DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 14 marzo 2019, 20:37

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

This week's Open Beta was focused on addressing the most-pressing D/L and IFF issues. It additionally addressed the wind-induced roll and added the HARM TOO TD box to the HUD.

For the next OB update the focus will be on:

1- HARM Pre-Briefed mode
2- JDAM
3- Aircraft and Mission cards
4- Latent Track While Scan (LTWS) mode

There are a number of issues that will also get attention to include:

Countermeasure programming with WOW and flare counts
Master Mode auto-page selections
Default bombing mode error
AACQ logic
Map orientation
and others...

Please understand that these are the priorities and not a promise that all of these items will be ready for the 27 March OB.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 15 marzo 2019, 16:01

NineLine - Community Manager ha scritto:
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DCS: F-14 Tomcat Released

The F-14 Tomcat developed by Heatblur Simulations is now available for download from DCS World e-Shop, Heatblur Simulations Store, Steam Store




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New pre-launch video: (waiting on file from HB) The Grumman F-14 Tomcat is a two crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life, it also became the US Navy’s premier precision ground-attack platform and lone airborne reconnaissance asset.

More screenshots

Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser-guided bombs. The F-14 Tomcat was present during many pivotal moments such as the two Gulf of Sidra incidents, Operation Desert Storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others.

Top 10 Things to Know About DCS World

As DCS World continues to grow and increase in popularity, new users often have similar questions about the game. This video is designed to answer the 10 most common questions we see.

Find your answers to these and other questions here:




10. Do I need a HOTAS to play?
9. Does DCS World support Virtual Reality?
8. Can I use Track IR with DCS World?
7. Does DCS World allow multiplayer?
6. How do I set up controllers?
5. Do I have to start up the aircraft every time?
4. Are there Free Flight modes?
3. Is there a Mission Editor included?
2. Are tutorials included?
1. What is DCS World?

DCS: Flaming Cliffs 3 Content Refresh

Recent DCS World open beta releases have brought a massive refresh of our Flaming Cliffs 3 mission content. All Flaming Cliffs 3 Instant Action and Single Missions have been updated or re-built from scratch to ensure they still conform to their original design and play out as intended. Improvements and features you may notice include:
  • Improved communications with ‘allied flight reports’ enabled
    Re-balanced mission success criteria
    Improved AI reliability while executing their mission tasks
    Battlefield effects and airfield activity to give the world a more ‘lived in’ feel Our campaign content has not been forgotten.
    The changes were to the missions only so in-progress campaigns should pick up right where they left off. A similar refresh for older campaigns will take place as the year progresses.


SATAL 2019, Squadron Air to Air League, commences air operations on Saturday, April 6th at 1400z!

Following the success of previous SATALs, the members of SATAL 2019 are excited to kick off this year’s competition. Eagle Dynamics is the official sponsor, and tremendous prizes from Eagle Dynamics, Heatblur, Thrustmaster and others will be available. This year is set to be bigger than ever!

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SATAL is a Player vs Player (PvP) competition that pits the best DCS World virtual squadrons against each other. Squads fight for domination of the skies in 6 vs 6 Diamond League and 4 vs 4 Gold League matches.

The matches will be streamed every Saturday and Sunday at 1400 GMT. The first viewer-giveaway will be a Thrustmaster Warthog HOTAS! This giveaway can be entered at, https://bit.ly/2TFQanv. Further prizes and viewer-giveaways will be announced soon.
View the current signup, prize pool, and match schedule here.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 19 marzo 2019, 19:13

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

Probably in the next Hornet OB update, we will be adding two-factor identification. As most you probably know, a negative Mode 4 IFF response does not always mean hostile, just that it is not friendly. With the upcoming change, a negative Mode 4 IFF AND input from NCTR or a SURV track will be required to set an unknown to friendly or hostile.

Also, to reiterate from an earlier note: we are currently simulating just manual Mode 4 IFF, which requires a depress of the Sensor Select Control switch. Later, when we implement the AZ/EL page, we will add the automatic IFF Mode 4 interrogation modes. One of thes includes auto-IFF when a contact is an STT or L&S. The earlier auto-IFF with a target lock was a stop-gap until the more realistic system could be implemented (now ongoing).

