DCS WORLD --> Updates versione Stabile

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Iscritto il: 19 settembre 2003, 15:14
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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 31 ottobre 2024, 2:24

Digitalcombatsimulator.com ha scritto:
DCS 2.9.9.2280

Presented new campaigns:

  • DCS: AH-64D Outpost Campaign by Stone Sky.
    DCS: F-16C Dragon's Fury Campaign by SorelRo.

  • DCS World
    Spotting dots size in VR adjusted to be smaller in certain cases based on feedback. We are still working on different preset logic for VR. (Please be advised that setting “Improved spotting dots” does not affect presence of spotting dots in VR, please read the setting tooltip).
    Fixed: Memory leak connected to a ship water trail effect accumulating over the time in mission.
    Fixed: AI SAM track targets without line of sight in some cases. This will improve air defense units engaging aircraft behind cover.
    Fixed: In some cases, AI EWR is not responding on the client side in MP.
    Fixed: AI wingmen collisions during landing on the ship in some cases.
    Fixed. AI aircraft “Horizontal AAA Evade” advanced waypoint reaction to threat action not working.
    Fixed: AI aircraft sometimes ignore bombing waypoint action.
    Fixed: AI wingman starts taxiing before leading Player moves.
    Fixed: AI delay in initial ground units column start moving.
    Fixed. AI Vehicles will not go to the first WP when Go To Waypoint is used.
    Fixed: AI Ground unit deviation from route if route is looped.
    Fixed: AI Wingman collision when executing a command Go Pincer Right.
    Fixed: AI F-4E is able to independently guide multiple AGM-12s simultaneously.
    Fixed: AI F-4E will not engage with AGM-65 in some cases.
    Fixed: First data link transmission causing short (10ms) stutter.
    Fixed: AWACS line of sight check for datalink does not work over long distances (approx. >100 nm).
    Fixed: Wind makes aircraft AI make erratic turns to waypoints.
    Fixed. F-117A and Ka-27 new collisions added to fix corrupted, olderer damage model.
    Fixed: Several other aircraft models are fixed to address “Corrupt damage model” errors in logs.
    Fixed: 1135M Rezky frigates disappear when viewing from a great distance, before other ship types.
    Fixed: TZ-22(Kraz-258B1) and S-75(ZIL-131) take no damage, new collisions added.
    Fixed. ChinaAssetPack. Gyrocopter no weapon hit collision.
    Fixed: “Group Alive Less Than” trigger not working.
    Fixed: Transport.dll crash related to BTR-80, BTR-82 destruction.
    Fixed: Excessive static noise on all FM radio transmissions.
    Fixed: Contrails visible in IR view.
    Fixed: Set “F4” view camera usage distance restriction as for “F2” view camera.
    Fixed: Effects initialized on inactive aircrafts.
    Fixed: API: onPlayerDisconnect() and onGameEvent('disconnect') do not provide the correct error code.
    Fixed: Not showing VR mask at certain graphical settings.
    Fixed: AI MQ-9. Removed unrealistic four points AGM-114 payload.
    Fixed: Uncontrolled helicopter trying to fulfill trigger tasks.
    Fixed: Performance drop when looking at exhaust smoke effect.
    Fixed: NASAMS launch pad legs lowered.
    Fixed: B-52H gear tires have very little contact with ground.
    Fixed: User can't connect to server with direct IP and password if incorrect server IP was previously entered.
    Fixed: AI S-3B after parking dismount crew with wrong skins.
    Fixed: Graphical glitches on destroyed parked “uncontrolled” aircraft.
    Fixed: Trigger.action.markupToAll only shades in freeform shapes if drawn clockwise. Thanks to the Closed Beta Team!
    Fixed: ME. Zone radius is displayed incorrectly after moving the mark.
    Fixed: Next icon selection under cursor in the map units layer.
    Fixed: Freeze when use unhook near cargo on the ship in MP.
    Fixed: “S_EVENT_LAND” is not triggered for player aircraft landing for carriers in some cases.
    Fixed: Radio messages not playing audio files from mission.
    Fixed: All airfield icons are aligned in the same direction in the select role MP screen.
    Weapons: AIM-120 constant lead angle guidance added to avoid missile twitching when it has not enough velocity to retain target within gimbal limits.
    Weapons: Legacy schema missiles were tweaked with more adequate speedgate bandpass, radial velocity calculation and probability of target change.
    Weapons: Adjusted AIM-7 reaction to ECM+ chaff exploit.
    Weapons: R-24 and RGM-84D missiles control surface animation correction.
    Weapons: Fixed AGM-84H sometimes fails to guide without DL13 pod.
    Weapons: Added the ability to restrict proximity fuze functioning to negative closure rates only.
    Weapons: SM missiles guidance and aerodynamics tweaked, decreased random distance error, adjusted DLZ.
    Weapons: FFG Oliver Hazard Perry class changed SAM SM-2MR missile with SM-1MR RIM-66.
    Weapons: SAM SM-1 cannot effectively engage KH-22.
    Weapons: Added new 3D models for SM family and booster jet effect.
    Weapons: HARM boost and sustain duration tweak.
    Weapons: Fix for SA-19 - 9M311 missile wild oscillations.
    Weapons: Added GBU-8 HOBOS bomb (F-4E pending switch to it).
    Added. ChinaAssetPack. 3 PLANAF J-15 Skin for Su-33 (Made by Wyvern).
    Added: AI SH-60B added to list of units for Brazil.
    Added: New Zealand country added.
    AI Improvement: Aircraft AI attack logic with Anti-Radiation missiles changed to use the appropriate number of missiles per target depending on missile gen.
    AI Improvement: Aircraft AI added loft attack maneuver (example is case with F-4E lofting Shrike missiles)
    Improvement: Effects. Optimization of the cluster munitions effects: fixed stuck effects in some cases and added LOD's technique for clustered emitters.
    Improvement: ME. Static units auto link to the ship if they are placed over the ship deck.
    Improvement: ME. DDG Arleigh Burke class weapon selection panel added.
    Improvement: Unpacking trigger sounds to the dedicated server is removed, it does not need to play them like a client.
    Improvement: Added 'Restart Later' option instead of an automatic restart after major menu settings change.
    Launcher:
    • Fixed. DCS button on the Social media page
      Fixed. Links to changelog
      Fixed. Login data saved in local log files (not saving anymore)
      Fixed. Updater silently loops, preventing update when out of disk space.


    Known Issue: At the moment of spawn in cockpit initial camera position may rotate slightly (minor)

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed: MFD Brightness setting independent between pages.
    Fixed: Missile Override will now save master modes.
    Fixed: TMS Up flow with FCR and WPN error.
    Fixed: Missing WPT number on some pages on DED.
    Fixed: CCIP post designate steering line does not work.
    Fixed: TMS with FCR as SOI is not operating correctly.
    Fixed: FLCS Pitch commands cap out at ~65% - Pitch has ~35% dead zone at the end of the axis.
    Fixed: Lessons. Improve spelling of RU texting.
    Fixed: Automatic steerpoint sequencing not disabled in A-G, FIX, or manual A-CAL.
    Fixed: FCR is not breaking FTT or MTT when steerpoint or sighting point is changed.
    Fixed: TNDL Track altitude rounds differ between HSD and HAD.
    Fixed: Viper -152nd livery has typo on title.
    Fixed: TWS hands-on cursor scan option is not working correctly.

    NOTE: Work continues on the Sniper ATP, Flight Model and FLCS tuning, and DTC.

  • DCS: F/A-18C by Eagle Dynamics
    Added carriage of 2x GBU-32 on BRU-55.
    Fixed: Track memory timer issue.
    Fixed: HACQ and LACQ stop working.
    Fixed: STT lock takes longer and can't be achieved if maneuvering.
    Fixed: Unable to TDC depress on a jamming target symbol.
    Fixed: Radar very low Pd at any range.
    Fixed: NCTR data seems to be retained after aircraft unlock.
    Fixed: All ACM modes reverting to previous non-ACM search mode after breaking lock.
    Fixed: Bump Acquisition deletes the original trackfile.
    Fixed: ACM modes inconsistency - "Ghost Locks”.
    Fixed: Cannot interact with false targets.
    Fixed: AACQ and Spotlight don't work correctly together.
    Fixed: Hot start aircraft set default waypoint units to meters.
    Fixed: Range-resolved trackfiles and bricks go through the AOT dugout.
    Fixed: Rockeye and CBU-99 Mk339 MFUZ shows VT2 instead of OFF.
    Fixed: STT from VS no target information is displayed.

    NOTE: Most of the current F/A-18 work revolves around the DTC, flight performance, radar tuning, and Multi-Sensor Integration (MSI).

  • DCS: AH-64D by Eagle Dynamics
    Added Air Targeting Mode. DCS: AH-64D | Radar Air Targeting Mode (COMING SOON)
    Updated AH-64D Early Access Guide.
    • Please refer to the two most recent entries on the Latest Changes page (which can be found after the Table of Contents) for updates that have been included in the latest version of the guide.

