DCS WORLD: Moduli Eagle Dynamics

Area dedicata ai simulatori di volo
Rispondi
Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 15 luglio 2022, 23:55

Graphics - Staff ha scritto:
Immagine

F-16C Viper New Weapon

Coming soon to the DCS: F16 Viper is the MK-84 AIR. This 2,000 lbs general purpose bomb is fitted with a BSU/50U tail assembly ballute that provides high speed, low altitude delivery. The high drag of the bomb allows the aircraft to avoid the blast pattern. This can be an excellent choice to destroy runways, enemy unit concentrations, and high-value targets that require a low-altitude attack. You may select to deliver the bomb in either low-drag or high-drag mode based on mission requirements. The inert, training version will also be available.

Immagine Immagine

Weather System Development Progress

We are currently working on a variety of weather system enhancements. In the above screenshot you may see the progress on the ice halo effect. Also in progress is the addition of cirrus clouds and moving clouds that are affected by wind direction and speed. The next task will be a preset selection window that will allow for rapid weather tuning using the Mission Editor.


Immagine Immagine Immagine Immagine Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 20 luglio 2022, 0:46

Wags ha scritto:
DCS: AH-64D Mini-Updates

In the next Open Beta, we will be adding the new CP/G target identification system. I plan to create a video on this next week, but in the meantime, please find an updated George document that describes the new system beginning on page 17.

AH-64D_George_2.pdf

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 23 luglio 2022, 23:51

Immagine


Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 29 luglio 2022, 17:54

Graphics - ED Team ha scritto:
Immagine

AH-64D Animations Development Progress

We are improving the Pilot and Co-Pilot/Gunner animations for DCS: AH-64D. Above you can see a preview of the CP/G unboarding. These animations are work-in-progress and we look forward to sharing more soon.


Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 31 luglio 2022, 6:28





Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 1 agosto 2022, 6:40

Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 5 agosto 2022, 23:59

Graphics - ED Team ha scritto:
Immagine

Infantry Animations Development Progress

We are pleased to inform you that work is progressing on a range of infantry animations. In the above animation, you can see a work-in-progress animation of a soldier climbing to a higher surface. The new control system will allow units to behave in a more complex and realistic manner.

It also requires the solution of applied problems, such as overcoming obstacles and improved path finding. In some cases, the unit can overcome a situation just by stepping over an obstacle. There are different types of such surfaces that can be up to 1 meter in difference.

The second animation option is for higher obstacles of 1.5 to 2 meters. In this case, the unit will have to climb up the obstacle and then jump off the other side.

Immagine

B-1B Lancer Development Progress

As part of our larger effort to improve older AI units, work is underway on texturing the new AI B-1B model. Most of the rivets, screws, and aircraft skin sheets are already drawn. The aircraft is painted in standard USAF colors. Material surfaces have also been created. Next, the chassis, chassis niches, bomb bay, and cockpit will be painted. We will also apply dirt, dust, traces of aircraft wear and identification marks / technical inscriptions.


Immagine Immagine Immagine Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 7 agosto 2022, 22:30





Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 12 agosto 2022, 18:20

Immagine


Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 18 agosto 2022, 23:54





Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 19 agosto 2022, 23:48

Graphics - ED Team ha scritto:
Immagine

Mi-24P Hind Development Progress

The first set of Petrovich AI voice-overs are planned to be included in the next Open Beta. To find the sweet spot, we have made recordings starring two former military pilots with slavic accents to provide authentic and informative voice-overs. This will bring the number of spoken phrases to a similar level as in DCS: AH-64D.

We intend to add new voice-overs for both helicopter crew AIs in future updates, and we will be monitoring your feedback to see how you enjoy them. We also plan to support switching between voice-over languages in the Special Tab settings. When that is done, we plan to add Russian language voice-overs to DCS: Mi-24P Hind.

We are enhancing the ATGM sight after receiving new data. The first change to the ATGM sight and guidance unit is its control axis properties. Control voltage is used to move the gyro-stabilised aiming axis of the 9K113 system. There is a limit to how low it can be and the minimum speed that the motors driving this unit can move. The minimal speed of this system is 0.07 degrees per second. We've implemented this limitation for the Mi-24P Hind, and it will be available in the next Open Beta. Operators will mostly feel the difference in scenarios where the ATGM system is used at maximum range and when the target is small or moving at a speed that matches, or is below, the minimum aiming axis speed.

