DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 16 ottobre 2021, 0:13

BIGNEWY - ED Team ha scritto:
DCS: Viper Mini updates




In this DCS: F-16C Viper video, we’ll talk about new bullseye functions coming to our F-16. Although we’ve had bullseye information on the HUD since release, we will now be adding the ability to set a steerpoint as a bullseye, toggle between ownship bullseye and steering marker on displays, display bearing and range from bullseye to the FCR cursor or bugged target on the FCR and HSD pages and display the HSD cursor bullseye information.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 17 ottobre 2021, 1:05

BIGNEWY - ED Team ha scritto:
DCS: Hornet Mini updates




In this DCS: F/A-18C Hornet video, we’ll look at the auto throttle control in approach mode. In addition to the Auto Throttle Control (ATC) Cruise mode, in which the aircraft maintains the set airspeed, the ATC Approach Mode will maintain the set angle of attack when the aircraft is configured for landing.

This allows landing approaches with your hand off the throttle and instead controlling AoA with just the stick pitch of the aircraft; the flight control system will automatically adjust the throttles to maintain the set AoA.

Most often used in Case III recoveries, this is a particularly useful features when combined with the upcoming Automatic Carrier Landing System (ACLS) for fully automated landings. For this demonstration, we’ll pick up a Case III just prior to 10 miles and use the ATC in approach mode to recover.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 18 ottobre 2021, 0:06





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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 18 ottobre 2021, 1:01

BIGNEWY - ED Team ha scritto:
DCS: Viper Mini updates




In this DCS: F-16C Viper video, we’ll explore the Ground Map, or GM, and Sea modes of the Viper’s air-to-ground fire control radar mode. In a later video we’ll discuss the Ground Moving Target, or GMT mode, once complete.

A-G radar mode operate in both the navigation and air-to-ground master modes, and it provides an all-weather radar-generated image of the terrain, buildings, and other large features ahead of the aircraft. In GM and Sea modes, the radar can provide a detailed imagery that can then be used to set a sensor point of interest and or cue other sensors like a targeting pod.

Commonly Used Keys:

  • Display Management Switch (DMS) Aft: Right Alt + .
  • Target Management Switch (TMS) Forward: Right Control + Up Arrow
  • Target Management Switch (TMS) Aft: Right Control + Down Arrow
  • Radar Cursor Switch Aft: .
  • Radar Cursor Switch Forward: ;
  • Radar Cursor Switch Left: ,
  • Radar Cursor Switch Right: /

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 22 ottobre 2021, 17:10

Graphics - Staff ha scritto:
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F-16C Viper - Development Progress

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Open Beta 2.7.7 has brought the CBU-103 Wind Corrected Munitions Dispenser (WCMD) to the Viper. The bullseye and HMCS DED pages as well as Ground Map (GM) and SEA air-to-ground radar modes are also now available. Read the full list of additions and fixes in the changelog.

Mi-24P Hind - Development Progress

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DCS: Mi-24P Hind has introduced three variations of the Ataka AT-9 Spiral-2 Anti-Tank Guided Missile (ATGM), these are;

  • 9M120 – Tandem HEAT warhead that is about 10% less powerful than the Vikhr ATGM.
  • 9M120F – High Explosive warhead for use against soft targets and light armor.
  • 9M220O – For use against helo targets and equipped with a proximity fuse.


We are also improving the flying capabilities of the Petrovich AI. Currently, these changes are undergoing testing, and we plan to include them in the next patch. Changes will cover better turn coordination, nap of the earth flying, smoothing of certain flight transitions, vertical take off/landing, and ATGM hover attack maneuvers.

The ATGM guidance unit in the Pilot-Operator’s cockpit is undergoing an update, and gyroscopic damping is being tuned based on input from SMEs. The Damage model is also being further improved based on your detailed reports. Thank you for being active!

Sale - Halloween




The DCS World Halloween Sale will run from today and until the 3rd of November at 15:00 GMT on our Shop. We will also be participating in the Steam Halloween sale. Take advantage of this offer and receive 50% off most of our module lineup.

Exceptions include:

  • Modules with a 30% discount
  • DCS: F-16C Viper
  • DCS: F/A-18C Hornet
  • DCS: A-10C II Tank Killer
  • DCS: P-47D Thunderbolt
  • DCS: Channel
  • DCS: Supercarrier
  • DCS: Syria
  • DCS: Mi-24P Hind

    Modules with a 20% discount
  • DCS: JF-17 Thunder

    Modules with a 15% discount
  • DCS: F-14A/B Tomcat

    Campaigns with 30% discount
  • F-14A Zone 5 Campaign
  • Mi-8MTV2 Crew Part 1 Campaign
  • F/A-18C Operation Pontus Campaign
  • M-2000C Red Flag Campaign
  • F-15C The Georgian War Сampaign
  • The Enemy Within 3.0 Campaign
  • F-5E Black Sea Resolve 79 Campaign

    Campaigns with 20% discount
  • Ka-50 2 Pandemic Campaign

    Campaigns not on sale
  • P-47D Wolfpack Campaign
  • F-14 Tomcat Fear the Bones! Campaign
  • F-16C Red Flag 21-1 Campaign
  • AV-8B Sky Warrior Campaign
  • F/A-18C Rising Squall Campaign
  • MiG-21bis Battle of Krasnodar Campaign
  • MiG-21bis Constant Peg Campaign

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 23 ottobre 2021, 16:04

BIGNEWY - ED Team ha scritto:
DCS: AH-64D Mini-Updates



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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 29 ottobre 2021, 17:33

Graphics - Staff ha scritto:
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Steam Sale - Halloween

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Our participation in the Steam Halloween Sale has now begun and will run until the 1st of November at 10:00 PST. We kindly remind you that our eShop Halloween Sale is also ongoing and will last until the 3rd of November at 15:00 GMT. This is your last weekend to lock in a new fighter and map with excellent savings of up to 50%.

DCS: AH-64D - Development Progress

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Progress on DCS: AH-64D is well underway and if you have not already done so, please watch the first Introduction in the video tutorial series for a breakdown of this fearsome attack helicopter.

This week, we have prepared work in progress renders of the AH-64D pilot. The complete model is an aircrew combat uniform A2CU with Nomex flight gloves, Belleville flight boots, and Gen 3 PSGC Aircrew Warrior Survival Vest Harness.

Merch: DCS World - Official Merchandise

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We have teamed up with Spring to bring you our first ever line of DCS World Merchandise. All designs have been hand drawn by our own artists. We hope you will enjoy these garments and look forward to your comments and future merchandise suggestions with pleasure.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 2 novembre 2021, 18:37

BIGNEWY - ED Team ha scritto:
DCS: AH-64D Mini-Updates




NOTE: This is based on a pre-release, development build and some elements may change at release or later during the early access period.

In this DCS: AH-64D video, we’ll discuss the symbology projected to the Helmet Display Unit, or HDU, that is part of the larger Integrated Helmet Display and Sighting System, or IHADSS. The HDU can be worn by either the pilot or Co-Pilot Gunner, or CPG, and it can display important navigation, sensor, and weapon system data to the crew member’s right eye. We will discuss the HDU early in this tutorial series as we’ll be referring to it in later lessons.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 3 novembre 2021, 18:39

Digitalcombatsimulator.com ha scritto:
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DCS 2.7.7.15038 Stable

Introducing DCS: Mosquito FB VI in the Early Access now!