    Fixed: Crash in avionics Hellfire.
    Fixed: AGM-114L cannot lock onto static units placed via ME.
    Fixed: Instant Action mission: SA-5 Elimination.
    Fixed: SCUD Busters Mission Kneeboard coord.
    Fixed: IAFS fuel incorrect on rearm. When installed, the IAFS will be correctly refueled along with the main fuel tanks.
    Fixed: C-Scope symbols not displayed for FCR data received via datalink.
    Fixed: Model glitches in the FCR items.

    NOTE: Work continues on the Flight Model and SCAS with focus on stability and yaw control.

  • DCS: A-10C II Tank Killer by Eagle Dynamics
    Fixed. Position of the air refueling connector.
    Fixed. Flaps behavior in the Autostop sequence.

  • DCS: CH-47F by Eagle Dynamics
    Added. Longitudinal Cyclic Trim (LCT) functionality in automatic and manual modes. LCT reduces fuselage nose down attitude as speed increases by tilting the rotors according to airspeed between 60 and 150 knots. This allows the fuselage to remain level for cargo and troops.
    Added. Differential Air Speed Hold (DASH) functionality (WIP). As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will increase in length. If you move the cyclic back to center, the aircraft will still maintain airspeed. This allows you to keep the cyclic in a more natural, centered position when flying at higher airspeeds.
    Added. ARC-201D and ARC-220 radios (WIP).
    Fixed. Picture on the refuel/rearming screen.
    Fixed. Thrust control lever animations.
    Fixed. 3D model. Some elements of the thrust control lever are not connected to the lever itself.
    Fixed. Radalt dimmer not working.
    Fixed. RWR symbols are black when signal is lost instead of dashed.
    Fixed. White marks on the RWR screen become black in some situations.
    Fixed. Gunners desync in multicrew.
    Fixed. Master caution light is not synchronized in multicrew.
    Fixed. The Trimmer Reset function is no longer working.
    Fixed V3 has incorrect correct freq range.
    Fixed. Local and Zulu time are equal on CDU.
    Fixed. Incorrect active radio shows in the Voice Chat panel.
    Fixed. Flare firing barely audible in external view.
    Fixed. Engines do not start without boost pumps on.
    Fixed. Ball moves in the incorrect direction when flying the ball.
    Fixed. No force feedback option.
    Fixed. Logbook not registering any data.
    Fixed. Rotor blade and fuselage physics corrected. Pitch angle at different speeds.
    Improvements to many MFD and CDU pages.
    Continue working on synchronization (WIP).

    NOTE: Great progress has been made on the Advanced Flight Control System (AFCS) and is undergoing testing and tuning. Among other things, it will provide automatic turn coordination and several auto-pilot modes.

  • DCS: Mi-24P Hind by Eagle Dynamics
    Added: Mi-24P Afghanistan Weapons practice mission.
    Fixed: Rearming causes the side door to be visually closed if it was open before that but logically it stays open and triggers cabin seal warning if not closed.
    Fixed: Radio source selector tooltip: R-828 and JADRO positions in wrong order.
    Improved: Refactor of hit detection logic for Petrovich AI to more correctly report target miss.

    Known Issue: we are aware about sporadic gun shooting lag if the pilot is trying to shoot a gun while there are two human crew members present. We are working on isolating the issue and fixing the issue.
    NOTE: Progress made on the full manual and its English translation is in its proofreading and editing phase. RI-65 audio warning system has new audio phrases recorded for the English version and we are working on their integration.

  • DCS: Supercarrier by Eagle Dynamics
    Fixed: Airboss: player can't return to Boss view after Select Role window.
    Fixed: S-3B - incorrect AoA indexer repeater lights logic.

    NOTE: Programming of the new deck crew logic and animations is complete and undergoing final tests. While not quite ready for this update, it is around the corner.

  • DCS: WWII Asset Pack by Eagle Dynamics
    Fixed. EWR FuSe-65 Würzburg-Riese has no DM
    Fixed. Ju88 A-4 flap intersects with LTF5b during landing
    Fixed. Infantry walking and running animations
    Added. WW2 British Soldier for Canada and Australia

  • DCS: Fw 190 A-8 by Eagle Dynamics
    Fixed: Adjustable Stabilizer can be seen through
    Fixed: Double application of brakes

  • DCS: Fw 190 D-9 by Eagle Dynamics
    Fixed: Range Scale wrong on the EZ 42 Gun Sight
    Fixed: Double application of brakes
    Fixed. High RPM engine’s sound

  • DCS: Bf 109 K-4 by Eagle Dynamics
    Fixed: Double application of brakes
    Fixed. Broken texture on the damaged wing
    Fixed. Wrong broken wing part

  • DCS: P-47D by Eagle Dynamics
    Fixed: Double application of brakes

  • DCS: P-51D by Eagle Dynamics
    Brakes Tuned (too weak)

  • DCS: TF-51D by Eagle Dynamics
    Fixed. Exhaust flames
    Fixed: Double application of brakes

  • DCS: Yak-52 by Eagle Dynamics
    Added. AChS-1 clock glows at night
    FIxed. Bort numbers

  • DCS: F-4E Phantom II by Heatblur Simulations
    NEW: Added WSO Startup Procedure Training Lesson
    NEW: Added depression tables for cannon and rockets to the kneeboard
    NEW: JESTER-AI: Jester Nav Improvements Part 2:
    • Added VIP_SILENT waypoint for ME (like VIP but without distance callouts)
      Fixed a bug where JESTER would switch flyover waypoints assigned as HOLD (now holding properly)
      You can now assign any WPT type as a holding waypoint in the ME by typing HOLD in the waypoint name field
      JESTER will now report the new steering after it's physically in on the Nav Comp (previously he was saying it in the meantime)
      When applicable, the waypoint name will appear instead of coordinates in the Jester Nav Menu
      Waypoint coordinates latitide and longitude precision limited to 3 digits after comma (implementation change not to make strings unnecessarily long, no gameplay impact)
      INS alignment state is now shown in the JESTER Nav menu wheel info

    NEW: JESTER-AI: Added 20 new set commands for the JESTER-AI:
    • PROXY_Jester_tune_ARC_164_channel = 20015
      PROXY_Jester_tune_TACAN_channel = 20016
      PROXY_Jester_deviate_to_tgt_zone = 20017
      PROXY_Jester_add_wpt_after = 20018
      PROXY_Jester_resume_flightplan = 20020
      PROXY_Jester_designate_wpt = 20021
      PROXY_Jester_set_cap_time = 20022
      PROXY_Jester_eject_WSO = 20023
      PROXY_Jester_radar_power = 20098
      PROXY_Jester_radar_polar = 20097
      PROXY_Jester_radar_range = 20096
      PROXY_Jester_radar_maneuver = 20095
      PROXY_Jester_radar_scan = 20094
      PROXY_Jester_radar_aspect = 20093
      PROXY_Jester_radar_rcvr_fine = 20092
      PROXY_Jester_radar_rcvr_coarse = 20091
      PROXY_Jester_radar_track = 20090
      PROXY_Jester_radar_display = 20089
      PROXY_Jester_radar_man_vc = 20088
      PROXY_Jester_radar_pulse = 20087
      PROXY_Jester_radar_mode = 20086
      PROXY_Jester_dispense = 20085
      PROXY_Jester_air_to_air = 20084
      PROXY_Jester_video_select = 20083
      PROXY_Jester_laser_code = 20082
      PROXY_Jester_context_short = 20081
      PROXY_Jester_context_long = 20080
      PROXY_Jester_context_double = 20079
      PROXY_Jester_unlock_tgt = 20078
      PROXY_Jester_set_laser_code = 20024
      PROXY_Jester_set_wrcs_drag = 20025
      PROXY_Jester_set_wrcs_alt_range = 20026
      PROXY_Jester_set_wrcs_ew_dist = 20027
      PROXY_Jester_set_wrcs_ns_dist = 20028
      PROXY_Jester_set_wrcs_advance = 20029
      PROXY_Jester_set_wrcs_range = 20030
      We will pin an in depth guide on the ED F-4 Forums within the next couple days

    JESTER-AI: Fixed JESTER asking for alignment type on hotstart
    JESTER-AI: Fixed JESTER asking for alignment type too often
    Systems: Fixed an issue with the RWR TGT SEP function
    Systems: Tuned INS errors
    Systems: Changed default position of ext-fuel switch, now prefers OUTBOARD over CENTER
    Systems: Adjusted autostart to incorporate the new alignment types
    Weapons: Corrected CL Interlock for Gunpod and 1xMk-84 (lit but launch allowed)
    • BRU-5/A with single store allows launch, despite light on (applies to "1xMk-84" and gunpod)