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 22 marzo 2019, 19:27

NineLine - Community Manager ha scritto:
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DCS World ED Miles Update

After reading your feedback from our earlier announcement of the upcoming ED Miles loyalty program, we have modified our plans to better support our clients with Bonus Program points. Rather than have Bonus Program points expire at the launch of the ED Miles, we will allow Bonus Program points to expire one year from their earning or until March 31st, 2020, whichever comes first. This will allow all clients to use their Bonus Program points for up to one year since the points were earned. Additionally, you can get up to 30% off DCS World e-Shop purchases using your Bonus Points during the week before the launch of ED Miles. This will include all developers taking part in the Bonus Program.

Crash Reporting Tool

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As some of you may have experienced already, we have added a function to the core of DCS World to submit information directly the Eagle Dynamics Team. When a crash occurs in DCS World, a window will pop up, and allow you to send the required logs and associated files to the team, as well as a message describing the issue.

Why should you take part? This is a great way to add another layer of support to DCS World in order to catch and fix major blocking issues, especially those that take part in Open Beta Testing. DCS World will recognize that a crash has occurred, and collect the required files and logs needed for the ED Team to identify and fix the issue. These files can be logs, tracks and crash files.

What do I need to do to use this feature? In the unfortunate event that you do experience a crash, DCS World will collect all the files on its own, in the window that pops up, you will see a comment box. To the best of your knowledge, try to describe, or give steps to repeat the crash you experienced, if you are using any modifications (ranging from custom aircraft to a simple LUA edit). Once you have fully described the issue you experienced, just hit submit. That's it. No collecting the files yourself, posting on the forums, etc.

What is ED collecting from me? You can see for yourself what you are sending to ED, by clicking on the "Open in Explorer" you will see the files being submitted to us.

After submitting, what is next? For you, really nothing. If you want to open a support ticket or a forum thread about the issue, you can, but it shouldn't be needed. For us, we will examine everything given, and try to decide what the best course of action is for DCS World, whether it's a hotfix or information about other issues, such as a bad modification.

While this isn't as exciting as a new aircraft, or new gameplay feature, it's a very important and powerful tool to make sure that DCS World remains as stable and playable as possible. Being able to act on major issues as those reported by this feature, make the turnaround time for an action to fix major issues much less. For those of you that take the time to report and provide information on DCS World, we appreciate all that you do to try and help make DCS World better. We hope that a feature like this helps you help DCS World grow and improve going forward.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 23 marzo 2019, 0:44

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

LTWS Update

One of the big items we are working on for the Open Beta next week is the introduction of Latent Track While Scan (LTWS). This is a sub-mode of Range While Search (RWS) mode that can be selected from the DATA sub-level (LTWS and MSI).

Even in RWS mode, contacts are in fact track files, but much of the data is hidden unless LTWS mode is selected. When selected, you can:
Soft lock a contact with a Target Under Cursor (TUC)
Designate a target to become the Launch and Steering (L&S) track file with airspeed, altitude, and MSI indications. This has a star HAFU symbol.
A second contact designation becomes the Designated Target 2 (DT2) and has the same information as the L&S but has a diamond HAFU symbol.
You can TUC a third contact as well.
It will be important to remember that LTWS has rather poor update for the weapons, so it cannot support a weapons launch. To launch, you will need to designate the target again to an STT track. Also because of this, you will want to use a narrower radar azimuth setting and lower bar setting (like 80-degree azimuth and 2 bars). If not, the target updates will be too slow, and tracks may be lost.

On the HUD, the box/diamond indicates the L&S line of sight and the “X” indicates line of sight to DT2.

LTWS will start to form the foundation of Track While Scan (TWS) which will be coming afterwards.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 24 marzo 2019, 15:02

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

PLANNED FOR 27 MARCH 2019

1- Update to IFF and D/L identification system
2- LTWS
3- JDAM

Next week we plan (not promise) a new Hornet Open Beta update that includes changes to the IFF/datalink identification system and introduction to Latent Track While Scan (LTWS) and the Joint Direct Attack Munition (JDAM). JDAM in particularly is still very much work in progress with large elements to still add. This video is provided to provide you an initial understanding of these systems.

Please also note that the A/A radar is an iterative process from which LTWS will be built upon to create the Track While Scan (TWS) mode and the Azimuth / Elevation (AZ/EL) modes.

Once the AZ/EL page is created, then the various automatic IFF modes will be implemented.

