DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 6 agosto 2023, 0:58

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 11 agosto 2023, 22:50

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 18 agosto 2023, 23:51

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MultiCrew Development Progress

The eagerly awaited MultiCrew functionality and the corresponding changes for Voice Chat and Cargo Ops support are now implemented with the most recent open beta update. Enjoy!

Four crew positions are available including the cockpit crew and the side gunner. We have added new functionality to MultiCrew join requests permitting the crew commander to see the various role requests.

The DCS: Mi-8MTV2 has specific AI crew functionality for the mechanic-technician (center cockpit seat) such as the on-demand monitoring of the yaw autopilot channel. If a human player takes this role then the AI functionality ceases to work automatically and switches over to the specific player to manage. While working with cargo, the mechanic-technician is moved to the rear cabin for cargo ops observation and management.

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Mi-24P Hind Development Progress

We are nearing the completion of the Hind’s first person ‘in cockpit 3D pilot model’. As a matter of interest, the work on these models is a relatively sophisticated process. Here are the key steps:

Stage 1 Pilot Figure Modeling:

The basic articulated human body is selected and the desired clothing style and fabric is laid over it. The analysis of original flight suits, parachutes and crew equipment along with photographs, videos is collated. Additional talks with pilots and SMEs are made to iron out any fine nuances. Facial modeling to a suitable character is developed with skin and detail texturing to follow.

Stage 2 Placing pilot model in the cockpit and animation:

In-cockpit animations are selected with a view to delivering natural man-machine interface as well as realistic body, head and eye movement.

More specific animations, such as leaning into the aiming sight and interacting with cockpit control panels are determined and fine tuned for realism. Finally, each crew member is given an animation for simulated incapacitation.

From the VR point of view, our goal is to deliver realism and immersion and make you feel as though it is your own body.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 25 agosto 2023, 22:25

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Re: DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 8 settembre 2023, 23:23

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F/A-18C Pilot Model Development Progress

A new and improved F/A-18C pilot model is now complete. The next step requires merging it with the new helmet and facemask and then integrating it into the cockpit. Work also continues on the final set of animations that includes idle poses, standard gestures and more.

We are thrilled to present you with the above screenshots of the new F/A-18C pilot’s helmet and facemask. There will be two versions of the helmet. The first is the U.S. Navy JHMCS flight helmet with a Digital EyePiece Night Vision Cueing Display (NVCD) option.

The second is the U.S. Navy HGU-68P flight helmet with AN_AVS-9(V) NVG night vision goggles, via the Banana Mounting adapter option. The Gentex MBA-20AP facemask, with new US Navy microphone, will also be integrated with the helmet.

The helmet will include convenient mapping and a texture template so that you can customize it and add your squadron’s emblems!


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Re: DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 16 settembre 2023, 0:21

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 22 settembre 2023, 23:10

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A-10C II Tank Killer Development Progress

DCS: A-10C II Tank Killer has undergone updates to its datalink and fixed several bugs for its next Open Beta update. This will form part of the larger DCS 2.9 update that is currently in pre-release testing.

n the next DCS Open Beta, you will be able to customize your data link members consisting of up to four team members and 12 donors using the Mission Editor based on Track Numbers, or TNs. Please note that this operates on a different data link than the F-16C and F/A-18C data links. At a later point, we plan to add a second data link option that will be compatible with those other aircraft. Stay tuned!

We are also making steady progress on the implementation of the SNS + INS system, which will provide more immersive and realistic position errors. Over the past month, the DCS: A-10C II Tank Killer has undergone maintenance, and several bugs have been corrected. Notably, AGM-65L laser codes from 2111 to 2688 couldn't be read from the scratchpad; this has now been fixed.

The laser code has also been added to the MAV page, which is available for editing. We are tuning and adding new functions to the ARC-210 radio and Advanced Precision Kill Weapon System (APKWS) guidance system.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 29 settembre 2023, 23:39

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DCS 2.9 Expectations

Included in the latest DCS 2.9 build are five months of development work that you have not yet had the opportunity to see. We are thankful to all our QA and Closed Beta Testers for their invaluable time in helping to shape the DCS of tomorrow.

What to expect in DCS 2.9 and later in no particular order:

  • New Voice Chat features and immersive radio effects
  • Datalink improvements for F-16C, F/A-18C, A-10C II, AH-64D
  • New cinematic camera view
  • New 3D models like B-1B Lancer, B-52H, S-3B, S-3 Tanker, C-RAM, S-300PS
  • AI aircraft behaviour improvements
  • Troops transport on player-controlled vehicle
  • Nvidia DLSS support
  • And more….


We look forward to sharing more about the list of new features coming to DCS 2.9 in an upcoming newsletter.

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Multiplayer Development Report

The new multiplayer server user interface adds more convenient ways for you to interact and choose aircraft slots in a multiplayer server. This capability, which has been a highly requested feature by the Community, will permit you to view all aircraft spawn slot locations on the map and to select directly from there.

We also added a filter system for the slot list that will be built into the interface. So when a slot is picked from the list, the map view will jump to that slot location.

