OH-58D Kiowa, and the Kola map.

2024 & Beyond Roadmap - Our Current Plan

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Let’s take a brief look at the new aircraft under development in 2024, in no particular order. Detailed specifications and features will be listed for each product during each product announcement as we get closer to the release.

New Eagle Dynamics Aircraft

DCS: CH-47F
Much of the 2023 CH-47F work focused on the creation of the external model, cockpit/cargo models as well as systems and FM. The model now accurately reflects a US Army CH-47 from the mid-2000s. Much of the work now involves the finalisation of the flight dynamics and flight control system, along with the many multi-function display pages and sub-pages. As with all DCS aircraft since the Ka-50, the CH-47 will have fully modelled electrical, hydraulic, fuel, and other systems that exist within the simulation as “live” systems to manage voltage, pressure, flow rates, temperatures and all other operational systems. To support advancements in the DCS logistical system, the CH-47F will also be equipped with cargo and sling management capabilities as well as defensive gun positions.

DCS: F6F Hellcat
Also started in 2023, the Hellcat has made great progress. When creating the external model, internal structural modelling was created to provide a very accurate and realistic structure in order to enhance damage modelling. The flight model development is in full swing, and it is being created to match first-hand knowledge of its handling and performance in cooperation with The Fighter Collection.

The Hellcat will not exist in a vacuum though, and Pacific Theater of Operations (PTO) opponent aircraft are already in development, as well PTO specific ground and naval forces.

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DCS: MiG-29A Fulcrum
We are excited to announce our first full fidelity 4th generation Russian fighter: the MiG-29A Fulcrum! The Fulcrum has been a massively successful, single-seat fighter that was developed to counter the F-15, F/A-18, and F-16 during the height of the Cold War. Today, it serves numerous armed forces, and will fill an important role in DCS.

Based on publicly available manuals, the DCS Fulcrum will be a 1980s era MiG-29, but it will still be a potent threat to other DCS aircraft with its array of radar- and infrared-guided missiles, its 30mm cannon, and unguided air-to-ground weapons. In the right hands, the MiG-29 can be a tough opponent with its Helmet Mounted Sight paired with high-off boresight R-73 air-to-air missiles.

New Eagle Dynamics Maps

2024 will also be a great year for new maps. Our Terrain Development Kit (TDK) continues to grow in capabilities each year, and these new maps will leverage these features to create the best maps yet.

DCS: Afghanistan
First hinted at a year ago, we are happy to confirm that an Afghanistan map is coming to DCS. A flash point spanning thousands of years, Afghanistan served as the backdrop to two of the largest conflicts in living memory. More focused on Counterinsurgency (COIN) warfare than large force-on-force battles, the Afghanistan map will bring a new mode of warfare to DCS battles and our most popular aircraft like the AH-64D, Mi-24P, A-10C, Su-25, F-16C, F/A-18C, will be great mission choices.

DCS: Iraq
We are also excited to announce an Iraq map coming to DCS. From Operation Desert Storm and Iraqi Freedom to the War on Terror, Iraq has been one of the most significant flash points of the late-20th and early 21st centuries. The Iraq map will initially be centred on Baghdad to best provide War-on-Terror and War on Isis scenarios. Later, the map will be expanded south to provide older scenarios like Operations Desert Storm and Iraqi Freedom.

DCS: Marianas World War II
To support the DCS: F6F Hellcat and other PTO aircraft and units coming to DCS, we have been adapting the current Marianas for the past year and into 2024. The map is based on painstakingly researched documents, photos, and accounts of the Mariana Islands in the summer of 1944, at the time of the Battle of the Marianas between the United States and Imperial Japan. This will be a free map that leverages our latest TDK for improved performance and realism.

In parallel with these new product efforts, we will be focusing on continued development of existing modules such as, but not limited to, the F-16C, F/A-18C, AH-64D, and Supercarrier.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 13 gennaio 2024, 0:55

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Vulkan for DCS Development Progress

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With the release of multi-threading and DLSS/FSR, the next big core DCS task is the support for the Vulkan Application Programing Interface (API). Multi-threading was a prerequisite to support the Vulkan API backend and enhance system performance/efficiency.