Before you ask… the targeting pod will come after the HARM is complete.




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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 26 marzo 2019, 2:03

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

In the Open Beta this week, the option to drop Joint Direct Attack Munitions (JDAM) will be added for manual mode (GBU-38, GBU-31, and GBU-31(V)3/B. This allows basic employment through both Pre-Planned (PP) and Target of Opportunity (TOO) modes. Even in this early version, you can easily attack multiple targets in a single pass by assigning individual JDAMs to different PP mission targets.

Some notes:

We are currently using coordinate entry in the HDTH (hundredth of a degree) option. Later, we will add the THSD option (termed PRECISE when used in the HSI for waypoint entry/modification). As with the real aircraft, JDAM target entry using UTM is not an option (though it will be later to enter/modify waypoints via the HSI).

Later, AUTO delivery and much more detailed attack information will be added like the Launch Acceptable Region (LAR), dynamic launch zones, terminal attack option, launch points, release zones, JPF, BIT/MUMI pages, and multiple attack zones will be available.

GBU-32 (Mk-83 with JDAM kit) and BRU-55/A will be added later. The BRU-55/A will allow dual carriage of GBU-38, GBU-32, and AGM-154 JSOW.

Although not 100% complete, the Open Beta this week includes a greatly updated JDAM flight model and autopilot.




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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 26 marzo 2019, 19:34

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

After talking with the team today, I’m afraid that we’ll have to push the JDAM back a bit for several reasons:
Still some issues to resolve in the flight dynamics and auto-pilot when the bomb is released near or at maximum range.
We need more time to test.
We need to ensure that this new code will not break any 3rd party aircraft.

We will though still have an Open Beta tomorrow that will include LTWS and other elements.
While we are all disappointed that we can release the JDAM tomorrow, there is just too high a chance of it causing significant DCS-wide problems. If all looks good, we plan to release the JDAM in an Open Bea on 10 April 2019.

In a related matter, we will be moving Hornet updates to a monthly event, rather than generally every two weeks. We simply need more time for proper testing to avoid bugs, break other products, and avoid the need for hot fixes. While waiting is always hard to do, this will ultimately provide a more stable and solid product.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 29 marzo 2019, 19:10

NineLine - Community Manager ha scritto:
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DCS: Spitfire LF Mk.IX – The Big Show Campaign on Steam

Download from Steam page

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Put on Pierre Clostermann’s Irvin jacket, climb into his Spitfire Mk.IX and experience the massive air battles in the skies of Western Europe described in his similarly titled book. This campaign follows Clostermann’s career from April 1943 to July 1944 through 12 missions that recreate his memoirs down to the smallest details such as time, weather, squadrons and even radio transmissions. Find out what it feels like to fly with the Biggin Hill Wing in a huge formation of Spitfires, to follow Commandant Mouchotte into gigantic melees against 30+ Focke-Wulfs, to take part in Rodeos, Circuses, and attacks on V-1 launch sites, or to support the ground troops after the D-day landings. All clear? Switches on!

Key Features:
  • 12 historical missions following Pierre Clostermann during his time with 341 and 602 Squadron.
    Detailed briefings, maps and briefing images, including separate PDF mission files with historical backgrounds
    Unique kneeboard graphics and checklists for each mission
    Historically accurate custom skins
    Hundreds of specially recorded voice-over messages
    A wide array of missions including fighter sweep, bomber escort, armed reconnaissance and ground attack


DCS: Fw 190 A8 First flights

We would like to share some exciting news on the progress of the Fw 190 A8 for DCS World. As we approach the 80th anniversary of the first flight of the Fw 190 back in the spring of 1939, the module for DCS World has taken its own first flight internally. As you can see in the included screenshots, while still early, progress is moving along at a good pace. With this new module comes some new features, such as the new fan-assisted air cooling model introduced to the oil cooling and engine air intake system.

Starting from the A8 oil cooler, the system will hold true with our current engineering approach and use the same math for radiators which has become much more efficient in compiling (saving time and minimizing mistake probability) as well as adding new opportunities for integration with the new Damage Model. Because of this it will handle punctures and over-heating correctly and is a much more robust system regarding any weird combination of input parameters. Eventually, this new system will replace the old one in all WWII

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The Fw 190 was designed by engineer and Test pilot Kurt Tank. The team he assembled to create this new fighter from the outset wanted a design with a much different approach than what was taken for the Bf 109. The design was to be a smaller tougher and easier to maintain. Inspired by a captured I-16 Rata, which was able to out turn the faster Bf 109, the Germans could see the benefit of the shorter wings and smaller design, wrapped around a powerful radial engine.