  • Introduced two new campaigns:
    DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
    DCS: MiG-21bis Constant Peg Campaign by Bunyap
    See in the DCS E-shop at Campaigns (digitalcombatsimulator.com)


Read FAQ here

Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it.

Added a new feature into the campaign window: Skip and refly options.

Overview here

  • DCS World
    Added: H-6J Chinese strategic bomber and KD-20/KD-63/YJ-12 missiles.
    Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers.
    Adjusted LS-6 warhead power.
    Adjusted simulation of post-penetration physics for delayed-fuze bombs. They will now penetrate the ground and objects, and they will decelerate accordingly. Known issue: low impact velocity bombs with long fuze delays might “hang” in the air after penetrating an object.
    Improved MIM-72G missile performance: increased autopilot response, improved engine parameters, reduced smoke opacity, and added the proximity fuze.
    Trains now appear in MP games.
    Fixed the ZTZ96B and ZBD04A commander panoramic sights.
    Fixed dedicated server crash
    Fixed uncontrolled AI aircraft being unable to take off after another AI aircraft lands.
    ME. Removed pylons will no longer be listed as weapons in the briefing.
    ME. Scripting. Fixed the scripting function coalition.addStaticObject not being synced with connected clients to a server.
    Fixed cockpit crash connected with game tactical radar.
    Fixed no weapons list in the Rearm menu.
    ME. Added NAVAID panel in ME.
    Added. Refly and skip mission options to campaign engine.
    AI aircraft. The plane will be accelerating more than 200 m/s for the Kh-31 missile launch.
    MP. TrackIR and HOTAS are disabled when chatbox is open - fixed.
    ME. SAM Patriot. Indication of the radar and launcher sector coverage has been added.
    Added a view for trains set through the mission editor - CTRL-F12.
    AI aircraft. Bingo state does not consider new carrier recovery time - corrected.
    AI airports. The ATC will not switch to another runway independent from the landing aids when changing the wind direction.
    Triggers. Quad-point zone used by Missile in zone trigger gives a circular detection zone - fixed.
    Atmosphere. Fixed temperature calculation above 80km altitude. This is required for the correct calculation of the rocket engine operation.
    ME. Mission briefing. Crash after trying to transfer part of the copied text to a new paragraph - fixed.
    ME. Added tool Set position by coordinates.
    AI KC-135 MPRS: Generator turbines do not spin - fixed.
    Corrected color of water spray.
    In some cases, units placed on static objects sink into the surface - fixed.
    AI aircrafts. Changing formation severely breaks orbit behavior - fixed.
    ME. GUI Error when trying to place a plane on a map after using a historical list - fixed.
    AI aircraft. After receiving damage and emergency landing on the water, the plane begins to move on land and further - fixed.
    Improved detail of scenes at long / very long distances.
    Improved the transition to the far LOD of trees.
    AIM-120 AMRAAM has received a separate INS (Inertial Navigation System) unit with datalink support. The missile seeker model has been completely revised. The radar dish now uses a realistically gyro stabilized gimbal that is controlled by the INS before target lock. An active missile seeker, like that in the AIM-120, will have its detection and tracking lock range based on physical calculations of noise and target signal ratio (which in turn depends on target RCS or ECM power and range). Target search and tracking is based on doppler velocity filtering (introduced realistic velocity gate), and the radar will search for a target near the target reference velocity provided by the INS. The guidance law was also updated. Missile seekers have received Kalman filters that estimate target motion parameters. The new guidance law accounts for target normal to LOS accelerations, possible target G-load growth rate, compensate for missile x-axis acceleration, and missile control system latency.
    ME. Added indication of the Sun and Moon phases. Added a slider to quickly set the time of day. https://youtu.be/qpsPc9hInqU
    ME. The Draw Tool has been added to annotate missions created in the Mission Editor. This includes lines, polygons, text, and icons. https://youtu.be/6fylCSBV5xA
    CBU-87/103. Corrected distribution of bomblets depending on the burst altitude and spin RPM. Used a uniform distribution law.
    CBU-87/97/103/105. FZU-39 fuse will only work when decreasing the CBU's flight altitude. This will allow the use of CBU's with a toss bombing, from a low altitude.
    Fixed: H-6J launching YJ-12 and YJ-83K (thank snowywolf).
    Fixed: Wingloong launching AKD-10.
    Adjusted: H-6J, JF-17 AI engine thrust.
    Updated: H-6J damage model.
    EWR. GetDetectedTargets on EWR appears to have considerably shorter range than behavior suggests - corrected.
    ME. Added the set of default options in the first waypoint in tasks CAP, CAS, Fighter Sweep, Intercept, Escort, SEAD, Ground Attack, Anti-ship, Pinpoint Strike, Runway attack.
    ME. Added separate default options for planes and helicopters. Default options for helicopters will be added later
    GUI. In the Controls panel, non-UI layer control changes are ignored if any UI layer control is changed at the same time - fixed.
    AI. The plane falls under the runway when landing - fixed.
    AI. Helicopters with RTB collide during landing approach - fixed.
    AI. Helicopter collision when landing in parking spaces - fixed.
    AI. Incorrect helicopter RTB on Bingo Fuel if runway is occupied - fixed.
    ME. More meaningful Static Template loading error messages. If units will be overlapping, the offending units will be listed in the log.
    SA-9. 9M31 missile, increased max lock range up to 13 km.
    Electro Optics sensors. The lock range of the missile as target will depend on motor phase and overall IR signature of the missile.
    ME. Added advanced waypoint option to force AIs to attack regardless of the chance of success.
    Bombs will arm 2 seconds after release. This will eliminate the possibility of detonation under the aircraft in some cases.
    Su-25T. Added six new instant action missions to the Mariana map.
    AB250/AB500. Adjusted FM, targeting data and operation sequence.
    Fighter AI. Adjusted the formation mechanism to prevent fighters from making large and abrupt maneuvers when reforming.
    ME. AH-1. Added to Jordan.
    EW radar will not detect parked helicopters.
    ME. Added Field Artillery tactical signs for NATO and RU coalitions.
    SAMs. For short-range air defense, the target lock stage before launch has been restored. Now the air defense will work as standard in three stages: search, lock and launch.
    ME. All liveries to be available to Joint task force red and blue.
    MP. Clients could spawn on occupied parking - fixed.
    Overcast & rain 3 seems to have no rain or rain effects in it - fixed.
    F10 map Icons could disappear - fixed.
    ME. GUI controls disappear when polygon line width = 1 - fixed.
    ME. Add Thickness 0 for polygons without border.
    AI Ka-50 flying in a crosswind is unable to shoot - fixed.
    ME. MLRS in Zone Trigger causes script error - fixed.
    AI F-14 crashes the game - fixed.
    Piston engined aircraft - fix crash in cases where aircraft is removed before control is taken
    ME warehouse. Unable to find '9M120' or 'AT-9' in the list of available AGMs or AAMs - fixed.
    Dedicated server. Fixed "ban forever" function.

  • DCS F-16C Viper by Eagle Dynamics
    Tuning of the AoA/load factor limit for sustained turn rate (Ps) for CAT I. Instantaneous turn rates and accelerated rates are still undergoing adjustment.
    Added Dual Target Track (DTT) Mode as part of the RWS/SAM air-to-air radar mode. Video: https://youtu.be/c1lMvxy4vOY
    AN/APG-68(V)5 detection and tracking ranges have been adjusted/reduced to match publicly available data.
    • Correct FCR and HSD Symbols
      When an AIM-120 is launched on a target, a rectangular "tail" appears at the back of the symbol.
      When the missile time switches from A (time to active) to T (time to impact), the tail flashes.
      When the Time to Impact (T) time reaches 0, a red X is drawn through the symbol and the tail continues to flash. The X remains solid for 13 seconds and the flash for 5 seconds before being removed after T=0.