    Weapons: Fixed SUU-23 Gunpod having 639 instead of 1234 rounds
    Visual: Adjusted WRCS lamp range
    Visual: Made WRCS lamps dimmable
    Visual: Fixed UHF repeater brightness dropping too low
    Visual: Improved HUD shutter animation
    Visual: Improved TGT INSERT/FREEZE lamp art
    Visual: Reverted previous attempt for a better throttle AB detent animation, will be reattempted later
    Sound: Reverted the J-79 and canopies sound updates due to a severe bug - will be re-added as soon as possible.
    AI: Mitigating Pave Spike issues by giving the plane a Laser Designator:
    (this allows the AI to also lase bombs without Pave Spike equipped, but that is better than not being able to lase at all)
    AI: F-4 AI learned how to use the trigger. Fixes most weapon issues. Remaining:
    • CBU-1/2 "pods" (AI thinks its a normal CBU, not a dispenser)
      If the AI goes for a DIVE attack it tends to overshoot slightly

    AI: Fixed incorrect definition of Pave Spike Sensor
    Missions: Updated several training missions:
    • Lesson 05:
      • Removed 2x external tanks from aircraft (according to lesson plan)
        Set internal fuel to 80% (according to lesson plan)

      Lesson 06:
      • Re-armed the 4x AIM-9L to the aircraft, which became missing after a previous DCS Update

    Missions: Updated Red Flag mission 1, and 2 by Sedlo
    Missions: Updated Afghanistan IA BFM mission by Sedlo
    Missions: Updated Afghanistan IA missions by Activity
    Missions: Updated missions by Reflected
    Missions: Updated Frog-7 mini campaign mission 1 and 2:
    • Fixed AI issues with takeoff runway and target attack (M1)
      Removed single unit which required High Digit Sams (M2)

    Inputs: Added hardware micro-interruption protection for Jester Context Command
    Inputs: Added direct binds for Jester Context Action (SHORT, HOLD, DOUBLE)
    Workaround for those who experience issues with the “smart bind”
    Manual: Updated in-game manual
    Localization: Updated Chinese localization - thank you Alphabet_Ghost!
    Liveries: IAF Toad Livery updated to use better Camo Colors - thank you Fish!

  • DCS: F-14 Tomcat by Heatblur Simulations
    NEW: Added IA Caucasus Speed & Angels Practice mission by Reflected (thank you!)
    Fixed a potential CTD with JESTER-AI
    Fixed the STT TWS track extrapolation issue
    Updated ECM to work with the new ECM API from DCS
    Removed VR-specific bindings, as requested by ED
    ALQ-167 is now mounted on BRU-32 adapter
    Fixed not allowing Mk-82, Mk-83, GBU-12, GBU-16 with TARPS
    Add CBU-99 to the available weapons arsenal
    Added support for launching chaff from Expanded Chaff Adapter
    • Uses pilot bomb release button in A/G mode with interval timer

    Replaced the Hand Drawn TARPS Icon
    Updated the AN/APQ-167 Textures (removed Airforce Stencils, added Navy Stencil and painted it in Medium Gray)
    Converted the MAK79 Textures to be “.dds” instead of “.png”
    Updated “Watching the Devildog” mission
    Updated IA Caucasus Fear the Bones by Reflected
    Updated IA NTTR Zone 5 - 1v1 DACT vs F-5 mission by Reflected
    Updated Chinese Localization (thank you, Alphabet Ghost!)

  • DCS: AJS37 Viggen by Heatblur Simulations
    Fix for AI dropping BK90s out of parameters
    Fix for dynamic TacNo showing on liveries that should not have them
    Updated the Manual RC2.1

  • DCS Mirage F1 by Aerges
    Systems:
    • Fixed NWS high sensitivity being not enabled at first start of a mission.
      Fixed NWS having excessive effect on steering.
      F1BE: Rear seat NWS high sensitivity button is initialized now in the pressed position at hot ground start (same like at the forward seat).
      Fixed the wheel brakes light randomly flashing at the first launch of a mission with cold ground start.
      Fixed oscillating behavior in FFB introduced in the previous patch for some FFB configurations.
      Increased lower limit for FFB force to 20%.


    Radar:
    • Now, when APS (TWS) mode is entered, the radar automatically switches to 60 degrees, one line scan. Previously it was not entering APS until those scan parameters were selected in the cockpit.
      Fixed the inability to automatically lock a target in auto acquisition modes - TEL/BZ.
      Transitions between 30 and 60 degrees areas, and between 1 line and 4 lines scans now don't cause the radar screen to be cleared.


    Input:
    • Added "Telemeter/zone scanning switch - BPZ (BZ)" default assignment to inputs.
      Added missing input command for 'Fuel quantity reset thumbwheel' decrease action.
      F1BE: rear seat TACAN channel selectors and VOR/ILS frequency selectors now work with axis input.
      F1BE: fuel system and VOR/ILS now correctly handle keyboard and axes input - previously when an action was activated from the rear seat, it also went to the forward seat.
      F1BE: Fuel Quantity Reset Thumbwheel now can be controlled by keys input at the rear seat.
      Fuel Quantity Reset Thumbwheel is now accelerated with time when controlled by keys.
      'VOR/ILS-OFF-TACAN' and 'Omnibearing' keyboard/joystick inputs will work only when the player is at the front seat.
      Fixed TACAN and VOR/ILS channel/frequency knobs animation, when those are controlled by a joystick axis.
      The 'Fuel quantity reset thumbwheel' is now correctly animated when keys are used to increase/decrease fuel amount.
      F1BE: The following switches can't be activated from the rear seat anymore with keyboard/joystick: 'Radar BZ/OFF/TL' switch, 'Fuel dipper' switch.


    Sound:
    • Added canopy fracturing sound.
      F1BE: Fuel counter 'click' sound will now not be constantly heard anymore, when forward and rear seat readings are different.
      F1BE: Added missing fuel counter 'click' sound in the rear seat.


    Textures and liveries:
    • Added mipmaps to all liveries textures to gain refresh rate at different distances (LODs).
      Fixed Jordan Air Force (DDA) livery.
      Improved gear textures (WIP).


    General:
    • Minor edits in Special Options visual layout.

  • DCS: C-101 Aviojet by AvioDev
    Fixed wingspan value. It affects the ability to set the aircraft at some start positions on some airdromes.
    Fixed self-oriented nose wheel yaw animation.
    Fix in first training mission. Detailed description of step 36 (audio panel setting).
    HM knob on the Audio Control Panel is now initialized in 'ON' (pulled) position.
    HOT MIKE (Hot Mic) and CALL functions in Voice Chat have been reworked:
    • When CALL is selected at another seat, it will override INT and HM volumes of the current seat. Master Volume knob will be used for crewmember voice volume control.
      When PTT is pressed with INT mode selected at another seat, it will override HM volume of the current seat. INT volume knob will be used for crewmember voice volume control.
      Otherwise when HM is selected at another seat, it will enable HM volume knob for crewmember voice.

  • DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
    Fixed. LOD issue: MB339 cockpit disappears if you are a certain distance/zoomed out enough
    Fixed. CTD during mission loading
    Fixed. Gunsight Depression Settings
    Fixed. Rear pilot not visible in external view
    Fixed. IFR hood not visible in external view
    Fixed. Rear canopy glass not broken after a rear pilot eject
    Added. Flight Director System
    Removed. gunsight depression tables from kneeboard (no longer applicable)
    Updated Flight manual:
    • Fixed. Missing translations
      Added. Special Option description
      Added. Flight Director System description

    Improved suspension behavior
    Improved coloured smokes (red and green)

  • DCS: JF-17 by Deka Ironwork Simulations
    Fixed. HSD radar TWS/RWS contact should not show heading without trackfile
    Fixed. HSD radar contact without IFF identification should appear as yellow square
    Fixed. A-G radar SPI placement bug when in narrow (30 or 60 deg) FOV
    Fixed. Remove DST page debug info
    Fixed. Training 02 subtitles for brake pressure
    Fixed. Training 03 take-off runway direction
    Fixed. Training 04 story no longer continues after too-quick landing
    Updated. HSD can show radar contact without joining datalink
    • We will further update HSD page and its OSB functions later

    Updated. MFCD DATA-NAV page info
    • Add L5 to toggle baro-alt reference source (QNH/QFE)
      Baro knob will adjust the value for selected source (QNH or QFE)
      Baro knob clickable type changed (need rebind for your control device)
      QNH will be automatically set to match mission brief only if born in air.

  • DCS: Combined Arms by Eagle Dynamics
    Fixed gearbox Leopard 1A3 (added second reverse gear, gear ratios adjusted).