Much of the Vulkan API work over the past several years has focused on adapting the DCS internal tools to seamlessly integrate with optimized functionality to ensure peak performance. This has been a challenging endeavor to rectify all validation errors, streamlining graphics and processing tasks, improving compatibility with Nvidia, AMD, and Intel hardware and a diverse set of drivers, and creating and refining the groundwork for rendering across multiple threads that will allow even more advanced graphic capabilities.

As we move into 2024, we continue to optimize and refine performance to exceed what is possible with DirectX 11. It is important that we continue to push graphic standards whilst maintaining excellent performance for both 2D, and even more so, VR.

However, like multi-threading and DLSS/FSR, results will vary between players based on their hardware and settings.

DCS Core Development Progress

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Here are some of the interesting functionality improvements coming to DCS:

Save Game. Our new game persistence system will allow you to save mid-mission and return to that save point at a later time.

Replay System. The current track file system was originally created as a debugging system that simply reproduced game input to construct a replay of the mission. However, this system depends on limited DCS version changes between when the track was recorded and when being played back. The system in development for 2024 is designed to address this and will offer additional capabilities.

Infantry Unit Improvements. We will be working on new infantry models and animations in 2024 along with more life-like behaviors.

New Air, Ground, and Naval Units. New units will be available in 2024 that will range from World War II to modern day. Each unit requires thousands of man-hours to create and will be provided as optional packs at their highest levels of detail. Standard versions will also be available for free to ensure both single-player and multiplayer compatibility for all.

Graphic Improvements. In addition to the graphic improvements that the Vulkan API will afford, we will also be making improvements to the Render Graph for better VR performance, new and improved special effects, and further advancements in the FLIR rendering system.

Weather. The weather focus for 2024 will be on a new fog system and towering clouds with appropriate line-of-sight blocking.

Voice Chat. 2023 saw great connectivity improvements and a unique, real-time voice processing allowing users to modify voices to replicate different radio eras and technologies. In 2024 we will continue to integrate radios to vehicles, ships, and other units. We also plan external application support and other player-requested features.

Spherical Earth. One of the biggest changes coming to DCS is the Spherical Earth. This substantial work is ongoing however we do not expect to release it this year due to the size of the endeavour.

Dynamic Campaign. Please read our Newsletter for 29 December 2023 where we discuss DCSDC in detail.

Air Traffic Control. Although we have a solid design to provide an exceptional ATC experience, much of the work in 2024 will involve how we generate the voice dialog and create a much-improved interface.

Improved Accessibility. To make DCS more accessible to new players, the Graphic User Interface will be updated to make it more user-friendly and include a Launcher with new capabilities. New interactive missions are also being developed to shallow the learning curve with popular modules like the F/A-18C.

Air-To-Air Missile Development. We plan to migrate the R-27 (AA-10) family and R-73 (AA-11) missiles to a new component structure and flight dynamics. This will be coupled with a new proximity fuse model that accounts for Doppler closing speed, modified seekers, and a more realistic interaction model between the missile and the supporting radar. This will be done within the larger MiG-29 project framework. Other missile types will also be developed in the same way.

Air-To-Ground Munitions. We continue to develop new munitions as well as update existing air-to-ground weapons to include a new component model with advanced flight performance. This includes guided bombs and tactical missiles.

Regarding Anti-Radiation Missiles (ARM), we are developing narrow-band specialized seekers that were used with early ARMs of the 1960 to 1980s prior to the more modern AGM-88 HARM class of missiles with broadband seekers. These older ARMs, such as the AGM-45 Shrike of the Vietnam era, will be modeled with other older ARM systems.

ECM. We are developing more advanced principles of electronic warfare that will allow simulation of a greater variety of electronic warfare attack and countermeasure modes and capabilities. This is a very complex task and confidential subject. We cannot promise quick results, but work is underway to deliver a satisfactory simulation of this opaque area of modern warfare.

New Landing Gear. A new two-component landing gear system was released for the Mosquito last year. We will continue integrating it to other aircraft this year. We plan a separate newsletter article that will explain the new capabilities and what it brings to landing gear behaviors.