    Added MGRS Option from Steerpoint page for Steerpoints 21 to 25. The selection of MAN/AUTO Steerpoint sequencing has also been adjusted. Video: https://youtu.be/cJuHXBzcXTY
    Added missing Closure Rate from FCR page.
    During start-up, the engine’s RPM must stabilize at 20% before throttle is advanced to IDLE. Failure to do so will result in a hung start.
    Fixed the WCMD CNTL page "WD SOURCE" spelling.
    Fixed RWS Track life time.
    Fixed the F-16C marked as an UKN in Link 16 network.
    Fixed the stick/throttle hands having no animation on the external model.
    Fixed selected pylons numbers being unreadable from default FOV and camera position.
    Fixed range scale select errors.
    Fixed console lights at night are still active when in the OFF position.
    Fixed the loss of leading edge flaps results in loss of underwing payloads.
    Removed references to EGI in the manual.
    Fixed being unable to clear the WCMD bomb fall line when trying to re-target in VIS mode.
    Fixed the radar losing lock if the mode is changed.
    Corrected the color of the DLZ circle and steering cue one the MFD and FCR.
    Fixed the AIM-9X diamond not being visible on the HMCS.
    Fixed the synchronization of cockpit controls with HOTAS Dogfight / Missile Override switch breaking FCR tracks.
    Fixed SAM target lock lost when switching to ACM mode.
    Fixed 2nd AIM-120 launched not receiving midcourse guidance.
    Fixed steering cue jitter.
    Added Ground Map (GM) and Sea (SEA) modes for Air-to- Ground Radar. https://youtu.be/JenH3nam0xY
    Completed Bullseye. https://youtu.be/za6w4LToMSA
    Added HMCS Align page. https://youtu.be/6qmf7dwF0ZQ
    Added HMCS DED Display page. https://youtu.be/6qmf7dwF0ZQ
    Tuned wind accounting in the flight model.
    Added CBU-103 to available payloads.
    Improve Over-G damage.
    Fixed: Range Scale Select Errors.
    Fixed: RWR detection was limited to radar detection range.
    Fixed: Antenna elevation impossible to control when assigned to an axis.
    Fixed: Selective Jettison (S-J) doesn't save when switching pages.
    Fixed: Tail strike sparks happen too early.
    Fixed: DL DED Page - only second letter of name can be changed.
    Fixed: Steering cue jitter at post AIM-120 launch.
    Fixed: CMDS setting bingo for flares erases chaff value.
    Fixed: TMS Right behaviour when in SAM mode.
    Fixed: Aircraft requires roll trim in crosswind.
    Fixed: DED MODE logic Inverted.
    Fixed: S-J mode could get stuck.
    • Bullseye corrections:
      When the FCR cursor is hovered over a bugged target, the bearing and range is now correct.
      When a contact is in a full, single target track, the bearing could be backwards. This is now corrected.
      HSD cursor bullseye information could be incorrect.
      Text overlays Bullseye symbol in A/G Radar.
    • Air-to-Ground Radar corrections:
      Twitching with a frozen image in GM EXP/DBS mode.
      MAN and AUTO scale mode selection.
      Radar DSB2 images in FRZ could disappear.
      Radar scan volume will now move with the cursor in azimuth.
      Removed A-G Radar scaled to 160NM with cursor.

    Removed the PRF effect.
    Added STT tracked targets to the HSD.
    Fixed: Rudder authority when the rudder is damaged/removed.
    Fixed: HMD default settings are not applied.

    Note: FCR and HSD symbols (color and filled/unfilled) are very much work in progress.

  • DCS F/A-18C Hornet by Eagle Dynamics
    Fixed the crash in which user set failures can produce a high engine temp.
    Added BDU-45 programme option in stores page.
    Fixed the course line being off center when in DCNTR mode on the SA page.
    Fixed LAU-116 weight when empty.
    Fixed SIM mode reporting the wrong weapon when unboxed.
    Fixed the carrier take off mission for the Persian Gulf map with Chinese text.
    Fixed the throttle and stick animation from the external view.
    Adjusted drag values of payloads.
    Fixed JHMCS alignment result after head movement.
    Fixed JHMCS alignment after helmet device change.
    Fixed HMD page missing when hot/air started.
    Fixed TIME UFC and ET on HUD.
    Fixed JHMCS autostart, hot start.
    Fixed AZ/EL tracking of the group, but the B-Sweep on the RDR ATTK does not.
    Fixed return to a WACQ / VACQ / weapon change or lost lock radar can become stuck in the previous radar scan.
    Fixed switch 3 on the ground power panel activates AIM-9 growl.
    Fixed AI pilot hands animations.
    Fixed JDAMs arming wire after release.
    Refined engine response.
    Added ammo mixes, M50/PGU working selection.
    Completed Auto-Throttle Control (ATC) Approach Mode. https://youtu.be/PMFWuFnb8WU
    Improve Over-G damage.
    RWR detection was limited to radar detection range - fixed.
    Tuned coupled waypoint behaviour.
    Fixed: AG Radar DBS mode: redesignation in "freezed" mode jumps in unknown direction if you change your flight direction.
    Fixed: AZ/EL Page cursor control stops moving if the AXIS is used to take elevation beyond the axis.
    Fixed: ZTOD or LTOD and press ENT while the scratchpad is blank should create an error.
    Fixed: If position mode is POS/AINS, UPDT option should not be displayed.
    Fixed: BDU-45 Laser Guided - Not firing laser.
    Fixed: SA-2 and SA-5 SAMs not showing in HARM H1 filter.
    Fixed: Failed auto bomb release after using HARM PLBK mode.
    Fixed: Simultaneously moving the gear and entering A/A mode will jam all A/A weapons.
    Fixed: HARM (TOO) can not see search radars when they are late activated.
    Fixed: Nose strut extends and compresses too much when hooking up to the catapult.
    Fixed: AG Radar shows box around player at ~135nm.
    Fixed: AZ/EL values for elevation and azimuth in STT.
    Fixed: Missile launched from twin pilon launches form different rails for master and clients.
    Fixed: LTD/R mouse click behaviour.
    Fixed: Harpoon programs can be stepped using the blank OSB button.
    Fixed: RTS from ACM leaves boxed ACM pushbutton.
    Fixed: Difference between using TOT to TGT WYPT TGT and WPDSG.
    Fixed: Page 187 ICLS information was incorrect.
    Fixed: 1 Look is entering MEM mode when maneuvering.
    Fixed: SA page not showing head and tail of waypoint.
    JSOW training mission correction.
    JDAM training mission correction - JDAM hitting tree.
    Carrier Taxi and Takeoff mission correction.