  • DCS: South Atlantic by RAZBAM Simulations
    New:
    • New custom Helo Pads around main cities and in popular areas (a lot more to come)
      Added extra low detail grass for improved low level visuals


    Fixed:
    • Normals not showing correctly in tree'd areas (error from last update)
      Optimisations across road networks
      Corrected FLIR on some traffic vehicles
      Corrected texture mismatch on different road merging junctions
      Various models Z-fighting fixed
      Removed model errors from logs
      South West side fields at Punta Arenas have been adjusted

  • DCS: South Atlantic Assets Pack
    New:
    • Added L118_Unit Field Artillery Gun Default Green and Desert Livery Available
      Added Atlantic Conveyor (Known Issue with AI Spawns)
      San Carlos fortification


    Updated:
    • All Frigates now have decreased turn radius
      Frigates now Roll in the turn.
      Frigates Now use ship smoke particle system


    Fixed:
    • Seacat returns to home position to reload all missiles simultaneously reload period set to 5 minutes.
      Frigates Increased Distance of finding Obstacles
      Larc-V Naming on F10 Map
      Castle Class Main Gun sound
      Castle Class SAM RWR
      Santafe LOD 1 set to 20Km

  • DCS: Kola map by Orbx
    New:
    • Added ENAN Andoya Airfield
      Added RU59 Alakourtti Airfield
      Added new towns and villages around each airfield
      Added some missing rivers and lakes
      Added missing islands East of Kallax Airfield


    Fixed:
    • Vector data cleanup
      Kemi Tornio: AI updated to prevent planes blocking passage by moving towards each other
      Smoothed forest borders
      Artifact clean up under the bridge in Severomorsk

  • DCS: Syria Map by Ugra Media
    New:
    • New airfields: Ben Gurion, Hatzor, Palmashim, Tel Nof.
      New models for airport terminals, notably Ben Gurion tower.
      Added Airbus A300 and An-26 airplanes in the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion.
      Added destruction models for original objects: Bank of Cyprus, Beirut SkyGate, Limasol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, Ben Gurion terminal.


    Improved:
    • Optimized models of small objects.
      Improved models of Airbus A300 and An-26 airplanes.
      Improved min textures on the texture of the ground and objects.
      Improved two military bases with helipads.
      Improved refinery scene south of Palmashim.


    Fixed:
    • Fixed bugs in Akrotiri and Paphos airfields
      Fixed bugs in terrain and vector data.
      Fixed bugs in common scenes and scenes of military bases.
      Fixed a bug with the collision of helipads on the roofs of the Bank of Cyprus and Sheraton Adana Hotel.
      Fixed license plates on cars and inscriptions on buildings.

  • DCS: Normandy Map by Ugra Media
    New:
    • New airfields: Eastchurch, Headcorn and Hawkinge
      Added three original sites: Basilica Sacré Coeur, Palace of Versailles and Hampton Court Palace.
      Added high flags at forts and major cities.


    Improved:
    • Optimization of models and scenes.
      Improved the scene of the bridge near the Palace of Westminster.
      Improved Notre-Dame de Paris model.


    Fixed:
    • Fixed bugs in airfields with the same call signs.
      Fixed bugs in terrain, vector data and common scenes.

  • Campaigns

    DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
    • Added bonus mission "Operation Redeemer," available as Mission 16 in the campaign menu.
      Added "Operation Redeemer" coop version - fly it with your friends! (UH-1, CH-47, and AH-64 client slots available) - You can find the mission in the campaign folder, subfolder "coop."
      Moved UN Camp Tyre to a new location due to the Syria map update (applies to all missions).
      Adjusted "Quest" message format for better appearance with GUI scaling and on lower resolutions.
      Mission 01. Updated location and trigger zones for Camp Tyre in accordance with the latest map update.
      Mission 02.Repaired Checkpoint Foxtrot VHF beacon.
      Mission 03. Updated hospital landing location and trigger zones to reflect the latest Syria map update.
      Mission 04. Removed debug message.
      Mission 07. Adjusted cutscene to fit the new layout of Naqoura following the latest Syria map update.
      Mission 09. Made all weapon loadouts available at the FARP.
      Mission 13. Adjusted cutscene to fit the new layout of Naqoura after the latest Syria map update.


    DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
    • Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline.
      Mission 7 - Unable to score 100 points. Scoring fixed.
      Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3.
      Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco
      Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus.


    DCS: P-51D Debden Eagles Campaign by Reflected Simulations
    • Mission 3 scripting error workaround
      Frequencies and coalitions updated due to map update


    DCS: P-47D Wolfpack Campaign by Reflected Simulations
    • Mission 3 added a few safeguard triggers


    DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
    • Frequencies and coalitions updated due to map update


    DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
    • Frequencies and coalitions updated due to UGRA's map update

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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 3 novembre 2024, 2:06

Digitalcombatsimulator.com ha scritto:
DCS 2.9.9.2406
  • DCS - Core Game
    Fixed: Crash instigated by invalid zip file used in mods
    FIxed: Syria map crash instigated with problem of ground AI navigating through some of the road junctions

  • Campaigns
    DCS: Mi-24P Outpost Campaign by Stone Sky
    • Mission 2. A bug caused by a change in the height of the helipad has been fixed

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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 6 novembre 2024, 2:32

Digitalcombatsimulator.com ha scritto:
DCS 2.9.9.2474
  • DCS - Core Game
    Fixed: crash that was induced by some modules using custom effect presets. (This crash was top in our crash reporting track system. Please keep sending crashes when able, it helps us determine and prioritize fixes, Thank you!)

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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 4 dicembre 2024, 16:59

Digitalcombatsimulator.com ha scritto:
DCS 2.9.10.3948

New fog technology with both automatic and manual generation. Read about this advanced technology in our Volumetric Weather White Paper, check this DCS Mission Editor Improvements video and enjoy a cinematic demonstration in the DCS Ascending video. This update also adds DCS: F-5E Remastered optional update.

New campaigns:

  • DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
    DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon
    DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Simulations

  • DCS - Core Game
    Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won't detect targets if fog thickness doesn't allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates.
    Graphics. Improve Ambient Occlusion effect.
    Graphics. Increased rendering distance of contrails
    Graphics. New “Volumetric Lights” setting added
    ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using ‘click and drag’.
    ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed.
    Weapons. YJ-83 switched to Harpoon scheme (to fix terminal guidance) - Fixed.
    Weapons. YJ-62 updated scheme for booster drop animation - Fixed.
    Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter.
    Weapons. Corrected Harpoon launch from La Combattante corvette.
    ATC not approving takeoff the first time - Fixed.
    View. Draw distance of dead static helicopter objects too low - Fixed.
    AI aircraft. A-10A refuses to use AIM-9 - Fixed.
    AI aircraft. A-50 can't be refueled by Il-78 tanker - Fixed.
    AI aircraft. AI formation settings do not adhere to when AI is part of “Player” group - Fixed.
    AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets - Fixed.
    AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though.
    GUI. The "Airfield" filter does not take into account coalition ownership when listing available airfields - Fixed.
    GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed.
    GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed.
    GUI. “trigger.action.markupToAll” graphical errors with polygons.
    AI ground. Trees not blocking Line of Sight in some cases - Fixed.
    AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed.
    AI ground. JTAC is not active after first designated target destruction - Fixed.
    Missions. Replaced old F-14 AI with new ones in old missions and campaigns.
    Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync.
    Manual. DCS manual edits and additions:
    • Added more triggers information
      Updated historical mode section
      Use of the new Deck Personnel

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed. EXP FOV command on HSD will cause a silent crash.
    Fixed. Maverick Boresight using an aircraft causes drifts/offset.
    Fixed. CCIP Time Delay Cue - premature release.
    Fixed. HAD sometimes requires TMS up twice to designate emitters.
    Fixed. TMS Right Long rotates through radar modes incorrectly.
    Fixed. RWS targets can start flickering with a large amount of targets on display.
    Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously.
    Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target.
    Fixed. FLCS Pure roll inputs cause abnormal pitch up and G.
    Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open.
    Fixed. High drag bombs released in CCIP Ripple have an incorrect interval.
    Fixed. FCR mode saving still needs refining.
    Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target.

  • DCS: F/A-18C by Eagle Dynamics
    Fixed. GS REQ breaks when TOT is set for the next day.
    Fixed. AGR with radar off bug.
    Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale.
    Fixed. Track files generated in SCAN RAID are not designatable.
    Fixed. Markpoint altitude is being saved in meters.
    Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns.

  • DCS: AH-64D by Eagle Dynamics
    Fixed. SKR LIMIT message appearing when missile not in track mode.
    Fixed. Acceleration Cue format logic regression.
    Fixed. Alternate Sensor Bearing on Pilot's FLT page is not following CPG TADS.
    Fixed. Performance page is not updating data after jettisoning.
    Fixed. Some MPD pages lack a solid black text background with video underlay.
    Fixed. Alternate Sensor Bearing symbol correction on FLT page.

  • DCS: Supercarrier by Eagle Dynamics
    Added New Deck Crew DCS: Supercarrier Deck Crew Update (COMING SOON)
    Known issues that we will try to fix in the next update:
    • The new deck crew and dynamic slots are under development and may not work correctly in some cases.
      Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress.

  • DCS: F-5E by Eagle Dynamics
    Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options.
    Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate.
    Fixed. Sight cage does not align the radar antenna to ARL.
    Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed.
    Fixed. Gunsmoke does not follow the airframe/canopy.
    Fixed. ADI adjustment./corrections.
    Fixed. Gunsight Depression Axis.
    Fixed. Mirrors display a distorted picture (fish eye).
    Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset.
    Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission.
    Fixed. Rapid aft control input caution.
    Fixed. Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon.
    Fixed. Pitch/Roll gyro issues.