Additionally, we are completing a new kind of aircraft slot that will be dynamically added by the filter system based on the availability and inventory of the airfield warehouse. This new dynamic system will not replace traditional slots but will add convenience for mission designers and will coexist with regular spawn slots. The system of dynamic slots will distribute spawns to parking positions automatically and will not need any additional placement of aircraft from the mission designer. When spawning in a "dynamic" slot, users will be able to choose aircraft type, hot or cold start and all parameters that are available in the rearming panel. We are in regular contact with community server hosts and content creators who are helping us greatly with their excellent feedback.


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Re: DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 6 ottobre 2023, 23:59

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Air-to-Air Radar Improvement

In our previous White Paper regarding Phase 1 of improving the F-16C and F/A-18C radars, we discussed advances in how we calculate detection range based on Pulse Repetition Frequency (PRF), average transmitted power, receiver noise figure, antenna area, and Signal to Noise Ratio (SNR). You can find this White Paper here:

Eagle_Dynamics_Radar_White_Paper_v1 (digitalcombatsimulator.com)

For Phase 2 of radar model update, we will be accounting for the following:

Fluctuation of Target RCS. Real targets have complex shapes, and their linear sizes are often larger than radar wavelength. This means that radar returns from different parts of the airframe may add or cancel each other depending on their relative phase causing the RCS to fluctuate. In our approach, RCS is approximately constant during dwell, but randomly changes from dwell to dwell according to exponential distribution (this approach is known as the Swerling Case I model). This results in non-constant detection range and target detection probability.

Noise Variability. Detection probability will also depend on the noise level, its variability, and the number of Coherent Processing Intervals (CPIs) per dwell. Because the noise level continuously changes, the target may or may not be detected in a particular CPI. For example: There are three CPIs per dwell in HPRF RWS mode, and for successful ranging, the target should be detected in all three CPIs. Obviously, the probability of detection in all three CPIs is lower than the probability of detection in one of three CPIs or in three of eight CPIs (like in MPRF mode). In HPRF Velocity Search mode, Post-Detection Integration (PDI) replaces Frequency Modulation Ranging (FMR). In that mode, signals from three CPIs are summed to make noise fluctuations smaller and thus minimise the probability of false alarms. This allows lower threshold sensitivity and increased detection range without increasing false alarm probability.

Mode-Specific Range and Doppler Resolution. Closely spaced targets may not be resolved individually, and they may be displayed as a single target. Return energy off such targets may fall into a single doppler range bin and result in detection at longer ranges. Velocity resolution depends on CPI duration. So, in HPRF with three CPIs per dwell resolution is better than that in MPRF mode with eight CPIs per dwell (dwell duration is constant, so CPIs are shorter). In RAID mode, up to four CPIs may be merged into one, thus increasing velocity resolution four times. RWS HPRF mode uses linear frequency modulation for ranging, and it has poor range resolution (in order of 2 nm, which improves four times in RAID mode). In MPRF mode, range resolution is defined by range bin size and it is always equal to 150 meters.

Atmospheric Propagation Loss. The atmosphere absorbs radio waves proportional to its density. So, at higher altitudes, detection range is greater than at low altitude.

In summary, the Phase 2 changes provide a more realistic simulation of radar detection probabilities that will have more variable detection ranges, low-quality/spurious detections, more accurate RCS effects, and modelling of radar modes.

In Phase 3 we will focus on false targets, look-down performance, and improved modelling of Single Target Track (STT) mode.

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Mi-24P Hind Development Progress

Recent DCS: Mi-24 Hind development has focused on additional Petrovich AI features, an SPO-10 RWR system update, and tuning of the swashplate control limits.

Petrovich AI is getting new and more realistic target scan behaviour to deal with the same issues that real crews cope with. You may have noticed that Petrovich AI now lists all the targets he can see only after his sight is enabled and can be slewed. We've decided to improve this interaction with Petrovich AI by restricting him to the same limits as a human operator.

The new target scanning system involves a deeper analysis of the target area and its surroundings. It will analyse the target area for any threats in the vicinity. After that, the algorithm calculates the search time based on the number of objects surrounding the target. With this new system, only targets that are clearly in view will be recognized instantly, while targets that are hidden by trees, bushes etc. will take longer to spot. The more objects surrounding the potential target, the longer it will take for Petrovich to detect it.

The updated SPO-10 RWR will consist of four channels with completely independent processing, the same as in the real system. The radar detection calculations are physics based, they calculate the radiation pattern of the transmitting source, the sensitivity of the receiving antennas, and the transmitting power of the emitter. This translates to detecting low-power radar emitters and shorter range and vice versa. Detection range will also vary based on bearing to the emitter source. For certain radars, the range can also be judged based on how frequent the detections are. The system will now only detect emission sources within the operating frequency range of the RWR. For instance, early warning and search radars and some other radar types will not be detected.

We are also refining the pitch and roll channels authority based on comparison data. Our earlier version was based on the Mi-24V swashplate limits. Compared to new Mi-24P data, it should have less authority in pitch and roll, and we are correcting this discrepancy. This will make DCS: Mi-24P Hind 10% more responsive to pitch and up to 24% in roll input changes.


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Re: DCS WORLD: Moduli Eagle Dynamics

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