  • DCS: Mi-24P by Eagle Dynamics
    Petrovich AI ATGM guidance process improved. (Petrovich will react to airframe oscillations and turns more precisely)
    Petrovich AI Target acquisition code refactoring (Petrovich now will not acquire targets in the night or dark enough environment. Petrovich will see targets in dark environments if illumination flares are used. Petrovich will see targets behind some obstructions that were blocking acquisition before but geometrically were not covering the target.). Known issue: in some specific relatively good light conditions Petrovich acquiring targets too close. Adjustments WIP.
    Petrovich AI additional separate bindings for keyboard or joystick added for: Turn to sight heading, ATGM launch align maneuver, Evasion turn (180 degrees)
    Unguided rockets burst launch logic adjusted (If previous rockets burst was not fully launched before weap. release button was released, next burst will continue it and launch what was left from previous burst before starting cut for next one)
    9A623K main cannon parameters adjusted for more muzzle velocity
    Added different variations of ammo belts for main cannon
    Added new external fuel tank model (PTB-450)
    Added key bindings for dust protection filters and moving map adjustment
    Added clickable areas for wheel brake and parking brake
    Added functionality for timer device in Pilot-Operator cockpit. (Usage: set desirable amount of seconds on one of the round scales, set selector to desired scale left or right, after passing target reference switch timer to ON. After set seconds yellow light above PKI aiming sight will signal about countdown end for bomb drop. Used with bombing tables)
    Added Cyclic elements animations
    Added Engine fire effects, mission editor failures planner engine fire will affect engines now.
    Fixed Cockpit view limits adjusted
    Fixed Yadro-1. Frequency knobs had reverse direction of rotation
    Fixed Front cockpit chronograph watch incorrect hand movement
    Fixed SPU-8 Radio Source Select Rotary for keyboard or joystick mapped controls
    Fixed SPO sound desync in multicrew
    Fixed Inability to load less than 100% of main cannon ammo
    Fixed ATGM aiming sight view and TrackIR with setting "trackIR for external views" problems
    Fixed APU start switch Start/Crank mapping inverted
    Fixed Mouse external view camera control doesn't work after switching to ATGM aiming device sight view
    Fixed Pilot-Operator red light switches affect Pilot's cockpit lights
    Fixed ATGM aiming device sight view appears only partially on the screen at high resolution and GUI scaled
    Fixed PKP-72 altitude indicator is not moving at altitude below 60 meters
    Fixed Hot start SPU switches position changed to ON
    Fixed PKP-72M backlighting improvement
    Various instant action missions fixes
    • Added 9M120 Ataka "AT-9 Spiral-2" ATGM in three versions:
      9M120 – variant with tandem HEAT warhead.
      9M120F – variant with HE warhead for use against soft targets and light armor.
      9M220O – variant for use against air targets. It is equipped with a proximity fuse (4 meters).
      Ataka missiles do not require any changes to the weapon systems, they can be used instead of AT-6 Shturm missiles in the same positions and with the same methods. AT-9 Ataka has a slightly longer optimal range of 6 Km.


    KM-2 magnetic declination system compensation implemented.
    Petrovich AI: menu open/close sound added.
    Petrovich AI: added ME option for limiting air targets tracking ability.
    Petrovich AI: additional functionality for ATGM added: as Pilot-Commander Short Right press will cycle the next type of ATGM that will be launched. Crew remembers which missiles were placed on which stations.
    Added: External nose AoA vanes animation and effect.
    Added: Cockpit shake implemented.
    Added: Pilot-operator PKI aiming sight implementation.
    Added: Trimmer sounds improvement.
    Added: KMGU container model and animation improvements.
    Added: Main cannon shell casings animation.
    Added: Horizontal stabilizer animation.
    Improved: Input naming optimizations.
    Improved: Pilot-Operator ATGM guidance unit view "helper" arrow default position moved below center.
    Fixed: Muzzle flash effect interchange between main cannon and GuV gunpods.
    Fixed: ZPU-24 input command missing.
    Fixed: Embark/Disembark not an allowed task in Mission Editor.
    Fixed: ARK-15 switch has an incorrect frequency switching step (operator).
    Fixed: SAU-V24 additional fix for trim procedure.
    Fixed: Missiles still show as "on station" indicated even if the wing is detached.
    Fixed: Key map for gears up/down added to Pilot-Operator.
    Fixed: Lights flicker.
    Fixed: Petrovich AI moving aiming reticle of ATGM guidance unit sporadically away from marked point.
    Fixed: Petrovich AI targets list menu blocked by ASO-2 panel interface menu, now they can’t be called at the same time.
    Fixed: PKI aiming sight keyboard controls are too sensitive.
    Fixed: DISS Drift indicator memory light does not work in english cockpit.
    Aiming sights glass visuals refactoring.

  • DCS F-14 Tomcat by Heatblur Simulations
    • NEW: Added several engine failures for the mission editor:
      Engine Fire
      Engine Seizure
      Engine Turbine Failure
      Engine Oil Leak (slow, moderate and severe)
      Engine Compressor Stall
      Engine POP Stall
      Engine Supersonic Inlet Buzz
      Engine HPT Overspeed
      Engine AFTC PRI Failed
      Engine AICS Ramp Fail (open, closed and in pos.)
      Engine Exhaust Nozzle Failure