  • DCS: CH-47F by Eagle Dynamics
    Fixed. ETA to point calculated by half.
    Fixed. Copilot’s animations on AI controlled helicopters.
    Fixed. Incorrect behavior of “MARK”, “SP” and “-” buttons on CDU.
    Fixed. Rotor artefact in certain blade pitch angles
    Improved. Synchronisation of MFD screens and buttons.
    Implemented loading, display and addition of Fix Points to the flight plan
    Implemented display of FPP based on airfields/navaids with corresponding symbols

  • DCS: Mi-24P Hind by Eagle Dynamics
    Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods
    Fixed. Multicrew gun shooting delay
    Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won’t be ideal, so remember to give command “observe off” after you are done with ATGM attack and starting quick maneuvering.

  • DCS: Fw-190 D9 by Eagle Dynamics
    Fixed. Altimeter stops measuring above 10 km.

  • DCS: Mosquito FB VI by Eagle Dynamics
    Added. The radiomenu command “Bomb after me” forces the player's AI wingman to drop bombs right after the player.

  • DCS: Yak-52 by Eagle Dynamics
    Fixed. Plexiglass separation wall missing in external view.
    Fixed. Missing nose wheel tyre texture.

  • DCS: Su-25T free module by Eagle Dynamics
    Updated EN, RU manuals:
    • Added aircraft NAV database list for Caucasus’ and Marianas’ airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft.
      Improved and refined texting
      Removed Easy Flight Mode section

    Updated navigation lesson with new run-time pictures and highlights. Tweaked others.

  • DCS: JF-17 by Deka Ironwork Simulations
    Fixed. AA Radar page should show HPT’s aspect angle not bearing
    Fixed. QNH can only be set by DTC. Knob used to tune QFE.
    Fixed. HSD didn’t show jamming target even it’s burned through by allies and shared from datalink
    Updated. HSD shows navigation information under all master modes (declutter to remove)
    Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3)
    Updated. HSD OSB functionalities.
    • R3: cycle between [A, A+G, A+S] for air, air+ground and air+sea contact filters
      D5: declutter button

  • DCS: OH-58D Kiowa Warrior by Polychop Simulations
    Fixed: IDM not displaying wingmen as recipients
    Fixed: Can no longer store positions from IDM messages when no positions selected to be stored
    Fixed: CTD on receiving BDA with Air Mission EOM
    Fixed: LMC trying to stabilise with 0 range
    Fixed: Vox (used for SRS intercom volume in game) now starts at 75%
    Fixed: Airbag circuit breaker now starts OUT
    Fixed: Issues with DTC loading waypoints/control points/target points
    Fixed: L2MUM page bug when using WPN/ASE switch
    Fixed: SA symbology being visible in HSD-
    Fixed: ODA display to Direct Point
    Fixed: Display conditions for NVGs, Visor and Mask
    Fixed: Collective clickables no longer accessible when collective is hidden
    Fixed: CI state now syncs correctly on join
    Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress
    Fixed: Disabled MMS resolution changes until render issue can be resolved by ED
    Fixed: Hellfire VSD page now displays manual laser codes correctly
    Fixed: Radios correctly named in ME
    Fixed: airbags not synced for the rest of clients
    Fixed: CPG Sparse VSD L1 laser readout behaviour
    Fixed: Armour doors in multicrew
    Fixed: Input behaviour for radio frequencies
    Fixed: Heading hold/force trim conflict
    Fixed: CTD on drawing name malform
    Fixed: Collective up / down behaviour
    Fixed: Radio input frequency behaviour
    Fixed: Flares popping twice in multicrew
    Fixed: MMS slew speed
    Fixed: Over 30 inputs
    Optimised: L2MUM system
    Optimised: HSD
    Updated: RTE SEQ now default on for cold start
    Updated: Implemented fixed MIL-2525 symbol (thanks ED!)
    Updated: AI now has some hover instability
    Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON)
    Updated: Adjusted hover attitude and fixed roll reference indicator offset
    Updated: MMS diagonal slewing improvements for both axis and button inputs
    Updated: Updates to Echo 19 sound overhaul
    Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode)
    Updated: "Once Again, Closer" missions: added battle graph for border patrol tasks
    Added: Afghanistan instant action missions
    Added: ECHO 19 sound overhaul

  • DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
    Fixed: Stand-by ADI not caged when mission starts cold & dark
    Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
    Improved: Flight Director bars visibility

  • DCS: F-4E Phantom II by Heatblur Simulations
    Systems: Fixed some general multicrew syncing issues
    • Fixes radar and radar guided weapons to be broken since the previous update

    Systems: Fixed multiple RWR multicrew desync issues
    JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly)
    JESTER-AI: Fixed Jester asking multiple times for "which alignment do you want?"
    JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power
    JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields
    JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi
    Weapons: Fixed Shrikes broken tone and cockpit indications since previous update
    Weapons: Updated GBU-8 HOBOS weapon definition
    • Fixes GBU-8 being broken since the previous update
      Enables AI to use it

    Weapons: Fixed Pave Spike and Jammer not having a rack anymore
    Weapons: Fixed Walleye I not working for chinese users
    Weapons: Fixed AIM-7E(2) to use the correct 3D model
    Missions: Updated Training Missions
    • Lesson 01
      • Tweaked some text to avoid confusion and improve the experience
        Improved some audio to avoid time delays when playing them
        Added multiple on-screen hints, especially how to work with the Jester UI
        Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment
        Added some “Roger” confirmations to certain actions
        Tweaked some power settings during the climb for a better experience
        Fixed issue with WSO not starting the alignment properly
        Added hints and explanation during the alignment

    Inputs: Added bind category "Essentials" to make it easier to find important binds

  • DCS: F-14 Tomcat by Heatblur Simulations
    NEW: Supercarrier update compatibility
    • New salute command
      New commands for movement on the deck

    Link 4C address is now configurable via kneeboard next to ground crew
    Fixed bugs with broken laser codes, especially in old missions

  • DCS: AJS37 Viggen by Heatblur Simulations
    Updated the manual

  • Terrains
    Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night.
    Fixed instant disappearance (culling) of small vegetation at screen border.

  • Campaigns

    DCS: F-16C Dragon's Fury Campaign by SorelRo
    • Sound missing missions 4 and 5
      AI wingmen fuel consumption adjusted missions 4 and 5


    DCS: F-16C First In Weasels Over Syria by Ground Pounder Sims
    • Updated all missions to fix AI taxi issues caused by changes to the Syria map.


    DCS: A-10C II Operation Persian Freedom Campaign by Ground Pounder Sims
    • Adjusted kill conditions for mortar team during on-call tasking.


    DCS: F-16C Dragon's Fury Campaign by SorelRo
    • Missions 9. Sound files adjusted


    DCS: F/A-18C Operation Green Line Campaign by Badger 633
    • All Missions: Updated for deck crew.
      F-5E 2024 compatibility


    DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633
    All Missions: Updated for deck crew.
    • Missions 13 Increased Difficulty: F18’s not taking of fixed.
      F-5E 2024 compatibility


    DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633
    • All Missions: Updated for deck crew.
      F-5E 2024 compatibility


    F/A-18C - The Serpent's Head 2 Campaign by Badger 633
    • ll Super Carrier Missions: Update for new deck crew.
      Truman used in place of Stennis until Stennis deck crew is resolved.
      Mission 2: Timings adjusted.
      Mission 8 all variations: JTAC fixed.


    DCS: F-16C The Gamblers Campaign by Baltic Dragon
    • Missions 1 to 7:
      fixed bug with AI aircraft not taxiing from shelters
      repositioned Patriot system at H4 and rearranged the vehicles according to Patriot handbook
      tuned the route of the safety patrol around the base
      fixed flares amount in one mission
      changed Lau adapter for single-carried AGM-65D from triple rail version into single rail version with less drag.
      updated loadout in several missions
      added windsocks at the same spot in all missions
      updated assigned shelter number for every F-16 as shelters numbering changed with the update
      Mission 2. W31 properly follows B1 on egress. Updated AAR part for W31 (it will refuel correctly every time)


    DCS: AH-64D Outpost Campaign by Stone Sky
    • Minor changes in all missions to adapt to the new Syria map update.
      In mission 7, the Black Hawk explodes during launch - Fixed.
      Zulu time typo fixed in all missions and documentation.


    DCS: Mi-24P Outpost Campaign by Stone Sky
    • Minor changes to mission 1


    DCS: MAD AH-64D Campaign by Stone Sky
    • Datalink has been adjusted in all missions
      Chinook and Kiowa have been updated in all missions
      IR marker has been adjusted in mission 10


    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
    • Mission 3. Ka-50 was removed from the aircraft carrier, which could have prevented the Su-33 from landing


    A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions
    • Removed code that was causing altitude warning issue in BFT05 for both A-10C and A-10C II missions


    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine
      Airfields updated with Massun's assets. No more non-period correct objects


    Spitfire IX The Big Show Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine
      Airfields updated with Massun's assets. No more non-period correct objects.