The A8 variant was the largest produced version of the Fw 190 and should provide an excellent opponent to the current plane set in DCS World, especially the Spitfire IX. Enjoy this sneak peek at the progress on this module, and stay tuned for more news in the not so distant future.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 3 aprile 2019, 13:29

Chizh - ED Producer ha scritto:
DCS 2.5.4.29167 Stable Version

DCS: MiG-19P Farmer by RAZBAM Simulations is now available.
DCS F-14 Tomcat by Heatblur Simulations.
Introduced of the DCS Dedicated Server.

  • DCS World
    Static objects linked to a parent object with offset fixation will ow rotate with the parent object (i.e. static objects on an aircraft carrier).
    AI combat vehicles. Buildings and allied units in the the line of sight prevents weapon fire.
    MP. Multiple clients will not spawn in the same location on the CVN-74 deck.
    Fixed bug that could potentially cause SFM aircraft to explode at spawn.
    Improved performance of some scripting functions.
    Open mission/track panels. Added ability to sort files by typing by first letter of the file name.
    Fixed frequent crash with mission scripting - script trying to destroy aircraft when aircraft trigger some event , as result - aircraft destroyed in the middle of self activity which result crash on next line after posting event.
    Aircraft AI. Fixed crash caused by the bingo fuel landing at aircraft carrier.
    JTAC will now not report Rapier as SA-2.
    ME. Ground units. Added different colors for detection and engagement range rings.
    ME. Deleted non-functional PLANNING CARGO indicator from aircraft payload menu.
    MP. The glass in the cockpit will be transparent, not black, during texture loading after spawning into the cockpit.
    MP. Some tuning of Server options panel.
    MP. Client aircraft disappears, if he disconnects from the server on pause and joins back, fixed.
    Mi-8MTV2 and UH-1H AI helicopters. Onboard gunners are implemented. From now the AI gunners will engage different types of threats within their (gunners') weapons range.
    Airborne troops can embarking to second helicopter after disembarking from the first one.
    ME. Corrected an enabling checkbox of Sand storm setting.
    Scripts. Fixed frequent crash with mission scripting - script trying to destroy aircraft when aircraft trigger some event.
    AI KC-130 will not taxiing reverse after refueling.
    Input axis binding causes UI "freeze" and Lua error in dcs.log fixed.
    MP. Increased timeouts to 10 minutes.
    ME. Triggers. Added new field to message action with delay message in seconds.
    Fixed a crash when player left aircraft for AI control with scheduled two identical failures, which caused them to mess.
    Fixed a crash if player ejects himself in the middle of refueling procedure.
    Dedicated server. Log update now checks if lifecycle is enabled.
    Dedicated server. File selector: 'Saved Games' topmost folder. Only show relative path from it.
    R-27R and R-27T DLZ is corrected.
    Black screen flickering on the some video cards fixed.
    Fixed crash when use trigger "Start player seat lock" with incorrect number.
    Ship's cruise missiles. Fixed a wrong launch orientation of missile.
    ME. Corrected unit templates: Hawk SAM Battery standard and Hawk SAM Battery reinforced, S-300, Patriot. Corrected name of Rapira position.

  • DCS M-2000C by RAZBAM
    Weapon positions fixed
    Cockpit internal lighting improved
    Mission 1 and Mission 12 updates in the Campaign
    Previous fixes now added:
    • -Weapon positions fixed

  • DCS AV-8B by RAZBAM
    Weapon positions fixed
    MPCD Transparency background fix
    KC-135 MPRS wingtip vortices position fixed
    Bitching Betty sounds upgraded
    Cockpit internal lighting improved
    Ground Proximity Warning System enabled
    Previous fixes now added:
    • -Weapon positions fixed
      -MPCD Transparency background fix
      -KC-135 MPRS wingtip vortices position fixed
      -Ground Proximity Warning System enabled

    Tpod Point track issue Fixed
    ASL line behavior fixed
    Fuel Probe Model Changed
    Training Missions Updated
    Fuel Probe Model Adjusted to match real airframe
    DMT can now track moving targets
    MPCD Brightness control enabled