    NEW: Added a second readout row to the TID (including target aspect angle) as per updated software tapes in the real F-14.
    Fixed freeze on slow speed ditching.
    Fixed rare crash on speed brake extension.
    Reverted fix for flaps back to their original non-binary control state, following further SME feedback.
    Fixed AIM-54 missile desync in Multiplayer (fixed by ED).
    Fixed AIM-54 TCS silent-radar launches.
    Fix for radar-slaved-to-TCS targets not getting radar warning.
    Removed Heatblur copy of AIM-7 to use standard DCS AIM-7s.
    Adjusted all mounting points to fit DCS AIM-7s.
    AIM-7s will now drop and rotate in the air to the correct flying rotation.
    Explicitly disable lofting for AIM-7M and AIM-7F.
    Fixed accidentally disabling HOJ for AIM-7M and AIM-7F.
    Ignore surface targets in PD.
    Limit the max cow patty size on VDI to avoid clashing and overlapping at steep dive angles.
    Update TCS angles locally on pilot side to reduce lag in multicrew.
    Set mech and elec fuze switches to safe for cold start.
    Updated Quickstart missions by Reflected.
    Fixed NTTR Quickstart fuel load for BFM vs F16 mission.
    Fix missing sidewinder on pylon 8B in predefined loadout: AIM-54A-MK47*2, AIM-7M*1, AIM-9M*2, AIM-9L*2, XT*2
    Plugged a gap in the rear of the canopy frame when canopy open or jettisoned.
    Ejection seat safety is now properly animated in exterior view / mirrors.
    Zipped all livery folders to reduce disk space usage and loading time.
    Added VF-31 Tomcatters NK101 (2004) livery from 59th_Jack.
    Added VF-32 Swordsmen AB200 (1976) livery from Yae Sakura.
    Added VF-33 Starfighters AB201 (1988) livery from Yae Sakura.
    • NEW: Added CV-59 Forrestal Aircraft Carrier - an accurate and realistic representation of an 80’s era Forrestal, currently with standard DCS carrier capabilities, including:
      A highly detailed and accurate visual model.
      Catapulting and arresting wire systems.
      Night lighting in various running modes.
      Elevators and hangar parking for AI.
      12 parking spots + 4 active catapult spawn locations.
      Point defence and Sea Sparrow defensive armament.
      Known issues: The ship currently lacks a visual damage model (WIP).
    • NEW: added a set of new static carrier vehicles created for the Forrestal for mission creators:
      Added MD-3 Mule (Early) carrier tow/huffer.
      Added HS-60 Forklift (Early) small aircraft carrier forklift.
      Added CV-59 Large Forklift.
      Added NS-60 Deck Tilly Crane.
    • NEW: JESTER LANTIRN - a large upgrade to JESTER AI allowing for full control and use of the LANTIRN targeting pod and bombing systems:
      Fully usable LANTIRN from the JESTER command window in both Singleplayer and Multiplayer.
      Including all LANTIRN subfunctions, QWP, QDES, QSNO, QHUD, etc.
      Ability to control JESTER (auto-)designation, laser usage, bhot/whot, area track and more.
      Ability to let JESTER search for specific target types, like armor, SAM, ships, aircraft and more.
      Ability to use QEYEBALLS and QDIRECT Head Control to steer the LANTIRN camera in real time.
      JESTER will look at QMAPMARKER if created in F10 (and desired).
      Ability to switch between TCS and LANTIRN.
      JESTER will talk the player on to the target, including release queues, corrections in azimuth, countdowns and more.
      JESTER awareness and LANTIRN preparation and operation based on situation (HUD mode = A2G, LANTIRN pod equipped, unit captured, etc.).
      Ability to change laser codes and buddy lase.
      JESTER core-functions like human limitations, mistakes etc. included.
      Over 1.000 new JESTER voice calls recorded and added.
    • NEW: Added back lighted Digital Engine Instrument Group (EIG) to the F-14B, replacing the original F-14A tape gauges.
    • NEW: New Engine malfunctions added to Mission Editor.
    • INST test fixes and upgrades:
      EGT INST test - Indications will drive to maximum readings for 5 seconds and decrease afterwards to the specified test indications until the 15-second test is finished.
      Engine Stall/Over Temperature warning sound is now activated during the test
      Indication of the F-14A engine instruments adjusted to its proper readings during the test.
      All Fuel Quantity Indicator tapes and bars indicate now 2,000 pounds during the test.
    • NEW: Added fully voiced LANTIRN Showcase mission “Training Day” for Quickstart and Singleplayer (F-14A, Caucasus map).
    • NEW: Added 8x F-14A/B LANTIRN Quickstart missions to Marianas, NTTR, PG and Syria maps.
    • NEW: Added mission editor functions for a better implementation of the JESTER-AI in scripted mission environments, through the addition of “x:set command with value”:
      10009: value 1 = disables JESTER LANTIRN auto designate; value 0 = enables default.
      10010: value 1 = silences JESTER; value 0 = lets him talk again.
      10011: value 1 = disables JESTER: value 0 = enables him again.
      10012: value 0.01-0.99/1.00 = JESTER tracks target with unit name LantirnTarget01 - LantirnTarget99/LantirnTarget100; value 0 = returns to normal operations. (Exclusive with any previous 10012 or 10013 commands.)
      10013: value 0.01-0.99/1.00 = JESTER tracks zone with zone name LantirnZone01 - LantirnZone99/LantirnZone100; value 0 = returns to normal operations. (Exclusive with any previous 10013 or 10012 commands.)
      10014: Jester will try to designate the point or object under the LANTIRN cross (for example you can put a LantirnZone01 over a bridge and have him designate it).
    • Major flight model accuracy and simulation improvement effort - we’ve been working closely with our main SME for several months to perfect the F-14’s handling and performance characteristics, and have now merged in the first set of work in progress changes:
      Updated stores drag while mounted to the aircraft to correlate more closely with drag index data from performance manual and the aerodynamic benefits of mounting stores in the “tunnel”.
      Updated flap and gear drag effects.
      Updated flap deploy rate.
      Updated speedbrake drag.
      Updated overall airframe drag.
      Updated ram/spillage drag.
      Updated inlet pressure recovery at extremes of the flight envelope.
      Fixes to stabilizer shift when activating DLC.
      Increased spool down response to power reductions on both engines.
      Fixed automatic maneuvering device deployment schedule.
      Updated F-110 performance - required after airframe drag changes.
      Updated TF-30 performance - required after airframe drag changes.
      Slightly increased stabilizer travel.
      Improved Yaw SAS effectiveness.
      Slightly increased differential stabilizer roll power.
      Static stability adjustments.
      Adjusted gear pitch effect behavior.
      Adjusted flaps pitch effect behavior.
      Adjusted spoiler pitch effect behavior.
      Adjusted pitch with power.
      Adjusted TF30 mach lever RPM schedule.
      Adjusted misc lateral-directional handling/behavior.
      Adjusted longitudinal handling/behavior.

    Added HSD Heading and Course Knob keybind.
    Fuel Quantity Indicator gauges now will not move unless electrical power is provided.
    Adjusted F-14 collision model to better account for wings overswept.
    AN/ALR-67 threat database updated to version RBA1: added Forrestal as FL, 19JS as TS, and SA-5 as 5.
    Fixed COMPASS panel SYNC indicator needle showing reversed direction.
    COMPASS panel SYNC indicator needle won’t deflect when syncing is disabled by the accelerometer.
    Show TID scan pattern elevation coverage by range to TID cursor when shown (for F-14B and newer F-14A).
    Use a more specific missile prefix on F-14B and newer F-14A for AIM-7 and AIM-54 on TID: PH/PHC for A vs C models, and 7F/7M/7H for sparrows.
    Ignore doppler aspect upper/lower filters for PD-STT mode.
    Fix doppler filter logic for upper and lower aspect switch bounds to ignore own speed.
    Fix for PD surface targets not being ignored.
    Fix for TID target aspect angle.
    Fixed Zuni Rocket release sounds.
    Synchronized weapon release sounds in multicrew.
    Fixed Quickstart.lua reversion issues (all missions will now show again).
    Fixed Campaign COOP missions being accidentally removed from the Missions/Multi folder.
    Changed all Case1 non-SC Quickstart missions to USS Forrestal.
    Replaced USS Stennis in several SP missions with the USS Forrestal (thank you Grimes!).
    Several fixes to NTTR and Marianas Quickstart missions.
    Fix extra 9L instead of 9M on some F-14B predefined loadouts with a mix of 9L/9M.
    Fix predefined loadouts on F-14A variants: AIM-54A-MK47*2, AIM-7F*1, AIM-9L*4, XT*2.
    Added VF-11 AE101 1988, VF-11 AE 103 1988 and VF-11 AE106 1988 by LanceCriminal86. Thank you!
    Added VF-31 AE200 1988 and VF-31 AE204 1988 by LanceCriminal86 and Shmoo42. Thank you!
    Fixed CV-59 Forrestal LSO position after x axis offset.
    Jester LANTIRN: Fixed crashes on landing gear down in LDG mode.
    Jester LANTIRN: Don't show the QDES option when QDES is not available.
    Jester LANTIRN: Static aircraft are no longer dead to Jester.
    Rearming with LANTIRN within 4 minutes from hot spawn will result in the pod being installed as pre-aligned.
    Jester will monitor the LANTIRN pod switch when idle on the ground.
    Fixed Jester "Set active" not working after disabling Jester from the menu.
    Taught Jester that you do not need an ejection to climb up in life, even when spawning low.
    Adjusted longitudinal handling.
    Removed pitch up effect in the early stage of flaps deployment.
    Adjusted flaps pitching moment at lower AOAs.
    Boosted TF30 thrust at very low altitudes and airspeeds.
    Increased F110 subsonic core thrust at low altitudes.
    Adjusted landing gear drag.
    Partial fix to AP altitude hold not engaging and holding properly (WIP).
    Partial adjustment of AP gains and handling (WIP).
    Fixed TACAN for Caucasus and PG CV-59 Case1 Quickstart Missions.
    Updated Fear the Bones Teaser Mission by Reflected Simulations.
    Updated Zone 5 Teaser Mission by Reflected Simulations.