Module Support Development Progress

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In parallel with the development of the new modules discussed in last week’s newsletter, we will also continue to update, fix, and improve existing aircraft and maps. Some of these efforts include, but are not limited to:

Radar Improvements. In 2023 we released both Phase 1 and Phase 2 of the radar improvements for the F-16C and F/A-18C. Phase 3 efforts will continue with a focus on better Single Target Track (STT) simulation, false target generation, and more realistic look-down effects.

Data Transfer Card (DTC). For each aircraft, the DTC consists of a variety of areas that are first modeled such as datalink, navigation, radio, weapons, sensors, and more. Once these elements are completed, they will be organized into a unified DTC interface.

Fuze Settings. All modern aircraft will benefit from the new and more advanced fuzing options first introduced for our WWII modules. This includes the new payload interface in the Mission Editor and Rearm/Refuel Window that will allow authentic setting nose and tail fuzes and new 3D rendering of fuze selections.

DCS: F-16C Viper. Priority work for 2024 includes the Sniper Advanced Targeting Pod (ATP), a 1st perspective pilot model, and other improvements like new HUD symbology and RWR Handoff tones.

DCS: F/A-18C. The biggest task for 2024 is a refactoring of the flight model and flight control system, landing gear physics, and improved external lights. Once the new external lighting system is complete for the F/A-18C, this technology will be used for other aircraft modules.

DCS: AH-64D. With the addition of the Fire Control Radar (FCR) core functions, next steps in 2024 include the addition of functions and modes such as LINK and remaining radar modes, new George and Flight commands, and the campaign.

Supercarrier. 2024 will see continued work on the new plane director operations that move aircraft out of the landing area to a parking location. This is in addition to work on the Air Boss deck and Ready Room.

Mosquito FB VI. This year we continue working on the features from the Early access list. Including AI crew members and the Drift recorder.

Rest assured, our other modules and maps will also receive improvements and enhancements.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 20 gennaio 2024, 2:54

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Vegetation Development Progress

In the most recent DCS Open Beta update, you may have noticed some improvements to procedural grass diversity and shading across terrains such as DCS: The Channel and DCS: Syria. We are continuing to enhance the grass distribution across terrain tiles, and grass blades now bend to achieve a more natural look. This technology will be available in our Terrain Development Kit (TDK) offering our official third party maps the opportunity to enhance low level realism for their terrain maps too.

In the above screenshot, you can see the results of improved procedural grass distribution across terrain tiles. Compared to other types of vegetation, such as shrubs or trees, grass has a more regular standard geometric structure; however, this benefit is outweighed by the huge quantity of distinct and subtle flora that may be found on even fairly small pieces of terrain.

In order to provide interactivity and stable frame rates on any but the smallest maps, the brute-force method of covering the entire landscape with individual grass blade models was impractical. Therefore, we continue to work on a more efficient approach to grass distribution, and we enhanced grass shading by using ambient occlusion. We also improved vegetation shading with the release of Screen Space Shadows (SSS). Furthermore we are working on new vegetation visual effects from explosions, gun fire, and aircraft.

420963650_755059560002918_7820295878291153646_n.jpg
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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 27 gennaio 2024, 0:37

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Unified Release - A new era begins

In our ongoing commitment to provide a seamless and unified experience to all, we will be moving away from the traditional Stable and Open Beta builds. Starting with the upcoming release, DCS will transition to a single, unified version. This move aims to streamline the update process, reduce fragmentation, and ensure that all pilots have access to the latest features and improvements simultaneously.

This unified approach will not only simplify the user experience but also allow for more efficient development cycles, fostering a more cohesive and connected community. Your feedback has been invaluable in shaping this decision, and we are excited to embark on this new journey together.

For the past several years, we have released DCS in two forms: the Open Beta, which includes the most recent changes to allow broad testing and the Stable version which is based on the most recent Open Beta and has no known crashes, thus the term Stable. In 2024, we will be moving to unified DCS updates.

This change has been a common customer request and will streamline our release process. We believe that it will also help avoid version confusion for both single-player missions and multiplayer servers. Starting with our first update of the year in February, we will also be making the same changes to the DCS Steam Edition. Please stay tuned for more details.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 3 febbraio 2024, 0:24

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