    DCS: P-51D Debden Eagles Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine
      Airfields updated with Massun's assets. No more non-period correct objects
      Removed the trees blocking the runway


    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine
      Airfields updated with Massun's assets. No more non-period correct objects


    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine
      Airfields updated with Massun's assets. No more non-period correct objects


    DCS: P-47D Wolfpack Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine
      Airfields updated with Massun's assets. No more non-period correct objects


    DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine
      Mission 2 safety trigger added to make sure the Gamblers engage


    DCS: F-14A Zone 5 Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine
      Campaign updated for the new carrier directors
      Rearranged flight deck
      Salute command incorporated in mission triggers


    DCS: F-14 Speed & Angels Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine
      Campaign updated for the new carrier directors
      Rearranged flight deck
      Salute command incorporated in mission triggers


    DCS: F-4 MIG Killers Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine


    DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine
      Airfields updated with Massun's assets. No more non-period correct objects
      Mission 3 rogue soldier bug workaround
      Mission 4 AI taxi bug workaround


    F-86F Hunters over the Yalu Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine


    DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
    • Weather updated with the new dynamic fog engine
      Airfields updated with Massun's assets. No more non-period correct objects
      FIDO will now actually disperse fog


    DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
    • All missions – Taxi director update


    DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
    All missions – Taxi director update

    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    All missions – Deck crew forced disabled for compatibility with F-14

    DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
    • Mission 06 "Heavy Load". Adjusted the convoy LZ landing trigger with additional checks to prevent early activation
      Mission 05 "Refugees". Refined the landing/hover trigger for the refugee boat
      Mission 07 "New Rules". Added the missing "Mission Complete" trigger for the cutscene
      Mission 09 "Sheeba Farms". Corrected the mission briefing text in both the in-game version and the PDF file
      Mission 14.1 "The Date". Adjusted the hospital landing trigger to match the new Syria map layout. Fixed the radio menu entry for "Landing at the hospital" or "Continue the tour."
      Mission 14.2 "The Final". Corrected the date and location graphic at the beginning of the mission


    DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations
    • All missions – Changed initial start up freqs to allow setting of mission specific frequencies easier. All mission startup freqs placed in PRESET 2 for all radios. Tactical freqs moved to PRESET 3
      M2 – Reworked post mission scoring triggers to hopefully cure logbook issues
      M6 – Fixed Foghorn running to cab issue. Added Infantry clear up trigger. Delayed crew chat post frequency change.
      M10 – Fixed mission briefing start time error. Added SMOKE OUT to mark Hellfire target. Fixed Fencing trunks showing in George targeting menu. Added HOLD to infantry during attacks.
      M12 – Fixed possible Immortal issue

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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 11 dicembre 2024, 18:40

Digitalcombatsimulator.com ha scritto:
DCS 2.9.10.4160
  • Introduced a new terrain module: DCS: Iraq map by Eagle Dynamics
  • Introduced a new terrain module: DCS: Iraq North map by Eagle Dynamics

  • DCS - Core Game
    Resource manager. Warehouse resources dynamically changed by SetItem() don't synchronise for a new client - fixed.
    VR. VR controllers disappear after selecting the VR tab in settings - fixed.

  • DCS: CH-47F by Eagle Dynamics
    Fixed. Engines cease operation when a second crew member takes a seat in the hot helicopter.

  • DCS: Supercarrier by Eagle Dynamics
    Flares are launched when a player disrupts air traffic control and attempts to land without permission - Disabled.

  • DCS Mirage F1 by Aerges
    Systems:
    • FON light now briefly turns on when starting the engine.
      F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled.
      F1EE: Fixed nonoperating lights of the Barax control panel.
      F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational.
      F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available.
      Fixed navigation and formation lights not working in multiplayer for flyable aircraft.
      Adjusted power on/off dynamics of navigation/formation lights.
      Adjusted visual look of the landing/taxi light cones.
      Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater.
      Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled.
      F1BE: Fixed radar render in multimonitor configuration.
      The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection).


    Radio and navigation:
    • Fixed not operating test function in TRAP-136 ('Green') radio.
      Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20.
      Fixed IDN TACAN flag not showing when TACAN signal is lost.
      Fixed IDN VOR flag not showing when signal is lost.
      Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available.
      IDN TACAN bearing now stays at the last known value, when the TACAN station is not received.


    Input:
    • Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant.
      The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0).
      F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore.
      Both radios preset channels animation is now in sync with the corresponding channel selectors animation.
      Manual gravity drop thumbwheel animation was fixed.
      Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands.
      Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position.
      F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed.


    Textures and 3D models:
    • Fixed landing gear wheels animation of the single seater.


    General:
    • Replaced custom Belouga BLG66 bombs by DCS standard ones.
      Added Belouga BLG66 bomb to AUF-2 bomb rack.
      F1 C-200 (AI) can now carry the BARAX pod.
      AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern).
      AI now sets formation light brightness according to the current day of time.
      Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages.
      Updated Flight Manual - F1EE IDN description and table.
      Minor visual fixes in the module Special Options menu.
      Fixed F1BE Solo Flight checkbox position in ME UI.

  • DCS: C-101 Aviojet by AvioDev
    Improved textures of the following bombs:
    • BLG66
      BR-250
      BR-500
      BIN-200

  • Campaigns

    DCS: UH-1H The Huey Last Show Campaign by SorelRo
    • Subtitles added to all radio communications and crew chat
      F-4E updated to the latest F-4E AI
      Time compression stop during the voice communication
      Other AI updates


    DCS: F-16C The Gamblers Campaign by Baltic Dragon
    • Mission 01: fixed issue with flight lead diverting and not landing at H4.
      Mission 03: added a note to prevent players from using GBU in certain scenarios which could lead to mission stalling.
      Mission 06: updated the skin for Jordanian F-16s

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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 24 dicembre 2024, 19:34

Digitalcombatsimulator.com ha scritto:
DCS 2.9.11.4686

Added free pack of high fidelity 3D models. Assets free of charge: B-1B, B-52H, S-3B (and tanker), SA-10 (S-300 SAM), M1A2, M1A2C SEP v3, MRAP MaxxPro, Centurion C-RAM.

  • DCS - Core Game
    Added a new Spotting Dots option which is replacing the “improved spotting dots” option. Improved spotting dots functionality which makes spotting dots independent from zoom FOV will be active all the time now. With new “Spotting Dot” setting you will be able to set:
    • OFF - to switch spotting dots off completely
      AUTO - automatic spotting dot size calculation based on monitor or VR hardware parameters (how it worked before)
      1 pixel size spotting dots
      2 pixel size spotting dots
      Also this setting is added to the mission editor and can be enforced through mission.

    Spotting dots. Quad views peripheral render target spotting dot size forced to size 1 if dots are on
    Sound. New mortar and cannon sounds and shells sonic boom sound added
    AI Aircraft. if an AI AV-8B is set to takeoff from ground or takes off from a FARP, they will vertically climb to ~1000ft and then stop, immediately nose over, and crash - fixed
    AI Aircraft. AI incorrect half loop maneuver calculation for the attack ending in ground collision - fixed
    AI Aircraft. MQ-1A/RQ-1A Predator. Corrupt damage model - fixed
    AI Aircraft. Aircraft AI can spot ground and air units through dense fog - fixed
    AI Aircraft. Adjusted KC135 to maintain 25 degrees angle of bank for every turn
    AI Aircraft. Helicopter AI calculate evasive maneuvers above water using sea floor and not water level altitude which ends up in crashes into water sometime - fixed
    AI Aircraft. When AI helicopter has "Ground Escort" task set, it stops using flares for IR missile defense - fixed
    AI Aircraft. Caucasus. Adler airfield. The AI wingman stands in line behind the parked lead aircraft and stops - fixed
    AI Aircraft. AI pilots look left when taking off from Supercarrier - fixed.
    AI Ships. Submarine water trail visible when submerged - fixed.
    AI Ground. Sounds from some vehicles fade over time - fixed
    Weapons. SA-2. V-750 missile. Decreased G-limit from 17 to 6.
    Weapons. SA-3, 5V27 missile. Decreased G-limit from 16 to 6. Decreased counter-countermeasures level. Change liquid motor smoke tail to solid fuel. Decreased size of motor smoke plume.
    Weapons. SA-5, 5V28 missile. Slightly decreased G-limit from 12 to 10. Slightly decreased counter-countermeasures level. Decreased second stage smoke transparency.
    Weapons. Kh-25 and Kh-29 missile family. Total autopilot and seeker upgrade.
    Weapons. AGM-88. Adjusted motor smoke. Added param of transparency of motor smoke depends on temperature (altitude).
    Weapons. AIM-9 family. Smoke transparency tuning.
    Weapons. Sea Dart SAM. Fuze parameters adjusted.
    Weapons. AIs interceptors will be able to intercept cruise missiles.
    Weapons. SM SAM. First SM missile goes to zenit without guidance to target - fixed.
    Weapons. Improved BLG-66 Belouga bomblets release sequence
    Weapons. Added new loadout definitions for AUF2 double point pylons with different bombs (Mirage F1 usage)
    Weapons. Now Air-to-Air IR missiles take into account the transparency and density of fog when calculating the visibility range of a target.
    Weapons. AIM-120. Changed coefficient of guidance system to increase agility to counter of the high-G roll maneuver.
    Graphics. IR marker beam visible in daytime TV display - fixed.
    ME. Added trigger "Smoke Marker Stop" and "Smoke Marker on Unit Stop” for the coloured target marking smoke.
    ME. Added trigger functionality to allow individual drawings to be shown or hidden
    ME. Improved advanced waypoint action for unload more than one cargo ability
    ME. Cargo without the flag OBJECT CANNOT BE CARGO is still in the ALL CARGO radio menu - Fixed<.
    ME. Multi-select tool. impossible to rotate any units when loading into a mission with units already placed, or loading in templates - fixed
    Scripting API. Experimental fix for server crash after world.removeJunk being used (hosters please test, we are looking for feedback)