  • DCS: AJS-37 Viggen by Heatblur Simulations
    Improved landing gear suspension simulation
    Updated ground handling and associated parameters
    Fixed DCS Crash when looping the aircraft
    Fixed shader loading procedure

  • DCS AV-8B N/A by RAZBAM Simulations
    Fixed: Route selection is not cleared when deselecting ROUTE.
    Fixed: Engine MPCD displays missing elements.
    Fixed: WPTs not shown in the EHSD DATA page when a WPT is DESG.
    Fixed: “-” button on the UFC not working when trying to enter negative OAT values.
    Fixed: VREST Outside Air Temperature will now only update with weight on wheels unless overdriven.
    Fixed: NSEQ C/S-T bug that caused the speed to increase after passing the first waypoint.
    Fixed: GBU-12/MK20 ODU FUZE does not revert to QTY, INTV, MULT.
    Fixed: SS FWD Long activates the LTP with Mavs E2/L
    Fixed: Magnetic Ground Track not being calculated correctly.
    Fixed: Waypoint numbers When inserting in TOO
    Fixed: SA3 mis-identified as SA2 on RWR
    Fixed: DME is slant range in AG Master mode when it should be linear range
    Fixed: TPOD Modes when undesignating.
    Fixed: Cannot select EHSD-entered TGT for JDAM absolute release
    Fixed: COURSE LINE abeam distance bug
    Fixed: CAS page RCALL subpage superposed Tgt Text
    Fixed: WO/S RANGE not displaying in UFC

  • DCS MiG-19P by RAZBAM Simulations
    Improved: Roll control with aileron boost off or no hydraulic power.
    Fixed: RadAlt needle "jumping" when set to TEST.
    Fixed: Target lock remains after turning the tracking antenna off.
    Fixed: Radar scope scale not visible.

  • DCS JF-17 by Deka Ironwork Simulations
    Fixed: AG radar EXP/DBS1/DBS2 modes
    Fixed: AG radar TDC axis movement in EXP/DBS1/DBS2 modes
    Fixed: AA radar detection with terrain mask when low vs low
    Fixed: device params are locked, and can no longer be modified by players
    Fixed: pilot must take-off and then land to enable AAP OFF button
    Fixed: AAP button logic - turning on any device will also turn on WMMC1
    Adjusted: Take-off and landing roll pitching behavior
    Added: customized radio channel frequency (details in Doc/customerRadio_sample.lua)
    Added: more keybinds
    Known issue: C802AK cannot acquire targets (working with ED on the fix)
    Added: AG radar MAP freeze mode.
    Added: AG radar designated SPI symbol
    Added: more keybindings.
    Updated: in AG radar EXP/DBS1/DBS2 mode, pilot can slew TDC to change scan sector/patch continuously.
    Fixed: AA radar contact bug/lock distance issue.
    Fixed: AG radar SP/SLV button function.
    Fixed: AG radar AGR mode for CCIP
    Fixed: engine flame-out due to smoke.
    Fixed: C802AK/AKG disappeared after launch.
    Known issue: C802AK seeker is still under fix with ED

  • DCS SA-342 Gazelle by Polychop Simulations
    • Added: RWR symbology for Added RWR symbology for:
      CVN-71 Theodore Roosevelt
      CVN-72 Abraham Lincoln
      CVN-73 George Washington
      CVN-75 Harry S. Truman
      Arleigh Burke Class Destroyer
      JF-17 Thunder
      NASAMs Sam radars

    Fixed: VR compatibility for helmet visor
    Fixed: Texture issue with Yugoslavian livery
    Fixed: Pilots were visible in empty / static Gazelle
    Added: Improved downwash effect
    Added: New pilot models
    Known issue: Old pilot models still show externally when further away for the Mistral and minigun variant
    Known issue: Some pilot animations in external view need tweaking
    Fixed: Trim not working.
    Fixed (partially): Laser rangefinder. Did not return accurate distance to vehicles and certain terrain features. Still improving detection of statics.
    Fixed: Altitude hold autopilot mode was defective.
    Fixed: Viviane camera tracking angles could go out of bounds
    New: Sand filter (particle separator) is now simulated.
    Fixed: Sand filter mechanics caused engine shutdown.
    Fixed: Laser rangefinder beam was visible using NVG’s.
    Fixed: Old pilot models showed when further away.
    Fixed: IR sight of Mistral version could track through terrain.

  • DCS C-101 Aviojet by AvioDev
    Implemented VR stick and throttle control, though it requires the most recent DCS version from ED, that means it will not function correctly for the stick until the next major update of DCS.
    Added Oculus Touch Controller default keys assignments.
    Added Oculus Touch controller input profile. Removed pitch/bank assignments as conflicting with the main joystick input.
    Made clickable switches VR-conformant.
    • Made the following clickable switches smoothly animated:
      Both C-101EB and C-101CC: generator test, seat height adjustment, manual temperature control, stall warning test, emergency pitch trim, generator master switch.
      C-101EB: directional gyro fast sync, TACAN Mode Selector.
      C-101CC: rudder trim switch, V/TWU-740 test switch, Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch.

    Added discrete bindings for the following C-101EB switches: UHF Main Mode Rotary, UHF Frequency Mode Rotary, TACAN Mode Rotary.
    Added discrete bindings for the following C-101CC switches: Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch, V/UHF Main Mode Rotary, V/UHF Frequency Mode Rotary, VHF COMM Mode Rotary, VHF NAV Mode Rotary.
    Added normal map (bump) to C-101EB and C-101CC external model textures.
    Eliminated parasitic switches sound “clicks” at mission start, due to cockpit switches being set to initial positions.
    Clickability partially reworked: buttons and 2-pos switches now can be switched by both LMB and RMB.
    Removed “click“ sound from “hide stick“ function in C-101.
    Fixed airspeed indicator bug (triangular index) setting knob continuing rotating beyond the limit in some cases.
    Fixed the initial state of mirror clickspot.
    The mirror can now be toggled by LMB click, or rotated by RMB+mouse move or by mousewheel.
    Added Combined Flight Controls Mode.pdf to Docs folder.
    Torn off airframe parts masses (wings, etc) are correctly subtracted now from the total aircraft weight, also affecting the center-of-gravity calculation.
    Improved aerodynamic effects of damage.
    Implemented multicrew synchronization of the seat adjustment function.
    Fixed other seat sounds not heard in multicrew.
    Added missing stick/rudder “stop” sounds for another seat in the Combined Controls Mode.
    Fixed throttle idle detent sound volume, when it is activated from another seat in multicrew.
    Updated auto shutdown sequence.
    C-101CC: fixed sight depression wheels clickability..
    Added two quickstart missions (C-101EB and C-101CC) for Marianas map.
    Fixed a conflict that made the air vent move the mirror.
    Updated several weapon descriptions in Mission Editor.
    Fixed NAV and VERT warning flags of C-101CC HSI, which were interchanged.

  • DCS MiG-21bis by Magnitude 3
    Adjusted the alpha channel in the landing lights' texture.
    Added two Hungarian Griffen liveries by Jack.

  • DCS Christen Eagle II by Magnitude 3
    Fixed DLLs causing DCS to crash
    Fixed code within MainPanel causing the Su-25 cockpit to occasionally appear.

  • DCS Black Shark by Eagle Dynamics
    Atmospheric pressure affects on the position of operating point - fixed.

  • Flaming Cliffs by Eagle Dynamics
    Su-25T. Green blot on HUD eliminated.