  • DCS C-101 by AvioDev
    Improved textures of cockpit structure and front panel
    Fixed canopy textures
    Fixed pilot textures
    All liveries are now also accessible to users that do not own the module
    Fixed engine failure due to ice accretion
    Added the following failures:
    • Engine flameout with relight
      Engine flameout without relight
      Engine anti-ice failure
      Chip in oil (including engine damage accumulation if engine is mishandled)
      GS and LOC signal failures
      VOR, TACAN, DME, ADF and radio altimeter failures
      Pitch trim runaway - Nose up
      Pitch trim runaway - Nose down
      Control stick pitch trim switch failure
      Control stick aileron trim switch failure
      Rudder trim failure
      Left gear extension fault
      Left gear retraction fault
      Right gear extension fault
      Right gear retraction fault
      Nose gear extension fault
      Nose gear retraction fault
      Flaps fault

    Front and rear cockpits synchronization in multiplayer (multicrew):
    • Fixed dc bus tie and engine anti-ice syncs
      Added fuel valve, submerged pump and fuselage fuel quantity syncs
      Added partially functioning transfer pumps and start-up sequence syncs
      Fixed fuel pumps synchronization

    Fixed refueling on ground (Still WIP, can only refuel up to 97% and cannot defuel)
    Added buffet vibration and sound, due to high angle of attack, high g-force or high airspeed.
    Fixed refuelling and defuelling processes.
    Solved issue with engine shutdown at high altitudes when moving throttle in a slightly abrupt way.
    Added Force Feedback.
    Fixed emergency fuel lever full travel. It now reaches the max position.
    Improved buffet. It now vibrates depending not only in G load but also in AoA at high G loads.
    Added new ejection seat to external model.
    Added synchronization of the following systems to multicrew:
    • -Canopy (partially working)
      -Radios priority
      -Navigation priority
      -VOR/TCN selector
      -HSI course/heading selector
      -Fuel test
      -Emergency air brake
      -Emergency landing gear deployment (working partially, only front cockpit)

    Updated CN localization.
    Solved issue with telebriefing dimmer moving ADF intercom button.

  • DCS Christen Eagle II by Magnitude 3 LLC
    Introduction of new pilots and associated textures.

  • DCS Fw 190 D-9
    ME, payload. Corrected the order of hardpoints.
    The asymmetrical loadouts in the ingame payload panel are not possible now.
    The sensitivity of rotaries EZ42 Gunsight Target Distance Control and EZ42 Gunsight Altitude Aiming Correction Adjusting Knob I is decreased for fine tuning.

  • DCS Bf 109 K-4
    Corrected the parking places in the Taxi and Takeoff training mission.

  • DCS F/A-18C
    MIDS with Link 16 datalink functionality was added
    Situational Awareness (SA) page basic functionality was added: MSI symbology, PPLI, F/F, and SURV tracks, EW symbols, air defense zones, TUC data, chaff/flares data, waypoints and route, and Sensor subpage
    IFF was improved: possibility to interrogate target on RDR page with no radar lock
    Link 16 capable AI aircraft were improved to interact with F/A-18C
    NCTR function was added
    Corrected Hornet 1989-OCA.miz
    Turn rate indication on ADI page was fixed
    HARM Target of Opportunity (TOO) mode was added
    Some minor fixes in HARM SP mode
    Tone for HARM handoff in SP mode was added
    WYPT indication on HUD will not jumps when heading goes through zero.
    Switching DDI's from left to right will not causes loss of contacts.
    On the SA page, the TDC will always be displayed as priority and "over" other symbols.
    SA TDC will be yellow color.
    Fixed bug that can caused to ghost contacts on SA page in multiplayer.
    SA page. Locked donor will be marked star symbol.
    Only a contact determined as hostile (red, chevron), will have a diamond TD marker on the HUD.
    Fixed uncommanded roll with crosswind.
    Added HARM TD box on HUD.
    F/A-18C. The TDC will be always displayed as priority and "over" other symbols on the SA page.
    F/A-18C. AGM-65 and AGM-88 don't disappear from stations 2 & 8 after fired fixed.
    Corrected heading values on radar page.
    F/A-18C missions: added HARM instant action mission, added more threats, added Hornet Nevada mission, updated sound trigger, updated SAMs, added waypoints, Added Hornet low alt recce mission for Normandy map, added new Hornet instant action caucasus mission, added voice-overs. Added French, Korean and Russian localization. Updated for datalink. The big part of Instant Action missions relocated to the Single missions.
    SA page with large number of threats will not causes significant FPS hit.
    Hostile identification on SA fixed (WIP).
    INS alignment procedure fixed (WIP).
    Added initial Latent Track While Scan (LTWS) mode
    Missing AGM-65F timing after re-arming is restored.
    Correct sequence of bombs release from double rack.
    Optimization of afterburner nozzles animation.
    Folded wings produce bug on 2nd and other LODs fixed.
    INS set correctly on Autostart.
    INS alignment fixed.
    Updates to IFF and datalink to include interrogation of already locked target