The Second change is to the sight grid, which is based on new data and references we have received from our subject matter expert and the Monino Central Aviation Museum. With special thanks to them, we have been working on adjusting the missing symbology in x3.3 mode (aiming grid and stadiametric rangefinding cues). Various overall grid size adjustments, along with FOV enhancements for both modes (x3.3 and x10), make it closer to its real counterpart. The diagram above reflects the distance to a target at 2 km.

Immagine Immagine

B-52H Stratofortress Development Report

We are pleased to update you with progress on the AI B-52H 3D model. Aircraft textures are nearly complete. The above screenshot illustrates the attention to detail of the landing gear that is now painted and animated. The aircraft's lighting equipment has been set up, and we are now texturing the bomb bay. We hope you enjoyed this update and look forward to your thoughts.


Immagine Immagine Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 22 agosto 2022, 2:56

Wags ha scritto:
DCS: AH-64D Mini-Updates

Much of the work is focused on fixing bugs and tuning systems to first have a solid foundation to work from. However, IAT/MTT are in active development as is initial FCR/RF Hellfire and LB Net. Given the complexity of such tasks, we have no date estimates at this time.

Once IAT/MTT are available, we plan to offer the -64 in the free trial program.

Outside of those systems, much work is ongoing:

- Performance Level of Detail (LOD) models
- New pilot models and animations (SP and MC)
- Updating the PERF page (quite a deep rabbit hole)
- Continued tuning of the FCS / yaw offset
- Ability to change seats in MC (in internal testing)
- New voice overs for flight members (2, 3, and 4)
- Continued George AI refinements
- Tuning TSE/LMC behavior

There are of course other items in work, but these are the primary focus.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 26 agosto 2022, 23:37

Immagine


Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 3 settembre 2022, 0:17

Graphics - ED Team ha scritto:
Immagine

FLIR Development Progress

Since the introduction of the new FLIR system, we continue to texture ground units and ships to match real life FLIR signatures. We also aim to adjust aircraft FLIR signatures at different times of day and in varying thermal conditions. FLIR rendering of terrain elements such as building windows and civilian traffic are also being improved. There are many more improvements taking place, and we will keep you updated. Meanwhile, we really look forward to your feedback.


Immagine Immagine Immagine

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14271
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 9 settembre 2022, 18:01

Graphics - ED Team ha scritto:
Immagine

AI BFM Development Progress

We are excited to announce the upcoming release of a substantial update to how the AI performs Basic Fighter Maneuvers (BFM) for jet aircraft. This updated AI brings significant changes that we hope will result in a far more capable AI that fights more like a human.

Based on performance characteristics, each aircraft type will favor either one-circle (nose to nose), two-circle (nose to tail) fights or a combination of the two. This will result in dramatically different tactics based on the type. Flying against a Viper will be very different from fighting a Hornet, for instance.

When performing a merge, the AI will aim to dictate turning room based on the opposing aircraft’s type, aspect angle, and energy state. Meaning, a one-circle fighter will try to minimize turning room whereas a two-circle fighter will try to create an offset to allow a lead turn across the tail.

Particularly in a two-circle fight, the AI is much better at maintaining optimal sustained turn rate and will adjust nose position below and above the horizon to maximize turn rate or convert energy into altitude with excess energy. The AI Skill Level setting will determine how much G the AI will generate. At Ace level, the AI is excellent at managing airspeed for optimal performance.

Based on how the fight develops, the AI may switch between one-circle and two-circle according to merge angle and relative airspeed. This provides a much more dynamic opponent.

Please note that World War II aircraft often use a different BFM toolbox, and we will develop a unique set of BFM improvements for these aircraft, in addition to multi-ship Air Combat Maneuvering (ACM) behavior for all aircraft later.


Immagine

Bye
Phant
Immagine Immagine

Rispondi

Torna a “Simulatori”