  • DCS: A-10C Warthog, A-10C II Tank Killer by Eagle Dynamics
    Steady/Chopped tones will work normally with the gear down.
    HOTAS Warthog- fixed conflicts in rudder trim commands for Easy Flight mode.
    MRC corrected.
    WP smoke marker duration corrected to 40 seconds.

  • DCS: FW 190A-8 Anton and FW 190D-9 Dora by Eagle Dynamics
    WGr. 21 is now fired in salvo only.
    Reworked WGr. 21 tube jettison procedure.
    WGr-21 derivation is set to 40 mils or 2 deg right.
    Fix to electrical breaker setup that allows to fire inner and cowling guns independently.

  • DCS: P-47D Thunderbolt by Eagle Dynamics
    Fixed rocked distributor not receiving failure notifications.

  • DCS: F-86F Sabre by Eagle Dynamics
    Fix the Engine sound position for the cockpit.

  • DCS: F-5E Tiger II by Eagle Dynamics
    The damage model has been improved. Now the plane can be broken if the permitted overload is exceeded.

  • DCS: P-51D Mustang by Eagle Dynamics
    Tail falls off too easily on landing without the tail wheel - fixed

  • DCS: FW190D-9 by Eagle Dynamics
    WGr. 21 can be fired with release solenoid unpowered - fixed

  • DCS: Combined Arms by Eagle Dynamics
    Incorrect sight MANPADS Stinger - fixed.
    Fixed using missiles of SAM SA-19 Tunguska when intercepting AGM (interception is only possible with autocannons).
    Fixed calculation of braking distance for AI (unit could stop further than the destination point).
    Unit control on the F10 map. Units located “off the road” start moving one at a time to WP with type "on road" - fixed.
    M1025 (HMMWV) displays as "Hummer" in the F10 map - fixed.
    Fixed "black screen" when using zoom on SAM SA-15 Tor “Gauntlet”.
    Adjusted the firing range for SPH M109 "Paladin".
    Fixed first round without firing solution for the SPAAG.
    Fixed firing on maximum range for T-155 Firtina.
    Fixed the M1A2 M2 MG getting stuck on the commander's sight.
    Reload time of the SAM SA-8 Osa "Gecko" is set to 5 minutes.
    Fixed display fonts for CA.
    Fixed missing LAV-25 sight.
    New indication of readiness to fire for VAB Mephisto.
    Reload time of SAM NASAMS has been changed to 7 minutes for 1 missile.
    Fixed liveries for Challenger 2.

  • DCS: WWII Assets Pack by Eagle Dynamics
    Altitude Engagement Restrictions KDO target prioritization problem solved
    KDO lifepoints fixed
    AI is now affected by fuel leaks - severed fuel lines reaction added
    AD element losing most of its mass on receiving damage - fixed
    Fixed AI crewman’s health stutter at 20% on the first shot.
    Removed barrel blow effects for WWII units.
    • Added new units:
      105mm M2A1 towed field howitzer
      Pak40 anti-tank gun
      10.5cm leFN field howitzer
      Sd.Kfz. 124 Wespe self-propelled gun

  • DCS The Channel Map
    Added textures for the Winter season
    Adjusted the minimum and maximum temperature values ​​for the seasons Winter, Autumn, Spring, Summer
    Improved the detail of settlements and roads in the area between the Abbeville Drucat airfield and the city of Amiens
    All bridges on the map are destructible
    Added a destructible unique prison complex of Amiens
    Added a cemetery near the prison complex of Amiens
    Added a unique complex Citadelle d'arras
    Improved long range LODs of bridge models for better VR recognizability
    Improved hangar collision models, roof collision matches model rendering
    For some objects, destruction models have been added, there were none before
    Fixed artifacts in the texture of the entrance to the railway tunnel
    Remove unused / less used assets
    Fixed flickering of coastline textures near rocks
    Fixed building of train routes on single-lane railways
    Small changes in the location of settlements near Hawking Airfield
    Trees in forests now respond to the DCS trees visibility setting
    Fixed a bug when many objects got burn effect after destruction, for example brick fences
    Fixed bugs in the route building at the Detling airfield for bots
    Fixed bugs in route building at the High Halden airfield for bots
    Fixed bugs in night lighting of some building models
    Fixed many places where roads rise high above the ground forming unnatural slopes
    Fixed a lot of sharp corners on rail bends
    Fixed a lot of places of incorrect slope generating near bridges
    Fixed many cosmetic bugs in object models such as holes in textures, incorrect collisions, incorrect night lighting, etc.
    Removed Allied vehicles from V-1 launch pad scenes
    Optimized tree models
    Optimized some unique models, excess number of triangles

  • DCS: Marianas by Eagle Dynamics
    The new runway is added to Andersen Northwest Field
    • New unique objects are added:
      NIKKO hotel
      T. Stell Newman Visitor Center
      Our Lady of Purification Catholic Church

    Vehicles can fall through bridges - fixed
    Helipads stick out - fixed
    Impossible to destroy fences - fixed
    Taxiway and runway lights bugfix on all airfields
    Visual improvements for river-sea entries, too steep roads and terrain glitches
    Added nine new islands that extend 600 km north of Saipan. Anatahan, Sarigan, Guguan, Alamagan, Pagan, Agrihan, Asuncion, Maug, and Farallon de Pajaros.
    Added a new, non-paved airfield on Pagan island.
    Improved seabed elevation map.
    Added breaking waves.
    • New unique buildings:
      Fiesta Resort & Spa.
      Paradise hotel Saipan.

    Improvements to non-realistic curves of roads and terrains.
    Andersen AFB - If a single runway is blocked, aircraft will not use an open runway - fixed.

  • Campaigns

    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky:
    Mission 3: a pair of MiG-29s did not taxi - fixed.
    Mission 8: cargo weight reduced by 400 kg.
    Fixed AI taxi issue in a few missions.
    Mission2: Fixed landing on WP1

    F-15C The Georgian War Сampaign by Baltic Dragon:
    Mission 13: Resolved a possible dialogue timing issue when pursuing second tasking. Resolved dialogue timing issues during final tasking.
    Mission 15: Adjusted dialogue timing, fixed false ROE violation.
    Mission 10: fixed issues with AI taxiing at the mission start.

    The Enemy Within 3.0 Campaign by Baltic Dragon:
    Mission 18: Updated cloud cover (reduced the amount of clouds).
    Mission 12: fixed issue with Lotus taking off in the wrong direction.

    DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
    Mission 09: Updated elevation of WP 2 (from 15K to ground level). Fixed problem with Raven 11 being unable to destroy the SA-15.
    Mission 12: Updated skins for Iranian F-14. Small improvements to AI behaviour.
    Mission 13: Updated wrong WP number in one of the messages. Reduced the density of the cloud layer.
    Mission 14: Updated SA-15 logic firing at player (it should now be spoofed by jamming). Removed debugging messages seen during the mission. Updated PDF kneeboard document (wrong laser code). Fixed problem with scoring that caused the campaign to move back one step.

    Spitfire IX The Big Show Campaign by Reflected Simulations:
    Mission 4: drop tank added.
    Mosquito added.
    Added second campaign on the Channel map
    AI attack avoidance overridden
    Mission 7: Channel map version added

    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
    Mosquito added.
    AI attack avoidance overridden.

    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
    Mosquito added.
    AI attack avoidance overridden.

    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:
    Mosquito added.
    Adjustments for Channel map update.
    AI attack avoidance overridden.

    DCS: P-47D Wolfpack Campaign by Reflected Simulations:
    Mosquito added.
    Adjustments for Channel map update.
    AI attack avoidance overridden.