  • DCS Flaming Cliffs
    MiG-29. RPM hangs at 100% if player moves throttle from max to medium position at supersonic speeds is fixed.
    Su-33. Training lessons from Simon Pearson added.
    Su-33. Fixed small jumps on carrier spawn.

  • DCS F-5E
    Corrected some cockpit materials: radar indicator, gunsight glass, pilot textures.

  • DCS F-86F
    Added chinese manual.

  • DCS MiG-15bis
    Added chinese manual.

  • DCS MiG-21bis by Magnitude 3 LLC
    Fixed flight model not reacting to damage values.

  • DCS Campaigns
    A-10C Basic Flight Training (BFT) Campaign:
    • BFT08 - Corrected Manual Reversion oscillations.
      BFT10 - Corrected altitude triggers. Added F10 Nav Point references for VR.

    The Enemy Within 3.0
    • Mission 02: Updated radio settings for the wingman (35.5 FM).
      Mission 04: Small adjustments and bug fixes for radio system. Updated laser code in the kneeboard.
      Mission 05: Fixed bug where sometimes the RTB conversation wouldn't be played. Wingman will no longer speak after he has been shot down.
      Mission 12: Updated timing of some voiceovers.
      Mission 16: Fixed bug where HVA would be destroyed even if player killed all enemy units.
      Mission 18: Fixed rare bug when some players would not hear comms with Overlord.

    Black Shark 2 Republic Campaign. Structure of campaign changed. Minor changes in missions.
    L-39 Kursant campaign. Changed banking around targets.
    Mi-8MTV2 Oilfield: 16th mission, place of emergency landing of 325th moved to the clean place.
    TEW 3.0 by Baltic Dragon
    • Mission 13: Updated positions of some enemy units to decrease difficulty a little. Fixed occasional bug with allied helos not landing on the roof - now they will land beside the main building.

    M-2000C Red Flag by Baltic Dragon
    • Mission 06: Updated F-14 model and loadout. Reduced skill of Aggressor Phantoms.
      Mission 11: Updated triggers for Hawg flights - they should RTB when task is complete. If AI flights crash after mission complete it won't affect the score.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 4 aprile 2019, 2:05

Wags - ED Team ha scritto:
Oculus Rift with DCS World Discussion

Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 5 aprile 2019, 17:10

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 11 aprile 2019, 15:30

Wags - ED Team ha scritto:
Oculus Rift S With DCS World Discussion

Oculus was kind enough to send us a couple Rift S kits to ensure best performance in DCS World. Based on the previews I've been reading from GDC, I was expecting more of a lateral quality move, with added inside-out tracking. However, compared to the Rift, I'm seeing a significantly higher resolution in DCS World where instrumentation is much easier to read, as well as spotting units outside the cockpit. Looking around the Hornet cockpit, I can read EVERYTHING. I'm very impressed with the DCS World experience in the Rift S. Inside-out tracking has been flawless for me, and Rift S setup could not be easier. If you are a Rift owner, I'd certainly suggest taking a very hard look at the Rift S; I find the experience considerably better.

Oculus has not asked me to write this, nor compensated in any way. I'm just a bit giddy after just flying with it.

Also, I’m sure you’re asking: where is the VR performance boost!? It’s coming. The VR optimization of the Caucasus map is done, and now the team is optimizing the other maps for improved VR performance. Once done and tested, we’ll release this in a future Open Beta.

I'm starting a new sticky for this impressive device.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 12 aprile 2019, 16:59

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 17 aprile 2019, 19:51





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