  • DCS: F-16C Viper by Eagle Dynamics
    Improved HUD Limited Refresh Rate (made airspeed, altitude and acceleration update rates fixed at a set refresh rate. As such, faster rates of change will result in skipped values. The acceleration updates are slightly faster than velocity and acceleration).
    Improvement - Specific excess power. Based on user feedback, the difference in energy loss in the FM and E-M diagrams of instantaneous turn rates was noted. On the left edge (high angles of attack AoA >15 and low speeds below M<0.7), excessive energy loss (airspeed loss) was confirmed. On the right edge of the E-M diagram (M>0.7 and angles of attack AoA<15), there was noticeably insufficient energy loss. The left edge has been corrected, and energy loss has been reduced (closer to the reference points). Work on the right edge continues and will be resolved in a later update.
    Fixed: Impossible to enter a deep stall.
    Fixed: Excessive YAW With Roll Inputs in Landing Config.
    Fixed: FCR entering STT deletes all trackfiles.
    Fixed: RWS STT returns to search after TMS aft instead of SAM.
    Fixed: ACM Bore does not lock targets beyond 10nm even with longer range selected.
    Fixed: FCR TWS target altitude differently rounded between bugged and system targets.
    Fixed: FCR trackfile information (aspect/speed/etc) are shown as all zeroes when first designating a track file.
    Fixed: FCR Has a chance to drop track completely when commanding STT on TWS Bugged target.
    Fixed: Aiming marks recalculate position way too fast. Results in CCIP mark flicker.
    Fixed: External fuel transfer when AIR SOURCE in RAM.
    Fixed: A-G Radar image goes sideways when the scanning zone limit is reached.
    Fixed: AGM-65 VIS next maverick after firing no longer space stabilized/slaved to SPI.
    Fixed: When radar antenna comes to maximum angle of deflection ground surface render starts its movement within MFD screen.
    Fixed: FCR does not remember submode after emergency jettison or master mode change
    Revised/Updated F-16C Early Access Guide
    • New Navigation chapter
      New Tactical Employment chapter
      Revised Radio Communications chapter
      Revised Datalink chapter (work-in-progess)
      Revised Appendix A - Added more checklists, added checklist index, and added hyperlinks on all checklist pages to return back to main index.
      Other updates/revisions:
      • Hands-On Controls functions/commands
        DED pages
        Autopilot
        RWR and CMDS Modes

  • DCS: F/A-18C by Eagle Dynamics
    Fixed crash on weapons avionics.
    Added Gray Scale on MAP Ground Radar.
    Fixed: Texture FPU_8A_VMFA251 not found.
    Fixed: When user creates waypoint names in the editor blank waypoint will use another waypoints name.
    Fixed: Hot start aircraft sets INS to NAV instead of IFA.

  • DCS: AH-64D by Eagle Dynamics
    Improvement of the flight model and SCAS.
    • Improvement. The characteristic of the increase in the thrust of the main rotor has been refined in the speed range of 0-10 m/s (the helicopter's behavior at the moment of nose tilt to accelerate and when hovering after deceleration will become more realistic).
      Improvement. There was overly sensitive yaw control.
      • The sensitivity of the control in the heading channel has been significantly reduced. Now the increase in angular velocity with a 1-inch pedal movement has been reduced by about 25%, which is beneficial for improving the comfort of control.

      Improvement. There was overly sensitive pitch control.
      • The main rotor rotation characteristics in roll and pitch have been adjusted, which has slightly reduced the control sensitivity in the roll and pitch channels.

      The VRS (vortex-ring state) phenomenon of the Main rotor.
      • Additional game notification about the VRS phenomenon. The player has been given the option to turn on sound and visual notifications about the onset of the phenomenon and its progress. Enabling/disabling is carried out in the SPECIAL tab in the module settings.
        The conditions for the occurrence of the VRS phenomenon on the Main rotor have been reworked. Now the Main rotor "entry" into the VRS phenomenon takes a little longer than before. In addition, the critical vertical descent speed that leads to the appearance of VRS is no longer a "strict" value, which increases the realism of “entering” in VRS mode.
        During an autorotation landing with the engines running, the helicopter could previously have been in the VRS phenomenon. Fixed

      Animation of the Main rotor cone tilt disappeared.
      • There was no reaction of the rotor cone to the deflection of the helicopter cyclic stick - Fixed

      Helicopter SCAS.
      • When hovering with Position Hold enabled, a slight drift would sometimes occur - Fixed
        Independent deactivation of roll and pitch channel in ATT-hold mode. For ATT-Hold mode, separate disabling has been added in the roll and pitch channels if the disabling conditions have occurred only in one of the channels (previously, both channels were disabled if the disabling conditions occurred only for roll, for example). Displayed on the controls indicator.
        The efficiency of the SCAS response has been increased when controlling the pilot and in the ATT-Hold (Position, Velocity, Attitude) mode family:
        • When controlling the pilot
          the SCAS "blurs" the increase in angular velocity from the cyclic stick and pedals, thereby giving the pilot a little more time for piloting accuracy, which increases piloting comfort;
          In the ATT-Hold mode family the SCAS reacts more sensitively to changes, trying to compensate for the deviation from the specified mode/parameter in the "bud".
    • Helicopter SCAS - known issues
      • When turning ON or OFF the Position-Hold mode, several damped oscillations in roll and/or pitch may occur
        Added AI George interface enhancements for color-blind players. May be selected in the SPECIAL tab in the module settings.
        Modify the George-as-CPG interface.
        Fixed: Graphic glitch with cockpit displays when George finds targets during new Area search.
        Fixed: Enroute "Distance to Point" value calculated very wrong.
        Fixed: FIRE MSLS and LASE # TRGT message errors.
        Fixed: TADS camera clips through model.
        Fixed; George AI sees the target through the fog.

  • DCS: Mi-24P Hind by Eagle Dynamics
    Petrovich AI. Added support for new fog system so Petrovich AI wouldn’t see through it.
    Rockets can be fired when the fire control switch is off - Fixed.
    ASP-17 Pilot sight brightness adjustment done

  • DCS: UH-1H Huey by Eagle Dynamics
    Created and implemented distant engine and main and tail rotors sounds. Adjusted sound radius.

  • DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
    Added information about radio channels and frequencies to the kneeboard

  • DCS: CH-47F by Eagle Dynamics
    Added. Trimmer options
    Added. Trimming with HAT on stick
    Added. Windshield wipers
    Fixed. Wipers knob park position isn’t spring loaded
    Fixed. Cyclic position for air start
    Fixed. LCT indicator scale
    Fixed. Ground crew fail to repair engines
    Fixed. LCT schedule corrected
    Fixed. IR strobe pattern for MP
    Fixed. Ramp visualisation
    Improved. DASH tweaks
    Improved. Crew animation become faster when switching seats
    Improved. Further work on CDU pages

  • DCS: P-47D Thunderbolt by Eagle Dynamics
    Fixed. Engine degraded with WEP usage

  • DCS: FW-190A-8 by Eagle Dynamics
    Fixed. Cockpit glass

  • DCS: Supercarrier by Eagle Dynamics
    Fixed: Dynamic Spawn - Spawn on other players.
    Fixed: Animation sticking after client exits.
    Fixed: "Waiting for ATC Status" Message displayed in campaigns.
    Fixed: IFLOS Lights showing backwards.
    Fixed: Client doesn't get taxiing permission ("Awaiting requested crew member").
    Fixed: No directors - Cat crew only launch 1st aircraft.
    Fixed: AI carrier taxiing decreased dt, smooth break and pilot view correction.
    Fixed: Taxi crew stuck in multiplayer with Awaiting crew 1 idle message.
    Fixed: Wheel chock wont be placed when teleport to hangar (F/A-18C, F-14A/B).
    Fixed: Velocity limit option works if turned OFF.
    Fixed: Deck Crew Problems AI F-14s.
    Fixed: AI on sixpack can't taxi.
    Fixed: Yellow shirt director repeats 'stop' gesture.
    Fixed: The director teleports after assigning a player to the next one, apparently teleporting to his initial point.
    Fixed: Frequent change of commands by the director (Stop - Come forward) when taxi on the deck.
    Known issues: Forced option 'disable deck crew' don't work - in order to create a mission with the deck crew disabled, you need to disable it in the general options.