    DCS: F-14A Zone 5 Campaign by Reflected Simulations:
    SAM skill levels lowered.
    Wild card spawns at longer distances.
    Jester automatic silencer triggers added where needed.
    Airfield equipment update.
    AI skills adjusted.

    DCS: F-14A Fear the Bones Campaign by Reflected Simulations:
    Mission 6: Hornet loadouts updated.
    Deck equipment update.

    DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:
    Updated target waypoint altitudes on some missions.

    F/A-18C Serpent’s Head 2 campaign by Badger633:
    Mission 4. Adjust zones and flags to give more pilot flexibility.
    Mission 1 to 9 Super Carrier both versions. Add mission skip facility for Super Carrier versions. (Can be used with new DCS mission skip facility)
    Missions 4, 6 and 10 all variations. Adjust Carrier ATC for Case 3 DCS changes to avoid conflicts.

    F/A-18C Rise of the Persian Lion campaign by Badger633:
    ADD NEW OPTIONAL VERSION OF CAMPAIGN with increased difficulty.
    Generally. Clear fleet routes from static ships, convert all tankers to racetrack form, add infinite coordinate display time with space bar removal.
    Mission 4. Correct Boghammer fail zone so now active. Remove any red units left visible on map.
    Mission 5. Move incorrect targets outside of confirmation zones.
    Mission 6. Improved logic of 410 during contact. Remove any red units left visible on map.
    Mission 8. Improved logic of 410 during contact, correct lifter egress, fix unlimited weapons on EZ A2A version, timed SAM removal to avoid false RWR warnings during A2A refuel. Remove any red units left visible on map.
    Mission 9. Correct fuel amount EZ A2A version, add safety net for possible 420 AI bug. Remove any red units left visible on map.
    Mission 10. Improved logic of 420 during contact. Reduce size of ABE fail zone to account for pilots drifting south.
    Mission 13. Increase speed of enemy helos for radar visibility. Correct fail message.
    Mission 14. Fix MIG attack.

    DCS: AV-8B Sky Warrior Campaign by Eagle86:
    Mission 9. The allied column started an attack without permission, which led to the failure of the mission. Fixed.
    Minor adjustments to AI behavior across all missions.

    DCS: F-14 Rising Squall Campaign by INVERTED
    Mission 3 - Due to the AI traffic logic error of Liwa AFB, Aegis-4 is temporarily moved to Apron 01, and Aegis-4 will be activated after the player takes off. Please don't stay on the runway for too long to avoid AI traffic conflict.

    DCS: UH-1H Worlds Apart 2025 Campaign by Low Level Heaven
    Prevent mission from breaking due to pathfinding issues with Ground forces (Hans).

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Re: DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 9 novembre 2021, 2:01

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 12 novembre 2021, 16:14

Graphics - Staff ha scritto:
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AIM-120 AMRAAM - Development Progress

Thank you for your continued patience and support since the initial release of the updated AMRAAM model. This sophisticated weapon has demanded quite deep remodelling and debugging and we found several issues in the missile velocity search and tracking algorithms. We have also made substantial improvements to HOJ and visual modes. The next stages of development are realistic range gating modelling to enhance the missile's onboard radar to contend with strong ground clutter returns.

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Mi-24P Pilot - Development Progress

Progress on the new pilot model for the VKS and the Armed Forces of Russia is going well and the replacement of the entire line of pilots for Russian helicopters and airplanes in the early part of the new year is on track. In the screenshots presented, you can see the ZSH-7AP helmet for the MiG-29, Su-27 and Su-33 fighters with the KM-35 oxygen mask and the NVU-7 helmet sighting device. The helicopter version of the ZSH-7AP helmet is equipped with the DMSH boom microphone for the Mi-8 and Mi-24 helicopters.

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AH-64D - Development Progress

The Target Acquisition and Designation Sight (TADS) is equipped with a stabilised daylight television camera, a Forward Looking Infrared (FLIR) camera, and a laser rangefinder / target designator for targeting by displaying video to crewmembers’ Helmet Display Unit (HDU) or TEDAC Display Unit (TDU). It can also be displayed on the Multi-Purpose Displays. The TADS FLIR can also be used as a Night Vision Sensor for night flying by either crewmember. This allows the TADS to be slaved to the helmet line of sight of either crew member for nap-of-earth flying under near total darkness. The TADS cameras have multiple fields of view that allow the operators to see large areas for enhanced situational awareness or zoomed in for precise targeting at long ranges.

The DCS: AH-64D TADS FLIR camera is also being developed to showcase our new FLIR rendering technology that will provide a much improved and more realistic portrayal of the world as seen through infrared. This same technology will also be used for other FLIR sensors in DCS targeting pods such as the infrared-guided Maverick missiles.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 16 novembre 2021, 0:26

NineLine - ED Team ha scritto:
DCS: Viper Mini-Updates




In this DCS: F-16C Viper video, we’ll discuss the ground moving target, or GMT, mode of the fire control radar in air to ground mode. GMT allows you detect surface targets moving between 8 and 75 knots based on settings. This is a useful tool for locating enemy forces moving along roads and cross-country in all weather conditions.
BIGNEWY - ED Team ha scritto:
DCS: Viper Mini-Updates




In this DCS: F-16C Viper video, we’ll discuss the use of Mark Points in the Viper.

A Mark Point location can be designated through the HUD, the HMCS, radar, or targeting pod, and stores the location in steerpoints 26 to 30.
This is useful for returning to a target, and later, sharing over the datalink between flight members. Later, Mark Points through the HMCS and sharing Mark Points between team members will be added.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 17 novembre 2021, 0:01

BIGNEWY - ED Team ha scritto:
DCS: Viper Mini-Updates




In this DCS: F-16C Viper video, We introduce you to the core features of the HARM Targeting System, or HTS. The HTS consist of the AN/ASQ-213A HTS pod that can be mounted on the right nacelle hardpoint and the HARM Attack Display or HAD. This HTS system can locate, identify, and target surface-radar emitters for a HARM attack, and it can provide a Sensor Point of Interest, or SPI, as a an aimpoint for another sensor or weapon. This is a much more powerful HARM attack system than just using the HARM as a sensor or relying on known enemy radar locations in the position modes.

Later in development we’ll add other elements like the Expand mode, Geographic Specificity, Target Isolate, and datalink support between team members.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 19 novembre 2021, 16:11

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[ED]Obi - ED Team ha scritto:
AIM-120 Development

In the last open beta update, we introduced improvements to the guidance of the AIM-120 C/B, these were focussed on the resistance of the missile to ECM, including the jammer “blink” effect, along with some changes to aiming error distribution and the datalink logic.

This was the second step in the development of our new guidance and seeker logic for the missile, the first being the implementation of a completely new INS and datalink for the weapon, which has greatly improved that stage of the missiles flight in both supported and unsupported engagements.

The next stage in the development will be a new range gate mechanism, and other work to improve the resistance of the missile to the defensive notch, and further improve the terminal guidance.

We are taking a step-by step approach to the development to be sure that we have each preceding stage operating as it should, before moving on to the next. The AIM-120 is an incredibly complex weapons system, and we need to take a methodical approach to it development, taking into account the many reports that we receive from our testers and Open beta customers. Any issues in areas of the guidance yet to be improved will become more apparent as previous stages are improved, and that helps us to pinpoint problem areas and ensure that they are addressed.

We look forward to bringing you further news on the continued development of the AIM-120.

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