  • DCS: F-5E3 Remastered
    Added animation of shaking elements in the cockpit.
    Added wingtip shake at high AOA.
    Added LERX vapor trails.
    Fixed: RWR Button Dimmer doesn't work as expected.
    Fixed: Cannot open and close the service hatch panels.
    Fixed: Incorrect theme loading picture if another theme is applied.
    Fixed: Static aircraft parking lot.

  • DCS: OH-58D Kiowa Warrior by Polychop Simulations
    Fixed CTD when using VOIP PTT
    Fixed: Inputs for:
    • Joystick inputs for Autostart / Autoshutdown
      Radio hats and animations
      Floodlight, position lights and blower switches
      WPN/ASE, LMC, ACK/REC switches

    Fixed: Multicrew flares
    Fixed: Multicrew target points

  • DCS: SA-342 Gazelle by Polychop Simulations
    Fixed: Minigun axis limits
    Fixed: Duplicate HOT and Mistral missile definitions removed

  • DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
    Missing missing update of the previous DCS patch:
    • Fixed: Stand-by ADI not caged when mission starts cold & dark
      Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
      Improved: Flight Director bars visibility

  • DCS: JF-17 by Deka Ironwork Simulations
    Fixed: some tiny bugs of radar/datalink contact fusion

  • DCS Mirage F1 by Aerges
    Systems:
    • Automatic firing of radar guided missiles is fixed.
      Fixed 'Nose wheel steering high sensitivity button' not popping out after nose wheel gear lift off, when autostart was performed before.
      Changed F1CE/BE IDN logic in TE mode - the wide needle will stay at the last valid position instead of going to 0, when a TACAN station is not received.
      Corrected bug in which, with additional vector selected and no TACAN signal, the wide needle always pointed to the West.


    Radio:
    • Fixed an issue with radios that were not tuning to Easy Comms frequency, if attempted to do this while being in AR (OFF) mode (but with electric bus power being available).
      A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric bus power.
      F1BE: Only TRAP-136 can be used now for Easy Comms frequency autotune from the rear seat.
      F1BE: With Easy Comms option enabled, TRAP-136 priority is automatically switched to the seat from which the radio dialog was activated.
      F1BE: Now the other seat radio panel is not affected by Easy Comms autotune. I.e., when TRAP-136 communication is activated from the rear seat, the forward seat panel frequency/mode is not changed, and vice versa.


    General:
    • Added several Single and Quick Start Afghanistan map missions (Mirage F1 CE, EE and BE).
      Added Iraq Quick Start and Single missions.
      Fixed texture of Mirage F1EE weapons panel integral light.
      Fixed the issue with several weapons appearing rotated 90º on their pylons.

  • DCS: C-101 Aviojet by AvioDev
    A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric power.
    Now, in Easy Comms, always a radio of the current seat is used for frequency autotune. Accordingly, the radio priority is automatically switched to that seat.
    Custom (defined in the module) Belouga BLG66 bombs were replaced by DCS standard ones.
    Improved textures of CBL200, as well as of AN-M3 and DEFA-553 gun pods.
    Fixed the issue with several weapons appearing rotated 90º on their pylons.

  • DCS: South Atlantic by RAZBAM Simulations
    New:
    • Introduction of Winter Textures with emphasis on providing Ultra-High detail around the Falklands Island
      High-detail custom normal maps for the entire Falkland Islands
      New Normal maps across Argentina / Chile

    Improved:
    • Further enhancements to ground vegetation, delivering a more realistic look and feel across the entire map
      NOTE: June is the summer hemispheres winter and as the default date for the South Atlantic map is June the default will be winter

  • DCS: Kola map by Orbx
    New:
    • Added Bardufoss Airfield
      Added Kattila Airfield


    Improved:
    • Added TACAN at Andoya airfield
      Added towns next to new airfields
      Enhancement to the terrain visual quality from lowish level
      First pass optimization for some blocks

  • Campaigns

    DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633
    • Missions 10 all variants: Dodge not carrying out SEAD, fixed.
      Missions 8 and 13 all variants: Targets not visible new dust, fixed.


    DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
    • Changes: Removed ‘hot start’ versions. Unfortunately created too much work to support/test. This will mean campaign is restarted, however mission are skippable. Over 100 improvements made to two missions below. Rebuilt missions to override bugs in previous DCS updates. Updated skins for F-16 and bort numbers.
      Mission 7 - Oil Business Part 1. Wingman would not taxi due to changes on Syria map, causing mission to be unplayable - fixed. Added IMMORTAL MODE for training purposes. Moved SAMs. Moved tankers closer and fixed error. Improved mission ending and flypast flow better.
      Mission 8 - The Oil Business - Part 2. Fixed bug from ED forums - no mission progression after destroying S-60 artillery sites. Fixed bug as map changed, ground vehicles now route correctly. Dozens of mission tweaks to improve gameplay. Improved attack options for bunker strike, player options, wingman push, audio. Improved ambush location and timings, player options, wingman push, audio. Overall flow of mission after destroying targets. Various cosmetic and naming changes. Strike package now hit more oil derricks. Added smoke effects. Added more infantry and ground units to target area. Saddle fixed. Updated Kneeboard and Mission BRIEF docs.
      Mission 9 - The Oil Business - Part 3 (Oil Convoys). Fixed bug - no mission progression after arrival raqqa. Over 47 tweaks to improve gameplay implemented/tested. Added Hard Mode with Red Air. Tweaked convoy sizes/lethality. Tweaked timings. Adjusted and added new AAA fire for FX. Tested Air support and improved for F-15E, F-16C escorts. Improved Tanker locations. Updated Kneeboard and Mission BRIEF docs.


    DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
    • Missions 2 & 3: Player reports not able to "see" other aircraft in the flight via datalink. Confirmed.
      All missions reviewed and all Link16 settings updated.
      All missions verified and updated Advanced Waypoint Actions.


    DCS: P-47D Wolfpack Campaign by Reflected Simulations
    • More accurate formations
      Larger scale takeoff sequences
      Miller's Mayhem 2 has a Mk.8 gunsight now for historical accuracy
      Skin update - kill markings added, correct bort number font
      Consistent parking spots per squadron
      Doc updates


    DCS: P-51D Debden Eagles Campaign by Reflected Simulations
    • Bonus mission fixes
      More accurate formations


    DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
    • Typo fixes
      Finnair skin not showing fixed
      Mission 1 - ICP buttons remain stuck after auto setup fixed
      Unlimited fuel option accidentally disabled - fixed
      Mission 3 - first strikers deactivated just in case the player doesn't pay attention to the AWACS


    F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions
    • Updated F-5E skins to new Aggressor skins.


    F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
    • Updated F-5E skins to new Aggressor skins.


    DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
    • Mission 2 – Tutorial fixed for the taxi director update


    DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
    • M14 – GBU laser code fixed


    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    • M5 & 7 – Deck rearrangements to enable the taxi director to work correctly


    DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
    • More accurate formations


    DCS: F/A-18C: Serpent’s Head 2 by Badger633
    • Missions 8 Super: Carrier variants: Tacan fixed


    DCS: F-16C First In Weasels Over Syria Campaign
    • All missions - Fixed static object locations following updates to H4 airbase.
      Mission 10 - Added failsafes to prevent AI mid air collision triggering a mission fail.


    DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims
    • All missions - Minor adjustment to campaign ATC
      Mission 1 - Revisited mission for various minor updates and fixes.


    DCS: A-10CII Iron Flag Campaign by Baltic Dragon
    • All missions: Added new DATALINK capabilities (there are some small issues in some missions that will be polished). Improved quality of communications on FM radio.
      M01: Updated subtitles for Nellis Departure. Added invulnerability for player and IP during takeoff in case the latter decides to ram into player while holding short of the active. Fixed missing comms with taxi instructions after landing.
      M02: Updated document with frequencies. Fixed issue with missing approach comms.
      M03: Fixed missing check-in on mission start. Updated kneeboard with correct frequencies.
      M04: Fixed missing radio check on mission start.
      M06: Fixed problems with contacting tanker during AAR part. Updated short versions of the mission.
      M07: Added TGP for player's flight. Swapped Buzzard flight with newer model of F-16s. Removed stock AI comms blocking VOs
      M09: Fixed wrong radio presets. Fixed comms with VANDAL flight.
      M10: Fixed wrong frequency for Darkstar.


    DCS: F/A-18C Raven One Campaign by Baltic Dragon
    • M03: updated dust / visibility settings; fixed overlapping comms during the attack; player is now invulnerable during IGLA attack.


    DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon
    • M10: fixed problems with Tomcats blocking the launch

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Phant
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